Mechabellum Wiki
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https://mechabellum.wiki/index.php/Mechabellum_Wiki
MediaWiki 1.39.2
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0
1
1
2023-03-30T10:56:47Z
MediaWiki default
2
wikitext
text/x-wiki
<strong>MediaWiki has been installed.</strong>
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.
== Getting started ==
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]
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Arclight
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2
2
2023-03-30T11:51:34Z
Lycake
1
Created page with "[[Category:Units]] test"
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[[Category:Units]]
test
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26
2
2023-03-30T12:46:01Z
Lycake
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wikitext
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{{UnitInfobox|image=Arclight.png|mobility=Ground|giant=No|type=Standard crowd control bot|cost=100|units=1|hp=3394|atk=397|target=Ground Only|atkint=1.2s|range=90m|speed=7m/s|igdesc=Fires an energy beam that can make short work of light units.}}
[[Category:Units]]
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26
2023-03-30T12:49:45Z
Lycake
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wikitext
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{{Unit|image=Arclight.png|mobility=12}}{{UnitInfobox|image=Arclight.png|mobility=Ground|giant=No|type=Standard crowd control bot|cost=100|units=1|hp=3394|atk=397|target=Ground Only|atkint=1.2s|range=90m|speed=7m/s|igdesc=Fires an energy beam that can make short work of light units.}}
[[Category:Units]]
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32
31
2023-03-30T12:52:18Z
Lycake
1
wikitext
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{{UnitInfobox|image=Arclight.png|mobility=Ground|giant=No|type=Standard crowd control bot|cost=100|units=1|hp=3394|atk=397|target=Ground Only|atkint=1.2s|range=90m|speed=7m/s|igdesc=Fires an energy beam that can make short work of light units.}}
== Description ==
The Arclight is a slow moving ground unit, mainly used against crowds.
[[Category:Units]]
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33
32
2023-03-30T12:52:48Z
Lycake
1
wikitext
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{{UnitInfobox|image=Arclight.png|mobility=Ground|giant=No|type=Standard crowd control bot|cost=100|units=1|hp=3394|atk=397|target=Ground Only|atkint=1.2s|range=90m|speed=7m/s|igdesc=Fires an energy beam that can make short work of light units.}}
The Arclight is a slow moving ground unit, mainly used against crowds.
[[Category:Units]]
cbe097352a7e55fa753699d5f071d0bb192fea15
40
33
2023-03-30T13:07:20Z
Lycake
1
Added Tech
wikitext
text/x-wiki
{{UnitInfobox|image=Arclight.png|mobility=Ground|giant=No|type=Standard crowd control bot|cost=100|units=1|hp=3394|atk=397|target=Ground Only|atkint=1.2s|range=90m|speed=7m/s|igdesc=Fires an energy beam that can make short work of light units.}}
The Arclight is a slow moving ground unit, mainly used against crowds.
{| class="wikitable"
|+Arclight Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:ChargedShot.png|frameless]]
|Charged Shot
|300
|Increases ATK by 200%
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|100
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:AntiAircraftAmmunition.png|frameless]]
|Anti-Aircraft Ammunition
|300
|Can be used against aerial units
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|}
== Update Notes ==
0.6.175 - Page created
[[Category:Units]]
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Category:Units
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3
3
2023-03-30T11:52:07Z
Lycake
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2023-03-30T12:12:29Z
Lycake
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2023-03-30T12:13:42Z
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2023-03-30T12:43:23Z
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2023-03-30T12:44:09Z
Lycake
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2023-03-30T12:21:43Z
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2023-03-30T12:25:58Z
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2023-03-30T12:27:04Z
Lycake
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2023-03-30T12:27:22Z
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2023-03-30T12:32:18Z
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2023-03-30T12:33:04Z
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2023-03-30T12:40:51Z
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2023-03-30T12:41:11Z
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<th>Giant</th>
<td>{{{giant}}}</td>
</tr>}}{{#if:{{{type|}}}|<tr>
<th>Unit Type</th>
<td>{{{type}}}</td>
</tr>}}{{#if:{{{cost|}}}|<tr>
<th>Cost</th>
<td>{{{cost}}}</td>
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<th>Units</th>
<td>{{{units}}}</td>
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</tr>}}{{#if:{{{hp|}}}|<tr>
<th>HP</th>
<td>{{{hp}}}</td>
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<th>Attack</th>
<td>{{{atk}}}</td>
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</tr>}}{{#if:{{{target|}}}|<tr>
<th>Target</th>
<td>{{{target}}}</td>
</tr>
</tr>}}{{#if:{{{atkint|}}}|<tr>
<th>Attack Interval</th>
<td>{{{atkint}}}</td>
</tr>
</tr>}}{{#if:{{{range|}}}|<tr>
<th>Range</th>
<td>{{{range}}}</td>
</tr>
</tr>}}{{#if:{{{speed|}}}|<tr>
<th>Speed</th>
<td>{{{speed}}}</td>
</tr>
</tr>}}{{#if:{{{igdesc|}}}|<tr>
<th>Description</th>
<td>{{{igdesc}}}</td>
</tr>
}}</table>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {},
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"cost": {},
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},
"description": "Infobox for all ingame stats for this unit",
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</noinclude>
27b5cd28e80f8f4e962f7d6747cab736fb6a7eed
File:Arclight.png
6
7
21
2023-03-30T12:37:38Z
Lycake
1
wikitext
text/x-wiki
Image of an Arclight
37c699210063465c1ad65641aebbfa089f21c47f
File:RangeEnhancement.png
6
8
34
2023-03-30T12:56:39Z
Lycake
1
wikitext
text/x-wiki
Range Engancement Icon
16849c4c8a9a125accd733d6f6c3533007e812b3
File:ElectromagneticShot.png
6
9
35
2023-03-30T12:58:34Z
Lycake
1
wikitext
text/x-wiki
Electromagnetic Shot Icon
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File:ChargedShot.png
6
10
36
2023-03-30T13:00:23Z
Lycake
1
wikitext
text/x-wiki
Charged Shot Icon
e616f54c2f80cb642e237b427ae57ac7b096f4ac
File:ArmorEnhancement.png
6
11
37
2023-03-30T13:02:09Z
Lycake
1
wikitext
text/x-wiki
Armor Enhancement icon
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File:AntiAircraftAmmunition.png
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12
38
2023-03-30T13:03:41Z
Lycake
1
wikitext
text/x-wiki
Anti-Aircraft Ammunition icon
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File:EliteMarksman.png
6
13
39
2023-03-30T13:05:01Z
Lycake
1
wikitext
text/x-wiki
Elite Marksman icon
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Mechabellum Wiki
0
14
41
2023-03-30T13:17:27Z
Lycake
1
Initial page setup
wikitext
text/x-wiki
Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game is currently free to play on the Test Servers. You can get it on Steam here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== UNITS ==
Go to the [[Units]] page for an overview of all units in the game
{| class="wikitable"
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c6c1e84996d0c25f8b5df2ccb16609d61c9aa9b3
43
41
2023-03-30T13:35:57Z
Lycake
1
wikitext
text/x-wiki
Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game is currently free to play on the Test Servers. You can get it on Steam here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== UNITS ==
Go to the [[Units]] page for an overview of all units in the game
{| class="wikitable"
|+
|<div style='text-align: center;'>
[[Unit:Fortress|Fortress]]</div>[[File:Fortress.png|frameless]]
|
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396093892aa9047c9e681c7c718b0d108b8e0d7c
45
43
2023-03-30T13:38:38Z
Lycake
1
wikitext
text/x-wiki
Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game is currently free to play on the Test Servers. You can get it on Steam here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== UNITS ==
Go to the [[Units]] page for an overview of all units in the game
{| class="wikitable"
|+
|<div style='text-align: center;'>
[[Unit:Fortress|'''Fortress''']]</div>[[File:Fortress.png|frameless]]
|[[Unit:Marksman|'''Marksman''']][[File:Marksman.png|frameless]]
|
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a6c5f3f4f97a55f6ec9ee3c1ba4bb386395454d2
46
45
2023-03-30T13:39:10Z
Lycake
1
/* UNITS */
wikitext
text/x-wiki
Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game is currently free to play on the Test Servers. You can get it on Steam here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== UNITS ==
Go to the [[Units]] page for an overview of all units in the game
{| class="wikitable"
|+
|<div style='text-align: center;'>[[Unit:Fortress|'''Fortress''']]</div>[[File:Fortress.png|frameless]]
|<div style='text-align: center;'>[[Unit:Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless]]
|
|
|-
|
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|-
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|-
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|}
85589c7f35da13f359a7c93a1589e61882607960
47
46
2023-03-30T13:40:31Z
Lycake
1
/* UNITS */
wikitext
text/x-wiki
Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game is currently free to play on the Test Servers. You can get it on Steam here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== UNITS ==
Go to the [[Units]] page for an overview of all units in the game
{| class="wikitable"
|+
|<div style='text-align: center;'>[[Unit:Fortress|'''Fortress''']]</div>[[Unit:Fortress|[[File:Fortress.png|frameless]]]]
|<div style='text-align: center;'>[[Unit:Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless]]
|
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|-
|
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|-
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|-
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|}
bab52164dfb720614374cfd2d2f9c15fb6711a4b
48
47
2023-03-30T13:41:08Z
Lycake
1
/* UNITS */
wikitext
text/x-wiki
Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game is currently free to play on the Test Servers. You can get it on Steam here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== UNITS ==
Go to the [[Units]] page for an overview of all units in the game
{| class="wikitable"
|+
|<div style='text-align: center;'>[[Unit:Fortress|'''Fortress''']]</div>[[File:Fortress.png|frameless|link=Unit:Fortress]]
|<div style='text-align: center;'>[[Unit:Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless]]
|
|
|-
|
|
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|-
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|
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|-
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|
|}
60831e25c1f47200d9ddbefdcdc31a2c984762d8
49
48
2023-03-30T13:42:25Z
Lycake
1
/* UNITS */
wikitext
text/x-wiki
Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game is currently free to play on the Test Servers. You can get it on Steam here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== UNITS ==
Go to the [[Units]] page for an overview of all units in the game
{| class="wikitable"
|+
|<div style='text-align: center;'>[[Fortress|'''Fortress''']]</div>[[File:Fortress.png|frameless|link=Fortress]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|
|
|-
|
|
|
|
|-
|
|
|
|
|-
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|
|
|
|}
6921d6c8341cc88d9528700ae30456100466957c
50
49
2023-03-30T13:42:54Z
Lycake
1
/* UNITS */
wikitext
text/x-wiki
Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game is currently free to play on the Test Servers. You can get it on Steam here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== UNITS ==
Go to the [[Units]] page for an overview of all units in the game
{| class="wikitable"
|+
|<div style='text-align: center;'>[[Fortress|'''Fortress''']]</div>[[File:Fortress.png|frameless|link=Fortress]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|-
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|-
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|-
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|}
e59a039845dce26c4a803761f75c2fb46bd8aba5
51
50
2023-03-30T13:44:07Z
Lycake
1
/* UNITS */
wikitext
text/x-wiki
Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game is currently free to play on the Test Servers. You can get it on Steam here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== UNITS ==
Go to the [[Units]] page for an overview of all units in the game
{| class="wikitable"
|+
|<div style='text-align: center;'>[[Fortress|'''Fortress''']]</div>[[File:Fortress.png|frameless|link=Fortress]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Vulcan|'''Vulcan''']]</div>[[File:Vulcan.png|frameless|link=Vulcan]]
|<div style='text-align: center;'>[[Melting Point|'''Melting Point''']]</div>[[File:MeltingPoint.png|frameless|link=Melting Point]]
|-
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|-
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|-
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|}
217868674a36df8dc3354b6eb7da546096a0bfd0
54
51
2023-03-30T13:47:45Z
Lycake
1
/* UNITS */
wikitext
text/x-wiki
Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game is currently free to play on the Test Servers. You can get it on Steam here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== Units ==
Go to the [[Units]] page for an overview of all units in the game
{| class="wikitable"
|+
|<div style='text-align: center;'>[[Fortress|'''Fortress''']]</div>[[File:Fortress.png|frameless|link=Fortress]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Vulcan|'''Vulcan''']]</div>[[File:Vulcan.png|frameless|link=Vulcan]]
|<div style='text-align: center;'>[[Melting Point|'''Melting Point''']]</div>[[File:MeltingPoint.png|frameless|link=Melting Point]]
|-
|<div style='text-align: center;'>[[Rhino|'''Rhino''']]</div>[[File:Rhino.png|frameless|link=Rhino]]
|<div style='text-align: center;'>[[Wasp|'''Wasp''']]</div>[[File:Wasp.png|frameless|link=Wasp]]
|<div style='text-align: center;'>[[Mustang|'''Mustang''']]</div>[[File:Mustang.png|frameless|link=Mustang]]
|<div style='text-align: center;'>[[Steel Ball|'''Steel Ball''']]</div>[[File:SteelBall.png|frameless|link=Steel Ball]]
|-
|<div style='text-align: center;'>[[Fang|'''Fang''']]</div>[[File:Fang.png|frameless|link=Fang]]
|<div style='text-align: center;'>[[Crawler|'''Crawler''']]</div>[[File:Crawler.png|frameless|link=Crawler]]
|<div style='text-align: center;'>[[Overlord|'''Overlord''']]</div>[[File:Overlord.png|frameless|link=Overlord]]
|<div style='text-align: center;'>[[Stormcaller|'''Stormcaller''']]</div>[[File:Stormcaller.png|frameless|link=Stormcaller]]
|-
|<div style='text-align: center;'>[[Sledgehammer|'''Sledgehammer''']]</div>[[File:Sledgehammer.png|frameless|link=Sledgehammer]]
|<div style='text-align: center;'>[[Hacker|'''Hacker''']]</div>[[File:Hacker.png|frameless|link=Hacker]]
|<div style='text-align: center;'>[[Arclight|'''Arclight''']]</div>[[File:Arclight.png|frameless|link=Arclight]]
|<div style='text-align: center;'>[[Pheonix|'''Pheonix''']]</div>[[File:Pheonix.png|frameless|link=Pheonix]]
|}
6184b64f8f9e241b6789d7e7d4e932b3c5307eb3
File:Fortress.png
6
15
42
2023-03-30T13:33:42Z
Lycake
1
wikitext
text/x-wiki
Fortress image
38a343e1d410366db602c7faf24d9cb43563ff95
File:Marksman.png
6
16
44
2023-03-30T13:38:24Z
Lycake
1
wikitext
text/x-wiki
Marksman image
c8f1bd32df59da698cbbe47b1695c467200e92a6
File:Vulcan.png
6
17
52
2023-03-30T13:44:33Z
Lycake
1
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:MeltingPoint.png
6
18
53
2023-03-30T13:44:59Z
Lycake
1
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Rhino.png
6
19
55
2023-03-30T13:48:00Z
Lycake
1
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Wasp.png
6
20
56
2023-03-30T13:48:12Z
Lycake
1
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Mustang.png
6
21
57
2023-03-30T13:48:26Z
Lycake
1
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SteelBall.png
6
22
58
2023-03-30T13:48:34Z
Lycake
1
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Sledgehammer.png
6
23
59
2023-03-30T13:48:49Z
Lycake
1
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Hacker.png
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24
60
2023-03-30T13:48:58Z
Lycake
1
wikitext
text/x-wiki
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File:Fang.png
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62
2023-03-30T13:53:26Z
Lycake
1
wikitext
text/x-wiki
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File:Crawler.png
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27
63
2023-03-30T13:53:35Z
Lycake
1
wikitext
text/x-wiki
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File:Overlord.png
6
28
64
2023-03-30T13:53:43Z
Lycake
1
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Stormcaller.png
6
29
65
2023-03-30T13:53:59Z
Lycake
1
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Mechabellum Wiki
0
14
66
54
2023-03-30T13:54:43Z
Lycake
1
/* Units */
wikitext
text/x-wiki
Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game is currently free to play on the Test Servers. You can get it on Steam here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== Units ==
Go to the [[:Category:Units|Units]] page for an overview of all units in the game
{| class="wikitable"
|+
|<div style='text-align: center;'>[[Fortress|'''Fortress''']]</div>[[File:Fortress.png|frameless|link=Fortress]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Vulcan|'''Vulcan''']]</div>[[File:Vulcan.png|frameless|link=Vulcan]]
|<div style='text-align: center;'>[[Melting Point|'''Melting Point''']]</div>[[File:MeltingPoint.png|frameless|link=Melting Point]]
|-
|<div style='text-align: center;'>[[Rhino|'''Rhino''']]</div>[[File:Rhino.png|frameless|link=Rhino]]
|<div style='text-align: center;'>[[Wasp|'''Wasp''']]</div>[[File:Wasp.png|frameless|link=Wasp]]
|<div style='text-align: center;'>[[Mustang|'''Mustang''']]</div>[[File:Mustang.png|frameless|link=Mustang]]
|<div style='text-align: center;'>[[Steel Ball|'''Steel Ball''']]</div>[[File:SteelBall.png|frameless|link=Steel Ball]]
|-
|<div style='text-align: center;'>[[Fang|'''Fang''']]</div>[[File:Fang.png|frameless|link=Fang]]
|<div style='text-align: center;'>[[Crawler|'''Crawler''']]</div>[[File:Crawler.png|frameless|link=Crawler]]
|<div style='text-align: center;'>[[Overlord|'''Overlord''']]</div>[[File:Overlord.png|frameless|link=Overlord]]
|<div style='text-align: center;'>[[Stormcaller|'''Stormcaller''']]</div>[[File:Stormcaller.png|frameless|link=Stormcaller]]
|-
|<div style='text-align: center;'>[[Sledgehammer|'''Sledgehammer''']]</div>[[File:Sledgehammer.png|frameless|link=Sledgehammer]]
|<div style='text-align: center;'>[[Hacker|'''Hacker''']]</div>[[File:Hacker.png|frameless|link=Hacker]]
|<div style='text-align: center;'>[[Arclight|'''Arclight''']]</div>[[File:Arclight.png|frameless|link=Arclight]]
|<div style='text-align: center;'>[[Pheonix|'''Pheonix''']]</div>[[File:Pheonix.png|frameless|link=Pheonix]]
|}
62c704062cbae10e6d53e02bd94094faae73f0d6
99
66
2023-03-30T15:21:43Z
Lycake
1
wikitext
text/x-wiki
Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game is currently free to play on the Test Servers. You can get it on Steam here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== Units ==
Go to the [[:Category:Units|Units]] page for an overview of all units in the game
{| class="wikitable"
|+
|<div style='text-align: center;'>[[Fortress|'''Fortress''']]</div>[[File:Fortress.png|frameless|link=Fortress]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Vulcan|'''Vulcan''']]</div>[[File:Vulcan.png|frameless|link=Vulcan]]
|<div style='text-align: center;'>[[Melting Point|'''Melting Point''']]</div>[[File:MeltingPoint.png|frameless|link=Melting Point]]
|-
|<div style='text-align: center;'>[[Rhino|'''Rhino''']]</div>[[File:Rhino.png|frameless|link=Rhino]]
|<div style='text-align: center;'>[[Wasp|'''Wasp''']]</div>[[File:Wasp.png|frameless|link=Wasp]]
|<div style='text-align: center;'>[[Mustang|'''Mustang''']]</div>[[File:Mustang.png|frameless|link=Mustang]]
|<div style='text-align: center;'>[[Steel Ball|'''Steel Ball''']]</div>[[File:SteelBall.png|frameless|link=Steel Ball]]
|-
|<div style='text-align: center;'>[[Fang|'''Fang''']]</div>[[File:Fang.png|frameless|link=Fang]]
|<div style='text-align: center;'>[[Crawler|'''Crawler''']]</div>[[File:Crawler.png|frameless|link=Crawler]]
|<div style='text-align: center;'>[[Overlord|'''Overlord''']]</div>[[File:Overlord.png|frameless|link=Overlord]]
|<div style='text-align: center;'>[[Stormcaller|'''Stormcaller''']]</div>[[File:Stormcaller.png|frameless|link=Stormcaller]]
|-
|<div style='text-align: center;'>[[Sledgehammer|'''Sledgehammer''']]</div>[[File:Sledgehammer.png|frameless|link=Sledgehammer]]
|<div style='text-align: center;'>[[Hacker|'''Hacker''']]</div>[[File:Hacker.png|frameless|link=Hacker]]
|<div style='text-align: center;'>[[Arclight|'''Arclight''']]</div>[[File:Arclight.png|frameless|link=Arclight]]
|<div style='text-align: center;'>[[Phoenix|'''Pheonix''']]</div>[[File:Pheonix.png|frameless|link=Pheonix]]
|}
34be734c4f76b7a6c95a6534107463dc5d48f9f5
100
99
2023-03-30T15:22:05Z
Lycake
1
/* Units */
wikitext
text/x-wiki
Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game is currently free to play on the Test Servers. You can get it on Steam here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== Units ==
Go to the [[:Category:Units|Units]] page for an overview of all units in the game
{| class="wikitable"
|+
|<div style='text-align: center;'>[[Fortress|'''Fortress''']]</div>[[File:Fortress.png|frameless|link=Fortress]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Vulcan|'''Vulcan''']]</div>[[File:Vulcan.png|frameless|link=Vulcan]]
|<div style='text-align: center;'>[[Melting Point|'''Melting Point''']]</div>[[File:MeltingPoint.png|frameless|link=Melting Point]]
|-
|<div style='text-align: center;'>[[Rhino|'''Rhino''']]</div>[[File:Rhino.png|frameless|link=Rhino]]
|<div style='text-align: center;'>[[Wasp|'''Wasp''']]</div>[[File:Wasp.png|frameless|link=Wasp]]
|<div style='text-align: center;'>[[Mustang|'''Mustang''']]</div>[[File:Mustang.png|frameless|link=Mustang]]
|<div style='text-align: center;'>[[Steel Ball|'''Steel Ball''']]</div>[[File:SteelBall.png|frameless|link=Steel Ball]]
|-
|<div style='text-align: center;'>[[Fang|'''Fang''']]</div>[[File:Fang.png|frameless|link=Fang]]
|<div style='text-align: center;'>[[Crawler|'''Crawler''']]</div>[[File:Crawler.png|frameless|link=Crawler]]
|<div style='text-align: center;'>[[Overlord|'''Overlord''']]</div>[[File:Overlord.png|frameless|link=Overlord]]
|<div style='text-align: center;'>[[Stormcaller|'''Stormcaller''']]</div>[[File:Stormcaller.png|frameless|link=Stormcaller]]
|-
|<div style='text-align: center;'>[[Sledgehammer|'''Sledgehammer''']]</div>[[File:Sledgehammer.png|frameless|link=Sledgehammer]]
|<div style='text-align: center;'>[[Hacker|'''Hacker''']]</div>[[File:Hacker.png|frameless|link=Hacker]]
|<div style='text-align: center;'>[[Arclight|'''Arclight''']]</div>[[File:Arclight.png|frameless|link=Arclight]]
|<div style='text-align: center;'>[[Phoenix|'''Phoenix''']]</div>[[File:Pheonix.png|frameless|]]
|}
a555e4f6622f5a3e1089c7e6017f831031744c80
101
100
2023-03-30T15:22:56Z
Lycake
1
/* Units */
wikitext
text/x-wiki
Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game is currently free to play on the Test Servers. You can get it on Steam here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== Units ==
Go to the [[:Category:Units|Units]] page for an overview of all units in the game
{| class="wikitable"
|+
|<div style='text-align: center;'>[[Fortress|'''Fortress''']]</div>[[File:Fortress.png|frameless|link=Fortress]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Vulcan|'''Vulcan''']]</div>[[File:Vulcan.png|frameless|link=Vulcan]]
|<div style='text-align: center;'>[[Melting Point|'''Melting Point''']]</div>[[File:MeltingPoint.png|frameless|link=Melting Point]]
|-
|<div style='text-align: center;'>[[Rhino|'''Rhino''']]</div>[[File:Rhino.png|frameless|link=Rhino]]
|<div style='text-align: center;'>[[Wasp|'''Wasp''']]</div>[[File:Wasp.png|frameless|link=Wasp]]
|<div style='text-align: center;'>[[Mustang|'''Mustang''']]</div>[[File:Mustang.png|frameless|link=Mustang]]
|<div style='text-align: center;'>[[Steel Ball|'''Steel Ball''']]</div>[[File:SteelBall.png|frameless|link=Steel Ball]]
|-
|<div style='text-align: center;'>[[Fang|'''Fang''']]</div>[[File:Fang.png|frameless|link=Fang]]
|<div style='text-align: center;'>[[Crawler|'''Crawler''']]</div>[[File:Crawler.png|frameless|link=Crawler]]
|<div style='text-align: center;'>[[Overlord|'''Overlord''']]</div>[[File:Overlord.png|frameless|link=Overlord]]
|<div style='text-align: center;'>[[Stormcaller|'''Stormcaller''']]</div>[[File:Stormcaller.png|frameless|link=Stormcaller]]
|-
|<div style='text-align: center;'>[[Sledgehammer|'''Sledgehammer''']]</div>[[File:Sledgehammer.png|frameless|link=Sledgehammer]]
|<div style='text-align: center;'>[[Hacker|'''Hacker''']]</div>[[File:Hacker.png|frameless|link=Hacker]]
|<div style='text-align: center;'>[[Arclight|'''Arclight''']]</div>[[File:Arclight.png|frameless|link=Arclight]]
|<div style='text-align: center;'>[[Phoenix|'''Phoenix''']]</div>[[File:Phoenix.png|frameless|link=Phoenix]]
|}
e257fd1f022f15acd2f5b580529799535311dd53
MediaWiki:Mainpage
8
30
67
2023-03-30T13:57:53Z
Lycake
1
Created page with "Machabellum Wiki"
wikitext
text/x-wiki
Machabellum Wiki
024a480c43e5955ee3df3a3727ff64b16350b04e
68
67
2023-03-30T13:58:12Z
Lycake
1
wikitext
text/x-wiki
Mechabellum Wiki
8f26eab488aacf83ad45ab1f3a81f70e1dfdde68
Fortress
0
31
69
2023-03-30T14:10:20Z
Lycake
1
Created page with "{{UnitInfobox|image=Fortress.png|mobility=Ground|giant=No|type=Standard crowd control bot|cost=100|units=1|hp=3394|atk=397|target=Ground Only|atkint=1.2s|range=90m|speed=7m/s|igdesc=Fires an energy beam that can make short work of light units.}} The Fortress is a slow moving ground unit, mainly used against crowds. {| class="wikitable" |+Fortress Tech Upgrades !Icon !Name !Cost !Description |- |[[File:RangeEnhancement.png|frameless]] |Range Enhancement |300 |Increases a..."
wikitext
text/x-wiki
{{UnitInfobox|image=Fortress.png|mobility=Ground|giant=No|type=Standard crowd control bot|cost=100|units=1|hp=3394|atk=397|target=Ground Only|atkint=1.2s|range=90m|speed=7m/s|igdesc=Fires an energy beam that can make short work of light units.}}
The Fortress is a slow moving ground unit, mainly used against crowds.
{| class="wikitable"
|+Fortress Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:ChargedShot.png|frameless]]
|Charged Shot
|300
|Increases ATK by 200%
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|100
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:AntiAircraftAmmunition.png|frameless]]
|Anti-Aircraft Ammunition
|300
|Can be used against aerial units
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|}
== Update Notes ==
0.6.175 - Page created
[[Category:Units]]
ca15438f1e489ff5aff4a7d664e198873708d89b
75
69
2023-03-30T14:21:02Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Fortress.png|mobility=Ground|giant=Yes|type=Giant guard robot|cost=400|units=1|hp=50849|atk=6843|target=Ground Only|atkint=2s|range=100m|speed=6m/s|igdesc=A giant unit that uses high damage artillery against the enemy.}}
{| class="wikitable"
|+Fortress Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:Doubleshot.png|frameless]]
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
|-
|[[File:Barrier.png|frameless]]
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|[[File:FangSummoning.png|frameless]]
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:AntiAirBarrage.png|frameless]]
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|}
== Update Notes ==
0.6.175 - Page created
[[Category:Units]]
fb5cfe769459f68d2f6ed3310393780f3c561d42
File:Doubleshot.png
6
32
70
2023-03-30T14:13:37Z
Lycake
1
wikitext
text/x-wiki
Doubleshot icon
bf06288c35314ccc82db98a312b0b3f552025f53
File:Barrier.png
6
33
71
2023-03-30T14:14:50Z
Lycake
1
wikitext
text/x-wiki
Barrier icon
e58ebb8de14a6d7865c60fac256a8539e4748c7b
File:FangSummoning.png
6
34
72
2023-03-30T14:16:15Z
Lycake
1
wikitext
text/x-wiki
Fang Summoning icon
e1ba43b9868cfe1558972d0228d55715e1e545ec
File:AntiAirBarrage.png
6
35
73
2023-03-30T14:17:51Z
Lycake
1
wikitext
text/x-wiki
Anti-Air Barrage icon
63c1467efd020c8ac9c511e7631f8584e5013b62
File:LauncherOverload.png
6
36
74
2023-03-30T14:19:31Z
Lycake
1
wikitext
text/x-wiki
Launcher Overload icon
efbe4cb7aca0b0aa639c9c11f196771787b50b84
Marksman
0
37
76
2023-03-30T14:22:22Z
Lycake
1
Created page with "{{UnitInfobox|image=Marksman.png|mobility=Ground|giant=No|type=Standard crowd control bot|cost=100|units=1|hp=3394|atk=397|target=Ground Only|atkint=1.2s|range=90m|speed=7m/s|igdesc=Fires an energy beam that can make short work of light units.}} {| class="wikitable" |+Marksman Tech Upgrades !Icon !Name !Cost !Description |- |[[File:RangeEnhancement.png|frameless]] |Range Enhancement |300 |Increases attack range by 40 |- |[[File:ElectromagneticShot.png|frameless]] |Elect..."
wikitext
text/x-wiki
{{UnitInfobox|image=Marksman.png|mobility=Ground|giant=No|type=Standard crowd control bot|cost=100|units=1|hp=3394|atk=397|target=Ground Only|atkint=1.2s|range=90m|speed=7m/s|igdesc=Fires an energy beam that can make short work of light units.}}
{| class="wikitable"
|+Marksman Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:ChargedShot.png|frameless]]
|Charged Shot
|300
|Increases ATK by 200%
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|100
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:AntiAircraftAmmunition.png|frameless]]
|Anti-Aircraft Ammunition
|300
|Can be used against aerial units
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|}
== Update Notes ==
0.6.175 - Page created
[[Category:Units]]
6e0bfc69b41345b09d8986207a715a51e96c8395
79
76
2023-03-30T14:52:21Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Marksman.png|mobility=Ground|giant=No|type=Long-range anti-unit bot|cost=100|units=1|hp=1414|atk=2366|target=Air & Ground|atkint=2.8s|range=140m|speed=8m/s|igdesc=Great attack range, astounding single target damage, and excels at sniping from afar.}}
{| class="wikitable"
|+Marksman Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:Doubleshot.png|frameless]]
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:QuickReload.png|frameless]]
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:ShootingSquad.png|frameless]]
|Shooting Squad
|150
|At the beginning of the combat, summon 5 Fangs at the same level as MArksman to fight with you
|}
== Update Notes ==
0.6.175 - Page created
[[Category:Units]]
b05be13d4d705828dec9850f023a755bbc51b3a6
File:QuickReload.png
6
38
77
2023-03-30T14:50:07Z
Lycake
1
wikitext
text/x-wiki
Quick Reload icon
b8d985a0c58457cd57150aa5f944803b2c1d331a
File:ShootingSquad.png
6
39
78
2023-03-30T14:51:37Z
Lycake
1
wikitext
text/x-wiki
Schooting Squad icon
65a37428dd74af2e11c16ad827025074f952977d
Vulcan
0
40
80
2023-03-30T14:54:19Z
Lycake
1
Created page with "{{UnitInfobox|image=Vulcan.png|mobility=Ground|giant=No|type=Standard crowd control bot|cost=100|units=1|hp=3394|atk=397|target=Ground Only|atkint=1.2s|range=90m|speed=7m/s|igdesc=Fires an energy beam that can make short work of light units.}} {| class="wikitable" |+Vulcan Tech Upgrades !Icon !Name !Cost !Description |- |[[File:RangeEnhancement.png|frameless]] |Range Enhancement |300 |Increases attack range by 40 |- |[[File:ElectromagneticShot.png|frameless]] |Electroma..."
wikitext
text/x-wiki
{{UnitInfobox|image=Vulcan.png|mobility=Ground|giant=No|type=Standard crowd control bot|cost=100|units=1|hp=3394|atk=397|target=Ground Only|atkint=1.2s|range=90m|speed=7m/s|igdesc=Fires an energy beam that can make short work of light units.}}
{| class="wikitable"
|+Vulcan Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:ChargedShot.png|frameless]]
|Charged Shot
|300
|Increases ATK by 200%
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|100
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:AntiAircraftAmmunition.png|frameless]]
|Anti-Aircraft Ammunition
|300
|Can be used against aerial units
|-
|[[File:EliteVulcan.png|frameless]]
|Elite Vulcan
|300
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|}
== Update Notes ==
0.6.175 - Page created
[[Category:Units]]
ff151ddc5aa2dd93d0dbde39517e4f05a950a71c
85
80
2023-03-30T15:02:07Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Vulcan.png|mobility=Ground|giant=Yes|type=Giant crows control bot|cost=400|units=1|hp=37829|atk=85|target=Ground Only|atkint=0.1s|range=100m|speed=6m/s|igdesc=A giant unit that sprays fire over a large area. The bane of all light units.}}
{| class="wikitable"
|+Vulcan Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:IncendiaryBomb.png|frameless]]
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a minimum range of 180m
|-
|[[File:ShootingSquad.png|frameless]]
|Best Partner
|100
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|[[File:Ignite.png|frameless]]
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second
|-
|[[File:ScorchingFlames.png|frameless]]
|Scorching Flames
|300
|Increases Vulcan's ATK by 125%
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:StickyOilBomb.png|frameless]]
|Sticky Oil Bomb
|300
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. The sticky bomb's range is 180 meters, and the minimum range is 40 meters.
|}
== Update Notes ==
0.6.175 - Page created
[[Category:Units]]
8410c1fd312506b91e900e3a906c8573937dcc99
File:IncendiaryBomb.png
6
41
81
2023-03-30T14:56:31Z
Lycake
1
wikitext
text/x-wiki
Incendiary Bomb icon
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File:Ignite.png
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42
82
2023-03-30T14:58:55Z
Lycake
1
wikitext
text/x-wiki
Ignite icon
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File:ScorchingFlames.png
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2023-03-30T14:59:57Z
Lycake
1
wikitext
text/x-wiki
Scorching Flames icon
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File:StickyOilBomb.png
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44
84
2023-03-30T15:01:17Z
Lycake
1
wikitext
text/x-wiki
Sticky Oil Bomb icon
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Melting Point
0
45
86
2023-03-30T15:02:51Z
Lycake
1
Created page with "{{UnitInfobox|image=MeltingPoint.png|mobility=Ground|giant=No|type=Standard crowd control bot|cost=100|units=1|hp=3394|atk=397|target=Ground Only|atkint=1.2s|range=90m|speed=7m/s|igdesc=Fires an energy beam that can make short work of light units.}} {| class="wikitable" |+Melting Point Tech Upgrades !Icon !Name !Cost !Description |- |[[File:RangeEnhancement.png|frameless]] |Range Enhancement |300 |Increases attack range by 40 |- |File:ElectromagneticShot.png|frameless..."
wikitext
text/x-wiki
{{UnitInfobox|image=MeltingPoint.png|mobility=Ground|giant=No|type=Standard crowd control bot|cost=100|units=1|hp=3394|atk=397|target=Ground Only|atkint=1.2s|range=90m|speed=7m/s|igdesc=Fires an energy beam that can make short work of light units.}}
{| class="wikitable"
|+Melting Point Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:ChargedShot.png|frameless]]
|Charged Shot
|300
|Increases ATK by 200%
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|100
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:AntiAircraftAmmunition.png|frameless]]
|Anti-Aircraft Ammunition
|300
|Can be used against aerial units
|-
|[[File:EliteMelting Point.png|frameless]]
|Elite Melting Point
|300
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|}
== Update Notes ==
0.6.175 - Page created
[[Category:Units]]
f89595173b16820628d96ea559284b388fd41aab
91
86
2023-03-30T15:10:26Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=MeltingPoint.png|mobility=Ground|giant=Yes|type=Giant anti-unit bot|cost=400|units=1|hp=42005|atk=1 - 6532|target=Air & Ground|atkint=0.2s|range=110m|speed=6m/s|igdesc=A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.}}
{| class="wikitable"
|+Melting Point Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:EnergyAbsorption.png|frameless]]
|Energy Absorption
|300
|Increases HP by 60% and converts dmage dealt to HP
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:CrawlerSummoning.png|frameless]]
|Crawler Summoning
|300
|Produces 12 Crawlers to join the combat every 30s
|-
|[[File:ElectromagneticBarrage.png|frameless]]
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:EnergyScattering.png|frameless]]
|Energy Scattering
|300
|Melting range reduced by 25, but can fire 5 rays for 17% damage each
|}
== Update Notes ==
0.6.175 - Page created
[[Category:Units]]
d5f522505a633e1b91368e136f4977b3ac378e02
File:EnergyAbsorption.png
6
46
87
2023-03-30T15:05:15Z
Lycake
1
wikitext
text/x-wiki
Energy Absorption
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File:CrawlerSummoning.png
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2023-03-30T15:06:25Z
Lycake
1
wikitext
text/x-wiki
Crawler Summoning icon
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File:ElectromagneticBarrage.png
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2023-03-30T15:07:48Z
Lycake
1
wikitext
text/x-wiki
Electromagnetic Barrage icon
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File:EnergyScattering.png
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2023-03-30T15:09:41Z
Lycake
1
wikitext
text/x-wiki
Energy Scattering icon
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File:MechanicalRage.png
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2023-03-30T15:13:46Z
Lycake
1
wikitext
text/x-wiki
Mechanical Rage icon
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File:FieldMaintenance.png
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2023-03-30T15:15:31Z
Lycake
1
wikitext
text/x-wiki
Field Maintenance icon
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File:WreckageRecycling.png
6
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2023-03-30T15:16:25Z
Lycake
1
wikitext
text/x-wiki
Wreckage Recycling icon
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File:FinalBlitz.png
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2023-03-30T15:17:12Z
Lycake
1
wikitext
text/x-wiki
Final Blitz icon
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File:PhotonCoating.png
6
54
96
2023-03-30T15:18:38Z
Lycake
1
wikitext
text/x-wiki
Photon Coating icon
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File:Whirlwind.png
6
55
97
2023-03-30T15:20:04Z
Lycake
1
wikitext
text/x-wiki
Whirlwind icon
24c5a74fab973364190b5698bcf18ce3a071fe39
Rhino
0
56
98
2023-03-30T15:21:04Z
Lycake
1
Created page with "{{UnitInfobox|image=Rhino.png|mobility=Ground|giant=No|type=Heavy melee bot|cost=2ßß|units=1|hp=21441|atk=2219|target=Ground Only|atkint=0.7s|range=Melee|speed=15m/s|igdesc=High speed, high HO, and capable of causing massive splash damage at close range.}} {| class="wikitable" |+Rhino Tech Upgrades !Icon !Name !Cost !Description |- |[[File:MechanicalRage.png|frameless]] |Mechanical Rage |200 |Increases the movement speed of units ba 5 and reduces attack interval by 0...."
wikitext
text/x-wiki
{{UnitInfobox|image=Rhino.png|mobility=Ground|giant=No|type=Heavy melee bot|cost=2ßß|units=1|hp=21441|atk=2219|target=Ground Only|atkint=0.7s|range=Melee|speed=15m/s|igdesc=High speed, high HO, and capable of causing massive splash damage at close range.}}
{| class="wikitable"
|+Rhino Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|200
|Increases the movement speed of units ba 5 and reduces attack interval by 0.2s
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|300
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:WreckageRecycling.png|frameless]]
|Wreckage Recycling
|100
|Upon destroying an enemy, recovers HP equal to the enemies HP
|-
|[[File:FinalBlitz.png|frameless]]
|Final Blitz
|250
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
|-
|[[File:PhotonCoating.png|frameless]]
|Photon Coating
|250
|Covers the unit with a photon coating, reducing damage received by 45% for the first 16s of battle and grants immunity to electromagnetic, ignition, and acid effects
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:Whirlwind.png|frameless]]
|Whirlwind
|300
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies. Whirlwind will cause 1-5 times the damage of Rhino's attack power, but it will take a long time
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
76194d6e57b8df4a671980fca1da02d2a67baa71
File:Phoenix.png
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57
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2023-03-30T15:23:32Z
Lycake
1
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text/x-wiki
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File:HighExplosiveAmmo.png
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2023-03-30T15:27:45Z
Lycake
1
wikitext
text/x-wiki
High-Explosive Ammo icon
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File:EnergyShield.png
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59
104
2023-03-30T15:28:35Z
Lycake
1
wikitext
text/x-wiki
Energy Shield icon
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File:JumpDrive.png
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2023-03-30T15:30:29Z
Lycake
1
wikitext
text/x-wiki
Jump Drive icon
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File:ArmorPiercingBullets.png
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61
106
2023-03-30T15:31:44Z
Lycake
1
wikitext
text/x-wiki
Armor-Piercing Bullets icon
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File:GroundSpecialization.png
6
62
107
2023-03-30T15:33:21Z
Lycake
1
wikitext
text/x-wiki
Ground Specialization icon
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Wasp
0
63
108
2023-03-30T15:33:51Z
Lycake
1
Created page with "{{UnitInfobox|image=Wasp.png|mobility=Air|giant=No|type=Light aircraft|cost=200|units=12|hp=282|atk=189|target=Air & Ground|atkint=1.5s|range=50m|speed=15m/s|igdesc=Swift and fragile aerial units. They can deal horrifying damage while their group remains intact.}} {| class="wikitable" |+Wasp Tech Upgrades !Icon !Name !Cost !Description |- |[[File:HighExplosiveAmmo.png|frameless]] |High-Explosive Ammo |300 |Increases splash damage range by 7m, but reduces ATK by 40% |- |..."
wikitext
text/x-wiki
{{UnitInfobox|image=Wasp.png|mobility=Air|giant=No|type=Light aircraft|cost=200|units=12|hp=282|atk=189|target=Air & Ground|atkint=1.5s|range=50m|speed=15m/s|igdesc=Swift and fragile aerial units. They can deal horrifying damage while their group remains intact.}}
{| class="wikitable"
|+Wasp Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|300
|Increases splash damage range by 7m, but reduces ATK by 40%
|-
|[[File:EnergyShield.png|frameless]]
|Energy Shield
|300
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|[[File:Ignite.png|frameless]]
|Ignite
|200
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|50
|Increases Wasp's movement speed by 5 and allows Wasp's to be freely repositioned during the deployment phase of every round
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:GroundSpecialization.png|frameless]]
|Ground Specialization
|200
|ATK increases by 200% to ground units
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
d8db60d7870b512929ac4e86ff7e985f56b4b96e
File:AerialSpecialization.png
6
64
109
2023-03-30T15:38:30Z
Lycake
1
wikitext
text/x-wiki
Aerial Specialization icon
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File:MissileIntercept.png
6
65
110
2023-03-30T15:39:22Z
Lycake
1
wikitext
text/x-wiki
Missile Intercept icon
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Mustang
0
66
111
2023-03-30T15:40:24Z
Lycake
1
Created page with "{{UnitInfobox|image=Mustang.png|mobility=Ground|giant=No|type=High-speed all-purpose tank|cost=300|units=12|hp=343|atk=37|target=Air & Ground|atkint=0.4s|range=95m|speed=15m/s|igdesc=High speed, long-range, yet fragile. It excels at fighting other low HP units.}} {| class="wikitable" |+Mustang Tech Upgrades !Icon !Name !Cost !Description |- |[[File:RangeEnhancement.png|frameless]] |Range Enhancement |300 |Increases attack range by 40 |- |File:HighExplosiveAmmo.png|fra..."
wikitext
text/x-wiki
{{UnitInfobox|image=Mustang.png|mobility=Ground|giant=No|type=High-speed all-purpose tank|cost=300|units=12|hp=343|atk=37|target=Air & Ground|atkint=0.4s|range=95m|speed=15m/s|igdesc=High speed, long-range, yet fragile. It excels at fighting other low HP units.}}
{| class="wikitable"
|+Mustang Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High Explosive Ammo
|300
|Increases splash damage range by 7m, but reduces ATK by 40%
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|[[File:AerialSpecialization.png|frameless]]
|Aerial Specialization
|300
|ATK increases by 80% to aerial units, increases range by 30 when attacking aerial units
|-
|[[File:MissileIntercept.png|frameless]]
|Missile Intercept
|300
|Mustang will attempt to intercept enemy missiles within 150m (battlefield skills cannot be intercepted) and continuous interception for a long time will lead to a decline in the interception hit rate
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
3fb6f27e8bfca99f6319aa194cda9a0cb93314ec
File:DamageSharing.png
6
67
112
2023-03-30T15:43:48Z
Lycake
1
wikitext
text/x-wiki
Damage Sharing icon
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File:MechanicalDivision.png
6
68
113
2023-03-30T15:44:39Z
Lycake
1
wikitext
text/x-wiki
Mechanical Division icon
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Steel Ball
0
69
114
2023-03-30T15:45:23Z
Lycake
1
Created page with "{{UnitInfobox|image=SteelBall.png|mobility=Ground|giant=No|type=High.speed anti-unit bot|cost=200|units=4|hp=4571|atk=2 - 2226|target=Ground Only|atkint=0.2s|range=45m|speed=15m/s|igdesc=A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units}} {| class="wikitable" |+Steel Ball Tech Upgrades !Icon !Name !Cost !Description |- |[[File:EnergyAbsorption.png|frameless]] |Energy Absorption..."
wikitext
text/x-wiki
{{UnitInfobox|image=SteelBall.png|mobility=Ground|giant=No|type=High.speed anti-unit bot|cost=200|units=4|hp=4571|atk=2 - 2226|target=Ground Only|atkint=0.2s|range=45m|speed=15m/s|igdesc=A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units}}
{| class="wikitable"
|+Steel Ball Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:EnergyAbsorption.png|frameless]]
|Energy Absorption
|300
|Increases HP by 60& and converts damage dealt to HP
|-
|[[File:DamageSharing.png|frameless]]
|Damage Sharing
|250
|Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them
|-
|[[File:MechanicalDivision.png|frameless]]
|Mechanical Division
|300
|Destroyed Steel Balls create 7 level 1 Crawlers to continue fighting
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level increased
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
3c59db3653ad9df16b649899553b88d40cd9bb9e
Fang
0
70
115
2023-03-30T15:49:44Z
Lycake
1
Created page with "{{UnitInfobox|image=Fang.png|mobility=Ground|giant=No|type=Light all-purpose bot|cost=100|units=18|hp=117|atk=54|target=Air & Ground|atkint=1.5s|range=80m|speed=6m/s|igdesc=Cheap and available in large quantities. It excels at dealing considerable damage at medium and long range to all types of units.}} {| class="wikitable" |+Fang Tech Upgrades !Icon !Name !Cost !Description |- |[[File:Ignite.png|frameless]] |Ignite |300 |Attacks have a chance to ignite the target unit...."
wikitext
text/x-wiki
{{UnitInfobox|image=Fang.png|mobility=Ground|giant=No|type=Light all-purpose bot|cost=100|units=18|hp=117|atk=54|target=Air & Ground|atkint=1.5s|range=80m|speed=6m/s|igdesc=Cheap and available in large quantities. It excels at dealing considerable damage at medium and long range to all types of units.}}
{| class="wikitable"
|+Fang Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:Ignite.png|frameless]]
|Ignite
|300
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|300
|Increases the movement speed of units by 5 and reduces attack interval by 0.5s
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|[[File:EnergyShield.png|frameless]]
|Portable Shield
|400
|Every Fang obtains an energy shield that absorbs damage equal to its HP and can block at least one instance fo damage
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
9b83aa03030a0c6af22609c2689de2d75256eedc
135
115
2023-03-30T16:32:11Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Fang.png|mobility=Ground|giant=No|type=Light all-purpose bot|unlockcost=0|cost=100|units=18|hp=117|atk=54|target=Air & Ground|atkint=1.5s|range=80m|speed=6m/s|igdesc=Cheap and available in large quantities. It excels at dealing considerable damage at medium and long range to all types of units.}}
{| class="wikitable"
|+Fang Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:Ignite.png|frameless]]
|Ignite
|300
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|300
|Increases the movement speed of units by 5 and reduces attack interval by 0.5s
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|[[File:EnergyShield.png|frameless]]
|Portable Shield
|400
|Every Fang obtains an energy shield that absorbs damage equal to its HP and can block at least one instance fo damage
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
3e93f8a5af5e08f64fc02e021cd96c3aab9b25a6
File:Replicate.png
6
71
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2023-03-30T15:52:51Z
Lycake
1
wikitext
text/x-wiki
Replicate icon
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File:SubterraneanBlitz.png
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72
117
2023-03-30T15:53:32Z
Lycake
1
wikitext
text/x-wiki
Subterranean Blitz icon
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File:AcidicExplosion.png
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73
118
2023-03-30T15:54:53Z
Lycake
1
wikitext
text/x-wiki
Acidic Explosion icon
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File:ImpactDrill.png
6
74
119
2023-03-30T15:56:04Z
Lycake
1
wikitext
text/x-wiki
Impact Drill icon
ee1ea59093b3b47fe9786fd44992d5d08f500b44
Crawler
0
75
120
2023-03-30T15:56:23Z
Lycake
1
Created page with "{{UnitInfobox|image=Crawler.png|mobility=Ground|giant=No|type=Light melee robot|cost=100|units=24|hp=261|atk=131|target=Ground Only|atkint=1.2s|range=Melee|speed=15m/s|igdesc=High-speed melee units that fight in a group. They can be a source of terrifying damage while their group remains intact.}} {| class="wikitable" |+Crawler Tech Upgrades !Icon !Name !Cost !Description |- |[[File:MechanicalRage.png|frameless]] |Mechanical Rage |200 |Increases movement speed of units..."
wikitext
text/x-wiki
{{UnitInfobox|image=Crawler.png|mobility=Ground|giant=No|type=Light melee robot|cost=100|units=24|hp=261|atk=131|target=Ground Only|atkint=1.2s|range=Melee|speed=15m/s|igdesc=High-speed melee units that fight in a group. They can be a source of terrifying damage while their group remains intact.}}
{| class="wikitable"
|+Crawler Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|200
|Increases movement speed of units by 5 and reduces attack interval by 0.4s
|-
|[[File:Replicate.png|frameless]]
|Replicate
|200
|Uses deastroyed enemies to create more Crawlers
|-
|[[File:SubterraneanBlitz.png|frameless]]
|Subterranean Blitz
|300
|Increases movement speed by 3, tunnels underground when there are no enemies within 40m and nullify 70% of damage received, and emerge from beneath the ground and attack upon arriving near the enemy
|-
|[[File:AcidicExplosion.png|frameless]]
|Acidic Explosion
|200
|Destroyed Crawlers leave acidic liquid on the ground in a radius of 9m. Units within the acidic liquid lose 6% HP per second and have their DEF reduced
|-
|[[File:ImpactDrill.png|frameless]]
|Impact Drill
|200
|Increases ATK by 200%
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
d84673f64e1558515350834ea1eb5f32e93ba575
142
120
2023-03-30T16:34:13Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Crawler.png|mobility=Ground|giant=No|type=Light melee robot|unlockcost=0|cost=100|units=24|hp=261|atk=131|target=Ground Only|atkint=1.2s|range=Melee|speed=15m/s|igdesc=High-speed melee units that fight in a group. They can be a source of terrifying damage while their group remains intact.}}
{| class="wikitable"
|+Crawler Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|200
|Increases movement speed of units by 5 and reduces attack interval by 0.4s
|-
|[[File:Replicate.png|frameless]]
|Replicate
|200
|Uses deastroyed enemies to create more Crawlers
|-
|[[File:SubterraneanBlitz.png|frameless]]
|Subterranean Blitz
|300
|Increases movement speed by 3, tunnels underground when there are no enemies within 40m and nullify 70% of damage received, and emerge from beneath the ground and attack upon arriving near the enemy
|-
|[[File:AcidicExplosion.png|frameless]]
|Acidic Explosion
|200
|Destroyed Crawlers leave acidic liquid on the ground in a radius of 9m. Units within the acidic liquid lose 6% HP per second and have their DEF reduced
|-
|[[File:ImpactDrill.png|frameless]]
|Impact Drill
|200
|Increases ATK by 200%
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
3650e106328089ed1933c7476f674f4d05ff3223
File:Mothership.png
6
76
121
2023-03-30T16:00:18Z
Lycake
1
wikitext
text/x-wiki
Mothership icon
c654b439f3b195a6900e7fe53bbaa8db82cac048
File:PhotonEmission.png
6
77
122
2023-03-30T16:04:39Z
Lycake
1
wikitext
text/x-wiki
Photon Emission icon
415a7121265db4774ac5da99d9272a1ecaffea03
File:ShipboardArtillery.png
6
78
123
2023-03-30T16:06:00Z
Lycake
1
wikitext
text/x-wiki
Shipboard Artillery icon
188c5fd922aaac63e040acf48ad80be5ef5a3bef
Overlord
0
79
124
2023-03-30T16:07:53Z
Lycake
1
Created page with "{{UnitInfobox|image=Overlord.png|mobility=Air|giant=Yes|type=Giant aircraft|cost=400|units=1|hp=15476|atk=3725|target=Air & Ground|atkint=4s|range=110m|speed=10m/s|igdesc=A giant flying unit that excels at dealing massive splash damage at medium and long range.}} {| class="wikitable" |+Overlord Tech Upgrades <nowiki>*</nowiki>in game text states 120 damage on level 1, testing needed !Icon !Name !Cost !Description |- |[[File:RangeEnhancement.png|frameless]] |Range Enhanc..."
wikitext
text/x-wiki
{{UnitInfobox|image=Overlord.png|mobility=Air|giant=Yes|type=Giant aircraft|cost=400|units=1|hp=15476|atk=3725|target=Air & Ground|atkint=4s|range=110m|speed=10m/s|igdesc=A giant flying unit that excels at dealing massive splash damage at medium and long range.}}
{| class="wikitable"
|+Overlord Tech Upgrades
<nowiki>*</nowiki>in game text states 120 damage on level 1, testing needed
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:Mothership.png|frameless]]
|Mothership
|300
|Produces 4 Wasps to join combat every 26s
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|50
|Increases Overlord's movement speed by 5 and allows Overlord to be freely repositioned during the deployment phase of every round
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|100
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|100
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|300
|Overlord's attack interval reduces by 50%, reduces range by 20m
|-
|[[File:PhotonEmission.png|frameless]]
|Photon Emission
|300
|At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 45% for the first 16s and grants immunity to electromagnetic, ignition and acid effects
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:ShipboardArtillery.png|frameless]]
|Shipboard Artillery
|300
|Add two ground-only guns for the Overlord. The range is 120m. Attack every 3 seconds, deal 12,000* damage, damage increases with unit level, each level increases damage by 12,000
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
79c3563af8e5f8774185ccdf36568a950d4df4c1
141
124
2023-03-30T16:34:01Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Overlord.png|mobility=Air|giant=Yes|type=Giant aircraft|unlockcost=200|cost=400|units=1|hp=15476|atk=3725|target=Air & Ground|atkint=4s|range=110m|speed=10m/s|igdesc=A giant flying unit that excels at dealing massive splash damage at medium and long range.}}
{| class="wikitable"
|+Overlord Tech Upgrades
<nowiki>*</nowiki>in game text states 120 damage on level 1, testing needed
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:Mothership.png|frameless]]
|Mothership
|300
|Produces 4 Wasps to join combat every 26s
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|50
|Increases Overlord's movement speed by 5 and allows Overlord to be freely repositioned during the deployment phase of every round
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|100
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|100
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|300
|Overlord's attack interval reduces by 50%, reduces range by 20m
|-
|[[File:PhotonEmission.png|frameless]]
|Photon Emission
|300
|At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 45% for the first 16s and grants immunity to electromagnetic, ignition and acid effects
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:ShipboardArtillery.png|frameless]]
|Shipboard Artillery
|300
|Add two ground-only guns for the Overlord. The range is 120m. Attack every 3 seconds, deal 12,000* damage, damage increases with unit level, each level increases damage by 12,000
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
dacff635b00a4ea09bfebf9a96a290ed32984189
File:IncendiaryBombSC.png
6
80
125
2023-03-30T16:11:27Z
Lycake
1
wikitext
text/x-wiki
Incendiary Bomb icon
e4c77699f00ab98b87d88b74372393efe69cd80f
Stormcaller
0
81
126
2023-03-30T16:14:25Z
Lycake
1
Created page with "{{UnitInfobox|image=Stormcaller.png|mobility=Ground|giant=No|type=Heavy rocket launcher|cost=200|units=4|hp=1149|atk=923|target=Ground Only|atkint=6.3s|range=180m|speed=6m/s|igdesc=A very fragile unit that excels at super long-range splash damage in a large area. It is unable to attack units that are in close range to it.}} {| class="wikitable" |+Stormcaller Tech Upgrades !Icon !Name !Cost !Description |- |[[File:RangeEnhancement.png|frameless]] |Range Enhancement |300..."
wikitext
text/x-wiki
{{UnitInfobox|image=Stormcaller.png|mobility=Ground|giant=No|type=Heavy rocket launcher|cost=200|units=4|hp=1149|atk=923|target=Ground Only|atkint=6.3s|range=180m|speed=6m/s|igdesc=A very fragile unit that excels at super long-range splash damage in a large area. It is unable to attack units that are in close range to it.}}
{| class="wikitable"
|+Stormcaller Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|200
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|[[File:IncendiaryBombSC.png|frameless]]
|Incendiary Bomb
|300
|The unit's attack will ignit an area of 5.5m radius for 15s, dealing 250 damage per second. Allied forces are vulnerable to this damage
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Explosion
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|High Explosive Anti-tank Cartridge
|300
|ATK increases by 100%, attack interval increases by 15%
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|300
|Stormcaller's attack intrerval reduces by 50%, reduces range by 40m
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
620e8e7bf6cabfd14abc2b4c9ce9e8b99ca487f1
140
126
2023-03-30T16:33:47Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Stormcaller.png|mobility=Ground|giant=No|type=Heavy rocket launcher|unlockcost=50|cost=200|units=4|hp=1149|atk=923|target=Ground Only|atkint=6.3s|range=180m|speed=6m/s|igdesc=A very fragile unit that excels at super long-range splash damage in a large area. It is unable to attack units that are in close range to it.}}
{| class="wikitable"
|+Stormcaller Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|200
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|[[File:IncendiaryBombSC.png|frameless]]
|Incendiary Bomb
|300
|The unit's attack will ignit an area of 5.5m radius for 15s, dealing 250 damage per second. Allied forces are vulnerable to this damage
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Explosion
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|High Explosive Anti-tank Cartridge
|300
|ATK increases by 100%, attack interval increases by 15%
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|300
|Stormcaller's attack intrerval reduces by 50%, reduces range by 40m
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
11c4f66974b3b50c81c5173fe17929689d67db37
Sledgehammer
0
82
127
2023-03-30T16:19:12Z
Lycake
1
Created page with "{{UnitInfobox|image=Sledgehammer.png|mobility=Ground|giant=No|type=Heavy tank|cost=200|units=5|hp=3264|atk=608|target=Ground Only|atkint=4.5s|range=95m|speed=7m/s|igdesc=A fairly sturdy, heavy tank. It can deal splash damage in a small area over medium and long distances.}} {| class="wikitable" |+Sledgehammer Tech Upgrades !Icon !Name !Cost !Description |- |[[File:FieldMaintenance.png|frameless]] |Field Maintenance |300 |Increases HP by 30%, automatically restores 4.5%..."
wikitext
text/x-wiki
{{UnitInfobox|image=Sledgehammer.png|mobility=Ground|giant=No|type=Heavy tank|cost=200|units=5|hp=3264|atk=608|target=Ground Only|atkint=4.5s|range=95m|speed=7m/s|igdesc=A fairly sturdy, heavy tank. It can deal splash damage in a small area over medium and long distances.}}
{| class="wikitable"
|+Sledgehammer Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|300
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:DamageSharing.png|frameless]]
|Damage Sharing
|200
|Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|300
|Increases the movement speed of units by 4 and reduces attack interval by 1.5s
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|Armor-Piercing Bullets
|300
|Increases ATK by 150% and attack interval increases by 20%
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
9185707dbf1693ad54aef547fbd31b9097b26245
139
127
2023-03-30T16:33:36Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Sledgehammer.png|mobility=Ground|giant=No|type=Heavy tank|unlockcost=50|cost=200|units=5|hp=3264|atk=608|target=Ground Only|atkint=4.5s|range=95m|speed=7m/s|igdesc=A fairly sturdy, heavy tank. It can deal splash damage in a small area over medium and long distances.}}
{| class="wikitable"
|+Sledgehammer Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|300
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:DamageSharing.png|frameless]]
|Damage Sharing
|200
|Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|300
|Increases the movement speed of units by 4 and reduces attack interval by 1.5s
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|Armor-Piercing Bullets
|300
|Increases ATK by 150% and attack interval increases by 20%
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
e82bf9bbe18c81ab50236778846aa342db78e08e
File:EnhancedControl.png
6
83
128
2023-03-30T16:21:44Z
Lycake
1
wikitext
text/x-wiki
Enhanced Control icon
52b2462a47ca4ef9e0260965ea91402f7e9a0465
Hacker
0
84
129
2023-03-30T16:23:10Z
Lycake
1
Created page with "{{UnitInfobox|image=Hacker.png|mobility=Ground|giant=No|type=Hacker bot|cost=2|units=1|hp=3249|atk=552|target=Ground Only|atkint=0.3s|range=110m|speed=8m/s|igdesc=Emits light waves to seize control of enemy units. Its long control interval makes it less efficient at controlling light units.}} {| class="wikitable" |+Hacker Tech Upgrades !Icon !Name !Cost !Description |- |[[File:RangeEnhancement.png|frameless]] |Range Enhancement |300 |Increases attack range by 40 |- |F..."
wikitext
text/x-wiki
{{UnitInfobox|image=Hacker.png|mobility=Ground|giant=No|type=Hacker bot|cost=2|units=1|hp=3249|atk=552|target=Ground Only|atkint=0.3s|range=110m|speed=8m/s|igdesc=Emits light waves to seize control of enemy units. Its long control interval makes it less efficient at controlling light units.}}
{| class="wikitable"
|+Hacker Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Interference
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:EnhancedControl.png|frameless]]
|Enhanced Control
|300
|Units under Hacker's control will immediately recover their maximum HP
|-
|[[File:Barrier.png|frameless]]
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 25,000 per unit level
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
ed2206bf246db38903f6ce50d6ce77c7ac1ba3a2
138
129
2023-03-30T16:33:24Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Hacker.png|mobility=Ground|giant=No|type=Hacker bot|unlockcost=100|cost=2|units=1|hp=3249|atk=552|target=Ground Only|atkint=0.3s|range=110m|speed=8m/s|igdesc=Emits light waves to seize control of enemy units. Its long control interval makes it less efficient at controlling light units.}}
{| class="wikitable"
|+Hacker Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Interference
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:EnhancedControl.png|frameless]]
|Enhanced Control
|300
|Units under Hacker's control will immediately recover their maximum HP
|-
|[[File:Barrier.png|frameless]]
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 25,000 per unit level
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
2fea95092a1a668d02220ee664987a4dbbc99ac2
File:QuantumReassembly.png
6
85
130
2023-03-30T16:25:30Z
Lycake
1
wikitext
text/x-wiki
Quantum Reassembly
de582df32dfb192ed03402ddae5224e3379f6f43
Phoenix
0
86
131
2023-03-30T16:27:49Z
Lycake
1
Created page with "{{UnitInfobox|image=Phoenix.png|mobility=Air|giant=No|type=Long-range strike aircraft|cost=200|units=2|hp=1623|atk=3267|target=Air & Ground|atkint=3.2s|range=120m|speed=15m/s|igdesc=Long range, high damage, and excels at striking high HP targets from afar.}} {| class="wikitable" |+Phoenix Tech Upgrades !Icon !Name !Cost !Description |- |[[File:QuantumReassembly.png|frameless]] |Quantum Reassembly |300 |The cockpit of a destroyed Phoenix will follow behind the nearest al..."
wikitext
text/x-wiki
{{UnitInfobox|image=Phoenix.png|mobility=Air|giant=No|type=Long-range strike aircraft|cost=200|units=2|hp=1623|atk=3267|target=Air & Ground|atkint=3.2s|range=120m|speed=15m/s|igdesc=Long range, high damage, and excels at striking high HP targets from afar.}}
{| class="wikitable"
|+Phoenix Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:QuantumReassembly.png|frameless]]
|Quantum Reassembly
|300
|The cockpit of a destroyed Phoenix will follow behind the nearest allied Phoenix and will be fully restored in 20s. This effect can only be triggered 2 times per battle
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|50
|Increases Poenix' movement speed by 5 and allows Phoenix to be freely repositioned during the deployment phase of every round
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
cc0c533d02d18703a3a8a11983fac401c9420b1f
136
131
2023-03-30T16:32:54Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Phoenix.png|mobility=Air|giant=No|type=Long-range strike aircraft|unlockcost=50|cost=200|units=2|hp=1623|atk=3267|target=Air & Ground|atkint=3.2s|range=120m|speed=15m/s|igdesc=Long range, high damage, and excels at striking high HP targets from afar.}}
{| class="wikitable"
|+Phoenix Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:QuantumReassembly.png|frameless]]
|Quantum Reassembly
|300
|The cockpit of a destroyed Phoenix will follow behind the nearest allied Phoenix and will be fully restored in 20s. This effect can only be triggered 2 times per battle
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|50
|Increases Poenix' movement speed by 5 and allows Phoenix to be freely repositioned during the deployment phase of every round
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
48d1ebb24caa6d609cfc052c9f63b62600f9de2b
Template:UnitInfobox
10
6
132
23
2023-03-30T16:30:36Z
Lycake
1
wikitext
text/x-wiki
<div class="infobox">
<div class="infobox-title">{{PAGENAME}}</div>{{#if:{{{image|}}}|
<div class="infobox-image">[[File:{{PAGENAME:{{{image}}}}}|300px]]</div>}}
<table class="infobox-table">{{#if:{{{mobility|}}}|<tr>
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<noinclude>
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29b372a13b1b7f0409c4709ac046c9371b603cc4
133
132
2023-03-30T16:31:30Z
Lycake
1
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<th>Giant</th>
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<th>Unit Type</th>
<td>{{{type}}}</td>
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<th>Cost</th>
<td>{{{cost}}}</td>
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<th>unlockcost</th>
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<noinclude>
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66cf5b12d78ef461514edd961ab63c0af756352b
150
133
2023-03-30T16:36:35Z
Lycake
1
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<th>Giant</th>
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<th>Unit Type</th>
<td>{{{type}}}</td>
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<th>Cost</th>
<td>{{{cost}}}</td>
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<th>Unlock cost</th>
<td>{{{unlockcost}}}</td>
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<th>HP</th>
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<td>{{{speed}}}</td>
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1371c5643ef39c2c3260540f1a84e675e8737750
Marksman
0
37
134
79
2023-03-30T16:31:54Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Marksman.png|mobility=Ground|giant=No|type=Long-range anti-unit bot|unlockcost=0|cost=100|units=1|hp=1414|atk=2366|target=Air & Ground|atkint=2.8s|range=140m|speed=8m/s|igdesc=Great attack range, astounding single target damage, and excels at sniping from afar.}}
{| class="wikitable"
|+Marksman Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:Doubleshot.png|frameless]]
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:QuickReload.png|frameless]]
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:ShootingSquad.png|frameless]]
|Shooting Squad
|150
|At the beginning of the combat, summon 5 Fangs at the same level as MArksman to fight with you
|}
== Update Notes ==
0.6.175 - Page created
[[Category:Units]]
0e56154d40c1f0fcf54e34afb520ac6a584c81bd
Arclight
0
2
137
40
2023-03-30T16:33:08Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Arclight.png|mobility=Ground|giant=No|type=Standard crowd control bot|unlockcost=0|cost=100|units=1|hp=3394|atk=397|target=Ground Only|atkint=1.2s|range=90m|speed=7m/s|igdesc=Fires an energy beam that can make short work of light units.}}
The Arclight is a slow moving ground unit, mainly used against crowds.
{| class="wikitable"
|+Arclight Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:ChargedShot.png|frameless]]
|Charged Shot
|300
|Increases ATK by 200%
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|100
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:AntiAircraftAmmunition.png|frameless]]
|Anti-Aircraft Ammunition
|300
|Can be used against aerial units
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|}
== Update Notes ==
0.6.175 - Page created
[[Category:Units]]
87dfd20134e92e8fa1cece687ccd568b8d4d583e
Steel Ball
0
69
143
114
2023-03-30T16:34:36Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=SteelBall.png|mobility=Ground|giant=No|type=High.speed anti-unit bot|unlockcost=50|cost=200|units=4|hp=4571|atk=2 - 2226|target=Ground Only|atkint=0.2s|range=45m|speed=15m/s|igdesc=A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units}}
{| class="wikitable"
|+Steel Ball Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:EnergyAbsorption.png|frameless]]
|Energy Absorption
|300
|Increases HP by 60& and converts damage dealt to HP
|-
|[[File:DamageSharing.png|frameless]]
|Damage Sharing
|250
|Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them
|-
|[[File:MechanicalDivision.png|frameless]]
|Mechanical Division
|300
|Destroyed Steel Balls create 7 level 1 Crawlers to continue fighting
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level increased
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
b669121e2f03920e71a1a614e312473e5538a920
Mustang
0
66
144
111
2023-03-30T16:34:49Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Mustang.png|mobility=Ground|giant=No|type=High-speed all-purpose tank|unlockcost=50|cost=300|units=12|hp=343|atk=37|target=Air & Ground|atkint=0.4s|range=95m|speed=15m/s|igdesc=High speed, long-range, yet fragile. It excels at fighting other low HP units.}}
{| class="wikitable"
|+Mustang Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High Explosive Ammo
|300
|Increases splash damage range by 7m, but reduces ATK by 40%
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|[[File:AerialSpecialization.png|frameless]]
|Aerial Specialization
|300
|ATK increases by 80% to aerial units, increases range by 30 when attacking aerial units
|-
|[[File:MissileIntercept.png|frameless]]
|Missile Intercept
|300
|Mustang will attempt to intercept enemy missiles within 150m (battlefield skills cannot be intercepted) and continuous interception for a long time will lead to a decline in the interception hit rate
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
bdd82fb44ecb13cd13613c5509e1cfab972d05db
Wasp
0
63
145
108
2023-03-30T16:35:00Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Wasp.png|mobility=Air|giant=No|type=Light aircraft|unlockcost=50|cost=200|units=12|hp=282|atk=189|target=Air & Ground|atkint=1.5s|range=50m|speed=15m/s|igdesc=Swift and fragile aerial units. They can deal horrifying damage while their group remains intact.}}
{| class="wikitable"
|+Wasp Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|300
|Increases splash damage range by 7m, but reduces ATK by 40%
|-
|[[File:EnergyShield.png|frameless]]
|Energy Shield
|300
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|[[File:Ignite.png|frameless]]
|Ignite
|200
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|50
|Increases Wasp's movement speed by 5 and allows Wasp's to be freely repositioned during the deployment phase of every round
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:GroundSpecialization.png|frameless]]
|Ground Specialization
|200
|ATK increases by 200% to ground units
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
7097d08d81bd79fc14ae5ec4372b175cac6d0111
Rhino
0
56
146
98
2023-03-30T16:35:12Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Rhino.png|mobility=Ground|giant=No|type=Heavy melee bot|unlockcost=0|cost=2ßß|units=1|hp=21441|atk=2219|target=Ground Only|atkint=0.7s|range=Melee|speed=15m/s|igdesc=High speed, high HO, and capable of causing massive splash damage at close range.}}
{| class="wikitable"
|+Rhino Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|200
|Increases the movement speed of units ba 5 and reduces attack interval by 0.2s
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|300
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:WreckageRecycling.png|frameless]]
|Wreckage Recycling
|100
|Upon destroying an enemy, recovers HP equal to the enemies HP
|-
|[[File:FinalBlitz.png|frameless]]
|Final Blitz
|250
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
|-
|[[File:PhotonCoating.png|frameless]]
|Photon Coating
|250
|Covers the unit with a photon coating, reducing damage received by 45% for the first 16s of battle and grants immunity to electromagnetic, ignition, and acid effects
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:Whirlwind.png|frameless]]
|Whirlwind
|300
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies. Whirlwind will cause 1-5 times the damage of Rhino's attack power, but it will take a long time
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
252d6ba65be3999e7141bc4d7748d850362f41e2
Melting Point
0
45
147
91
2023-03-30T16:35:37Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=MeltingPoint.png|mobility=Ground|giant=Yes|type=Giant anti-unit bot|unlockcost=200|cost=400|units=1|hp=42005|atk=1 - 6532|target=Air & Ground|atkint=0.2s|range=110m|speed=6m/s|igdesc=A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.}}
{| class="wikitable"
|+Melting Point Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:EnergyAbsorption.png|frameless]]
|Energy Absorption
|300
|Increases HP by 60% and converts dmage dealt to HP
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:CrawlerSummoning.png|frameless]]
|Crawler Summoning
|300
|Produces 12 Crawlers to join the combat every 30s
|-
|[[File:ElectromagneticBarrage.png|frameless]]
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:EnergyScattering.png|frameless]]
|Energy Scattering
|300
|Melting range reduced by 25, but can fire 5 rays for 17% damage each
|}
== Update Notes ==
0.6.175 - Page created
[[Category:Units]]
f7ff8580b16054f8f9d7dc950789b79aa9b7a4bd
Vulcan
0
40
148
85
2023-03-30T16:35:56Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Vulcan.png|mobility=Ground|giant=Yes|type=Giant crows control bot|unlockcost=100|cost=400|units=1|hp=37829|atk=85|target=Ground Only|atkint=0.1s|range=100m|speed=6m/s|igdesc=A giant unit that sprays fire over a large area. The bane of all light units.}}
{| class="wikitable"
|+Vulcan Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:IncendiaryBomb.png|frameless]]
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a minimum range of 180m
|-
|[[File:ShootingSquad.png|frameless]]
|Best Partner
|100
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|[[File:Ignite.png|frameless]]
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second
|-
|[[File:ScorchingFlames.png|frameless]]
|Scorching Flames
|300
|Increases Vulcan's ATK by 125%
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:StickyOilBomb.png|frameless]]
|Sticky Oil Bomb
|300
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. The sticky bomb's range is 180 meters, and the minimum range is 40 meters.
|}
== Update Notes ==
0.6.175 - Page created
[[Category:Units]]
e9dc88c77d4fd147befa39a3135f3b06ab13b013
Fortress
0
31
149
75
2023-03-30T16:36:11Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Fortress.png|mobility=Ground|giant=Yes|type=Giant guard robot|unlockcost=200|cost=400|units=1|hp=50849|atk=6843|target=Ground Only|atkint=2s|range=100m|speed=6m/s|igdesc=A giant unit that uses high damage artillery against the enemy.}}
{| class="wikitable"
|+Fortress Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:Doubleshot.png|frameless]]
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
|-
|[[File:Barrier.png|frameless]]
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|[[File:FangSummoning.png|frameless]]
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:AntiAirBarrage.png|frameless]]
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|}
== Update Notes ==
0.6.175 - Page created
[[Category:Units]]
3c399e635cdb0d6fd23ad2af54971b30a03a03aa
Specialists
0
87
151
2023-03-30T17:08:22Z
Lycake
1
Created page with "=== Level 1 Specialists === {| class="wikitable" !Name !Effect |- |Shield Device SPC |Increases the strength of shield devices by 40% |- |Missile Device SPC |Increases the damage of defensive missile devices by 300% |- |Strike SPC |Reduces the teleportation time required for strike units deployed at the enemy's rear by 50% |- |Fortress SPC |Increases the experience gain rate of Fortress by 100% |- |Marksman SPC |Increases the experience gain rate of Marksman by 100% |- |..."
wikitext
text/x-wiki
=== Level 1 Specialists ===
{| class="wikitable"
!Name
!Effect
|-
|Shield Device SPC
|Increases the strength of shield devices by 40%
|-
|Missile Device SPC
|Increases the damage of defensive missile devices by 300%
|-
|Strike SPC
|Reduces the teleportation time required for strike units deployed at the enemy's rear by 50%
|-
|Fortress SPC
|Increases the experience gain rate of Fortress by 100%
|-
|Marksman SPC
|Increases the experience gain rate of Marksman by 100%
|-
|Vulcan SPC
|Increases the experience gain rate of Vulcan by 100%
|-
|Rhino SPC
|Decreases the recruitment cost of Rhino by 100, but Rhino's ATK decreses by 30% HP decreases by 30%
|-
|Wasp SPC
|Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35%
|-
|Mustang SPC
|Mustang's HP increases by 200%, but range decreases by 15m
|-
|Fang SPC
|Fang's ATK increases by 40%, HP increases by 40%, but range decreases by 15
|-
|Crawler SPC
|Decreases the upgrade cost of Crawler by 50
|-
|Overlord SPC
|Increases the experience gain rate ov Overlord by 100%
|-
|Sledgehammer SPC
|Decreses the recruitment cost of Sledgehammer by 100, but Sledgehammer's ATK decreases by 30%, HP decreases by 30%
|-
|Hacker SPC
|Hacker's HP increases by 500%, but range decreases by 40m
|-
|Arclight SPC
|Increases the experience gain rate of Arclight by 100%
|-
|Arclight SPC
|Arclight's HP increases by 200%, but range decreases by 15m
|-
|Phoenix SPC
|Decreases the recruitment cost of Phoenix by 100, but Poenix' ATK decreases by 40%, HP decreases by 40%
|-
|Phoenix SPC
|Phoenix' range increases by 20, but ATK decreases by 30%
|}
=== Level 2 Specialists ===
{| class="wikitable"
|+
!Name
!Effect
|-
|Tech SPC
|Reduces the Tech upgrade cost of all units by 50
|-
|Senior Recruitment SPC
|Decreases the recruitment cost of giant units by 50
|-
|Marksman Pilot
|Start with a free Lv. 3 Marksman
|-
|Defense Enhancement
|Increases the HP of all units by 15%
|-
|Attack Enhancement
|Increases the attack of all units by 10%
|-
|Elite SPC
|Able to recruit Lv. 3 units
|-
|Rhino Pilot
|Get 1 Lv. 2 Rhino free on round 3
|-
|Supply SPC
|Obtain 50 additional supplies per round
|-
|Deployment SPC
|Increases the number of deployable units per round to 3
|-
|Quick Supply SPC
|Obtain 200 supplies in the first round
|-
|Fortress SPC
|Decreases the recruitment cost of Fortress by 100 but decreases Fortress' ATK by 30% and decreases Fortress' HP by 30%
|-
|Fortress SPC
|Increases Fortress' ATK by 30%, increases Fortress' HP by 30%, increases Fortress' Speed by 3, but decreases Fortress' range by 10
|-
|Marksman SPC
|Increases Marksman's range by 30, but decreases Marksman's ATK by 25%
|-
|Marksman SPC
|Decreases the recruitment cost of Marksman by 50
|-
|Vulcan SPC
|Vulcan range increases by 20m, ATK increases by 50% but HP decreases by 30%
|-
|Vulcan SPC
|Vulcan's HP increases by 40%, movement speed increases by 3 but range decreases by 10
|-
|Melting Point SPC
|Melting Point's HP increases by 70%, movement speed increases by 3, but range decreases by 15m
|-
|Melting Point SPC
|Melting Point ATK increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rhino SPC
|Every unit Rhino kills increases its ATK by 10 for this round
|-
|Wasp SPC
|Wasp's ATK increases by 50%, HP increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Wasp SPC
|Every unit Wasp kills increases its ATK by 20% and increases its HP by 20% for this round
|-
|Mustang SPC
|Decreases the recruitment cost of Mustang by 50
|-
|Steel Ball SPC
|Decreases the recruitment cost of Steel Ball by 50
|-
|Steel Ball SPC
|Steel Ball's range increases by 40m, but HP decreases by 40%
|-
|Fang SPC
|Able to recruit Lv. 5 Fang
|-
|Crawler SPC
|Able to recruit Lv. 5 Crawler
|-
|Overlord SPC
|Overlord's HP increases by 60% but ATK decreases by 30%
|-
|Overlord SPC
|Decreases the recruitment cost of Overlord by 100, but Overlord range decreases by 10, ATK decreases by 20%, HP decreases by 20 %
|-
|Stormcaller SPC
|Stormcaller's ATK increases by 40%, movement speed increases by 3, but range decreases by 30
|-
|Stormcaller SPC
|Stormcaller's range increases by 50, but ATK decreases by 20%
|-
|Stormcaller SPC
|Decreases the recruitment cost of Stormcaller by 50
|-
|Sledgehammer SPC
|Sledgehammer's range increases by 30m, but HP decreases by 30%
|-
|Hacker SPC
|Hacker's range increases by 30m, but ATK decreases by 35%
|-
|Arclight SPC
|Decreases the recruitment cost of Arclight by 50
|-
|Arclight SPC
|Arclight's range increases by 40m, but ATK decreases by 30%
|-
|Cost Control SPC
|Obtain 100 additional supplies per round, but decreases the ATK of all units by 15%, decreases the HP of all units by 15%
|}
=== Level 3 Specialists ===
{| class="wikitable"
|+
!Name
!Effect
|-
|Giant SPC
|Giant units no longer consume supplies when being unlocked
|-
|Aerial SPC
|Aerial units no longer consume supplies when being unlocked and increases the range of all aerial units by 10m
|-
|Speed SPC
|Increases movement speed of all units by 3
|-
|Skill SPC
|Decreases the cooldown of all battlefield skills by 1 rounds
|-
|Giant Hunter
|Obtain 50 supplies for every enemy giant unit destroyed
|-
|Sledgehammer SPC
|Every unit Sledgehammer kills increases its ATK by 8 and increases its HP by 8& for this round
|}
=== Level 4 Specialists ===
{| class="wikitable"
|+
!Name
!Effect
|-
|Senior Defense SPC
|Increases the HP of all units by 30%
|-
|Senior Attack SPC
|Increases the attack of all units by 30%
|-
|Ranged SPC
|Increases the range of all ranged units by 12m
|-
|Junior Recruitment SPC
|Decreases the recruitment cost of non-giant units by 50
|-
|Top Supply SPC
|Starting from the next round, obtain 150 additional supplies per round
|}
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Redirected page to [[Specialists]]
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#REDIRECT [[Specialists]]
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Skills
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Created page with "=== Level 1 Skills === {| class="wikitable" |+ !Name !Effect |- |Missile Strike |Launches 1 guided missile that deals 3,000 damage |} === Level 2 Skills === {| class="wikitable" |+ !Name !Effect |- |Electromagnetic Impact |Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s |- |Sticky Oil Bomb |Sprays sticky oil in a straight line, reducing the movement speed of units wi..."
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=== Level 1 Skills ===
{| class="wikitable"
|+
!Name
!Effect
|-
|Missile Strike
|Launches 1 guided missile that deals 3,000 damage
|}
=== Level 2 Skills ===
{| class="wikitable"
|+
!Name
!Effect
|-
|Electromagnetic Impact
|Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s
|-
|Sticky Oil Bomb
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
|-
|Shield Airdrop
|Airdrops and Energy Shield with 50,000 HP to protect allied units within it
|-
|Intensive Training
|Instantly increases the EXP of the designated squad to the maximum value
|-
|Redeployment
|Grants the designated suqad an additional chance to move during the deployment phase of this round
|-
|Underground Threat
|Crawlers will continuously emerge from the designated area
|-
|Rhino Assault
|Airdrops a Rhino to attack your enemies
|-
|Wasp Swarm
|Summons an army of Wasps to attack your enemies
|-
|Mobile Beacon
|Designates the selected unit's movement path
|}
=== Level 3 Skills ===
{| class="wikitable"
|+
!Name
!Effect
|-
|Photon Emission
|Emits a photon coating on all allied forces within a designated area, reducing damage received by 45% for 16s and grants immunity to electromagnetic, ignition and acid effects
|-
|Incendiary Bomb
|Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second
|-
|Orbital Bombardment
|Launches 15 guided missiles at the target area, dealing 2,500 damage per missile
|-
|Smoke Bomb
|Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds
|-
|Field Recovery
|Destroy a designated squad and receive a full refund of supplies invested in that squad
|}
=== Level 4 Skills ===
{| class="wikitable"
|+
!Name
!Effect
|-
|Electromagnetic Blast
|Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s
|-
|Nuke
|Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage
|-
|Lightning Storm
|Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning
|-
|Ion Blast
|Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
|-
|Orbital Javelin
|A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.
|-
|Acid Blast
|Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2 rounds
|-
|Summon The Battleship
|Summons an Overlord Battleship to attack your enemies
|-
|Vulcan's Descent
|Vulcan falls from the sky and rains fire upon your enemies
|}
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Fast Module Icon
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File:DeploymentModule.png
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Deployment Module icon
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File:AntiInterferenceModule.png
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Anti Interference Module icon
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File:LaserSights.png
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Laser Sights icon
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File:HeavyArmor.png
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Heavy Armor icon
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File:FCS.png
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FCS icon
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File:EnhancementModule.png
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Enhancement Module icon
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File:ChargedAmmo.png
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Charged Ammo icon
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File:PhotonCoatingItem.png
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Photon Coating icon
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Nano Repair Kit icon
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File:PortableShield.png
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Portable Shield icon
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File:Amplifier.png
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Amplifier
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File:BarrierItem.png
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Barrier icon
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Super Heavy Armor icon
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File:ParasiticAmmo.png
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Parasitic Ammo icon
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File:TankProductionLine.png
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Tank Production Line icon
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Equipment
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Created page with "=== Level 1 Equipment === {| class="wikitable" |+ !Icon !Name !Effect !Usable by |- |[[File:FastModule.png|frameless]] |Fast Module |The movement speed of units equipped with this item is increased by 5, the ATK is increased by 40% |All units |- |[[File:DeploymentModule.png|frameless]] |Deployment Module |Units equipped with this item can move freely during the deployment phase of every round |All units |- |[[File:AntiInterferenceModule.png|frameless]] |Anti Interference..."
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=== Level 1 Equipment ===
{| class="wikitable"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:FastModule.png|frameless]]
|Fast Module
|The movement speed of units equipped with this item is increased by 5, the ATK is increased by 40%
|All units
|-
|[[File:DeploymentModule.png|frameless]]
|Deployment Module
|Units equipped with this item can move freely during the deployment phase of every round
|All units
|-
|[[File:AntiInterferenceModule.png|frameless]]
|Anti Interference Module
|Units equipped with this item are immune to electromagnetic interference and Hacker's control
|All units
|}
=== Level 2 Equipment ===
{| class="wikitable"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:LaserSights.png|frameless]]
|Laser Sights
|The range of units equipped with this item is increased by 35m
|Ranged only
|-
|[[File:HeavyArmor.png|frameless]]
|Heavy Armor
|The HP of units equipped with this item is increased by 100%
|All units
|-
|[[File:FCS.png|frameless]]
|FCS
|The ATK of units equipped with this item is increased by 100%
|All units
|-
|[[File:EnhancementModule.png|frameless]]
|Enhancement Module
|Upgrading units equipped with this item no longer consumes supplies
|All units
|-
|[[File:ChargedAmmo.png|frameless]]
|Charged Ammo
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%
|All units
|-
|[[File:PhotonCoatingItem.png|frameless]]
|Photon Coating
|Units equipped with this item take 45% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects
|All units
|-
|[[File:NanoRepairKit.png|frameless]]
|Nano Repair Kit
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second
|All units
|-
|[[File:PortableShield.png|frameless]]
|Portable Shield
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|All units
|}
=== Level 3 Items ===
{| class="wikitable"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:Amplifier.png|frameless]]
|Amplifier
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%
|All units
|-
|[[File:BarrierItem.png|frameless]]
|Barrier
|Generates a barrier with 60,000 HP to protect nearby units
|Giant ground units only
|}
=== Level 4 Items ===
{| class="wikitable"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:SuperheavyArmor.png|frameless]]
|Super Heavy Armor
|The HP of units equipped with this item is increased by 200%
|All units
|-
|[[File:ParasiticAmmo.png|frameless]]
|Parasitic Ammo
|When a unit equipped with this item destroys an enemy unit, an allied Crawler will bea created from their wreckage
|All units
|-
|[[File:TankProductionLine.png|frameless]]
|Tank Production Line
|Produces 2 Sledgehammer tanks every 13s
|Giant units only
|}
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File:RapidResupply.png
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Rapid Resupply icon
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File:MassRecruitment.png
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Mass Recruitment icon
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File:EliteRecruitment.png
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Elite Recruitment icon
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File:EnhancedRange.png
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Enhanced Range icon
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File:HighMobility.png
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High Mobility icon
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File:Nuke.png
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Nuke icon
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File:FieldRecovery.png
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Field Recovery icon
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File:MobileBeacon.png
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Mobile Beacon icon
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File:AttackEnhancement.png
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Attack Enhancement icons
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File:DefenseEnhancement.png
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Defense Enhancement icon
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Centers
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Created page with "Every player controls two centers. The Command Center and the Research Center. Upon desturction of a center, that players units will temporarily be slowed, do less damage and take additional damage until the effect wears off. Additionaly, players can unlock technologies and round bonuses in the centers. === Command Center === Command center upgrades only last one round {| class="wikitable" |+ !Icon !Name !Cost !Effect |- |[[File:RapidResupply.png|frameless]] |Rapid Res..."
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Every player controls two centers. The Command Center and the Research Center. Upon desturction of a center, that players units will temporarily be slowed, do less damage and take additional damage until the effect wears off.
Additionaly, players can unlock technologies and round bonuses in the centers.
=== Command Center ===
Command center upgrades only last one round
{| class="wikitable"
|+
!Icon
!Name
!Cost
!Effect
|-
|[[File:RapidResupply.png|frameless]]
|Rapid Resupply
|0
|Immediately obtain 200 supplies and get 300 fewer supplies in the next round
|-
|[[File:MassRecruitment.png|frameless]]
|Mass Recruitment
|50
|Increses the number of units that can be purchased in this round by 1
|-
|[[File:EliteRecruitment.png|frameless]]
|Elite Recruitment
|100
|Lv. 2 units can be purchased in this round
|-
|[[File:EnhancedRange.png|frameless]]
|Enhanced Range
|100
|Increases the range of all units by 15 for this round
|-
|[[File:HighMobility.png|frameless]]
|High Mobility
|50
|Increases the movement speed of all units by 3 for this round
|}
=== Research Center ===
Research Center upgrades are permanent
{| class="wikitable"
|+
!Icon
!Name
!Cost
!Effect
|-
|[[File:Nuke.png|frameless]]
|Nuke
|300
|Allows the use of Nukes (Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage)
|-
|[[File:FieldRecovery.png|frameless]]
|Field Recovery
|100
|Allows the use of Field Recovery (Destroy a designated squad and receive a full refund of supplies invested in that squad
|-
|[[File:MobileBeacon.png|frameless]]
|Mobile Beacon
|100
|Allows the use of Mobile Beacon (Designates the selected unit's movement path)
|-
|[[File:AttackEnhancement.png|frameless]]
|Attack Enhancement
|100
|Increases the ATK of all units by 10%
|-
|[[File:DefenseEnhancement.png|frameless]]
|Defense Enhancement
|100
|Increases the HP of all units by 15%
|}
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Mechabellum Wiki
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Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game is currently free to play on the Test Servers. You can get it on Steam here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== Important Pages ==
Some important pages:
* [[Centers]]
* [[Skills]]
* [[Specialists|Specialists (SPC)]]
* [[Maps]]
* [[Tournaments]]
== Units ==
Go to the [[:Category:Units|Units]] page for an overview of all units in the game
{| class="wikitable"
|+
|<div style='text-align: center;'>[[Fortress|'''Fortress''']]</div>[[File:Fortress.png|frameless|link=Fortress]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Vulcan|'''Vulcan''']]</div>[[File:Vulcan.png|frameless|link=Vulcan]]
|<div style='text-align: center;'>[[Melting Point|'''Melting Point''']]</div>[[File:MeltingPoint.png|frameless|link=Melting Point]]
|-
|<div style='text-align: center;'>[[Rhino|'''Rhino''']]</div>[[File:Rhino.png|frameless|link=Rhino]]
|<div style='text-align: center;'>[[Wasp|'''Wasp''']]</div>[[File:Wasp.png|frameless|link=Wasp]]
|<div style='text-align: center;'>[[Mustang|'''Mustang''']]</div>[[File:Mustang.png|frameless|link=Mustang]]
|<div style='text-align: center;'>[[Steel Ball|'''Steel Ball''']]</div>[[File:SteelBall.png|frameless|link=Steel Ball]]
|-
|<div style='text-align: center;'>[[Fang|'''Fang''']]</div>[[File:Fang.png|frameless|link=Fang]]
|<div style='text-align: center;'>[[Crawler|'''Crawler''']]</div>[[File:Crawler.png|frameless|link=Crawler]]
|<div style='text-align: center;'>[[Overlord|'''Overlord''']]</div>[[File:Overlord.png|frameless|link=Overlord]]
|<div style='text-align: center;'>[[Stormcaller|'''Stormcaller''']]</div>[[File:Stormcaller.png|frameless|link=Stormcaller]]
|-
|<div style='text-align: center;'>[[Sledgehammer|'''Sledgehammer''']]</div>[[File:Sledgehammer.png|frameless|link=Sledgehammer]]
|<div style='text-align: center;'>[[Hacker|'''Hacker''']]</div>[[File:Hacker.png|frameless|link=Hacker]]
|<div style='text-align: center;'>[[Arclight|'''Arclight''']]</div>[[File:Arclight.png|frameless|link=Arclight]]
|<div style='text-align: center;'>[[Phoenix|'''Phoenix''']]</div>[[File:Phoenix.png|frameless|link=Phoenix]]
|}
191e44eb50770a9c18ce3bf9db6e8d71b7081e95
185
182
2023-03-30T18:37:23Z
Lycake
1
Protected "[[Mechabellum Wiki]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game is currently free to play on the Test Servers. You can get it on Steam here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== Important Pages ==
Some important pages:
* [[Centers]]
* [[Skills]]
* [[Specialists|Specialists (SPC)]]
* [[Maps]]
* [[Tournaments]]
== Units ==
Go to the [[:Category:Units|Units]] page for an overview of all units in the game
{| class="wikitable"
|+
|<div style='text-align: center;'>[[Fortress|'''Fortress''']]</div>[[File:Fortress.png|frameless|link=Fortress]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Vulcan|'''Vulcan''']]</div>[[File:Vulcan.png|frameless|link=Vulcan]]
|<div style='text-align: center;'>[[Melting Point|'''Melting Point''']]</div>[[File:MeltingPoint.png|frameless|link=Melting Point]]
|-
|<div style='text-align: center;'>[[Rhino|'''Rhino''']]</div>[[File:Rhino.png|frameless|link=Rhino]]
|<div style='text-align: center;'>[[Wasp|'''Wasp''']]</div>[[File:Wasp.png|frameless|link=Wasp]]
|<div style='text-align: center;'>[[Mustang|'''Mustang''']]</div>[[File:Mustang.png|frameless|link=Mustang]]
|<div style='text-align: center;'>[[Steel Ball|'''Steel Ball''']]</div>[[File:SteelBall.png|frameless|link=Steel Ball]]
|-
|<div style='text-align: center;'>[[Fang|'''Fang''']]</div>[[File:Fang.png|frameless|link=Fang]]
|<div style='text-align: center;'>[[Crawler|'''Crawler''']]</div>[[File:Crawler.png|frameless|link=Crawler]]
|<div style='text-align: center;'>[[Overlord|'''Overlord''']]</div>[[File:Overlord.png|frameless|link=Overlord]]
|<div style='text-align: center;'>[[Stormcaller|'''Stormcaller''']]</div>[[File:Stormcaller.png|frameless|link=Stormcaller]]
|-
|<div style='text-align: center;'>[[Sledgehammer|'''Sledgehammer''']]</div>[[File:Sledgehammer.png|frameless|link=Sledgehammer]]
|<div style='text-align: center;'>[[Hacker|'''Hacker''']]</div>[[File:Hacker.png|frameless|link=Hacker]]
|<div style='text-align: center;'>[[Arclight|'''Arclight''']]</div>[[File:Arclight.png|frameless|link=Arclight]]
|<div style='text-align: center;'>[[Phoenix|'''Phoenix''']]</div>[[File:Phoenix.png|frameless|link=Phoenix]]
|}
191e44eb50770a9c18ce3bf9db6e8d71b7081e95
186
185
2023-03-30T19:37:54Z
Lycake
1
Added equipment to important pages
wikitext
text/x-wiki
Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game is currently free to play on the Test Servers. You can get it on Steam here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== Important Pages ==
Some important pages:
* [[Equipment]]
* [[Centers]]
* [[Skills]]
* [[Specialists|Specialists (SPC)]]
* [[Maps]]
* [[Tournaments]]
== Units ==
Go to the [[:Category:Units|Units]] page for an overview of all units in the game
{| class="wikitable"
|+
|<div style='text-align: center;'>[[Fortress|'''Fortress''']]</div>[[File:Fortress.png|frameless|link=Fortress]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Vulcan|'''Vulcan''']]</div>[[File:Vulcan.png|frameless|link=Vulcan]]
|<div style='text-align: center;'>[[Melting Point|'''Melting Point''']]</div>[[File:MeltingPoint.png|frameless|link=Melting Point]]
|-
|<div style='text-align: center;'>[[Rhino|'''Rhino''']]</div>[[File:Rhino.png|frameless|link=Rhino]]
|<div style='text-align: center;'>[[Wasp|'''Wasp''']]</div>[[File:Wasp.png|frameless|link=Wasp]]
|<div style='text-align: center;'>[[Mustang|'''Mustang''']]</div>[[File:Mustang.png|frameless|link=Mustang]]
|<div style='text-align: center;'>[[Steel Ball|'''Steel Ball''']]</div>[[File:SteelBall.png|frameless|link=Steel Ball]]
|-
|<div style='text-align: center;'>[[Fang|'''Fang''']]</div>[[File:Fang.png|frameless|link=Fang]]
|<div style='text-align: center;'>[[Crawler|'''Crawler''']]</div>[[File:Crawler.png|frameless|link=Crawler]]
|<div style='text-align: center;'>[[Overlord|'''Overlord''']]</div>[[File:Overlord.png|frameless|link=Overlord]]
|<div style='text-align: center;'>[[Stormcaller|'''Stormcaller''']]</div>[[File:Stormcaller.png|frameless|link=Stormcaller]]
|-
|<div style='text-align: center;'>[[Sledgehammer|'''Sledgehammer''']]</div>[[File:Sledgehammer.png|frameless|link=Sledgehammer]]
|<div style='text-align: center;'>[[Hacker|'''Hacker''']]</div>[[File:Hacker.png|frameless|link=Hacker]]
|<div style='text-align: center;'>[[Arclight|'''Arclight''']]</div>[[File:Arclight.png|frameless|link=Arclight]]
|<div style='text-align: center;'>[[Phoenix|'''Phoenix''']]</div>[[File:Phoenix.png|frameless|link=Phoenix]]
|}
f55dcd052d891a161107ed0d614374d9be10d323
187
186
2023-03-30T19:38:45Z
Lycake
1
/* Important Pages */
wikitext
text/x-wiki
Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game is currently free to play on the Test Servers. You can get it on Steam here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== Important Pages ==
Some important pages:
* [[Equipment]]
* [[Skills]]
* [[Centers]]
* [[Specialists|Specialists (SPC)]]
* [[Maps]]
* [[Tournaments]]
== Units ==
Go to the [[:Category:Units|Units]] page for an overview of all units in the game
{| class="wikitable"
|+
|<div style='text-align: center;'>[[Fortress|'''Fortress''']]</div>[[File:Fortress.png|frameless|link=Fortress]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Vulcan|'''Vulcan''']]</div>[[File:Vulcan.png|frameless|link=Vulcan]]
|<div style='text-align: center;'>[[Melting Point|'''Melting Point''']]</div>[[File:MeltingPoint.png|frameless|link=Melting Point]]
|-
|<div style='text-align: center;'>[[Rhino|'''Rhino''']]</div>[[File:Rhino.png|frameless|link=Rhino]]
|<div style='text-align: center;'>[[Wasp|'''Wasp''']]</div>[[File:Wasp.png|frameless|link=Wasp]]
|<div style='text-align: center;'>[[Mustang|'''Mustang''']]</div>[[File:Mustang.png|frameless|link=Mustang]]
|<div style='text-align: center;'>[[Steel Ball|'''Steel Ball''']]</div>[[File:SteelBall.png|frameless|link=Steel Ball]]
|-
|<div style='text-align: center;'>[[Fang|'''Fang''']]</div>[[File:Fang.png|frameless|link=Fang]]
|<div style='text-align: center;'>[[Crawler|'''Crawler''']]</div>[[File:Crawler.png|frameless|link=Crawler]]
|<div style='text-align: center;'>[[Overlord|'''Overlord''']]</div>[[File:Overlord.png|frameless|link=Overlord]]
|<div style='text-align: center;'>[[Stormcaller|'''Stormcaller''']]</div>[[File:Stormcaller.png|frameless|link=Stormcaller]]
|-
|<div style='text-align: center;'>[[Sledgehammer|'''Sledgehammer''']]</div>[[File:Sledgehammer.png|frameless|link=Sledgehammer]]
|<div style='text-align: center;'>[[Hacker|'''Hacker''']]</div>[[File:Hacker.png|frameless|link=Hacker]]
|<div style='text-align: center;'>[[Arclight|'''Arclight''']]</div>[[File:Arclight.png|frameless|link=Arclight]]
|<div style='text-align: center;'>[[Phoenix|'''Phoenix''']]</div>[[File:Phoenix.png|frameless|link=Phoenix]]
|}
4bad9dd04e97974a8a2426bf5028d70d104cae94
Maps
0
118
183
2023-03-30T18:13:55Z
Lycake
1
Created page with "There are currently 5 1v1 maps and 2 2v2 maps available ==== 1v1 Maps ==== * Desert * Sunset Desert * Night Desert * Grasslands * Airport ==== 2v2 Maps ==== * Airport * Airport Horizo."
wikitext
text/x-wiki
There are currently 5 1v1 maps and 2 2v2 maps available
==== 1v1 Maps ====
* Desert
* Sunset Desert
* Night Desert
* Grasslands
* Airport
==== 2v2 Maps ====
* Airport
* Airport Horizo.
6fa0909be8edd0715a43b43c6e9467a18748a788
Tournaments
0
119
184
2023-03-30T18:20:33Z
Lycake
1
Created page with "Tournaments happen twice a week in each of the three regions. Players will get matched against opponents of similar win/losses in that tournament. The tournament will end once there is only one undefeated player. === Weekend Tournament === In the Weekend Tournament, players will be separated into three groups: Rookie, Intermediate and Advanced. ==== Schedule ==== ===== Asia ===== Saturday 20:00 (UTC+8) Saturday 13:00 (UTC+1) Saturday 7:00 (UTC-5) ===== Europe =====..."
wikitext
text/x-wiki
Tournaments happen twice a week in each of the three regions. Players will get matched against opponents of similar win/losses in that tournament. The tournament will end once there is only one undefeated player.
=== Weekend Tournament ===
In the Weekend Tournament, players will be separated into three groups: Rookie, Intermediate and Advanced.
==== Schedule ====
===== Asia =====
Saturday 20:00 (UTC+8)
Saturday 13:00 (UTC+1)
Saturday 7:00 (UTC-5)
===== Europe =====
Sunday 3:00 (UTC+8)
Saturday 20:00 (UTC+1)
Saturday 14:00 (UTC-5)
===== America =====
Sunday 9:00 (UTC+8)
Sunday 2:00 (UTC+1)
Saturday 20:00 (UTC-5)
=== Midweek Mini Tournament ===
In the mini tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 16 players, That guarantees the tournament is over after 4 rounds
==== Schedule ====
===== Asia =====
Wednesday 21:00 (UTC+8)
Wednesday 14:00 (UTC+1)
Wednesday 8:00 (UTC-5)
===== Europe =====
Thursday 4:00 (UTC+8)
Wednesday 21:00 (UTC+1)
Wednesday 15:00 (UTC-5)
===== America =====
Thursday 10:00 (UTC+8)
Thursday 3:00 (UTC+1)
Wednesday 21:00 (UTC-5)
daa85deb6dfbb3ac07a0698e0d43ec65516eaa22
Crawler
0
75
188
142
2023-03-30T19:40:29Z
Lycake
1
typo
wikitext
text/x-wiki
{{UnitInfobox|image=Crawler.png|mobility=Ground|giant=No|type=Light melee robot|unlockcost=0|cost=100|units=24|hp=261|atk=131|target=Ground Only|atkint=1.2s|range=Melee|speed=15m/s|igdesc=High-speed melee units that fight in a group. They can be a source of terrifying damage while their group remains intact.}}
{| class="wikitable"
|+Crawler Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|200
|Increases movement speed of units by 5 and reduces attack interval by 0.4s
|-
|[[File:Replicate.png|frameless]]
|Replicate
|200
|Uses destroyed enemies to create more Crawlers
|-
|[[File:SubterraneanBlitz.png|frameless]]
|Subterranean Blitz
|300
|Increases movement speed by 3, tunnels underground when there are no enemies within 40m and nullify 70% of damage received, and emerge from beneath the ground and attack upon arriving near the enemy
|-
|[[File:AcidicExplosion.png|frameless]]
|Acidic Explosion
|200
|Destroyed Crawlers leave acidic liquid on the ground in a radius of 9m. Units within the acidic liquid lose 6% HP per second and have their DEF reduced
|-
|[[File:ImpactDrill.png|frameless]]
|Impact Drill
|200
|Increases ATK by 200%
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
7c625097fc889a6401b8afd9feca35331648066c
Towers
0
120
189
2023-03-30T19:41:13Z
Lycake
1
Redirected page to [[Centers]]
wikitext
text/x-wiki
#REDIRECT [[Centers]]
1284828fb00bed069eecfd5a5cf9894242730e55
Skills
0
89
190
153
2023-03-30T19:51:46Z
Lycake
1
wikitext
text/x-wiki
=== Level 1 Skills ===
{| class="wikitable"
|+
!Icon
!Name
!Effect
|-
|
|Missile Strike
|Launches 1 guided missile that deals 3,000 damage
|}
=== Level 2 Skills ===
{| class="wikitable"
|+
!Icon
!Name
!Effect
|-
|
|Electromagnetic Impact
|Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s
|-
|
|Sticky Oil Bomb
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
|-
|
|Shield Airdrop
|Airdrops and Energy Shield with 50,000 HP to protect allied units within it
|-
|
|Intensive Training
|Instantly increases the EXP of the designated squad to the maximum value
|-
|
|Redeployment
|Grants the designated suqad an additional chance to move during the deployment phase of this round
|-
|
|Underground Threat
|Crawlers will continuously emerge from the designated area
|-
|
|Rhino Assault
|Airdrops a Rhino to attack your enemies
|-
|
|Wasp Swarm
|Summons an army of Wasps to attack your enemies
|-
|
|Mobile Beacon
|Designates the selected unit's movement path
|}
=== Level 3 Skills ===
{| class="wikitable"
|+
!Icon
!Name
!Effect
|-
|
|Photon Emission
|Emits a photon coating on all allied forces within a designated area, reducing damage received by 45% for 16s and grants immunity to electromagnetic, ignition and acid effects
|-
|
|Incendiary Bomb
|Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second
|-
|
|Orbital Bombardment
|Launches 15 guided missiles at the target area, dealing 2,500 damage per missile
|-
|
|Smoke Bomb
|Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds
|-
|
|Field Recovery
|Destroy a designated squad and receive a full refund of supplies invested in that squad
|}
=== Level 4 Skills ===
{| class="wikitable"
|+
!Icon
!Name
!Effect
|-
|
|Electromagnetic Blast
|Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s
|-
|
|Nuke
|Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage
|-
|
|Lightning Storm
|Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning
|-
|
|Ion Blast
|Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
|-
|
|Orbital Javelin
|A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.
|-
|
|Acid Blast
|Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2 rounds
|-
|
|Summon The Battleship
|Summons an Overlord Battleship to attack your enemies
|-
|
|Vulcan's Descent
|Vulcan falls from the sky and rains fire upon your enemies
|}
e623165db6d1c021249159ed62559bdb490211e7
214
190
2023-03-30T20:01:52Z
Lycake
1
Added icons to all skills
wikitext
text/x-wiki
=== Level 1 Skills ===
{| class="wikitable"
|+
!Icon
!Name
!Effect
|-
|[[File:Missile strike.png|frameless]]
|Missile Strike
|Launches 1 guided missile that deals 3,000 damage
|}
=== Level 2 Skills ===
{| class="wikitable"
|+
!Icon
!Name
!Effect
|-
|[[File:Electromagnetic impact.png|frameless]]
|Electromagnetic Impact
|Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s
|-
|[[File:Sticky oil bomb.png|frameless]]
|Sticky Oil Bomb
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
|-
|[[File:Shield airdrop.png|frameless]]
|Shield Airdrop
|Airdrops and Energy Shield with 50,000 HP to protect allied units within it
|-
|[[File:Intensive training.png|frameless]]
|Intensive Training
|Instantly increases the EXP of the designated squad to the maximum value
|-
|[[File:Redeployment.png|frameless]]
|Redeployment
|Grants the designated suqad an additional chance to move during the deployment phase of this round
|-
|[[File:Underground threat.png|frameless]]
|Underground Threat
|Crawlers will continuously emerge from the designated area
|-
|[[File:Rhino assault.png|frameless]]
|Rhino Assault
|Airdrops a Rhino to attack your enemies
|-
|[[File:Wasp swarm.png|frameless]]
|Wasp Swarm
|Summons an army of Wasps to attack your enemies
|-
|[[File:Mobile beacon.png|frameless]]
|Mobile Beacon
|Designates the selected unit's movement path
|}
=== Level 3 Skills ===
{| class="wikitable"
|+
!Icon
!Name
!Effect
|-
|[[File:Photon emission.png|frameless]]
|Photon Emission
|Emits a photon coating on all allied forces within a designated area, reducing damage received by 45% for 16s and grants immunity to electromagnetic, ignition and acid effects
|-
|[[File:Incendiary bomb.png|frameless]]
|Incendiary Bomb
|Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second
|-
|[[File:Orbital bobardment.png|frameless]]
|Orbital Bombardment
|Launches 15 guided missiles at the target area, dealing 2,500 damage per missile
|-
|[[File:Smoke bomb.png|frameless]]
|Smoke Bomb
|Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds
|-
|[[File:Field recovery.png|frameless]]
|Field Recovery
|Destroy a designated squad and receive a full refund of supplies invested in that squad
|}
=== Level 4 Skills ===
{| class="wikitable"
|+
!Icon
!Name
!Effect
|-
|[[File:Electromagnetic blast.png|frameless]]
|Electromagnetic Blast
|Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s
|-
|[[File:NukeSkill.png|frameless]]
|Nuke
|Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage
|-
|[[File:Lightning Storm.png|frameless]]
|Lightning Storm
|Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning
|-
|[[File:Ion blast.png|frameless]]
|Ion Blast
|Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
|-
|[[File:Orbital javelin.png|frameless]]
|Orbital Javelin
|A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.
|-
|[[File:Acid blast.png|frameless]]
|Acid Blast
|Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2 rounds
|-
|[[File:Summons the battleship.png|frameless]]
|Summon The Battleship
|Summons an Overlord Battleship to attack your enemies
|-
|[[File:Vulcan's descent.png|frameless]]
|Vulcan's Descent
|Vulcan falls from the sky and rains fire upon your enemies
|}
d9d29384af4d34395f229ad3b859eb1726a4466e
File:Missile strike.png
6
121
191
2023-03-30T19:53:19Z
Lycake
1
wikitext
text/x-wiki
Missile Strike icon
520610fbd22608637c5c21c2900baa2c4753a812
File:Electromagnetic impact.png
6
122
192
2023-03-30T19:53:41Z
Lycake
1
wikitext
text/x-wiki
Electromagnetic Impact icon
0f1ff6e35818bbe2af2f0defc8f3a095b69b8536
File:Sticky oil bomb.png
6
123
193
2023-03-30T19:54:03Z
Lycake
1
wikitext
text/x-wiki
Sticky Bomb icon
bc9f93864f99011b5f54e4ec0352dc668c24f5db
File:Shield airdrop.png
6
124
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2023-03-30T19:54:29Z
Lycake
1
wikitext
text/x-wiki
Shield Airdrop icon
e0fa4a72821a3d7a2168d72c4ad71d849a6091c2
File:Intensive training.png
6
125
195
2023-03-30T19:54:50Z
Lycake
1
wikitext
text/x-wiki
Intensive Training icon
bebc4dd64ed2c9534fefb51a15698439d84c3882
File:Redeployment.png
6
126
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2023-03-30T19:55:09Z
Lycake
1
wikitext
text/x-wiki
Redeployment icon
6ff96e08d2bd4b5c064fd7435d3ac4a755dee58b
File:Underground threat.png
6
127
197
2023-03-30T19:55:29Z
Lycake
1
wikitext
text/x-wiki
Underground Threat icon
d9ab09f50c25af18937888cdefb954a3c905f384
File:Rhino assault.png
6
128
198
2023-03-30T19:55:49Z
Lycake
1
wikitext
text/x-wiki
Rhino Assault icon
eeaa31c87aa50e21d2d921f8ab6b5592d49417ce
File:Wasp swarm.png
6
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2023-03-30T19:56:09Z
Lycake
1
wikitext
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Wasp Swarm icon
bff39ef9180740b4d618fe6407e273967c143d7e
File:Mobile beacon.png
6
130
200
2023-03-30T19:56:27Z
Lycake
1
wikitext
text/x-wiki
Mobile Beacon icon
35bd785a705884b1baf262ad4a46dc5505eabfe3
File:Photon emission.png
6
131
201
2023-03-30T19:56:46Z
Lycake
1
wikitext
text/x-wiki
Photon Emission icon
415a7121265db4774ac5da99d9272a1ecaffea03
File:Incendiary bomb.png
6
132
202
2023-03-30T19:57:25Z
Lycake
1
wikitext
text/x-wiki
Incendiary Bomb icon
e4c77699f00ab98b87d88b74372393efe69cd80f
File:Orbital bobardment.png
6
133
203
2023-03-30T19:57:46Z
Lycake
1
wikitext
text/x-wiki
Orbital Bombardment icon
feb81fe85f7a6b758f1aa9a8d0c2390a86965c37
File:Smoke bomb.png
6
134
204
2023-03-30T19:58:03Z
Lycake
1
wikitext
text/x-wiki
Smoke Bomb icon
34696f3322746f26c7c9650a74a34e507e055dc1
File:Field recovery.png
6
135
205
2023-03-30T19:58:19Z
Lycake
1
wikitext
text/x-wiki
Field Recovery icon
327ee7b0d96cb68d0abe98be752f4db5001389be
File:Electromagnetic blast.png
6
136
206
2023-03-30T19:58:38Z
Lycake
1
wikitext
text/x-wiki
Electromagnetic Blast icon
725f97e4b4ba2c2fe6ba99c2f3db80043bca65ac
File:NukeSkill.png
6
137
207
2023-03-30T19:59:04Z
Lycake
1
wikitext
text/x-wiki
Nuke icon
05a2efd1aebb17d6f5822f7da20eb24c9bbf3e45
File:Lightning Storm.png
6
138
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2023-03-30T19:59:38Z
Lycake
1
wikitext
text/x-wiki
Lightning Storm icon
b1bad46dd32e12dc7607dd48b9c1cbeea5fbe39e
File:Ion blast.png
6
139
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2023-03-30T19:59:57Z
Lycake
1
wikitext
text/x-wiki
Ion Blast icon
a86ba9ec4ff15c20981c8780609f7a764835997b
File:Orbital javelin.png
6
140
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2023-03-30T20:00:35Z
Lycake
1
wikitext
text/x-wiki
Orbital Javelin icon
7fe630f5992b6d3ac142954c0153e92f81c95667
File:Acid blast.png
6
141
211
2023-03-30T20:00:52Z
Lycake
1
wikitext
text/x-wiki
Acid Blast icon
3577e5c187895c63a2a07c0864ef6e00a568256a
File:Summons the battleship.png
6
142
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2023-03-30T20:01:15Z
Lycake
1
wikitext
text/x-wiki
Summon the Battleship icon
eed40c5716708ce210eb47b45ad9d2f3eecdb07d
File:Vulcan's descent.png
6
143
213
2023-03-30T20:01:33Z
Lycake
1
wikitext
text/x-wiki
Vulcan's Descent icon
82491c64ae911834b4a7a8aa1b26516ffafc2b5b
Stormcaller
0
81
216
140
2023-03-31T11:57:58Z
Lycake
1
Changed Attack to 4x
wikitext
text/x-wiki
{{UnitInfobox|image=Stormcaller.png|mobility=Ground|giant=No|type=Heavy rocket launcher|unlockcost=50|cost=200|units=4|hp=1149|atk=4x923|target=Ground Only|atkint=6.3s|range=180m|speed=6m/s|igdesc=A very fragile unit that excels at super long-range splash damage in a large area. It is unable to attack units that are in close range to it.}}
{| class="wikitable"
|+Stormcaller Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|200
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|[[File:IncendiaryBombSC.png|frameless]]
|Incendiary Bomb
|300
|The unit's attack will ignit an area of 5.5m radius for 15s, dealing 250 damage per second. Allied forces are vulnerable to this damage
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Explosion
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|High Explosive Anti-tank Cartridge
|300
|ATK increases by 100%, attack interval increases by 15%
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|300
|Stormcaller's attack intrerval reduces by 50%, reduces range by 40m
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
84ac4f3736798406184f53858f86bf68bb4ebed0
232
216
2023-03-31T12:18:16Z
Lycake
1
Added splash damage
wikitext
text/x-wiki
{{UnitInfobox|image=Stormcaller.png|mobility=Ground|giant=No|type=Heavy rocket launcher|unlockcost=50|cost=200|units=4|hp=1149|atk=4x923|splashdmg=Yes|target=Ground Only|atkint=6.3s|range=180m|speed=6m/s|igdesc=A very fragile unit that excels at super long-range splash damage in a large area. It is unable to attack units that are in close range to it.}}
{| class="wikitable"
|+Stormcaller Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|200
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|[[File:IncendiaryBombSC.png|frameless]]
|Incendiary Bomb
|300
|The unit's attack will ignit an area of 5.5m radius for 15s, dealing 250 damage per second. Allied forces are vulnerable to this damage
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Explosion
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|High Explosive Anti-tank Cartridge
|300
|ATK increases by 100%, attack interval increases by 15%
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|300
|Stormcaller's attack intrerval reduces by 50%, reduces range by 40m
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
d0eae071246995e2023b05cbfbc0ce93561c1967
252
232
2023-03-31T20:27:31Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Stormcaller.png|mobility=Ground|giant=No|type=Heavy rocket launcher|unlockcost=50|cost=200|units=4|hp=1149|atk=4x923|splashdmg=Yes|target=Ground Only|atkint=6.3s|range=180m|speed=6m/s|igdesc=A very fragile unit that excels at super long-range splash damage in a large area. It is unable to attack units that are in close range to it.}}
{| class="table-dark table-bordered"
|+Stormcaller Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|200
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|[[File:IncendiaryBombSC.png|frameless]]
|Incendiary Bomb
|300
|The unit's attack will ignit an area of 5.5m radius for 15s, dealing 250 damage per second. Allied forces are vulnerable to this damage
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Explosion
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|High Explosive Anti-tank Cartridge
|300
|ATK increases by 100%, attack interval increases by 15%
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|300
|Stormcaller's attack intrerval reduces by 50%, reduces range by 40m
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
e177c74d6abc32e65d7c10c75748b3ed2f366455
Overlord
0
79
217
141
2023-03-31T11:58:19Z
Lycake
1
Changed Attack to 4x
wikitext
text/x-wiki
{{UnitInfobox|image=Overlord.png|mobility=Air|giant=Yes|type=Giant aircraft|unlockcost=200|cost=400|units=1|hp=15476|atk=4x3725|target=Air & Ground|atkint=4s|range=110m|speed=10m/s|igdesc=A giant flying unit that excels at dealing massive splash damage at medium and long range.}}
{| class="wikitable"
|+Overlord Tech Upgrades
<nowiki>*</nowiki>in game text states 120 damage on level 1, testing needed
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:Mothership.png|frameless]]
|Mothership
|300
|Produces 4 Wasps to join combat every 26s
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|50
|Increases Overlord's movement speed by 5 and allows Overlord to be freely repositioned during the deployment phase of every round
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|100
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|100
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|300
|Overlord's attack interval reduces by 50%, reduces range by 20m
|-
|[[File:PhotonEmission.png|frameless]]
|Photon Emission
|300
|At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 45% for the first 16s and grants immunity to electromagnetic, ignition and acid effects
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:ShipboardArtillery.png|frameless]]
|Shipboard Artillery
|300
|Add two ground-only guns for the Overlord. The range is 120m. Attack every 3 seconds, deal 12,000* damage, damage increases with unit level, each level increases damage by 12,000
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
e332e75be1aac4ae1132c0870cefa5650a98b4ab
231
217
2023-03-31T12:18:03Z
Lycake
1
Added splash damage
wikitext
text/x-wiki
{{UnitInfobox|image=Overlord.png|mobility=Air|giant=Yes|type=Giant aircraft|unlockcost=200|cost=400|units=1|hp=15476|atk=4x3725|splashdmg=Yes|target=Air & Ground|atkint=4s|range=110m|speed=10m/s|igdesc=A giant flying unit that excels at dealing massive splash damage at medium and long range.}}
{| class="wikitable"
|+Overlord Tech Upgrades
<nowiki>*</nowiki>in game text states 120 damage on level 1, testing needed
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:Mothership.png|frameless]]
|Mothership
|300
|Produces 4 Wasps to join combat every 26s
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|50
|Increases Overlord's movement speed by 5 and allows Overlord to be freely repositioned during the deployment phase of every round
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|100
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|100
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|300
|Overlord's attack interval reduces by 50%, reduces range by 20m
|-
|[[File:PhotonEmission.png|frameless]]
|Photon Emission
|300
|At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 45% for the first 16s and grants immunity to electromagnetic, ignition and acid effects
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:ShipboardArtillery.png|frameless]]
|Shipboard Artillery
|300
|Add two ground-only guns for the Overlord. The range is 120m. Attack every 3 seconds, deal 12,000* damage, damage increases with unit level, each level increases damage by 12,000
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
43c1b36367a02b96bd7bc42cc08abf196df0935c
251
231
2023-03-31T20:27:27Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Overlord.png|mobility=Air|giant=Yes|type=Giant aircraft|unlockcost=200|cost=400|units=1|hp=15476|atk=4x3725|splashdmg=Yes|target=Air & Ground|atkint=4s|range=110m|speed=10m/s|igdesc=A giant flying unit that excels at dealing massive splash damage at medium and long range.}}
{| class="table-dark table-bordered"
|+Overlord Tech Upgrades
<nowiki>*</nowiki>in game text states 120 damage on level 1, testing needed
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:Mothership.png|frameless]]
|Mothership
|300
|Produces 4 Wasps to join combat every 26s
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|50
|Increases Overlord's movement speed by 5 and allows Overlord to be freely repositioned during the deployment phase of every round
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|100
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|100
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|300
|Overlord's attack interval reduces by 50%, reduces range by 20m
|-
|[[File:PhotonEmission.png|frameless]]
|Photon Emission
|300
|At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 45% for the first 16s and grants immunity to electromagnetic, ignition and acid effects
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:ShipboardArtillery.png|frameless]]
|Shipboard Artillery
|300
|Add two ground-only guns for the Overlord. The range is 120m. Attack every 3 seconds, deal 12,000* damage, damage increases with unit level, each level increases damage by 12,000
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
339bf0b5c1f322bb6749cfeac7eea3a9b0c5156c
Template:UnitInfobox
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6
218
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2023-03-31T12:12:17Z
Lycake
1
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219
218
2023-03-31T12:12:56Z
Lycake
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222
219
2023-03-31T12:14:55Z
Lycake
1
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"splashdmg",
"target",
"atkint",
"range",
"speed",
"igdesc"
]
}
</templatedata>
</noinclude>
1f3d68999982ae1d6c756e73ef89077e062038bc
Fortress
0
31
220
149
2023-03-31T12:13:56Z
Lycake
1
Added splash damage
wikitext
text/x-wiki
{{UnitInfobox|image=Fortress.png|mobility=Ground|giant=Yes|type=Giant guard robot|unlockcost=200|cost=400|units=1|hp=50849|atk=6843|splashdmg=Yes|target=Ground Only|atkint=2s|range=100m|speed=6m/s|igdesc=A giant unit that uses high damage artillery against the enemy.}}
{| class="wikitable"
|+Fortress Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:Doubleshot.png|frameless]]
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
|-
|[[File:Barrier.png|frameless]]
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|[[File:FangSummoning.png|frameless]]
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:AntiAirBarrage.png|frameless]]
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|}
== Update Notes ==
0.6.175 - Page created
[[Category:Units]]
a37d24de380f2950ec22f95c8dd2862b3fb1eeae
241
220
2023-03-31T20:26:36Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Fortress.png|mobility=Ground|giant=Yes|type=Giant guard robot|unlockcost=200|cost=400|units=1|hp=50849|atk=6843|splashdmg=Yes|target=Ground Only|atkint=2s|range=100m|speed=6m/s|igdesc=A giant unit that uses high damage artillery against the enemy.}}
{| class="table-dark table-bordered"
|+Fortress Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:Doubleshot.png|frameless]]
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
|-
|[[File:Barrier.png|frameless]]
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|[[File:FangSummoning.png|frameless]]
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:AntiAirBarrage.png|frameless]]
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|}
== Update Notes ==
0.6.175 - Page created
[[Category:Units]]
38413eaee6f2f127d577082106a35df0fd94b343
Marksman
0
37
221
134
2023-03-31T12:14:14Z
Lycake
1
Added splash damage
wikitext
text/x-wiki
{{UnitInfobox|image=Marksman.png|mobility=Ground|giant=No|type=Long-range anti-unit bot|unlockcost=0|cost=100|units=1|hp=1414|atk=2366|splashdmg=No|target=Air & Ground|atkint=2.8s|range=140m|speed=8m/s|igdesc=Great attack range, astounding single target damage, and excels at sniping from afar.}}
{| class="wikitable"
|+Marksman Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:Doubleshot.png|frameless]]
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:QuickReload.png|frameless]]
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:ShootingSquad.png|frameless]]
|Shooting Squad
|150
|At the beginning of the combat, summon 5 Fangs at the same level as MArksman to fight with you
|}
== Update Notes ==
0.6.175 - Page created
[[Category:Units]]
74f9c100186772ea99aca7e34b919589921ca6cf
242
221
2023-03-31T20:26:44Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Marksman.png|mobility=Ground|giant=No|type=Long-range anti-unit bot|unlockcost=0|cost=100|units=1|hp=1414|atk=2366|splashdmg=No|target=Air & Ground|atkint=2.8s|range=140m|speed=8m/s|igdesc=Great attack range, astounding single target damage, and excels at sniping from afar.}}
{| class="table-dark table-bordered"
|+Marksman Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:Doubleshot.png|frameless]]
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:QuickReload.png|frameless]]
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:ShootingSquad.png|frameless]]
|Shooting Squad
|150
|At the beginning of the combat, summon 5 Fangs at the same level as MArksman to fight with you
|}
== Update Notes ==
0.6.175 - Page created
[[Category:Units]]
4a25c7e2238aaad5bd52e7093e4480318ab45efb
Vulcan
0
40
223
148
2023-03-31T12:15:16Z
Lycake
1
Added splash damage
wikitext
text/x-wiki
{{UnitInfobox|image=Vulcan.png|mobility=Ground|giant=Yes|type=Giant crows control bot|unlockcost=100|cost=400|units=1|hp=37829|atk=85|splashdmg=Yes|target=Ground Only|atkint=0.1s|range=100m|speed=6m/s|igdesc=A giant unit that sprays fire over a large area. The bane of all light units.}}
{| class="wikitable"
|+Vulcan Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:IncendiaryBomb.png|frameless]]
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a minimum range of 180m
|-
|[[File:ShootingSquad.png|frameless]]
|Best Partner
|100
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|[[File:Ignite.png|frameless]]
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second
|-
|[[File:ScorchingFlames.png|frameless]]
|Scorching Flames
|300
|Increases Vulcan's ATK by 125%
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:StickyOilBomb.png|frameless]]
|Sticky Oil Bomb
|300
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. The sticky bomb's range is 180 meters, and the minimum range is 40 meters.
|}
== Update Notes ==
0.6.175 - Page created
[[Category:Units]]
dc09d1f794feb20ca1d4a314c7e3260ead7e7e57
243
223
2023-03-31T20:26:52Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Vulcan.png|mobility=Ground|giant=Yes|type=Giant crows control bot|unlockcost=100|cost=400|units=1|hp=37829|atk=85|splashdmg=Yes|target=Ground Only|atkint=0.1s|range=100m|speed=6m/s|igdesc=A giant unit that sprays fire over a large area. The bane of all light units.}}
{| class="table-dark table-bordered"
|+Vulcan Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:IncendiaryBomb.png|frameless]]
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a minimum range of 180m
|-
|[[File:ShootingSquad.png|frameless]]
|Best Partner
|100
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|[[File:Ignite.png|frameless]]
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second
|-
|[[File:ScorchingFlames.png|frameless]]
|Scorching Flames
|300
|Increases Vulcan's ATK by 125%
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:StickyOilBomb.png|frameless]]
|Sticky Oil Bomb
|300
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. The sticky bomb's range is 180 meters, and the minimum range is 40 meters.
|}
== Update Notes ==
0.6.175 - Page created
[[Category:Units]]
c8020156ca62231dc68be86246c3d50a6f018c75
263
243
2023-03-31T20:40:22Z
Lycake
1
typo
wikitext
text/x-wiki
{{UnitInfobox|image=Vulcan.png|mobility=Ground|giant=Yes|type=Giant crowd control bot|unlockcost=100|cost=400|units=1|hp=37829|atk=85|splashdmg=Yes|target=Ground Only|atkint=0.1s|range=100m|speed=6m/s|igdesc=A giant unit that sprays fire over a large area. The bane of all light units.}}
{| class="table-dark table-bordered"
|+Vulcan Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:IncendiaryBomb.png|frameless]]
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a minimum range of 180m
|-
|[[File:ShootingSquad.png|frameless]]
|Best Partner
|100
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|[[File:Ignite.png|frameless]]
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second
|-
|[[File:ScorchingFlames.png|frameless]]
|Scorching Flames
|300
|Increases Vulcan's ATK by 125%
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:StickyOilBomb.png|frameless]]
|Sticky Oil Bomb
|300
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. The sticky bomb's range is 180 meters, and the minimum range is 40 meters.
|}
== Update Notes ==
0.6.175 - Page created
[[Category:Units]]
aaebdc6ce2de30b7250b2b4ad3557ae9f96e053c
Melting Point
0
45
224
147
2023-03-31T12:15:34Z
Lycake
1
Added splash damage
wikitext
text/x-wiki
{{UnitInfobox|image=MeltingPoint.png|mobility=Ground|giant=Yes|type=Giant anti-unit bot|unlockcost=200|cost=400|units=1|hp=42005|atk=1 - 6532|splashdmg=No|target=Air & Ground|atkint=0.2s|range=110m|speed=6m/s|igdesc=A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.}}
{| class="wikitable"
|+Melting Point Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:EnergyAbsorption.png|frameless]]
|Energy Absorption
|300
|Increases HP by 60% and converts dmage dealt to HP
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:CrawlerSummoning.png|frameless]]
|Crawler Summoning
|300
|Produces 12 Crawlers to join the combat every 30s
|-
|[[File:ElectromagneticBarrage.png|frameless]]
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:EnergyScattering.png|frameless]]
|Energy Scattering
|300
|Melting range reduced by 25, but can fire 5 rays for 17% damage each
|}
== Update Notes ==
0.6.175 - Page created
[[Category:Units]]
5a27866b5dcb1caa0e4b7e9923fa5b6a6dd8cacd
244
224
2023-03-31T20:26:57Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=MeltingPoint.png|mobility=Ground|giant=Yes|type=Giant anti-unit bot|unlockcost=200|cost=400|units=1|hp=42005|atk=1 - 6532|splashdmg=No|target=Air & Ground|atkint=0.2s|range=110m|speed=6m/s|igdesc=A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.}}
{| class="table-dark table-bordered"
|+Melting Point Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:EnergyAbsorption.png|frameless]]
|Energy Absorption
|300
|Increases HP by 60% and converts dmage dealt to HP
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:CrawlerSummoning.png|frameless]]
|Crawler Summoning
|300
|Produces 12 Crawlers to join the combat every 30s
|-
|[[File:ElectromagneticBarrage.png|frameless]]
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:EnergyScattering.png|frameless]]
|Energy Scattering
|300
|Melting range reduced by 25, but can fire 5 rays for 17% damage each
|}
== Update Notes ==
0.6.175 - Page created
[[Category:Units]]
3957f21ff558f2881a71c1984888453c146af646
Rhino
0
56
225
146
2023-03-31T12:16:04Z
Lycake
1
Added splash damage
wikitext
text/x-wiki
{{UnitInfobox|image=Rhino.png|mobility=Ground|giant=No|type=Heavy melee bot|unlockcost=0|cost=200|units=1|hp=21441|atk=2219|splashdmg=Yes|target=Ground Only|atkint=0.7s|range=Melee|speed=15m/s|igdesc=High speed, high HO, and capable of causing massive splash damage at close range.}}
{| class="wikitable"
|+Rhino Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|200
|Increases the movement speed of units ba 5 and reduces attack interval by 0.2s
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|300
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:WreckageRecycling.png|frameless]]
|Wreckage Recycling
|100
|Upon destroying an enemy, recovers HP equal to the enemies HP
|-
|[[File:FinalBlitz.png|frameless]]
|Final Blitz
|250
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
|-
|[[File:PhotonCoating.png|frameless]]
|Photon Coating
|250
|Covers the unit with a photon coating, reducing damage received by 45% for the first 16s of battle and grants immunity to electromagnetic, ignition, and acid effects
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:Whirlwind.png|frameless]]
|Whirlwind
|300
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies. Whirlwind will cause 1-5 times the damage of Rhino's attack power, but it will take a long time
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
6bbae170a3b24232359b2400b8553e44fc7c0b35
248
225
2023-03-31T20:27:16Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Rhino.png|mobility=Ground|giant=No|type=Heavy melee bot|unlockcost=0|cost=200|units=1|hp=21441|atk=2219|splashdmg=Yes|target=Ground Only|atkint=0.7s|range=Melee|speed=15m/s|igdesc=High speed, high HO, and capable of causing massive splash damage at close range.}}
{| class="table-dark table-bordered"
|+Rhino Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|200
|Increases the movement speed of units ba 5 and reduces attack interval by 0.2s
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|300
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:WreckageRecycling.png|frameless]]
|Wreckage Recycling
|100
|Upon destroying an enemy, recovers HP equal to the enemies HP
|-
|[[File:FinalBlitz.png|frameless]]
|Final Blitz
|250
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
|-
|[[File:PhotonCoating.png|frameless]]
|Photon Coating
|250
|Covers the unit with a photon coating, reducing damage received by 45% for the first 16s of battle and grants immunity to electromagnetic, ignition, and acid effects
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:Whirlwind.png|frameless]]
|Whirlwind
|300
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies. Whirlwind will cause 1-5 times the damage of Rhino's attack power, but it will take a long time
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
c7bc65933a7afc7eb656ef89e1d85766705b39eb
Wasp
0
63
226
145
2023-03-31T12:16:50Z
Lycake
1
Added splash damage
wikitext
text/x-wiki
{{UnitInfobox|image=Wasp.png|mobility=Air|giant=No|type=Light aircraft|unlockcost=50|cost=200|units=12|hp=282|atk=189|splashdmg=No|target=Air & Ground|atkint=1.5s|range=50m|speed=15m/s|igdesc=Swift and fragile aerial units. They can deal horrifying damage while their group remains intact.}}
{| class="wikitable"
|+Wasp Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|300
|Increases splash damage range by 7m, but reduces ATK by 40%
|-
|[[File:EnergyShield.png|frameless]]
|Energy Shield
|300
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|[[File:Ignite.png|frameless]]
|Ignite
|200
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|50
|Increases Wasp's movement speed by 5 and allows Wasp's to be freely repositioned during the deployment phase of every round
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:GroundSpecialization.png|frameless]]
|Ground Specialization
|200
|ATK increases by 200% to ground units
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
04a6546604b900085b51911c09dee554d03edac8
247
226
2023-03-31T20:27:13Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Wasp.png|mobility=Air|giant=No|type=Light aircraft|unlockcost=50|cost=200|units=12|hp=282|atk=189|splashdmg=No|target=Air & Ground|atkint=1.5s|range=50m|speed=15m/s|igdesc=Swift and fragile aerial units. They can deal horrifying damage while their group remains intact.}}
{| class="table-dark table-bordered"
|+Wasp Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|300
|Increases splash damage range by 7m, but reduces ATK by 40%
|-
|[[File:EnergyShield.png|frameless]]
|Energy Shield
|300
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|[[File:Ignite.png|frameless]]
|Ignite
|200
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|50
|Increases Wasp's movement speed by 5 and allows Wasp's to be freely repositioned during the deployment phase of every round
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:GroundSpecialization.png|frameless]]
|Ground Specialization
|200
|ATK increases by 200% to ground units
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
5264828cf54c75ff30f5bac272e669d29084f97f
Mustang
0
66
227
144
2023-03-31T12:17:04Z
Lycake
1
Added splash damage
wikitext
text/x-wiki
{{UnitInfobox|image=Mustang.png|mobility=Ground|giant=No|type=High-speed all-purpose tank|unlockcost=50|cost=300|units=12|hp=343|atk=37|splashdmg=No|target=Air & Ground|atkint=0.4s|range=95m|speed=15m/s|igdesc=High speed, long-range, yet fragile. It excels at fighting other low HP units.}}
{| class="wikitable"
|+Mustang Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High Explosive Ammo
|300
|Increases splash damage range by 7m, but reduces ATK by 40%
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|[[File:AerialSpecialization.png|frameless]]
|Aerial Specialization
|300
|ATK increases by 80% to aerial units, increases range by 30 when attacking aerial units
|-
|[[File:MissileIntercept.png|frameless]]
|Missile Intercept
|300
|Mustang will attempt to intercept enemy missiles within 150m (battlefield skills cannot be intercepted) and continuous interception for a long time will lead to a decline in the interception hit rate
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
f024849bd554b6dfad0b2de2a9b77ff8ebba47ae
246
227
2023-03-31T20:27:09Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Mustang.png|mobility=Ground|giant=No|type=High-speed all-purpose tank|unlockcost=50|cost=300|units=12|hp=343|atk=37|splashdmg=No|target=Air & Ground|atkint=0.4s|range=95m|speed=15m/s|igdesc=High speed, long-range, yet fragile. It excels at fighting other low HP units.}}
{| class="table-dark table-bordered"
|+Mustang Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High Explosive Ammo
|300
|Increases splash damage range by 7m, but reduces ATK by 40%
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|[[File:AerialSpecialization.png|frameless]]
|Aerial Specialization
|300
|ATK increases by 80% to aerial units, increases range by 30 when attacking aerial units
|-
|[[File:MissileIntercept.png|frameless]]
|Missile Intercept
|300
|Mustang will attempt to intercept enemy missiles within 150m (battlefield skills cannot be intercepted) and continuous interception for a long time will lead to a decline in the interception hit rate
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
69b93689392667a8dd8917df6de39751233007e0
Steel Ball
0
69
228
143
2023-03-31T12:17:16Z
Lycake
1
Added splash damage
wikitext
text/x-wiki
{{UnitInfobox|image=SteelBall.png|mobility=Ground|giant=No|type=High.speed anti-unit bot|unlockcost=50|cost=200|units=4|hp=4571|atk=2 - 2226|splashdmg=No|target=Ground Only|atkint=0.2s|range=45m|speed=15m/s|igdesc=A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units}}
{| class="wikitable"
|+Steel Ball Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:EnergyAbsorption.png|frameless]]
|Energy Absorption
|300
|Increases HP by 60& and converts damage dealt to HP
|-
|[[File:DamageSharing.png|frameless]]
|Damage Sharing
|250
|Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them
|-
|[[File:MechanicalDivision.png|frameless]]
|Mechanical Division
|300
|Destroyed Steel Balls create 7 level 1 Crawlers to continue fighting
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level increased
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
5504ae343038e5cb37f38d1da0e85f2f0666ab78
245
228
2023-03-31T20:27:03Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=SteelBall.png|mobility=Ground|giant=No|type=High.speed anti-unit bot|unlockcost=50|cost=200|units=4|hp=4571|atk=2 - 2226|splashdmg=No|target=Ground Only|atkint=0.2s|range=45m|speed=15m/s|igdesc=A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units}}
{| class="table-dark table-bordered"
|+Steel Ball Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:EnergyAbsorption.png|frameless]]
|Energy Absorption
|300
|Increases HP by 60& and converts damage dealt to HP
|-
|[[File:DamageSharing.png|frameless]]
|Damage Sharing
|250
|Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them
|-
|[[File:MechanicalDivision.png|frameless]]
|Mechanical Division
|300
|Destroyed Steel Balls create 7 level 1 Crawlers to continue fighting
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level increased
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
93399f1e3a6aa5753b1a06437a22029957262d1e
Fang
0
70
229
135
2023-03-31T12:17:31Z
Lycake
1
Added splash damage
wikitext
text/x-wiki
{{UnitInfobox|image=Fang.png|mobility=Ground|giant=No|type=Light all-purpose bot|unlockcost=0|cost=100|units=18|hp=117|atk=54|splashdmg=No|target=Air & Ground|atkint=1.5s|range=80m|speed=6m/s|igdesc=Cheap and available in large quantities. It excels at dealing considerable damage at medium and long range to all types of units.}}
{| class="wikitable"
|+Fang Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:Ignite.png|frameless]]
|Ignite
|300
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|300
|Increases the movement speed of units by 5 and reduces attack interval by 0.5s
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|[[File:EnergyShield.png|frameless]]
|Portable Shield
|400
|Every Fang obtains an energy shield that absorbs damage equal to its HP and can block at least one instance fo damage
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
b7a8f402759b8e25e796d2c2f4db35d27d5ec239
249
229
2023-03-31T20:27:20Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Fang.png|mobility=Ground|giant=No|type=Light all-purpose bot|unlockcost=0|cost=100|units=18|hp=117|atk=54|splashdmg=No|target=Air & Ground|atkint=1.5s|range=80m|speed=6m/s|igdesc=Cheap and available in large quantities. It excels at dealing considerable damage at medium and long range to all types of units.}}
{| class="table-dark table-bordered"
|+Fang Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:Ignite.png|frameless]]
|Ignite
|300
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|300
|Increases the movement speed of units by 5 and reduces attack interval by 0.5s
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|[[File:EnergyShield.png|frameless]]
|Portable Shield
|400
|Every Fang obtains an energy shield that absorbs damage equal to its HP and can block at least one instance fo damage
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
0d1d47c94e1806614e5b42020b9dc41559391d46
Crawler
0
75
230
188
2023-03-31T12:17:44Z
Lycake
1
Added splash damage
wikitext
text/x-wiki
{{UnitInfobox|image=Crawler.png|mobility=Ground|giant=No|type=Light melee robot|unlockcost=0|cost=100|units=24|hp=261|atk=131|splashdmg=No|target=Ground Only|atkint=1.2s|range=Melee|speed=15m/s|igdesc=High-speed melee units that fight in a group. They can be a source of terrifying damage while their group remains intact.}}
{| class="wikitable"
|+Crawler Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|200
|Increases movement speed of units by 5 and reduces attack interval by 0.4s
|-
|[[File:Replicate.png|frameless]]
|Replicate
|200
|Uses destroyed enemies to create more Crawlers
|-
|[[File:SubterraneanBlitz.png|frameless]]
|Subterranean Blitz
|300
|Increases movement speed by 3, tunnels underground when there are no enemies within 40m and nullify 70% of damage received, and emerge from beneath the ground and attack upon arriving near the enemy
|-
|[[File:AcidicExplosion.png|frameless]]
|Acidic Explosion
|200
|Destroyed Crawlers leave acidic liquid on the ground in a radius of 9m. Units within the acidic liquid lose 6% HP per second and have their DEF reduced
|-
|[[File:ImpactDrill.png|frameless]]
|Impact Drill
|200
|Increases ATK by 200%
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
fba389c1c5d0c5e7777a5f2a87f7cbd68da02baa
250
230
2023-03-31T20:27:24Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Crawler.png|mobility=Ground|giant=No|type=Light melee robot|unlockcost=0|cost=100|units=24|hp=261|atk=131|splashdmg=No|target=Ground Only|atkint=1.2s|range=Melee|speed=15m/s|igdesc=High-speed melee units that fight in a group. They can be a source of terrifying damage while their group remains intact.}}
{| class="table-dark table-bordered"
|+Crawler Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|200
|Increases movement speed of units by 5 and reduces attack interval by 0.4s
|-
|[[File:Replicate.png|frameless]]
|Replicate
|200
|Uses destroyed enemies to create more Crawlers
|-
|[[File:SubterraneanBlitz.png|frameless]]
|Subterranean Blitz
|300
|Increases movement speed by 3, tunnels underground when there are no enemies within 40m and nullify 70% of damage received, and emerge from beneath the ground and attack upon arriving near the enemy
|-
|[[File:AcidicExplosion.png|frameless]]
|Acidic Explosion
|200
|Destroyed Crawlers leave acidic liquid on the ground in a radius of 9m. Units within the acidic liquid lose 6% HP per second and have their DEF reduced
|-
|[[File:ImpactDrill.png|frameless]]
|Impact Drill
|200
|Increases ATK by 200%
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
cb4499f9ed62f77ac1a407b9972defdfb0d5f9d8
Sledgehammer
0
82
233
139
2023-03-31T12:18:30Z
Lycake
1
Added splash damage
wikitext
text/x-wiki
{{UnitInfobox|image=Sledgehammer.png|mobility=Ground|giant=No|type=Heavy tank|unlockcost=50|cost=200|units=5|hp=3264|atk=608|splashdmg=Yes|target=Ground Only|atkint=4.5s|range=95m|speed=7m/s|igdesc=A fairly sturdy, heavy tank. It can deal splash damage in a small area over medium and long distances.}}
{| class="wikitable"
|+Sledgehammer Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|300
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:DamageSharing.png|frameless]]
|Damage Sharing
|200
|Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|300
|Increases the movement speed of units by 4 and reduces attack interval by 1.5s
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|Armor-Piercing Bullets
|300
|Increases ATK by 150% and attack interval increases by 20%
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
ab9d9a1eeb45e2df677d9b000d0b9fdf91ed8b59
256
233
2023-03-31T20:27:44Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Sledgehammer.png|mobility=Ground|giant=No|type=Heavy tank|unlockcost=50|cost=200|units=5|hp=3264|atk=608|splashdmg=Yes|target=Ground Only|atkint=4.5s|range=95m|speed=7m/s|igdesc=A fairly sturdy, heavy tank. It can deal splash damage in a small area over medium and long distances.}}
{| class="table-dark table-bordered"
|+Sledgehammer Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|300
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:DamageSharing.png|frameless]]
|Damage Sharing
|200
|Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|300
|Increases the movement speed of units by 4 and reduces attack interval by 1.5s
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|Armor-Piercing Bullets
|300
|Increases ATK by 150% and attack interval increases by 20%
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
8ff5079f2a7470b5b07e163a18f50f8a9745112e
Hacker
0
84
234
138
2023-03-31T12:18:42Z
Lycake
1
Added splash damage
wikitext
text/x-wiki
{{UnitInfobox|image=Hacker.png|mobility=Ground|giant=No|type=Hacker bot|unlockcost=100|cost=2|units=1|hp=3249|atk=552|splashdmg=No|target=Ground Only|atkint=0.3s|range=110m|speed=8m/s|igdesc=Emits light waves to seize control of enemy units. Its long control interval makes it less efficient at controlling light units.}}
{| class="wikitable"
|+Hacker Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Interference
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:EnhancedControl.png|frameless]]
|Enhanced Control
|300
|Units under Hacker's control will immediately recover their maximum HP
|-
|[[File:Barrier.png|frameless]]
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 25,000 per unit level
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
a5ebac2654c50d296ecf1d2a8be62ca0cf8423da
255
234
2023-03-31T20:27:41Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Hacker.png|mobility=Ground|giant=No|type=Hacker bot|unlockcost=100|cost=2|units=1|hp=3249|atk=552|splashdmg=No|target=Ground Only|atkint=0.3s|range=110m|speed=8m/s|igdesc=Emits light waves to seize control of enemy units. Its long control interval makes it less efficient at controlling light units.}}
{| class="table-dark table-bordered"
|+Hacker Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Interference
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:EnhancedControl.png|frameless]]
|Enhanced Control
|300
|Units under Hacker's control will immediately recover their maximum HP
|-
|[[File:Barrier.png|frameless]]
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 25,000 per unit level
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
9b67005ac64013d10f71bca412285d8b2b8c61db
Arclight
0
2
235
137
2023-03-31T12:18:57Z
Lycake
1
Added splash damage
wikitext
text/x-wiki
{{UnitInfobox|image=Arclight.png|mobility=Ground|giant=No|type=Standard crowd control bot|unlockcost=0|cost=100|units=1|hp=3394|atk=397|splashdmg=Yes|target=Ground Only|atkint=1.2s|range=90m|speed=7m/s|igdesc=Fires an energy beam that can make short work of light units.}}
The Arclight is a slow moving ground unit, mainly used against crowds.
{| class="wikitable"
|+Arclight Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:ChargedShot.png|frameless]]
|Charged Shot
|300
|Increases ATK by 200%
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|100
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:AntiAircraftAmmunition.png|frameless]]
|Anti-Aircraft Ammunition
|300
|Can be used against aerial units
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|}
== Update Notes ==
0.6.175 - Page created
[[Category:Units]]
aa53cca1f10a5f2ba1585a038582f75d5056cb90
254
235
2023-03-31T20:27:37Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Arclight.png|mobility=Ground|giant=No|type=Standard crowd control bot|unlockcost=0|cost=100|units=1|hp=3394|atk=397|splashdmg=Yes|target=Ground Only|atkint=1.2s|range=90m|speed=7m/s|igdesc=Fires an energy beam that can make short work of light units.}}
The Arclight is a slow moving ground unit, mainly used against crowds.
{| class="table-dark table-bordered"
|+Arclight Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:ChargedShot.png|frameless]]
|Charged Shot
|300
|Increases ATK by 200%
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|100
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:AntiAircraftAmmunition.png|frameless]]
|Anti-Aircraft Ammunition
|300
|Can be used against aerial units
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|}
== Update Notes ==
0.6.175 - Page created
[[Category:Units]]
7b3d2b138233cdfec203470153f5b349e945b6da
Phoenix
0
86
236
136
2023-03-31T12:19:46Z
Lycake
1
Added splash damage
wikitext
text/x-wiki
{{UnitInfobox|image=Phoenix.png|mobility=Air|giant=No|type=Long-range strike aircraft|unlockcost=50|cost=200|units=2|hp=1623|atk=3267|splashdmg=No|target=Air & Ground|atkint=3.2s|range=120m|speed=15m/s|igdesc=Long range, high damage, and excels at striking high HP targets from afar.}}
{| class="wikitable"
|+Phoenix Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:QuantumReassembly.png|frameless]]
|Quantum Reassembly
|300
|The cockpit of a destroyed Phoenix will follow behind the nearest allied Phoenix and will be fully restored in 20s. This effect can only be triggered 2 times per battle
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|50
|Increases Poenix' movement speed by 5 and allows Phoenix to be freely repositioned during the deployment phase of every round
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
ab7939617ad077c38ac164e1b4032118aea8c49e
253
236
2023-03-31T20:27:34Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Phoenix.png|mobility=Air|giant=No|type=Long-range strike aircraft|unlockcost=50|cost=200|units=2|hp=1623|atk=3267|splashdmg=No|target=Air & Ground|atkint=3.2s|range=120m|speed=15m/s|igdesc=Long range, high damage, and excels at striking high HP targets from afar.}}
{| class="table-dark table-bordered"
|+Phoenix Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:QuantumReassembly.png|frameless]]
|Quantum Reassembly
|300
|The cockpit of a destroyed Phoenix will follow behind the nearest allied Phoenix and will be fully restored in 20s. This effect can only be triggered 2 times per battle
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|50
|Increases Poenix' movement speed by 5 and allows Phoenix to be freely repositioned during the deployment phase of every round
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
211e985d93bb8bfc63af5c346e39e5bc06754c4e
Tournaments
0
119
237
184
2023-03-31T12:41:12Z
Lycake
1
/* Weekend Tournament */ 128 players max per group
wikitext
text/x-wiki
Tournaments happen twice a week in each of the three regions. Players will get matched against opponents of similar win/losses in that tournament. The tournament will end once there is only one undefeated player.
=== Weekend Tournament ===
In the Weekend Tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 128 players.
==== Schedule ====
===== Asia =====
Saturday 20:00 (UTC+8)
Saturday 13:00 (UTC+1)
Saturday 7:00 (UTC-5)
===== Europe =====
Sunday 3:00 (UTC+8)
Saturday 20:00 (UTC+1)
Saturday 14:00 (UTC-5)
===== America =====
Sunday 9:00 (UTC+8)
Sunday 2:00 (UTC+1)
Saturday 20:00 (UTC-5)
=== Midweek Mini Tournament ===
In the mini tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 16 players, That guarantees the tournament is over after 4 rounds
==== Schedule ====
===== Asia =====
Wednesday 21:00 (UTC+8)
Wednesday 14:00 (UTC+1)
Wednesday 8:00 (UTC-5)
===== Europe =====
Thursday 4:00 (UTC+8)
Wednesday 21:00 (UTC+1)
Wednesday 15:00 (UTC-5)
===== America =====
Thursday 10:00 (UTC+8)
Thursday 3:00 (UTC+1)
Wednesday 21:00 (UTC-5)
b088302d27f50bcbed7772833542d9d3dc1f5004
Mechabellum Wiki
0
14
238
187
2023-03-31T14:36:29Z
Lycake
1
/* Important Pages */
wikitext
text/x-wiki
Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game is currently free to play on the Test Servers. You can get it on Steam here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== Quick Links ==
<div class="container">
<div class="row">
<div class="col-sm">
Important pages:
* [[Equipment]]
* [[Skills]]
* [[Centers]]
* [[Specialists|Specialists (SPC)]]
* [[Maps]]
* [[Tournaments]]
</div>
<div class="col-sm">
External links:
* [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
* [https://discord.gg/BU4VEt5E69 Official Mechabellum Discord]
* [https://discord.gg/TfrGqYuhqU Community Discord (DE/CH/AT)]
* [https://discord.gg/JxeJH5auAW Community Discord (RU)]
* [https://mechabellum.ru/ Community Page (RU)]
</div>
</div>
</div>
== Units ==
Go to the [[:Category:Units|Units]] page for an overview of all units in the game
{| class="wikitable"
|+
|<div style='text-align: center;'>[[Fortress|'''Fortress''']]</div>[[File:Fortress.png|frameless|link=Fortress]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Vulcan|'''Vulcan''']]</div>[[File:Vulcan.png|frameless|link=Vulcan]]
|<div style='text-align: center;'>[[Melting Point|'''Melting Point''']]</div>[[File:MeltingPoint.png|frameless|link=Melting Point]]
|-
|<div style='text-align: center;'>[[Rhino|'''Rhino''']]</div>[[File:Rhino.png|frameless|link=Rhino]]
|<div style='text-align: center;'>[[Wasp|'''Wasp''']]</div>[[File:Wasp.png|frameless|link=Wasp]]
|<div style='text-align: center;'>[[Mustang|'''Mustang''']]</div>[[File:Mustang.png|frameless|link=Mustang]]
|<div style='text-align: center;'>[[Steel Ball|'''Steel Ball''']]</div>[[File:SteelBall.png|frameless|link=Steel Ball]]
|-
|<div style='text-align: center;'>[[Fang|'''Fang''']]</div>[[File:Fang.png|frameless|link=Fang]]
|<div style='text-align: center;'>[[Crawler|'''Crawler''']]</div>[[File:Crawler.png|frameless|link=Crawler]]
|<div style='text-align: center;'>[[Overlord|'''Overlord''']]</div>[[File:Overlord.png|frameless|link=Overlord]]
|<div style='text-align: center;'>[[Stormcaller|'''Stormcaller''']]</div>[[File:Stormcaller.png|frameless|link=Stormcaller]]
|-
|<div style='text-align: center;'>[[Sledgehammer|'''Sledgehammer''']]</div>[[File:Sledgehammer.png|frameless|link=Sledgehammer]]
|<div style='text-align: center;'>[[Hacker|'''Hacker''']]</div>[[File:Hacker.png|frameless|link=Hacker]]
|<div style='text-align: center;'>[[Arclight|'''Arclight''']]</div>[[File:Arclight.png|frameless|link=Arclight]]
|<div style='text-align: center;'>[[Phoenix|'''Phoenix''']]</div>[[File:Phoenix.png|frameless|link=Phoenix]]
|}
87af2d2f64fa20b7dec6504336ad1f781de0ef7c
239
238
2023-03-31T14:38:55Z
Lycake
1
/* Quick Links */
wikitext
text/x-wiki
Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game is currently free to play on the Test Servers. You can get it on Steam here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== Quick Links ==
<div class="container">
<div class="row">
<div class="col-sm">
Useful pages:
* [[Equipment]]
* [[Skills]]
* [[Centers]]
* [[Specialists|Specialists (SPC)]]
* [[Maps]]
* [[Tournaments]]
</div>
<div class="col-sm">
External links:
* [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
* [https://discord.gg/BU4VEt5E69 Official Mechabellum Discord]
* [https://discord.gg/TfrGqYuhqU Community Discord (DE/CH/AT)]
* [https://discord.gg/JxeJH5auAW Community Discord (RU)]
* [https://mechabellum.ru/ Community Page (RU)]
</div>
</div>
</div>
== Units ==
Go to the [[:Category:Units|Units]] page for an overview of all units in the game
{| class="wikitable"
|+
|<div style='text-align: center;'>[[Fortress|'''Fortress''']]</div>[[File:Fortress.png|frameless|link=Fortress]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Vulcan|'''Vulcan''']]</div>[[File:Vulcan.png|frameless|link=Vulcan]]
|<div style='text-align: center;'>[[Melting Point|'''Melting Point''']]</div>[[File:MeltingPoint.png|frameless|link=Melting Point]]
|-
|<div style='text-align: center;'>[[Rhino|'''Rhino''']]</div>[[File:Rhino.png|frameless|link=Rhino]]
|<div style='text-align: center;'>[[Wasp|'''Wasp''']]</div>[[File:Wasp.png|frameless|link=Wasp]]
|<div style='text-align: center;'>[[Mustang|'''Mustang''']]</div>[[File:Mustang.png|frameless|link=Mustang]]
|<div style='text-align: center;'>[[Steel Ball|'''Steel Ball''']]</div>[[File:SteelBall.png|frameless|link=Steel Ball]]
|-
|<div style='text-align: center;'>[[Fang|'''Fang''']]</div>[[File:Fang.png|frameless|link=Fang]]
|<div style='text-align: center;'>[[Crawler|'''Crawler''']]</div>[[File:Crawler.png|frameless|link=Crawler]]
|<div style='text-align: center;'>[[Overlord|'''Overlord''']]</div>[[File:Overlord.png|frameless|link=Overlord]]
|<div style='text-align: center;'>[[Stormcaller|'''Stormcaller''']]</div>[[File:Stormcaller.png|frameless|link=Stormcaller]]
|-
|<div style='text-align: center;'>[[Sledgehammer|'''Sledgehammer''']]</div>[[File:Sledgehammer.png|frameless|link=Sledgehammer]]
|<div style='text-align: center;'>[[Hacker|'''Hacker''']]</div>[[File:Hacker.png|frameless|link=Hacker]]
|<div style='text-align: center;'>[[Arclight|'''Arclight''']]</div>[[File:Arclight.png|frameless|link=Arclight]]
|<div style='text-align: center;'>[[Phoenix|'''Phoenix''']]</div>[[File:Phoenix.png|frameless|link=Phoenix]]
|}
b84a0813fdef7a4509a80cf687808a73428d2fde
240
239
2023-03-31T15:07:19Z
Lycake
1
/* Units */
wikitext
text/x-wiki
Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game is currently free to play on the Test Servers. You can get it on Steam here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== Quick Links ==
<div class="container">
<div class="row">
<div class="col-sm">
Useful pages:
* [[Equipment]]
* [[Skills]]
* [[Centers]]
* [[Specialists|Specialists (SPC)]]
* [[Maps]]
* [[Tournaments]]
</div>
<div class="col-sm">
External links:
* [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
* [https://discord.gg/BU4VEt5E69 Official Mechabellum Discord]
* [https://discord.gg/TfrGqYuhqU Community Discord (DE/CH/AT)]
* [https://discord.gg/JxeJH5auAW Community Discord (RU)]
* [https://mechabellum.ru/ Community Page (RU)]
</div>
</div>
</div>
== Units ==
{| class="wikitable"
|+
|<div style='text-align: center;'>[[Fortress|'''Fortress''']]</div>[[File:Fortress.png|frameless|link=Fortress]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Vulcan|'''Vulcan''']]</div>[[File:Vulcan.png|frameless|link=Vulcan]]
|<div style='text-align: center;'>[[Melting Point|'''Melting Point''']]</div>[[File:MeltingPoint.png|frameless|link=Melting Point]]
|-
|<div style='text-align: center;'>[[Rhino|'''Rhino''']]</div>[[File:Rhino.png|frameless|link=Rhino]]
|<div style='text-align: center;'>[[Wasp|'''Wasp''']]</div>[[File:Wasp.png|frameless|link=Wasp]]
|<div style='text-align: center;'>[[Mustang|'''Mustang''']]</div>[[File:Mustang.png|frameless|link=Mustang]]
|<div style='text-align: center;'>[[Steel Ball|'''Steel Ball''']]</div>[[File:SteelBall.png|frameless|link=Steel Ball]]
|-
|<div style='text-align: center;'>[[Fang|'''Fang''']]</div>[[File:Fang.png|frameless|link=Fang]]
|<div style='text-align: center;'>[[Crawler|'''Crawler''']]</div>[[File:Crawler.png|frameless|link=Crawler]]
|<div style='text-align: center;'>[[Overlord|'''Overlord''']]</div>[[File:Overlord.png|frameless|link=Overlord]]
|<div style='text-align: center;'>[[Stormcaller|'''Stormcaller''']]</div>[[File:Stormcaller.png|frameless|link=Stormcaller]]
|-
|<div style='text-align: center;'>[[Sledgehammer|'''Sledgehammer''']]</div>[[File:Sledgehammer.png|frameless|link=Sledgehammer]]
|<div style='text-align: center;'>[[Hacker|'''Hacker''']]</div>[[File:Hacker.png|frameless|link=Hacker]]
|<div style='text-align: center;'>[[Arclight|'''Arclight''']]</div>[[File:Arclight.png|frameless|link=Arclight]]
|<div style='text-align: center;'>[[Phoenix|'''Phoenix''']]</div>[[File:Phoenix.png|frameless|link=Phoenix]]
|}
b0a9542b9af6acf2bb38a1a50a878a512d87a8be
262
240
2023-03-31T20:31:25Z
Lycake
1
/* Units */
wikitext
text/x-wiki
Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game is currently free to play on the Test Servers. You can get it on Steam here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== Quick Links ==
<div class="container">
<div class="row">
<div class="col-sm">
Useful pages:
* [[Equipment]]
* [[Skills]]
* [[Centers]]
* [[Specialists|Specialists (SPC)]]
* [[Maps]]
* [[Tournaments]]
</div>
<div class="col-sm">
External links:
* [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
* [https://discord.gg/BU4VEt5E69 Official Mechabellum Discord]
* [https://discord.gg/TfrGqYuhqU Community Discord (DE/CH/AT)]
* [https://discord.gg/JxeJH5auAW Community Discord (RU)]
* [https://mechabellum.ru/ Community Page (RU)]
</div>
</div>
</div>
== Units ==
{| class="table-dark table-bordered"
|+
|<div style='text-align: center;'>[[Fortress|'''Fortress''']]</div>[[File:Fortress.png|frameless|link=Fortress]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Vulcan|'''Vulcan''']]</div>[[File:Vulcan.png|frameless|link=Vulcan]]
|<div style='text-align: center;'>[[Melting Point|'''Melting Point''']]</div>[[File:MeltingPoint.png|frameless|link=Melting Point]]
|-
|<div style='text-align: center;'>[[Rhino|'''Rhino''']]</div>[[File:Rhino.png|frameless|link=Rhino]]
|<div style='text-align: center;'>[[Wasp|'''Wasp''']]</div>[[File:Wasp.png|frameless|link=Wasp]]
|<div style='text-align: center;'>[[Mustang|'''Mustang''']]</div>[[File:Mustang.png|frameless|link=Mustang]]
|<div style='text-align: center;'>[[Steel Ball|'''Steel Ball''']]</div>[[File:SteelBall.png|frameless|link=Steel Ball]]
|-
|<div style='text-align: center;'>[[Fang|'''Fang''']]</div>[[File:Fang.png|frameless|link=Fang]]
|<div style='text-align: center;'>[[Crawler|'''Crawler''']]</div>[[File:Crawler.png|frameless|link=Crawler]]
|<div style='text-align: center;'>[[Overlord|'''Overlord''']]</div>[[File:Overlord.png|frameless|link=Overlord]]
|<div style='text-align: center;'>[[Stormcaller|'''Stormcaller''']]</div>[[File:Stormcaller.png|frameless|link=Stormcaller]]
|-
|<div style='text-align: center;'>[[Sledgehammer|'''Sledgehammer''']]</div>[[File:Sledgehammer.png|frameless|link=Sledgehammer]]
|<div style='text-align: center;'>[[Hacker|'''Hacker''']]</div>[[File:Hacker.png|frameless|link=Hacker]]
|<div style='text-align: center;'>[[Arclight|'''Arclight''']]</div>[[File:Arclight.png|frameless|link=Arclight]]
|<div style='text-align: center;'>[[Phoenix|'''Phoenix''']]</div>[[File:Phoenix.png|frameless|link=Phoenix]]
|}
41cf8b4b32f4bee8df392dcf7221c07a0851635d
Equipment
0
106
257
170
2023-03-31T20:27:57Z
Lycake
1
wikitext
text/x-wiki
=== Level 1 Equipment ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:FastModule.png|frameless]]
|Fast Module
|The movement speed of units equipped with this item is increased by 5, the ATK is increased by 40%
|All units
|-
|[[File:DeploymentModule.png|frameless]]
|Deployment Module
|Units equipped with this item can move freely during the deployment phase of every round
|All units
|-
|[[File:AntiInterferenceModule.png|frameless]]
|Anti Interference Module
|Units equipped with this item are immune to electromagnetic interference and Hacker's control
|All units
|}
=== Level 2 Equipment ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:LaserSights.png|frameless]]
|Laser Sights
|The range of units equipped with this item is increased by 35m
|Ranged only
|-
|[[File:HeavyArmor.png|frameless]]
|Heavy Armor
|The HP of units equipped with this item is increased by 100%
|All units
|-
|[[File:FCS.png|frameless]]
|FCS
|The ATK of units equipped with this item is increased by 100%
|All units
|-
|[[File:EnhancementModule.png|frameless]]
|Enhancement Module
|Upgrading units equipped with this item no longer consumes supplies
|All units
|-
|[[File:ChargedAmmo.png|frameless]]
|Charged Ammo
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%
|All units
|-
|[[File:PhotonCoatingItem.png|frameless]]
|Photon Coating
|Units equipped with this item take 45% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects
|All units
|-
|[[File:NanoRepairKit.png|frameless]]
|Nano Repair Kit
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second
|All units
|-
|[[File:PortableShield.png|frameless]]
|Portable Shield
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|All units
|}
=== Level 3 Items ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:Amplifier.png|frameless]]
|Amplifier
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%
|All units
|-
|[[File:BarrierItem.png|frameless]]
|Barrier
|Generates a barrier with 60,000 HP to protect nearby units
|Giant ground units only
|}
=== Level 4 Items ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:SuperheavyArmor.png|frameless]]
|Super Heavy Armor
|The HP of units equipped with this item is increased by 200%
|All units
|-
|[[File:ParasiticAmmo.png|frameless]]
|Parasitic Ammo
|When a unit equipped with this item destroys an enemy unit, an allied Crawler will bea created from their wreckage
|All units
|-
|[[File:TankProductionLine.png|frameless]]
|Tank Production Line
|Produces 2 Sledgehammer tanks every 13s
|Giant units only
|}
d6dc513ceccfec25f904f301516b829cc5d7cc20
Skills
0
89
258
214
2023-03-31T20:28:10Z
Lycake
1
wikitext
text/x-wiki
=== Level 1 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Missile strike.png|frameless]]
|Missile Strike
|Launches 1 guided missile that deals 3,000 damage
|}
=== Level 2 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Electromagnetic impact.png|frameless]]
|Electromagnetic Impact
|Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s
|-
|[[File:Sticky oil bomb.png|frameless]]
|Sticky Oil Bomb
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
|-
|[[File:Shield airdrop.png|frameless]]
|Shield Airdrop
|Airdrops and Energy Shield with 50,000 HP to protect allied units within it
|-
|[[File:Intensive training.png|frameless]]
|Intensive Training
|Instantly increases the EXP of the designated squad to the maximum value
|-
|[[File:Redeployment.png|frameless]]
|Redeployment
|Grants the designated suqad an additional chance to move during the deployment phase of this round
|-
|[[File:Underground threat.png|frameless]]
|Underground Threat
|Crawlers will continuously emerge from the designated area
|-
|[[File:Rhino assault.png|frameless]]
|Rhino Assault
|Airdrops a Rhino to attack your enemies
|-
|[[File:Wasp swarm.png|frameless]]
|Wasp Swarm
|Summons an army of Wasps to attack your enemies
|-
|[[File:Mobile beacon.png|frameless]]
|Mobile Beacon
|Designates the selected unit's movement path
|}
=== Level 3 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Photon emission.png|frameless]]
|Photon Emission
|Emits a photon coating on all allied forces within a designated area, reducing damage received by 45% for 16s and grants immunity to electromagnetic, ignition and acid effects
|-
|[[File:Incendiary bomb.png|frameless]]
|Incendiary Bomb
|Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second
|-
|[[File:Orbital bobardment.png|frameless]]
|Orbital Bombardment
|Launches 15 guided missiles at the target area, dealing 2,500 damage per missile
|-
|[[File:Smoke bomb.png|frameless]]
|Smoke Bomb
|Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds
|-
|[[File:Field recovery.png|frameless]]
|Field Recovery
|Destroy a designated squad and receive a full refund of supplies invested in that squad
|}
=== Level 4 Skills ===
{| class="wikitable"
|+
!Icon
!Name
!Effect
|-
|[[File:Electromagnetic blast.png|frameless]]
|Electromagnetic Blast
|Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s
|-
|[[File:NukeSkill.png|frameless]]
|Nuke
|Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage
|-
|[[File:Lightning Storm.png|frameless]]
|Lightning Storm
|Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning
|-
|[[File:Ion blast.png|frameless]]
|Ion Blast
|Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
|-
|[[File:Orbital javelin.png|frameless]]
|Orbital Javelin
|A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.
|-
|[[File:Acid blast.png|frameless]]
|Acid Blast
|Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2 rounds
|-
|[[File:Summons the battleship.png|frameless]]
|Summon The Battleship
|Summons an Overlord Battleship to attack your enemies
|-
|[[File:Vulcan's descent.png|frameless]]
|Vulcan's Descent
|Vulcan falls from the sky and rains fire upon your enemies
|}
3bee7a8e977b6a32678ef8f8a48d3394508b1603
259
258
2023-03-31T20:28:23Z
Lycake
1
/* Level 4 Skills */
wikitext
text/x-wiki
=== Level 1 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Missile strike.png|frameless]]
|Missile Strike
|Launches 1 guided missile that deals 3,000 damage
|}
=== Level 2 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Electromagnetic impact.png|frameless]]
|Electromagnetic Impact
|Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s
|-
|[[File:Sticky oil bomb.png|frameless]]
|Sticky Oil Bomb
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
|-
|[[File:Shield airdrop.png|frameless]]
|Shield Airdrop
|Airdrops and Energy Shield with 50,000 HP to protect allied units within it
|-
|[[File:Intensive training.png|frameless]]
|Intensive Training
|Instantly increases the EXP of the designated squad to the maximum value
|-
|[[File:Redeployment.png|frameless]]
|Redeployment
|Grants the designated suqad an additional chance to move during the deployment phase of this round
|-
|[[File:Underground threat.png|frameless]]
|Underground Threat
|Crawlers will continuously emerge from the designated area
|-
|[[File:Rhino assault.png|frameless]]
|Rhino Assault
|Airdrops a Rhino to attack your enemies
|-
|[[File:Wasp swarm.png|frameless]]
|Wasp Swarm
|Summons an army of Wasps to attack your enemies
|-
|[[File:Mobile beacon.png|frameless]]
|Mobile Beacon
|Designates the selected unit's movement path
|}
=== Level 3 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Photon emission.png|frameless]]
|Photon Emission
|Emits a photon coating on all allied forces within a designated area, reducing damage received by 45% for 16s and grants immunity to electromagnetic, ignition and acid effects
|-
|[[File:Incendiary bomb.png|frameless]]
|Incendiary Bomb
|Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second
|-
|[[File:Orbital bobardment.png|frameless]]
|Orbital Bombardment
|Launches 15 guided missiles at the target area, dealing 2,500 damage per missile
|-
|[[File:Smoke bomb.png|frameless]]
|Smoke Bomb
|Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds
|-
|[[File:Field recovery.png|frameless]]
|Field Recovery
|Destroy a designated squad and receive a full refund of supplies invested in that squad
|}
=== Level 4 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Electromagnetic blast.png|frameless]]
|Electromagnetic Blast
|Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s
|-
|[[File:NukeSkill.png|frameless]]
|Nuke
|Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage
|-
|[[File:Lightning Storm.png|frameless]]
|Lightning Storm
|Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning
|-
|[[File:Ion blast.png|frameless]]
|Ion Blast
|Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
|-
|[[File:Orbital javelin.png|frameless]]
|Orbital Javelin
|A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.
|-
|[[File:Acid blast.png|frameless]]
|Acid Blast
|Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2 rounds
|-
|[[File:Summons the battleship.png|frameless]]
|Summon The Battleship
|Summons an Overlord Battleship to attack your enemies
|-
|[[File:Vulcan's descent.png|frameless]]
|Vulcan's Descent
|Vulcan falls from the sky and rains fire upon your enemies
|}
ad06c967819042b48bdcfc7dcc65a5b7670d6379
Centers
0
117
260
181
2023-03-31T20:28:32Z
Lycake
1
wikitext
text/x-wiki
Every player controls two centers. The Command Center and the Research Center. Upon desturction of a center, that players units will temporarily be slowed, do less damage and take additional damage until the effect wears off.
Additionaly, players can unlock technologies and round bonuses in the centers.
=== Command Center ===
Command center upgrades only last one round
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Cost
!Effect
|-
|[[File:RapidResupply.png|frameless]]
|Rapid Resupply
|0
|Immediately obtain 200 supplies and get 300 fewer supplies in the next round
|-
|[[File:MassRecruitment.png|frameless]]
|Mass Recruitment
|50
|Increses the number of units that can be purchased in this round by 1
|-
|[[File:EliteRecruitment.png|frameless]]
|Elite Recruitment
|100
|Lv. 2 units can be purchased in this round
|-
|[[File:EnhancedRange.png|frameless]]
|Enhanced Range
|100
|Increases the range of all units by 15 for this round
|-
|[[File:HighMobility.png|frameless]]
|High Mobility
|50
|Increases the movement speed of all units by 3 for this round
|}
=== Research Center ===
Research Center upgrades are permanent
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Cost
!Effect
|-
|[[File:Nuke.png|frameless]]
|Nuke
|300
|Allows the use of Nukes (Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage)
|-
|[[File:FieldRecovery.png|frameless]]
|Field Recovery
|100
|Allows the use of Field Recovery (Destroy a designated squad and receive a full refund of supplies invested in that squad
|-
|[[File:MobileBeacon.png|frameless]]
|Mobile Beacon
|100
|Allows the use of Mobile Beacon (Designates the selected unit's movement path)
|-
|[[File:AttackEnhancement.png|frameless]]
|Attack Enhancement
|100
|Increases the ATK of all units by 10%
|-
|[[File:DefenseEnhancement.png|frameless]]
|Defense Enhancement
|100
|Increases the HP of all units by 15%
|}
8c1f14d58bbef8b7b0da28527a66b14c2e6f5d82
Specialists
0
87
261
151
2023-03-31T20:28:46Z
Lycake
1
wikitext
text/x-wiki
=== Level 1 Specialists ===
{| class="table-dark table-bordered"
!Name
!Effect
|-
|Shield Device SPC
|Increases the strength of shield devices by 40%
|-
|Missile Device SPC
|Increases the damage of defensive missile devices by 300%
|-
|Strike SPC
|Reduces the teleportation time required for strike units deployed at the enemy's rear by 50%
|-
|Fortress SPC
|Increases the experience gain rate of Fortress by 100%
|-
|Marksman SPC
|Increases the experience gain rate of Marksman by 100%
|-
|Vulcan SPC
|Increases the experience gain rate of Vulcan by 100%
|-
|Rhino SPC
|Decreases the recruitment cost of Rhino by 100, but Rhino's ATK decreses by 30% HP decreases by 30%
|-
|Wasp SPC
|Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35%
|-
|Mustang SPC
|Mustang's HP increases by 200%, but range decreases by 15m
|-
|Fang SPC
|Fang's ATK increases by 40%, HP increases by 40%, but range decreases by 15
|-
|Crawler SPC
|Decreases the upgrade cost of Crawler by 50
|-
|Overlord SPC
|Increases the experience gain rate ov Overlord by 100%
|-
|Sledgehammer SPC
|Decreses the recruitment cost of Sledgehammer by 100, but Sledgehammer's ATK decreases by 30%, HP decreases by 30%
|-
|Hacker SPC
|Hacker's HP increases by 500%, but range decreases by 40m
|-
|Arclight SPC
|Increases the experience gain rate of Arclight by 100%
|-
|Arclight SPC
|Arclight's HP increases by 200%, but range decreases by 15m
|-
|Phoenix SPC
|Decreases the recruitment cost of Phoenix by 100, but Poenix' ATK decreases by 40%, HP decreases by 40%
|-
|Phoenix SPC
|Phoenix' range increases by 20, but ATK decreases by 30%
|}
=== Level 2 Specialists ===
{| class="table-dark table-bordered"
|+
!Name
!Effect
|-
|Tech SPC
|Reduces the Tech upgrade cost of all units by 50
|-
|Senior Recruitment SPC
|Decreases the recruitment cost of giant units by 50
|-
|Marksman Pilot
|Start with a free Lv. 3 Marksman
|-
|Defense Enhancement
|Increases the HP of all units by 15%
|-
|Attack Enhancement
|Increases the attack of all units by 10%
|-
|Elite SPC
|Able to recruit Lv. 3 units
|-
|Rhino Pilot
|Get 1 Lv. 2 Rhino free on round 3
|-
|Supply SPC
|Obtain 50 additional supplies per round
|-
|Deployment SPC
|Increases the number of deployable units per round to 3
|-
|Quick Supply SPC
|Obtain 200 supplies in the first round
|-
|Fortress SPC
|Decreases the recruitment cost of Fortress by 100 but decreases Fortress' ATK by 30% and decreases Fortress' HP by 30%
|-
|Fortress SPC
|Increases Fortress' ATK by 30%, increases Fortress' HP by 30%, increases Fortress' Speed by 3, but decreases Fortress' range by 10
|-
|Marksman SPC
|Increases Marksman's range by 30, but decreases Marksman's ATK by 25%
|-
|Marksman SPC
|Decreases the recruitment cost of Marksman by 50
|-
|Vulcan SPC
|Vulcan range increases by 20m, ATK increases by 50% but HP decreases by 30%
|-
|Vulcan SPC
|Vulcan's HP increases by 40%, movement speed increases by 3 but range decreases by 10
|-
|Melting Point SPC
|Melting Point's HP increases by 70%, movement speed increases by 3, but range decreases by 15m
|-
|Melting Point SPC
|Melting Point ATK increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rhino SPC
|Every unit Rhino kills increases its ATK by 10 for this round
|-
|Wasp SPC
|Wasp's ATK increases by 50%, HP increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Wasp SPC
|Every unit Wasp kills increases its ATK by 20% and increases its HP by 20% for this round
|-
|Mustang SPC
|Decreases the recruitment cost of Mustang by 50
|-
|Steel Ball SPC
|Decreases the recruitment cost of Steel Ball by 50
|-
|Steel Ball SPC
|Steel Ball's range increases by 40m, but HP decreases by 40%
|-
|Fang SPC
|Able to recruit Lv. 5 Fang
|-
|Crawler SPC
|Able to recruit Lv. 5 Crawler
|-
|Overlord SPC
|Overlord's HP increases by 60% but ATK decreases by 30%
|-
|Overlord SPC
|Decreases the recruitment cost of Overlord by 100, but Overlord range decreases by 10, ATK decreases by 20%, HP decreases by 20 %
|-
|Stormcaller SPC
|Stormcaller's ATK increases by 40%, movement speed increases by 3, but range decreases by 30
|-
|Stormcaller SPC
|Stormcaller's range increases by 50, but ATK decreases by 20%
|-
|Stormcaller SPC
|Decreases the recruitment cost of Stormcaller by 50
|-
|Sledgehammer SPC
|Sledgehammer's range increases by 30m, but HP decreases by 30%
|-
|Hacker SPC
|Hacker's range increases by 30m, but ATK decreases by 35%
|-
|Arclight SPC
|Decreases the recruitment cost of Arclight by 50
|-
|Arclight SPC
|Arclight's range increases by 40m, but ATK decreases by 30%
|-
|Cost Control SPC
|Obtain 100 additional supplies per round, but decreases the ATK of all units by 15%, decreases the HP of all units by 15%
|}
=== Level 3 Specialists ===
{| class="table-dark table-bordered"
|+
!Name
!Effect
|-
|Giant SPC
|Giant units no longer consume supplies when being unlocked
|-
|Aerial SPC
|Aerial units no longer consume supplies when being unlocked and increases the range of all aerial units by 10m
|-
|Speed SPC
|Increases movement speed of all units by 3
|-
|Skill SPC
|Decreases the cooldown of all battlefield skills by 1 rounds
|-
|Giant Hunter
|Obtain 50 supplies for every enemy giant unit destroyed
|-
|Sledgehammer SPC
|Every unit Sledgehammer kills increases its ATK by 8 and increases its HP by 8& for this round
|}
=== Level 4 Specialists ===
{| class="table-dark table-bordered"
|+
!Name
!Effect
|-
|Senior Defense SPC
|Increases the HP of all units by 30%
|-
|Senior Attack SPC
|Increases the attack of all units by 30%
|-
|Ranged SPC
|Increases the range of all ranged units by 12m
|-
|Junior Recruitment SPC
|Decreases the recruitment cost of non-giant units by 50
|-
|Top Supply SPC
|Starting from the next round, obtain 150 additional supplies per round
|}
e84f0f1b1e927fcb28bd9e0c6c068016fa024259
264
261
2023-04-01T08:53:00Z
Lycake
1
Added starting SPCs
wikitext
text/x-wiki
=== Level 1 Specialists ===
{| class="table-dark table-bordered"
!Name
!Starting SPC?
!Effect
|-
|Shield Device SPC
|
|Increases the strength of shield devices by 40%
|-
|Missile Device SPC
|
|Increases the damage of defensive missile devices by 300%
|-
|Strike SPC
|
|Reduces the teleportation time required for strike units deployed at the enemy's rear by 50%
|-
|Fortress SPC
|
|Increases the experience gain rate of Fortress by 100%
|-
|Marksman SPC
|
|Increases the experience gain rate of Marksman by 100%
|-
|Vulcan SPC
|
|Increases the experience gain rate of Vulcan by 100%
|-
|Rhino SPC
|
|Decreases the recruitment cost of Rhino by 100, but Rhino's ATK decreses by 30% HP decreases by 30%
|-
|Wasp SPC
|
|Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35%
|-
|Mustang SPC
|
|Mustang's HP increases by 200%, but range decreases by 15m
|-
|Fang SPC
|
|Fang's ATK increases by 40%, HP increases by 40%, but range decreases by 15
|-
|Crawler SPC
|
|Decreases the upgrade cost of Crawler by 50
|-
|Overlord SPC
|
|Increases the experience gain rate ov Overlord by 100%
|-
|Sledgehammer SPC
|
|Decreses the recruitment cost of Sledgehammer by 100, but Sledgehammer's ATK decreases by 30%, HP decreases by 30%
|-
|Hacker SPC
|
|Hacker's HP increases by 500%, but range decreases by 40m
|-
|Arclight SPC
|
|Increases the experience gain rate of Arclight by 100%
|-
|Arclight SPC
|
|Arclight's HP increases by 200%, but range decreases by 15m
|-
|Phoenix SPC
|
|Decreases the recruitment cost of Phoenix by 100, but Poenix' ATK decreases by 40%, HP decreases by 40%
|-
|Phoenix SPC
|
|Phoenix' range increases by 20, but ATK decreases by 30%
|}
=== Level 2 Specialists ===
{| class="table-dark table-bordered"
|+
!Name
!Starting SPC?
!Effect
|-
|Tech SPC
|
|Reduces the Tech upgrade cost of all units by 50
|-
|Senior Recruitment SPC
|
|Decreases the recruitment cost of giant units by 50
|-
|Marksman Pilot
|Yes
|Start with a free Lv. 3 Marksman
|-
|Defense Enhancement
|
|Increases the HP of all units by 15%
|-
|Attack Enhancement
|
|Increases the attack of all units by 10%
|-
|Elite SPC
|Yes
|Able to recruit Lv. 3 units
|-
|Rhino Pilot
|Yes
|Get 1 Lv. 2 Rhino free on round 3
|-
|Supply SPC
|Yes
|Obtain 50 additional supplies per round
|-
|Deployment SPC
|
|Increases the number of deployable units per round to 3
|-
|Quick Supply SPC
|Yes
|Obtain 200 supplies in the first round
|-
|Fortress SPC
|
|Decreases the recruitment cost of Fortress by 100 but decreases Fortress' ATK by 30% and decreases Fortress' HP by 30%
|-
|Fortress SPC
|
|Increases Fortress' ATK by 30%, increases Fortress' HP by 30%, increases Fortress' Speed by 3, but decreases Fortress' range by 10
|-
|Marksman SPC
|
|Increases Marksman's range by 30, but decreases Marksman's ATK by 25%
|-
|Marksman SPC
|
|Decreases the recruitment cost of Marksman by 50
|-
|Vulcan SPC
|
|Vulcan range increases by 20m, ATK increases by 50% but HP decreases by 30%
|-
|Vulcan SPC
|
|Vulcan's HP increases by 40%, movement speed increases by 3 but range decreases by 10
|-
|Melting Point SPC
|
|Melting Point's HP increases by 70%, movement speed increases by 3, but range decreases by 15m
|-
|Melting Point SPC
|
|Melting Point ATK increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rhino SPC
|
|Every unit Rhino kills increases its ATK by 10 for this round
|-
|Wasp SPC
|
|Wasp's ATK increases by 50%, HP increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Wasp SPC
|
|Every unit Wasp kills increases its ATK by 20% and increases its HP by 20% for this round
|-
|Mustang SPC
|
|Decreases the recruitment cost of Mustang by 50
|-
|Steel Ball SPC
|
|Decreases the recruitment cost of Steel Ball by 50
|-
|Steel Ball SPC
|
|Steel Ball's range increases by 40m, but HP decreases by 40%
|-
|Fang SPC
|
|Able to recruit Lv. 5 Fang
|-
|Crawler SPC
|
|Able to recruit Lv. 5 Crawler
|-
|Overlord SPC
|
|Overlord's HP increases by 60% but ATK decreases by 30%
|-
|Overlord SPC
|
|Decreases the recruitment cost of Overlord by 100, but Overlord range decreases by 10, ATK decreases by 20%, HP decreases by 20 %
|-
|Stormcaller SPC
|
|Stormcaller's ATK increases by 40%, movement speed increases by 3, but range decreases by 30
|-
|Stormcaller SPC
|
|Stormcaller's range increases by 50, but ATK decreases by 20%
|-
|Stormcaller SPC
|
|Decreases the recruitment cost of Stormcaller by 50
|-
|Sledgehammer SPC
|
|Sledgehammer's range increases by 30m, but HP decreases by 30%
|-
|Hacker SPC
|
|Hacker's range increases by 30m, but ATK decreases by 35%
|-
|Arclight SPC
|
|Decreases the recruitment cost of Arclight by 50
|-
|Arclight SPC
|
|Arclight's range increases by 40m, but ATK decreases by 30%
|-
|Cost Control SPC
|Yes
|Obtain 100 additional supplies per round, but decreases the ATK of all units by 15%, decreases the HP of all units by 15%
|}
=== Level 3 Specialists ===
{| class="table-dark table-bordered"
|+
!Name
!Starting SPC?
!Effect
|-
|Giant SPC
|Yes
|Giant units no longer consume supplies when being unlocked
|-
|Aerial SPC
|Yes
|Aerial units no longer consume supplies when being unlocked and increases the range of all aerial units by 10m
|-
|Speed SPC
|Yes
|Increases movement speed of all units by 3
|-
|Skill SPC
|
|Decreases the cooldown of all battlefield skills by 1 rounds
|-
|Giant Hunter
|
|Obtain 50 supplies for every enemy giant unit destroyed
|-
|Sledgehammer SPC
|
|Every unit Sledgehammer kills increases its ATK by 8 and increases its HP by 8& for this round
|}
=== Level 4 Specialists ===
{| class="table-dark table-bordered"
|+
!Name
!Effect
|-
|Senior Defense SPC
|Increases the HP of all units by 30%
|-
|Senior Attack SPC
|Increases the attack of all units by 30%
|-
|Ranged SPC
|Increases the range of all ranged units by 12m
|-
|Junior Recruitment SPC
|Decreases the recruitment cost of non-giant units by 50
|-
|Top Supply SPC
|Starting from the next round, obtain 150 additional supplies per round
|}
0bc7c0f6b2f2fa85f425bc04e2fe7e578b6b443e
265
264
2023-04-01T08:53:10Z
Lycake
1
/* Level 1 Specialists */
wikitext
text/x-wiki
=== Level 1 Specialists ===
{| class="table-dark table-bordered"
!Name
!Effect
|-
|Shield Device SPC
|Increases the strength of shield devices by 40%
|-
|Missile Device SPC
|Increases the damage of defensive missile devices by 300%
|-
|Strike SPC
|Reduces the teleportation time required for strike units deployed at the enemy's rear by 50%
|-
|Fortress SPC
|Increases the experience gain rate of Fortress by 100%
|-
|Marksman SPC
|Increases the experience gain rate of Marksman by 100%
|-
|Vulcan SPC
|Increases the experience gain rate of Vulcan by 100%
|-
|Rhino SPC
|Decreases the recruitment cost of Rhino by 100, but Rhino's ATK decreses by 30% HP decreases by 30%
|-
|Wasp SPC
|Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35%
|-
|Mustang SPC
|Mustang's HP increases by 200%, but range decreases by 15m
|-
|Fang SPC
|Fang's ATK increases by 40%, HP increases by 40%, but range decreases by 15
|-
|Crawler SPC
|Decreases the upgrade cost of Crawler by 50
|-
|Overlord SPC
|Increases the experience gain rate ov Overlord by 100%
|-
|Sledgehammer SPC
|Decreses the recruitment cost of Sledgehammer by 100, but Sledgehammer's ATK decreases by 30%, HP decreases by 30%
|-
|Hacker SPC
|Hacker's HP increases by 500%, but range decreases by 40m
|-
|Arclight SPC
|Increases the experience gain rate of Arclight by 100%
|-
|Arclight SPC
|Arclight's HP increases by 200%, but range decreases by 15m
|-
|Phoenix SPC
|Decreases the recruitment cost of Phoenix by 100, but Poenix' ATK decreases by 40%, HP decreases by 40%
|-
|Phoenix SPC
|Phoenix' range increases by 20, but ATK decreases by 30%
|}
=== Level 2 Specialists ===
{| class="table-dark table-bordered"
|+
!Name
!Starting SPC?
!Effect
|-
|Tech SPC
|
|Reduces the Tech upgrade cost of all units by 50
|-
|Senior Recruitment SPC
|
|Decreases the recruitment cost of giant units by 50
|-
|Marksman Pilot
|Yes
|Start with a free Lv. 3 Marksman
|-
|Defense Enhancement
|
|Increases the HP of all units by 15%
|-
|Attack Enhancement
|
|Increases the attack of all units by 10%
|-
|Elite SPC
|Yes
|Able to recruit Lv. 3 units
|-
|Rhino Pilot
|Yes
|Get 1 Lv. 2 Rhino free on round 3
|-
|Supply SPC
|Yes
|Obtain 50 additional supplies per round
|-
|Deployment SPC
|
|Increases the number of deployable units per round to 3
|-
|Quick Supply SPC
|Yes
|Obtain 200 supplies in the first round
|-
|Fortress SPC
|
|Decreases the recruitment cost of Fortress by 100 but decreases Fortress' ATK by 30% and decreases Fortress' HP by 30%
|-
|Fortress SPC
|
|Increases Fortress' ATK by 30%, increases Fortress' HP by 30%, increases Fortress' Speed by 3, but decreases Fortress' range by 10
|-
|Marksman SPC
|
|Increases Marksman's range by 30, but decreases Marksman's ATK by 25%
|-
|Marksman SPC
|
|Decreases the recruitment cost of Marksman by 50
|-
|Vulcan SPC
|
|Vulcan range increases by 20m, ATK increases by 50% but HP decreases by 30%
|-
|Vulcan SPC
|
|Vulcan's HP increases by 40%, movement speed increases by 3 but range decreases by 10
|-
|Melting Point SPC
|
|Melting Point's HP increases by 70%, movement speed increases by 3, but range decreases by 15m
|-
|Melting Point SPC
|
|Melting Point ATK increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rhino SPC
|
|Every unit Rhino kills increases its ATK by 10 for this round
|-
|Wasp SPC
|
|Wasp's ATK increases by 50%, HP increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Wasp SPC
|
|Every unit Wasp kills increases its ATK by 20% and increases its HP by 20% for this round
|-
|Mustang SPC
|
|Decreases the recruitment cost of Mustang by 50
|-
|Steel Ball SPC
|
|Decreases the recruitment cost of Steel Ball by 50
|-
|Steel Ball SPC
|
|Steel Ball's range increases by 40m, but HP decreases by 40%
|-
|Fang SPC
|
|Able to recruit Lv. 5 Fang
|-
|Crawler SPC
|
|Able to recruit Lv. 5 Crawler
|-
|Overlord SPC
|
|Overlord's HP increases by 60% but ATK decreases by 30%
|-
|Overlord SPC
|
|Decreases the recruitment cost of Overlord by 100, but Overlord range decreases by 10, ATK decreases by 20%, HP decreases by 20 %
|-
|Stormcaller SPC
|
|Stormcaller's ATK increases by 40%, movement speed increases by 3, but range decreases by 30
|-
|Stormcaller SPC
|
|Stormcaller's range increases by 50, but ATK decreases by 20%
|-
|Stormcaller SPC
|
|Decreases the recruitment cost of Stormcaller by 50
|-
|Sledgehammer SPC
|
|Sledgehammer's range increases by 30m, but HP decreases by 30%
|-
|Hacker SPC
|
|Hacker's range increases by 30m, but ATK decreases by 35%
|-
|Arclight SPC
|
|Decreases the recruitment cost of Arclight by 50
|-
|Arclight SPC
|
|Arclight's range increases by 40m, but ATK decreases by 30%
|-
|Cost Control SPC
|Yes
|Obtain 100 additional supplies per round, but decreases the ATK of all units by 15%, decreases the HP of all units by 15%
|}
=== Level 3 Specialists ===
{| class="table-dark table-bordered"
|+
!Name
!Starting SPC?
!Effect
|-
|Giant SPC
|Yes
|Giant units no longer consume supplies when being unlocked
|-
|Aerial SPC
|Yes
|Aerial units no longer consume supplies when being unlocked and increases the range of all aerial units by 10m
|-
|Speed SPC
|Yes
|Increases movement speed of all units by 3
|-
|Skill SPC
|
|Decreases the cooldown of all battlefield skills by 1 rounds
|-
|Giant Hunter
|
|Obtain 50 supplies for every enemy giant unit destroyed
|-
|Sledgehammer SPC
|
|Every unit Sledgehammer kills increases its ATK by 8 and increases its HP by 8& for this round
|}
=== Level 4 Specialists ===
{| class="table-dark table-bordered"
|+
!Name
!Effect
|-
|Senior Defense SPC
|Increases the HP of all units by 30%
|-
|Senior Attack SPC
|Increases the attack of all units by 30%
|-
|Ranged SPC
|Increases the range of all ranged units by 12m
|-
|Junior Recruitment SPC
|Decreases the recruitment cost of non-giant units by 50
|-
|Top Supply SPC
|Starting from the next round, obtain 150 additional supplies per round
|}
07f8f60d0e001426e8814d4c38b9151691bf5b59
Specialists
0
87
266
265
2023-04-01T09:17:48Z
Lycake
1
/* Level 4 Specialists */
wikitext
text/x-wiki
=== Level 1 Specialists ===
{| class="table-dark table-bordered"
!Name
!Starting SPC?
!Effect
|-
|Shield Device SPC
|
|Increases the strength of shield devices by 40%
|-
|Missile Device SPC
|
|Increases the damage of defensive missile devices by 300%
|-
|Strike SPC
|
|Reduces the teleportation time required for strike units deployed at the enemy's rear by 50%
|-
|Fortress SPC
|
|Increases the experience gain rate of Fortress by 100%
|-
|Marksman SPC
|
|Increases the experience gain rate of Marksman by 100%
|-
|Vulcan SPC
|
|Increases the experience gain rate of Vulcan by 100%
|-
|Rhino SPC
|
|Decreases the recruitment cost of Rhino by 100, but Rhino's ATK decreses by 30% HP decreases by 30%
|-
|Wasp SPC
|
|Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35%
|-
|Mustang SPC
|
|Mustang's HP increases by 200%, but range decreases by 15m
|-
|Fang SPC
|
|Fang's ATK increases by 40%, HP increases by 40%, but range decreases by 15
|-
|Crawler SPC
|
|Decreases the upgrade cost of Crawler by 50
|-
|Overlord SPC
|
|Increases the experience gain rate ov Overlord by 100%
|-
|Sledgehammer SPC
|
|Decreses the recruitment cost of Sledgehammer by 100, but Sledgehammer's ATK decreases by 30%, HP decreases by 30%
|-
|Hacker SPC
|
|Hacker's HP increases by 500%, but range decreases by 40m
|-
|Arclight SPC
|
|Increases the experience gain rate of Arclight by 100%
|-
|Arclight SPC
|
|Arclight's HP increases by 200%, but range decreases by 15m
|-
|Phoenix SPC
|
|Decreases the recruitment cost of Phoenix by 100, but Poenix' ATK decreases by 40%, HP decreases by 40%
|-
|Phoenix SPC
|
|Phoenix' range increases by 20, but ATK decreases by 30%
|}
=== Level 2 Specialists ===
{| class="table-dark table-bordered"
|+
!Name
!Starting SPC?
!Effect
|-
|Tech SPC
|
|Reduces the Tech upgrade cost of all units by 50
|-
|Senior Recruitment SPC
|
|Decreases the recruitment cost of giant units by 50
|-
|Marksman Pilot
|Yes
|Start with a free Lv. 3 Marksman
|-
|Defense Enhancement
|
|Increases the HP of all units by 15%
|-
|Attack Enhancement
|
|Increases the attack of all units by 10%
|-
|Elite SPC
|Yes
|Able to recruit Lv. 3 units
|-
|Rhino Pilot
|Yes
|Get 1 Lv. 2 Rhino free on round 3
|-
|Supply SPC
|Yes
|Obtain 50 additional supplies per round
|-
|Deployment SPC
|
|Increases the number of deployable units per round to 3
|-
|Quick Supply SPC
|Yes
|Obtain 200 supplies in the first round
|-
|Fortress SPC
|
|Decreases the recruitment cost of Fortress by 100 but decreases Fortress' ATK by 30% and decreases Fortress' HP by 30%
|-
|Fortress SPC
|
|Increases Fortress' ATK by 30%, increases Fortress' HP by 30%, increases Fortress' Speed by 3, but decreases Fortress' range by 10
|-
|Marksman SPC
|
|Increases Marksman's range by 30, but decreases Marksman's ATK by 25%
|-
|Marksman SPC
|
|Decreases the recruitment cost of Marksman by 50
|-
|Vulcan SPC
|
|Vulcan range increases by 20m, ATK increases by 50% but HP decreases by 30%
|-
|Vulcan SPC
|
|Vulcan's HP increases by 40%, movement speed increases by 3 but range decreases by 10
|-
|Melting Point SPC
|
|Melting Point's HP increases by 70%, movement speed increases by 3, but range decreases by 15m
|-
|Melting Point SPC
|
|Melting Point ATK increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rhino SPC
|
|Every unit Rhino kills increases its ATK by 10 for this round
|-
|Wasp SPC
|
|Wasp's ATK increases by 50%, HP increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Wasp SPC
|
|Every unit Wasp kills increases its ATK by 20% and increases its HP by 20% for this round
|-
|Mustang SPC
|
|Decreases the recruitment cost of Mustang by 50
|-
|Steel Ball SPC
|
|Decreases the recruitment cost of Steel Ball by 50
|-
|Steel Ball SPC
|
|Steel Ball's range increases by 40m, but HP decreases by 40%
|-
|Fang SPC
|
|Able to recruit Lv. 5 Fang
|-
|Crawler SPC
|
|Able to recruit Lv. 5 Crawler
|-
|Overlord SPC
|
|Overlord's HP increases by 60% but ATK decreases by 30%
|-
|Overlord SPC
|
|Decreases the recruitment cost of Overlord by 100, but Overlord range decreases by 10, ATK decreases by 20%, HP decreases by 20 %
|-
|Stormcaller SPC
|
|Stormcaller's ATK increases by 40%, movement speed increases by 3, but range decreases by 30
|-
|Stormcaller SPC
|
|Stormcaller's range increases by 50, but ATK decreases by 20%
|-
|Stormcaller SPC
|
|Decreases the recruitment cost of Stormcaller by 50
|-
|Sledgehammer SPC
|
|Sledgehammer's range increases by 30m, but HP decreases by 30%
|-
|Hacker SPC
|
|Hacker's range increases by 30m, but ATK decreases by 35%
|-
|Arclight SPC
|
|Decreases the recruitment cost of Arclight by 50
|-
|Arclight SPC
|
|Arclight's range increases by 40m, but ATK decreases by 30%
|-
|Cost Control SPC
|Yes
|Obtain 100 additional supplies per round, but decreases the ATK of all units by 15%, decreases the HP of all units by 15%
|}
=== Level 3 Specialists ===
{| class="table-dark table-bordered"
|+
!Name
!Starting SPC?
!Effect
|-
|Giant SPC
|Yes
|Giant units no longer consume supplies when being unlocked
|-
|Aerial SPC
|Yes
|Aerial units no longer consume supplies when being unlocked and increases the range of all aerial units by 10m
|-
|Speed SPC
|Yes
|Increases movement speed of all units by 3
|-
|Skill SPC
|
|Decreases the cooldown of all battlefield skills by 1 rounds
|-
|Giant Hunter
|
|Obtain 50 supplies for every enemy giant unit destroyed
|-
|Sledgehammer SPC
|
|Every unit Sledgehammer kills increases its ATK by 8 and increases its HP by 8& for this round
|}
=== Level 4 Specialists ===
{| class="table-dark table-bordered"
|+
!Name
!Starting SPC?
!Effect
|-
|Senior Defense SPC
|
|Increases the HP of all units by 30%
|-
|Senior Attack SPC
|
|Increases the attack of all units by 30%
|-
|Ranged SPC
|
|Increases the range of all ranged units by 12m
|-
|Junior Recruitment SPC
|
|Decreases the recruitment cost of non-giant units by 50
|-
|Top Supply SPC
|
|Starting from the next round, obtain 150 additional supplies per round
|}
5f57f27f4c7289bcd27e60cfdad06293571911ef
311
266
2023-04-18T12:11:47Z
Lycake
1
/* Level 1 Specialists */ Added removal note for Fortress, Vulcan and Overlord EXP SPCs
wikitext
text/x-wiki
=== Level 1 Specialists ===
{| class="table-dark table-bordered"
!Name
!Starting SPC?
!Effect
|-
|Shield Device SPC
|
|Increases the strength of shield devices by 40%
|-
|Missile Device SPC
|
|Increases the damage of defensive missile devices by 300%
|-
|Strike SPC
|
|Reduces the teleportation time required for strike units deployed at the enemy's rear by 50%
|-
|Fortress SPC*
|
|Increases the experience gain rate of Fortress by 100%
|-
|Marksman SPC
|
|Increases the experience gain rate of Marksman by 100%
|-
|Vulcan SPC*
|
|Increases the experience gain rate of Vulcan by 100%
|-
|Rhino SPC
|
|Decreases the recruitment cost of Rhino by 100, but Rhino's ATK decreses by 30% HP decreases by 30%
|-
|Wasp SPC
|
|Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35%
|-
|Mustang SPC
|
|Mustang's HP increases by 200%, but range decreases by 15m
|-
|Fang SPC
|
|Fang's ATK increases by 40%, HP increases by 40%, but range decreases by 15
|-
|Crawler SPC
|
|Decreases the upgrade cost of Crawler by 50
|-
|Overlord SPC*
|
|Increases the experience gain rate ov Overlord by 100%
|-
|Sledgehammer SPC
|
|Decreses the recruitment cost of Sledgehammer by 100, but Sledgehammer's ATK decreases by 30%, HP decreases by 30%
|-
|Hacker SPC
|
|Hacker's HP increases by 500%, but range decreases by 40m
|-
|Arclight SPC
|
|Increases the experience gain rate of Arclight by 100%
|-
|Arclight SPC
|
|Arclight's HP increases by 200%, but range decreases by 15m
|-
|Phoenix SPC
|
|Decreases the recruitment cost of Phoenix by 100, but Poenix' ATK decreases by 40%, HP decreases by 40%
|-
|Phoenix SPC
|
|Phoenix' range increases by 20, but ATK decreases by 30%
|}
.* these SPCs have been removed from normal gameplay but are still available in the testing grounds
=== Level 2 Specialists ===
{| class="table-dark table-bordered"
|+
*
!Name
!Starting SPC?
!Effect
|-
|Tech SPC
|
|Reduces the Tech upgrade cost of all units by 50
|-
|Senior Recruitment SPC
|
|Decreases the recruitment cost of giant units by 50
|-
|Marksman Pilot
|Yes
|Start with a free Lv. 3 Marksman
|-
|Defense Enhancement
|
|Increases the HP of all units by 15%
|-
|Attack Enhancement
|
|Increases the attack of all units by 10%
|-
|Elite SPC
|Yes
|Able to recruit Lv. 3 units
|-
|Rhino Pilot
|Yes
|Get 1 Lv. 2 Rhino free on round 3
|-
|Supply SPC
|Yes
|Obtain 50 additional supplies per round
|-
|Deployment SPC
|
|Increases the number of deployable units per round to 3
|-
|Quick Supply SPC
|Yes
|Obtain 200 supplies in the first round
|-
|Fortress SPC
|
|Decreases the recruitment cost of Fortress by 100 but decreases Fortress' ATK by 30% and decreases Fortress' HP by 30%
|-
|Fortress SPC
|
|Increases Fortress' ATK by 30%, increases Fortress' HP by 30%, increases Fortress' Speed by 3, but decreases Fortress' range by 10
|-
|Marksman SPC
|
|Increases Marksman's range by 30, but decreases Marksman's ATK by 25%
|-
|Marksman SPC
|
|Decreases the recruitment cost of Marksman by 50
|-
|Vulcan SPC
|
|Vulcan range increases by 20m, ATK increases by 50% but HP decreases by 30%
|-
|Vulcan SPC
|
|Vulcan's HP increases by 40%, movement speed increases by 3 but range decreases by 10
|-
|Melting Point SPC
|
|Melting Point's HP increases by 70%, movement speed increases by 3, but range decreases by 15m
|-
|Melting Point SPC
|
|Melting Point ATK increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rhino SPC
|
|Every unit Rhino kills increases its ATK by 10 for this round
|-
|Wasp SPC
|
|Wasp's ATK increases by 50%, HP increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Wasp SPC
|
|Every unit Wasp kills increases its ATK by 20% and increases its HP by 20% for this round
|-
|Mustang SPC
|
|Decreases the recruitment cost of Mustang by 50
|-
|Steel Ball SPC
|
|Decreases the recruitment cost of Steel Ball by 50
|-
|Steel Ball SPC
|
|Steel Ball's range increases by 40m, but HP decreases by 40%
|-
|Fang SPC
|
|Able to recruit Lv. 5 Fang
|-
|Crawler SPC
|
|Able to recruit Lv. 5 Crawler
|-
|Overlord SPC
|
|Overlord's HP increases by 60% but ATK decreases by 30%
|-
|Overlord SPC
|
|Decreases the recruitment cost of Overlord by 100, but Overlord range decreases by 10, ATK decreases by 20%, HP decreases by 20 %
|-
|Stormcaller SPC
|
|Stormcaller's ATK increases by 40%, movement speed increases by 3, but range decreases by 30
|-
|Stormcaller SPC
|
|Stormcaller's range increases by 50, but ATK decreases by 20%
|-
|Stormcaller SPC
|
|Decreases the recruitment cost of Stormcaller by 50
|-
|Sledgehammer SPC
|
|Sledgehammer's range increases by 30m, but HP decreases by 30%
|-
|Hacker SPC
|
|Hacker's range increases by 30m, but ATK decreases by 35%
|-
|Arclight SPC
|
|Decreases the recruitment cost of Arclight by 50
|-
|Arclight SPC
|
|Arclight's range increases by 40m, but ATK decreases by 30%
|-
|Cost Control SPC
|Yes
|Obtain 100 additional supplies per round, but decreases the ATK of all units by 15%, decreases the HP of all units by 15%
|}
=== Level 3 Specialists ===
{| class="table-dark table-bordered"
|+
!Name
!Starting SPC?
!Effect
|-
|Giant SPC
|Yes
|Giant units no longer consume supplies when being unlocked
|-
|Aerial SPC
|Yes
|Aerial units no longer consume supplies when being unlocked and increases the range of all aerial units by 10m
|-
|Speed SPC
|Yes
|Increases movement speed of all units by 3
|-
|Skill SPC
|
|Decreases the cooldown of all battlefield skills by 1 rounds
|-
|Giant Hunter
|
|Obtain 50 supplies for every enemy giant unit destroyed
|-
|Sledgehammer SPC
|
|Every unit Sledgehammer kills increases its ATK by 8 and increases its HP by 8& for this round
|}
=== Level 4 Specialists ===
{| class="table-dark table-bordered"
|+
!Name
!Starting SPC?
!Effect
|-
|Senior Defense SPC
|
|Increases the HP of all units by 30%
|-
|Senior Attack SPC
|
|Increases the attack of all units by 30%
|-
|Ranged SPC
|
|Increases the range of all ranged units by 12m
|-
|Junior Recruitment SPC
|
|Decreases the recruitment cost of non-giant units by 50
|-
|Top Supply SPC
|
|Starting from the next round, obtain 150 additional supplies per round
|}
8d7f247d2294348e9ae7753e32a8b252a0f4935e
313
311
2023-04-18T12:16:41Z
Lycake
1
Missile Device SPC correction
wikitext
text/x-wiki
=== Level 1 Specialists ===
{| class="table-dark table-bordered"
!Name
!Starting SPC?
!Effect
|-
|Shield Device SPC
|
|Increases the strength of shield devices by 40%
|-
|Missile Device SPC
|
|Increases the damage of Sentry Missile devices by 200%
|-
|Strike SPC
|
|Reduces the teleportation time required for strike units deployed at the enemy's rear by 50%
|-
|Fortress SPC*
|
|Increases the experience gain rate of Fortress by 100%
|-
|Marksman SPC
|
|Increases the experience gain rate of Marksman by 100%
|-
|Vulcan SPC*
|
|Increases the experience gain rate of Vulcan by 100%
|-
|Rhino SPC
|
|Decreases the recruitment cost of Rhino by 100, but Rhino's ATK decreses by 30% HP decreases by 30%
|-
|Wasp SPC
|
|Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35%
|-
|Mustang SPC
|
|Mustang's HP increases by 200%, but range decreases by 15m
|-
|Fang SPC
|
|Fang's ATK increases by 40%, HP increases by 40%, but range decreases by 15
|-
|Crawler SPC
|
|Decreases the upgrade cost of Crawler by 50
|-
|Overlord SPC*
|
|Increases the experience gain rate ov Overlord by 100%
|-
|Sledgehammer SPC
|
|Decreses the recruitment cost of Sledgehammer by 100, but Sledgehammer's ATK decreases by 30%, HP decreases by 30%
|-
|Hacker SPC
|
|Hacker's HP increases by 500%, but range decreases by 40m
|-
|Arclight SPC
|
|Increases the experience gain rate of Arclight by 100%
|-
|Arclight SPC
|
|Arclight's HP increases by 200%, but range decreases by 15m
|-
|Phoenix SPC
|
|Decreases the recruitment cost of Phoenix by 100, but Poenix' ATK decreases by 40%, HP decreases by 40%
|-
|Phoenix SPC
|
|Phoenix' range increases by 20, but ATK decreases by 30%
|}
.* these SPCs have been removed from normal gameplay but are still available in the testing grounds
=== Level 2 Specialists ===
{| class="table-dark table-bordered"
|+
*
!Name
!Starting SPC?
!Effect
|-
|Tech SPC
|
|Reduces the Tech upgrade cost of all units by 50
|-
|Senior Recruitment SPC
|
|Decreases the recruitment cost of giant units by 50
|-
|Marksman Pilot
|Yes
|Start with a free Lv. 3 Marksman
|-
|Defense Enhancement
|
|Increases the HP of all units by 15%
|-
|Attack Enhancement
|
|Increases the attack of all units by 10%
|-
|Elite SPC
|Yes
|Able to recruit Lv. 3 units
|-
|Rhino Pilot
|Yes
|Get 1 Lv. 2 Rhino free on round 3
|-
|Supply SPC
|Yes
|Obtain 50 additional supplies per round
|-
|Deployment SPC
|
|Increases the number of deployable units per round to 3
|-
|Quick Supply SPC
|Yes
|Obtain 200 supplies in the first round
|-
|Fortress SPC
|
|Decreases the recruitment cost of Fortress by 100 but decreases Fortress' ATK by 30% and decreases Fortress' HP by 30%
|-
|Fortress SPC
|
|Increases Fortress' ATK by 30%, increases Fortress' HP by 30%, increases Fortress' Speed by 3, but decreases Fortress' range by 10
|-
|Marksman SPC
|
|Increases Marksman's range by 30, but decreases Marksman's ATK by 25%
|-
|Marksman SPC
|
|Decreases the recruitment cost of Marksman by 50
|-
|Vulcan SPC
|
|Vulcan range increases by 20m, ATK increases by 50% but HP decreases by 30%
|-
|Vulcan SPC
|
|Vulcan's HP increases by 40%, movement speed increases by 3 but range decreases by 10
|-
|Melting Point SPC
|
|Melting Point's HP increases by 70%, movement speed increases by 3, but range decreases by 15m
|-
|Melting Point SPC
|
|Melting Point ATK increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rhino SPC
|
|Every unit Rhino kills increases its ATK by 10 for this round
|-
|Wasp SPC
|
|Wasp's ATK increases by 50%, HP increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Wasp SPC
|
|Every unit Wasp kills increases its ATK by 20% and increases its HP by 20% for this round
|-
|Mustang SPC
|
|Decreases the recruitment cost of Mustang by 50
|-
|Steel Ball SPC
|
|Decreases the recruitment cost of Steel Ball by 50
|-
|Steel Ball SPC
|
|Steel Ball's range increases by 40m, but HP decreases by 40%
|-
|Fang SPC
|
|Able to recruit Lv. 5 Fang
|-
|Crawler SPC
|
|Able to recruit Lv. 5 Crawler
|-
|Overlord SPC
|
|Overlord's HP increases by 60% but ATK decreases by 30%
|-
|Overlord SPC
|
|Decreases the recruitment cost of Overlord by 100, but Overlord range decreases by 10, ATK decreases by 20%, HP decreases by 20 %
|-
|Stormcaller SPC
|
|Stormcaller's ATK increases by 40%, movement speed increases by 3, but range decreases by 30
|-
|Stormcaller SPC
|
|Stormcaller's range increases by 50, but ATK decreases by 20%
|-
|Stormcaller SPC
|
|Decreases the recruitment cost of Stormcaller by 50
|-
|Sledgehammer SPC
|
|Sledgehammer's range increases by 30m, but HP decreases by 30%
|-
|Hacker SPC
|
|Hacker's range increases by 30m, but ATK decreases by 35%
|-
|Arclight SPC
|
|Decreases the recruitment cost of Arclight by 50
|-
|Arclight SPC
|
|Arclight's range increases by 40m, but ATK decreases by 30%
|-
|Cost Control SPC
|Yes
|Obtain 100 additional supplies per round, but decreases the ATK of all units by 15%, decreases the HP of all units by 15%
|}
=== Level 3 Specialists ===
{| class="table-dark table-bordered"
|+
!Name
!Starting SPC?
!Effect
|-
|Giant SPC
|Yes
|Giant units no longer consume supplies when being unlocked
|-
|Aerial SPC
|Yes
|Aerial units no longer consume supplies when being unlocked and increases the range of all aerial units by 10m
|-
|Speed SPC
|Yes
|Increases movement speed of all units by 3
|-
|Skill SPC
|
|Decreases the cooldown of all battlefield skills by 1 rounds
|-
|Giant Hunter
|
|Obtain 50 supplies for every enemy giant unit destroyed
|-
|Sledgehammer SPC
|
|Every unit Sledgehammer kills increases its ATK by 8 and increases its HP by 8& for this round
|}
=== Level 4 Specialists ===
{| class="table-dark table-bordered"
|+
!Name
!Starting SPC?
!Effect
|-
|Senior Defense SPC
|
|Increases the HP of all units by 30%
|-
|Senior Attack SPC
|
|Increases the attack of all units by 30%
|-
|Ranged SPC
|
|Increases the range of all ranged units by 12m
|-
|Junior Recruitment SPC
|
|Decreases the recruitment cost of non-giant units by 50
|-
|Top Supply SPC
|
|Starting from the next round, obtain 150 additional supplies per round
|}
50f5c0a7b77b74dc9452e97773b9eb5f18ddfcf3
314
313
2023-04-19T14:09:46Z
Balmipour
8
Precised shields limitation, & +exp on giants are removed
wikitext
text/x-wiki
=== Level 1 Specialists ===
{| class="table-dark table-bordered"
!Name
!Starting SPC?
!Effect
|-
|Shield Device SPC
|
|Increases the strength of shield devices by 40% (Not Fortress/Hacker/Portable. Only 100$ ones & the 2 turns CD power)
|-
|Missile Device SPC
|
|Increases the damage of Sentry Missile devices by 200%
|-
|Strike SPC
|
|Reduces the teleportation time required for strike units deployed at the enemy's rear by 50%
|-
|Fortress SPC*
|
|Increases the experience gain rate of Fortress by 100% (removed SPC)
|-
|Marksman SPC
|
|Increases the experience gain rate of Marksman by 100%
|-
|Vulcan SPC*
|
|Increases the experience gain rate of Vulcan by 100% (removed SPC)
|-
|Rhino SPC
|
|Decreases the recruitment cost of Rhino by 100, but Rhino's ATK decreses by 30% HP decreases by 30%
|-
|Wasp SPC
|
|Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35%
|-
|Mustang SPC
|
|Mustang's HP increases by 200%, but range decreases by 15m
|-
|Fang SPC
|
|Fang's ATK increases by 40%, HP increases by 40%, but range decreases by 15
|-
|Crawler SPC
|
|Decreases the upgrade cost of Crawler by 50
|-
|Overlord SPC*
|
|Increases the experience gain rate ov Overlord by 100% (removed SPC)
|-
|Sledgehammer SPC
|
|Decreses the recruitment cost of Sledgehammer by 100, but Sledgehammer's ATK decreases by 30%, HP decreases by 30%
|-
|Hacker SPC
|
|Hacker's HP increases by 500%, but range decreases by 40m
|-
|Arclight SPC
|
|Increases the experience gain rate of Arclight by 100%
|-
|Arclight SPC
|
|Arclight's HP increases by 200%, but range decreases by 15m
|-
|Phoenix SPC
|
|Decreases the recruitment cost of Phoenix by 100, but Poenix' ATK decreases by 40%, HP decreases by 40%
|-
|Phoenix SPC
|
|Phoenix' range increases by 20, but ATK decreases by 30%
|}
.* these SPCs have been removed from normal gameplay but are still available in the testing grounds
=== Level 2 Specialists ===
{| class="table-dark table-bordered"
|+
*
!Name
!Starting SPC?
!Effect
|-
|Tech SPC
|
|Reduces the Tech upgrade cost of all units by 50
|-
|Senior Recruitment SPC
|
|Decreases the recruitment cost of giant units by 50
|-
|Marksman Pilot
|Yes
|Start with a free Lv. 3 Marksman
|-
|Defense Enhancement
|
|Increases the HP of all units by 15%
|-
|Attack Enhancement
|
|Increases the attack of all units by 10%
|-
|Elite SPC
|Yes
|Able to recruit Lv. 3 units
|-
|Rhino Pilot
|Yes
|Get 1 Lv. 2 Rhino free on round 3
|-
|Supply SPC
|Yes
|Obtain 50 additional supplies per round
|-
|Deployment SPC
|
|Increases the number of deployable units per round to 3
|-
|Quick Supply SPC
|Yes
|Obtain 200 supplies in the first round
|-
|Fortress SPC
|
|Decreases the recruitment cost of Fortress by 100 but decreases Fortress' ATK by 30% and decreases Fortress' HP by 30%
|-
|Fortress SPC
|
|Increases Fortress' ATK by 30%, increases Fortress' HP by 30%, increases Fortress' Speed by 3, but decreases Fortress' range by 10
|-
|Marksman SPC
|
|Increases Marksman's range by 30, but decreases Marksman's ATK by 25%
|-
|Marksman SPC
|
|Decreases the recruitment cost of Marksman by 50
|-
|Vulcan SPC
|
|Vulcan range increases by 20m, ATK increases by 50% but HP decreases by 30%
|-
|Vulcan SPC
|
|Vulcan's HP increases by 40%, movement speed increases by 3 but range decreases by 10
|-
|Melting Point SPC
|
|Melting Point's HP increases by 70%, movement speed increases by 3, but range decreases by 15m
|-
|Melting Point SPC
|
|Melting Point ATK increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rhino SPC
|
|Every unit Rhino kills increases its ATK by 10 for this round
|-
|Wasp SPC
|
|Wasp's ATK increases by 50%, HP increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Wasp SPC
|
|Every unit Wasp kills increases its ATK by 20% and increases its HP by 20% for this round
|-
|Mustang SPC
|
|Decreases the recruitment cost of Mustang by 50
|-
|Steel Ball SPC
|
|Decreases the recruitment cost of Steel Ball by 50
|-
|Steel Ball SPC
|
|Steel Ball's range increases by 40m, but HP decreases by 40%
|-
|Fang SPC
|
|Able to recruit Lv. 5 Fang
|-
|Crawler SPC
|
|Able to recruit Lv. 5 Crawler
|-
|Overlord SPC
|
|Overlord's HP increases by 60% but ATK decreases by 30%
|-
|Overlord SPC
|
|Decreases the recruitment cost of Overlord by 100, but Overlord range decreases by 10, ATK decreases by 20%, HP decreases by 20 %
|-
|Stormcaller SPC
|
|Stormcaller's ATK increases by 40%, movement speed increases by 3, but range decreases by 30
|-
|Stormcaller SPC
|
|Stormcaller's range increases by 50, but ATK decreases by 20%
|-
|Stormcaller SPC
|
|Decreases the recruitment cost of Stormcaller by 50
|-
|Sledgehammer SPC
|
|Sledgehammer's range increases by 30m, but HP decreases by 30%
|-
|Hacker SPC
|
|Hacker's range increases by 30m, but ATK decreases by 35%
|-
|Arclight SPC
|
|Decreases the recruitment cost of Arclight by 50
|-
|Arclight SPC
|
|Arclight's range increases by 40m, but ATK decreases by 30%
|-
|Cost Control SPC
|Yes
|Obtain 100 additional supplies per round, but decreases the ATK of all units by 15%, decreases the HP of all units by 15%
|}
=== Level 3 Specialists ===
{| class="table-dark table-bordered"
|+
!Name
!Starting SPC?
!Effect
|-
|Giant SPC
|Yes
|Giant units no longer consume supplies when being unlocked
|-
|Aerial SPC
|Yes
|Aerial units no longer consume supplies when being unlocked and increases the range of all aerial units by 10m
|-
|Speed SPC
|Yes
|Increases movement speed of all units by 3
|-
|Skill SPC
|
|Decreases the cooldown of all battlefield skills by 1 rounds
|-
|Giant Hunter
|
|Obtain 50 supplies for every enemy giant unit destroyed
|-
|Sledgehammer SPC
|
|Every unit Sledgehammer kills increases its ATK by 8 and increases its HP by 8& for this round
|}
=== Level 4 Specialists ===
{| class="table-dark table-bordered"
|+
!Name
!Starting SPC?
!Effect
|-
|Senior Defense SPC
|
|Increases the HP of all units by 30%
|-
|Senior Attack SPC
|
|Increases the attack of all units by 30%
|-
|Ranged SPC
|
|Increases the range of all ranged units by 12m
|-
|Junior Recruitment SPC
|
|Decreases the recruitment cost of non-giant units by 50
|-
|Top Supply SPC
|
|Starting from the next round, obtain 150 additional supplies per round
|}
3a8852335c5a12d0560105e1aa0f47301ab55c25
Mechabellum Wiki
0
14
267
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2023-04-01T17:10:44Z
Lycake
1
wikitext
text/x-wiki
Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game is currently free to play on the Test Servers. You can get it on Steam here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== Quick Links ==
<div class="container">
<div class="row">
<div class="col-sm">
Useful pages:
* [[Equipment]]
* [[Skills]]
* [[Centers]]
* [[Specialists|Specialists (SPC)]]
* [[Maps]]
* [[Tournaments]]
</div>
<div class="col-sm">
External links:
* [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
* [https://discord.gg/BU4VEt5E69 Official Mechabellum Discord]
* [https://discord.gg/TfrGqYuhqU Community Discord (DE/CH/AT)]
* [https://discord.gg/JxeJH5auAW Community Discord (RU)]
* [https://mechabellum.ru/ Community Page (RU)]
</div>
</div>
</div>
== Units ==
{| class="table table-dark table-bordered"
|+
|<div style='text-align: center;'>[[Fortress|'''Fortress''']]</div>[[File:Fortress.png|frameless|link=Fortress]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Vulcan|'''Vulcan''']]</div>[[File:Vulcan.png|frameless|link=Vulcan]]
|<div style='text-align: center;'>[[Melting Point|'''Melting Point''']]</div>[[File:MeltingPoint.png|frameless|link=Melting Point]]
|-
|<div style='text-align: center;'>[[Rhino|'''Rhino''']]</div>[[File:Rhino.png|frameless|link=Rhino]]
|<div style='text-align: center;'>[[Wasp|'''Wasp''']]</div>[[File:Wasp.png|frameless|link=Wasp]]
|<div style='text-align: center;'>[[Mustang|'''Mustang''']]</div>[[File:Mustang.png|frameless|link=Mustang]]
|<div style='text-align: center;'>[[Steel Ball|'''Steel Ball''']]</div>[[File:SteelBall.png|frameless|link=Steel Ball]]
|-
|<div style='text-align: center;'>[[Fang|'''Fang''']]</div>[[File:Fang.png|frameless|link=Fang]]
|<div style='text-align: center;'>[[Crawler|'''Crawler''']]</div>[[File:Crawler.png|frameless|link=Crawler]]
|<div style='text-align: center;'>[[Overlord|'''Overlord''']]</div>[[File:Overlord.png|frameless|link=Overlord]]
|<div style='text-align: center;'>[[Stormcaller|'''Stormcaller''']]</div>[[File:Stormcaller.png|frameless|link=Stormcaller]]
|-
|<div style='text-align: center;'>[[Sledgehammer|'''Sledgehammer''']]</div>[[File:Sledgehammer.png|frameless|link=Sledgehammer]]
|<div style='text-align: center;'>[[Hacker|'''Hacker''']]</div>[[File:Hacker.png|frameless|link=Hacker]]
|<div style='text-align: center;'>[[Arclight|'''Arclight''']]</div>[[File:Arclight.png|frameless|link=Arclight]]
|<div style='text-align: center;'>[[Phoenix|'''Phoenix''']]</div>[[File:Phoenix.png|frameless|link=Phoenix]]
|}
ec7665a21bbf539eca0c8b6114ddd8d55a4ac447
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2023-04-01T18:03:09Z
Lycake
1
/* Units */ Added link to Unit Overview
wikitext
text/x-wiki
Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game is currently free to play on the Test Servers. You can get it on Steam here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== Quick Links ==
<div class="container">
<div class="row">
<div class="col-sm">
Useful pages:
* [[Equipment]]
* [[Skills]]
* [[Centers]]
* [[Specialists|Specialists (SPC)]]
* [[Maps]]
* [[Tournaments]]
</div>
<div class="col-sm">
External links:
* [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
* [https://discord.gg/BU4VEt5E69 Official Mechabellum Discord]
* [https://discord.gg/TfrGqYuhqU Community Discord (DE/CH/AT)]
* [https://discord.gg/JxeJH5auAW Community Discord (RU)]
* [https://mechabellum.ru/ Community Page (RU)]
</div>
</div>
</div>
== Units ==
For a compact overview of all units, go to [[Unit Overview]]
{| class="table table-dark table-bordered"
|+
|<div style='text-align: center;'>[[Fortress|'''Fortress''']]</div>[[File:Fortress.png|frameless|link=Fortress]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Vulcan|'''Vulcan''']]</div>[[File:Vulcan.png|frameless|link=Vulcan]]
|<div style='text-align: center;'>[[Melting Point|'''Melting Point''']]</div>[[File:MeltingPoint.png|frameless|link=Melting Point]]
|-
|<div style='text-align: center;'>[[Rhino|'''Rhino''']]</div>[[File:Rhino.png|frameless|link=Rhino]]
|<div style='text-align: center;'>[[Wasp|'''Wasp''']]</div>[[File:Wasp.png|frameless|link=Wasp]]
|<div style='text-align: center;'>[[Mustang|'''Mustang''']]</div>[[File:Mustang.png|frameless|link=Mustang]]
|<div style='text-align: center;'>[[Steel Ball|'''Steel Ball''']]</div>[[File:SteelBall.png|frameless|link=Steel Ball]]
|-
|<div style='text-align: center;'>[[Fang|'''Fang''']]</div>[[File:Fang.png|frameless|link=Fang]]
|<div style='text-align: center;'>[[Crawler|'''Crawler''']]</div>[[File:Crawler.png|frameless|link=Crawler]]
|<div style='text-align: center;'>[[Overlord|'''Overlord''']]</div>[[File:Overlord.png|frameless|link=Overlord]]
|<div style='text-align: center;'>[[Stormcaller|'''Stormcaller''']]</div>[[File:Stormcaller.png|frameless|link=Stormcaller]]
|-
|<div style='text-align: center;'>[[Sledgehammer|'''Sledgehammer''']]</div>[[File:Sledgehammer.png|frameless|link=Sledgehammer]]
|<div style='text-align: center;'>[[Hacker|'''Hacker''']]</div>[[File:Hacker.png|frameless|link=Hacker]]
|<div style='text-align: center;'>[[Arclight|'''Arclight''']]</div>[[File:Arclight.png|frameless|link=Arclight]]
|<div style='text-align: center;'>[[Phoenix|'''Phoenix''']]</div>[[File:Phoenix.png|frameless|link=Phoenix]]
|}
dd52ae162bf5e5c1b41401e8d59137118552cdc4
Hacker
0
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2023-04-01T17:45:31Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Hacker.png|mobility=Ground|giant=No|type=Hacker bot|unlockcost=100|cost=200|units=1|hp=3249|atk=552|splashdmg=No|target=Ground Only|atkint=0.3s|range=110m|speed=8m/s|igdesc=Emits light waves to seize control of enemy units. Its long control interval makes it less efficient at controlling light units.}}
{| class="table-dark table-bordered"
|+Hacker Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Interference
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:EnhancedControl.png|frameless]]
|Enhanced Control
|300
|Units under Hacker's control will immediately recover their maximum HP
|-
|[[File:Barrier.png|frameless]]
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 25,000 per unit level
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
00e2c40ac584230a55af0d7947aed64d456f0fc1
Unit Overview
0
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Lycake
1
Created page with "{| class="sortable table table-dark table-bordered table-striped table-hover" !Name !Mobility !Giant !Cost !Unlock Cost !Units !HP !Squad HP !Attack !Squad DPS* !Target !Attack Interval (s) !Area Damage !Range (m) !Speed (m/s) |- |[[Fortress]] |Ground |✔️ |400 |200 |1 |50849 |50849 |6843 |3421.5 |Ground Only |2 |✔️ |100 |6 |- |[[Marksman]] |Ground |❌ |100 |0 |1 |1414 |1414 |2366 |845 |Air & Ground |2.8 |❌ |140 |8 |- |[[Vulcan]] |Ground |✔️ |400 |100 |1 |3..."
wikitext
text/x-wiki
{| class="sortable table table-dark table-bordered table-striped table-hover"
!Name
!Mobility
!Giant
!Cost
!Unlock Cost
!Units
!HP
!Squad HP
!Attack
!Squad DPS*
!Target
!Attack Interval (s)
!Area Damage
!Range (m)
!Speed (m/s)
|-
|[[Fortress]]
|Ground
|✔️
|400
|200
|1
|50849
|50849
|6843
|3421.5
|Ground Only
|2
|✔️
|100
|6
|-
|[[Marksman]]
|Ground
|❌
|100
|0
|1
|1414
|1414
|2366
|845
|Air & Ground
|2.8
|❌
|140
|8
|-
|[[Vulcan]]
|Ground
|✔️
|400
|100
|1
|37829
|37829
|85
|850
|Ground Only
|0.1
|✔️
|100
|6
|-
|[[Melting Point]]
|Ground
|✔️
|400
|200
|1
|42005
|42005
|1 - 6532
|5 - 32660
|Air & Ground
|0.2
|❌
|110
|6
|-
|[[Rhino]]
|Ground
|✔️
|200
|0
|1
|21441
|21441
|2219
|3170
|Ground Only
|0.7
|✔️
|Melee
|15
|-
|[[Wasp]]
|Air
|❌
|200
|50
|12
|282
|3384
|189
|1512
|Air & Ground
|1.5
|❌
|50
|15
|-
|[[Mustang]]
|Ground
|❌
|300
|50
|12
|343
|4116
|37
|1110
|Air & Ground
|0.4
|❌
|95
|15
|-
|[[Steel Balls]]
|Ground
|❌
|200
|50
|4
|4571
|18284
|2 - 2226
|40 - 44520
|Ground Only
|0.2
|❌
|45
|15
|-
|[[Fang]]
|Ground
|❌
|100
|0
|18
|117
|2106
|54
|648
|Air & Ground
|1.5
|❌
|80
|60
|-
|[[Crawler]]
|Ground
|❌
|100
|0
|24
|261
|6264
|131
|2620
|Ground Only
|1.2
|❌
|Melee
|15
|-
|[[Overlord]]
|Air
|✔️
|400
|200
|1
|15476
|15476
|3725x4
|3725
|Air & Ground
|4
|✔️
|110
|10
|-
|[[Stormcaller]]
|Ground
|❌
|200
|50
|4
|1149
|4596
|923x4
|2344
|Ground Only
|6.3
|✔️
|180
|6
|-
|[[Sledgehammer]]
|Ground
|❌
|200
|50
|5
|3264
|16320
|608
|676
|Ground Only
|4.5
|✔️
|95
|7
|-
|[[Hacker]]
|Ground
|❌
|200
|100
|1
|3249
|3249
|552
|1840
|Ground Only
|0.3
|❌
|110
|8
|-
|[[Arclight]]
|Ground
|❌
|100
|0
|1
|3394
|3394
|397
|331
|Ground Only
|1.2
|✔️
|90
|7
|-
|[[Phoenix]]
|Air
|❌
|200
|50
|2
|1623
|3246
|3267
|2042
|Air & Ground
|3.2
|❌
|120
|
|}
.*DPS = theoretical maximum single target DPS
6b660550a917fc0a4ee80a748bb6e66ba04209df
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Added missing phoenix speed
wikitext
text/x-wiki
{| class="sortable table table-dark table-bordered table-striped table-hover"
!Name
!Mobility
!Giant
!Cost
!Unlock Cost
!Units
!HP
!Squad HP
!Attack
!Squad DPS*
!Target
!Attack Interval (s)
!Area Damage
!Range (m)
!Speed (m/s)
|-
|[[Fortress]]
|Ground
|✔️
|400
|200
|1
|50849
|50849
|6843
|3421.5
|Ground Only
|2
|✔️
|100
|6
|-
|[[Marksman]]
|Ground
|❌
|100
|0
|1
|1414
|1414
|2366
|845
|Air & Ground
|2.8
|❌
|140
|8
|-
|[[Vulcan]]
|Ground
|✔️
|400
|100
|1
|37829
|37829
|85
|850
|Ground Only
|0.1
|✔️
|100
|6
|-
|[[Melting Point]]
|Ground
|✔️
|400
|200
|1
|42005
|42005
|1 - 6532
|5 - 32660
|Air & Ground
|0.2
|❌
|110
|6
|-
|[[Rhino]]
|Ground
|✔️
|200
|0
|1
|21441
|21441
|2219
|3170
|Ground Only
|0.7
|✔️
|Melee
|15
|-
|[[Wasp]]
|Air
|❌
|200
|50
|12
|282
|3384
|189
|1512
|Air & Ground
|1.5
|❌
|50
|15
|-
|[[Mustang]]
|Ground
|❌
|300
|50
|12
|343
|4116
|37
|1110
|Air & Ground
|0.4
|❌
|95
|15
|-
|[[Steel Balls]]
|Ground
|❌
|200
|50
|4
|4571
|18284
|2 - 2226
|40 - 44520
|Ground Only
|0.2
|❌
|45
|15
|-
|[[Fang]]
|Ground
|❌
|100
|0
|18
|117
|2106
|54
|648
|Air & Ground
|1.5
|❌
|80
|60
|-
|[[Crawler]]
|Ground
|❌
|100
|0
|24
|261
|6264
|131
|2620
|Ground Only
|1.2
|❌
|Melee
|15
|-
|[[Overlord]]
|Air
|✔️
|400
|200
|1
|15476
|15476
|3725x4
|3725
|Air & Ground
|4
|✔️
|110
|10
|-
|[[Stormcaller]]
|Ground
|❌
|200
|50
|4
|1149
|4596
|923x4
|2344
|Ground Only
|6.3
|✔️
|180
|6
|-
|[[Sledgehammer]]
|Ground
|❌
|200
|50
|5
|3264
|16320
|608
|676
|Ground Only
|4.5
|✔️
|95
|7
|-
|[[Hacker]]
|Ground
|❌
|200
|100
|1
|3249
|3249
|552
|1840
|Ground Only
|0.3
|❌
|110
|8
|-
|[[Arclight]]
|Ground
|❌
|100
|0
|1
|3394
|3394
|397
|331
|Ground Only
|1.2
|✔️
|90
|7
|-
|[[Phoenix]]
|Air
|❌
|200
|50
|2
|1623
|3246
|3267
|2042
|Air & Ground
|3.2
|❌
|120
|15
|}
.*DPS = theoretical maximum single target DPS
55a02b9f2e04f839a0aebd1f031ffd03cd8a641f
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wikitext
text/x-wiki
{| class="sortable table table-dark table-bordered table-striped table-hover"
!Name
!Mobility
!Giant
!Cost
!Unlock Cost
!Units
!HP
!Squad HP
!Attack
!Squad DPS*
!Target
!Attack Interval (s)
!Area Damage
!Range (m)
!Speed (m/s)
|-
|[[Fortress]]
|Ground
|✔️
|400
|200
|1
|50849
|50849
|6843
|3421.5
|Ground Only
|2
|✔️
|100
|6
|-
|[[Marksman]]
|Ground
|❌
|100
|0
|1
|1414
|1414
|2366
|845
|Air & Ground
|2.8
|❌
|140
|8
|-
|[[Vulcan]]
|Ground
|✔️
|400
|100
|1
|37829
|37829
|85
|850
|Ground Only
|0.1
|✔️
|100
|6
|-
|[[Melting Point]]
|Ground
|✔️
|400
|200
|1
|42005
|42005
|1 - 6532
|5 - 32660
|Air & Ground
|0.2
|❌
|110
|6
|-
|[[Rhino]]
|Ground
|❌
|200
|0
|1
|21441
|21441
|2219
|3170
|Ground Only
|0.7
|✔️
|Melee
|15
|-
|[[Wasp]]
|Air
|❌
|200
|50
|12
|282
|3384
|189
|1512
|Air & Ground
|1.5
|❌
|50
|15
|-
|[[Mustang]]
|Ground
|❌
|300
|50
|12
|343
|4116
|37
|1110
|Air & Ground
|0.4
|❌
|95
|15
|-
|[[Steel Balls]]
|Ground
|❌
|200
|50
|4
|4571
|18284
|2 - 2226
|40 - 44520
|Ground Only
|0.2
|❌
|45
|15
|-
|[[Fang]]
|Ground
|❌
|100
|0
|18
|117
|2106
|54
|648
|Air & Ground
|1.5
|❌
|80
|60
|-
|[[Crawler]]
|Ground
|❌
|100
|0
|24
|261
|6264
|131
|2620
|Ground Only
|1.2
|❌
|Melee
|15
|-
|[[Overlord]]
|Air
|✔️
|400
|200
|1
|15476
|15476
|3725x4
|3725
|Air & Ground
|4
|✔️
|110
|10
|-
|[[Stormcaller]]
|Ground
|❌
|200
|50
|4
|1149
|4596
|923x4
|2344
|Ground Only
|6.3
|✔️
|180
|6
|-
|[[Sledgehammer]]
|Ground
|❌
|200
|50
|5
|3264
|16320
|608
|676
|Ground Only
|4.5
|✔️
|95
|7
|-
|[[Hacker]]
|Ground
|❌
|200
|100
|1
|3249
|3249
|552
|1840
|Ground Only
|0.3
|❌
|110
|8
|-
|[[Arclight]]
|Ground
|❌
|100
|0
|1
|3394
|3394
|397
|331
|Ground Only
|1.2
|✔️
|90
|7
|-
|[[Phoenix]]
|Air
|❌
|200
|50
|2
|1623
|3246
|3267
|2042
|Air & Ground
|3.2
|❌
|120
|15
|}
.*DPS = theoretical maximum single target DPS
f215fcc19d38e7db9473d7a1f4bcd2cd8d2ca5ba
303
272
2023-04-18T11:53:32Z
Lycake
1
Melting Point HP
wikitext
text/x-wiki
{| class="sortable table table-dark table-bordered table-striped table-hover"
!Name
!Mobility
!Giant
!Cost
!Unlock Cost
!Units
!HP
!Squad HP
!Attack
!Squad DPS*
!Target
!Attack Interval (s)
!Area Damage
!Range (m)
!Speed (m/s)
|-
|[[Fortress]]
|Ground
|✔️
|400
|200
|1
|50849
|50849
|6843
|3421.5
|Ground Only
|2
|✔️
|100
|6
|-
|[[Marksman]]
|Ground
|❌
|100
|0
|1
|1414
|1414
|2366
|845
|Air & Ground
|2.8
|❌
|140
|8
|-
|[[Vulcan]]
|Ground
|✔️
|400
|100
|1
|37829
|37829
|85
|850
|Ground Only
|0.1
|✔️
|100
|6
|-
|[[Melting Point]]
|Ground
|✔️
|400
|200
|1
|38645
|38645
|1 - 6532
|5 - 32660
|Air & Ground
|0.2
|❌
|110
|6
|-
|[[Rhino]]
|Ground
|❌
|200
|0
|1
|21441
|21441
|2219
|3170
|Ground Only
|0.7
|✔️
|Melee
|15
|-
|[[Wasp]]
|Air
|❌
|200
|50
|12
|282
|3384
|189
|1512
|Air & Ground
|1.5
|❌
|50
|15
|-
|[[Mustang]]
|Ground
|❌
|300
|50
|12
|343
|4116
|37
|1110
|Air & Ground
|0.4
|❌
|95
|15
|-
|[[Steel Balls]]
|Ground
|❌
|200
|50
|4
|4571
|18284
|2 - 2226
|40 - 44520
|Ground Only
|0.2
|❌
|45
|15
|-
|[[Fang]]
|Ground
|❌
|100
|0
|18
|117
|2106
|54
|648
|Air & Ground
|1.5
|❌
|80
|60
|-
|[[Crawler]]
|Ground
|❌
|100
|0
|24
|261
|6264
|131
|2620
|Ground Only
|1.2
|❌
|Melee
|15
|-
|[[Overlord]]
|Air
|✔️
|400
|200
|1
|15476
|15476
|3725x4
|3725
|Air & Ground
|4
|✔️
|110
|10
|-
|[[Stormcaller]]
|Ground
|❌
|200
|50
|4
|1149
|4596
|923x4
|2344
|Ground Only
|6.3
|✔️
|180
|6
|-
|[[Sledgehammer]]
|Ground
|❌
|200
|50
|5
|3264
|16320
|608
|676
|Ground Only
|4.5
|✔️
|95
|7
|-
|[[Hacker]]
|Ground
|❌
|200
|100
|1
|3249
|3249
|552
|1840
|Ground Only
|0.3
|❌
|110
|8
|-
|[[Arclight]]
|Ground
|❌
|100
|0
|1
|3394
|3394
|397
|331
|Ground Only
|1.2
|✔️
|90
|7
|-
|[[Phoenix]]
|Air
|❌
|200
|50
|2
|1623
|3246
|3267
|2042
|Air & Ground
|3.2
|❌
|120
|15
|}
.*DPS = theoretical maximum single target DPS
a922e8636d14cf2ad7ea27299732658a57182c46
304
303
2023-04-18T11:55:26Z
Lycake
1
Overlord HP and ATK
wikitext
text/x-wiki
{| class="sortable table table-dark table-bordered table-striped table-hover"
!Name
!Mobility
!Giant
!Cost
!Unlock Cost
!Units
!HP
!Squad HP
!Attack
!Squad DPS*
!Target
!Attack Interval (s)
!Area Damage
!Range (m)
!Speed (m/s)
|-
|[[Fortress]]
|Ground
|✔️
|400
|200
|1
|50849
|50849
|6843
|3421.5
|Ground Only
|2
|✔️
|100
|6
|-
|[[Marksman]]
|Ground
|❌
|100
|0
|1
|1414
|1414
|2366
|845
|Air & Ground
|2.8
|❌
|140
|8
|-
|[[Vulcan]]
|Ground
|✔️
|400
|100
|1
|37829
|37829
|85
|850
|Ground Only
|0.1
|✔️
|100
|6
|-
|[[Melting Point]]
|Ground
|✔️
|400
|200
|1
|38645
|38645
|1 - 6532
|5 - 32660
|Air & Ground
|0.2
|❌
|110
|6
|-
|[[Rhino]]
|Ground
|❌
|200
|0
|1
|21441
|21441
|2219
|3170
|Ground Only
|0.7
|✔️
|Melee
|15
|-
|[[Wasp]]
|Air
|❌
|200
|50
|12
|282
|3384
|189
|1512
|Air & Ground
|1.5
|❌
|50
|15
|-
|[[Mustang]]
|Ground
|❌
|300
|50
|12
|343
|4116
|37
|1110
|Air & Ground
|0.4
|❌
|95
|15
|-
|[[Steel Balls]]
|Ground
|❌
|200
|50
|4
|4571
|18284
|2 - 2226
|40 - 44520
|Ground Only
|0.2
|❌
|45
|15
|-
|[[Fang]]
|Ground
|❌
|100
|0
|18
|117
|2106
|54
|648
|Air & Ground
|1.5
|❌
|80
|60
|-
|[[Crawler]]
|Ground
|❌
|100
|0
|24
|261
|6264
|131
|2620
|Ground Only
|1.2
|❌
|Melee
|15
|-
|[[Overlord]]
|Air
|✔️
|400
|200
|1
|14857
|14857
|3576x4
|3576
|Air & Ground
|4
|✔️
|110
|10
|-
|[[Stormcaller]]
|Ground
|❌
|200
|50
|4
|1149
|4596
|923x4
|2344
|Ground Only
|6.3
|✔️
|180
|6
|-
|[[Sledgehammer]]
|Ground
|❌
|200
|50
|5
|3264
|16320
|608
|676
|Ground Only
|4.5
|✔️
|95
|7
|-
|[[Hacker]]
|Ground
|❌
|200
|100
|1
|3249
|3249
|552
|1840
|Ground Only
|0.3
|❌
|110
|8
|-
|[[Arclight]]
|Ground
|❌
|100
|0
|1
|3394
|3394
|397
|331
|Ground Only
|1.2
|✔️
|90
|7
|-
|[[Phoenix]]
|Air
|❌
|200
|50
|2
|1623
|3246
|3267
|2042
|Air & Ground
|3.2
|❌
|120
|15
|}
.*DPS = theoretical maximum single target DPS
039c41d6b67c20d78bf46c8233e712ed779fad5c
306
304
2023-04-18T11:57:41Z
Lycake
1
Vulcan HP
wikitext
text/x-wiki
{| class="sortable table table-dark table-bordered table-striped table-hover"
!Name
!Mobility
!Giant
!Cost
!Unlock Cost
!Units
!HP
!Squad HP
!Attack
!Squad DPS*
!Target
!Attack Interval (s)
!Area Damage
!Range (m)
!Speed (m/s)
|-
|[[Fortress]]
|Ground
|✔️
|400
|200
|1
|50849
|50849
|6843
|3421.5
|Ground Only
|2
|✔️
|100
|6
|-
|[[Marksman]]
|Ground
|❌
|100
|0
|1
|1414
|1414
|2366
|845
|Air & Ground
|2.8
|❌
|140
|8
|-
|[[Vulcan]]
|Ground
|✔️
|400
|100
|1
|35938
|35938
|85
|850
|Ground Only
|0.1
|✔️
|100
|6
|-
|[[Melting Point]]
|Ground
|✔️
|400
|200
|1
|38645
|38645
|1 - 6532
|5 - 32660
|Air & Ground
|0.2
|❌
|110
|6
|-
|[[Rhino]]
|Ground
|❌
|200
|0
|1
|21441
|21441
|2219
|3170
|Ground Only
|0.7
|✔️
|Melee
|15
|-
|[[Wasp]]
|Air
|❌
|200
|50
|12
|282
|3384
|189
|1512
|Air & Ground
|1.5
|❌
|50
|15
|-
|[[Mustang]]
|Ground
|❌
|300
|50
|12
|343
|4116
|37
|1110
|Air & Ground
|0.4
|❌
|95
|15
|-
|[[Steel Balls]]
|Ground
|❌
|200
|50
|4
|4571
|18284
|2 - 2226
|40 - 44520
|Ground Only
|0.2
|❌
|45
|15
|-
|[[Fang]]
|Ground
|❌
|100
|0
|18
|117
|2106
|54
|648
|Air & Ground
|1.5
|❌
|80
|60
|-
|[[Crawler]]
|Ground
|❌
|100
|0
|24
|261
|6264
|131
|2620
|Ground Only
|1.2
|❌
|Melee
|15
|-
|[[Overlord]]
|Air
|✔️
|400
|200
|1
|14857
|14857
|3576x4
|3576
|Air & Ground
|4
|✔️
|110
|10
|-
|[[Stormcaller]]
|Ground
|❌
|200
|50
|4
|1149
|4596
|923x4
|2344
|Ground Only
|6.3
|✔️
|180
|6
|-
|[[Sledgehammer]]
|Ground
|❌
|200
|50
|5
|3264
|16320
|608
|676
|Ground Only
|4.5
|✔️
|95
|7
|-
|[[Hacker]]
|Ground
|❌
|200
|100
|1
|3249
|3249
|552
|1840
|Ground Only
|0.3
|❌
|110
|8
|-
|[[Arclight]]
|Ground
|❌
|100
|0
|1
|3394
|3394
|397
|331
|Ground Only
|1.2
|✔️
|90
|7
|-
|[[Phoenix]]
|Air
|❌
|200
|50
|2
|1623
|3246
|3267
|2042
|Air & Ground
|3.2
|❌
|120
|15
|}
.*DPS = theoretical maximum single target DPS
03b3cad27d1a0846cf88fda870992f7e4f1a9f72
312
306
2023-04-18T12:13:38Z
Lycake
1
Rhino HP
wikitext
text/x-wiki
{| class="sortable table table-dark table-bordered table-striped table-hover"
!Name
!Mobility
!Giant
!Cost
!Unlock Cost
!Units
!HP
!Squad HP
!Attack
!Squad DPS*
!Target
!Attack Interval (s)
!Area Damage
!Range (m)
!Speed (m/s)
|-
|[[Fortress]]
|Ground
|✔️
|400
|200
|1
|50849
|50849
|6843
|3421.5
|Ground Only
|2
|✔️
|100
|6
|-
|[[Marksman]]
|Ground
|❌
|100
|0
|1
|1414
|1414
|2366
|845
|Air & Ground
|2.8
|❌
|140
|8
|-
|[[Vulcan]]
|Ground
|✔️
|400
|100
|1
|35938
|35938
|85
|850
|Ground Only
|0.1
|✔️
|100
|6
|-
|[[Melting Point]]
|Ground
|✔️
|400
|200
|1
|38645
|38645
|1 - 6532
|5 - 32660
|Air & Ground
|0.2
|❌
|110
|6
|-
|[[Rhino]]
|Ground
|❌
|200
|0
|1
|19297
|19297
|2219
|3170
|Ground Only
|0.7
|✔️
|Melee
|15
|-
|[[Wasp]]
|Air
|❌
|200
|50
|12
|282
|3384
|189
|1512
|Air & Ground
|1.5
|❌
|50
|15
|-
|[[Mustang]]
|Ground
|❌
|300
|50
|12
|343
|4116
|37
|1110
|Air & Ground
|0.4
|❌
|95
|15
|-
|[[Steel Balls]]
|Ground
|❌
|200
|50
|4
|4571
|18284
|2 - 2226
|40 - 44520
|Ground Only
|0.2
|❌
|45
|15
|-
|[[Fang]]
|Ground
|❌
|100
|0
|18
|117
|2106
|54
|648
|Air & Ground
|1.5
|❌
|80
|60
|-
|[[Crawler]]
|Ground
|❌
|100
|0
|24
|261
|6264
|131
|2620
|Ground Only
|1.2
|❌
|Melee
|15
|-
|[[Overlord]]
|Air
|✔️
|400
|200
|1
|14857
|14857
|3576x4
|3576
|Air & Ground
|4
|✔️
|110
|10
|-
|[[Stormcaller]]
|Ground
|❌
|200
|50
|4
|1149
|4596
|923x4
|2344
|Ground Only
|6.3
|✔️
|180
|6
|-
|[[Sledgehammer]]
|Ground
|❌
|200
|50
|5
|3264
|16320
|608
|676
|Ground Only
|4.5
|✔️
|95
|7
|-
|[[Hacker]]
|Ground
|❌
|200
|100
|1
|3249
|3249
|552
|1840
|Ground Only
|0.3
|❌
|110
|8
|-
|[[Arclight]]
|Ground
|❌
|100
|0
|1
|3394
|3394
|397
|331
|Ground Only
|1.2
|✔️
|90
|7
|-
|[[Phoenix]]
|Air
|❌
|200
|50
|2
|1623
|3246
|3267
|2042
|Air & Ground
|3.2
|❌
|120
|15
|}
.*DPS = theoretical maximum single target DPS
3a66152ed5f86ab00ea00bfb8a28de165c8ae8f9
File:Fortress-2.png
6
145
273
2023-04-02T10:26:48Z
Lycake
1
wikitext
text/x-wiki
Fortress
a904e72a0b50289622567fec95d9e49908eb6d94
274
273
2023-04-02T11:11:07Z
Lycake
1
Lycake uploaded a new version of [[File:Fortress-2.png]]
wikitext
text/x-wiki
Fortress
a904e72a0b50289622567fec95d9e49908eb6d94
Marksman
0
37
275
242
2023-04-16T10:19:32Z
PandaLM
7
Added the actual values as a footnote
wikitext
text/x-wiki
{{UnitInfobox|image=Marksman.png|mobility=Ground|giant=No|type=Long-range anti-unit bot|unlockcost=0|cost=100|units=1|hp=1414|atk=2366|splashdmg=No|target=Air & Ground|atkint=2.8s|range=140m|speed=8m/s|igdesc=Great attack range, astounding single target damage, and excels at sniping from afar.}}
{| class="table-dark table-bordered"
|+Marksman Tech Upgrades
¹Attack Interval * 0.5, Attack * 0.5
!Icon
!Name
!Cost
!Description
|-
|[[File:Doubleshot.png|frameless]]
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:QuickReload.png|frameless]]
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage¹
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:ShootingSquad.png|frameless]]
|Shooting Squad
|150
|At the beginning of the combat, summon 5 Fangs at the same level as MArksman to fight with you
|}
== Update Notes ==
0.6.175 - Page created
[[Category:Units]]
0fe260a900e0cb0818aca92402eb7fa40329c319
276
275
2023-04-16T10:21:16Z
PandaLM
7
Fixed a typo
wikitext
text/x-wiki
{{UnitInfobox|image=Marksman.png|mobility=Ground|giant=No|type=Long-range anti-unit bot|unlockcost=0|cost=100|units=1|hp=1414|atk=2366|splashdmg=No|target=Air & Ground|atkint=2.8s|range=140m|speed=8m/s|igdesc=Great attack range, astounding single target damage, and excels at sniping from afar.}}
{| class="table-dark table-bordered"
|+Marksman Tech Upgrades
¹Attack Interval * 0.5, Attack * 0.5
!Icon
!Name
!Cost
!Description
|-
|[[File:Doubleshot.png|frameless]]
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:QuickReload.png|frameless]]
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage¹
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:ShootingSquad.png|frameless]]
|Shooting Squad
|150
|At the beginning of the combat, summon 5 Fangs at the same level as Marksman to fight with you
|}
== Update Notes ==
0.6.175 - Page created
[[Category:Units]]
1e7f42d5838a219eb04915ab280d33e2d570f039
277
276
2023-04-16T10:24:52Z
PandaLM
7
Put the footnote below the table
wikitext
text/x-wiki
{{UnitInfobox|image=Marksman.png|mobility=Ground|giant=No|type=Long-range anti-unit bot|unlockcost=0|cost=100|units=1|hp=1414|atk=2366|splashdmg=No|target=Air & Ground|atkint=2.8s|range=140m|speed=8m/s|igdesc=Great attack range, astounding single target damage, and excels at sniping from afar.}}
{| class="table-dark table-bordered"
|+Marksman Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:Doubleshot.png|frameless]]
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:QuickReload.png|frameless]]
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage¹
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:ShootingSquad.png|frameless]]
|Shooting Squad
|150
|At the beginning of the combat, summon 5 Fangs at the same level as Marksman to fight with you
|}
¹Attack Interval * 0.5, Attack * 0.5
== Update Notes ==
0.6.175 - Page created
[[Category:Units]]
53ac5bd119b3e606ad7b477d64a62161276353bd
286
277
2023-04-16T13:58:54Z
PandaLM
7
updated shooting squad tech price
wikitext
text/x-wiki
{{UnitInfobox|image=Marksman.png|mobility=Ground|giant=No|type=Long-range anti-unit bot|unlockcost=0|cost=100|units=1|hp=1414|atk=2366|splashdmg=No|target=Air & Ground|atkint=2.8s|range=140m|speed=8m/s|igdesc=Great attack range, astounding single target damage, and excels at sniping from afar.}}
{| class="table-dark table-bordered"
|+Marksman Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:Doubleshot.png|frameless]]
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:QuickReload.png|frameless]]
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage¹
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:ShootingSquad.png|frameless]]
|Shooting Squad
|250
|At the beginning of the combat, summon 5 Fangs at the same level as Marksman to fight with you
|}
¹Attack Interval * 0.5, Attack * 0.5
== Update Notes ==
0.6.175 - Page created <br \>
0.6.176 - Shooting Squad Tech price 150 -> 250
[[Category:Units]]
f68593aa630290ee8aa44ce099384b2fd008d308
Overlord
0
79
278
251
2023-04-16T10:31:37Z
PandaLM
7
Changed Shipboard Artillery text to the new ingame text
wikitext
text/x-wiki
{{UnitInfobox|image=Overlord.png|mobility=Air|giant=Yes|type=Giant aircraft|unlockcost=200|cost=400|units=1|hp=15476|atk=4x3725|splashdmg=Yes|target=Air & Ground|atkint=4s|range=110m|speed=10m/s|igdesc=A giant flying unit that excels at dealing massive splash damage at medium and long range.}}
{| class="table-dark table-bordered"
|+Overlord Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:Mothership.png|frameless]]
|Mothership
|300
|Produces 4 Wasps to join combat every 26s
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|50
|Increases Overlord's movement speed by 5 and allows Overlord to be freely repositioned during the deployment phase of every round
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|100
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|100
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|300
|Overlord's attack interval reduces by 50%, reduces range by 20m
|-
|[[File:PhotonEmission.png|frameless]]
|Photon Emission
|300
|At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 45% for the first 16s and grants immunity to electromagnetic, ignition and acid effects
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:ShipboardArtillery.png|frameless]]
|Shipboard Artillery
|300
|Install two ground-only cannons that have a range of 120 for the Overlord. The cannons attack every 3s to deal 12,000 damage. Damage increases by 12,000 per unit level increased
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
8f18828eda15ac23edf2bb4b0a34269c0040725a
288
278
2023-04-16T14:05:35Z
PandaLM
7
Changed Tech name to "Overlord Artillery" and updated tech prices for jump drive and overlord artillery tech
wikitext
text/x-wiki
{{UnitInfobox|image=Overlord.png|mobility=Air|giant=Yes|type=Giant aircraft|unlockcost=200|cost=400|units=1|hp=15476|atk=4x3725|splashdmg=Yes|target=Air & Ground|atkint=4s|range=110m|speed=10m/s|igdesc=A giant flying unit that excels at dealing massive splash damage at medium and long range.}}
{| class="table-dark table-bordered"
|+Overlord Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:Mothership.png|frameless]]
|Mothership
|300
|Produces 4 Wasps to join combat every 26s
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|100
|Increases Overlord's movement speed by 5 and allows Overlord to be freely repositioned during the deployment phase of every round
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|100
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|100
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|300
|Overlord's attack interval reduces by 50%, reduces range by 20m
|-
|[[File:PhotonEmission.png|frameless]]
|Photon Emission
|300
|At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 45% for the first 16s and grants immunity to electromagnetic, ignition and acid effects
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:ShipboardArtillery.png|frameless]]
|Overlord Artillery
|250
|Install two ground-only cannons that have a range of 120 for the Overlord. The cannons attack every 3s to deal 12,000 damage. Damage increases by 12,000 per unit level increased
|}
==Update Notes==
0.6.175 - Page created <br \>
0.6.177 - Jump Drive Tech price 50 -> 100; Overlord Artillery Tech price 300 -> 250
[[Category:Units]]
f888f0ea8ec36f9131e6d820d2d3064f467a5913
294
288
2023-04-18T11:38:53Z
Lycake
1
Changed Armor Enhancement
wikitext
text/x-wiki
{{UnitInfobox|image=Overlord.png|mobility=Air|giant=Yes|type=Giant aircraft|unlockcost=200|cost=400|units=1|hp=15476|atk=4x3725|splashdmg=Yes|target=Air & Ground|atkint=4s|range=110m|speed=10m/s|igdesc=A giant flying unit that excels at dealing massive splash damage at medium and long range.}}
{| class="table-dark table-bordered"
|+Overlord Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:Mothership.png|frameless]]
|Mothership
|300
|Produces 4 Wasps to join combat every 26s
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|100
|Increases Overlord's movement speed by 5 and allows Overlord to be freely repositioned during the deployment phase of every round
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|100
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|100
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|300
|Overlord's attack interval reduces by 50%, reduces range by 20m
|-
|[[File:PhotonEmission.png|frameless]]
|Photon Emission
|300
|At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 45% for the first 16s and grants immunity to electromagnetic, ignition and acid effects
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|-
|[[File:ShipboardArtillery.png|frameless]]
|Overlord Artillery
|250
|Install two ground-only cannons that have a range of 120 for the Overlord. The cannons attack every 3s to deal 12,000 damage. Damage increases by 12,000 per unit level increased
|}
==Update Notes==
0.6.177 - Jump Drive Tech price 50 -> 100; Overlord Artillery Tech price 300 -> 250
0.6.176 - Changed Armor Enhancement
0.6.175 - Page created <br \>
[[Category:Units]]
9f6ad9118cbd6c41aea125969a0fd55ed4ce403b
299
294
2023-04-18T11:49:09Z
Lycake
1
Photon Coating change
wikitext
text/x-wiki
{{UnitInfobox|image=Overlord.png|mobility=Air|giant=Yes|type=Giant aircraft|unlockcost=200|cost=400|units=1|hp=15476|atk=4x3725|splashdmg=Yes|target=Air & Ground|atkint=4s|range=110m|speed=10m/s|igdesc=A giant flying unit that excels at dealing massive splash damage at medium and long range.}}
{| class="table-dark table-bordered"
|+Overlord Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:Mothership.png|frameless]]
|Mothership
|300
|Produces 4 Wasps to join combat every 26s
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|100
|Increases Overlord's movement speed by 5 and allows Overlord to be freely repositioned during the deployment phase of every round
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|100
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|100
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|300
|Overlord's attack interval reduces by 50%, reduces range by 20m
|-
|[[File:PhotonEmission.png|frameless]]
|Photon Emission
|300
|At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 55% for the first 20s and grants immunity to electromagnetic, ignition and acid effects
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|-
|[[File:ShipboardArtillery.png|frameless]]
|Overlord Artillery
|250
|Install two ground-only cannons that have a range of 120 for the Overlord. The cannons attack every 3s to deal 12,000 damage. Damage increases by 12,000 per unit level increased
|}
==Update Notes==
0.6.177 - Jump Drive Tech price 50 -> 100; Overlord Artillery Tech price 300 -> 250
0.6.176
Changed Armor Enhancement
Photon Coating changed from 45% / 16s -> 55% / 20s
0.6.175 - Page created <br \>
[[Category:Units]]
6af3eb5a323a4f56b1a6eb6065901bc09f2fd7ac
305
299
2023-04-18T11:56:48Z
Lycake
1
HP and ATK
wikitext
text/x-wiki
{{UnitInfobox|image=Overlord.png|mobility=Air|giant=Yes|type=Giant aircraft|unlockcost=200|cost=400|units=1|hp=14857|atk=4x3576|splashdmg=Yes|target=Air & Ground|atkint=4s|range=110m|speed=10m/s|igdesc=A giant flying unit that excels at dealing massive splash damage at medium and long range.}}
{| class="table-dark table-bordered"
|+Overlord Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:Mothership.png|frameless]]
|Mothership
|300
|Produces 4 Wasps to join combat every 26s
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|100
|Increases Overlord's movement speed by 5 and allows Overlord to be freely repositioned during the deployment phase of every round
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|100
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|100
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|300
|Overlord's attack interval reduces by 50%, reduces range by 20m
|-
|[[File:PhotonEmission.png|frameless]]
|Photon Emission
|300
|At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 55% for the first 20s and grants immunity to electromagnetic, ignition and acid effects
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|-
|[[File:ShipboardArtillery.png|frameless]]
|Overlord Artillery
|250
|Install two ground-only cannons that have a range of 120 for the Overlord. The cannons attack every 3s to deal 12,000 damage. Damage increases by 12,000 per unit level increased
|}
==Update Notes==
0.6.177 - Jump Drive Tech price 50 -> 100; Overlord Artillery Tech price 300 -> 250
0.6.176
Changed Armor Enhancement
Photon Coating changed from 45% / 16s -> 55% / 20s
Changed HP from 15476 -> 3576
Changed ATK from 3725 -> 14857
0.6.175 - Page created <br \>
[[Category:Units]]
a0b167d010d02cc7a86a5663840b22ace3fb3e89
Phoenix
0
86
279
253
2023-04-16T10:40:02Z
PandaLM
7
Added energy shield tech
wikitext
text/x-wiki
{{UnitInfobox|image=Phoenix.png|mobility=Air|giant=No|type=Long-range strike aircraft|unlockcost=50|cost=200|units=2|hp=1623|atk=3267|splashdmg=No|target=Air & Ground|atkint=3.2s|range=120m|speed=15m/s|igdesc=Long range, high damage, and excels at striking high HP targets from afar.}}
{| class="table-dark table-bordered"
|+Phoenix Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:QuantumReassembly.png|frameless]]
|Quantum Reassembly
|300
|The cockpit of a destroyed Phoenix will follow behind the nearest allied Phoenix and will be fully restored in 20s. This effect can only be triggered 2 times per battle
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|50
|Increases Poenix' movement speed by 5 and allows Phoenix to be freely repositioned during the deployment phase of every round
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:EnergyShield.png|frameless]]
|Energy Shield
|200
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|}
==Update Notes==
0.6.175 - Page created
0.6.176 - Energy Shield tech added
[[Category:Units]]
4c07e3fb59c5dbb6b1397dece51c4057437a69c2
280
279
2023-04-16T10:42:48Z
PandaLM
7
Added a linebreak
wikitext
text/x-wiki
{{UnitInfobox|image=Phoenix.png|mobility=Air|giant=No|type=Long-range strike aircraft|unlockcost=50|cost=200|units=2|hp=1623|atk=3267|splashdmg=No|target=Air & Ground|atkint=3.2s|range=120m|speed=15m/s|igdesc=Long range, high damage, and excels at striking high HP targets from afar.}}
{| class="table-dark table-bordered"
|+Phoenix Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:QuantumReassembly.png|frameless]]
|Quantum Reassembly
|300
|The cockpit of a destroyed Phoenix will follow behind the nearest allied Phoenix and will be fully restored in 20s. This effect can only be triggered 2 times per battle
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|50
|Increases Poenix' movement speed by 5 and allows Phoenix to be freely repositioned during the deployment phase of every round
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:EnergyShield.png|frameless]]
|Energy Shield
|200
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|}
==Update Notes==
0.6.175 - Page created <br />
0.6.176 - Energy Shield tech added
[[Category:Units]]
f82a04f54b46ce4d16c9fcdf8b15f2e9afa1eb23
Wasp
0
63
281
247
2023-04-16T10:45:04Z
PandaLM
7
Electromagnetic Shot tech added
wikitext
text/x-wiki
{{UnitInfobox|image=Wasp.png|mobility=Air|giant=No|type=Light aircraft|unlockcost=50|cost=200|units=12|hp=282|atk=189|splashdmg=No|target=Air & Ground|atkint=1.5s|range=50m|speed=15m/s|igdesc=Swift and fragile aerial units. They can deal horrifying damage while their group remains intact.}}
{| class="table-dark table-bordered"
|+Wasp Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|300
|Increases splash damage range by 7m, but reduces ATK by 40%
|-
|[[File:EnergyShield.png|frameless]]
|Energy Shield
|300
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|[[File:Ignite.png|frameless]]
|Ignite
|200
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|50
|Increases Wasp's movement speed by 5 and allows Wasp's to be freely repositioned during the deployment phase of every round
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:GroundSpecialization.png|frameless]]
|Ground Specialization
|200
|ATK increases by 200% to ground units
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|}
==Update Notes==
0.6.175 - Page created <br />
0.6.176 - Electromagnetic Shot tech added
[[Category:Units]]
2814821b080d22c7c76f8efc177348aca2840222
Rhino
0
56
282
248
2023-04-16T10:52:45Z
PandaLM
7
Added Power Armor Tech and changed Rhino health to the state of 0.6.177
wikitext
text/x-wiki
{{UnitInfobox|image=Rhino.png|mobility=Ground|giant=No|type=Heavy melee bot|unlockcost=0|cost=200|units=1|hp=19297|atk=2219|splashdmg=Yes|target=Ground Only|atkint=0.7s|range=Melee|speed=15m/s|igdesc=High speed, high HO, and capable of causing massive splash damage at close range.}}
{| class="table-dark table-bordered"
|+Rhino Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|200
|Increases the movement speed of units ba 5 and reduces attack interval by 0.2s
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|300
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:WreckageRecycling.png|frameless]]
|Wreckage Recycling
|100
|Upon destroying an enemy, recovers HP equal to the enemies HP
|-
|[[File:FinalBlitz.png|frameless]]
|Final Blitz
|250
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
|-
|[[File:PhotonCoating.png|frameless]]
|Photon Coating
|250
|Covers the unit with a photon coating, reducing damage received by 45% for the first 16s of battle and grants immunity to electromagnetic, ignition, and acid effects
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:Whirlwind.png|frameless]]
|Whirlwind
|300
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies. Whirlwind will cause 1-5 times the damage of Rhino's attack power, but it will take a long time
|-
|[[File:PowerArmor.png|frameless]]
|Power Armor
|200
|Increases HP by 25% and grants immunity to slow
|}
==Update Notes==
0.6.175 - Page created
0.6.176 - Power Armor Tech added
0.6.177 - Power Armor health bonus adjusted from 35% to 25%; Rhino health reduced by 10%
[[Category:Units]]
ca07e749f3db942a02cdee9d0faad66d33395813
283
282
2023-04-16T10:53:48Z
PandaLM
7
Added linebreaks
wikitext
text/x-wiki
{{UnitInfobox|image=Rhino.png|mobility=Ground|giant=No|type=Heavy melee bot|unlockcost=0|cost=200|units=1|hp=19297|atk=2219|splashdmg=Yes|target=Ground Only|atkint=0.7s|range=Melee|speed=15m/s|igdesc=High speed, high HO, and capable of causing massive splash damage at close range.}}
{| class="table-dark table-bordered"
|+Rhino Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|200
|Increases the movement speed of units ba 5 and reduces attack interval by 0.2s
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|300
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:WreckageRecycling.png|frameless]]
|Wreckage Recycling
|100
|Upon destroying an enemy, recovers HP equal to the enemies HP
|-
|[[File:FinalBlitz.png|frameless]]
|Final Blitz
|250
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
|-
|[[File:PhotonCoating.png|frameless]]
|Photon Coating
|250
|Covers the unit with a photon coating, reducing damage received by 45% for the first 16s of battle and grants immunity to electromagnetic, ignition, and acid effects
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:Whirlwind.png|frameless]]
|Whirlwind
|300
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies. Whirlwind will cause 1-5 times the damage of Rhino's attack power, but it will take a long time
|-
|[[File:PowerArmor.png|frameless]]
|Power Armor
|200
|Increases HP by 25% and grants immunity to slow
|}
==Update Notes==
0.6.175 - Page created <br \>
0.6.176 - Power Armor Tech added <br \>
0.6.177 - Power Armor health bonus adjusted from 35% to 25%; Rhino health reduced by 10%
[[Category:Units]]
bcba18f327d8f1d4f5cc50f19b6afd82f689d1fc
298
283
2023-04-18T11:48:04Z
Lycake
1
Photon Coating change
wikitext
text/x-wiki
{{UnitInfobox|image=Rhino.png|mobility=Ground|giant=No|type=Heavy melee bot|unlockcost=0|cost=200|units=1|hp=19297|atk=2219|splashdmg=Yes|target=Ground Only|atkint=0.7s|range=Melee|speed=15m/s|igdesc=High speed, high HO, and capable of causing massive splash damage at close range.}}
{| class="table-dark table-bordered"
|+Rhino Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|200
|Increases the movement speed of units ba 5 and reduces attack interval by 0.2s
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|300
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:WreckageRecycling.png|frameless]]
|Wreckage Recycling
|100
|Upon destroying an enemy, recovers HP equal to the enemies HP
|-
|[[File:FinalBlitz.png|frameless]]
|Final Blitz
|250
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
|-
|[[File:PhotonCoating.png|frameless]]
|Photon Coating
|250
|Covers the unit with a photon coating, reducing damage received by 55% for the first 20s of battle and grants immunity to all negative effects
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:Whirlwind.png|frameless]]
|Whirlwind
|300
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies. Whirlwind will cause 1-5 times the damage of Rhino's attack power, but it will take a long time
|-
|[[File:PowerArmor.png|frameless]]
|Power Armor
|200
|Increases HP by 25% and grants immunity to slow
|}
==Update Notes==
0.6.177 - Power Armor health bonus adjusted from 35% to 25%; Rhino health reduced by 10%
0.6.176
Power Armor Tech added
Photon Coating changed from 45% / 16s -> 55% / 20s
0.6.175 - Page created <br \><br \>
[[Category:Units]]
4b1590f215ef8db0ca27edcb4f9ef11f4c4a90fb
Centers
0
117
284
260
2023-04-16T11:34:06Z
PandaLM
7
Added percentage of dmg/speed reduction and duration of center debuff; fixed a typo
wikitext
text/x-wiki
Every player controls two centers. The Command Center and the Research Center. Upon destruction of a center, that players units will temporarily be slowed by 80%, do 90% less damage and take additional damage until the effect wears off after 13 seconds.
Additionaly, players can unlock technologies and round bonuses in the centers.
=== Command Center ===
Command center upgrades only last one round
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Cost
!Effect
|-
|[[File:RapidResupply.png|frameless]]
|Rapid Resupply
|0
|Immediately obtain 200 supplies and get 300 fewer supplies in the next round
|-
|[[File:MassRecruitment.png|frameless]]
|Mass Recruitment
|50
|Increses the number of units that can be purchased in this round by 1
|-
|[[File:EliteRecruitment.png|frameless]]
|Elite Recruitment
|100
|Lv. 2 units can be purchased in this round
|-
|[[File:EnhancedRange.png|frameless]]
|Enhanced Range
|100
|Increases the range of all units by 15 for this round
|-
|[[File:HighMobility.png|frameless]]
|High Mobility
|50
|Increases the movement speed of all units by 3 for this round
|}
=== Research Center ===
Research Center upgrades are permanent
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Cost
!Effect
|-
|[[File:Nuke.png|frameless]]
|Nuke
|300
|Allows the use of Nukes (Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage)
|-
|[[File:FieldRecovery.png|frameless]]
|Field Recovery
|100
|Allows the use of Field Recovery (Destroy a designated squad and receive a full refund of supplies invested in that squad
|-
|[[File:MobileBeacon.png|frameless]]
|Mobile Beacon
|100
|Allows the use of Mobile Beacon (Designates the selected unit's movement path)
|-
|[[File:AttackEnhancement.png|frameless]]
|Attack Enhancement
|100
|Increases the ATK of all units by 10%
|-
|[[File:DefenseEnhancement.png|frameless]]
|Defense Enhancement
|100
|Increases the HP of all units by 15%
|}
e0f1921eb9a01f6a0a6d9424fac82206b0e66eab
289
284
2023-04-16T14:50:42Z
PandaLM
7
added a missing bracket
wikitext
text/x-wiki
Every player controls two centers. The Command Center and the Research Center. Upon destruction of a center, that players units will temporarily be slowed by 80%, do 90% less damage and take additional damage until the effect wears off after 13 seconds.
Additionaly, players can unlock technologies and round bonuses in the centers.
=== Command Center ===
Command center upgrades only last one round
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Cost
!Effect
|-
|[[File:RapidResupply.png|frameless]]
|Rapid Resupply
|0
|Immediately obtain 200 supplies and get 300 fewer supplies in the next round
|-
|[[File:MassRecruitment.png|frameless]]
|Mass Recruitment
|50
|Increses the number of units that can be purchased in this round by 1
|-
|[[File:EliteRecruitment.png|frameless]]
|Elite Recruitment
|100
|Lv. 2 units can be purchased in this round
|-
|[[File:EnhancedRange.png|frameless]]
|Enhanced Range
|100
|Increases the range of all units by 15 for this round
|-
|[[File:HighMobility.png|frameless]]
|High Mobility
|50
|Increases the movement speed of all units by 3 for this round
|}
=== Research Center ===
Research Center upgrades are permanent
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Cost
!Effect
|-
|[[File:Nuke.png|frameless]]
|Nuke
|300
|Allows the use of Nukes (Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage)
|-
|[[File:FieldRecovery.png|frameless]]
|Field Recovery
|100
|Allows the use of Field Recovery (Destroy a designated squad and receive a full refund of supplies invested in that squad)
|-
|[[File:MobileBeacon.png|frameless]]
|Mobile Beacon
|100
|Allows the use of Mobile Beacon (Designates the selected unit's movement path)
|-
|[[File:AttackEnhancement.png|frameless]]
|Attack Enhancement
|100
|Increases the ATK of all units by 10%
|-
|[[File:DefenseEnhancement.png|frameless]]
|Defense Enhancement
|100
|Increases the HP of all units by 15%
|}
8cb0d9882a26f596e8fcee491820317ebc69c3bc
297
289
2023-04-18T11:44:58Z
Lycake
1
/* Research Center */ Nuke Price
wikitext
text/x-wiki
Every player controls two centers. The Command Center and the Research Center. Upon destruction of a center, that players units will temporarily be slowed by 80%, do 90% less damage and take additional damage until the effect wears off after 13 seconds.
Additionaly, players can unlock technologies and round bonuses in the centers.
=== Command Center ===
Command center upgrades only last one round
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Cost
!Effect
|-
|[[File:RapidResupply.png|frameless]]
|Rapid Resupply
|0
|Immediately obtain 200 supplies and get 300 fewer supplies in the next round
|-
|[[File:MassRecruitment.png|frameless]]
|Mass Recruitment
|50
|Increses the number of units that can be purchased in this round by 1
|-
|[[File:EliteRecruitment.png|frameless]]
|Elite Recruitment
|100
|Lv. 2 units can be purchased in this round
|-
|[[File:EnhancedRange.png|frameless]]
|Enhanced Range
|100
|Increases the range of all units by 15 for this round
|-
|[[File:HighMobility.png|frameless]]
|High Mobility
|50
|Increases the movement speed of all units by 3 for this round
|}
=== Research Center ===
Research Center upgrades are permanent
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Cost
!Effect
|-
|[[File:Nuke.png|frameless]]
|Nuke
|400
|Allows the use of Nukes (Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage)
|-
|[[File:FieldRecovery.png|frameless]]
|Field Recovery
|100
|Allows the use of Field Recovery (Destroy a designated squad and receive a full refund of supplies invested in that squad)
|-
|[[File:MobileBeacon.png|frameless]]
|Mobile Beacon
|100
|Allows the use of Mobile Beacon (Designates the selected unit's movement path)
|-
|[[File:AttackEnhancement.png|frameless]]
|Attack Enhancement
|100
|Increases the ATK of all units by 10%
|-
|[[File:DefenseEnhancement.png|frameless]]
|Defense Enhancement
|100
|Increases the HP of all units by 15%
|}
09df0791db225b2be289bda6a57da655ed6d6708
Vulcan
0
40
285
263
2023-04-16T13:57:12Z
PandaLM
7
updated best partner and scorching flames tech prices
wikitext
text/x-wiki
{{UnitInfobox|image=Vulcan.png|mobility=Ground|giant=Yes|type=Giant crowd control bot|unlockcost=100|cost=400|units=1|hp=37829|atk=85|splashdmg=Yes|target=Ground Only|atkint=0.1s|range=100m|speed=6m/s|igdesc=A giant unit that sprays fire over a large area. The bane of all light units.}}
{| class="table-dark table-bordered"
|+Vulcan Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:IncendiaryBomb.png|frameless]]
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a minimum range of 180m
|-
|[[File:ShootingSquad.png|frameless]]
|Best Partner
|150
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|[[File:Ignite.png|frameless]]
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second
|-
|[[File:ScorchingFlames.png|frameless]]
|Scorching Flames
|250
|Increases Vulcan's ATK by 125%
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:StickyOilBomb.png|frameless]]
|Sticky Oil Bomb
|300
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. The sticky bomb's range is 180 meters, and the minimum range is 40 meters.
|}
== Update Notes ==
0.6.175 - Page created <br \>
0.6.176 - Best Partner Tech price 100 -> 150; Scorching Flames Tech price 300 -> 250
[[Category:Units]]
e27d1a6edcffc9917670b788e8f1fcc6d279c441
295
285
2023-04-18T11:40:43Z
Lycake
1
Changed Armor Enhancement
wikitext
text/x-wiki
{{UnitInfobox|image=Vulcan.png|mobility=Ground|giant=Yes|type=Giant crowd control bot|unlockcost=100|cost=400|units=1|hp=37829|atk=85|splashdmg=Yes|target=Ground Only|atkint=0.1s|range=100m|speed=6m/s|igdesc=A giant unit that sprays fire over a large area. The bane of all light units.}}
{| class="table-dark table-bordered"
|+Vulcan Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:IncendiaryBomb.png|frameless]]
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a minimum range of 180m
|-
|[[File:ShootingSquad.png|frameless]]
|Best Partner
|150
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|[[File:Ignite.png|frameless]]
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second
|-
|[[File:ScorchingFlames.png|frameless]]
|Scorching Flames
|250
|Increases Vulcan's ATK by 125%
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
|-
|[[File:StickyOilBomb.png|frameless]]
|Sticky Oil Bomb
|300
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. The sticky bomb's range is 180 meters, and the minimum range is 40 meters.
|}
== Update Notes ==
0.6.176
Best Partner Tech price 100 -> 150; Scorching Flames Tech price 300 -> 250.
Changed Armor Enhancement
0.6.175 - Page created <br \>
[[Category:Units]]
3572f2b55ecb0f4de8fa0e304b9c6aac9fc68b3b
307
295
2023-04-18T11:58:35Z
Lycake
1
Decrease HP
wikitext
text/x-wiki
{{UnitInfobox|image=Vulcan.png|mobility=Ground|giant=Yes|type=Giant crowd control bot|unlockcost=100|cost=400|units=1|hp=35938|atk=85|splashdmg=Yes|target=Ground Only|atkint=0.1s|range=100m|speed=6m/s|igdesc=A giant unit that sprays fire over a large area. The bane of all light units.}}
{| class="table-dark table-bordered"
|+Vulcan Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:IncendiaryBomb.png|frameless]]
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a minimum range of 180m
|-
|[[File:ShootingSquad.png|frameless]]
|Best Partner
|150
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|[[File:Ignite.png|frameless]]
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second
|-
|[[File:ScorchingFlames.png|frameless]]
|Scorching Flames
|250
|Increases Vulcan's ATK by 125%
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
|-
|[[File:StickyOilBomb.png|frameless]]
|Sticky Oil Bomb
|300
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. The sticky bomb's range is 180 meters, and the minimum range is 40 meters.
|}
== Update Notes ==
0.6.176
Best Partner Tech price 100 -> 150; Scorching Flames Tech price 300 -> 250.
Changed Armor Enhancement
Decresed HP from 37829 -> 35938
0.6.175 - Page created <br \>
[[Category:Units]]
aa9c81d1f13c14f686a1a2a81fb0d9384e7a4893
Stormcaller
0
81
287
252
2023-04-16T14:02:18Z
PandaLM
7
updated high-explosive ammo tech price
wikitext
text/x-wiki
{{UnitInfobox|image=Stormcaller.png|mobility=Ground|giant=No|type=Heavy rocket launcher|unlockcost=50|cost=200|units=4|hp=1149|atk=4x923|splashdmg=Yes|target=Ground Only|atkint=6.3s|range=180m|speed=6m/s|igdesc=A very fragile unit that excels at super long-range splash damage in a large area. It is unable to attack units that are in close range to it.}}
{| class="table-dark table-bordered"
|+Stormcaller Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|250
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|[[File:IncendiaryBombSC.png|frameless]]
|Incendiary Bomb
|300
|The unit's attack will ignit an area of 5.5m radius for 15s, dealing 250 damage per second. Allied forces are vulnerable to this damage
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Explosion
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|High Explosive Anti-tank Cartridge
|300
|ATK increases by 100%, attack interval increases by 15%
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|300
|Stormcaller's attack intrerval reduces by 50%, reduces range by 40m
|}
==Update Notes==
0.6.175 - Page created <br \>
0.6.176 - High-Explosive Ammo Tech price 200 -> 250
[[Category:Units]]
032e4a391304c058222df799b76a53228cc895c0
File:PowerArmor.png
6
146
290
2023-04-18T11:31:46Z
Lycake
1
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Melting Point
0
45
291
244
2023-04-18T11:35:42Z
Lycake
1
Armor Enhancement changes
wikitext
text/x-wiki
{{UnitInfobox|image=MeltingPoint.png|mobility=Ground|giant=Yes|type=Giant anti-unit bot|unlockcost=200|cost=400|units=1|hp=42005|atk=1 - 6532|splashdmg=No|target=Air & Ground|atkint=0.2s|range=110m|speed=6m/s|igdesc=A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.}}
{| class="table-dark table-bordered"
|+Melting Point Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:EnergyAbsorption.png|frameless]]
|Energy Absorption
|300
|Increases HP by 60% and converts dmage dealt to HP
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:CrawlerSummoning.png|frameless]]
|Crawler Summoning
|300
|Produces 12 Crawlers to join the combat every 30s
|-
|[[File:ElectromagneticBarrage.png|frameless]]
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|-
|[[File:EnergyScattering.png|frameless]]
|Energy Scattering
|300
|Melting range reduced by 25, but can fire 5 rays for 17% damage each
|}
== Update Notes ==
0.6.176 - Changed Armor Enhancement
0.6.175 - Page created
[[Category:Units]]
f00457ee0c00f7081e93cb70561e1dde61ec3acb
302
291
2023-04-18T11:52:11Z
Lycake
1
Changed HP
wikitext
text/x-wiki
{{UnitInfobox|image=MeltingPoint.png|mobility=Ground|giant=Yes|type=Giant anti-unit bot|unlockcost=200|cost=400|units=1|hp=38645|atk=1 - 6532|splashdmg=No|target=Air & Ground|atkint=0.2s|range=110m|speed=6m/s|igdesc=A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.}}
{| class="table-dark table-bordered"
|+Melting Point Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:EnergyAbsorption.png|frameless]]
|Energy Absorption
|300
|Increases HP by 60% and converts dmage dealt to HP
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:CrawlerSummoning.png|frameless]]
|Crawler Summoning
|300
|Produces 12 Crawlers to join the combat every 30s
|-
|[[File:ElectromagneticBarrage.png|frameless]]
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|-
|[[File:EnergyScattering.png|frameless]]
|Energy Scattering
|300
|Melting range reduced by 25, but can fire 5 rays for 17% damage each
|}
== Update Notes ==
0.6.176
Changed Armor Enhancement
Changed HP from 42005 -> 38645
0.6.175 - Page created
[[Category:Units]]
2423f32fedc70c9fbe236b7a70d8ae680c3a9984
308
302
2023-04-18T11:59:28Z
Lycake
1
Crawler Summoning
wikitext
text/x-wiki
{{UnitInfobox|image=MeltingPoint.png|mobility=Ground|giant=Yes|type=Giant anti-unit bot|unlockcost=200|cost=400|units=1|hp=38645|atk=1 - 6532|splashdmg=No|target=Air & Ground|atkint=0.2s|range=110m|speed=6m/s|igdesc=A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.}}
{| class="table-dark table-bordered"
|+Melting Point Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:EnergyAbsorption.png|frameless]]
|Energy Absorption
|300
|Increases HP by 60% and converts dmage dealt to HP
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:CrawlerSummoning.png|frameless]]
|Crawler Summoning
|300
|Produces 10 Crawlers to join the combat every 30s
|-
|[[File:ElectromagneticBarrage.png|frameless]]
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|-
|[[File:EnergyScattering.png|frameless]]
|Energy Scattering
|300
|Melting range reduced by 25, but can fire 5 rays for 17% damage each
|}
== Update Notes ==
0.6.176
Changed Armor Enhancement
Changed HP from 42005 -> 38645
Crawler Summoning from 12 -> 10
0.6.175 - Page created
[[Category:Units]]
89a92d812e4dc22b6c1e938d27da8d742682882a
Fortress
0
31
292
241
2023-04-18T11:36:40Z
Lycake
1
Changed Armor Enhancemen
wikitext
text/x-wiki
{{UnitInfobox|image=Fortress.png|mobility=Ground|giant=Yes|type=Giant guard robot|unlockcost=200|cost=400|units=1|hp=50849|atk=6843|splashdmg=Yes|target=Ground Only|atkint=2s|range=100m|speed=6m/s|igdesc=A giant unit that uses high damage artillery against the enemy.}}
{| class="table-dark table-bordered"
|+Fortress Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:Doubleshot.png|frameless]]
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
|-
|[[File:Barrier.png|frameless]]
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|[[File:FangSummoning.png|frameless]]
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:AntiAirBarrage.png|frameless]]
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|
{| class="wikitable"
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|}
|}
== Update Notes ==
0.6.176 - Changed Armor Enhancement
0.6.175 - Page created
[[Category:Units]]
85d56ac9e5ef5595da4eb1ea64244ebfbbccb0e4
293
292
2023-04-18T11:37:01Z
Lycake
1
wikitext
text/x-wiki
{{UnitInfobox|image=Fortress.png|mobility=Ground|giant=Yes|type=Giant guard robot|unlockcost=200|cost=400|units=1|hp=50849|atk=6843|splashdmg=Yes|target=Ground Only|atkint=2s|range=100m|speed=6m/s|igdesc=A giant unit that uses high damage artillery against the enemy.}}
{| class="table-dark table-bordered"
|+Fortress Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:Doubleshot.png|frameless]]
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
|-
|[[File:Barrier.png|frameless]]
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|[[File:FangSummoning.png|frameless]]
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:AntiAirBarrage.png|frameless]]
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|}
== Update Notes ==
0.6.176 - Changed Armor Enhancement
0.6.175 - Page created
[[Category:Units]]
715e3498c25b172226920b66373365e218cc07c3
File:Nuke.png
6
112
296
176
2023-04-18T11:44:45Z
Lycake
1
Lycake uploaded a new version of [[File:Nuke.png]]
wikitext
text/x-wiki
Nuke icon
05a2efd1aebb17d6f5822f7da20eb24c9bbf3e45
Skills
0
89
300
259
2023-04-18T11:49:44Z
Lycake
1
/* Level 3 Skills */ Photon Emission changed
wikitext
text/x-wiki
=== Level 1 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Missile strike.png|frameless]]
|Missile Strike
|Launches 1 guided missile that deals 3,000 damage
|}
=== Level 2 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Electromagnetic impact.png|frameless]]
|Electromagnetic Impact
|Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s
|-
|[[File:Sticky oil bomb.png|frameless]]
|Sticky Oil Bomb
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
|-
|[[File:Shield airdrop.png|frameless]]
|Shield Airdrop
|Airdrops and Energy Shield with 50,000 HP to protect allied units within it
|-
|[[File:Intensive training.png|frameless]]
|Intensive Training
|Instantly increases the EXP of the designated squad to the maximum value
|-
|[[File:Redeployment.png|frameless]]
|Redeployment
|Grants the designated suqad an additional chance to move during the deployment phase of this round
|-
|[[File:Underground threat.png|frameless]]
|Underground Threat
|Crawlers will continuously emerge from the designated area
|-
|[[File:Rhino assault.png|frameless]]
|Rhino Assault
|Airdrops a Rhino to attack your enemies
|-
|[[File:Wasp swarm.png|frameless]]
|Wasp Swarm
|Summons an army of Wasps to attack your enemies
|-
|[[File:Mobile beacon.png|frameless]]
|Mobile Beacon
|Designates the selected unit's movement path
|}
=== Level 3 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Photon emission.png|frameless]]
|Photon Emission
|Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 20s and grants immunity to electromagnetic, ignition and acid effect
|-
|[[File:Incendiary bomb.png|frameless]]
|Incendiary Bomb
|Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second
|-
|[[File:Orbital bobardment.png|frameless]]
|Orbital Bombardment
|Launches 15 guided missiles at the target area, dealing 2,500 damage per missile
|-
|[[File:Smoke bomb.png|frameless]]
|Smoke Bomb
|Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds
|-
|[[File:Field recovery.png|frameless]]
|Field Recovery
|Destroy a designated squad and receive a full refund of supplies invested in that squad
|}
=== Level 4 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Electromagnetic blast.png|frameless]]
|Electromagnetic Blast
|Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s
|-
|[[File:NukeSkill.png|frameless]]
|Nuke
|Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage
|-
|[[File:Lightning Storm.png|frameless]]
|Lightning Storm
|Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning
|-
|[[File:Ion blast.png|frameless]]
|Ion Blast
|Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
|-
|[[File:Orbital javelin.png|frameless]]
|Orbital Javelin
|A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.
|-
|[[File:Acid blast.png|frameless]]
|Acid Blast
|Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2 rounds
|-
|[[File:Summons the battleship.png|frameless]]
|Summon The Battleship
|Summons an Overlord Battleship to attack your enemies
|-
|[[File:Vulcan's descent.png|frameless]]
|Vulcan's Descent
|Vulcan falls from the sky and rains fire upon your enemies
|}
7961757a32893f3c9a72a88c0beb1701f70602cb
Equipment
0
106
301
257
2023-04-18T11:50:06Z
Lycake
1
/* Level 2 Equipment */ Photo
wikitext
text/x-wiki
=== Level 1 Equipment ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:FastModule.png|frameless]]
|Fast Module
|The movement speed of units equipped with this item is increased by 5, the ATK is increased by 40%
|All units
|-
|[[File:DeploymentModule.png|frameless]]
|Deployment Module
|Units equipped with this item can move freely during the deployment phase of every round
|All units
|-
|[[File:AntiInterferenceModule.png|frameless]]
|Anti Interference Module
|Units equipped with this item are immune to electromagnetic interference and Hacker's control
|All units
|}
=== Level 2 Equipment ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:LaserSights.png|frameless]]
|Laser Sights
|The range of units equipped with this item is increased by 35m
|Ranged only
|-
|[[File:HeavyArmor.png|frameless]]
|Heavy Armor
|The HP of units equipped with this item is increased by 100%
|All units
|-
|[[File:FCS.png|frameless]]
|FCS
|The ATK of units equipped with this item is increased by 100%
|All units
|-
|[[File:EnhancementModule.png|frameless]]
|Enhancement Module
|Upgrading units equipped with this item no longer consumes supplies
|All units
|-
|[[File:ChargedAmmo.png|frameless]]
|Charged Ammo
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%
|All units
|-
|[[File:PhotonCoatingItem.png|frameless]]
|Photon Coating
|Units equipped with this item take 55% reduced damage for the first 20s of battle and are immune to electromagnetic, ignition and acid effects
|All units
|-
|[[File:NanoRepairKit.png|frameless]]
|Nano Repair Kit
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second
|All units
|-
|[[File:PortableShield.png|frameless]]
|Portable Shield
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|All units
|}
=== Level 3 Items ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:Amplifier.png|frameless]]
|Amplifier
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%
|All units
|-
|[[File:BarrierItem.png|frameless]]
|Barrier
|Generates a barrier with 60,000 HP to protect nearby units
|Giant ground units only
|}
=== Level 4 Items ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:SuperheavyArmor.png|frameless]]
|Super Heavy Armor
|The HP of units equipped with this item is increased by 200%
|All units
|-
|[[File:ParasiticAmmo.png|frameless]]
|Parasitic Ammo
|When a unit equipped with this item destroys an enemy unit, an allied Crawler will bea created from their wreckage
|All units
|-
|[[File:TankProductionLine.png|frameless]]
|Tank Production Line
|Produces 2 Sledgehammer tanks every 13s
|Giant units only
|}
f91445bf686bbd51b2f25b00772533edb4d703ee
309
301
2023-04-18T12:02:21Z
Lycake
1
Anti Interference core building explosion immunity
wikitext
text/x-wiki
=== Level 1 Equipment ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:FastModule.png|frameless]]
|Fast Module
|The movement speed of units equipped with this item is increased by 5, the ATK is increased by 40%
|All units
|-
|[[File:DeploymentModule.png|frameless]]
|Deployment Module
|Units equipped with this item can move freely during the deployment phase of every round
|All units
|-
|[[File:AntiInterferenceModule.png|frameless]]
|Anti Interference Module
|Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion
|All units
|}
=== Level 2 Equipment ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:LaserSights.png|frameless]]
|Laser Sights
|The range of units equipped with this item is increased by 35m
|Ranged only
|-
|[[File:HeavyArmor.png|frameless]]
|Heavy Armor
|The HP of units equipped with this item is increased by 100%
|All units
|-
|[[File:FCS.png|frameless]]
|FCS
|The ATK of units equipped with this item is increased by 100%
|All units
|-
|[[File:EnhancementModule.png|frameless]]
|Enhancement Module
|Upgrading units equipped with this item no longer consumes supplies
|All units
|-
|[[File:ChargedAmmo.png|frameless]]
|Charged Ammo
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%
|All units
|-
|[[File:PhotonCoatingItem.png|frameless]]
|Photon Coating
|Units equipped with this item take 55% reduced damage for the first 20s of battle and are immune to electromagnetic, ignition and acid effects
|All units
|-
|[[File:NanoRepairKit.png|frameless]]
|Nano Repair Kit
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second
|All units
|-
|[[File:PortableShield.png|frameless]]
|Portable Shield
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|All units
|}
=== Level 3 Items ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:Amplifier.png|frameless]]
|Amplifier
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%
|All units
|-
|[[File:BarrierItem.png|frameless]]
|Barrier
|Generates a barrier with 60,000 HP to protect nearby units
|Giant ground units only
|}
=== Level 4 Items ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:SuperheavyArmor.png|frameless]]
|Super Heavy Armor
|The HP of units equipped with this item is increased by 200%
|All units
|-
|[[File:ParasiticAmmo.png|frameless]]
|Parasitic Ammo
|When a unit equipped with this item destroys an enemy unit, an allied Crawler will bea created from their wreckage
|All units
|-
|[[File:TankProductionLine.png|frameless]]
|Tank Production Line
|Produces 2 Sledgehammer tanks every 13s
|Giant units only
|}
249fca0927b41354b03ab10fc87ebb1071815a10
315
309
2023-04-20T18:08:05Z
PandaLM
7
Added additional information to the Barrier Equipment
wikitext
text/x-wiki
=== Level 1 Equipment ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:FastModule.png|frameless]]
|Fast Module
|The movement speed of units equipped with this item is increased by 5, the ATK is increased by 40%
|All units
|-
|[[File:DeploymentModule.png|frameless]]
|Deployment Module
|Units equipped with this item can move freely during the deployment phase of every round
|All units
|-
|[[File:AntiInterferenceModule.png|frameless]]
|Anti Interference Module
|Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion
|All units
|}
=== Level 2 Equipment ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:LaserSights.png|frameless]]
|Laser Sights
|The range of units equipped with this item is increased by 35m
|Ranged only
|-
|[[File:HeavyArmor.png|frameless]]
|Heavy Armor
|The HP of units equipped with this item is increased by 100%
|All units
|-
|[[File:FCS.png|frameless]]
|FCS
|The ATK of units equipped with this item is increased by 100%
|All units
|-
|[[File:EnhancementModule.png|frameless]]
|Enhancement Module
|Upgrading units equipped with this item no longer consumes supplies
|All units
|-
|[[File:ChargedAmmo.png|frameless]]
|Charged Ammo
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%
|All units
|-
|[[File:PhotonCoatingItem.png|frameless]]
|Photon Coating
|Units equipped with this item take 55% reduced damage for the first 20s of battle and are immune to electromagnetic, ignition and acid effects
|All units
|-
|[[File:NanoRepairKit.png|frameless]]
|Nano Repair Kit
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second
|All units
|-
|[[File:PortableShield.png|frameless]]
|Portable Shield
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|All units
|}
=== Level 3 Items ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:Amplifier.png|frameless]]
|Amplifier
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%
|All units
|-
|[[File:BarrierItem.png|frameless]]
|Barrier
|Generates a barrier with 60,000 HP to protect nearby units¹
¹This item disables a unit's Barrier Tech. For example, if you have a Fortress with an 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment has a bigger radius than the Fortress' Barrier Tech.
|Giant ground units only
|}
=== Level 4 Items ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:SuperheavyArmor.png|frameless]]
|Super Heavy Armor
|The HP of units equipped with this item is increased by 200%
|All units
|-
|[[File:ParasiticAmmo.png|frameless]]
|Parasitic Ammo
|When a unit equipped with this item destroys an enemy unit, an allied Crawler will bea created from their wreckage
|All units
|-
|[[File:TankProductionLine.png|frameless]]
|Tank Production Line
|Produces 2 Sledgehammer tanks every 13s
|Giant units only
|}
fcc27be064abe821470fadf114b950d4837f9ec2
Mustang
0
66
310
246
2023-04-18T12:05:51Z
Lycake
1
Missile Intercept and Aerial Spec changes
wikitext
text/x-wiki
{{UnitInfobox|image=Mustang.png|mobility=Ground|giant=No|type=High-speed all-purpose tank|unlockcost=50|cost=300|units=12|hp=343|atk=37|splashdmg=No|target=Air & Ground|atkint=0.4s|range=95m|speed=15m/s|igdesc=High speed, long-range, yet fragile. It excels at fighting other low HP units.}}
{| class="table-dark table-bordered"
|+Mustang Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High Explosive Ammo
|300
|Increases splash damage range by 7m, but reduces ATK by 40%
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|[[File:AerialSpecialization.png|frameless]]
|Aerial Specialization
|300
|ATK increases by 75% to aerial units, increases range by 30 when attacking aerial units
|-
|[[File:MissileIntercept.png|frameless]]
|Missile Intercept
|300
|Mustang will attempt to intercept enemy missiles within 150m (battlefield skills cannot be intercepted) and continuous interception over a long time decreases the success rate of interceptions
|}
==Update Notes==
0.6.176
Missile Interception:
- hit rate reduction speed is slowed down by 50%
- Increases the interception efficiency of Overlord missiles by 15%
- Increases the interception efficiency of defensive missiles by 125%
Aerial Specialization ATK bonus from 80% -> 75%
0.6.175 - Page created
[[Category:Units]]
c90474f699f530486066f965895f1f3563cf53f7
Equipment
0
106
316
315
2023-04-20T18:09:22Z
PandaLM
7
Put the footnote below the table
wikitext
text/x-wiki
=== Level 1 Equipment ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:FastModule.png|frameless]]
|Fast Module
|The movement speed of units equipped with this item is increased by 5, the ATK is increased by 40%
|All units
|-
|[[File:DeploymentModule.png|frameless]]
|Deployment Module
|Units equipped with this item can move freely during the deployment phase of every round
|All units
|-
|[[File:AntiInterferenceModule.png|frameless]]
|Anti Interference Module
|Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion
|All units
|}
=== Level 2 Equipment ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:LaserSights.png|frameless]]
|Laser Sights
|The range of units equipped with this item is increased by 35m
|Ranged only
|-
|[[File:HeavyArmor.png|frameless]]
|Heavy Armor
|The HP of units equipped with this item is increased by 100%
|All units
|-
|[[File:FCS.png|frameless]]
|FCS
|The ATK of units equipped with this item is increased by 100%
|All units
|-
|[[File:EnhancementModule.png|frameless]]
|Enhancement Module
|Upgrading units equipped with this item no longer consumes supplies
|All units
|-
|[[File:ChargedAmmo.png|frameless]]
|Charged Ammo
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%
|All units
|-
|[[File:PhotonCoatingItem.png|frameless]]
|Photon Coating
|Units equipped with this item take 55% reduced damage for the first 20s of battle and are immune to electromagnetic, ignition and acid effects
|All units
|-
|[[File:NanoRepairKit.png|frameless]]
|Nano Repair Kit
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second
|All units
|-
|[[File:PortableShield.png|frameless]]
|Portable Shield
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|All units
|}
=== Level 3 Items ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:Amplifier.png|frameless]]
|Amplifier
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%
|All units
|-
|[[File:BarrierItem.png|frameless]]
|Barrier
|Generates a barrier with 60,000 HP to protect nearby units¹
|Giant ground units only
|}
¹This item disables a unit's Barrier Tech. For example, if you have a Fortress with an 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment has a bigger radius than the Fortress' Barrier Tech.
=== Level 4 Items ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:SuperheavyArmor.png|frameless]]
|Super Heavy Armor
|The HP of units equipped with this item is increased by 200%
|All units
|-
|[[File:ParasiticAmmo.png|frameless]]
|Parasitic Ammo
|When a unit equipped with this item destroys an enemy unit, an allied Crawler will bea created from their wreckage
|All units
|-
|[[File:TankProductionLine.png|frameless]]
|Tank Production Line
|Produces 2 Sledgehammer tanks every 13s
|Giant units only
|}
5124be1b98ce58e408b2970edabc9128373a9343
340
316
2023-05-02T08:27:04Z
Lycake
1
Updated to 0.6.179
wikitext
text/x-wiki
=== Level 1 Equipment ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:FastModule.png|frameless]]
|Fast Module
|The movement speed of units equipped with this item is increased by 5, the ATK is increased by 40%
|All units
|-
|[[File:DeploymentModule.png|frameless]]
|Deployment Module
|Units equipped with this item can move freely during the deployment phase of every round
|All units
|-
|[[File:AntiInterferenceModule.png|frameless]]
|Anti Interference Module
|Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion
|All units
|}
=== Level 2 Equipment ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:LaserSights.png|frameless]]
|Laser Sights
|The range of units equipped with this item is increased by 35m
|Ranged only
|-
|[[File:HeavyArmor.png|frameless]]
|Heavy Armor
|The HP of units equipped with this item is increased by 100%
|All units
|-
|[[File:ImprovedFirepowerControlSystem.png|frameless]]
|Improved Firepower Control System
|The ATK of units equipped with this item is increased by 100%
|All units
|-
|[[File:EnhancementModule.png|frameless]]
|Enhancement Module
|Upgrading units equipped with this item no longer consumes supplies
|All units
|-
|[[File:ChargedAmmo.png|frameless]]
|Charged Ammo
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%
|All units
|-
|[[File:PhotonCoatingItem.png|frameless]]
|Photon Coating
|Units equipped with this item take 55% reduced damage for the first 20s of battle and are immune to electromagnetic, ignition and acid effects
|All units
|-
|[[File:NanoRepairKit.png|frameless]]
|Nano Repair Kit
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second
|All units
|-
|[[File:PortableShield.png|frameless]]
|Portable Shield
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|All units
|}
=== Level 3 Items ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:Amplifier.png|frameless]]
|Amplifier
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%
|All units
|-
|[[File:BarrierItem.png|frameless]]
|Barrier
|Generates a barrier with 60,000 HP to protect nearby units¹
|Giant ground units only
|}
¹This item disables a unit's Barrier Tech. For example, if you have a Fortress with an 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment has a bigger radius than the Fortress' Barrier Tech.
=== Level 4 Items ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:SuperheavyArmor.png|frameless]]
|Super Heavy Armor
|The HP of units equipped with this item is increased by 200%
|All units
|-
|[[File:AdvancedFirepowerControlSystem.png|frameless]]
|Advanced Firepower Control System
|The ATK of the unit equipped with this item is increased by 200%
|All units
|-
|[[File:ParasiticAmmo.png|frameless]]
|Parasitic Ammo
|When a unit equipped with this item destroys an enemy unit, an allied Crawler will bea created from their wreckage
|All units
|-
|[[File:TankProductionLine.png|frameless]]
|Tank Production Line
|Produces 2 Sledgehammer tanks every 13s
|Giant units only
|}
29537e912c8882cd059cfd656c9a3b8fe81e54ef
342
340
2023-05-02T08:28:49Z
Lycake
1
Photon Coating 20->16
wikitext
text/x-wiki
=== Level 1 Equipment ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:FastModule.png|frameless]]
|Fast Module
|The movement speed of units equipped with this item is increased by 5, the ATK is increased by 40%
|All units
|-
|[[File:DeploymentModule.png|frameless]]
|Deployment Module
|Units equipped with this item can move freely during the deployment phase of every round
|All units
|-
|[[File:AntiInterferenceModule.png|frameless]]
|Anti Interference Module
|Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion
|All units
|}
=== Level 2 Equipment ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:LaserSights.png|frameless]]
|Laser Sights
|The range of units equipped with this item is increased by 35m
|Ranged only
|-
|[[File:HeavyArmor.png|frameless]]
|Heavy Armor
|The HP of units equipped with this item is increased by 100%
|All units
|-
|[[File:ImprovedFirepowerControlSystem.png|frameless]]
|Improved Firepower Control System
|The ATK of units equipped with this item is increased by 100%
|All units
|-
|[[File:EnhancementModule.png|frameless]]
|Enhancement Module
|Upgrading units equipped with this item no longer consumes supplies
|All units
|-
|[[File:ChargedAmmo.png|frameless]]
|Charged Ammo
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%
|All units
|-
|[[File:PhotonCoatingItem.png|frameless]]
|Photon Coating
|Units equipped with this item take 55% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects
|All units
|-
|[[File:NanoRepairKit.png|frameless]]
|Nano Repair Kit
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second
|All units
|-
|[[File:PortableShield.png|frameless]]
|Portable Shield
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|All units
|}
=== Level 3 Items ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:Amplifier.png|frameless]]
|Amplifier
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%
|All units
|-
|[[File:BarrierItem.png|frameless]]
|Barrier
|Generates a barrier with 60,000 HP to protect nearby units¹
|Giant ground units only
|}
¹This item disables a unit's Barrier Tech. For example, if you have a Fortress with an 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment has a bigger radius than the Fortress' Barrier Tech.
=== Level 4 Items ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:SuperheavyArmor.png|frameless]]
|Super Heavy Armor
|The HP of units equipped with this item is increased by 200%
|All units
|-
|[[File:AdvancedFirepowerControlSystem.png|frameless]]
|Advanced Firepower Control System
|The ATK of the unit equipped with this item is increased by 200%
|All units
|-
|[[File:ParasiticAmmo.png|frameless]]
|Parasitic Ammo
|When a unit equipped with this item destroys an enemy unit, an allied Crawler will bea created from their wreckage
|All units
|-
|[[File:TankProductionLine.png|frameless]]
|Tank Production Line
|Produces 2 Sledgehammer tanks every 13s
|Giant units only
|}
a65a7f2363b52c0aede029d5c5fb490e99eb55f1
356
342
2023-05-20T05:25:46Z
Balmipour
8
/* Level 3 Items */
wikitext
text/x-wiki
=== Level 1 Equipment ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:FastModule.png|frameless]]
|Fast Module
|The movement speed of units equipped with this item is increased by 5, the ATK is increased by 40%
|All units
|-
|[[File:DeploymentModule.png|frameless]]
|Deployment Module
|Units equipped with this item can move freely during the deployment phase of every round
|All units
|-
|[[File:AntiInterferenceModule.png|frameless]]
|Anti Interference Module
|Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion
|All units
|}
=== Level 2 Equipment ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:LaserSights.png|frameless]]
|Laser Sights
|The range of units equipped with this item is increased by 35m
|Ranged only
|-
|[[File:HeavyArmor.png|frameless]]
|Heavy Armor
|The HP of units equipped with this item is increased by 100%
|All units
|-
|[[File:ImprovedFirepowerControlSystem.png|frameless]]
|Improved Firepower Control System
|The ATK of units equipped with this item is increased by 100%
|All units
|-
|[[File:EnhancementModule.png|frameless]]
|Enhancement Module
|Upgrading units equipped with this item no longer consumes supplies
|All units
|-
|[[File:ChargedAmmo.png|frameless]]
|Charged Ammo
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%
|All units
|-
|[[File:PhotonCoatingItem.png|frameless]]
|Photon Coating
|Units equipped with this item take 55% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects
|All units
|-
|[[File:NanoRepairKit.png|frameless]]
|Nano Repair Kit
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second
|All units
|-
|[[File:PortableShield.png|frameless]]
|Portable Shield
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|All units
|}
=== Level 3 Items ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:Amplifier.png|frameless]]
|Amplifier
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%
|All units
|-
|[[File:BarrierItem.png|frameless]]
|Barrier
|Generates a barrier with 60,000 HP to protect nearby units¹
|Giant ground units only
|}
¹This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment has a 130m radius while Fortress's Barrier Tech has 120m.
=== Level 4 Items ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:SuperheavyArmor.png|frameless]]
|Super Heavy Armor
|The HP of units equipped with this item is increased by 200%
|All units
|-
|[[File:AdvancedFirepowerControlSystem.png|frameless]]
|Advanced Firepower Control System
|The ATK of the unit equipped with this item is increased by 200%
|All units
|-
|[[File:ParasiticAmmo.png|frameless]]
|Parasitic Ammo
|When a unit equipped with this item destroys an enemy unit, an allied Crawler will bea created from their wreckage
|All units
|-
|[[File:TankProductionLine.png|frameless]]
|Tank Production Line
|Produces 2 Sledgehammer tanks every 13s
|Giant units only
|}
89532a1abff233a801549fd94a961726a742750e
357
356
2023-05-20T05:28:47Z
Balmipour
8
Clarified barrier/fortress shield radius. And precised "circle" so it can't be mixed with diameter
wikitext
text/x-wiki
=== Level 1 Equipment ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:FastModule.png|frameless]]
|Fast Module
|The movement speed of units equipped with this item is increased by 5, the ATK is increased by 40%
|All units
|-
|[[File:DeploymentModule.png|frameless]]
|Deployment Module
|Units equipped with this item can move freely during the deployment phase of every round
|All units
|-
|[[File:AntiInterferenceModule.png|frameless]]
|Anti Interference Module
|Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion
|All units
|}
=== Level 2 Equipment ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:LaserSights.png|frameless]]
|Laser Sights
|The range of units equipped with this item is increased by 35m
|Ranged only
|-
|[[File:HeavyArmor.png|frameless]]
|Heavy Armor
|The HP of units equipped with this item is increased by 100%
|All units
|-
|[[File:ImprovedFirepowerControlSystem.png|frameless]]
|Improved Firepower Control System
|The ATK of units equipped with this item is increased by 100%
|All units
|-
|[[File:EnhancementModule.png|frameless]]
|Enhancement Module
|Upgrading units equipped with this item no longer consumes supplies
|All units
|-
|[[File:ChargedAmmo.png|frameless]]
|Charged Ammo
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%
|All units
|-
|[[File:PhotonCoatingItem.png|frameless]]
|Photon Coating
|Units equipped with this item take 55% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects
|All units
|-
|[[File:NanoRepairKit.png|frameless]]
|Nano Repair Kit
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second
|All units
|-
|[[File:PortableShield.png|frameless]]
|Portable Shield
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|All units
|}
=== Level 3 Items ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:Amplifier.png|frameless]]
|Amplifier
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%
|All units
|-
|[[File:BarrierItem.png|frameless]]
|Barrier
|Generates a barrier with 60,000 HP to protect nearby units¹
|Giant ground units only
|}
¹This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.
=== Level 4 Items ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:SuperheavyArmor.png|frameless]]
|Super Heavy Armor
|The HP of units equipped with this item is increased by 200%
|All units
|-
|[[File:AdvancedFirepowerControlSystem.png|frameless]]
|Advanced Firepower Control System
|The ATK of the unit equipped with this item is increased by 200%
|All units
|-
|[[File:ParasiticAmmo.png|frameless]]
|Parasitic Ammo
|When a unit equipped with this item destroys an enemy unit, an allied Crawler will bea created from their wreckage
|All units
|-
|[[File:TankProductionLine.png|frameless]]
|Tank Production Line
|Produces 2 Sledgehammer tanks every 13s
|Giant units only
|}
0246a0ce77223457297ff7fc55c02211789c6cf5
Melting Point
0
45
317
308
2023-04-20T18:12:37Z
PandaLM
7
Added additional information to the Energy Scattering Tech
wikitext
text/x-wiki
{{UnitInfobox|image=MeltingPoint.png|mobility=Ground|giant=Yes|type=Giant anti-unit bot|unlockcost=200|cost=400|units=1|hp=38645|atk=1 - 6532|splashdmg=No|target=Air & Ground|atkint=0.2s|range=110m|speed=6m/s|igdesc=A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.}}
{| class="table-dark table-bordered"
|+Melting Point Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:EnergyAbsorption.png|frameless]]
|Energy Absorption
|300
|Increases HP by 60% and converts dmage dealt to HP
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:CrawlerSummoning.png|frameless]]
|Crawler Summoning
|300
|Produces 10 Crawlers to join the combat every 30s
|-
|[[File:ElectromagneticBarrage.png|frameless]]
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|-
|[[File:EnergyScattering.png|frameless]]
|Energy Scattering
|300
|Melting range reduced by 25, but can fire 5 rays for 17% damage each¹
|}
¹If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% of the normal damage.
== Update Notes ==
0.6.176
Changed Armor Enhancement
Changed HP from 42005 -> 38645
Crawler Summoning from 12 -> 10
0.6.175 - Page created
[[Category:Units]]
4d05d8a7c368bb606700a5576e7af3e13f6e395c
Skills
0
89
318
300
2023-04-24T17:34:07Z
Balmipour
8
/* Level 3 Skills */
wikitext
text/x-wiki
=== Level 1 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Missile strike.png|frameless]]
|Missile Strike
|Launches 1 guided missile that deals 3,000 damage
|}
=== Level 2 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Electromagnetic impact.png|frameless]]
|Electromagnetic Impact
|Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s
|-
|[[File:Sticky oil bomb.png|frameless]]
|Sticky Oil Bomb
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
|-
|[[File:Shield airdrop.png|frameless]]
|Shield Airdrop
|Airdrops and Energy Shield with 50,000 HP to protect allied units within it
|-
|[[File:Intensive training.png|frameless]]
|Intensive Training
|Instantly increases the EXP of the designated squad to the maximum value
|-
|[[File:Redeployment.png|frameless]]
|Redeployment
|Grants the designated suqad an additional chance to move during the deployment phase of this round
|-
|[[File:Underground threat.png|frameless]]
|Underground Threat
|Crawlers will continuously emerge from the designated area
|-
|[[File:Rhino assault.png|frameless]]
|Rhino Assault
|Airdrops a Rhino to attack your enemies
|-
|[[File:Wasp swarm.png|frameless]]
|Wasp Swarm
|Summons an army of Wasps to attack your enemies
|-
|[[File:Mobile beacon.png|frameless]]
|Mobile Beacon
|Designates the selected unit's movement path
|}
=== Level 3 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Photon emission.png|frameless]]
|Photon Emission
|Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 20s and grants immunity to electromagnetic, ignition and acid effect
|-
|[[File:Incendiary bomb.png|frameless]]
|Incendiary Bomb
|Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second.
Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this.
|-
|[[File:Orbital bobardment.png|frameless]]
|Orbital Bombardment
|Launches 15 guided missiles at the target area, dealing 2,500 damage per missile
|-
|[[File:Smoke bomb.png|frameless]]
|Smoke Bomb
|Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds
|-
|[[File:Field recovery.png|frameless]]
|Field Recovery
|Destroy a designated squad and receive a full refund of supplies invested in that squad.
Also allows you to recover an item equipped on it
|}
=== Level 4 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Electromagnetic blast.png|frameless]]
|Electromagnetic Blast
|Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s
|-
|[[File:NukeSkill.png|frameless]]
|Nuke
|Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage
|-
|[[File:Lightning Storm.png|frameless]]
|Lightning Storm
|Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning
|-
|[[File:Ion blast.png|frameless]]
|Ion Blast
|Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
|-
|[[File:Orbital javelin.png|frameless]]
|Orbital Javelin
|A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.
|-
|[[File:Acid blast.png|frameless]]
|Acid Blast
|Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2 rounds
|-
|[[File:Summons the battleship.png|frameless]]
|Summon The Battleship
|Summons an Overlord Battleship to attack your enemies
|-
|[[File:Vulcan's descent.png|frameless]]
|Vulcan's Descent
|Vulcan falls from the sky and rains fire upon your enemies
|}
987c885aa7333a0f0a35a50ebe874f7ceaa4da85
319
318
2023-04-24T18:25:06Z
Balmipour
8
/* Level 2 Skills */
wikitext
text/x-wiki
=== Level 1 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Missile strike.png|frameless]]
|Missile Strike
|Launches 1 guided missile that deals 3,000 damage
|}
=== Level 2 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Electromagnetic impact.png|frameless]]
|Electromagnetic Impact
|Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s
Cooldown : 2 rounds
|-
|[[File:Sticky oil bomb.png|frameless]]
|Sticky Oil Bomb
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
Cooldown : 2 rounds
|-
|[[File:Shield airdrop.png|frameless]]
|Shield Airdrop
|Airdrops and Energy Shield with 50,000 HP to protect allied units within it
Cooldown : 2 rounds
|-
|[[File:Intensive training.png|frameless]]
|Intensive Training
|Instantly increases the EXP of the designated squad to the maximum value
Cooldown : 1 round
|-
|[[File:Redeployment.png|frameless]]
|Redeployment
|Allows you to move one previously deployed squad each round
Cooldown : none
|-
|[[File:Underground threat.png|frameless]]
|Underground Threat
|Crawlers will continuously emerge from the designated area (48 crawlers total, = two groups)
Cooldown : 3 rounds
|-
|[[File:Rhino assault.png|frameless]]
|Rhino Assault
|Airdrops a Rhino to attack your enemies
Cooldown : 3 rounds
|-
|[[File:Wasp swarm.png|frameless]]
|Wasp Swarm
|Summons a group of Wasps to attack your enemies
Cooldown : 3 rounds
|-
|[[File:Mobile beacon.png|frameless]]
|Mobile Beacon
|Designates the selected unit's movement path
Cooldown : none
|}
=== Level 3 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Photon emission.png|frameless]]
|Photon Emission
|Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 20s and grants immunity to electromagnetic, ignition and acid effect
|-
|[[File:Incendiary bomb.png|frameless]]
|Incendiary Bomb
|Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second.
Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this.
|-
|[[File:Orbital bobardment.png|frameless]]
|Orbital Bombardment
|Launches 15 guided missiles at the target area, dealing 2,500 damage per missile
|-
|[[File:Smoke bomb.png|frameless]]
|Smoke Bomb
|Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds
|-
|[[File:Field recovery.png|frameless]]
|Field Recovery
|Destroy a designated squad and receive a full refund of supplies invested in that squad.
Also allows you to recover an item equipped on it
|}
=== Level 4 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Electromagnetic blast.png|frameless]]
|Electromagnetic Blast
|Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s
|-
|[[File:NukeSkill.png|frameless]]
|Nuke
|Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage
|-
|[[File:Lightning Storm.png|frameless]]
|Lightning Storm
|Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning
|-
|[[File:Ion blast.png|frameless]]
|Ion Blast
|Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
|-
|[[File:Orbital javelin.png|frameless]]
|Orbital Javelin
|A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.
|-
|[[File:Acid blast.png|frameless]]
|Acid Blast
|Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2 rounds
|-
|[[File:Summons the battleship.png|frameless]]
|Summon The Battleship
|Summons an Overlord Battleship to attack your enemies
|-
|[[File:Vulcan's descent.png|frameless]]
|Vulcan's Descent
|Vulcan falls from the sky and rains fire upon your enemies
|}
c28e303ab015d7ec118c872b5059dea19778de86
320
319
2023-04-24T20:16:09Z
Balmipour
8
Added cooldowns & areas for each skill, as well as some other precisions.
wikitext
text/x-wiki
=== Level 1 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Missile strike.png|frameless]]
|Missile Strike
|Launches 1 guided missile that deals 3,000 damage
Cooldown : 2 rounds; Area: 80m circle
|}
=== Level 2 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Electromagnetic impact.png|frameless]]
|Electromagnetic Impact
|Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s
Cooldown : 2 rounds; Area: 120m circle
|-
|[[File:Sticky oil bomb.png|frameless]]
|Sticky Oil Bomb
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
Cooldown : 2 rounds; Area: 80m circles overlapping into a 220m line
|-
|[[File:Shield airdrop.png|frameless]]
|Shield Airdrop
|Airdrops and Energy Shield with 50,000 HP to protect allied units within it
Cooldown : 2 rounds; Area : 140m circle
|-
|[[File:Intensive training.png|frameless]]
|Intensive Training
|Instantly increases the EXP of the designated squad to the maximum value
Cooldown : 1 round
|-
|[[File:Redeployment.png|frameless]]
|Redeployment
|Allows you to move one previously deployed squad each round
Cooldown : none
|-
|[[File:Underground threat.png|frameless]]
|Underground Threat
|Crawlers will continuously emerge from the designated area (48 crawlers total, = two groups)
Cooldown : 3 rounds
|-
|[[File:Rhino assault.png|frameless]]
|Rhino Assault
|Airdrops a Rhino to attack your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown : 3 rounds
|-
|[[File:Wasp swarm.png|frameless]]
|Wasp Swarm
|Summons a group of Wasps to attack your enemies.
Cooldown : 3 rounds
|-
|[[File:Mobile beacon.png|frameless]]
|Mobile Beacon
|Designates the selected unit's movement path.
Cooldown : none
|}
=== Level 3 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Photon emission.png|frameless]]
|Photon Emission
|Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 20s and grants immunity to electromagnetic, ignition and acid effect. Doesn't prevent hacking.
Cooldown : 3 rounds; Area: 220m circle
|-
|[[File:Incendiary bomb.png|frameless]]
|Incendiary Bomb
|Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second.
Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this.
Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m line
|-
|[[File:Orbital bobardment.png|frameless]]
|Orbital Bombardment
|Launches 15 guided missiles in a wide target area, dealing 2,500 damage per missile.
Cooldown : 4 rounds; Area: 260m
|-
|[[File:Smoke bomb.png|frameless]]
|Smoke Bomb
|Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds.
Cooldown : 3 rounds; Area: 100m circles overlapping into a 260m line
|-
|[[File:Field recovery.png|frameless]]
|Field Recovery
|Destroy a designated squad and receive a full refund of supplies invested in that squad. Also allows you to recover an item equipped on it.
Cooldown : none
|}
=== Level 4 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Electromagnetic blast.png|frameless]]
|Electromagnetic Blast
|Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s.
Cooldown : 4 rounds; Area: 260m circle
|-
|[[File:NukeSkill.png|frameless]]
|Nuke
|Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage.
Cooldown : 4 rounds; Area: 200m circle
|-
|[[File:Lightning Storm.png|frameless]]
|Lightning Storm
|Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning
Cooldown : 4 rounds; Area: 260m circle
|-
|[[File:Ion blast.png|frameless]]
|Ion Blast
|Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
Cooldown : 3 rounds; Area: 40m moving circle, will progressively hit over a 220m line.
|-
|[[File:Orbital javelin.png|frameless]]
|Orbital Javelin
|A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.
Cooldown : 3 rounds; Area: 60m circle
|-
|[[File:Acid blast.png|frameless]]
|Acid Blast
|Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2
Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m length line
|-
|[[File:Summons the battleship.png|frameless]]
|Summon The Battleship
|Summons an Overlord Battleship to attack your enemies.
Cooldown : 3 rounds;
|-
|[[File:Vulcan's descent.png|frameless]]
|Vulcan's Descent
|Vulcan falls from the sky and rains fire upon your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown : 3 rounds;
|}
922c20e5789bd2f4dd1168cd006a0e1a406ebb68
321
320
2023-04-24T20:26:59Z
Balmipour
8
/* Level 2 Skills */
wikitext
text/x-wiki
=== Level 1 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Missile strike.png|frameless]]
|Missile Strike
|Launches 1 guided missile that deals 3,000 damage
Cooldown : 2 rounds; Area: 80m circle
|}
=== Level 2 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Electromagnetic impact.png|frameless]]
|Electromagnetic Impact
|Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s
Cooldown : 2 rounds; Area: 120m circle
|-
|[[File:Sticky oil bomb.png|frameless]]
|Sticky Oil Bomb
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
Cooldown : 2 rounds; Area: 80m circles overlapping into a 220m line
|-
|[[File:Shield airdrop.png|frameless]]
|Shield Airdrop
|Airdrops an Energy Shield with 40,000 HP to protect allied units within it (same as the 10 cost device). Can be used on flanks.
Cooldown : 2 rounds; Area : 140m circle
|-
|[[File:Intensive training.png|frameless]]
|Intensive Training
|Instantly increases the EXP of the designated squad to the maximum value
Cooldown : 1 round
|-
|[[File:Redeployment.png|frameless]]
|Redeployment
|Allows you to move one previously deployed squad each round
Cooldown : none
|-
|[[File:Underground threat.png|frameless]]
|Underground Threat
|Crawlers will continuously emerge from the designated area (48 crawlers total, = two groups)
Cooldown : 3 rounds
|-
|[[File:Rhino assault.png|frameless]]
|Rhino Assault
|Airdrops a Rhino to attack your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown : 3 rounds
|-
|[[File:Wasp swarm.png|frameless]]
|Wasp Swarm
|Summons a group of Wasps to attack your enemies.
Cooldown : 3 rounds
|-
|[[File:Mobile beacon.png|frameless]]
|Mobile Beacon
|Designates the selected unit's movement path.
Cooldown : none
|}
=== Level 3 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Photon emission.png|frameless]]
|Photon Emission
|Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 20s and grants immunity to electromagnetic, ignition and acid effect. Doesn't prevent hacking.
Cooldown : 3 rounds; Area: 220m circle
|-
|[[File:Incendiary bomb.png|frameless]]
|Incendiary Bomb
|Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second.
Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this.
Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m line
|-
|[[File:Orbital bobardment.png|frameless]]
|Orbital Bombardment
|Launches 15 guided missiles in a wide target area, dealing 2,500 damage per missile.
Cooldown : 4 rounds; Area: 260m
|-
|[[File:Smoke bomb.png|frameless]]
|Smoke Bomb
|Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds.
Cooldown : 3 rounds; Area: 100m circles overlapping into a 260m line
|-
|[[File:Field recovery.png|frameless]]
|Field Recovery
|Destroy a designated squad and receive a full refund of supplies invested in that squad. Also allows you to recover an item equipped on it.
Cooldown : none
|}
=== Level 4 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Electromagnetic blast.png|frameless]]
|Electromagnetic Blast
|Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s.
Cooldown : 4 rounds; Area: 260m circle
|-
|[[File:NukeSkill.png|frameless]]
|Nuke
|Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage.
Cooldown : 4 rounds; Area: 200m circle
|-
|[[File:Lightning Storm.png|frameless]]
|Lightning Storm
|Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning
Cooldown : 4 rounds; Area: 260m circle
|-
|[[File:Ion blast.png|frameless]]
|Ion Blast
|Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
Cooldown : 3 rounds; Area: 40m moving circle, will progressively hit over a 220m line.
|-
|[[File:Orbital javelin.png|frameless]]
|Orbital Javelin
|A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.
Cooldown : 3 rounds; Area: 60m circle
|-
|[[File:Acid blast.png|frameless]]
|Acid Blast
|Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2
Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m length line
|-
|[[File:Summons the battleship.png|frameless]]
|Summon The Battleship
|Summons an Overlord Battleship to attack your enemies.
Cooldown : 3 rounds;
|-
|[[File:Vulcan's descent.png|frameless]]
|Vulcan's Descent
|Vulcan falls from the sky and rains fire upon your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown : 3 rounds;
|}
53b27e63103ad013e209ef3c281dde18e3db7e09
322
321
2023-04-24T20:27:15Z
Balmipour
8
/* Level 2 Skills */
wikitext
text/x-wiki
=== Level 1 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Missile strike.png|frameless]]
|Missile Strike
|Launches 1 guided missile that deals 3,000 damage
Cooldown : 2 rounds; Area: 80m circle
|}
=== Level 2 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Electromagnetic impact.png|frameless]]
|Electromagnetic Impact
|Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s
Cooldown : 2 rounds; Area: 120m circle
|-
|[[File:Sticky oil bomb.png|frameless]]
|Sticky Oil Bomb
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
Cooldown : 2 rounds; Area: 80m circles overlapping into a 220m line
|-
|[[File:Shield airdrop.png|frameless]]
|Shield Airdrop
|Airdrops an Energy Shield with 40,000 HP to protect allied units within it (same as the 100 cost device). Can be used on flanks.
Cooldown : 2 rounds; Area : 140m circle
|-
|[[File:Intensive training.png|frameless]]
|Intensive Training
|Instantly increases the EXP of the designated squad to the maximum value
Cooldown : 1 round
|-
|[[File:Redeployment.png|frameless]]
|Redeployment
|Allows you to move one previously deployed squad each round
Cooldown : none
|-
|[[File:Underground threat.png|frameless]]
|Underground Threat
|Crawlers will continuously emerge from the designated area (48 crawlers total, = two groups)
Cooldown : 3 rounds
|-
|[[File:Rhino assault.png|frameless]]
|Rhino Assault
|Airdrops a Rhino to attack your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown : 3 rounds
|-
|[[File:Wasp swarm.png|frameless]]
|Wasp Swarm
|Summons a group of Wasps to attack your enemies.
Cooldown : 3 rounds
|-
|[[File:Mobile beacon.png|frameless]]
|Mobile Beacon
|Designates the selected unit's movement path.
Cooldown : none
|}
=== Level 3 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Photon emission.png|frameless]]
|Photon Emission
|Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 20s and grants immunity to electromagnetic, ignition and acid effect. Doesn't prevent hacking.
Cooldown : 3 rounds; Area: 220m circle
|-
|[[File:Incendiary bomb.png|frameless]]
|Incendiary Bomb
|Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second.
Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this.
Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m line
|-
|[[File:Orbital bobardment.png|frameless]]
|Orbital Bombardment
|Launches 15 guided missiles in a wide target area, dealing 2,500 damage per missile.
Cooldown : 4 rounds; Area: 260m
|-
|[[File:Smoke bomb.png|frameless]]
|Smoke Bomb
|Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds.
Cooldown : 3 rounds; Area: 100m circles overlapping into a 260m line
|-
|[[File:Field recovery.png|frameless]]
|Field Recovery
|Destroy a designated squad and receive a full refund of supplies invested in that squad. Also allows you to recover an item equipped on it.
Cooldown : none
|}
=== Level 4 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Electromagnetic blast.png|frameless]]
|Electromagnetic Blast
|Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s.
Cooldown : 4 rounds; Area: 260m circle
|-
|[[File:NukeSkill.png|frameless]]
|Nuke
|Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage.
Cooldown : 4 rounds; Area: 200m circle
|-
|[[File:Lightning Storm.png|frameless]]
|Lightning Storm
|Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning
Cooldown : 4 rounds; Area: 260m circle
|-
|[[File:Ion blast.png|frameless]]
|Ion Blast
|Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
Cooldown : 3 rounds; Area: 40m moving circle, will progressively hit over a 220m line.
|-
|[[File:Orbital javelin.png|frameless]]
|Orbital Javelin
|A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.
Cooldown : 3 rounds; Area: 60m circle
|-
|[[File:Acid blast.png|frameless]]
|Acid Blast
|Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2
Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m length line
|-
|[[File:Summons the battleship.png|frameless]]
|Summon The Battleship
|Summons an Overlord Battleship to attack your enemies.
Cooldown : 3 rounds;
|-
|[[File:Vulcan's descent.png|frameless]]
|Vulcan's Descent
|Vulcan falls from the sky and rains fire upon your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown : 3 rounds;
|}
94a9c876111b7544d359affb4ed3f7d4631d8c8b
323
322
2023-04-24T20:29:00Z
Balmipour
8
/* Level 4 Skills */
wikitext
text/x-wiki
=== Level 1 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Missile strike.png|frameless]]
|Missile Strike
|Launches 1 guided missile that deals 3,000 damage
Cooldown : 2 rounds; Area: 80m circle
|}
=== Level 2 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Electromagnetic impact.png|frameless]]
|Electromagnetic Impact
|Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s
Cooldown : 2 rounds; Area: 120m circle
|-
|[[File:Sticky oil bomb.png|frameless]]
|Sticky Oil Bomb
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
Cooldown : 2 rounds; Area: 80m circles overlapping into a 220m line
|-
|[[File:Shield airdrop.png|frameless]]
|Shield Airdrop
|Airdrops an Energy Shield with 40,000 HP to protect allied units within it (same as the 100 cost device). Can be used on flanks.
Cooldown : 2 rounds; Area : 140m circle
|-
|[[File:Intensive training.png|frameless]]
|Intensive Training
|Instantly increases the EXP of the designated squad to the maximum value
Cooldown : 1 round
|-
|[[File:Redeployment.png|frameless]]
|Redeployment
|Allows you to move one previously deployed squad each round
Cooldown : none
|-
|[[File:Underground threat.png|frameless]]
|Underground Threat
|Crawlers will continuously emerge from the designated area (48 crawlers total, = two groups)
Cooldown : 3 rounds
|-
|[[File:Rhino assault.png|frameless]]
|Rhino Assault
|Airdrops a Rhino to attack your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown : 3 rounds
|-
|[[File:Wasp swarm.png|frameless]]
|Wasp Swarm
|Summons a group of Wasps to attack your enemies.
Cooldown : 3 rounds
|-
|[[File:Mobile beacon.png|frameless]]
|Mobile Beacon
|Designates the selected unit's movement path.
Cooldown : none
|}
=== Level 3 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Photon emission.png|frameless]]
|Photon Emission
|Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 20s and grants immunity to electromagnetic, ignition and acid effect. Doesn't prevent hacking.
Cooldown : 3 rounds; Area: 220m circle
|-
|[[File:Incendiary bomb.png|frameless]]
|Incendiary Bomb
|Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second.
Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this.
Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m line
|-
|[[File:Orbital bobardment.png|frameless]]
|Orbital Bombardment
|Launches 15 guided missiles in a wide target area, dealing 2,500 damage per missile.
Cooldown : 4 rounds; Area: 260m
|-
|[[File:Smoke bomb.png|frameless]]
|Smoke Bomb
|Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds.
Cooldown : 3 rounds; Area: 100m circles overlapping into a 260m line
|-
|[[File:Field recovery.png|frameless]]
|Field Recovery
|Destroy a designated squad and receive a full refund of supplies invested in that squad. Also allows you to recover an item equipped on it.
Cooldown : none
|}
=== Level 4 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Electromagnetic blast.png|frameless]]
|Electromagnetic Blast
|Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s.
Cooldown : 4 rounds; Area: 260m circle
|-
|[[File:NukeSkill.png|frameless]]
|Nuke
|Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage.
Cooldown : 4 rounds; Area: 200m circle
|-
|[[File:Lightning Storm.png|frameless]]
|Lightning Storm
|Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning
Cooldown : 4 rounds; Area: 260m circle
|-
|[[File:Ion blast.png|frameless]]
|Ion Blast
|Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
Cooldown : 3 rounds; Area: 40m moving circle, will progressively hit over a 220m line.
|-
|[[File:Orbital javelin.png|frameless]]
|Orbital Javelin
|A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.
Cooldown : 3 rounds; Area: 60m circle
|-
|[[File:Acid blast.png|frameless]]
|Acid Blast
|Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2 rounds.
Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m length line
|-
|[[File:Summons the battleship.png|frameless]]
|Summon The Battleship
|Summons an Overlord Battleship to attack your enemies.
Cooldown : 3 rounds;
|-
|[[File:Vulcan's descent.png|frameless]]
|Vulcan's Descent
|Vulcan falls from the sky and rains fire upon your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown : 3 rounds;
|}
067176f8a8181400cb9857f202566850f84cffae
324
323
2023-04-30T00:26:20Z
Balmipour
8
/* Level 2 Skills */
wikitext
text/x-wiki
=== Level 1 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Missile strike.png|frameless]]
|Missile Strike
|Launches 1 guided missile that deals 3,000 damage
Cooldown : 2 rounds; Area: 80m circle
|}
=== Level 2 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Electromagnetic impact.png|frameless]]
|Electromagnetic Impact
|Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s
Cooldown : 2 rounds; Area: 120m circle
|-
|[[File:Sticky oil bomb.png|frameless]]
|Sticky Oil Bomb
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
Cooldown : 2 rounds; Area: 80m circles overlapping into a 220m line
|-
|[[File:Shield airdrop.png|frameless]]
|Shield Airdrop
|Airdrops an Energy Shield with 50,000 HP to protect allied units within it. Can be used on flanks.
Cooldown : 2 rounds; Area : 140m circle
|-
|[[File:Intensive training.png|frameless]]
|Intensive Training
|Instantly increases the EXP of the designated squad to the maximum value
Cooldown : 1 round
|-
|[[File:Redeployment.png|frameless]]
|Redeployment
|Allows you to move one previously deployed squad each round
Cooldown : none
|-
|[[File:Underground threat.png|frameless]]
|Underground Threat
|Crawlers will continuously emerge from the designated area (48 crawlers total, = two groups)
Cooldown : 3 rounds
|-
|[[File:Rhino assault.png|frameless]]
|Rhino Assault
|Airdrops a Rhino to attack your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown : 3 rounds
|-
|[[File:Wasp swarm.png|frameless]]
|Wasp Swarm
|Summons a group of Wasps to attack your enemies.
Cooldown : 3 rounds
|-
|[[File:Mobile beacon.png|frameless]]
|Mobile Beacon
|Designates the selected unit's movement path.
Cooldown : none
|}
=== Level 3 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Photon emission.png|frameless]]
|Photon Emission
|Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 20s and grants immunity to electromagnetic, ignition and acid effect. Doesn't prevent hacking.
Cooldown : 3 rounds; Area: 220m circle
|-
|[[File:Incendiary bomb.png|frameless]]
|Incendiary Bomb
|Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second.
Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this.
Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m line
|-
|[[File:Orbital bobardment.png|frameless]]
|Orbital Bombardment
|Launches 15 guided missiles in a wide target area, dealing 2,500 damage per missile.
Cooldown : 4 rounds; Area: 260m
|-
|[[File:Smoke bomb.png|frameless]]
|Smoke Bomb
|Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds.
Cooldown : 3 rounds; Area: 100m circles overlapping into a 260m line
|-
|[[File:Field recovery.png|frameless]]
|Field Recovery
|Destroy a designated squad and receive a full refund of supplies invested in that squad. Also allows you to recover an item equipped on it.
Cooldown : none
|}
=== Level 4 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Electromagnetic blast.png|frameless]]
|Electromagnetic Blast
|Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s.
Cooldown : 4 rounds; Area: 260m circle
|-
|[[File:NukeSkill.png|frameless]]
|Nuke
|Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage.
Cooldown : 4 rounds; Area: 200m circle
|-
|[[File:Lightning Storm.png|frameless]]
|Lightning Storm
|Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning
Cooldown : 4 rounds; Area: 260m circle
|-
|[[File:Ion blast.png|frameless]]
|Ion Blast
|Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
Cooldown : 3 rounds; Area: 40m moving circle, will progressively hit over a 220m line.
|-
|[[File:Orbital javelin.png|frameless]]
|Orbital Javelin
|A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.
Cooldown : 3 rounds; Area: 60m circle
|-
|[[File:Acid blast.png|frameless]]
|Acid Blast
|Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2 rounds.
Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m length line
|-
|[[File:Summons the battleship.png|frameless]]
|Summon The Battleship
|Summons an Overlord Battleship to attack your enemies.
Cooldown : 3 rounds;
|-
|[[File:Vulcan's descent.png|frameless]]
|Vulcan's Descent
|Vulcan falls from the sky and rains fire upon your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown : 3 rounds;
|}
3be24e18c23e1eb67162b4eba6e2d4927364ba28
341
324
2023-05-02T08:27:55Z
Lycake
1
Updated to 0.6.179
wikitext
text/x-wiki
=== Level 1 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Missile strike.png|frameless]]
|Missile Strike
|Launches 1 guided missile that deals 3,000 damage
Cooldown : 2 rounds; Area: 80m circle
|}
=== Level 2 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Electromagnetic impact.png|frameless]]
|Electromagnetic Impact
|Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s
Cooldown : 2 rounds; Area: 120m circle
|-
|[[File:Sticky oil bomb.png|frameless]]
|Sticky Oil Bomb
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
Cooldown : 2 rounds; Area: 80m circles overlapping into a 220m line
|-
|[[File:Shield airdrop.png|frameless]]
|Shield Airdrop
|Airdrops an Energy Shield with 50,000 HP to protect allied units within it. Can be used on flanks.
Cooldown : 2 rounds; Area : 140m circle
|-
|[[File:Intensive training.png|frameless]]
|Intensive Training
|Instantly increases the EXP of the designated squad to the maximum value
Cooldown : 1 round
|-
|[[File:Redeployment.png|frameless]]
|Redeployment
|Allows you to move one previously deployed squad each round
Cooldown : none
|-
|[[File:Underground threat.png|frameless]]
|Underground Threat
|Crawlers will continuously emerge from the designated area (48 crawlers total, = two groups)
Cooldown : 3 rounds
|-
|[[File:Rhino assault.png|frameless]]
|Rhino Assault
|Airdrops a Rhino to attack your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown : 3 rounds
|-
|[[File:Wasp swarm.png|frameless]]
|Wasp Swarm
|Summons a group of Wasps to attack your enemies.
Cooldown : 3 rounds
|-
|[[File:Mobile beacon.png|frameless]]
|Mobile Beacon
|Designates the selected unit's movement path.
Cooldown : none
|}
=== Level 3 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Photon emission.png|frameless]]
|Photon Emission
|Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 16s and grants immunity to electromagnetic, ignition and acid effect. Doesn't prevent hacking.
Cooldown : 3 rounds; Area: 220m circle
|-
|[[File:Incendiary bomb.png|frameless]]
|Incendiary Bomb
|Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second.
Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this.
Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m line
|-
|[[File:Orbital bobardment.png|frameless]]
|Orbital Bombardment
|Launches 15 guided missiles in a wide target area, dealing 2,500 damage per missile.
Cooldown : 4 rounds; Area: 260m
|-
|[[File:Smoke bomb.png|frameless]]
|Smoke Bomb
|Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds.
Cooldown : 3 rounds; Area: 100m circles overlapping into a 260m line
|-
|[[File:Field recovery.png|frameless]]
|Field Recovery
|Destroy a designated squad and receive a full refund of supplies invested in that squad. Also allows you to recover an item equipped on it.
Cooldown : none
|}
=== Level 4 Skills ===
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Electromagnetic blast.png|frameless]]
|Electromagnetic Blast
|Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s.
Cooldown : 4 rounds; Area: 260m circle
|-
|[[File:NukeSkill.png|frameless]]
|Nuke
|Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage.
Cooldown : 4 rounds; Area: 200m circle
|-
|[[File:Lightning Storm.png|frameless]]
|Lightning Storm
|Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning
Cooldown : 4 rounds; Area: 260m circle
|-
|[[File:Ion blast.png|frameless]]
|Ion Blast
|Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
Cooldown : 3 rounds; Area: 40m moving circle, will progressively hit over a 220m line.
|-
|[[File:Orbital javelin.png|frameless]]
|Orbital Javelin
|A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.
Cooldown : 3 rounds; Area: 60m circle
|-
|[[File:Acid blast.png|frameless]]
|Acid Blast
|Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2 rounds.
Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m length line
|-
|[[File:Summons the battleship.png|frameless]]
|Summon The Battleship
|Summons an Overlord Battleship to attack your enemies.
Cooldown : 3 rounds;
|-
|[[File:Vulcan's descent.png|frameless]]
|Vulcan's Descent
|Vulcan falls from the sky and rains fire upon your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown : 3 rounds;
|}
f998f88b4e6836e519ef41aa0c53f9dc4690a992
Specialists
0
87
325
314
2023-04-30T00:27:52Z
Balmipour
8
/* Level 1 Specialists */
wikitext
text/x-wiki
=== Level 1 Specialists ===
{| class="table-dark table-bordered"
!Name
!Starting SPC?
!Effect
|-
|Shield Device SPC
|
|Increases the strength of shield devices by 40% (Not Fortress/Hacker/Portable. Only 100$ ones)
|-
|Missile Device SPC
|
|Increases the damage of Sentry Missile devices by 200%
|-
|Strike SPC
|
|Reduces the teleportation time required for strike units deployed at the enemy's rear by 50%
|-
|Fortress SPC*
|
|Increases the experience gain rate of Fortress by 100% (removed SPC)
|-
|Marksman SPC
|
|Increases the experience gain rate of Marksman by 100%
|-
|Vulcan SPC*
|
|Increases the experience gain rate of Vulcan by 100% (removed SPC)
|-
|Rhino SPC
|
|Decreases the recruitment cost of Rhino by 100, but Rhino's ATK decreses by 30% HP decreases by 30%
|-
|Wasp SPC
|
|Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35%
|-
|Mustang SPC
|
|Mustang's HP increases by 200%, but range decreases by 15m
|-
|Fang SPC
|
|Fang's ATK increases by 40%, HP increases by 40%, but range decreases by 15
|-
|Crawler SPC
|
|Decreases the upgrade cost of Crawler by 50
|-
|Overlord SPC*
|
|Increases the experience gain rate ov Overlord by 100% (removed SPC)
|-
|Sledgehammer SPC
|
|Decreses the recruitment cost of Sledgehammer by 100, but Sledgehammer's ATK decreases by 30%, HP decreases by 30%
|-
|Hacker SPC
|
|Hacker's HP increases by 500%, but range decreases by 40m
|-
|Arclight SPC
|
|Increases the experience gain rate of Arclight by 100%
|-
|Arclight SPC
|
|Arclight's HP increases by 200%, but range decreases by 15m
|-
|Phoenix SPC
|
|Decreases the recruitment cost of Phoenix by 100, but Poenix' ATK decreases by 40%, HP decreases by 40%
|-
|Phoenix SPC
|
|Phoenix' range increases by 20, but ATK decreases by 30%
|}
.* these SPCs have been removed from normal gameplay but are still available in the testing grounds
=== Level 2 Specialists ===
{| class="table-dark table-bordered"
|+
*
!Name
!Starting SPC?
!Effect
|-
|Tech SPC
|
|Reduces the Tech upgrade cost of all units by 50
|-
|Senior Recruitment SPC
|
|Decreases the recruitment cost of giant units by 50
|-
|Marksman Pilot
|Yes
|Start with a free Lv. 3 Marksman
|-
|Defense Enhancement
|
|Increases the HP of all units by 15%
|-
|Attack Enhancement
|
|Increases the attack of all units by 10%
|-
|Elite SPC
|Yes
|Able to recruit Lv. 3 units
|-
|Rhino Pilot
|Yes
|Get 1 Lv. 2 Rhino free on round 3
|-
|Supply SPC
|Yes
|Obtain 50 additional supplies per round
|-
|Deployment SPC
|
|Increases the number of deployable units per round to 3
|-
|Quick Supply SPC
|Yes
|Obtain 200 supplies in the first round
|-
|Fortress SPC
|
|Decreases the recruitment cost of Fortress by 100 but decreases Fortress' ATK by 30% and decreases Fortress' HP by 30%
|-
|Fortress SPC
|
|Increases Fortress' ATK by 30%, increases Fortress' HP by 30%, increases Fortress' Speed by 3, but decreases Fortress' range by 10
|-
|Marksman SPC
|
|Increases Marksman's range by 30, but decreases Marksman's ATK by 25%
|-
|Marksman SPC
|
|Decreases the recruitment cost of Marksman by 50
|-
|Vulcan SPC
|
|Vulcan range increases by 20m, ATK increases by 50% but HP decreases by 30%
|-
|Vulcan SPC
|
|Vulcan's HP increases by 40%, movement speed increases by 3 but range decreases by 10
|-
|Melting Point SPC
|
|Melting Point's HP increases by 70%, movement speed increases by 3, but range decreases by 15m
|-
|Melting Point SPC
|
|Melting Point ATK increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rhino SPC
|
|Every unit Rhino kills increases its ATK by 10 for this round
|-
|Wasp SPC
|
|Wasp's ATK increases by 50%, HP increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Wasp SPC
|
|Every unit Wasp kills increases its ATK by 20% and increases its HP by 20% for this round
|-
|Mustang SPC
|
|Decreases the recruitment cost of Mustang by 50
|-
|Steel Ball SPC
|
|Decreases the recruitment cost of Steel Ball by 50
|-
|Steel Ball SPC
|
|Steel Ball's range increases by 40m, but HP decreases by 40%
|-
|Fang SPC
|
|Able to recruit Lv. 5 Fang
|-
|Crawler SPC
|
|Able to recruit Lv. 5 Crawler
|-
|Overlord SPC
|
|Overlord's HP increases by 60% but ATK decreases by 30%
|-
|Overlord SPC
|
|Decreases the recruitment cost of Overlord by 100, but Overlord range decreases by 10, ATK decreases by 20%, HP decreases by 20 %
|-
|Stormcaller SPC
|
|Stormcaller's ATK increases by 40%, movement speed increases by 3, but range decreases by 30
|-
|Stormcaller SPC
|
|Stormcaller's range increases by 50, but ATK decreases by 20%
|-
|Stormcaller SPC
|
|Decreases the recruitment cost of Stormcaller by 50
|-
|Sledgehammer SPC
|
|Sledgehammer's range increases by 30m, but HP decreases by 30%
|-
|Hacker SPC
|
|Hacker's range increases by 30m, but ATK decreases by 35%
|-
|Arclight SPC
|
|Decreases the recruitment cost of Arclight by 50
|-
|Arclight SPC
|
|Arclight's range increases by 40m, but ATK decreases by 30%
|-
|Cost Control SPC
|Yes
|Obtain 100 additional supplies per round, but decreases the ATK of all units by 15%, decreases the HP of all units by 15%
|}
=== Level 3 Specialists ===
{| class="table-dark table-bordered"
|+
!Name
!Starting SPC?
!Effect
|-
|Giant SPC
|Yes
|Giant units no longer consume supplies when being unlocked
|-
|Aerial SPC
|Yes
|Aerial units no longer consume supplies when being unlocked and increases the range of all aerial units by 10m
|-
|Speed SPC
|Yes
|Increases movement speed of all units by 3
|-
|Skill SPC
|
|Decreases the cooldown of all battlefield skills by 1 rounds
|-
|Giant Hunter
|
|Obtain 50 supplies for every enemy giant unit destroyed
|-
|Sledgehammer SPC
|
|Every unit Sledgehammer kills increases its ATK by 8 and increases its HP by 8& for this round
|}
=== Level 4 Specialists ===
{| class="table-dark table-bordered"
|+
!Name
!Starting SPC?
!Effect
|-
|Senior Defense SPC
|
|Increases the HP of all units by 30%
|-
|Senior Attack SPC
|
|Increases the attack of all units by 30%
|-
|Ranged SPC
|
|Increases the range of all ranged units by 12m
|-
|Junior Recruitment SPC
|
|Decreases the recruitment cost of non-giant units by 50
|-
|Top Supply SPC
|
|Starting from the next round, obtain 150 additional supplies per round
|}
e04f4d6a786eef0e6f489863593360d07d51a25f
337
325
2023-05-02T08:22:19Z
Lycake
1
Updated to 0.6.179
wikitext
text/x-wiki
=== Level 1 Specialists ===
{| class="table-dark table-bordered"
!Name
!Starting SPC?
!Effect
|-
|Shield Device SPC
|
|Increases the strength of shield devices by 40% (Not Fortress/Hacker/Portable. Only 100$ ones)
|-
|Missile Device SPC
|
|Increases the damage of Sentry Missile devices by 200%
|-
|Strike SPC
|
|Reduces the teleportation time required for strike units deployed at the enemy's rear by 50%
|-
|Intelligent Fortress*
|
|Increases the experience gain rate of Fortress by 100% (removed SPC)
|-
| Improved Fortress
|
| The Fortress' HP is increased by 50%, the movement speed is increased by 3, but the recruitment price is increased by 100
|-
|Intelligent Marksman SPC
|
| Increases the experience gain rate of Marksman by 100%
|-
|Intelligent Vulcan*
|
|Increases the experience gain rate of Vulcan by 100% (removed SPC)
|-
|Mass Produced Rhino
|
|Decreases the recruitment cost of Rhino by 100, but Rhino's ATK decreses by 30% HP decreases by 30%
|-
|Mass Produced Wasp
|
|Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35%
|-
|Subsidized-Mustang
|
|Mustang recruitment prize is reduced by 50
|-
|Heavy Mustang
|
|Mustang's HP increases by 200%, but range decreases by 15m
|-
|Subsidized-Steel Ball
|
|The recruitment price of Steel Ball is reduced by 50
|-
|Assault Fang
|
|Fang's ATK increases by 40%, movement speed increased by 3, but range decreases by 15
|-
|Subsidized-Crawler
|
|Decreases the upgrade cost of Crawler by 50
|-
|Intelligent Overlord*
|
|Increases the experience gain rate ov Overlord by 100% (removed SPC)
|-
| Subsidized-Stormcaller
|
|Recruitment price of Stormcaller is reduced by 50
|-
|Mass Produced Sledgehammer
|
|The recruitment price of the Sledgehammer is reduced by 100, but the ATK is reduced by 30% and the HP is reduced by 30%
|-
| Extended Range Sledgehammer
|
|Sledgehammer's range icreased by 30, but HP decreased by 30%
|-
|Heavy Hacker
|
|Hacker's HP increases by 500%, movement speed is increased by 5, but range decreases by 35m
|-
|Subsidized-Arclight
|
|Arclights recruitment price reduced by 50
|-
| Intelligent Arclight
|
|Increases the experience gain rate of Arclight by 100%
|-
|Heavy Arclight
|
|Arclight's HP increases by 200%, but range decreases by 15m
|-
|Mass Produced Phoenix
|
|Decreases the recruitment cost of Phoenix by 100, but Poenix' ATK decreases by 40%, HP decreases by 40%
|-
|Extended Range Phoenix
|
|Phoenix' range increases by 20, but ATK decreases by 30%
|}
.* these SPCs have been removed from normal gameplay but are still available in the testing grounds
===Level 2 Specialists ===
{| class="table-dark table-bordered"
|+
*
!Name
!Starting SPC?
!Effect
|-
|Tech SPC
|
|Reduces the Tech upgrade cost of all units by 50
|-
| Senior Manufacturing SPC
|
|Decreases the recruitment cost of giant units by 50
|-
|Marksman Pilot
|Yes
|Start with a free Lv. 3 Marksman
|-
|Defense Enhancement
|
|Increases the HP of all units by 15%
|-
|Attack Enhancement
|
|Increases the attack of all units by 10%
|-
|Elite SPC
|Yes
|Able to recruit Lv. 3 units
|-
|Rhino Pilot
|Yes
|Get 1 Lv. 2 Rhino free on round 3
|-
|Cost Control SPC
|
| Get an extra 100 supply every round, but the ATK of all units is reduced by 15%, and the HP is reduced by 15%
|-
|Supply SPC
|Yes
|Obtain 50 additional supplies per round
|-
| Deployment SPC
|
|Increases the number of deployable units per round to 3
|-
| Quick Supply SPC
|Yes
|Obtain 200 supplies in the first round
|-
|Mass Produced Fortress
|
|Decreases the recruitment cost of Fortress by 100 but decreases Fortress' ATK by 30% and decreases Fortress' HP by 30%
|-
|Assault Fortress
|
| Increases Fortress' ATK by 30%, increases Fortress' HP by 30%, increases Fortress' Speed by 3, but decreases Fortress' range by 10
|-
| Extended Range Fortress
|
|Fortress' range increased by 20, but HP decreased by 30%
|-
|Extended Range Marksman
|
| Increases Marksman's range by 30, but decreases Marksman's ATK by 25%
|-
|Subsidized-Marksman
|
|Decreases the recruitment cost of Marksman by 50
|-
|Extended Range Vulcan
|
|Vulcan range increases by 20m, ATK increases by 50% but HP decreases by 30%
|-
|Assault Vulcan
|
|Vulcan's HP increases by 40%, movement speed increases by 3 but range decreases by 10
|-
|Assault Melting Point
|
|Melting Point's HP increases by 70%, movement speed increases by 3, but range decreases by 15m
|-
|Improved Melting Point
|
|Melting Point ATK increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rage Rhino
|
|Every unit Rhino kills increases its ATK by 10% for this round
|-
|Improved Wasp
|
|Wasp's ATK increases by 50%, HP increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rage Wasp
|
|Every unit Wasp kills increases its ATK by 20% and increases its HP by 20% for this round
|-
|Extended Range Steel Ball
|
| Steel Ball's range increases by 40m, but HP decreases by 40%
|-
|Improved Steel Ball
|
|The ATK of Steel Ball increases by 100%, the HP increases by 30%, the range increases by 30, but the recruitment price increases by 100
|-
|Elite Fang
|
|Able to recruit Lv. 3 Fang
|-
|Elite Crawler
|
|Able to recruit Lv. 5 Crawler
|-
|Improved Crawler
|
|The Crawler's ATK increases by 80%, HP increases by 40% but the recruitment price increases by 50
|-
|Heavy Overlord
|
|Overlord's HP increases by 75% but ATK decreases by 35%
|-
|Mass Produced Overlord
|
|Decreases the recruitment cost of Overlord by 100, but Overlord range decreases by 10, ATK decreases by 20%, HP decreases by 20 %
|-
|Improved Overlord
|
|Overlord's ATK increased by 30%, HP increased by 10%, range increased by 20 but the recruitment prize increases by 100
|-
|Assault Stormcaller
|
|Stormcaller's ATK increases by 40%, movement speed increases by 3, but range decreases by 30
|-
|Extended Range Stormcaller
|
|Stormcaller's range increases by 50, but ATK decreases by 20%
|-
| Improved Stormcaller
|
|Stormcaller's ATK increases by 50%, HP increases by 400%, movement speed increases by 5 but range decreases by 20, recruitment price increases by 100
|-
|Rage Sledgehammer
|
|Every time the Sledgehammer kills a unit, the attak power of this round will increase by 8% and the HP will increase by 8%
|-
|Improved Sledgehammer
|
|Sledgehammer's ATK increases by 60%, the HP increases by 60% and the movement speed increases by 3 but the recruitment price increases by 100
|-
|Extended Range Hacker
|
|Hacker's range increases by 30m, but ATK decreases by 30%
|-
|Extended Range Arclight
|
|Arclight's range increases by 40m, but ATK decreases by 30%
|-
|Mass Produced Phoenix
|
|The recruitment price pf Phoenix is reduced by 100 but the ATK is reduced by 40% and the HP is reduced by 40%
|-
|Extended Range Phoenix
|
|Phoenix' range increases by 20, but ATK decreases by 30%
|}
===Level 3 Specialists===
{| class="table-dark table-bordered"
|+
!Name
!Starting SPC?
!Effect
|-
|Giant SPC
|Yes
|Giant units no longer consume supplies when being unlocked
|-
|Aerial SPC
|Yes
|Aerial units no longer consume supplies when being unlocked and increases the range of all aerial units by 10m
|-
|Speed SPC
|Yes
|Increases movement speed of all units by 3
|-
|Skill SPC
|
|Decreases the cooldown of all battlefield skills by 1 rounds
|-
|Giant Hunter
|
|Obtain 50 supplies for every enemy giant unit destroyed
|}
===Level 4 Specialists===
{| class="table-dark table-bordered"
|+
!Name
!Starting SPC?
!Effect
|-
|Senior Defense SPC
|
|Increases the HP of all units by 30%
|-
|Senior Attack SPC
|
|Increases the attack of all units by 30%
|-
|Ranged SPC
|
|Increases the range of all ranged units by 12m
|-
|Junior Recruitment SPC
|
|Decreases the recruitment cost of non-giant units by 50
|-
|Top Supply SPC
|
|Starting from the next round, obtain 150 additional supplies per round
|}
b219780d9edafc516d2324f916d3cdcca7bb1a69
File:Hacker.png
6
24
326
60
2023-05-02T07:28:42Z
Lycake
1
Lycake uploaded a new version of [[File:Hacker.png]]
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:MultipleControl.png
6
147
327
2023-05-02T07:30:04Z
Lycake
1
wikitext
text/x-wiki
Multiple Control icon
51741833255131571a45f181c5f81a2fc36b4825
Hacker
0
84
328
268
2023-05-02T07:32:47Z
Lycake
1
0.6.179 changes, new tech
wikitext
text/x-wiki
{{UnitInfobox|image=Hacker.png|mobility=Ground|giant=No|type=Hacker bot|unlockcost=100|cost=200|units=1|hp=3249|atk=552|splashdmg=No|target=Ground Only|atkint=0.3s|range=110m|speed=8m/s|igdesc=Emits light waves to seize control of enemy units. Its long control interval makes it less efficient at controlling light units.}}
{| class="table-dark table-bordered"
|+Hacker Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Interference
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:EnhancedControl.png|frameless]]
|Enhanced Control
|300
|Units under Hacker's control will immediately recover their maximum HP
|-
|[[File:Barrier.png|frameless]]
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 25,000 per unit level
|-
|[[File:MultipleControl.png|frameless]]
|Multiple Control
|300
|The range of the hacker is reduced by 25 meters, but it can launch 5 control beams at the same time, and the control efficiency of each beam is 15% of the original
|}
==Update Notes==
0.6.179 - Changed Hacker Design to three legged robot with 4 tentacles
New Tech: Multiple Control
0.6.175 - Page created
[[Category:Units]]
664fbb8fb6e7e9533a26b7c6546902db17e6886b
Phoenix
0
86
329
280
2023-05-02T07:37:59Z
Lycake
1
Updated to 0.6.179
wikitext
text/x-wiki
{{UnitInfobox|image=Phoenix.png|mobility=Air|giant=No|type=Long-range strike aircraft|unlockcost=50|cost=200|units=2|hp=1623|atk=3267|splashdmg=No|target=Air & Ground|atkint=3.2s|range=120m|speed=15m/s|igdesc=Long range, high damage, and excels at striking high HP targets from afar.}}
{| class="table-dark table-bordered"
|+Phoenix Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:QuantumReassembly.png|frameless]]
|Quantum Reassembly
|300
|The cockpit of a destroyed Phoenix will follow behind the nearest allied Phoenix and will be fully restored in 20s. This effect can only be triggered 2 times per battle
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|50
|Increases Poenix' movement speed by 5 and allows Phoenix to be freely repositioned during the deployment phase of every round
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:EnergyShield.png|frameless]]
|Energy Shield
|200
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|300
|Phoenix's attack interval is reduced by 50%, while the range decreased by 25
|-
|[[File:ChargedShot.png|frameless]]
|Charged Shot
|200
|Phoenix's damage increased by 175%, while the range decreased by 25
|}
==Update Notes==
0.6.179 - New Tech: Charged Shot, Launcher Overload
0.6.176 - Energy Shield tech added
0.6.175 - Page created <br />
[[Category:Units]]
2e722cb963e703632728eea8e1936e49273ed1f1
Stormcaller
0
81
330
287
2023-05-02T07:39:20Z
Lycake
1
Updated to 0.6.179
wikitext
text/x-wiki
{{UnitInfobox|image=Stormcaller.png|mobility=Ground|giant=No|type=Heavy rocket launcher|unlockcost=50|cost=200|units=4|hp=1149|atk=4x923|splashdmg=Yes|target=Ground Only|atkint=6.3s|range=180m|speed=6m/s|igdesc=A very fragile unit that excels at super long-range splash damage in a large area. It is unable to attack units that are in close range to it.}}
{| class="table-dark table-bordered"
|+Stormcaller Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|250
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|[[File:IncendiaryBombSC.png|frameless]]
|Incendiary Bomb
|300
|The unit's attack will ignit an area of 5.5m radius for 15s, dealing 250 damage per second. Allied forces are vulnerable to this damage
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Explosion
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|High Explosive Anti-tank Cartridge
|300
|ATK increases by 100%, attack interval increases by 15%
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|300
|Stormcaller's attack interval is reduced by 50%, range is reduced by 40, and movement speed is increased by 3
|}
==Update Notes==
0.6.179 - Launcher Overload now also increases movement speed by 3
0.6.176 - High-Explosive Ammo Tech price 200 -> 250
0.6.175 - Page created
[[Category:Units]]
a9fe460653b015296e0cef1777a21f7024536b8f
Overlord
0
79
331
305
2023-05-02T07:40:30Z
Lycake
1
Updated to 0.6.179
wikitext
text/x-wiki
{{UnitInfobox|image=Overlord.png|mobility=Air|giant=Yes|type=Giant aircraft|unlockcost=200|cost=400|units=1|hp=14857|atk=4x3576|splashdmg=Yes|target=Air & Ground|atkint=4s|range=110m|speed=10m/s|igdesc=A giant flying unit that excels at dealing massive splash damage at medium and long range.}}
{| class="table-dark table-bordered"
|+Overlord Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:Mothership.png|frameless]]
|Mothership
|300
|Produces 4 Wasps to join combat every 26s
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|150
|Increases Overlord's movement speed by 5 and allows Overlord to be freely repositioned during the deployment phase of every round
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|100
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|100
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|300
|Overlord's attack interval reduces by 50%, reduces range by 20m
|-
|[[File:PhotonEmission.png|frameless]]
|Photon Emission
|300
|At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 55% for the first 20s and grants immunity to electromagnetic, ignition and acid effects
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|-
|[[File:ShipboardArtillery.png|frameless]]
|Overlord Artillery
|250
|Install two ground-only cannons that have a range of 120 for the Overlord. The cannons attack every 3s to deal 12,000 damage. Damage increases by 12,000 per unit level increased
|}
==Update Notes==
0.6.179 - Jump Drive Tech price 100 -> 150
0.6.177 - Jump Drive Tech price 50 -> 100; Overlord Artillery Tech price 300 -> 250
0.6.176
Changed Armor Enhancement
Photon Coating changed from 45% / 16s -> 55% / 20s
Changed HP from 15476 -> 3576
Changed ATK from 3725 -> 14857
0.6.175 - Page created <br \>
[[Category:Units]]
ab8e4977f5d41fa1b0b10b75c5f6b6d9054d3bc0
343
331
2023-05-02T08:29:07Z
Lycake
1
Photon Coating 20->16
wikitext
text/x-wiki
{{UnitInfobox|image=Overlord.png|mobility=Air|giant=Yes|type=Giant aircraft|unlockcost=200|cost=400|units=1|hp=14857|atk=4x3576|splashdmg=Yes|target=Air & Ground|atkint=4s|range=110m|speed=10m/s|igdesc=A giant flying unit that excels at dealing massive splash damage at medium and long range.}}
{| class="table-dark table-bordered"
|+Overlord Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:Mothership.png|frameless]]
|Mothership
|300
|Produces 4 Wasps to join combat every 26s
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|150
|Increases Overlord's movement speed by 5 and allows Overlord to be freely repositioned during the deployment phase of every round
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|100
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|100
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|300
|Overlord's attack interval reduces by 50%, reduces range by 20m
|-
|[[File:PhotonEmission.png|frameless]]
|Photon Emission
|300
|At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 55% for the first 16s and grants immunity to electromagnetic, ignition and acid effects
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|-
|[[File:ShipboardArtillery.png|frameless]]
|Overlord Artillery
|250
|Install two ground-only cannons that have a range of 120 for the Overlord. The cannons attack every 3s to deal 12,000 damage. Damage increases by 12,000 per unit level increased
|}
==Update Notes==
0.6.179 - Jump Drive Tech price 100 -> 150
0.6.177 - Jump Drive Tech price 50 -> 100; Overlord Artillery Tech price 300 -> 250
0.6.176
Changed Armor Enhancement
Photon Coating changed from 45% / 16s -> 55% / 20s
Changed HP from 15476 -> 3576
Changed ATK from 3725 -> 14857
0.6.175 - Page created <br \>
[[Category:Units]]
75ce82286f6ce3c7dd8665d45713c503759a6db2
344
343
2023-05-02T08:29:24Z
Lycake
1
Photon Coating 20->16
wikitext
text/x-wiki
{{UnitInfobox|image=Overlord.png|mobility=Air|giant=Yes|type=Giant aircraft|unlockcost=200|cost=400|units=1|hp=14857|atk=4x3576|splashdmg=Yes|target=Air & Ground|atkint=4s|range=110m|speed=10m/s|igdesc=A giant flying unit that excels at dealing massive splash damage at medium and long range.}}
{| class="table-dark table-bordered"
|+Overlord Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:Mothership.png|frameless]]
|Mothership
|300
|Produces 4 Wasps to join combat every 26s
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|150
|Increases Overlord's movement speed by 5 and allows Overlord to be freely repositioned during the deployment phase of every round
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|100
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|100
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|300
|Overlord's attack interval reduces by 50%, reduces range by 20m
|-
|[[File:PhotonEmission.png|frameless]]
|Photon Emission
|300
|At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 55% for the first 16s and grants immunity to electromagnetic, ignition and acid effects
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|-
|[[File:ShipboardArtillery.png|frameless]]
|Overlord Artillery
|250
|Install two ground-only cannons that have a range of 120 for the Overlord. The cannons attack every 3s to deal 12,000 damage. Damage increases by 12,000 per unit level increased
|}
==Update Notes==
0.6.179 - Jump Drive Tech price 100 -> 150; Photon Coating 20s -> 16s
0.6.177 - Jump Drive Tech price 50 -> 100; Overlord Artillery Tech price 300 -> 250
0.6.176
Changed Armor Enhancement
Photon Coating changed from 45% / 16s -> 55% / 20s
Changed HP from 15476 -> 3576
Changed ATK from 3725 -> 14857
0.6.175 - Page created <br \>
[[Category:Units]]
931ef38d03d72fe7046fb2a6847f283e260f7de6
Arclight
0
2
332
254
2023-05-02T07:42:04Z
Lycake
1
Updated to 0.6.179
wikitext
text/x-wiki
{{UnitInfobox|image=Arclight.png|mobility=Ground|giant=No|type=Standard crowd control bot|unlockcost=0|cost=100|units=1|hp=3903|atk=397|splashdmg=Yes|target=Ground Only|atkint=1.2s|range=90m|speed=7m/s|igdesc=Fires an energy beam that can make short work of light units.}}
The Arclight is a slow moving ground unit, mainly used against crowds.
{| class="table-dark table-bordered"
|+Arclight Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:ChargedShot.png|frameless]]
|Charged Shot
|300
|Increases ATK by 200%
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|100
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:AntiAircraftAmmunition.png|frameless]]
|Anti-Aircraft Ammunition
|300
|Can be used against aerial units
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|}
== Update Notes ==
0.6.179 - HP increased from 3394 to 3903
0.6.175 - Page created
[[Category:Units]]
e0bf25154eee7f3478e05b742a72cd26a05de920
Rhino
0
56
333
298
2023-05-02T07:42:54Z
Lycake
1
Updated to 0.6.179
wikitext
text/x-wiki
{{UnitInfobox|image=Rhino.png|mobility=Ground|giant=No|type=Heavy melee bot|unlockcost=50|cost=200|units=1|hp=19297|atk=2219|splashdmg=Yes|target=Ground Only|atkint=0.7s|range=Melee|speed=15m/s|igdesc=High speed, high HO, and capable of causing massive splash damage at close range.}}
{| class="table-dark table-bordered"
|+Rhino Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|200
|Increases the movement speed of units ba 5 and reduces attack interval by 0.2s
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|300
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:WreckageRecycling.png|frameless]]
|Wreckage Recycling
|100
|Upon destroying an enemy, recovers HP equal to the enemies HP
|-
|[[File:FinalBlitz.png|frameless]]
|Final Blitz
|250
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
|-
|[[File:PhotonCoating.png|frameless]]
|Photon Coating
|250
|Covers the unit with a photon coating, reducing damage received by 55% for the first 20s of battle and grants immunity to all negative effects
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:Whirlwind.png|frameless]]
|Whirlwind
|300
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies. Whirlwind will cause 1-5 times the damage of Rhino's attack power, but it will take a long time
|-
|[[File:PowerArmor.png|frameless]]
|Power Armor
|200
|Increases HP by 25% and grants immunity to slow
|}
==Update Notes==
0.6.179 - Unlocking cost from 0 to 50
0.6.177 - Power Armor health bonus adjusted from 35% to 25%; Rhino health reduced by 10%
0.6.176
Power Armor Tech added
Photon Coating changed from 45% / 16s -> 55% / 20s
0.6.175 - Page created <br \><br \>
[[Category:Units]]
fdf37b8fd4ffac0d55680a726597cc49aa3148c0
345
333
2023-05-02T08:29:43Z
Lycake
1
Photon Coating 20->16
wikitext
text/x-wiki
{{UnitInfobox|image=Rhino.png|mobility=Ground|giant=No|type=Heavy melee bot|unlockcost=50|cost=200|units=1|hp=19297|atk=2219|splashdmg=Yes|target=Ground Only|atkint=0.7s|range=Melee|speed=15m/s|igdesc=High speed, high HO, and capable of causing massive splash damage at close range.}}
{| class="table-dark table-bordered"
|+Rhino Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|200
|Increases the movement speed of units ba 5 and reduces attack interval by 0.2s
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|300
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:WreckageRecycling.png|frameless]]
|Wreckage Recycling
|100
|Upon destroying an enemy, recovers HP equal to the enemies HP
|-
|[[File:FinalBlitz.png|frameless]]
|Final Blitz
|250
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
|-
|[[File:PhotonCoating.png|frameless]]
|Photon Coating
|250
|Covers the unit with a photon coating, reducing damage received by 55% for the first 20s of battle and grants immunity to all negative effects
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:Whirlwind.png|frameless]]
|Whirlwind
|300
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies. Whirlwind will cause 1-5 times the damage of Rhino's attack power, but it will take a long time
|-
|[[File:PowerArmor.png|frameless]]
|Power Armor
|200
|Increases HP by 25% and grants immunity to slow
|}
==Update Notes==
0.6.179 - Unlocking cost from 0 to 50; Photon Coating 20s -> 16s
0.6.177 - Power Armor health bonus adjusted from 35% to 25%; Rhino health reduced by 10%
0.6.176
Power Armor Tech added
Photon Coating changed from 45% / 16s -> 55% / 20s
0.6.175 - Page created <br \><br \>
[[Category:Units]]
2aabfd2bdb93948707cffb6c2d182e76facef941
351
345
2023-05-12T07:33:26Z
Endaarr
11
wikitext
text/x-wiki
{{UnitInfobox|image=Rhino.png|mobility=Ground|giant=No|type=Heavy melee bot|unlockcost=50|cost=200|units=1|hp=19297|atk=2219|splashdmg=Yes|target=Ground Only|atkint=0.7s|range=Melee|speed=15m/s|igdesc=High speed, high HO, and capable of causing massive splash damage at close range.}}
{| class="table-dark table-bordered"
|+Rhino Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|200
|Increases the movement speed of units by 5 and reduces attack interval by 0.2s
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|300
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:WreckageRecycling.png|frameless]]
|Wreckage Recycling
|100
|Upon destroying an enemy, recovers HP equal to the enemies HP
|-
|[[File:FinalBlitz.png|frameless]]
|Final Blitz
|250
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
|-
|[[File:PhotonCoating.png|frameless]]
|Photon Coating
|250
|Covers the unit with a photon coating, reducing damage received by 55% for the first 20s of battle and grants immunity to all negative effects
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:Whirlwind.png|frameless]]
|Whirlwind
|300
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies. Whirlwind will cause 1-5 times the damage of Rhino's attack power, but it will take a long time
|-
|[[File:PowerArmor.png|frameless]]
|Power Armor
|200
|Increases HP by 25% and grants immunity to slow
|}
==Update Notes==
0.6.179 - Unlocking cost from 0 to 50; Photon Coating 20s -> 16s
0.6.177 - Power Armor health bonus adjusted from 35% to 25%; Rhino health reduced by 10%
0.6.176
Power Armor Tech added
Photon Coating changed from 45% / 16s -> 55% / 20s
0.6.175 - Page created <br \><br \>
[[Category:Units]]
54cf52169049202c85376779a056eb2cb92a68b6
352
351
2023-05-12T07:38:59Z
Endaarr
11
Photon Coating adjusted according to Patch notes 0.6.179
wikitext
text/x-wiki
{{UnitInfobox|image=Rhino.png|mobility=Ground|giant=No|type=Heavy melee bot|unlockcost=50|cost=200|units=1|hp=19297|atk=2219|splashdmg=Yes|target=Ground Only|atkint=0.7s|range=Melee|speed=15m/s|igdesc=High speed, high HO, and capable of causing massive splash damage at close range.}}
{| class="table-dark table-bordered"
|+Rhino Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|200
|Increases the movement speed of units by 5 and reduces attack interval by 0.2s
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|300
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:WreckageRecycling.png|frameless]]
|Wreckage Recycling
|100
|Upon destroying an enemy, recovers HP equal to the enemies HP
|-
|[[File:FinalBlitz.png|frameless]]
|Final Blitz
|250
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
|-
|[[File:PhotonCoating.png|frameless]]
|Photon Coating
|250
|Covers the unit with a photon coating, reducing damage received by 55% for the first 16s of battle and grants immunity to all negative effects
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:Whirlwind.png|frameless]]
|Whirlwind
|300
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies. Whirlwind will cause 1-5 times the damage of Rhino's attack power, but it will take a long time
|-
|[[File:PowerArmor.png|frameless]]
|Power Armor
|200
|Increases HP by 25% and grants immunity to slow
|}
==Update Notes==
0.6.179 - Unlocking cost from 0 to 50; Photon Coating 20s -> 16s
0.6.177 - Power Armor health bonus adjusted from 35% to 25%; Rhino health reduced by 10%
0.6.176
Power Armor Tech added
Photon Coating changed from 45% / 16s -> 55% / 20s
0.6.175 - Page created <br \><br \>
[[Category:Units]]
2bfde1f6eced8cdd2bd6b8b050f5620becde67c2
364
352
2023-05-22T17:39:46Z
HUBA
13
Update values
wikitext
text/x-wiki
{{UnitInfobox|image=Rhino.png|mobility=Ground|giant=No|type=Heavy melee bot|unlockcost=50|cost=200|units=1|hp=19297|atk=2219|splashdmg=6m|target=Ground Only|atkint=0.7s|range=Melee|speed=16m/s|igdesc=High speed, high HO, and capable of causing massive splash damage at close range.}}
{| class="table-dark table-bordered"
|+Rhino Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|200
|Increases the movement speed of units by 5 and reduces attack interval by 0.2s
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|300
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:WreckageRecycling.png|frameless]]
|Wreckage Recycling
|100
|Upon destroying an enemy, recovers HP equal to the enemies HP
|-
|[[File:FinalBlitz.png|frameless]]
|Final Blitz
|250
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
|-
|[[File:PhotonCoating.png|frameless]]
|Photon Coating
|250
|Covers the unit with a photon coating, reducing damage received by 55% for the first 16s of battle and grants immunity to all negative effects
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:Whirlwind.png|frameless]]
|Whirlwind
|300
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies. Whirlwind will cause 1-5 times the damage of Rhino's attack power, but it will take a long time
|-
|[[File:PowerArmor.png|frameless]]
|Power Armor
|200
|Increases HP by 25% and grants immunity to slow
|}
==Update Notes==
0.7.0 - Adjusted speed from 15m/s to 16m/s
0.6.179 - Unlocking cost from 0 to 50; Photon Coating 20s -> 16s
0.6.177 - Power Armor health bonus adjusted from 35% to 25%; Rhino health reduced by 10%
0.6.176
Power Armor Tech added
Photon Coating changed from 45% / 16s -> 55% / 20s
0.6.175 - Page created <br \><br \>
[[Category:Units]]
d0d57a07b6ca06ff161929fcd4c02d0487dbf758
Marksman
0
37
334
286
2023-05-02T07:45:09Z
Lycake
1
Updated to 0.6.179
wikitext
text/x-wiki
{{UnitInfobox|image=Marksman.png|mobility=Ground|giant=No|type=Long-range anti-unit bot|unlockcost=0|cost=100|units=1|hp=1471|atk=2271|splashdmg=No|target=Air & Ground|atkint=2.8s|range=140m|speed=8m/s|igdesc=Great attack range, astounding single target damage, and excels at sniping from afar.}}
{| class="table-dark table-bordered"
|+Marksman Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:Doubleshot.png|frameless]]
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:QuickReload.png|frameless]]
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage¹
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:ShootingSquad.png|frameless]]
|Shooting Squad
|250
|At the beginning of the combat, summon 5 Fangs at the same level as Marksman to fight with you
|}
¹Attack Interval * 0.5, Attack * 0.5
== Update Notes ==
0.6.179 - Damage reduced from 2366 to 2271, HP increased from 1414 to 1471
0.6.176 - Shooting Squad Tech price 150 -> 250
0.6.175 - Page created <br \>
[[Category:Units]]
858bd050a83783476b4ea3e86e4d3b6bf580c8f1
Fortress
0
31
335
293
2023-05-02T07:46:07Z
Lycake
1
Updated to 0.6.179
wikitext
text/x-wiki
{{UnitInfobox|image=Fortress.png|mobility=Ground|giant=Yes|type=Giant guard robot|unlockcost=200|cost=400|units=1|hp=52883|atk=6843|splashdmg=Yes|target=Ground Only|atkint=2s|range=100m|speed=6m/s|igdesc=A giant unit that uses high damage artillery against the enemy.}}
{| class="table-dark table-bordered"
|+Fortress Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:Doubleshot.png|frameless]]
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
|-
|[[File:Barrier.png|frameless]]
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|[[File:FangSummoning.png|frameless]]
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:AntiAirBarrage.png|frameless]]
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|}
== Update Notes ==
0.6.179 - HP from 50849 to 52883
0.6.176 - Changed Armor Enhancement
0.6.175 - Page created
[[Category:Units]]
311697572ef5edbeeba0b5583affbb94552d1b50
365
335
2023-05-22T17:41:15Z
HUBA
13
add splash damage
wikitext
text/x-wiki
{{UnitInfobox|image=Fortress.png|mobility=Ground|giant=Yes|type=Giant guard robot|unlockcost=200|cost=400|units=1|hp=52883|atk=6843|splashdmg=4.5m|target=Ground Only|atkint=2s|range=100m|speed=6m/s|igdesc=A giant unit that uses high damage artillery against the enemy.}}
{| class="table-dark table-bordered"
|+Fortress Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:Doubleshot.png|frameless]]
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
|-
|[[File:Barrier.png|frameless]]
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|[[File:FangSummoning.png|frameless]]
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:AntiAirBarrage.png|frameless]]
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|}
== Update Notes ==
0.6.179 - HP from 50849 to 52883
0.6.176 - Changed Armor Enhancement
0.6.175 - Page created
[[Category:Units]]
77e584a8226ac0b04560ce40c720a6e16d37e0ec
Unit Overview
0
144
336
312
2023-05-02T07:47:55Z
Lycake
1
Updated to 0.6.179
wikitext
text/x-wiki
{| class="sortable table table-dark table-bordered table-striped table-hover"
!Name
!Mobility
!Giant
!Cost
!Unlock Cost
!Units
!HP
!Squad HP
!Attack
!Squad DPS*
!Target
!Attack Interval (s)
!Area Damage
!Range (m)
!Speed (m/s)
|-
|[[Fortress]]
|Ground
|✔️
|400
|200
|1
|52883
|52883
|6843
|3421.5
|Ground Only
|2
|✔️
|100
|6
|-
|[[Marksman]]
|Ground
|❌
|100
|0
|1
|1414
|1414
|2271
|811
|Air & Ground
|2.8
|❌
|140
|8
|-
|[[Vulcan]]
|Ground
|✔️
|400
|100
|1
|35938
|35938
|85
|850
|Ground Only
|0.1
|✔️
|100
|6
|-
|[[Melting Point]]
|Ground
|✔️
|400
|200
|1
|38645
|38645
|1 - 6532
|5 - 32660
|Air & Ground
|0.2
|❌
|110
|6
|-
|[[Rhino]]
|Ground
|❌
|200
|0
|1
|19297
|19297
|2219
|3170
|Ground Only
|0.7
|✔️
|Melee
|15
|-
|[[Wasp]]
|Air
|❌
|200
|50
|12
|282
|3384
|189
|1512
|Air & Ground
|1.5
|❌
|50
|15
|-
|[[Mustang]]
|Ground
|❌
|300
|50
|12
|343
|4116
|37
|1110
|Air & Ground
|0.4
|❌
|95
|15
|-
|[[Steel Balls]]
|Ground
|❌
|200
|50
|4
|4571
|18284
|2 - 2226
|40 - 44520
|Ground Only
|0.2
|❌
|45
|15
|-
|[[Fang]]
|Ground
|❌
|100
|0
|18
|117
|2106
|54
|648
|Air & Ground
|1.5
|❌
|80
|60
|-
|[[Crawler]]
|Ground
|❌
|100
|0
|24
|261
|6264
|131
|2620
|Ground Only
|1.2
|❌
|Melee
|15
|-
|[[Overlord]]
|Air
|✔️
|400
|200
|1
|14857
|14857
|3576x4
|3576
|Air & Ground
|4
|✔️
|110
|10
|-
|[[Stormcaller]]
|Ground
|❌
|200
|50
|4
|1149
|4596
|923x4
|2344
|Ground Only
|6.3
|✔️
|180
|6
|-
|[[Sledgehammer]]
|Ground
|❌
|200
|50
|5
|3264
|16320
|608
|676
|Ground Only
|4.5
|✔️
|95
|7
|-
|[[Hacker]]
|Ground
|❌
|200
|100
|1
|3249
|3249
|552
|1840
|Ground Only
|0.3
|❌
|110
|8
|-
|[[Arclight]]
|Ground
|❌
|100
|0
|1
|3903
|3394
|397
|331
|Ground Only
|1.2
|✔️
|90
|7
|-
|[[Phoenix]]
|Air
|❌
|200
|50
|2
|1623
|3246
|3267
|2042
|Air & Ground
|3.2
|❌
|120
|15
|}
.*DPS = theoretical maximum single target DPS
a536df343733bab3f1487b913b6b063b4dc98b5f
349
336
2023-05-12T07:00:06Z
Endaarr
11
Mustang cost is 200, not 300
wikitext
text/x-wiki
{| class="sortable table table-dark table-bordered table-striped table-hover"
!Name
!Mobility
!Giant
!Cost
!Unlock Cost
!Units
!HP
!Squad HP
!Attack
!Squad DPS*
!Target
!Attack Interval (s)
!Area Damage
!Range (m)
!Speed (m/s)
|-
|[[Fortress]]
|Ground
|✔️
|400
|200
|1
|52883
|52883
|6843
|3421.5
|Ground Only
|2
|✔️
|100
|6
|-
|[[Marksman]]
|Ground
|❌
|100
|0
|1
|1414
|1414
|2271
|811
|Air & Ground
|2.8
|❌
|140
|8
|-
|[[Vulcan]]
|Ground
|✔️
|400
|100
|1
|35938
|35938
|85
|850
|Ground Only
|0.1
|✔️
|100
|6
|-
|[[Melting Point]]
|Ground
|✔️
|400
|200
|1
|38645
|38645
|1 - 6532
|5 - 32660
|Air & Ground
|0.2
|❌
|110
|6
|-
|[[Rhino]]
|Ground
|❌
|200
|0
|1
|19297
|19297
|2219
|3170
|Ground Only
|0.7
|✔️
|Melee
|15
|-
|[[Wasp]]
|Air
|❌
|200
|50
|12
|282
|3384
|189
|1512
|Air & Ground
|1.5
|❌
|50
|15
|-
|[[Mustang]]
|Ground
|❌
|200
|50
|12
|343
|4116
|37
|1110
|Air & Ground
|0.4
|❌
|95
|15
|-
|[[Steel Balls]]
|Ground
|❌
|200
|50
|4
|4571
|18284
|2 - 2226
|40 - 44520
|Ground Only
|0.2
|❌
|45
|15
|-
|[[Fang]]
|Ground
|❌
|100
|0
|18
|117
|2106
|54
|648
|Air & Ground
|1.5
|❌
|80
|60
|-
|[[Crawler]]
|Ground
|❌
|100
|0
|24
|261
|6264
|131
|2620
|Ground Only
|1.2
|❌
|Melee
|15
|-
|[[Overlord]]
|Air
|✔️
|400
|200
|1
|14857
|14857
|3576x4
|3576
|Air & Ground
|4
|✔️
|110
|10
|-
|[[Stormcaller]]
|Ground
|❌
|200
|50
|4
|1149
|4596
|923x4
|2344
|Ground Only
|6.3
|✔️
|180
|6
|-
|[[Sledgehammer]]
|Ground
|❌
|200
|50
|5
|3264
|16320
|608
|676
|Ground Only
|4.5
|✔️
|95
|7
|-
|[[Hacker]]
|Ground
|❌
|200
|100
|1
|3249
|3249
|552
|1840
|Ground Only
|0.3
|❌
|110
|8
|-
|[[Arclight]]
|Ground
|❌
|100
|0
|1
|3903
|3394
|397
|331
|Ground Only
|1.2
|✔️
|90
|7
|-
|[[Phoenix]]
|Air
|❌
|200
|50
|2
|1623
|3246
|3267
|2042
|Air & Ground
|3.2
|❌
|120
|15
|}
.*DPS = theoretical maximum single target DPS
559913e8ca3320b7553fae7223b83c8c5642a21d
353
349
2023-05-12T07:39:24Z
Endaarr
11
wikitext
text/x-wiki
{| class="sortable table table-dark table-bordered table-striped table-hover"
!Name
!Mobility
!Giant
!Cost
!Unlock Cost
!Units
!HP
!Squad HP
!Attack
!Squad DPS*
!Target
!Attack Interval (s)
!Area Damage
!Range (m)
!Speed (m/s)
|-
|[[Fortress]]
|Ground
|✔️
|400
|200
|1
|52883
|52883
|6843
|3421.5
|Ground Only
|2
|✔️
|100
|6
|-
|[[Marksman]]
|Ground
|❌
|100
|0
|1
|1414
|1414
|2271
|811
|Air & Ground
|2.8
|❌
|140
|8
|-
|[[Vulcan]]
|Ground
|✔️
|400
|100
|1
|35938
|35938
|85
|850
|Ground Only
|0.1
|✔️
|100
|6
|-
|[[Melting Point]]
|Ground
|✔️
|400
|200
|1
|38645
|38645
|1 - 6532
|5 - 32660
|Air & Ground
|0.2
|❌
|110
|6
|-
|[[Rhino]]
|Ground
|❌
|200
|50
|1
|19297
|19297
|2219
|3170
|Ground Only
|0.7
|✔️
|Melee
|15
|-
|[[Wasp]]
|Air
|❌
|200
|50
|12
|282
|3384
|189
|1512
|Air & Ground
|1.5
|❌
|50
|15
|-
|[[Mustang]]
|Ground
|❌
|200
|50
|12
|343
|4116
|37
|1110
|Air & Ground
|0.4
|❌
|95
|15
|-
|[[Steel Balls]]
|Ground
|❌
|200
|50
|4
|4571
|18284
|2 - 2226
|40 - 44520
|Ground Only
|0.2
|❌
|45
|15
|-
|[[Fang]]
|Ground
|❌
|100
|0
|18
|117
|2106
|54
|648
|Air & Ground
|1.5
|❌
|80
|60
|-
|[[Crawler]]
|Ground
|❌
|100
|0
|24
|261
|6264
|131
|2620
|Ground Only
|1.2
|❌
|Melee
|15
|-
|[[Overlord]]
|Air
|✔️
|400
|200
|1
|14857
|14857
|3576x4
|3576
|Air & Ground
|4
|✔️
|110
|10
|-
|[[Stormcaller]]
|Ground
|❌
|200
|50
|4
|1149
|4596
|923x4
|2344
|Ground Only
|6.3
|✔️
|180
|6
|-
|[[Sledgehammer]]
|Ground
|❌
|200
|50
|5
|3264
|16320
|608
|676
|Ground Only
|4.5
|✔️
|95
|7
|-
|[[Hacker]]
|Ground
|❌
|200
|100
|1
|3249
|3249
|552
|1840
|Ground Only
|0.3
|❌
|110
|8
|-
|[[Arclight]]
|Ground
|❌
|100
|0
|1
|3903
|3394
|397
|331
|Ground Only
|1.2
|✔️
|90
|7
|-
|[[Phoenix]]
|Air
|❌
|200
|50
|2
|1623
|3246
|3267
|2042
|Air & Ground
|3.2
|❌
|120
|15
|}
.*DPS = theoretical maximum single target DPS
dcdc280b1034fd953e049c27825b15c40acf0810
354
353
2023-05-12T07:43:34Z
Endaarr
11
wikitext
text/x-wiki
{| class="sortable table table-dark table-bordered table-striped table-hover"
!Name
!Mobility
!Giant
!Cost
!Unlock Cost
!Units
!HP
!Squad HP
!Attack
!Squad DPS*
!Target
!Attack Interval (s)
!Area Damage
!Range (m)
!Speed (m/s)
|-
|[[Fortress]]
|Ground
|✔️
|400
|200
|1
|52883
|52883
|6843
|3421.5
|Ground Only
|2
|✔️
|100
|6
|-
|[[Marksman]]
|Ground
|❌
|100
|0
|1
|1414
|1414
|2271
|811
|Air & Ground
|2.8
|❌
|140
|8
|-
|[[Vulcan]]
|Ground
|✔️
|400
|100
|1
|35938
|35938
|85
|850
|Ground Only
|0.1
|✔️
|100
|6
|-
|[[Melting Point]]
|Ground
|✔️
|400
|200
|1
|38645
|38645
|1 - 6532
|5 - 32660
|Air & Ground
|0.2
|❌
|110
|6
|-
|[[Rhino]]
|Ground
|❌
|200
|50
|1
|19297
|19297
|2219
|3170
|Ground Only
|0.7
|✔️
|Melee
|15
|-
|[[Wasp]]
|Air
|❌
|200
|50
|12
|282
|3384
|189
|1512
|Air & Ground
|1.5
|❌
|50
|15
|-
|[[Mustang]]
|Ground
|❌
|200
|50
|12
|343
|4116
|37
|1110
|Air & Ground
|0.4
|❌
|95
|15
|-
|[[Steel Ball|Steel Balls]]
|Ground
|❌
|200
|50
|4
|4571
|18284
|2 - 2226
|40 - 44520
|Ground Only
|0.2
|❌
|45
|15
|-
|[[Fang]]
|Ground
|❌
|100
|0
|18
|117
|2106
|54
|648
|Air & Ground
|1.5
|❌
|80
|60
|-
|[[Crawler]]
|Ground
|❌
|100
|0
|24
|261
|6264
|131
|2620
|Ground Only
|1.2
|❌
|Melee
|15
|-
|[[Overlord]]
|Air
|✔️
|400
|200
|1
|14857
|14857
|3576x4
|3576
|Air & Ground
|4
|✔️
|110
|10
|-
|[[Stormcaller]]
|Ground
|❌
|200
|50
|4
|1149
|4596
|923x4
|2344
|Ground Only
|6.3
|✔️
|180
|6
|-
|[[Sledgehammer]]
|Ground
|❌
|200
|50
|5
|3264
|16320
|608
|676
|Ground Only
|4.5
|✔️
|95
|7
|-
|[[Hacker]]
|Ground
|❌
|200
|100
|1
|3249
|3249
|552
|1840
|Ground Only
|0.3
|❌
|110
|8
|-
|[[Arclight]]
|Ground
|❌
|100
|0
|1
|3903
|3394
|397
|331
|Ground Only
|1.2
|✔️
|90
|7
|-
|[[Phoenix]]
|Air
|❌
|200
|50
|2
|1623
|3246
|3267
|2042
|Air & Ground
|3.2
|❌
|120
|15
|}
.*DPS = theoretical maximum single target DPS
be234d1f77c6ab6281ea1362168209c798f9e444
355
354
2023-05-12T07:45:54Z
Endaarr
11
wikitext
text/x-wiki
{| class="sortable table table-dark table-bordered table-striped table-hover"
!Name
!Mobility
!Giant
!Cost
!Unlock Cost
!Units
!HP
!Squad HP
!Attack
!Squad DPS*
!Target
!Attack Interval (s)
!Area Damage
!Range (m)
!Speed (m/s)
|-
|[[Fortress]]
|Ground
|✔️
|400
|200
|1
|52883
|52883
|6843
|3421.5
|Ground Only
|2
|✔️
|100
|6
|-
|[[Marksman]]
|Ground
|❌
|100
|0
|1
|1414
|1414
|2271
|811
|Air & Ground
|2.8
|❌
|140
|8
|-
|[[Vulcan]]
|Ground
|✔️
|400
|100
|1
|35938
|35938
|85
|850
|Ground Only
|0.1
|✔️
|100
|6
|-
|[[Melting Point]]
|Ground
|✔️
|400
|200
|1
|38645
|38645
|1 - 6532
|5 - 32660
|Air & Ground
|0.2
|❌
|110
|6
|-
|[[Rhino]]
|Ground
|❌
|200
|50
|1
|19297
|19297
|2219
|3170
|Ground Only
|0.7
|✔️
|Melee
|15
|-
|[[Wasp]]
|Air
|❌
|200
|50
|12
|282
|3384
|189
|1512
|Air & Ground
|1.5
|❌
|50
|15
|-
|[[Mustang]]
|Ground
|❌
|200
|50
|12
|343
|4116
|37
|1110
|Air & Ground
|0.4
|❌
|95
|15
|-
|[[Steel Ball|Steel Balls]]
|Ground
|❌
|200
|50
|4
|4571
|18284
|2 - 2226
|40 - 44520
|Ground Only
|0.2
|❌
|45
|15
|-
|[[Fang]]
|Ground
|❌
|100
|0
|18
|117
|2106
|54
|648
|Air & Ground
|1.5
|❌
|80
|6
|-
|[[Crawler]]
|Ground
|❌
|100
|0
|24
|261
|6264
|131
|2620
|Ground Only
|1.2
|❌
|Melee
|15
|-
|[[Overlord]]
|Air
|✔️
|400
|200
|1
|14857
|14857
|3576x4
|3576
|Air & Ground
|4
|✔️
|110
|10
|-
|[[Stormcaller]]
|Ground
|❌
|200
|50
|4
|1149
|4596
|923x4
|2344
|Ground Only
|6.3
|✔️
|180
|6
|-
|[[Sledgehammer]]
|Ground
|❌
|200
|50
|5
|3264
|16320
|608
|676
|Ground Only
|4.5
|✔️
|95
|7
|-
|[[Hacker]]
|Ground
|❌
|200
|100
|1
|3249
|3249
|552
|1840
|Ground Only
|0.3
|❌
|110
|8
|-
|[[Arclight]]
|Ground
|❌
|100
|0
|1
|3903
|3394
|397
|331
|Ground Only
|1.2
|✔️
|90
|7
|-
|[[Phoenix]]
|Air
|❌
|200
|50
|2
|1623
|3246
|3267
|2042
|Air & Ground
|3.2
|❌
|120
|15
|}
.*DPS = theoretical maximum single target DPS
1fb44b936d5aaabd4e415cbeb3f98e2bcb29168a
362
355
2023-05-22T17:05:25Z
HUBA
13
Update values, added splash range
wikitext
text/x-wiki
{| class="sortable table table-dark table-bordered table-striped table-hover"
!Name
!Mobility
!Giant
!Cost
!Unlock Cost
!Units
!HP
!Squad HP
!Attack
!Squad DPS*
!Target
!Attack Interval (s)
!Damage Area (m)
!Range (m)
!Speed (m/s)
|-
|[[Fortress]]
|Ground
|✔️
|400
|200
|1
|52883
|52883
|6843
|3421.5
|Ground Only
|2
|4.5
|100
|6
|-
|[[Marksman]]
|Ground
|❌
|100
|0
|1
|1414
|1414
|2271
|811
|Air & Ground
|2.8
|0
|140
|8
|-
|[[Vulcan]]
|Ground
|✔️
|400
|100
|1
|35938
|35938
|85
|850
|Ground Only
|0.1
|10
|100
|6
|-
|[[Melting Point]]
|Ground
|✔️
|400
|200
|1
|38645
|38645
|1 - 6532
|5 - 32660
|Air & Ground
|0.2
|3
|110
|6
|-
|[[Rhino]]
|Ground
|❌
|200
|50
|1
|19297
|19297
|2219
|3170
|Ground Only
|0.7
|6
|Melee
|16
|-
|[[Wasp]]
|Air
|❌
|200
|50
|12
|282
|3384
|189
|1512
|Air & Ground
|1.5
|0
|50
|16
|-
|[[Mustang]]
|Ground
|❌
|200
|50
|12
|343
|4116
|37
|1110
|Air & Ground
|0.4
|0
|95
|16
|-
|[[Steel Ball|Steel Balls]]
|Ground
|❌
|200
|50
|4
|4571
|18284
|2 - 2226
|40 - 44520
|Ground Only
|0.2
|0
|45
|16
|-
|[[Fang]]
|Ground
|❌
|100
|0
|18
|117
|2106
|54
|648
|Air & Ground
|1.5
|0
|80
|6
|-
|[[Crawler]]
|Ground
|❌
|100
|0
|24
|261
|6264
|131
|2620
|Ground Only
|1.2
|0
|Melee
|16
|-
|[[Overlord]]
|Air
|✔️
|400
|200
|1
|14857
|14857
|3576 × 4
|3576
|Air & Ground
|4
|7.5
|110
|10
|-
|[[Stormcaller]]
|Ground
|❌
|200
|50
|4
|1149
|4596
|923 × 4
|2344
|Ground Only
|6.3
|5.5
|180
|6
|-
|[[Sledgehammer]]
|Ground
|❌
|200
|50
|5
|3264
|16320
|608
|676
|Ground Only
|4.5
|4.5
|95
|7
|-
|[[Hacker]]
|Ground
|❌
|200
|100
|1
|3249
|3249
|552
|1840
|Ground Only
|0.3
|0
|110
|8
|-
|[[Arclight]]
|Ground
|❌
|100
|0
|1
|3903
|3394
|397
|331
|Ground Only
|1.2
|7
|90
|7
|-
|[[Phoenix]]
|Air
|❌
|200
|50
|2
|1623
|3246
|3267
|2042
|Air & Ground
|3.2
|0
|120
|16
|}
.*DPS = theoretical maximum single target DPS
9a1e4e3edaecea5babcc53105a6e0c44fdcd9f11
File:ImprovedFirepowerControlSystem.png
6
148
338
2023-05-02T08:25:02Z
Lycake
1
wikitext
text/x-wiki
Improved Firepower Control System icon
cbd5dd49e161411d83ac57c9a2ac6a6d159d70c3
File:AdvancedFirepowerControlSystem.png
6
149
339
2023-05-02T08:26:12Z
Lycake
1
wikitext
text/x-wiki
Advanced Firepower Control System icon
fec526a996311bea170c212e7b45bb28e9b32201
Centers
0
117
346
297
2023-05-02T08:31:13Z
Lycake
1
0.6.179 and 0.6.180 HP adjustments
wikitext
text/x-wiki
Every player controls two centers. The Command Center and the Research Center. Upon destruction of a center, that players units will temporarily be slowed by 80%, do 90% less damage and take additional damage until the effect wears off after 13 seconds.
The centers have 3200 HP.
Additionaly, players can unlock technologies and round bonuses in the centers.
=== Command Center ===
Command center upgrades only last one round
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Cost
!Effect
|-
|[[File:RapidResupply.png|frameless]]
|Rapid Resupply
|0
|Immediately obtain 200 supplies and get 300 fewer supplies in the next round
|-
|[[File:MassRecruitment.png|frameless]]
|Mass Recruitment
|50
|Increses the number of units that can be purchased in this round by 1
|-
|[[File:EliteRecruitment.png|frameless]]
|Elite Recruitment
|100
|Lv. 2 units can be purchased in this round
|-
|[[File:EnhancedRange.png|frameless]]
|Enhanced Range
|100
|Increases the range of all units by 15 for this round
|-
|[[File:HighMobility.png|frameless]]
|High Mobility
|50
|Increases the movement speed of all units by 3 for this round
|}
=== Research Center ===
Research Center upgrades are permanent
{| class="table-dark table-bordered"
|+
!Icon
!Name
!Cost
!Effect
|-
|[[File:Nuke.png|frameless]]
|Nuke
|400
|Allows the use of Nukes (Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage)
|-
|[[File:FieldRecovery.png|frameless]]
|Field Recovery
|100
|Allows the use of Field Recovery (Destroy a designated squad and receive a full refund of supplies invested in that squad)
|-
|[[File:MobileBeacon.png|frameless]]
|Mobile Beacon
|100
|Allows the use of Mobile Beacon (Designates the selected unit's movement path)
|-
|[[File:AttackEnhancement.png|frameless]]
|Attack Enhancement
|100
|Increases the ATK of all units by 10%
|-
|[[File:DefenseEnhancement.png|frameless]]
|Defense Enhancement
|100
|Increases the HP of all units by 15%
|}
e7851f1cd244ceec1cb8963c3f7b7be366b5042a
Mechabellum Wiki
0
14
347
270
2023-05-11T15:24:39Z
Lycake
1
Game is now released Steam EA
wikitext
text/x-wiki
Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game was released on Steam Early Access on 11th of May 2023. You can get it on Steam here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== Quick Links ==
<div class="container">
<div class="row">
<div class="col-sm">
Useful pages:
* [[Equipment]]
* [[Skills]]
* [[Centers]]
* [[Specialists|Specialists (SPC)]]
* [[Maps]]
* [[Tournaments]]
</div>
<div class="col-sm">
External links:
* [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
* [https://discord.gg/BU4VEt5E69 Official Mechabellum Discord]
* [https://discord.gg/TfrGqYuhqU Community Discord (DE/CH/AT)]
* [https://discord.gg/JxeJH5auAW Community Discord (RU)]
* [https://mechabellum.ru/ Community Page (RU)]
</div>
</div>
</div>
== Units ==
For a compact overview of all units, go to [[Unit Overview]]
{| class="table table-dark table-bordered"
|+
|<div style='text-align: center;'>[[Fortress|'''Fortress''']]</div>[[File:Fortress.png|frameless|link=Fortress]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Vulcan|'''Vulcan''']]</div>[[File:Vulcan.png|frameless|link=Vulcan]]
|<div style='text-align: center;'>[[Melting Point|'''Melting Point''']]</div>[[File:MeltingPoint.png|frameless|link=Melting Point]]
|-
|<div style='text-align: center;'>[[Rhino|'''Rhino''']]</div>[[File:Rhino.png|frameless|link=Rhino]]
|<div style='text-align: center;'>[[Wasp|'''Wasp''']]</div>[[File:Wasp.png|frameless|link=Wasp]]
|<div style='text-align: center;'>[[Mustang|'''Mustang''']]</div>[[File:Mustang.png|frameless|link=Mustang]]
|<div style='text-align: center;'>[[Steel Ball|'''Steel Ball''']]</div>[[File:SteelBall.png|frameless|link=Steel Ball]]
|-
|<div style='text-align: center;'>[[Fang|'''Fang''']]</div>[[File:Fang.png|frameless|link=Fang]]
|<div style='text-align: center;'>[[Crawler|'''Crawler''']]</div>[[File:Crawler.png|frameless|link=Crawler]]
|<div style='text-align: center;'>[[Overlord|'''Overlord''']]</div>[[File:Overlord.png|frameless|link=Overlord]]
|<div style='text-align: center;'>[[Stormcaller|'''Stormcaller''']]</div>[[File:Stormcaller.png|frameless|link=Stormcaller]]
|-
|<div style='text-align: center;'>[[Sledgehammer|'''Sledgehammer''']]</div>[[File:Sledgehammer.png|frameless|link=Sledgehammer]]
|<div style='text-align: center;'>[[Hacker|'''Hacker''']]</div>[[File:Hacker.png|frameless|link=Hacker]]
|<div style='text-align: center;'>[[Arclight|'''Arclight''']]</div>[[File:Arclight.png|frameless|link=Arclight]]
|<div style='text-align: center;'>[[Phoenix|'''Phoenix''']]</div>[[File:Phoenix.png|frameless|link=Phoenix]]
|}
6f4d59a531556c23f2c25c32835d1cd1fa113b4e
348
347
2023-05-11T15:25:10Z
Lycake
1
removed double "on steam"
wikitext
text/x-wiki
Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game was released on Steam Early Access on 11th of May 2023. You can get it here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== Quick Links ==
<div class="container">
<div class="row">
<div class="col-sm">
Useful pages:
* [[Equipment]]
* [[Skills]]
* [[Centers]]
* [[Specialists|Specialists (SPC)]]
* [[Maps]]
* [[Tournaments]]
</div>
<div class="col-sm">
External links:
* [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
* [https://discord.gg/BU4VEt5E69 Official Mechabellum Discord]
* [https://discord.gg/TfrGqYuhqU Community Discord (DE/CH/AT)]
* [https://discord.gg/JxeJH5auAW Community Discord (RU)]
* [https://mechabellum.ru/ Community Page (RU)]
</div>
</div>
</div>
== Units ==
For a compact overview of all units, go to [[Unit Overview]]
{| class="table table-dark table-bordered"
|+
|<div style='text-align: center;'>[[Fortress|'''Fortress''']]</div>[[File:Fortress.png|frameless|link=Fortress]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Vulcan|'''Vulcan''']]</div>[[File:Vulcan.png|frameless|link=Vulcan]]
|<div style='text-align: center;'>[[Melting Point|'''Melting Point''']]</div>[[File:MeltingPoint.png|frameless|link=Melting Point]]
|-
|<div style='text-align: center;'>[[Rhino|'''Rhino''']]</div>[[File:Rhino.png|frameless|link=Rhino]]
|<div style='text-align: center;'>[[Wasp|'''Wasp''']]</div>[[File:Wasp.png|frameless|link=Wasp]]
|<div style='text-align: center;'>[[Mustang|'''Mustang''']]</div>[[File:Mustang.png|frameless|link=Mustang]]
|<div style='text-align: center;'>[[Steel Ball|'''Steel Ball''']]</div>[[File:SteelBall.png|frameless|link=Steel Ball]]
|-
|<div style='text-align: center;'>[[Fang|'''Fang''']]</div>[[File:Fang.png|frameless|link=Fang]]
|<div style='text-align: center;'>[[Crawler|'''Crawler''']]</div>[[File:Crawler.png|frameless|link=Crawler]]
|<div style='text-align: center;'>[[Overlord|'''Overlord''']]</div>[[File:Overlord.png|frameless|link=Overlord]]
|<div style='text-align: center;'>[[Stormcaller|'''Stormcaller''']]</div>[[File:Stormcaller.png|frameless|link=Stormcaller]]
|-
|<div style='text-align: center;'>[[Sledgehammer|'''Sledgehammer''']]</div>[[File:Sledgehammer.png|frameless|link=Sledgehammer]]
|<div style='text-align: center;'>[[Hacker|'''Hacker''']]</div>[[File:Hacker.png|frameless|link=Hacker]]
|<div style='text-align: center;'>[[Arclight|'''Arclight''']]</div>[[File:Arclight.png|frameless|link=Arclight]]
|<div style='text-align: center;'>[[Phoenix|'''Phoenix''']]</div>[[File:Phoenix.png|frameless|link=Phoenix]]
|}
604a0d591aae89ff522a191805d7c2e53fafdb08
361
348
2023-05-22T09:49:29Z
Lycake
1
/* Quick Links */ Added grid layout page
wikitext
text/x-wiki
Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game was released on Steam Early Access on 11th of May 2023. You can get it here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== Quick Links ==
<div class="container">
<div class="row">
<div class="col-sm">
Useful pages:
* [[Equipment]]
* [[Skills]]
* [[Centers]]
* [[Grid Layout]]
* [[Specialists|Specialists (SPC)]]
* [[Maps]]
* [[Tournaments]]
</div>
<div class="col-sm">
External links:
* [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
* [https://discord.gg/BU4VEt5E69 Official Mechabellum Discord]
* [https://discord.gg/TfrGqYuhqU Community Discord (DE/CH/AT)]
* [https://discord.gg/JxeJH5auAW Community Discord (RU)]
* [https://mechabellum.ru/ Community Page (RU)]
</div>
</div>
</div>
== Units ==
For a compact overview of all units, go to [[Unit Overview]]
{| class="table table-dark table-bordered"
|+
|<div style='text-align: center;'>[[Fortress|'''Fortress''']]</div>[[File:Fortress.png|frameless|link=Fortress]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Vulcan|'''Vulcan''']]</div>[[File:Vulcan.png|frameless|link=Vulcan]]
|<div style='text-align: center;'>[[Melting Point|'''Melting Point''']]</div>[[File:MeltingPoint.png|frameless|link=Melting Point]]
|-
|<div style='text-align: center;'>[[Rhino|'''Rhino''']]</div>[[File:Rhino.png|frameless|link=Rhino]]
|<div style='text-align: center;'>[[Wasp|'''Wasp''']]</div>[[File:Wasp.png|frameless|link=Wasp]]
|<div style='text-align: center;'>[[Mustang|'''Mustang''']]</div>[[File:Mustang.png|frameless|link=Mustang]]
|<div style='text-align: center;'>[[Steel Ball|'''Steel Ball''']]</div>[[File:SteelBall.png|frameless|link=Steel Ball]]
|-
|<div style='text-align: center;'>[[Fang|'''Fang''']]</div>[[File:Fang.png|frameless|link=Fang]]
|<div style='text-align: center;'>[[Crawler|'''Crawler''']]</div>[[File:Crawler.png|frameless|link=Crawler]]
|<div style='text-align: center;'>[[Overlord|'''Overlord''']]</div>[[File:Overlord.png|frameless|link=Overlord]]
|<div style='text-align: center;'>[[Stormcaller|'''Stormcaller''']]</div>[[File:Stormcaller.png|frameless|link=Stormcaller]]
|-
|<div style='text-align: center;'>[[Sledgehammer|'''Sledgehammer''']]</div>[[File:Sledgehammer.png|frameless|link=Sledgehammer]]
|<div style='text-align: center;'>[[Hacker|'''Hacker''']]</div>[[File:Hacker.png|frameless|link=Hacker]]
|<div style='text-align: center;'>[[Arclight|'''Arclight''']]</div>[[File:Arclight.png|frameless|link=Arclight]]
|<div style='text-align: center;'>[[Phoenix|'''Phoenix''']]</div>[[File:Phoenix.png|frameless|link=Phoenix]]
|}
aceade46d6d827a9c9516d6a66eab934599ea68b
Mustang
0
66
350
310
2023-05-12T07:00:38Z
Endaarr
11
Mustang cost is 200, not 300
wikitext
text/x-wiki
{{UnitInfobox|image=Mustang.png|mobility=Ground|giant=No|type=High-speed all-purpose tank|unlockcost=50|cost=200|units=12|hp=343|atk=37|splashdmg=No|target=Air & Ground|atkint=0.4s|range=95m|speed=15m/s|igdesc=High speed, long-range, yet fragile. It excels at fighting other low HP units.}}
{| class="table-dark table-bordered"
|+Mustang Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High Explosive Ammo
|300
|Increases splash damage range by 7m, but reduces ATK by 40%
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|[[File:AerialSpecialization.png|frameless]]
|Aerial Specialization
|300
|ATK increases by 75% to aerial units, increases range by 30 when attacking aerial units
|-
|[[File:MissileIntercept.png|frameless]]
|Missile Intercept
|300
|Mustang will attempt to intercept enemy missiles within 150m (battlefield skills cannot be intercepted) and continuous interception over a long time decreases the success rate of interceptions
|}
==Update Notes==
0.6.176
Missile Interception:
- hit rate reduction speed is slowed down by 50%
- Increases the interception efficiency of Overlord missiles by 15%
- Increases the interception efficiency of defensive missiles by 125%
Aerial Specialization ATK bonus from 80% -> 75%
0.6.175 - Page created
[[Category:Units]]
ce02f246ed75bc4a286f3221c858c92d75fde3ac
Grid Layout
0
150
358
2023-05-21T21:57:25Z
JabeBot
12
Created page with "* One full field is 720m wide and 620m tall * 2v2 has two full fields next to each other for a total of 1440m wide and 620m tall * Each player's deploy area is 600m wide and 300m tall * Flanks are each 60m wide and 300m tall * There is a 20m tall "no man's land" in between the deploy areas * Towers are 20x20m and placed 150m away from the top and sides of the deploy area * Units ** Squads with more than one model in them are 50x20m, except Phoenixes ** Phoenixes are 40x2..."
wikitext
text/x-wiki
* One full field is 720m wide and 620m tall
* 2v2 has two full fields next to each other for a total of 1440m wide and 620m tall
* Each player's deploy area is 600m wide and 300m tall
* Flanks are each 60m wide and 300m tall
* There is a 20m tall "no man's land" in between the deploy areas
* Towers are 20x20m and placed 150m away from the top and sides of the deploy area
* Units
** Squads with more than one model in them are 50x20m, except Phoenixes
** Phoenixes are 40x20m
** Giant units are 40x40m
** Rhinos and Hackers are 30x30m
** Arclights and Marksment are 20x20m
** Units are locked to a grid made of 10x10m squares
3f865ae3caa18ed204641a7471eea1eac5e310c7
360
358
2023-05-21T22:01:17Z
JabeBot
12
wikitext
text/x-wiki
[[File:Mechabellum grid.png|thumb|A visual representation of the Mechabellum grid]]
* One full field is 720m wide and 620m tall
* 2v2 has two full fields next to each other for a total of 1440m wide and 620m tall
* Each player's deploy area is 600m wide and 300m tall
* Flanks are each 60m wide and 300m tall
* There is a 20m tall "no man's land" in between the deploy areas
* Towers are 20x20m and placed 150m away from the top and sides of the deploy area
* Units placed no further forward than the tower and between the tower and flank will prioritize attacking enemies in the flank
* Unit sizing
** Squads with more than one model in them are 50x20m, except Phoenixes
** Phoenixes are 40x20m
** Giant units are 40x40m
** Rhinos and Hackers are 30x30m
** Arclights and Marksment are 20x20m
** Units are locked to a grid made of 10x10m squares
3315a0bfb65d33bcff5686dea0c5ec525b483e47
File:Mechabellum grid.png
6
151
359
2023-05-21T21:58:12Z
JabeBot
12
wikitext
text/x-wiki
A visual representation of the Mechabellum grid
9abbc8e382c5c4839d887207be5d7541914cbdb3
Template:UnitInfobox
10
6
363
222
2023-05-22T17:35:04Z
HUBA
13
wikitext
text/x-wiki
<div class="infobox">
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<noinclude>
<templatedata>
{
"params": {
"image": {},
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"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
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</templatedata>
</noinclude>
3384f7c627e4febbf7dc44f8f261a48007136bf8
Vulcan
0
40
366
307
2023-05-22T17:46:21Z
HUBA
13
add splash damage
wikitext
text/x-wiki
{{UnitInfobox|image=Vulcan.png|mobility=Ground|giant=Yes|type=Giant crowd control bot|unlockcost=100|cost=400|units=1|hp=35938|atk=85|splashdmg=10m|target=Ground Only|atkint=0.1s|range=100m|speed=6m/s|igdesc=A giant unit that sprays fire over a large area. The bane of all light units.}}
{| class="table-dark table-bordered"
|+Vulcan Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:IncendiaryBomb.png|frameless]]
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a minimum range of 180m
|-
|[[File:ShootingSquad.png|frameless]]
|Best Partner
|150
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|[[File:Ignite.png|frameless]]
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second
|-
|[[File:ScorchingFlames.png|frameless]]
|Scorching Flames
|250
|Increases Vulcan's ATK by 125%
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
|-
|[[File:StickyOilBomb.png|frameless]]
|Sticky Oil Bomb
|300
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. The sticky bomb's range is 180 meters, and the minimum range is 40 meters.
|}
== Update Notes ==
0.6.176
Best Partner Tech price 100 -> 150; Scorching Flames Tech price 300 -> 250.
Changed Armor Enhancement
Decresed HP from 37829 -> 35938
0.6.175 - Page created <br \>
[[Category:Units]]
56e0bf2043b41a7cccda4de385142b46207c7df2
386
366
2023-05-26T23:51:07Z
HUBA
13
minor changes in tech descriptions
wikitext
text/x-wiki
{{UnitInfobox|image=Vulcan.png|mobility=Ground|giant=Yes|type=Giant crowd control bot|unlockcost=100|cost=400|units=1|hp=35938|atk=85|splashdmg=10m|target=Ground Only|atkint=0.1s|range=100m|speed=6m/s|igdesc=A giant unit that sprays fire over a large area. The bane of all light units.}}
{| class="table-dark table-bordered"
|+Vulcan Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:IncendiaryBomb.png|frameless]]
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a max range of 180m and a minimum range of 40m
|-
|[[File:ShootingSquad.png|frameless]]
|Best Partner
|150
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|[[File:Ignite.png|frameless]]
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|[[File:ScorchingFlames.png|frameless]]
|Scorching Flames
|250
|Increases Vulcan's ATK by 125%
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
|-
|[[File:StickyOilBomb.png|frameless]]
|Sticky Oil Bomb
|300
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. Sticky Oil Bombs have a max range of 180m and a minimum range of 40m
|}
== Update Notes ==
0.6.176
Best Partner Tech price 100 -> 150; Scorching Flames Tech price 300 -> 250.
Changed Armor Enhancement
Decresed HP from 37829 -> 35938
0.6.175 - Page created <br \>
[[Category:Units]]
bb8fdb7e855be86b1b8b4a439b46905f92733f7a
Melting Point
0
45
367
317
2023-05-22T17:47:28Z
HUBA
13
add splash damage
wikitext
text/x-wiki
{{UnitInfobox|image=MeltingPoint.png|mobility=Ground|giant=Yes|type=Giant anti-unit bot|unlockcost=200|cost=400|units=1|hp=38645|atk=1 - 6532|splashdmg=3m|target=Air & Ground|atkint=0.2s|range=110m|speed=6m/s|igdesc=A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.}}
{| class="table-dark table-bordered"
|+Melting Point Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:EnergyAbsorption.png|frameless]]
|Energy Absorption
|300
|Increases HP by 60% and converts dmage dealt to HP
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:CrawlerSummoning.png|frameless]]
|Crawler Summoning
|300
|Produces 10 Crawlers to join the combat every 30s
|-
|[[File:ElectromagneticBarrage.png|frameless]]
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|-
|[[File:EnergyScattering.png|frameless]]
|Energy Scattering
|300
|Melting range reduced by 25, but can fire 5 rays for 17% damage each¹
|}
¹If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% of the normal damage.
== Update Notes ==
0.6.176
Changed Armor Enhancement
Changed HP from 42005 -> 38645
Crawler Summoning from 12 -> 10
0.6.175 - Page created
[[Category:Units]]
45ec9c7ba64065cc27148bb0a4cad6be778a14eb
387
367
2023-05-26T23:56:40Z
HUBA
13
minor changes in tech descriptions
wikitext
text/x-wiki
{{UnitInfobox|image=MeltingPoint.png|mobility=Ground|giant=Yes|type=Giant anti-unit bot|unlockcost=200|cost=400|units=1|hp=38645|atk=1 - 6532|splashdmg=3m|target=Air & Ground|atkint=0.2s|range=110m|speed=6m/s|igdesc=A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.}}
{| class="table-dark table-bordered"
|+Melting Point Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:EnergyAbsorption.png|frameless]]
|Energy Absorption
|300
|Increases HP by 60% and converts dmage dealt to HP
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:CrawlerSummoning.png|frameless]]
|Crawler Summoning
|300
|Produces 10 Crawlers to join the combat every 30s
|-
|[[File:ElectromagneticBarrage.png|frameless]]
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|-
|[[File:EnergyScattering.png|frameless]]
|Energy Diffraction
|300
|Melting range reduced by 25, but can fire 5 rays for 17% damage each¹
|}
¹If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% of the normal damage.
== Update Notes ==
0.6.176
Changed Armor Enhancement
Changed HP from 42005 -> 38645
Crawler Summoning from 12 -> 10
0.6.175 - Page created
[[Category:Units]]
af5d3ad08ef31599eafc0bcf7f644ad943a0b531
Wasp
0
63
368
281
2023-05-24T08:33:30Z
HUBA
13
update values
wikitext
text/x-wiki
{{UnitInfobox|image=Wasp.png|mobility=Air|giant=No|type=Light aircraft|unlockcost=50|cost=200|units=12|hp=282|atk=189|splashdmg=No|target=Air & Ground|atkint=1.5s|range=50m|speed=16m/s|igdesc=Swift and fragile aerial units. They can deal horrifying damage while their group remains intact.}}
{| class="table-dark table-bordered"
|+Wasp Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|300
|Increases splash damage range by 7m, but reduces ATK by 40%
|-
|[[File:EnergyShield.png|frameless]]
|Energy Shield
|300
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|[[File:Ignite.png|frameless]]
|Ignite
|200
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|50
|Increases Wasp's movement speed by 5 and allows Wasp's to be freely repositioned during the deployment phase of every round
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:GroundSpecialization.png|frameless]]
|Ground Specialization
|200
|ATK increases by 200% to ground units
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|}
==Update Notes==
0.7.0 - Adjusted speed from 15m/s to 16m/s
0.6.176 - Electromagnetic Shot tech added
0.6.175 - Page created
[[Category:Units]]
eaeab039fa3c36cd7ef33f9520678606d98950cd
389
368
2023-05-27T00:14:29Z
HUBA
13
update tech cost
wikitext
text/x-wiki
{{UnitInfobox|image=Wasp.png|mobility=Air|giant=No|type=Light aircraft|unlockcost=50|cost=200|units=12|hp=282|atk=189|splashdmg=No|target=Air & Ground|atkint=1.5s|range=50m|speed=16m/s|igdesc=Swift and fragile aerial units. They can deal horrifying damage while their group remains intact.}}
{| class="table-dark table-bordered"
|+Wasp Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
|-
|[[File:EnergyShield.png|frameless]]
|Energy Shield
|300
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|[[File:Ignite.png|frameless]]
|Ignite
|200
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|50
|Increases Wasp's movement speed by 5 and allows Wasp's to be freely repositioned during the deployment phase of every round
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:GroundSpecialization.png|frameless]]
|Ground Specialization
|200
|ATK increases by 200% to ground units
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|}
==Update Notes==
0.7.0
- Adjusted speed from 15m/s to 16m/s
- The cost of Wasp's [High Explosive Ammo] has been adjusted from 300 to 200
- The cost of Wasp's [Electromagnetic Shot] is adjusted from 300 to 200
0.6.176 - Electromagnetic Shot tech added
0.6.175 - Page created
[[Category:Units]]
53f7d282b5e5a9fb01573bef5cafabeee34f6f2d
Mustang
0
66
369
350
2023-05-24T08:35:15Z
HUBA
13
update values
wikitext
text/x-wiki
{{UnitInfobox|image=Mustang.png|mobility=Ground|giant=No|type=High-speed all-purpose tank|unlockcost=50|cost=200|units=12|hp=343|atk=37|splashdmg=No|target=Air & Ground|atkint=0.4s|range=95m|speed=16m/s|igdesc=High speed, long-range, yet fragile. It excels at fighting other low HP units.}}
{| class="table-dark table-bordered"
|+Mustang Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High Explosive Ammo
|300
|Increases splash damage range by 7m, but reduces ATK by 40%
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|[[File:AerialSpecialization.png|frameless]]
|Aerial Specialization
|300
|ATK increases by 75% to aerial units, increases range by 30 when attacking aerial units
|-
|[[File:MissileIntercept.png|frameless]]
|Missile Intercept
|300
|Mustang will attempt to intercept enemy missiles within 150m (battlefield skills cannot be intercepted) and continuous interception over a long time decreases the success rate of interceptions
|}
==Update Notes==
0.7.0 - Adjusted speed from 15m/s to 16m/s
0.6.176
Missile Interception:
- hit rate reduction speed is slowed down by 50%
- Increases the interception efficiency of Overlord missiles by 15%
- Increases the interception efficiency of defensive missiles by 125%
Aerial Specialization ATK bonus from 80% -> 75%
0.6.175 - Page created
[[Category:Units]]
dee9f14eb23c186922292cc8776b496725907abd
390
369
2023-05-27T00:19:42Z
HUBA
13
update tech cost
wikitext
text/x-wiki
{{UnitInfobox|image=Mustang.png|mobility=Ground|giant=No|type=High-speed all-purpose tank|unlockcost=50|cost=200|units=12|hp=343|atk=37|splashdmg=No|target=Air & Ground|atkint=0.4s|range=95m|speed=16m/s|igdesc=High speed, long-range, yet fragile. It excels at fighting other low HP units.}}
{| class="table-dark table-bordered"
|+Mustang Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|[[File:AerialSpecialization.png|frameless]]
|Aerial Specialization
|300
|ATK increases by 75% to aerial units, increases range by 30 when attacking aerial units
|-
|[[File:MissileIntercept.png|frameless]]
|Missile Intercept
|300
|Mustang will attempt to intercept enemy missiles within 150m (battlefield skills cannot be intercepted) and continuous interception over a long time decreases the success rate of interceptions
|}
==Update Notes==
0.7.0 - Adjusted speed from 15m/s to 16m/s
0.6.176
Missile Interception:
- hit rate reduction speed is slowed down by 50%
- Increases the interception efficiency of Overlord missiles by 15%
- Increases the interception efficiency of defensive missiles by 125%
Aerial Specialization ATK bonus from 80% -> 75%
0.6.175 - Page created
[[Category:Units]]
bd64f00af254b84693f3615d73b0b1342f4c736e
Steel Ball
0
69
370
245
2023-05-24T08:37:11Z
HUBA
13
update values
wikitext
text/x-wiki
{{UnitInfobox|image=SteelBall.png|mobility=Ground|giant=No|type=High.speed anti-unit bot|unlockcost=50|cost=200|units=4|hp=4571|atk=2 - 2226|splashdmg=No|target=Ground Only|atkint=0.2s|range=45m|speed=16m/s|igdesc=A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units}}
{| class="table-dark table-bordered"
|+Steel Ball Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:EnergyAbsorption.png|frameless]]
|Energy Absorption
|300
|Increases HP by 60& and converts damage dealt to HP
|-
|[[File:DamageSharing.png|frameless]]
|Damage Sharing
|250
|Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them
|-
|[[File:MechanicalDivision.png|frameless]]
|Mechanical Division
|300
|Destroyed Steel Balls create 7 level 1 Crawlers to continue fighting
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level increased
|}
==Update Notes==
0.7.0 - Adjusted speed from 15m/s to 16m/s
0.6.175 - Page created
[[Category:Units]]
9b035a76317d83b9abe8302dc7df0029a985077c
Crawler
0
75
371
250
2023-05-24T08:38:45Z
HUBA
13
update values
wikitext
text/x-wiki
{{UnitInfobox|image=Crawler.png|mobility=Ground|giant=No|type=Light melee robot|unlockcost=0|cost=100|units=24|hp=261|atk=131|splashdmg=No|target=Ground Only|atkint=1.2s|range=Melee|speed=16m/s|igdesc=High-speed melee units that fight in a group. They can be a source of terrifying damage while their group remains intact.}}
{| class="table-dark table-bordered"
|+Crawler Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|200
|Increases movement speed of units by 5 and reduces attack interval by 0.4s
|-
|[[File:Replicate.png|frameless]]
|Replicate
|200
|Uses destroyed enemies to create more Crawlers
|-
|[[File:SubterraneanBlitz.png|frameless]]
|Subterranean Blitz
|300
|Increases movement speed by 3, tunnels underground when there are no enemies within 40m and nullify 70% of damage received, and emerge from beneath the ground and attack upon arriving near the enemy
|-
|[[File:AcidicExplosion.png|frameless]]
|Acidic Explosion
|200
|Destroyed Crawlers leave acidic liquid on the ground in a radius of 9m. Units within the acidic liquid lose 6% HP per second and have their DEF reduced
|-
|[[File:ImpactDrill.png|frameless]]
|Impact Drill
|200
|Increases ATK by 200%
|}
==Update Notes==
0.7.0 - Adjusted speed from 15m/s to 16m/s
0.6.175 - Page created
[[Category:Units]]
4b30fba8dfbb6fe0b7c8a68988e075f829a8bf5e
Overlord
0
79
372
344
2023-05-24T08:42:08Z
HUBA
13
add splash damage
wikitext
text/x-wiki
{{UnitInfobox|image=Overlord.png|mobility=Air|giant=Yes|type=Giant aircraft|unlockcost=200|cost=400|units=1|hp=14857|atk=3576 × 4|splashdmg=7.5m|target=Air & Ground|atkint=4s|range=110m|speed=10m/s|igdesc=A giant flying unit that excels at dealing massive splash damage at medium and long range.}}
{| class="table-dark table-bordered"
|+Overlord Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:Mothership.png|frameless]]
|Mothership
|300
|Produces 4 Wasps to join combat every 26s
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|150
|Increases Overlord's movement speed by 5 and allows Overlord to be freely repositioned during the deployment phase of every round
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|100
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|100
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|300
|Overlord's attack interval reduces by 50%, reduces range by 20m
|-
|[[File:PhotonEmission.png|frameless]]
|Photon Emission
|300
|At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 55% for the first 16s and grants immunity to electromagnetic, ignition and acid effects
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|-
|[[File:ShipboardArtillery.png|frameless]]
|Overlord Artillery
|250
|Install two ground-only cannons that have a range of 120 for the Overlord. The cannons attack every 3s to deal 12,000 damage. Damage increases by 12,000 per unit level increased
|}
==Update Notes==
0.6.179 - Jump Drive Tech price 100 -> 150; Photon Coating 20s -> 16s
0.6.177 - Jump Drive Tech price 50 -> 100; Overlord Artillery Tech price 300 -> 250
0.6.176
Changed Armor Enhancement
Photon Coating changed from 45% / 16s -> 55% / 20s
Changed HP from 15476 -> 3576
Changed ATK from 3725 -> 14857
0.6.175 - Page created <br \>
[[Category:Units]]
d40393c5d0b7cd5ec608df05a8bbd30bf4d456fe
Stormcaller
0
81
373
330
2023-05-24T08:43:54Z
HUBA
13
add splash damage
wikitext
text/x-wiki
{{UnitInfobox|image=Stormcaller.png|mobility=Ground|giant=No|type=Heavy rocket launcher|unlockcost=50|cost=200|units=4|hp=1149|atk=923 × 4|splashdmg=5.5m|target=Ground Only|atkint=6.3s|range=180m|speed=6m/s|igdesc=A very fragile unit that excels at super long-range splash damage in a large area. It is unable to attack units that are in close range to it.}}
{| class="table-dark table-bordered"
|+Stormcaller Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|250
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|[[File:IncendiaryBombSC.png|frameless]]
|Incendiary Bomb
|300
|The unit's attack will ignit an area of 5.5m radius for 15s, dealing 250 damage per second. Allied forces are vulnerable to this damage
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Explosion
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|High Explosive Anti-tank Cartridge
|300
|ATK increases by 100%, attack interval increases by 15%
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|300
|Stormcaller's attack interval is reduced by 50%, range is reduced by 40, and movement speed is increased by 3
|}
==Update Notes==
0.6.179 - Launcher Overload now also increases movement speed by 3
0.6.176 - High-Explosive Ammo Tech price 200 -> 250
0.6.175 - Page created
[[Category:Units]]
113777a4337b1804bd52261cfd43a60e8bdb19c3
391
373
2023-05-27T00:35:26Z
HUBA
13
update tech
wikitext
text/x-wiki
{{UnitInfobox|image=Stormcaller.png|mobility=Ground|giant=No|type=Heavy rocket launcher|unlockcost=50|cost=200|units=4|hp=1149|atk=923 × 4|splashdmg=5.5m|target=Ground Only|atkint=6.3s|range=180m|speed=6m/s|igdesc=A very fragile unit that excels at super long-range splash damage in a large area. It is unable to attack units that are in close range to it.}}
{| class="table-dark table-bordered"
|+Stormcaller Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|250
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|[[File:IncendiaryBombSC.png|frameless]]
|Incendiary Bomb
|300
|The unit's attack will ignit an area of 5.5m radius for 15s, dealing 350 damage per second. Allied forces are vulnerable to this damage
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Explosion
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|High Explosive Anti-tank Cartridge
|300
|ATK increases by 100%, attack interval increases by 15%
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|300
|Stormcaller's attack interval is reduced by 50%, range is reduced by 45 meters, and movement speed is increased by 3
|}
==Update Notes==
0.7.0 - Adjusted the range reduction effect of Stormcaller's [Launcher Overload] from 40 to 45
0.6.179 - Launcher Overload now also increases movement speed by 3
0.6.176 - High-Explosive Ammo Tech price 200 -> 250
0.6.175 - Page created
[[Category:Units]]
12029ac8c7ca7534815f9aa566e0c0ec8381d1a1
Sledgehammer
0
82
374
256
2023-05-24T08:45:20Z
HUBA
13
add splash damage
wikitext
text/x-wiki
{{UnitInfobox|image=Sledgehammer.png|mobility=Ground|giant=No|type=Heavy tank|unlockcost=50|cost=200|units=5|hp=3264|atk=608|splashdmg=4.5m|target=Ground Only|atkint=4.5s|range=95m|speed=7m/s|igdesc=A fairly sturdy, heavy tank. It can deal splash damage in a small area over medium and long distances.}}
{| class="table-dark table-bordered"
|+Sledgehammer Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|300
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:DamageSharing.png|frameless]]
|Damage Sharing
|200
|Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|300
|Increases the movement speed of units by 4 and reduces attack interval by 1.5s
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|Armor-Piercing Bullets
|300
|Increases ATK by 150% and attack interval increases by 20%
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
0cdd1183c8a82e20fe351a826c6ac691101208a3
392
374
2023-05-27T00:38:54Z
HUBA
13
update splash damage
wikitext
text/x-wiki
{{UnitInfobox|image=Sledgehammer.png|mobility=Ground|giant=No|type=Heavy tank|unlockcost=50|cost=200|units=5|hp=3264|atk=608|splashdmg=5m|target=Ground Only|atkint=4.5s|range=95m|speed=7m/s|igdesc=A fairly sturdy, heavy tank. It can deal splash damage in a small area over medium and long distances.}}
{| class="table-dark table-bordered"
|+Sledgehammer Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|300
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:DamageSharing.png|frameless]]
|Damage Sharing
|200
|Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|300
|Increases the movement speed of units by 4 and reduces attack interval by 1.5s
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|Armor-Piercing Bullets
|300
|Increases ATK by 150% and attack interval increases by 20%
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
826118f29a705a8ecd74b9b913fbe8ae0ffb4b33
Arclight
0
2
375
332
2023-05-24T08:48:21Z
HUBA
13
add splash damage
wikitext
text/x-wiki
{{UnitInfobox|image=Arclight.png|mobility=Ground|giant=No|type=Standard crowd control bot|unlockcost=0|cost=100|units=1|hp=3903|atk=397|splashdmg=7m|target=Ground Only|atkint=1.2s|range=90m|speed=7m/s|igdesc=Fires an energy beam that can make short work of light units.}}
The Arclight is a slow moving ground unit, mainly used against crowds.
{| class="table-dark table-bordered"
|+Arclight Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:ChargedShot.png|frameless]]
|Charged Shot
|300
|Increases ATK by 200%
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|100
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:AntiAircraftAmmunition.png|frameless]]
|Anti-Aircraft Ammunition
|300
|Can be used against aerial units
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|}
== Update Notes ==
0.6.179 - HP increased from 3394 to 3903
0.6.175 - Page created
[[Category:Units]]
c5cf1c22cbe45084974d1d8bf3f610b50e27ad91
Phoenix
0
86
376
329
2023-05-24T08:49:44Z
HUBA
13
update values
wikitext
text/x-wiki
{{UnitInfobox|image=Phoenix.png|mobility=Air|giant=No|type=Long-range strike aircraft|unlockcost=50|cost=200|units=2|hp=1623|atk=3267|splashdmg=No|target=Air & Ground|atkint=3.2s|range=120m|speed=16m/s|igdesc=Long range, high damage, and excels at striking high HP targets from afar.}}
{| class="table-dark table-bordered"
|+Phoenix Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:QuantumReassembly.png|frameless]]
|Quantum Reassembly
|300
|The cockpit of a destroyed Phoenix will follow behind the nearest allied Phoenix and will be fully restored in 20s. This effect can only be triggered 2 times per battle
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|50
|Increases Poenix' movement speed by 5 and allows Phoenix to be freely repositioned during the deployment phase of every round
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:EnergyShield.png|frameless]]
|Energy Shield
|200
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|300
|Phoenix's attack interval is reduced by 50%, while the range decreased by 25
|-
|[[File:ChargedShot.png|frameless]]
|Charged Shot
|200
|Phoenix's damage increased by 175%, while the range decreased by 25
|}
==Update Notes==
0.7.0 - Adjusted speed from 15m/s to 16m/s
0.6.179 - New Tech: Charged Shot, Launcher Overload
0.6.176 - Energy Shield tech added
0.6.175 - Page created <br />
[[Category:Units]]
7dc306a8295301e6b8467b8f79164688bd819dfa
Unit Overview
0
144
377
362
2023-05-24T18:31:25Z
HUBA
13
responsive table
wikitext
text/x-wiki
{| class="sortable table table-sm table-dark table-bordered table-striped table-hover table-responsive-xl"
!Name
!Mobility
!Giant
!Cost
!Unlock Cost
!Units
!HP
!Squad HP
!Attack
!Squad DPS*
!Target
!Attack Interval (s)
!Damage Area (m)
!Range (m)
!Speed (m/s)
|-
|[[Fortress]]
|Ground
|✔️
|400
|200
|1
|52883
|52883
|6843
|3421.5
|Ground Only
|2
|4.5
|100
|6
|-
|[[Marksman]]
|Ground
|❌
|100
|0
|1
|1414
|1414
|2271
|811
|Air & Ground
|2.8
|0
|140
|8
|-
|[[Vulcan]]
|Ground
|✔️
|400
|100
|1
|35938
|35938
|85
|850
|Ground Only
|0.1
|10
|100
|6
|-
|[[Melting Point]]
|Ground
|✔️
|400
|200
|1
|38645
|38645
|1 - 6532
|5 - 32660
|Air & Ground
|0.2
|3
|110
|6
|-
|[[Rhino]]
|Ground
|❌
|200
|50
|1
|19297
|19297
|2219
|3170
|Ground Only
|0.7
|6
|Melee
|16
|-
|[[Wasp]]
|Air
|❌
|200
|50
|12
|282
|3384
|189
|1512
|Air & Ground
|1.5
|0
|50
|16
|-
|[[Mustang]]
|Ground
|❌
|200
|50
|12
|343
|4116
|37
|1110
|Air & Ground
|0.4
|0
|95
|16
|-
|[[Steel Ball|Steel Balls]]
|Ground
|❌
|200
|50
|4
|4571
|18284
|2 - 2226
|40 - 44520
|Ground Only
|0.2
|0
|45
|16
|-
|[[Fang]]
|Ground
|❌
|100
|0
|18
|117
|2106
|54
|648
|Air & Ground
|1.5
|0
|80
|6
|-
|[[Crawler]]
|Ground
|❌
|100
|0
|24
|261
|6264
|131
|2620
|Ground Only
|1.2
|0
|Melee
|16
|-
|[[Overlord]]
|Air
|✔️
|400
|200
|1
|14857
|14857
|3576 × 4
|3576
|Air & Ground
|4
|7.5
|110
|10
|-
|[[Stormcaller]]
|Ground
|❌
|200
|50
|4
|1149
|4596
|923 × 4
|2344
|Ground Only
|6.3
|5.5
|180
|6
|-
|[[Sledgehammer]]
|Ground
|❌
|200
|50
|5
|3264
|16320
|608
|676
|Ground Only
|4.5
|4.5
|95
|7
|-
|[[Hacker]]
|Ground
|❌
|200
|100
|1
|3249
|3249
|552
|1840
|Ground Only
|0.3
|0
|110
|8
|-
|[[Arclight]]
|Ground
|❌
|100
|0
|1
|3903
|3394
|397
|331
|Ground Only
|1.2
|7
|90
|7
|-
|[[Phoenix]]
|Air
|❌
|200
|50
|2
|1623
|3246
|3267
|2042
|Air & Ground
|3.2
|0
|120
|16
|}
.*DPS = theoretical maximum single target DPS
e944c3c0c1739e2786f232b00224d329cf441ad5
Template:UnitInfobox
10
6
378
363
2023-05-24T18:54:41Z
HUBA
13
add max-width (mobile quick fix)
wikitext
text/x-wiki
<div class="infobox" style="max-width: 100%;">
<div class="infobox-title">{{PAGENAME}}</div>{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%;overflow: auto;">[[File:{{PAGENAME:{{{image}}}}}|300px]]</div>}}
<table class="infobox-table">{{#if:{{{mobility|}}}|<tr>
<th>Mobility</th>
<td>{{{mobility}}}</td>
</tr>}}{{#if:{{{giant|}}}|<tr>
<th>Giant</th>
<td>{{{giant}}}</td>
</tr>}}{{#if:{{{type|}}}|<tr>
<th>Unit Type</th>
<td>{{{type}}}</td>
</tr>}}{{#if:{{{cost|}}}|<tr>
<th>Cost</th>
<td>{{{cost}}}</td>
</tr>}}{{#if:{{{unlockcost|}}}|<tr>
<th>Unlock cost</th>
<td>{{{unlockcost}}}</td>
</tr>}}{{#if:{{{units|}}}|<tr>
<th>Units</th>
<td>{{{units}}}</td>
</tr>
</tr>}}{{#if:{{{hp|}}}|<tr>
<th>HP</th>
<td>{{{hp}}}</td>
</tr>
</tr>}}{{#if:{{{atk|}}}|<tr>
<th>Attack</th>
<td>{{{atk}}}</td>
</tr>
</tr>}}{{#if:{{{target|}}}|<tr>
<th>Target</th>
<td>{{{target}}}</td>
</tr>
</tr>}}{{#if:{{{atkint|}}}|<tr>
<th>Attack Interval</th>
<td>{{{atkint}}}</td>
</tr>
</tr>}}{{#if:{{{splashdmg|}}}|<tr>
<th>Splash Damage</th>
<td>{{{splashdmg}}}</td>
</tr>
</tr>}}{{#if:{{{range|}}}|<tr>
<th>Range</th>
<td>{{{range}}}</td>
</tr>
</tr>}}{{#if:{{{speed|}}}|<tr>
<th>Speed</th>
<td>{{{speed}}}</td>
</tr>
</tr>}}{{#if:{{{igdesc|}}}|<tr>
<th>Description</th>
<td>{{{igdesc}}}</td>
</tr>
}}</table>
</div>
<noinclude>
<templatedata>
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"params": {
"image": {},
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"igdesc": {},
"mobility": {},
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"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
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]
}
</templatedata>
</noinclude>
2e5ec01727ef06c2bddcd98d173902f193b0c595
Experience
0
152
379
2023-05-25T07:04:54Z
JabeBot
12
Created page with "== Experience Gain Rules == === Kill XP === * The unit that gets the killing blow receives 50% of the XP * Only kills from weapon attacks will grant kill XP * Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP === Participation XP === * Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter * Hacking, even partially, counts as participating * Ground effects do NOT..."
wikitext
text/x-wiki
== Experience Gain Rules ==
=== Kill XP ===
* The unit that gets the killing blow receives 50% of the XP
* Only kills from weapon attacks will grant kill XP
* Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP
=== Participation XP ===
* Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter
* Hacking, even partially, counts as participating
* Ground effects do NOT count as participating
* Summoned units tag their summoner as participating
* Hacked units will slowly get XP for themselves from participation
* Participation XP is split equally amongst all participants, rounded down
* Participation XP is 50% if kill XP was granted, otherwise 100% of the total XP if the unit was hacked or killed by skills or ground effects
=== XP Negation Reasons ===
In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out
* Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units
* Summoned units, all XP gains are not retained
* Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves
* Units at max XP for their level, all XP gains are negated
* Units killed entirely by skills and/or ground effects grant no XP
== XP Per Unit Killed ==
{|
|-
! Unit !! XP Per Unit !! Total Squad XP
|-
| Crawler || 8 || 192
|-
| Arclight || 200 || 200
|-
| Marksman || 200 || 200
|-
| Fang || 12 || 216
|-
| Sledgehammer || 80 || 400
|-
| Steel Ball || 100 || 400
|-
| Stormcaller || 100 || 400
|-
| Phoenix || 200 || 400
|-
| Rhino || 400 || 400
|-
| Hacker || 400 || 400
|-
| Wasp || 34 || 408
|-
| Mustang || 34 || 408
|-
| Tower || 500 || 500
|-
| Fortress || 800 || 800
|-
| Vulcan || 800 || 800
|-
| Melting Point || 800 || 800
|-
| Overlord || 800 || 800
|}
== XP Requirements ==
XP requirements increase each level by a certain multiplier of the previous/base level. E.g. level 3 requires (XP to level 2) * 20 / 9
{|
|-
! Unit !! XP To Level 2
|-
| Crawler || 450
|-
| Arclight || 500
|-
| Hacker || 560
|-
| Fang || 600
|-
| Marksman || 650
|-
| Steel Ball || 750
|-
| Sledgehammer || 800
|-
| Wasp || 900
|-
| Mustang || 1100
|-
| Stormcaller || 1100
|-
| Rhino || 1150
|-
| Phoenix || 1300
|-
| Melting Point || 1400
|-
| Vulcan || 1600
|-
| Fortress || 1600
|-
| Overlord || 2000
|}
d8e7d3d52b68061b7dd92c10276312236680805e
380
379
2023-05-25T07:05:35Z
JabeBot
12
wikitext
text/x-wiki
== Experience (XP) Gain Rules ==
=== Kill XP ===
* The unit that gets the killing blow receives 50% of the XP
* Only kills from weapon attacks will grant kill XP
* Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP
=== Participation XP ===
* Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter
* Hacking, even partially, counts as participating
* Ground effects do NOT count as participating
* Summoned units tag their summoner as participating
* Hacked units will slowly get XP for themselves from participation
* Participation XP is split equally amongst all participants, rounded down
* Participation XP is 50% if kill XP was granted, otherwise 100% of the total XP if the unit was hacked or killed by skills or ground effects
=== XP Negation Reasons ===
In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out
* Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units
* Summoned units, all XP gains are not retained
* Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves
* Units at max XP for their level, all XP gains are negated
* Units killed entirely by skills and/or ground effects grant no XP
== XP Per Unit Killed ==
{|
|-
! Unit !! XP Per Unit !! Total Squad XP
|-
| Crawler || 8 || 192
|-
| Arclight || 200 || 200
|-
| Marksman || 200 || 200
|-
| Fang || 12 || 216
|-
| Sledgehammer || 80 || 400
|-
| Steel Ball || 100 || 400
|-
| Stormcaller || 100 || 400
|-
| Phoenix || 200 || 400
|-
| Rhino || 400 || 400
|-
| Hacker || 400 || 400
|-
| Wasp || 34 || 408
|-
| Mustang || 34 || 408
|-
| Tower || 500 || 500
|-
| Fortress || 800 || 800
|-
| Vulcan || 800 || 800
|-
| Melting Point || 800 || 800
|-
| Overlord || 800 || 800
|}
== XP Requirements ==
XP requirements increase each level by a certain multiplier of the previous/base level. E.g. level 3 requires (XP to level 2) * 20 / 9
{|
|-
! Unit !! XP To Level 2
|-
| Crawler || 450
|-
| Arclight || 500
|-
| Hacker || 560
|-
| Fang || 600
|-
| Marksman || 650
|-
| Steel Ball || 750
|-
| Sledgehammer || 800
|-
| Wasp || 900
|-
| Mustang || 1100
|-
| Stormcaller || 1100
|-
| Rhino || 1150
|-
| Phoenix || 1300
|-
| Melting Point || 1400
|-
| Vulcan || 1600
|-
| Fortress || 1600
|-
| Overlord || 2000
|}
d46dd5075c13722d7783578e4b643547e5bb091e
381
380
2023-05-25T07:15:52Z
JabeBot
12
/* Participation XP */
wikitext
text/x-wiki
== Experience (XP) Gain Rules ==
=== Kill XP ===
* The unit that gets the killing blow receives 50% of the XP
* Only kills from weapon attacks will grant kill XP
* Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP
=== Participation XP ===
* Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter
* Hacking, even partially, counts as participating
* Ground effects do NOT count as participating
* Summoned units tag their summoner as participating
* Hacked units will slowly get XP for themselves from participation
* Participation XP is split equally amongst all participants, rounded down
* Participation XP is 50% if kill XP was granted, otherwise 100% of the total XP if the unit was hacked or killed by skills or ground effects
=== XP Negation Reasons ===
In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out
* Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units
* Summoned units, all XP gains are not retained
* Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves
* Units at max XP for their level, all XP gains are negated
* Units killed entirely by skills and/or ground effects grant no XP
=== XP Gain Examples ===
* Two Marksmen shoot each other. One bullet will hit milliseconds before the other which means one of the Marksmen receives 200 XP and the other receives 0 XP from being dead when their bullet hits.
* A Vulcan summons a Marksman. The Marksman kills a crawler. The Marksman receives 6 XP, 4 from the kill, 2 from participating. The Vulcan receives 2 XP from participating via summon.
* A Hacker hacks a Rhino while being assisted by crawlers that survive. The Hacker receives 200 XP. The Crawler receives 200 XP.
* A Stormcaller with incendiary bomb leaves some fire on the ground. A squad of Fangs dies to the fire. The Stormcaller receives 0 XP since it did not hit the Fangs.
* Mustangs hit a Rhino with Armor Enhancement and deal zero damage. An Orbital Javelin kills the Rhino. The Mustangs receive 400 XP since they participated.
* A hacked Rhino kills another Rhino that was partially hacked by a Hacker. The Rhino gains 100 XP via participation for itself, the 200 XP from the kill is negated. The Hacker receives 100 XP via participation.
== XP Per Unit Killed ==
{|
|-
! Unit !! XP Per Unit !! Total Squad XP
|-
| Crawler || 8 || 192
|-
| Arclight || 200 || 200
|-
| Marksman || 200 || 200
|-
| Fang || 12 || 216
|-
| Sledgehammer || 80 || 400
|-
| Steel Ball || 100 || 400
|-
| Stormcaller || 100 || 400
|-
| Phoenix || 200 || 400
|-
| Rhino || 400 || 400
|-
| Hacker || 400 || 400
|-
| Wasp || 34 || 408
|-
| Mustang || 34 || 408
|-
| Tower || 500 || 500
|-
| Fortress || 800 || 800
|-
| Vulcan || 800 || 800
|-
| Melting Point || 800 || 800
|-
| Overlord || 800 || 800
|}
== XP Requirements ==
XP requirements increase each level by a certain multiplier of the previous/base level. E.g. level 3 requires (XP to level 2) * 20 / 9
{|
|-
! Unit !! XP To Level 2
|-
| Crawler || 450
|-
| Arclight || 500
|-
| Hacker || 560
|-
| Fang || 600
|-
| Marksman || 650
|-
| Steel Ball || 750
|-
| Sledgehammer || 800
|-
| Wasp || 900
|-
| Mustang || 1100
|-
| Stormcaller || 1100
|-
| Rhino || 1150
|-
| Phoenix || 1300
|-
| Melting Point || 1400
|-
| Vulcan || 1600
|-
| Fortress || 1600
|-
| Overlord || 2000
|}
192125e096770ebbe9b31450bd8369df57527256
382
381
2023-05-25T07:19:16Z
JabeBot
12
/* XP Gain Examples */
wikitext
text/x-wiki
== Experience (XP) Gain Rules ==
=== Kill XP ===
* The unit that gets the killing blow receives 50% of the XP
* Only kills from weapon attacks will grant kill XP
* Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP
=== Participation XP ===
* Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter
* Hacking, even partially, counts as participating
* Ground effects do NOT count as participating
* Summoned units tag their summoner as participating
* Hacked units will slowly get XP for themselves from participation
* Participation XP is split equally amongst all participants, rounded down
* Participation XP is 50% if kill XP was granted, otherwise 100% of the total XP if the unit was hacked or killed by skills or ground effects
=== XP Negation Reasons ===
In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out
* Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units
* Summoned units, all XP gains are not retained
* Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves
* Units at max XP for their level, all XP gains are negated
* Units killed entirely by skills and/or ground effects grant no XP
=== XP Gain Examples ===
* Two Marksmen shoot each other. One bullet will hit milliseconds before the other which means one of the Marksmen gains 200 XP and the other gains 0 XP from being dead when their bullet hits.
* A Vulcan summons a Marksman. The Marksman kills a crawler. The Marksman gains 6 XP, 4 from the kill, 2 from participating. The Vulcan gains 2 XP from participating via summon.
* A Hacker hacks a Rhino while being assisted by crawlers that survive. The Hacker gains 200 XP. The Crawler gains 200 XP.
* A Stormcaller with incendiary bomb leaves some fire on the ground. A squad of Fangs dies to the fire. The Stormcaller gains 0 XP since it did not hit the Fangs.
* A Mustang hits a Rhino with Armor Enhancement and deal zero damage. An Orbital Javelin kills the Rhino. The Mustang gains 400 XP since it participated.
* A hacked Rhino kills another Rhino that was partially hacked by a Hacker. The Rhino gains 100 XP via participation for itself, the 200 XP from the kill is negated. The Hacker gains 100 XP via participation.
* A Rhino with Final Blitz is killed by a Rhino which is then killed by the Final Blitz. Both Rhinos gain 400 XP for killing a Rhino
== XP Per Unit Killed ==
{|
|-
! Unit !! XP Per Unit !! Total Squad XP
|-
| Crawler || 8 || 192
|-
| Arclight || 200 || 200
|-
| Marksman || 200 || 200
|-
| Fang || 12 || 216
|-
| Sledgehammer || 80 || 400
|-
| Steel Ball || 100 || 400
|-
| Stormcaller || 100 || 400
|-
| Phoenix || 200 || 400
|-
| Rhino || 400 || 400
|-
| Hacker || 400 || 400
|-
| Wasp || 34 || 408
|-
| Mustang || 34 || 408
|-
| Tower || 500 || 500
|-
| Fortress || 800 || 800
|-
| Vulcan || 800 || 800
|-
| Melting Point || 800 || 800
|-
| Overlord || 800 || 800
|}
== XP Requirements ==
XP requirements increase each level by a certain multiplier of the previous/base level. E.g. level 3 requires (XP to level 2) * 20 / 9
{|
|-
! Unit !! XP To Level 2
|-
| Crawler || 450
|-
| Arclight || 500
|-
| Hacker || 560
|-
| Fang || 600
|-
| Marksman || 650
|-
| Steel Ball || 750
|-
| Sledgehammer || 800
|-
| Wasp || 900
|-
| Mustang || 1100
|-
| Stormcaller || 1100
|-
| Rhino || 1150
|-
| Phoenix || 1300
|-
| Melting Point || 1400
|-
| Vulcan || 1600
|-
| Fortress || 1600
|-
| Overlord || 2000
|}
61f050bee714f3a6695a8ccb889136fc64103b72
384
382
2023-05-25T07:30:28Z
JabeBot
12
wikitext
text/x-wiki
== Experience Levels==
* When a unit gains enough experience to level, you can pay an amount equal to half of its base cost to level it up
* A unit's HP and Damage are multiplied by its level. E.g. A level 1 Marksman has 1471 HP and 2271 Damage. A level 5 Marksman has 7355 HP and 11355 Damage
* The max level is 9
* If a unit is purchased at a higher level, the level up cost is paid in advance
* All units can be purchased at level 2 if you have the Elite SPC Specialist or pay 100 for Elite Recruitment in your Command Center
* Fangs can be purchased at level 3 if you have the Elite Fang Specialist
* Crawlers can be purchased at level 5 if you have the Elite Crawler Specialist
* The Marksman Pilot Specialist receives a free level 3 Marksman before the first round
* The Rhino Pilot Specialist receives a free level 2 Rhino before the third round
==Experience (XP) Gain Rules ==
=== Kill XP===
*The unit that gets the killing blow receives 50% of the XP
*Only kills from weapon attacks will grant kill XP
*Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP
===Participation XP===
*Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter
*Hacking, even partially, counts as participating
*Ground effects do NOT count as participating
*Summoned units tag their summoner as participating
*Hacked units will slowly get XP for themselves from participation
*Participation XP is split equally amongst all participants, rounded down
*Participation XP is 50% if kill XP was granted, otherwise 100% of the total XP if the unit was hacked or killed by skills or ground effects
===XP Negation Reasons===
In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out
*Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units
*Summoned units, all XP gains are not retained
*Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves
*Units at max XP for their level, all XP gains are negated
*Units killed entirely by skills and/or ground effects grant no XP
===XP Gain Examples===
*Two Marksmen shoot each other. One bullet will hit milliseconds before the other which means one of the Marksmen gains 200 XP and the other gains 0 XP from being dead when their bullet hits.
*A Vulcan summons a Marksman. The Marksman kills a crawler. The Marksman gains 6 XP, 4 from the kill, 2 from participating. The Vulcan gains 2 XP from participating via summon.
*A Hacker hacks a Rhino while being assisted by crawlers that survive. The Hacker gains 200 XP. The Crawler gains 200 XP.
*A Stormcaller with incendiary bomb leaves some fire on the ground. A squad of Fangs dies to the fire. The Stormcaller gains 0 XP since it did not hit the Fangs.
* A Mustang hits a Rhino with Armor Enhancement and deal zero damage. An Orbital Javelin kills the Rhino. The Mustang gains 400 XP since it participated.
*A hacked Rhino kills another Rhino that was partially hacked by a Hacker. The Rhino gains 100 XP via participation for itself, the 200 XP from the kill is negated. The Hacker gains 100 XP via participation.
*A Rhino with Final Blitz is killed by a Rhino which is then killed by the Final Blitz. Both Rhinos gain 400 XP for killing a Rhino
==XP Per Unit Killed==
{|
|-
!Unit!! XP Per Unit!!Total Squad XP
|-
|Crawler||8||192
|-
|Arclight||200||200
|-
|Marksman||200||200
|-
|Fang||12 ||216
|-
|Sledgehammer||80||400
|-
|Steel Ball
|100||400
|-
|Stormcaller||100||400
|-
|Phoenix||200||400
|-
|Rhino|| 400||400
|-
|Hacker ||400|| 400
|-
|Wasp||34||408
|-
|Mustang ||34||408
|-
|Tower||500
|500
|-
|Fortress || 800||800
|-
|Vulcan||800||800
|-
|Melting Point||800||800
|-
|Overlord||800||800
|}
==XP Requirements ==
XP requirements increase each level by a certain multiplier of the previous/base level. E.g. level 3 requires (XP to level 2) * 20 / 9
{|
|-
!Unit!!XP To Level 2
|-
|Crawler ||450
|-
|Arclight ||500
|-
| Hacker||560
|-
| Fang||600
|-
|Marksman||650
|-
| Steel Ball||750
|-
|Sledgehammer||800
|-
| Wasp ||900
|-
|Mustang||1100
|-
|Stormcaller||1100
|-
|Rhino||1150
|-
|Phoenix||1300
|-
|Melting Point||1400
|-
|Vulcan ||1600
|-
|Fortress||1600
|-
|Overlord ||2000
|}
64b4453d8d8ee05b98957fa8891105cb1c7ef05c
394
384
2023-05-27T14:36:57Z
HUBA
13
Expanded XP Requirements
wikitext
text/x-wiki
== Experience Levels==
* When a unit gains enough experience to level, you can pay an amount equal to half of its base cost to level it up
* A unit's HP and Damage are multiplied by its level. E.g. A level 1 Marksman has 1471 HP and 2271 Damage. A level 5 Marksman has 7355 HP and 11355 Damage
* The max level is 9
* If a unit is purchased at a higher level, the level up cost is paid in advance
* All units can be purchased at level 2 if you have the Elite SPC Specialist or pay 100 for Elite Recruitment in your Command Center
* Fangs can be purchased at level 3 if you have the Elite Fang Specialist
* Crawlers can be purchased at level 5 if you have the Elite Crawler Specialist
* The Marksman Pilot Specialist receives a free level 3 Marksman before the first round
* The Rhino Pilot Specialist receives a free level 2 Rhino before the third round
==Experience (XP) Gain Rules ==
=== Kill XP===
*The unit that gets the killing blow receives 50% of the XP
*Only kills from weapon attacks will grant kill XP
*Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP
===Participation XP===
*Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter
*Hacking, even partially, counts as participating
*Ground effects do NOT count as participating
*Summoned units tag their summoner as participating
*Hacked units will slowly get XP for themselves from participation
*Participation XP is split equally amongst all participants, rounded down
*Participation XP is 50% if kill XP was granted, otherwise 100% of the total XP if the unit was hacked or killed by skills or ground effects
===XP Negation Reasons===
In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out
*Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units
*Summoned units, all XP gains are not retained
*Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves
*Units at max XP for their level, all XP gains are negated
*Units killed entirely by skills and/or ground effects grant no XP
===XP Gain Examples===
*Two Marksmen shoot each other. One bullet will hit milliseconds before the other which means one of the Marksmen gains 200 XP and the other gains 0 XP from being dead when their bullet hits.
*A Vulcan summons a Marksman. The Marksman kills a crawler. The Marksman gains 6 XP, 4 from the kill, 2 from participating. The Vulcan gains 2 XP from participating via summon.
*A Hacker hacks a Rhino while being assisted by crawlers that survive. The Hacker gains 200 XP. The Crawler gains 200 XP.
*A Stormcaller with incendiary bomb leaves some fire on the ground. A squad of Fangs dies to the fire. The Stormcaller gains 0 XP since it did not hit the Fangs.
* A Mustang hits a Rhino with Armor Enhancement and deal zero damage. An Orbital Javelin kills the Rhino. The Mustang gains 400 XP since it participated.
*A hacked Rhino kills another Rhino that was partially hacked by a Hacker. The Rhino gains 100 XP via participation for itself, the 200 XP from the kill is negated. The Hacker gains 100 XP via participation.
*A Rhino with Final Blitz is killed by a Rhino which is then killed by the Final Blitz. Both Rhinos gain 400 XP for killing a Rhino
==XP Per Unit Killed==
{| class="table table-dark table-bordered table-striped" style="width:auto"
|-
!Unit!! XP Per Unit!!Total Squad XP
|-
|Crawler||8||192
|-
|Arclight||200||200
|-
|Marksman||200||200
|-
|Fang||12 ||216
|-
|Sledgehammer||80||400
|-
|Steel Ball
|100||400
|-
|Stormcaller||100||400
|-
|Phoenix||200||400
|-
|Rhino|| 400||400
|-
|Hacker ||400|| 400
|-
|Wasp||34||408
|-
|Mustang ||34||408
|-
|Tower||500
|500
|-
|Fortress || 800||800
|-
|Vulcan||800||800
|-
|Melting Point||800||800
|-
|Overlord||800||800
|}
==XP Requirements ==
XP requirements increase each level by a certain multiplier of the previous/base level.
While the first level up is relative cheap, the second has the highest increase with +122% and the third already only +32% (next: +17%, +11%, +8%, +6%, and +5% increase).
{| class="table table-dark table-bordered table-striped" style="width:auto"
|-
! Unit !! XP To Level 2 !! Level 3 !! Level 4 !! Level 5 !! Level 6 !! Level 7 !! Level 8 !! Level 9
|-
| Crawler || 450 || 1001 || 1322 || 1551 || 1728 || 1873 || 1995 || 2102
|-
| Arclight || 500 || 1112 || 1469 || 1723 || 1920 || 2081 || 2217 || 2335
|-
| Hacker || 560 || 1245 || 1645 || 1930 || 2150 || 2331 || 2483 || 2615
|-
| Fang || 600 || 1334 || 1763 || 2068 || 2304 || 2497 || 2660 || 2802
|-
| Marksman || 650 || 1446 || 1910 || 2240 || 2496 || 2705 || 2882 || 3036
|-
| Steel Ball || 750 || 1668 || 2204 || 2585 || 2880 || 3122 || 3326 || 3503
|-
| Sledgehammer || 800 || 1779 || 2350 || 2757 || 3072 || 3330 || 3547 || 3736
|-
| Wasp || 900 || 2002 || 2644 || 3101 || 3456 || 3746 || 3991 || 4203
|-
| Mustang || 1100 || 2446 || 3232 || 3791 || 4224 || 4578 || 4877 || 5137
|-
| Stormcaller || 1100 || 2446 || 3232 || 3791 || 4224 || 4578 || 4877 || 5137
|-
| Rhino || 1150 || 2558 || 3379 || 3963 || 4416 || 4786 || 5099 || 5371
|-
| Phoenix || 1300 || 2891 || 3819 || 4480 || 4992 || 5411 || 5764 || 6071
|-
| Melting Point || 1400 || 3114 || 4113 || 4824 || 5376 || 5827 || 6208 || 6538
|-
| Vulcan || 1600 || 3558 || 4701 || 5514 || 6144 || 6659 || 7094 || 7472
|-
| Fortress || 1600 || 3558 || 4701 || 5514 || 6144 || 6659 || 7094 || 7472
|-
| Overlord || 2000 || 4448 || 5876 || 6892 || 7680 || 8324 || 8868 || 9340
|}
(Numbers might be off by a few points)
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== Experience Levels==
* When a unit gains enough experience to level, you can pay an amount equal to half of its base cost to level it up
* A unit's HP and Damage are multiplied by its level. E.g. A level 1 Marksman has 1471 HP and 2271 Damage. A level 5 Marksman has 7355 HP and 11355 Damage
* The max level is 9
* If a unit is purchased at a higher level, the level up cost is paid in advance
* All units can be purchased at level 2 if you have the Elite SPC Specialist or pay 100 for Elite Recruitment in your Command Center
* Fangs can be purchased at level 3 if you have the Elite Fang Specialist
* Crawlers can be purchased at level 5 if you have the Elite Crawler Specialist
* The Marksman Pilot Specialist receives a free level 3 Marksman before the first round
* The Rhino Pilot Specialist receives a free level 2 Rhino before the third round
==Experience (XP) Gain Rules ==
=== Kill XP===
*The unit that gets the killing blow receives 50% of the XP
*Only kills from weapon attacks will grant kill XP
*Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP
===Participation XP===
*Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter
*Hacking, even partially, counts as participating
*Ground effects do NOT count as participating
*Summoned units tag their summoner as participating
*Hacked units will slowly get XP for themselves from participation
*Participation XP is split equally amongst all participants, rounded down
*Participation XP is 50% if kill XP was granted, otherwise 100% of the total XP if the unit was hacked or killed by skills or ground effects
===XP Negation Reasons===
In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out
*Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units
*Summoned units, all XP gains are not retained
*Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves
*Units at max XP for their level, all XP gains are negated
*Units killed entirely by skills and/or ground effects grant no XP
===XP Gain Examples===
*Two Marksmen shoot each other. One bullet will hit milliseconds before the other which means one of the Marksmen gains 200 XP and the other gains 0 XP from being dead when their bullet hits.
*A Vulcan summons a Marksman. The Marksman kills a crawler. The Marksman gains 6 XP, 4 from the kill, 2 from participating. The Vulcan gains 2 XP from participating via summon.
*A Hacker hacks a Rhino while being assisted by crawlers that survive. The Hacker gains 200 XP. The Crawler gains 200 XP.
*A Stormcaller with incendiary bomb leaves some fire on the ground. A squad of Fangs dies to the fire. The Stormcaller gains 0 XP since it did not hit the Fangs.
* A Mustang hits a Rhino with Armor Enhancement and deal zero damage. An Orbital Javelin kills the Rhino. The Mustang gains 400 XP since it participated.
*A hacked Rhino kills another Rhino that was partially hacked by a Hacker. The Rhino gains 100 XP via participation for itself, the 200 XP from the kill is negated. The Hacker gains 100 XP via participation.
*A Rhino with Final Blitz is killed by a Rhino which is then killed by the Final Blitz. Both Rhinos gain 400 XP for killing a Rhino
==XP Per Unit Killed==
{| class="table table-dark table-bordered table-striped" style="width:auto"
|-
!Unit!! XP Per Unit!!Total Squad XP
|-
|Crawler||8||192
|-
|Arclight||200||200
|-
|Marksman||200||200
|-
|Fang||12 ||216
|-
|Sledgehammer||80||400
|-
|Steel Ball
|100||400
|-
|Stormcaller||100||400
|-
|Phoenix||200||400
|-
|Rhino|| 400||400
|-
|Hacker ||400|| 400
|-
|Wasp||34||408
|-
|Mustang ||34||408
|-
|Tower||500
|500
|-
|Fortress || 800||800
|-
|Vulcan||800||800
|-
|Melting Point||800||800
|-
|Overlord||800||800
|}
==XP Requirements ==
XP requirements increase each level by a certain multiplier of the previous/base level.
While the first level up is relative cheap, the second has the highest increase with +122% and the third already only +32% (next: +17%, +11%, +8%, +6%, and +5% increase).
{| class="table table-dark table-bordered table-striped table-responsive-md" style="width:auto"
|-
! Unit !! XP To Level 2 !! Level 3 !! Level 4 !! Level 5 !! Level 6 !! Level 7 !! Level 8 !! Level 9
|-
| Crawler || 450 || 1001 || 1322 || 1551 || 1728 || 1873 || 1995 || 2102
|-
| Arclight || 500 || 1112 || 1469 || 1723 || 1920 || 2081 || 2217 || 2335
|-
| Hacker || 560 || 1245 || 1645 || 1930 || 2150 || 2331 || 2483 || 2615
|-
| Fang || 600 || 1334 || 1763 || 2068 || 2304 || 2497 || 2660 || 2802
|-
| Marksman || 650 || 1446 || 1910 || 2240 || 2496 || 2705 || 2882 || 3036
|-
| Steel Ball || 750 || 1668 || 2204 || 2585 || 2880 || 3122 || 3326 || 3503
|-
| Sledgehammer || 800 || 1779 || 2350 || 2757 || 3072 || 3330 || 3547 || 3736
|-
| Wasp || 900 || 2002 || 2644 || 3101 || 3456 || 3746 || 3991 || 4203
|-
| Mustang || 1100 || 2446 || 3232 || 3791 || 4224 || 4578 || 4877 || 5137
|-
| Stormcaller || 1100 || 2446 || 3232 || 3791 || 4224 || 4578 || 4877 || 5137
|-
| Rhino || 1150 || 2558 || 3379 || 3963 || 4416 || 4786 || 5099 || 5371
|-
| Phoenix || 1300 || 2891 || 3819 || 4480 || 4992 || 5411 || 5764 || 6071
|-
| Melting Point || 1400 || 3114 || 4113 || 4824 || 5376 || 5827 || 6208 || 6538
|-
| Vulcan || 1600 || 3558 || 4701 || 5514 || 6144 || 6659 || 7094 || 7472
|-
| Fortress || 1600 || 3558 || 4701 || 5514 || 6144 || 6659 || 7094 || 7472
|-
| Overlord || 2000 || 4448 || 5876 || 6892 || 7680 || 8324 || 8868 || 9340
|}
(Numbers might be off by a few points)
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Grid Layout
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[[File:Mechabellum grid.png|thumb|A visual representation of the Mechabellum grid]]
== Grid Details ==
* One full field is 720m wide and 620m tall
* 2v2 has two full fields next to each other for a total of 1440m wide and 620m tall
* Each player's deploy area is 600m wide and 300m tall
* Flanks are each 60m wide and 300m tall
* There is a 20m tall "no man's land" in between the deploy areas
* Towers are 20x20m and placed 150m away from the top and sides of the deploy area
== Unit Placement ==
* Squads with more than one model in them are 50x20m, except Phoenixes
* Phoenixes are 40x20m
* Giant units are 40x40m
* Rhinos and Hackers are 30x30m
* Arclights and Marksment are 20x20m
* Units are locked to a grid made of 10x10m squares
* Units placed no further forward than the tower and between the tower and flank will prioritize attacking enemies in the flank
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[[File:Mechabellum grid.png|thumb|A visual representation of the Mechabellum grid]]
== Grid Details ==
* One full field is 720m wide and 620m tall
* 2v2 has two full fields next to each other for a total of 1440m wide and 620m tall
* Each player's deploy area is 600m wide and 300m tall
* Flanks are each 60m wide and 300m tall
* There is a 20m tall "no man's land" in between the deploy areas
* Towers are 20x20m and placed 150m away from the top and sides of the deploy area
== Unit Placement ==
* Squads with more than one model in them are 50x20m, except Phoenixes
* Phoenixes are 40x20m
* Giant units are 40x40m
* Rhinos and Hackers are 30x30m
* Arclights and Marksmen are 20x20m
* Units are locked to a grid made of 10x10m squares
* Units placed no further forward than the tower and between the tower and flank will prioritize attacking enemies in the flank
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Mechabellum Wiki
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/* Quick Links */ Added quick link to Experience
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Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game was released on Steam Early Access on 11th of May 2023. You can get it here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== Quick Links ==
<div class="container">
<div class="row">
<div class="col-sm">
Useful pages:
* [[Equipment]]
* [[Skills]]
* [[Centers]]
* [[Experience]]
* [[Grid Layout]]
* [[Specialists|Specialists (SPC)]]
* [[Maps]]
* [[Tournaments]]
</div>
<div class="col-sm">
External links:
* [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
* [https://discord.gg/BU4VEt5E69 Official Mechabellum Discord]
* [https://discord.gg/TfrGqYuhqU Community Discord (DE/CH/AT)]
* [https://discord.gg/JxeJH5auAW Community Discord (RU)]
* [https://mechabellum.ru/ Community Page (RU)]
</div>
</div>
</div>
== Units ==
For a compact overview of all units, go to [[Unit Overview]]
{| class="table table-dark table-bordered"
|+
|<div style='text-align: center;'>[[Fortress|'''Fortress''']]</div>[[File:Fortress.png|frameless|link=Fortress]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Vulcan|'''Vulcan''']]</div>[[File:Vulcan.png|frameless|link=Vulcan]]
|<div style='text-align: center;'>[[Melting Point|'''Melting Point''']]</div>[[File:MeltingPoint.png|frameless|link=Melting Point]]
|-
|<div style='text-align: center;'>[[Rhino|'''Rhino''']]</div>[[File:Rhino.png|frameless|link=Rhino]]
|<div style='text-align: center;'>[[Wasp|'''Wasp''']]</div>[[File:Wasp.png|frameless|link=Wasp]]
|<div style='text-align: center;'>[[Mustang|'''Mustang''']]</div>[[File:Mustang.png|frameless|link=Mustang]]
|<div style='text-align: center;'>[[Steel Ball|'''Steel Ball''']]</div>[[File:SteelBall.png|frameless|link=Steel Ball]]
|-
|<div style='text-align: center;'>[[Fang|'''Fang''']]</div>[[File:Fang.png|frameless|link=Fang]]
|<div style='text-align: center;'>[[Crawler|'''Crawler''']]</div>[[File:Crawler.png|frameless|link=Crawler]]
|<div style='text-align: center;'>[[Overlord|'''Overlord''']]</div>[[File:Overlord.png|frameless|link=Overlord]]
|<div style='text-align: center;'>[[Stormcaller|'''Stormcaller''']]</div>[[File:Stormcaller.png|frameless|link=Stormcaller]]
|-
|<div style='text-align: center;'>[[Sledgehammer|'''Sledgehammer''']]</div>[[File:Sledgehammer.png|frameless|link=Sledgehammer]]
|<div style='text-align: center;'>[[Hacker|'''Hacker''']]</div>[[File:Hacker.png|frameless|link=Hacker]]
|<div style='text-align: center;'>[[Arclight|'''Arclight''']]</div>[[File:Arclight.png|frameless|link=Arclight]]
|<div style='text-align: center;'>[[Phoenix|'''Phoenix''']]</div>[[File:Phoenix.png|frameless|link=Phoenix]]
|}
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Rhino
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{{UnitInfobox|image=Rhino.png|mobility=Ground|giant=No|type=Heavy melee bot|unlockcost=50|cost=200|units=1|hp=19297|atk=2219|splashdmg=6m|target=Ground Only|atkint=0.7s|range=Melee|speed=16m/s|igdesc=High speed, high HO, and capable of causing massive splash damage at close range.}}
{| class="table-dark table-bordered"
|+Rhino Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|200
|Increases the movement speed of units by 5 and reduces attack interval by 0.2s
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|300
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:WreckageRecycling.png|frameless]]
|Wreckage Recycling
|100
|Upon destroying an enemy, recovers HP equal to the enemies HP
|-
|[[File:FinalBlitz.png|frameless]]
|Final Blitz
|250
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
|-
|[[File:PhotonCoating.png|frameless]]
|Photon Coating
|250
|Covers the unit with a photon coating, reducing damage received by 55% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:Whirlwind.png|frameless]]
|Whirlwind
|300
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies, dealing 1.5 times the damage of Rhino's attack power over a long time
|-
|[[File:PowerArmor.png|frameless]]
|Power Armor
|200
|Increases HP by 25% and grants immunity to slow
|}
==Update Notes==
0.7.0 - Adjusted speed from 15m/s to 16m/s
0.6.179 - Unlocking cost from 0 to 50; Photon Coating 20s -> 16s
0.6.177 - Power Armor health bonus adjusted from 35% to 25%; Rhino health reduced by 10%
0.6.176
Power Armor Tech added
Photon Coating changed from 45% / 16s -> 55% / 20s
0.6.175 - Page created <br \><br \>
[[Category:Units]]
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Hacker
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{{UnitInfobox|image=Hacker.png|mobility=Ground|giant=No|type=Hacker bot|unlockcost=100|cost=200|units=1|hp=3249|atk=552|splashdmg=No|target=Ground Only|atkint=0.3s|range=110m|speed=8m/s|igdesc=Emits light waves to seize control of enemy units. Its long control interval makes it less efficient at controlling light units.}}
{| class="table-dark table-bordered"
|+Hacker Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Interference
|100
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:EnhancedControl.png|frameless]]
|Enhanced Control
|300
|Units under Hacker's control will immediately recover their maximum HP
|-
|[[File:Barrier.png|frameless]]
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 25,000 per unit level
|-
|[[File:MultipleControl.png|frameless]]
|Multiple Control
|300
|The range of the hacker is reduced by 25 meters, but it can launch 5 control beams at the same time, and the control efficiency of each beam is 15% of the original
|}
==Update Notes==
0.7.0 - The cost of Hacker's [Electromagnetic Interference] is adjusted from 200 to 100
0.6.179 - Changed Hacker Design to three legged robot with 4 tentacles
New Tech: Multiple Control
0.6.175 - Page created
[[Category:Units]]
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HUBA uploaded a new version of [[File:Hacker.png]]
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text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Arclight.png
6
7
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2023-05-27T20:06:26Z
HUBA
13
HUBA uploaded a new version of [[File:Arclight.png]]
wikitext
text/x-wiki
Image of an Arclight
37c699210063465c1ad65641aebbfa089f21c47f
File:Phoenix.png
6
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422
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2023-05-27T20:06:55Z
HUBA
13
HUBA uploaded a new version of [[File:Phoenix.png]]
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
423
422
2023-05-27T20:09:50Z
HUBA
13
HUBA uploaded a new version of [[File:Phoenix.png]]
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Equipment
0
106
424
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2023-05-27T20:25:24Z
HUBA
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=== Level 1 Equipment ===
{| class="table table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:FastModule.png|frameless]]
|Fast Module
|The movement speed of units equipped with this item is increased by 5, the ATK is increased by 40%
|All units
|-
|[[File:DeploymentModule.png|frameless]]
|Deployment Module
|Units equipped with this item can move freely during the deployment phase of every round
|All units
|-
|[[File:AntiInterferenceModule.png|frameless]]
|Anti Interference Module
|Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion
|All units
|}
=== Level 2 Equipment ===
{| class="table table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:LaserSights.png|frameless]]
|Laser Sights
|The range of units equipped with this item is increased by 35m
|Ranged only
|-
|[[File:HeavyArmor.png|frameless]]
|Heavy Armor
|The HP of units equipped with this item is increased by 100%
|All units
|-
|[[File:ImprovedFirepowerControlSystem.png|frameless]]
|Improved Firepower Control System
|The ATK of units equipped with this item is increased by 100%
|All units
|-
|[[File:EnhancementModule.png|frameless]]
|Enhancement Module
|Upgrading units equipped with this item no longer consumes supplies
|All units
|-
|[[File:ChargedAmmo.png|frameless]]
|Charged Ammo
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%
|All units
|-
|[[File:PhotonCoatingItem.png|frameless]]
|Photon Coating
|Units equipped with this item take 55% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects
|All units
|-
|[[File:NanoRepairKit.png|frameless]]
|Nano Repair Kit
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second
|All units
|-
|[[File:PortableShield.png|frameless]]
|Portable Shield
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|All units
|}
=== Level 3 Items ===
{| class="table table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:Amplifier.png|frameless]]
|Amplifier
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%
|All units
|-
|[[File:BarrierItem.png|frameless]]
|Barrier
|Generates a barrier with 60,000 HP to protect nearby units¹
|Giant ground units only
|}
¹This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.
=== Level 4 Items ===
{| class="table table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|[[File:SuperheavyArmor.png|frameless]]
|Super Heavy Armor
|The HP of units equipped with this item is increased by 200%
|All units
|-
|[[File:AdvancedFirepowerControlSystem.png|frameless]]
|Advanced Firepower Control System
|The ATK of the unit equipped with this item is increased by 200%
|All units
|-
|[[File:ParasiticAmmo.png|frameless]]
|Parasitic Ammo
|When a unit equipped with this item destroys an enemy unit, an allied Crawler will bea created from their wreckage
|All units
|-
|[[File:TankProductionLine.png|frameless]]
|Tank Production Line
|Produces 2 Sledgehammer tanks every 13s
|Giant units only
|}
990b2ba7c41d56341b7f64ef81fa849e8091be18
Skills
0
89
425
341
2023-05-27T20:26:33Z
HUBA
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=== Level 1 Skills ===
{| class="table table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Missile strike.png|frameless]]
|Missile Strike
|Launches 1 guided missile that deals 3,000 damage
Cooldown : 2 rounds; Area: 80m circle
|}
=== Level 2 Skills ===
{| class="table table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Electromagnetic impact.png|frameless]]
|Electromagnetic Impact
|Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s
Cooldown : 2 rounds; Area: 120m circle
|-
|[[File:Sticky oil bomb.png|frameless]]
|Sticky Oil Bomb
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
Cooldown : 2 rounds; Area: 80m circles overlapping into a 220m line
|-
|[[File:Shield airdrop.png|frameless]]
|Shield Airdrop
|Airdrops an Energy Shield with 50,000 HP to protect allied units within it. Can be used on flanks.
Cooldown : 2 rounds; Area : 140m circle
|-
|[[File:Intensive training.png|frameless]]
|Intensive Training
|Instantly increases the EXP of the designated squad to the maximum value
Cooldown : 1 round
|-
|[[File:Redeployment.png|frameless]]
|Redeployment
|Allows you to move one previously deployed squad each round
Cooldown : none
|-
|[[File:Underground threat.png|frameless]]
|Underground Threat
|Crawlers will continuously emerge from the designated area (48 crawlers total, = two groups)
Cooldown : 3 rounds
|-
|[[File:Rhino assault.png|frameless]]
|Rhino Assault
|Airdrops a Rhino to attack your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown : 3 rounds
|-
|[[File:Wasp swarm.png|frameless]]
|Wasp Swarm
|Summons a group of Wasps to attack your enemies.
Cooldown : 3 rounds
|-
|[[File:Mobile beacon.png|frameless]]
|Mobile Beacon
|Designates the selected unit's movement path.
Cooldown : none
|}
=== Level 3 Skills ===
{| class="table table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Photon emission.png|frameless]]
|Photon Emission
|Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 16s and grants immunity to electromagnetic, ignition and acid effect. Doesn't prevent hacking.
Cooldown : 3 rounds; Area: 220m circle
|-
|[[File:Incendiary bomb.png|frameless]]
|Incendiary Bomb
|Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second.
Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this.
Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m line
|-
|[[File:Orbital bobardment.png|frameless]]
|Orbital Bombardment
|Launches 15 guided missiles in a wide target area, dealing 2,500 damage per missile.
Cooldown : 4 rounds; Area: 260m
|-
|[[File:Smoke bomb.png|frameless]]
|Smoke Bomb
|Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds.
Cooldown : 3 rounds; Area: 100m circles overlapping into a 260m line
|-
|[[File:Field recovery.png|frameless]]
|Field Recovery
|Destroy a designated squad and receive a full refund of supplies invested in that squad. Also allows you to recover an item equipped on it.
Cooldown : none
|}
=== Level 4 Skills ===
{| class="table table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|[[File:Electromagnetic blast.png|frameless]]
|Electromagnetic Blast
|Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s.
Cooldown : 4 rounds; Area: 260m circle
|-
|[[File:NukeSkill.png|frameless]]
|Nuke
|Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage.
Cooldown : 4 rounds; Area: 200m circle
|-
|[[File:Lightning Storm.png|frameless]]
|Lightning Storm
|Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning
Cooldown : 4 rounds; Area: 260m circle
|-
|[[File:Ion blast.png|frameless]]
|Ion Blast
|Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
Cooldown : 3 rounds; Area: 40m moving circle, will progressively hit over a 220m line.
|-
|[[File:Orbital javelin.png|frameless]]
|Orbital Javelin
|A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.
Cooldown : 3 rounds; Area: 60m circle
|-
|[[File:Acid blast.png|frameless]]
|Acid Blast
|Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2 rounds.
Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m length line
|-
|[[File:Summons the battleship.png|frameless]]
|Summon The Battleship
|Summons an Overlord Battleship to attack your enemies.
Cooldown : 3 rounds;
|-
|[[File:Vulcan's descent.png|frameless]]
|Vulcan's Descent
|Vulcan falls from the sky and rains fire upon your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown : 3 rounds;
|}
e7ef7fefa9c49474b8e1bf952bfb88fe803a4304
Centers
0
117
426
346
2023-05-27T20:27:54Z
HUBA
13
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Every player controls two centers. The Command Center and the Research Center. Upon destruction of a center, that players units will temporarily be slowed by 80%, do 90% less damage and take additional damage until the effect wears off after 13 seconds.
The centers have 3200 HP.
Additionaly, players can unlock technologies and round bonuses in the centers.
=== Command Center ===
Command center upgrades only last one round
{| class="table table-dark table-bordered"
|+
!Icon
!Name
!Cost
!Effect
|-
|[[File:RapidResupply.png|frameless]]
|Rapid Resupply
|0
|Immediately obtain 200 supplies and get 300 fewer supplies in the next round
|-
|[[File:MassRecruitment.png|frameless]]
|Mass Recruitment
|50
|Increses the number of units that can be purchased in this round by 1
|-
|[[File:EliteRecruitment.png|frameless]]
|Elite Recruitment
|100
|Lv. 2 units can be purchased in this round
|-
|[[File:EnhancedRange.png|frameless]]
|Enhanced Range
|100
|Increases the range of all units by 15 for this round
|-
|[[File:HighMobility.png|frameless]]
|High Mobility
|50
|Increases the movement speed of all units by 3 for this round
|}
=== Research Center ===
Research Center upgrades are permanent
{| class="table table-dark table-bordered"
|+
!Icon
!Name
!Cost
!Effect
|-
|[[File:Nuke.png|frameless]]
|Nuke
|400
|Allows the use of Nukes (Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage)
|-
|[[File:FieldRecovery.png|frameless]]
|Field Recovery
|100
|Allows the use of Field Recovery (Destroy a designated squad and receive a full refund of supplies invested in that squad)
|-
|[[File:MobileBeacon.png|frameless]]
|Mobile Beacon
|100
|Allows the use of Mobile Beacon (Designates the selected unit's movement path)
|-
|[[File:AttackEnhancement.png|frameless]]
|Attack Enhancement
|100
|Increases the ATK of all units by 10%
|-
|[[File:DefenseEnhancement.png|frameless]]
|Defense Enhancement
|100
|Increases the HP of all units by 15%
|}
2917e3252e00d85a780b26dd52318da5d48d1dcb
Specialists
0
87
427
337
2023-05-27T20:29:53Z
HUBA
13
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text/x-wiki
=== Level 1 Specialists ===
{| class="table table-dark table-bordered"
!Name
!Starting SPC?
!Effect
|-
|Shield Device SPC
|
|Increases the strength of shield devices by 40% (Not Fortress/Hacker/Portable. Only 100$ ones)
|-
|Missile Device SPC
|
|Increases the damage of Sentry Missile devices by 200%
|-
|Strike SPC
|
|Reduces the teleportation time required for strike units deployed at the enemy's rear by 50%
|-
|Intelligent Fortress*
|
|Increases the experience gain rate of Fortress by 100% (removed SPC)
|-
| Improved Fortress
|
| The Fortress' HP is increased by 50%, the movement speed is increased by 3, but the recruitment price is increased by 100
|-
|Intelligent Marksman SPC
|
| Increases the experience gain rate of Marksman by 100%
|-
|Intelligent Vulcan*
|
|Increases the experience gain rate of Vulcan by 100% (removed SPC)
|-
|Mass Produced Rhino
|
|Decreases the recruitment cost of Rhino by 100, but Rhino's ATK decreses by 30% HP decreases by 30%
|-
|Mass Produced Wasp
|
|Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35%
|-
|Subsidized-Mustang
|
|Mustang recruitment prize is reduced by 50
|-
|Heavy Mustang
|
|Mustang's HP increases by 200%, but range decreases by 15m
|-
|Subsidized-Steel Ball
|
|The recruitment price of Steel Ball is reduced by 50
|-
|Assault Fang
|
|Fang's ATK increases by 40%, movement speed increased by 3, but range decreases by 15
|-
|Subsidized-Crawler
|
|Decreases the upgrade cost of Crawler by 50
|-
|Intelligent Overlord*
|
|Increases the experience gain rate ov Overlord by 100% (removed SPC)
|-
| Subsidized-Stormcaller
|
|Recruitment price of Stormcaller is reduced by 50
|-
|Mass Produced Sledgehammer
|
|The recruitment price of the Sledgehammer is reduced by 100, but the ATK is reduced by 30% and the HP is reduced by 30%
|-
| Extended Range Sledgehammer
|
|Sledgehammer's range icreased by 30, but HP decreased by 30%
|-
|Heavy Hacker
|
|Hacker's HP increases by 500%, movement speed is increased by 5, but range decreases by 35m
|-
|Subsidized-Arclight
|
|Arclights recruitment price reduced by 50
|-
| Intelligent Arclight
|
|Increases the experience gain rate of Arclight by 100%
|-
|Heavy Arclight
|
|Arclight's HP increases by 200%, but range decreases by 15m
|-
|Mass Produced Phoenix
|
|Decreases the recruitment cost of Phoenix by 100, but Poenix' ATK decreases by 40%, HP decreases by 40%
|-
|Extended Range Phoenix
|
|Phoenix' range increases by 20, but ATK decreases by 30%
|}
.* these SPCs have been removed from normal gameplay but are still available in the testing grounds
===Level 2 Specialists ===
{| class="table table-dark table-bordered"
|+
*
!Name
!Starting SPC?
!Effect
|-
|Tech SPC
|
|Reduces the Tech upgrade cost of all units by 50
|-
| Senior Manufacturing SPC
|
|Decreases the recruitment cost of giant units by 50
|-
|Marksman Pilot
|Yes
|Start with a free Lv. 3 Marksman
|-
|Defense Enhancement
|
|Increases the HP of all units by 15%
|-
|Attack Enhancement
|
|Increases the attack of all units by 10%
|-
|Elite SPC
|Yes
|Able to recruit Lv. 3 units
|-
|Rhino Pilot
|Yes
|Get 1 Lv. 2 Rhino free on round 3
|-
|Cost Control SPC
|
| Get an extra 100 supply every round, but the ATK of all units is reduced by 15%, and the HP is reduced by 15%
|-
|Supply SPC
|Yes
|Obtain 50 additional supplies per round
|-
| Deployment SPC
|
|Increases the number of deployable units per round to 3
|-
| Quick Supply SPC
|Yes
|Obtain 200 supplies in the first round
|-
|Mass Produced Fortress
|
|Decreases the recruitment cost of Fortress by 100 but decreases Fortress' ATK by 30% and decreases Fortress' HP by 30%
|-
|Assault Fortress
|
| Increases Fortress' ATK by 30%, increases Fortress' HP by 30%, increases Fortress' Speed by 3, but decreases Fortress' range by 10
|-
| Extended Range Fortress
|
|Fortress' range increased by 20, but HP decreased by 30%
|-
|Extended Range Marksman
|
| Increases Marksman's range by 30, but decreases Marksman's ATK by 25%
|-
|Subsidized-Marksman
|
|Decreases the recruitment cost of Marksman by 50
|-
|Extended Range Vulcan
|
|Vulcan range increases by 20m, ATK increases by 50% but HP decreases by 30%
|-
|Assault Vulcan
|
|Vulcan's HP increases by 40%, movement speed increases by 3 but range decreases by 10
|-
|Assault Melting Point
|
|Melting Point's HP increases by 70%, movement speed increases by 3, but range decreases by 15m
|-
|Improved Melting Point
|
|Melting Point ATK increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rage Rhino
|
|Every unit Rhino kills increases its ATK by 10% for this round
|-
|Improved Wasp
|
|Wasp's ATK increases by 50%, HP increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rage Wasp
|
|Every unit Wasp kills increases its ATK by 20% and increases its HP by 20% for this round
|-
|Extended Range Steel Ball
|
| Steel Ball's range increases by 40m, but HP decreases by 40%
|-
|Improved Steel Ball
|
|The ATK of Steel Ball increases by 100%, the HP increases by 30%, the range increases by 30, but the recruitment price increases by 100
|-
|Elite Fang
|
|Able to recruit Lv. 3 Fang
|-
|Elite Crawler
|
|Able to recruit Lv. 5 Crawler
|-
|Improved Crawler
|
|The Crawler's ATK increases by 80%, HP increases by 40% but the recruitment price increases by 50
|-
|Heavy Overlord
|
|Overlord's HP increases by 75% but ATK decreases by 35%
|-
|Mass Produced Overlord
|
|Decreases the recruitment cost of Overlord by 100, but Overlord range decreases by 10, ATK decreases by 20%, HP decreases by 20 %
|-
|Improved Overlord
|
|Overlord's ATK increased by 30%, HP increased by 10%, range increased by 20 but the recruitment prize increases by 100
|-
|Assault Stormcaller
|
|Stormcaller's ATK increases by 40%, movement speed increases by 3, but range decreases by 30
|-
|Extended Range Stormcaller
|
|Stormcaller's range increases by 50, but ATK decreases by 20%
|-
| Improved Stormcaller
|
|Stormcaller's ATK increases by 50%, HP increases by 400%, movement speed increases by 5 but range decreases by 20, recruitment price increases by 100
|-
|Rage Sledgehammer
|
|Every time the Sledgehammer kills a unit, the attak power of this round will increase by 8% and the HP will increase by 8%
|-
|Improved Sledgehammer
|
|Sledgehammer's ATK increases by 60%, the HP increases by 60% and the movement speed increases by 3 but the recruitment price increases by 100
|-
|Extended Range Hacker
|
|Hacker's range increases by 30m, but ATK decreases by 30%
|-
|Extended Range Arclight
|
|Arclight's range increases by 40m, but ATK decreases by 30%
|-
|Mass Produced Phoenix
|
|The recruitment price pf Phoenix is reduced by 100 but the ATK is reduced by 40% and the HP is reduced by 40%
|-
|Extended Range Phoenix
|
|Phoenix' range increases by 20, but ATK decreases by 30%
|}
===Level 3 Specialists===
{| class="table table-dark table-bordered"
|+
!Name
!Starting SPC?
!Effect
|-
|Giant SPC
|Yes
|Giant units no longer consume supplies when being unlocked
|-
|Aerial SPC
|Yes
|Aerial units no longer consume supplies when being unlocked and increases the range of all aerial units by 10m
|-
|Speed SPC
|Yes
|Increases movement speed of all units by 3
|-
|Skill SPC
|
|Decreases the cooldown of all battlefield skills by 1 rounds
|-
|Giant Hunter
|
|Obtain 50 supplies for every enemy giant unit destroyed
|}
===Level 4 Specialists===
{| class="table table-dark table-bordered"
|+
!Name
!Starting SPC?
!Effect
|-
|Senior Defense SPC
|
|Increases the HP of all units by 30%
|-
|Senior Attack SPC
|
|Increases the attack of all units by 30%
|-
|Ranged SPC
|
|Increases the range of all ranged units by 12m
|-
|Junior Recruitment SPC
|
|Decreases the recruitment cost of non-giant units by 50
|-
|Top Supply SPC
|
|Starting from the next round, obtain 150 additional supplies per round
|}
73304d0e942021d5efb1eb00e9ac4d73cc9d6b78
428
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2023-05-27T20:37:58Z
HUBA
13
add patch 0.7.0 changes
wikitext
text/x-wiki
=== Level 1 Specialists ===
{| class="table table-dark table-bordered"
!Name
!Starting SPC?
!Effect
|-
|Shield Device SPC
|
|Increases the strength of shield devices by 40% (Not Fortress/Hacker/Portable. Only 100$ ones)
|-
|Missile Device SPC
|
|Increases the damage of Sentry Missile devices by 200%
|-
|Strike SPC
|
|Reduces the teleportation time required for strike units deployed at the enemy's rear by 50%
|-
|Intelligent Fortress*
|
|Increases the experience gain rate of Fortress by 100% (removed SPC)
|-
| Improved Fortress
|
| The Fortress' HP is increased by 50%, the movement speed is increased by 3, but the recruitment price is increased by 100
|-
|Intelligent Marksman SPC
|
| Increases the experience gain rate of Marksman by 100%
|-
|Intelligent Vulcan*
|
|Increases the experience gain rate of Vulcan by 100% (removed SPC)
|-
|Mass Produced Rhino
|
|Decreases the recruitment cost of Rhino by 100, but Rhino's ATK decreses by 30% HP decreases by 30%
|-
|Mass Produced Wasp
|
|Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35%
|-
|Subsidized-Mustang
|
|Mustang recruitment prize is reduced by 50
|-
|Heavy Mustang
|
|Mustang's HP increases by 200%, but range decreases by 15m
|-
|Subsidized-Steel Ball
|
|The recruitment price of Steel Ball is reduced by 50
|-
|Assault Fang
|
|Fang's ATK increases by 40%, movement speed increased by 3, but range decreases by 15
|-
|Subsidized-Crawler
|
|Decreases the upgrade cost of Crawler by 50
|-
|Intelligent Overlord*
|
|Increases the experience gain rate ov Overlord by 100% (removed SPC)
|-
| Subsidized-Stormcaller
|
|Recruitment price of Stormcaller is reduced by 50
|-
|Mass Produced Sledgehammer
|
|The recruitment price of the Sledgehammer is reduced by 100, but the ATK is reduced by 30% and the HP is reduced by 30%
|-
| Extended Range Sledgehammer
|
|Sledgehammer's range icreased by 30, but HP decreased by 30%
|-
|Heavy Hacker
|
|Hacker's HP increases by 500%, movement speed is increased by 5, but range decreases by 35m
|-
|Subsidized-Arclight
|
|Arclights recruitment price reduced by 50
|-
| Intelligent Arclight
|
|Increases the experience gain rate of Arclight by 100%
|-
|Heavy Arclight
|
|Arclight's HP increases by 200%, but range decreases by 15m
|-
|Mass Produced Phoenix
|
|Decreases the recruitment cost of Phoenix by 100, but Poenix' ATK decreases by 40%, HP decreases by 40%
|-
|Extended Range Phoenix
|
|Phoenix' range increases by 20, but ATK decreases by 20%
|}
.* these SPCs have been removed from normal gameplay but are still available in the testing grounds
===Level 2 Specialists ===
{| class="table table-dark table-bordered"
|+
*
!Name
!Starting SPC?
!Effect
|-
|Tech SPC
|
|Reduces the Tech upgrade cost of all units by 50
|-
| Senior Manufacturing SPC
|
|Decreases the recruitment cost of giant units by 50
|-
|Marksman Pilot
|Yes
|Start with a free Lv. 3 Marksman
|-
|Defense Enhancement
|
|Increases the HP of all units by 15%
|-
|Attack Enhancement
|
|Increases the attack of all units by 10%
|-
|Elite SPC
|Yes
|Able to recruit Lv. 3 units
|-
|Rhino Pilot
|Yes
|Get 1 Lv. 2 Rhino free on round 3
|-
|Cost Control SPC
|
| Get an extra 100 supply every round, but the ATK of all units is reduced by 15%, and the HP is reduced by 15%
|-
|Supply SPC
|Yes
|Obtain 50 additional supplies per round
|-
| Deployment SPC
|
|Increases the number of deployable units per round to 3
|-
| Quick Supply SPC
|Yes
|Obtain 200 supplies in the first round
|-
|Mass Produced Fortress
|
|Decreases the recruitment cost of Fortress by 100 but decreases Fortress' ATK by 30% and decreases Fortress' HP by 30%
|-
|Assault Fortress
|
| Increases Fortress' ATK by 30%, increases Fortress' HP by 30%, increases Fortress' Speed by 3, but decreases Fortress' range by 10
|-
| Extended Range Fortress
|
|Fortress' range increased by 20, but HP decreased by 30%
|-
|Extended Range Marksman
|
| Increases Marksman's range by 30, but decreases Marksman's ATK by 25%
|-
|Subsidized-Marksman
|
|Decreases the recruitment cost of Marksman by 50
|-
|Extended Range Vulcan
|
|Vulcan range increases by 20m, ATK increases by 50% but HP decreases by 30%
|-
|Assault Vulcan
|
|Vulcan's HP increases by 40%, movement speed increases by 3 but range decreases by 10
|-
|Assault Melting Point
|
|Melting Point's HP increases by 70%, movement speed increases by 3, but range decreases by 15m
|-
|Improved Melting Point
|
|Melting Point ATK increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rage Rhino
|
|Every unit Rhino kills increases its ATK by 10% for this round
|-
|Improved Wasp
|
|Wasp's ATK increases by 50%, HP increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rage Wasp
|
|Every unit Wasp kills increases its ATK by 20% and increases its HP by 20% for this round
|-
|Extended Range Steel Ball
|
| Steel Ball's range increases by 40m, but HP decreases by 40%
|-
|Improved Steel Ball
|
|The ATK of Steel Ball increases by 100%, the HP increases by 30%, the range increases by 30, but the recruitment price increases by 100
|-
|Elite Fang
|
|Able to recruit Lv. 3 Fang
|-
|Elite Crawler
|
|Able to recruit Lv. 5 Crawler
|-
|Improved Crawler
|
|The Crawler's ATK increases by 80%, HP increases by 40% but the recruitment price increases by 50
|-
|Heavy Overlord
|
|Overlord's HP increases by 75% but ATK decreases by 35%
|-
|Mass Produced Overlord
|
|Decreases the recruitment cost of Overlord by 100, but Overlord range decreases by 10, ATK decreases by 20%, HP decreases by 20 %
|-
|Improved Overlord
|
|Overlord's ATK increased by 30%, HP increased by 10%, range increased by 20 but the recruitment prize increases by 100
|-
|Assault Stormcaller
|
|Stormcaller's ATK increases by 40%, movement speed increases by 3, but range decreases by 30
|-
|Extended Range Stormcaller
|
|Stormcaller range increased by 40, attack reduced by 30%
|-
| Improved Stormcaller
|
|Stormcaller's ATK increases by 50%, HP increases by 400%, movement speed increases by 5 but range decreases by 20, recruitment price increases by 100
|-
|Rage Sledgehammer
|
|Every time the Sledgehammer kills a unit, the attak power of this round will increase by 8% and the HP will increase by 8%
|-
|Improved Sledgehammer
|
|Sledgehammer's ATK increases by 60%, the HP increases by 60% and the movement speed increases by 3 but the recruitment price increases by 100
|-
|Extended Range Hacker
|
|Hacker's range increases by 30m, but ATK decreases by 30%
|-
|Extended Range Arclight
|
|Arclight's range increases by 40m, but ATK decreases by 30%
|-
|Mass Produced Phoenix
|
|The recruitment price pf Phoenix is reduced by 100 but the ATK is reduced by 40% and the HP is reduced by 40%
|-
|Extended Range Phoenix
|
|Phoenix' range increases by 20, but ATK decreases by 20%
|}
===Level 3 Specialists===
{| class="table table-dark table-bordered"
|+
!Name
!Starting SPC?
!Effect
|-
|Giant SPC
|Yes
|Giant units no longer consume supplies when being unlocked
|-
|Aerial SPC
|Yes
|Aerial units no longer consume supplies when being unlocked and increases the range of all aerial units by 10m
|-
|Speed SPC
|Yes
|Increases movement speed of all units by 3
|-
|Skill SPC
|
|Decreases the cooldown of all battlefield skills by 1 rounds
|-
|Giant Hunter
|
|Obtain 50 supplies for every enemy giant unit destroyed
|}
===Level 4 Specialists===
{| class="table table-dark table-bordered"
|+
!Name
!Starting SPC?
!Effect
|-
|Senior Defense SPC
|
|Increases the HP of all units by 30%
|-
|Senior Attack SPC
|
|Increases the attack of all units by 30%
|-
|Ranged SPC
|
|Increases the range of all ranged units by 12m
|-
|Junior Recruitment SPC
|
|Decreases the recruitment cost of non-giant units by 50
|-
|Top Supply SPC
|
|Starting from the next round, obtain 150 additional supplies per round
|}
f3ce098b93b2f5364ac6917a6599185fa2641931
Template:UnitInfobox
10
6
429
378
2023-05-27T20:57:17Z
HUBA
13
changed image
wikitext
text/x-wiki
<div class="infobox" style="max-width: 100%;">
<div class="infobox-title">{{PAGENAME}}</div>{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">{{#if:{{{mobility|}}}|<tr>
<th>Mobility</th>
<td>{{{mobility}}}</td>
</tr>}}{{#if:{{{giant|}}}|<tr>
<th>Giant</th>
<td>{{{giant}}}</td>
</tr>}}{{#if:{{{type|}}}|<tr>
<th>Unit Type</th>
<td>{{{type}}}</td>
</tr>}}{{#if:{{{cost|}}}|<tr>
<th>Cost</th>
<td>{{{cost}}}</td>
</tr>}}{{#if:{{{unlockcost|}}}|<tr>
<th>Unlock cost</th>
<td>{{{unlockcost}}}</td>
</tr>}}{{#if:{{{units|}}}|<tr>
<th>Units</th>
<td>{{{units}}}</td>
</tr>
</tr>}}{{#if:{{{hp|}}}|<tr>
<th>HP</th>
<td>{{{hp}}}</td>
</tr>
</tr>}}{{#if:{{{atk|}}}|<tr>
<th>Attack</th>
<td>{{{atk}}}</td>
</tr>
</tr>}}{{#if:{{{target|}}}|<tr>
<th>Target</th>
<td>{{{target}}}</td>
</tr>
</tr>}}{{#if:{{{atkint|}}}|<tr>
<th>Attack Interval</th>
<td>{{{atkint}}}</td>
</tr>
</tr>}}{{#if:{{{splashdmg|}}}|<tr>
<th>Splash Damage</th>
<td>{{{splashdmg}}}</td>
</tr>
</tr>}}{{#if:{{{range|}}}|<tr>
<th>Range</th>
<td>{{{range}}}</td>
</tr>
</tr>}}{{#if:{{{speed|}}}|<tr>
<th>Speed</th>
<td>{{{speed}}}</td>
</tr>
</tr>}}{{#if:{{{igdesc|}}}|<tr>
<th>Description</th>
<td>{{{igdesc}}}</td>
</tr>
}}</table>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {},
"giant": {},
"type": {},
"cost": {},
"units": {},
"hp": {},
"atk": {},
"target": {},
"atkint": {},
"range": {},
"speed": {},
"igdesc": {},
"mobility": {},
"unlockcost": {},
"splashdmg": {}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"mobility",
"giant",
"type",
"unlockcost",
"cost",
"units",
"hp",
"atk",
"splashdmg",
"target",
"atkint",
"range",
"speed",
"igdesc"
]
}
</templatedata>
</noinclude>
d57decc1827dc4dec38538641bd01727719578a6
433
429
2023-05-28T00:25:14Z
HUBA
13
smaller layout, prepare parameter changes (WIP)
wikitext
text/x-wiki
<div class="infobox" style="max-width: 100%;">
<div class="infobox-title">{{PAGENAME}}</div>{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">{{#if:{{{mobility|}}}|<tr>
<th>Mobility</th>
<td>{{{mobility}}}</td>
</tr>}}{{#if:{{{giant|}}}|<tr>
<th>Giant</th>
<td>{{{giant}}}</td>
</tr>}}{{#if:{{{type|}}}|<tr>
<th>Unit Type</th>
<td>{{{type}}}</td>
</tr>}}{{#if:{{{cost|}}}|<tr>
<th>Cost</th>
<td>{{{cost}}}</td>
</tr>}}{{#if:{{{unlockcost|}}}|<tr>
<th>Unlock cost</th>
<td>{{{unlockcost}}}</td>
</tr>}}{{#if:{{{units|}}}|<tr>
<th>Units</th>
<td>{{{units}}}</td>
</tr>
</tr>}}{{#if:{{{hp|}}}|<tr>
<th>HP</th>
<td>{{{hp}}}</td>
</tr>
</tr>}}{{#if:{{{atk|}}}|<tr>
<th>Attack</th>
<td>{{{atk}}}</td>
</tr>
</tr>}}{{#if:{{{target|}}}|<tr>
<th>Target</th>
<td>{{{target}}}</td>
</tr>
</tr>}}{{#if:{{{atkint|}}}|<tr>
<th>Attack Interval</th>
<td>{{{atkint}}}</td>
</tr>
</tr>}}{{#if:{{{splashdmg|}}}|<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{{splashdmg}}}|0|No|{{{splashdmg}}} }}</td>
</tr>
</tr>}}{{#if:{{{range|}}}|<tr>
<th>Range</th>
<td>{{{range}}}</td>
</tr>
</tr>}}{{#if:{{{speed|}}}|<tr>
<th>Speed</th>
<td>{{{speed}}}</td>
</tr>
</tr>}}{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}</table>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {},
"giant": {"default":"No"},
"type": {},
"cost": {},
"units": {"default":"1"},
"hp": {},
"atk": {},
"target": {"default":"Ground Only"},
"atkint": {},
"range": {},
"speed": {},
"igdesc": {},
"mobility": {"default":"Ground"},
"unlockcost": {},
"splashdmg": {"default":"0"}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"mobility",
"giant",
"type",
"unlockcost",
"cost",
"units",
"hp",
"atk",
"splashdmg",
"target",
"atkint",
"range",
"speed",
"igdesc"
]
}
</templatedata>
</noinclude>
63e2f0289b7e3430ed26c5fc0b167a5f3b9ce40e
435
433
2023-05-28T11:26:23Z
HUBA
13
Parameter update (WIP)
wikitext
text/x-wiki
<div class="infobox" style="max-width: 100%;">
<div class="infobox-title">{{PAGENAME}}</div>{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">{{#if:{{{mobility|}}}|<tr>
<th>Mobility</th>
<td>{{{mobility}}}</td>
</tr>}}{{#if:{{{giant|}}}|<tr>
<th>Giant</th>
<td>{{{giant}}}</td>
</tr>}}{{#if:{{{type|}}}|<tr>
<th>Unit Type</th>
<td>{{{type}}}</td>
</tr>}}{{#if:{{{cost|}}}|<tr>
<th>Cost</th>
<td>{{{cost}}}</td>
</tr>}}{{#if:{{{unlockcost|}}}|<tr>
<th>Unlock cost</th>
<td>{{{unlockcost}}}</td>
</tr>}}{{#if:{{{units|}}}|<tr>
<th>Units</th>
<td>{{{units}}}</td>
</tr>
</tr>}}{{#if:{{{hp|}}}|<tr>
<th>HP</th>
<td>{{{hp}}}</td>
</tr>
</tr>}}{{#if:{{{atk|}}}|<tr>
<th>Attack</th>
<td>{{{atk}}}</td>
</tr>
</tr>}}{{#if:{{{target|}}}|<tr>
<th>Target</th>
<td>{{{target}}}</td>
</tr>
</tr>}}{{#if:{{{atkint|}}}|<tr>
<th>Attack Interval</th>
<td>{{{atkint}}}</td>
</tr>
</tr>}}{{#if:{{{splashdmg|}}}|<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{{splashdmg}}}|0|No|{{{splashdmg}}} }}</td>
</tr>
</tr>}}{{#if:{{{range|}}}|<tr>
<th>Range</th>
<td>{{{range}}}</td>
</tr>
</tr>}}{{#if:{{{speed|}}}|<tr>
<th>Speed</th>
<td>{{{speed}}}</td>
</tr>
</tr>}}{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}</table>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {},
"giant": {"autovalue":"No"},
"type": {},
"cost": {},
"units": {"autovalue":"1"},
"hp": {},
"atk": {},
"target": {"autovalue":"Ground Only"},
"atkint": {},
"range": {},
"speed": {},
"igdesc": {},
"mobility": {"autovalue":"Ground"},
"unlockcost": {},
"splashdmg": {"autovalue":"0"}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"mobility",
"giant",
"type",
"unlockcost",
"cost",
"units",
"hp",
"atk",
"splashdmg",
"target",
"atkint",
"range",
"speed",
"igdesc"
]
}
</templatedata>
</noinclude>
fe754a4cb56859292620f00036e0edf5fd048406
437
435
2023-05-28T11:31:40Z
HUBA
13
wikitext
text/x-wiki
<div class="infobox" style="max-width: 100%;">
<div class="infobox-title">{{PAGENAME}}</div>{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">{{#if:{{{mobility|}}}|<tr>
<th>Mobility</th>
<td>{{{mobility}}}</td>
</tr>}}{{#if:{{{giant|}}}|<tr>
<th>Giant</th>
<td>{{{giant}}}</td>
</tr>}}{{#if:{{{type|}}}|<tr>
<th>Unit Type</th>
<td>{{{type}}}</td>
</tr>}}{{#if:{{{cost|}}}|<tr>
<th>Cost</th>
<td>{{{cost}}}</td>
</tr>}}{{#if:{{{unlockcost|}}}|<tr>
<th>Unlock cost</th>
<td>{{{unlockcost}}}</td>
</tr>}}{{#if:{{{units|}}}|<tr>
<th>Units</th>
<td>{{{units}}}</td>
</tr>
</tr>}}{{#if:{{{hp|}}}|<tr>
<th>HP</th>
<td>{{{hp}}}</td>
</tr>
</tr>}}{{#if:{{{atk|}}}|<tr>
<th>Attack</th>
<td>{{{atk}}}</td>
</tr>
</tr>}}{{#if:{{{target|}}}|<tr>
<th>Target</th>
<td>{{{target}}}</td>
</tr>
</tr>}}{{#if:{{{atkint|}}}|<tr>
<th>Attack Interval</th>
<td>{{{atkint}}}</td>
</tr>
</tr>}}{{#if:{{{splashdmg|}}}|<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{{splashdmg}}}|0|No|{{{splashdmg}}} }}</td>
</tr>
</tr>}}{{#if:{{{range|}}}|<tr>
<th>Range</th>
<td>{{{range}}}</td>
</tr>
</tr>}}{{#if:{{{speed|}}}|<tr>
<th>Speed</th>
<td>{{{speed}}}</td>
</tr>
</tr>}}{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}</table>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {},
"giant": {
"autovalue": "No",
"type": "string",
"required": true
},
"type": {},
"cost": {},
"units": {
"autovalue": "1"
},
"hp": {},
"atk": {},
"target": {
"autovalue": "Ground Only"
},
"atkint": {},
"range": {},
"speed": {},
"igdesc": {},
"mobility": {
"autovalue": "Ground",
"type": "string",
"required": true
},
"unlockcost": {},
"splashdmg": {
"autovalue": "0"
}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"mobility",
"giant",
"type",
"unlockcost",
"cost",
"units",
"hp",
"atk",
"splashdmg",
"target",
"atkint",
"range",
"speed",
"igdesc"
]
}
</templatedata>
</noinclude>
e5ed92f51ce11c263d217f9201e671388326b936
438
437
2023-05-28T11:38:07Z
HUBA
13
Undo revision 437 by [[Special:Contributions/HUBA|HUBA]] ([[User talk:HUBA|talk]])
wikitext
text/x-wiki
<div class="infobox" style="max-width: 100%;">
<div class="infobox-title">{{PAGENAME}}</div>{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">{{#if:{{{mobility|}}}|<tr>
<th>Mobility</th>
<td>{{{mobility}}}</td>
</tr>}}{{#if:{{{giant|}}}|<tr>
<th>Giant</th>
<td>{{{giant}}}</td>
</tr>}}{{#if:{{{type|}}}|<tr>
<th>Unit Type</th>
<td>{{{type}}}</td>
</tr>}}{{#if:{{{cost|}}}|<tr>
<th>Cost</th>
<td>{{{cost}}}</td>
</tr>}}{{#if:{{{unlockcost|}}}|<tr>
<th>Unlock cost</th>
<td>{{{unlockcost}}}</td>
</tr>}}{{#if:{{{units|}}}|<tr>
<th>Units</th>
<td>{{{units}}}</td>
</tr>
</tr>}}{{#if:{{{hp|}}}|<tr>
<th>HP</th>
<td>{{{hp}}}</td>
</tr>
</tr>}}{{#if:{{{atk|}}}|<tr>
<th>Attack</th>
<td>{{{atk}}}</td>
</tr>
</tr>}}{{#if:{{{target|}}}|<tr>
<th>Target</th>
<td>{{{target}}}</td>
</tr>
</tr>}}{{#if:{{{atkint|}}}|<tr>
<th>Attack Interval</th>
<td>{{{atkint}}}</td>
</tr>
</tr>}}{{#if:{{{splashdmg|}}}|<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{{splashdmg}}}|0|No|{{{splashdmg}}} }}</td>
</tr>
</tr>}}{{#if:{{{range|}}}|<tr>
<th>Range</th>
<td>{{{range}}}</td>
</tr>
</tr>}}{{#if:{{{speed|}}}|<tr>
<th>Speed</th>
<td>{{{speed}}}</td>
</tr>
</tr>}}{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}</table>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {},
"giant": {"autovalue":"No"},
"type": {},
"cost": {},
"units": {"autovalue":"1"},
"hp": {},
"atk": {},
"target": {"autovalue":"Ground Only"},
"atkint": {},
"range": {},
"speed": {},
"igdesc": {},
"mobility": {"autovalue":"Ground"},
"unlockcost": {},
"splashdmg": {"autovalue":"0"}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"mobility",
"giant",
"type",
"unlockcost",
"cost",
"units",
"hp",
"atk",
"splashdmg",
"target",
"atkint",
"range",
"speed",
"igdesc"
]
}
</templatedata>
</noinclude>
fe754a4cb56859292620f00036e0edf5fd048406
439
438
2023-05-28T11:49:05Z
HUBA
13
Parameter Update (WIP) - defaults/autovalues in code
wikitext
text/x-wiki
<div class="infobox" style="max-width: 100%;">
<div class="infobox-title">{{PAGENAME}}</div>{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{{mobility|Ground}}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{{giant|No}}}</td>
</tr>
{{#if:{{{type|}}}|<tr>
<th>Unit Type</th>
<td>{{{type}}}</td>
</tr>
}}
{{#if:{{{cost|}}}|<tr>
<th>Cost</th>
<td>{{{cost}}}</td>
</tr>
}}
{{#if:{{{unlockcost|}}}|<tr>
<th>Unlock cost</th>
<td>{{{unlockcost}}}</td>
</tr>
}}
<tr>
<th>Units</th>
<td>{{{units|1}}}</td>
</tr>
{{#if:{{{hp|}}}|<tr>
<th>HP</th>
<td>{{{hp}}}</td>
</tr>
}}
{{#if:{{{atk|}}}|<tr>
<th>Attack</th>
<td>{{{atk}}}</td>
</tr>
}}
<tr>
<th>Target</th>
<td>{{{target|Ground Only}}}</td>
</tr>
{{#if:{{{atkint|}}}|<tr>
<th>Attack Interval</th>
<td>{{{atkint}}}</td>
</tr>
</tr>
}}
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{{splashdmg|0}}}|0|No|{{{splashdmg}}} }}</td>
</tr>
{{#if:{{{range|}}}|<tr>
<th>Range</th>
<td>{{{range}}}</td>
</tr>
</tr>
}}
{{#if:{{{speed|}}}|<tr>
<th>Speed</th>
<td>{{{speed}}}</td>
</tr>
}}
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {},
"giant": {"autovalue":"No"},
"type": {},
"cost": {},
"units": {"autovalue":"1"},
"hp": {},
"atk": {},
"target": {"autovalue":"Ground Only"},
"atkint": {},
"range": {},
"speed": {},
"igdesc": {},
"mobility": {"autovalue":"Ground"},
"unlockcost": {},
"splashdmg": {"autovalue":"0"}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"mobility",
"giant",
"type",
"unlockcost",
"cost",
"units",
"hp",
"atk",
"splashdmg",
"target",
"atkint",
"range",
"speed",
"igdesc"
]
}
</templatedata>
</noinclude>
8a8b9ae5747ad7d8f634e41f8a13d912cd3f8638
455
439
2023-05-28T12:16:51Z
HUBA
13
parameter update (finished)
wikitext
text/x-wiki
<div class="infobox" style="max-width: 100%;">
<div class="infobox-title">{{PAGENAME}}</div>{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{{mobility|Ground}}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{{giant|No}}}</td>
</tr>
{{#if:{{{type|}}}|<tr>
<th>Unit Type</th>
<td>{{{type}}}</td>
</tr>
}}
{{#if:{{{cost|}}}|<tr>
<th>Cost</th>
<td>{{{cost}}}</td>
</tr>
}}
<tr>
<th>Unlock cost</th>
<td>{{{unlockcost|Free}}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{{units|1}}}</td>
</tr>
{{#if:{{{hp|}}}|<tr>
<th>HP</th>
<td>{{{hp}}}</td>
</tr>
}}
{{#if:{{{atk|}}}|<tr>
<th>Attack</th>
<td>{{{atk}}}</td>
</tr>
}}
<tr>
<th>Target</th>
<td>{{{target|Ground Only}}}</td>
</tr>
{{#if:{{{atkint|}}}|<tr>
<th>Attack Interval</th>
<td>{{{atkint}}}s</td>
</tr>
}}
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{{splashdmg|0}}}|0|No|{{{splashdmg}}}m }}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{{range|0}}}|0|Melee|{{{range}}}m }}</td>
</tr>
{{#if:{{{speed|}}}|<tr>
<th>Speed</th>
<td>{{{speed}}}m/s</td>
</tr>
}}
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {},
"giant": {"default":"No"},
"type": {},
"cost": {},
"units": {"default":"1"},
"hp": {},
"atk": {},
"target": {"default":"Ground Only"},
"atkint": {},
"range": {"default":"Melee"},
"speed": {},
"igdesc": {},
"mobility": {"default":"Ground"},
"unlockcost": {"default":"Free"},
"splashdmg": {"default":"No"}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"mobility",
"giant",
"type",
"unlockcost",
"cost",
"units",
"hp",
"atk",
"splashdmg",
"target",
"atkint",
"range",
"speed",
"igdesc"
]
}
</templatedata>
</noinclude>
5ab482aa43d41396324f183d2b9185bfd95f04fb
456
455
2023-05-28T12:32:20Z
HUBA
13
test calculations
wikitext
text/x-wiki
<div class="infobox" style="max-width: 100%;">
<div class="infobox-title">{{PAGENAME}}</div>{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{{mobility|Ground}}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{{giant|No}}}</td>
</tr>
{{#if:{{{type|}}}|<tr>
<th>Unit Type</th>
<td>{{{type}}}</td>
</tr>
}}
{{#if:{{{cost|}}}|<tr>
<th>Cost</th>
<td>{{{cost}}}</td>
</tr>
}}
<tr>
<th>Unlock cost</th>
<td>{{{unlockcost|Free}}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{{units|1}}}</td>
</tr>
{{#if:{{{hp|}}}|<tr>
<th>HP</th>
<td>{{{hp}}}</td>
</tr>
}}
{{#if:{{{atk|}}}|<tr>
<th>Attack</th>
<td>{{{atk}}}</td>
</tr>
}}
<tr>
<th>Target</th>
<td>{{{target|Ground Only}}}</td>
</tr>
{{#if:{{{atkint|}}}|<tr>
<th>Attack Interval</th>
<td>{{{atkint}}}s</td>
</tr>
}}
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{{splashdmg|0}}}|0|No|{{{splashdmg}}}m }}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{{range|0}}}|0|Melee|{{{range}}}m }}</td>
</tr>
{{#if:{{{speed|}}}|<tr>
<th>Speed</th>
<td>{{{speed}}}m/s</td>
</tr>
}}
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
<tr>
<th>DPS</th>
<td>{{#expr: ({{{atk|0}}}) / {{{atkint|1}}} round 0 }}</td>
</tr>
</table>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {},
"giant": {"default":"No"},
"type": {},
"cost": {},
"units": {"default":"1"},
"hp": {},
"atk": {},
"target": {"default":"Ground Only"},
"atkint": {},
"range": {"default":"Melee"},
"speed": {},
"igdesc": {},
"mobility": {"default":"Ground"},
"unlockcost": {"default":"Free"},
"splashdmg": {"default":"No"}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"mobility",
"giant",
"type",
"unlockcost",
"cost",
"units",
"hp",
"atk",
"splashdmg",
"target",
"atkint",
"range",
"speed",
"igdesc"
]
}
</templatedata>
</noinclude>
bfdac2531cb72eda0b047a66837becafc6b57d16
457
456
2023-05-28T12:36:22Z
HUBA
13
test
wikitext
text/x-wiki
<div class="infobox" style="max-width: 100%;">
<div class="infobox-title">{{PAGENAME}}</div>{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{{mobility|Ground}}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{{giant|No}}}</td>
</tr>
{{#if:{{{type|}}}|<tr>
<th>Unit Type</th>
<td>{{{type}}}</td>
</tr>
}}
{{#if:{{{cost|}}}|<tr>
<th>Cost</th>
<td>{{{cost}}}</td>
</tr>
}}
<tr>
<th>Unlock cost</th>
<td>{{{unlockcost|Free}}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{{units|1}}}</td>
</tr>
{{#if:{{{hp|}}}|<tr>
<th>HP</th>
<td>{{{hp}}}</td>
</tr>
}}
{{#if:{{{atk|}}}|<tr>
<th>Attack</th>
<td>{{{atk}}}</td>
</tr>
}}
<tr>
<th>Target</th>
<td>{{{target|Ground Only}}}</td>
</tr>
{{#if:{{{atkint|}}}|<tr>
<th>Attack Interval</th>
<td>{{{atkint}}}s</td>
</tr>
}}
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{{splashdmg|0}}}|0|No|{{{splashdmg}}}m }}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{{range|0}}}|0|Melee|{{{range}}}m }}</td>
</tr>
{{#if:{{{speed|}}}|<tr>
<th>Speed</th>
<td>{{{speed}}}m/s</td>
</tr>
}}
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
<tr>
<th>DPS</th>
<td>{{#expr: abs({{{atk|0}}}) / {{{atkint|1}}} round 0 }}</td>
</tr>
</table>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {},
"giant": {"default":"No"},
"type": {},
"cost": {},
"units": {"default":"1"},
"hp": {},
"atk": {},
"target": {"default":"Ground Only"},
"atkint": {},
"range": {"default":"Melee"},
"speed": {},
"igdesc": {},
"mobility": {"default":"Ground"},
"unlockcost": {"default":"Free"},
"splashdmg": {"default":"No"}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"mobility",
"giant",
"type",
"unlockcost",
"cost",
"units",
"hp",
"atk",
"splashdmg",
"target",
"atkint",
"range",
"speed",
"igdesc"
]
}
</templatedata>
</noinclude>
0564142910c8cd58577a041a6b82ec9fd754d3be
458
457
2023-05-28T12:47:29Z
HUBA
13
calculated DPS and Burst Damage
wikitext
text/x-wiki
<div class="infobox" style="max-width: 100%;">
<div class="infobox-title">{{PAGENAME}}</div>{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{{mobility|Ground}}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{{giant|No}}}</td>
</tr>
{{#if:{{{type|}}}|<tr>
<th>Unit Type</th>
<td>{{{type}}}</td>
</tr>
}}
{{#if:{{{cost|}}}|<tr>
<th>Cost</th>
<td>{{{cost}}}</td>
</tr>
}}
<tr>
<th>Unlock cost</th>
<td>{{{unlockcost|Free}}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{{units|1}}}</td>
</tr>
{{#if:{{{hp|}}}|<tr>
<th>HP</th>
<td>{{{hp}}}</td>
</tr>
}}
{{#if:{{{atk|}}}|<tr>
<th>Attack</th>
<td>{{{atk}}}</td>
</tr>
}}
<tr>
<th>Target</th>
<td>{{{target|Ground Only}}}</td>
</tr>
{{#if:{{{atkint|}}}|<tr>
<th>Attack Interval</th>
<td>{{{atkint}}}s</td>
</tr>
}}
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{{splashdmg|0}}}|0|No|{{{splashdmg}}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#expr: abs({{{atk|0}}}) * {{{units|1}}} round 0 }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#expr: abs({{{atk|0}}}) * {{{units|1}}} / {{{atkint|1}}} round 0 }}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{{range|0}}}|0|Melee|{{{range}}}m }}</td>
</tr>
{{#if:{{{speed|}}}|<tr>
<th>Speed</th>
<td>{{{speed}}}m/s</td>
</tr>
}}
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {},
"giant": {"default":"No"},
"type": {},
"cost": {},
"units": {"default":"1"},
"hp": {},
"atk": {},
"target": {"default":"Ground Only"},
"atkint": {},
"range": {"default":"Melee"},
"speed": {},
"igdesc": {},
"mobility": {"default":"Ground"},
"unlockcost": {"default":"Free"},
"splashdmg": {"default":"No"}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"mobility",
"giant",
"type",
"unlockcost",
"cost",
"units",
"hp",
"atk",
"splashdmg",
"target",
"atkint",
"range",
"speed",
"igdesc"
]
}
</templatedata>
</noinclude>
ce7f4935cbde26bcd2ec32afd5fdaa04cd17951e
459
458
2023-05-28T13:00:48Z
HUBA
13
fix melting burst damage
wikitext
text/x-wiki
<div class="infobox" style="max-width: 100%;">
<div class="infobox-title">{{PAGENAME}}</div>{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{{mobility|Ground}}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{{giant|No}}}</td>
</tr>
{{#if:{{{type|}}}|<tr>
<th>Unit Type</th>
<td>{{{type}}}</td>
</tr>
}}
{{#if:{{{cost|}}}|<tr>
<th>Cost</th>
<td>{{{cost}}}</td>
</tr>
}}
<tr>
<th>Unlock cost</th>
<td>{{{unlockcost|Free}}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{{units|1}}}</td>
</tr>
{{#if:{{{hp|}}}|<tr>
<th>HP</th>
<td>{{{hp}}}</td>
</tr>
}}
{{#if:{{{atk|}}}|<tr>
<th>Attack</th>
<td>{{{atk}}}</td>
</tr>
}}
<tr>
<th>Target</th>
<td>{{{target|Ground Only}}}</td>
</tr>
{{#if:{{{atkint|}}}|<tr>
<th>Attack Interval</th>
<td>{{{atkint}}}s</td>
</tr>
}}
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{{splashdmg|0}}}|0|No|{{{splashdmg}}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#ifexpr: ({{{atk|0}}})<1 | Minimal | {{#expr: abs({{{atk|0}}}) * {{{units|1}}} round 0 }} }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#expr: abs({{{atk|0}}}) * {{{units|1}}} / {{{atkint|1}}} round 0 }}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{{range|0}}}|0|Melee|{{{range}}}m }}</td>
</tr>
{{#if:{{{speed|}}}|<tr>
<th>Speed</th>
<td>{{{speed}}}m/s</td>
</tr>
}}
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {},
"giant": {"default":"No"},
"type": {},
"cost": {},
"units": {"default":"1"},
"hp": {},
"atk": {},
"target": {"default":"Ground Only"},
"atkint": {},
"range": {"default":"Melee"},
"speed": {},
"igdesc": {},
"mobility": {"default":"Ground"},
"unlockcost": {"default":"Free"},
"splashdmg": {"default":"No"}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"mobility",
"giant",
"type",
"unlockcost",
"cost",
"units",
"hp",
"atk",
"splashdmg",
"target",
"atkint",
"range",
"speed",
"igdesc"
]
}
</templatedata>
</noinclude>
95eaeb5457918b04a0d55aa71d7d125760f53714
460
459
2023-05-28T13:07:40Z
HUBA
13
use Unit Type as subtitle
wikitext
text/x-wiki
<div class="infobox" style="max-width: 100%;">
<div class="infobox-title">{{PAGENAME}}</div>
{{#if:{{{type|}}}|<p class="text-center h5">{{{type}}}</p>}}
{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{{mobility|Ground}}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{{giant|No}}}</td>
</tr>
{{#if:{{{cost|}}}|<tr>
<th>Cost</th>
<td>{{{cost}}}</td>
</tr>
}}
<tr>
<th>Unlock cost</th>
<td>{{{unlockcost|Free}}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{{units|1}}}</td>
</tr>
{{#if:{{{hp|}}}|<tr>
<th>HP</th>
<td>{{{hp}}}</td>
</tr>
}}
{{#if:{{{atk|}}}|<tr>
<th>Attack</th>
<td>{{{atk}}}</td>
</tr>
}}
<tr>
<th>Target</th>
<td>{{{target|Ground Only}}}</td>
</tr>
{{#if:{{{atkint|}}}|<tr>
<th>Attack Interval</th>
<td>{{{atkint}}}s</td>
</tr>
}}
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{{splashdmg|0}}}|0|No|{{{splashdmg}}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#ifexpr: ({{{atk|0}}})<1 | Minimal | {{#expr: abs({{{atk|0}}}) * {{{units|1}}} round 0 }} }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#expr: abs({{{atk|0}}}) * {{{units|1}}} / {{{atkint|1}}} round 0 }}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{{range|0}}}|0|Melee|{{{range}}}m }}</td>
</tr>
{{#if:{{{speed|}}}|<tr>
<th>Speed</th>
<td>{{{speed}}}m/s</td>
</tr>
}}
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {},
"giant": {"default":"No"},
"type": {},
"cost": {},
"units": {"default":"1"},
"hp": {},
"atk": {},
"target": {"default":"Ground Only"},
"atkint": {},
"range": {"default":"Melee"},
"speed": {},
"igdesc": {},
"mobility": {"default":"Ground"},
"unlockcost": {"default":"Free"},
"splashdmg": {"default":"No"}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"mobility",
"giant",
"type",
"unlockcost",
"cost",
"units",
"hp",
"atk",
"splashdmg",
"target",
"atkint",
"range",
"speed",
"igdesc"
]
}
</templatedata>
</noinclude>
36935ecc96b63b728a4059485996332038c254d1
461
460
2023-05-28T13:45:01Z
HUBA
13
Set parameter infos
wikitext
text/x-wiki
<div class="infobox" style="max-width: 100%;">
<div class="infobox-title">{{PAGENAME}}</div>
{{#if:{{{type|}}}|<p class="text-center h5">{{{type}}}</p>}}
{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{{mobility|Ground}}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{{giant|No}}}</td>
</tr>
{{#if:{{{cost|}}}|<tr>
<th>Cost</th>
<td>{{{cost}}}</td>
</tr>
}}
<tr>
<th>Unlock cost</th>
<td>{{{unlockcost|Free}}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{{units|1}}}</td>
</tr>
{{#if:{{{hp|}}}|<tr>
<th>HP</th>
<td>{{{hp}}}</td>
</tr>
}}
{{#if:{{{atk|}}}|<tr>
<th>Attack</th>
<td>{{{atk}}}</td>
</tr>
}}
<tr>
<th>Target</th>
<td>{{{target|Ground Only}}}</td>
</tr>
{{#if:{{{atkint|}}}|<tr>
<th>Attack Interval</th>
<td>{{{atkint}}}s</td>
</tr>
}}
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{{splashdmg|0}}}|0|No|{{{splashdmg}}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#ifexpr: ({{{atk|0}}})<1 | Minimal | {{#expr: abs({{{atk|0}}}) * {{{units|1}}} round 0 }} }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#expr: abs({{{atk|0}}}) * {{{units|1}}} / {{{atkint|1}}} round 0 }}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{{range|0}}}|0|Melee|{{{range}}}m }}</td>
</tr>
{{#if:{{{speed|}}}|<tr>
<th>Speed</th>
<td>{{{speed}}}m/s</td>
</tr>
}}
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {
"label": "Image",
"description": "File name",
"type": "string",
"suggested": true
},
"giant": {
"default": "No",
"label": "Giant",
"description": "Is unit a Giant? No if not set",
"type": "string",
"suggestedvalues": [
"Yes",
"No"
],
"autovalue": "No",
"suggested": true
},
"type": {
"label": "Unit Type",
"description": "A short description of the purpose",
"example": "\"Light aircraft\" or \"High-speed anti-unit bot\"",
"type": "string",
"suggested": true
},
"cost": {
"label": "Cost",
"description": "Purchase cost",
"type": "number",
"required": true
},
"units": {
"default": "1",
"label": "Units",
"description": "Number of units. Default 1 if not set",
"type": "number",
"autovalue": "1",
"suggested": true
},
"hp": {
"label": "HP",
"description": "Hit Points",
"type": "number",
"required": true
},
"atk": {
"label": "Attack",
"description": "Damage of the unit. Usually a number for the damage of one unit. Can have a range or a multiplier.",
"example": "\"9001\" or \"1 - 1000\" or \"555 * 4\"",
"type": "string",
"required": true
},
"target": {
"default": "Ground Only",
"label": "Target",
"description": "Can attack ground and/or air units? Default \"Ground Only\" if not set",
"suggestedvalues": [
"Ground Only",
"Air Only",
"Ground & Air"
],
"autovalue": "Ground Only",
"suggested": true,
"type": "string"
},
"atkint": {
"label": "Attack Interval",
"description": "Time between shots",
"type": "number",
"suggested": true
},
"range": {
"default": "Melee",
"label": "Range",
"description": "Range of the unit. Defaults to 0=Melee if not set",
"type": "number",
"autovalue": "0",
"suggested": true
},
"speed": {
"label": "Speed",
"description": "The Speed in meter per second (m/s)",
"type": "number",
"suggested": true
},
"igdesc": {
"label": "Description",
"description": "The in-game description",
"example": "A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units",
"type": "string",
"suggested": true
},
"mobility": {
"default": "Ground",
"label": "Mobility",
"description": "Air or Ground unit, defaults to Ground if not set",
"type": "string",
"suggestedvalues": [
"Ground",
"Air"
],
"autovalue": "Ground",
"suggested": true
},
"unlockcost": {
"default": "Free",
"label": "Unlock Cost",
"description": "The cost for unlocking the unit. Defaults to 0=Free if not set",
"type": "number",
"autovalue": "0",
"suggested": true
},
"splashdmg": {
"default": "No",
"label": "Splash Damage",
"description": "The AOE in meter, Defaults to 0=No if not set",
"type": "number",
"autovalue": "0",
"suggested": true
}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"mobility",
"giant",
"type",
"unlockcost",
"cost",
"units",
"hp",
"atk",
"splashdmg",
"target",
"atkint",
"range",
"speed",
"igdesc"
]
}
</templatedata>
</noinclude>
b6f6b8f4c2eadb5c70afbb3ceb4d8ad25990a63f
462
461
2023-05-28T13:50:11Z
HUBA
13
replace * with x in attack
wikitext
text/x-wiki
<div class="infobox" style="max-width: 100%;">
<div class="infobox-title">{{PAGENAME}}</div>
{{#if:{{{type|}}}|<p class="text-center h5">{{{type}}}</p>}}
{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{{mobility|Ground}}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{{giant|No}}}</td>
</tr>
{{#if:{{{cost|}}}|<tr>
<th>Cost</th>
<td>{{{cost}}}</td>
</tr>
}}
<tr>
<th>Unlock cost</th>
<td>{{{unlockcost|Free}}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{{units|1}}}</td>
</tr>
{{#if:{{{hp|}}}|<tr>
<th>HP</th>
<td>{{{hp}}}</td>
</tr>
}}
{{#if:{{{atk|}}}|<tr>
<th>Attack</th>
<td>{{#replace:{{{atk}}}|*| × }}</td>
</tr>
}}
<tr>
<th>Target</th>
<td>{{{target|Ground Only}}}</td>
</tr>
{{#if:{{{atkint|}}}|<tr>
<th>Attack Interval</th>
<td>{{{atkint}}}s</td>
</tr>
}}
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{{splashdmg|0}}}|0|No|{{{splashdmg}}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#ifexpr: ({{{atk|0}}})<1 | Minimal | {{#expr: abs({{{atk|0}}}) * {{{units|1}}} round 0 }} }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#expr: abs({{{atk|0}}}) * {{{units|1}}} / {{{atkint|1}}} round 0 }}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{{range|0}}}|0|Melee|{{{range}}}m }}</td>
</tr>
{{#if:{{{speed|}}}|<tr>
<th>Speed</th>
<td>{{{speed}}}m/s</td>
</tr>
}}
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {
"label": "Image",
"description": "File name",
"type": "string",
"suggested": true
},
"giant": {
"default": "No",
"label": "Giant",
"description": "Is unit a Giant? No if not set",
"type": "string",
"suggestedvalues": [
"Yes",
"No"
],
"autovalue": "No",
"suggested": true
},
"type": {
"label": "Unit Type",
"description": "A short description of the purpose",
"example": "\"Light aircraft\" or \"High-speed anti-unit bot\"",
"type": "string",
"suggested": true
},
"cost": {
"label": "Cost",
"description": "Purchase cost",
"type": "number",
"required": true
},
"units": {
"default": "1",
"label": "Units",
"description": "Number of units. Default 1 if not set",
"type": "number",
"autovalue": "1",
"suggested": true
},
"hp": {
"label": "HP",
"description": "Hit Points",
"type": "number",
"required": true
},
"atk": {
"label": "Attack",
"description": "Damage of the unit. Usually a number for the damage of one unit. Can have a range or a multiplier.",
"example": "\"9001\" or \"1 - 1000\" or \"555 * 4\"",
"type": "string",
"required": true
},
"target": {
"default": "Ground Only",
"label": "Target",
"description": "Can attack ground and/or air units? Default \"Ground Only\" if not set",
"suggestedvalues": [
"Ground Only",
"Air Only",
"Ground & Air"
],
"autovalue": "Ground Only",
"suggested": true,
"type": "string"
},
"atkint": {
"label": "Attack Interval",
"description": "Time between shots",
"type": "number",
"suggested": true
},
"range": {
"default": "Melee",
"label": "Range",
"description": "Range of the unit. Defaults to 0=Melee if not set",
"type": "number",
"autovalue": "0",
"suggested": true
},
"speed": {
"label": "Speed",
"description": "The Speed in meter per second (m/s)",
"type": "number",
"suggested": true
},
"igdesc": {
"label": "Description",
"description": "The in-game description",
"example": "A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units",
"type": "string",
"suggested": true
},
"mobility": {
"default": "Ground",
"label": "Mobility",
"description": "Air or Ground unit, defaults to Ground if not set",
"type": "string",
"suggestedvalues": [
"Ground",
"Air"
],
"autovalue": "Ground",
"suggested": true
},
"unlockcost": {
"default": "Free",
"label": "Unlock Cost",
"description": "The cost for unlocking the unit. Defaults to 0=Free if not set",
"type": "number",
"autovalue": "0",
"suggested": true
},
"splashdmg": {
"default": "No",
"label": "Splash Damage",
"description": "The AOE in meter, Defaults to 0=No if not set",
"type": "number",
"autovalue": "0",
"suggested": true
}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"mobility",
"giant",
"type",
"unlockcost",
"cost",
"units",
"hp",
"atk",
"splashdmg",
"target",
"atkint",
"range",
"speed",
"igdesc"
]
}
</templatedata>
</noinclude>
edb426a494130acac28205965c0b4188913ab2fc
463
462
2023-05-28T13:52:13Z
HUBA
13
Undo revision 462 by [[Special:Contributions/HUBA|HUBA]] ([[User talk:HUBA|talk]])
wikitext
text/x-wiki
<div class="infobox" style="max-width: 100%;">
<div class="infobox-title">{{PAGENAME}}</div>
{{#if:{{{type|}}}|<p class="text-center h5">{{{type}}}</p>}}
{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{{mobility|Ground}}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{{giant|No}}}</td>
</tr>
{{#if:{{{cost|}}}|<tr>
<th>Cost</th>
<td>{{{cost}}}</td>
</tr>
}}
<tr>
<th>Unlock cost</th>
<td>{{{unlockcost|Free}}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{{units|1}}}</td>
</tr>
{{#if:{{{hp|}}}|<tr>
<th>HP</th>
<td>{{{hp}}}</td>
</tr>
}}
{{#if:{{{atk|}}}|<tr>
<th>Attack</th>
<td>{{{atk}}}</td>
</tr>
}}
<tr>
<th>Target</th>
<td>{{{target|Ground Only}}}</td>
</tr>
{{#if:{{{atkint|}}}|<tr>
<th>Attack Interval</th>
<td>{{{atkint}}}s</td>
</tr>
}}
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{{splashdmg|0}}}|0|No|{{{splashdmg}}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#ifexpr: ({{{atk|0}}})<1 | Minimal | {{#expr: abs({{{atk|0}}}) * {{{units|1}}} round 0 }} }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#expr: abs({{{atk|0}}}) * {{{units|1}}} / {{{atkint|1}}} round 0 }}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{{range|0}}}|0|Melee|{{{range}}}m }}</td>
</tr>
{{#if:{{{speed|}}}|<tr>
<th>Speed</th>
<td>{{{speed}}}m/s</td>
</tr>
}}
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {
"label": "Image",
"description": "File name",
"type": "string",
"suggested": true
},
"giant": {
"default": "No",
"label": "Giant",
"description": "Is unit a Giant? No if not set",
"type": "string",
"suggestedvalues": [
"Yes",
"No"
],
"autovalue": "No",
"suggested": true
},
"type": {
"label": "Unit Type",
"description": "A short description of the purpose",
"example": "\"Light aircraft\" or \"High-speed anti-unit bot\"",
"type": "string",
"suggested": true
},
"cost": {
"label": "Cost",
"description": "Purchase cost",
"type": "number",
"required": true
},
"units": {
"default": "1",
"label": "Units",
"description": "Number of units. Default 1 if not set",
"type": "number",
"autovalue": "1",
"suggested": true
},
"hp": {
"label": "HP",
"description": "Hit Points",
"type": "number",
"required": true
},
"atk": {
"label": "Attack",
"description": "Damage of the unit. Usually a number for the damage of one unit. Can have a range or a multiplier.",
"example": "\"9001\" or \"1 - 1000\" or \"555 * 4\"",
"type": "string",
"required": true
},
"target": {
"default": "Ground Only",
"label": "Target",
"description": "Can attack ground and/or air units? Default \"Ground Only\" if not set",
"suggestedvalues": [
"Ground Only",
"Air Only",
"Ground & Air"
],
"autovalue": "Ground Only",
"suggested": true,
"type": "string"
},
"atkint": {
"label": "Attack Interval",
"description": "Time between shots",
"type": "number",
"suggested": true
},
"range": {
"default": "Melee",
"label": "Range",
"description": "Range of the unit. Defaults to 0=Melee if not set",
"type": "number",
"autovalue": "0",
"suggested": true
},
"speed": {
"label": "Speed",
"description": "The Speed in meter per second (m/s)",
"type": "number",
"suggested": true
},
"igdesc": {
"label": "Description",
"description": "The in-game description",
"example": "A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units",
"type": "string",
"suggested": true
},
"mobility": {
"default": "Ground",
"label": "Mobility",
"description": "Air or Ground unit, defaults to Ground if not set",
"type": "string",
"suggestedvalues": [
"Ground",
"Air"
],
"autovalue": "Ground",
"suggested": true
},
"unlockcost": {
"default": "Free",
"label": "Unlock Cost",
"description": "The cost for unlocking the unit. Defaults to 0=Free if not set",
"type": "number",
"autovalue": "0",
"suggested": true
},
"splashdmg": {
"default": "No",
"label": "Splash Damage",
"description": "The AOE in meter, Defaults to 0=No if not set",
"type": "number",
"autovalue": "0",
"suggested": true
}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"mobility",
"giant",
"type",
"unlockcost",
"cost",
"units",
"hp",
"atk",
"splashdmg",
"target",
"atkint",
"range",
"speed",
"igdesc"
]
}
</templatedata>
</noinclude>
b6f6b8f4c2eadb5c70afbb3ceb4d8ad25990a63f
464
463
2023-05-28T14:16:51Z
HUBA
13
Undo Undo
wikitext
text/x-wiki
<div class="infobox" style="max-width: 100%;">
<div class="infobox-title">{{PAGENAME}}</div>
{{#if:{{{type|}}}|<p class="text-center h5">{{{type}}}</p>}}
{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{{mobility|Ground}}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{{giant|No}}}</td>
</tr>
{{#if:{{{cost|}}}|<tr>
<th>Cost</th>
<td>{{{cost}}}</td>
</tr>
}}
<tr>
<th>Unlock cost</th>
<td>{{{unlockcost|Free}}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{{units|1}}}</td>
</tr>
{{#if:{{{hp|}}}|<tr>
<th>HP</th>
<td>{{{hp}}}</td>
</tr>
}}
{{#if:{{{atk|}}}|<tr>
<th>Attack</th>
<td>{{#replace:{{{atk}}}|*| × }}</td>
</tr>
}}
<tr>
<th>Target</th>
<td>{{{target|Ground Only}}}</td>
</tr>
{{#if:{{{atkint|}}}|<tr>
<th>Attack Interval</th>
<td>{{{atkint}}}s</td>
</tr>
}}
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{{splashdmg|0}}}|0|No|{{{splashdmg}}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#ifexpr: ({{{atk|0}}})<1 | Minimal | {{#expr: abs({{{atk|0}}}) * {{{units|1}}} round 0 }} }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#expr: abs({{{atk|0}}}) * {{{units|1}}} / {{{atkint|1}}} round 0 }}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{{range|0}}}|0|Melee|{{{range}}}m }}</td>
</tr>
{{#if:{{{speed|}}}|<tr>
<th>Speed</th>
<td>{{{speed}}}m/s</td>
</tr>
}}
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {
"label": "Image",
"description": "File name",
"type": "string",
"suggested": true
},
"giant": {
"default": "No",
"label": "Giant",
"description": "Is unit a Giant? No if not set",
"type": "string",
"suggestedvalues": [
"Yes",
"No"
],
"autovalue": "No",
"suggested": true
},
"type": {
"label": "Unit Type",
"description": "A short description of the purpose",
"example": "\"Light aircraft\" or \"High-speed anti-unit bot\"",
"type": "string",
"suggested": true
},
"cost": {
"label": "Cost",
"description": "Purchase cost",
"type": "number",
"required": true
},
"units": {
"default": "1",
"label": "Units",
"description": "Number of units. Default 1 if not set",
"type": "number",
"autovalue": "1",
"suggested": true
},
"hp": {
"label": "HP",
"description": "Hit Points",
"type": "number",
"required": true
},
"atk": {
"label": "Attack",
"description": "Damage of the unit. Usually a number for the damage of one unit. Can have a range or a multiplier.",
"example": "\"9001\" or \"1 - 1000\" or \"555 * 4\"",
"type": "string",
"required": true
},
"target": {
"default": "Ground Only",
"label": "Target",
"description": "Can attack ground and/or air units? Default \"Ground Only\" if not set",
"suggestedvalues": [
"Ground Only",
"Air Only",
"Ground & Air"
],
"autovalue": "Ground Only",
"suggested": true,
"type": "string"
},
"atkint": {
"label": "Attack Interval",
"description": "Time between shots",
"type": "number",
"suggested": true
},
"range": {
"default": "Melee",
"label": "Range",
"description": "Range of the unit. Defaults to 0=Melee if not set",
"type": "number",
"autovalue": "0",
"suggested": true
},
"speed": {
"label": "Speed",
"description": "The Speed in meter per second (m/s)",
"type": "number",
"suggested": true
},
"igdesc": {
"label": "Description",
"description": "The in-game description",
"example": "A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units",
"type": "string",
"suggested": true
},
"mobility": {
"default": "Ground",
"label": "Mobility",
"description": "Air or Ground unit, defaults to Ground if not set",
"type": "string",
"suggestedvalues": [
"Ground",
"Air"
],
"autovalue": "Ground",
"suggested": true
},
"unlockcost": {
"default": "Free",
"label": "Unlock Cost",
"description": "The cost for unlocking the unit. Defaults to 0=Free if not set",
"type": "number",
"autovalue": "0",
"suggested": true
},
"splashdmg": {
"default": "No",
"label": "Splash Damage",
"description": "The AOE in meter, Defaults to 0=No if not set",
"type": "number",
"autovalue": "0",
"suggested": true
}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"mobility",
"giant",
"type",
"unlockcost",
"cost",
"units",
"hp",
"atk",
"splashdmg",
"target",
"atkint",
"range",
"speed",
"igdesc"
]
}
</templatedata>
</noinclude>
edb426a494130acac28205965c0b4188913ab2fc
Mechabellum Wiki
0
14
430
385
2023-05-27T23:05:30Z
Lycake
1
Removed protection from "[[Mechabellum Wiki]]"
wikitext
text/x-wiki
Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game was released on Steam Early Access on 11th of May 2023. You can get it here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== Quick Links ==
<div class="container">
<div class="row">
<div class="col-sm">
Useful pages:
* [[Equipment]]
* [[Skills]]
* [[Centers]]
* [[Experience]]
* [[Grid Layout]]
* [[Specialists|Specialists (SPC)]]
* [[Maps]]
* [[Tournaments]]
</div>
<div class="col-sm">
External links:
* [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
* [https://discord.gg/BU4VEt5E69 Official Mechabellum Discord]
* [https://discord.gg/TfrGqYuhqU Community Discord (DE/CH/AT)]
* [https://discord.gg/JxeJH5auAW Community Discord (RU)]
* [https://mechabellum.ru/ Community Page (RU)]
</div>
</div>
</div>
== Units ==
For a compact overview of all units, go to [[Unit Overview]]
{| class="table table-dark table-bordered"
|+
|<div style='text-align: center;'>[[Fortress|'''Fortress''']]</div>[[File:Fortress.png|frameless|link=Fortress]]
|<div style='text-align: center;'>[[Marksman|'''Marksman''']]</div>[[File:Marksman.png|frameless|link=Marksman]]
|<div style='text-align: center;'>[[Vulcan|'''Vulcan''']]</div>[[File:Vulcan.png|frameless|link=Vulcan]]
|<div style='text-align: center;'>[[Melting Point|'''Melting Point''']]</div>[[File:MeltingPoint.png|frameless|link=Melting Point]]
|-
|<div style='text-align: center;'>[[Rhino|'''Rhino''']]</div>[[File:Rhino.png|frameless|link=Rhino]]
|<div style='text-align: center;'>[[Wasp|'''Wasp''']]</div>[[File:Wasp.png|frameless|link=Wasp]]
|<div style='text-align: center;'>[[Mustang|'''Mustang''']]</div>[[File:Mustang.png|frameless|link=Mustang]]
|<div style='text-align: center;'>[[Steel Ball|'''Steel Ball''']]</div>[[File:SteelBall.png|frameless|link=Steel Ball]]
|-
|<div style='text-align: center;'>[[Fang|'''Fang''']]</div>[[File:Fang.png|frameless|link=Fang]]
|<div style='text-align: center;'>[[Crawler|'''Crawler''']]</div>[[File:Crawler.png|frameless|link=Crawler]]
|<div style='text-align: center;'>[[Overlord|'''Overlord''']]</div>[[File:Overlord.png|frameless|link=Overlord]]
|<div style='text-align: center;'>[[Stormcaller|'''Stormcaller''']]</div>[[File:Stormcaller.png|frameless|link=Stormcaller]]
|-
|<div style='text-align: center;'>[[Sledgehammer|'''Sledgehammer''']]</div>[[File:Sledgehammer.png|frameless|link=Sledgehammer]]
|<div style='text-align: center;'>[[Hacker|'''Hacker''']]</div>[[File:Hacker.png|frameless|link=Hacker]]
|<div style='text-align: center;'>[[Arclight|'''Arclight''']]</div>[[File:Arclight.png|frameless|link=Arclight]]
|<div style='text-align: center;'>[[Phoenix|'''Phoenix''']]</div>[[File:Phoenix.png|frameless|link=Phoenix]]
|}
5494ecab66f707927187e45b04fc1758abf79077
432
430
2023-05-28T00:06:51Z
HUBA
13
changed units table to gallery
wikitext
text/x-wiki
Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game was released on Steam Early Access on 11th of May 2023. You can get it here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== Quick Links ==
<div class="container">
<div class="row">
<div class="col-sm">
Useful pages:
* [[Equipment]]
* [[Skills]]
* [[Centers]]
* [[Experience]]
* [[Grid Layout]]
* [[Specialists|Specialists (SPC)]]
* [[Maps]]
* [[Tournaments]]
</div>
<div class="col-sm">
External links:
* [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
* [https://discord.gg/BU4VEt5E69 Official Mechabellum Discord]
* [https://discord.gg/TfrGqYuhqU Community Discord (DE/CH/AT)]
* [https://discord.gg/JxeJH5auAW Community Discord (RU)]
* [https://mechabellum.ru/ Community Page (RU)]
</div>
</div>
</div>
== Units ==
For a compact overview of all units, go to [[Unit Overview]]
<gallery mode="packed" heights=250px>
image:Fortress.png|link=Fortress|Fortress
image:Marksman.png|link=Marksman|Marksman
image:Vulcan.png|link=Vulcan|Vulcan
image:MeltingPoint.png|link=Melting Point|Melting Point
image:Rhino.png|link=Rhino|Rhino
image:Wasp.png|link=Wasp|Wasp
image:Mustang.png|link=Mustang|Mustang
image:SteelBall.png|link=Steel Ball|Steel Ball
image:Fang.png|link=Fang|Fang
image:Crawler.png|link=Crawler|Crawler
image:Overlord.png|link=Overlord|Overlord
image:Stormcaller.png|link=Stormcaller|Stormcaller
image:Sledgehammer.png|link=Sledgehammer|Sledgehammer
image:Hacker.png|link=Hacker|Hacker
image:Arclight.png|link=Arclight|Arclight
image:Phoenix.png|link=Phoenix|Phoenix
</gallery>
2f47cb73e8b1989017c318970534319d819e39af
434
432
2023-05-28T11:20:18Z
HUBA
13
changed gallery type, bigger font
wikitext
text/x-wiki
Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game was released on Steam Early Access on 11th of May 2023. You can get it here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== Quick Links ==
<div class="container">
<div class="row">
<div class="col-sm">
Useful pages:
* [[Equipment]]
* [[Skills]]
* [[Centers]]
* [[Experience]]
* [[Grid Layout]]
* [[Specialists|Specialists (SPC)]]
* [[Maps]]
* [[Tournaments]]
</div>
<div class="col-sm">
External links:
* [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
* [https://discord.gg/BU4VEt5E69 Official Mechabellum Discord]
* [https://discord.gg/TfrGqYuhqU Community Discord (DE/CH/AT)]
* [https://discord.gg/JxeJH5auAW Community Discord (RU)]
* [https://mechabellum.ru/ Community Page (RU)]
</div>
</div>
</div>
== Units ==
For a compact overview of all units, go to [[Unit Overview]]
<gallery mode="nolines" heights=300px widths=200px>
image:Fortress.png|link=Fortress|<span class="h3">Fortress</span>
image:Marksman.png|link=Marksman|<span class="h3">Marksman</span>
image:Vulcan.png|link=Vulcan|<span class="h3">Vulcan</span>
image:MeltingPoint.png|link=Melting Point|<span class="h3">Melting Point</span>
image:Rhino.png|link=Rhino|<span class="h3">Rhino</span>
image:Wasp.png|link=Wasp|<span class="h3">Wasp</span>
image:Mustang.png|link=Mustang|<span class="h3">Mustang</span>
image:SteelBall.png|link=Steel Ball|<span class="h3">Steel Ball</span>
image:Fang.png|link=Fang|<span class="h3">Fang</span>
image:Crawler.png|link=Crawler|<span class="h3">Crawler</span>
image:Overlord.png|link=Overlord|<span class="h3">Overlord</span>
image:Stormcaller.png|link=Stormcaller|<span class="h3">Stormcaller</span>
image:Sledgehammer.png|link=Sledgehammer|<span class="h3">Sledgehammer</span>
image:Hacker.png|link=Hacker|<span class="h3">Hacker</span>
image:Arclight.png|link=Arclight|<span class="h3">Arclight</span>
image:Phoenix.png|link=Phoenix|<span class="h3">Phoenix</span>
</gallery>
d2ebfb0634420930b5bdc6b8ae3d41057cb9c70b
MediaWiki:Common.css
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2023-05-27T23:09:26Z
Lycake
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/* CSS placed here will be applied to all skins */
.infobox {
float: right;
margin: 0 0 1em 1em;
padding: 1em;
width: 280px;
}
.infobox-title {
font-size: 2em;
text-align: center;
}
.infobox-image {
text-align: center;
}
.infobox-table th {
vertical-align: top;
width: 120px;
}
.infobox-table td {
vertical-align: top;
}
c7a35232c6e28a98ec0f71336fed7e7c1636b0fc
Fortress
0
31
436
365
2023-05-28T11:27:44Z
HUBA
13
UnitInfobox parameter update (WIP)
wikitext
text/x-wiki
{{UnitInfobox|image=Fortress.png|giant=Yes|type=Giant guard robot|unlockcost=200|cost=400|hp=52883|atk=6843|splashdmg=4.5|atkint=2|range=100|speed=6|igdesc=A giant unit that uses high damage artillery against the enemy.}}
{| class="table-dark table-bordered"
|+Fortress Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:Doubleshot.png|frameless]]
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
|-
|[[File:Barrier.png|frameless]]
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|[[File:FangSummoning.png|frameless]]
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:AntiAirBarrage.png|frameless]]
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|}
== Update Notes ==
0.6.179 - HP from 50849 to 52883
0.6.176 - Changed Armor Enhancement
0.6.175 - Page created
[[Category:Units]]
3926e831deac7c22688ee960fa4e5a508fa8bc0e
Marksman
0
37
440
334
2023-05-28T11:51:23Z
HUBA
13
UnitInfobox parameter update (WIP)
wikitext
text/x-wiki
{{UnitInfobox|image=Marksman.png|type=Long-range anti-unit bot|unlockcost=0|cost=100|hp=1471|atk=2271|target=Air & Ground|atkint=2.8|range=140|speed=8|igdesc=Great attack range, astounding single target damage, and excels at sniping from afar.}}
{| class="table-dark table-bordered"
|+Marksman Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:Doubleshot.png|frameless]]
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:QuickReload.png|frameless]]
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage¹
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:ShootingSquad.png|frameless]]
|Shooting Squad
|250
|At the beginning of the combat, summon 5 Fangs at the same level as Marksman to fight with you
|}
¹Attack Interval * 0.5, Attack * 0.5
== Update Notes ==
0.6.179 - Damage reduced from 2366 to 2271, HP increased from 1414 to 1471
0.6.176 - Shooting Squad Tech price 150 -> 250
0.6.175 - Page created <br \>
[[Category:Units]]
d66367338b963af32e0fd1ec15d2d5d3806fdaa6
Vulcan
0
40
441
386
2023-05-28T11:52:28Z
HUBA
13
UnitInfobox parameter update (WIP)
wikitext
text/x-wiki
{{UnitInfobox|image=Vulcan.png|giant=Yes|type=Giant crowd control bot|unlockcost=100|cost=400|hp=35938|atk=85|splashdmg=10|atkint=0.1|range=100|speed=6|igdesc=A giant unit that sprays fire over a large area. The bane of all light units.}}
{| class="table-dark table-bordered"
|+Vulcan Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:IncendiaryBomb.png|frameless]]
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a max range of 180m and a minimum range of 40m
|-
|[[File:ShootingSquad.png|frameless]]
|Best Partner
|150
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|[[File:Ignite.png|frameless]]
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|[[File:ScorchingFlames.png|frameless]]
|Scorching Flames
|250
|Increases Vulcan's ATK by 125%
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
|-
|[[File:StickyOilBomb.png|frameless]]
|Sticky Oil Bomb
|300
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. Sticky Oil Bombs have a max range of 180m and a minimum range of 40m
|}
== Update Notes ==
0.6.176
Best Partner Tech price 100 -> 150; Scorching Flames Tech price 300 -> 250.
Changed Armor Enhancement
Decresed HP from 37829 -> 35938
0.6.175 - Page created <br \>
[[Category:Units]]
f3dbeb1ad29d0fffd997096116c499e30282a050
Melting Point
0
45
442
387
2023-05-28T11:53:44Z
HUBA
13
UnitInfobox parameter update (WIP)
wikitext
text/x-wiki
{{UnitInfobox|image=MeltingPoint.png|giant=Yes|type=Giant anti-unit bot|unlockcost=200|cost=400|hp=38645|atk=1 - 6532|splashdmg=3|target=Air & Ground|atkint=0.2|range=110|speed=6|igdesc=A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.}}
{| class="table-dark table-bordered"
|+Melting Point Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:EnergyAbsorption.png|frameless]]
|Energy Absorption
|300
|Increases HP by 60% and converts dmage dealt to HP
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:CrawlerSummoning.png|frameless]]
|Crawler Summoning
|300
|Produces 10 Crawlers to join the combat every 30s
|-
|[[File:ElectromagneticBarrage.png|frameless]]
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|-
|[[File:EnergyScattering.png|frameless]]
|Energy Diffraction
|300
|Melting range reduced by 25, but can fire 5 rays for 17% damage each¹
|}
¹If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% of the normal damage.
== Update Notes ==
0.6.176
Changed Armor Enhancement
Changed HP from 42005 -> 38645
Crawler Summoning from 12 -> 10
0.6.175 - Page created
[[Category:Units]]
f95c859058fdb9a703d1499622848e3326c6f348
Rhino
0
56
443
388
2023-05-28T11:54:58Z
HUBA
13
UnitInfobox parameter update (WIP)
wikitext
text/x-wiki
{{UnitInfobox|image=Rhino.png|type=Heavy melee bot|unlockcost=50|cost=200|hp=19297|atk=2219|splashdmg=6|atkint=0.7|range=Melee|speed=16|igdesc=High speed, high HO, and capable of causing massive splash damage at close range.}}
{| class="table-dark table-bordered"
|+Rhino Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|200
|Increases the movement speed of units by 5 and reduces attack interval by 0.2s
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|300
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:WreckageRecycling.png|frameless]]
|Wreckage Recycling
|100
|Upon destroying an enemy, recovers HP equal to the enemies HP
|-
|[[File:FinalBlitz.png|frameless]]
|Final Blitz
|250
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
|-
|[[File:PhotonCoating.png|frameless]]
|Photon Coating
|250
|Covers the unit with a photon coating, reducing damage received by 55% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:Whirlwind.png|frameless]]
|Whirlwind
|300
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies, dealing 1.5 times the damage of Rhino's attack power over a long time
|-
|[[File:PowerArmor.png|frameless]]
|Power Armor
|200
|Increases HP by 25% and grants immunity to slow
|}
==Update Notes==
0.7.0 - Adjusted speed from 15m/s to 16m/s
0.6.179 - Unlocking cost from 0 to 50; Photon Coating 20s -> 16s
0.6.177 - Power Armor health bonus adjusted from 35% to 25%; Rhino health reduced by 10%
0.6.176
Power Armor Tech added
Photon Coating changed from 45% / 16s -> 55% / 20s
0.6.175 - Page created <br \><br \>
[[Category:Units]]
99144efd4b9217490187c10cb151b476eab53cbc
Wasp
0
63
444
389
2023-05-28T11:55:55Z
HUBA
13
UnitInfobox parameter update (WIP)
wikitext
text/x-wiki
{{UnitInfobox|image=Wasp.png|mobility=Air|type=Light aircraft|unlockcost=50|cost=200|units=12|hp=282|atk=189|target=Air & Ground|atkint=1.5|range=50|speed=16|igdesc=Swift and fragile aerial units. They can deal horrifying damage while their group remains intact.}}
{| class="table-dark table-bordered"
|+Wasp Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
|-
|[[File:EnergyShield.png|frameless]]
|Energy Shield
|300
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|[[File:Ignite.png|frameless]]
|Ignite
|200
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|50
|Increases Wasp's movement speed by 5 and allows Wasp's to be freely repositioned during the deployment phase of every round
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:GroundSpecialization.png|frameless]]
|Ground Specialization
|200
|ATK increases by 200% to ground units
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|}
==Update Notes==
0.7.0
- Adjusted speed from 15m/s to 16m/s
- The cost of Wasp's [High Explosive Ammo] has been adjusted from 300 to 200
- The cost of Wasp's [Electromagnetic Shot] is adjusted from 300 to 200
0.6.176 - Electromagnetic Shot tech added
0.6.175 - Page created
[[Category:Units]]
7964f864825a6724f3a1c3a1eb869ff83eac4bd3
Mustang
0
66
445
390
2023-05-28T11:56:46Z
HUBA
13
UnitInfobox parameter update (WIP)
wikitext
text/x-wiki
{{UnitInfobox|image=Mustang.png|type=High-speed all-purpose tank|unlockcost=50|cost=200|units=12|hp=343|atk=37|target=Air & Ground|atkint=0.4|range=95|speed=16|igdesc=High speed, long-range, yet fragile. It excels at fighting other low HP units.}}
{| class="table-dark table-bordered"
|+Mustang Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|[[File:AerialSpecialization.png|frameless]]
|Aerial Specialization
|300
|ATK increases by 75% to aerial units, increases range by 30 when attacking aerial units
|-
|[[File:MissileIntercept.png|frameless]]
|Missile Intercept
|300
|Mustang will attempt to intercept enemy missiles within 150m (battlefield skills cannot be intercepted) and continuous interception over a long time decreases the success rate of interceptions
|}
==Update Notes==
0.7.0 - Adjusted speed from 15m/s to 16m/s
0.6.176
Missile Interception:
- hit rate reduction speed is slowed down by 50%
- Increases the interception efficiency of Overlord missiles by 15%
- Increases the interception efficiency of defensive missiles by 125%
Aerial Specialization ATK bonus from 80% -> 75%
0.6.175 - Page created
[[Category:Units]]
c9f027504a89484e7ca9acb2d20e5d2fc7bf2d70
Steel Ball
0
69
446
370
2023-05-28T11:57:34Z
HUBA
13
UnitInfobox parameter update (WIP)
wikitext
text/x-wiki
{{UnitInfobox|image=SteelBall.png|type=High.speed anti-unit bot|unlockcost=50|cost=200|units=4|hp=4571|atk=2 - 2226|atkint=0.2|range=45|speed=16|igdesc=A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units}}
{| class="table-dark table-bordered"
|+Steel Ball Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:EnergyAbsorption.png|frameless]]
|Energy Absorption
|300
|Increases HP by 60& and converts damage dealt to HP
|-
|[[File:DamageSharing.png|frameless]]
|Damage Sharing
|250
|Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them
|-
|[[File:MechanicalDivision.png|frameless]]
|Mechanical Division
|300
|Destroyed Steel Balls create 7 level 1 Crawlers to continue fighting
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level increased
|}
==Update Notes==
0.7.0 - Adjusted speed from 15m/s to 16m/s
0.6.175 - Page created
[[Category:Units]]
e69477e8dc1753dca7aaf3ef767865b1df2ea859
Fang
0
70
447
249
2023-05-28T11:58:44Z
HUBA
13
UnitInfobox parameter update (WIP)
wikitext
text/x-wiki
{{UnitInfobox|image=Fang.png|type=Light all-purpose bot|unlockcost=0|cost=100|units=18|hp=117|atk=54|target=Air & Ground|atkint=1.5|range=80|speed=6|igdesc=Cheap and available in large quantities. It excels at dealing considerable damage at medium and long range to all types of units.}}
{| class="table-dark table-bordered"
|+Fang Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:Ignite.png|frameless]]
|Ignite
|300
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|300
|Increases the movement speed of units by 5 and reduces attack interval by 0.5s
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|[[File:EnergyShield.png|frameless]]
|Portable Shield
|400
|Every Fang obtains an energy shield that absorbs damage equal to its HP and can block at least one instance fo damage
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
b6499c74cbccacc13d7667d7e7a5de96457c55b2
Crawler
0
75
448
371
2023-05-28T12:00:20Z
HUBA
13
UnitInfobox parameter update (WIP)
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{{UnitInfobox|image=Crawler.png|type=Light melee robot|unlockcost=0|cost=100|units=24|hp=261|atk=131|atkint=1.2|range=0|speed=16|igdesc=High-speed melee units that fight in a group. They can be a source of terrifying damage while their group remains intact.}}
{| class="table-dark table-bordered"
|+Crawler Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|200
|Increases movement speed of units by 5 and reduces attack interval by 0.4s
|-
|[[File:Replicate.png|frameless]]
|Replicate
|200
|Uses destroyed enemies to create more Crawlers
|-
|[[File:SubterraneanBlitz.png|frameless]]
|Subterranean Blitz
|300
|Increases movement speed by 3, tunnels underground when there are no enemies within 40m and nullify 70% of damage received, and emerge from beneath the ground and attack upon arriving near the enemy
|-
|[[File:AcidicExplosion.png|frameless]]
|Acidic Explosion
|200
|Destroyed Crawlers leave acidic liquid on the ground in a radius of 9m. Units within the acidic liquid lose 6% HP per second and have their DEF reduced
|-
|[[File:ImpactDrill.png|frameless]]
|Impact Drill
|200
|Increases ATK by 200%
|}
==Update Notes==
0.7.0 - Adjusted speed from 15m/s to 16m/s
0.6.175 - Page created
[[Category:Units]]
b787cb93240291dee5e8b5445663a913deb318bc
Overlord
0
79
449
372
2023-05-28T12:01:56Z
HUBA
13
UnitInfobox parameter update (WIP)
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{{UnitInfobox|image=Overlord.png|mobility=Air|giant=Yes|type=Giant aircraft|unlockcost=200|cost=400|hp=14857|atk=3576 * 4|splashdmg=7.5|target=Air & Ground|atkint=4|range=110|speed=10|igdesc=A giant flying unit that excels at dealing massive splash damage at medium and long range.}}
{| class="table-dark table-bordered"
|+Overlord Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:Mothership.png|frameless]]
|Mothership
|300
|Produces 4 Wasps to join combat every 26s
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|150
|Increases Overlord's movement speed by 5 and allows Overlord to be freely repositioned during the deployment phase of every round
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|100
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|100
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|300
|Overlord's attack interval reduces by 50%, reduces range by 20m
|-
|[[File:PhotonEmission.png|frameless]]
|Photon Emission
|300
|At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 55% for the first 16s and grants immunity to electromagnetic, ignition and acid effects
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|-
|[[File:ShipboardArtillery.png|frameless]]
|Overlord Artillery
|250
|Install two ground-only cannons that have a range of 120 for the Overlord. The cannons attack every 3s to deal 12,000 damage. Damage increases by 12,000 per unit level increased
|}
==Update Notes==
0.6.179 - Jump Drive Tech price 100 -> 150; Photon Coating 20s -> 16s
0.6.177 - Jump Drive Tech price 50 -> 100; Overlord Artillery Tech price 300 -> 250
0.6.176
Changed Armor Enhancement
Photon Coating changed from 45% / 16s -> 55% / 20s
Changed HP from 15476 -> 3576
Changed ATK from 3725 -> 14857
0.6.175 - Page created <br \>
[[Category:Units]]
6ece5120ae7c1ebc0e839a90e056c4fa880ddbc1
Stormcaller
0
81
450
391
2023-05-28T12:03:01Z
HUBA
13
UnitInfobox parameter update (WIP)
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{{UnitInfobox|image=Stormcaller.png|type=Heavy rocket launcher|unlockcost=50|cost=200|units=4|hp=1149|atk=923 * 4|splashdmg=5.5|atkint=6.3|range=180|speed=6|igdesc=A very fragile unit that excels at super long-range splash damage in a large area. It is unable to attack units that are in close range to it.}}
{| class="table-dark table-bordered"
|+Stormcaller Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:HighExplosiveAmmo.png|frameless]]
|High-Explosive Ammo
|250
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|[[File:IncendiaryBombSC.png|frameless]]
|Incendiary Bomb
|300
|The unit's attack will ignit an area of 5.5m radius for 15s, dealing 350 damage per second. Allied forces are vulnerable to this damage
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Explosion
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|High Explosive Anti-tank Cartridge
|300
|ATK increases by 100%, attack interval increases by 15%
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|300
|Stormcaller's attack interval is reduced by 50%, range is reduced by 45 meters, and movement speed is increased by 3
|}
==Update Notes==
0.7.0 - Adjusted the range reduction effect of Stormcaller's [Launcher Overload] from 40 to 45
0.6.179 - Launcher Overload now also increases movement speed by 3
0.6.176 - High-Explosive Ammo Tech price 200 -> 250
0.6.175 - Page created
[[Category:Units]]
d9382692c95191c4a0167360db284cffad11595a
Sledgehammer
0
82
451
392
2023-05-28T12:03:55Z
HUBA
13
UnitInfobox parameter update (WIP)
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{{UnitInfobox|image=Sledgehammer.png|type=Heavy tank|unlockcost=50|cost=200|units=5|hp=3264|atk=608|splashdmg=5|atkint=4.5|range=95|speed=7|igdesc=A fairly sturdy, heavy tank. It can deal splash damage in a small area over medium and long distances.}}
{| class="table-dark table-bordered"
|+Sledgehammer Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:FieldMaintenance.png|frameless]]
|Field Maintenance
|300
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
|-
|[[File:DamageSharing.png|frameless]]
|Damage Sharing
|200
|Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them
|-
|[[File:MechanicalRage.png|frameless]]
|Mechanical Rage
|300
|Increases the movement speed of units by 4 and reduces attack interval by 1.5s
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|Armor-Piercing Bullets
|300
|Increases ATK by 150% and attack interval increases by 20%
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
8d7b9140cf2c9e870594875a234fc3d8914a74f5
Hacker
0
84
452
393
2023-05-28T12:04:59Z
HUBA
13
UnitInfobox parameter update (WIP)
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{{UnitInfobox|image=Hacker.png|type=Hacker bot|unlockcost=100|cost=200|hp=3249|atk=552|atkint=0.3|range=110|speed=8|igdesc=Emits light waves to seize control of enemy units. Its long control interval makes it less efficient at controlling light units.}}
{| class="table-dark table-bordered"
|+Hacker Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Interference
|100
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:EnhancedControl.png|frameless]]
|Enhanced Control
|300
|Units under Hacker's control will immediately recover their maximum HP
|-
|[[File:Barrier.png|frameless]]
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 25,000 per unit level
|-
|[[File:MultipleControl.png|frameless]]
|Multiple Control
|300
|The range of the hacker is reduced by 25 meters, but it can launch 5 control beams at the same time, and the control efficiency of each beam is 15% of the original
|}
==Update Notes==
0.7.0 - The cost of Hacker's [Electromagnetic Interference] is adjusted from 200 to 100
0.6.179 - Changed Hacker Design to three legged robot with 4 tentacles
New Tech: Multiple Control
0.6.175 - Page created
[[Category:Units]]
1e795e62ab54ceca9a7304ef89ea10568d80f0fd
Arclight
0
2
453
375
2023-05-28T12:06:15Z
HUBA
13
UnitInfobox parameter update (WIP)
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{{UnitInfobox|image=Arclight.png|type=Standard crowd control bot|unlockcost=0|cost=100|hp=3903|atk=397|splashdmg=7|atkint=1.2|range=90|speed=7|igdesc=Fires an energy beam that can make short work of light units.}}
The Arclight is a slow moving ground unit, mainly used against crowds.
{| class="table-dark table-bordered"
|+Arclight Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:ChargedShot.png|frameless]]
|Charged Shot
|300
|Increases ATK by 200%
|-
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|100
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:AntiAircraftAmmunition.png|frameless]]
|Anti-Aircraft Ammunition
|300
|Can be used against aerial units
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|}
== Update Notes ==
0.6.179 - HP increased from 3394 to 3903
0.6.175 - Page created
[[Category:Units]]
c81bbefb50534ee562744d6ee9ad57044f5e46b1
Phoenix
0
86
454
376
2023-05-28T12:07:09Z
HUBA
13
UnitInfobox parameter update (WIP)
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{{UnitInfobox|image=Phoenix.png|mobility=Air|type=Long-range strike aircraft|unlockcost=50|cost=200|units=2|hp=1623|atk=3267|target=Air & Ground|atkint=3.2|range=120|speed=16|igdesc=Long range, high damage, and excels at striking high HP targets from afar.}}
{| class="table-dark table-bordered"
|+Phoenix Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|[[File:QuantumReassembly.png|frameless]]
|Quantum Reassembly
|300
|The cockpit of a destroyed Phoenix will follow behind the nearest allied Phoenix and will be fully restored in 20s. This effect can only be triggered 2 times per battle
|-
|[[File:RangeEnhancement.png|frameless]]
|Range Enhancement
|300
|Increases attack range by 40
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:JumpDrive.png|frameless]]
|Jump Drive
|50
|Increases Poenix' movement speed by 5 and allows Phoenix to be freely repositioned during the deployment phase of every round
|-
|[[File:ElectromagneticShot.png|frameless]]
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|[[File:EnergyShield.png|frameless]]
|Energy Shield
|200
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|300
|Phoenix's attack interval is reduced by 50%, while the range decreased by 25
|-
|[[File:ChargedShot.png|frameless]]
|Charged Shot
|200
|Phoenix's damage increased by 175%, while the range decreased by 25
|}
==Update Notes==
0.7.0 - Adjusted speed from 15m/s to 16m/s
0.6.179 - New Tech: Charged Shot, Launcher Overload
0.6.176 - Energy Shield tech added
0.6.175 - Page created <br />
[[Category:Units]]
177ef115a040027abe9b141cb7034f8f5a7c6575
Unit Overview
0
144
465
377
2023-05-28T16:03:33Z
HUBA
13
Sledgehammer splash 5m
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{| class="sortable table table-sm table-dark table-bordered table-striped table-hover table-responsive-xl"
!Name
!Mobility
!Giant
!Cost
!Unlock Cost
!Units
!HP
!Squad HP
!Attack
!Squad DPS*
!Target
!Attack Interval (s)
!Damage Area (m)
!Range (m)
!Speed (m/s)
|-
|[[Fortress]]
|Ground
|✔️
|400
|200
|1
|52883
|52883
|6843
|3421.5
|Ground Only
|2
|4.5
|100
|6
|-
|[[Marksman]]
|Ground
|❌
|100
|0
|1
|1414
|1414
|2271
|811
|Air & Ground
|2.8
|0
|140
|8
|-
|[[Vulcan]]
|Ground
|✔️
|400
|100
|1
|35938
|35938
|85
|850
|Ground Only
|0.1
|10
|100
|6
|-
|[[Melting Point]]
|Ground
|✔️
|400
|200
|1
|38645
|38645
|1 - 6532
|5 - 32660
|Air & Ground
|0.2
|3
|110
|6
|-
|[[Rhino]]
|Ground
|❌
|200
|50
|1
|19297
|19297
|2219
|3170
|Ground Only
|0.7
|6
|Melee
|16
|-
|[[Wasp]]
|Air
|❌
|200
|50
|12
|282
|3384
|189
|1512
|Air & Ground
|1.5
|0
|50
|16
|-
|[[Mustang]]
|Ground
|❌
|200
|50
|12
|343
|4116
|37
|1110
|Air & Ground
|0.4
|0
|95
|16
|-
|[[Steel Ball|Steel Balls]]
|Ground
|❌
|200
|50
|4
|4571
|18284
|2 - 2226
|40 - 44520
|Ground Only
|0.2
|0
|45
|16
|-
|[[Fang]]
|Ground
|❌
|100
|0
|18
|117
|2106
|54
|648
|Air & Ground
|1.5
|0
|80
|6
|-
|[[Crawler]]
|Ground
|❌
|100
|0
|24
|261
|6264
|131
|2620
|Ground Only
|1.2
|0
|Melee
|16
|-
|[[Overlord]]
|Air
|✔️
|400
|200
|1
|14857
|14857
|3576 × 4
|3576
|Air & Ground
|4
|7.5
|110
|10
|-
|[[Stormcaller]]
|Ground
|❌
|200
|50
|4
|1149
|4596
|923 × 4
|2344
|Ground Only
|6.3
|5.5
|180
|6
|-
|[[Sledgehammer]]
|Ground
|❌
|200
|50
|5
|3264
|16320
|608
|676
|Ground Only
|4.5
|5
|95
|7
|-
|[[Hacker]]
|Ground
|❌
|200
|100
|1
|3249
|3249
|552
|1840
|Ground Only
|0.3
|0
|110
|8
|-
|[[Arclight]]
|Ground
|❌
|100
|0
|1
|3903
|3394
|397
|331
|Ground Only
|1.2
|7
|90
|7
|-
|[[Phoenix]]
|Air
|❌
|200
|50
|2
|1623
|3246
|3267
|2042
|Air & Ground
|3.2
|0
|120
|16
|}
.*DPS = theoretical maximum single target DPS
55c83aae12e3cdf6815fd4b5ca9ef9108ea8f126
File:Nuke.png
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2023-05-28T18:52:28Z
HUBA
13
HUBA uploaded a new version of [[File:NanoRepairKit.png]]
wikitext
text/x-wiki
Nano Repair Kit icon
69a07e8b2032f61530d5a75af365d145ded48fdd
File:PortableShield.png
6
100
487
164
2023-05-28T18:52:53Z
HUBA
13
HUBA uploaded a new version of [[File:PortableShield.png]]
wikitext
text/x-wiki
Portable Shield icon
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File:Amplifier.png
6
101
488
165
2023-05-28T18:53:14Z
HUBA
13
HUBA uploaded a new version of [[File:Amplifier.png]]
wikitext
text/x-wiki
Amplifier
eba444866bd970a8ec31760f0298fe5fb3557940
File:FastModule.png
6
90
489
154
2023-05-28T18:53:44Z
HUBA
13
HUBA uploaded a new version of [[File:FastModule.png]]
wikitext
text/x-wiki
Fast Module Icon
dfa4bf70dc9240dce006672389a5edb46ba2dde4
File:DeploymentModule.png
6
91
490
155
2023-05-28T18:54:47Z
HUBA
13
HUBA uploaded a new version of [[File:DeploymentModule.png]]
wikitext
text/x-wiki
Deployment Module icon
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File:AntiInterferenceModule.png
6
92
491
156
2023-05-28T18:55:06Z
HUBA
13
HUBA uploaded a new version of [[File:AntiInterferenceModule.png]]
wikitext
text/x-wiki
Anti Interference Module icon
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File:SuperheavyArmor.png
6
103
492
167
2023-05-28T18:56:22Z
HUBA
13
HUBA uploaded a new version of [[File:SuperheavyArmor.png]]
wikitext
text/x-wiki
Super Heavy Armor icon
d29de97dd16269235d8d675b86690e46e9fadb56
File:AdvancedFirepowerControlSystem.png
6
149
493
339
2023-05-28T18:56:39Z
HUBA
13
HUBA uploaded a new version of [[File:AdvancedFirepowerControlSystem.png]]
wikitext
text/x-wiki
Advanced Firepower Control System icon
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File:ParasiticAmmo.png
6
104
494
168
2023-05-28T18:56:55Z
HUBA
13
HUBA uploaded a new version of [[File:ParasiticAmmo.png]]
wikitext
text/x-wiki
Parasitic Ammo icon
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File:TankProductionLine.png
6
105
495
169
2023-05-28T18:57:20Z
HUBA
13
HUBA uploaded a new version of [[File:TankProductionLine.png]]
wikitext
text/x-wiki
Tank Production Line icon
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File:Missile strike.png
6
121
496
191
2023-05-28T19:10:42Z
HUBA
13
HUBA uploaded a new version of [[File:Missile strike.png]]
wikitext
text/x-wiki
Missile Strike icon
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File:Electromagnetic impact.png
6
122
497
192
2023-05-28T19:11:02Z
HUBA
13
HUBA uploaded a new version of [[File:Electromagnetic impact.png]]
wikitext
text/x-wiki
Electromagnetic Impact icon
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File:Sticky oil bomb.png
6
123
498
193
2023-05-28T19:11:24Z
HUBA
13
HUBA uploaded a new version of [[File:Sticky oil bomb.png]]
wikitext
text/x-wiki
Sticky Bomb icon
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File:Shield airdrop.png
6
124
499
194
2023-05-28T19:11:37Z
HUBA
13
HUBA uploaded a new version of [[File:Shield airdrop.png]]
wikitext
text/x-wiki
Shield Airdrop icon
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File:Intensive training.png
6
125
500
195
2023-05-28T19:11:57Z
HUBA
13
HUBA uploaded a new version of [[File:Intensive training.png]]
wikitext
text/x-wiki
Intensive Training icon
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File:Redeployment.png
6
126
501
196
2023-05-28T19:12:13Z
HUBA
13
HUBA uploaded a new version of [[File:Redeployment.png]]
wikitext
text/x-wiki
Redeployment icon
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File:Underground threat.png
6
127
502
197
2023-05-28T19:12:31Z
HUBA
13
HUBA uploaded a new version of [[File:Underground threat.png]]
wikitext
text/x-wiki
Underground Threat icon
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File:Rhino assault.png
6
128
503
198
2023-05-28T19:12:52Z
HUBA
13
HUBA uploaded a new version of [[File:Rhino assault.png]]
wikitext
text/x-wiki
Rhino Assault icon
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File:Wasp swarm.png
6
129
504
199
2023-05-28T19:13:09Z
HUBA
13
HUBA uploaded a new version of [[File:Wasp swarm.png]]
wikitext
text/x-wiki
Wasp Swarm icon
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File:Mobile beacon.png
6
130
505
200
2023-05-28T19:13:24Z
HUBA
13
HUBA uploaded a new version of [[File:Mobile beacon.png]]
wikitext
text/x-wiki
Mobile Beacon icon
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File:Photon emission.png
6
131
506
201
2023-05-28T19:13:42Z
HUBA
13
HUBA uploaded a new version of [[File:Photon emission.png]]
wikitext
text/x-wiki
Photon Emission icon
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File:Incendiary bomb.png
6
132
507
202
2023-05-28T19:14:04Z
HUBA
13
HUBA uploaded a new version of [[File:Incendiary bomb.png]]
wikitext
text/x-wiki
Incendiary Bomb icon
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File:Smoke bomb.png
6
134
508
204
2023-05-28T19:14:19Z
HUBA
13
HUBA uploaded a new version of [[File:Smoke bomb.png]]
wikitext
text/x-wiki
Smoke Bomb icon
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File:Field recovery.png
6
135
509
205
2023-05-28T19:14:36Z
HUBA
13
HUBA uploaded a new version of [[File:Field recovery.png]]
wikitext
text/x-wiki
Field Recovery icon
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File:Electromagnetic blast.png
6
136
510
206
2023-05-28T19:15:03Z
HUBA
13
HUBA uploaded a new version of [[File:Electromagnetic blast.png]]
wikitext
text/x-wiki
Electromagnetic Blast icon
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File:NukeSkill.png
6
137
511
207
2023-05-28T19:15:36Z
HUBA
13
HUBA uploaded a new version of [[File:NukeSkill.png]]
wikitext
text/x-wiki
Nuke icon
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File:Lightning Storm.png
6
138
512
208
2023-05-28T19:15:52Z
HUBA
13
HUBA uploaded a new version of [[File:Lightning Storm.png]]
wikitext
text/x-wiki
Lightning Storm icon
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File:Ion blast.png
6
139
513
209
2023-05-28T19:16:11Z
HUBA
13
HUBA uploaded a new version of [[File:Ion blast.png]]
wikitext
text/x-wiki
Ion Blast icon
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File:Orbital javelin.png
6
140
514
210
2023-05-28T19:16:25Z
HUBA
13
HUBA uploaded a new version of [[File:Orbital javelin.png]]
wikitext
text/x-wiki
Orbital Javelin icon
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File:Acid blast.png
6
141
515
211
2023-05-28T19:16:42Z
HUBA
13
HUBA uploaded a new version of [[File:Acid blast.png]]
wikitext
text/x-wiki
Acid Blast icon
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File:Summons the battleship.png
6
142
516
212
2023-05-28T19:16:58Z
HUBA
13
HUBA uploaded a new version of [[File:Summons the battleship.png]]
wikitext
text/x-wiki
Summon the Battleship icon
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File:Vulcan's descent.png
6
143
517
213
2023-05-28T19:17:17Z
HUBA
13
HUBA uploaded a new version of [[File:Vulcan's descent.png]]
wikitext
text/x-wiki
Vulcan's Descent icon
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File:Orbital bobardment.png
6
133
518
203
2023-05-28T19:18:11Z
HUBA
13
HUBA uploaded a new version of [[File:Orbital bobardment.png]]
wikitext
text/x-wiki
Orbital Bombardment icon
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File:Doubleshot.png
6
32
519
70
2023-05-28T19:28:44Z
HUBA
13
HUBA uploaded a new version of [[File:Doubleshot.png]]
wikitext
text/x-wiki
Doubleshot icon
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File:Barrier.png
6
33
520
71
2023-05-28T19:29:03Z
HUBA
13
HUBA uploaded a new version of [[File:Barrier.png]]
wikitext
text/x-wiki
Barrier icon
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File:FangSummoning.png
6
34
521
72
2023-05-28T19:29:22Z
HUBA
13
HUBA uploaded a new version of [[File:FangSummoning.png]]
wikitext
text/x-wiki
Fang Summoning icon
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File:RangeEnhancement.png
6
8
522
34
2023-05-28T19:29:54Z
HUBA
13
HUBA uploaded a new version of [[File:RangeEnhancement.png]]
wikitext
text/x-wiki
Range Engancement Icon
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File:AntiAirBarrage.png
6
35
523
73
2023-05-28T19:30:15Z
HUBA
13
HUBA uploaded a new version of [[File:AntiAirBarrage.png]]
wikitext
text/x-wiki
Anti-Air Barrage icon
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File:EliteMarksman.png
6
13
524
39
2023-05-28T19:30:35Z
HUBA
13
HUBA uploaded a new version of [[File:EliteMarksman.png]]
wikitext
text/x-wiki
Elite Marksman icon
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File:LauncherOverload.png
6
36
525
74
2023-05-28T19:30:58Z
HUBA
13
HUBA uploaded a new version of [[File:LauncherOverload.png]]
wikitext
text/x-wiki
Launcher Overload icon
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File:ArmorEnhancement.png
6
11
526
37
2023-05-28T19:31:13Z
HUBA
13
HUBA uploaded a new version of [[File:ArmorEnhancement.png]]
wikitext
text/x-wiki
Armor Enhancement icon
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File:ElectromagneticShot.png
6
9
527
35
2023-05-28T19:31:58Z
HUBA
13
HUBA uploaded a new version of [[File:ElectromagneticShot.png]]
wikitext
text/x-wiki
Electromagnetic Shot Icon
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File:QuickReload.png
6
38
528
77
2023-05-28T19:32:32Z
HUBA
13
HUBA uploaded a new version of [[File:QuickReload.png]]
wikitext
text/x-wiki
Quick Reload icon
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File:ShootingSquad.png
6
39
529
78
2023-05-28T19:32:49Z
HUBA
13
HUBA uploaded a new version of [[File:ShootingSquad.png]]
wikitext
text/x-wiki
Schooting Squad icon
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File:IncendiaryBomb.png
6
41
530
81
2023-05-28T19:33:30Z
HUBA
13
HUBA uploaded a new version of [[File:IncendiaryBomb.png]]
wikitext
text/x-wiki
Incendiary Bomb icon
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File:Ignite.png
6
42
531
82
2023-05-28T19:33:57Z
HUBA
13
HUBA uploaded a new version of [[File:Ignite.png]]
wikitext
text/x-wiki
Ignite icon
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File:ScorchingFlames.png
6
43
532
83
2023-05-28T19:34:09Z
HUBA
13
HUBA uploaded a new version of [[File:ScorchingFlames.png]]
wikitext
text/x-wiki
Scorching Flames icon
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File:StickyOilBomb.png
6
44
533
84
2023-05-28T19:34:26Z
HUBA
13
HUBA uploaded a new version of [[File:StickyOilBomb.png]]
wikitext
text/x-wiki
Sticky Oil Bomb icon
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File:EnergyAbsorption.png
6
46
534
87
2023-05-28T19:34:55Z
HUBA
13
HUBA uploaded a new version of [[File:EnergyAbsorption.png]]
wikitext
text/x-wiki
Energy Absorption
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File:CrawlerSummoning.png
6
47
535
88
2023-05-28T19:35:16Z
HUBA
13
HUBA uploaded a new version of [[File:CrawlerSummoning.png]]
wikitext
text/x-wiki
Crawler Summoning icon
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File:ElectromagneticBarrage.png
6
48
536
89
2023-05-28T19:35:32Z
HUBA
13
HUBA uploaded a new version of [[File:ElectromagneticBarrage.png]]
wikitext
text/x-wiki
Electromagnetic Barrage icon
e9c03f652ec1eed185b25e8f83ba6219bcc4a496
File:EnergyScattering.png
6
49
537
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2023-05-28T19:35:46Z
HUBA
13
HUBA uploaded a new version of [[File:EnergyScattering.png]]
wikitext
text/x-wiki
Energy Scattering icon
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File:MechanicalRage.png
6
50
538
92
2023-05-28T19:36:17Z
HUBA
13
HUBA uploaded a new version of [[File:MechanicalRage.png]]
wikitext
text/x-wiki
Mechanical Rage icon
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File:FieldMaintenance.png
6
51
539
93
2023-05-28T19:36:33Z
HUBA
13
HUBA uploaded a new version of [[File:FieldMaintenance.png]]
wikitext
text/x-wiki
Field Maintenance icon
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File:WreckageRecycling.png
6
52
540
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2023-05-28T19:36:46Z
HUBA
13
HUBA uploaded a new version of [[File:WreckageRecycling.png]]
wikitext
text/x-wiki
Wreckage Recycling icon
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File:FinalBlitz.png
6
53
541
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2023-05-28T19:37:00Z
HUBA
13
HUBA uploaded a new version of [[File:FinalBlitz.png]]
wikitext
text/x-wiki
Final Blitz icon
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File:PhotonCoating.png
6
54
542
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2023-05-28T19:37:21Z
HUBA
13
HUBA uploaded a new version of [[File:PhotonCoating.png]]
wikitext
text/x-wiki
Photon Coating icon
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File:Whirlwind.png
6
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543
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2023-05-28T19:37:37Z
HUBA
13
HUBA uploaded a new version of [[File:Whirlwind.png]]
wikitext
text/x-wiki
Whirlwind icon
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File:PowerArmor.png
6
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544
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2023-05-28T19:38:01Z
HUBA
13
HUBA uploaded a new version of [[File:PowerArmor.png]]
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:HighExplosiveAmmo.png
6
58
545
103
2023-05-28T19:38:49Z
HUBA
13
HUBA uploaded a new version of [[File:HighExplosiveAmmo.png]]
wikitext
text/x-wiki
High-Explosive Ammo icon
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File:EnergyShield.png
6
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546
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2023-05-28T19:39:05Z
HUBA
13
HUBA uploaded a new version of [[File:EnergyShield.png]]
wikitext
text/x-wiki
Energy Shield icon
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File:JumpDrive.png
6
60
547
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2023-05-28T19:39:19Z
HUBA
13
HUBA uploaded a new version of [[File:JumpDrive.png]]
wikitext
text/x-wiki
Jump Drive icon
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File:ArmorPiercingBullets.png
6
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548
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2023-05-28T19:39:33Z
HUBA
13
HUBA uploaded a new version of [[File:ArmorPiercingBullets.png]]
wikitext
text/x-wiki
Armor-Piercing Bullets icon
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File:GroundSpecialization.png
6
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549
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2023-05-28T19:39:49Z
HUBA
13
HUBA uploaded a new version of [[File:GroundSpecialization.png]]
wikitext
text/x-wiki
Ground Specialization icon
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File:AerialSpecialization.png
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550
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2023-05-28T19:40:36Z
HUBA
13
HUBA uploaded a new version of [[File:AerialSpecialization.png]]
wikitext
text/x-wiki
Aerial Specialization icon
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File:MissileIntercept.png
6
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551
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2023-05-28T19:40:57Z
HUBA
13
HUBA uploaded a new version of [[File:MissileIntercept.png]]
wikitext
text/x-wiki
Missile Intercept icon
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File:DamageSharing.png
6
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552
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2023-05-28T19:41:32Z
HUBA
13
HUBA uploaded a new version of [[File:DamageSharing.png]]
wikitext
text/x-wiki
Damage Sharing icon
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File:MechanicalDivision.png
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553
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2023-05-28T19:41:56Z
HUBA
13
HUBA uploaded a new version of [[File:MechanicalDivision.png]]
wikitext
text/x-wiki
Mechanical Division icon
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File:Replicate.png
6
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554
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2023-05-28T19:43:01Z
HUBA
13
HUBA uploaded a new version of [[File:Replicate.png]]
wikitext
text/x-wiki
Replicate icon
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File:SubterraneanBlitz.png
6
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2023-05-28T19:43:20Z
HUBA
13
HUBA uploaded a new version of [[File:SubterraneanBlitz.png]]
wikitext
text/x-wiki
Subterranean Blitz icon
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File:AcidicExplosion.png
6
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556
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2023-05-28T19:43:32Z
HUBA
13
HUBA uploaded a new version of [[File:AcidicExplosion.png]]
wikitext
text/x-wiki
Acidic Explosion icon
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File:ImpactDrill.png
6
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557
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2023-05-28T19:43:52Z
HUBA
13
HUBA uploaded a new version of [[File:ImpactDrill.png]]
wikitext
text/x-wiki
Impact Drill icon
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File:Mothership.png
6
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558
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2023-05-28T19:44:21Z
HUBA
13
HUBA uploaded a new version of [[File:Mothership.png]]
wikitext
text/x-wiki
Mothership icon
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File:PhotonEmission.png
6
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2023-05-28T19:44:36Z
HUBA
13
HUBA uploaded a new version of [[File:PhotonEmission.png]]
wikitext
text/x-wiki
Photon Emission icon
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File:ShipboardArtillery.png
6
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560
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2023-05-28T19:44:49Z
HUBA
13
HUBA uploaded a new version of [[File:ShipboardArtillery.png]]
wikitext
text/x-wiki
Shipboard Artillery icon
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File:IncendiaryBombSC.png
6
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561
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2023-05-28T19:45:58Z
HUBA
13
HUBA uploaded a new version of [[File:IncendiaryBombSC.png]]
wikitext
text/x-wiki
Incendiary Bomb icon
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File:EnhancedControl.png
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562
128
2023-05-28T19:48:02Z
HUBA
13
HUBA uploaded a new version of [[File:EnhancedControl.png]]
wikitext
text/x-wiki
Enhanced Control icon
52b2462a47ca4ef9e0260965ea91402f7e9a0465
File:ChargedShot.png
6
10
563
36
2023-05-28T19:49:55Z
HUBA
13
HUBA uploaded a new version of [[File:ChargedShot.png]]
wikitext
text/x-wiki
Charged Shot Icon
e616f54c2f80cb642e237b427ae57ac7b096f4ac
File:AntiAircraftAmmunition.png
6
12
564
38
2023-05-28T19:50:10Z
HUBA
13
HUBA uploaded a new version of [[File:AntiAircraftAmmunition.png]]
wikitext
text/x-wiki
Anti-Aircraft Ammunition icon
84305b6d8b15367da49304721104815dba17a2e6
File:QuantumReassembly.png
6
85
565
130
2023-05-28T19:50:46Z
HUBA
13
HUBA uploaded a new version of [[File:QuantumReassembly.png]]
wikitext
text/x-wiki
Quantum Reassembly
de582df32dfb192ed03402ddae5224e3379f6f43
File:MultipleControl.png
6
147
566
327
2023-05-28T20:18:12Z
HUBA
13
HUBA uploaded a new version of [[File:MultipleControl.png]]
wikitext
text/x-wiki
Multiple Control icon
51741833255131571a45f181c5f81a2fc36b4825
Template:Icon
10
153
567
2023-05-28T20:59:17Z
HUBA
13
Created page with "<div class="icon icon-{{{type}}}"> [[Image:{{{file|Redeployment.png}}}|frameless|{{#switch: {{{size|lg}}} | xs = 24px | sm = 32px | md = 48px | lg = 64px | xl = 96px }}]] {{#if:{{{cost|}}}|<span class="cost">{{{cost}}}</span>}} </div> <noinclude> <templatedata> { "params": { "file": { "label": "File Name", "type": "wiki-file-name", "required": true }, "cost": { "label": "Cost", "description": "Hidden when not set", "type": "number", "suggested..."
wikitext
text/x-wiki
<div class="icon icon-{{{type}}}">
[[Image:{{{file|Redeployment.png}}}|frameless|{{#switch: {{{size|lg}}} | xs = 24px | sm = 32px | md = 48px | lg = 64px | xl = 96px }}]]
{{#if:{{{cost|}}}|<span class="cost">{{{cost}}}</span>}}
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ec65157a1065b8c341d1d3abb015f2137aa0107e
588
567
2023-05-29T01:03:33Z
HUBA
13
wikitext
text/x-wiki
<div class="icon icon-{{{type}}}">[[Image:{{{file|Redeployment.png}}}|frameless|{{#switch: {{{size|lg}}} | xs = 24px | sm = 32px | md = 48px | lg = 64px | xl = 96px }}]]
{{#if:{{{cost|}}}|<span class="cost">{{{cost}}}</span>}}
</div>
<noinclude>
<templatedata>
{
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589
588
2023-05-29T01:08:17Z
HUBA
13
wikitext
text/x-wiki
<div class="icon icon-{{{type}}}"><!--
-->[[Image:{{{file|Redeployment.png}}}|frameless|{{#switch: {{{size|lg}}} | xs = 24px | sm = 32px | md = 48px | lg = 64px | xl = 96px }}]]<!--
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{
"params": {
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5ab75f2eddb2107d4532eeff03210ab0145f7faf
590
589
2023-05-29T01:12:44Z
HUBA
13
clean up, use comments to suppress P tags
wikitext
text/x-wiki
<div class="icon icon-{{{type}}}"><!--
-->[[Image:{{{file|Redeployment.png}}}|frameless|{{#switch: {{{size|lg}}} | xs = 24px | sm = 32px | md = 48px | lg = 64px | xl = 96px }}]]<!--
-->{{#if:{{{cost|}}}|<span class="cost">{{{cost}}}</span>}}
</div>
<noinclude>
<templatedata>
{
"params": {
"file": {
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},
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"required": true
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ac816df0ff59822c21f201b93972c361b278b7cb
593
590
2023-05-31T18:09:22Z
HUBA
13
add border, remove spaces
wikitext
text/x-wiki
<div class="icon icon-{{{type|}}} {{#ifeq:{{{border|no}}}|no||icon-border}}"><!--
-->[[Image:{{{file|Redeployment.png}}}|frameless|{{#switch: {{{size|lg}}} | xs = 24px | sm = 32px | md = 48px | lg = 64px | xl = 96px }}]]<!--
-->{{#if:{{{cost|}}}|<span class="cost">{{{cost}}}</span>}}<!--
--></div>
<noinclude>
<templatedata>
{
"params": {
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"label": "File Name",
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"required": true
},
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"type": "number",
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},
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"label": "Type",
"description": "Type of the icon. Allows type specific styling.",
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"suggestedvalues": [
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"required": true
},
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"label": "Size",
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},
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81ce192af4451eaec46a4e996c036b54d85ff492
594
593
2023-05-31T18:17:59Z
HUBA
13
wikitext
text/x-wiki
<span class="icon icon-{{{type|}}} {{#ifeq:{{{border|no}}}|no||icon-border}}"><!--
-->[[Image:{{{file|Redeployment.png}}}|frameless|{{#switch: {{{size|lg}}} | xs = 24px | sm = 32px | md = 48px | lg = 64px | xl = 96px }}]]<!--
-->{{#if:{{{cost|}}}|<span class="cost">{{{cost}}}</span>}}<!--
--></span>
<noinclude>
<templatedata>
{
"params": {
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},
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</templatedata>
</noinclude>
b72e9d4b1cc4f79ff682f53c704a6967fc3af181
595
594
2023-05-31T18:18:53Z
HUBA
13
wikitext
text/x-wiki
<span class="icon icon-{{{type|}}} {{#ifeq:{{{border|no}}}|no||icon-border}}"><!--
-->[[Image:{{{file|Redeployment.png}}}|frameless|{{#switch: {{{size|lg}}} | xs = 24px | sm = 32px | md = 48px | lg = 64px | xl = 96px }}]]<!--
-->{{#if:{{{cost|}}}|<span class="cost">{{{cost}}}</span>}}<!--
--></span><noinclude>
<templatedata>
{
"params": {
"file": {
"label": "File Name",
"type": "wiki-file-name",
"required": true
},
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"label": "Cost",
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"type": "number",
"suggested": true
},
"type": {
"label": "Type",
"description": "Type of the icon. Allows type specific styling.",
"type": "string",
"suggestedvalues": [
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"required": true
},
"size": {
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]
}
</templatedata>
</noinclude>
807d38bf4cd9b644d8cba0c53e4a60c532ead6df
596
595
2023-05-31T18:58:26Z
HUBA
13
prevent line break after template
wikitext
text/x-wiki
<div class="icon icon-{{{type|}}} {{#ifeq:{{{border|no}}}|no||icon-border}}"><!--
-->[[Image:{{{file|Redeployment.png}}}|frameless|{{#switch: {{{size|lg}}} | xs = 24px | sm = 32px | md = 48px | lg = 64px | xl = 96px }}]]<!--
-->{{#if:{{{cost|}}}|<span class="cost">{{{cost}}}</span>}}<!--
--></div><noinclude>
<templatedata>
{
"params": {
"file": {
"label": "File Name",
"type": "wiki-file-name",
"required": true
},
"cost": {
"label": "Cost",
"description": "Hidden when not set",
"type": "number",
"suggested": true
},
"type": {
"label": "Type",
"description": "Type of the icon. Allows type specific styling.",
"type": "string",
"suggestedvalues": [
"Tech",
"Equipment",
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],
"required": true
},
"size": {
"label": "Size",
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]
}
</templatedata>
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24a2d2572fe3c385ef52f1d5c0762ba2fb904f4f
598
596
2023-06-02T08:54:44Z
HUBA
13
remove image preview
wikitext
text/x-wiki
<div class="icon icon-{{{type|}}} {{#ifeq:{{{border|no}}}|no||icon-border}}"><!--
-->[[Image:{{{file|Redeployment.png}}}|frameless|link=|{{#switch: {{{size|lg}}} | xs = 24px | sm = 32px | md = 48px | lg = 64px | xl = 96px }}]]<!--
-->{{#if:{{{cost|}}}|<span class="cost">{{{cost}}}</span>}}<!--
--></div><noinclude>
<templatedata>
{
"params": {
"file": {
"label": "File Name",
"type": "wiki-file-name",
"required": true
},
"cost": {
"label": "Cost",
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"type": "number",
"suggested": true
},
"type": {
"label": "Type",
"description": "Type of the icon. Allows type specific styling.",
"type": "string",
"suggestedvalues": [
"Tech",
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],
"required": true
},
"size": {
"label": "Size",
"description": "Image size (xs = 24px, sm = 32px, md = 48px, lg = 64px, xl = 96px) Default lg=64px",
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"suggestedvalues": [
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"type": "boolean",
"default": "no",
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}
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71080afb2a1ea208ddcb86533ddc5099ba2c0c10
Centers
0
117
568
426
2023-05-28T21:22:42Z
HUBA
13
use icon template
wikitext
text/x-wiki
Every player controls two centers. The Command Center and the Research Center. Upon destruction of a center, that players units will temporarily be slowed by 80%, do 90% less damage and take additional damage until the effect wears off after 13 seconds.
The centers have 3200 HP.
Additionally, players can unlock technologies and round bonuses in the centers.
=== Command Center ===
Command center upgrades only last one round
{| class="table table-dark table-bordered"
|+
!Icon
!Name
!Cost
!Effect
|-
|{{Icon|type=Skill|file=RapidResupply.png|cost=0}}
|Rapid Resupply
|0
|Immediately obtain 200 supplies and get 300 fewer supplies in the next round
|-
|{{Icon|type=Skill|file=MassRecruitment.png|cost=50}}
|Mass Recruitment
|50
|Increses the number of units that can be purchased in this round by 1
|-
|{{Icon|type=Skill|file=EliteRecruitment.png|cost=100}}
|Elite Recruitment
|100
|Lv. 2 units can be purchased in this round
|-
|{{Icon|type=Skill|file=EnhancedRange.png|cost=100}}
|Enhanced Range
|100
|Increases the range of all units by 15 for this round
|-
|{{Icon|type=Skill|file=HighMobility.png|cost=50}}
|High Mobility
|50
|Increases the movement speed of all units by 3 for this round
|}
=== Research Center ===
Research Center upgrades are permanent
{| class="table table-dark table-bordered"
|+
!Icon
!Name
!Cost
!Effect
|-
|{{Icon|type=Skill|file=Nuke.png|cost=400}}
|Nuke
|400
|Allows the use of Nukes (Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage)
|-
|{{Icon|type=Skill|file=FieldRecovery.png|cost=100}}
|Field Recovery
|100
|Allows the use of Field Recovery (Destroy a designated squad and receive a full refund of supplies invested in that squad)
|-
|{{Icon|type=Skill|file=MobileBeacon.png|cost=100}}
|Mobile Beacon
|100
|Allows the use of Mobile Beacon (Designates the selected unit's movement path)
|-
|{{Icon|type=Skill|file=AttackEnhancement.png|cost=100}}
|Attack Enhancement
|100
|Increases the ATK of all units by 10%
|-
|{{Icon|type=Skill|file=DefenseEnhancement.png|cost=100}}
|Defense Enhancement
|100
|Increases the HP of all units by 15%
|}
eaec361dc2f8c05366bd4d94050ed8fe8415a3e0
612
568
2023-06-02T23:58:18Z
HUBA
13
patch 0.7.6
wikitext
text/x-wiki
Every player controls two centers. The Command Center and the Research Center. Upon destruction of a center, that players units will temporarily be slowed by 80%, do 90% less damage and take additional damage until the effect wears off after 9 seconds but can be stacked if both get destroyed.
The centers have 3400 HP.
Additionally, players can unlock technologies and round bonuses in the centers.
=== Command Center ===
Command center upgrades only last one round
{| class="table table-dark table-bordered"
|+
!Icon
!Name
!Cost
!Effect
|-
|{{Icon|type=Skill|file=RapidResupply.png|cost=0}}
|Rapid Resupply
|0
|Immediately obtain 200 supplies and get 300 fewer supplies in the next round
|-
|{{Icon|type=Skill|file=MassRecruitment.png|cost=50}}
|Mass Recruitment
|50
|Increses the number of units that can be purchased in this round by 1
|-
|{{Icon|type=Skill|file=EliteRecruitment.png|cost=100}}
|Elite Recruitment
|100
|Lv. 2 units can be purchased in this round
|-
|{{Icon|type=Skill|file=EnhancedRange.png|cost=100}}
|Enhanced Range
|100
|Increases the range of all units by 15 for this round
|-
|{{Icon|type=Skill|file=HighMobility.png|cost=50}}
|High Mobility
|50
|Increases the movement speed of all units by 3 for this round
|}
=== Research Center ===
Research Center upgrades are permanent
{| class="table table-dark table-bordered"
|+
!Icon
!Name
!Cost
!Effect
|-
|{{Icon|type=Skill|file=Sticky_oil_bomb.png|cost=150}}
|Sticky Oil Bombs
|150
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
Cooldown: 3 rounds; Area: 80m circles overlapping into a 220m line
|-
|{{Icon|type=Skill|file=FieldRecovery.png|cost=100}}
|Field Recovery
|100
|Allows the use of Field Recovery (Destroy a designated squad and receive a full refund of supplies invested in that squad)
|-
|{{Icon|type=Skill|file=MobileBeacon.png|cost=100}}
|Mobile Beacon
|100
|Allows the use of Mobile Beacon (Designates the selected unit's movement path)
|-
|{{Icon|type=Skill|file=AttackEnhancement.png|cost=100}}
|Attack Enhancement
|100
|Increases the ATK of all units by 10%
|-
|{{Icon|type=Skill|file=DefenseEnhancement.png|cost=100}}
|Defense Enhancement
|100
|Increases the HP of all units by 15%
|}
==Update Notes==
;0.7.6:
* The EXP of destroying the core structure has been reduced to 100, which is the same as the experience value of killing a squad of crawlers.
* Adjusted the duration of the paralyzed state after the core building is destroyed from 13 seconds to 9 seconds.
* The HP of core buildings has been increased from 3200 to 3400.
* Now when two core buildings are destroyed in a short time, the duration of the paralyzed state will be stacked.
* Nuke was removed from the Research Center and became a reinforcement card between rounds for 350.
* Sticky Oil Bombs are placed in the Research Center with a cooling time of 3 rounds and a cost of 150.
102c9cf528de6d6590cdab9b5cb9b25f77d9c2e1
613
612
2023-06-03T00:00:38Z
HUBA
13
remove p teag
wikitext
text/x-wiki
Every player controls two centers. The Command Center and the Research Center. Upon destruction of a center, that players units will temporarily be slowed by 80%, do 90% less damage and take additional damage until the effect wears off after 9 seconds but can be stacked if both get destroyed.
The centers have 3400 HP.
Additionally, players can unlock technologies and round bonuses in the centers.
=== Command Center ===
Command center upgrades only last one round
{| class="table table-dark table-bordered"
|+
!Icon
!Name
!Cost
!Effect
|-
|{{Icon|type=Skill|file=RapidResupply.png|cost=0}}
|Rapid Resupply
|0
|Immediately obtain 200 supplies and get 300 fewer supplies in the next round
|-
|{{Icon|type=Skill|file=MassRecruitment.png|cost=50}}
|Mass Recruitment
|50
|Increses the number of units that can be purchased in this round by 1
|-
|{{Icon|type=Skill|file=EliteRecruitment.png|cost=100}}
|Elite Recruitment
|100
|Lv. 2 units can be purchased in this round
|-
|{{Icon|type=Skill|file=EnhancedRange.png|cost=100}}
|Enhanced Range
|100
|Increases the range of all units by 15 for this round
|-
|{{Icon|type=Skill|file=HighMobility.png|cost=50}}
|High Mobility
|50
|Increases the movement speed of all units by 3 for this round
|}
=== Research Center ===
Research Center upgrades are permanent
{| class="table table-dark table-bordered"
|+
!Icon
!Name
!Cost
!Effect
|-
|{{Icon|type=Skill|file=Sticky_oil_bomb.png|cost=150}}
|Sticky Oil Bombs
|150
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds<br>Cooldown: 3 rounds; Area: 80m circles overlapping into a 220m line
|-
|{{Icon|type=Skill|file=FieldRecovery.png|cost=100}}
|Field Recovery
|100
|Allows the use of Field Recovery (Destroy a designated squad and receive a full refund of supplies invested in that squad)
|-
|{{Icon|type=Skill|file=MobileBeacon.png|cost=100}}
|Mobile Beacon
|100
|Allows the use of Mobile Beacon (Designates the selected unit's movement path)
|-
|{{Icon|type=Skill|file=AttackEnhancement.png|cost=100}}
|Attack Enhancement
|100
|Increases the ATK of all units by 10%
|-
|{{Icon|type=Skill|file=DefenseEnhancement.png|cost=100}}
|Defense Enhancement
|100
|Increases the HP of all units by 15%
|}
==Update Notes==
;0.7.6:
* The EXP of destroying the core structure has been reduced to 100, which is the same as the experience value of killing a squad of crawlers.
* Adjusted the duration of the paralyzed state after the core building is destroyed from 13 seconds to 9 seconds.
* The HP of core buildings has been increased from 3200 to 3400.
* Now when two core buildings are destroyed in a short time, the duration of the paralyzed state will be stacked.
* Nuke was removed from the Research Center and became a reinforcement card between rounds for 350.
* Sticky Oil Bombs are placed in the Research Center with a cooling time of 3 rounds and a cost of 150.
3fbc6bf252b10e3f0d86655c717fe3b0ef172238
Equipment
0
106
569
424
2023-05-28T22:05:56Z
HUBA
13
add icon template
wikitext
text/x-wiki
=== Level 1 Equipment ===
{| class="table table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|{{Icon|type=Equipment|file=FastModule.png|size=xl}}
|Fast Module
|The movement speed of units equipped with this item is increased by 5, the ATK is increased by 40%
|All units
|-
|{{Icon|type=Equipment|file=DeploymentModule.png|size=xl}}
|Deployment Module
|Units equipped with this item can move freely during the deployment phase of every round
|All units
|-
|{{Icon|type=Equipment|file=AntiInterferenceModule.png|size=xl}}
|Anti Interference Module
|Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion
|All units
|}
=== Level 2 Equipment ===
{| class="table table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|{{Icon|type=Equipment|file=LaserSights.png|size=xl}}
|Laser Sights
|The range of units equipped with this item is increased by 35m
|Ranged only
|-
|{{Icon|type=Equipment|file=HeavyArmor.png|size=xl}}
|Heavy Armor
|The HP of units equipped with this item is increased by 100%
|All units
|-
|{{Icon|type=Equipment|file=ImprovedFirepowerControlSystem.png|size=xl}}
|Improved Firepower Control System
|The ATK of units equipped with this item is increased by 100%
|All units
|-
|{{Icon|type=Equipment|file=EnhancementModule.png|size=xl}}
|Enhancement Module
|Upgrading units equipped with this item no longer consumes supplies
|All units
|-
|{{Icon|type=Equipment|file=ChargedAmmo.png|size=xl}}
|Charged Ammo
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%
|All units
|-
|{{Icon|type=Equipment|file=PhotonCoatingItem.png|size=xl}}
|Photon Coating
|Units equipped with this item take 55% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects
|All units
|-
|{{Icon|type=Equipment|file=NanoRepairKit.png|size=xl}}
|Nano Repair Kit
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second
|All units
|-
|{{Icon|type=Equipment|file=PortableShield.png|size=xl}}
|Portable Shield
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|All units
|}
=== Level 3 Items ===
{| class="table table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|{{Icon|type=Equipment|file=Amplifier.png|size=xl}}
|Amplifier
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%
|All units
|-
|{{Icon|type=Equipment|file=BarrierItem.png|size=xl}}
|Barrier
|Generates a barrier with 60,000 HP to protect nearby units¹
|Giant ground units only
|}
¹This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.
=== Level 4 Items ===
{| class="table table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|{{Icon|type=Equipment|file=SuperheavyArmor.png|size=xl}}
|Super Heavy Armor
|The HP of units equipped with this item is increased by 200%
|All units
|-
|{{Icon|type=Equipment|file=AdvancedFirepowerControlSystem.png|size=xl}}
|Advanced Firepower Control System
|The ATK of the unit equipped with this item is increased by 200%
|All units
|-
|{{Icon|type=Equipment|file=ParasiticAmmo.png|size=xl}}
|Parasitic Ammo
|When a unit equipped with this item destroys an enemy unit, an allied Crawler will bea created from their wreckage
|All units
|-
|{{Icon|type=Equipment|file=TankProductionLine.png|size=xl}}
|Tank Production Line
|Produces 2 Sledgehammer tanks every 13s
|Giant units only
|}
2faabf40fc71b9323dedb8b4b0627b9b044461f7
615
569
2023-06-03T00:05:22Z
HUBA
13
Photon Coating from 55% to 50%
wikitext
text/x-wiki
=== Level 1 Equipment ===
{| class="table table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|{{Icon|type=Equipment|file=FastModule.png|size=xl}}
|Fast Module
|The movement speed of units equipped with this item is increased by 5, the ATK is increased by 40%
|All units
|-
|{{Icon|type=Equipment|file=DeploymentModule.png|size=xl}}
|Deployment Module
|Units equipped with this item can move freely during the deployment phase of every round
|All units
|-
|{{Icon|type=Equipment|file=AntiInterferenceModule.png|size=xl}}
|Anti Interference Module
|Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion
|All units
|}
=== Level 2 Equipment ===
{| class="table table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|{{Icon|type=Equipment|file=LaserSights.png|size=xl}}
|Laser Sights
|The range of units equipped with this item is increased by 35m
|Ranged only
|-
|{{Icon|type=Equipment|file=HeavyArmor.png|size=xl}}
|Heavy Armor
|The HP of units equipped with this item is increased by 100%
|All units
|-
|{{Icon|type=Equipment|file=ImprovedFirepowerControlSystem.png|size=xl}}
|Improved Firepower Control System
|The ATK of units equipped with this item is increased by 100%
|All units
|-
|{{Icon|type=Equipment|file=EnhancementModule.png|size=xl}}
|Enhancement Module
|Upgrading units equipped with this item no longer consumes supplies
|All units
|-
|{{Icon|type=Equipment|file=ChargedAmmo.png|size=xl}}
|Charged Ammo
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%
|All units
|-
|{{Icon|type=Equipment|file=PhotonCoatingItem.png|size=xl}}
|Photon Coating
|Units equipped with this item take 50% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects
|All units
|-
|{{Icon|type=Equipment|file=NanoRepairKit.png|size=xl}}
|Nano Repair Kit
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second
|All units
|-
|{{Icon|type=Equipment|file=PortableShield.png|size=xl}}
|Portable Shield
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|All units
|}
=== Level 3 Items ===
{| class="table table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|{{Icon|type=Equipment|file=Amplifier.png|size=xl}}
|Amplifier
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%
|All units
|-
|{{Icon|type=Equipment|file=BarrierItem.png|size=xl}}
|Barrier
|Generates a barrier with 60,000 HP to protect nearby units¹
|Giant ground units only
|}
¹This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.
=== Level 4 Items ===
{| class="table table-dark table-bordered"
|+
!Icon
!Name
!Effect
!Usable by
|-
|{{Icon|type=Equipment|file=SuperheavyArmor.png|size=xl}}
|Super Heavy Armor
|The HP of units equipped with this item is increased by 200%
|All units
|-
|{{Icon|type=Equipment|file=AdvancedFirepowerControlSystem.png|size=xl}}
|Advanced Firepower Control System
|The ATK of the unit equipped with this item is increased by 200%
|All units
|-
|{{Icon|type=Equipment|file=ParasiticAmmo.png|size=xl}}
|Parasitic Ammo
|When a unit equipped with this item destroys an enemy unit, an allied Crawler will bea created from their wreckage
|All units
|-
|{{Icon|type=Equipment|file=TankProductionLine.png|size=xl}}
|Tank Production Line
|Produces 2 Sledgehammer tanks every 13s
|Giant units only
|}
9903508c19da3be27934aff2769c516d75967815
Skills
0
89
570
425
2023-05-28T22:07:54Z
HUBA
13
add icon template
wikitext
text/x-wiki
=== Level 1 Skills ===
{| class="table table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|{{Icon|type=Skill|file=Missile strike.png}}
|Missile Strike
|Launches 1 guided missile that deals 3,000 damage
Cooldown : 2 rounds; Area: 80m circle
|}
=== Level 2 Skills ===
{| class="table table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|{{Icon|type=Skill|file=Electromagnetic impact.png}}
|Electromagnetic Impact
|Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s
Cooldown : 2 rounds; Area: 120m circle
|-
|{{Icon|type=Skill|file=Sticky oil bomb.png}}
|Sticky Oil Bomb
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
Cooldown : 2 rounds; Area: 80m circles overlapping into a 220m line
|-
|{{Icon|type=Skill|file=Shield airdrop.png}}
|Shield Airdrop
|Airdrops an Energy Shield with 50,000 HP to protect allied units within it. Can be used on flanks.
Cooldown : 2 rounds; Area : 140m circle
|-
|{{Icon|type=Skill|file=Intensive training.png}}
|Intensive Training
|Instantly increases the EXP of the designated squad to the maximum value
Cooldown : 1 round
|-
|{{Icon|type=Skill|file=Redeployment.png}}
|Redeployment
|Allows you to move one previously deployed squad each round
Cooldown : none
|-
|{{Icon|type=Skill|file=Underground threat.png}}
|Underground Threat
|Crawlers will continuously emerge from the designated area (48 crawlers total, = two groups)
Cooldown : 3 rounds
|-
|{{Icon|type=Skill|file=Rhino assault.png}}
|Rhino Assault
|Airdrops a Rhino to attack your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown : 3 rounds
|-
|{{Icon|type=Skill|file=Wasp swarm.png}}
|Wasp Swarm
|Summons a group of Wasps to attack your enemies.
Cooldown : 3 rounds
|-
|{{Icon|type=Skill|file=Mobile beacon.png}}
|Mobile Beacon
|Designates the selected unit's movement path.
Cooldown : none
|}
=== Level 3 Skills ===
{| class="table table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|{{Icon|type=Skill|file=Photon emission.png}}
|Photon Emission
|Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 16s and grants immunity to electromagnetic, ignition and acid effect. Doesn't prevent hacking.
Cooldown : 3 rounds; Area: 220m circle
|-
|{{Icon|type=Skill|file=Incendiary bomb.png}}
|Incendiary Bomb
|Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second.
Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this.
Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m line
|-
|{{Icon|type=Skill|file=Orbital bobardment.png}}
|Orbital Bombardment
|Launches 15 guided missiles in a wide target area, dealing 2,500 damage per missile.
Cooldown : 4 rounds; Area: 260m
|-
|{{Icon|type=Skill|file=Smoke bomb.png}}
|Smoke Bomb
|Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds.
Cooldown : 3 rounds; Area: 100m circles overlapping into a 260m line
|-
|{{Icon|type=Skill|file=Field recovery.png}}
|Field Recovery
|Destroy a designated squad and receive a full refund of supplies invested in that squad. Also allows you to recover an item equipped on it.
Cooldown : none
|}
=== Level 4 Skills ===
{| class="table table-dark table-bordered"
|+
!Icon
!Name
!Effect
|-
|{{Icon|type=Skill|file=Electromagnetic blast.png}}
|Electromagnetic Blast
|Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s.
Cooldown : 4 rounds; Area: 260m circle
|-
|{{Icon|type=Skill|file=NukeSkill.png}}
|Nuke
|Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage.
Cooldown : 4 rounds; Area: 200m circle
|-
|{{Icon|type=Skill|file=Lightning Storm.png}}
|Lightning Storm
|Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning
Cooldown : 4 rounds; Area: 260m circle
|-
|{{Icon|type=Skill|file=Ion blast.png}}
|Ion Blast
|Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
Cooldown : 3 rounds; Area: 40m moving circle, will progressively hit over a 220m line.
|-
|{{Icon|type=Skill|file=Orbital javelin.png}}
|Orbital Javelin
|A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.
Cooldown : 3 rounds; Area: 60m circle
|-
|{{Icon|type=Skill|file=Acid blast.png}}
|Acid Blast
|Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2 rounds.
Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m length line
|-
|{{Icon|type=Skill|file=Summons the battleship.png}}
|Summon The Battleship
|Summons an Overlord Battleship to attack your enemies.
Cooldown : 3 rounds;
|-
|{{Icon|type=Skill|file=Vulcan's descent.png}}
|Vulcan's Descent
|Vulcan falls from the sky and rains fire upon your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown : 3 rounds;
|}
acfb97e573c7cc3202b64f2e24894618a587f96f
614
570
2023-06-03T00:04:29Z
HUBA
13
Sticky Oil Bomb cooldown 3 rounds
wikitext
text/x-wiki
=== Level 1 Skills ===
{| class="table table-dark table-bordered"
!Icon
!Name
!Effect
|-
|{{Icon|type=Skill|file=Missile strike.png}}
|Missile Strike
|Launches 1 guided missile that deals 3,000 damage
Cooldown : 2 rounds; Area: 80m circle
|}
=== Level 2 Skills ===
{| class="table table-dark table-bordered"
!Icon
!Name
!Effect
|-
|{{Icon|type=Skill|file=Electromagnetic impact.png}}
|Electromagnetic Impact
|Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s
Cooldown : 2 rounds; Area: 120m circle
|-
|{{Icon|type=Skill|file=Sticky oil bomb.png}}
|Sticky Oil Bomb
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m line
|-
|{{Icon|type=Skill|file=Shield airdrop.png}}
|Shield Airdrop
|Airdrops an Energy Shield with 50,000 HP to protect allied units within it. Can be used on flanks.
Cooldown : 2 rounds; Area : 140m circle
|-
|{{Icon|type=Skill|file=Intensive training.png}}
|Intensive Training
|Instantly increases the EXP of the designated squad to the maximum value
Cooldown : 1 round
|-
|{{Icon|type=Skill|file=Redeployment.png}}
|Redeployment
|Allows you to move one previously deployed squad each round
Cooldown : none
|-
|{{Icon|type=Skill|file=Underground threat.png}}
|Underground Threat
|Crawlers will continuously emerge from the designated area (48 crawlers total, = two groups)
Cooldown : 3 rounds
|-
|{{Icon|type=Skill|file=Rhino assault.png}}
|Rhino Assault
|Airdrops a Rhino to attack your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown : 3 rounds
|-
|{{Icon|type=Skill|file=Wasp swarm.png}}
|Wasp Swarm
|Summons a group of Wasps to attack your enemies.
Cooldown : 3 rounds
|-
|{{Icon|type=Skill|file=Mobile beacon.png}}
|Mobile Beacon
|Designates the selected unit's movement path.
Cooldown : none
|}
=== Level 3 Skills ===
{| class="table table-dark table-bordered"
!Icon
!Name
!Effect
|-
|{{Icon|type=Skill|file=Photon emission.png}}
|Photon Emission
|Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 16s and grants immunity to electromagnetic, ignition and acid effect. Doesn't prevent hacking.
Cooldown : 3 rounds; Area: 220m circle
|-
|{{Icon|type=Skill|file=Incendiary bomb.png}}
|Incendiary Bomb
|Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second.
Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this.
Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m line
|-
|{{Icon|type=Skill|file=Orbital bobardment.png}}
|Orbital Bombardment
|Launches 15 guided missiles in a wide target area, dealing 2,500 damage per missile.
Cooldown : 4 rounds; Area: 260m
|-
|{{Icon|type=Skill|file=Smoke bomb.png}}
|Smoke Bomb
|Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds.
Cooldown : 3 rounds; Area: 100m circles overlapping into a 260m line
|-
|{{Icon|type=Skill|file=Field recovery.png}}
|Field Recovery
|Destroy a designated squad and receive a full refund of supplies invested in that squad. Also allows you to recover an item equipped on it.
Cooldown : none
|}
=== Level 4 Skills ===
{| class="table table-dark table-bordered"
!Icon
!Name
!Effect
|-
|{{Icon|type=Skill|file=Electromagnetic blast.png}}
|Electromagnetic Blast
|Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s.
Cooldown : 4 rounds; Area: 260m circle
|-
|{{Icon|type=Skill|file=NukeSkill.png}}
|Nuke
|Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage.
Cooldown : 4 rounds; Area: 200m circle
|-
|{{Icon|type=Skill|file=Lightning Storm.png}}
|Lightning Storm
|Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning
Cooldown : 4 rounds; Area: 260m circle
|-
|{{Icon|type=Skill|file=Ion blast.png}}
|Ion Blast
|Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
Cooldown : 3 rounds; Area: 40m moving circle, will progressively hit over a 220m line.
|-
|{{Icon|type=Skill|file=Orbital javelin.png}}
|Orbital Javelin
|A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.
Cooldown : 3 rounds; Area: 60m circle
|-
|{{Icon|type=Skill|file=Acid blast.png}}
|Acid Blast
|Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2 rounds.
Cooldown : 3 rounds; Area: 80m circles overlapping into a 220m length line
|-
|{{Icon|type=Skill|file=Summons the battleship.png}}
|Summon The Battleship
|Summons an Overlord Battleship to attack your enemies.
Cooldown : 3 rounds;
|-
|{{Icon|type=Skill|file=Vulcan's descent.png}}
|Vulcan's Descent
|Vulcan falls from the sky and rains fire upon your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
Cooldown : 3 rounds;
|}
933c1d714b5e2191c6f2a78803873944874cbe87
Fortress
0
31
571
436
2023-05-28T23:45:36Z
HUBA
13
add icon template
wikitext
text/x-wiki
{{UnitInfobox|image=Fortress.png|giant=Yes|type=Giant guard robot|unlockcost=200|cost=400|hp=52883|atk=6843|splashdmg=4.5|atkint=2|range=100|speed=6|igdesc=A giant unit that uses high damage artillery against the enemy.}}
{| class="table table-dark table-bordered" style="width:auto"
|+Fortress Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|{{Icon|type=Tech|file=FangSummoning.png}}
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40
|-
|{{Icon|type=Tech|file=AntiAirBarrage.png}}
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|}
== Update Notes ==
0.6.179 - HP from 50849 to 52883
0.6.176 - Changed Armor Enhancement
0.6.175 - Page created
[[Category:Units]]
8e174fe0a89c08df2158edb7339e0a69acf0e231
573
571
2023-05-28T23:50:58Z
HUBA
13
wikitext
text/x-wiki
{{UnitInfobox|image=Fortress.png|giant=Yes|type=Giant guard robot|unlockcost=200|cost=400|hp=52883|atk=6843|splashdmg=4.5|atkint=2|range=100|speed=6|igdesc=A giant unit that uses high damage artillery against the enemy.}}
{| class="table table-dark table-bordered" style="width:auto"
|+Fortress Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|{{Icon|type=Tech|file=FangSummoning.png}}
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40
|-
|{{Icon|type=Tech|file=AntiAirBarrage.png}}
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|}
== Update Notes ==
0.6.179 - HP from 50849 to 52883
0.6.176 - Changed Armor Enhancement
0.6.175 - Page created
[[Category:Units]]
e93e6b533b4dd35b30ddff0ec0ee6f260cc80799
605
573
2023-06-02T23:16:48Z
HUBA
13
patch 0.7.6
wikitext
text/x-wiki
{{UnitInfobox|image=Fortress.png|giant=Yes|type=Giant guard robot|unlockcost=200|cost=400|hp=54408|atk=6843|splashdmg=4.5|atkint=2|range=100|speed=6|igdesc=A giant unit that uses high damage artillery against the enemy.}}
{| class="table table-dark table-bordered" style="width:auto"
|+Fortress Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|{{Icon|type=Tech|file=FangSummoning.png}}
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40
|-
|{{Icon|type=Tech|file=AntiAirBarrage.png}}
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|}
== Update Notes ==
;0.7.6:
* HP increased by 3%
* [Improved Fortress] card effect is adjusted to: the HP of the Fortress is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3, but the recruitment cost is increased by 100.
;0.6.179:
* HP from 50849 to 52883
;0.6.176:
* Changed Armor Enhancement
;0.6.175:
* Page created
[[Category:Units]]
f0943211bb86fa211f7238b0b3e5dabda1ba8c13
Marksman
0
37
572
440
2023-05-28T23:48:06Z
HUBA
13
add icon template
wikitext
text/x-wiki
{{UnitInfobox|image=Marksman.png|type=Long-range anti-unit bot|unlockcost=0|cost=100|hp=1471|atk=2271|target=Air & Ground|atkint=2.8|range=140|speed=8|igdesc=Great attack range, astounding single target damage, and excels at sniping from afar.}}
{| class="table table-dark table-bordered" style="width:auto;"
|+Marksman Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=QuickReload.png}}
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage¹
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Shooting Squad
|250
|At the beginning of the combat, summon 5 Fangs at the same level as Marksman to fight with you
|}
¹Attack Interval * 0.5, Attack * 0.5
== Update Notes ==
0.6.179 - Damage reduced from 2366 to 2271, HP increased from 1414 to 1471
0.6.176 - Shooting Squad Tech price 150 -> 250
0.6.175 - Page created <br \>
[[Category:Units]]
de296013d49bf0427536e21f1aeb7a8c69337708
591
572
2023-05-29T19:12:33Z
Bleeggh
15
Added Upgrade Maths Table
wikitext
text/x-wiki
{{UnitInfobox|image=Marksman.png|type=Long-range anti-unit bot|unlockcost=0|cost=100|hp=1471|atk=2271|target=Air & Ground|atkint=2.8|range=140|speed=8|igdesc=Great attack range, astounding single target damage, and excels at sniping from afar.}}
{| class="table table-dark table-bordered" style="width:auto;"
|+Marksman Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=QuickReload.png}}
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage¹
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Shooting Squad
|250
|At the beginning of the combat, summon 5 Fangs at the same level as Marksman to fight with you
|}
¹Attack Interval * 0.5, Attack * 0.5
{| class="table table-dark table-bordered" style="width:auto;"
|+Marksman Upgrades Math
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|2271
|2.8
|811.07
|3.571
|-
|Quick Reload
|1
|1135.5
|1.4
|811.07
|7.143
|-
|Double Shot
|2
|2271
|3.22
|1410.55
|6.211
|-
|Quick Reload & Double Shot
|2
|1135.5
|1.61
|1410.55
|12.422
|}
== Update Notes ==
0.6.179 - Damage reduced from 2366 to 2271, HP increased from 1414 to 1471
0.6.176 - Shooting Squad Tech price 150 -> 250
0.6.175 - Page created <br \>
[[Category:Units]]
f61b2f8c84e8ce3f5f28f1e52191d4226143db3d
597
591
2023-05-31T19:55:30Z
HUBA
13
add icons to Upgrades Math
wikitext
text/x-wiki
{{UnitInfobox|image=Marksman.png|type=Long-range anti-unit bot|unlockcost=0|cost=100|hp=1471|atk=2271|target=Air & Ground|atkint=2.8|range=140|speed=8|igdesc=Great attack range, astounding single target damage, and excels at sniping from afar.}}
{| class="table table-dark table-bordered" style="width:auto;"
|+Marksman Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=QuickReload.png}}
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage¹
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Shooting Squad
|250
|At the beginning of the combat, summon 5 Fangs at the same level as Marksman to fight with you
|}
¹Attack Interval * 0.5, Attack * 0.5
{| class="table table-dark table-bordered" style="width:auto;"
|+Marksman Upgrades Math
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|2271
|2.8
|811.07
|3.571
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload
|1
|1135.5
|1.4
|811.07
|7.143
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|2271
|3.22
|1410.55
|6.211
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|1135.5
|1.61
|1410.55
|12.422
|}
== Update Notes ==
0.6.179 - Damage reduced from 2366 to 2271, HP increased from 1414 to 1471
0.6.176 - Shooting Squad Tech price 150 -> 250
0.6.175 - Page created <br \>
[[Category:Units]]
3bba1255951f26c1e1ceb288eedb8db490b6f361
Vulcan
0
40
574
441
2023-05-28T23:52:12Z
HUBA
13
add icon template
wikitext
text/x-wiki
{{UnitInfobox|image=Vulcan.png|giant=Yes|type=Giant crowd control bot|unlockcost=100|cost=400|hp=35938|atk=85|splashdmg=10|atkint=0.1|range=100|speed=6|igdesc=A giant unit that sprays fire over a large area. The bane of all light units.}}
{| class="table table-dark table-bordered" style="width:auto"
|+Vulcan Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=IncendiaryBomb.png}}
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a max range of 180m and a minimum range of 40m
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Best Partner
|150
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=ScorchingFlames.png}}
|Scorching Flames
|250
|Increases Vulcan's ATK by 125%
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
|-
|{{Icon|type=Tech|file=StickyOilBomb.png}}
|Sticky Oil Bomb
|300
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. Sticky Oil Bombs have a max range of 180m and a minimum range of 40m
|}
== Update Notes ==
0.6.176
Best Partner Tech price 100 -> 150; Scorching Flames Tech price 300 -> 250.
Changed Armor Enhancement
Decresed HP from 37829 -> 35938
0.6.175 - Page created <br \>
[[Category:Units]]
d96ed244431f4e3398e395200051b1874fc3bb60
601
574
2023-06-02T22:57:57Z
HUBA
13
patch 0.7.6
wikitext
text/x-wiki
{{UnitInfobox|image=Vulcan.png|giant=Yes|type=Giant crowd control bot|unlockcost=100|cost=400|hp=37073|atk=90|splashdmg=10|atkint=0.1|range=100|speed=6|igdesc=A giant unit that sprays fire over a large area. The bane of all light units.}}
{| class="table table-dark table-bordered" style="width:auto"
|+Vulcan Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=IncendiaryBomb.png}}
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a max range of 180m and a minimum range of 40m
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Best Partner
|150
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=ScorchingFlames.png}}
|Scorching Flames
|250
|Increases Vulcan's ATK by 125%
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
|-
|{{Icon|type=Tech|file=StickyOilBomb.png}}
|Sticky Oil Bomb
|300
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. Sticky Oil Bombs have a max range of 180m and a minimum range of 40m
|}
== Update Notes ==
;0.7.6:
* HP increased by 3%.
* Increase attack by 5%.
;0.6.176:
* Best Partner Tech price 100 -> 150; Scorching Flames Tech price 300 -> 250.
* Changed Armor Enhancement
* Decresed HP from 37829 -> 35938
;0.6.175:
* Page created
[[Category:Units]]
3b91af1819cdb4baada433e34833c9b163413bc8
Melting Point
0
45
575
442
2023-05-28T23:53:18Z
HUBA
13
add icon template
wikitext
text/x-wiki
{{UnitInfobox|image=MeltingPoint.png|giant=Yes|type=Giant anti-unit bot|unlockcost=200|cost=400|hp=38645|atk=1 - 6532|splashdmg=3|target=Air & Ground|atkint=0.2|range=110|speed=6|igdesc=A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.}}
{| class="table table-dark table-bordered" style="width:auto"
|+Melting Point Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 60% and converts dmage dealt to HP
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40
|-
|{{Icon|type=Tech|file=CrawlerSummoning.png}}
|Crawler Summoning
|300
|Produces 10 Crawlers to join the combat every 30s
|-
|{{Icon|type=Tech|file=ElectromagneticBarrage.png}}
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|-
|{{Icon|type=Tech|file=EnergyScattering.png}}
|Energy Diffraction
|300
|Melting range reduced by 25, but can fire 5 rays for 17% damage each¹
|}
¹If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% of the normal damage.
== Update Notes ==
0.6.176
Changed Armor Enhancement
Changed HP from 42005 -> 38645
Crawler Summoning from 12 -> 10
0.6.175 - Page created
[[Category:Units]]
146be66c0269fedede276f223f44afb72af60155
602
575
2023-06-02T23:02:12Z
HUBA
13
patch 0.7.6
wikitext
text/x-wiki
{{UnitInfobox|image=MeltingPoint.png|giant=Yes|type=Giant anti-unit bot|unlockcost=200|cost=400|hp=38645|atk=1 - 6532|splashdmg=3|target=Air & Ground|atkint=0.2|range=110|speed=6|igdesc=A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.}}
{| class="table table-dark table-bordered" style="width:auto"
|+Melting Point Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 60% and converts dmage dealt to HP
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=CrawlerSummoning.png}}
|Crawler Summoning
|300
|Produces 10 [[Crawler|Crawlers]] to join the combat every 30s
|-
|{{Icon|type=Tech|file=ElectromagneticBarrage.png}}
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|-
|{{Icon|type=Tech|file=EnergyScattering.png}}
|Energy Diffraction
|300
|Melting range reduced by 30m, but can fire 5 rays for 17% damage each¹
|}
¹If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% of the normal damage.
== Update Notes ==
;0.7.6:
* HP increased by 3%.
* Base range adjusted from 110 to 115.
* [Energy Diffraction] range reduction adjusted from 25 to 30
;0.6.176:
* Changed Armor Enhancement
* Changed HP from 42005 -> 38645
* Crawler Summoning from 12 -> 10
;0.6.175:
* Page created
[[Category:Units]]
7c78dfc062b107c7df6914a7a58dbf1033197898
604
602
2023-06-02T23:11:51Z
HUBA
13
and change values
wikitext
text/x-wiki
{{UnitInfobox|image=MeltingPoint.png|giant=Yes|type=Giant anti-unit bot|unlockcost=200|cost=400|hp=39905|atk=1 - 6532|splashdmg=3|target=Air & Ground|atkint=0.2|range=115|speed=6|igdesc=A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.}}
{| class="table table-dark table-bordered" style="width:auto"
|+Melting Point Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 60% and converts dmage dealt to HP
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=CrawlerSummoning.png}}
|Crawler Summoning
|300
|Produces 10 [[Crawler|Crawlers]] to join the combat every 30s
|-
|{{Icon|type=Tech|file=ElectromagneticBarrage.png}}
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|-
|{{Icon|type=Tech|file=EnergyScattering.png}}
|Energy Diffraction
|300
|Melting range reduced by 30m, but can fire 5 rays for 17% damage each¹
|}
¹If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% of the normal damage.
== Update Notes ==
;0.7.6:
* HP increased by 3%.
* Base range adjusted from 110 to 115.
* [Energy Diffraction] range reduction adjusted from 25 to 30
;0.6.176:
* Changed Armor Enhancement
* Changed HP from 42005 -> 38645
* Crawler Summoning from 12 -> 10
;0.6.175:
* Page created
[[Category:Units]]
de94c27e39bdac26fdfef415d7ff863713162a6a
Rhino
0
56
576
443
2023-05-28T23:54:32Z
HUBA
13
add icon template
wikitext
text/x-wiki
{{UnitInfobox|image=Rhino.png|type=Heavy melee bot|unlockcost=50|cost=200|hp=19297|atk=2219|splashdmg=6|atkint=0.7|range=Melee|speed=16|igdesc=High speed, high HO, and capable of causing massive splash damage at close range.}}
{| class="table table-dark table-bordered" style="width:auto"
|+Rhino Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|200
|Increases the movement speed of units by 5 and reduces attack interval by 0.2s
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|300
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|{{Icon|type=Tech|file=WreckageRecycling.png}}
|Wreckage Recycling
|100
|Upon destroying an enemy, recovers HP equal to the enemies HP
|-
|{{Icon|type=Tech|file=FinalBlitz.png}}
|Final Blitz
|250
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
|-
|{{Icon|type=Tech|file=PhotonCoating.png}}
|Photon Coating
|250
|Covers the unit with a photon coating, reducing damage received by 55% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|{{Icon|type=Tech|file=Whirlwind.png}}
|Whirlwind
|300
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies, dealing 1.5 times the damage of Rhino's attack power over a long time
|-
|{{Icon|type=Tech|file=PowerArmor.png}}
|Power Armor
|200
|Increases HP by 25% and grants immunity to slow
|}
==Update Notes==
0.7.0 - Adjusted speed from 15m/s to 16m/s
0.6.179 - Unlocking cost from 0 to 50; Photon Coating 20s -> 16s
0.6.177 - Power Armor health bonus adjusted from 35% to 25%; Rhino health reduced by 10%
0.6.176
Power Armor Tech added
Photon Coating changed from 45% / 16s -> 55% / 20s
0.6.175 - Page created
[[Category:Units]]
747e893ae8357bd60918e739ef4761894f07827d
603
576
2023-06-02T23:10:29Z
HUBA
13
patch 0.7.6
wikitext
text/x-wiki
{{UnitInfobox|image=Rhino.png|type=Heavy melee bot|unlockcost=50|cost=200|hp=19297|atk=3297|splashdmg=6|atkint=1.0|range=Melee|speed=16|igdesc=High speed, high HO, and capable of causing massive splash damage at close range.}}
{| class="table table-dark table-bordered" style="width:auto"
|+Rhino Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|200
|Increases the movement speed of units by 5m/s and reduces attack interval by 0.2s
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|300
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|{{Icon|type=Tech|file=WreckageRecycling.png}}
|Wreckage Recycling
|100
|Upon destroying an enemy, recovers HP equal to the enemies HP
|-
|{{Icon|type=Tech|file=FinalBlitz.png}}
|Final Blitz
|300
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
|-
|{{Icon|type=Tech|file=PhotonCoating.png}}
|Photon Coating
|300
|Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level
|-
|{{Icon|type=Tech|file=Whirlwind.png}}
|Whirlwind
|300
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies, dealing 1.5 times the damage of Rhino's attack power over a long time
|-
|{{Icon|type=Tech|file=PowerArmor.png}}
|Power Armor
|300
|Increases HP by 25% and grants immunity to slow
|}
==Update Notes==
;0.7.6:
* [Photon Coating] price adjusted from 250 to 300
* [Final Blitz] price adjusted from 250 to 300
* [Power Armor] price adjusted from 250 to 300
* Rhino's attack interval is adjusted from 0.7 seconds to 1 second, and the damage per hit is increased to 3297
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.179:
* Unlocking cost from 0 to 50; Photon Coating 20s -> 16s
;0.6.177:
* Power Armor health bonus adjusted from 35% to 25%; Rhino health reduced by 10%
;0.6.176:
* Power Armor Tech added
* Photon Coating changed from 45% / 16s -> 55% / 20s
;0.6.175:
* Page created
[[Category:Units]]
8a9b216e9a5a2a367058ecf1ea4eb5459393088a
Wasp
0
63
577
444
2023-05-28T23:55:59Z
HUBA
13
add icon template
wikitext
text/x-wiki
{{UnitInfobox|image=Wasp.png|mobility=Air|type=Light aircraft|unlockcost=50|cost=200|units=12|hp=282|atk=189|target=Air & Ground|atkint=1.5|range=50|speed=16|igdesc=Swift and fragile aerial units. They can deal horrifying damage while their group remains intact.}}
{| class="table table-dark table-bordered" style="width:auto"
|+Wasp Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Energy Shield
|300
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|50
|Increases Wasp's movement speed by 5 and allows Wasp's to be freely repositioned during the deployment phase of every round
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40
|-
|{{Icon|type=Tech|file=GroundSpecialization.png}}
|Ground Specialization
|200
|ATK increases by 200% to ground units
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|}
==Update Notes==
0.7.0
- Adjusted speed from 15m/s to 16m/s
- The cost of Wasp's [High Explosive Ammo] has been adjusted from 300 to 200
- The cost of Wasp's [Electromagnetic Shot] is adjusted from 300 to 200
0.6.176 - Electromagnetic Shot tech added
0.6.175 - Page created
[[Category:Units]]
bc2bde0aab0d3ecf31c6d6f4540b996ef04ff8f6
608
577
2023-06-02T23:42:52Z
HUBA
13
patch 0.7.6
wikitext
text/x-wiki
{{UnitInfobox|image=Wasp.png|mobility=Air|type=Light aircraft|unlockcost=50|cost=200|units=12|hp=282|atk=189|target=Air & Ground|atkint=1.5|range=50|speed=16|igdesc=Swift and fragile aerial units. They can deal horrifying damage while their group remains intact.}}
{| class="table table-dark table-bordered" style="width:auto"
|+Wasp Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Energy Shield
|300
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|50
|Increases Wasp's movement speed by 5m/s and allows Wasp's to be freely repositioned during the deployment phase of every round
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 30% per level increased
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=GroundSpecialization.png}}
|Ground Specialization
|200
|ATK increases by 200% to ground units
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Aerial Specialization
|300
|Attack against air units is increased by 75%, and the range when attacking air units is increased by 30m
|}
==Update Notes==
;0.7.6:
* New Technology [Air Defense Specialization]: Attack against air units is increased by 75%, and the range when attacking air units is increased by 30.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
* The cost of Wasp's [High Explosive Ammo] has been adjusted from 300 to 200
* The cost of Wasp's [Electromagnetic Shot] is adjusted from 300 to 200
;0.6.176:
* Electromagnetic Shot tech added
;0.6.175:
* Page created
[[Category:Units]]
74552aeaba32e3164330de9390d7f0a52b7f0a6f
609
608
2023-06-02T23:45:16Z
HUBA
13
correct icon
wikitext
text/x-wiki
{{UnitInfobox|image=Wasp.png|mobility=Air|type=Light aircraft|unlockcost=50|cost=200|units=12|hp=282|atk=189|target=Air & Ground|atkint=1.5|range=50|speed=16|igdesc=Swift and fragile aerial units. They can deal horrifying damage while their group remains intact.}}
{| class="table table-dark table-bordered" style="width:auto"
|+Wasp Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Energy Shield
|300
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|50
|Increases Wasp's movement speed by 5m/s and allows Wasp's to be freely repositioned during the deployment phase of every round
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 30% per level increased
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=GroundSpecialization.png}}
|Ground Specialization
|200
|ATK increases by 200% to ground units
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=AerialSpecialization.png}}
|Aerial Specialization
|300
|Attack against air units is increased by 75%, and the range when attacking air units is increased by 30m
|}
==Update Notes==
;0.7.6:
* New Technology [Air Defense Specialization]: Attack against air units is increased by 75%, and the range when attacking air units is increased by 30.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
* The cost of Wasp's [High Explosive Ammo] has been adjusted from 300 to 200
* The cost of Wasp's [Electromagnetic Shot] is adjusted from 300 to 200
;0.6.176:
* Electromagnetic Shot tech added
;0.6.175:
* Page created
[[Category:Units]]
bbe95c28ebc4cd88dd1fc573365bd33d1e1a349e
Mustang
0
66
578
445
2023-05-28T23:57:46Z
HUBA
13
add icon template
wikitext
text/x-wiki
{{UnitInfobox|image=Mustang.png|type=High-speed all-purpose tank|unlockcost=50|cost=200|units=12|hp=343|atk=37|target=Air & Ground|atkint=0.4|range=95|speed=16|igdesc=High speed, long-range, yet fragile. It excels at fighting other low HP units.}}
{| class="table table-dark table-bordered" style="width:auto"
|+Mustang Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|{{Icon|type=Tech|file=AerialSpecialization.png}}
|Aerial Specialization
|300
|ATK increases by 75% to aerial units, increases range by 30 when attacking aerial units
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|300
|Mustang will attempt to intercept enemy missiles within 150m (battlefield skills cannot be intercepted) and continuous interception over a long time decreases the success rate of interceptions
|}
==Update Notes==
0.7.0 - Adjusted speed from 15m/s to 16m/s
0.6.176
Missile Interception:
- hit rate reduction speed is slowed down by 50%
- Increases the interception efficiency of Overlord missiles by 15%
- Increases the interception efficiency of defensive missiles by 125%
Aerial Specialization ATK bonus from 80% -> 75%
0.6.175 - Page created
[[Category:Units]]
16ab9db5322a906f9017363510c9c1ef076fb7e7
Steel Ball
0
69
579
446
2023-05-28T23:59:25Z
HUBA
13
add icon template
wikitext
text/x-wiki
{{UnitInfobox|image=SteelBall.png|type=High.speed anti-unit bot|unlockcost=50|cost=200|units=4|hp=4571|atk=2 - 2226|atkint=0.2|range=45|speed=16|igdesc=A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units}}
{| class="table table-dark table-bordered" style="width:auto"
|+Steel Ball Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 60& and converts damage dealt to HP
|-
|{{Icon|type=Tech|file=DamageSharing.png}}
|Damage Sharing
|250
|Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them
|-
|{{Icon|type=Tech|file=MechanicalDivision.png}}
|Mechanical Division
|300
|Destroyed Steel Balls create 7 level 1 Crawlers to continue fighting
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level increased
|}
==Update Notes==
0.7.0 - Adjusted speed from 15m/s to 16m/s
0.6.175 - Page created
[[Category:Units]]
b5ddd903f5a43152a5b725691a80075a2d4fd709
607
579
2023-06-02T23:36:33Z
HUBA
13
patch 0.7.6
wikitext
text/x-wiki
{{UnitInfobox|image=SteelBall.png|type=High.speed anti-unit bot|unlockcost=50|cost=200|units=4|hp=4571|atk=2 - 2463|atkint=0.2|range=45|speed=16|igdesc=A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units}}
{| class="table table-dark table-bordered" style="width:auto"
|+Steel Ball Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 60% and converts damage dealt to HP
|-
|{{Icon|type=Tech|file=DamageSharing.png}}
|Damage Sharing
|250
|Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them
|-
|{{Icon|type=Tech|file=MechanicalDivision.png}}
|Mechanical Division
|300
|Destroyed Steel Balls create 7 level 1 [[Crawler|Crawlers]] to continue fighting
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level
|-
|{{Icon|type=Tech|file=HeavyTarget.png}}
|Heavy Target
|200
|Decrease range by 10m, when switching target, lock-on priority is given to the unit with the highest HP in range.
|}
==Update Notes==
;0.7.6:
* Attack increased by 10%
* New Technology [Heavy Target]: Decrease range by 10, when switching target, lock-on priority is given to the unit with the highest HP in range.
* The effect of the [Improved Steel Ball] card is adjusted to: Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3, but the recruitment cost increased by 50.
* [Extended range Steel Ball] is removed from the game.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.175:
* Page created
[[Category:Units]]
fb0a1482780e0815368f36703d360ca2d5b36fdd
Fang
0
70
580
447
2023-05-29T00:01:11Z
HUBA
13
add icon template
wikitext
text/x-wiki
{{UnitInfobox|image=Fang.png|type=Light all-purpose bot|unlockcost=0|cost=100|units=18|hp=117|atk=54|target=Air & Ground|atkint=1.5|range=80|speed=6|igdesc=Cheap and available in large quantities. It excels at dealing considerable damage at medium and long range to all types of units.}}
{| class="table table-dark table-bordered" style="width:auto"
|+Fang Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|300
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|300
|Increases the movement speed of units by 5 and reduces attack interval by 0.5s
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Portable Shield
|400
|Every Fang obtains an energy shield that absorbs damage equal to its HP and can block at least one instance fo damage
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
8563b890c84c1710bc6eae79c3c58e26f02829bd
610
580
2023-06-02T23:46:26Z
HUBA
13
patch 0.7.6
wikitext
text/x-wiki
{{UnitInfobox|image=Fang.png|type=Light all-purpose bot|unlockcost=0|cost=100|units=18|hp=117|atk=55|target=Air & Ground|atkint=1.5|range=80|speed=6|igdesc=Cheap and available in large quantities. It excels at dealing considerable damage at medium and long range to all types of units.}}
{| class="table table-dark table-bordered" style="width:auto"
|+Fang Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|300
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|300
|Increases the movement speed of units by 5m/s and reduces attack interval by 0.5s
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Portable Shield
|400
|Every Fang obtains an energy shield that absorbs damage equal to its HP and can block at least one instance fo damage
|}
==Update Notes==
;0.7.6:
* Attack adjusted from 54 to 55.
;0.6.175:
* Page created
[[Category:Units]]
1e541596fc7d5f7c8c5231c0c6ed0f2e3b95c94b
Crawler
0
75
581
448
2023-05-29T00:02:07Z
HUBA
13
add icon template
wikitext
text/x-wiki
{{UnitInfobox|image=Crawler.png|type=Light melee robot|unlockcost=0|cost=100|units=24|hp=261|atk=131|atkint=1.2|range=0|speed=16|igdesc=High-speed melee units that fight in a group. They can be a source of terrifying damage while their group remains intact.}}
{| class="table table-dark table-bordered" style="width:auto"
|+Crawler Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|200
|Increases movement speed of units by 5 and reduces attack interval by 0.4s
|-
|{{Icon|type=Tech|file=Replicate.png}}
|Replicate
|200
|Uses destroyed enemies to create more Crawlers
|-
|{{Icon|type=Tech|file=SubterraneanBlitz.png}}
|Subterranean Blitz
|300
|Increases movement speed by 3, tunnels underground when there are no enemies within 40m and nullify 70% of damage received, and emerge from beneath the ground and attack upon arriving near the enemy
|-
|{{Icon|type=Tech|file=AcidicExplosion.png}}
|Acidic Explosion
|200
|Destroyed Crawlers leave acidic liquid on the ground in a radius of 9m. Units within the acidic liquid lose 6% HP per second and have their DEF reduced
|-
|{{Icon|type=Tech|file=ImpactDrill.png}}
|Impact Drill
|200
|Increases ATK by 200%
|}
==Update Notes==
0.7.0 - Adjusted speed from 15m/s to 16m/s
0.6.175 - Page created
[[Category:Units]]
d1b0557e02f48e5410d0540abb28994f035ddc74
Overlord
0
79
582
449
2023-05-29T00:03:32Z
HUBA
13
add icon template
wikitext
text/x-wiki
{{UnitInfobox|image=Overlord.png|mobility=Air|giant=Yes|type=Giant aircraft|unlockcost=200|cost=400|hp=14857|atk=3576 * 4|splashdmg=7.5|target=Air & Ground|atkint=4|range=110|speed=10|igdesc=A giant flying unit that excels at dealing massive splash damage at medium and long range.}}
{| class="table table-dark table-bordered" style="width:auto"
|+Overlord Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40
|-
|{{Icon|type=Tech|file=Mothership.png}}
|Mothership
|300
|Produces 4 Wasps to join combat every 26s
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|150
|Increases Overlord's movement speed by 5 and allows Overlord to be freely repositioned during the deployment phase of every round
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|100
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|100
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Overlord's attack interval reduces by 50%, reduces range by 20m
|-
|{{Icon|type=Tech|file=PhotonEmission.png}}
|Photon Emission
|300
|At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 55% for the first 16s and grants immunity to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|-
|{{Icon|type=Tech|file=ShipboardArtillery.png}}
|Overlord Artillery
|250
|Install two ground-only cannons that have a range of 120 for the Overlord. The cannons attack every 3s to deal 12,000 damage. Damage increases by 12,000 per unit level increased
|}
==Update Notes==
0.6.179 - Jump Drive Tech price 100 -> 150; Photon Coating 20s -> 16s
0.6.177 - Jump Drive Tech price 50 -> 100; Overlord Artillery Tech price 300 -> 250
0.6.176
Changed Armor Enhancement
Photon Coating changed from 45% / 16s -> 55% / 20s
Changed HP from 15476 -> 3576
Changed ATK from 3725 -> 14857
0.6.175 - Page created <br \>
[[Category:Units]]
8e2400c1d369df9e193bc5013d487b46c049c728
600
582
2023-06-02T22:53:18Z
HUBA
13
patch 0.7.6
wikitext
text/x-wiki
{{UnitInfobox|image=Overlord.png|mobility=Air|giant=Yes|type=Giant aircraft|unlockcost=200|cost=400|hp=15321|atk=3583 * 4|splashdmg=7.5|target=Air & Ground|atkint=4|range=110|speed=10|igdesc=A giant flying unit that excels at dealing massive splash damage at medium and long range.}}
{| class="table table-dark table-bordered" style="width:auto"
|+Overlord Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=Mothership.png}}
|Mothership
|300
|Produces 4 [[Wasp|Wasps]] to join combat every 28s
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|200
|Increases Overlord's movement speed by 5m/s and allows Overlord to be freely repositioned during the deployment phase of every round
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|100
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|100
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Overlord's attack interval reduces by 50%, reduces range by 20m
|-
|{{Icon|type=Tech|file=PhotonEmission.png}}
|Photon Emission
|350
|At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 50% for the first 16s and grants immunity to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|-
|{{Icon|type=Tech|file=ShipboardArtillery.png}}
|Overlord Artillery
|300
|Install two ground-only cannons that have a range of 120m for the Overlord. The cannons attack every 3s to deal 12,000 damage. Damage increases by 12,000 per unit level
|}
==Update Notes==
;0.7.6:
* HP increased by 3%.
* The price of [Overlord Artillery] has been adjusted from 250 to 300.
* The price of [Jump Drive] has been adjusted from 150 to 200.
* [Photon Emission] price adjusted from 300 to 350.
* [Mothership] production interval adjusted from 26 seconds to 28 seconds.
;0.6.179:
* Jump Drive Tech price 100 -> 150; Photon Coating 20s -> 16s
;0.6.177:
* Jump Drive Tech price 50 -> 100; Overlord Artillery Tech price 300 -> 250
;0.6.176:
* Changed Armor Enhancement
* Photon Coating changed from 45% / 16s -> 55% / 20s
* Changed HP from 15476 -> 3576
* Changed ATK from 3725 -> 14857
;0.6.175;
* Page created <br \>
[[Category:Units]]
eea7017ce1ce6c718e2fc26f50093377600f35ee
Stormcaller
0
81
583
450
2023-05-29T00:04:52Z
HUBA
13
add icon template
wikitext
text/x-wiki
{{UnitInfobox|image=Stormcaller.png|type=Heavy rocket launcher|unlockcost=50|cost=200|units=4|hp=1149|atk=923 * 4|splashdmg=5.5|atkint=6.3|range=180|speed=6|igdesc=A very fragile unit that excels at super long-range splash damage in a large area. It is unable to attack units that are in close range to it.}}
{| class="table table-dark table-bordered" style="width:auto"
|+Stormcaller Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|250
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|{{Icon|type=Tech|file=IncendiaryBombSC.png}}
|Incendiary Bomb
|300
|The unit's attack will ignit an area of 5.5m radius for 15s, dealing 350 damage per second. Allied forces are vulnerable to this damage
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Explosion
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|High Explosive Anti-tank Cartridge
|300
|ATK increases by 100%, attack interval increases by 15%
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Stormcaller's attack interval is reduced by 50%, range is reduced by 45 meters, and movement speed is increased by 3
|}
==Update Notes==
0.7.0 - Adjusted the range reduction effect of Stormcaller's [Launcher Overload] from 40 to 45
0.6.179 - Launcher Overload now also increases movement speed by 3
0.6.176 - High-Explosive Ammo Tech price 200 -> 250
0.6.175 - Page created
[[Category:Units]]
04500c7888401f2a023dd9a6502b642f92013925
Sledgehammer
0
82
584
451
2023-05-29T00:05:42Z
HUBA
13
add icon template
wikitext
text/x-wiki
{{UnitInfobox|image=Sledgehammer.png|type=Heavy tank|unlockcost=50|cost=200|units=5|hp=3264|atk=608|splashdmg=5|atkint=4.5|range=95|speed=7|igdesc=A fairly sturdy, heavy tank. It can deal splash damage in a small area over medium and long distances.}}
{| class="table table-dark table-bordered" style="width:auto"
|+Sledgehammer Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|300
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
|-
|{{Icon|type=Tech|file=DamageSharing.png}}
|Damage Sharing
|200
|Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|300
|Increases the movement speed of units by 4 and reduces attack interval by 1.5s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|300
|Increases ATK by 150% and attack interval increases by 20%
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|}
==Update Notes==
0.6.175 - Page created
[[Category:Units]]
e69fa231a21d9fc1c0aa70cedc4fa6d5074e49ff
Hacker
0
84
585
452
2023-05-29T00:08:08Z
HUBA
13
add icon template
wikitext
text/x-wiki
{{UnitInfobox|image=Hacker.png|type=Hacker bot|unlockcost=100|cost=200|hp=3249|atk=552|atkint=0.3|range=110|speed=8|igdesc=Emits light waves to seize control of enemy units. Its long control interval makes it less efficient at controlling light units.}}
{| class="table table-dark table-bordered" style="width:auto"
|+Hacker Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Interference
|100
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=EnhancedControl.png}}
|Enhanced Control
|300
|Units under Hacker's control will immediately recover their maximum HP
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 25,000 per unit level
|-
|{{Icon|type=Tech|file=MultipleControl.png}}
|Multiple Control
|300
|The range of the hacker is reduced by 25 meters, but it can launch 5 control beams at the same time, and the control efficiency of each beam is 15% of the original
|}
==Update Notes==
0.7.0 - The cost of Hacker's [Electromagnetic Interference] is adjusted from 200 to 100
0.6.179 - Changed Hacker Design to three legged robot with 4 tentacles
New Tech: Multiple Control
0.6.175 - Page created
[[Category:Units]]
f6b18c91b020d7a392cb5fcfd9a14acf82b49b29
611
585
2023-06-02T23:50:03Z
HUBA
13
patch 0.7.6
wikitext
text/x-wiki
{{UnitInfobox|image=Hacker.png|type=Hacker bot|unlockcost=100|cost=200|hp=3249|atk=585|atkint=0.3|range=110|speed=8|igdesc=Emits light waves to seize control of enemy units. Its long control interval makes it less efficient at controlling light units.}}
{| class="table table-dark table-bordered" style="width:auto"
|+Hacker Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Interference
|100
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=EnhancedControl.png}}
|Enhanced Control
|300
|Units under Hacker's control will immediately recover their maximum HP
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 25,000 per unit level
|-
|{{Icon|type=Tech|file=MultipleControl.png}}
|Multiple Control
|300
|The range of the hacker is reduced by 25 meters, but it can launch 5 control beams at the same time, and the control efficiency of each beam is 17% of the original
|}
==Update Notes==
;0.7.6:
* Hacker's attack increased by 6%.
* The effect of [Multiple Control] is adjusted to: the range of the hacker is reduced by 25 meters, but 5 control beams can be fired, and the control efficiency of each control beam is 17% of the original.
;0.7.0:
* The cost of Hacker's [Electromagnetic Interference] is adjusted from 200 to 100
;0.6.179:
* Changed Hacker Design to three legged robot with 4 tentacles
* New Tech: Multiple Control
;0.6.175:
* Page created
[[Category:Units]]
7aeaed14c5edd68d12af0e83b3903aaeac346a2f
Arclight
0
2
586
453
2023-05-29T00:10:30Z
HUBA
13
add icon template
wikitext
text/x-wiki
{{UnitInfobox|image=Arclight.png|type=Standard crowd control bot|unlockcost=0|cost=100|hp=3903|atk=397|splashdmg=7|atkint=1.2|range=90|speed=7|igdesc=Fires an energy beam that can make short work of light units.}}
The Arclight is a slow moving ground unit, mainly used against crowds.
{| class="table table-dark table-bordered" style="width:auto"
|+Arclight Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|300
|Increases ATK by 200%
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|100
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|{{Icon|type=Tech|file=AntiAircraftAmmunition.png}}
|Anti-Aircraft Ammunition
|300
|Can be used against aerial units
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|}
== Update Notes ==
0.6.179 - HP increased from 3394 to 3903
0.6.175 - Page created
[[Category:Units]]
36465dd7d10bd39a726cb91687bb2c99906e3b06
Phoenix
0
86
587
454
2023-05-29T00:13:14Z
HUBA
13
add icon template
wikitext
text/x-wiki
{{UnitInfobox|image=Phoenix.png|mobility=Air|type=Long-range strike aircraft|unlockcost=50|cost=200|units=2|hp=1623|atk=3267|target=Air & Ground|atkint=3.2|range=120|speed=16|igdesc=Long range, high damage, and excels at striking high HP targets from afar.}}
{| class="table table-dark table-bordered" style="width:auto"
|+Phoenix Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=QuantumReassembly.png}}
|Quantum Reassembly
|300
|The cockpit of a destroyed Phoenix will follow behind the nearest allied Phoenix and will be fully restored in 20s. This effect can only be triggered 2 times per battle
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|50
|Increases Poenix' movement speed by 5 and allows Phoenix to be freely repositioned during the deployment phase of every round
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Energy Shield
|200
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Phoenix's attack interval is reduced by 50%, while the range decreased by 25
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|200
|Phoenix's damage increased by 175%, while the range decreased by 25
|}
==Update Notes==
0.7.0 - Adjusted speed from 15m/s to 16m/s
0.6.179 - New Tech: Charged Shot, Launcher Overload
0.6.176 - Energy Shield tech added
0.6.175 - Page created <br />
[[Category:Units]]
2bac10ebb8c3a29f297c324094d818a121211d49
MediaWiki:Common.css
8
5
592
431
2023-05-31T09:27:37Z
Lycake
1
css
text/css
/* CSS placed here will be applied to all skins */
.infobox {
float: right;
margin: 0 0 1em 1em;
padding: 1em;
width: 280px;
}
.infobox-title {
font-size: 2em;
text-align: center;
}
.infobox-image {
text-align: center;
}
.infobox-table th {
vertical-align: top;
width: 120px;
}
.infobox-table td {
vertical-align: top;
}
/* icon template */
.icon {
position: relative;
display: inline-block;
}
/* cost badge */
.icon .cost {
position: absolute;
right: 0;
bottom: 0;
background: #f99500;
color: #333;
font-weight: bold;
line-height: 1em;
padding: 1px 10px 2px;
box-shadow: -2px -2px 3px #0006;
}
/* shadow as boder */
.icon-border img {
box-sizing: content-box;
padding: 6px;
border-radius: 6px 1px;
box-shadow: 0 0 3px 3px #eee6 inset;
}
/* colorize cyan */
.icon-Tech img {
filter: sepia(100%) saturate(750%) hue-rotate(110deg);
-webkit-filter:: sepia(100%) saturate(750%) hue-rotate(110deg);
-moz-filter: sepia(100%) saturate(750%) hue-rotate(110deg);
}
/* override cost badge */
.icon-Tech .cost {
right: 2px;
bottom: 2px;
background: #fff6;
color: #222;
padding: 0px 10px 1px;
border-radius: 0 0 4px;
box-shadow: none;
}
edebf23dbf5b4ef7a271331c98729ede0878cf82
Unit Overview
0
144
599
465
2023-06-02T19:04:39Z
HUBA
13
replace titles with icons, add data-sort-value
wikitext
text/x-wiki
{| class="sortable table table-dark table-bordered table-striped table-hover table-responsive-xl"
!Name
!<span title="Mobility"><i class="fas fa-fighter-jet"></i>/<i class="fas fa-user-astronaut"></i></span>
!<i class="fas fa-robot" title="Giant"></i>
!<i class="fas fa-dollar-sign" title="Cost"></i>
!<i class="fas fa-unlock" title="Unlock Cost"></i>
!<i class="fas fa-grip-horizontal" title="Units"></i>
!<i class="fas fa-dice-four" title="HP"></i>
!<i class="fas fa-users" title="Squad HP"></i>
!<i class="fas fa-fire" title="Attack"></i>
!<i class="fas fa-clock" title="Squad DPS"></i>¹
!<i class="fas fa-crosshairs" title="Target"></i>
!<i class="fas fa-sync-alt" title="Attack Interval (s)"></i>
!<i class="fas fa-expand-arrows-alt" title="Damage Area (m)"></i>
!<i class="fas fa-ruler-horizontal" title="Range (m)"></i>
!<i class="fas fa-long-arrow-alt-right" title="Speed (m/s)"></i>
|-
|[[Fortress]]
|Ground
|✔️
|400
|200
|1
|52883
|52883
|6843
|3422
|Ground Only
|2
|4.5
|100
|6
|-
|[[Marksman]]
|Ground
|❌
|100
|0
|1
|1414
|1414
|2271
|811
|Air & Ground
|2.8
|0
|140
|8
|-
|[[Vulcan]]
|Ground
|✔️
|400
|100
|1
|35938
|35938
|85
|850
|Ground Only
|0.1
|10
|100
|6
|-
|[[Melting Point]]
|Ground
|✔️
|400
|200
|1
|38645
|38645
|data-sort-value="1"|1 - 6532
|data-sort-value="32660"|5 - 32660
|Air & Ground
|0.2
|3
|110
|6
|-
|[[Rhino]]
|Ground
|❌
|200
|50
|1
|19297
|19297
|2219
|3170
|Ground Only
|0.7
|6
|Melee
|16
|-
|[[Wasp]]
|Air
|❌
|200
|50
|12
|282
|3384
|189
|1512
|Air & Ground
|1.5
|0
|50
|16
|-
|[[Mustang]]
|Ground
|❌
|200
|50
|12
|343
|4116
|37
|1110
|Air & Ground
|0.4
|0
|95
|16
|-
|[[Steel Ball|Steel Balls]]
|Ground
|❌
|200
|50
|4
|4571
|18284
|data-sort-value="2"|2 - 2226
|data-sort-value="44520"|40 - 44520
|Ground Only
|0.2
|0
|45
|16
|-
|[[Fang]]
|Ground
|❌
|100
|0
|18
|117
|2106
|54
|648
|Air & Ground
|1.5
|0
|80
|6
|-
|[[Crawler]]
|Ground
|❌
|100
|0
|24
|261
|6264
|131
|2620
|Ground Only
|1.2
|0
|Melee
|16
|-
|[[Overlord]]
|Air
|✔️
|400
|200
|1
|14857
|14857
|data-sort-value="14304"|3576 × 4
|3576
|Air & Ground
|4
|7.5
|110
|10
|-
|[[Stormcaller]]
|Ground
|❌
|200
|50
|4
|1149
|4596
|data-sort-value="3692"|923 × 4
|2344
|Ground Only
|6.3
|5.5
|180
|6
|-
|[[Sledgehammer]]
|Ground
|❌
|200
|50
|5
|3264
|16320
|608
|676
|Ground Only
|4.5
|5
|95
|7
|-
|[[Hacker]]
|Ground
|❌
|200
|100
|1
|3249
|3249
|552
|1840
|Ground Only
|0.3
|0
|110
|8
|-
|[[Arclight]]
|Ground
|❌
|100
|0
|1
|3903
|3394
|397
|331
|Ground Only
|1.2
|7
|90
|7
|-
|[[Phoenix]]
|Air
|❌
|200
|50
|2
|1623
|3246
|3267
|2042
|Air & Ground
|3.2
|0
|120
|16
|}
¹DPS = theoretical maximum single target DPS
51b3319e5f7c7007c5105d9d564ba4070798a386
Specialists
0
87
606
428
2023-06-02T23:29:58Z
HUBA
13
patch 0.7.6
wikitext
text/x-wiki
=== Level 1 Specialists ===
{| class="table table-dark table-bordered"
!Name
!Starting SPC?
!Effect
|-
|Shield Device SPC
|
|Increases the strength of shield devices by 40% (Not Fortress/Hacker/Portable. Only 100$ ones)
|-
|Missile Device SPC
|
|Increases the damage of Sentry Missile devices by 200%
|-
|Strike SPC
|
|Reduces the teleportation time required for strike units deployed at the enemy's rear by 50%
|-
|<del>Intelligent Fortress</del>
|
|Increases the experience gain rate of Fortress by 100% (removed SPC)
|-
| Improved Fortress
|
| The Fortress' HP is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3, but the recruitment cost is increased by 100.
|-
|Intelligent Marksman SPC
|
| Increases the experience gain rate of Marksman by 100%
|-
|<del>Intelligent Vulcan</del>
|
|Increases the experience gain rate of Vulcan by 100% (removed SPC)
|-
|Mass Produced Rhino
|
|Decreases the recruitment cost of Rhino by 100, but Rhino's ATK decreses by 30% HP decreases by 30%
|-
|Mass Produced Wasp
|
|Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35%
|-
|Subsidized-Mustang
|
|Mustang recruitment prize is reduced by 50
|-
|Heavy Mustang
|
|Mustang's HP increases by 200%, but range decreases by 15m
|-
|Subsidized-Steel Ball
|
|The recruitment price of Steel Ball is reduced by 50
|-
|Assault Fang
|
|Fang's ATK increases by 40%, movement speed increased by 3, but range decreases by 15
|-
|Subsidized-Crawler
|
|Decreases the upgrade cost of Crawler by 50
|-
|<del>Intelligent Overlord</del>
|
|Increases the experience gain rate ov Overlord by 100% (removed SPC)
|-
|Subsidized-Stormcaller
|
|Recruitment price of Stormcaller is reduced by 50
|-
|Mass Produced Sledgehammer
|
|The recruitment price of the Sledgehammer is reduced by 100, but the ATK is reduced by 30% and the HP is reduced by 30%
|-
|Extended Range Sledgehammer
|
|Sledgehammer's range icreased by 30, but HP decreased by 30%
|-
|Heavy Hacker
|
|Hacker's HP increases by 500%, movement speed is increased by 5, but range decreases by 35m
|-
|Subsidized-Arclight
|
|Arclights recruitment price reduced by 50
|-
|Intelligent Arclight
|
|Increases the experience gain rate of Arclight by 100%
|-
|Heavy Arclight
|
|Arclight's HP increases by 200%, but range decreases by 15m
|-
|Mass Produced Phoenix
|
|Decreases the recruitment cost of Phoenix by 100, but Poenix' ATK decreases by 40%, HP decreases by 40%
|-
|Extended Range Phoenix
|
|Phoenix' range increases by 20, but ATK decreases by 20%
|}
===Level 2 Specialists ===
{| class="table table-dark table-bordered"
!Name
!Starting SPC?
!Effect
|-
|Tech SPC
|
|Reduces the Tech upgrade cost of all units by 50
|-
|Senior Manufacturing SPC
|
|Decreases the recruitment cost of giant units by 50
|-
|Marksman Pilot
|Yes
|Start with a free Lv. 3 Marksman
|-
|Defense Enhancement
|
|Increases the HP of all units by 15%
|-
|Attack Enhancement
|
|Increases the attack of all units by 10%
|-
|Elite SPC
|Yes
|Able to recruit Lv. 3 units
|-
|Rhino Pilot
|Yes
|Get 1 Lv. 2 Rhino free on round 3
|-
|Cost Control SPC
|
|Get an extra 100 supply every round, but the ATK of all units is reduced by 15%, and the HP is reduced by 15%
|-
|Supply SPC
|Yes
|Obtain 50 additional supplies per round
|-
|Deployment SPC
|
|Increases the number of deployable units per round to 3
|-
|Quick Supply SPC
|Yes
|Obtain 200 supplies in the first round
|-
|Mass Produced Fortress
|
|Decreases the recruitment cost of Fortress by 100 but decreases Fortress' ATK by 30% and decreases Fortress' HP by 30%
|-
|Assault Fortress
|
|Increases Fortress' ATK by 30%, increases Fortress' HP by 30%, increases Fortress' Speed by 3, but decreases Fortress' range by 10
|-
|Extended Range Fortress
|
|Fortress' range increased by 20, but HP decreased by 30%
|-
|Extended Range Marksman
|
|Increases Marksman's range by 30, but decreases Marksman's ATK by 25%
|-
|Subsidized-Marksman
|
|Decreases the recruitment cost of Marksman by 50
|-
|Extended Range Vulcan
|
|Vulcan range increases by 20m, ATK increases by 50% but HP decreases by 30%
|-
|Assault Vulcan
|
|Vulcan's HP increases by 40%, movement speed increases by 3 but range decreases by 10
|-
|Assault Melting Point
|
|Melting Point's HP increases by 70%, movement speed increases by 3, but range decreases by 15m
|-
|Improved Melting Point
|
|Melting Point ATK increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rage Rhino
|
|Every unit Rhino kills increases its ATK by 10% for this round
|-
|Improved Wasp
|
|Wasp's ATK increases by 50%, HP increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rage Wasp
|
|Every unit Wasp kills increases its ATK by 20% and increases its HP by 20% for this round
|-
|<del>Extended Range Steel Ball</del>
|
|Steel Ball's range increases by 40m, but HP decreases by 40% (removed SPC)
|-
|Improved Steel Ball
|
|Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3, but the recruitment cost increased by 50.
|-
|Elite Fang
|
|Able to recruit Lv. 3 Fang
|-
|Elite Crawler
|
|Able to recruit Lv. 5 Crawler
|-
|Improved Crawler
|
|The Crawler's ATK increases by 80%, HP increases by 40% but the recruitment price increases by 50
|-
|Heavy Overlord
|
|Overlord's HP increases by 75% but ATK decreases by 35%
|-
|Mass Produced Overlord
|
|Decreases the recruitment cost of Overlord by 100, but Overlord range decreases by 10, ATK decreases by 20%, HP decreases by 20 %
|-
|Improved Overlord
|
|Overlord's ATK increased by 30%, HP increased by 10%, range increased by 20 but the recruitment prize increases by 100
|-
|Assault Stormcaller
|
|Stormcaller's ATK increases by 40%, movement speed increases by 3, but range decreases by 30
|-
|Extended Range Stormcaller
|
|Stormcaller range increased by 40, attack reduced by 30%
|-
|Improved Stormcaller
|
|Stormcaller's ATK increases by 50%, HP increases by 400%, movement speed increases by 5 but range decreases by 20, recruitment price increases by 100
|-
|Rage Sledgehammer
|
|Every time the Sledgehammer kills a unit, the attak power of this round will increase by 8% and the HP will increase by 8%
|-
|Improved Sledgehammer
|
|Sledgehammer's ATK increases by 60%, the HP increases by 60% and the movement speed increases by 3 but the recruitment price increases by 100
|-
|Extended Range Hacker
|
|Hacker's range increases by 30m, but ATK decreases by 30%
|-
|Extended Range Arclight
|
|Arclight's range increases by 40m, but ATK decreases by 30%
|-
|Mass Produced Phoenix
|
|The recruitment price pf Phoenix is reduced by 100 but the ATK is reduced by 40% and the HP is reduced by 40%
|-
|Extended Range Phoenix
|
|Phoenix' range increases by 20, but ATK decreases by 20%
|}
===Level 3 Specialists===
{| class="table table-dark table-bordered"
|+
!Name
!Starting SPC?
!Effect
|-
|Giant SPC
|Yes
|Giant units no longer consume supplies when being unlocked
|-
|Aerial SPC
|Yes/only
|Aerial units no longer consume supplies when being unlocked and increases the range of all aerial units by 10m
|-
|Speed SPC
|Yes
|Increases movement speed of all units by 3
|-
|Skill SPC
|
|Decreases the cooldown of all battlefield skills by 1 rounds
|-
|Giant Hunter
|
|Obtain 50 supplies for every enemy giant unit destroyed
|}
===Level 4 Specialists===
{| class="table table-dark table-bordered"
|+
!Name
!Starting SPC?
!Effect
|-
|Senior Defense SPC
|
|Increases the HP of all units by 30%
|-
|Senior Attack SPC
|
|Increases the attack of all units by 30%
|-
|Ranged SPC
|
|Increases the range of all ranged units by 12m
|-
|Junior Recruitment SPC
|
|Decreases the recruitment cost of non-giant units by 50
|-
|Top Supply SPC
|
|Starting from the next round, obtain 150 additional supplies per round
|}
ee5bbced2ed2769d92c73041fb99a04de2ca64b0
Experience
0
152
616
395
2023-06-03T02:36:49Z
JabeBot
12
Update tower XP
wikitext
text/x-wiki
== Experience Levels==
* When a unit gains enough experience to level, you can pay an amount equal to half of its base cost to level it up
* A unit's HP and Damage are multiplied by its level. E.g. A level 1 Marksman has 1471 HP and 2271 Damage. A level 5 Marksman has 7355 HP and 11355 Damage
* The max level is 9
* If a unit is purchased at a higher level, the level up cost is paid in advance
* All units can be purchased at level 2 if you have the Elite SPC Specialist or pay 100 for Elite Recruitment in your Command Center
* Fangs can be purchased at level 3 if you have the Elite Fang Specialist
* Crawlers can be purchased at level 5 if you have the Elite Crawler Specialist
* The Marksman Pilot Specialist receives a free level 3 Marksman before the first round
* The Rhino Pilot Specialist receives a free level 2 Rhino before the third round
==Experience (XP) Gain Rules ==
=== Kill XP===
*The unit that gets the killing blow receives 50% of the XP
*Only kills from weapon attacks will grant kill XP
*Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP
===Participation XP===
*Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter
*Hacking, even partially, counts as participating
*Ground effects do NOT count as participating
*Summoned units tag their summoner as participating
*Hacked units will slowly get XP for themselves from participation
*Participation XP is split equally amongst all participants, rounded down
*Participation XP is 50% if kill XP was granted, otherwise 100% of the total XP if the unit was hacked or killed by skills or ground effects
===XP Negation Reasons===
In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out
*Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units
*Summoned units, all XP gains are not retained
*Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves
*Units at max XP for their level, all XP gains are negated
*Units killed entirely by skills and/or ground effects grant no XP
===XP Gain Examples===
*Two Marksmen shoot each other. One bullet will hit milliseconds before the other which means one of the Marksmen gains 200 XP and the other gains 0 XP from being dead when their bullet hits.
*A Vulcan summons a Marksman. The Marksman kills a crawler. The Marksman gains 6 XP, 4 from the kill, 2 from participating. The Vulcan gains 2 XP from participating via summon.
*A Hacker hacks a Rhino while being assisted by crawlers that survive. The Hacker gains 200 XP. The Crawler gains 200 XP.
*A Stormcaller with incendiary bomb leaves some fire on the ground. A squad of Fangs dies to the fire. The Stormcaller gains 0 XP since it did not hit the Fangs.
* A Mustang hits a Rhino with Armor Enhancement and deal zero damage. An Orbital Javelin kills the Rhino. The Mustang gains 400 XP since it participated.
*A hacked Rhino kills another Rhino that was partially hacked by a Hacker. The Rhino gains 100 XP via participation for itself, the 200 XP from the kill is negated. The Hacker gains 100 XP via participation.
*A Rhino with Final Blitz is killed by a Rhino which is then killed by the Final Blitz. Both Rhinos gain 400 XP for killing a Rhino
==XP Per Unit Killed==
{| class="table table-dark table-bordered table-striped" style="width:auto"
|-
!Unit!! XP Per Unit!!Total Squad XP
|-
|Crawler||8||192
|-
|Arclight||200||200
|-
|Marksman||200||200
|-
|Tower||200 ||200
|-
|Fang||12 ||216
|-
|Sledgehammer||80||400
|-
|Steel Ball
|100||400
|-
|Stormcaller||100||400
|-
|Phoenix||200||400
|-
|Rhino|| 400||400
|-
|Hacker ||400|| 400
|-
|Wasp||34||408
|-
|Mustang ||34||408
|-
|Fortress || 800||800
|-
|Vulcan||800||800
|-
|Melting Point||800||800
|-
|Overlord||800||800
|}
==XP Requirements ==
XP requirements increase each level by a certain multiplier of the previous/base level.
While the first level up is relative cheap, the second has the highest increase with +122% and the third already only +32% (next: +17%, +11%, +8%, +6%, and +5% increase).
{| class="table table-dark table-bordered table-striped table-responsive-md" style="width:auto"
|-
! Unit !! XP To Level 2 !! Level 3 !! Level 4 !! Level 5 !! Level 6 !! Level 7 !! Level 8 !! Level 9
|-
| Crawler || 450 || 1001 || 1322 || 1551 || 1728 || 1873 || 1995 || 2102
|-
| Arclight || 500 || 1112 || 1469 || 1723 || 1920 || 2081 || 2217 || 2335
|-
| Hacker || 560 || 1245 || 1645 || 1930 || 2150 || 2331 || 2483 || 2615
|-
| Fang || 600 || 1334 || 1763 || 2068 || 2304 || 2497 || 2660 || 2802
|-
| Marksman || 650 || 1446 || 1910 || 2240 || 2496 || 2705 || 2882 || 3036
|-
| Steel Ball || 750 || 1668 || 2204 || 2585 || 2880 || 3122 || 3326 || 3503
|-
| Sledgehammer || 800 || 1779 || 2350 || 2757 || 3072 || 3330 || 3547 || 3736
|-
| Wasp || 900 || 2002 || 2644 || 3101 || 3456 || 3746 || 3991 || 4203
|-
| Mustang || 1100 || 2446 || 3232 || 3791 || 4224 || 4578 || 4877 || 5137
|-
| Stormcaller || 1100 || 2446 || 3232 || 3791 || 4224 || 4578 || 4877 || 5137
|-
| Rhino || 1150 || 2558 || 3379 || 3963 || 4416 || 4786 || 5099 || 5371
|-
| Phoenix || 1300 || 2891 || 3819 || 4480 || 4992 || 5411 || 5764 || 6071
|-
| Melting Point || 1400 || 3114 || 4113 || 4824 || 5376 || 5827 || 6208 || 6538
|-
| Vulcan || 1600 || 3558 || 4701 || 5514 || 6144 || 6659 || 7094 || 7472
|-
| Fortress || 1600 || 3558 || 4701 || 5514 || 6144 || 6659 || 7094 || 7472
|-
| Overlord || 2000 || 4448 || 5876 || 6892 || 7680 || 8324 || 8868 || 9340
|}
(Numbers might be off by a few points)
f44780465ee19b245d8297f8c566910a38aa9536
627
616
2023-06-03T20:27:02Z
HUBA
13
add level bonus info to XP per Unit Killed
wikitext
text/x-wiki
== Experience Levels==
* When a unit gains enough experience to level, you can pay an amount equal to half of its base cost to level it up
* A unit's HP and Damage are multiplied by its level. E.g. A level 1 Marksman has 1471 HP and 2271 Damage. A level 5 Marksman has 7355 HP and 11355 Damage
* The max level is 9
* If a unit is purchased at a higher level, the level up cost is paid in advance
* All units can be purchased at level 2 if you have the Elite SPC Specialist or pay 100 for Elite Recruitment in your Command Center
* Fangs can be purchased at level 3 if you have the Elite Fang Specialist
* Crawlers can be purchased at level 5 if you have the Elite Crawler Specialist
* The Marksman Pilot Specialist receives a free level 3 Marksman before the first round
* The Rhino Pilot Specialist receives a free level 2 Rhino before the third round
==Experience (XP) Gain Rules ==
=== Kill XP===
*The unit that gets the killing blow receives 50% of the XP
*Only kills from weapon attacks will grant kill XP
*Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP
===Participation XP===
*Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter
*Hacking, even partially, counts as participating
*Ground effects do NOT count as participating
*Summoned units tag their summoner as participating
*Hacked units will slowly get XP for themselves from participation
*Participation XP is split equally amongst all participants, rounded down
*Participation XP is 50% if kill XP was granted, otherwise 100% of the total XP if the unit was hacked or killed by skills or ground effects
===XP Negation Reasons===
In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out
*Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units
*Summoned units, all XP gains are not retained
*Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves
*Units at max XP for their level, all XP gains are negated
*Units killed entirely by skills and/or ground effects grant no XP
===XP Gain Examples===
*Two Marksmen shoot each other. One bullet will hit milliseconds before the other which means one of the Marksmen gains 200 XP and the other gains 0 XP from being dead when their bullet hits.
*A Vulcan summons a Marksman. The Marksman kills a crawler. The Marksman gains 6 XP, 4 from the kill, 2 from participating. The Vulcan gains 2 XP from participating via summon.
*A Hacker hacks a Rhino while being assisted by crawlers that survive. The Hacker gains 200 XP. The Crawler gains 200 XP.
*A Stormcaller with incendiary bomb leaves some fire on the ground. A squad of Fangs dies to the fire. The Stormcaller gains 0 XP since it did not hit the Fangs.
* A Mustang hits a Rhino with Armor Enhancement and deal zero damage. An Orbital Javelin kills the Rhino. The Mustang gains 400 XP since it participated.
*A hacked Rhino kills another Rhino that was partially hacked by a Hacker. The Rhino gains 100 XP via participation for itself, the 200 XP from the kill is negated. The Hacker gains 100 XP via participation.
*A Rhino with Final Blitz is killed by a Rhino which is then killed by the Final Blitz. Both Rhinos gain 400 XP for killing a Rhino
==XP Per Unit Killed==
{| class="table table-dark table-bordered table-striped" style="width:auto"
|+ XP is multiplied by ''2 * Level - 1''
|-
!Unit!! XP Per Unit!!Total Squad XP
|-
|Crawler||8||192
|-
|Arclight||200||200
|-
|Marksman||200||200
|-
|Tower||200 ||200
|-
|Fang||12 ||216
|-
|Sledgehammer||80||400
|-
|Steel Ball
|100||400
|-
|Stormcaller||100||400
|-
|Phoenix||200||400
|-
|Rhino||400||400
|-
|Hacker ||400|| 400
|-
|Wasp||34||408
|-
|Mustang ||34||408
|-
|Fortress || 800||800
|-
|Vulcan||800||800
|-
|Melting Point||800||800
|-
|Overlord||800||800
|}
==XP Requirements ==
XP requirements increase each level by a certain multiplier of the previous/base level.
While the first level up is relative cheap, the second has the highest increase with +122% and the third already only +32% (next: +17%, +11%, +8%, +6%, and +5% increase).
{| class="table table-dark table-bordered table-striped table-responsive-md" style="width:auto"
|-
! Unit !! XP To Level 2 !! Level 3 !! Level 4 !! Level 5 !! Level 6 !! Level 7 !! Level 8 !! Level 9
|-
| Crawler || 450 || 1001 || 1322 || 1551 || 1728 || 1873 || 1995 || 2102
|-
| Arclight || 500 || 1112 || 1469 || 1723 || 1920 || 2081 || 2217 || 2335
|-
| Hacker || 560 || 1245 || 1645 || 1930 || 2150 || 2331 || 2483 || 2615
|-
| Fang || 600 || 1334 || 1763 || 2068 || 2304 || 2497 || 2660 || 2802
|-
| Marksman || 650 || 1446 || 1910 || 2240 || 2496 || 2705 || 2882 || 3036
|-
| Steel Ball || 750 || 1668 || 2204 || 2585 || 2880 || 3122 || 3326 || 3503
|-
| Sledgehammer || 800 || 1779 || 2350 || 2757 || 3072 || 3330 || 3547 || 3736
|-
| Wasp || 900 || 2002 || 2644 || 3101 || 3456 || 3746 || 3991 || 4203
|-
| Mustang || 1100 || 2446 || 3232 || 3791 || 4224 || 4578 || 4877 || 5137
|-
| Stormcaller || 1100 || 2446 || 3232 || 3791 || 4224 || 4578 || 4877 || 5137
|-
| Rhino || 1150 || 2558 || 3379 || 3963 || 4416 || 4786 || 5099 || 5371
|-
| Phoenix || 1300 || 2891 || 3819 || 4480 || 4992 || 5411 || 5764 || 6071
|-
| Melting Point || 1400 || 3114 || 4113 || 4824 || 5376 || 5827 || 6208 || 6538
|-
| Vulcan || 1600 || 3558 || 4701 || 5514 || 6144 || 6659 || 7094 || 7472
|-
| Fortress || 1600 || 3558 || 4701 || 5514 || 6144 || 6659 || 7094 || 7472
|-
| Overlord || 2000 || 4448 || 5876 || 6892 || 7680 || 8324 || 8868 || 9340
|}
(Numbers might be off by a few points)
be5f3c0447372eab2145f3a9b705c4c9ff70b24e
628
627
2023-06-03T20:35:17Z
HUBA
13
add XP gain info
wikitext
text/x-wiki
== Experience Levels==
* When a unit gains enough experience to level, you can pay an amount equal to half of its base cost to level it up
* A unit's HP and Damage are multiplied by its level. E.g. A level 1 Marksman has 1471 HP and 2271 Damage. A level 5 Marksman has 7355 HP and 11355 Damage
* The max level is 9
* If a unit is purchased at a higher level, the level up cost is paid in advance
* All units can be purchased at level 2 if you have the Elite SPC Specialist or pay 100 for Elite Recruitment in your Command Center
* Fangs can be purchased at level 3 if you have the Elite Fang Specialist
* Crawlers can be purchased at level 5 if you have the Elite Crawler Specialist
* The Marksman Pilot Specialist receives a free level 3 Marksman before the first round
* The Rhino Pilot Specialist receives a free level 2 Rhino before the third round
* A higher level unit gives more XP, level 2 gives 3 times the XP. The formula is ''Base XP * (2 * Level - 1)''
==Experience (XP) Gain Rules ==
=== Kill XP===
*The unit that gets the killing blow receives 50% of the XP
*Only kills from weapon attacks will grant kill XP
*Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP
===Participation XP===
*Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter
*Hacking, even partially, counts as participating
*Ground effects do NOT count as participating
*Summoned units tag their summoner as participating
*Hacked units will slowly get XP for themselves from participation
*Participation XP is split equally amongst all participants, rounded down
*Participation XP is 50% if kill XP was granted, otherwise 100% of the total XP if the unit was hacked or killed by skills or ground effects
===XP Negation Reasons===
In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out
*Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units
*Summoned units, all XP gains are not retained
*Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves
*Units at max XP for their level, all XP gains are negated
*Units killed entirely by skills and/or ground effects grant no XP
===XP Gain Examples===
*Two Marksmen shoot each other. One bullet will hit milliseconds before the other which means one of the Marksmen gains 200 XP and the other gains 0 XP from being dead when their bullet hits.
*A Vulcan summons a Marksman. The Marksman kills a crawler. The Marksman gains 6 XP, 4 from the kill, 2 from participating. The Vulcan gains 2 XP from participating via summon.
*A Hacker hacks a Rhino while being assisted by crawlers that survive. The Hacker gains 200 XP. The Crawler gains 200 XP.
*A Stormcaller with incendiary bomb leaves some fire on the ground. A squad of Fangs dies to the fire. The Stormcaller gains 0 XP since it did not hit the Fangs.
* A Mustang hits a Rhino with Armor Enhancement and deal zero damage. An Orbital Javelin kills the Rhino. The Mustang gains 400 XP since it participated.
*A hacked Rhino kills another Rhino that was partially hacked by a Hacker. The Rhino gains 100 XP via participation for itself, the 200 XP from the kill is negated. The Hacker gains 100 XP via participation.
*A Rhino with Final Blitz is killed by a Rhino which is then killed by the Final Blitz. Both Rhinos gain 400 XP for killing a Rhino
==XP Per Unit Killed==
{| class="table table-dark table-bordered table-striped" style="width:auto"
|+ XP is multiplied by ''2 * Level - 1''
|-
!Unit!! XP Per Unit!!Total Squad XP
|-
|Crawler||8||192
|-
|Arclight||200||200
|-
|Marksman||200||200
|-
|Tower||200 ||200
|-
|Fang||12 ||216
|-
|Sledgehammer||80||400
|-
|Steel Ball
|100||400
|-
|Stormcaller||100||400
|-
|Phoenix||200||400
|-
|Rhino||400||400
|-
|Hacker ||400|| 400
|-
|Wasp||34||408
|-
|Mustang ||34||408
|-
|Fortress || 800||800
|-
|Vulcan||800||800
|-
|Melting Point||800||800
|-
|Overlord||800||800
|}
==XP Requirements ==
XP requirements increase each level by a certain multiplier of the previous/base level.
While the first level up is relative cheap, the second has the highest increase with +122% and the third already only +32% (next: +17%, +11%, +8%, +6%, and +5% increase).
{| class="table table-dark table-bordered table-striped table-responsive-md" style="width:auto"
|-
! Unit !! XP To Level 2 !! Level 3 !! Level 4 !! Level 5 !! Level 6 !! Level 7 !! Level 8 !! Level 9
|-
| Crawler || 450 || 1001 || 1322 || 1551 || 1728 || 1873 || 1995 || 2102
|-
| Arclight || 500 || 1112 || 1469 || 1723 || 1920 || 2081 || 2217 || 2335
|-
| Hacker || 560 || 1245 || 1645 || 1930 || 2150 || 2331 || 2483 || 2615
|-
| Fang || 600 || 1334 || 1763 || 2068 || 2304 || 2497 || 2660 || 2802
|-
| Marksman || 650 || 1446 || 1910 || 2240 || 2496 || 2705 || 2882 || 3036
|-
| Steel Ball || 750 || 1668 || 2204 || 2585 || 2880 || 3122 || 3326 || 3503
|-
| Sledgehammer || 800 || 1779 || 2350 || 2757 || 3072 || 3330 || 3547 || 3736
|-
| Wasp || 900 || 2002 || 2644 || 3101 || 3456 || 3746 || 3991 || 4203
|-
| Mustang || 1100 || 2446 || 3232 || 3791 || 4224 || 4578 || 4877 || 5137
|-
| Stormcaller || 1100 || 2446 || 3232 || 3791 || 4224 || 4578 || 4877 || 5137
|-
| Rhino || 1150 || 2558 || 3379 || 3963 || 4416 || 4786 || 5099 || 5371
|-
| Phoenix || 1300 || 2891 || 3819 || 4480 || 4992 || 5411 || 5764 || 6071
|-
| Melting Point || 1400 || 3114 || 4113 || 4824 || 5376 || 5827 || 6208 || 6538
|-
| Vulcan || 1600 || 3558 || 4701 || 5514 || 6144 || 6659 || 7094 || 7472
|-
| Fortress || 1600 || 3558 || 4701 || 5514 || 6144 || 6659 || 7094 || 7472
|-
| Overlord || 2000 || 4448 || 5876 || 6892 || 7680 || 8324 || 8868 || 9340
|}
(Numbers might be off by a few points)
014d96a5c9aa27f6d9657f21e44bffc4c2d69ecd
Unit Overview
0
144
617
599
2023-06-03T10:48:51Z
HUBA
13
patch 0.7.6
wikitext
text/x-wiki
{| class="sortable table table-dark table-bordered table-striped table-hover table-responsive-xl"
!Name
!<span title="Mobility"><i class="fas fa-fighter-jet"></i>/<i class="fas fa-user-astronaut"></i></span>
!<i class="fas fa-robot" title="Giant"></i>
!<i class="fas fa-dollar-sign" title="Cost"></i>
!<i class="fas fa-unlock" title="Unlock Cost"></i>
!<i class="fas fa-grip-horizontal" title="Units"></i>
!<i class="fas fa-dice-four" title="HP"></i>
!<i class="fas fa-users" title="Squad HP"></i>
!<i class="fas fa-fire" title="Attack"></i>
!<i class="fas fa-clock" title="Squad DPS"></i>¹
!<i class="fas fa-crosshairs" title="Target"></i>
!<i class="fas fa-sync-alt" title="Attack Interval (s)"></i>
!<i class="fas fa-expand-arrows-alt" title="Damage Area (m)"></i>
!<i class="fas fa-ruler-horizontal" title="Range (m)"></i>
!<i class="fas fa-long-arrow-alt-right" title="Speed (m/s)"></i>
|-
|[[Fortress]]
|Ground
|✔️
|400
|200
|1
|54408
|54408
|6843
|3422
|Ground Only
|2.0
|4.5
|100
|6
|-
|[[Marksman]]
|Ground
|❌
|100
|0
|1
|1471
|1471
|2271
|811
|Air & Ground
|2.8
|0
|140
|8
|-
|[[Vulcan]]
|Ground
|✔️
|400
|100
|1
|37073
|37073
|90
|900
|Ground Only
|0.1
|10
|100
|6
|-
|[[Melting Point]]
|Ground
|✔️
|400
|200
|1
|39905
|39905
|data-sort-value="1"|1 - 6532
|data-sort-value="32660"|5 - 32660
|Air & Ground
|0.2
|3
|115
|6
|-
|[[Rhino]]
|Ground
|❌
|200
|50
|1
|19297
|19297
|3297
|3297
|Ground Only
|1.0
|6
|Melee
|16
|-
|[[Wasp]]
|Air
|❌
|200
|50
|12
|282
|3384
|189
|1512
|Air & Ground
|1.5
|0
|50
|16
|-
|[[Mustang]]
|Ground
|❌
|200
|50
|12
|343
|4116
|37
|1110
|Air & Ground
|0.4
|0
|95
|16
|-
|[[Steel Ball|Steel Balls]]
|Ground
|❌
|200
|50
|4
|4571
|18284
|data-sort-value="2"|2 - 2463
|data-sort-value="44520"|40 - 49220
|Ground Only
|0.2
|0
|45
|16
|-
|[[Fang]]
|Ground
|❌
|100
|0
|18
|117
|2106
|55
|660
|Air & Ground
|1.5
|0
|80
|6
|-
|[[Crawler]]
|Ground
|❌
|100
|0
|24
|261
|6264
|131
|2620
|Ground Only
|1.2
|0
|Melee
|16
|-
|[[Overlord]]
|Air
|✔️
|400
|200
|1
|15321
|15321
|data-sort-value="14304"|3583 × 4
|3583
|Air & Ground
|4.0
|7.5
|115
|10
|-
|[[Stormcaller]]
|Ground
|❌
|200
|50
|4
|1149
|4596
|data-sort-value="3692"|923 × 4
|2344
|Ground Only
|6.3
|5.5
|180
|6
|-
|[[Sledgehammer]]
|Ground
|❌
|200
|50
|5
|3264
|16320
|608
|676
|Ground Only
|4.5
|5
|95
|7
|-
|[[Hacker]]
|Ground
|❌
|200
|100
|1
|3249
|3249
|585
|1950
|Ground Only
|0.3
|0
|110
|8
|-
|[[Arclight]]
|Ground
|❌
|100
|0
|1
|3903
|3903
|397
|331
|Ground Only
|1.2
|7
|90
|7
|-
|[[Phoenix]]
|Air
|❌
|200
|50
|2
|1623
|3246
|3267
|2042
|Air & Ground
|3.2
|0
|120
|16
|}
¹DPS = theoretical maximum single target DPS
9189d345cd9c8393bdcc1392aae5ddc3e8addff6
618
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HUBA
13
update data-sort-value
wikitext
text/x-wiki
{| class="sortable table table-dark table-bordered table-striped table-hover table-responsive-xl"
!Name
!<span title="Mobility"><i class="fas fa-fighter-jet"></i>/<i class="fas fa-user-astronaut"></i></span>
!<i class="fas fa-robot" title="Giant"></i>
!<i class="fas fa-dollar-sign" title="Cost"></i>
!<i class="fas fa-unlock" title="Unlock Cost"></i>
!<i class="fas fa-grip-horizontal" title="Units"></i>
!<i class="fas fa-dice-four" title="HP"></i>
!<i class="fas fa-users" title="Squad HP"></i>
!<i class="fas fa-fire" title="Attack"></i>
!<i class="fas fa-clock" title="Squad DPS"></i>¹
!<i class="fas fa-crosshairs" title="Target"></i>
!<i class="fas fa-sync-alt" title="Attack Interval (s)"></i>
!<i class="fas fa-expand-arrows-alt" title="Damage Area (m)"></i>
!<i class="fas fa-ruler-horizontal" title="Range (m)"></i>
!<i class="fas fa-long-arrow-alt-right" title="Speed (m/s)"></i>
|-
|[[Fortress]]
|Ground
|✔️
|400
|200
|1
|54408
|54408
|6843
|3422
|Ground Only
|2.0
|4.5
|100
|6
|-
|[[Marksman]]
|Ground
|❌
|100
|0
|1
|1471
|1471
|2271
|811
|Air & Ground
|2.8
|0
|140
|8
|-
|[[Vulcan]]
|Ground
|✔️
|400
|100
|1
|37073
|37073
|90
|900
|Ground Only
|0.1
|10
|100
|6
|-
|[[Melting Point]]
|Ground
|✔️
|400
|200
|1
|39905
|39905
|data-sort-value="1"|1 - 6532
|data-sort-value="32660"|5 - 32660
|Air & Ground
|0.2
|3
|115
|6
|-
|[[Rhino]]
|Ground
|❌
|200
|50
|1
|19297
|19297
|3297
|3297
|Ground Only
|1.0
|6
|data-sort-value="0"|Melee
|16
|-
|[[Wasp]]
|Air
|❌
|200
|50
|12
|282
|3384
|189
|1512
|Air & Ground
|1.5
|0
|50
|16
|-
|[[Mustang]]
|Ground
|❌
|200
|50
|12
|343
|4116
|37
|1110
|Air & Ground
|0.4
|0
|95
|16
|-
|[[Steel Ball|Steel Balls]]
|Ground
|❌
|200
|50
|4
|4571
|18284
|data-sort-value="2"|2 - 2463
|data-sort-value="49220"|40 - 49220
|Ground Only
|0.2
|0
|45
|16
|-
|[[Fang]]
|Ground
|❌
|100
|0
|18
|117
|2106
|55
|660
|Air & Ground
|1.5
|0
|80
|6
|-
|[[Crawler]]
|Ground
|❌
|100
|0
|24
|261
|6264
|131
|2620
|Ground Only
|1.2
|0
|data-sort-value="0"|Melee
|16
|-
|[[Overlord]]
|Air
|✔️
|400
|200
|1
|15321
|15321
|data-sort-value="14332"|3583 × 4
|3583
|Air & Ground
|4.0
|7.5
|115
|10
|-
|[[Stormcaller]]
|Ground
|❌
|200
|50
|4
|1149
|4596
|data-sort-value="3692"|923 × 4
|2344
|Ground Only
|6.3
|5.5
|180
|6
|-
|[[Sledgehammer]]
|Ground
|❌
|200
|50
|5
|3264
|16320
|608
|676
|Ground Only
|4.5
|5
|95
|7
|-
|[[Hacker]]
|Ground
|❌
|200
|100
|1
|3249
|3249
|585
|1950
|Ground Only
|0.3
|0
|110
|8
|-
|[[Arclight]]
|Ground
|❌
|100
|0
|1
|3903
|3903
|397
|331
|Ground Only
|1.2
|7
|90
|7
|-
|[[Phoenix]]
|Air
|❌
|200
|50
|2
|1623
|3246
|3267
|2042
|Air & Ground
|3.2
|0
|120
|16
|}
¹DPS = theoretical maximum single target DPS
b0212a1f2e6e141db145f8ac6553a92becee7101
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2023-06-04T13:40:47Z
HUBA
13
add Counter Table
wikitext
text/x-wiki
{| class="sortable table table-dark table-bordered table-striped table-hover table-responsive-xl"
!Name
!<span title="Mobility"><i class="fas fa-fighter-jet"></i>/<i class="fas fa-user-astronaut"></i></span>
!<i class="fas fa-robot" title="Giant"></i>
!<i class="fas fa-dollar-sign" title="Cost"></i>
!<i class="fas fa-unlock" title="Unlock Cost"></i>
!<i class="fas fa-grip-horizontal" title="Units"></i>
!<i class="fas fa-dice-four" title="HP"></i>
!<i class="fas fa-users" title="Squad HP"></i>
!<i class="fas fa-fire" title="Attack"></i>
!<i class="fas fa-clock" title="Squad DPS"></i>¹
!<i class="fas fa-crosshairs" title="Target"></i>
!<i class="fas fa-sync-alt" title="Attack Interval (s)"></i>
!<i class="fas fa-expand-arrows-alt" title="Damage Area (m)"></i>
!<i class="fas fa-ruler-horizontal" title="Range (m)"></i>
!<i class="fas fa-long-arrow-alt-right" title="Speed (m/s)"></i>
|-
|[[Fortress]]
|Ground
|✔️
|400
|200
|1
|54408
|54408
|6843
|3422
|Ground Only
|2.0
|4.5
|100
|6
|-
|[[Marksman]]
|Ground
|❌
|100
|0
|1
|1471
|1471
|2271
|811
|Air & Ground
|2.8
|0
|140
|8
|-
|[[Vulcan]]
|Ground
|✔️
|400
|100
|1
|37073
|37073
|90
|900
|Ground Only
|0.1
|10
|100
|6
|-
|[[Melting Point]]
|Ground
|✔️
|400
|200
|1
|39905
|39905
|data-sort-value="1"|1 - 6532
|data-sort-value="32660"|5 - 32660
|Air & Ground
|0.2
|3
|115
|6
|-
|[[Rhino]]
|Ground
|❌
|200
|50
|1
|19297
|19297
|3297
|3297
|Ground Only
|1.0
|6
|data-sort-value="0"|Melee
|16
|-
|[[Wasp]]
|Air
|❌
|200
|50
|12
|282
|3384
|189
|1512
|Air & Ground
|1.5
|0
|50
|16
|-
|[[Mustang]]
|Ground
|❌
|200
|50
|12
|343
|4116
|37
|1110
|Air & Ground
|0.4
|0
|95
|16
|-
|[[Steel Ball|Steel Balls]]
|Ground
|❌
|200
|50
|4
|4571
|18284
|data-sort-value="2"|2 - 2463
|data-sort-value="49220"|40 - 49220
|Ground Only
|0.2
|0
|45
|16
|-
|[[Fang]]
|Ground
|❌
|100
|0
|18
|117
|2106
|55
|660
|Air & Ground
|1.5
|0
|80
|6
|-
|[[Crawler]]
|Ground
|❌
|100
|0
|24
|261
|6264
|131
|2620
|Ground Only
|1.2
|0
|data-sort-value="0"|Melee
|16
|-
|[[Overlord]]
|Air
|✔️
|400
|200
|1
|15321
|15321
|data-sort-value="14332"|3583 × 4
|3583
|Air & Ground
|4.0
|7.5
|115
|10
|-
|[[Stormcaller]]
|Ground
|❌
|200
|50
|4
|1149
|4596
|data-sort-value="3692"|923 × 4
|2344
|Ground Only
|6.3
|5.5
|180
|6
|-
|[[Sledgehammer]]
|Ground
|❌
|200
|50
|5
|3264
|16320
|608
|676
|Ground Only
|4.5
|5
|95
|7
|-
|[[Hacker]]
|Ground
|❌
|200
|100
|1
|3249
|3249
|585
|1950
|Ground Only
|0.3
|0
|110
|8
|-
|[[Arclight]]
|Ground
|❌
|100
|0
|1
|3903
|3903
|397
|331
|Ground Only
|1.2
|7
|90
|7
|-
|[[Phoenix]]
|Air
|❌
|200
|50
|2
|1623
|3246
|3267
|2042
|Air & Ground
|3.2
|0
|120
|16
|}
¹DPS = theoretical maximum single target DPS
==Counter Table <small>by Oom Boom</small>==
{| class="table table-dark table-bordered table-responsive-lg"
! !! Marksman !! Fang !! Crawler !! Arclight !! Rhino !! Wasp !! Mustang !! Steel Ball
|- class="text-success"
!Good vs || Arclight || Marksman || Marksman || Fang || Fang || (ground only) || Wasp || Rhino
|- class="text-success"
!Good vs || Sledgehammer || Melting Point || Steel Ball || Crawler || Crawler || (slow team) || Fang || Arclight
|- class="text-success"
!Good vs || Steel Ball || Steel Ball || Phoenix¹ || Mustang || Arclight || || Crawler || Fortress
|- class="text-success"
!Good vs || Overlord || Phoenix || || Wasp² || || || Phoenix || Vulcan
|- class="text-danger"
|Bad vs || Crawler || Vulcan || Vulcan || Steel Ball || Melting Point || Fang || Arclight || Crawler
|- class="text-danger"
|Bad vs || Fang || Rhino || Rhino || Marksman || Steel Ball || Mustang || Vulcan || Fang
|- class="text-danger"
|Bad vs || (spawned unit) || Mustang || Mustang || Sledgehammer || Phoenix || Arclight² || Sledgehammer || Phoenix
|- class="text-danger"
|Bad vs || || Arclight || Arclight || Phoenix || || || || Marksman
|- class="text-warning"
|Synergy || Arclight || Marksman || Rhino || Fang || Crawler || Overlord || Crawler || Crawler
|- class="text-warning"
|Synergy || Fang || Arclight || Steel Ball || Marksman || Steel Ball || Phoenix || Sledgehammer || Mustang
|- class="text-warning"
|Synergy || Sledgehammer || Fortress || Mustang || || || || Steel Ball ||
|- class="text-warning"
|Synergy || Vulcan || || || || || || ||
|}
{| class="table table-dark table-bordered table-responsive-lg"
! !! Stormcaller !! Phoenix !! Sledgehammer !! Fortress !! Vulcan !! Overlord !! Melting Point !! Hacker
|- class="text-success"
|Good vs || Fang || Sledgehammer || Arclight || Arclight || Fang || Wasp || Rhino || (single units)
|- class="text-success"
|Good vs || Sledgehammer || Steel Ball || Vulcan || Rhino || Crawler || Stormcaller || Vulcan || Arclight
|- class="text-success"
|Good vs || Arclight || Arclight || Fang || Sledgehammer || Mustang || (ground only) || Fortress || Melting Point
|- class="text-success"
|Good vs || Marksman || Marksman || || || || || Overlord ||
|- class="text-danger"
|Bad vs || Phoenix || Mustang || Steel Ball || Melting Point || Steel Ball || Melting Point || Crawler || Fang
|- class="text-danger"
|Bad vs || Rhino || Fang || Fortress || Steel Ball || Melting Point || Marksman || Fang || Crawler
|- class="text-danger"
|Bad vs || Crawler || Wasp || Phoenix || Phoenix || Marksman || Phoenix || Phoenix ||
|- class="text-danger"
|Bad vs || || Crawler¹ || Melting Point || || || Mustang || Marksman ||
|- class="text-warning"
|Synergy || Fang || Wasp || Marksman || Fang || Hacker || Wasp || Arclight || Vulcan
|- class="text-warning"
|Synergy || Sledgehammer || Vulcan || Phoenix || Marksman || Marksman || Phoenix || Rhino ||
|- class="text-warning"
|Synergy || || Rhino || Stormcaller || Arclight || Phoenix || || Vulcan ||
|- class="text-warning"
|Synergy || || || Fang || || Melting Point || || ||
|}
¹Crawler bind Phoenix<br>
²with Anti-Aircraft-Tech
229ebcbc89ad7a5c3786440419661903ed8c41f0
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wikitext
text/x-wiki
{| class="sortable table table-dark table-bordered table-striped table-hover table-responsive-xl"
!Name
!<span title="Mobility"><i class="fas fa-fighter-jet"></i>/<i class="fas fa-user-astronaut"></i></span>
!<i class="fas fa-robot" title="Giant"></i>
!<i class="fas fa-dollar-sign" title="Cost"></i>
!<i class="fas fa-unlock" title="Unlock Cost"></i>
!<i class="fas fa-grip-horizontal" title="Units"></i>
!<i class="fas fa-dice-four" title="HP"></i>
!<i class="fas fa-users" title="Squad HP"></i>
!<i class="fas fa-fire" title="Attack"></i>
!<i class="fas fa-clock" title="Squad DPS"></i>¹
!<i class="fas fa-crosshairs" title="Target"></i>
!<i class="fas fa-sync-alt" title="Attack Interval (s)"></i>
!<i class="fas fa-expand-arrows-alt" title="Damage Area (m)"></i>
!<i class="fas fa-ruler-horizontal" title="Range (m)"></i>
!<i class="fas fa-long-arrow-alt-right" title="Speed (m/s)"></i>
|-
|[[Fortress]]
|Ground
|✔️
|400
|200
|1
|54408
|54408
|6843
|3422
|Ground Only
|2.0
|4.5
|100
|6
|-
|[[Marksman]]
|Ground
|❌
|100
|0
|1
|1471
|1471
|2271
|811
|Air & Ground
|2.8
|0
|140
|8
|-
|[[Vulcan]]
|Ground
|✔️
|400
|100
|1
|37073
|37073
|90
|900
|Ground Only
|0.1
|10
|100
|6
|-
|[[Melting Point]]
|Ground
|✔️
|400
|200
|1
|39905
|39905
|data-sort-value="1"|1 - 6532
|data-sort-value="32660"|5 - 32660
|Air & Ground
|0.2
|3
|115
|6
|-
|[[Rhino]]
|Ground
|❌
|200
|50
|1
|19297
|19297
|3297
|3297
|Ground Only
|1.0
|6
|data-sort-value="0"|Melee
|16
|-
|[[Wasp]]
|Air
|❌
|200
|50
|12
|282
|3384
|189
|1512
|Air & Ground
|1.5
|0
|50
|16
|-
|[[Mustang]]
|Ground
|❌
|200
|50
|12
|343
|4116
|37
|1110
|Air & Ground
|0.4
|0
|95
|16
|-
|[[Steel Ball|Steel Balls]]
|Ground
|❌
|200
|50
|4
|4571
|18284
|data-sort-value="2"|2 - 2463
|data-sort-value="49220"|40 - 49220
|Ground Only
|0.2
|0
|45
|16
|-
|[[Fang]]
|Ground
|❌
|100
|0
|18
|117
|2106
|55
|660
|Air & Ground
|1.5
|0
|80
|6
|-
|[[Crawler]]
|Ground
|❌
|100
|0
|24
|261
|6264
|131
|2620
|Ground Only
|1.2
|0
|data-sort-value="0"|Melee
|16
|-
|[[Overlord]]
|Air
|✔️
|400
|200
|1
|15321
|15321
|data-sort-value="14332"|3583 × 4
|3583
|Air & Ground
|4.0
|7.5
|115
|10
|-
|[[Stormcaller]]
|Ground
|❌
|200
|50
|4
|1149
|4596
|data-sort-value="3692"|923 × 4
|2344
|Ground Only
|6.3
|5.5
|180
|6
|-
|[[Sledgehammer]]
|Ground
|❌
|200
|50
|5
|3264
|16320
|608
|676
|Ground Only
|4.5
|5
|95
|7
|-
|[[Hacker]]
|Ground
|❌
|200
|100
|1
|3249
|3249
|585
|1950
|Ground Only
|0.3
|0
|110
|8
|-
|[[Arclight]]
|Ground
|❌
|100
|0
|1
|3903
|3903
|397
|331
|Ground Only
|1.2
|7
|90
|7
|-
|[[Phoenix]]
|Air
|❌
|200
|50
|2
|1623
|3246
|3267
|2042
|Air & Ground
|3.2
|0
|120
|16
|}
¹DPS = theoretical maximum single target DPS
==Counter Table <small>by Oom Boom</small>==
{| class="table table-dark table-bordered table-responsive-lg"
! !! Marksman !! Fang !! Crawler !! Arclight !! Rhino !! Wasp !! Mustang !! Steel Ball
|- class="text-success"
!Good vs || Arclight || Marksman || Marksman || Fang || Fang || (ground only) || Wasp || Rhino
|- class="text-success"
!Good vs || Sledgehammer || Melting Point || Steel Ball || Crawler || Crawler || (slow team) || Fang || Arclight
|- class="text-success"
!Good vs || Steel Ball || Steel Ball || Phoenix¹ || Mustang || Arclight || || Crawler || Fortress
|- class="text-success"
!Good vs || Overlord || Phoenix || || Wasp² || || || Phoenix || Vulcan
|- class="text-danger"
|Bad vs || Crawler || Vulcan || Vulcan || Steel Ball || Melting Point || Fang || Arclight || Crawler
|- class="text-danger"
|Bad vs || Fang || Rhino || Rhino || Marksman || Steel Ball || Mustang || Vulcan || Fang
|- class="text-danger"
|Bad vs || (spawned unit) || Mustang || Mustang || Sledgehammer || Phoenix || Arclight² || Sledgehammer || Phoenix
|- class="text-danger"
|Bad vs || || Arclight || Arclight || Phoenix || || || || Marksman
|- class="text-warning"
|Synergy || Arclight || Marksman || Rhino || Fang || Crawler || Overlord || Crawler || Crawler
|- class="text-warning"
|Synergy || Fang || Arclight || Steel Ball || Marksman || Steel Ball || Phoenix || Sledgehammer || Mustang
|- class="text-warning"
|Synergy || Sledgehammer || Fortress || Mustang || || || || Steel Ball ||
|- class="text-warning"
|Synergy || Vulcan || || || || || || ||
|}
{| class="table table-dark table-bordered table-responsive-lg"
! !! Stormcaller !! Phoenix !! Sledgehammer !! Fortress !! Vulcan !! Overlord !! Melting Point !! Hacker
|- class="text-success"
|Good vs || Fang || Sledgehammer || Arclight || Arclight || Fang || Wasp || Rhino || (single units)
|- class="text-success"
|Good vs || Sledgehammer || Steel Ball || Vulcan || Rhino || Crawler || Stormcaller || Vulcan || Arclight
|- class="text-success"
|Good vs || Arclight || Arclight || Fang || Sledgehammer || Mustang || (ground only) || Fortress || Melting Point
|- class="text-success"
|Good vs || Marksman || Marksman || || || || || Overlord ||
|- class="text-danger"
|Bad vs || Phoenix || Mustang || Steel Ball || Melting Point || Steel Ball || Melting Point || Crawler || Fang
|- class="text-danger"
|Bad vs || Rhino || Fang || Fortress || Steel Ball || Melting Point || Marksman || Fang || Crawler
|- class="text-danger"
|Bad vs || Crawler || Wasp || Phoenix || Phoenix || Marksman || Phoenix || Phoenix ||
|- class="text-danger"
|Bad vs || || Crawler¹ || Melting Point || || || Mustang || Marksman ||
|- class="text-warning"
|Synergy || Fang || Wasp || Marksman || Fang || Hacker || Wasp || Arclight || Vulcan
|- class="text-warning"
|Synergy || Sledgehammer || Vulcan || Phoenix || Marksman || Marksman || Phoenix || Rhino ||
|- class="text-warning"
|Synergy || || Rhino || Stormcaller || Arclight || Phoenix || || Vulcan ||
|- class="text-warning"
|Synergy || || || Fang || || Melting Point || || ||
|}
¹Crawler bind Phoenix<br>
²Arclight with Anti-Aircraft-Tech
ab48b9b7335fb6755a0135a6822d5171674088b3
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wikitext
text/x-wiki
{| class="sortable table table-dark table-bordered table-striped table-hover table-responsive-xl"
!Name
!<span title="Mobility"><i class="fas fa-fighter-jet"></i>/<i class="fas fa-user-astronaut"></i></span>
!<i class="fas fa-robot" title="Giant"></i>
!<i class="fas fa-dollar-sign" title="Cost"></i>
!<i class="fas fa-unlock" title="Unlock Cost"></i>
!<i class="fas fa-grip-horizontal" title="Units"></i>
!<i class="fas fa-dice-four" title="HP"></i>
!<i class="fas fa-users" title="Squad HP"></i>
!<i class="fas fa-fire" title="Attack"></i>
!<i class="fas fa-clock" title="Squad DPS"></i>¹
!<i class="fas fa-crosshairs" title="Target"></i>
!<i class="fas fa-sync-alt" title="Attack Interval (s)"></i>
!<i class="fas fa-expand-arrows-alt" title="Damage Area (m)"></i>
!<i class="fas fa-ruler-horizontal" title="Range (m)"></i>
!<i class="fas fa-long-arrow-alt-right" title="Speed (m/s)"></i>
|-
|[[Fortress]]
|Ground
|✔️
|400
|200
|1
|54408
|54408
|6843
|3422
|Ground Only
|2.0
|4.5
|100
|6
|-
|[[Marksman]]
|Ground
|❌
|100
|0
|1
|1471
|1471
|2271
|811
|Air & Ground
|2.8
|0
|140
|8
|-
|[[Vulcan]]
|Ground
|✔️
|400
|100
|1
|37073
|37073
|90
|900
|Ground Only
|0.1
|10
|100
|6
|-
|[[Melting Point]]
|Ground
|✔️
|400
|200
|1
|39905
|39905
|data-sort-value="1"|1 - 6532
|data-sort-value="32660"|5 - 32660
|Air & Ground
|0.2
|3
|115
|6
|-
|[[Rhino]]
|Ground
|❌
|200
|50
|1
|19297
|19297
|3297
|3297
|Ground Only
|1.0
|6
|data-sort-value="0"|Melee
|16
|-
|[[Wasp]]
|Air
|❌
|200
|50
|12
|282
|3384
|189
|1512
|Air & Ground
|1.5
|0
|50
|16
|-
|[[Mustang]]
|Ground
|❌
|200
|50
|12
|343
|4116
|37
|1110
|Air & Ground
|0.4
|0
|95
|16
|-
|[[Steel Ball|Steel Balls]]
|Ground
|❌
|200
|50
|4
|4571
|18284
|data-sort-value="2"|2 - 2463
|data-sort-value="49220"|40 - 49220
|Ground Only
|0.2
|0
|45
|16
|-
|[[Fang]]
|Ground
|❌
|100
|0
|18
|117
|2106
|55
|660
|Air & Ground
|1.5
|0
|80
|6
|-
|[[Crawler]]
|Ground
|❌
|100
|0
|24
|261
|6264
|131
|2620
|Ground Only
|1.2
|0
|data-sort-value="0"|Melee
|16
|-
|[[Overlord]]
|Air
|✔️
|400
|200
|1
|15321
|15321
|data-sort-value="14332"|3583 × 4
|3583
|Air & Ground
|4.0
|7.5
|115
|10
|-
|[[Stormcaller]]
|Ground
|❌
|200
|50
|4
|1149
|4596
|data-sort-value="3692"|923 × 4
|2344
|Ground Only
|6.3
|5.5
|180
|6
|-
|[[Sledgehammer]]
|Ground
|❌
|200
|50
|5
|3264
|16320
|608
|676
|Ground Only
|4.5
|5
|95
|7
|-
|[[Hacker]]
|Ground
|❌
|200
|100
|1
|3249
|3249
|585
|1950
|Ground Only
|0.3
|0
|110
|8
|-
|[[Arclight]]
|Ground
|❌
|100
|0
|1
|3903
|3903
|397
|331
|Ground Only
|1.2
|7
|90
|7
|-
|[[Phoenix]]
|Air
|❌
|200
|50
|2
|1623
|3246
|3267
|2042
|Air & Ground
|3.2
|0
|120
|16
|}
¹DPS = theoretical maximum single target DPS
==Counter Table <small>by Oom Boom</small>==
{| class="table table-dark table-bordered table-responsive-lg"
! !! Marksman !! Fang !! Crawler !! Arclight !! Rhino !! Wasp !! Mustang !! Steel Ball
|- class="text-success"
|Good vs || Arclight || Marksman || Marksman || Fang || Fang || (ground only) || Wasp || Rhino
|- class="text-success"
|Good vs || Sledgehammer || Melting Point || Steel Ball || Crawler || Crawler || (slow team) || Fang || Arclight
|- class="text-success"
|Good vs || Steel Ball || Steel Ball || Phoenix¹ || Mustang || Arclight || || Crawler || Fortress
|- class="text-success"
|Good vs || Overlord || Phoenix || || Wasp² || || || Phoenix || Vulcan
|- class="text-danger"
|Bad vs || Crawler || Vulcan || Vulcan || Steel Ball || Melting Point || Fang || Arclight || Crawler
|- class="text-danger"
|Bad vs || Fang || Rhino || Rhino || Marksman || Steel Ball || Mustang || Vulcan || Fang
|- class="text-danger"
|Bad vs || (spawned unit) || Mustang || Mustang || Sledgehammer || Phoenix || Arclight² || Sledgehammer || Phoenix
|- class="text-danger"
|Bad vs || || Arclight || Arclight || Phoenix || || || || Marksman
|- class="text-warning"
|Synergy || Arclight || Marksman || Rhino || Fang || Crawler || Overlord || Crawler || Crawler
|- class="text-warning"
|Synergy || Fang || Arclight || Steel Ball || Marksman || Steel Ball || Phoenix || Sledgehammer || Mustang
|- class="text-warning"
|Synergy || Sledgehammer || Fortress || Mustang || || || || Steel Ball ||
|- class="text-warning"
|Synergy || Vulcan || || || || || || ||
|}
{| class="table table-dark table-bordered table-responsive-lg"
! !! Stormcaller !! Phoenix !! Sledgehammer !! Fortress !! Vulcan !! Overlord !! Melting Point !! Hacker
|- class="text-success"
|Good vs || Fang || Sledgehammer || Arclight || Arclight || Fang || Wasp || Rhino || (single units)
|- class="text-success"
|Good vs || Sledgehammer || Steel Ball || Vulcan || Rhino || Crawler || Stormcaller || Vulcan || Arclight
|- class="text-success"
|Good vs || Arclight || Arclight || Fang || Sledgehammer || Mustang || (ground only) || Fortress || Melting Point
|- class="text-success"
|Good vs || Marksman || Marksman || || || || || Overlord ||
|- class="text-danger"
|Bad vs || Phoenix || Mustang || Steel Ball || Melting Point || Steel Ball || Melting Point || Crawler || Fang
|- class="text-danger"
|Bad vs || Rhino || Fang || Fortress || Steel Ball || Melting Point || Marksman || Fang || Crawler
|- class="text-danger"
|Bad vs || Crawler || Wasp || Phoenix || Phoenix || Marksman || Phoenix || Phoenix ||
|- class="text-danger"
|Bad vs || || Crawler¹ || Melting Point || || || Mustang || Marksman ||
|- class="text-warning"
|Synergy || Fang || Wasp || Marksman || Fang || Hacker || Wasp || Arclight || Vulcan
|- class="text-warning"
|Synergy || Sledgehammer || Vulcan || Phoenix || Marksman || Marksman || Phoenix || Rhino ||
|- class="text-warning"
|Synergy || || Rhino || Stormcaller || Arclight || Phoenix || || Vulcan ||
|- class="text-warning"
|Synergy || || || Fang || || Melting Point || || ||
|}
¹Crawler bind Phoenix<br>
²Arclight with Anti-Aircraft-Tech
9da2f145aa77153ca34f4ea4af41b8c497471487
640
632
2023-06-06T14:02:52Z
HUBA
13
add tooltips
wikitext
text/x-wiki
{| class="sortable table table-dark table-bordered table-striped table-hover table-responsive-xl"
!Name
!<span data-toggle="tooltip" title="Mobility"><i class="fas fa-fighter-jet"></i>/<i class="fas fa-user-astronaut"></i></span>
!<i class="fas fa-robot d-block" data-toggle="tooltip" title="Giant"></i>
!<i class="fas fa-dollar-sign d-block" data-toggle="tooltip" title="Cost"></i>
!<i class="fas fa-unlock d-block" data-toggle="tooltip" title="Unlock Cost"></i>
!<i class="fas fa-grip-horizontal d-block" data-toggle="tooltip" title="Units"></i>
!<i class="fas fa-dice-four d-block" data-toggle="tooltip" title="HP"></i>
!<i class="fas fa-users d-block" data-toggle="tooltip" title="Squad HP"></i>
!<i class="fas fa-fire d-block" data-toggle="tooltip" title="Attack"></i>
!<span class="d-block" data-toggle="tooltip" title="Squad DPS"><i class="fas fa-clock"></i>¹</span>
!<i class="fas fa-crosshairs d-block" data-toggle="tooltip" title="Target"></i>
!<i class="fas fa-sync-alt d-block" data-toggle="tooltip" title="Attack Interval (s)"></i>
!<i class="fas fa-expand-arrows-alt d-block" data-toggle="tooltip" title="Damage Area (m)"></i>
!<i class="fas fa-ruler-horizontal d-block" data-toggle="tooltip" title="Range (m)"></i>
!<i class="fas fa-long-arrow-alt-right d-block" data-toggle="tooltip" title="Speed (m/s)"></i>
|-
|[[Fortress]]
|Ground
|✔️
|400
|200
|1
|54408
|54408
|6843
|3422
|Ground Only
|2.0
|4.5
|100
|6
|-
|[[Marksman]]
|Ground
|❌
|100
|0
|1
|1471
|1471
|2271
|811
|Air & Ground
|2.8
|0
|140
|8
|-
|[[Vulcan]]
|Ground
|✔️
|400
|100
|1
|37073
|37073
|90
|900
|Ground Only
|0.1
|10
|100
|6
|-
|[[Melting Point]]
|Ground
|✔️
|400
|200
|1
|39905
|39905
|data-sort-value="1"|1 - 6532
|data-sort-value="32660"|5 - 32660
|Air & Ground
|0.2
|3
|115
|6
|-
|[[Rhino]]
|Ground
|❌
|200
|50
|1
|19297
|19297
|3297
|3297
|Ground Only
|1.0
|6
|data-sort-value="0"|Melee
|16
|-
|[[Wasp]]
|Air
|❌
|200
|50
|12
|282
|3384
|189
|1512
|Air & Ground
|1.5
|0
|50
|16
|-
|[[Mustang]]
|Ground
|❌
|200
|50
|12
|343
|4116
|37
|1110
|Air & Ground
|0.4
|0
|95
|16
|-
|[[Steel Ball|Steel Balls]]
|Ground
|❌
|200
|50
|4
|4571
|18284
|data-sort-value="2"|2 - 2463
|data-sort-value="49220"|40 - 49220
|Ground Only
|0.2
|0
|45
|16
|-
|[[Fang]]
|Ground
|❌
|100
|0
|18
|117
|2106
|55
|660
|Air & Ground
|1.5
|0
|80
|6
|-
|[[Crawler]]
|Ground
|❌
|100
|0
|24
|261
|6264
|131
|2620
|Ground Only
|1.2
|0
|data-sort-value="0"|Melee
|16
|-
|[[Overlord]]
|Air
|✔️
|400
|200
|1
|15321
|15321
|data-sort-value="14332"|3583 × 4
|3583
|Air & Ground
|4.0
|7.5
|115
|10
|-
|[[Stormcaller]]
|Ground
|❌
|200
|50
|4
|1149
|4596
|data-sort-value="3692"|923 × 4
|2344
|Ground Only
|6.3
|5.5
|180
|6
|-
|[[Sledgehammer]]
|Ground
|❌
|200
|50
|5
|3264
|16320
|608
|676
|Ground Only
|4.5
|5
|95
|7
|-
|[[Hacker]]
|Ground
|❌
|200
|100
|1
|3249
|3249
|585
|1950
|Ground Only
|0.3
|0
|110
|8
|-
|[[Arclight]]
|Ground
|❌
|100
|0
|1
|3903
|3903
|397
|331
|Ground Only
|1.2
|7
|90
|7
|-
|[[Phoenix]]
|Air
|❌
|200
|50
|2
|1623
|3246
|3267
|2042
|Air & Ground
|3.2
|0
|120
|16
|}
¹DPS = theoretical maximum single target DPS
==Counter Table <small>by Oom Boom</small>==
{| class="table table-dark table-bordered table-responsive-lg"
! !! Marksman !! Fang !! Crawler !! Arclight !! Rhino !! Wasp !! Mustang !! Steel Ball
|- class="text-success"
|Good vs || Arclight || Marksman || Marksman || Fang || Fang || (ground only) || Wasp || Rhino
|- class="text-success"
|Good vs || Sledgehammer || Melting Point || Steel Ball || Crawler || Crawler || (slow team) || Fang || Arclight
|- class="text-success"
|Good vs || Steel Ball || Steel Ball || Phoenix¹ || Mustang || Arclight || || Crawler || Fortress
|- class="text-success"
|Good vs || Overlord || Phoenix || || Wasp² || || || Phoenix || Vulcan
|- class="text-danger"
|Bad vs || Crawler || Vulcan || Vulcan || Steel Ball || Melting Point || Fang || Arclight || Crawler
|- class="text-danger"
|Bad vs || Fang || Rhino || Rhino || Marksman || Steel Ball || Mustang || Vulcan || Fang
|- class="text-danger"
|Bad vs || (spawned unit) || Mustang || Mustang || Sledgehammer || Phoenix || Arclight² || Sledgehammer || Phoenix
|- class="text-danger"
|Bad vs || || Arclight || Arclight || Phoenix || || || || Marksman
|- class="text-warning"
|Synergy || Arclight || Marksman || Rhino || Fang || Crawler || Overlord || Crawler || Crawler
|- class="text-warning"
|Synergy || Fang || Arclight || Steel Ball || Marksman || Steel Ball || Phoenix || Sledgehammer || Mustang
|- class="text-warning"
|Synergy || Sledgehammer || Fortress || Mustang || || || || Steel Ball ||
|- class="text-warning"
|Synergy || Vulcan || || || || || || ||
|}
{| class="table table-dark table-bordered table-responsive-lg"
! !! Stormcaller !! Phoenix !! Sledgehammer !! Fortress !! Vulcan !! Overlord !! Melting Point !! Hacker
|- class="text-success"
|Good vs || Fang || Sledgehammer || Arclight || Arclight || Fang || Wasp || Rhino || (single units)
|- class="text-success"
|Good vs || Sledgehammer || Steel Ball || Vulcan || Rhino || Crawler || Stormcaller || Vulcan || Arclight
|- class="text-success"
|Good vs || Arclight || Arclight || Fang || Sledgehammer || Mustang || (ground only) || Fortress || Melting Point
|- class="text-success"
|Good vs || Marksman || Marksman || || || || || Overlord ||
|- class="text-danger"
|Bad vs || Phoenix || Mustang || Steel Ball || Melting Point || Steel Ball || Melting Point || Crawler || Fang
|- class="text-danger"
|Bad vs || Rhino || Fang || Fortress || Steel Ball || Melting Point || Marksman || Fang || Crawler
|- class="text-danger"
|Bad vs || Crawler || Wasp || Phoenix || Phoenix || Marksman || Phoenix || Phoenix ||
|- class="text-danger"
|Bad vs || || Crawler¹ || Melting Point || || || Mustang || Marksman ||
|- class="text-warning"
|Synergy || Fang || Wasp || Marksman || Fang || Hacker || Wasp || Arclight || Vulcan
|- class="text-warning"
|Synergy || Sledgehammer || Vulcan || Phoenix || Marksman || Marksman || Phoenix || Rhino ||
|- class="text-warning"
|Synergy || || Rhino || Stormcaller || Arclight || Phoenix || || Vulcan ||
|- class="text-warning"
|Synergy || || || Fang || || Melting Point || || ||
|}
¹Crawler bind Phoenix<br>
²Arclight with Anti-Aircraft-Tech
714caa62268302efd76b71cf7010671a2b76fd0a
643
640
2023-06-06T21:01:16Z
HUBA
13
swap icons (user better for units, similar in game), correct overlord range
wikitext
text/x-wiki
{| class="sortable table table-dark table-bordered table-striped table-hover table-responsive-xl"
!Name
!<span data-toggle="tooltip" title="Mobility"><i class="fas fa-fighter-jet"></i>/<i class="fas fa-user-astronaut"></i></span>
!<i class="fas fa-robot d-block" data-toggle="tooltip" title="Giant"></i>
!<i class="fas fa-dollar-sign d-block" data-toggle="tooltip" title="Cost"></i>
!<i class="fas fa-unlock d-block" data-toggle="tooltip" title="Unlock Cost"></i>
!<i class="fas fa-users d-block" data-toggle="tooltip" title="Units"></i>
!<i class="fas fa-dice-four d-block" data-toggle="tooltip" title="HP"></i>
!<i class="fas fa-grip-horizontal d-block" data-toggle="tooltip" title="Squad HP"></i>
!<i class="fas fa-fire d-block" data-toggle="tooltip" title="Attack"></i>
!<span class="d-block" data-toggle="tooltip" title="Squad DPS"><i class="fas fa-clock"></i>¹</span>
!<i class="fas fa-crosshairs d-block" data-toggle="tooltip" title="Target"></i>
!<i class="fas fa-sync-alt d-block" data-toggle="tooltip" title="Attack Interval (s)"></i>
!<i class="fas fa-expand-arrows-alt d-block" data-toggle="tooltip" title="Damage Area (m)"></i>
!<i class="fas fa-ruler-horizontal d-block" data-toggle="tooltip" title="Range (m)"></i>
!<i class="fas fa-long-arrow-alt-right d-block" data-toggle="tooltip" title="Speed (m/s)"></i>
|-
|[[Fortress]]
|Ground
|✔️
|400
|200
|1
|54408
|54408
|6843
|3422
|Ground Only
|2.0
|4.5
|100
|6
|-
|[[Marksman]]
|Ground
|❌
|100
|0
|1
|1471
|1471
|2271
|811
|Air & Ground
|2.8
|0
|140
|8
|-
|[[Vulcan]]
|Ground
|✔️
|400
|100
|1
|37073
|37073
|90
|900
|Ground Only
|0.1
|10
|100
|6
|-
|[[Melting Point]]
|Ground
|✔️
|400
|200
|1
|39905
|39905
|data-sort-value="1"|1 - 6532
|data-sort-value="32660"|5 - 32660
|Air & Ground
|0.2
|3
|115
|6
|-
|[[Rhino]]
|Ground
|❌
|200
|50
|1
|19297
|19297
|3297
|3297
|Ground Only
|1.0
|6
|data-sort-value="0"|Melee
|16
|-
|[[Wasp]]
|Air
|❌
|200
|50
|12
|282
|3384
|189
|1512
|Air & Ground
|1.5
|0
|50
|16
|-
|[[Mustang]]
|Ground
|❌
|200
|50
|12
|343
|4116
|37
|1110
|Air & Ground
|0.4
|0
|95
|16
|-
|[[Steel Ball|Steel Balls]]
|Ground
|❌
|200
|50
|4
|4571
|18284
|data-sort-value="2"|2 - 2463
|data-sort-value="49220"|40 - 49220
|Ground Only
|0.2
|0
|45
|16
|-
|[[Fang]]
|Ground
|❌
|100
|0
|18
|117
|2106
|55
|660
|Air & Ground
|1.5
|0
|80
|6
|-
|[[Crawler]]
|Ground
|❌
|100
|0
|24
|261
|6264
|131
|2620
|Ground Only
|1.2
|0
|data-sort-value="0"|Melee
|16
|-
|[[Overlord]]
|Air
|✔️
|400
|200
|1
|15321
|15321
|data-sort-value="14332"|3583 × 4
|3583
|Air & Ground
|4.0
|7.5
|110
|10
|-
|[[Stormcaller]]
|Ground
|❌
|200
|50
|4
|1149
|4596
|data-sort-value="3692"|923 × 4
|2344
|Ground Only
|6.3
|5.5
|180
|6
|-
|[[Sledgehammer]]
|Ground
|❌
|200
|50
|5
|3264
|16320
|608
|676
|Ground Only
|4.5
|5
|95
|7
|-
|[[Hacker]]
|Ground
|❌
|200
|100
|1
|3249
|3249
|585
|1950
|Ground Only
|0.3
|0
|110
|8
|-
|[[Arclight]]
|Ground
|❌
|100
|0
|1
|3903
|3903
|397
|331
|Ground Only
|1.2
|7
|90
|7
|-
|[[Phoenix]]
|Air
|❌
|200
|50
|2
|1623
|3246
|3267
|2042
|Air & Ground
|3.2
|0
|120
|16
|}
¹DPS = theoretical maximum single target DPS
==Counter Table <small>by Oom Boom</small>==
{| class="table table-dark table-bordered table-responsive-lg"
! !! Marksman !! Fang !! Crawler !! Arclight !! Rhino !! Wasp !! Mustang !! Steel Ball
|- class="text-success"
|Good vs || Arclight || Marksman || Marksman || Fang || Fang || (ground only) || Wasp || Rhino
|- class="text-success"
|Good vs || Sledgehammer || Melting Point || Steel Ball || Crawler || Crawler || (slow team) || Fang || Arclight
|- class="text-success"
|Good vs || Steel Ball || Steel Ball || Phoenix¹ || Mustang || Arclight || || Crawler || Fortress
|- class="text-success"
|Good vs || Overlord || Phoenix || || Wasp² || || || Phoenix || Vulcan
|- class="text-danger"
|Bad vs || Crawler || Vulcan || Vulcan || Steel Ball || Melting Point || Fang || Arclight || Crawler
|- class="text-danger"
|Bad vs || Fang || Rhino || Rhino || Marksman || Steel Ball || Mustang || Vulcan || Fang
|- class="text-danger"
|Bad vs || (spawned unit) || Mustang || Mustang || Sledgehammer || Phoenix || Arclight² || Sledgehammer || Phoenix
|- class="text-danger"
|Bad vs || || Arclight || Arclight || Phoenix || || || || Marksman
|- class="text-warning"
|Synergy || Arclight || Marksman || Rhino || Fang || Crawler || Overlord || Crawler || Crawler
|- class="text-warning"
|Synergy || Fang || Arclight || Steel Ball || Marksman || Steel Ball || Phoenix || Sledgehammer || Mustang
|- class="text-warning"
|Synergy || Sledgehammer || Fortress || Mustang || || || || Steel Ball ||
|- class="text-warning"
|Synergy || Vulcan || || || || || || ||
|}
{| class="table table-dark table-bordered table-responsive-lg"
! !! Stormcaller !! Phoenix !! Sledgehammer !! Fortress !! Vulcan !! Overlord !! Melting Point !! Hacker
|- class="text-success"
|Good vs || Fang || Sledgehammer || Arclight || Arclight || Fang || Wasp || Rhino || (single units)
|- class="text-success"
|Good vs || Sledgehammer || Steel Ball || Vulcan || Rhino || Crawler || Stormcaller || Vulcan || Arclight
|- class="text-success"
|Good vs || Arclight || Arclight || Fang || Sledgehammer || Mustang || (ground only) || Fortress || Melting Point
|- class="text-success"
|Good vs || Marksman || Marksman || || || || || Overlord ||
|- class="text-danger"
|Bad vs || Phoenix || Mustang || Steel Ball || Melting Point || Steel Ball || Melting Point || Crawler || Fang
|- class="text-danger"
|Bad vs || Rhino || Fang || Fortress || Steel Ball || Melting Point || Marksman || Fang || Crawler
|- class="text-danger"
|Bad vs || Crawler || Wasp || Phoenix || Phoenix || Marksman || Phoenix || Phoenix ||
|- class="text-danger"
|Bad vs || || Crawler¹ || Melting Point || || || Mustang || Marksman ||
|- class="text-warning"
|Synergy || Fang || Wasp || Marksman || Fang || Hacker || Wasp || Arclight || Vulcan
|- class="text-warning"
|Synergy || Sledgehammer || Vulcan || Phoenix || Marksman || Marksman || Phoenix || Rhino ||
|- class="text-warning"
|Synergy || || Rhino || Stormcaller || Arclight || Phoenix || || Vulcan ||
|- class="text-warning"
|Synergy || || || Fang || || Melting Point || || ||
|}
¹Crawler bind Phoenix<br>
²Arclight with Anti-Aircraft-Tech
222b9446587c9b34651b5e15ff560fcdb48450e1
Template:Collapsed
10
154
619
2023-06-03T11:26:52Z
HUBA
13
Created page with "{| class="{{{class|}}}mw-collapsible mw-collapsed" |+ |- |{{{2| {{{1|}}} }}} |} <noinclude> <templatedata> { "params": { "2": { "aliases": [ "1" ], "label": "Text", "description": "Text is placed in the first cell", "required": true }, "class": { "label": "Class", "description": "class for table, default no table", "example": "table table-dark" } }, "description": "Place text in a collapsed table", "paramOrder": [ "class", "2"..."
wikitext
text/x-wiki
{| class="{{{class|}}}mw-collapsible mw-collapsed"
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|}
<noinclude>
<templatedata>
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eefd12ee06f2299827c0bf85d45a0f067e1dac7b
620
619
2023-06-03T11:29:03Z
HUBA
13
wikitext
text/x-wiki
{| class="{{{class|}}} mw-collapsible mw-collapsed"
|+
|-
|{{{2| {{{1|}}} }}}
|}
<noinclude>
<templatedata>
{
"params": {
"2": {
"aliases": [
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1497368df75a8f1c4b8c499fb5907fb5bee229e5
622
620
2023-06-03T11:56:10Z
HUBA
13
update parameter
wikitext
text/x-wiki
{| class="{{{class|}}} mw-collapsible mw-collapsed"
|+
|-
|{{{1|}}}
|}
<noinclude>
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8c04e92b110d9cfd39d74e5c58d4d6cf4dcd1001
Melting Point
0
45
621
604
2023-06-03T11:35:54Z
HUBA
13
collapse update notes
wikitext
text/x-wiki
{{UnitInfobox|image=MeltingPoint.png|giant=Yes|type=Giant anti-unit bot|unlockcost=200|cost=400|hp=39905|atk=1 - 6532|splashdmg=3|target=Air & Ground|atkint=0.2|range=115|speed=6|igdesc=A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.}}
{| class="table table-dark table-bordered" style="width:auto"
|+Melting Point Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 60% and converts dmage dealt to HP
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=CrawlerSummoning.png}}
|Crawler Summoning
|300
|Produces 10 [[Crawler|Crawlers]] to join the combat every 30s
|-
|{{Icon|type=Tech|file=ElectromagneticBarrage.png}}
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|-
|{{Icon|type=Tech|file=EnergyScattering.png}}
|Energy Diffraction
|300
|Melting range reduced by 30m, but can fire 5 rays for 17% damage each¹
|}
¹If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% of the normal damage.
== Update Notes ==
{{Collapsed|
;0.7.6:
* HP increased by 3%.
* Base range adjusted from 110 to 115.
* [Energy Diffraction] range reduction adjusted from 25 to 30
;0.6.176:
* Changed Armor Enhancement
* Changed HP from 42005 -> 38645
* Crawler Summoning from 12 -> 10
;0.6.175:
* Page created
}}
[[Category:Units]]
a13f49de35feeac987cb92727254f97f93b37e74
624
621
2023-06-03T12:39:42Z
HUBA
13
add Melting Damage
wikitext
text/x-wiki
{{UnitInfobox|image=MeltingPoint.png|giant=Yes|type=Giant anti-unit bot|unlockcost=200|cost=400|hp=39905|atk=1 - 6532|splashdmg=3|target=Air & Ground|atkint=0.2|range=115|speed=6|igdesc=A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.}}
{| class="table table-dark table-bordered" style="width:auto"
|+Melting Point Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 60% and converts dmage dealt to HP
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=CrawlerSummoning.png}}
|Crawler Summoning
|300
|Produces 10 [[Crawler|Crawlers]] to join the combat every 30s
|-
|{{Icon|type=Tech|file=ElectromagneticBarrage.png}}
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|-
|{{Icon|type=Tech|file=EnergyScattering.png}}
|Energy Diffraction
|300
|Melting range reduced by 30m, but can fire 5 rays for 17% damage each¹
|}
¹If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% of the normal damage.
==Melting Damage==
The damage of the Melting Point need time to build up. It takes about 36s to deal a total of 1,000,000 damage that is about 5s longer then the max DPS. That shows the the build up to max DSP need more then 5s. As rule of thumb; it takes about 4 seconds for the first max DPS and 2 seconds for the next, after that the max DPS is applied.
== Update Notes ==
{{Collapsed|
;0.7.6:
* HP increased by 3%.
* Base range adjusted from 110 to 115.
* [Energy Diffraction] range reduction adjusted from 25 to 30
;0.6.176:
* Changed Armor Enhancement
* Changed HP from 42005 -> 38645
* Crawler Summoning from 12 -> 10
;0.6.175:
* Page created
}}
[[Category:Units]]
3023c18d723e6f95362346af8c4ce83ff5c824d1
654
624
2023-06-08T15:19:53Z
HUBA
13
us UnitData
wikitext
text/x-wiki
{{UnitInfobox
| image = MeltingPoint.png
| type = Giant anti-unit bot
| igdesc = A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.
}}
{| class="table table-dark table-bordered" style="width:auto"
|+Melting Point Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 60% and converts dmage dealt to HP
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=CrawlerSummoning.png}}
|Crawler Summoning
|300
|Produces 10 [[Crawler|Crawlers]] to join the combat every 30s
|-
|{{Icon|type=Tech|file=ElectromagneticBarrage.png}}
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|-
|{{Icon|type=Tech|file=EnergyScattering.png}}
|Energy Diffraction
|300
|Melting range reduced by 30m, but can fire 5 rays for 17% damage each¹
|}
¹If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% of the normal damage.
==Melting Damage==
The damage of the Melting Point need time to build up. It takes about 36s to deal a total of 1,000,000 damage that is about 5s longer then the max DPS. That shows the the build up to max DSP need more then 5s. As rule of thumb; it takes about 4 seconds for the first max DPS and 2 seconds for the next, after that the max DPS is applied.
== Update Notes ==
{{Collapsed|
;0.7.6:
* HP increased by 3%.
* Base range adjusted from 110 to 115.
* [Energy Diffraction] range reduction adjusted from 25 to 30
;0.6.176:
* Changed Armor Enhancement
* Changed HP from 42005 -> 38645
* Crawler Summoning from 12 -> 10
;0.6.175:
* Page created
}}
[[Category:Units]]
a39e100c6a761e788e74685d45498cd51002c99e
Steel Ball
0
69
623
607
2023-06-03T12:36:15Z
HUBA
13
add Melting Damage, collapse Update Notes
wikitext
text/x-wiki
{{UnitInfobox|image=SteelBall.png|type=High.speed anti-unit bot|unlockcost=50|cost=200|units=4|hp=4571|atk=2 - 2463|atkint=0.2|range=45|speed=16|igdesc=A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units}}
{| class="table table-dark table-bordered" style="width:auto"
|+Steel Ball Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 60% and converts damage dealt to HP
|-
|{{Icon|type=Tech|file=DamageSharing.png}}
|Damage Sharing
|250
|Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them
|-
|{{Icon|type=Tech|file=MechanicalDivision.png}}
|Mechanical Division
|300
|Destroyed Steel Balls create 7 level 1 [[Crawler|Crawlers]] to continue fighting
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level
|-
|{{Icon|type=Tech|file=HeavyTarget.png}}
|Heavy Target
|200
|Decrease range by 10m, when switching target, lock-on priority is given to the unit with the highest HP in range.
|}
==Melting Damage==
The damage of the Steel Ball need time to build up. A full unit need about 26s to deal a total of 1,000,000 damage that is about 5s longer then the max DPS. That shows the the build up to max DSP need more then 5s. As rule of thumb; it takes about 4 seconds for the firs max DPS and 2 seconds for the next, after that the max DPS is applied.
==Update Notes==
{{Collapsed|
;0.7.6:
* Attack increased by 10%
* New Technology [Heavy Target]: Decrease range by 10, when switching target, lock-on priority is given to the unit with the highest HP in range.
* The effect of the [Improved Steel Ball] card is adjusted to: Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3, but the recruitment cost increased by 50.
* [Extended range Steel Ball] is removed from the game.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.175:
* Page created
}}
[[Category:Units]]
11256d23274ea919a8b578c8180cb30cd6d0888a
625
623
2023-06-03T12:40:14Z
HUBA
13
wikitext
text/x-wiki
{{UnitInfobox|image=SteelBall.png|type=High.speed anti-unit bot|unlockcost=50|cost=200|units=4|hp=4571|atk=2 - 2463|atkint=0.2|range=45|speed=16|igdesc=A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units}}
{| class="table table-dark table-bordered" style="width:auto"
|+Steel Ball Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 60% and converts damage dealt to HP
|-
|{{Icon|type=Tech|file=DamageSharing.png}}
|Damage Sharing
|250
|Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them
|-
|{{Icon|type=Tech|file=MechanicalDivision.png}}
|Mechanical Division
|300
|Destroyed Steel Balls create 7 level 1 [[Crawler|Crawlers]] to continue fighting
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level
|-
|{{Icon|type=Tech|file=HeavyTarget.png}}
|Heavy Target
|200
|Decrease range by 10m, when switching target, lock-on priority is given to the unit with the highest HP in range.
|}
==Melting Damage==
The damage of the Steel Ball need time to build up. A full unit need about 26s to deal a total of 1,000,000 damage that is about 5s longer then the max DPS. That shows the the build up to max DSP need more then 5s. As rule of thumb; it takes about 4 seconds for the first max DPS and 2 seconds for the next, after that the max DPS is applied.
==Update Notes==
{{Collapsed|
;0.7.6:
* Attack increased by 10%
* New Technology [Heavy Target]: Decrease range by 10, when switching target, lock-on priority is given to the unit with the highest HP in range.
* The effect of the [Improved Steel Ball] card is adjusted to: Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3, but the recruitment cost increased by 50.
* [Extended range Steel Ball] is removed from the game.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.175:
* Page created
}}
[[Category:Units]]
b8f85c4869a3bf52e49ef16cb229a747b4e5464b
658
625
2023-06-08T15:26:38Z
HUBA
13
use UnitData
wikitext
text/x-wiki
{{UnitInfobox
| image = SteelBall.png
| type = High.speed anti-unit bot
| igdesc = A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units
}}
{| class="table table-dark table-bordered" style="width:auto"
|+Steel Ball Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 60% and converts damage dealt to HP
|-
|{{Icon|type=Tech|file=DamageSharing.png}}
|Damage Sharing
|250
|Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them
|-
|{{Icon|type=Tech|file=MechanicalDivision.png}}
|Mechanical Division
|300
|Destroyed Steel Balls create 7 level 1 [[Crawler|Crawlers]] to continue fighting
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level
|-
|{{Icon|type=Tech|file=HeavyTarget.png}}
|Heavy Target
|200
|Decrease range by 10m, when switching target, lock-on priority is given to the unit with the highest HP in range.
|}
==Melting Damage==
The damage of the Steel Ball need time to build up. A full unit need about 26s to deal a total of 1,000,000 damage that is about 5s longer then the max DPS. That shows the the build up to max DSP need more then 5s. As rule of thumb; it takes about 4 seconds for the first max DPS and 2 seconds for the next, after that the max DPS is applied.
==Update Notes==
{{Collapsed|
;0.7.6:
* Attack increased by 10%
* New Technology [Heavy Target]: Decrease range by 10, when switching target, lock-on priority is given to the unit with the highest HP in range.
* The effect of the [Improved Steel Ball] card is adjusted to: Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3, but the recruitment cost increased by 50.
* [Extended range Steel Ball] is removed from the game.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.175:
* Page created
}}
[[Category:Units]]
a87d61b83f37eabe555ca5579eecff3d00460005
659
658
2023-06-08T15:27:19Z
HUBA
13
typo
wikitext
text/x-wiki
{{UnitInfobox
| image = SteelBall.png
| type = High-speed anti-unit bot
| igdesc = A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units
}}
{| class="table table-dark table-bordered" style="width:auto"
|+Steel Ball Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 60% and converts damage dealt to HP
|-
|{{Icon|type=Tech|file=DamageSharing.png}}
|Damage Sharing
|250
|Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them
|-
|{{Icon|type=Tech|file=MechanicalDivision.png}}
|Mechanical Division
|300
|Destroyed Steel Balls create 7 level 1 [[Crawler|Crawlers]] to continue fighting
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level
|-
|{{Icon|type=Tech|file=HeavyTarget.png}}
|Heavy Target
|200
|Decrease range by 10m, when switching target, lock-on priority is given to the unit with the highest HP in range.
|}
==Melting Damage==
The damage of the Steel Ball need time to build up. A full unit need about 26s to deal a total of 1,000,000 damage that is about 5s longer then the max DPS. That shows the the build up to max DSP need more then 5s. As rule of thumb; it takes about 4 seconds for the first max DPS and 2 seconds for the next, after that the max DPS is applied.
==Update Notes==
{{Collapsed|
;0.7.6:
* Attack increased by 10%
* New Technology [Heavy Target]: Decrease range by 10, when switching target, lock-on priority is given to the unit with the highest HP in range.
* The effect of the [Improved Steel Ball] card is adjusted to: Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3, but the recruitment cost increased by 50.
* [Extended range Steel Ball] is removed from the game.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.175:
* Page created
}}
[[Category:Units]]
33bcaead8f2c7a5c0e14139e24245e3727910479
File:HeavyTarget.png
6
155
626
2023-06-03T13:08:48Z
HUBA
13
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
MediaWiki:Common.css
8
5
629
592
2023-06-03T21:03:47Z
Lycake
1
css
text/css
/* CSS placed here will be applied to all skins */
.infobox {
float: right;
margin: 0 0 1em 1em;
padding: 1em;
width: 280px;
}
.infobox-title {
font-size: 2em;
text-align: center;
}
.infobox-image {
text-align: center;
}
.infobox-table th {
vertical-align: top;
width: 120px;
}
.infobox-table td {
vertical-align: top;
}
/* icon template */
.icon {
position: relative;
display: inline-block;
}
/* cost badge */
.icon .cost {
position: absolute;
right: 0;
bottom: 0;
background: #f99500;
color: #222;
font-weight: bold;
line-height: 1em;
padding: .1em .25em .2em 1.2em;
box-shadow: -2px -2px 3px #0006;
font-size: .9em;
}
.cost::before {
--bg: url('data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 40 47"><path id="half" d="M0 12 l20 -12 20 12 0 11 -20 12 -8 -4.8 20 -12 0 -2.4 -12 -7.2 -20 12" fill="currentcolor"/><use href="%23half" transform="rotate(180 20 23.5)" /></svg>');
content: "";
background: currentcolor;
mask-image: var(--bg);
-webkit-mask-image: var(--bg);
position: absolute;
width: .8em;
height: .94em;
top: .15em;
left: .25em;
}
/* shadow as boder */
.icon-border img {
box-sizing: content-box;
padding: 6px;
border-radius: 6px 1px;
box-shadow: 0 0 3px 3px #eee6 inset;
}
/* colorize cyan */
.icon-Tech img {
filter: sepia(100%) saturate(750%) hue-rotate(110deg);
-webkit-filter:: sepia(100%) saturate(750%) hue-rotate(110deg);
-moz-filter: sepia(100%) saturate(750%) hue-rotate(110deg);
}
/* override cost badge */
.icon-Tech .cost {
right: 2px;
bottom: 2px;
background: #fff6;
color: #222;
padding: 0px 10px 1px;
border-radius: 0 0 4px;
box-shadow: none;
}
2825a040142e67e7a6d437514e3824e1d69f35ee
638
629
2023-06-04T19:04:30Z
HUBA
13
remove background from catlinks
css
text/css
/* CSS placed here will be applied to all skins */
/* override defaults */
.mw-body .catlinks {
background: none;
border: none;
border-top: 1px solid #a2a9b1;
}
/* Unit Infobox */
.infobox {
float: right;
margin: 0 0 1em 1em;
padding: 1em;
width: 280px;
}
.infobox-title {
font-size: 2em;
text-align: center;
}
.infobox-image {
text-align: center;
}
.infobox-table th {
vertical-align: top;
width: 120px;
}
.infobox-table td {
vertical-align: top;
}
/* icon template */
.icon {
position: relative;
display: inline-block;
}
/* cost badge */
.icon .cost {
position: absolute;
right: 0;
bottom: 0;
background: #f99500;
color: #222;
font-weight: bold;
line-height: 1em;
padding: .1em .25em .2em 1.2em;
box-shadow: -2px -2px 3px #0006;
font-size: .9em;
}
.cost::before {
--bg: url('data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 40 47"><path id="half" d="M0 12 l20 -12 20 12 0 11 -20 12 -8 -4.8 20 -12 0 -2.4 -12 -7.2 -20 12" fill="currentcolor"/><use href="%23half" transform="rotate(180 20 23.5)" /></svg>');
content: "";
background: currentcolor;
mask-image: var(--bg);
-webkit-mask-image: var(--bg);
position: absolute;
width: .8em;
height: .94em;
top: .15em;
left: .25em;
}
/* shadow as boder */
.icon-border img {
box-sizing: content-box;
padding: 6px;
border-radius: 6px 1px;
box-shadow: 0 0 3px 3px #eee6 inset;
}
/* colorize cyan */
.icon-Tech img {
filter: sepia(100%) saturate(750%) hue-rotate(110deg);
-webkit-filter:: sepia(100%) saturate(750%) hue-rotate(110deg);
-moz-filter: sepia(100%) saturate(750%) hue-rotate(110deg);
}
/* override cost badge */
.icon-Tech .cost {
right: 2px;
bottom: 2px;
background: #fff6;
color: #222;
padding: 0px 10px 1px;
border-radius: 0 0 4px;
box-shadow: none;
}
2813b4f08203f4eaa5fddaf7f643a2751a863dc1
Template:UnitInfobox
10
6
633
464
2023-06-04T18:27:06Z
HUBA
13
define variables for use in page
wikitext
text/x-wiki
<noinclude>
<!-- define parameter as variable so they can be used later on the page -->
{{#vardefine:atk|{{{atk|0}}} }}
{{#vardefine:hp|{{{hp|0}}} }}
{{#vardefine:mobility|{{{mobility|Ground}}} }}
{{#vardefine:giant|{{{giant|No}}} }}
{{#vardefine:cost|{{{cost|0}}} }}
{{#vardefine:unlockcost|{{{unlockcost|0}}} }}
{{#vardefine:units|{{{units|1}}} }}
{{#vardefine:target|{{{target|Ground Only}}} }}
{{#vardefine:atkint|{{{atkint|1}}} }}
{{#vardefine:splashdmg|{{{splashdmg|0}}} }}
{{#vardefine:range|{{{range|0}}} }}
{{#vardefine:speed|{{{speed|0}}} }}
<!-- calculated variables -->
{{#vardefine:burst|{{#ifexpr: ({{{atk|0}}})<1 | 0 | {{#expr: abs({{{atk|0}}}) * {{{units|1}}} round 0 }} }} }}
{{#vardefine:dps|
{{#ifexpr: ({{{atk|0}}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{{atk|-0}}} | - | 1 }} * {{{units|1}}} / {{{atkint|1}}} round 0 }}
| {{#expr: abs({{{atk|0}}}) * {{{units|1}}} / {{{atkint|1}}} round 0 }}
}}
}}
</noinclude>
<div class="infobox" style="max-width: 100%;">
<div class="infobox-title">{{PAGENAME}}</div>
{{#if:{{{type|}}}|<p class="text-center h5">{{{type}}}</p>}}
{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{{mobility|Ground}}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{{giant|No}}}</td>
</tr>
{{#if:{{{cost|}}}|<tr>
<th>Cost</th>
<td>{{{cost}}}</td>
</tr>
}}
<tr>
<th>Unlock cost</th>
<td>{{{unlockcost|Free}}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{{units|1}}}</td>
</tr>
{{#if:{{{hp|}}}|<tr>
<th>HP</th>
<td>{{{hp}}}</td>
</tr>
}}
{{#if:{{{atk|}}}|<tr>
<th>Attack</th>
<td>{{#replace:{{{atk}}}|*| × }}</td>
</tr>
}}
<tr>
<th>Target</th>
<td>{{{target|Ground Only}}}</td>
</tr>
{{#if:{{{atkint|}}}|<tr>
<th>Attack Interval</th>
<td>{{{atkint}}}s</td>
</tr>
}}
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{{splashdmg|0}}}|0|No|{{{splashdmg}}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#ifexpr: ({{{atk|0}}})<1 | Minimal | {{#expr: abs({{{atk|0}}}) * {{{units|1}}} round 0 }} }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#expr: abs({{{atk|0}}}) * {{{units|1}}} / {{{atkint|1}}} round 0 }}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{{range|0}}}|0|Melee|{{{range}}}m }}</td>
</tr>
{{#if:{{{speed|}}}|<tr>
<th>Speed</th>
<td>{{{speed}}}m/s</td>
</tr>
}}
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {
"label": "Image",
"description": "File name",
"type": "string",
"suggested": true
},
"giant": {
"default": "No",
"label": "Giant",
"description": "Is unit a Giant? No if not set",
"type": "string",
"suggestedvalues": [
"Yes",
"No"
],
"autovalue": "No",
"suggested": true
},
"type": {
"label": "Unit Type",
"description": "A short description of the purpose",
"example": "\"Light aircraft\" or \"High-speed anti-unit bot\"",
"type": "string",
"suggested": true
},
"cost": {
"label": "Cost",
"description": "Purchase cost",
"type": "number",
"required": true
},
"units": {
"default": "1",
"label": "Units",
"description": "Number of units. Default 1 if not set",
"type": "number",
"autovalue": "1",
"suggested": true
},
"hp": {
"label": "HP",
"description": "Hit Points",
"type": "number",
"required": true
},
"atk": {
"label": "Attack",
"description": "Damage of the unit. Usually a number for the damage of one unit. Can have a range or a multiplier.",
"example": "\"9001\" or \"1 - 1000\" or \"555 * 4\"",
"type": "string",
"required": true
},
"target": {
"default": "Ground Only",
"label": "Target",
"description": "Can attack ground and/or air units? Default \"Ground Only\" if not set",
"suggestedvalues": [
"Ground Only",
"Air Only",
"Ground & Air"
],
"autovalue": "Ground Only",
"suggested": true,
"type": "string"
},
"atkint": {
"label": "Attack Interval",
"description": "Time between shots",
"type": "number",
"suggested": true
},
"range": {
"default": "Melee",
"label": "Range",
"description": "Range of the unit. Defaults to 0=Melee if not set",
"type": "number",
"autovalue": "0",
"suggested": true
},
"speed": {
"label": "Speed",
"description": "The Speed in meter per second (m/s)",
"type": "number",
"suggested": true
},
"igdesc": {
"label": "Description",
"description": "The in-game description",
"example": "A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units",
"type": "string",
"suggested": true
},
"mobility": {
"default": "Ground",
"label": "Mobility",
"description": "Air or Ground unit, defaults to Ground if not set",
"type": "string",
"suggestedvalues": [
"Ground",
"Air"
],
"autovalue": "Ground",
"suggested": true
},
"unlockcost": {
"default": "Free",
"label": "Unlock Cost",
"description": "The cost for unlocking the unit. Defaults to 0=Free if not set",
"type": "number",
"autovalue": "0",
"suggested": true
},
"splashdmg": {
"default": "No",
"label": "Splash Damage",
"description": "The AOE in meter, Defaults to 0=No if not set",
"type": "number",
"autovalue": "0",
"suggested": true
}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"mobility",
"giant",
"type",
"unlockcost",
"cost",
"units",
"hp",
"atk",
"splashdmg",
"target",
"atkint",
"range",
"speed",
"igdesc"
]
}
</templatedata>
</noinclude>
2df89603a0f04671078eb02499badc4780b6c3d8
635
633
2023-06-04T18:33:32Z
HUBA
13
test
wikitext
text/x-wiki
<!-- define parameter as variable so they can be used later on the page -->
{{#vardefine:atk|{{{atk|0}}} }}
{{#vardefine:hp|{{{hp|0}}} }}
{{#vardefine:mobility|{{{mobility|Ground}}} }}
{{#vardefine:giant|{{{giant|No}}} }}
{{#vardefine:cost|{{{cost|0}}} }}
{{#vardefine:unlockcost|{{{unlockcost|0}}} }}
{{#vardefine:units|{{{units|1}}} }}
{{#vardefine:target|{{{target|Ground Only}}} }}
{{#vardefine:atkint|{{{atkint|1}}} }}
{{#vardefine:splashdmg|{{{splashdmg|0}}} }}
{{#vardefine:range|{{{range|0}}} }}
{{#vardefine:speed|{{{speed|0}}} }}
<!-- calculated variables -->
{{#vardefine:burst|{{#ifexpr: ({{{atk|0}}})<1 | 0 | {{#expr: abs({{{atk|0}}}) * {{{units|1}}} round 0 }} }} }}
{{#vardefine:dps|
{{#ifexpr: ({{{atk|0}}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{{atk|-0}}} | - | 1 }} * {{{units|1}}} / {{{atkint|1}}} round 0 }}
| {{#expr: abs({{{atk|0}}}) * {{{units|1}}} / {{{atkint|1}}} round 0 }}
}}
}}
<div class="infobox" style="max-width: 100%;">
<div class="infobox-title">{{PAGENAME}}</div>
{{#if:{{{type|}}}|<p class="text-center h5">{{{type}}}</p>}}
{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{{mobility|Ground}}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{{giant|No}}}</td>
</tr>
{{#if:{{{cost|}}}|<tr>
<th>Cost</th>
<td>{{{cost}}}</td>
</tr>
}}
<tr>
<th>Unlock cost</th>
<td>{{{unlockcost|Free}}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{{units|1}}}</td>
</tr>
{{#if:{{{hp|}}}|<tr>
<th>HP</th>
<td>{{{hp}}}</td>
</tr>
}}
{{#if:{{{atk|}}}|<tr>
<th>Attack</th>
<td>{{#replace:{{{atk}}}|*| × }}</td>
</tr>
}}
<tr>
<th>Target</th>
<td>{{{target|Ground Only}}}</td>
</tr>
{{#if:{{{atkint|}}}|<tr>
<th>Attack Interval</th>
<td>{{{atkint}}}s</td>
</tr>
}}
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{{splashdmg|0}}}|0|No|{{{splashdmg}}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#ifexpr: ({{{atk|0}}})<1 | Minimal | {{#expr: abs({{{atk|0}}}) * {{{units|1}}} round 0 }} }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#expr: abs({{{atk|0}}}) * {{{units|1}}} / {{{atkint|1}}} round 0 }}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{{range|0}}}|0|Melee|{{{range}}}m }}</td>
</tr>
{{#if:{{{speed|}}}|<tr>
<th>Speed</th>
<td>{{{speed}}}m/s</td>
</tr>
}}
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {
"label": "Image",
"description": "File name",
"type": "string",
"suggested": true
},
"giant": {
"default": "No",
"label": "Giant",
"description": "Is unit a Giant? No if not set",
"type": "string",
"suggestedvalues": [
"Yes",
"No"
],
"autovalue": "No",
"suggested": true
},
"type": {
"label": "Unit Type",
"description": "A short description of the purpose",
"example": "\"Light aircraft\" or \"High-speed anti-unit bot\"",
"type": "string",
"suggested": true
},
"cost": {
"label": "Cost",
"description": "Purchase cost",
"type": "number",
"required": true
},
"units": {
"default": "1",
"label": "Units",
"description": "Number of units. Default 1 if not set",
"type": "number",
"autovalue": "1",
"suggested": true
},
"hp": {
"label": "HP",
"description": "Hit Points",
"type": "number",
"required": true
},
"atk": {
"label": "Attack",
"description": "Damage of the unit. Usually a number for the damage of one unit. Can have a range or a multiplier.",
"example": "\"9001\" or \"1 - 1000\" or \"555 * 4\"",
"type": "string",
"required": true
},
"target": {
"default": "Ground Only",
"label": "Target",
"description": "Can attack ground and/or air units? Default \"Ground Only\" if not set",
"suggestedvalues": [
"Ground Only",
"Air Only",
"Ground & Air"
],
"autovalue": "Ground Only",
"suggested": true,
"type": "string"
},
"atkint": {
"label": "Attack Interval",
"description": "Time between shots",
"type": "number",
"suggested": true
},
"range": {
"default": "Melee",
"label": "Range",
"description": "Range of the unit. Defaults to 0=Melee if not set",
"type": "number",
"autovalue": "0",
"suggested": true
},
"speed": {
"label": "Speed",
"description": "The Speed in meter per second (m/s)",
"type": "number",
"suggested": true
},
"igdesc": {
"label": "Description",
"description": "The in-game description",
"example": "A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units",
"type": "string",
"suggested": true
},
"mobility": {
"default": "Ground",
"label": "Mobility",
"description": "Air or Ground unit, defaults to Ground if not set",
"type": "string",
"suggestedvalues": [
"Ground",
"Air"
],
"autovalue": "Ground",
"suggested": true
},
"unlockcost": {
"default": "Free",
"label": "Unlock Cost",
"description": "The cost for unlocking the unit. Defaults to 0=Free if not set",
"type": "number",
"autovalue": "0",
"suggested": true
},
"splashdmg": {
"default": "No",
"label": "Splash Damage",
"description": "The AOE in meter, Defaults to 0=No if not set",
"type": "number",
"autovalue": "0",
"suggested": true
}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"mobility",
"giant",
"type",
"unlockcost",
"cost",
"units",
"hp",
"atk",
"splashdmg",
"target",
"atkint",
"range",
"speed",
"igdesc"
]
}
</templatedata>
</noinclude>
1343cef4c5a887b6e31606e648544b73634a6c70
636
635
2023-06-04T18:40:42Z
HUBA
13
remove noinclude and space
wikitext
text/x-wiki
<!-- define parameter as variable so they can be used later on the page
-->{{#vardefine:atk|{{{atk|0}}}
}}{{#vardefine:hp|{{{hp|0}}}
}}{{#vardefine:mobility|{{{mobility|Ground}}}
}}{{#vardefine:giant|{{{giant|No}}}
}}{{#vardefine:cost|{{{cost|0}}}
}}{{#vardefine:unlockcost|{{{unlockcost|0}}}
}}{{#vardefine:units|{{{units|1}}}
}}{{#vardefine:target|{{{target|Ground Only}}}
}}{{#vardefine:atkint|{{{atkint|1}}}
}}{{#vardefine:splashdmg|{{{splashdmg|0}}}
}}{{#vardefine:range|{{{range|0}}}
}}{{#vardefine:speed|{{{speed|0}}}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{{atk|0}}})<1 | 0 | {{#expr: abs({{{atk|0}}}) * {{{units|1}}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{{atk|0}}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{{atk|-0}}} | - | 1 }} * {{{units|1}}} / {{{atkint|1}}} round 0 }}
| {{#expr: abs({{{atk|0}}}) * {{{units|1}}} / {{{atkint|1}}} round 0 }}
}}
}}<!-- end vardefine
--><div class="infobox" style="max-width: 100%;">
<div class="infobox-title">{{PAGENAME}}</div>
{{#if:{{{type|}}}|<p class="text-center h5">{{{type}}}</p>}}
{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{{mobility|Ground}}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{{giant|No}}}</td>
</tr>
{{#if:{{{cost|}}}|<tr>
<th>Cost</th>
<td>{{{cost}}}</td>
</tr>
}}
<tr>
<th>Unlock cost</th>
<td>{{{unlockcost|Free}}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{{units|1}}}</td>
</tr>
{{#if:{{{hp|}}}|<tr>
<th>HP</th>
<td>{{{hp}}}</td>
</tr>
}}
{{#if:{{{atk|}}}|<tr>
<th>Attack</th>
<td>{{#replace:{{{atk}}}|*| × }}</td>
</tr>
}}
<tr>
<th>Target</th>
<td>{{{target|Ground Only}}}</td>
</tr>
{{#if:{{{atkint|}}}|<tr>
<th>Attack Interval</th>
<td>{{{atkint}}}s</td>
</tr>
}}
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{{splashdmg|0}}}|0|No|{{{splashdmg}}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#ifexpr: ({{{atk|0}}})<1 | Minimal | {{#expr: abs({{{atk|0}}}) * {{{units|1}}} round 0 }} }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#expr: abs({{{atk|0}}}) * {{{units|1}}} / {{{atkint|1}}} round 0 }}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{{range|0}}}|0|Melee|{{{range}}}m }}</td>
</tr>
{{#if:{{{speed|}}}|<tr>
<th>Speed</th>
<td>{{{speed}}}m/s</td>
</tr>
}}
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {
"label": "Image",
"description": "File name",
"type": "string",
"suggested": true
},
"giant": {
"default": "No",
"label": "Giant",
"description": "Is unit a Giant? No if not set",
"type": "string",
"suggestedvalues": [
"Yes",
"No"
],
"autovalue": "No",
"suggested": true
},
"type": {
"label": "Unit Type",
"description": "A short description of the purpose",
"example": "\"Light aircraft\" or \"High-speed anti-unit bot\"",
"type": "string",
"suggested": true
},
"cost": {
"label": "Cost",
"description": "Purchase cost",
"type": "number",
"required": true
},
"units": {
"default": "1",
"label": "Units",
"description": "Number of units. Default 1 if not set",
"type": "number",
"autovalue": "1",
"suggested": true
},
"hp": {
"label": "HP",
"description": "Hit Points",
"type": "number",
"required": true
},
"atk": {
"label": "Attack",
"description": "Damage of the unit. Usually a number for the damage of one unit. Can have a range or a multiplier.",
"example": "\"9001\" or \"1 - 1000\" or \"555 * 4\"",
"type": "string",
"required": true
},
"target": {
"default": "Ground Only",
"label": "Target",
"description": "Can attack ground and/or air units? Default \"Ground Only\" if not set",
"suggestedvalues": [
"Ground Only",
"Air Only",
"Ground & Air"
],
"autovalue": "Ground Only",
"suggested": true,
"type": "string"
},
"atkint": {
"label": "Attack Interval",
"description": "Time between shots",
"type": "number",
"suggested": true
},
"range": {
"default": "Melee",
"label": "Range",
"description": "Range of the unit. Defaults to 0=Melee if not set",
"type": "number",
"autovalue": "0",
"suggested": true
},
"speed": {
"label": "Speed",
"description": "The Speed in meter per second (m/s)",
"type": "number",
"suggested": true
},
"igdesc": {
"label": "Description",
"description": "The in-game description",
"example": "A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units",
"type": "string",
"suggested": true
},
"mobility": {
"default": "Ground",
"label": "Mobility",
"description": "Air or Ground unit, defaults to Ground if not set",
"type": "string",
"suggestedvalues": [
"Ground",
"Air"
],
"autovalue": "Ground",
"suggested": true
},
"unlockcost": {
"default": "Free",
"label": "Unlock Cost",
"description": "The cost for unlocking the unit. Defaults to 0=Free if not set",
"type": "number",
"autovalue": "0",
"suggested": true
},
"splashdmg": {
"default": "No",
"label": "Splash Damage",
"description": "The AOE in meter, Defaults to 0=No if not set",
"type": "number",
"autovalue": "0",
"suggested": true
}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"mobility",
"giant",
"type",
"unlockcost",
"cost",
"units",
"hp",
"atk",
"splashdmg",
"target",
"atkint",
"range",
"speed",
"igdesc"
]
}
</templatedata>
</noinclude>
45320d89cee0b3d7995d8a3886e1688ed6ad4a12
649
636
2023-06-08T15:00:50Z
HUBA
13
remove parameter, use UnitData
wikitext
text/x-wiki
{{UnitData}}<div class="infobox" style="max-width: 100%;">
<div class="infobox-title">{{PAGENAME}}</div>
{{#if:{{{type|}}}|<p class="text-center h5">{{{type}}}</p>}}
{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{#var:mobility|Ground}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{#var:giant|No}}</td>
</tr>
<tr>
<th>Cost</th>
<td>{{#var:cost|0}}</td>
</tr>
<tr>
<th>Unlock cost</th>
<td>{{#var:unlockcost|Free}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{#var:units|1}}</td>
</tr>
<tr>
<th>HP</th>
<td>{{#var:hp|0}}</td>
</tr>
<tr>
<th>Attack</th>
<td>{{#replace:{{#var:atk|0}}|*| × }}</td>
</tr>
<tr>
<th>Target</th>
<td>{{#var:target|Ground Only}}</td>
</tr>
<tr>
<th>Attack Interval</th>
<td>{{#var:atkint|1}}s</td>
</tr>
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{#var:splashdmg|0}}|0|No|{{#var:splashdmg}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#ifexpr: {{#var:burst|0}}<1 | Minimal | {{#var:burst}} }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#var:dps|0}}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{#var:range|0}}|0|Melee|{{#var:range}}m }}</td>
</tr>
<tr>
<th>Speed</th>
<td>{{#var:speed|0}}m/s</td>
</tr>
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {
"label": "Image",
"description": "File name",
"type": "string",
"suggested": true
},
"type": {
"label": "Unit Type",
"description": "A short description of the purpose",
"example": "\"Light aircraft\" or \"High-speed anti-unit bot\"",
"type": "string",
"suggested": true
},
"igdesc": {
"label": "Description",
"description": "The in-game description",
"example": "A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units",
"type": "string",
"suggested": true
}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"type",
"igdesc"
]
}
</templatedata>
</noinclude>
777d8ce697aa3350a437788194375f35852d6372
650
649
2023-06-08T15:10:11Z
HUBA
13
add link to Template:UnitData
wikitext
text/x-wiki
{{UnitData}}<div class="infobox" style="max-width: 100%;">
<div class="infobox-title">{{PAGENAME}}</div>
{{#if:{{{type|}}}|<p class="text-center h5">{{{type}}}</p>}}
{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{#var:mobility|Ground}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{#var:giant|No}}</td>
</tr>
<tr>
<th>Cost</th>
<td>{{#var:cost|0}}</td>
</tr>
<tr>
<th>Unlock cost</th>
<td>{{#var:unlockcost|Free}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{#var:units|1}}</td>
</tr>
<tr>
<th>HP</th>
<td>{{#var:hp|0}}</td>
</tr>
<tr>
<th>Attack</th>
<td>{{#replace:{{#var:atk|0}}|*| × }}</td>
</tr>
<tr>
<th>Target</th>
<td>{{#var:target|Ground Only}}</td>
</tr>
<tr>
<th>Attack Interval</th>
<td>{{#var:atkint|1}}s</td>
</tr>
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{#var:splashdmg|0}}|0|No|{{#var:splashdmg}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#ifexpr: {{#var:burst|0}}<1 | Minimal | {{#var:burst}} }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#var:dps|0}}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{#var:range|0}}|0|Melee|{{#var:range}}m }}</td>
</tr>
<tr>
<th>Speed</th>
<td>{{#var:speed|0}}m/s</td>
</tr>
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
<small class="pull-right">[[Template:UnitData|v{{#var:update}}]]</small>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {
"label": "Image",
"description": "File name",
"type": "string",
"suggested": true
},
"type": {
"label": "Unit Type",
"description": "A short description of the purpose",
"example": "\"Light aircraft\" or \"High-speed anti-unit bot\"",
"type": "string",
"suggested": true
},
"igdesc": {
"label": "Description",
"description": "The in-game description",
"example": "A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units",
"type": "string",
"suggested": true
}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"type",
"igdesc"
]
}
</templatedata>
</noinclude>
f8d1dc033dd82e99bb1ab5301a2ae1d7f6c90f2e
663
650
2023-06-08T15:37:52Z
HUBA
13
rename splashdmg to splash
wikitext
text/x-wiki
{{UnitData}}<div class="infobox" style="max-width: 100%;">
<div class="infobox-title">{{PAGENAME}}</div>
{{#if:{{{type|}}}|<p class="text-center h5">{{{type}}}</p>}}
{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{#var:mobility|Ground}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{#var:giant|No}}</td>
</tr>
<tr>
<th>Cost</th>
<td>{{#var:cost|0}}</td>
</tr>
<tr>
<th>Unlock cost</th>
<td>{{#var:unlockcost|Free}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{#var:units|1}}</td>
</tr>
<tr>
<th>HP</th>
<td>{{#var:hp|0}}</td>
</tr>
<tr>
<th>Attack</th>
<td>{{#replace:{{#var:atk|0}}|*| × }}</td>
</tr>
<tr>
<th>Target</th>
<td>{{#var:target|Ground Only}}</td>
</tr>
<tr>
<th>Attack Interval</th>
<td>{{#var:atkint|1}}s</td>
</tr>
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{#var:splash|0}}|0|No|{{#var:splash}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#ifexpr: {{#var:burst|0}}<1 | Minimal | {{#var:burst}} }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#var:dps|0}}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{#var:range|0}}|0|Melee|{{#var:range}}m }}</td>
</tr>
<tr>
<th>Speed</th>
<td>{{#var:speed|0}}m/s</td>
</tr>
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
<small class="pull-right">[[Template:UnitData|v{{#var:update}}]]</small>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {
"label": "Image",
"description": "File name",
"type": "string",
"suggested": true
},
"type": {
"label": "Unit Type",
"description": "A short description of the purpose",
"example": "\"Light aircraft\" or \"High-speed anti-unit bot\"",
"type": "string",
"suggested": true
},
"igdesc": {
"label": "Description",
"description": "The in-game description",
"example": "A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units",
"type": "string",
"suggested": true
}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"type",
"igdesc"
]
}
</templatedata>
</noinclude>
1e07f361a3012792943cb9966cbf26f9eddd14eb
Marksman
0
37
634
597
2023-06-04T18:32:30Z
HUBA
13
test variables
wikitext
text/x-wiki
{{UnitInfobox|image=Marksman.png|type=Long-range anti-unit bot|unlockcost=0|cost=100|hp=1471|atk=2271|target=Air & Ground|atkint=2.8|range=140|speed=8|igdesc=Great attack range, astounding single target damage, and excels at sniping from afar.}}
{| class="table table-dark table-bordered" style="width:auto;"
|+Marksman Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=QuickReload.png}}
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage¹
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Shooting Squad
|250
|At the beginning of the combat, summon 5 Fangs at the same level as Marksman to fight with you
|}
¹Attack Interval * 0.5, Attack * 0.5
{| class="table table-dark table-bordered" style="width:auto;"
|+Marksman Upgrades Math
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload
|1
|1135.5
|1.4
|811.07
|7.143
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|2271
|3.22
|1410.55
|6.211
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|1135.5
|1.61
|1410.55
|12.422
|}
== Update Notes ==
0.6.179 - Damage reduced from 2366 to 2271, HP increased from 1414 to 1471
0.6.176 - Shooting Squad Tech price 150 -> 250
0.6.175 - Page created <br \>
[[Category:Units]]
54466e6dd0acbe213f524e9842facddfd2e1d857
637
634
2023-06-04T18:54:23Z
HUBA
13
insert variables
wikitext
text/x-wiki
{{UnitInfobox|image=Marksman.png|type=Long-range anti-unit bot|unlockcost=0|cost=100|hp=1471|atk=2271|target=Air & Ground|atkint=2.8|range=140|speed=8|igdesc=Great attack range, astounding single target damage, and excels at sniping from afar.}}
{| class="table table-dark table-bordered" style="width:auto;"
|+Marksman Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=QuickReload.png}}
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage¹
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 30% per level increased
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Shooting Squad
|250
|At the beginning of the combat, summon 5 [[Fang|Fangs]] at the same level as Marksman to fight with you
|}
¹Attack Interval * 0.5, Attack * 0.5
{| class="table table-dark table-bordered" style="width:auto;"
|+Marksman Upgrades Math
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload
|1
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} * .5 round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.15 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * 1.15 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .25) round 1 }}
|}
== Update Notes ==
0.6.179 - Damage reduced from 2366 to 2271, HP increased from 1414 to 1471
0.6.176 - Shooting Squad Tech price 150 -> 250
0.6.175 - Page created <br \>
[[Category:Units]]
98ca4031c3af8f2e7e93b3e67d866bdb671d2c90
641
637
2023-06-06T14:40:55Z
HUBA
13
correct Upgrades Math
wikitext
text/x-wiki
{{UnitInfobox|image=Marksman.png|type=Long-range anti-unit bot|unlockcost=0|cost=100|hp=1471|atk=2271|target=Air & Ground|atkint=2.8|range=140|speed=8|igdesc=Great attack range, astounding single target damage, and excels at sniping from afar.}}
{| class="table table-dark table-bordered" style="width:auto;"
|+Marksman Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=QuickReload.png}}
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage¹
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 30% per level increased
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Shooting Squad
|250
|At the beginning of the combat, summon 5 [[Fang|Fangs]] at the same level as Marksman to fight with you
|}
¹Attack Interval * 0.5, Attack * 0.5
{| class="table table-dark table-bordered" style="width:auto;"
|+Marksman Upgrades Math
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload
|1
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#var:dps}}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.15 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * 1.15 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .25) round 1 }}
|}
== Update Notes ==
0.6.179 - Damage reduced from 2366 to 2271, HP increased from 1414 to 1471
0.6.176 - Shooting Squad Tech price 150 -> 250
0.6.175 - Page created <br \>
[[Category:Units]]
e7ca91fb381bbdb80ebb3c2c395b128d0d68c4dd
652
641
2023-06-08T15:15:25Z
HUBA
13
use UnitData, add Collapsed
wikitext
text/x-wiki
{{UnitInfobox
| image = Marksman.png
| type = Long-range anti-unit bot
| igdesc = Great attack range, astounding single target damage, and excels at sniping from afar.
}}
{| class="table table-dark table-bordered" style="width:auto;"
|+Marksman Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=QuickReload.png}}
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage¹
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 30% per level increased
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Shooting Squad
|250
|At the beginning of the combat, summon 5 [[Fang|Fangs]] at the same level as Marksman to fight with you
|}
¹Attack Interval * 0.5, Attack * 0.5
{| class="table table-dark table-bordered" style="width:auto;"
|+Marksman Upgrades Math
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload
|1
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#var:dps}}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.15 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * 1.15 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
0.6.179 - Damage reduced from 2366 to 2271, HP increased from 1414 to 1471
0.6.176 - Shooting Squad Tech price 150 -> 250
0.6.175 - Page created
}}
[[Category:Units]]
30f8797ca83465ed3f885c6e22658efb66715f01
MediaWiki:Common.js
8
156
639
2023-06-06T13:53:57Z
HUBA
13
enable tooltips
javascript
text/javascript
/* Any JavaScript here will be loaded for all users on every page load. */
$(function () {
$('[data-toggle="tooltip"]').tooltip()
})
3de711faa131208c577d7a54690feda305d1aff7
Fortress
0
31
642
605
2023-06-06T16:14:20Z
HUBA
13
add Upgrades Math
wikitext
text/x-wiki
{{UnitInfobox|image=Fortress.png|giant=Yes|type=Giant guard robot|unlockcost=200|cost=400|hp=54408|atk=6843|splashdmg=4.5|atkint=2|range=100|speed=6|igdesc=A giant unit that uses high damage artillery against the enemy.}}
{| class="table table-dark table-bordered" style="width:auto"
|+Fortress Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|{{Icon|type=Tech|file=FangSummoning.png}}
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=AntiAirBarrage.png}}
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8m and ATK by 30% per level
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|}
{| class="table table-dark table-bordered" style="width:auto;"
|+Upgrades Math
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload
|1
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#expr: {{#var:dps}} * 2 round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.6:
* HP increased by 3%
* [Improved Fortress] card effect is adjusted to: the HP of the Fortress is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3, but the recruitment cost is increased by 100.
;0.6.179:
* HP from 50849 to 52883
;0.6.176:
* Changed Armor Enhancement
;0.6.175:
* Page created
}}
[[Category:Units]]
8565704f145e5c314be1bfcc333af4a6aefd17e0
651
642
2023-06-08T15:11:57Z
HUBA
13
use UnitData
wikitext
text/x-wiki
{{UnitInfobox
| image = Fortress.png
| type = Giant guard
| igdesc = A giant unit that uses high damage artillery against the enemy.
}}
{| class="table table-dark table-bordered" style="width:auto"
|+Fortress Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|{{Icon|type=Tech|file=FangSummoning.png}}
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=AntiAirBarrage.png}}
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8m and ATK by 30% per level
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|}
{| class="table table-dark table-bordered" style="width:auto;"
|+Upgrades Math
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload
|1
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#expr: {{#var:dps}} * 2 round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.6:
* HP increased by 3%
* [Improved Fortress] card effect is adjusted to: the HP of the Fortress is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3, but the recruitment cost is increased by 100.
;0.6.179:
* HP from 50849 to 52883
;0.6.176:
* Changed Armor Enhancement
;0.6.175:
* Page created
}}
[[Category:Units]]
4054fa876288ca90f05085494703afc9dabf48dd
Template:UnitData
10
157
644
2023-06-07T22:32:22Z
HUBA
13
Data-Template test
wikitext
text/x-wiki
{{#vardefine:name | {{{1|Fortress}}} }}
{{#vardefine:row | {{#switch: {{#var:name|}}
<!-- edit the following table only. First row contain the header, Don't change the order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 54408 ; 6 ; 6843 ; 2 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2271 ; 2.8 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 37073 ; 6 ; 90 ; 0.1 ; 100 ; 10 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 39905 ; 6 ; 1 - 6532 ; 0.2 ; 115 ; 3 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 1 ; 0 ; 6 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 37 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2226 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 55 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15321 ; 10 ; 3583 * 4 ; 4 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 923 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 397 ; 1.2 ; 90 ; 7 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3267 ; 3.2 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- end table -->
}} }}
{{#var:row}}
45228a8f4e58fc8fb2213c400a6bfe7c5e6123c9
645
644
2023-06-07T22:54:08Z
HUBA
13
testing
wikitext
text/x-wiki
{{#vardefine:name | {{{1|Fortress}}} }}
{{#vardefine:row | {{#switch: {{#var:name|}}
<!-- edit the following table only. First row contain the header, Don't change the order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 54408 ; 6 ; 6843 ; 2 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2271 ; 2.8 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 37073 ; 6 ; 90 ; 0.1 ; 100 ; 10 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 39905 ; 6 ; 1 - 6532 ; 0.2 ; 115 ; 3 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 1 ; 0 ; 6 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 37 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2226 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 55 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15321 ; 10 ; 3583 * 4 ; 4 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 923 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 397 ; 1.2 ; 90 ; 7 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3267 ; 3.2 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- end table -->
}} }}
<!-- TEST -->
{{#var:row}}
<!-- table -->
{| class="table table-dark"
|-
| {{#var:name}} || {{#replace: {{#var:row}} | ; | {{!}}{{!}} }}
|}
<!-- get value -->
* {{#explode: {{#var:row}} | ; | 0 }} HP
* Giant? {{#explode: {{#var:row}} | ; | 8 }}
fa068b5adc001d484f0cf0699be7fe8e2e667a29
646
645
2023-06-08T14:03:45Z
HUBA
13
test parameter injection
wikitext
text/x-wiki
{{#vardefine:update | 0.7.6
}}<noinclude>{{#vardefine:name | {{{1|{{PAGENAME}}}}}
}}{{#vardefine:row | {{#switch: {{#var:name|}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 54408 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2271 ; 2.8 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 37073 ; 6 ; 90 ; 0.1 ; 100 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 39905 ; 6 ; 1 - 6532 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 1.0 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 37 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2226 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 55 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15321 ; 10 ; 3583 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 923 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 397 ; 1.2 ; 90 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3267 ; 3.2 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- ----------------------------- end data ----------------------------- -->
}} }}
<!-- output -->
{{#vardefine:mode|{{{mode|param}}} }}
<!-- error -->
{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| {{#vardefine:mode|error}} Error: Unit "{{#var:name}}" undefined!
| <!-- no error - vardefine -->
{{#vardefine:hp | {{#explode: {{#var:row}} | ; | 0 }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#explode: {{#var:row}} | ; | 2 }}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#explode: {{#var:row}} | ; | 10 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}})<1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- end vardefine -->
}}
</noinclude><!-- output
-->{{#ifeq: {{#var:mode}} | row |
{{#var:name}} {{!}}{{!}} {{#replace: {{#var:row}} | ; | {{!}}{{!}} }} {{!}}{{!}} {{#var:dps}} {{!}}{{!}} {{#var:burst}}
}}{{#ifeq: {{#var:mode}} | param |
name = {{#var:name}}
{{!}} hp = {{#var:hp}}
{{!}} speed = {{#var:speed}}
{{!}} atk = {{#var:atk}}
{{!}} atkint = {{#var:atkint}}
{{!}} range = {{#var:range}}
{{!}} splash = {{#var:splash}}
{{!}} target = {{#var:target}}
{{!}} units = {{#var:units}}
{{!}} giant = {{#var:giant}}
{{!}} mobility = {{#var:mobility}}
{{!}} cost = {{#var:cost}}
{{!}} unlockcost = {{#var:unlockcost}}
{{!}} dps = {{#var:dps}}
{{!}} burst = {{#var:burst}}
}}{{#ifeq: {{#var:mode}} | val | {{#var:{{{2|}}} }} }}
7e1b2b7e832b0bfe570ac27c37560d80ac121e2b
647
646
2023-06-08T14:15:28Z
HUBA
13
remove noinclude
wikitext
text/x-wiki
{{#vardefine:update | 0.7.6
}}{{#vardefine:name | {{{1|{{PAGENAME}}}}}
}}{{#vardefine:row | {{#switch: {{#var:name|}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 54408 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2271 ; 2.8 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 37073 ; 6 ; 90 ; 0.1 ; 100 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 39905 ; 6 ; 1 - 6532 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 1.0 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 37 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2226 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 55 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15321 ; 10 ; 3583 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 923 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 397 ; 1.2 ; 90 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3267 ; 3.2 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- ----------------------------- end data ----------------------------- -->
}} }}
<!-- output -->
{{#vardefine:mode|{{{mode|param}}} }}
<!-- error -->
{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| {{#vardefine:mode|error}} Error: Unit "{{#var:name}}" undefined!
| <!-- no error - vardefine -->
{{#vardefine:hp | {{#explode: {{#var:row}} | ; | 0 }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#explode: {{#var:row}} | ; | 2 }}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#explode: {{#var:row}} | ; | 10 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}})<1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- end vardefine -->
}}<!-- output
-->{{#ifeq: {{#var:mode}} | row |
{{#var:name}} {{!}}{{!}} {{#replace: {{#var:row}} | ; | {{!}}{{!}} }} {{!}}{{!}} {{#var:dps}} {{!}}{{!}} {{#var:burst}}
}}{{#ifeq: {{#var:mode}} | param |
name = {{#var:name}}
{{!}} hp = {{#var:hp}}
{{!}} speed = {{#var:speed}}
{{!}} atk = {{#var:atk}}
{{!}} atkint = {{#var:atkint}}
{{!}} range = {{#var:range}}
{{!}} splash = {{#var:splash}}
{{!}} target = {{#var:target}}
{{!}} units = {{#var:units}}
{{!}} giant = {{#var:giant}}
{{!}} mobility = {{#var:mobility}}
{{!}} cost = {{#var:cost}}
{{!}} unlockcost = {{#var:unlockcost}}
{{!}} dps = {{#var:dps}}
{{!}} burst = {{#var:burst}}
}}{{#if: {{{2|}}} | {{#var:{{{2|}}} }} }}
48995a51d3ceefa08d2e7f03708a79dd3f2179b7
648
647
2023-06-08T14:40:12Z
HUBA
13
test vardef and single value
wikitext
text/x-wiki
{{#vardefine:update | 0.7.6
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 54408 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2271 ; 2.8 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 37073 ; 6 ; 90 ; 0.1 ; 100 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 39905 ; 6 ; 1 - 6532 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 1.0 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 37 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2226 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 55 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15321 ; 10 ; 3583 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 923 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 397 ; 1.2 ; 90 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3267 ; 3.2 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- ----------------------------- end data ----------------------------- -->
}}
}}{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default =
| hp = {{#explode: {{#var:row}} | ; | 0 }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#explode: {{#var:row}} | ; | 2 }}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#explode: {{#var:row}} | ; | 10 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
}}
|<!-- else vardefine -->{{#vardefine:hp | {{#explode: {{#var:row}} | ; | 0 }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#explode: {{#var:row}} | ; | 2 }}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#explode: {{#var:row}} | ; | 10 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}})<1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- end vardefine -->
}}
}}
4e83db4deaee54e45dcd1a6932a79ea925faa955
Vulcan
0
40
653
601
2023-06-08T15:17:02Z
HUBA
13
use UnitData, add Collapsed
wikitext
text/x-wiki
{{UnitInfobox
| image = Vulcan.png
| type = Giant crowd control bot
| igdesc = A giant unit that sprays fire over a large area. The bane of all light units.
}}
{| class="table table-dark table-bordered" style="width:auto"
|+Vulcan Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=IncendiaryBomb.png}}
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a max range of 180m and a minimum range of 40m
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Best Partner
|150
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=ScorchingFlames.png}}
|Scorching Flames
|250
|Increases Vulcan's ATK by 125%
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
|-
|{{Icon|type=Tech|file=StickyOilBomb.png}}
|Sticky Oil Bomb
|300
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. Sticky Oil Bombs have a max range of 180m and a minimum range of 40m
|}
== Update Notes ==
{{Collapsed|
;0.7.6:
* HP increased by 3%.
* Increase attack by 5%.
;0.6.176:
* Best Partner Tech price 100 -> 150; Scorching Flames Tech price 300 -> 250.
* Changed Armor Enhancement
* Decresed HP from 37829 -> 35938
;0.6.175:
* Page created
}}
[[Category:Units]]
07a3074c1fa7c607197f4c9f93dbd6951c559a8c
Rhino
0
56
655
603
2023-06-08T15:21:33Z
HUBA
13
use UnitData, add Collapsed
wikitext
text/x-wiki
{{UnitInfobox
| image = Rhino.png
| type = Heavy melee bot
| igdesc = High speed, high HO, and capable of causing massive splash damage at close range.
}}
{| class="table table-dark table-bordered" style="width:auto"
|+Rhino Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|200
|Increases the movement speed of units by 5m/s and reduces attack interval by 0.2s
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|300
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|{{Icon|type=Tech|file=WreckageRecycling.png}}
|Wreckage Recycling
|100
|Upon destroying an enemy, recovers HP equal to the enemies HP
|-
|{{Icon|type=Tech|file=FinalBlitz.png}}
|Final Blitz
|300
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
|-
|{{Icon|type=Tech|file=PhotonCoating.png}}
|Photon Coating
|300
|Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level
|-
|{{Icon|type=Tech|file=Whirlwind.png}}
|Whirlwind
|300
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies, dealing 1.5 times the damage of Rhino's attack power over a long time
|-
|{{Icon|type=Tech|file=PowerArmor.png}}
|Power Armor
|300
|Increases HP by 25% and grants immunity to slow
|}
==Update Notes==
{{Collapsed|
;0.7.6:
* [Photon Coating] price adjusted from 250 to 300
* [Final Blitz] price adjusted from 250 to 300
* [Power Armor] price adjusted from 250 to 300
* Rhino's attack interval is adjusted from 0.7 seconds to 1 second, and the damage per hit is increased to 3297
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.179:
* Unlocking cost from 0 to 50; Photon Coating 20s -> 16s
;0.6.177:
* Power Armor health bonus adjusted from 35% to 25%; Rhino health reduced by 10%
;0.6.176:
* Power Armor Tech added
* Photon Coating changed from 45% / 16s -> 55% / 20s
;0.6.175:
* Page created
}}
[[Category:Units]]
b43000de990a0fd303a3ac385d13755ee181649a
Wasp
0
63
656
609
2023-06-08T15:22:53Z
HUBA
13
use UnitData, add Collapsed
wikitext
text/x-wiki
{{UnitInfobox
| image = Wasp.png
| type = Light aircraft
| igdesc = Swift and fragile aerial units. They can deal horrifying damage while their group remains intact.
}}
{| class="table table-dark table-bordered" style="width:auto"
|+Wasp Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Energy Shield
|300
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|50
|Increases Wasp's movement speed by 5m/s and allows Wasp's to be freely repositioned during the deployment phase of every round
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 30% per level increased
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=GroundSpecialization.png}}
|Ground Specialization
|200
|ATK increases by 200% to ground units
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=AerialSpecialization.png}}
|Aerial Specialization
|300
|Attack against air units is increased by 75%, and the range when attacking air units is increased by 30m
|}
==Update Notes==
{{Collapsed|
;0.7.6:
* New Technology [Air Defense Specialization]: Attack against air units is increased by 75%, and the range when attacking air units is increased by 30.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
* The cost of Wasp's [High Explosive Ammo] has been adjusted from 300 to 200
* The cost of Wasp's [Electromagnetic Shot] is adjusted from 300 to 200
;0.6.176:
* Electromagnetic Shot tech added
;0.6.175:
* Page created
}}
[[Category:Units]]
eaf5ec2c69c56ba23c96c1498597d8093ee8f4ca
Mustang
0
66
657
578
2023-06-08T15:25:42Z
HUBA
13
use UnitData, add Collapsed
wikitext
text/x-wiki
{{UnitInfobox
| image = Mustang.png
| type = High-speed all-purpose tank
| igdesc = High speed, long-range, yet fragile. It excels at fighting other low HP units.
}}
{| class="table table-dark table-bordered" style="width:auto"
|+Mustang Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|{{Icon|type=Tech|file=AerialSpecialization.png}}
|Aerial Specialization
|300
|ATK increases by 75% to aerial units, increases range by 30 when attacking aerial units
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|300
|Mustang will attempt to intercept enemy missiles within 150m (battlefield skills cannot be intercepted) and continuous interception over a long time decreases the success rate of interceptions
|}
==Update Notes==
{{Collapsed|
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.176:
* Missile Interception:
** hit rate reduction speed is slowed down by 50%
** Increases the interception efficiency of Overlord missiles by 15%
** Increases the interception efficiency of defensive missiles by 125%
* Aerial Specialization ATK bonus from 80% -> 75%
;0.6.175:
* Page created
}}
[[Category:Units]]
94bec23bcef8bbae72e20e0342a2bfb4f326c001
Fang
0
70
660
610
2023-06-08T15:28:35Z
HUBA
13
use UnitData, add Collapsed
wikitext
text/x-wiki
{{UnitInfobox
| image = Fang.png
| type = Light all-purpose bot
| igdesc = Cheap and available in large quantities. It excels at dealing considerable damage at medium and long range to all types of units.
}}
{| class="table table-dark table-bordered" style="width:auto"
|+Fang Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|300
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|300
|Increases the movement speed of units by 5m/s and reduces attack interval by 0.5s
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Portable Shield
|400
|Every Fang obtains an energy shield that absorbs damage equal to its HP and can block at least one instance fo damage
|}
==Update Notes==
{{Collapsed|
;0.7.6:
* Attack adjusted from 54 to 55.
;0.6.175:
* Page created
}}
[[Category:Units]]
581af0d576fdd9f389956a2e0bfffdd7ee392f4b
Crawler
0
75
661
581
2023-06-08T15:31:33Z
HUBA
13
use UnitData, add Collapsed
wikitext
text/x-wiki
{{UnitInfobox
| image = Crawler.png
| type = Light melee robot
| igdesc = High-speed melee units that fight in a group. They can be a source of terrifying damage while their group remains intact.
}}
{| class="table table-dark table-bordered" style="width:auto"
|+Crawler Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|200
|Increases movement speed of units by 5m/s and reduces attack interval by 0.4s
|-
|{{Icon|type=Tech|file=Replicate.png}}
|Replicate
|200
|Uses destroyed enemies to create more Crawlers
|-
|{{Icon|type=Tech|file=SubterraneanBlitz.png}}
|Subterranean Blitz
|300
|Increases movement speed by 3m/s, tunnels underground when there are no enemies within 40m and nullify 70% of damage received, and emerge from beneath the ground and attack upon arriving near the enemy
|-
|{{Icon|type=Tech|file=AcidicExplosion.png}}
|Acidic Explosion
|200
|Destroyed Crawlers leave acidic liquid on the ground in a radius of 9m. Units within the acidic liquid lose 6% HP per second and have their DEF reduced
|-
|{{Icon|type=Tech|file=ImpactDrill.png}}
|Impact Drill
|200
|Increases ATK by 200%
|}
==Update Notes==
{{Collapsed|
0.7.0 - Adjusted speed from 15m/s to 16m/s
0.6.175 - Page created
}}
[[Category:Units]]
8df8b3a42d18388263cc6754a31fb265062b477d
Overlord
0
79
662
600
2023-06-08T15:33:45Z
HUBA
13
use UnitData, add Collapsed
wikitext
text/x-wiki
{{UnitInfobox
| image = Overlord.png
| type = Giant aircraft
| igdesc = A giant flying unit that excels at dealing massive splash damage at medium and long range.
}}
{| class="table table-dark table-bordered" style="width:auto"
|+Overlord Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=Mothership.png}}
|Mothership
|300
|Produces 4 [[Wasp|Wasps]] to join combat every 28s
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|200
|Increases Overlord's movement speed by 5m/s and allows Overlord to be freely repositioned during the deployment phase of every round
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|100
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|100
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Overlord's attack interval reduces by 50%, reduces range by 20m
|-
|{{Icon|type=Tech|file=PhotonEmission.png}}
|Photon Emission
|350
|At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 50% for the first 16s and grants immunity to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|-
|{{Icon|type=Tech|file=ShipboardArtillery.png}}
|Overlord Artillery
|300
|Install two ground-only cannons that have a range of 120m for the Overlord. The cannons attack every 3s to deal 12,000 damage. Damage increases by 12,000 per unit level
|}
==Update Notes==
{{Collapsed|
;0.7.6:
* HP increased by 3%.
* The price of [Overlord Artillery] has been adjusted from 250 to 300.
* The price of [Jump Drive] has been adjusted from 150 to 200.
* [Photon Emission] price adjusted from 300 to 350.
* [Mothership] production interval adjusted from 26 seconds to 28 seconds.
;0.6.179:
* Jump Drive Tech price 100 -> 150; Photon Coating 20s -> 16s
;0.6.177:
* Jump Drive Tech price 50 -> 100; Overlord Artillery Tech price 300 -> 250
;0.6.176:
* Changed Armor Enhancement
* Photon Coating changed from 45% / 16s -> 55% / 20s
* Changed HP from 15476 -> 3576
* Changed ATK from 3725 -> 14857
;0.6.175;
* Page created
}}
[[Category:Units]]
3d43497229db068c82ec6c6a22055d6320b6b748
Stormcaller
0
81
664
583
2023-06-08T15:38:41Z
HUBA
13
use UnitData, add Collapsed, clean Update Notes
wikitext
text/x-wiki
{{UnitInfobox
| image = Stormcaller.png
| type = Heavy rocket launcher
| igdesc = A very fragile unit that excels at super long-range splash damage in a large area. It is unable to attack units that are in close range to it.
}}
{| class="table table-dark table-bordered" style="width:auto"
|+Stormcaller Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|250
|Increases splash damage range by 5m, but reduces ATK by 40%
|-
|{{Icon|type=Tech|file=IncendiaryBombSC.png}}
|Incendiary Bomb
|300
|The unit's attack will ignit an area of 5.5m radius for 15s, dealing 350 damage per second. Allied forces are vulnerable to this damage
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Explosion
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|High Explosive Anti-tank Cartridge
|300
|ATK increases by 100%, attack interval increases by 15%
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Stormcaller's attack interval is reduced by 50%, range is reduced by 45m, and movement speed is increased by 3m/s
|}
==Update Notes==
{{Collapsed|
;0.7.0:
* Adjusted the range reduction effect of Stormcaller's [Launcher Overload] from 40m to 45m
;0.6.179:
* Launcher Overload now also increases movement speed by 3m/s
;0.6.176:
* High-Explosive Ammo Tech price 200 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
5d132f5ab7a5c6977ca27edc29da6c379af2b0a9
Sledgehammer
0
82
665
584
2023-06-08T15:41:53Z
HUBA
13
use UnitData, add Collapsed
wikitext
text/x-wiki
{{UnitInfobox
| image = Sledgehammer.png
| type = Heavy tank
| igdesc = A fairly sturdy, heavy tank. It can deal splash damage in a small area over medium and long distances.
}}
{| class="table table-dark table-bordered" style="width:auto"
|+Sledgehammer Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|300
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
|-
|{{Icon|type=Tech|file=DamageSharing.png}}
|Damage Sharing
|200
|Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|300
|Increases the movement speed of units by 4m/s and reduces attack interval by 1.5s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|300
|Increases ATK by 150% and attack interval increases by 20%
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|}
==Update Notes==
{{Collapsed|
;0.6.175:
* Page created
}}
[[Category:Units]]
394875571841df66e6b7c3ae6a0ea26263794048
Hacker
0
84
666
611
2023-06-08T15:43:27Z
HUBA
13
use UnitData, add Collapsed
wikitext
text/x-wiki
{{UnitInfobox
| image = Hacker.png
| type = Hacker bot
| igdesc = Emits light waves to seize control of enemy units. Its long control interval makes it less efficient at controlling light units.
}}
{| class="table table-dark table-bordered" style="width:auto"
|+Hacker Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Interference
|100
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=EnhancedControl.png}}
|Enhanced Control
|300
|Units under Hacker's control will immediately recover their maximum HP
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 25,000 per unit level
|-
|{{Icon|type=Tech|file=MultipleControl.png}}
|Multiple Control
|300
|The range of the hacker is reduced by 25 meters, but it can launch 5 control beams at the same time, and the control efficiency of each beam is 17% of the original
|}
==Update Notes==
{{Collapsed|
;0.7.6:
* Hacker's attack increased by 6%.
* The effect of [Multiple Control] is adjusted to: the range of the hacker is reduced by 25 meters, but 5 control beams can be fired, and the control efficiency of each control beam is 17% of the original.
;0.7.0:
* The cost of Hacker's [Electromagnetic Interference] is adjusted from 200 to 100
;0.6.179:
* Changed Hacker Design to three legged robot with 4 tentacles
* New Tech: Multiple Control
;0.6.175:
* Page created
}}
[[Category:Units]]
5efaf8e6f6ca3d8bebcbcb6103bec31e78825d13
697
666
2023-06-10T19:36:38Z
HUBA
13
add notes
wikitext
text/x-wiki
{{UnitInfobox
| image = Hacker.png
| type = Hacker bot
| igdesc = Emits light waves to seize control of enemy units. Its long control interval makes it less efficient at controlling light units.
}}
{| class="table table-dark table-bordered" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Interference
|100
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=EnhancedControl.png}}
|Enhanced Control
|300
|Units under Hacker's control will immediately recover their maximum HP
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 25,000 per unit level
|-
|{{Icon|type=Tech|file=MultipleControl.png}}
|Multiple Control
|300
|The range of the hacker is reduced by 25 meters, but it can launch 5 control beams at the same time, and the control efficiency of each beam is 17% of the original
<div class="note">Range {{#expr: {{#var:range}} - 25}}m</div>
|}
==Update Notes==
{{Collapsed|
;0.7.6:
* Hacker's attack increased by 6%.
* The effect of [Multiple Control] is adjusted to: the range of the hacker is reduced by 25 meters, but 5 control beams can be fired, and the control efficiency of each control beam is 17% of the original.
;0.7.0:
* The cost of Hacker's [Electromagnetic Interference] is adjusted from 200 to 100
;0.6.179:
* Changed Hacker Design to three legged robot with 4 tentacles
* New Tech: Multiple Control
;0.6.175:
* Page created
}}
[[Category:Units]]
ad070e7c9eda68645278c2de83a6f51de995468c
Arclight
0
2
667
586
2023-06-08T15:47:34Z
HUBA
13
use UnitData, add Collapsed
wikitext
text/x-wiki
{{UnitInfobox
| image = Arclight.png
| type = Standard crowd control bot
| igdesc=Fires an energy beam that can make short work of light units.
}}
The Arclight is a slow moving ground unit, mainly used against crowds.
{| class="table table-dark table-bordered" style="width:auto"
|+Arclight Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|300
|Increases ATK by 200%
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|100
|The effect increases with unit level, reducing damage received by 60 per level
|-
|{{Icon|type=Tech|file=AntiAircraftAmmunition.png}}
|Anti-Aircraft Ammunition
|300
|Can be used against aerial units
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8m and ATK by 30% per level
|}
== Update Notes ==
{{Collapsed|
;0.6.179:
* HP increased from 3394 to 3903
;0.6.175:
* Page created
}}
[[Category:Units]]
a1fbb060c147b21fa41ca71b44777f5bde598306
676
667
2023-06-09T17:46:30Z
HUBA
13
update 0.7.7
wikitext
text/x-wiki
{{UnitInfobox
| image = Arclight.png
| type = Standard crowd control bot
| igdesc=Fires an energy beam that can make short work of light units.
}}
The Arclight is a slow moving ground unit, mainly used against crowds.
{| class="table table-dark table-bordered" style="width:auto"
|+Arclight Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|300
|Increases ATK by 200%
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|100
|The effect increases with unit level, reducing damage received by 60 per level
|-
|{{Icon|type=Tech|file=AntiAircraftAmmunition.png}}
|Anti-Aircraft Ammunition
|300
|Can be used against aerial units
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|}
== Update Notes ==
{{Collapsed|
;0.7.7:
* [Extended range Arclight] adjusted to: Increase Arclight's range by 20m but decrease ATK by 20%
* [Heavy Arclight] moved to level 3, and the HP bonus adjusted from 200% to 180%
* [Intelligent Arclight] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* HP increased from 3394 to 3903
;0.6.175:
* Page created
}}
[[Category:Units]]
9625f90fb7e0fda23dee4a4f240c3da98116a6fe
698
676
2023-06-10T19:38:17Z
HUBA
13
add notes
wikitext
text/x-wiki
{{UnitInfobox
| image = Arclight.png
| type = Standard crowd control bot
| igdesc=Fires an energy beam that can make short work of light units.
}}
The Arclight is a slow moving ground unit, mainly used against crowds.
{| class="table table-dark table-bordered" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|300
|Increases ATK by 200%
<div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|100
|The effect increases with unit level, reducing damage received by 60 per level
|-
|{{Icon|type=Tech|file=AntiAircraftAmmunition.png}}
|Anti-Aircraft Ammunition
|300
|Can be used against aerial units
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|}
== Update Notes ==
{{Collapsed|
;0.7.7:
* [Extended range Arclight] adjusted to: Increase Arclight's range by 20m but decrease ATK by 20%
* [Heavy Arclight] moved to level 3, and the HP bonus adjusted from 200% to 180%
* [Intelligent Arclight] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* HP increased from 3394 to 3903
;0.6.175:
* Page created
}}
[[Category:Units]]
292962363a85ecde61af0e63d3e66400f7d848e0
Phoenix
0
86
668
587
2023-06-08T15:51:09Z
HUBA
13
use UnitData, add Collapsed
wikitext
text/x-wiki
{{UnitInfobox
| image = Phoenix.png
| type = Long-range strike aircraft
| igdesc = Long range, high damage, and excels at striking high HP targets from afar.
}}
{| class="table table-dark table-bordered" style="width:auto"
|+Phoenix Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=QuantumReassembly.png}}
|Quantum Reassembly
|300
|The cockpit of a destroyed Phoenix will follow behind the nearest allied Phoenix and will be fully restored in 20s. This effect can only be triggered 2 times per battle
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 30% per level
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|50
|Increases Poenix' movement speed by 5m/s and allows Phoenix to be freely repositioned during the deployment phase of every round
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Energy Shield
|200
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Phoenix's attack interval is reduced by 50%, while the range decreased by 25m
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|200
|Phoenix's damage increased by 175%, while the range decreased by 25m
|}
==Update Notes==
{{Collapsed|
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.179:
* New Tech: Charged Shot, Launcher Overload
;0.6.176:
* Energy Shield tech added
;0.6.175:
* Page created <br />
}}
[[Category:Units]]
294e4f1e1577afa3600598548900524190a13a30
680
668
2023-06-09T19:04:48Z
HUBA
13
update 0.7.7
wikitext
text/x-wiki
{{UnitInfobox
| image = Phoenix.png
| type = Long-range strike aircraft
| igdesc = Long range, high damage, and excels at striking high HP targets from afar.
}}
{| class="table table-dark table-bordered" style="width:auto"
|+Phoenix Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=QuantumReassembly.png}}
|Quantum Reassembly
|300
|The cockpit of a destroyed Phoenix will follow behind the nearest allied Phoenix and will be fully restored in 20s. This effect can only be triggered 2 times per battle
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|50
|Increases Poenix' movement speed by 5m/s and allows Phoenix to be freely repositioned during the deployment phase of every round
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Energy Shield
|200
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Phoenix's attack interval is reduced by 50%, while the range decreased by 25m
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|200
|Phoenix's damage increased by 175%, while the range decreased by 25m
|}
==Update Notes==
{{Collapsed|
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.179:
* New Tech: Charged Shot, Launcher Overload
;0.6.176:
* Energy Shield tech added
;0.6.175:
* Page created <br />
}}
[[Category:Units]]
3377418b658f7c29939b2ebd2587c2021c839e17
699
680
2023-06-10T19:43:53Z
HUBA
13
add notes
wikitext
text/x-wiki
{{UnitInfobox
| image = Phoenix.png
| type = Long-range strike aircraft
| igdesc = Long range, high damage, and excels at striking high HP targets from afar.
}}
{| class="table table-dark table-bordered" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=QuantumReassembly.png}}
|Quantum Reassembly
|300
|The cockpit of a destroyed Phoenix will follow behind the nearest allied Phoenix and will be fully restored in 20s. This effect can only be triggered 2 times per battle
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|50
|Increases Poenix' movement speed by 5m/s and allows Phoenix to be freely repositioned during the deployment phase of every round
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Energy Shield
|200
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Phoenix's attack interval is reduced by 50%, while the range decreased by 25m
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 25}}m</div>
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|200
|Phoenix's damage increased by 175%, while the range decreased by 25m
<div class="note">Attack {{#expr: {{#var:atk}} * 2.75 round 0}}, Range {{#expr: {{#var:range}} - 25}}m</div>
|}
==Update Notes==
{{Collapsed|
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.179:
* New Tech: Charged Shot, Launcher Overload
;0.6.176:
* Energy Shield tech added
;0.6.175:
* Page created <br />
}}
[[Category:Units]]
c94b85cedbe5ab2db3decc0f9b29e4e299305eb2
MediaWiki:Common.css
8
5
669
638
2023-06-08T16:02:38Z
HUBA
13
optimized infobox on smaller devices
css
text/css
/* CSS placed here will be applied to all skins */
/* override defaults */
.mw-body .catlinks {
background: none;
border: none;
border-top: 1px solid #a2a9b1;
}
/* Unit Infobox */
.infobox {
float: right;
margin: 0 0 1em 1em;
padding: 1em;
width: 280px;
max-width: 100%;
}
.infobox-title {
font-size: 2em;
text-align: center;
}
.infobox-image {
text-align: center;
}
.infobox-table th {
vertical-align: top;
width: 120px;
}
.infobox-table td {
vertical-align: top;
}
@media (max-width:767px) {
.infobox {
width:100%;
}
.infobox-image {
float: right;
}
}
@media (max-width:479px) {
.infobox-image {
float: none;
width:100%;
}
}
/* icon template */
.icon {
position: relative;
display: inline-block;
}
/* cost badge */
.icon .cost {
position: absolute;
right: 0;
bottom: 0;
background: #f99500;
color: #222;
font-weight: bold;
line-height: 1em;
padding: .1em .25em .2em 1.2em;
box-shadow: -2px -2px 3px #0006;
font-size: .9em;
}
.cost::before {
--bg: url('data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 40 47"><path id="half" d="M0 12 l20 -12 20 12 0 11 -20 12 -8 -4.8 20 -12 0 -2.4 -12 -7.2 -20 12" fill="currentcolor"/><use href="%23half" transform="rotate(180 20 23.5)" /></svg>');
content: "";
background: currentcolor;
mask-image: var(--bg);
-webkit-mask-image: var(--bg);
position: absolute;
width: .8em;
height: .94em;
top: .15em;
left: .25em;
}
/* shadow as boder */
.icon-border img {
box-sizing: content-box;
padding: 6px;
border-radius: 6px 1px;
box-shadow: 0 0 3px 3px #eee6 inset;
}
/* colorize cyan */
.icon-Tech img {
filter: sepia(100%) saturate(750%) hue-rotate(110deg);
-webkit-filter:: sepia(100%) saturate(750%) hue-rotate(110deg);
-moz-filter: sepia(100%) saturate(750%) hue-rotate(110deg);
}
/* override cost badge */
.icon-Tech .cost {
right: 2px;
bottom: 2px;
background: #fff6;
color: #222;
padding: 0px 10px 1px;
border-radius: 0 0 4px;
box-shadow: none;
}
3f73a53a39a4498351e837a53828592237de7f9c
683
669
2023-06-10T17:45:43Z
HUBA
13
add note
css
text/css
/* CSS placed here will be applied to all skins */
/* override defaults */
.mw-body .catlinks {
background: none;
border: none;
border-top: 1px solid #a2a9b1;
}
/* Unit Infobox */
.infobox {
float: right;
margin: 0 0 1em 1em;
padding: 1em;
width: 280px;
max-width: 100%;
}
.infobox-title {
font-size: 2em;
text-align: center;
}
.infobox-image {
text-align: center;
}
.infobox-table th {
vertical-align: top;
width: 120px;
}
.infobox-table td {
vertical-align: top;
}
@media (max-width:767px) {
.infobox {
width:100%;
}
.infobox-image {
float: right;
}
}
@media (max-width:479px) {
.infobox-image {
float: none;
width:100%;
}
}
/* icon template */
.icon {
position: relative;
display: inline-block;
}
/* cost badge */
.icon .cost {
position: absolute;
right: 0;
bottom: 0;
background: #f99500;
color: #222;
font-weight: bold;
line-height: 1em;
padding: .1em .25em .2em 1.2em;
box-shadow: -2px -2px 3px #0006;
font-size: .9em;
}
.cost::before {
--bg: url('data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 40 47"><path id="half" d="M0 12 l20 -12 20 12 0 11 -20 12 -8 -4.8 20 -12 0 -2.4 -12 -7.2 -20 12" fill="currentcolor"/><use href="%23half" transform="rotate(180 20 23.5)" /></svg>');
content: "";
background: currentcolor;
mask-image: var(--bg);
-webkit-mask-image: var(--bg);
position: absolute;
width: .8em;
height: .94em;
top: .15em;
left: .25em;
}
/* shadow as boder */
.icon-border img {
box-sizing: content-box;
padding: 6px;
border-radius: 6px 1px;
box-shadow: 0 0 3px 3px #eee6 inset;
}
/* colorize cyan */
.icon-Tech img {
filter: sepia(100%) saturate(750%) hue-rotate(110deg);
-webkit-filter:: sepia(100%) saturate(750%) hue-rotate(110deg);
-moz-filter: sepia(100%) saturate(750%) hue-rotate(110deg);
}
/* override cost badge */
.icon-Tech .cost {
right: 2px;
bottom: 2px;
background: #fff6;
color: #222;
padding: 0px 10px 1px;
border-radius: 0 0 4px;
box-shadow: none;
}
.note {
color: #7a8288;
transition: color .1s 2s;
}
.note:hover {
color: inherit;
transition: color .2s 0s;
}
.table .note::before {
content: '';
border-top: 1px solid #0002;
width: 90%;
display: block;
margin: .5em auto 0;
}
3f4e2490a5e2adb82b512e842808ef1c9c66d45d
701
683
2023-06-10T20:36:28Z
HUBA
13
add infobox-nav
css
text/css
/* CSS placed here will be applied to all skins */
/* override defaults */
.mw-body .catlinks {
background: none;
border: none;
border-top: 1px solid #a2a9b1;
}
/* Unit Infobox */
.infobox {
float: right;
margin: 0 0 1em 1em;
padding: 1em;
width: 280px;
max-width: 100%;
}
.infobox-nav {
width: 100%;
}
.infobox-nav a {
opacity: .2;
transition: opacity .2s;
}
.infobox-nav a:hover {
opacity: 1;
}
.infobox-title {
font-size: 2em;
text-align: center;
}
.infobox-image {
text-align: center;
}
.infobox-table th {
vertical-align: top;
width: 120px;
}
.infobox-table td {
vertical-align: top;
}
@media (max-width:767px) {
.infobox {
width:100%;
}
.infobox-image {
float: right;
}
}
@media (max-width:479px) {
.infobox-image {
float: none;
width:100%;
}
}
/* icon template */
.icon {
position: relative;
display: inline-block;
}
/* cost badge */
.icon .cost {
position: absolute;
right: 0;
bottom: 0;
background: #f99500;
color: #222;
font-weight: bold;
line-height: 1em;
padding: .1em .25em .2em 1.2em;
box-shadow: -2px -2px 3px #0006;
font-size: .9em;
}
.cost::before {
--bg: url('data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 40 47"><path id="half" d="M0 12 l20 -12 20 12 0 11 -20 12 -8 -4.8 20 -12 0 -2.4 -12 -7.2 -20 12" fill="currentcolor"/><use href="%23half" transform="rotate(180 20 23.5)" /></svg>');
content: "";
background: currentcolor;
mask-image: var(--bg);
-webkit-mask-image: var(--bg);
position: absolute;
width: .8em;
height: .94em;
top: .15em;
left: .25em;
}
/* shadow as boder */
.icon-border img {
box-sizing: content-box;
padding: 6px;
border-radius: 6px 1px;
box-shadow: 0 0 3px 3px #eee6 inset;
}
/* colorize cyan */
.icon-Tech img {
filter: sepia(100%) saturate(750%) hue-rotate(110deg);
-webkit-filter:: sepia(100%) saturate(750%) hue-rotate(110deg);
-moz-filter: sepia(100%) saturate(750%) hue-rotate(110deg);
}
/* override cost badge */
.icon-Tech .cost {
right: 2px;
bottom: 2px;
background: #fff6;
color: #222;
padding: 0px 10px 1px;
border-radius: 0 0 4px;
box-shadow: none;
}
.note {
color: #7a8288;
transition: color .1s 2s;
}
.note:hover {
color: inherit;
transition: color .2s 0s;
}
.table .note::before {
content: '';
border-top: 1px solid #0002;
width: 90%;
display: block;
margin: .5em auto 0;
}
13fbf0cd49e0daa219eb16c659d558279b2a30f3
704
701
2023-06-12T12:09:23Z
HUBA
13
add breaking tables
css
text/css
/* CSS placed here will be applied to all skins */
/* override defaults */
.mw-body .catlinks {
background: none;
border: none;
border-top: 1px solid #a2a9b1;
}
/* Unit Infobox */
.infobox {
float: right;
margin: 0 0 1em 1em;
padding: 1em;
width: 280px;
max-width: 100%;
}
.infobox-nav {
width: 100%;
}
.infobox-nav a {
opacity: .2;
transition: opacity .2s;
}
.infobox-nav a:hover {
opacity: 1;
}
.infobox-title {
font-size: 2em;
text-align: center;
}
.infobox-image {
text-align: center;
}
.infobox-table th {
vertical-align: top;
width: 120px;
}
.infobox-table td {
vertical-align: top;
}
@media (max-width:767px) {
.infobox {
width:100%;
margin: 1em 0;
}
.infobox-image {
float: right;
}
}
@media (max-width:550px) {
.infobox-image {
float: none;
width:100%;
}
}
/* icon template */
.icon {
position: relative;
display: inline-block;
}
/* cost badge */
.icon .cost {
position: absolute;
right: 0;
bottom: 0;
background: #f99500;
color: #222;
font-weight: bold;
line-height: 1em;
padding: .1em .25em .2em 1.2em;
box-shadow: -2px -2px 3px #0006;
font-size: .9em;
}
.cost::before {
--bg: url('data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 40 47"><path id="half" d="M0 12 l20 -12 20 12 0 11 -20 12 -8 -4.8 20 -12 0 -2.4 -12 -7.2 -20 12" fill="currentcolor"/><use href="%23half" transform="rotate(180 20 23.5)" /></svg>');
content: "";
background: currentcolor;
mask-image: var(--bg);
-webkit-mask-image: var(--bg);
position: absolute;
width: .8em;
height: .94em;
top: .15em;
left: .25em;
}
/* shadow as boder */
.icon-border img {
box-sizing: content-box;
padding: 6px;
border-radius: 6px 1px;
box-shadow: 0 0 3px 3px #eee6 inset;
}
/* colorize cyan */
.icon-Tech img {
filter: sepia(100%) saturate(750%) hue-rotate(110deg);
-webkit-filter:: sepia(100%) saturate(750%) hue-rotate(110deg);
-moz-filter: sepia(100%) saturate(750%) hue-rotate(110deg);
}
/* override cost badge */
.icon-Tech .cost {
right: 2px;
bottom: 2px;
background: #fff6;
color: #222;
padding: 0px 10px 1px;
border-radius: 0 0 4px;
box-shadow: none;
}
.note {
color: #7a8288;
transition: color .3s 2s;
}
.note:hover {
color: inherit;
transition: color .1s 0s;
}
.table .note::before {
content: '';
border-top: 1px solid #0002;
width: 90%;
display: block;
margin: .5em auto 0;
}
/* table break */
@media (max-width:767px) {
.table-block-last tr {
display: block;
}
.table-block-last td {
display: inline-block;
color:#7a8288;
font-weight: normal;
}
.table-block-last td {
display: inline-block;
border: none;
vertical-align: middle;
font-size: 1.3em;
}
.table-block-last td:last-child {
display: block;
border-bottom: 2px solid var(--dark);
font-size: 1em;
}
}
20521be69ba65369f772012dc6bb69a8d55cedbd
705
704
2023-06-12T12:12:13Z
HUBA
13
css
text/css
/* CSS placed here will be applied to all skins */
/* override defaults */
.mw-body .catlinks {
background: none;
border: none;
border-top: 1px solid #a2a9b1;
}
/* Unit Infobox */
.infobox {
float: right;
margin: 0 0 1em 1em;
padding: 1em;
width: 280px;
max-width: 100%;
}
.infobox-nav {
width: 100%;
}
.infobox-nav a {
opacity: .2;
transition: opacity .2s;
}
.infobox-nav a:hover {
opacity: 1;
}
.infobox-title {
font-size: 2em;
text-align: center;
}
.infobox-image {
text-align: center;
}
.infobox-table th {
vertical-align: top;
width: 120px;
}
.infobox-table td {
vertical-align: top;
}
@media (max-width:767px) {
.infobox {
width:100%;
margin: 1em 0;
}
.infobox-image {
float: right;
}
}
@media (max-width:550px) {
.infobox-image {
float: none;
width:100%;
}
}
/* icon template */
.icon {
position: relative;
display: inline-block;
}
/* cost badge */
.icon .cost {
position: absolute;
right: 0;
bottom: 0;
background: #f99500;
color: #222;
font-weight: bold;
line-height: 1em;
padding: .1em .25em .2em 1.2em;
box-shadow: -2px -2px 3px #0006;
font-size: .9em;
}
.cost::before {
--bg: url('data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 40 47"><path id="half" d="M0 12 l20 -12 20 12 0 11 -20 12 -8 -4.8 20 -12 0 -2.4 -12 -7.2 -20 12" fill="currentcolor"/><use href="%23half" transform="rotate(180 20 23.5)" /></svg>');
content: "";
background: currentcolor;
mask-image: var(--bg);
-webkit-mask-image: var(--bg);
position: absolute;
width: .8em;
height: .94em;
top: .15em;
left: .25em;
}
/* shadow as boder */
.icon-border img {
box-sizing: content-box;
padding: 6px;
border-radius: 6px 1px;
box-shadow: 0 0 3px 3px #eee6 inset;
}
/* colorize cyan */
.icon-Tech img {
filter: sepia(100%) saturate(750%) hue-rotate(110deg);
-webkit-filter:: sepia(100%) saturate(750%) hue-rotate(110deg);
-moz-filter: sepia(100%) saturate(750%) hue-rotate(110deg);
}
/* override cost badge */
.icon-Tech .cost {
right: 2px;
bottom: 2px;
background: #fff6;
color: #222;
padding: 0px 10px 1px;
border-radius: 0 0 4px;
box-shadow: none;
}
.note {
color: #7a8288;
transition: color .3s 2s;
}
.note:hover {
color: inherit;
transition: color .1s 0s;
}
.table .note::before {
content: '';
border-top: 1px solid #0002;
width: 90%;
display: block;
margin: .5em auto 0;
}
/* table break */
@media (max-width:767px) {
.table-block-last tr {
display: block;
}
.table-block-last th {
display: inline-block;
border: none;
color:#7a8288;
font-weight: normal;
}
.table-block-last td {
display: inline-block;
border: none;
vertical-align: middle;
font-size: 1.3em;
}
.table-block-last td:last-child {
display: block;
border-bottom: 2px solid var(--dark);
font-size: 1em;
}
}
32c0b0821326f031e5cf1ac25d875922496fd0c8
706
705
2023-06-12T14:14:00Z
HUBA
13
css
text/css
/* CSS placed here will be applied to all skins */
/* override defaults */
.mw-body .catlinks {
background: none;
border: none;
border-top: 1px solid #a2a9b1;
}
/* Unit Infobox */
.infobox {
float: right;
margin: 0 0 1em 1em;
padding: 1em;
width: 280px;
max-width: 100%;
}
.infobox-nav {
width: 100%;
}
.infobox-nav a {
opacity: .2;
transition: opacity .2s;
}
.infobox-nav a:hover {
opacity: 1;
}
.infobox-title {
font-size: 2em;
text-align: center;
}
.infobox-image {
text-align: center;
}
.infobox-table th {
vertical-align: top;
width: 120px;
}
.infobox-table td {
vertical-align: top;
}
@media (max-width:767px) {
.infobox {
width:100%;
margin: 1em 0;
}
.infobox-image {
float: right;
}
}
@media (max-width:550px) {
.infobox-image {
float: none;
width:100%;
}
}
/* icon template */
.icon {
position: relative;
display: inline-block;
}
/* cost badge */
.icon .cost {
position: absolute;
right: 0;
bottom: 0;
background: #f99500;
border-radius: 2px;
color: #222;
font-weight: bold;
line-height: 1em;
padding: .1em .25em .2em 1.2em;
box-shadow: -2px -2px 3px #0006;
font-size: .9em;
}
.cost::before {
--bg: url('data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 40 47"><path id="half" d="M0 12 l20 -12 20 12 0 11 -20 12 -8 -4.8 20 -12 0 -2.4 -12 -7.2 -20 12" fill="currentcolor"/><use href="%23half" transform="rotate(180 20 23.5)" /></svg>');
content: "";
background: currentcolor;
mask-image: var(--bg);
-webkit-mask-image: var(--bg);
position: absolute;
width: .8em;
height: .94em;
top: .15em;
left: .25em;
}
/* shadow as boder */
.icon-border img {
box-sizing: content-box;
padding: 6px;
border-radius: 6px 2px;
box-shadow: 0 0 2px 1px #eee9 inset;
}
/* colorize cyan */
.icon-Tech img {
filter: sepia(100%) saturate(750%) hue-rotate(110deg);
-webkit-filter:: sepia(100%) saturate(750%) hue-rotate(110deg);
-moz-filter: sepia(100%) saturate(750%) hue-rotate(110deg);
}
/* override cost badge */
.icon-Tech .cost {
right: 2px;
bottom: 2px;
background: #2229;
color: #eee;
box-shadow: none;
}
/* notes box */
.note {
color: #7a8288;
transition: color .3s 2s;
}
.note:hover {
color: inherit;
transition: color .1s 0s;
}
.table .note::before {
content: '';
border-top: 1px solid #0002;
width: 90%;
display: block;
margin: .5em auto 0;
}
/* table break */
@media (max-width:767px) {
.table-block-last tr {
display: block;
}
.table-block-last th {
display: inline-block;
border: none;
color:#7a8288;
font-weight: normal;
}
.table-block-last td {
display: inline-block;
border: none;
vertical-align: middle;
font-size: 1.2em;
}
.table-block-last td:last-child {
display: block;
border-bottom: 2px solid var(--dark);
font-size: 1em;
}
}
66dd367b2677e4ab9697df7e0f1f030108fd392f
707
706
2023-06-12T15:06:14Z
HUBA
13
css
text/css
/* CSS placed here will be applied to all skins */
/* override defaults */
.mw-body .catlinks {
background: none;
border: none;
border-top: 1px solid #a2a9b1;
}
/* Unit Infobox */
.infobox {
float: right;
margin: 0 0 1em 1em;
padding: 1em;
width: 280px;
max-width: 100%;
}
.infobox-nav {
width: 100%;
}
.infobox-nav a {
opacity: .2;
transition: opacity .2s;
}
.infobox-nav a:hover {
opacity: 1;
}
.infobox-title {
font-size: 2em;
text-align: center;
}
.infobox-image {
text-align: center;
}
.infobox-table th {
vertical-align: top;
width: 120px;
}
.infobox-table td {
vertical-align: top;
}
@media (max-width:767px) {
.infobox {
width:100%;
margin: 1em 0;
}
.infobox-image {
float: right;
}
}
@media (max-width:550px) {
.infobox-image {
float: none;
width:100%;
}
}
/* icon template */
.icon {
position: relative;
display: inline-block;
}
/* cost badge */
.icon .cost {
position: absolute;
right: 0;
bottom: 0;
background: #f99500;
border-radius: 2px;
color: #222;
font-weight: bold;
line-height: 1em;
padding: .1em .25em .2em 1.2em;
box-shadow: -2px -2px 3px #0006;
font-size: .9em;
}
.cost::before {
--bg: url('data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 40 47"><path id="half" d="M0 12 l20 -12 20 12 0 11 -20 12 -8 -4.8 20 -12 0 -2.4 -12 -7.2 -20 12" fill="currentcolor"/><use href="%23half" transform="rotate(180 20 23.5)" /></svg>');
content: "";
background: currentcolor;
mask-image: var(--bg);
-webkit-mask-image: var(--bg);
position: absolute;
width: .8em;
height: .94em;
top: .15em;
left: .25em;
}
/* shadow as boder */
.icon-border img {
box-sizing: content-box;
padding: 6px;
border-radius: 6px 2px;
box-shadow: 0 0 2px 1px #eee9 inset;
}
/* colorize cyan */
.icon-Tech img {
filter: sepia(100%) saturate(750%) hue-rotate(110deg);
-webkit-filter:: sepia(100%) saturate(750%) hue-rotate(110deg);
-moz-filter: sepia(100%) saturate(750%) hue-rotate(110deg);
}
/* override cost badge */
.icon-Tech .cost {
right: 2px;
bottom: 2px;
background: #2229;
color: #eee;
box-shadow: none;
}
/* notes box */
.note {
color: #7a8288;
transition: color .3s 2s;
}
.note:hover {
color: inherit;
transition: color .1s 0s;
}
.table .note::before {
content: '';
border-top: 1px solid #0002;
width: 90%;
display: block;
margin: .5em auto 0;
}
/* table break */
@media (max-width:767px) {
.table-block-last tr {
display: block;
}
.table-block-last th {
display: inline-block;
border: none;
color:#7a8288;
font-weight: normal;
}
.table-block-last td {
display: inline-block;
border: none;
vertical-align: middle;
font-weight: bold;
}
.table-block-last td:last-child {
display: block;
border-bottom: 2px solid var(--dark);
font-weight: inherit;
}
}
0dbbf5e812320b2cf0afd78c762d87bac42b8d87
708
707
2023-06-12T15:32:12Z
HUBA
13
css
text/css
/* CSS placed here will be applied to all skins */
/* override defaults */
.mw-body .catlinks {
background: none;
border: none;
border-top: 1px solid #a2a9b1;
}
/* Unit Infobox */
.infobox {
float: right;
margin: 0 0 1em 1em;
padding: 1em;
width: 280px;
max-width: 100%;
}
.infobox-nav {
width: 100%;
}
.infobox-nav a {
opacity: .2;
transition: opacity .2s;
}
.infobox-nav a:hover {
opacity: 1;
}
.infobox-title {
font-size: 2em;
text-align: center;
}
.infobox-image {
text-align: center;
}
.infobox-table th {
vertical-align: top;
width: 120px;
}
.infobox-table td {
vertical-align: top;
}
@media (max-width:767px) {
.infobox {
width:100%;
margin: 1em 0;
}
.infobox-image {
float: right;
}
}
@media (max-width:550px) {
.infobox-image {
float: none;
width:100%;
}
}
/* icon template */
.icon {
position: relative;
display: inline-block;
}
/* cost badge */
.icon .cost {
position: absolute;
right: 0;
bottom: 0;
background: #f99500;
border-radius: 2px;
color: #222;
font-weight: bold;
line-height: 1em;
padding: .1em .25em .2em 1.2em;
box-shadow: -2px -2px 3px #0006;
font-size: .9em;
}
.cost::before {
--bg: url('data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 40 47"><path id="half" d="M0 12 l20 -12 20 12 0 11 -20 12 -8 -4.8 20 -12 0 -2.4 -12 -7.2 -20 12" fill="currentcolor"/><use href="%23half" transform="rotate(180 20 23.5)" /></svg>');
content: "";
background: currentcolor;
mask-image: var(--bg);
-webkit-mask-image: var(--bg);
position: absolute;
width: .8em;
height: .94em;
top: .15em;
left: .25em;
}
/* shadow as boder */
.icon-border img {
box-sizing: content-box;
padding: 6px;
border-radius: 6px 2px;
box-shadow: 0 0 2px 1px #eee9 inset;
}
/* colorize cyan */
.icon-Tech img {
filter: sepia(100%) saturate(750%) hue-rotate(110deg);
-webkit-filter:: sepia(100%) saturate(750%) hue-rotate(110deg);
-moz-filter: sepia(100%) saturate(750%) hue-rotate(110deg);
}
/* override cost badge */
.icon-Tech .cost {
right: 2px;
bottom: 2px;
background: #2229;
color: #eee;
box-shadow: none;
}
/* notes box */
.note {
color: #7a8288;
transition: color .3s 2s;
}
.note:hover {
color: inherit;
transition: color .1s 0s;
}
.table .note::before {
content: '';
border-top: 1px solid #0002;
width: 90%;
display: block;
margin: .5em auto 0;
}
/* table break */
@media (max-width:767px) {
.table-block-last tr {
display: block;
border-bottom: .5em solid var(--dark);
}
.table-block-last th {
display: inline-block;
border: none;
color:#7a8288;
font-weight: normal;
}
.table-block-last td {
display: inline-block;
border: none;
vertical-align: middle;
font-weight: bold;
}
.table-block-last td:last-child {
display: block;
font-weight: inherit;
}
}
6f627c7fc7e61d31a6dea599fdab1b2c604532c0
709
708
2023-06-12T15:37:21Z
HUBA
13
css
text/css
/* CSS placed here will be applied to all skins */
/* override defaults */
.mw-body .catlinks {
background: none;
border: none;
border-top: 1px solid #a2a9b1;
}
/* Unit Infobox */
.infobox {
float: right;
margin: 0 0 1em 1em;
padding: 1em;
width: 280px;
max-width: 100%;
}
.infobox-nav {
width: 100%;
}
.infobox-nav a {
opacity: .2;
transition: opacity .2s;
}
.infobox-nav a:hover {
opacity: 1;
}
.infobox-title {
font-size: 2em;
text-align: center;
}
.infobox-image {
text-align: center;
}
.infobox-table th {
vertical-align: top;
width: 120px;
}
.infobox-table td {
vertical-align: top;
}
@media (max-width:767px) {
.infobox {
width:100%;
margin: 1em 0;
}
.infobox-image {
float: right;
}
}
@media (max-width:550px) {
.infobox-image {
float: none;
width:100%;
}
}
/* icon template */
.icon {
position: relative;
display: inline-block;
}
/* cost badge */
.icon .cost {
position: absolute;
right: 0;
bottom: 0;
background: #f99500;
border-radius: 2px;
color: #222;
font-weight: bold;
line-height: 1em;
padding: .1em .25em .2em 1.2em;
box-shadow: -2px -2px 3px #0006;
font-size: .9em;
}
.cost::before {
--bg: url('data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 40 47"><path id="half" d="M0 12 l20 -12 20 12 0 11 -20 12 -8 -4.8 20 -12 0 -2.4 -12 -7.2 -20 12" fill="currentcolor"/><use href="%23half" transform="rotate(180 20 23.5)" /></svg>');
content: "";
background: currentcolor;
mask-image: var(--bg);
-webkit-mask-image: var(--bg);
position: absolute;
width: .8em;
height: .94em;
top: .15em;
left: .25em;
}
/* shadow as boder */
.icon-border img {
box-sizing: content-box;
padding: 6px;
border-radius: 6px 2px;
box-shadow: 0 0 2px 1px #eee9 inset;
}
/* colorize cyan */
.icon-Tech img {
filter: sepia(100%) saturate(750%) hue-rotate(110deg);
-webkit-filter:: sepia(100%) saturate(750%) hue-rotate(110deg);
-moz-filter: sepia(100%) saturate(750%) hue-rotate(110deg);
}
/* override cost badge */
.icon-Tech .cost {
right: 2px;
bottom: 2px;
background: #2229;
color: #eee;
box-shadow: none;
}
/* notes box */
.note {
color: #7a8288;
transition: color .3s 2s;
}
.note:hover {
color: inherit;
transition: color .1s 0s;
}
.table .note::before {
content: '';
border-top: 1px solid #0002;
width: 90%;
display: block;
margin: .5em auto 0;
}
/* table break */
@media (max-width:767px) {
.table-block-last tr {
display: block;
border-bottom: .5em solid var(--dark);
}
.table-block-last th {
display: inline-block;
border: none;
color:#7a8288;
font-weight: normal;
}
.table-block-last td {
display: inline-block;
border: none;
vertical-align: middle;
font-weight: bold;
}
.table-block-last td:last-child {
display: block;
font-weight: inherit;
padding-top: 0;
}
}
c3a42f7970c38779c443bdd303b33bee0f229862
713
709
2023-06-12T17:21:28Z
HUBA
13
overrides for dark theme
css
text/css
/* CSS placed here will be applied to all skins */
/* UI dark theme */
body {
color-scheme: dark;
accent-color: #6d3;
}
.mw-ui-button {
background-color: #999;
}
/* UI catlinks */
.mw-body .catlinks {
background: none;
border: none;
border-top: 1px solid #a2a9b1;
}
/* UI thumbnail */
div.thumbinner {
border: 1px solid rgba(0,0,0,0.6);
background-color: var(--primary);
}
.thumbimage {
border: 1px solid #222;
}
/* UI history page */
.mw-history-compareselectedversions {
margin: 1em 0;
}
#pagehistory li.selected {
background-color: #fff2;
color: inherit;
outline: 2px dashed #fff6;
outline-offset: -1px;
}
/* Unit Infobox */
.infobox {
float: right;
margin: 0 0 1em 1em;
padding: 1em;
width: 280px;
max-width: 100%;
}
.infobox-nav {
width: 100%;
}
.infobox-nav a {
opacity: .2;
transition: opacity .2s;
}
.infobox-nav a:hover {
opacity: 1;
}
.infobox-title {
font-size: 2em;
text-align: center;
}
.infobox-image {
text-align: center;
}
.infobox-table th {
vertical-align: top;
width: 120px;
}
.infobox-table td {
vertical-align: top;
}
@media (max-width:767px) {
.infobox {
width:100%;
margin: 1em 0;
}
.infobox-image {
float: right;
}
}
@media (max-width:550px) {
.infobox-image {
float: none;
width:100%;
}
}
/* icon template */
.icon {
position: relative;
display: inline-block;
}
/* cost badge */
.icon .cost {
position: absolute;
right: 0;
bottom: 0;
background: #f99500;
border-radius: 2px;
color: #222;
font-weight: bold;
line-height: 1em;
padding: .1em .25em .2em 1.2em;
box-shadow: -2px -2px 3px #0006;
font-size: .9em;
}
.cost::before {
--bg: url('data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 40 47"><path id="half" d="M0 12 l20 -12 20 12 0 11 -20 12 -8 -4.8 20 -12 0 -2.4 -12 -7.2 -20 12" fill="currentcolor"/><use href="%23half" transform="rotate(180 20 23.5)" /></svg>');
content: "";
background: currentcolor;
mask-image: var(--bg);
-webkit-mask-image: var(--bg);
position: absolute;
width: .8em;
height: .94em;
top: .15em;
left: .25em;
}
/* shadow as boder */
.icon-border img {
box-sizing: content-box;
padding: 6px;
border-radius: 6px 2px;
box-shadow: 0 0 2px 1px #eee9 inset;
}
/* colorize cyan */
.icon-Tech img {
filter: sepia(100%) saturate(750%) hue-rotate(110deg);
-webkit-filter:: sepia(100%) saturate(750%) hue-rotate(110deg);
-moz-filter: sepia(100%) saturate(750%) hue-rotate(110deg);
}
/* override cost badge */
.icon-Tech .cost {
right: 2px;
bottom: 2px;
background: #2229;
color: #eee;
box-shadow: none;
}
/* notes box */
.note {
color: #7a8288;
transition: color .3s 2s;
}
.note:hover {
color: inherit;
transition: color .1s 0s;
}
.table .note::before {
content: '';
border-top: 1px solid #0002;
width: 90%;
display: block;
margin: .5em auto 0;
}
/* table break */
@media (max-width:767px) {
.table-block-last tr {
display: block;
border-bottom: .5em solid var(--dark);
}
.table-block-last th {
display: inline-block;
border: none;
color:#7a8288;
font-weight: normal;
}
.table-block-last td {
display: inline-block;
border: none;
vertical-align: middle;
font-weight: bold;
}
.table-block-last td:last-child {
display: block;
font-weight: inherit;
padding-top: 0;
}
}
9686fbf719fc6c26a5fa6dcb75badd6bd8f5879c
715
713
2023-06-12T17:38:55Z
HUBA
13
css
text/css
/* CSS placed here will be applied to all skins */
/* UI dark theme */
/* TODO: update edit page before removing .action-history */
body.action-history {
color-scheme: dark;
accent-color: #6d3;
}
.mw-ui-button {
background-color: #999;
}
/* UI catlinks */
.mw-body .catlinks {
background: none;
border: none;
border-top: 1px solid #a2a9b1;
}
/* UI thumbnail */
div.thumbinner {
border: 1px solid rgba(0,0,0,0.6);
background-color: var(--primary);
}
.thumbimage {
border: 1px solid #222;
}
/* UI history page */
.mw-history-compareselectedversions {
margin: 1em 0;
}
#pagehistory li.selected {
background-color: #fff2;
color: inherit;
outline: 2px dashed #fff6;
outline-offset: -1px;
}
/* Unit Infobox */
.infobox {
float: right;
margin: 0 0 1em 1em;
padding: 1em;
width: 280px;
max-width: 100%;
}
.infobox-nav {
width: 100%;
}
.infobox-nav a {
opacity: .2;
transition: opacity .2s;
}
.infobox-nav a:hover {
opacity: 1;
}
.infobox-title {
font-size: 2em;
text-align: center;
}
.infobox-image {
text-align: center;
}
.infobox-table th {
vertical-align: top;
width: 120px;
}
.infobox-table td {
vertical-align: top;
}
@media (max-width:767px) {
.infobox {
width:100%;
margin: 1em 0;
}
.infobox-image {
float: right;
}
}
@media (max-width:550px) {
.infobox-image {
float: none;
width:100%;
}
}
/* icon template */
.icon {
position: relative;
display: inline-block;
}
/* cost badge */
.icon .cost {
position: absolute;
right: 0;
bottom: 0;
background: #f99500;
border-radius: 2px;
color: #222;
font-weight: bold;
line-height: 1em;
padding: .1em .25em .2em 1.2em;
box-shadow: -2px -2px 3px #0006;
font-size: .9em;
}
.cost::before {
--bg: url('data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 40 47"><path id="half" d="M0 12 l20 -12 20 12 0 11 -20 12 -8 -4.8 20 -12 0 -2.4 -12 -7.2 -20 12" fill="currentcolor"/><use href="%23half" transform="rotate(180 20 23.5)" /></svg>');
content: "";
background: currentcolor;
mask-image: var(--bg);
-webkit-mask-image: var(--bg);
position: absolute;
width: .8em;
height: .94em;
top: .15em;
left: .25em;
}
/* shadow as boder */
.icon-border img {
box-sizing: content-box;
padding: 6px;
border-radius: 6px 2px;
box-shadow: 0 0 2px 1px #eee9 inset;
}
/* colorize cyan */
.icon-Tech img {
filter: sepia(100%) saturate(750%) hue-rotate(110deg);
-webkit-filter:: sepia(100%) saturate(750%) hue-rotate(110deg);
-moz-filter: sepia(100%) saturate(750%) hue-rotate(110deg);
}
/* override cost badge */
.icon-Tech .cost {
right: 2px;
bottom: 2px;
background: #2229;
color: #eee;
box-shadow: none;
}
/* notes box */
.note {
color: #7a8288;
transition: color .3s 2s;
}
.note:hover {
color: inherit;
transition: color .1s 0s;
}
.table .note::before {
content: '';
border-top: 1px solid #0002;
width: 90%;
display: block;
margin: .5em auto 0;
}
/* table break */
@media (max-width:767px) {
.table-block-last tr {
display: block;
border-bottom: .5em solid var(--dark);
}
.table-block-last th {
display: inline-block;
border: none;
color:#7a8288;
font-weight: normal;
}
.table-block-last td {
display: inline-block;
border: none;
vertical-align: middle;
font-weight: bold;
}
.table-block-last td:last-child {
display: block;
font-weight: inherit;
padding-top: 0;
}
}
2c32b6333bd05b9a7470272fb4980f9c912e4d3e
Template:UnitOverviewRow
10
158
670
2023-06-08T16:32:39Z
HUBA
13
set data and output one row
wikitext
text/x-wiki
{{UnitData|{{{1|Fortress}}} }}
|[[{{{1}}}]]
|{{#var:mobility}}
|{{#ifeq:{{#var:giant}}|Yes|✔️|❌}}
|{{#var:cost}}
|{{#var:unlockcost}}
|{{#var:units}}
|{{#var:hp}}
|{{#expr: {{#var:hp}} * {{#var:units}} }}
|data-sort-value="{{#expr:{{#var:atk}}}}"|{{#var:atk}}
|{{#var:burst}}
|{{#var:dps}}
|{{#var:target}}
|{{#var:atkint}}
|{{#var:splash}}
|{{#ifeq:{{#var:range}} | 0 | data-sort-value="0"{{!}}Melee | {{#var:range}} }}
|{{#var:speed}}
|-
c0c696d10d03ee95fc8080a61e556647559702c7
Unit Overview
0
144
671
643
2023-06-08T16:47:12Z
HUBA
13
use UnitData
wikitext
text/x-wiki
{| class="sortable table table-dark table-bordered table-striped table-hover table-responsive-xl"
!Name
!<span data-toggle="tooltip" title="Mobility"><i class="fas fa-fighter-jet"></i>/<i class="fas fa-user-astronaut"></i></span>
!<i class="fas fa-robot d-block" data-toggle="tooltip" title="Giant"></i>
!<i class="fas fa-dollar-sign d-block" data-toggle="tooltip" title="Cost"></i>
!<i class="fas fa-unlock d-block" data-toggle="tooltip" title="Unlock Cost"></i>
!<i class="fas fa-users d-block" data-toggle="tooltip" title="Units"></i>
!<i class="fas fa-dice-four d-block" data-toggle="tooltip" title="HP"></i>
!<i class="fas fa-th-large d-block" data-toggle="tooltip" title="Squad HP"></i>
!<i class="fas fa-fire d-block" data-toggle="tooltip" title="Attack"></i>
!<i class="fas fa-sun d-block" data-toggle="tooltip" title="Burst Damage"></i>
!<span class="d-block" data-toggle="tooltip" title="Squad DPS"><i class="fas fa-clock"></i>¹</span>
!<i class="fas fa-crosshairs d-block" data-toggle="tooltip" title="Target"></i>
!<i class="fas fa-sync-alt d-block" data-toggle="tooltip" title="Attack Interval (s)"></i>
!<i class="fas fa-expand-arrows-alt d-block" data-toggle="tooltip" title="Damage Area (m)"></i>
!<i class="fas fa-ruler-horizontal d-block" data-toggle="tooltip" title="Range (m)"></i>
!<i class="fas fa-long-arrow-alt-right d-block" data-toggle="tooltip" title="Speed (m/s)"></i>
|-
{{UnitOverviewRow|Fortress}}
{{UnitOverviewRow|Marksman}}
{{UnitOverviewRow|Vulcan}}
{{UnitOverviewRow|Melting Point}}
{{UnitOverviewRow|Rhino}}
{{UnitOverviewRow|Wasp}}
{{UnitOverviewRow|Mustang}}
{{UnitOverviewRow|Steel Ball}}
{{UnitOverviewRow|Fang}}
{{UnitOverviewRow|Crawler}}
{{UnitOverviewRow|Overlord}}
{{UnitOverviewRow|Stormcaller}}
{{UnitOverviewRow|Sledgehammer}}
{{UnitOverviewRow|Hacker}}
{{UnitOverviewRow|Arclight}}
{{UnitOverviewRow|Phoenix}}
|}
¹DPS = theoretical maximum single target DPS
==Counter Table <small>by Oom Boom</small>==
{| class="table table-dark table-bordered table-responsive-lg"
! !! Marksman !! Fang !! Crawler !! Arclight !! Rhino !! Wasp !! Mustang !! Steel Ball
|- class="text-success"
|Good vs || Arclight || Marksman || Marksman || Fang || Fang || (ground only) || Wasp || Rhino
|- class="text-success"
|Good vs || Sledgehammer || Melting Point || Steel Ball || Crawler || Crawler || (slow team) || Fang || Arclight
|- class="text-success"
|Good vs || Steel Ball || Steel Ball || Phoenix¹ || Mustang || Arclight || || Crawler || Fortress
|- class="text-success"
|Good vs || Overlord || Phoenix || || Wasp² || || || Phoenix || Vulcan
|- class="text-danger"
|Bad vs || Crawler || Vulcan || Vulcan || Steel Ball || Melting Point || Fang || Arclight || Crawler
|- class="text-danger"
|Bad vs || Fang || Rhino || Rhino || Marksman || Steel Ball || Mustang || Vulcan || Fang
|- class="text-danger"
|Bad vs || (spawned unit) || Mustang || Mustang || Sledgehammer || Phoenix || Arclight² || Sledgehammer || Phoenix
|- class="text-danger"
|Bad vs || || Arclight || Arclight || Phoenix || || || || Marksman
|- class="text-warning"
|Synergy || Arclight || Marksman || Rhino || Fang || Crawler || Overlord || Crawler || Crawler
|- class="text-warning"
|Synergy || Fang || Arclight || Steel Ball || Marksman || Steel Ball || Phoenix || Sledgehammer || Mustang
|- class="text-warning"
|Synergy || Sledgehammer || Fortress || Mustang || || || || Steel Ball ||
|- class="text-warning"
|Synergy || Vulcan || || || || || || ||
|}
{| class="table table-dark table-bordered table-responsive-lg"
! !! Stormcaller !! Phoenix !! Sledgehammer !! Fortress !! Vulcan !! Overlord !! Melting Point !! Hacker
|- class="text-success"
|Good vs || Fang || Sledgehammer || Arclight || Arclight || Fang || Wasp || Rhino || (single units)
|- class="text-success"
|Good vs || Sledgehammer || Steel Ball || Vulcan || Rhino || Crawler || Stormcaller || Vulcan || Arclight
|- class="text-success"
|Good vs || Arclight || Arclight || Fang || Sledgehammer || Mustang || (ground only) || Fortress || Melting Point
|- class="text-success"
|Good vs || Marksman || Marksman || || || || || Overlord ||
|- class="text-danger"
|Bad vs || Phoenix || Mustang || Steel Ball || Melting Point || Steel Ball || Melting Point || Crawler || Fang
|- class="text-danger"
|Bad vs || Rhino || Fang || Fortress || Steel Ball || Melting Point || Marksman || Fang || Crawler
|- class="text-danger"
|Bad vs || Crawler || Wasp || Phoenix || Phoenix || Marksman || Phoenix || Phoenix ||
|- class="text-danger"
|Bad vs || || Crawler¹ || Melting Point || || || Mustang || Marksman ||
|- class="text-warning"
|Synergy || Fang || Wasp || Marksman || Fang || Hacker || Wasp || Arclight || Vulcan
|- class="text-warning"
|Synergy || Sledgehammer || Vulcan || Phoenix || Marksman || Marksman || Phoenix || Rhino ||
|- class="text-warning"
|Synergy || || Rhino || Stormcaller || Arclight || Phoenix || || Vulcan ||
|- class="text-warning"
|Synergy || || || Fang || || Melting Point || || ||
|}
¹Crawler bind Phoenix<br>
²Arclight with Anti-Aircraft-Tech
6ab9a53fdb736513ccba6f6c68089f469735bbcd
Template:UnitData
10
157
672
648
2023-06-08T17:18:00Z
HUBA
13
add help
wikitext
text/x-wiki
{{#vardefine:update | 0.7.6
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 54408 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2271 ; 2.8 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 37073 ; 6 ; 90 ; 0.1 ; 100 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 39905 ; 6 ; 1 - 6532 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 1.0 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 37 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2226 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 55 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15321 ; 10 ; 3583 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 923 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 397 ; 1.2 ; 90 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3267 ; 3.2 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#explode: {{#var:row}} | ; | 0 }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#explode: {{#var:row}} | ; | 2 }}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#explode: {{#var:row}} | ; | 10 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
}}
|<!-- else vardefine -->{{#vardefine:hp | {{#explode: {{#var:row}} | ; | 0 }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#explode: {{#var:row}} | ; | 2 }}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#explode: {{#var:row}} | ; | 10 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}})<1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- end vardefine -->
}}
}}
3439dc018c1efcf35bde4a2f0b07b47802380b80
673
672
2023-06-09T17:36:41Z
HUBA
13
update 0.7.7
wikitext
text/x-wiki
{{#vardefine:update | 0.7.7
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 54408 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2271 ; 2.8 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 37073 ; 6 ; 88 ; 0.1 ; 100 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 39905 ; 6 ; 1 - 6532 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 37 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 55 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15321 ; 10 ; 3583 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 923 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 397 ; 1.2 ; 90 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3267 ; 3.2 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#explode: {{#var:row}} | ; | 0 }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#explode: {{#var:row}} | ; | 2 }}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#explode: {{#var:row}} | ; | 10 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
}}
|<!-- else vardefine -->{{#vardefine:hp | {{#explode: {{#var:row}} | ; | 0 }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#explode: {{#var:row}} | ; | 2 }}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#explode: {{#var:row}} | ; | 10 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}})<1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- end vardefine -->
}}
}}
eafecc1c7aa86e3be2451b089ca013eb97bc398d
Rhino
0
56
674
655
2023-06-09T17:41:33Z
HUBA
13
update 0.7.7
wikitext
text/x-wiki
{{UnitInfobox
| image = Rhino.png
| type = Heavy melee bot
| igdesc = High speed, high HO, and capable of causing massive splash damage at close range.
}}
{| class="table table-dark table-bordered" style="width:auto"
|+Rhino Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|200
|Increases the movement speed of units by 5m/s and reduces attack interval by 0.3s
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|300
|Automatically restores 4.5% Max HP per second upon taking damage
|-
|{{Icon|type=Tech|file=WreckageRecycling.png}}
|Wreckage Recycling
|100
|Upon destroying an enemy, recovers HP equal to the enemies HP
|-
|{{Icon|type=Tech|file=FinalBlitz.png}}
|Final Blitz
|300
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
|-
|{{Icon|type=Tech|file=PhotonCoating.png}}
|Photon Coating
|300
|Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level
|-
|{{Icon|type=Tech|file=Whirlwind.png}}
|Whirlwind
|250
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies, dealing 1.5 times the damage of Rhino's attack power over a long time
|-
|{{Icon|type=Tech|file=PowerArmor.png}}
|Power Armor
|300
|Increases HP by 25% and grants immunity to slow
|}
==Update Notes==
{{Collapsed|
;0.7.7:
* Base attack interval reverted from 1.0 to 0.9
* The cost of technology [Whirlwind] decreased to 250, and the [Whirlwind] attack interval decreased from 1.7 to 1.5
* The attack interval reduction value of [Mechanical Rage] adjusted from 0.2 to 0.3
;0.7.6:
* [Photon Coating] price adjusted from 250 to 300
* [Final Blitz] price adjusted from 250 to 300
* [Power Armor] price adjusted from 250 to 300
* Rhino's attack interval is adjusted from 0.7 seconds to 1 second, and the damage per hit is increased to 3297
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.179:
* Unlocking cost from 0 to 50; Photon Coating 20s -> 16s
;0.6.177:
* Power Armor health bonus adjusted from 35% to 25%; Rhino health reduced by 10%
;0.6.176:
* Power Armor Tech added
* Photon Coating changed from 45% / 16s -> 55% / 20s
;0.6.175:
* Page created
}}
[[Category:Units]]
08b11b4da5fea9bd1e275145804b5143cc2fc10e
684
674
2023-06-10T18:08:41Z
HUBA
13
add notes
wikitext
text/x-wiki
{{UnitInfobox
| image = Rhino.png
| type = Heavy melee bot
| igdesc = High speed, high HO, and capable of causing massive splash damage at close range.
}}
{| class="table table-dark table-bordered" style="width:auto"
|+Rhino Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|200
|Increases the movement speed of units by 5m/s and reduces attack interval by 0.3s
<div class="note">Speed {{#expr:{{#var:speed}} + 5 round 0}}m/s - Attack interval {{#expr:{{#var:atkint}} - 0.3 round 1}}s</div>
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|300
|Automatically restores 4.5% Max HP per second upon taking damage
<div class="note">Heal {{#expr:{{#var:hp}}*.045 round 0}}</div>
|-
|{{Icon|type=Tech|file=WreckageRecycling.png}}
|Wreckage Recycling
|100
|Upon destroying an enemy, recovers HP equal to the enemies HP
|-
|{{Icon|type=Tech|file=FinalBlitz.png}}
|Final Blitz
|300
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
|-
|{{Icon|type=Tech|file=PhotonCoating.png}}
|Photon Coating
|300
|Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level
|-
|{{Icon|type=Tech|file=Whirlwind.png}}
|Whirlwind
|250
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies, dealing 1.5 times the damage of Rhino's attack power over a long time
<div class="note">"long time" sound worse then it is. Attack interval 1.5s, splash area around Rhino</div>
|-
|{{Icon|type=Tech|file=PowerArmor.png}}
|Power Armor
|300
|Increases HP by 25% and grants immunity to slow
<div class="note">HP {{#expr:{{#var:hp}}*1.25 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.7:
* Base attack interval reverted from 1.0 to 0.9
* The cost of technology [Whirlwind] decreased to 250, and the [Whirlwind] attack interval decreased from 1.7 to 1.5
* The attack interval reduction value of [Mechanical Rage] adjusted from 0.2 to 0.3
;0.7.6:
* [Photon Coating] price adjusted from 250 to 300
* [Final Blitz] price adjusted from 250 to 300
* [Power Armor] price adjusted from 250 to 300
* Rhino's attack interval is adjusted from 0.7 seconds to 1 second, and the damage per hit is increased to 3297
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.179:
* Unlocking cost from 0 to 50; Photon Coating 20s -> 16s
;0.6.177:
* Power Armor health bonus adjusted from 35% to 25%; Rhino health reduced by 10%
;0.6.176:
* Power Armor Tech added
* Photon Coating changed from 45% / 16s -> 55% / 20s
;0.6.175:
* Page created
}}
[[Category:Units]]
d9a44805052da036629dfdd79e3737e32d8c9800
Vulcan
0
40
675
653
2023-06-09T17:43:43Z
HUBA
13
update 0.7.7
wikitext
text/x-wiki
{{UnitInfobox
| image = Vulcan.png
| type = Giant crowd control bot
| igdesc = A giant unit that sprays fire over a large area. The bane of all light units.
}}
{| class="table table-dark table-bordered" style="width:auto"
|+Vulcan Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=IncendiaryBomb.png}}
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a max range of 180m and a minimum range of 40m
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Best Partner
|150
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=ScorchingFlames.png}}
|Scorching Flames
|250
|Increases Vulcan's ATK by 125%
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
|-
|{{Icon|type=Tech|file=StickyOilBomb.png}}
|Sticky Oil Bomb
|300
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. Sticky Oil Bombs have a max range of 180m and a minimum range of 40m
|}
== Update Notes ==
{{Collapsed|
;0.7.7:
* Vulcan's attack power reverted from 90 to 88
;0.7.6:
* HP increased by 3%.
* Increase attack by 5%.
;0.6.176:
* Best Partner Tech price 100 -> 150; Scorching Flames Tech price 300 -> 250.
* Changed Armor Enhancement
* Decresed HP from 37829 -> 35938
;0.6.175:
* Page created
}}
[[Category:Units]]
41d0861819b6996b466d0eacdd4295d4544ebf11
687
675
2023-06-10T18:31:46Z
HUBA
13
add notes
wikitext
text/x-wiki
{{UnitInfobox
| image = Vulcan.png
| type = Giant crowd control bot
| igdesc = A giant unit that sprays fire over a large area. The bane of all light units.
}}
{| class="table table-dark table-bordered" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=IncendiaryBomb.png}}
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted (check?!), burn for 15s</div>
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Best Partner
|150
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=ScorchingFlames.png}}
|Scorching Flames
|250
|Increases Vulcan's ATK by 125%
<div class="note">Attack {{#expr: {{#var:atk}} * 2.25 round 0}}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|-
|{{Icon|type=Tech|file=StickyOilBomb.png}}
|Sticky Oil Bomb
|300
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. Sticky Oil Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted (check?!)</div>
|}
== Update Notes ==
{{Collapsed|
;0.7.7:
* Vulcan's attack power reverted from 90 to 88
;0.7.6:
* HP increased by 3%.
* Increase attack by 5%.
;0.6.176:
* Best Partner Tech price 100 -> 150; Scorching Flames Tech price 300 -> 250.
* Changed Armor Enhancement
* Decresed HP from 37829 -> 35938
;0.6.175:
* Page created
}}
[[Category:Units]]
3c5b3c1192e4aba6fd1da8db5254025a390ddd72
702
687
2023-06-11T11:44:10Z
HUBA
13
remove check hint
wikitext
text/x-wiki
{{UnitInfobox
| image = Vulcan.png
| type = Giant crowd control bot
| igdesc = A giant unit that sprays fire over a large area. The bane of all light units.
}}
{| class="table table-dark table-bordered" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=IncendiaryBomb.png}}
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted, burn for 15s</div>
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Best Partner
|150
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=ScorchingFlames.png}}
|Scorching Flames
|250
|Increases Vulcan's ATK by 125%
<div class="note">Attack {{#expr: {{#var:atk}} * 2.25 round 0}}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|-
|{{Icon|type=Tech|file=StickyOilBomb.png}}
|Sticky Oil Bomb
|300
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. Sticky Oil Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted</div>
|}
== Update Notes ==
{{Collapsed|
;0.7.7:
* Vulcan's attack power reverted from 90 to 88
;0.7.6:
* HP increased by 3%.
* Increase attack by 5%.
;0.6.176:
* Best Partner Tech price 100 -> 150; Scorching Flames Tech price 300 -> 250.
* Changed Armor Enhancement
* Decresed HP from 37829 -> 35938
;0.6.175:
* Page created
}}
[[Category:Units]]
792aaae5bebf0541aebe97225b8f1f6a71cbd98a
Marksman
0
37
677
652
2023-06-09T17:53:44Z
HUBA
13
update 0.7.7
wikitext
text/x-wiki
{{UnitInfobox
| image = Marksman.png
| type = Long-range anti-unit bot
| igdesc = Great attack range, astounding single target damage, and excels at sniping from afar.
}}
{| class="table table-dark table-bordered" style="width:auto;"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=QuickReload.png}}
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage¹
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level increased
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Shooting Squad
|250
|At the beginning of the combat, summon 5 [[Fang|Fangs]] at the same level as Marksman to fight with you
|+¹Attack Interval * 0.5, Attack * 0.5
|}
{| class="table table-dark table-bordered" style="width:auto;"
|+Marksman Upgrades Math
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload
|1
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#var:dps}}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.15 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * 1.15 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.7:
* [Intelligent Marksman]] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* Damage reduced from 2366 to 2271, HP increased from 1414 to 1471
;0.6.176:
* Shooting Squad Tech price 150 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
0cd27915f7cfc8ca233cac3a3692b92d7ad02e7a
686
677
2023-06-10T18:23:57Z
HUBA
13
add notes
wikitext
text/x-wiki
{{UnitInfobox
| image = Marksman.png
| type = Long-range anti-unit bot
| igdesc = Great attack range, astounding single target damage, and excels at sniping from afar.
}}
{| class="table table-dark table-bordered" style="width:auto;"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=QuickReload.png}}
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage
<div class="note">Attack Interval * 0.5 ({{#expr: {{#var:atkint}} * .5 round 1}}s), Attack * 0.5 ({{#expr: {{#var:atk}} * .5 round 0}})</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level increased
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Shooting Squad
|250
|At the beginning of the combat, summon 5 [[Fang|Fangs]] at the same level as Marksman to fight with you
|}
{| class="table table-dark table-bordered" style="width:auto;"
|+Marksman Upgrades Math
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload
|1
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#var:dps}}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.15 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * 1.15 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.7:
* [Intelligent Marksman]] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* Damage reduced from 2366 to 2271, HP increased from 1414 to 1471
;0.6.176:
* Shooting Squad Tech price 150 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
b321006117642fe935f267f4e75e65065650c5fa
Fortress
0
31
678
651
2023-06-09T19:00:59Z
HUBA
13
update 0.7.7
wikitext
text/x-wiki
{{UnitInfobox
| image = Fortress.png
| type = Giant guard
| igdesc = A giant unit that uses high damage artillery against the enemy.
}}
{| class="table table-dark table-bordered" style="width:auto"
|+Fortress Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|{{Icon|type=Tech|file=FangSummoning.png}}
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=AntiAirBarrage.png}}
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|}
{| class="table table-dark table-bordered" style="width:auto;"
|+Upgrades Math
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload
|1
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#expr: {{#var:dps}} * 2 round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.7;
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.6:
* HP increased by 3%
* [Improved Fortress] card effect is adjusted to: the HP of the Fortress is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3, but the recruitment cost is increased by 100.
;0.6.179:
* HP from 50849 to 52883
;0.6.176:
* Changed Armor Enhancement
;0.6.175:
* Page created
}}
[[Category:Units]]
de9ee4beb302e97bec67e486bd489fe69371d5ee
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HUBA
13
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text/x-wiki
{{UnitInfobox
| image = Fortress.png
| type = Giant guard
| igdesc = A giant unit that uses high damage artillery against the enemy.
}}
{| class="table table-dark table-bordered" style="width:auto"
|+Fortress Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}</div>
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|{{Icon|type=Tech|file=FangSummoning.png}}
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=AntiAirBarrage.png}}
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
<div class="note">Total damage {{#expr: 16 * 900}}, missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
<div class="note">DPS {{#expr: {{#var:atk}} * {{#var:atkint}} * .5}}, Range {{#expr: {{#var:range}} - 20}}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|}
{| class="table table-dark table-bordered" style="width:auto;"
|+Upgrades Math
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload
|1
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#expr: {{#var:dps}} * 2 round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.7;
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.6:
* HP increased by 3%
* [Improved Fortress] card effect is adjusted to: the HP of the Fortress is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3, but the recruitment cost is increased by 100.
;0.6.179:
* HP from 50849 to 52883
;0.6.176:
* Changed Armor Enhancement
;0.6.175:
* Page created
}}
[[Category:Units]]
ab120299e09719fe374a62207f056b0321e9a533
Wasp
0
63
679
656
2023-06-09T19:02:19Z
HUBA
13
update 0.7.7
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{{UnitInfobox
| image = Wasp.png
| type = Light aircraft
| igdesc = Swift and fragile aerial units. They can deal horrifying damage while their group remains intact.
}}
{| class="table table-dark table-bordered" style="width:auto"
|+Wasp Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Energy Shield
|300
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|50
|Increases Wasp's movement speed by 5m/s and allows Wasp's to be freely repositioned during the deployment phase of every round
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level increased
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
|-
|{{Icon|type=Tech|file=GroundSpecialization.png}}
|Ground Specialization
|200
|ATK increases by 200% to ground units
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=AerialSpecialization.png}}
|Aerial Specialization
|300
|Attack against air units is increased by 75%, and the range when attacking air units is increased by 30m
|}
==Update Notes==
{{Collapsed|
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.6:
* New Technology [Air Defense Specialization]: Attack against air units is increased by 75%, and the range when attacking air units is increased by 30.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
* The cost of Wasp's [High Explosive Ammo] has been adjusted from 300 to 200
* The cost of Wasp's [Electromagnetic Shot] is adjusted from 300 to 200
;0.6.176:
* Electromagnetic Shot tech added
;0.6.175:
* Page created
}}
[[Category:Units]]
af980af8395057284d4c2d99d92d4691371c580f
689
679
2023-06-10T18:49:29Z
HUBA
13
add notes
wikitext
text/x-wiki
{{UnitInfobox
| image = Wasp.png
| type = Light aircraft
| igdesc = Swift and fragile aerial units. They can deal horrifying damage while their group remains intact.
}}
{| class="table table-dark table-bordered" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 round 0}}, Splash {{#expr: {{#var:splash}} + 7 round 1}}m</div>
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Energy Shield
|300
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|50
|Increases Wasp's movement speed by 5m/s and allows Wasp's to be freely repositioned during the deployment phase of every round
<div class="note">Speed {{#expr: {{#var:speed}} + 5 round 0}}m/s</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}}</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level increased
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=GroundSpecialization.png}}
|Ground Specialization
|200
|ATK increases by 200% to ground units
<div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}} vs ground, vs air no change</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=AerialSpecialization.png}}
|Aerial Specialization
|300
|Attack against air units is increased by 75%, and the range when attacking air units is increased by 30m
<div class="note">Attack {{#expr: {{#var:atk}} * 1.75 round 0}} and Range {{#expr: {{#var:range}} + 30}}m vs air, vs ground no change</div>
|}
==Update Notes==
{{Collapsed|
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.6:
* New Technology [Air Defense Specialization]: Attack against air units is increased by 75%, and the range when attacking air units is increased by 30.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
* The cost of Wasp's [High Explosive Ammo] has been adjusted from 300 to 200
* The cost of Wasp's [Electromagnetic Shot] is adjusted from 300 to 200
;0.6.176:
* Electromagnetic Shot tech added
;0.6.175:
* Page created
}}
[[Category:Units]]
52a26391d2c1fba847fa968020df84151a4a4c2c
Mechabellum Wiki
0
14
681
434
2023-06-09T21:39:56Z
HUBA
13
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Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game was released on Steam Early Access on 11th of May 2023. You can get it here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== Quick Links ==
<div class="container">
<div class="row">
<div class="col-md">
Useful pages:
* [[Equipment]]
* [[Skills]]
* [[Centers]]
* [[Experience]]
* [[Grid Layout]]
* [[Specialists|Specialists (SPC)]]
* [[Maps]]
* [[Tournaments]]
</div>
<div class="col-md">
External links:
* [https://store.steampowered.com/app/669330/Mechabellum/ Steam Store Page]
* [https://discord.gg/BU4VEt5E69 Official Discord]
* [https://mechamonarch.com/ MechaMonarch - Guides]
* [https://www.reddit.com/r/Mechabellum/ Reddit]
</div>
<div class="col-md">
Around the world:
* [https://discord.gg/TfrGqYuhqU Community Discord (DE/CH/AT)]
* [https://discord.gg/JxeJH5auAW Community Discord (RU)]
* [https://mechabellum.ru/ Community Page (RU)]
</div>
</div>
</div>
== Units ==
For a compact overview of all units, go to [[Unit Overview]]
<gallery mode="nolines" heights=300px widths=200px>
image:Fortress.png|link=Fortress|<span class="h3">Fortress</span>
image:Marksman.png|link=Marksman|<span class="h3">Marksman</span>
image:Vulcan.png|link=Vulcan|<span class="h3">Vulcan</span>
image:MeltingPoint.png|link=Melting Point|<span class="h3">Melting Point</span>
image:Rhino.png|link=Rhino|<span class="h3">Rhino</span>
image:Wasp.png|link=Wasp|<span class="h3">Wasp</span>
image:Mustang.png|link=Mustang|<span class="h3">Mustang</span>
image:SteelBall.png|link=Steel Ball|<span class="h3">Steel Ball</span>
image:Fang.png|link=Fang|<span class="h3">Fang</span>
image:Crawler.png|link=Crawler|<span class="h3">Crawler</span>
image:Overlord.png|link=Overlord|<span class="h3">Overlord</span>
image:Stormcaller.png|link=Stormcaller|<span class="h3">Stormcaller</span>
image:Sledgehammer.png|link=Sledgehammer|<span class="h3">Sledgehammer</span>
image:Hacker.png|link=Hacker|<span class="h3">Hacker</span>
image:Arclight.png|link=Arclight|<span class="h3">Arclight</span>
image:Phoenix.png|link=Phoenix|<span class="h3">Phoenix</span>
</gallery>
609e1c00f9fed64490c8a4f1e1639c57a70ec4c5
Specialists
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=== Level 1 Specialists ===
{| class="table table-dark table-bordered"
!Name
!Starting SPC?
!Effect
|-
|Shield Device SPC
|
|Increases the strength of shield devices by 40% (Not Fortress/Hacker/Portable. Only 100$ ones)
|-
|Missile Device SPC
|
|Increases the damage of Sentry Missile devices by 200%
|-
|Strike SPC
|
|Reduces the teleportation time required for strike units deployed at the enemy's rear by 50%
|-
|<del>Intelligent Fortress</del>
|
|Increases the experience gain rate of Fortress by 100% (removed SPC)
|-
| Improved Fortress
|
| The Fortress' HP is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3, but the recruitment cost is increased by 100.
|-
|Intelligent Marksman SPC
|
| Increases the experience gain rate of Marksman by 75%
|-
|<del>Intelligent Vulcan</del>
|
|Increases the experience gain rate of Vulcan by 100% (removed SPC)
|-
|Mass Produced Rhino
|
|Decreases the recruitment cost of Rhino by 100, but Rhino's ATK decreses by 30% HP decreases by 30%
|-
|Mass Produced Wasp
|
|Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35%
|-
|Subsidized-Mustang
|
|Mustang recruitment prize is reduced by 50
|-
|Heavy Mustang
|
|Mustang's HP increases by 200%, but range decreases by 15m
|-
|Subsidized-Steel Ball
|
|The recruitment price of Steel Ball is reduced by 50
|-
|Assault Fang
|
|Fang's ATK increases by 40%, movement speed increased by 3, but range decreases by 15
|-
|Subsidized-Crawler
|
|Decreases the upgrade cost of Crawler by 50
|-
|<del>Intelligent Overlord</del>
|
|Increases the experience gain rate of Overlord by 100% (removed SPC)
|-
|Subsidized-Stormcaller
|
|Recruitment price of Stormcaller is reduced by 50
|-
|Mass Produced Sledgehammer
|
|The recruitment price of the Sledgehammer is reduced by 100, but the ATK is reduced by 30% and the HP is reduced by 30%
|-
|Extended Range Sledgehammer
|
|Sledgehammer's range icreased by 30, but HP decreased by 30%
|-
|Heavy Hacker
|
|Hacker's HP increases by 500%, movement speed is increased by 5, but range decreases by 35m
|-
|Subsidized-Arclight
|
|Arclights recruitment price reduced by 50
|-
|Intelligent Arclight
|
|Increases the experience gain rate of Arclight by 75%
|-
|Mass Produced Phoenix
|
|Decreases the recruitment cost of Phoenix by 100, but Poenix' ATK decreases by 40%, HP decreases by 40%
|-
|Extended Range Phoenix
|
|Phoenix' range increases by 20, but ATK decreases by 20%
|}
===Level 2 Specialists ===
{| class="table table-dark table-bordered"
!Name
!Starting SPC?
!Effect
|-
|Tech SPC
|
|Reduces the Tech upgrade cost of all units by 50
|-
|Senior Manufacturing SPC
|
|Decreases the recruitment cost of giant units by 50
|-
|Marksman Pilot
|Yes
|Start with a free Lv. 3 Marksman
|-
|Defense Enhancement
|
|Increases the HP of all units by 15%
|-
|Attack Enhancement
|
|Increases the attack of all units by 10%
|-
|Elite SPC
|Yes
|Able to recruit Lv. 3 units
|-
|Rhino Pilot
|Yes
|Get 1 Lv. 2 Rhino free on round 3
|-
|Cost Control SPC
|
|Get an extra 100 supply every round, but the ATK of all units is reduced by 15%, and the HP is reduced by 15%
|-
|Supply SPC
|Yes
|Obtain 50 additional supplies per round
|-
|Deployment SPC
|
|Increases the number of deployable units per round to 3
|-
|Quick Supply SPC
|Yes
|Obtain 200 supplies in the first round
|-
|Mass Produced Fortress
|
|Decreases the recruitment cost of Fortress by 100 but decreases Fortress' ATK by 30% and decreases Fortress' HP by 30%
|-
|Assault Fortress
|
|Increases Fortress' ATK by 30%, increases Fortress' HP by 30%, increases Fortress' Speed by 3, but decreases Fortress' range by 10
|-
|Extended Range Fortress
|
|Fortress' range increased by 20, but HP decreased by 30%
|-
|Extended Range Marksman
|
|Increases Marksman's range by 30, but decreases Marksman's ATK by 25%
|-
|Subsidized-Marksman
|
|Decreases the recruitment cost of Marksman by 50
|-
|Extended Range Vulcan
|
|Vulcan range increases by 20m, ATK increases by 50% but HP decreases by 30%
|-
|Assault Vulcan
|
|Vulcan's HP increases by 40%, movement speed increases by 3 but range decreases by 10
|-
|Assault Melting Point
|
|Melting Point's HP increases by 70%, movement speed increases by 3, but range decreases by 15m
|-
|Improved Melting Point
|
|Melting Point ATK increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rage Rhino
|
|Every unit Rhino kills increases its ATK by 10% for this round
|-
|Improved Wasp
|
|Wasp's ATK increases by 50%, HP increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rage Wasp
|
|Every unit Wasp kills increases its ATK by 20% and increases its HP by 20% for this round
|-
|<del>Extended Range Steel Ball</del>
|
|Steel Ball's range increases by 40m, but HP decreases by 40% (removed SPC)
|-
|Improved Steel Ball
|
|Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3, but the recruitment cost increased by 50.
|-
|Elite Fang
|
|Able to recruit Lv. 3 Fang
|-
|Elite Crawler
|
|Able to recruit Lv. 5 Crawler
|-
|Improved Crawler
|
|The Crawler's ATK increases by 80%, HP increases by 40% but the recruitment price increases by 50
|-
|Heavy Overlord
|
|Overlord's HP increases by 75% but ATK decreases by 35%
|-
|Mass Produced Overlord
|
|Decreases the recruitment cost of Overlord by 100, but Overlord range decreases by 10, ATK decreases by 20%, HP decreases by 20 %
|-
|Improved Overlord
|
|Overlord's ATK increased by 30%, HP increased by 10%, range increased by 20 but the recruitment prize increases by 100
|-
|Assault Stormcaller
|
|Stormcaller's ATK increases by 40%, movement speed increases by 3, but range decreases by 30
|-
|Extended Range Stormcaller
|
|Stormcaller range increased by 40, attack reduced by 30%
|-
|Improved Stormcaller
|
|Stormcaller's ATK increases by 50%, HP increases by 400%, movement speed increases by 5 but range decreases by 20, recruitment price increases by 100
|-
|Rage Sledgehammer
|
|Every time the Sledgehammer kills a unit, the attak power of this round will increase by 8% and the HP will increase by 8%
|-
|Improved Sledgehammer
|
|Sledgehammer's ATK increases by 60%, the HP increases by 60% and the movement speed increases by 3 but the recruitment price increases by 100
|-
|Extended Range Hacker
|
|Hacker's range increases by 30m, but ATK decreases by 30%
|-
|Extended Range Arclight
|
|Arclight's range increases by 20m, but ATK decreases by 20%
|-
|Mass Produced Phoenix
|
|The recruitment price pf Phoenix is reduced by 100 but the ATK is reduced by 40% and the HP is reduced by 40%
|-
|Extended Range Phoenix
|
|Phoenix' range increases by 20, but ATK decreases by 20%
|}
===Level 3 Specialists===
{| class="table table-dark table-bordered"
|+
!Name
!Starting SPC?
!Effect
|-
|Giant SPC
|Yes
|Giant units no longer consume supplies when being unlocked
|-
|Aerial SPC
|Yes/only
|Aerial units no longer consume supplies when being unlocked and increases the range of all aerial units by 10m
|-
|Speed SPC
|Yes
|Increases movement speed of all units by 3
|-
|Skill SPC
|
|Decreases the cooldown of all battlefield skills by 1 rounds
|-
|Giant Hunter
|
|Obtain 50 supplies for every enemy giant unit destroyed
|-
|Heavy Arclight
|
|Arclight's HP increases by 180%, but range decreases by 15m
|}
===Level 4 Specialists===
{| class="table table-dark table-bordered"
|+
!Name
!Starting SPC?
!Effect
|-
|Senior Defense SPC
|
|Increases the HP of all units by 30%
|-
|Senior Attack SPC
|
|Increases the attack of all units by 30%
|-
|Ranged SPC
|
|Increases the range of all ranged units by 12m
|-
|Junior Recruitment SPC
|
|Decreases the recruitment cost of non-giant units by 50
|-
|Top Supply SPC
|
|Starting from the next round, obtain 150 additional supplies per round
|}
ad4c2bb05fa19e8730496e664cae2cb4e4372a6b
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text/x-wiki
=== Level 1 Specialists ===
{| class="table table-dark table-bordered table-block-last"
!Name
!Starting SPC?
!Effect
|-
|Shield Device SPC
|
|Increases the strength of shield devices by 40%
<div class="note">Not Fortress/Hacker/Portable. Only the buyable shields</div>
|-
|Missile Device SPC
|
|Increases the damage of Sentry Missile devices by 200%
|-
|Strike SPC
|
|Reduces the teleportation time required for strike units deployed at the enemy's rear by 50%
|-
|<del>Intelligent Fortress</del>
|
|Increases the experience gain rate of Fortress by 100% (removed SPC)
|-
| Improved Fortress
|
| The Fortress' HP is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100.
|-
|Intelligent Marksman SPC
|
| Increases the experience gain rate of Marksman by 75%
|-
|<del>Intelligent Vulcan</del>
|
|Increases the experience gain rate of Vulcan by 100% (removed SPC)
|-
|Mass Produced Rhino
|
|Decreases the recruitment cost of Rhino by 100, but Rhino's ATK decreses by 30% HP decreases by 30%
|-
|Mass Produced Wasp
|
|Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35%
|-
|Subsidized-Mustang
|
|Mustang recruitment prize is reduced by 50
|-
|Heavy Mustang
|
|Mustang's HP increases by 200%, but range decreases by 15m
|-
|Subsidized-Steel Ball
|
|The recruitment price of Steel Ball is reduced by 50
|-
|Assault Fang
|
|Fang's ATK increases by 40%, movement speed increased by 3m/s, but range decreases by 15m
|-
|Subsidized-Crawler
|
|Decreases the upgrade cost of Crawler by 50
|-
|<del>Intelligent Overlord</del>
|
|Increases the experience gain rate of Overlord by 100% (removed SPC)
|-
|Subsidized-Stormcaller
|
|Recruitment price of Stormcaller is reduced by 50
|-
|Mass Produced Sledgehammer
|
|The recruitment price of the Sledgehammer is reduced by 100, but the ATK is reduced by 30% and the HP is reduced by 30%
|-
|Extended Range Sledgehammer
|
|Sledgehammer's range icreased by 30m, but HP decreased by 30%
|-
|Heavy Hacker
|
|Hacker's HP increases by 500%, movement speed is increased by 5m/s, but range decreases by 35m
|-
|Subsidized-Arclight
|
|Arclights recruitment price reduced by 50
|-
|Intelligent Arclight
|
|Increases the experience gain rate of Arclight by 75%
|-
|Mass Produced Phoenix
|
|Decreases the recruitment cost of Phoenix by 100, but Poenix' ATK decreases by 40%, HP decreases by 40%
|-
|Extended Range Phoenix
|
|Phoenix' range increases by 20m, but ATK decreases by 20%
|}
===Level 2 Specialists ===
{| class="table table-dark table-bordered table-block-last"
!Name
!Starting SPC?
!Effect
|-
|Tech SPC
|
|Reduces the Tech upgrade cost of all units by 50
|-
|Senior Manufacturing SPC
|
|Decreases the recruitment cost of giant units by 50
|-
|Marksman Pilot
|Yes
|Start with a free Lv. 3 Marksman
|-
|Defense Enhancement
|
|Increases the HP of all units by 15%
|-
|Attack Enhancement
|
|Increases the attack of all units by 10%
|-
|Elite SPC
|Yes
|Able to recruit Lv. 3 units
|-
|Rhino Pilot
|Yes
|Get 1 Lv. 2 Rhino free on round 3
|-
|Cost Control SPC
|
|Get an extra 100 supply every round, but the ATK of all units is reduced by 15%, and the HP is reduced by 15%
|-
|Supply SPC
|Yes
|Obtain 50 additional supplies per round
|-
|Deployment SPC
|
|Increases the number of deployable units per round to 3
|-
|Quick Supply SPC
|Yes
|Obtain 200 supplies in the first round
|-
|Mass Produced Fortress
|
|Decreases the recruitment cost of Fortress by 100 but decreases Fortress' ATK by 30% and decreases Fortress' HP by 30%
|-
|Assault Fortress
|
|Increases Fortress' ATK by 30%, increases Fortress' HP by 30%, increases Fortress' Speed by 3m/s, but decreases Fortress' range by 10m
|-
|Extended Range Fortress
|
|Fortress' range increased by 20m, but HP decreased by 30%
|-
|Extended Range Marksman
|
|Increases Marksman's range by 30m, but decreases Marksman's ATK by 25%
|-
|Subsidized-Marksman
|
|Decreases the recruitment cost of Marksman by 50
|-
|Extended Range Vulcan
|
|Vulcan range increases by 20m, ATK increases by 50% but HP decreases by 30%
|-
|Assault Vulcan
|
|Vulcan's HP increases by 40%, movement speed increases by 3m/s but range decreases by 10m
|-
|Assault Melting Point
|
|Melting Point's HP increases by 70%, movement speed increases by 3m/s, but range decreases by 15m
|-
|Improved Melting Point
|
|Melting Point ATK increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rage Rhino
|
|Every unit Rhino kills increases its ATK by 10% for this round
|-
|Improved Wasp
|
|Wasp's ATK increases by 50%, HP increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rage Wasp
|
|Every unit Wasp kills increases its ATK by 20% and increases its HP by 20% for this round
|-
|<del>Extended Range Steel Ball</del>
|
|Steel Ball's range increases by 40m, but HP decreases by 40% (removed SPC)
|-
|Improved Steel Ball
|
|Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3m/s, but the recruitment cost increased by 50.
|-
|Elite Fang
|
|Able to recruit Lv. 3 Fang
|-
|Elite Crawler
|
|Able to recruit Lv. 5 Crawler
|-
|Improved Crawler
|
|The Crawler's ATK increases by 80%, HP increases by 40% but the recruitment price increases by 50
|-
|Heavy Overlord
|
|Overlord's HP increases by 75% but ATK decreases by 35%
|-
|Mass Produced Overlord
|
|Decreases the recruitment cost of Overlord by 100, but Overlord range decreases by 10m, ATK decreases by 20%, HP decreases by 20%
|-
|Improved Overlord
|
|Overlord's ATK increased by 30%, HP increased by 10%, range increased by 20m but the recruitment prize increases by 100
|-
|Assault Stormcaller
|
|Stormcaller's ATK increases by 40%, movement speed increases by 3m/s, but range decreases by 30m
|-
|Extended Range Stormcaller
|
|Stormcaller range increased by 40m, attack reduced by 30%
|-
|Improved Stormcaller
|
|Stormcaller's ATK increases by 50%, HP increases by 400%, movement speed increases by 5m/s but range decreases by 20m, recruitment price increases by 100
|-
|Rage Sledgehammer
|
|Every time the Sledgehammer kills a unit, the attak power of this round will increase by 8% and the HP will increase by 8%
|-
|Improved Sledgehammer
|
|Sledgehammer's ATK increases by 60%, the HP increases by 60% and the movement speed increases by 3m/s but the recruitment price increases by 100
|-
|Extended Range Hacker
|
|Hacker's range increases by 30m, but ATK decreases by 30%
|-
|Extended Range Arclight
|
|Arclight's range increases by 20m, but ATK decreases by 20%
|-
|Mass Produced Phoenix
|
|The recruitment price pf Phoenix is reduced by 100 but the ATK is reduced by 40% and the HP is reduced by 40%
|-
|Extended Range Phoenix
|
|Phoenix' range increases by 20m, but ATK decreases by 20%
|}
===Level 3 Specialists===
{| class="table table-dark table-bordered table-block-last"
|+
!Name
!Starting SPC?
!Effect
|-
|Giant SPC
|Yes
|Giant units no longer consume supplies when being unlocked
|-
|Aerial SPC
|Yes/only
|Aerial units no longer consume supplies when being unlocked and increases the range of all aerial units by 10m
|-
|Speed SPC
|Yes
|Increases movement speed of all units by 3m/s
|-
|Skill SPC
|
|Decreases the cooldown of all battlefield skills by 1 rounds
|-
|Giant Hunter
|
|Obtain 50 supplies for every enemy giant unit destroyed
|-
|Heavy Arclight
|
|Arclight's HP increases by 180%, but range decreases by 15m
|}
===Level 4 Specialists===
{| class="table table-dark table-bordered table-block-last"
|+
!Name
!Starting SPC?
!Effect
|-
|Senior Defense SPC
|
|Increases the HP of all units by 30%
|-
|Senior Attack SPC
|
|Increases the attack of all units by 30%
|-
|Ranged SPC
|
|Increases the range of all ranged units by 12m
|-
|Junior Recruitment SPC
|
|Decreases the recruitment cost of non-giant units by 50
|-
|Top Supply SPC
|
|Starting from the next round, obtain 150 additional supplies per round
|}
8a38744c807f8503b25947556e51918305ce8772
Melting Point
0
45
688
654
2023-06-10T18:38:45Z
HUBA
13
add notes
wikitext
text/x-wiki
{{UnitInfobox
| image = MeltingPoint.png
| type = Giant anti-unit bot
| igdesc = A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.
}}
{| class="table table-dark table-bordered" style="width:auto"
|+Melting Point Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 60% and converts dmage dealt to HP
<div class="note">HP {{#expr: {{#var:hp}} * 1.6 round 0}}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=CrawlerSummoning.png}}
|Crawler Summoning
|300
|Produces 10 [[Crawler|Crawlers]] to join the combat every 30s
|-
|{{Icon|type=Tech|file=ElectromagneticBarrage.png}}
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
<div class="note">Total damage {{#expr: 4000 * 16}}, missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|-
|{{Icon|type=Tech|file=EnergyScattering.png}}
|Energy Diffraction
|300
|Melting range reduced by 30m, but can fire 5 rays for 17% damage each
<div class="note">If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% (max {{#expr: {{#var:dps}} * 0.17 round 0}} DPS) of the normal damage. Range {{#expr: {{#var:range}} - 30}}m</div>
|}
==Melting Damage==
The damage of the Melting Point need time to build up. It takes about 36s to deal a total of 1,000,000 damage that is about 5s longer then the max DPS. That shows the the build up to max DSP need more then 5s. As rule of thumb; it takes about 4 seconds for the first max DPS and 2 seconds for the next, after that the max DPS is applied.
== Update Notes ==
{{Collapsed|
;0.7.6:
* HP increased by 3%.
* Base range adjusted from 110 to 115.
* [Energy Diffraction] range reduction adjusted from 25 to 30
;0.6.176:
* Changed Armor Enhancement
* Changed HP from 42005 -> 38645
* Crawler Summoning from 12 -> 10
;0.6.175:
* Page created
}}
[[Category:Units]]
02dba2ef26b95840a4017f86e894cdc0676312d3
Mustang
0
66
690
657
2023-06-10T18:54:44Z
HUBA
13
add notes
wikitext
text/x-wiki
{{UnitInfobox
| image = Mustang.png
| type = High-speed all-purpose tank
| igdesc = High speed, long-range, yet fragile. It excels at fighting other low HP units.
}}
{| class="table table-dark table-bordered" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 round 0}}</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}}</div>
|-
|{{Icon|type=Tech|file=AerialSpecialization.png}}
|Aerial Specialization
|300
|ATK increases by 75% to aerial units, increases range by 30 when attacking aerial units
<div class="note">Attack {{#expr: {{#var:atk}} * 1.75 round 0}} and Range {{#expr: {{#var:range}} + 30}}m vs air, vs ground no change</div>
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|300
|Mustang will attempt to intercept enemy missiles within 150m (battlefield skills cannot be intercepted) and continuous interception over a long time decreases the success rate of interceptions
|}
==Update Notes==
{{Collapsed|
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.176:
* Missile Interception:
** hit rate reduction speed is slowed down by 50%
** Increases the interception efficiency of Overlord missiles by 15%
** Increases the interception efficiency of defensive missiles by 125%
* Aerial Specialization ATK bonus from 80% -> 75%
;0.6.175:
* Page created
}}
[[Category:Units]]
4a4dc33f72f666ef953cd36fe445de278fe3be7f
703
690
2023-06-11T12:04:12Z
HUBA
13
add Missile Intercept note
wikitext
text/x-wiki
{{UnitInfobox
| image = Mustang.png
| type = High-speed all-purpose tank
| igdesc = High speed, long-range, yet fragile. It excels at fighting other low HP units.
}}
{| class="table table-dark table-bordered" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 round 0}}</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}}</div>
|-
|{{Icon|type=Tech|file=AerialSpecialization.png}}
|Aerial Specialization
|300
|ATK increases by 75% to aerial units, increases range by 30 when attacking aerial units
<div class="note">Attack {{#expr: {{#var:atk}} * 1.75 round 0}} and Range {{#expr: {{#var:range}} + 30}}m vs air, vs ground no change</div>
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|300
|Mustang will attempt to intercept enemy missiles within 150m (battlefield skills cannot be intercepted) and continuous interception over a long time decreases the success rate of interceptions
<div class="note">Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
|}
==Update Notes==
{{Collapsed|
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.176:
* Missile Interception:
** hit rate reduction speed is slowed down by 50%
** Increases the interception efficiency of Overlord missiles by 15%
** Increases the interception efficiency of defensive missiles by 125%
* Aerial Specialization ATK bonus from 80% -> 75%
;0.6.175:
* Page created
}}
[[Category:Units]]
c5f1d7fe697d786e443800da7c4eef6b3e76b566
Steel Ball
0
69
691
659
2023-06-10T19:00:20Z
HUBA
13
add notes
wikitext
text/x-wiki
{{UnitInfobox
| image = SteelBall.png
| type = High-speed anti-unit bot
| igdesc = A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units
}}
{| class="table table-dark table-bordered" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 60% and converts damage dealt to HP
<div class="note">HP {{#expr: {{#var:hp}} * 1.6 round 0}}</div>
|-
|{{Icon|type=Tech|file=DamageSharing.png}}
|Damage Sharing
|250
|Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them
<div class="note">HP {{#expr: {{#var:hp}} * 2.2 round 0}}, total HP {{#expr: {{#var:hp}} * 2.2 * 4 round 0}}</div>
|-
|{{Icon|type=Tech|file=MechanicalDivision.png}}
|Mechanical Division
|300
|Destroyed Steel Balls create 7 level 1 [[Crawler|Crawlers]] to continue fighting
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level
|-
|{{Icon|type=Tech|file=HeavyTarget.png}}
|Heavy Target
|200
|Decrease range by 10m, when switching target, lock-on priority is given to the unit with the highest HP in range.
<div class="note">Range {{#expr: {{#var:range}} - 10}}m</div>
|}
==Melting Damage==
The damage of the Steel Ball need time to build up. A full unit need about 26s to deal a total of 1,000,000 damage that is about 5s longer then the max DPS. That shows the the build up to max DSP need more then 5s. As rule of thumb; it takes about 4 seconds for the first max DPS and 2 seconds for the next, after that the max DPS is applied.
==Update Notes==
{{Collapsed|
;0.7.6:
* Attack increased by 10%
* New Technology [Heavy Target]: Decrease range by 10, when switching target, lock-on priority is given to the unit with the highest HP in range.
* The effect of the [Improved Steel Ball] card is adjusted to: Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3, but the recruitment cost increased by 50.
* [Extended range Steel Ball] is removed from the game.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.175:
* Page created
}}
[[Category:Units]]
929f7a9471dd03175df0b123d3cc0a9d214bc34f
Fang
0
70
692
660
2023-06-10T19:05:24Z
HUBA
13
add notes
wikitext
text/x-wiki
{{UnitInfobox
| image = Fang.png
| type = Light all-purpose bot
| igdesc = Cheap and available in large quantities. It excels at dealing considerable damage at medium and long range to all types of units.
}}
{| class="table table-dark table-bordered" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|300
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|300
|Increases the movement speed of units by 5m/s and reduces attack interval by 0.5s
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s, Attack interval {{#expr: {{#var:atkint}} - .5 round 1}}s</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}} </div>
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Portable Shield
|400
|Every Fang obtains an energy shield that absorbs damage equal to its HP and can block at least one instance fo damage
|}
==Update Notes==
{{Collapsed|
;0.7.6:
* Attack adjusted from 54 to 55.
;0.6.175:
* Page created
}}
[[Category:Units]]
ae02177819d61bc4ce0b6f899667268f79734b7d
Crawler
0
75
693
661
2023-06-10T19:08:43Z
HUBA
13
add notes
wikitext
text/x-wiki
{{UnitInfobox
| image = Crawler.png
| type = Light melee robot
| igdesc = High-speed melee units that fight in a group. They can be a source of terrifying damage while their group remains intact.
}}
{| class="table table-dark table-bordered" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|200
|Increases movement speed of units by 5m/s and reduces attack interval by 0.4s
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s, Attack interval {{#expr: {{#var:atkint}} - .4 round 1}}s</div>
|-
|{{Icon|type=Tech|file=Replicate.png}}
|Replicate
|200
|Uses destroyed enemies to create more Crawlers
|-
|{{Icon|type=Tech|file=SubterraneanBlitz.png}}
|Subterranean Blitz
|300
|Increases movement speed by 3m/s, tunnels underground when there are no enemies within 40m and nullify 70% of damage received, and emerge from beneath the ground and attack upon arriving near the enemy
<div class="note">Speed {{#expr: {{#var:speed}} + 3}}m/s</div>
|-
|{{Icon|type=Tech|file=AcidicExplosion.png}}
|Acidic Explosion
|200
|Destroyed Crawlers leave acidic liquid on the ground in a radius of 9m. Units within the acidic liquid lose 6% HP per second and have their DEF reduced
|-
|{{Icon|type=Tech|file=ImpactDrill.png}}
|Impact Drill
|200
|Increases ATK by 200%
<div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
0.7.0 - Adjusted speed from 15m/s to 16m/s
0.6.175 - Page created
}}
[[Category:Units]]
c77654cf176595a59a4dd5151773b6a13b66edcb
Overlord
0
79
694
662
2023-06-10T19:19:58Z
HUBA
13
add notes
wikitext
text/x-wiki
{{UnitInfobox
| image = Overlord.png
| type = Giant aircraft
| igdesc = A giant flying unit that excels at dealing massive splash damage at medium and long range.
}}
{| class="table table-dark table-bordered" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=Mothership.png}}
|Mothership
|300
|Produces 4 [[Wasp|Wasps]] to join combat every 28s
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|200
|Increases Overlord's movement speed by 5m/s and allows Overlord to be freely repositioned during the deployment phase of every round
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|100
|Increases splash damage range by 5m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 / 4 round 0}} * 4, Splash area {{#expr: {{#var:splash}} + 5}}m</div>
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|100
|Automatically restores 4.5% Max HP per second upon taking damage
<div class="note">Heal {{#expr: {{#var:hp}} * .045 round 0}}</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Overlord's attack interval reduces by 50%, reduces range by 20m
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=PhotonEmission.png}}
|Photon Emission
|350
|At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 50% for the first 16s and grants immunity to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}} </div>
|-
|{{Icon|type=Tech|file=ShipboardArtillery.png}}
|Overlord Artillery
|300
|Install two ground-only cannons that have a range of 120m for the Overlord. The cannons attack every 3s to deal 12,000 damage. Damage increases by 12,000 per unit level
<div class="note">Artillery DPS {{#expr: 12000 * 2 / 3 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.6:
* HP increased by 3%.
* The price of [Overlord Artillery] has been adjusted from 250 to 300.
* The price of [Jump Drive] has been adjusted from 150 to 200.
* [Photon Emission] price adjusted from 300 to 350.
* [Mothership] production interval adjusted from 26 seconds to 28 seconds.
;0.6.179:
* Jump Drive Tech price 100 -> 150; Photon Coating 20s -> 16s
;0.6.177:
* Jump Drive Tech price 50 -> 100; Overlord Artillery Tech price 300 -> 250
;0.6.176:
* Changed Armor Enhancement
* Photon Coating changed from 45% / 16s -> 55% / 20s
* Changed HP from 15476 -> 3576
* Changed ATK from 3725 -> 14857
;0.6.175;
* Page created
}}
[[Category:Units]]
74b90a9a0d601d65350175ff8e9c0a337079c04f
Stormcaller
0
81
695
664
2023-06-10T19:27:28Z
HUBA
13
add notes
wikitext
text/x-wiki
{{UnitInfobox
| image = Stormcaller.png
| type = Heavy rocket launcher
| igdesc = A very fragile unit that excels at super long-range splash damage in a large area. It is unable to attack units that are in close range to it.
}}
{| class="table table-dark table-bordered" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|250
|Increases splash damage range by 5m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 / 4 round 0}} * 4, Splash area {{#expr: {{#var:splash}} + 5}}m</div>
|-
|{{Icon|type=Tech|file=IncendiaryBombSC.png}}
|Incendiary Bomb
|300
|The unit's attack will ignit an area of 5.5m radius for 15s, dealing 350 damage per second. Allied forces are vulnerable to this damage
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Explosion
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|High Explosive Anti-tank Cartridge
|300
|ATK increases by 100%, attack interval increases by 15%
<div class="note">Attack {{#expr: {{#var:atk}} * 2 / 4 round 0}} * 4, Attack interval {{#expr: {{#var:atkint}} * 1.15 round 1}}s</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Stormcaller's attack interval is reduced by 50%, range is reduced by 45m, and movement speed is increased by 3m/s
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 45}}m, Speed {{#expr: {{#var:speed}} + 3}}m/s</div>
|}
==Update Notes==
{{Collapsed|
;0.7.0:
* Adjusted the range reduction effect of Stormcaller's [Launcher Overload] from 40m to 45m
;0.6.179:
* Launcher Overload now also increases movement speed by 3m/s
;0.6.176:
* High-Explosive Ammo Tech price 200 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
b666cee6017a0f2277382bc51ec4258be60c61b4
Sledgehammer
0
82
696
665
2023-06-10T19:33:53Z
HUBA
13
add notes
wikitext
text/x-wiki
{{UnitInfobox
| image = Sledgehammer.png
| type = Heavy tank
| igdesc = A fairly sturdy, heavy tank. It can deal splash damage in a small area over medium and long distances.
}}
{| class="table table-dark table-bordered" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|300
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}, Heal {{#expr: {{#var:hp}} * 1.3 * .045 round 0}}</div>
|-
|{{Icon|type=Tech|file=DamageSharing.png}}
|Damage Sharing
|200
|Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them
<div class="note">HP {{#expr: {{#var:hp}} * 2.2 round 0}}, Total HP {{#expr: {{#var:hp}} * 2.2 * 5 round 0}} </div>
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|300
|Increases the movement speed of units by 4m/s and reduces attack interval by 1.5s
<div class="note">Speed {{#expr: {{#var:speed}} + 4}}m/s, Attack interval {{#expr: {{#var:atkint}} - 1.5}}s</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|300
|Increases ATK by 150% and attack interval increases by 20%
<div class="note">Attack {{#expr: {{#var:atk}} * 2.5 round 0}}, Attack interval {{#expr: {{#var:atkint}} * 1.2 round 1}}s</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|}
==Update Notes==
{{Collapsed|
;0.6.175:
* Page created
}}
[[Category:Units]]
8c6fb998bee698377c2dfad6a9b0ef7693eb9373
Template:UnitInfobox
10
6
700
663
2023-06-10T20:32:01Z
HUBA
13
add next/prev links
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{{UnitData}}<div class="infobox" style="max-width: 100%;">
{| class="infobox-nav"
|[[{{#switch:{{PAGENAME}}|Marksman=Fortress|Vulcan=Marksman|Melting Point=Vulcan|Rhino=Melting Point|Wasp=Rhino|Mustang=Wasp|Steel Ball=Mustang|Fang=Steel Ball|Crawler=Fang|Overlord=Crawler|Stormcaller=Overlord|Sledgehammer=Stormcaller|Hacker=Sledgehammer|Arclight=Hacker|Phoenix=Arclight|Fortress=Phoenix|#default={{PAGENAME}}}}|<span class="carousel-control-prev-icon"></span>]]
|<div class="infobox-title">{{PAGENAME}}</div>
| style="text-align:right;" | [[{{#switch:{{PAGENAME}}|Fortress=Marksman|Marksman=Vulcan|Vulcan=Melting Point|Melting Point=Rhino|Rhino=Wasp|Wasp=Mustang|Mustang=Steel Ball|Steel Ball=Fang|Fang=Crawler|Crawler=Overlord|Overlord=Stormcaller|Stormcaller=Sledgehammer|Sledgehammer=Hacker|Hacker=Arclight|Arclight=Phoenix|Phoenix=Fortress|#default={{PAGENAME}}}}|<span class="carousel-control-next-icon"></span>]]
|}
{{#if:{{{type|}}}|<p class="text-center h5">{{{type}}}</p>}}
{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{#var:mobility|Ground}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{#var:giant|No}}</td>
</tr>
<tr>
<th>Cost</th>
<td>{{#var:cost|0}}</td>
</tr>
<tr>
<th>Unlock cost</th>
<td>{{#var:unlockcost|Free}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{#var:units|1}}</td>
</tr>
<tr>
<th>HP</th>
<td>{{#var:hp|0}}</td>
</tr>
<tr>
<th>Attack</th>
<td>{{#replace:{{#var:atk|0}}|*| × }}</td>
</tr>
<tr>
<th>Target</th>
<td>{{#var:target|Ground Only}}</td>
</tr>
<tr>
<th>Attack Interval</th>
<td>{{#var:atkint|1}}s</td>
</tr>
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{#var:splash|0}}|0|No|{{#var:splash}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#ifexpr: {{#var:burst|0}}<1 | Minimal | {{#var:burst}} }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#var:dps|0}}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{#var:range|0}}|0|Melee|{{#var:range}}m }}</td>
</tr>
<tr>
<th>Speed</th>
<td>{{#var:speed|0}}m/s</td>
</tr>
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
<small class="pull-right">[[Template:UnitData|v{{#var:update}}]]</small>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {
"label": "Image",
"description": "File name",
"type": "string",
"suggested": true
},
"type": {
"label": "Unit Type",
"description": "A short description of the purpose",
"example": "\"Light aircraft\" or \"High-speed anti-unit bot\"",
"type": "string",
"suggested": true
},
"igdesc": {
"label": "Description",
"description": "The in-game description",
"example": "A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units",
"type": "string",
"suggested": true
}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"type",
"igdesc"
]
}
</templatedata>
</noinclude>
02d1ab2ab62c94173684b07125a8bb9e37e84fbb
Centers
0
117
710
613
2023-06-12T15:41:51Z
HUBA
13
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wikitext
text/x-wiki
Every player controls two centers. The Command Center and the Research Center. Upon destruction of a center, that players units will temporarily be slowed by 80%, do 90% less damage and take additional damage until the effect wears off after 9 seconds but can be stacked if both get destroyed.
The centers have 3400 HP.
Additionally, players can unlock technologies and round bonuses in the centers.
=== Command Center ===
Command center upgrades only last one round
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Cost
!Effect
|-
|{{Icon|type=Skill|file=RapidResupply.png|cost=0}}
|Rapid Resupply
|0
|Immediately obtain 200 supplies and get 300 fewer supplies in the next round
|-
|{{Icon|type=Skill|file=MassRecruitment.png|cost=50}}
|Mass Recruitment
|50
|Increses the number of units that can be purchased in this round by 1
|-
|{{Icon|type=Skill|file=EliteRecruitment.png|cost=100}}
|Elite Recruitment
|100
|Lv. 2 units can be purchased in this round
|-
|{{Icon|type=Skill|file=EnhancedRange.png|cost=100}}
|Enhanced Range
|100
|Increases the range of all units by 15m for this round
|-
|{{Icon|type=Skill|file=HighMobility.png|cost=50}}
|High Mobility
|50
|Increases the movement speed of all units by 3m/s for this round
|}
=== Research Center ===
Research Center upgrades are permanent
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Cost
!Effect
|-
|{{Icon|type=Skill|file=Sticky_oil_bomb.png|cost=150}}
|Sticky Oil Bombs
|150
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
<div class="note">Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m line</div>
|-
|{{Icon|type=Skill|file=FieldRecovery.png|cost=100}}
|Field Recovery
|100
|Allows the use of Field Recovery (Destroy a designated squad and receive a full refund of supplies invested in that squad)
|-
|{{Icon|type=Skill|file=MobileBeacon.png|cost=100}}
|Mobile Beacon
|100
|Allows the use of Mobile Beacon (Designates the selected unit's movement path)
|-
|{{Icon|type=Skill|file=AttackEnhancement.png|cost=100}}
|Attack Enhancement
|100
|Increases the ATK of all units by 10%
|-
|{{Icon|type=Skill|file=DefenseEnhancement.png|cost=100}}
|Defense Enhancement
|100
|Increases the HP of all units by 15%
|}
==Update Notes==
{{Collapsed|
;0.7.6:
* The EXP of destroying the core structure has been reduced to 100, which is the same as the experience value of killing a squad of crawlers.
* Adjusted the duration of the paralyzed state after the core building is destroyed from 13 seconds to 9 seconds.
* The HP of core buildings has been increased from 3200 to 3400.
* Now when two core buildings are destroyed in a short time, the duration of the paralyzed state will be stacked.
* Nuke was removed from the Research Center and became a reinforcement card between rounds for 350.
* Sticky Oil Bombs are placed in the Research Center with a cooling time of 3 rounds and a cost of 150.
}}
5ec819196415b5f022d2e92e62764bf119539bc5
Equipment
0
106
711
615
2023-06-12T15:50:11Z
HUBA
13
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=== Level 1 Equipment ===
{| class="table table-dark table-bordered table-block-last"
|+
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=FastModule.png|size=xl}}
|Fast Module
|All units
|The movement speed of units equipped with this item is increased by 5, the ATK is increased by 40%
|-
|{{Icon|type=Equipment|file=DeploymentModule.png|size=xl}}
|Deployment Module
|All units
|Units equipped with this item can move freely during the deployment phase of every round
|-
|{{Icon|type=Equipment|file=AntiInterferenceModule.png|size=xl}}
|Anti Interference Module
|All units
|Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion
|}
=== Level 2 Equipment ===
{| class="table table-dark table-bordered table-block-last"
|+
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=LaserSights.png|size=xl}}
|Laser Sights
|Ranged only
|The range of units equipped with this item is increased by 35m
|-
|{{Icon|type=Equipment|file=HeavyArmor.png|size=xl}}
|Heavy Armor
|All units
|The HP of units equipped with this item is increased by 100%
|-
|{{Icon|type=Equipment|file=ImprovedFirepowerControlSystem.png|size=xl}}
|Improved Firepower Control System
|All units
|The ATK of units equipped with this item is increased by 100%
|-
|{{Icon|type=Equipment|file=EnhancementModule.png|size=xl}}
|Enhancement Module
|All units
|Upgrading units equipped with this item no longer consumes supplies
|-
|{{Icon|type=Equipment|file=ChargedAmmo.png|size=xl}}
|Charged Ammo
|All units
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%
|-
|{{Icon|type=Equipment|file=PhotonCoatingItem.png|size=xl}}
|Photon Coating
|All units
|Units equipped with this item take 50% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Equipment|file=NanoRepairKit.png|size=xl}}
|Nano Repair Kit
|All units
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second
|-
|{{Icon|type=Equipment|file=PortableShield.png|size=xl}}
|Portable Shield
|All units
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|}
=== Level 3 Equipment ===
{| class="table table-dark table-bordered table-block-last"
|+
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=Amplifier.png|size=xl}}
|Amplifier
|All units
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%
|-
|{{Icon|type=Equipment|file=BarrierItem.png|size=xl}}
|Barrier
|Giant ground units only
|Generates a barrier with 60,000 HP to protect nearby units
<div class="note">This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.</div>
|}
=== Level 4 Equipment ===
{| class="table table-dark table-bordered table-block-last"
|+
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=SuperheavyArmor.png|size=xl}}
|Super Heavy Armor
|All units
|The HP of units equipped with this item is increased by 200%
|-
|{{Icon|type=Equipment|file=AdvancedFirepowerControlSystem.png|size=xl}}
|Advanced Firepower Control System
|All units
|The ATK of the unit equipped with this item is increased by 200%
|-
|{{Icon|type=Equipment|file=ParasiticAmmo.png|size=xl}}
|Parasitic Ammo
|All units
|When a unit equipped with this item destroys an enemy unit, an allied Crawler will bea created from their wreckage
|-
|{{Icon|type=Equipment|file=TankProductionLine.png|size=xl}}
|Tank Production Line
|Giant units only
|Produces 2 Sledgehammer tanks every 13s
|}
b5367a961b402b33f2a06262320d1968a96d4d40
Skills
0
89
712
614
2023-06-12T16:15:10Z
HUBA
13
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wikitext
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=== Level 1 Skills ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Effect
|-
|{{Icon|type=Skill|file=Missile strike.png}}
|Missile Strike
|Launches 1 guided missile that deals 3,000 damage
<div class="note">Cooldown: 2 rounds, Area: 80m circle</div>
|}
=== Level 2 Skills ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Effect
|-
|{{Icon|type=Skill|file=Electromagnetic impact.png}}
|Electromagnetic Impact
|Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s
<div class="note">Cooldown: 2 rounds, Area: 120m circle</div>
|-
|{{Icon|type=Skill|file=Sticky oil bomb.png}}
|Sticky Oil Bomb
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
<div class="note">Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m line</div>
|-
|{{Icon|type=Skill|file=Shield airdrop.png}}
|Shield Airdrop
|Airdrops an Energy Shield with 50,000 HP to protect allied units within it. Can be used on flanks.
<div class="note">Cooldown: 2 rounds, Area: 140m circle</div>
|-
|{{Icon|type=Skill|file=Intensive training.png}}
|Intensive Training
|Instantly increases the EXP of the designated squad to the maximum value
<div class="note">Cooldown: 1 round</div>
|-
|{{Icon|type=Skill|file=Redeployment.png}}
|Redeployment
|Allows you to move one previously deployed squad each round
<div class="note">Cooldown: none</div>
|-
|{{Icon|type=Skill|file=Underground threat.png}}
|Underground Threat
|Crawlers will continuously emerge from the designated area (48 crawlers total, = two groups)
<div class="note">Cooldown: 3 rounds</div>
|-
|{{Icon|type=Skill|file=Rhino assault.png}}
|Rhino Assault
|Airdrops a Rhino to attack your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
<div class="note">Cooldown: 3 rounds</div>
|-
|{{Icon|type=Skill|file=Wasp swarm.png}}
|Wasp Swarm
|Summons a group of Wasps to attack your enemies.
<div class="note">Cooldown: 3 rounds</div>
|-
|{{Icon|type=Skill|file=Mobile beacon.png}}
|Mobile Beacon
|Designates the selected unit's movement path.
<div class="note">Cooldown: none</div>
|}
=== Level 3 Skills ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Effect
|-
|{{Icon|type=Skill|file=Photon emission.png}}
|Photon Emission
|Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 16s and grants immunity to electromagnetic, ignition and acid effect. Doesn't prevent hacking.
<div class="note">Cooldown: 3 rounds, Area: 220m circle</div>
|-
|{{Icon|type=Skill|file=Incendiary bomb.png}}
|Incendiary Bomb
|Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second.
<div class="note">Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this.
Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m line</div>
|-
|{{Icon|type=Skill|file=Orbital bobardment.png}}
|Orbital Bombardment
|Launches 15 guided missiles in a wide target area, dealing 2,500 damage per missile.
<div class="note">Cooldown: 4 rounds, Area: 260m</div>
|-
|{{Icon|type=Skill|file=Smoke bomb.png}}
|Smoke Bomb
|Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds.
<div class="note">Cooldown: 3 rounds, Area: 100m circles overlapping into a 260m line</div>
|-
|{{Icon|type=Skill|file=Field recovery.png}}
|Field Recovery
|Destroy a designated squad and receive a full refund of supplies invested in that squad. Also allows you to recover an item equipped on it.
<div class="note">Cooldown: none</div>
|}
=== Level 4 Skills ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Effect
|-
|{{Icon|type=Skill|file=Electromagnetic blast.png}}
|Electromagnetic Blast
|Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s.
<div class="note">Cooldown: 4 rounds, Area: 260m circle</div>
|-
|{{Icon|type=Skill|file=NukeSkill.png}}
|Nuke
|Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage.
<div class="note">Cooldown: 4 rounds, Area: 200m circle</div>
|-
|{{Icon|type=Skill|file=Lightning Storm.png}}
|Lightning Storm
|Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning
<div class="note">Cooldown: 4 rounds, Area: 260m circle</div>
|-
|{{Icon|type=Skill|file=Ion blast.png}}
|Ion Blast
|Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
<div class="note">Cooldown: 3 rounds, Area: 40m slow moving circle, will progressively hit over a 220m line.</div>
|-
|{{Icon|type=Skill|file=Orbital javelin.png}}
|Orbital Javelin
|A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.
<div class="note">Cooldown: 3 rounds, Area: 60m circle</div>
|-
|{{Icon|type=Skill|file=Acid blast.png}}
|Acid Blast
|Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second. The acid remains on the field for 2 rounds.
<div class="note">Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m length line</div>
|-
|{{Icon|type=Skill|file=Summons the battleship.png}}
|Summon The Battleship
|Summons an Overlord Battleship to attack your enemies.
<div class="note">Cooldown: 3 rounds</div>
|-
|{{Icon|type=Skill|file=Vulcan's descent.png}}
|Vulcan's Descent
|Vulcan falls from the sky and rains fire upon your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
<div class="note">Cooldown: 3 rounds</div>
|}
0ae762a8e3d4f57ecf815dd02dc49469ff9f648c
Basics
0
159
716
2023-06-13T19:45:13Z
HUBA
13
add page
wikitext
text/x-wiki
== Basics ==
<div style="max-width:600px;">
=== Damage Dealer ===
Sniper deal a high amount of damage to a single target and take them out with one shot. But need longer to reload and make them weak against spam.
[[Marksman]], [[Phoenix]], [[Fortress]]
DPS deal a lot of damage over time usually with a lower reload time. This help to do damage more effective then sniper but still take too long on spam units. Especially melting damage can do a lot of damage but need time to build up.
[[Steel Ball]], [[Melting Point]], [[Crawler]]
=== Tank ===
Unit who can take a lot of damage. But against Damage Dealer tanks will die quick. So they best tank against the spam and anti spam units.
Giants, [[Rhino]], [[Steel Ball]], [[Sledgehammer]]
=== Spam / Chaff / Model Tank ===
A lot of cheap units taking shots for the more valuable units. While they can do damage too the main purpose is (or at least have the benefit of) distraction of units which could do a lot of damage to more valuable targets.
[[Crawler]], [[Fang]], [[Wasp]], [[Mustang]]
=== Spam Clear ===
Units who can take out a lot of units fast. This is important because the Damage Dealer need a free shot onto the big targets. Spam Clear usually has lower damage but a area of effect or splash hitting multiple targets. But shooting on a tank waste a lot of time.
[[Arclight]], [[Stormcaller]], [[Vulcan]], [[Mustang]], [[Sledgehammer]]
=== Air ===
Air units add new dimension, They are immune to ground effects and most ground units can't target air. This make them a little bit saver from all the damage below while they can do a lot of damage.
[[Phoenix]], [[Wasp]], [[Overlord]]
=== Anti Air ===
There is a limited amount of Units who can attack air units, all air units can attack ground and air and luckily the units who can attack air units habe there use on ground too. But without Anti Air a single air unit can do a lot of damage and even cost the round.
[[Marksman]], [[Mustang]], [[Fang]], [[Melting Point]], also with Tech [[Arclight]] and [[Fortress]]
=== Special ===
*The [[Hacker]] is a special unit who can overtake enemy units and make them change side.
*Some units can spawn more units.
*Electromagnetic Shot disables tech of the target.
*Jump Drive is a tech for all air units that let them change position during setup phase.
*Acidic Explosion, Incendiary Bomb, Sticky Oil Bomb will create a hazardous effect on the ground and effect all units standing on it.
</div>
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== Basics ==
<div style="max-width:600px;">
=== Unit Types ===
==== Spam <small>(or Chaff, Model Tanks)</small> ====
A lot of cheap units taking shots for the more valuable units. While they can do damage too the main purpose is (or at least have the benefit of) distraction of units which could do a lot of damage to more valuable targets.
[[Crawler]], [[Fang]], [[Wasp]], [[Mustang]]
==== Spam Clear ====
Units who can take out a lot of units fast. This is important because the Damage Dealer need a free shot onto the big targets. Spam Clear usually has lower damage but a area of effect or splash hitting multiple targets. But shooting on a tank waste a lot of time.
[[Arclight]], [[Stormcaller]], [[Vulcan]], [[Mustang]], [[Sledgehammer]]
==== Damage Dealer ====
===== Sniper =====
Sniper deal a high amount of damage to a single target and may take them out with one shot. But need longer to reload, this makes them weak against spam.
[[Marksman]], [[Phoenix]], [[Fortress]]
===== DPS =====
DPS deal a lot of damage over time usually with a lower reload time. This help to do damage more effective then sniper but still take too long on spam units. Especially melting damage can do a lot of damage but need time to build up.
[[Steel Ball]], [[Melting Point]], [[Crawler]]
==== Tank ====
Unit who can take a lot of damage. But against Damage Dealer tanks will die quick. So they best tank against the spam and anti spam units.
Giants, [[Rhino]], [[Steel Ball]], [[Sledgehammer]]
==== Air ====
Air units add new dimension, They are immune to ground effects and most ground units can't target air. This make them a little bit saver from all the damage below while they can do a lot of damage.
[[Phoenix]], [[Wasp]], [[Overlord]]
==== Anti Air ====
There is a limited amount of Units who can attack air units, all air units can attack ground and air and luckily the units who can attack air units habe there use on ground too. But without Anti Air a single air unit can do a lot of damage and even cost the round.
[[Marksman]], [[Mustang]], [[Fang]], [[Melting Point]], also with Tech [[Arclight]] and [[Fortress]]
==== Special ====
*The [[Hacker]] is a special unit who can overtake enemy units and make them change side.
*Some units can spawn more units.
*Electromagnetic Shot disables tech of the target.
*Jump Drive is a tech for all air units that let them change position during setup phase.
*Acidic Explosion, Incendiary Bomb, Sticky Oil Bomb will create a hazardous effect on the ground and effect all units standing on it.
</div>
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Mechabellum Wiki
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Welcome to the inofficial Mechabellum Wiki!
We try to collect as many information about the autobattle sci-fi strategy game Mechabellum. The game was released on Steam Early Access on 11th of May 2023. You can get it here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out, the wiki can be edited by anyone. If you need to contact an admin, message Lycake#1403 on Discord.
== Quick Links ==
<div class="container">
<div class="row">
<div class="col-md">
Useful pages:
* [[Basics]]
* [[Centers]]
* [[Specialists|Specialists (SPC)]]
* [[Equipment]]
* [[Skills]]
* [[Experience]]
* [[Grid Layout]]
* [[Maps]]
* [[Tournaments]]
</div>
<div class="col-md">
External links:
* [https://store.steampowered.com/app/669330/Mechabellum/ Steam Store Page]
* [https://discord.gg/BU4VEt5E69 Official Discord]
* [https://mechamonarch.com/ MechaMonarch - Guides]
* [https://www.reddit.com/r/Mechabellum/ Reddit]
</div>
<div class="col-md">
Around the world:
* [https://discord.gg/TfrGqYuhqU Community Discord (DE/CH/AT)]
* [https://discord.gg/JxeJH5auAW Community Discord (RU)]
* [https://mechabellum.ru/ Community Page (RU)]
</div>
</div>
</div>
== Units ==
For a compact overview of all units, go to [[Unit Overview]]
<gallery mode="nolines" heights=300px widths=200px>
image:Fortress.png|link=Fortress|<span class="h3">Fortress</span>
image:Marksman.png|link=Marksman|<span class="h3">Marksman</span>
image:Vulcan.png|link=Vulcan|<span class="h3">Vulcan</span>
image:MeltingPoint.png|link=Melting Point|<span class="h3">Melting Point</span>
image:Rhino.png|link=Rhino|<span class="h3">Rhino</span>
image:Wasp.png|link=Wasp|<span class="h3">Wasp</span>
image:Mustang.png|link=Mustang|<span class="h3">Mustang</span>
image:SteelBall.png|link=Steel Ball|<span class="h3">Steel Ball</span>
image:Fang.png|link=Fang|<span class="h3">Fang</span>
image:Crawler.png|link=Crawler|<span class="h3">Crawler</span>
image:Overlord.png|link=Overlord|<span class="h3">Overlord</span>
image:Stormcaller.png|link=Stormcaller|<span class="h3">Stormcaller</span>
image:Sledgehammer.png|link=Sledgehammer|<span class="h3">Sledgehammer</span>
image:Hacker.png|link=Hacker|<span class="h3">Hacker</span>
image:Arclight.png|link=Arclight|<span class="h3">Arclight</span>
image:Phoenix.png|link=Phoenix|<span class="h3">Phoenix</span>
</gallery>
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{{UnitData|{{{1|Fortress}}} }}
|[[{{{1}}}]]
|{{#ifeq:{{#var:mobility}}|Air|✔️|❌}}
|{{#ifeq:{{#var:giant}}|Yes|✔️|❌}}
|{{#var:cost}}
|{{#var:unlockcost}}
|{{#var:units}}
|{{#var:hp}}
|{{#expr: {{#var:hp}} * {{#var:units}} }}
|data-sort-value="{{#expr:{{#var:atk}}}}"|{{#replace:{{#replace:{{#var:atk}}|| }}|*|×}}
|{{#var:burst}}
|{{#var:dps}}
|{{#var:target}}
|{{#var:atkint}}
|{{#var:splash}}
|{{#ifeq:{{#var:range}} | 0 | data-sort-value="0"{{!}}Melee | {{#var:range}} }}
|{{#var:speed}}
|-
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{{UnitData|{{{1|Fortress}}} }}
|[[{{{1}}}]]
|{{#ifeq:{{#var:mobility}}|Air|✔️|❌}}
|{{#ifeq:{{#var:giant}}|Yes|✔️|❌}}
|{{#var:cost}}
|{{#var:unlockcost}}
|{{#var:units}}
|{{#var:hp}}
|{{#expr: {{#var:hp}} * {{#var:units}} }}
|data-sort-value="{{#expr:{{#var:atk}}}}"|{{#replace:{{#replace:{{#var:atk}}|| }}|*|×}}
|{{#var:burst}}
|{{#var:dps}}
|{{#ifeq:{{#var:target}}|Ground Only
|<i class="fas fa-truck-pickup"></i>
|<i class="fas fa-fighter-jet"></i>/<i class="fas fa-truck-pickup"></i>
}}
|{{#var:atkint}}
|{{#var:splash}}
|{{#ifeq:{{#var:range}} | 0 | data-sort-value="0"{{!}}Melee | {{#var:range}} }}
|{{#var:speed}}
|-
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{{UnitData|{{{1|Fortress}}} }}
|[[{{{1}}}]]
|{{#ifeq:{{#var:mobility}}|Air|✔️|❌}}
|{{#ifeq:{{#var:giant}}|Yes|✔️|❌}}
|{{#var:cost}}
|{{#var:unlockcost}}
|{{#var:units}}
|{{#var:hp}}
|{{#expr: {{#var:hp}} * {{#var:units}} }}
|data-sort-value="{{#expr:{{#var:atk}}}}"|{{#replace:{{#replace:{{#var:atk}}|| }}|*|×}}
|{{#var:burst}}
|{{#var:dps}}
|style="white-space:nowrap;"|{{#ifeq:{{#var:target}}|Ground Only
|<i class="fas fa-truck-pickup"></i>
|<i class="fas fa-fighter-jet"></i>/<i class="fas fa-truck-pickup"></i>
}}
|{{#var:atkint}}
|{{#var:splash}}
|{{#ifeq:{{#var:range}} | 0 | data-sort-value="0"{{!}}Melee | {{#var:range}} }}
|{{#var:speed}}
|-
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Unit Overview
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{| class="sortable table table-dark table-bordered table-striped table-hover table-responsive-xl"
!Name
!<i class="fas fa-fighter-jet" data-toggle="tooltip" title="Air Unit (Mobility)"></i>
!<i class="fas fa-robot d-block" data-toggle="tooltip" title="Giant"></i>
!<i class="fas fa-dollar-sign d-block" data-toggle="tooltip" title="Cost"></i>
!<i class="fas fa-unlock d-block" data-toggle="tooltip" title="Unlock Cost"></i>
!<i class="fas fa-users d-block" data-toggle="tooltip" title="Units"></i>
!<i class="fas fa-dice-four d-block" data-toggle="tooltip" title="HP"></i>
!<i class="fas fa-th-large d-block" data-toggle="tooltip" title="Squad HP"></i>
!<i class="fas fa-fire d-block" data-toggle="tooltip" title="Attack"></i>
!<i class="fas fa-sun d-block" data-toggle="tooltip" title="Burst Damage"></i>
!<span class="d-block" data-toggle="tooltip" title="Squad DPS"><i class="fas fa-clock"></i>¹</span>
!<i class="fas fa-crosshairs d-block" data-toggle="tooltip" title="Target"></i>
!<i class="fas fa-sync-alt d-block" data-toggle="tooltip" title="Attack Interval (s)"></i>
!<i class="fas fa-expand-arrows-alt d-block" data-toggle="tooltip" title="Damage Area (m)"></i>
!<i class="fas fa-ruler-horizontal d-block" data-toggle="tooltip" title="Range (m)"></i>
!<i class="fas fa-long-arrow-alt-right d-block" data-toggle="tooltip" title="Speed (m/s)"></i>
|-
{{UnitOverviewRow|Fortress}}
{{UnitOverviewRow|Marksman}}
{{UnitOverviewRow|Vulcan}}
{{UnitOverviewRow|Melting Point}}
{{UnitOverviewRow|Rhino}}
{{UnitOverviewRow|Wasp}}
{{UnitOverviewRow|Mustang}}
{{UnitOverviewRow|Steel Ball}}
{{UnitOverviewRow|Fang}}
{{UnitOverviewRow|Crawler}}
{{UnitOverviewRow|Overlord}}
{{UnitOverviewRow|Stormcaller}}
{{UnitOverviewRow|Sledgehammer}}
{{UnitOverviewRow|Hacker}}
{{UnitOverviewRow|Arclight}}
{{UnitOverviewRow|Phoenix}}
|}
¹DPS = theoretical maximum single target DPS
==Counter Table <small>by Oom Boom</small>==
{| class="table table-dark table-bordered table-responsive-lg"
! !! Marksman !! Fang !! Crawler !! Arclight !! Rhino !! Wasp !! Mustang !! Steel Ball
|- class="text-success"
|Good vs || Arclight || Marksman || Marksman || Fang || Fang || (ground only) || Wasp || Rhino
|- class="text-success"
|Good vs || Sledgehammer || Melting Point || Steel Ball || Crawler || Crawler || (slow team) || Fang || Arclight
|- class="text-success"
|Good vs || Steel Ball || Steel Ball || Phoenix¹ || Mustang || Arclight || || Crawler || Fortress
|- class="text-success"
|Good vs || Overlord || Phoenix || || Wasp² || || || Phoenix || Vulcan
|- class="text-danger"
|Bad vs || Crawler || Vulcan || Vulcan || Steel Ball || Melting Point || Fang || Arclight || Crawler
|- class="text-danger"
|Bad vs || Fang || Rhino || Rhino || Marksman || Steel Ball || Mustang || Vulcan || Fang
|- class="text-danger"
|Bad vs || (spawned unit) || Mustang || Mustang || Sledgehammer || Phoenix || Arclight² || Sledgehammer || Phoenix
|- class="text-danger"
|Bad vs || || Arclight || Arclight || Phoenix || || || || Marksman
|- class="text-warning"
|Synergy || Arclight || Marksman || Rhino || Fang || Crawler || Overlord || Crawler || Crawler
|- class="text-warning"
|Synergy || Fang || Arclight || Steel Ball || Marksman || Steel Ball || Phoenix || Sledgehammer || Mustang
|- class="text-warning"
|Synergy || Sledgehammer || Fortress || Mustang || || || || Steel Ball ||
|- class="text-warning"
|Synergy || Vulcan || || || || || || ||
|}
{| class="table table-dark table-bordered table-responsive-lg"
! !! Stormcaller !! Phoenix !! Sledgehammer !! Fortress !! Vulcan !! Overlord !! Melting Point !! Hacker
|- class="text-success"
|Good vs || Fang || Sledgehammer || Arclight || Arclight || Fang || Wasp || Rhino || (single units)
|- class="text-success"
|Good vs || Sledgehammer || Steel Ball || Vulcan || Rhino || Crawler || Stormcaller || Vulcan || Arclight
|- class="text-success"
|Good vs || Arclight || Arclight || Fang || Sledgehammer || Mustang || (ground only) || Fortress || Melting Point
|- class="text-success"
|Good vs || Marksman || Marksman || || || || || Overlord ||
|- class="text-danger"
|Bad vs || Phoenix || Mustang || Steel Ball || Melting Point || Steel Ball || Melting Point || Crawler || Fang
|- class="text-danger"
|Bad vs || Rhino || Fang || Fortress || Steel Ball || Melting Point || Marksman || Fang || Crawler
|- class="text-danger"
|Bad vs || Crawler || Wasp || Phoenix || Phoenix || Marksman || Phoenix || Phoenix ||
|- class="text-danger"
|Bad vs || || Crawler¹ || Melting Point || || || Mustang || Marksman ||
|- class="text-warning"
|Synergy || Fang || Wasp || Marksman || Fang || Hacker || Wasp || Arclight || Vulcan
|- class="text-warning"
|Synergy || Sledgehammer || Vulcan || Phoenix || Marksman || Marksman || Phoenix || Rhino ||
|- class="text-warning"
|Synergy || || Rhino || Stormcaller || Arclight || Phoenix || || Vulcan ||
|- class="text-warning"
|Synergy || || || Fang || || Melting Point || || ||
|}
¹Crawler bind Phoenix<br>
²Arclight with Anti-Aircraft-Tech
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{| class="sortable table table-dark table-bordered table-striped table-hover table-responsive-xl table-sticky-column"
!Name
!<i class="fas fa-fighter-jet" data-toggle="tooltip" title="Air Unit (Mobility)"></i>
!<i class="fas fa-robot d-block" data-toggle="tooltip" title="Giant"></i>
!<i class="fas fa-dollar-sign d-block" data-toggle="tooltip" title="Cost"></i>
!<i class="fas fa-unlock d-block" data-toggle="tooltip" title="Unlock Cost"></i>
!<i class="fas fa-users d-block" data-toggle="tooltip" title="Units"></i>
!<i class="fas fa-dice-four d-block" data-toggle="tooltip" title="HP"></i>
!<i class="fas fa-th-large d-block" data-toggle="tooltip" title="Squad HP"></i>
!<i class="fas fa-fire d-block" data-toggle="tooltip" title="Attack"></i>
!<i class="fas fa-sun d-block" data-toggle="tooltip" title="Burst Damage"></i>
!<span class="d-block" data-toggle="tooltip" title="Squad DPS"><i class="fas fa-clock"></i>¹</span>
!<i class="fas fa-crosshairs d-block" data-toggle="tooltip" title="Target"></i>
!<i class="fas fa-sync-alt d-block" data-toggle="tooltip" title="Attack Interval (s)"></i>
!<i class="fas fa-expand-arrows-alt d-block" data-toggle="tooltip" title="Damage Area (m)"></i>
!<i class="fas fa-ruler-horizontal d-block" data-toggle="tooltip" title="Range (m)"></i>
!<i class="fas fa-long-arrow-alt-right d-block" data-toggle="tooltip" title="Speed (m/s)"></i>
|-
{{UnitOverviewRow|Fortress}}
{{UnitOverviewRow|Marksman}}
{{UnitOverviewRow|Vulcan}}
{{UnitOverviewRow|Melting Point}}
{{UnitOverviewRow|Rhino}}
{{UnitOverviewRow|Wasp}}
{{UnitOverviewRow|Mustang}}
{{UnitOverviewRow|Steel Ball}}
{{UnitOverviewRow|Fang}}
{{UnitOverviewRow|Crawler}}
{{UnitOverviewRow|Overlord}}
{{UnitOverviewRow|Stormcaller}}
{{UnitOverviewRow|Sledgehammer}}
{{UnitOverviewRow|Hacker}}
{{UnitOverviewRow|Arclight}}
{{UnitOverviewRow|Phoenix}}
|}
<small>
<i class="fas fa-fighter-jet"></i> Air Unit /
<i class="fas fa-truck-pickup"></i> Ground Unit /
<i class="fas fa-robot"></i> Giant Unit /
<i class="fas fa-dollar-sign"></i> Cost /
<i class="fas fa-unlock"></i> Unlock Cost /
<i class="fas fa-users"></i> Units /
<i class="fas fa-dice-four"></i> Unit HP /
<i class="fas fa-th-large"></i> Squad HP /
<i class="fas fa-fire"></i> Attack /
<i class="fas fa-sun"></i> Max Burst Damage /
<i class="fas fa-clock"></i> Squad DPS /
<i class="fas fa-crosshairs"></i> Target (Air or Ground Units) /
<i class="fas fa-sync-alt"></i> Attack Interval (s) /
<i class="fas fa-expand-arrows-alt"></i> Splash Damage Area (m) /
<i class="fas fa-ruler-horizontal"></i> Range (m) /
<i class="fas fa-long-arrow-alt-right"></i> Speed (m/s)
</small>
¹DPS = theoretical maximum single target DPS
==Counter Table <small>by Oom Boom</small>==
{| class="table table-dark table-bordered table-responsive-lg"
! !! Marksman !! Fang !! Crawler !! Arclight !! Rhino !! Wasp !! Mustang !! Steel Ball
|- class="text-success"
|Good vs || Arclight || Marksman || Marksman || Fang || Fang || (ground only) || Wasp || Rhino
|- class="text-success"
|Good vs || Sledgehammer || Melting Point || Steel Ball || Crawler || Crawler || (slow team) || Fang || Arclight
|- class="text-success"
|Good vs || Steel Ball || Steel Ball || Phoenix¹ || Mustang || Arclight || || Crawler || Fortress
|- class="text-success"
|Good vs || Overlord || Phoenix || || Wasp² || || || Phoenix || Vulcan
|- class="text-danger"
|Bad vs || Crawler || Vulcan || Vulcan || Steel Ball || Melting Point || Fang || Arclight || Crawler
|- class="text-danger"
|Bad vs || Fang || Rhino || Rhino || Marksman || Steel Ball || Mustang || Vulcan || Fang
|- class="text-danger"
|Bad vs || (spawned unit) || Mustang || Mustang || Sledgehammer || Phoenix || Arclight² || Sledgehammer || Phoenix
|- class="text-danger"
|Bad vs || || Arclight || Arclight || Phoenix || || || || Marksman
|- class="text-warning"
|Synergy || Arclight || Marksman || Rhino || Fang || Crawler || Overlord || Crawler || Crawler
|- class="text-warning"
|Synergy || Fang || Arclight || Steel Ball || Marksman || Steel Ball || Phoenix || Sledgehammer || Mustang
|- class="text-warning"
|Synergy || Sledgehammer || Fortress || Mustang || || || || Steel Ball ||
|- class="text-warning"
|Synergy || Vulcan || || || || || || ||
|}
{| class="table table-dark table-bordered table-responsive-lg"
! !! Stormcaller !! Phoenix !! Sledgehammer !! Fortress !! Vulcan !! Overlord !! Melting Point !! Hacker
|- class="text-success"
|Good vs || Fang || Sledgehammer || Arclight || Arclight || Fang || Wasp || Rhino || (single units)
|- class="text-success"
|Good vs || Sledgehammer || Steel Ball || Vulcan || Rhino || Crawler || Stormcaller || Vulcan || Arclight
|- class="text-success"
|Good vs || Arclight || Arclight || Fang || Sledgehammer || Mustang || (ground only) || Fortress || Melting Point
|- class="text-success"
|Good vs || Marksman || Marksman || || || || || Overlord ||
|- class="text-danger"
|Bad vs || Phoenix || Mustang || Steel Ball || Melting Point || Steel Ball || Melting Point || Crawler || Fang
|- class="text-danger"
|Bad vs || Rhino || Fang || Fortress || Steel Ball || Melting Point || Marksman || Fang || Crawler
|- class="text-danger"
|Bad vs || Crawler || Wasp || Phoenix || Phoenix || Marksman || Phoenix || Phoenix ||
|- class="text-danger"
|Bad vs || || Crawler¹ || Melting Point || || || Mustang || Marksman ||
|- class="text-warning"
|Synergy || Fang || Wasp || Marksman || Fang || Hacker || Wasp || Arclight || Vulcan
|- class="text-warning"
|Synergy || Sledgehammer || Vulcan || Phoenix || Marksman || Marksman || Phoenix || Rhino ||
|- class="text-warning"
|Synergy || || Rhino || Stormcaller || Arclight || Phoenix || || Vulcan ||
|- class="text-warning"
|Synergy || || || Fang || || Melting Point || || ||
|}
¹Crawler bind Phoenix<br>
²Arclight with Anti-Aircraft-Tech
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text/css
/* CSS placed here will be applied to all skins */
/* UI dark theme */
/* TODO: update edit page before removing .action-history */
body.action-history {
color-scheme: dark;
accent-color: #6d3;
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border: 1px solid rgba(0,0,0,0.6);
background-color: var(--primary);
}
.thumbimage {
border: 1px solid #222;
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/* UI history page */
.mw-history-compareselectedversions {
margin: 1em 0;
}
#pagehistory li.selected {
background-color: #fff2;
color: inherit;
outline: 2px dashed #fff6;
outline-offset: -1px;
}
/* Unit Infobox */
.infobox {
float: right;
margin: 0 0 1em 1em;
padding: 1em;
width: 280px;
max-width: 100%;
}
.infobox-nav {
width: 100%;
}
.infobox-nav a {
opacity: .2;
transition: opacity .2s;
}
.infobox-nav a:hover {
opacity: 1;
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.infobox-title {
font-size: 2em;
text-align: center;
}
.infobox-image {
text-align: center;
}
.infobox-table th {
vertical-align: top;
width: 120px;
}
.infobox-table td {
vertical-align: top;
}
@media (max-width:767px) {
.infobox {
width:100%;
margin: 1em 0;
}
.infobox-image {
float: right;
}
}
@media (max-width:550px) {
.infobox-image {
float: none;
width:100%;
}
}
/* icon template */
.icon {
position: relative;
display: inline-block;
}
/* cost badge */
.icon .cost {
position: absolute;
right: 0;
bottom: 0;
background: #f99500;
border-radius: 2px;
color: #222;
font-weight: bold;
line-height: 1em;
padding: .1em .25em .2em 1.2em;
box-shadow: -2px -2px 3px #0006;
font-size: .9em;
}
.cost::before {
--bg: url('data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 40 47"><path id="half" d="M0 12 l20 -12 20 12 0 11 -20 12 -8 -4.8 20 -12 0 -2.4 -12 -7.2 -20 12" fill="currentcolor"/><use href="%23half" transform="rotate(180 20 23.5)" /></svg>');
content: "";
background: currentcolor;
mask-image: var(--bg);
-webkit-mask-image: var(--bg);
position: absolute;
width: .8em;
height: .94em;
top: .15em;
left: .25em;
}
/* shadow as boder */
.icon-border img {
box-sizing: content-box;
padding: 6px;
border-radius: 6px 2px;
box-shadow: 0 0 2px 1px #eee9 inset;
}
/* colorize cyan */
.icon-Tech img {
filter: sepia(100%) saturate(750%) hue-rotate(110deg);
-webkit-filter:: sepia(100%) saturate(750%) hue-rotate(110deg);
-moz-filter: sepia(100%) saturate(750%) hue-rotate(110deg);
}
/* override cost badge */
.icon-Tech .cost {
right: 2px;
bottom: 2px;
background: #2229;
color: #eee;
box-shadow: none;
}
/* notes box */
.note {
color: #7a8288;
transition: color .3s 2s;
}
.note:hover {
color: inherit;
transition: color .1s 0s;
}
.table .note::before {
content: '';
border-top: 1px solid #0002;
width: 90%;
display: block;
margin: .5em auto 0;
}
/* table break + sticky */
@media (max-width:767px) {
.table-block-last tr {
display: block;
border-bottom: .5em solid var(--dark);
}
.table-block-last th {
display: inline-block;
border: none;
color:#7a8288;
font-weight: normal;
}
.table-block-last td {
display: inline-block;
border: none;
vertical-align: middle;
font-weight: bold;
}
.table-block-last td:last-child {
display: block;
font-weight: inherit;
padding-top: 0;
}
.table-sticky-column td:first-child {
position: sticky;
left: 0;
padding: 0 1em;
line-height: .8em;
background: linear-gradient(180deg, #0004 0, #0004 1em, #0000 1em);
}
}
4d923ea11e6627b0bfd6cb714704b6b6367deac2
743
723
2023-06-21T20:47:46Z
HUBA
13
override caption for table-dark
css
text/css
/* CSS placed here will be applied to all skins */
/* UI dark theme */
/* TODO: update edit page before removing .action-history */
body.action-history {
color-scheme: dark;
accent-color: #6d3;
}
.mw-ui-button {
background-color: #999;
}
.table-dark caption {
padding: 0.25rem 0.75rem;
background: #0001;
}
/* UI catlinks */
.mw-body .catlinks {
background: none;
border: none;
border-top: 1px solid #a2a9b1;
}
/* UI thumbnail */
div.thumbinner {
border: 1px solid rgba(0,0,0,0.6);
background-color: var(--primary);
}
.thumbimage {
border: 1px solid #222;
}
/* UI history page */
.mw-history-compareselectedversions {
margin: 1em 0;
}
#pagehistory li.selected {
background-color: #fff2;
color: inherit;
outline: 2px dashed #fff6;
outline-offset: -1px;
}
/* Unit Infobox */
.infobox {
float: right;
margin: 0 0 1em 1em;
padding: 1em;
width: 280px;
max-width: 100%;
}
.infobox-nav {
width: 100%;
}
.infobox-nav a {
opacity: .2;
transition: opacity .2s;
}
.infobox-nav a:hover {
opacity: 1;
}
.infobox-title {
font-size: 2em;
text-align: center;
}
.infobox-image {
text-align: center;
}
.infobox-table th {
vertical-align: top;
width: 120px;
}
.infobox-table td {
vertical-align: top;
}
@media (max-width:767px) {
.infobox {
width:100%;
margin: 1em 0;
}
.infobox-image {
float: right;
}
}
@media (max-width:550px) {
.infobox-image {
float: none;
width:100%;
}
}
/* icon template */
.icon {
position: relative;
display: inline-block;
}
/* cost badge */
.icon .cost {
position: absolute;
right: 0;
bottom: 0;
background: #f99500;
border-radius: 2px;
color: #222;
font-weight: bold;
line-height: 1em;
padding: .1em .25em .2em 1.2em;
box-shadow: -2px -2px 3px #0006;
font-size: .9em;
}
.cost::before {
--bg: url('data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 40 47"><path id="half" d="M0 12 l20 -12 20 12 0 11 -20 12 -8 -4.8 20 -12 0 -2.4 -12 -7.2 -20 12" fill="currentcolor"/><use href="%23half" transform="rotate(180 20 23.5)" /></svg>');
content: "";
background: currentcolor;
mask-image: var(--bg);
-webkit-mask-image: var(--bg);
position: absolute;
width: .8em;
height: .94em;
top: .15em;
left: .25em;
}
/* shadow as boder */
.icon-border img {
box-sizing: content-box;
padding: 6px;
border-radius: 6px 2px;
box-shadow: 0 0 2px 1px #eee9 inset;
}
/* colorize cyan */
.icon-Tech img {
filter: sepia(100%) saturate(750%) hue-rotate(110deg);
-webkit-filter:: sepia(100%) saturate(750%) hue-rotate(110deg);
-moz-filter: sepia(100%) saturate(750%) hue-rotate(110deg);
}
/* override cost badge */
.icon-Tech .cost {
right: 2px;
bottom: 2px;
background: #2229;
color: #eee;
box-shadow: none;
}
/* notes box */
.note {
color: #7a8288;
transition: color .3s 2s;
}
.note:hover {
color: inherit;
transition: color .1s 0s;
}
.table .note::before {
content: '';
border-top: 1px solid #0002;
width: 90%;
display: block;
margin: .5em auto 0;
}
/* table break + sticky */
@media (max-width:767px) {
.table-block-last tr {
display: block;
border-bottom: .5em solid var(--dark);
}
.table-block-last th {
display: inline-block;
border: none;
color:#7a8288;
font-weight: normal;
}
.table-block-last td {
display: inline-block;
border: none;
vertical-align: middle;
font-weight: bold;
}
.table-block-last td:last-child {
display: block;
font-weight: inherit;
padding-top: 0;
}
.table-sticky-column td:first-child {
position: sticky;
left: 0;
padding: 0 1em;
line-height: .8em;
background: linear-gradient(180deg, #0004 0, #0004 1em, #0000 1em);
}
}
42e685f4c0e8693ea5f7ebb005f0e3cfeb92104d
747
743
2023-06-21T21:05:46Z
HUBA
13
add table-block-last-lg
css
text/css
/* CSS placed here will be applied to all skins */
/* UI dark theme */
/* TODO: update edit page before removing .action-history */
body.action-history {
color-scheme: dark;
accent-color: #6d3;
}
.mw-ui-button {
background-color: #999;
}
.table-dark caption {
padding: 0.25rem 0.75rem;
background: #0001;
}
/* UI catlinks */
.mw-body .catlinks {
background: none;
border: none;
border-top: 1px solid #a2a9b1;
}
/* UI thumbnail */
div.thumbinner {
border: 1px solid rgba(0,0,0,0.6);
background-color: var(--primary);
}
.thumbimage {
border: 1px solid #222;
}
/* UI history page */
.mw-history-compareselectedversions {
margin: 1em 0;
}
#pagehistory li.selected {
background-color: #fff2;
color: inherit;
outline: 2px dashed #fff6;
outline-offset: -1px;
}
/* Unit Infobox */
.infobox {
float: right;
margin: 0 0 1em 1em;
padding: 1em;
width: 280px;
max-width: 100%;
}
.infobox-nav {
width: 100%;
}
.infobox-nav a {
opacity: .2;
transition: opacity .2s;
}
.infobox-nav a:hover {
opacity: 1;
}
.infobox-title {
font-size: 2em;
text-align: center;
}
.infobox-image {
text-align: center;
}
.infobox-table th {
vertical-align: top;
width: 120px;
}
.infobox-table td {
vertical-align: top;
}
@media (max-width:767px) {
.infobox {
width:100%;
margin: 1em 0;
}
.infobox-image {
float: right;
}
}
@media (max-width:550px) {
.infobox-image {
float: none;
width:100%;
}
}
/* icon template */
.icon {
position: relative;
display: inline-block;
}
/* cost badge */
.icon .cost {
position: absolute;
right: 0;
bottom: 0;
background: #f99500;
border-radius: 2px;
color: #222;
font-weight: bold;
line-height: 1em;
padding: .1em .25em .2em 1.2em;
box-shadow: -2px -2px 3px #0006;
font-size: .9em;
}
.cost::before {
--bg: url('data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 40 47"><path id="half" d="M0 12 l20 -12 20 12 0 11 -20 12 -8 -4.8 20 -12 0 -2.4 -12 -7.2 -20 12" fill="currentcolor"/><use href="%23half" transform="rotate(180 20 23.5)" /></svg>');
content: "";
background: currentcolor;
mask-image: var(--bg);
-webkit-mask-image: var(--bg);
position: absolute;
width: .8em;
height: .94em;
top: .15em;
left: .25em;
}
/* shadow as boder */
.icon-border img {
box-sizing: content-box;
padding: 6px;
border-radius: 6px 2px;
box-shadow: 0 0 2px 1px #eee9 inset;
}
/* colorize cyan */
.icon-Tech img {
filter: sepia(100%) saturate(750%) hue-rotate(110deg);
-webkit-filter:: sepia(100%) saturate(750%) hue-rotate(110deg);
-moz-filter: sepia(100%) saturate(750%) hue-rotate(110deg);
}
/* override cost badge */
.icon-Tech .cost {
right: 2px;
bottom: 2px;
background: #2229;
color: #eee;
box-shadow: none;
}
/* notes box */
.note {
color: #7a8288;
transition: color .3s 2s;
}
.note:hover {
color: inherit;
transition: color .1s 0s;
}
.table .note::before {
content: '';
border-top: 1px solid #0002;
width: 90%;
display: block;
margin: .5em auto 0;
}
/* table break + sticky */
@media (max-width:767px) {
.table-block-last tr {
display: block;
border-bottom: .5em solid var(--dark);
}
.table-block-last th {
display: inline-block;
border: none;
color:#7a8288;
font-weight: normal;
}
.table-block-last td {
display: inline-block;
border: none;
vertical-align: middle;
font-weight: bold;
}
.table-block-last td:last-child {
display: block;
font-weight: inherit;
padding-top: 0;
}
.table-sticky-column td:first-child {
position: sticky;
left: 0;
padding: 0 1em;
line-height: .8em;
background: linear-gradient(180deg, #0004 0, #0004 1em, #0000 1em);
}
}
@media (max-width:991px) {
.table-block-last-lg tr {
display: block;
border-bottom: .5em solid var(--dark);
}
.table-block-last-lg th {
display: inline-block;
border: none;
color:#7a8288;
font-weight: normal;
}
.table-block-last-lg td {
display: inline-block;
border: none;
vertical-align: middle;
font-weight: bold;
}
.table-block-last-lg td:last-child {
display: block;
font-weight: inherit;
padding-top: 0;
}
}
056857a04bbc84070e99ef88a881893d173cc1b6
MediaWiki:Common.js
8
156
725
639
2023-06-19T20:34:05Z
HUBA
13
add time widget
javascript
text/javascript
/* Any JavaScript here will be loaded for all users on every page load. */
$(function () {
$('[data-toggle="tooltip"]').tooltip()
})
// time widget
$(function(){
$("time").each(function(){
var el = $(this)
var d = new Date(el.attr("datetime"))
var opt = {timeStyle: "short"}
switch (el.data("type")) {
default:
case "short":
opt.dateStyle = "medium"
break
case "full":
opt.dateStyle = "full"
break
case "time":
break
case "weekday":
opt = {weekday: "long", hour: "numeric", minute: "numeric"}
break
}
// get next date when interval is set
var iv = parseInt(el.data('interval'))
if (iv > 0 && d.getFullYear() > 2020) {
var now = new Date();
while (d<now) {
d.setDate(d.getDate()+iv)
}
}
// set date-data
el.data("local", d.toLocaleString([], opt))
opt.timeZone = "UTC"
el.data("UTC", new Intl.DateTimeFormat("en-US", opt).format(d));
el.html(el.data("local"))
el.data("view", "local")
// add toogle button
el.before($('<a href="#">').html("local:").css('paddingRight','.5em').click(function(){
var el = $(this).next()
var view = (el.data("view")==="local") ? "UTC" : "local"
el.fadeOut(200, function() {el.html(el.data(view)).fadeIn(200)})
el.data("view", view)
$(this).html(view+":")
}));
});
});
bf1f98a1c883cc3ad44d37166c75f1e0fc64b82a
728
725
2023-06-19T20:55:11Z
HUBA
13
javascript
text/javascript
/* Any JavaScript here will be loaded for all users on every page load. */
$(function () {
$('[data-toggle="tooltip"]').tooltip()
})
// time widget
$(function(){
$("time").each(function(){
var el = $(this)
var d = new Date(el.attr("datetime"))
var opt = {timeStyle: "short"}
switch (el.data("type")) {
default:
case "short":
opt.dateStyle = "medium"
break
case "full":
opt.dateStyle = "full"
break
case "time":
break
case "weekday":
opt = {weekday: "long", hour: "numeric", minute: "numeric"}
break
}
// get next date when interval is set
var iv = parseInt(el.data('interval'))
if (iv > 0 && d.getFullYear() > 2020) {
var now = new Date();
while (d<now) {
d.setDate(d.getDate()+iv)
}
}
// set date-data
el.data("local", d.toLocaleString([], opt))
opt.timeZone = "UTC"
el.data("UTC", new Intl.DateTimeFormat("en-US", opt).format(d));
el.html(el.data("local"))
el.data("view", "local")
// add toggle button
el.before($('<a href="#">').html("local:").css('paddingRight','.5em').click(function(ev){
ev.preventDefault()
var el = $(this).next()
var view = (el.data("view")==="local") ? "UTC" : "local"
el.fadeOut(200, function() {el.html(el.data(view)).fadeIn(200)})
el.data("view", view)
$(this).html(view+":")
}));
});
});
92d2507fe50d5872970030bba961fb4879650ea6
732
728
2023-06-19T21:06:36Z
HUBA
13
skip false elements
javascript
text/javascript
/* Any JavaScript here will be loaded for all users on every page load. */
$(function () {
$('[data-toggle="tooltip"]').tooltip()
})
// time widget
$(function(){
$("time").each(function(){
var el = $(this)
try {
var d = new Date(el.attr("datetime"))
} catch (err) {
return
}
var opt = {timeStyle: "short"}
switch (el.data("type")) {
default:
case "short":
opt.dateStyle = "medium"
break
case "full":
opt.dateStyle = "full"
break
case "time":
break
case "weekday":
opt = {weekday: "long", hour: "numeric", minute: "numeric"}
break
}
// get next date when interval is set
var iv = parseInt(el.data('interval'))
if (iv > 0 && d.getFullYear() > 2020) {
var now = new Date();
while (d<now) {
d.setDate(d.getDate()+iv)
}
}
// set date-data
el.data("local", d.toLocaleString([], opt))
opt.timeZone = "UTC"
el.data("UTC", new Intl.DateTimeFormat("en-US", opt).format(d));
el.html(el.data("local"))
el.data("view", "local")
// add toggle button
el.before($('<a href="#">').html("local:").css('paddingRight','.5em').click(function(ev){
ev.preventDefault()
var el = $(this).next()
var view = (el.data("view")==="local") ? "UTC" : "local"
el.fadeOut(200, function() {el.html(el.data(view)).fadeIn(200)})
el.data("view", view)
$(this).html(view+":")
}));
});
});
278ec63571d5fdfecafb0c2dbc7f1b78c949a36e
733
732
2023-06-19T21:14:32Z
HUBA
13
javascript
text/javascript
/* Any JavaScript here will be loaded for all users on every page load. */
$(function () {
$('[data-toggle="tooltip"]').tooltip()
})
// time widget
$(function(){
$("time").each(function(){
var el = $(this)
var d = new Date(el.attr("datetime"))
id (isNaN(d.getDate())) {
return // skip invalid date
}
var opt = {timeStyle: "short"}
switch (el.data("type")) {
default:
case "short":
opt.dateStyle = "medium"
break
case "full":
opt.dateStyle = "full"
break
case "time":
break
case "weekday":
opt = {weekday: "long", hour: "numeric", minute: "numeric"}
break
}
// get next date when interval is set
var iv = parseInt(el.data('interval'))
if (iv > 0 && d.getFullYear() > 2020) {
var now = new Date();
while (d<now) {
d.setDate(d.getDate()+iv)
}
}
// set date-data
el.data("local", d.toLocaleString([], opt))
opt.timeZone = "UTC"
el.data("UTC", new Intl.DateTimeFormat("en-US", opt).format(d));
el.html(el.data("local"))
el.data("view", "local")
// add toggle button
el.before($('<a href="#">').html("local:").css('paddingRight','.5em').click(function(ev){
ev.preventDefault()
var el = $(this).next()
var view = (el.data("view")==="local") ? "UTC" : "local"
el.fadeOut(200, function() {el.html(el.data(view)).fadeIn(200)})
el.data("view", view)
$(this).html(view+":")
}));
});
});
83512acbcb1e7b1a9a229098d2181550c6512b80
734
733
2023-06-19T21:15:04Z
HUBA
13
javascript
text/javascript
/* Any JavaScript here will be loaded for all users on every page load. */
$(function () {
$('[data-toggle="tooltip"]').tooltip()
})
// time widget
$(function(){
$("time").each(function(){
var el = $(this)
var d = new Date(el.attr("datetime"))
if (isNaN(d.getDate())) {
return // skip invalid date
}
var opt = {timeStyle: "short"}
switch (el.data("type")) {
default:
case "short":
opt.dateStyle = "medium"
break
case "full":
opt.dateStyle = "full"
break
case "time":
break
case "weekday":
opt = {weekday: "long", hour: "numeric", minute: "numeric"}
break
}
// get next date when interval is set
var iv = parseInt(el.data('interval'))
if (iv > 0 && d.getFullYear() > 2020) {
var now = new Date();
while (d<now) {
d.setDate(d.getDate()+iv)
}
}
// set date-data
el.data("local", d.toLocaleString([], opt))
opt.timeZone = "UTC"
el.data("UTC", new Intl.DateTimeFormat("en-US", opt).format(d));
el.html(el.data("local"))
el.data("view", "local")
// add toggle button
el.before($('<a href="#">').html("local:").css('paddingRight','.5em').click(function(ev){
ev.preventDefault()
var el = $(this).next()
var view = (el.data("view")==="local") ? "UTC" : "local"
el.fadeOut(200, function() {el.html(el.data(view)).fadeIn(200)})
el.data("view", view)
$(this).html(view+":")
}));
});
});
d9827a495641b6f4bd95c1893fd346ffc8e7e777
Template:Time
10
160
726
2023-06-19T20:47:52Z
HUBA
13
Created page with "{{#if: {{{1|}}} | <time datetime="{{{1}}}Z" {{#if:{{{repeat|}}} | data-interval="{{{repeat}}}" }} {{#if:{{{type|}}} | data-type="{{{type}}}" }} >{{{1}}}</time> | Invalid Date }} <noinclude> <templatedata> { "params": { "1": { "aliases": [ "date" ], "label": "Date", "description": "Full date and time", "example": "2023-12-31 23:59", "type": "line", "required": true }, "repeat": { "label": "Interval", "description": "Repeat every x day..."
wikitext
text/x-wiki
{{#if: {{{1|}}} | <time datetime="{{{1}}}Z"
{{#if:{{{repeat|}}} | data-interval="{{{repeat}}}" }}
{{#if:{{{type|}}} | data-type="{{{type}}}" }}
>{{{1}}}</time> | Invalid Date }}
<noinclude>
<templatedata>
{
"params": {
"1": {
"aliases": [
"date"
],
"label": "Date",
"description": "Full date and time",
"example": "2023-12-31 23:59",
"type": "line",
"required": true
},
"repeat": {
"label": "Interval",
"description": "Repeat every x days"
},
"type": {
"label": "Type",
"description": "Set display type. \"full\" and \"short\" show date and time, \"time\" shows only time, \"weekday\" shows time with weekday. If empty defaults to short.",
"suggestedvalues": [
"full",
"short",
"time",
"weekday"
],
"default": "short"
}
},
"description": "Displays date and time in local and UTC time"
}
</templatedata>
</noinclude>
82432f6a7d1d4d97a6d773dab98aa9cafb6086e2
727
726
2023-06-19T20:50:59Z
HUBA
13
change parameter
wikitext
text/x-wiki
{{#if: {{{1|}}} | <time datetime="{{{1}}}Z"
{{#if:{{{repeat|}}} | data-interval="{{{repeat}}}" }}
{{#if:{{{type|}}} | data-type="{{{type}}}" }}
>{{{1}}}</time> | Invalid Date }}
<noinclude>
<templatedata>
{
"params": {
"1": {
"aliases": [
"date"
],
"label": "Date",
"description": "Full date and time",
"example": "2023-12-31 23:59",
"type": "line",
"required": true
},
"repeat": {
"label": "Interval",
"description": "Repeat every x days"
},
"show": {
"label": "Show",
"description": "Set display type. \"full\" and \"short\" show date and time, \"time\" shows only time, \"weekday\" shows time with weekday. If empty defaults to short.",
"suggestedvalues": [
"full",
"short",
"time",
"weekday"
],
"default": "short"
}
},
"description": "Displays date and time in local and UTC time",
"paramOrder": [
"1",
"repeat",
"show"
]
}
</templatedata>
</noinclude>
e3f27b5bee13f06cb47777d96314ff5d2fa4904e
729
727
2023-06-19T20:56:07Z
HUBA
13
wikitext
text/x-wiki
{{#if: {{{1|}}} | <time datetime="{{{1}}}Z"
{{#if:{{{repeat|}}} | data-interval="{{{repeat}}}" }}
{{#if:{{{show|}}} | data-type="{{{show}}}" }}
>{{{1}}}</time> | Invalid Date }}
<noinclude>
<templatedata>
{
"params": {
"1": {
"aliases": [
"date"
],
"label": "Date",
"description": "Full date and time",
"example": "2023-12-31 23:59",
"type": "line",
"required": true
},
"repeat": {
"label": "Interval",
"description": "Repeat every x days"
},
"show": {
"label": "Show",
"description": "Set display type. \"full\" and \"short\" show date and time, \"time\" shows only time, \"weekday\" shows time with weekday. If empty defaults to short.",
"suggestedvalues": [
"full",
"short",
"time",
"weekday"
],
"default": "short"
}
},
"description": "Displays date and time in local and UTC time",
"paramOrder": [
"1",
"repeat",
"show"
]
}
</templatedata>
</noinclude>
86226871e8c8f3732afef8610489d3fced75bcc2
731
729
2023-06-19T21:01:51Z
HUBA
13
wikitext
text/x-wiki
{{#if: {{{1|}}} | <time datetime="{{{1}}}Z"
{{#if:{{{repeat|}}} | data-interval="{{{repeat}}}" }}
{{#if:{{{show|}}} | data-type="{{{show}}}" }}
>{{{1}}} UTC</time> | Invalid Date }}
<noinclude>
<templatedata>
{
"params": {
"1": {
"aliases": [
"date"
],
"label": "Date",
"description": "Full date and time in UTC",
"example": "2023-12-31 23:59",
"type": "line",
"required": true
},
"repeat": {
"label": "Interval",
"description": "Repeat every x days"
},
"show": {
"label": "Show",
"description": "Set display type. \"full\" and \"short\" show date and time, \"time\" shows only time, \"weekday\" shows time with weekday. If empty defaults to short.",
"suggestedvalues": [
"full",
"short",
"time",
"weekday"
],
"default": "short"
}
},
"description": "Displays date and time in local and UTC time",
"paramOrder": [
"1",
"repeat",
"show"
]
}
</templatedata>
</noinclude>
1f1875bb5911570433059917056b5e014a1c6204
Tournaments
0
119
730
237
2023-06-19T21:00:30Z
HUBA
13
add time widget
wikitext
text/x-wiki
Tournaments happen twice a week in each of the three regions. Players will get matched against opponents of similar win/losses in that tournament. The tournament will end once there is only one undefeated player.
=== Weekend Tournament ===
In the Weekend Tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 128 players.
==== Schedule ====
===== Asia =====
{{time|2023-06-03 12:00|repeat=7|show=weekday}}
===== Europe =====
{{time|2023-06-03 19:00|repeat=7|show=weekday}}
===== America =====
{{time|2023-06-03 1:00|repeat=7|show=weekday}}
=== Midweek Mini Tournament ===
In the mini tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 16 players, That guarantees the tournament is over after 4 rounds
==== Schedule ====
===== Asia =====
{{time|2023-05-31 13:00|repeat=7|show=weekday}}
===== Europe =====
{{time|2023-05-31 20:00|repeat=7|show=weekday}}
===== America =====
{{time|2023-05-31 2:00|repeat=7|show=weekday}}
73574cbfc7f681d705ddf2605a513736b9a83500
765
730
2023-06-22T08:56:32Z
HUBA
13
test NOEDITSECTION function
wikitext
text/x-wiki
__NOEDITSECTION__
Tournaments happen twice a week in each of the three regions. Players will get matched against opponents of similar win/losses in that tournament. The tournament will end once there is only one undefeated player.
=== Weekend Tournament ===
In the Weekend Tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 128 players.
==== Schedule ====
===== Asia =====
{{time|2023-06-03 12:00|repeat=7|show=weekday}}
===== Europe =====
{{time|2023-06-03 19:00|repeat=7|show=weekday}}
===== America =====
{{time|2023-06-03 1:00|repeat=7|show=weekday}}
=== Midweek Mini Tournament ===
In the mini tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 16 players, That guarantees the tournament is over after 4 rounds
==== Schedule ====
===== Asia =====
{{time|2023-05-31 13:00|repeat=7|show=weekday}}
===== Europe =====
{{time|2023-05-31 20:00|repeat=7|show=weekday}}
===== America =====
{{time|2023-05-31 2:00|repeat=7|show=weekday}}
47df7b09fef4ba0582cab9925a6e468fb8a9d478
Template:UnitData
10
157
735
673
2023-06-21T17:12:04Z
HUBA
13
update 0.7.8
wikitext
text/x-wiki
{{#vardefine:update | 0.7.8
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 54408 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2271 ; 2.8 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 37073 ; 6 ; 86 ; 0.1 ; 100 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 39905 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 36 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 55 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15321 ; 10 ; 3583 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 397 ; 1.2 ; 90 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3268 ; 3.3 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#explode: {{#var:row}} | ; | 0 }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#explode: {{#var:row}} | ; | 2 }}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#explode: {{#var:row}} | ; | 10 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
}}
|<!-- else vardefine -->{{#vardefine:hp | {{#explode: {{#var:row}} | ; | 0 }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#explode: {{#var:row}} | ; | 2 }}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#explode: {{#var:row}} | ; | 10 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}})<1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- end vardefine -->
}}
}}
dd46972dafddb06968deb9b9673cc8084ff9e9d9
Vulcan
0
40
736
702
2023-06-21T17:23:24Z
HUBA
13
update 0.7.8
wikitext
text/x-wiki
{{UnitInfobox
| image = Vulcan.png
| type = Giant crowd control bot
| igdesc = A giant unit that sprays fire over a large area. The bane of all light units.
}}
{| class="table table-dark table-bordered" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=IncendiaryBomb.png}}
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted, burn for 15s</div>
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Best Partner
|150
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=ScorchingFlames.png}}
|Scorching Flames
|250
|Increases Vulcan's ATK by 125%
<div class="note">Attack {{#expr: {{#var:atk}} * 2.25 round 0}}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|-
|{{Icon|type=Tech|file=StickyOilBomb.png}}
|Sticky Oil Bomb
|300
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. Sticky Oil Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted</div>
|}
== Update Notes ==
{{Collapsed|
;0.7.8:
* Vulcan's attack adjusted from 88 to 86.
* Weakened [Extended range Vulcan] card, the effect is adjusted to: Vulcan's range increased by 20m, attack power increased by 50%, but HP decreased by 35%.
;0.7.7:
* Vulcan's attack power reverted from 90 to 88
;0.7.6:
* HP increased by 3%.
* Increase attack by 5%.
;0.6.176:
* Best Partner Tech price 100 -> 150; Scorching Flames Tech price 300 -> 250.
* Changed Armor Enhancement
* Decresed HP from 37829 -> 35938
;0.6.175:
* Page created
}}
[[Category:Units]]
07020cb97fb6b62e7171e61f3744f70260597707
750
736
2023-06-21T21:21:47Z
HUBA
13
add table-block-last-lg
wikitext
text/x-wiki
{{UnitInfobox
| image = Vulcan.png
| type = Giant crowd control bot
| igdesc = A giant unit that sprays fire over a large area. The bane of all light units.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Vulcan Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=IncendiaryBomb.png}}
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted, burn for 15s</div>
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Best Partner
|150
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=ScorchingFlames.png}}
|Scorching Flames
|250
|Increases Vulcan's ATK by 125%
<div class="note">Attack {{#expr: {{#var:atk}} * 2.25 round 0}}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|-
|{{Icon|type=Tech|file=StickyOilBomb.png}}
|Sticky Oil Bomb
|300
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. Sticky Oil Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted</div>
|}
== Update Notes ==
{{Collapsed|
;0.7.8:
* Vulcan's attack adjusted from 88 to 86.
* Weakened [Extended range Vulcan] card, the effect is adjusted to: Vulcan's range increased by 20m, attack power increased by 50%, but HP decreased by 35%.
;0.7.7:
* Vulcan's attack power reverted from 90 to 88
;0.7.6:
* HP increased by 3%.
* Increase attack by 5%.
;0.6.176:
* Best Partner Tech price 100 -> 150; Scorching Flames Tech price 300 -> 250.
* Changed Armor Enhancement
* Decresed HP from 37829 -> 35938
;0.6.175:
* Page created
}}
[[Category:Units]]
6623cff821dfdc9efdd3df00067a9833b39d80a0
Fortress
0
31
737
685
2023-06-21T17:47:44Z
HUBA
13
update 0.7.8
wikitext
text/x-wiki
{{UnitInfobox
| image = Fortress.png
| type = Giant guard
| igdesc = A giant unit that uses high damage artillery against the enemy.
}}
{| class="table table-dark table-bordered" style="width:auto"
|+Fortress Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}</div>
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|{{Icon|type=Tech|file=FangSummoning.png}}
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=AntiAirBarrage.png}}
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
<div class="note">Total damage {{#expr: 16 * 900}}, missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
<div class="note">DPS {{#expr: {{#var:atk}} * {{#var:atkint}} * .5}}, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|}
{| class="table table-dark table-bordered" style="width:auto;"
|+Upgrades Math
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload
|1
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#expr: {{#var:atk}} * {{#var:atkint}} * .5 round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.8:
* Fortress's HP decreased by 2%.
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.6:
* HP increased by 3%
* [Improved Fortress] card effect is adjusted to: the HP of the Fortress is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100.
;0.6.179:
* HP from 50849 to 52883
;0.6.176:
* Changed Armor Enhancement
;0.6.175:
* Page created
}}
[[Category:Units]]
339ff7e4bb080268b856c824a527f7465d9424f9
748
737
2023-06-21T21:08:01Z
HUBA
13
add table-block-last-lg
wikitext
text/x-wiki
{{UnitInfobox
| image = Fortress.png
| type = Giant guard
| igdesc = A giant unit that uses high damage artillery against the enemy.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Fortress Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}</div>
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|{{Icon|type=Tech|file=FangSummoning.png}}
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=AntiAirBarrage.png}}
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
<div class="note">Total damage {{#expr: 16 * 900}}, missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
<div class="note">DPS {{#expr: {{#var:atk}} * {{#var:atkint}} * .5}}, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|}
{| class="table table-dark table-bordered" style="width:auto;"
|+Upgrades Math
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload
|1
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#expr: {{#var:atk}} * {{#var:atkint}} * .5 round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.8:
* Fortress's HP decreased by 2%.
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.6:
* HP increased by 3%
* [Improved Fortress] card effect is adjusted to: the HP of the Fortress is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100.
;0.6.179:
* HP from 50849 to 52883
;0.6.176:
* Changed Armor Enhancement
;0.6.175:
* Page created
}}
[[Category:Units]]
6869d65d05b62cacf1ddf004fe8dd3a594220168
Melting Point
0
45
738
688
2023-06-21T17:50:12Z
HUBA
13
update 0.7.8
wikitext
text/x-wiki
{{UnitInfobox
| image = MeltingPoint.png
| type = Giant anti-unit bot
| igdesc = A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.
}}
{| class="table table-dark table-bordered" style="width:auto"
|+Melting Point Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 60% and converts dmage dealt to HP
<div class="note">HP {{#expr: {{#var:hp}} * 1.6 round 0}}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=CrawlerSummoning.png}}
|Crawler Summoning
|300
|Produces 10 [[Crawler|Crawlers]] to join the combat every 30s
|-
|{{Icon|type=Tech|file=ElectromagneticBarrage.png}}
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
<div class="note">Total damage {{#expr: 4000 * 16}}, missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|-
|{{Icon|type=Tech|file=EnergyScattering.png}}
|Energy Diffraction
|300
|Melting range reduced by 30m, but can fire 5 rays for 17% damage each
<div class="note">If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% (max {{#expr: {{#var:dps}} * 0.17 round 0}} DPS) of the normal damage. Range {{#expr: {{#var:range}} - 30}}m</div>
|}
==Melting Damage==
The damage of the Melting Point need time to build up. It takes about 36s to deal a total of 1,000,000 damage that is about 5s longer then the max DPS. That shows the the build up to max DSP need more then 5s. As rule of thumb; it takes about 4 seconds for the first max DPS and 2 seconds for the next, after that the max DPS is applied.
== Update Notes ==
{{Collapsed|
;0.7.8:
* Melting Point's base attack increased by 3%.
;0.7.6:
* HP increased by 3%.
* Base range adjusted from 110 to 115.
* [Energy Diffraction] range reduction adjusted from 25 to 30
;0.6.176:
* Changed Armor Enhancement
* Changed HP from 42005 -> 38645
* Crawler Summoning from 12 -> 10
;0.6.175:
* Page created
}}
[[Category:Units]]
057b3f7ef3a1126d2807cb6b01bea9eed70ecb28
751
738
2023-06-21T21:22:42Z
HUBA
13
add table-block-last-lg
wikitext
text/x-wiki
{{UnitInfobox
| image = MeltingPoint.png
| type = Giant anti-unit bot
| igdesc = A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Melting Point Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 60% and converts dmage dealt to HP
<div class="note">HP {{#expr: {{#var:hp}} * 1.6 round 0}}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=CrawlerSummoning.png}}
|Crawler Summoning
|300
|Produces 10 [[Crawler|Crawlers]] to join the combat every 30s
|-
|{{Icon|type=Tech|file=ElectromagneticBarrage.png}}
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
<div class="note">Total damage {{#expr: 4000 * 16}}, missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|-
|{{Icon|type=Tech|file=EnergyScattering.png}}
|Energy Diffraction
|300
|Melting range reduced by 30m, but can fire 5 rays for 17% damage each
<div class="note">If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% (max {{#expr: {{#var:dps}} * 0.17 round 0}} DPS) of the normal damage. Range {{#expr: {{#var:range}} - 30}}m</div>
|}
==Melting Damage==
The damage of the Melting Point need time to build up. It takes about 36s to deal a total of 1,000,000 damage that is about 5s longer then the max DPS. That shows the the build up to max DSP need more then 5s. As rule of thumb; it takes about 4 seconds for the first max DPS and 2 seconds for the next, after that the max DPS is applied.
== Update Notes ==
{{Collapsed|
;0.7.8:
* Melting Point's base attack increased by 3%.
;0.7.6:
* HP increased by 3%.
* Base range adjusted from 110 to 115.
* [Energy Diffraction] range reduction adjusted from 25 to 30
;0.6.176:
* Changed Armor Enhancement
* Changed HP from 42005 -> 38645
* Crawler Summoning from 12 -> 10
;0.6.175:
* Page created
}}
[[Category:Units]]
d6a2e40bc3d367d9c65142f51297eb64abb0aa5b
Mustang
0
66
739
703
2023-06-21T17:51:28Z
HUBA
13
update 0.7.8
wikitext
text/x-wiki
{{UnitInfobox
| image = Mustang.png
| type = High-speed all-purpose tank
| igdesc = High speed, long-range, yet fragile. It excels at fighting other low HP units.
}}
{| class="table table-dark table-bordered" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 round 0}}</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}}</div>
|-
|{{Icon|type=Tech|file=AerialSpecialization.png}}
|Aerial Specialization
|300
|ATK increases by 75% to aerial units, increases range by 30 when attacking aerial units
<div class="note">Attack {{#expr: {{#var:atk}} * 1.75 round 0}} and Range {{#expr: {{#var:range}} + 30}}m vs air, vs ground no change</div>
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|300
|Mustang will attempt to intercept enemy missiles within 150m (battlefield skills cannot be intercepted) and continuous interception over a long time decreases the success rate of interceptions
<div class="note">Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
|}
==Update Notes==
{{Collapsed|
;0.7.8:
* Mustang's attack adjusted from 37 to 36.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.176:
* Missile Interception:
** hit rate reduction speed is slowed down by 50%
** Increases the interception efficiency of Overlord missiles by 15%
** Increases the interception efficiency of defensive missiles by 125%
* Aerial Specialization ATK bonus from 80% -> 75%
;0.6.175:
* Page created
}}
[[Category:Units]]
c10c7cd3862c45a44a7b49505a35af22c3932434
754
739
2023-06-21T21:25:25Z
HUBA
13
add table-block-last-lg
wikitext
text/x-wiki
{{UnitInfobox
| image = Mustang.png
| type = High-speed all-purpose tank
| igdesc = High speed, long-range, yet fragile. It excels at fighting other low HP units.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Mustang Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 round 0}}</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}}</div>
|-
|{{Icon|type=Tech|file=AerialSpecialization.png}}
|Aerial Specialization
|300
|ATK increases by 75% to aerial units, increases range by 30 when attacking aerial units
<div class="note">Attack {{#expr: {{#var:atk}} * 1.75 round 0}} and Range {{#expr: {{#var:range}} + 30}}m vs air, vs ground no change</div>
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|300
|Mustang will attempt to intercept enemy missiles within 150m (battlefield skills cannot be intercepted) and continuous interception over a long time decreases the success rate of interceptions
<div class="note">Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
|}
==Update Notes==
{{Collapsed|
;0.7.8:
* Mustang's attack adjusted from 37 to 36.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.176:
* Missile Interception:
** hit rate reduction speed is slowed down by 50%
** Increases the interception efficiency of Overlord missiles by 15%
** Increases the interception efficiency of defensive missiles by 125%
* Aerial Specialization ATK bonus from 80% -> 75%
;0.6.175:
* Page created
}}
[[Category:Units]]
caff54cd569de69345090062e882db69e276a38e
Phoenix
0
86
740
699
2023-06-21T17:52:41Z
HUBA
13
update 0.7.8
wikitext
text/x-wiki
{{UnitInfobox
| image = Phoenix.png
| type = Long-range strike aircraft
| igdesc = Long range, high damage, and excels at striking high HP targets from afar.
}}
{| class="table table-dark table-bordered" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=QuantumReassembly.png}}
|Quantum Reassembly
|300
|The cockpit of a destroyed Phoenix will follow behind the nearest allied Phoenix and will be fully restored in 20s. This effect can only be triggered 2 times per battle
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|50
|Increases Poenix' movement speed by 5m/s and allows Phoenix to be freely repositioned during the deployment phase of every round
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Energy Shield
|200
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Phoenix's attack interval is reduced by 50%, while the range decreased by 25m
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 25}}m</div>
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|200
|Phoenix's damage increased by 175%, while the range decreased by 25m
<div class="note">Attack {{#expr: {{#var:atk}} * 2.75 round 0}}, Range {{#expr: {{#var:range}} - 25}}m</div>
|}
==Update Notes==
{{Collapsed|
;0.7.8:
* Phoenix's attack interval adjusted from 3.2 seconds to 3.3 seconds.
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.179:
* New Tech: Charged Shot, Launcher Overload
;0.6.176:
* Energy Shield tech added
;0.6.175:
* Page created <br />
}}
[[Category:Units]]
72e0d5090e392ae6d75490f8563f883af18b528b
763
740
2023-06-21T21:46:43Z
HUBA
13
add table-block-last-lg
wikitext
text/x-wiki
{{UnitInfobox
| image = Phoenix.png
| type = Long-range strike aircraft
| igdesc = Long range, high damage, and excels at striking high HP targets from afar.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Phoenix Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=QuantumReassembly.png}}
|Quantum Reassembly
|300
|The cockpit of a destroyed Phoenix will follow behind the nearest allied Phoenix and will be fully restored in 20s. This effect can only be triggered 2 times per battle
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|50
|Increases Poenix' movement speed by 5m/s and allows Phoenix to be freely repositioned during the deployment phase of every round
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Energy Shield
|200
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Phoenix's attack interval is reduced by 50%, while the range decreased by 25m
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 25}}m</div>
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|200
|Phoenix's damage increased by 175%, while the range decreased by 25m
<div class="note">Attack {{#expr: {{#var:atk}} * 2.75 round 0}}, Range {{#expr: {{#var:range}} - 25}}m</div>
|}
==Update Notes==
{{Collapsed|
;0.7.8:
* Phoenix's attack interval adjusted from 3.2 seconds to 3.3 seconds.
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.179:
* New Tech: Charged Shot, Launcher Overload
;0.6.176:
* Energy Shield tech added
;0.6.175:
* Page created <br />
}}
[[Category:Units]]
eed7484e3bafdd1c300f040ae448dad459762e70
Stormcaller
0
81
741
695
2023-06-21T17:54:25Z
HUBA
13
update 0.7.8
wikitext
text/x-wiki
{{UnitInfobox
| image = Stormcaller.png
| type = Heavy rocket launcher
| igdesc = A very fragile unit that excels at super long-range splash damage in a large area. It is unable to attack units that are in close range to it.
}}
{| class="table table-dark table-bordered" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|250
|Increases splash damage range by 5m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 / 4 round 0}} * 4, Splash area {{#expr: {{#var:splash}} + 5}}m</div>
|-
|{{Icon|type=Tech|file=IncendiaryBombSC.png}}
|Incendiary Bomb
|300
|The unit's attack will ignit an area of 5.5m radius for 15s, dealing 350 damage per second. Allied forces are vulnerable to this damage
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Explosion
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|High Explosive Anti-tank Cartridge
|300
|ATK increases by 100%, attack interval increases by 15%
<div class="note">Attack {{#expr: {{#var:atk}} * 2 / 4 round 0}} * 4, Attack interval {{#expr: {{#var:atkint}} * 1.15 round 1}}s</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Stormcaller's attack interval is reduced by 50%, range is reduced by 45m, and movement speed is increased by 3m/s
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 45}}m, Speed {{#expr: {{#var:speed}} + 3}}m/s</div>
|}
==Update Notes==
{{Collapsed|
;0.7.8:
* Stormcaller's damage reduced by 2%.
;0.7.0:
* Adjusted the range reduction effect of Stormcaller's [Launcher Overload] from 40m to 45m
;0.6.179:
* Launcher Overload now also increases movement speed by 3m/s
;0.6.176:
* High-Explosive Ammo Tech price 200 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
ca3132bff799aca66fc713be191887e72e46788f
759
741
2023-06-21T21:35:27Z
HUBA
13
add table-block-last-lg
wikitext
text/x-wiki
{{UnitInfobox
| image = Stormcaller.png
| type = Heavy rocket launcher
| igdesc = A very fragile unit that excels at super long-range splash damage in a large area. It is unable to attack units that are in close range to it.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Stormcaller Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|250
|Increases splash damage range by 5m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 / 4 round 0}} * 4, Splash area {{#expr: {{#var:splash}} + 5}}m</div>
|-
|{{Icon|type=Tech|file=IncendiaryBombSC.png}}
|Incendiary Bomb
|300
|The unit's attack will ignit an area of 5.5m radius for 15s, dealing 350 damage per second. Allied forces are vulnerable to this damage
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Explosion
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|High Explosive Anti-tank Cartridge
|300
|ATK increases by 100%, attack interval increases by 15%
<div class="note">Attack {{#expr: {{#var:atk}} * 2 / 4 round 0}} * 4, Attack interval {{#expr: {{#var:atkint}} * 1.15 round 1}}s</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Stormcaller's attack interval is reduced by 50%, range is reduced by 45m, and movement speed is increased by 3m/s
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 45}}m, Speed {{#expr: {{#var:speed}} + 3}}m/s</div>
|}
==Update Notes==
{{Collapsed|
;0.7.8:
* Stormcaller's damage reduced by 2%.
;0.7.0:
* Adjusted the range reduction effect of Stormcaller's [Launcher Overload] from 40m to 45m
;0.6.179:
* Launcher Overload now also increases movement speed by 3m/s
;0.6.176:
* High-Explosive Ammo Tech price 200 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
551b24c620c60dc7ad62dad746129a89fa93a333
Specialists
0
87
742
714
2023-06-21T19:10:20Z
HUBA
13
update 0.7.8
wikitext
text/x-wiki
=== Level 1 Specialists ===
{| class="table table-dark table-bordered table-block-last"
!Name
!Starting SPC?
!Effect
|-
|Shield Device SPC
|
|Increases the strength of shield devices by 40%
<div class="note">Not Fortress/Hacker/Portable. Only the buyable shields</div>
|-
|Missile Device SPC
|
|Increases the damage of Sentry Missile devices by 200%
|-
|Strike SPC
|
|Reduces the teleportation time required for strike units deployed at the enemy's rear by 50%
|-
|<del>Intelligent Fortress</del>
|
|Increases the experience gain rate of Fortress by 100% (removed SPC)
|-
| Improved Fortress
|
| The Fortress' HP is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100.
|-
|Intelligent Marksman SPC
|
| Increases the experience gain rate of Marksman by 75%
|-
|<del>Intelligent Vulcan</del>
|
|Increases the experience gain rate of Vulcan by 100% (removed SPC)
|-
|Mass Produced Rhino
|
|Decreases the recruitment cost of Rhino by 100, but Rhino's ATK decreses by 30% HP decreases by 30%
|-
|Mass Produced Wasp
|
|Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35%
|-
|Subsidized-Mustang
|
|Mustang recruitment prize is reduced by 50
|-
|Heavy Mustang
|
|Mustang's HP increases by 200%, but range decreases by 15m
|-
|Subsidized-Steel Ball
|
|The recruitment price of Steel Ball is reduced by 50
|-
|Assault Fang
|
|Fang's ATK increases by 40%, movement speed increased by 3m/s, but range decreases by 15m
|-
|Subsidized-Crawler
|
|Decreases the upgrade cost of Crawler by 50
|-
|<del>Intelligent Overlord</del>
|
|Increases the experience gain rate of Overlord by 100% (removed SPC)
|-
|Subsidized-Stormcaller
|
|Recruitment price of Stormcaller is reduced by 50
|-
|Mass Produced Sledgehammer
|
|The recruitment price of the Sledgehammer is reduced by 100, but the ATK is reduced by 30% and the HP is reduced by 30%
|-
|Extended Range Sledgehammer
|
|Sledgehammer's range icreased by 30m, but HP decreased by 30%
|-
|Heavy Hacker
|
|Hacker's HP increases by 500%, movement speed is increased by 5m/s, but range decreases by 35m
|-
|Subsidized-Arclight
|
|Arclights recruitment price reduced by 50
|-
|Intelligent Arclight
|
|Increases the experience gain rate of Arclight by 75%
|-
|Mass Produced Phoenix
|
|Decreases the recruitment cost of Phoenix by 100, but Poenix' ATK decreases by 40%, HP decreases by 40%
|-
|Extended Range Phoenix
|
|Phoenix' range increases by 20m, but ATK decreases by 20%
|}
===Level 2 Specialists ===
{| class="table table-dark table-bordered table-block-last"
!Name
!Starting SPC?
!Effect
|-
|Tech SPC
|
|Reduces the Tech upgrade cost of all units by 50
|-
|Senior Manufacturing SPC
|
|Decreases the recruitment cost of giant units by 50
|-
|Marksman Pilot
|Yes
|Start with a free Lv. 3 Marksman
|-
|Defense Enhancement
|
|Increases the HP of all units by 15%
|-
|Attack Enhancement
|
|Increases the attack of all units by 10%
|-
|Elite SPC
|Yes
|Able to recruit Lv. 3 units
|-
|Rhino Pilot
|Yes
|Get 1 Lv. 2 Rhino free on round 3
|-
|Cost Control SPC
|
|Get an extra 100 supply every round, but the ATK of all units is reduced by 15%, and the HP is reduced by 15%
|-
|Supply SPC
|Yes
|Obtain 50 additional supplies per round
|-
|Deployment SPC
|
|Increases the number of deployable units per round to 3
|-
|Quick Supply SPC
|Yes
|Obtain 200 supplies in the first round
|-
|Mass Produced Fortress
|
|Decreases the recruitment cost of Fortress by 100 but decreases Fortress' ATK by 30% and decreases Fortress' HP by 30%
|-
|Assault Fortress
|
|Increases Fortress' ATK by 30%, increases Fortress' HP by 30%, increases Fortress' Speed by 3m/s, but decreases Fortress' range by 10m
|-
|Extended Range Fortress
|
|Fortress' range increased by 20m, but HP decreased by 30%
|-
|Extended Range Marksman
|
|Increases Marksman's range by 30m, but decreases Marksman's ATK by 25%
|-
|Subsidized-Marksman
|
|Decreases the recruitment cost of Marksman by 50
|-
|Extended Range Vulcan
|
|Vulcan range increases by 20m, ATK increases by 50% but HP decreases by 35%
|-
|Assault Vulcan
|
|Vulcan's HP increases by 40%, movement speed increases by 3m/s but range decreases by 10m
|-
|Assault Melting Point
|
|Melting Point's HP increases by 70%, movement speed increases by 3m/s, but range decreases by 15m
|-
|Improved Melting Point
|
|Melting Point ATK increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rage Rhino
|
|Every unit Rhino kills increases its ATK by 10% for this round
|-
|Improved Wasp
|
|Wasp's ATK increases by 50%, HP increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rage Wasp
|
|Every unit Wasp kills increases its ATK by 20% and increases its HP by 20% for this round
|-
|<del>Extended Range Steel Ball</del>
|
|Steel Ball's range increases by 40m, but HP decreases by 40% (removed SPC)
|-
|Improved Steel Ball
|
|Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3m/s, but the recruitment cost increased by 50.
|-
|Elite Fang
|
|Able to recruit Lv. 3 Fang
|-
|Elite Crawler
|
|Able to recruit Lv. 5 Crawler
|-
|Improved Crawler
|
|The Crawler's ATK increases by 80%, HP increases by 40% but the recruitment price increases by 50
|-
|Heavy Overlord
|
|Overlord's HP increases by 75% but ATK decreases by 35%
|-
|Mass Produced Overlord
|
|Decreases the recruitment cost of Overlord by 100, but Overlord range decreases by 10m, ATK decreases by 20%, HP decreases by 20%
|-
|Improved Overlord
|
|Overlord's ATK increased by 30%, HP increased by 10%, range increased by 20m but the recruitment prize increases by 100
|-
|Assault Stormcaller
|
|Stormcaller's ATK increases by 40%, movement speed increases by 3m/s, but range decreases by 30m
|-
|Extended Range Stormcaller
|
|Stormcaller range increased by 40m, attack reduced by 30%
|-
|Improved Stormcaller
|
|Stormcaller's ATK increases by 50%, HP increases by 400%, movement speed increases by 5m/s but range decreases by 20m, recruitment price increases by 100
|-
|Rage Sledgehammer
|
|Every time the Sledgehammer kills a unit, the attak power of this round will increase by 8% and the HP will increase by 8%
|-
|Improved Sledgehammer
|
|Sledgehammer's ATK increases by 60%, the HP increases by 60% and the movement speed increases by 3m/s but the recruitment price increases by 100
|-
|Extended Range Hacker
|
|Hacker's range increases by 30m, but ATK decreases by 30%
|-
|Extended Range Arclight
|
|Arclight's range increases by 20m, but ATK decreases by 20%
|-
|Mass Produced Phoenix
|
|The recruitment price pf Phoenix is reduced by 100 but the ATK is reduced by 40% and the HP is reduced by 40%
|-
|Extended Range Phoenix
|
|Phoenix' range increases by 20m, but ATK decreases by 20%
|}
===Level 3 Specialists===
{| class="table table-dark table-bordered table-block-last"
|+
!Name
!Starting SPC?
!Effect
|-
|Giant SPC
|Yes
|Giant units no longer consume supplies when being unlocked
|-
|Aerial SPC
|Yes/only
|Aerial units no longer consume supplies when being unlocked and increases the range of all aerial units by 10m
|-
|Speed SPC
|Yes
|Increases movement speed of all units by 3m/s
|-
|Skill SPC
|
|Decreases the cooldown of all battlefield skills by 1 rounds
|-
|Giant Hunter
|
|Obtain 50 supplies for every enemy giant unit destroyed
|-
|Heavy Arclight
|
|Arclight's HP increases by 180%, but range decreases by 15m
|}
===Level 4 Specialists===
{| class="table table-dark table-bordered table-block-last"
|+
!Name
!Starting SPC?
!Effect
|-
|Senior Defense SPC
|
|Increases the HP of all units by 30%
|-
|Senior Attack SPC
|
|Increases the attack of all units by 30%
|-
|Ranged SPC
|
|Increases the range of all ranged units by 12m
|-
|Junior Recruitment SPC
|
|Decreases the recruitment cost of non-giant units by 50
|-
|Top Supply SPC
|
|Starting from the next round, obtain 150 additional supplies per round
|}
0c9609540b2d61007579b6b419956667261e8ff0
745
742
2023-06-21T20:52:14Z
HUBA
13
wikitext
text/x-wiki
=== Level 1 Specialists ===
{| class="table table-dark table-bordered table-block-last"
!Name
!Starting SPC?
!Effect
|-
|Shield Device SPC
|
|Increases the strength of shield devices by 40%
<div class="note">Not Fortress/Hacker/Portable. Only the buyable shields</div>
|-
|Missile Device SPC
|
|Increases the damage of Sentry Missile devices by 200%
|-
|Strike SPC
|
|Reduces the teleportation time required for strike units deployed at the enemy's rear by 50%
|-
|<del>Intelligent Fortress</del>
|
|Increases the experience gain rate of Fortress by 100% (removed SPC)
|-
| Improved Fortress
|
| The Fortress' HP is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100.
|-
|Intelligent Marksman SPC
|
| Increases the experience gain rate of Marksman by 75%
|-
|<del>Intelligent Vulcan</del>
|
|Increases the experience gain rate of Vulcan by 100% (removed SPC)
|-
|Mass Produced Rhino
|
|Decreases the recruitment cost of Rhino by 100, but Rhino's ATK decreses by 30% HP decreases by 30%
|-
|Mass Produced Wasp
|
|Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35%
|-
|Subsidized-Mustang
|
|Mustang recruitment prize is reduced by 50
|-
|Heavy Mustang
|
|Mustang's HP increases by 200%, but range decreases by 15m
|-
|Subsidized-Steel Ball
|
|The recruitment price of Steel Ball is reduced by 50
|-
|Assault Fang
|
|Fang's ATK increases by 40%, movement speed increased by 3m/s, but range decreases by 15m
|-
|Subsidized-Crawler
|
|Decreases the upgrade cost of Crawler by 50
|-
|<del>Intelligent Overlord</del>
|
|Increases the experience gain rate of Overlord by 100% (removed SPC)
|-
|Subsidized-Stormcaller
|
|Recruitment price of Stormcaller is reduced by 50
|-
|Mass Produced Sledgehammer
|
|The recruitment price of the Sledgehammer is reduced by 100, but the ATK is reduced by 30% and the HP is reduced by 30%
|-
|Extended Range Sledgehammer
|
|Sledgehammer's range icreased by 30m, but HP decreased by 30%
|-
|Heavy Hacker
|
|Hacker's HP increases by 500%, movement speed is increased by 5m/s, but range decreases by 35m
|-
|Subsidized-Arclight
|
|Arclights recruitment price reduced by 50
|-
|Intelligent Arclight
|
|Increases the experience gain rate of Arclight by 75%
|-
|Mass Produced Phoenix
|
|Decreases the recruitment cost of Phoenix by 100, but Poenix' ATK decreases by 40%, HP decreases by 40%
|-
|Extended Range Phoenix
|
|Phoenix' range increases by 20m, but ATK decreases by 20%
|}
===Level 2 Specialists ===
{| class="table table-dark table-bordered table-block-last"
!Name
!Starting SPC?
!Effect
|-
|Tech SPC
|
|Reduces the Tech upgrade cost of all units by 50
|-
|Senior Manufacturing SPC
|
|Decreases the recruitment cost of giant units by 50
|-
|Marksman Pilot
|Yes
|Start with a free Lv. 3 Marksman
|-
|Defense Enhancement
|
|Increases the HP of all units by 15%
|-
|Attack Enhancement
|
|Increases the attack of all units by 10%
|-
|Elite SPC
|Yes
|Able to recruit Lv. 3 units
|-
|Rhino Pilot
|Yes
|Get 1 Lv. 2 Rhino free on round 3
|-
|Cost Control SPC
|
|Get an extra 100 supply every round, but the ATK of all units is reduced by 15%, and the HP is reduced by 15%
|-
|Supply SPC
|Yes
|Obtain 50 additional supplies per round
|-
|Deployment SPC
|
|Increases the number of deployable units per round to 3
|-
|Quick Supply SPC
|Yes
|Obtain 200 supplies in the first round
|-
|Mass Produced Fortress
|
|Decreases the recruitment cost of Fortress by 100 but decreases Fortress' ATK by 30% and decreases Fortress' HP by 30%
|-
|Assault Fortress
|
|Increases Fortress' ATK by 30%, increases Fortress' HP by 30%, increases Fortress' Speed by 3m/s, but decreases Fortress' range by 10m
|-
|Extended Range Fortress
|
|Fortress' range increased by 20m, but HP decreased by 30%
|-
|Extended Range Marksman
|
|Increases Marksman's range by 30m, but decreases Marksman's ATK by 25%
|-
|Subsidized-Marksman
|
|Decreases the recruitment cost of Marksman by 50
|-
|Extended Range Vulcan
|
|Vulcan range increases by 20m, ATK increases by 50% but HP decreases by 35%
|-
|Assault Vulcan
|
|Vulcan's HP increases by 40%, movement speed increases by 3m/s but range decreases by 10m
|-
|Assault Melting Point
|
|Melting Point's HP increases by 70%, movement speed increases by 3m/s, but range decreases by 15m
|-
|Improved Melting Point
|
|Melting Point ATK increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rage Rhino
|
|Every unit Rhino kills increases its ATK by 10% for this round
|-
|Improved Wasp
|
|Wasp's ATK increases by 50%, HP increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rage Wasp
|
|Every unit Wasp kills increases its ATK by 20% and increases its HP by 20% for this round
|-
|<del>Extended Range Steel Ball</del>
|
|Steel Ball's range increases by 40m, but HP decreases by 40% (removed SPC)
|-
|Improved Steel Ball
|
|Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3m/s, but the recruitment cost increased by 50.
|-
|Elite Fang
|
|Able to recruit Lv. 3 Fang
|-
|Elite Crawler
|
|Able to recruit Lv. 5 Crawler
|-
|Improved Crawler
|
|The Crawler's ATK increases by 80%, HP increases by 40% but the recruitment price increases by 50
|-
|Heavy Overlord
|
|Overlord's HP increases by 75% but ATK decreases by 35%
|-
|Mass Produced Overlord
|
|Decreases the recruitment cost of Overlord by 100, but Overlord range decreases by 10m, ATK decreases by 20%, HP decreases by 20%
|-
|Improved Overlord
|
|Overlord's ATK increased by 30%, HP increased by 10%, range increased by 20m but the recruitment prize increases by 100
|-
|Assault Stormcaller
|
|Stormcaller's ATK increases by 40%, movement speed increases by 3m/s, but range decreases by 30m
|-
|Extended Range Stormcaller
|
|Stormcaller range increased by 40m, attack reduced by 30%
|-
|Improved Stormcaller
|
|Stormcaller's ATK increases by 50%, HP increases by 400%, movement speed increases by 5m/s but range decreases by 20m, recruitment price increases by 100
|-
|Rage Sledgehammer
|
|Every time the Sledgehammer kills a unit, the attak power of this round will increase by 8% and the HP will increase by 8%
|-
|Improved Sledgehammer
|
|Sledgehammer's ATK increases by 60%, the HP increases by 60% and the movement speed increases by 3m/s but the recruitment price increases by 100
|-
|Extended Range Hacker
|
|Hacker's range increases by 30m, but ATK decreases by 30%
|-
|Extended Range Arclight
|
|Arclight's range increases by 20m, but ATK decreases by 20%
|-
|Mass Produced Phoenix
|
|The recruitment price pf Phoenix is reduced by 100 but the ATK is reduced by 40% and the HP is reduced by 40%
|-
|Extended Range Phoenix
|
|Phoenix' range increases by 20m, but ATK decreases by 20%
|}
===Level 3 Specialists===
{| class="table table-dark table-bordered table-block-last"
!Name
!Starting SPC?
!Effect
|-
|Giant SPC
|Yes
|Giant units no longer consume supplies when being unlocked
|-
|Aerial SPC
|Yes/only
|Aerial units no longer consume supplies when being unlocked and increases the range of all aerial units by 10m
|-
|Speed SPC
|Yes
|Increases movement speed of all units by 3m/s
|-
|Skill SPC
|
|Decreases the cooldown of all battlefield skills by 1 rounds
|-
|Giant Hunter
|
|Obtain 50 supplies for every enemy giant unit destroyed
|-
|Heavy Arclight
|
|Arclight's HP increases by 180%, but range decreases by 15m
|}
===Level 4 Specialists===
{| class="table table-dark table-bordered table-block-last"
!Name
!Starting SPC?
!Effect
|-
|Senior Defense SPC
|
|Increases the HP of all units by 30%
|-
|Senior Attack SPC
|
|Increases the attack of all units by 30%
|-
|Ranged SPC
|
|Increases the range of all ranged units by 12m
|-
|Junior Recruitment SPC
|
|Decreases the recruitment cost of non-giant units by 50
|-
|Top Supply SPC
|
|Starting from the next round, obtain 150 additional supplies per round
|}
70058516ce898458951145285dafc311456b346b
Equipment
0
106
744
711
2023-06-21T20:51:16Z
HUBA
13
wikitext
text/x-wiki
=== Level 1 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=FastModule.png|size=xl}}
|Fast Module
|All units
|The movement speed of units equipped with this item is increased by 5, the ATK is increased by 40%
|-
|{{Icon|type=Equipment|file=DeploymentModule.png|size=xl}}
|Deployment Module
|All units
|Units equipped with this item can move freely during the deployment phase of every round
|-
|{{Icon|type=Equipment|file=AntiInterferenceModule.png|size=xl}}
|Anti Interference Module
|All units
|Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion
|}
=== Level 2 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=LaserSights.png|size=xl}}
|Laser Sights
|Ranged only
|The range of units equipped with this item is increased by 35m
|-
|{{Icon|type=Equipment|file=HeavyArmor.png|size=xl}}
|Heavy Armor
|All units
|The HP of units equipped with this item is increased by 100%
|-
|{{Icon|type=Equipment|file=ImprovedFirepowerControlSystem.png|size=xl}}
|Improved Firepower Control System
|All units
|The ATK of units equipped with this item is increased by 100%
|-
|{{Icon|type=Equipment|file=EnhancementModule.png|size=xl}}
|Enhancement Module
|All units
|Upgrading units equipped with this item no longer consumes supplies
|-
|{{Icon|type=Equipment|file=ChargedAmmo.png|size=xl}}
|Charged Ammo
|All units
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%
|-
|{{Icon|type=Equipment|file=PhotonCoatingItem.png|size=xl}}
|Photon Coating
|All units
|Units equipped with this item take 50% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Equipment|file=NanoRepairKit.png|size=xl}}
|Nano Repair Kit
|All units
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second
|-
|{{Icon|type=Equipment|file=PortableShield.png|size=xl}}
|Portable Shield
|All units
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|}
=== Level 3 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=Amplifier.png|size=xl}}
|Amplifier
|All units
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%
|-
|{{Icon|type=Equipment|file=BarrierItem.png|size=xl}}
|Barrier
|Giant ground units only
|Generates a barrier with 60,000 HP to protect nearby units
<div class="note">This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.</div>
|}
=== Level 4 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=SuperheavyArmor.png|size=xl}}
|Super Heavy Armor
|All units
|The HP of units equipped with this item is increased by 200%
|-
|{{Icon|type=Equipment|file=AdvancedFirepowerControlSystem.png|size=xl}}
|Advanced Firepower Control System
|All units
|The ATK of the unit equipped with this item is increased by 200%
|-
|{{Icon|type=Equipment|file=ParasiticAmmo.png|size=xl}}
|Parasitic Ammo
|All units
|When a unit equipped with this item destroys an enemy unit, an allied Crawler will bea created from their wreckage
|-
|{{Icon|type=Equipment|file=TankProductionLine.png|size=xl}}
|Tank Production Line
|Giant units only
|Produces 2 Sledgehammer tanks every 13s
|}
b93759a196b05e3d69e7b9092314fdfbdc8d1f94
Experience
0
152
746
628
2023-06-21T20:54:02Z
HUBA
13
wikitext
text/x-wiki
== Experience Levels==
* When a unit gains enough experience to level, you can pay an amount equal to half of its base cost to level it up
* A unit's HP and Damage are multiplied by its level. E.g. A level 1 Marksman has 1471 HP and 2271 Damage. A level 5 Marksman has 7355 HP and 11355 Damage
* The max level is 9
* If a unit is purchased at a higher level, the level up cost is paid in advance
* All units can be purchased at level 2 if you have the Elite SPC Specialist or pay 100 for Elite Recruitment in your Command Center
* Fangs can be purchased at level 3 if you have the Elite Fang Specialist
* Crawlers can be purchased at level 5 if you have the Elite Crawler Specialist
* The Marksman Pilot Specialist receives a free level 3 Marksman before the first round
* The Rhino Pilot Specialist receives a free level 2 Rhino before the third round
* A higher level unit gives more XP, level 2 gives 3 times the XP. The formula is ''Base XP * (2 * Level - 1)''
==Experience (XP) Gain Rules ==
=== Kill XP===
*The unit that gets the killing blow receives 50% of the XP
*Only kills from weapon attacks will grant kill XP
*Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP
===Participation XP===
*Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter
*Hacking, even partially, counts as participating
*Ground effects do NOT count as participating
*Summoned units tag their summoner as participating
*Hacked units will slowly get XP for themselves from participation
*Participation XP is split equally amongst all participants, rounded down
*Participation XP is 50% if kill XP was granted, otherwise 100% of the total XP if the unit was hacked or killed by skills or ground effects
===XP Negation Reasons===
In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out
*Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units
*Summoned units, all XP gains are not retained
*Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves
*Units at max XP for their level, all XP gains are negated
*Units killed entirely by skills and/or ground effects grant no XP
===XP Gain Examples===
*Two Marksmen shoot each other. One bullet will hit milliseconds before the other which means one of the Marksmen gains 200 XP and the other gains 0 XP from being dead when their bullet hits.
*A Vulcan summons a Marksman. The Marksman kills a crawler. The Marksman gains 6 XP, 4 from the kill, 2 from participating. The Vulcan gains 2 XP from participating via summon.
*A Hacker hacks a Rhino while being assisted by crawlers that survive. The Hacker gains 200 XP. The Crawler gains 200 XP.
*A Stormcaller with incendiary bomb leaves some fire on the ground. A squad of Fangs dies to the fire. The Stormcaller gains 0 XP since it did not hit the Fangs.
* A Mustang hits a Rhino with Armor Enhancement and deal zero damage. An Orbital Javelin kills the Rhino. The Mustang gains 400 XP since it participated.
*A hacked Rhino kills another Rhino that was partially hacked by a Hacker. The Rhino gains 100 XP via participation for itself, the 200 XP from the kill is negated. The Hacker gains 100 XP via participation.
*A Rhino with Final Blitz is killed by a Rhino which is then killed by the Final Blitz. Both Rhinos gain 400 XP for killing a Rhino
==XP Per Unit Killed==
{| class="table table-dark table-bordered table-striped" style="width:auto"
|+ XP is multiplied by ''2 * Level - 1''
|-
!Unit!! XP Per Unit!!Total Squad XP
|-
|Crawler||8||192
|-
|Arclight||200||200
|-
|Marksman||200||200
|-
|Tower||200 ||200
|-
|Fang||12 ||216
|-
|Sledgehammer||80||400
|-
|Steel Ball
|100||400
|-
|Stormcaller||100||400
|-
|Phoenix||200||400
|-
|Rhino||400||400
|-
|Hacker ||400|| 400
|-
|Wasp||34||408
|-
|Mustang ||34||408
|-
|Fortress || 800||800
|-
|Vulcan||800||800
|-
|Melting Point||800||800
|-
|Overlord||800||800
|}
==XP Requirements ==
XP requirements increase each level by a certain multiplier of the previous/base level.
While the first level up is relative cheap, the second has the highest increase with +122% and the third already only +32% (next: +17%, +11%, +8%, +6%, and +5% increase).
{| class="table table-dark table-bordered table-striped table-responsive-md" style="width:auto"
|-
! Unit !! XP To Level 2 !! Level 3 !! Level 4 !! Level 5 !! Level 6 !! Level 7 !! Level 8 !! Level 9
|-
| Crawler || 450 || 1001 || 1322 || 1551 || 1728 || 1873 || 1995 || 2102
|-
| Arclight || 500 || 1112 || 1469 || 1723 || 1920 || 2081 || 2217 || 2335
|-
| Hacker || 560 || 1245 || 1645 || 1930 || 2150 || 2331 || 2483 || 2615
|-
| Fang || 600 || 1334 || 1763 || 2068 || 2304 || 2497 || 2660 || 2802
|-
| Marksman || 650 || 1446 || 1910 || 2240 || 2496 || 2705 || 2882 || 3036
|-
| Steel Ball || 750 || 1668 || 2204 || 2585 || 2880 || 3122 || 3326 || 3503
|-
| Sledgehammer || 800 || 1779 || 2350 || 2757 || 3072 || 3330 || 3547 || 3736
|-
| Wasp || 900 || 2002 || 2644 || 3101 || 3456 || 3746 || 3991 || 4203
|-
| Mustang || 1100 || 2446 || 3232 || 3791 || 4224 || 4578 || 4877 || 5137
|-
| Stormcaller || 1100 || 2446 || 3232 || 3791 || 4224 || 4578 || 4877 || 5137
|-
| Rhino || 1150 || 2558 || 3379 || 3963 || 4416 || 4786 || 5099 || 5371
|-
| Phoenix || 1300 || 2891 || 3819 || 4480 || 4992 || 5411 || 5764 || 6071
|-
| Melting Point || 1400 || 3114 || 4113 || 4824 || 5376 || 5827 || 6208 || 6538
|-
| Vulcan || 1600 || 3558 || 4701 || 5514 || 6144 || 6659 || 7094 || 7472
|-
| Fortress || 1600 || 3558 || 4701 || 5514 || 6144 || 6659 || 7094 || 7472
|-
| Overlord || 2000 || 4448 || 5876 || 6892 || 7680 || 8324 || 8868 || 9340
|+ (Numbers might be off by a few points)
|}
4ebf93e53a450c89854b12f3c6971f1270af06a2
Marksman
0
37
749
686
2023-06-21T21:20:32Z
HUBA
13
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{{UnitInfobox
| image = Marksman.png
| type = Long-range anti-unit bot
| igdesc = Great attack range, astounding single target damage, and excels at sniping from afar.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto;"
|+Marksman Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=QuickReload.png}}
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage
<div class="note">Attack Interval * 0.5 ({{#expr: {{#var:atkint}} * .5 round 1}}s), Attack * 0.5 ({{#expr: {{#var:atk}} * .5 round 0}})</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level increased
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Shooting Squad
|250
|At the beginning of the combat, summon 5 [[Fang|Fangs]] at the same level as Marksman to fight with you
|}
{| class="table table-dark table-bordered" style="width:auto;"
|+Marksman Upgrades Math
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload
|1
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#var:dps}}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.15 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * 1.15 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.7:
* [Intelligent Marksman]] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* Damage reduced from 2366 to 2271, HP increased from 1414 to 1471
;0.6.176:
* Shooting Squad Tech price 150 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
42a52a462307e52897d7691e1f1c176494085438
Rhino
0
56
752
684
2023-06-21T21:23:22Z
HUBA
13
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{{UnitInfobox
| image = Rhino.png
| type = Heavy melee bot
| igdesc = High speed, high HO, and capable of causing massive splash damage at close range.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Rhino Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|200
|Increases the movement speed of units by 5m/s and reduces attack interval by 0.3s
<div class="note">Speed {{#expr:{{#var:speed}} + 5 round 0}}m/s - Attack interval {{#expr:{{#var:atkint}} - 0.3 round 1}}s</div>
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|300
|Automatically restores 4.5% Max HP per second upon taking damage
<div class="note">Heal {{#expr:{{#var:hp}}*.045 round 0}}</div>
|-
|{{Icon|type=Tech|file=WreckageRecycling.png}}
|Wreckage Recycling
|100
|Upon destroying an enemy, recovers HP equal to the enemies HP
|-
|{{Icon|type=Tech|file=FinalBlitz.png}}
|Final Blitz
|300
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
|-
|{{Icon|type=Tech|file=PhotonCoating.png}}
|Photon Coating
|300
|Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level
|-
|{{Icon|type=Tech|file=Whirlwind.png}}
|Whirlwind
|250
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies, dealing 1.5 times the damage of Rhino's attack power over a long time
<div class="note">"long time" sound worse then it is. Attack interval 1.5s, splash area around Rhino</div>
|-
|{{Icon|type=Tech|file=PowerArmor.png}}
|Power Armor
|300
|Increases HP by 25% and grants immunity to slow
<div class="note">HP {{#expr:{{#var:hp}}*1.25 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.7:
* Base attack interval reverted from 1.0 to 0.9
* The cost of technology [Whirlwind] decreased to 250, and the [Whirlwind] attack interval decreased from 1.7 to 1.5
* The attack interval reduction value of [Mechanical Rage] adjusted from 0.2 to 0.3
;0.7.6:
* [Photon Coating] price adjusted from 250 to 300
* [Final Blitz] price adjusted from 250 to 300
* [Power Armor] price adjusted from 250 to 300
* Rhino's attack interval is adjusted from 0.7 seconds to 1 second, and the damage per hit is increased to 3297
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.179:
* Unlocking cost from 0 to 50; Photon Coating 20s -> 16s
;0.6.177:
* Power Armor health bonus adjusted from 35% to 25%; Rhino health reduced by 10%
;0.6.176:
* Power Armor Tech added
* Photon Coating changed from 45% / 16s -> 55% / 20s
;0.6.175:
* Page created
}}
[[Category:Units]]
57e0a9cd3bc302a29359184a5b1ec48650446b2d
Wasp
0
63
753
689
2023-06-21T21:24:10Z
HUBA
13
add table-block-last-lg
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{{UnitInfobox
| image = Wasp.png
| type = Light aircraft
| igdesc = Swift and fragile aerial units. They can deal horrifying damage while their group remains intact.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Wasp Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 round 0}}, Splash {{#expr: {{#var:splash}} + 7 round 1}}m</div>
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Energy Shield
|300
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|50
|Increases Wasp's movement speed by 5m/s and allows Wasp's to be freely repositioned during the deployment phase of every round
<div class="note">Speed {{#expr: {{#var:speed}} + 5 round 0}}m/s</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}}</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level increased
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=GroundSpecialization.png}}
|Ground Specialization
|200
|ATK increases by 200% to ground units
<div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}} vs ground, vs air no change</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=AerialSpecialization.png}}
|Aerial Specialization
|300
|Attack against air units is increased by 75%, and the range when attacking air units is increased by 30m
<div class="note">Attack {{#expr: {{#var:atk}} * 1.75 round 0}} and Range {{#expr: {{#var:range}} + 30}}m vs air, vs ground no change</div>
|}
==Update Notes==
{{Collapsed|
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.6:
* New Technology [Air Defense Specialization]: Attack against air units is increased by 75%, and the range when attacking air units is increased by 30.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
* The cost of Wasp's [High Explosive Ammo] has been adjusted from 300 to 200
* The cost of Wasp's [Electromagnetic Shot] is adjusted from 300 to 200
;0.6.176:
* Electromagnetic Shot tech added
;0.6.175:
* Page created
}}
[[Category:Units]]
d75bae094dc56d5505f212d1817b6aadc2266b6f
Steel Ball
0
69
755
691
2023-06-21T21:26:34Z
HUBA
13
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{{UnitInfobox
| image = SteelBall.png
| type = High-speed anti-unit bot
| igdesc = A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Steel Ball Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 60% and converts damage dealt to HP
<div class="note">HP {{#expr: {{#var:hp}} * 1.6 round 0}}</div>
|-
|{{Icon|type=Tech|file=DamageSharing.png}}
|Damage Sharing
|250
|Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them
<div class="note">HP {{#expr: {{#var:hp}} * 2.2 round 0}}, total HP {{#expr: {{#var:hp}} * 2.2 * 4 round 0}}</div>
|-
|{{Icon|type=Tech|file=MechanicalDivision.png}}
|Mechanical Division
|300
|Destroyed Steel Balls create 7 level 1 [[Crawler|Crawlers]] to continue fighting
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level
|-
|{{Icon|type=Tech|file=HeavyTarget.png}}
|Heavy Target
|200
|Decrease range by 10m, when switching target, lock-on priority is given to the unit with the highest HP in range.
<div class="note">Range {{#expr: {{#var:range}} - 10}}m</div>
|}
==Melting Damage==
The damage of the Steel Ball need time to build up. A full unit need about 26s to deal a total of 1,000,000 damage that is about 5s longer then the max DPS. That shows the the build up to max DSP need more then 5s. As rule of thumb; it takes about 4 seconds for the first max DPS and 2 seconds for the next, after that the max DPS is applied.
==Update Notes==
{{Collapsed|
;0.7.6:
* Attack increased by 10%
* New Technology [Heavy Target]: Decrease range by 10, when switching target, lock-on priority is given to the unit with the highest HP in range.
* The effect of the [Improved Steel Ball] card is adjusted to: Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3, but the recruitment cost increased by 50.
* [Extended range Steel Ball] is removed from the game.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.175:
* Page created
}}
[[Category:Units]]
8ca43ec97b5a634e9a0d1bc2a2a091cb13382a47
Fang
0
70
756
692
2023-06-21T21:27:39Z
HUBA
13
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wikitext
text/x-wiki
{{UnitInfobox
| image = Fang.png
| type = Light all-purpose bot
| igdesc = Cheap and available in large quantities. It excels at dealing considerable damage at medium and long range to all types of units.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Fang Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|300
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|300
|Increases the movement speed of units by 5m/s and reduces attack interval by 0.5s
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s, Attack interval {{#expr: {{#var:atkint}} - .5 round 1}}s</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}} </div>
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Portable Shield
|400
|Every Fang obtains an energy shield that absorbs damage equal to its HP and can block at least one instance fo damage
|}
==Update Notes==
{{Collapsed|
;0.7.6:
* Attack adjusted from 54 to 55.
;0.6.175:
* Page created
}}
[[Category:Units]]
ee3fe86ae46d7da1e3d3bbe1b5122d7c2045ad2c
Crawler
0
75
757
693
2023-06-21T21:28:46Z
HUBA
13
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wikitext
text/x-wiki
{{UnitInfobox
| image = Crawler.png
| type = Light melee robot
| igdesc = High-speed melee units that fight in a group. They can be a source of terrifying damage while their group remains intact.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Crawler Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|200
|Increases movement speed of units by 5m/s and reduces attack interval by 0.4s
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s, Attack interval {{#expr: {{#var:atkint}} - .4 round 1}}s</div>
|-
|{{Icon|type=Tech|file=Replicate.png}}
|Replicate
|200
|Uses destroyed enemies to create more Crawlers
|-
|{{Icon|type=Tech|file=SubterraneanBlitz.png}}
|Subterranean Blitz
|300
|Increases movement speed by 3m/s, tunnels underground when there are no enemies within 40m and nullify 70% of damage received, and emerge from beneath the ground and attack upon arriving near the enemy
<div class="note">Speed {{#expr: {{#var:speed}} + 3}}m/s</div>
|-
|{{Icon|type=Tech|file=AcidicExplosion.png}}
|Acidic Explosion
|200
|Destroyed Crawlers leave acidic liquid on the ground in a radius of 9m. Units within the acidic liquid lose 6% HP per second and have their DEF reduced
|-
|{{Icon|type=Tech|file=ImpactDrill.png}}
|Impact Drill
|200
|Increases ATK by 200%
<div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
0.7.0 - Adjusted speed from 15m/s to 16m/s
0.6.175 - Page created
}}
[[Category:Units]]
37aa6450515e50573539c29886e65fecb02750de
Overlord
0
79
758
694
2023-06-21T21:30:47Z
HUBA
13
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text/x-wiki
{{UnitInfobox
| image = Overlord.png
| type = Giant aircraft
| igdesc = A giant flying unit that excels at dealing massive splash damage at medium and long range.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Overlord Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=Mothership.png}}
|Mothership
|300
|Produces 4 [[Wasp|Wasps]] to join combat every 28s
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|200
|Increases Overlord's movement speed by 5m/s and allows Overlord to be freely repositioned during the deployment phase of every round
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|100
|Increases splash damage range by 5m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 / 4 round 0}} * 4, Splash area {{#expr: {{#var:splash}} + 5}}m</div>
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|100
|Automatically restores 4.5% Max HP per second upon taking damage
<div class="note">Heal {{#expr: {{#var:hp}} * .045 round 0}}</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Overlord's attack interval reduces by 50%, reduces range by 20m
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=PhotonEmission.png}}
|Photon Emission
|350
|At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 50% for the first 16s and grants immunity to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}} </div>
|-
|{{Icon|type=Tech|file=ShipboardArtillery.png}}
|Overlord Artillery
|300
|Install two ground-only cannons that have a range of 120m for the Overlord. The cannons attack every 3s to deal 12,000 damage. Damage increases by 12,000 per unit level
<div class="note">Artillery DPS {{#expr: 12000 * 2 / 3 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.6:
* HP increased by 3%.
* The price of [Overlord Artillery] has been adjusted from 250 to 300.
* The price of [Jump Drive] has been adjusted from 150 to 200.
* [Photon Emission] price adjusted from 300 to 350.
* [Mothership] production interval adjusted from 26 seconds to 28 seconds.
;0.6.179:
* Jump Drive Tech price 100 -> 150; Photon Coating 20s -> 16s
;0.6.177:
* Jump Drive Tech price 50 -> 100; Overlord Artillery Tech price 300 -> 250
;0.6.176:
* Changed Armor Enhancement
* Photon Coating changed from 45% / 16s -> 55% / 20s
* Changed HP from 15476 -> 3576
* Changed ATK from 3725 -> 14857
;0.6.175;
* Page created
}}
[[Category:Units]]
cb9b8d431d14f3189777bb1eebe9f0fffccaf7f7
Sledgehammer
0
82
760
696
2023-06-21T21:36:34Z
HUBA
13
add table-block-last-lg
wikitext
text/x-wiki
{{UnitInfobox
| image = Sledgehammer.png
| type = Heavy tank
| igdesc = A fairly sturdy, heavy tank. It can deal splash damage in a small area over medium and long distances.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Sledgehammer Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|300
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}, Heal {{#expr: {{#var:hp}} * 1.3 * .045 round 0}}</div>
|-
|{{Icon|type=Tech|file=DamageSharing.png}}
|Damage Sharing
|200
|Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them
<div class="note">HP {{#expr: {{#var:hp}} * 2.2 round 0}}, Total HP {{#expr: {{#var:hp}} * 2.2 * 5 round 0}} </div>
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|300
|Increases the movement speed of units by 4m/s and reduces attack interval by 1.5s
<div class="note">Speed {{#expr: {{#var:speed}} + 4}}m/s, Attack interval {{#expr: {{#var:atkint}} - 1.5}}s</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|300
|Increases ATK by 150% and attack interval increases by 20%
<div class="note">Attack {{#expr: {{#var:atk}} * 2.5 round 0}}, Attack interval {{#expr: {{#var:atkint}} * 1.2 round 1}}s</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|}
==Update Notes==
{{Collapsed|
;0.6.175:
* Page created
}}
[[Category:Units]]
1102f6273ff0140d489215a6940b588ad1c12b32
Hacker
0
84
761
697
2023-06-21T21:44:40Z
HUBA
13
add table-block-last-lg
wikitext
text/x-wiki
{{UnitInfobox
| image = Hacker.png
| type = Hacker bot
| igdesc = Emits light waves to seize control of enemy units. Its long control interval makes it less efficient at controlling light units.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Hacker Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Interference
|100
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=EnhancedControl.png}}
|Enhanced Control
|300
|Units under Hacker's control will immediately recover their maximum HP
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 25,000 per unit level
|-
|{{Icon|type=Tech|file=MultipleControl.png}}
|Multiple Control
|300
|The range of the hacker is reduced by 25 meters, but it can launch 5 control beams at the same time, and the control efficiency of each beam is 17% of the original
<div class="note">Range {{#expr: {{#var:range}} - 25}}m</div>
|}
==Update Notes==
{{Collapsed|
;0.7.6:
* Hacker's attack increased by 6%.
* The effect of [Multiple Control] is adjusted to: the range of the hacker is reduced by 25 meters, but 5 control beams can be fired, and the control efficiency of each control beam is 17% of the original.
;0.7.0:
* The cost of Hacker's [Electromagnetic Interference] is adjusted from 200 to 100
;0.6.179:
* Changed Hacker Design to three legged robot with 4 tentacles
* New Tech: Multiple Control
;0.6.175:
* Page created
}}
[[Category:Units]]
c72438554c97a84407e430b69975b989975ad9c2
Arclight
0
2
762
698
2023-06-21T21:45:32Z
HUBA
13
add table-block-last-lg
wikitext
text/x-wiki
{{UnitInfobox
| image = Arclight.png
| type = Standard crowd control bot
| igdesc=Fires an energy beam that can make short work of light units.
}}
The Arclight is a slow moving ground unit, mainly used against crowds.
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Arclight Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|300
|Increases ATK by 200%
<div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|100
|The effect increases with unit level, reducing damage received by 60 per level
|-
|{{Icon|type=Tech|file=AntiAircraftAmmunition.png}}
|Anti-Aircraft Ammunition
|300
|Can be used against aerial units
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|}
== Update Notes ==
{{Collapsed|
;0.7.7:
* [Extended range Arclight] adjusted to: Increase Arclight's range by 20m but decrease ATK by 20%
* [Heavy Arclight] moved to level 3, and the HP bonus adjusted from 200% to 180%
* [Intelligent Arclight] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* HP increased from 3394 to 3903
;0.6.175:
* Page created
}}
[[Category:Units]]
099ccad8a1759856f3ac8e591b618065c70ebe63
Template:UnitInfobox
10
6
764
700
2023-06-21T22:54:50Z
HUBA
13
add value calculation
wikitext
text/x-wiki
{{UnitData}}<div class="infobox" style="max-width: 100%;">
{| class="infobox-nav"
|[[{{#switch:{{PAGENAME}}|Marksman=Fortress|Vulcan=Marksman|Melting Point=Vulcan|Rhino=Melting Point|Wasp=Rhino|Mustang=Wasp|Steel Ball=Mustang|Fang=Steel Ball|Crawler=Fang|Overlord=Crawler|Stormcaller=Overlord|Sledgehammer=Stormcaller|Hacker=Sledgehammer|Arclight=Hacker|Phoenix=Arclight|Fortress=Phoenix|#default={{PAGENAME}}}}|<span class="carousel-control-prev-icon"></span>]]
|<div class="infobox-title">{{PAGENAME}}</div>
| style="text-align:right;" | [[{{#switch:{{PAGENAME}}|Fortress=Marksman|Marksman=Vulcan|Vulcan=Melting Point|Melting Point=Rhino|Rhino=Wasp|Wasp=Mustang|Mustang=Steel Ball|Steel Ball=Fang|Fang=Crawler|Crawler=Overlord|Overlord=Stormcaller|Stormcaller=Sledgehammer|Sledgehammer=Hacker|Hacker=Arclight|Arclight=Phoenix|Phoenix=Fortress|#default={{PAGENAME}}}}|<span class="carousel-control-next-icon"></span>]]
|}
{{#if:{{{type|}}}|<p class="text-center h5">{{{type}}}</p>}}
{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{#var:mobility|Ground}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{#var:giant|No}}</td>
</tr>
<tr>
<th>Cost</th>
<td>{{#var:cost|0}}</td>
</tr>
<tr>
<th>Unlock cost</th>
<td>{{#var:unlockcost|Free}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{#var:units|1}}</td>
</tr>
<tr>
<th>HP</th>
<td>{{#var:hp|0}}</td>
</tr>
<tr>
<th>Attack</th>
<td>{{#replace:{{#var:atk|0}}|*| × }}</td>
</tr>
<tr>
<th>Target</th>
<td>{{#var:target|Ground Only}}</td>
</tr>
<tr>
<th>Attack Interval</th>
<td>{{#var:atkint|1}}s</td>
</tr>
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{#var:splash|0}}|0|No|{{#var:splash}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#ifexpr: {{#var:burst|0}}<1 | Minimal | {{#var:burst}} }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#var:dps|0}}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{#var:range|0}}|0|Melee|{{#var:range}}m }}</td>
</tr>
<tr>
<th>Speed</th>
<td>{{#var:speed|0}}m/s</td>
</tr>
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
{{#ifeq:{{#var:cost|0}}|0||
<table class="infobox-table mw-collapsible mw-collapsed">
<caption style="padding:0;"></caption>
<tr style="border-top:1px solid #0002;">
<td colspan="2"><small>Values are normalized to the supply cost of the unit to make it easier to compare units.</small>
</td>
</tr>
<tr>
<th>Unit Cost</th>
<td>
{{#expr: {{#var:cost}} / {{#var:units}} round 1}}
{{#ifeq:{{#var:unlockcost}} | 0 || - {{#expr: ({{#var:cost}} + {{#var:unlockcost}}) / {{#var:units}} round 1}} }}
</td>
</tr>
<tr>
<th>HP Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#expr: ({{#var:hp}} * {{#var:units}}) / ({{#var:cost}} + {{#var:unlockcost}}) round 1}} - }}
{{#expr: ({{#var:hp}} * {{#var:units}}) / {{#var:cost}} round 1}}
</td>
</tr>
<tr>
<th>Burst Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#expr: {{#var:burst}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}} - }}
{{#expr: {{#var:burst}} / {{#var:cost}} round 1}}
</td>
</tr>
<tr>
<th>DPS Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#expr: {{#var:dps}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}} - }}
{{#expr: {{#var:dps}} / {{#var:cost}} round 1}}
</td>
</tr>
</table>
}}<small class="pull-right">[[Template:UnitData|v{{#var:update}}]]</small>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {
"label": "Image",
"description": "File name",
"type": "string",
"suggested": true
},
"type": {
"label": "Unit Type",
"description": "A short description of the purpose",
"example": "\"Light aircraft\" or \"High-speed anti-unit bot\"",
"type": "string",
"suggested": true
},
"igdesc": {
"label": "Description",
"description": "The in-game description",
"example": "A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units",
"type": "string",
"suggested": true
}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"type",
"igdesc"
]
}
</templatedata>
</noinclude>
b74ffba3ec1f250632a545c309b44eb216a5649e
Basics
0
159
766
724
2023-06-22T08:57:42Z
HUBA
13
add NOEDITSECTION function
wikitext
text/x-wiki
== Basics ==
__NOEDITSECTION__
<div style="max-width:600px;">
=== Unit Types ===
==== Spam <small>(or Chaff, Model Tanks)</small> ====
A lot of cheap units taking shots for the more valuable units. While they can do damage too the main purpose is (or at least have the benefit of) distraction of units which could do a lot of damage to more valuable targets.
[[Crawler]], [[Fang]], [[Wasp]], [[Mustang]]
==== Spam Clear ====
Units who can take out a lot of units fast. This is important because the Damage Dealer need a free shot onto the big targets. Spam Clear usually has lower damage but a area of effect or splash hitting multiple targets. But shooting on a tank waste a lot of time.
[[Arclight]], [[Stormcaller]], [[Vulcan]], [[Mustang]], [[Sledgehammer]]
==== Damage Dealer ====
===== Sniper =====
Sniper deal a high amount of damage to a single target and may take them out with one shot. But need longer to reload, this makes them weak against spam.
[[Marksman]], [[Phoenix]], [[Fortress]]
===== DPS =====
DPS deal a lot of damage over time usually with a lower reload time. This help to do damage more effective then sniper but still take too long on spam units. Especially melting damage can do a lot of damage but need time to build up.
[[Steel Ball]], [[Melting Point]], [[Crawler]]
==== Tank ====
Unit who can take a lot of damage. But against Damage Dealer tanks will die quick. So they best tank against the spam and anti spam units.
Giants, [[Rhino]], [[Steel Ball]], [[Sledgehammer]]
==== Air ====
Air units add new dimension, They are immune to ground effects and most ground units can't target air. This make them a little bit saver from all the damage below while they can do a lot of damage.
[[Phoenix]], [[Wasp]], [[Overlord]]
==== Anti Air ====
There is a limited amount of Units who can attack air units, all air units can attack ground and air and luckily the units who can attack air units habe there use on ground too. But without Anti Air a single air unit can do a lot of damage and even cost the round.
[[Marksman]], [[Mustang]], [[Fang]], [[Melting Point]], also with Tech [[Arclight]] and [[Fortress]]
==== Special ====
*The [[Hacker]] is a special unit who can overtake enemy units and make them change side.
*Some units can spawn more units.
*Electromagnetic Shot disables tech of the target.
*Jump Drive is a tech for all air units that let them change position during setup phase.
*Acidic Explosion, Incendiary Bomb, Sticky Oil Bomb will create a hazardous effect on the ground and effect all units standing on it.
</div>
70208a81b1b35a9b9f71f8b2932da4e6215f8e26
767
766
2023-06-22T08:58:24Z
HUBA
13
wikitext
text/x-wiki
__NOEDITSECTION__
<div style="max-width:600px;">
=== Unit Types ===
==== Spam <small>(or Chaff, Model Tanks)</small> ====
A lot of cheap units taking shots for the more valuable units. While they can do damage too the main purpose is (or at least have the benefit of) distraction of units which could do a lot of damage to more valuable targets.
[[Crawler]], [[Fang]], [[Wasp]], [[Mustang]]
==== Spam Clear ====
Units who can take out a lot of units fast. This is important because the Damage Dealer need a free shot onto the big targets. Spam Clear usually has lower damage but a area of effect or splash hitting multiple targets. But shooting on a tank waste a lot of time.
[[Arclight]], [[Stormcaller]], [[Vulcan]], [[Mustang]], [[Sledgehammer]]
==== Damage Dealer ====
===== Sniper =====
Sniper deal a high amount of damage to a single target and may take them out with one shot. But need longer to reload, this makes them weak against spam.
[[Marksman]], [[Phoenix]], [[Fortress]]
===== DPS =====
DPS deal a lot of damage over time usually with a lower reload time. This help to do damage more effective then sniper but still take too long on spam units. Especially melting damage can do a lot of damage but need time to build up.
[[Steel Ball]], [[Melting Point]], [[Crawler]]
==== Tank ====
Unit who can take a lot of damage. But against Damage Dealer tanks will die quick. So they best tank against the spam and anti spam units.
Giants, [[Rhino]], [[Steel Ball]], [[Sledgehammer]]
==== Air ====
Air units add new dimension, They are immune to ground effects and most ground units can't target air. This make them a little bit saver from all the damage below while they can do a lot of damage.
[[Phoenix]], [[Wasp]], [[Overlord]]
==== Anti Air ====
There is a limited amount of Units who can attack air units, all air units can attack ground and air and luckily the units who can attack air units habe there use on ground too. But without Anti Air a single air unit can do a lot of damage and even cost the round.
[[Marksman]], [[Mustang]], [[Fang]], [[Melting Point]], also with Tech [[Arclight]] and [[Fortress]]
==== Special ====
*The [[Hacker]] is a special unit who can overtake enemy units and make them change side.
*Some units can spawn more units.
*Electromagnetic Shot disables tech of the target.
*Jump Drive is a tech for all air units that let them change position during setup phase.
*Acidic Explosion, Incendiary Bomb, Sticky Oil Bomb will create a hazardous effect on the ground and effect all units standing on it.
</div>
ddad23b14c411bcc355355c2134cb58bdafb66fe
769
767
2023-06-22T17:32:51Z
HUBA
13
add positioning section
wikitext
text/x-wiki
__NOEDITSECTION__
__TOC__
<div style="max-width:600px;">
== Positioning ==
The positioning is beside the unit composition the deciding factor of the game.
=== Agro/Targeting ===
Units will always target the unit they can attack first, this is in the most cases the closed unit, but because turning take time sometimes units in the back get seemingly ignored. For example when it take 3s to get in range of the tower but 3.1s to turn around to attack a unit, the tower will be targeted. (There might be more factors, maybe if the unit get attacked it might give more attention to the attacker.) But as soon as a target get attacked it will be locked and stay looked as long as it is in range and alive.
There is one exception to the closed target, Steel Balls can tech Heavy Target and then attack the unit with most HP in range.
The Aerial Specialization tech also can effect the targeting, because of the extra range against air units they can become a target while other units are closer.
=== Frontline ===
Units in the front take all the damage therefor tanks and spam should be in the frontline. Also clearing the opposing frontline and get to the back is important.
=== Backline ===
Units in the backline are usually protected from damage. It's the place for the damage dealer and long range units.
=== Range ===
Range is an important stat. The unit with the lager range usually gets the first shot, especially for sniper this is important. But also shorter ranges can shape the battlefield. Melee units will always go to the front (closest enemy) and become the target for the enemy. Steel Balls also have a short range and will end up in the frontline.
== Unit Types ==
=== Spam <small>(or Chaff, Model Tanks)</small> ===
A lot of cheap units taking shots for the more valuable units. While they can do damage too the main purpose is (or at least have the benefit of) distraction of units which could do a lot of damage to more valuable targets.
[[Crawler]], [[Fang]], [[Wasp]], [[Mustang]]
=== Spam Clear ===
Units who can take out a lot of units fast. This is important because the Damage Dealer need a free shot onto the big targets. Spam Clear usually has lower damage but a area of effect or splash hitting multiple targets. But shooting on a tank waste a lot of time.
[[Arclight]], [[Stormcaller]], [[Vulcan]], [[Mustang]], [[Sledgehammer]]
=== Damage Dealer ===
==== Sniper ====
Sniper deal a high amount of damage to a single target and may take them out with one shot. But need longer to reload, this makes them weak against spam.
[[Marksman]], [[Phoenix]], [[Fortress]]
==== DPS ====
DPS deal a lot of damage over time usually with a lower reload time. This help to do damage more effective then sniper but still take too long on spam units. Especially melting damage can do a lot of damage but need time to build up.
[[Steel Ball]], [[Melting Point]], [[Crawler]]
=== Tank ===
Unit who can take a lot of damage. But against Damage Dealer tanks will die quick. So they best tank against the spam and anti spam units.
Giants, [[Rhino]], [[Steel Ball]], [[Sledgehammer]]
=== Air ===
Air units add new dimension, They are immune to ground effects and most ground units can't target air. This make them a little bit saver from all the damage below while they can do a lot of damage.
[[Phoenix]], [[Wasp]], [[Overlord]]
=== Anti Air ===
There is a limited amount of Units who can attack air units, all air units can attack ground and air and luckily the units who can attack air units habe there use on ground too. But without Anti Air a single air unit can do a lot of damage and even cost the round.
[[Marksman]], [[Mustang]], [[Fang]], [[Melting Point]], also with Tech [[Arclight]] and [[Fortress]]
=== Special ===
*The [[Hacker]] is a special unit who can overtake enemy units and make them change side.
*Some units can spawn more units.
*Electromagnetic Shot disables tech of the target.
*Jump Drive is a tech for all air units that let them change position during setup phase.
*Acidic Explosion, Incendiary Bomb, Sticky Oil Bomb will create a hazardous effect on the ground and effect all units standing on it.
</div>
9c0b127c3004e68653c2a66a20dfaf6ba021e170
809
769
2023-07-01T06:40:58Z
Chwlai
18
Spelling/Grammar Changes to the entire page, added a section on managing unit speed
wikitext
text/x-wiki
__NOEDITSECTION__
__TOC__
<div style="max-width:600px;">
== Positioning ==
Unit positioning, alongside unit composition and use of upgrades and powers, make up the majority of what decides the outcome of a match.
=== Aggro/Targeting ===
Units will always target the unit they can reach in the shortest amount of time. This is typically the closest unit, but not always - units with slow turning speeds may attack a more distant target instead of a closer target that would require that unit to rotate towards it. For example, if a unit would take 3 seconds to get in range of a tower but 3.5 seconds to turn around and attack a unit, the tower will be targeted. (There might be more factors that affect what a unit targets, such as whether or not the unit is being shot at by a possible target) But as soon as unit attacks a target, it will continue to attack that target as long as it is alive and in range.
There is one exception to the above target system is the Steel Ball upgrade Heavy Target, which allows them to prioritize attacking the unit with most HP in range.
The Aerial Specialization tech also can effect targeting, because the extra range against air units may affect a unit's target priority.
=== Unit Speed ===
Keep in mind that units move at different speeds and will therefore enter attack range at different times. For example, in order for a Marksman (slow) and a unit of Crawlers (fast) to enter attack range at the same time, you will need to put the Crawlers at least 5 or 6 tiles behind the Marksman in order for the Crawlers to be slightly ahead of the Marksman when they reach combat. Ideally, you want your entire army to enter combat at roughly the same time - a unit that sprints ahead of the rest of your army and charges into every ranged unit your opponent has is a waste of resources.
=== Frontline ===
Units in the front take all the damage therefor tanks and spam should be in the frontline. These units are typically all that stands between your units and your opponent's backline units.
=== Backline ===
Units in the backline are usually protected from damage when placed behind frontline units. DPS units and snipers will typically be deployed here.
=== Range ===
Range is an important stat. The unit with the lager range usually gets the first shot, which is particularly important for powerful but fragile units like the [[Marksman]]. Units with short range can also affect the battlefield. Melee units will always charge the enemy frontline (the closest enemy) and become the target for the enemy's ranged units. Steel Balls also have a short range and will frequently end up in the frontline.
== Unit Types ==
=== Spam/Chaff (Infantry and Light Tanks) ===
Cheap units with high unit sizes fall under this category. While they can inflict significant damage, the main benefit of chaff units is to draw fire away from your larger or more valuable units.
[[Crawler]], [[Fang]], [[Wasp]], [[Mustang]]
=== Crowd Control/AoE ===
Units able to destroy multiple low-HP units simultaneously fall under this category. These units allow your single-target damage dealers to freely target larger units instead of chaff units. Crowd control units usually trade lower damage per shot for an area of effect attack able to hit multiple targets.
[[Arclight]], [[Stormcaller]], [[Vulcan]], [[Mustang]], [[Sledgehammer]]
=== Damage Dealer ===
==== Sniper ====
Snipers deal a high amount of damage to a single target and may take them out with one shot. These units typically have a low fire rate, making them weak against spam.
[[Marksman]], [[Phoenix]], [[Fortress]]
==== DPS ====
DPS deal a lot of damage over time at the cost of low initial damage. These units can potentially damage large units more efficiently than snipers but are still ineffective against chaff. The Melting Point is a quintessential example of a DPS unit - devastating against single targets, poor against large groups unless upgraded.
[[Steel Ball]], [[Melting Point]], [[Crawler]]
=== Tank ===
Units that can survive a lot of damage fall under this category. Tanks are vulnerable to DPS and Sniper units due to their high damage output, but can effectively draw fire from AoE attacks.
Giants, [[Rhino]], [[Steel Ball]], [[Sledgehammer]]
=== Air-Units/Flyers ===
Air units are unique in that they are immune to ground effects (e.g. acid/fire trails) and cannot be attacked by most ground units. These units are typically more fragile than their grounded counterparts (e.g. Overlords have less HP than the other 3 giants).
[[Phoenix]], [[Wasp]], [[Overlord]]
=== Anti Air ===
While there are only a limited amount of units who can attack air units, all of these units present a credible threat to flyers in addition to being competent ground units as well. All air units have the ability to attack ground and air units. The importance of having anti-air units cannot be overstated - without them, a single air unit can do a lot of damage uncontested and even singlehandedly win the round.
[[Marksman]], [[Mustang]], [[Fang]], [[Melting Point]], also with Tech [[Arclight]] and [[Fortress]]
=== Special ===
*The [[Hacker]] is a special unit who can overtake enemy units and make them change side. Highly effective against when your enemy fields large numbers of giants or single units like [[Rhino|Rhinos]].
*Some units can spawn more units.
*Electromagnetic Shot disables tech of the target. Disabling the upgrades of enemy units is always useful, but this upgrade is mandatory against certain tech upgrades (e.g. [[Rhino|Rhinos]] with Self-Destruct, any unit with Armor Enhancement)
*Jump Drive is a tech for all air units that let them change position during setup phase. Useful for making surprise attacks on enemy flanks and then moving them once your opponent deploys units on the flanks to stop your attack.
*Acidic Explosion, Incendiary Bomb, Sticky Oil Bomb will create a hazardous effect on the ground and effect all units standing on it. These bombs are also one of the few ways to deal AoE damage to units protected by a bubble shield - if the bombs explode in front of a shielded unit, the unit will still be damaged when they walk over the hazardous terrain.
</div>
adb467f0db52206a6082df0e366ed10a0ac47e2f
MediaWiki:Common.css
8
5
768
747
2023-06-22T09:32:31Z
HUBA
13
move TOC to the right
css
text/css
/* CSS placed here will be applied to all skins */
/* UI dark theme */
/* TODO: update edit page before removing .action-history */
body.action-history {
color-scheme: dark;
accent-color: #6d3;
}
.mw-ui-button {
background-color: #999;
}
.table-dark caption {
padding: 0.25rem 0.75rem;
background: #0001;
}
/* TOC */
@media (min-width:768px) {
#toc {
float: right;
margin-left: 2em;
}
}
/* UI catlinks */
.mw-body .catlinks {
background: none;
border: none;
border-top: 1px solid #a2a9b1;
}
/* UI thumbnail */
div.thumbinner {
border: 1px solid rgba(0,0,0,0.6);
background-color: var(--primary);
}
.thumbimage {
border: 1px solid #222;
}
/* UI history page */
.mw-history-compareselectedversions {
margin: 1em 0;
}
#pagehistory li.selected {
background-color: #fff2;
color: inherit;
outline: 2px dashed #fff6;
outline-offset: -1px;
}
/* Unit Infobox */
.infobox {
float: right;
margin: 0 0 1em 1em;
padding: 1em;
width: 280px;
max-width: 100%;
}
.infobox-nav {
width: 100%;
}
.infobox-nav a {
opacity: .2;
transition: opacity .2s;
}
.infobox-nav a:hover {
opacity: 1;
}
.infobox-title {
font-size: 2em;
text-align: center;
}
.infobox-image {
text-align: center;
}
.infobox-table th {
vertical-align: top;
width: 120px;
}
.infobox-table td {
vertical-align: top;
}
@media (max-width:767px) {
.infobox {
width:100%;
margin: 1em 0;
}
.infobox-image {
float: right;
}
}
@media (max-width:550px) {
.infobox-image {
float: none;
width:100%;
}
}
/* icon template */
.icon {
position: relative;
display: inline-block;
}
/* cost badge */
.icon .cost {
position: absolute;
right: 0;
bottom: 0;
background: #f99500;
border-radius: 2px;
color: #222;
font-weight: bold;
line-height: 1em;
padding: .1em .25em .2em 1.2em;
box-shadow: -2px -2px 3px #0006;
font-size: .9em;
}
.cost::before {
--bg: url('data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 40 47"><path id="half" d="M0 12 l20 -12 20 12 0 11 -20 12 -8 -4.8 20 -12 0 -2.4 -12 -7.2 -20 12" fill="currentcolor"/><use href="%23half" transform="rotate(180 20 23.5)" /></svg>');
content: "";
background: currentcolor;
mask-image: var(--bg);
-webkit-mask-image: var(--bg);
position: absolute;
width: .8em;
height: .94em;
top: .15em;
left: .25em;
}
/* shadow as boder */
.icon-border img {
box-sizing: content-box;
padding: 6px;
border-radius: 6px 2px;
box-shadow: 0 0 2px 1px #eee9 inset;
}
/* colorize cyan */
.icon-Tech img {
filter: sepia(100%) saturate(750%) hue-rotate(110deg);
-webkit-filter:: sepia(100%) saturate(750%) hue-rotate(110deg);
-moz-filter: sepia(100%) saturate(750%) hue-rotate(110deg);
}
/* override cost badge */
.icon-Tech .cost {
right: 2px;
bottom: 2px;
background: #2229;
color: #eee;
box-shadow: none;
}
/* notes box */
.note {
color: #7a8288;
transition: color .3s 2s;
}
.note:hover {
color: inherit;
transition: color .1s 0s;
}
.table .note::before {
content: '';
border-top: 1px solid #0002;
width: 90%;
display: block;
margin: .5em auto 0;
}
/* table break + sticky */
@media (max-width:767px) {
.table-block-last tr {
display: block;
border-bottom: .5em solid var(--dark);
}
.table-block-last th {
display: inline-block;
border: none;
color:#7a8288;
font-weight: normal;
}
.table-block-last td {
display: inline-block;
border: none;
vertical-align: middle;
font-weight: bold;
}
.table-block-last td:last-child {
display: block;
font-weight: inherit;
padding-top: 0;
}
.table-sticky-column td:first-child {
position: sticky;
left: 0;
padding: 0 1em;
line-height: .8em;
background: linear-gradient(180deg, #0004 0, #0004 1em, #0000 1em);
}
}
@media (max-width:991px) {
.table-block-last-lg tr {
display: block;
border-bottom: .5em solid var(--dark);
}
.table-block-last-lg th {
display: inline-block;
border: none;
color:#7a8288;
font-weight: normal;
}
.table-block-last-lg td {
display: inline-block;
border: none;
vertical-align: middle;
font-weight: bold;
}
.table-block-last-lg td:last-child {
display: block;
font-weight: inherit;
padding-top: 0;
}
}
c729f4caef2706ae429eab053f964b2a8db9365d
Fortress
0
31
770
748
2023-06-22T22:06:05Z
HUBA
13
wikitext
text/x-wiki
{{UnitInfobox
| image = Fortress.png
| type = Giant guard
| igdesc = A giant unit that uses high damage artillery against the enemy.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Fortress Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=AntiAirBarrage.png}}
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
<div class="note">Total damage {{#expr: 16 * 900}}, missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=FangSummoning.png}}
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
<div class="note">DPS {{#expr: {{#var:atk}} * {{#var:atkint}} * .5}}, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|}
{| class="table table-dark table-bordered" style="width:auto;"
|+Upgrades Math
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload
|1
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#expr: {{#var:atk}} * {{#var:atkint}} * .5 round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.8:
* Fortress's HP decreased by 2%.
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.6:
* HP increased by 3%
* [Improved Fortress] card effect is adjusted to: the HP of the Fortress is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100.
;0.6.179:
* HP from 50849 to 52883
;0.6.176:
* Changed Armor Enhancement
;0.6.175:
* Page created
}}
[[Category:Units]]
dc9c3fa47397be4a570ac1df64646d0926fceccd
804
770
2023-06-29T18:27:12Z
HUBA
13
update 0.7.9
wikitext
text/x-wiki
{{UnitInfobox
| image = Fortress.png
| type = Giant guard
| igdesc = A giant unit that uses high damage artillery against the enemy.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Fortress Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=AntiAirBarrage.png}}
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
<div class="note">Total damage {{#expr: 16 * 900}}, missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=FangSummoning.png}}
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
<div class="note">DPS {{#expr: {{#var:atk}} * {{#var:atkint}} * .5}}, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|-
|{{Icon|type=Tech|file=RocketPunch.png}}
|Rocket Punch
|300
|Fortress Launches his fists to attack enemies, triggering once when HP is below 70% and 40% respectively. The range of Rocket Punch is 180 meters, causing 15,000 damage to the target and enemies within 25 meters of the target. The damage of Rocket Punch increases by 15,000 per unit level.
<div class="note">Triggers only once if damage is going down too fast</div>
|}
{| class="table table-dark table-bordered" style="width:auto;"
|+Upgrades Math
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload
|1
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#expr: {{#var:atk}} * {{#var:atkint}} * .5 round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.9:
* New Tech [Rocket Punch]: FORTRESS Launches his fists to attack enemies, triggering once when FORTRESS's HP is below 70% and 40% respectively.
;0.7.8:
* Fortress's HP decreased by 2%.
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.6:
* HP increased by 3%
* [Improved Fortress] card effect is adjusted to: the HP of the Fortress is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100.
;0.6.179:
* HP from 50849 to 52883
;0.6.176:
* Changed Armor Enhancement
;0.6.175:
* Page created
}}
[[Category:Units]]
9252e3cdab028184435df2658be1ff9d7ed74971
807
804
2023-07-01T05:43:52Z
Chwlai
18
Added unit summary, added heading to upgrades section
wikitext
text/x-wiki
=== Summary ===
The Fortress is a large and powerful giant unit that uses its massive shoulder-mounted cannons to inflict single-target damage on grounded targets from a long distance. Unlike the similarly-ranged [[Marksman]], whose upgrades mainly focus on increasing its combat ability, the Fortress' vast array of upgrades allow it to fulfill a variety of roles. Upgrades like Barrier and Armor Enhancement allow the Fortress to sponge heavy damage from incoming attacks and draw area-of-effect attacks away from your more fragile units, while upgrades such as Range Enhancement and Doubleshot can turn the Fortress into a weapons platform able to decimate enemy units from afar. It can even gain the ability to attack air units using Anti-Air Barrage, though its 10-second cooldown between attacks means you will likely need other anti-air options to address airborne threats.
The Fortress also receives a unique upgrade in Fang Summoning, which allows it to periodically spawn a group of [[Fangs]]. Fangs already have good synergy with the Fortress by dealing damage to air units the Fortress can't touch, while also drawing fire from units like [[Marksmen]] or [[Phoenixes]] that would otherwise threaten the Fortress. If you've upgraded your Fangs into powerful lategame units, this upgrade allows you to get further return on your investment by producing more fangs mid-combat.{{UnitInfobox
| image = Fortress.png
| type = Giant guard
| igdesc = A giant unit that uses high damage artillery against the enemy.
}}
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=AntiAirBarrage.png}}
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
<div class="note">Total damage {{#expr: 16 * 900}}, missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=FangSummoning.png}}
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
<div class="note">DPS {{#expr: {{#var:atk}} * {{#var:atkint}} * .5}}, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|-
|{{Icon|type=Tech|file=RocketPunch.png}}
|Rocket Punch
|300
|Fortress Launches his fists to attack enemies, triggering once when HP is below 70% and 40% respectively. The range of Rocket Punch is 180 meters, causing 15,000 damage to the target and enemies within 25 meters of the target. The damage of Rocket Punch increases by 15,000 per unit level.
<div class="note">Triggers only once if damage is going down too fast</div>
|}
=== Unit Stats after Upgrades ===
{| class="table table-dark table-bordered" style="width:auto;"
|+
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload
|1
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#expr: {{#var:atk}} * {{#var:atkint}} * .5 round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.9:
* New Tech [Rocket Punch]: FORTRESS Launches his fists to attack enemies, triggering once when FORTRESS's HP is below 70% and 40% respectively.
;0.7.8:
* Fortress's HP decreased by 2%.
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.6:
* HP increased by 3%
* [Improved Fortress] card effect is adjusted to: the HP of the Fortress is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100.
;0.6.179:
* HP from 50849 to 52883
;0.6.176:
* Changed Armor Enhancement
;0.6.175:
* Page created
}}
[[Category:Units]]
7d841319ed1251fb18d15fffe4633a9a58e3e6c7
808
807
2023-07-01T05:56:18Z
Chwlai
18
wikitext
text/x-wiki
=== Summary ===
The Fortress is a large and powerful giant unit that uses its massive shoulder-mounted cannons to inflict single-target damage on grounded targets from a long distance. Unlike the similarly-ranged [[Marksman]], whose upgrades mainly focus on increasing its combat ability, the Fortress' vast array of upgrades allow it to fulfill a variety of roles. Upgrades like Barrier and Armor Enhancement allow the Fortress to sponge heavy damage from incoming attacks and draw area-of-effect attacks away from your more fragile units, while upgrades such as Range Enhancement and Doubleshot can turn the Fortress into a weapons platform able to decimate enemy units from afar. It can even gain the ability to attack air units using Anti-Air Barrage, though its 10-second cooldown between attacks means you'll likely still need other anti-air options to address airborne threats.
The Fortress also receives a unique upgrade in Fang Summoning, which allows it to periodically spawn a group of [[Fangs]]. Fangs already have good synergy with the Fortress by dealing damage to air units the Fortress can't touch, while also drawing fire from units like [[Marksman|Marksmen]] or [[Phoenix|Phoenixes]] that would otherwise threaten the Fortress. If you've upgraded your Fangs into powerful lategame units, this upgrade allows you to get further return on your investment by producing more fangs mid-combat.{{UnitInfobox
| image = Fortress.png
| type = Giant guard
| igdesc = A giant unit that uses high damage artillery against the enemy.
}}
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=AntiAirBarrage.png}}
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
<div class="note">Total damage {{#expr: 16 * 900}}, missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=FangSummoning.png}}
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
<div class="note">DPS {{#expr: {{#var:atk}} * {{#var:atkint}} * .5}}, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|-
|{{Icon|type=Tech|file=RocketPunch.png}}
|Rocket Punch
|300
|Fortress Launches his fists to attack enemies, triggering once when HP is below 70% and 40% respectively. The range of Rocket Punch is 180 meters, causing 15,000 damage to the target and enemies within 25 meters of the target. The damage of Rocket Punch increases by 15,000 per unit level.
<div class="note">Triggers only once if damage is going down too fast</div>
|}
=== Unit Stats after Upgrades ===
{| class="table table-dark table-bordered" style="width:auto;"
|+
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload
|1
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#expr: {{#var:atk}} * {{#var:atkint}} * .5 round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.9:
* New Tech [Rocket Punch]: FORTRESS Launches his fists to attack enemies, triggering once when FORTRESS's HP is below 70% and 40% respectively.
;0.7.8:
* Fortress's HP decreased by 2%.
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.6:
* HP increased by 3%
* [Improved Fortress] card effect is adjusted to: the HP of the Fortress is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100.
;0.6.179:
* HP from 50849 to 52883
;0.6.176:
* Changed Armor Enhancement
;0.6.175:
* Page created
}}
[[Category:Units]]
3979f6ed4c8397c4fa8a9435c12953a0cefe7f00
810
808
2023-07-01T14:40:48Z
HUBA
13
remove TOC, move up infobox
wikitext
text/x-wiki
{{UnitInfobox
| image = Fortress.png
| type = Giant guard
| igdesc = A giant unit that uses high damage artillery against the enemy.
}}__NOTOC__
== Summary ==
The Fortress is a large and powerful giant unit that uses its massive shoulder-mounted cannons to inflict single-target damage on grounded targets from a long distance. Unlike the similarly-ranged [[Marksman]], whose upgrades mainly focus on increasing its combat ability, the Fortress' vast array of upgrades allow it to fulfill a variety of roles. Upgrades like Barrier and Armor Enhancement allow the Fortress to sponge heavy damage from incoming attacks and draw area-of-effect attacks away from your more fragile units, while upgrades such as Range Enhancement and Doubleshot can turn the Fortress into a weapons platform able to decimate enemy units from afar. It can even gain the ability to attack air units using Anti-Air Barrage, though its 10-second cooldown between attacks means you'll likely still need other anti-air options to address airborne threats.
The Fortress also receives a unique upgrade in Fang Summoning, which allows it to periodically spawn a group of [[Fangs]]. Fangs already have good synergy with the Fortress by dealing damage to air units the Fortress can't touch, while also drawing fire from units like [[Marksman|Marksmen]] or [[Phoenix|Phoenixes]] that would otherwise threaten the Fortress. If you've upgraded your Fangs into powerful lategame units, this upgrade allows you to get further return on your investment by producing more fangs mid-combat.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=AntiAirBarrage.png}}
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
<div class="note">Total damage {{#expr: 16 * 900}}, missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=FangSummoning.png}}
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
<div class="note">DPS {{#expr: {{#var:atk}} * {{#var:atkint}} * .5}}, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|-
|{{Icon|type=Tech|file=RocketPunch.png}}
|Rocket Punch
|300
|Fortress Launches his fists to attack enemies, triggering once when HP is below 70% and 40% respectively. The range of Rocket Punch is 180 meters, causing 15,000 damage to the target and enemies within 25 meters of the target. The damage of Rocket Punch increases by 15,000 per unit level.
<div class="note">Triggers only once if damage is going down too fast</div>
|}
=== Unit Stats after Upgrades ===
{| class="table table-dark table-bordered" style="width:auto;"
|+
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload
|1
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#expr: {{#var:atk}} * {{#var:atkint}} * .5 round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.9:
* New Tech [Rocket Punch]: FORTRESS Launches his fists to attack enemies, triggering once when FORTRESS's HP is below 70% and 40% respectively.
;0.7.8:
* Fortress's HP decreased by 2%.
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.6:
* HP increased by 3%
* [Improved Fortress] card effect is adjusted to: the HP of the Fortress is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100.
;0.6.179:
* HP from 50849 to 52883
;0.6.176:
* Changed Armor Enhancement
;0.6.175:
* Page created
}}
[[Category:Units]]
483a6d894857dd4790db669e7e93585b3a792b93
Vulcan
0
40
771
750
2023-06-22T22:08:58Z
HUBA
13
wikitext
text/x-wiki
{{UnitInfobox
| image = Vulcan.png
| type = Giant crowd control bot
| igdesc = A giant unit that sprays fire over a large area. The bane of all light units.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Vulcan Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=IncendiaryBomb.png}}
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted, burn for 15s</div>
|-
|{{Icon|type=Tech|file=ScorchingFlames.png}}
|Scorching Flames
|250
|Increases Vulcan's ATK by 125%
<div class="note">Attack {{#expr: {{#var:atk}} * 2.25 round 0}}</div>
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Best Partner
|150
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|{{Icon|type=Tech|file=StickyOilBomb.png}}
|Sticky Oil Bomb
|300
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. Sticky Oil Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|}
== Update Notes ==
{{Collapsed|
;0.7.8:
* Vulcan's attack adjusted from 88 to 86.
* Weakened [Extended range Vulcan] card, the effect is adjusted to: Vulcan's range increased by 20m, attack power increased by 50%, but HP decreased by 35%.
;0.7.7:
* Vulcan's attack power reverted from 90 to 88
;0.7.6:
* HP increased by 3%.
* Increase attack by 5%.
;0.6.176:
* Best Partner Tech price 100 -> 150; Scorching Flames Tech price 300 -> 250.
* Changed Armor Enhancement
* Decresed HP from 37829 -> 35938
;0.6.175:
* Page created
}}
[[Category:Units]]
3543c94c896f9dde0e0a2f32c6359f87a34abcfb
805
771
2023-06-29T18:28:19Z
HUBA
13
update 0.7.9
wikitext
text/x-wiki
{{UnitInfobox
| image = Vulcan.png
| type = Giant crowd control bot
| igdesc = A giant unit that sprays fire over a large area. The bane of all light units.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Vulcan Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=IncendiaryBomb.png}}
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted, burn for 15s</div>
|-
|{{Icon|type=Tech|file=ScorchingFlames.png}}
|Scorching Flames
|250
|Increases Vulcan's ATK by 125%
<div class="note">Attack {{#expr: {{#var:atk}} * 2.25 round 0}}</div>
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Best Partner
|150
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|{{Icon|type=Tech|file=StickyOilBomb.png}}
|Sticky Oil Bomb
|300
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. Sticky Oil Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|}
== Update Notes ==
{{Collapsed|
;0.7.9:
* HP adjusted from 37073 to 35960 (-3%)
;0.7.8:
* Vulcan's attack adjusted from 88 to 86.
* Weakened [Extended range Vulcan] card, the effect is adjusted to: Vulcan's range increased by 20m, attack power increased by 50%, but HP decreased by 35%.
;0.7.7:
* Vulcan's attack power reverted from 90 to 88
;0.7.6:
* HP increased by 3%.
* Increase attack by 5%.
;0.6.176:
* Best Partner Tech price 100 -> 150; Scorching Flames Tech price 300 -> 250.
* Changed Armor Enhancement
* Decresed HP from 37829 -> 35938
;0.6.175:
* Page created
}}
[[Category:Units]]
e80880e29376b1e7fcb08758453f11f6c3a158b8
814
805
2023-07-03T03:26:14Z
Chwlai
18
Added unit summary, added heading to upgrades section
wikitext
text/x-wiki
=== Summary ===
The Vulcan is a giant unit that specializes in destroying large groups of grounded units with powerful AoE damage. Vulcans are one of the strongest counters to enemy armies that feature a large number of chaff units, and are especially deadly against [[Crawler|Crawlers]], who will die to the Vulcan's attacks before ever reaching melee range. Vulcans cannot attack air units at all, and struggle to damage units with high HP stats (e.g. [[Rhino|Rhinos]], [[Fortress|Fortresses]]). A Vulcan stuck targeting a durable single unit will be unable to target chaff until that unit is dead, which may limit its horde-clearing potential. However, a level 2 or 3 Vulcan (or a Vulcan with the Scorching Flames damage upgrade) has enough damage to effectively kill more durable units with multiple models such as [[Steel Ball|Steel Balls]] or [[Sledgehammer|Sledgehammers]] that would normally be able to withstand a Vulcan's attacks.
The Vulcan's tech upgrades focus on improving its ability to deal damage and absorbing damage for other units, similarly to the Fortress. The Vulcan has good synergy with units with high damage per shot such as [[Marksman|Marksmen]] because they can easily clear chaff units that would otherwise interfere with their targeting, while also allowing the supporting units to freely attack single targets the Vulcan would struggle to kill on its own. If the player has upgraded their Marksmen, running Vulcans with the Best Partner upgrade can be a strong unit combination. The Vulcan's Incendiary Bombs are one of the few ways to damage units shielded by deployable shields or the Fortress' Barrier - the Vulcan will shoot bombs in front of the shielded units, and they will take damage when they walk over the flames. {{UnitInfobox
| image = Vulcan.png
| type = Giant crowd control bot
| igdesc = A giant unit that sprays fire over a large area. The bane of all light units.
}}
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=IncendiaryBomb.png}}
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted, burn for 15s</div>
|-
|{{Icon|type=Tech|file=ScorchingFlames.png}}
|Scorching Flames
|250
|Increases Vulcan's ATK by 125%
<div class="note">Attack {{#expr: {{#var:atk}} * 2.25 round 0}}</div>
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Best Partner
|150
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|{{Icon|type=Tech|file=StickyOilBomb.png}}
|Sticky Oil Bomb
|300
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. Sticky Oil Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|}
== Update Notes ==
{{Collapsed|
;0.7.9:
* HP adjusted from 37073 to 35960 (-3%)
;0.7.8:
* Vulcan's attack adjusted from 88 to 86.
* Weakened [Extended range Vulcan] card, the effect is adjusted to: Vulcan's range increased by 20m, attack power increased by 50%, but HP decreased by 35%.
;0.7.7:
* Vulcan's attack power reverted from 90 to 88
;0.7.6:
* HP increased by 3%.
* Increase attack by 5%.
;0.6.176:
* Best Partner Tech price 100 -> 150; Scorching Flames Tech price 300 -> 250.
* Changed Armor Enhancement
* Decresed HP from 37829 -> 35938
;0.6.175:
* Page created
}}
[[Category:Units]]
43a07bf4eb60d6b6f41cfb0e5fc8fb215838ed41
815
814
2023-07-03T03:27:12Z
Chwlai
18
wikitext
text/x-wiki
=== Summary ===
The Vulcan is a giant unit that specializes in destroying large groups of grounded units with powerful AoE damage. Vulcans are one of the strongest counters to enemy armies that feature a large number of chaff units, and are especially deadly against [[Crawler|Crawlers]], who will die to the Vulcan's attacks before ever reaching melee range. Vulcans cannot attack air units at all, and struggle to damage units with high HP stats (e.g. [[Rhino|Rhinos]], [[Fortress|Fortresses]]). A Vulcan stuck targeting a durable single unit will be unable to target chaff until that unit is dead, which may limit its horde-clearing potential. However, a level 2 or 3 Vulcan (or a Vulcan with the Scorching Flames damage upgrade) has enough damage to effectively kill more durable units with multiple models such as [[Steel Ball|Steel Balls]] or [[Sledgehammer|Sledgehammers]] that would normally be able to withstand a Vulcan's attacks.
The Vulcan's tech upgrades focus on improving its ability to deal damage and absorbing damage for other units, similarly to the Fortress. The Vulcan has good synergy with units with high damage per shot such as [[Marksman|Marksmen]] because Vulcans can easily clear chaff units that would otherwise interfere with their targeting, while allowing the supporting units to freely attack single targets the Vulcan would struggle to kill on its own. If the player has upgraded their Marksmen, running Vulcans with the Best Partner upgrade can be a strong unit combination. The Vulcan's Incendiary Bombs are one of the few ways to damage units shielded by deployable shields or the Fortress' Barrier - the Vulcan will shoot bombs in front of the shielded units, and they will take damage when they walk over the flames. {{UnitInfobox
| image = Vulcan.png
| type = Giant crowd control bot
| igdesc = A giant unit that sprays fire over a large area. The bane of all light units.
}}
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=IncendiaryBomb.png}}
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted, burn for 15s</div>
|-
|{{Icon|type=Tech|file=ScorchingFlames.png}}
|Scorching Flames
|250
|Increases Vulcan's ATK by 125%
<div class="note">Attack {{#expr: {{#var:atk}} * 2.25 round 0}}</div>
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Best Partner
|150
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|{{Icon|type=Tech|file=StickyOilBomb.png}}
|Sticky Oil Bomb
|300
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. Sticky Oil Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|}
== Update Notes ==
{{Collapsed|
;0.7.9:
* HP adjusted from 37073 to 35960 (-3%)
;0.7.8:
* Vulcan's attack adjusted from 88 to 86.
* Weakened [Extended range Vulcan] card, the effect is adjusted to: Vulcan's range increased by 20m, attack power increased by 50%, but HP decreased by 35%.
;0.7.7:
* Vulcan's attack power reverted from 90 to 88
;0.7.6:
* HP increased by 3%.
* Increase attack by 5%.
;0.6.176:
* Best Partner Tech price 100 -> 150; Scorching Flames Tech price 300 -> 250.
* Changed Armor Enhancement
* Decresed HP from 37829 -> 35938
;0.6.175:
* Page created
}}
[[Category:Units]]
c43f33c9ffd715f42f94489b50753972ab76c68f
Melting Point
0
45
772
751
2023-06-22T22:11:27Z
HUBA
13
wikitext
text/x-wiki
{{UnitInfobox
| image = MeltingPoint.png
| type = Giant anti-unit bot
| igdesc = A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Melting Point Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 60% and converts dmage dealt to HP
<div class="note">HP {{#expr: {{#var:hp}} * 1.6 round 0}}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=EnergyScattering.png}}
|Energy Diffraction
|300
|Melting range reduced by 30m, but can fire 5 rays for 17% damage each
<div class="note">If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% (max {{#expr: {{#var:dps}} * 0.17 round 0}} DPS) of the normal damage. Range {{#expr: {{#var:range}} - 30}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticBarrage.png}}
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
<div class="note">Total damage {{#expr: 4000 * 16}}, missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=CrawlerSummoning.png}}
|Crawler Summoning
|300
|Produces 10 [[Crawler|Crawlers]] to join the combat every 30s
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|}
==Melting Damage==
The damage of the Melting Point need time to build up. It takes about 36s to deal a total of 1,000,000 damage that is about 5s longer then the max DPS. That shows the the build up to max DSP need more then 5s. As rule of thumb; it takes about 4 seconds for the first max DPS and 2 seconds for the next, after that the max DPS is applied.
== Update Notes ==
{{Collapsed|
;0.7.8:
* Melting Point's base attack increased by 3%.
;0.7.6:
* HP increased by 3%.
* Base range adjusted from 110 to 115.
* [Energy Diffraction] range reduction adjusted from 25 to 30
;0.6.176:
* Changed Armor Enhancement
* Changed HP from 42005 -> 38645
* Crawler Summoning from 12 -> 10
;0.6.175:
* Page created
}}
[[Category:Units]]
79c0b1263430390964653923a1bb36d11f3d699f
Rhino
0
56
773
752
2023-06-22T22:14:37Z
HUBA
13
wikitext
text/x-wiki
{{UnitInfobox
| image = Rhino.png
| type = Heavy melee bot
| igdesc = High speed, high HO, and capable of causing massive splash damage at close range.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Rhino Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Whirlwind.png}}
|Whirlwind
|250
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies, dealing 1.5 times the damage of Rhino's attack power over a long time
<div class="note">"long time" sound worse then it is. Attack interval 1.5s, splash area around Rhino</div>
|-
|{{Icon|type=Tech|file=PhotonCoating.png}}
|Photon Coating
|300
|Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|300
|Automatically restores 4.5% Max HP per second upon taking damage
<div class="note">Heal {{#expr:{{#var:hp}}*.045 round 0}}</div>
|-
|{{Icon|type=Tech|file=FinalBlitz.png}}
|Final Blitz
|300
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|200
|Increases the movement speed of units by 5m/s and reduces attack interval by 0.3s
<div class="note">Speed {{#expr:{{#var:speed}} + 5 round 0}}m/s - Attack interval {{#expr:{{#var:atkint}} - 0.3 round 1}}s</div>
|-
|{{Icon|type=Tech|file=WreckageRecycling.png}}
|Wreckage Recycling
|100
|Upon destroying an enemy, recovers HP equal to the enemies HP
|-
|{{Icon|type=Tech|file=PowerArmor.png}}
|Power Armor
|300
|Increases HP by 25% and grants immunity to slow
<div class="note">HP {{#expr:{{#var:hp}}*1.25 round 0}}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|The effect increases with unit level, reducing damage received by 60 per level
|}
==Update Notes==
{{Collapsed|
;0.7.7:
* Base attack interval reverted from 1.0 to 0.9
* The cost of technology [Whirlwind] decreased to 250, and the [Whirlwind] attack interval decreased from 1.7 to 1.5
* The attack interval reduction value of [Mechanical Rage] adjusted from 0.2 to 0.3
;0.7.6:
* [Photon Coating] price adjusted from 250 to 300
* [Final Blitz] price adjusted from 250 to 300
* [Power Armor] price adjusted from 250 to 300
* Rhino's attack interval is adjusted from 0.7 seconds to 1 second, and the damage per hit is increased to 3297
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.179:
* Unlocking cost from 0 to 50; Photon Coating 20s -> 16s
;0.6.177:
* Power Armor health bonus adjusted from 35% to 25%; Rhino health reduced by 10%
;0.6.176:
* Power Armor Tech added
* Photon Coating changed from 45% / 16s -> 55% / 20s
;0.6.175:
* Page created
}}
[[Category:Units]]
0528531b01f3d1a845f645876359e7ea556e8b42
Wasp
0
63
774
753
2023-06-22T22:19:19Z
HUBA
13
wikitext
text/x-wiki
{{UnitInfobox
| image = Wasp.png
| type = Light aircraft
| igdesc = Swift and fragile aerial units. They can deal horrifying damage while their group remains intact.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Wasp Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Energy Shield
|300
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|50
|Increases Wasp's movement speed by 5m/s and allows Wasp's to be freely repositioned during the deployment phase of every round
<div class="note">Speed {{#expr: {{#var:speed}} + 5 round 0}}m/s</div>
|-
|{{Icon|type=Tech|file=GroundSpecialization.png}}
|Ground Specialization
|200
|ATK increases by 200% to ground units
<div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}} vs ground, vs air no change</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level increased
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 round 0}}, Splash {{#expr: {{#var:splash}} + 7 round 1}}m</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}}</div>
|-
|{{Icon|type=Tech|file=AerialSpecialization.png}}
|Aerial Specialization
|300
|Attack against air units is increased by 75%, and the range when attacking air units is increased by 30m
<div class="note">Attack {{#expr: {{#var:atk}} * 1.75 round 0}} and Range {{#expr: {{#var:range}} + 30}}m vs air, vs ground no change</div>
|}
==Update Notes==
{{Collapsed|
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.6:
* New Technology [Air Defense Specialization]: Attack against air units is increased by 75%, and the range when attacking air units is increased by 30.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
* The cost of Wasp's [High Explosive Ammo] has been adjusted from 300 to 200
* The cost of Wasp's [Electromagnetic Shot] is adjusted from 300 to 200
;0.6.176:
* Electromagnetic Shot tech added
;0.6.175:
* Page created
}}
[[Category:Units]]
307b7330494e05653240c4a9ea1f4c458d7a9345
Mustang
0
66
775
754
2023-06-22T22:21:05Z
HUBA
13
wikitext
text/x-wiki
{{UnitInfobox
| image = Mustang.png
| type = High-speed all-purpose tank
| igdesc = High speed, long-range, yet fragile. It excels at fighting other low HP units.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Mustang Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|300
|Mustang will attempt to intercept enemy missiles within 150m (battlefield skills cannot be intercepted) and continuous interception over a long time decreases the success rate of interceptions
<div class="note">Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 round 0}}</div>
|-
|{{Icon|type=Tech|file=AerialSpecialization.png}}
|Aerial Specialization
|300
|ATK increases by 75% to aerial units, increases range by 30 when attacking aerial units
<div class="note">Attack {{#expr: {{#var:atk}} * 1.75 round 0}} and Range {{#expr: {{#var:range}} + 30}}m vs air, vs ground no change</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.8:
* Mustang's attack adjusted from 37 to 36.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.176:
* Missile Interception:
** hit rate reduction speed is slowed down by 50%
** Increases the interception efficiency of Overlord missiles by 15%
** Increases the interception efficiency of defensive missiles by 125%
* Aerial Specialization ATK bonus from 80% -> 75%
;0.6.175:
* Page created
}}
[[Category:Units]]
cc42bf446deee999e5b9a7eb54ae7b7ec44ce8cd
812
775
2023-07-01T18:15:08Z
Chwlai
18
Added unit summary, added heading to upgrades section
wikitext
text/x-wiki
=== Summary ===
Mustangs are fast, reasonably cheap light tanks designed to shred lightly armored units with their high rate-of-fire attacks. Mustangs are effective against all air units, and are reasonably effective at dealing with chaff units due to their high rate of fire. Mustangs are ineffective against any unit with reasonably high HP per unit (e.g. [[Steel Ball|Steel Balls]], [[Sledgehammer|Sledgehammers]]), and deal virtually no damage against any unit with the Armor Enhancement Upgrade without the aid of upgrade-disabling EMP technology. Since Mustangs come in groups of 10, they can be useful for drawing fire from single-target damage dealers such as [[Marksman|Marksmen]] or [[Fortress|Fortresses]], though they can't do so as effectively as units with higher unit counts such as [[Crawler|Crawlers]] or [[Fang|Fangs]]. Although they have high movement speed, they aren't as effective against [[Stormcaller|Stormcallers]] as they appear - Mustangs are vulnerable to rocket fire when they stop moving in order to attack, particularly against a high HP enemy.
Most of the Mustang's upgrades focus on improving its damage, and allow them to utilize High Explosive Ammo and Aerial Specialization to effectively deal with chaff and air units, respectively. One notable exception is Missile Intercept, which allows Mustangs to shoot down missiles from Stormcallers, Overlords, along with certain upgraded units and Sentry Missiles. Note that Mustangs that are currently shooting at units cannot simultaneously attempt to intercept missiles. {{UnitInfobox
| image = Mustang.png
| type = High-speed all-purpose tank
| igdesc = High speed, long-range, yet fragile. It excels at fighting other low HP units.
}}
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|300
|Mustang will attempt to intercept enemy missiles within 150m (battlefield skills cannot be intercepted) and continuous interception over a long time decreases the success rate of interceptions
<div class="note">Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 round 0}}</div>
|-
|{{Icon|type=Tech|file=AerialSpecialization.png}}
|Aerial Specialization
|300
|ATK increases by 75% to aerial units, increases range by 30 when attacking aerial units
<div class="note">Attack {{#expr: {{#var:atk}} * 1.75 round 0}} and Range {{#expr: {{#var:range}} + 30}}m vs air, vs ground no change</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.8:
* Mustang's attack adjusted from 37 to 36.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.176:
* Missile Interception:
** hit rate reduction speed is slowed down by 50%
** Increases the interception efficiency of Overlord missiles by 15%
** Increases the interception efficiency of defensive missiles by 125%
* Aerial Specialization ATK bonus from 80% -> 75%
;0.6.175:
* Page created
}}
[[Category:Units]]
99ff67debe68b6d6a507e863725ba29f7a79b2f0
813
812
2023-07-01T18:15:26Z
Chwlai
18
wikitext
text/x-wiki
=== Summary ===
Mustangs are fast, reasonably cheap light tanks designed to shred lightly armored units with their high rate-of-fire attacks. Mustangs are effective against all air units, and are reasonably effective at dealing with chaff units due to their high rate of fire. Mustangs are ineffective against any unit with reasonably high HP per unit (e.g. [[Steel Ball|Steel Balls]], [[Sledgehammer|Sledgehammers]]), and deal virtually no damage against any unit with the Armor Enhancement Upgrade without the aid of upgrade-disabling EMP technology. Since Mustangs come in groups of 10, they can be useful for drawing fire from single-target damage dealers such as [[Marksman|Marksmen]] or [[Fortress|Fortresses]], though they can't do so as effectively as units with higher unit counts such as [[Crawler|Crawlers]] or [[Fang|Fangs]]. Although they have high movement speed, they aren't as effective against [[Stormcaller|Stormcallers]] as they appear - Mustangs are vulnerable to rocket fire when they stop moving in order to attack, particularly against a high HP enemy.
Most of the Mustang's upgrades focus on improving its damage, and allow them to utilize High Explosive Ammo and Aerial Specialization to effectively deal with chaff and air units, respectively. One notable exception is Missile Intercept, which allows Mustangs to shoot down missiles from Stormcallers and Overlords, along with certain upgraded units and Sentry Missiles. Note that Mustangs that are currently shooting at units cannot simultaneously attempt to intercept missiles. {{UnitInfobox
| image = Mustang.png
| type = High-speed all-purpose tank
| igdesc = High speed, long-range, yet fragile. It excels at fighting other low HP units.
}}
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|300
|Mustang will attempt to intercept enemy missiles within 150m (battlefield skills cannot be intercepted) and continuous interception over a long time decreases the success rate of interceptions
<div class="note">Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 round 0}}</div>
|-
|{{Icon|type=Tech|file=AerialSpecialization.png}}
|Aerial Specialization
|300
|ATK increases by 75% to aerial units, increases range by 30 when attacking aerial units
<div class="note">Attack {{#expr: {{#var:atk}} * 1.75 round 0}} and Range {{#expr: {{#var:range}} + 30}}m vs air, vs ground no change</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.8:
* Mustang's attack adjusted from 37 to 36.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.176:
* Missile Interception:
** hit rate reduction speed is slowed down by 50%
** Increases the interception efficiency of Overlord missiles by 15%
** Increases the interception efficiency of defensive missiles by 125%
* Aerial Specialization ATK bonus from 80% -> 75%
;0.6.175:
* Page created
}}
[[Category:Units]]
b7c67c867264fd6eaf238e01ea4764625976d26d
Steel Ball
0
69
776
755
2023-06-22T22:22:22Z
HUBA
13
wikitext
text/x-wiki
{{UnitInfobox
| image = SteelBall.png
| type = High-speed anti-unit bot
| igdesc = A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Steel Ball Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 60% and converts damage dealt to HP
<div class="note">HP {{#expr: {{#var:hp}} * 1.6 round 0}}</div>
|-
|{{Icon|type=Tech|file=DamageSharing.png}}
|Damage Sharing
|250
|Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them
<div class="note">HP {{#expr: {{#var:hp}} * 2.2 round 0}}, total HP {{#expr: {{#var:hp}} * 2.2 * 4 round 0}}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=MechanicalDivision.png}}
|Mechanical Division
|300
|Destroyed Steel Balls create 7 level 1 [[Crawler|Crawlers]] to continue fighting
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level
|-
|{{Icon|type=Tech|file=HeavyTarget.png}}
|Heavy Target
|200
|Decrease range by 10m, when switching target, lock-on priority is given to the unit with the highest HP in range.
<div class="note">Range {{#expr: {{#var:range}} - 10}}m</div>
|}
==Melting Damage==
The damage of the Steel Ball need time to build up. A full unit need about 26s to deal a total of 1,000,000 damage that is about 5s longer then the max DPS. That shows the the build up to max DSP need more then 5s. As rule of thumb; it takes about 4 seconds for the first max DPS and 2 seconds for the next, after that the max DPS is applied.
==Update Notes==
{{Collapsed|
;0.7.6:
* Attack increased by 10%
* New Technology [Heavy Target]: Decrease range by 10, when switching target, lock-on priority is given to the unit with the highest HP in range.
* The effect of the [Improved Steel Ball] card is adjusted to: Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3, but the recruitment cost increased by 50.
* [Extended range Steel Ball] is removed from the game.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.175:
* Page created
}}
[[Category:Units]]
7db6f9157f7c28065a416e3351875c7b3b125a21
Fang
0
70
777
756
2023-06-22T22:23:45Z
HUBA
13
wikitext
text/x-wiki
{{UnitInfobox
| image = Fang.png
| type = Light all-purpose bot
| igdesc = Cheap and available in large quantities. It excels at dealing considerable damage at medium and long range to all types of units.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Fang Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|300
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|300
|Increases the movement speed of units by 5m/s and reduces attack interval by 0.5s
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s, Attack interval {{#expr: {{#var:atkint}} - .5 round 1}}s</div>
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Portable Shield
|400
|Every Fang obtains an energy shield that absorbs damage equal to its HP and can block at least one instance fo damage
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}} </div>
|}
==Update Notes==
{{Collapsed|
;0.7.6:
* Attack adjusted from 54 to 55.
;0.6.175:
* Page created
}}
[[Category:Units]]
ed51eeef87c7b4311fe2eb21a318b83e2034e8b5
Overlord
0
79
778
758
2023-06-22T22:29:08Z
HUBA
13
wikitext
text/x-wiki
{{UnitInfobox
| image = Overlord.png
| type = Giant aircraft
| igdesc = A giant flying unit that excels at dealing massive splash damage at medium and long range.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Overlord Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=ShipboardArtillery.png}}
|Overlord Artillery
|300
|Install two ground-only cannons that have a range of 120m for the Overlord. The cannons attack every 3s to deal 12,000 damage. Damage increases by 12,000 per unit level
<div class="note">Artillery DPS {{#expr: 12000 * 2 / 3 round 0}}</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Overlord's attack interval reduces by 50%, reduces range by 20m
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=Mothership.png}}
|Mothership
|300
|Produces 4 [[Wasp|Wasps]] to join combat every 28s
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|200
|Increases Overlord's movement speed by 5m/s and allows Overlord to be freely repositioned during the deployment phase of every round
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s</div>
|-
|{{Icon|type=Tech|file=PhotonEmission.png}}
|Photon Emission
|350
|At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 50% for the first 16s and grants immunity to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}} </div>
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|100
|Automatically restores 4.5% Max HP per second upon taking damage
<div class="note">Heal {{#expr: {{#var:hp}} * .045 round 0}}</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|100
|Increases splash damage range by 5m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 / 4 round 0}} * 4, Splash area {{#expr: {{#var:splash}} + 5}}m</div>
|}
==Update Notes==
{{Collapsed|
;0.7.6:
* HP increased by 3%.
* The price of [Overlord Artillery] has been adjusted from 250 to 300.
* The price of [Jump Drive] has been adjusted from 150 to 200.
* [Photon Emission] price adjusted from 300 to 350.
* [Mothership] production interval adjusted from 26 seconds to 28 seconds.
;0.6.179:
* Jump Drive Tech price 100 -> 150; Photon Coating 20s -> 16s
;0.6.177:
* Jump Drive Tech price 50 -> 100; Overlord Artillery Tech price 300 -> 250
;0.6.176:
* Changed Armor Enhancement
* Photon Coating changed from 45% / 16s -> 55% / 20s
* Changed HP from 15476 -> 3576
* Changed ATK from 3725 -> 14857
;0.6.175;
* Page created
}}
[[Category:Units]]
a12224bfd269613724907248ad84ab6b309ba64c
Stormcaller
0
81
779
759
2023-06-22T22:32:14Z
HUBA
13
wikitext
text/x-wiki
{{UnitInfobox
| image = Stormcaller.png
| type = Heavy rocket launcher
| igdesc = A very fragile unit that excels at super long-range splash damage in a large area. It is unable to attack units that are in close range to it.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Stormcaller Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=IncendiaryBombSC.png}}
|Incendiary Bomb
|300
|The unit's attack will ignit an area of 5.5m radius for 15s, dealing 350 damage per second. Allied forces are vulnerable to this damage
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Stormcaller's attack interval is reduced by 50%, range is reduced by 45m, and movement speed is increased by 3m/s
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 45}}m, Speed {{#expr: {{#var:speed}} + 3}}m/s</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|250
|Increases splash damage range by 5m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 / 4 round 0}} * 4, Splash area {{#expr: {{#var:splash}} + 5}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Explosion
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|High Explosive Anti-tank Shells
|300
|ATK increases by 100%, attack interval increases by 15%
<div class="note">Attack {{#expr: {{#var:atk}} * 2 / 4 round 0}} * 4, Attack interval {{#expr: {{#var:atkint}} * 1.15 round 1}}s</div>
|}
==Update Notes==
{{Collapsed|
;0.7.8:
* Stormcaller's damage reduced by 2%.
;0.7.0:
* Adjusted the range reduction effect of Stormcaller's [Launcher Overload] from 40m to 45m
;0.6.179:
* Launcher Overload now also increases movement speed by 3m/s
;0.6.176:
* High-Explosive Ammo Tech price 200 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
4c78d93732ce13ff7cacd6c17b6693db488086af
Sledgehammer
0
82
780
760
2023-06-22T22:34:06Z
HUBA
13
wikitext
text/x-wiki
{{UnitInfobox
| image = Sledgehammer.png
| type = Heavy tank
| igdesc = A fairly sturdy, heavy tank. It can deal splash damage in a small area over medium and long distances.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Sledgehammer Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|300
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}, Heal {{#expr: {{#var:hp}} * 1.3 * .045 round 0}}</div>
|-
|{{Icon|type=Tech|file=DamageSharing.png}}
|Damage Sharing
|200
|Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them
<div class="note">HP {{#expr: {{#var:hp}} * 2.2 round 0}}, Total HP {{#expr: {{#var:hp}} * 2.2 * 5 round 0}} </div>
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|300
|Increases the movement speed of units by 4m/s and reduces attack interval by 1.5s
<div class="note">Speed {{#expr: {{#var:speed}} + 4}}m/s, Attack interval {{#expr: {{#var:atkint}} - 1.5}}s</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|300
|Increases ATK by 150% and attack interval increases by 20%
<div class="note">Attack {{#expr: {{#var:atk}} * 2.5 round 0}}, Attack interval {{#expr: {{#var:atkint}} * 1.2 round 1}}s</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level
|}
==Update Notes==
{{Collapsed|
;0.6.175:
* Page created
}}
[[Category:Units]]
a7b7f824daf7cfe78a6c6b77d421cf3ffbd3ea83
Hacker
0
84
781
761
2023-06-22T22:36:47Z
HUBA
13
wikitext
text/x-wiki
{{UnitInfobox
| image = Hacker.png
| type = Hacker bot
| igdesc = Emits light waves to seize control of enemy units. Its long control interval makes it less efficient at controlling light units.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Hacker Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MultipleControl.png}}
|Multiple Control
|300
|The range of the hacker is reduced by 25 meters, but it can launch 5 control beams at the same time, and the control efficiency of each beam is 17% of the original
<div class="note">Range {{#expr: {{#var:range}} - 25}}m</div>
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 25,000 per unit level
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=EnhancedControl.png}}
|Enhanced Control
|300
|Units under Hacker's control will immediately recover their maximum HP
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Interference
|100
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|}
==Update Notes==
{{Collapsed|
;0.7.6:
* Hacker's attack increased by 6%.
* The effect of [Multiple Control] is adjusted to: the range of the hacker is reduced by 25 meters, but 5 control beams can be fired, and the control efficiency of each control beam is 17% of the original.
;0.7.0:
* The cost of Hacker's [Electromagnetic Interference] is adjusted from 200 to 100
;0.6.179:
* Changed Hacker Design to three legged robot with 4 tentacles
* New Tech: Multiple Control
;0.6.175:
* Page created
}}
[[Category:Units]]
13eb166425f09169a9a7ea68da0d3853677e2e42
Phoenix
0
86
782
763
2023-06-22T22:40:36Z
HUBA
13
wikitext
text/x-wiki
{{UnitInfobox
| image = Phoenix.png
| type = Long-range strike aircraft
| igdesc = Long range, high damage, and excels at striking high HP targets from afar.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Phoenix Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=QuantumReassembly.png}}
|Quantum Reassembly
|300
|The cockpit of a destroyed Phoenix will follow behind the nearest allied Phoenix and will be fully restored in 20s. This effect can only be triggered 2 times per battle
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Phoenix's attack interval is reduced by 50%, while the range decreased by 25m
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 25}}m</div>
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Energy Shield
|200
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|50
|Increases Poenix' movement speed by 5m/s and allows Phoenix to be freely repositioned during the deployment phase of every round
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|200
|Phoenix's damage increased by 175%, while the range decreased by 25m
<div class="note">Attack {{#expr: {{#var:atk}} * 2.75 round 0}}, Range {{#expr: {{#var:range}} - 25}}m</div>
|}
==Update Notes==
{{Collapsed|
;0.7.8:
* Phoenix's attack interval adjusted from 3.2 seconds to 3.3 seconds.
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.179:
* New Tech: Charged Shot, Launcher Overload
;0.6.176:
* Energy Shield tech added
;0.6.175:
* Page created <br />
}}
[[Category:Units]]
9c80c79b83a7f74c0ab47fb088993396fab999e1
Specialists
0
87
783
745
2023-06-22T23:01:04Z
HUBA
13
add missed 0.7.6 changes
wikitext
text/x-wiki
=== Level 1 Specialists ===
{| class="table table-dark table-bordered table-block-last"
!Name
!Starting SPC?
!Effect
|-
|Shield Device SPC
|
|Increases the strength of shield devices by 40%
<div class="note">Not Fortress/Hacker/Portable. Only the buyable shields</div>
|-
|Missile Device SPC
|
|Increases the damage of Sentry Missile devices by 200%
|-
|Strike SPC
|
|Reduces the teleportation time required for strike units deployed at the enemy's rear by 50%
|-
|<del>Intelligent Fortress</del>
|
|Increases the experience gain rate of Fortress by 100% (removed SPC)
|-
| Improved Fortress
|
| The Fortress' HP is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100.
|-
|Intelligent Marksman SPC
|
| Increases the experience gain rate of Marksman by 75%
|-
|<del>Intelligent Vulcan</del>
|
|Increases the experience gain rate of Vulcan by 100% (removed SPC)
|-
|Mass Produced Rhino
|
|Decreases the recruitment cost of Rhino by 100, but Rhino's ATK decreses by 30% HP decreases by 30%
|-
|Mass Produced Wasp
|
|Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35%
|-
|Subsidized-Mustang
|
|Mustang recruitment prize is reduced by 50
|-
|Heavy Mustang
|
|Mustang's HP increases by 200%, but range decreases by 15m
|-
|Subsidized-Steel Ball
|
|The recruitment price of Steel Ball is reduced by 50
|-
|Assault Fang
|
|Fang's ATK increases by 40%, movement speed increased by 3m/s, but range decreases by 15m
|-
|Subsidized-Crawler
|
|Decreases the upgrade cost of Crawler by 50
|-
|<del>Intelligent Overlord</del>
|
|Increases the experience gain rate of Overlord by 100% (removed SPC)
|-
|Subsidized-Stormcaller
|
|Recruitment price of Stormcaller is reduced by 50
|-
|Mass Produced Sledgehammer
|
|The recruitment price of the Sledgehammer is reduced by 100, but the ATK is reduced by 30% and the HP is reduced by 30%
|-
|Extended Range Sledgehammer
|
|Sledgehammer's range icreased by 30m, but HP decreased by 30%
|-
|Heavy Hacker
|
|Hacker's HP increases by 500%, movement speed is increased by 5m/s, but range decreases by 35m
|-
|Subsidized-Arclight
|
|Arclights recruitment price reduced by 50
|-
|Intelligent Arclight
|
|Increases the experience gain rate of Arclight by 75%
|-
|Mass Produced Phoenix
|
|Decreases the recruitment cost of Phoenix by 100, but Poenix' ATK decreases by 40%, HP decreases by 40%
|-
|Extended Range Phoenix
|
|Phoenix' range increases by 20m, but ATK decreases by 20%
|}
===Level 2 Specialists ===
{| class="table table-dark table-bordered table-block-last"
!Name
!Starting SPC?
!Effect
|-
|Heavy Armor Specialist
|Yes
|HP of all units increased by 17%.
|-
|Tech SPC
|
|Reduces the Tech upgrade cost of all units by 50
|-
|Senior Manufacturing SPC
|
|Decreases the recruitment cost of giant units by 50
|-
|Marksman Pilot
|Yes
|Start with a free Lv. 3 Marksman
|-
|Defense Enhancement
|
|Increases the HP of all units by 15%
|-
|Attack Enhancement
|
|Increases the attack of all units by 10%
|-
|Elite SPC
|Yes
|Obtain an extra 50 supplies in the first round, able to immediately recruit Lv. 2 units
|-
|Rhino Pilot
|Yes
|Get 1 Lv. 2 Rhino free on round 3
|-
|Cost Control SPC
|
|Get an extra 100 supply every round, but the ATK of all units is reduced by 13%, and the HP is reduced by 13%
|-
|Supply SPC
|Yes
|Obtain 50 additional supplies per round
|-
|Deployment SPC
|
|Increases the number of deployable units per round to 3
|-
|Quick Supply SPC
|Yes
|Obtain 200 supplies in the first round
|-
|Mass Produced Fortress
|
|Decreases the recruitment cost of Fortress by 100 but decreases Fortress' ATK by 30% and decreases Fortress' HP by 30%
|-
|Assault Fortress
|
|Increases Fortress' ATK by 30%, increases Fortress' HP by 30%, increases Fortress' Speed by 3m/s, but decreases Fortress' range by 10m
|-
|Extended Range Fortress
|
|Fortress' range increased by 20m, but HP decreased by 30%
|-
|Extended Range Marksman
|
|Increases Marksman's range by 30m, but decreases Marksman's ATK by 25%
|-
|Subsidized-Marksman
|
|Decreases the recruitment cost of Marksman by 50
|-
|Extended Range Vulcan
|
|Vulcan range increases by 20m, ATK increases by 50% but HP decreases by 35%
|-
|Assault Vulcan
|
|Vulcan's HP increases by 40%, movement speed increases by 3m/s but range decreases by 10m
|-
|Assault Melting Point
|
|Melting Point's HP increases by 70%, movement speed increases by 3m/s, but range decreases by 15m
|-
|Improved Melting Point
|
|Melting Point ATK increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rage Rhino
|
|Every unit Rhino kills increases its ATK by 10% for this round
|-
|Improved Wasp
|
|Wasp's ATK increases by 50%, HP increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rage Wasp
|
|Every unit Wasp kills increases its ATK by 20% and increases its HP by 20% for this round
|-
|<del>Extended Range Steel Ball</del>
|
|Steel Ball's range increases by 40m, but HP decreases by 40% (removed SPC)
|-
|Improved Steel Ball
|
|Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3m/s, but the recruitment cost increased by 50.
|-
|Elite Fang
|
|Able to recruit Lv. 3 Fang
|-
|Elite Crawler
|
|Able to recruit Lv. 5 Crawler
|-
|Improved Crawler
|
|The Crawler's ATK increases by 80%, HP increases by 40% but the recruitment price increases by 50
|-
|Heavy Overlord
|
|Overlord's HP increases by 75% but ATK decreases by 35%
|-
|Mass Produced Overlord
|
|Decreases the recruitment cost of Overlord by 100, but Overlord range decreases by 10m, ATK decreases by 20%, HP decreases by 20%
|-
|Improved Overlord
|
|Overlord's ATK increased by 30%, HP increased by 10%, range increased by 20m but the recruitment prize increases by 100
|-
|Assault Stormcaller
|
|Stormcaller's ATK increases by 40%, movement speed increases by 3m/s, but range decreases by 30m
|-
|Extended Range Stormcaller
|
|Stormcaller range increased by 40m, attack reduced by 30%
|-
|Improved Stormcaller
|
|Stormcaller's ATK increases by 50%, HP increases by 400%, movement speed increases by 5m/s but range decreases by 20m, recruitment price increases by 100
|-
|Rage Sledgehammer
|
|Every time the Sledgehammer kills a unit, the attak power of this round will increase by 8% and the HP will increase by 8%
|-
|Improved Sledgehammer
|
|Sledgehammer's ATK increases by 60%, the HP increases by 60% and the movement speed increases by 3m/s but the recruitment price increases by 100
|-
|Extended Range Hacker
|
|Hacker's range increases by 30m, but ATK decreases by 30%
|-
|Extended Range Arclight
|
|Arclight's range increases by 20m, but ATK decreases by 20%
|-
|Mass Produced Phoenix
|
|The recruitment price pf Phoenix is reduced by 100 but the ATK is reduced by 40% and the HP is reduced by 40%
|-
|Extended Range Phoenix
|
|Phoenix' range increases by 20m, but ATK decreases by 20%
|}
===Level 3 Specialists===
{| class="table table-dark table-bordered table-block-last"
!Name
!Starting SPC?
!Effect
|-
|Giant SPC
|Yes
|Giant units no longer consume supplies when being unlocked
|-
|Aerial SPC
|Yes/only
|Aerial units no longer consume supplies when being unlocked and increases the range of all aerial units by 10m
|-
|Speed SPC
|Yes
|Increases movement speed of all units by 3m/s
|-
|Skill SPC
|
|Decreases the cooldown of all battlefield skills by 1 rounds
|-
|Giant Hunter
|
|Obtain 50 supplies for every enemy giant unit destroyed
|-
|Heavy Arclight
|
|Arclight's HP increases by 180%, but range decreases by 15m
|}
===Level 4 Specialists===
{| class="table table-dark table-bordered table-block-last"
!Name
!Starting SPC?
!Effect
|-
|Senior Defense SPC
|
|Increases the HP of all units by 30%
|-
|Senior Attack SPC
|
|Increases the attack of all units by 30%
|-
|Ranged SPC
|
|Increases the range of all ranged units by 12m
|-
|Junior Recruitment SPC
|
|Decreases the recruitment cost of non-giant units by 50
|-
|Top Supply SPC
|
|Starting from the next round, obtain 150 additional supplies per round
|}
ec69e353768506d3e03c29a4678ffd3f637073a0
Template:UnitData
10
157
784
735
2023-06-24T11:04:54Z
HUBA
13
add level
wikitext
text/x-wiki
{{#vardefine:update | 0.7.8
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 54408 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2271 ; 2.8 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 37073 ; 6 ; 86 ; 0.1 ; 100 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 39905 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 36 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 55 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15321 ; 10 ; 3583 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 397 ; 1.2 ; 90 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3268 ; 3.3 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#explode: {{#expr: {{#var:row}} | ; | 2 }} * {{#var:level}} }}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}})<1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- end vardefine -->
}}
}}
87084ed99cb4fd0d3115b7a202bfe2f8b5e2f422
785
784
2023-06-24T11:23:27Z
HUBA
13
fix
wikitext
text/x-wiki
{{#vardefine:update | 0.7.8
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 54408 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2271 ; 2.8 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 37073 ; 6 ; 86 ; 0.1 ; 100 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 39905 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 36 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 55 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15321 ; 10 ; 3583 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 397 ; 1.2 ; 90 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3268 ; 3.3 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{#var:level}} }}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- end vardefine -->
}}
}}
2b5947e1cb1411bdc4e42ecca22a020e7fa92614
787
785
2023-06-24T13:27:19Z
HUBA
13
fix atk
wikitext
text/x-wiki
{{#vardefine:update | 0.7.8
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 54408 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2271 ; 2.8 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 37073 ; 6 ; 86 ; 0.1 ; 100 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 39905 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 36 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 55 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15321 ; 10 ; 3583 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 397 ; 1.2 ; 90 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3268 ; 3.3 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{#var:level}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{#var:level}} }}
| {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{#var:level}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{#var:level}} }}
}}
}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- end vardefine -->
}}
}}
8385968e3d4fbeacfd955ba1c449ea4525b599ba
788
787
2023-06-24T13:34:29Z
HUBA
13
wikitext
text/x-wiki
{{#vardefine:update | 0.7.8
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 54408 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2271 ; 2.8 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 37073 ; 6 ; 86 ; 0.1 ; 100 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 39905 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 36 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 55 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15321 ; 10 ; 3583 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 397 ; 1.2 ; 90 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3268 ; 3.3 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#ifexpr: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} != -1 <!-- 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{#var:level}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{#var:level}} }}
| {{#ifexpr: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} != -1 <!-- 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{#var:level}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{#var:level}} }}
}}
}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- end vardefine -->
}}
}}
8da6157557aa75452e9a4e5cb0da1409ac0cd8ea
790
788
2023-06-24T13:40:22Z
HUBA
13
wikitext
text/x-wiki
{{#vardefine:update | 0.7.8
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 54408 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2271 ; 2.8 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 37073 ; 6 ; 86 ; 0.1 ; 100 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 39905 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 36 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 55 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15321 ; 10 ; 3583 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 397 ; 1.2 ; 90 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3268 ; 3.3 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#ifexpr: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} != -1 <!-- 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{#var:level}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{#var:level}} }}
| {{#ifexpr: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} != -1 <!-- 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{#var:level}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{#var:level}} }}
}}
}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- end vardefine -->
}}
}}
2358fa3b71d5a060521dc9c7cf0c8642b7a46f32
791
790
2023-06-24T13:41:33Z
HUBA
13
wikitext
text/x-wiki
{{#vardefine:update | 0.7.8
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 54408 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2271 ; 2.8 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 37073 ; 6 ; 86 ; 0.1 ; 100 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 39905 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 36 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 55 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15321 ; 10 ; 3583 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 397 ; 1.2 ; 90 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3268 ; 3.3 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#ifexpr: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} > 0 <!-- 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{#var:level}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{#var:level}} }}
| {{#ifexpr: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} > 0 <!-- 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{#var:level}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{#var:level}} }}
}}
}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- end vardefine -->
}}
}}
5decdb124bc528557f9e98204662d97f14410eaf
792
791
2023-06-24T13:45:42Z
HUBA
13
wikitext
text/x-wiki
{{#vardefine:update | 0.7.8
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 54408 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2271 ; 2.8 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 37073 ; 6 ; 86 ; 0.1 ; 100 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 39905 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 36 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 55 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15321 ; 10 ; 3583 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 397 ; 1.2 ; 90 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3268 ; 3.3 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#ifexpr: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} > 0 <!-- 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{#var:level}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{#var:level}} }}
| {{#ifexpr: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} > 0
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{#var:level}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{#var:level}} }}
}}
}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- end vardefine -->
}}
}}
4ca2593cfb87b5ec4a0fc449c6bc7abf02429a3c
793
792
2023-06-24T13:46:45Z
HUBA
13
wikitext
text/x-wiki
{{#vardefine:update | 0.7.8
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 54408 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2271 ; 2.8 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 37073 ; 6 ; 86 ; 0.1 ; 100 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 39905 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 36 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 55 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15321 ; 10 ; 3583 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 397 ; 1.2 ; 90 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3268 ; 3.3 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#ifexpr: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} > 0 <!-- 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{#var:level}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{#var:level}} }}
| {{#ifexpr: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} > 0
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{#var:level}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{#var:level}} }}
}}
}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- end vardefine -->
}}
}}
77e53f3628a84489d80d9e94786773a59afaee88
794
793
2023-06-24T13:49:13Z
HUBA
13
wikitext
text/x-wiki
{{#vardefine:update | 0.7.8
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 54408 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2271 ; 2.8 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 37073 ; 6 ; 86 ; 0.1 ; 100 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 39905 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 36 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 55 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15321 ; 10 ; 3583 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 397 ; 1.2 ; 90 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3268 ; 3.3 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#ifexpr: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} > 0 <!-- 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{#var:level}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{#var:level}} }}
| {{#ifexpr: ({{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }}) > 0
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{#var:level}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{#var:level}} }}
}}
}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- end vardefine -->
}}
}}
1cf8313e812abdbb453cc31942f40dce9fd73655
795
794
2023-06-24T13:51:06Z
HUBA
13
wikitext
text/x-wiki
{{#vardefine:update | 0.7.8
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 54408 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2271 ; 2.8 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 37073 ; 6 ; 86 ; 0.1 ; 100 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 39905 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 36 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 55 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15321 ; 10 ; 3583 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 397 ; 1.2 ; 90 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3268 ; 3.3 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#ifexpr: ({{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }}) > 0
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{#var:level}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{#var:level}} }}
| {{#ifexpr: ({{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }}) > 0
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{#var:level}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{#var:level}} }}
}}
}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- end vardefine -->
}}
}}
637f427db8858a3ddf6e16194fa17c384d6c2b6c
796
795
2023-06-24T13:58:20Z
HUBA
13
wikitext
text/x-wiki
{{#vardefine:update | 0.7.8
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 54408 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2271 ; 2.8 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 37073 ; 6 ; 86 ; 0.1 ; 100 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 39905 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 36 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 55 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15321 ; 10 ; 3583 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 397 ; 1.2 ; 90 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3268 ; 3.3 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{#var:level}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{#var:level}} }}
| {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missels -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{#var:level}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{#var:level}} }}
}}
}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- end vardefine -->
}}
}}
0c66083a06c6c18d1ce309e6f7ded438ff084432
802
796
2023-06-29T16:50:06Z
HUBA
13
update 0.7.9 and 0.7.10
wikitext
text/x-wiki
{{#vardefine:update | 0.7.10
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 53340 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2271 ; 2.8 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 35961 ; 6 ; 86 ; 0.1 ; 100 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 39905 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 36 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 55 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15321 ; 10 ; 3583 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 397 ; 1.2 ; 90 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3268 ; 3.3 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{#var:level}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{#var:level}} }}
| {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missels -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{#var:level}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{#var:level}} }}
}}
}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- end vardefine -->
}}
}}
0f8645e04a8a0a99774a070458fc5cf2610974d9
Template:UnitInfobox
10
6
786
764
2023-06-24T13:12:14Z
HUBA
13
add splash index
wikitext
text/x-wiki
{{UnitData}}<div class="infobox" style="max-width: 100%;">
{| class="infobox-nav"
|[[{{#switch:{{PAGENAME}}|Marksman=Fortress|Vulcan=Marksman|Melting Point=Vulcan|Rhino=Melting Point|Wasp=Rhino|Mustang=Wasp|Steel Ball=Mustang|Fang=Steel Ball|Crawler=Fang|Overlord=Crawler|Stormcaller=Overlord|Sledgehammer=Stormcaller|Hacker=Sledgehammer|Arclight=Hacker|Phoenix=Arclight|Fortress=Phoenix|#default={{PAGENAME}}}}|<span class="carousel-control-prev-icon"></span>]]
|<div class="infobox-title">{{PAGENAME}}</div>
| style="text-align:right;" | [[{{#switch:{{PAGENAME}}|Fortress=Marksman|Marksman=Vulcan|Vulcan=Melting Point|Melting Point=Rhino|Rhino=Wasp|Wasp=Mustang|Mustang=Steel Ball|Steel Ball=Fang|Fang=Crawler|Crawler=Overlord|Overlord=Stormcaller|Stormcaller=Sledgehammer|Sledgehammer=Hacker|Hacker=Arclight|Arclight=Phoenix|Phoenix=Fortress|#default={{PAGENAME}}}}|<span class="carousel-control-next-icon"></span>]]
|}
{{#if:{{{type|}}}|<p class="text-center h5">{{{type}}}</p>}}
{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{#var:mobility|Ground}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{#var:giant|No}}</td>
</tr>
<tr>
<th>Cost</th>
<td>{{#var:cost|0}}</td>
</tr>
<tr>
<th>Unlock cost</th>
<td>{{#var:unlockcost|Free}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{#var:units|1}}</td>
</tr>
<tr>
<th>HP</th>
<td>{{#var:hp|0}}</td>
</tr>
<tr>
<th>Attack</th>
<td>{{#replace:{{#var:atk|0}}|*| × }}</td>
</tr>
<tr>
<th>Target</th>
<td>{{#var:target|Ground Only}}</td>
</tr>
<tr>
<th>Attack Interval</th>
<td>{{#var:atkint|1}}s</td>
</tr>
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{#var:splash|0}}|0|No|{{#var:splash}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#ifexpr: {{#var:burst|0}}<1 | Minimal | {{#var:burst}} }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#var:dps|0}}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{#var:range|0}}|0|Melee|{{#var:range}}m }}</td>
</tr>
<tr>
<th>Speed</th>
<td>{{#var:speed|0}}m/s</td>
</tr>
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
{{#ifeq:{{#var:cost|0}}|0||
<table class="infobox-table mw-collapsible mw-collapsed">
<caption style="padding:0;"></caption>
<tr style="border-top:1px solid #0002;line-height:1.1">
<td colspan="2"><small>Values are normalized to the supply cost of the unit to make it easier to compare units.<br>The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.</small>
</td>
</tr>
<tr>
<th>Unit Cost</th>
<td>
{{#expr: {{#var:cost}} / {{#var:units}} round 1}}
{{#ifeq:{{#var:unlockcost}} | 0 || - {{#expr: ({{#var:cost}} + {{#var:unlockcost}}) / {{#var:units}} round 1}} }}
</td>
</tr>
<tr>
<th>HP Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#expr: ({{#var:hp}} * {{#var:units}}) / ({{#var:cost}} + {{#var:unlockcost}}) round 1}} - }}
{{#expr: ({{#var:hp}} * {{#var:units}}) / {{#var:cost}} round 1}}
</td>
</tr>
<tr>
<th>Burst Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#expr: {{#var:burst}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}} - }}
{{#expr: {{#var:burst}} / {{#var:cost}} round 1}}
</td>
</tr>
<tr>
<th>DPS Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#expr: {{#var:dps}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}} - }}
{{#expr: {{#var:dps}} / {{#var:cost}} round 1}}
</td>
</tr>
<tr>
<th>Splash Index</th>
<td>
{{#expr:
{{#ifeq: {{#var:splash}}|0|1|{{#var:splash}} }}
{{#if: {{#pos: {{#var:atk}} | * }} | * 4 }}
{{#if: {{#pos: {{#var:atk}} | - }} | * .1 }}
{{#ifeq: {{#expr: ({{#var:atk}}) < 350 }} | 1 | * (({{#var:atk}}) / 350) }}
* {{#var:units}}
/ {{#var:atkint}}
round 1
}}
</td>
</tr>
</table>
}}<small class="pull-right">[[Template:UnitData|v{{#var:update}}]]</small>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {
"label": "Image",
"description": "File name",
"type": "string",
"suggested": true
},
"type": {
"label": "Unit Type",
"description": "A short description of the purpose",
"example": "\"Light aircraft\" or \"High-speed anti-unit bot\"",
"type": "string",
"suggested": true
},
"igdesc": {
"label": "Description",
"description": "The in-game description",
"example": "A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units",
"type": "string",
"suggested": true
}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"type",
"igdesc"
]
}
</templatedata>
</noinclude>
f63998eec5e7df4bb64bb7da3df1d47b51dfb62e
789
786
2023-06-24T13:36:07Z
HUBA
13
fix
wikitext
text/x-wiki
{{UnitData}}<div class="infobox" style="max-width: 100%;">
{| class="infobox-nav"
|[[{{#switch:{{PAGENAME}}|Marksman=Fortress|Vulcan=Marksman|Melting Point=Vulcan|Rhino=Melting Point|Wasp=Rhino|Mustang=Wasp|Steel Ball=Mustang|Fang=Steel Ball|Crawler=Fang|Overlord=Crawler|Stormcaller=Overlord|Sledgehammer=Stormcaller|Hacker=Sledgehammer|Arclight=Hacker|Phoenix=Arclight|Fortress=Phoenix|#default={{PAGENAME}}}}|<span class="carousel-control-prev-icon"></span>]]
|<div class="infobox-title">{{PAGENAME}}</div>
| style="text-align:right;" | [[{{#switch:{{PAGENAME}}|Fortress=Marksman|Marksman=Vulcan|Vulcan=Melting Point|Melting Point=Rhino|Rhino=Wasp|Wasp=Mustang|Mustang=Steel Ball|Steel Ball=Fang|Fang=Crawler|Crawler=Overlord|Overlord=Stormcaller|Stormcaller=Sledgehammer|Sledgehammer=Hacker|Hacker=Arclight|Arclight=Phoenix|Phoenix=Fortress|#default={{PAGENAME}}}}|<span class="carousel-control-next-icon"></span>]]
|}
{{#if:{{{type|}}}|<p class="text-center h5">{{{type}}}</p>}}
{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{#var:mobility|Ground}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{#var:giant|No}}</td>
</tr>
<tr>
<th>Cost</th>
<td>{{#var:cost|0}}</td>
</tr>
<tr>
<th>Unlock cost</th>
<td>{{#var:unlockcost|Free}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{#var:units|1}}</td>
</tr>
<tr>
<th>HP</th>
<td>{{#var:hp|0}}</td>
</tr>
<tr>
<th>Attack</th>
<td>{{#replace:{{#var:atk|0}}|*| × }}</td>
</tr>
<tr>
<th>Target</th>
<td>{{#var:target|Ground Only}}</td>
</tr>
<tr>
<th>Attack Interval</th>
<td>{{#var:atkint|1}}s</td>
</tr>
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{#var:splash|0}}|0|No|{{#var:splash}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#ifexpr: {{#var:burst|0}}<1 | Minimal | {{#var:burst}} }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#var:dps|0}}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{#var:range|0}}|0|Melee|{{#var:range}}m }}</td>
</tr>
<tr>
<th>Speed</th>
<td>{{#var:speed|0}}m/s</td>
</tr>
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
{{#ifeq:{{#var:cost|0}}|0||
<table class="infobox-table mw-collapsible mw-collapsed">
<caption style="padding:0;"></caption>
<tr style="border-top:1px solid #0002;line-height:1.1">
<td colspan="2"><small>Values are normalized to the supply cost of the unit to make it easier to compare units.<br>The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.</small>
</td>
</tr>
<tr>
<th>Unit Cost</th>
<td>
{{#expr: {{#var:cost}} / {{#var:units}} round 1}}
{{#ifeq:{{#var:unlockcost}} | 0 || - {{#expr: ({{#var:cost}} + {{#var:unlockcost}}) / {{#var:units}} round 1}} }}
</td>
</tr>
<tr>
<th>HP Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#expr: ({{#var:hp}} * {{#var:units}}) / ({{#var:cost}} + {{#var:unlockcost}}) round 1}} - }}
{{#expr: ({{#var:hp}} * {{#var:units}}) / {{#var:cost}} round 1}}
</td>
</tr>
<tr>
<th>Burst Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#expr: {{#var:burst}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}} - }}
{{#expr: {{#var:burst}} / {{#var:cost}} round 1}}
</td>
</tr>
<tr>
<th>DPS Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#expr: {{#var:dps}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}} - }}
{{#expr: {{#var:dps}} / {{#var:cost}} round 1}}
</td>
</tr>
<tr>
<th>Splash Index</th>
<td>
{{#expr:
{{#ifeq: {{#var:splash}} | 0 | 1 | {{#var:splash}} }}
{{#ifexpr: {{#pos: {{#var:atk}} | * }} != -1 | * 4 }}
{{#ifexpr: {{#pos: {{#var:atk}} | - }} != -1 | * .1 }}
{{#ifexpr: ({{#var:atk}}) < 350 | 1 | * (({{#var:atk}}) / 350) }}
* {{#var:units}}
/ {{#var:atkint}}
round 1
}}
</td>
</tr>
</table>
}}<small class="pull-right">[[Template:UnitData|v{{#var:update}}]]</small>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {
"label": "Image",
"description": "File name",
"type": "string",
"suggested": true
},
"type": {
"label": "Unit Type",
"description": "A short description of the purpose",
"example": "\"Light aircraft\" or \"High-speed anti-unit bot\"",
"type": "string",
"suggested": true
},
"igdesc": {
"label": "Description",
"description": "The in-game description",
"example": "A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units",
"type": "string",
"suggested": true
}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"type",
"igdesc"
]
}
</templatedata>
</noinclude>
5accdd0fe98e8f541b8dc7b72cbd68fa6528d024
797
789
2023-06-24T13:59:12Z
HUBA
13
wikitext
text/x-wiki
{{UnitData}}<div class="infobox" style="max-width: 100%;">
{| class="infobox-nav"
|[[{{#switch:{{PAGENAME}}|Marksman=Fortress|Vulcan=Marksman|Melting Point=Vulcan|Rhino=Melting Point|Wasp=Rhino|Mustang=Wasp|Steel Ball=Mustang|Fang=Steel Ball|Crawler=Fang|Overlord=Crawler|Stormcaller=Overlord|Sledgehammer=Stormcaller|Hacker=Sledgehammer|Arclight=Hacker|Phoenix=Arclight|Fortress=Phoenix|#default={{PAGENAME}}}}|<span class="carousel-control-prev-icon"></span>]]
|<div class="infobox-title">{{PAGENAME}}</div>
| style="text-align:right;" | [[{{#switch:{{PAGENAME}}|Fortress=Marksman|Marksman=Vulcan|Vulcan=Melting Point|Melting Point=Rhino|Rhino=Wasp|Wasp=Mustang|Mustang=Steel Ball|Steel Ball=Fang|Fang=Crawler|Crawler=Overlord|Overlord=Stormcaller|Stormcaller=Sledgehammer|Sledgehammer=Hacker|Hacker=Arclight|Arclight=Phoenix|Phoenix=Fortress|#default={{PAGENAME}}}}|<span class="carousel-control-next-icon"></span>]]
|}
{{#if:{{{type|}}}|<p class="text-center h5">{{{type}}}</p>}}
{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{#var:mobility|Ground}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{#var:giant|No}}</td>
</tr>
<tr>
<th>Cost</th>
<td>{{#var:cost|0}}</td>
</tr>
<tr>
<th>Unlock cost</th>
<td>{{#var:unlockcost|Free}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{#var:units|1}}</td>
</tr>
<tr>
<th>HP</th>
<td>{{#var:hp|0}}</td>
</tr>
<tr>
<th>Attack</th>
<td>{{#replace:{{#var:atk|0}}|*| × }}</td>
</tr>
<tr>
<th>Target</th>
<td>{{#var:target|Ground Only}}</td>
</tr>
<tr>
<th>Attack Interval</th>
<td>{{#var:atkint|1}}s</td>
</tr>
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{#var:splash|0}}|0|No|{{#var:splash}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#ifexpr: {{#var:burst|0}}<1 | Minimal | {{#var:burst}} }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#var:dps|0}}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{#var:range|0}}|0|Melee|{{#var:range}}m }}</td>
</tr>
<tr>
<th>Speed</th>
<td>{{#var:speed|0}}m/s</td>
</tr>
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
{{#ifeq:{{#var:cost|0}}|0||
<table class="infobox-table mw-collapsible mw-collapsed">
<caption style="padding:0;"></caption>
<tr style="border-top:1px solid #0002;line-height:1.1">
<td colspan="2"><small>Values are normalized to the supply cost of the unit to make it easier to compare units.<br>The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.</small>
</td>
</tr>
<tr>
<th>Unit Cost</th>
<td>
{{#expr: {{#var:cost}} / {{#var:units}} round 1}}
{{#ifeq:{{#var:unlockcost}} | 0 || - {{#expr: ({{#var:cost}} + {{#var:unlockcost}}) / {{#var:units}} round 1}} }}
</td>
</tr>
<tr>
<th>HP Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#expr: ({{#var:hp}} * {{#var:units}}) / ({{#var:cost}} + {{#var:unlockcost}}) round 1}} - }}
{{#expr: ({{#var:hp}} * {{#var:units}}) / {{#var:cost}} round 1}}
</td>
</tr>
<tr>
<th>Burst Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#expr: {{#var:burst}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}} - }}
{{#expr: {{#var:burst}} / {{#var:cost}} round 1}}
</td>
</tr>
<tr>
<th>DPS Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#expr: {{#var:dps}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}} - }}
{{#expr: {{#var:dps}} / {{#var:cost}} round 1}}
</td>
</tr>
<tr>
<th>Splash Index</th>
<td>
{{#expr:
{{#ifeq: {{#var:splash}} | 0 | 1 | {{#var:splash}} }}
{{#if: {{#pos: {{#var:atk}} | * }} | * 4 }}
{{#if: {{#pos: {{#var:atk}} | - }} | * .1 }}
{{#ifexpr: ({{#var:atk}}) < 350 | 1 | * (({{#var:atk}}) / 350) }}
* {{#var:units}}
/ {{#var:atkint}}
round 1
}}
</td>
</tr>
</table>
}}<small class="pull-right">[[Template:UnitData|v{{#var:update}}]]</small>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {
"label": "Image",
"description": "File name",
"type": "string",
"suggested": true
},
"type": {
"label": "Unit Type",
"description": "A short description of the purpose",
"example": "\"Light aircraft\" or \"High-speed anti-unit bot\"",
"type": "string",
"suggested": true
},
"igdesc": {
"label": "Description",
"description": "The in-game description",
"example": "A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units",
"type": "string",
"suggested": true
}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"type",
"igdesc"
]
}
</templatedata>
</noinclude>
d679f87a5e128927f11d324e23d37a096e46039b
798
797
2023-06-24T14:02:25Z
HUBA
13
wikitext
text/x-wiki
{{UnitData|Fortress}}<div class="infobox" style="max-width: 100%;">
{| class="infobox-nav"
|[[{{#switch:{{PAGENAME}}|Marksman=Fortress|Vulcan=Marksman|Melting Point=Vulcan|Rhino=Melting Point|Wasp=Rhino|Mustang=Wasp|Steel Ball=Mustang|Fang=Steel Ball|Crawler=Fang|Overlord=Crawler|Stormcaller=Overlord|Sledgehammer=Stormcaller|Hacker=Sledgehammer|Arclight=Hacker|Phoenix=Arclight|Fortress=Phoenix|#default={{PAGENAME}}}}|<span class="carousel-control-prev-icon"></span>]]
|<div class="infobox-title">{{PAGENAME}}</div>
| style="text-align:right;" | [[{{#switch:{{PAGENAME}}|Fortress=Marksman|Marksman=Vulcan|Vulcan=Melting Point|Melting Point=Rhino|Rhino=Wasp|Wasp=Mustang|Mustang=Steel Ball|Steel Ball=Fang|Fang=Crawler|Crawler=Overlord|Overlord=Stormcaller|Stormcaller=Sledgehammer|Sledgehammer=Hacker|Hacker=Arclight|Arclight=Phoenix|Phoenix=Fortress|#default={{PAGENAME}}}}|<span class="carousel-control-next-icon"></span>]]
|}
{{#if:{{{type|}}}|<p class="text-center h5">{{{type}}}</p>}}
{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{#var:mobility|Ground}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{#var:giant|No}}</td>
</tr>
<tr>
<th>Cost</th>
<td>{{#var:cost|0}}</td>
</tr>
<tr>
<th>Unlock cost</th>
<td>{{#var:unlockcost|Free}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{#var:units|1}}</td>
</tr>
<tr>
<th>HP</th>
<td>{{#var:hp|0}}</td>
</tr>
<tr>
<th>Attack</th>
<td>{{#replace:{{#var:atk|0}}|*| × }}</td>
</tr>
<tr>
<th>Target</th>
<td>{{#var:target|Ground Only}}</td>
</tr>
<tr>
<th>Attack Interval</th>
<td>{{#var:atkint|1}}s</td>
</tr>
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{#var:splash|0}}|0|No|{{#var:splash}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#ifexpr: {{#var:burst|0}}<1 | Minimal | {{#var:burst}} }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#var:dps|0}}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{#var:range|0}}|0|Melee|{{#var:range}}m }}</td>
</tr>
<tr>
<th>Speed</th>
<td>{{#var:speed|0}}m/s</td>
</tr>
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
{{#ifeq:{{#var:cost|0}}|0||
<table class="infobox-table mw-collapsible mw-collapsed">
<caption style="padding:0;"></caption>
<tr style="border-top:1px solid #0002;line-height:1.1">
<td colspan="2"><small>Values are normalized to the supply cost of the unit to make it easier to compare units.<br>The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.</small>
</td>
</tr>
<tr>
<th>Unit Cost</th>
<td>
{{#expr: {{#var:cost}} / {{#var:units}} round 1}}
{{#ifeq:{{#var:unlockcost}} | 0 || - {{#expr: ({{#var:cost}} + {{#var:unlockcost}}) / {{#var:units}} round 1}} }}
</td>
</tr>
<tr>
<th>HP Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#expr: ({{#var:hp}} * {{#var:units}}) / ({{#var:cost}} + {{#var:unlockcost}}) round 1}} - }}
{{#expr: ({{#var:hp}} * {{#var:units}}) / {{#var:cost}} round 1}}
</td>
</tr>
<tr>
<th>Burst Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#expr: {{#var:burst}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}} - }}
{{#expr: {{#var:burst}} / {{#var:cost}} round 1}}
</td>
</tr>
<tr>
<th>DPS Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#expr: {{#var:dps}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}} - }}
{{#expr: {{#var:dps}} / {{#var:cost}} round 1}}
</td>
</tr>
<tr>
<th>Splash Index</th>
<td>
{{#expr:
{{#ifeq: {{#var:splash}} | 0 | 1 | {{#var:splash}} }}
{{#if: {{#pos: {{#var:atk}} | * }} | * 4 }}
{{#if: {{#pos: {{#var:atk}} | - }} | * .1 }}
{{#ifexpr: ({{#var:atk}}) > 350 | 1 | * (({{#var:atk}}) / 350) }}
* {{#var:units}}
/ {{#var:atkint}}
round 1
}}
</td>
</tr>
</table>
}}<small class="pull-right">[[Template:UnitData|v{{#var:update}}]]</small>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {
"label": "Image",
"description": "File name",
"type": "string",
"suggested": true
},
"type": {
"label": "Unit Type",
"description": "A short description of the purpose",
"example": "\"Light aircraft\" or \"High-speed anti-unit bot\"",
"type": "string",
"suggested": true
},
"igdesc": {
"label": "Description",
"description": "The in-game description",
"example": "A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units",
"type": "string",
"suggested": true
}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"type",
"igdesc"
]
}
</templatedata>
</noinclude>
c54ff932372e782f66eff56b2f829e248cd785e1
799
798
2023-06-24T14:14:23Z
HUBA
13
wikitext
text/x-wiki
{{UnitData}}<div class="infobox" style="max-width: 100%;">
{| class="infobox-nav"
|[[{{#switch:{{PAGENAME}}|Marksman=Fortress|Vulcan=Marksman|Melting Point=Vulcan|Rhino=Melting Point|Wasp=Rhino|Mustang=Wasp|Steel Ball=Mustang|Fang=Steel Ball|Crawler=Fang|Overlord=Crawler|Stormcaller=Overlord|Sledgehammer=Stormcaller|Hacker=Sledgehammer|Arclight=Hacker|Phoenix=Arclight|Fortress=Phoenix|#default={{PAGENAME}}}}|<span class="carousel-control-prev-icon"></span>]]
|<div class="infobox-title">{{PAGENAME}}</div>
| style="text-align:right;" | [[{{#switch:{{PAGENAME}}|Fortress=Marksman|Marksman=Vulcan|Vulcan=Melting Point|Melting Point=Rhino|Rhino=Wasp|Wasp=Mustang|Mustang=Steel Ball|Steel Ball=Fang|Fang=Crawler|Crawler=Overlord|Overlord=Stormcaller|Stormcaller=Sledgehammer|Sledgehammer=Hacker|Hacker=Arclight|Arclight=Phoenix|Phoenix=Fortress|#default={{PAGENAME}}}}|<span class="carousel-control-next-icon"></span>]]
|}
{{#if:{{{type|}}}|<p class="text-center h5">{{{type}}}</p>}}
{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{#var:mobility|Ground}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{#var:giant|No}}</td>
</tr>
<tr>
<th>Cost</th>
<td>{{#var:cost|0}}</td>
</tr>
<tr>
<th>Unlock cost</th>
<td>{{#var:unlockcost|Free}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{#var:units|1}}</td>
</tr>
<tr>
<th>HP</th>
<td>{{#var:hp|0}}</td>
</tr>
<tr>
<th>Attack</th>
<td>{{#replace:{{#var:atk|0}}|*| × }}</td>
</tr>
<tr>
<th>Target</th>
<td>{{#var:target|Ground Only}}</td>
</tr>
<tr>
<th>Attack Interval</th>
<td>{{#var:atkint|1}}s</td>
</tr>
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{#var:splash|0}}|0|No|{{#var:splash}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#ifexpr: {{#var:burst|0}}<1 | Minimal | {{#var:burst}} }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#var:dps|0}}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{#var:range|0}}|0|Melee|{{#var:range}}m }}</td>
</tr>
<tr>
<th>Speed</th>
<td>{{#var:speed|0}}m/s</td>
</tr>
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
{{#ifeq:{{#var:cost|0}}|0||
<table class="infobox-table mw-collapsible mw-collapsed">
<caption style="padding:0;"></caption>
<tr style="border-top:1px solid #0002;line-height:1.1">
<td colspan="2"><small>Values are normalized to the supply cost of the unit to make it easier to compare units.<br>The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.</small>
</td>
</tr>
<tr>
<th>Unit Cost</th>
<td>
{{#expr: {{#var:cost}} / {{#var:units}} round 1}}
{{#ifeq:{{#var:unlockcost}} | 0 || - {{#expr: ({{#var:cost}} + {{#var:unlockcost}}) / {{#var:units}} round 1}} }}
</td>
</tr>
<tr>
<th>HP Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#expr: ({{#var:hp}} * {{#var:units}}) / ({{#var:cost}} + {{#var:unlockcost}}) round 1}} - }}
{{#expr: ({{#var:hp}} * {{#var:units}}) / {{#var:cost}} round 1}}
</td>
</tr>
<tr>
<th>Burst Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#expr: {{#var:burst}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}} - }}
{{#expr: {{#var:burst}} / {{#var:cost}} round 1}}
</td>
</tr>
<tr>
<th>DPS Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#expr: {{#var:dps}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}} - }}
{{#expr: {{#var:dps}} / {{#var:cost}} round 1}}
</td>
</tr>
<tr>
<th>Splash Index</th>
<td>
{{#expr:
{{#ifeq: {{#var:splash}} | 0 | 1 | {{#var:splash}} }}
{{#if: {{#pos: {{#var:atk}} | * }} | * 4 }}
{{#if: {{#pos: {{#var:atk}} | - }} | * .025 |
{{#ifexpr: ({{#var:atk}}) < 350 | * (({{#var:atk}}) / 350) }}
}}
* {{#var:units}}
/ {{#ifeq: {{PAGENAME}} | Hacker | 2 <!-- slow switching --> | {{#var:atkint}} ||
round 1
}}
</td>
</tr>
</table>
}}<small class="pull-right">[[Template:UnitData|v{{#var:update}}]]</small>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {
"label": "Image",
"description": "File name",
"type": "string",
"suggested": true
},
"type": {
"label": "Unit Type",
"description": "A short description of the purpose",
"example": "\"Light aircraft\" or \"High-speed anti-unit bot\"",
"type": "string",
"suggested": true
},
"igdesc": {
"label": "Description",
"description": "The in-game description",
"example": "A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units",
"type": "string",
"suggested": true
}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"type",
"igdesc"
]
}
</templatedata>
</noinclude>
aa4a248a8513c9af0c6dc67ad88b201340e56029
800
799
2023-06-24T14:15:42Z
HUBA
13
wikitext
text/x-wiki
{{UnitData}}<div class="infobox" style="max-width: 100%;">
{| class="infobox-nav"
|[[{{#switch:{{PAGENAME}}|Marksman=Fortress|Vulcan=Marksman|Melting Point=Vulcan|Rhino=Melting Point|Wasp=Rhino|Mustang=Wasp|Steel Ball=Mustang|Fang=Steel Ball|Crawler=Fang|Overlord=Crawler|Stormcaller=Overlord|Sledgehammer=Stormcaller|Hacker=Sledgehammer|Arclight=Hacker|Phoenix=Arclight|Fortress=Phoenix|#default={{PAGENAME}}}}|<span class="carousel-control-prev-icon"></span>]]
|<div class="infobox-title">{{PAGENAME}}</div>
| style="text-align:right;" | [[{{#switch:{{PAGENAME}}|Fortress=Marksman|Marksman=Vulcan|Vulcan=Melting Point|Melting Point=Rhino|Rhino=Wasp|Wasp=Mustang|Mustang=Steel Ball|Steel Ball=Fang|Fang=Crawler|Crawler=Overlord|Overlord=Stormcaller|Stormcaller=Sledgehammer|Sledgehammer=Hacker|Hacker=Arclight|Arclight=Phoenix|Phoenix=Fortress|#default={{PAGENAME}}}}|<span class="carousel-control-next-icon"></span>]]
|}
{{#if:{{{type|}}}|<p class="text-center h5">{{{type}}}</p>}}
{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{#var:mobility|Ground}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{#var:giant|No}}</td>
</tr>
<tr>
<th>Cost</th>
<td>{{#var:cost|0}}</td>
</tr>
<tr>
<th>Unlock cost</th>
<td>{{#var:unlockcost|Free}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{#var:units|1}}</td>
</tr>
<tr>
<th>HP</th>
<td>{{#var:hp|0}}</td>
</tr>
<tr>
<th>Attack</th>
<td>{{#replace:{{#var:atk|0}}|*| × }}</td>
</tr>
<tr>
<th>Target</th>
<td>{{#var:target|Ground Only}}</td>
</tr>
<tr>
<th>Attack Interval</th>
<td>{{#var:atkint|1}}s</td>
</tr>
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{#var:splash|0}}|0|No|{{#var:splash}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#ifexpr: {{#var:burst|0}}<1 | Minimal | {{#var:burst}} }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#var:dps|0}}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{#var:range|0}}|0|Melee|{{#var:range}}m }}</td>
</tr>
<tr>
<th>Speed</th>
<td>{{#var:speed|0}}m/s</td>
</tr>
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
{{#ifeq:{{#var:cost|0}}|0||
<table class="infobox-table mw-collapsible mw-collapsed">
<caption style="padding:0;"></caption>
<tr style="border-top:1px solid #0002;line-height:1.1">
<td colspan="2"><small>Values are normalized to the supply cost of the unit to make it easier to compare units.<br>The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.</small>
</td>
</tr>
<tr>
<th>Unit Cost</th>
<td>
{{#expr: {{#var:cost}} / {{#var:units}} round 1}}
{{#ifeq:{{#var:unlockcost}} | 0 || - {{#expr: ({{#var:cost}} + {{#var:unlockcost}}) / {{#var:units}} round 1}} }}
</td>
</tr>
<tr>
<th>HP Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#expr: ({{#var:hp}} * {{#var:units}}) / ({{#var:cost}} + {{#var:unlockcost}}) round 1}} - }}
{{#expr: ({{#var:hp}} * {{#var:units}}) / {{#var:cost}} round 1}}
</td>
</tr>
<tr>
<th>Burst Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#expr: {{#var:burst}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}} - }}
{{#expr: {{#var:burst}} / {{#var:cost}} round 1}}
</td>
</tr>
<tr>
<th>DPS Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#expr: {{#var:dps}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}} - }}
{{#expr: {{#var:dps}} / {{#var:cost}} round 1}}
</td>
</tr>
<tr>
<th>Splash Index</th>
<td>
{{#expr:
{{#ifeq: {{#var:splash}} | 0 | 1 | {{#var:splash}} }}
{{#if: {{#pos: {{#var:atk}} | * }} | * 4 }}
{{#if: {{#pos: {{#var:atk}} | - }} | * .025 |
{{#ifexpr: ({{#var:atk}}) < 350 | * (({{#var:atk}}) / 350) }}
}}
* {{#var:units}}
/ {{#ifeq: {{PAGENAME}} | Hacker | 2 <!-- slow switching --> | {{#var:atkint}} }}
round 1
}}
</td>
</tr>
</table>
}}<small class="pull-right">[[Template:UnitData|v{{#var:update}}]]</small>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {
"label": "Image",
"description": "File name",
"type": "string",
"suggested": true
},
"type": {
"label": "Unit Type",
"description": "A short description of the purpose",
"example": "\"Light aircraft\" or \"High-speed anti-unit bot\"",
"type": "string",
"suggested": true
},
"igdesc": {
"label": "Description",
"description": "The in-game description",
"example": "A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units",
"type": "string",
"suggested": true
}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"type",
"igdesc"
]
}
</templatedata>
</noinclude>
9f53db69d450fc12f39eddcad6c042994cd6d561
801
800
2023-06-28T16:46:38Z
HUBA
13
smaller title for Sledgehammer
wikitext
text/x-wiki
{{UnitData}}<div class="infobox" style="max-width: 100%;">
{| class="infobox-nav"
|[[{{#switch:{{PAGENAME}}|Marksman=Fortress|Vulcan=Marksman|Melting Point=Vulcan|Rhino=Melting Point|Wasp=Rhino|Mustang=Wasp|Steel Ball=Mustang|Fang=Steel Ball|Crawler=Fang|Overlord=Crawler|Stormcaller=Overlord|Sledgehammer=Stormcaller|Hacker=Sledgehammer|Arclight=Hacker|Phoenix=Arclight|Fortress=Phoenix|#default={{PAGENAME}}}}|<span class="carousel-control-prev-icon"></span>]]
|<div class="infobox-title" {{#ifeq: {{PAGENAME}} | Sledgehammer | style="font-size: 1.75em;" }}>{{PAGENAME}}</div>
| style="text-align:right;" | [[{{#switch:{{PAGENAME}}|Fortress=Marksman|Marksman=Vulcan|Vulcan=Melting Point|Melting Point=Rhino|Rhino=Wasp|Wasp=Mustang|Mustang=Steel Ball|Steel Ball=Fang|Fang=Crawler|Crawler=Overlord|Overlord=Stormcaller|Stormcaller=Sledgehammer|Sledgehammer=Hacker|Hacker=Arclight|Arclight=Phoenix|Phoenix=Fortress|#default={{PAGENAME}}}}|<span class="carousel-control-next-icon"></span>]]
|}
{{#if:{{{type|}}}|<p class="text-center h5">{{{type}}}</p>}}
{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{#var:mobility|Ground}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{#var:giant|No}}</td>
</tr>
<tr>
<th>Cost</th>
<td>{{#var:cost|0}}</td>
</tr>
<tr>
<th>Unlock cost</th>
<td>{{#var:unlockcost|Free}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{#var:units|1}}</td>
</tr>
<tr>
<th>HP</th>
<td>{{#var:hp|0}}</td>
</tr>
<tr>
<th>Attack</th>
<td>{{#replace:{{#var:atk|0}}|*| × }}</td>
</tr>
<tr>
<th>Target</th>
<td>{{#var:target|Ground Only}}</td>
</tr>
<tr>
<th>Attack Interval</th>
<td>{{#var:atkint|1}}s</td>
</tr>
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{#var:splash|0}}|0|No|{{#var:splash}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#ifexpr: {{#var:burst|0}}<1 | Minimal | {{#var:burst}} }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#var:dps|0}}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{#var:range|0}}|0|Melee|{{#var:range}}m }}</td>
</tr>
<tr>
<th>Speed</th>
<td>{{#var:speed|0}}m/s</td>
</tr>
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
{{#ifeq:{{#var:cost|0}}|0||
<table class="infobox-table mw-collapsible mw-collapsed">
<caption style="padding:0;"></caption>
<tr style="border-top:1px solid #0002;line-height:1.1">
<td colspan="2"><small>Values are normalized to the supply cost of the unit to make it easier to compare units.<br>The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.</small>
</td>
</tr>
<tr>
<th>Unit Cost</th>
<td>
{{#expr: {{#var:cost}} / {{#var:units}} round 1}}
{{#ifeq:{{#var:unlockcost}} | 0 || - {{#expr: ({{#var:cost}} + {{#var:unlockcost}}) / {{#var:units}} round 1}} }}
</td>
</tr>
<tr>
<th>HP Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#expr: ({{#var:hp}} * {{#var:units}}) / ({{#var:cost}} + {{#var:unlockcost}}) round 1}} - }}
{{#expr: ({{#var:hp}} * {{#var:units}}) / {{#var:cost}} round 1}}
</td>
</tr>
<tr>
<th>Burst Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#expr: {{#var:burst}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}} - }}
{{#expr: {{#var:burst}} / {{#var:cost}} round 1}}
</td>
</tr>
<tr>
<th>DPS Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#expr: {{#var:dps}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}} - }}
{{#expr: {{#var:dps}} / {{#var:cost}} round 1}}
</td>
</tr>
<tr>
<th>Splash Index</th>
<td>
{{#expr:
{{#ifeq: {{#var:splash}} | 0 | 1 | {{#var:splash}} }}
{{#if: {{#pos: {{#var:atk}} | * }} | * 4 }}
{{#if: {{#pos: {{#var:atk}} | - }} | * .025 |
{{#ifexpr: ({{#var:atk}}) < 350 | * (({{#var:atk}}) / 350) }}
}}
* {{#var:units}}
/ {{#ifeq: {{PAGENAME}} | Hacker | 2 <!-- slow switching --> | {{#var:atkint}} }}
round 1
}}
</td>
</tr>
</table>
}}<small class="pull-right">[[Template:UnitData|v{{#var:update}}]]</small>
</div>
<noinclude>
<templatedata>
{
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"example": "\"Light aircraft\" or \"High-speed anti-unit bot\"",
"type": "string",
"suggested": true
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"igdesc": {
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"description": "The in-game description",
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"suggested": true
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47e315b86c3d59f793d3644c52ffdd9754f65958
File:RocketPunch.png
6
161
803
2023-06-29T18:15:48Z
HUBA
13
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Marksman
0
37
806
749
2023-07-01T04:14:01Z
Chwlai
18
Added unit summary, added heading to upgrades section
wikitext
text/x-wiki
=== Summary ===
The Marksman is an inexpensive unit that specializes in destroying single targets with its powerful long-range attacks. Its main drawback is fragile defenses and its low fire rate - Marksmen are vulnerable to squads with high unit counts such as [[Crawler|Crawlers]] or [[Mustangs]], as well as units capable of rapidly closing distance such as [[Rhinos]]. A team of Marksmen deployed in the back of your army can easily rack up kills from a safe distance, although placing them too far back can leave them easily tied down by chaff units placed on the flanks. Since they can be fielded as early as round one, Marksmen can rapidly gain experience and levels given the relative safety from which they kill units and gain experience. A level two Marksman can take out a [[Sledgehammer]] tank in one shot instead of two, while veteran Marksmen have high enough to damage to threaten even giant units, making them a very cost-effective counter to frontline units such as [[Fortresses]] and [[Vulcans]] if they are levelled up in the late game. {{UnitInfobox
| image = Marksman.png
| type = Long-range anti-unit bot
| igdesc = Great attack range, astounding single target damage, and excels at sniping from afar.
}}
=== Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto;"
|+Marksman Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=QuickReload.png}}
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage
<div class="note">Attack Interval * 0.5 ({{#expr: {{#var:atkint}} * .5 round 1}}s), Attack * 0.5 ({{#expr: {{#var:atk}} * .5 round 0}})</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level increased
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Shooting Squad
|250
|At the beginning of the combat, summon 5 [[Fang|Fangs]] at the same level as Marksman to fight with you
|}
{| class="table table-dark table-bordered" style="width:auto;"
|+Marksman Upgrades Math
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload
|1
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#var:dps}}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.15 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * 1.15 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.7:
* [Intelligent Marksman]] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* Damage reduced from 2366 to 2271, HP increased from 1414 to 1471
;0.6.176:
* Shooting Squad Tech price 150 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
01969aa588ddd17c12572ee96f846abe9e579a43
811
806
2023-07-01T14:49:04Z
HUBA
13
move up infobox
wikitext
text/x-wiki
{{UnitInfobox
| image = Marksman.png
| type = Long-range anti-unit bot
| igdesc = Great attack range, astounding single target damage, and excels at sniping from afar.
}}__NOTOC__
== Summary ==
The Marksman is an inexpensive unit that specializes in destroying single targets with its powerful long-range attacks. Its main drawback is fragile defenses and its low fire rate - Marksmen are vulnerable to squads with high unit counts such as [[Crawler|Crawlers]] or [[Mustangs]], as well as units capable of rapidly closing distance such as [[Rhinos]]. A team of Marksmen deployed in the back of your army can easily rack up kills from a safe distance, although placing them too far back can leave them easily tied down by chaff units placed on the flanks. Since they can be fielded as early as round one, Marksmen can rapidly gain experience and levels given the relative safety from which they kill units and gain experience. A level two Marksman can take out a [[Sledgehammer]] tank in one shot instead of two, while veteran Marksmen have high enough to damage to threaten even giant units, making them a very cost-effective counter to frontline units such as [[Fortresses]] and [[Vulcans]] if they are levelled up in the late game.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto;"
|+
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=QuickReload.png}}
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage
<div class="note">Attack Interval * 0.5 ({{#expr: {{#var:atkint}} * .5 round 1}}s), Attack * 0.5 ({{#expr: {{#var:atk}} * .5 round 0}})</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level increased
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Shooting Squad
|250
|At the beginning of the combat, summon 5 [[Fang|Fangs]] at the same level as Marksman to fight with you
|}
=== Unit Stats after Upgrades ===
{| class="table table-dark table-bordered" style="width:auto;"
|+
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload
|1
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#var:dps}}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.15 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * 1.15 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.7:
* [Intelligent Marksman]] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* Damage reduced from 2366 to 2271, HP increased from 1414 to 1471
;0.6.176:
* Shooting Squad Tech price 150 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
9cde65b41b498df2236857d1b48b5b2ffc23549c
Advanced
0
162
816
2023-07-03T18:37:24Z
HUBA
13
first draft
wikitext
text/x-wiki
This section focus more on the interaction of player.
== Tempo ==
Tempo is a term from chess and describe a move that give an advantage or better force a move from the opponent. In Mechabellum this is similar. As long as you can work on your strategy and not have to react to the opponent while he has to react to your build, you have the tempo. Another way to put it is ask and answer. Ask a question with a move and force an answer from the opponent. But just "asking" might not be enough like in chess force the opponent to protect the king might be answered with a move that put pressure on you.
Having the tempo, asking the right answers put pressure on the opponent is a key factor to wind the match.
== Snowball ==
While usually keeping the pressure up and asking new questions it is important to be aware of the snowball effect. Keep building a lot of units or level up the key units can make it difficult for the opponent to keep up. It is important to spot a potential snowball early but also not overreact. With tempo a snowball is more likely.
== Carry ==
A carry is usually the main unit suppose to do damage and/or clear the field. Thees units get more upgrades and are in higher numbers on the field. Identify early which unit will become the carry can help to build your board accordingly also build up a carry and not spend too many supply on tech for many units is more cost efficient.
== Flank ==
Flanking allow to attack from a different angle, having a free way to the tower or attacking a unit from two sides is very strong but the downside is the warp-in time of 10s for newly placed units and the limited room not allowing a backline in the flank. The flank also has the potential of snowballing because player usually don't want to overreact to a flank and try to react with a minimum of cost/effort.
A second use of the flank is distraction. Because units target the closest enemy a cheap unit in the flank can pull multiple units and weaken the main force. A downside can be a counter to the flanking unit which can farm some EX and potential become a threat later on. Also if the flank it too effective in distracting a Sentry Missile can help but it will cost 50 supply each turn and shouldn't be the solution too early in the game.
e998233e16aa97d9a0eb54a64084d52c2f9b7ad7
827
816
2023-07-04T19:49:06Z
HUBA
13
wikitext
text/x-wiki
__NOEDITSECTION__
__TOC__
This section focus more on the interaction of player.
<div style="max-width:600px;">
== Tempo ==
Tempo is a term from chess and describe a move that give an advantage or better force a move from the opponent. In Mechabellum this is similar. As long as you can work on your strategy and not have to react to the opponent while he has to react to your build, you have the tempo. Another way to put it is ask and answer. Ask a question with a move and force an answer from the opponent. But just "asking" might not be enough like in chess force the opponent to protect the king might be answered with a move that put pressure on you.
Having the tempo, asking the right answers put pressure on the opponent is a key factor to wind the match.
== Snowball ==
While usually keeping the pressure up and asking new questions it is important to be aware of the snowball effect. Keep building a lot of units or level up the key units can make it difficult for the opponent to keep up. It is important to spot a potential snowball early but also not overreact. With tempo a snowball is more likely.
== Carry ==
A carry is usually the main unit suppose to do damage and/or clear the field. Thees units get more upgrades and are in higher numbers on the field. Identify early which unit will become the carry can help to build your board accordingly also build up a carry and not spend too many supply on tech for many units is more cost efficient.
== Flank ==
Flanking allow to attack from a different angle, having a free way to the tower or attacking a unit from two sides is very strong but the downside is the warp-in time of 10s for newly placed units and the limited room not allowing a backline in the flank. The flank also has the potential of snowballing because player usually don't want to overreact to a flank and try to react with a minimum of cost/effort.
A second use of the flank is distraction. Because units target the closest enemy a cheap unit in the flank can pull multiple units and weaken the main force. A downside can be a counter to the flanking unit which can farm some EX and potential become a threat later on. Also if the flank it too effective in distracting a Sentry Missile can help but it will cost 50 supply each turn and shouldn't be the solution too early in the game.
</div>
43d822253f56a785d5ecb8511bfd0c4bf74b988f
Talk:Basics
1
163
817
2023-07-03T18:45:34Z
HUBA
13
Created page with "Thanks for helping and cleaning up the mess Chwlai. Feel free to add anything that might help, I also added an [[Advanced]] page for more infos. When you want you can edit it of cause, I kept it rough but I'll give it another pass if needed ;) -- HUBA"
wikitext
text/x-wiki
Thanks for helping and cleaning up the mess Chwlai.
Feel free to add anything that might help, I also added an [[Advanced]] page for more infos. When you want you can edit it of cause, I kept it rough but I'll give it another pass if needed ;) -- HUBA
0fe20f913751fb4d207f83c48c7b23045f93bd39
843
817
2023-07-07T13:23:59Z
HUBA
13
wikitext
text/x-wiki
Thanks for helping and cleaning up the mess Chwlai. -- [[User:HUBA|HUBA]] ([[User talk:HUBA|talk]]) 13:23, 7 July 2023 (UTC)
4172e639fa7aaa838ba0eeffbb24bf41835d2dca
MediaWiki:Common.css
8
5
818
768
2023-07-03T18:57:47Z
HUBA
13
give h2 some width so it floats below the infobox
css
text/css
/* CSS placed here will be applied to all skins */
/* UI fix */
.mw-parser-output h2,
.mw-parser-output h3,
.mw-parser-output h4 {
min-width:50px;
}
/* UI dark theme */
/* TODO: update edit page before removing .action-history */
body.action-history {
color-scheme: dark;
accent-color: #6d3;
}
.mw-ui-button {
background-color: #999;
}
.table-dark caption {
padding: 0.25rem 0.75rem;
background: #0001;
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#toc {
float: right;
margin-left: 2em;
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padding: 1em;
width: 280px;
max-width: 100%;
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.infobox-nav {
width: 100%;
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opacity: .2;
transition: opacity .2s;
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font-size: 2em;
text-align: center;
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text-align: center;
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.infobox-table th {
vertical-align: top;
width: 120px;
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vertical-align: top;
}
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.infobox {
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margin: 1em 0;
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float: none;
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box-shadow: none;
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.note {
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width: 90%;
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4fb46c4472fbe53c298d8d1177b88f3bc33dd511
824
818
2023-07-03T22:00:44Z
HUBA
13
add class btn-xs
css
text/css
/* CSS placed here will be applied to all skins */
/* UI fix */
.mw-parser-output h2,
.mw-parser-output h3,
.mw-parser-output h4 {
min-width:50px;
}
/* UI dark theme */
/* TODO: update edit page before removing .action-history */
body.action-history {
color-scheme: dark;
accent-color: #6d3;
}
.mw-ui-button {
background-color: #999;
}
.table-dark caption {
padding: 0.25rem 0.75rem;
background: #0001;
}
.btn-xs {
padding: 0 .75em;
font-size: .8em;
vertical-align: baseline;
}
/* TOC */
@media (min-width:768px) {
#toc {
float: right;
margin-left: 2em;
}
}
/* UI catlinks */
.mw-body .catlinks {
background: none;
border: none;
border-top: 1px solid #a2a9b1;
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/* UI thumbnail */
div.thumbinner {
border: 1px solid rgba(0,0,0,0.6);
background-color: var(--primary);
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/* UI history page */
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margin: 1em 0;
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#pagehistory li.selected {
background-color: #fff2;
color: inherit;
outline: 2px dashed #fff6;
outline-offset: -1px;
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/* Unit Infobox */
.infobox {
float: right;
margin: 0 0 1em 1em;
padding: 1em;
width: 280px;
max-width: 100%;
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.infobox-nav {
width: 100%;
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transition: opacity .2s;
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.infobox-title {
font-size: 2em;
text-align: center;
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.infobox-image {
text-align: center;
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.infobox-table th {
vertical-align: top;
width: 120px;
}
.infobox-table td {
vertical-align: top;
}
@media (max-width:767px) {
.infobox {
width:100%;
margin: 1em 0;
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.infobox-image {
float: right;
}
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.infobox-image {
float: none;
width:100%;
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/* icon template */
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position: relative;
display: inline-block;
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/* cost badge */
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right: 0;
bottom: 0;
background: #f99500;
border-radius: 2px;
color: #222;
font-weight: bold;
line-height: 1em;
padding: .1em .25em .2em 1.2em;
box-shadow: -2px -2px 3px #0006;
font-size: .9em;
}
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content: "";
background: currentcolor;
mask-image: var(--bg);
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position: absolute;
width: .8em;
height: .94em;
top: .15em;
left: .25em;
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/* shadow as boder */
.icon-border img {
box-sizing: content-box;
padding: 6px;
border-radius: 6px 2px;
box-shadow: 0 0 2px 1px #eee9 inset;
}
/* colorize cyan */
.icon-Tech img {
filter: sepia(100%) saturate(750%) hue-rotate(110deg);
-webkit-filter:: sepia(100%) saturate(750%) hue-rotate(110deg);
-moz-filter: sepia(100%) saturate(750%) hue-rotate(110deg);
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/* override cost badge */
.icon-Tech .cost {
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bottom: 2px;
background: #2229;
color: #eee;
box-shadow: none;
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/* notes box */
.note {
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transition: color .3s 2s;
}
.note:hover {
color: inherit;
transition: color .1s 0s;
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.table .note::before {
content: '';
border-top: 1px solid #0002;
width: 90%;
display: block;
margin: .5em auto 0;
}
/* table break + sticky */
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}
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c26fee3fcdce11e08353d2fe237ee1b942836a3d
861
824
2023-07-09T14:33:47Z
HUBA
13
show host on external links (need JS)
css
text/css
/* CSS placed here will be applied to all skins */
/* UI fix */
.mw-parser-output h2,
.mw-parser-output h3,
.mw-parser-output h4 {
min-width:50px;
}
/* UI dark theme */
/* TODO: update edit page before removing .action-history */
body.action-history {
color-scheme: dark;
accent-color: #6d3;
}
.mw-ui-button {
background-color: #999;
}
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background: #0001;
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.btn-xs {
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font-size: .8em;
vertical-align: baseline;
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/* TOC */
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#toc {
float: right;
margin-left: 2em;
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/* UI catlinks */
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background: none;
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border-top: 1px solid #a2a9b1;
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/* UI thumbnail */
div.thumbinner {
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background-color: var(--primary);
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.thumbimage {
border: 1px solid #222;
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/* UI history page */
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color: inherit;
outline: 2px dashed #fff6;
outline-offset: -1px;
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/* Unit Infobox */
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margin: 0 0 1em 1em;
padding: 1em;
width: 280px;
max-width: 100%;
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.infobox-nav {
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background: #f99500;
border-radius: 2px;
color: #222;
font-weight: bold;
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position: absolute;
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box-shadow: 0 0 2px 1px #eee9 inset;
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/* colorize cyan */
.icon-Tech img {
filter: sepia(100%) saturate(750%) hue-rotate(110deg);
-webkit-filter:: sepia(100%) saturate(750%) hue-rotate(110deg);
-moz-filter: sepia(100%) saturate(750%) hue-rotate(110deg);
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bottom: 2px;
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/* notes box */
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content: attr(data-host);
padding-left: .75em;
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transition: font-size .2s;
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a[href].external:hover::after,
a[href].external:focus::after {
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ee206ac3d4bbda77d94b4193b1a01f20f2132591
863
861
2023-07-09T14:57:17Z
HUBA
13
css
text/css
/* CSS placed here will be applied to all skins */
/* UI fix */
.mw-parser-output h2,
.mw-parser-output h3,
.mw-parser-output h4 {
min-width:50px;
}
/* UI dark theme */
/* TODO: update edit page before removing .action-history */
body.action-history {
color-scheme: dark;
accent-color: #6d3;
}
.mw-ui-button {
background-color: #999;
}
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padding: 0.25rem 0.75rem;
background: #0001;
}
.btn-xs {
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font-size: .8em;
vertical-align: baseline;
}
/* TOC */
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#toc {
float: right;
margin-left: 2em;
}
}
/* UI catlinks */
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background: none;
border: none;
border-top: 1px solid #a2a9b1;
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/* UI thumbnail */
div.thumbinner {
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margin: 1em 0;
}
#pagehistory li.selected {
background-color: #fff2;
color: inherit;
outline: 2px dashed #fff6;
outline-offset: -1px;
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padding: 1em;
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.infobox-nav {
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/* cost badge */
.icon .cost {
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font-weight: bold;
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position: absolute;
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box-shadow: 0 0 2px 1px #eee9 inset;
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666ef1f4c3aecd4fd1b43b60768e835ba44f0405
Vulcan
0
40
819
815
2023-07-03T19:00:20Z
HUBA
13
move infobox
wikitext
text/x-wiki
{{UnitInfobox
| image = Vulcan.png
| type = Giant crowd control bot
| igdesc = A giant unit that sprays fire over a large area. The bane of all light units.
}}__NOTOC__
== Summary ==
The Vulcan is a giant unit that specializes in destroying large groups of grounded units with powerful AoE damage. Vulcans are one of the strongest counters to enemy armies that feature a large number of chaff units, and are especially deadly against [[Crawler|Crawlers]], who will die to the Vulcan's attacks before ever reaching melee range. Vulcans cannot attack air units at all, and struggle to damage units with high HP stats (e.g. [[Rhino|Rhinos]], [[Fortress|Fortresses]]). A Vulcan stuck targeting a durable single unit will be unable to target chaff until that unit is dead, which may limit its horde-clearing potential. However, a level 2 or 3 Vulcan (or a Vulcan with the Scorching Flames damage upgrade) has enough damage to effectively kill more durable units with multiple models such as [[Steel Ball|Steel Balls]] or [[Sledgehammer|Sledgehammers]] that would normally be able to withstand a Vulcan's attacks.
The Vulcan's tech upgrades focus on improving its ability to deal damage and absorbing damage for other units, similarly to the Fortress. The Vulcan has good synergy with units with high damage per shot such as [[Marksman|Marksmen]] because Vulcans can easily clear chaff units that would otherwise interfere with their targeting, while allowing the supporting units to freely attack single targets the Vulcan would struggle to kill on its own. If the player has upgraded their Marksmen, running Vulcans with the Best Partner upgrade can be a strong unit combination. The Vulcan's Incendiary Bombs are one of the few ways to damage units shielded by deployable shields or the Fortress' Barrier - the Vulcan will shoot bombs in front of the shielded units, and they will take damage when they walk over the flames.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=IncendiaryBomb.png}}
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted, burn for 15s</div>
|-
|{{Icon|type=Tech|file=ScorchingFlames.png}}
|Scorching Flames
|250
|Increases Vulcan's ATK by 125%
<div class="note">Attack {{#expr: {{#var:atk}} * 2.25 round 0}}</div>
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Best Partner
|150
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|{{Icon|type=Tech|file=StickyOilBomb.png}}
|Sticky Oil Bomb
|300
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. Sticky Oil Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|}
== Update Notes ==
{{Collapsed|
;0.7.9:
* HP adjusted from 37073 to 35960 (-3%)
;0.7.8:
* Vulcan's attack adjusted from 88 to 86.
* Weakened [Extended range Vulcan] card, the effect is adjusted to: Vulcan's range increased by 20m, attack power increased by 50%, but HP decreased by 35%.
;0.7.7:
* Vulcan's attack power reverted from 90 to 88
;0.7.6:
* HP increased by 3%.
* Increase attack by 5%.
;0.6.176:
* Best Partner Tech price 100 -> 150; Scorching Flames Tech price 300 -> 250.
* Changed Armor Enhancement
* Decresed HP from 37829 -> 35938
;0.6.175:
* Page created
}}
[[Category:Units]]
dc081af2ebe88cf4edd819b863b3244aeedd8a89
847
819
2023-07-07T19:22:00Z
HUBA
13
update 0.7.12
wikitext
text/x-wiki
{{UnitInfobox
| image = Vulcan.png
| type = Giant crowd control bot
| igdesc = A giant unit that sprays fire over a large area. The bane of all light units.
}}__NOTOC__
== Summary ==
The Vulcan is a giant unit that specializes in destroying large groups of grounded units with powerful AoE damage. Vulcans are one of the strongest counters to enemy armies that feature a large number of chaff units, and are especially deadly against [[Crawler|Crawlers]], who will die to the Vulcan's attacks before ever reaching melee range. Vulcans cannot attack air units at all, and struggle to damage units with high HP stats (e.g. [[Rhino|Rhinos]], [[Fortress|Fortresses]]). A Vulcan stuck targeting a durable single unit will be unable to target chaff until that unit is dead, which may limit its horde-clearing potential. However, a level 2 or 3 Vulcan (or a Vulcan with the Scorching Flames damage upgrade) has enough damage to effectively kill more durable units with multiple models such as [[Steel Ball|Steel Balls]] or [[Sledgehammer|Sledgehammers]] that would normally be able to withstand a Vulcan's attacks.
The Vulcan's tech upgrades focus on improving its ability to deal damage and absorbing damage for other units, similarly to the Fortress. The Vulcan has good synergy with units with high damage per shot such as [[Marksman|Marksmen]] because Vulcans can easily clear chaff units that would otherwise interfere with their targeting, while allowing the supporting units to freely attack single targets the Vulcan would struggle to kill on its own. If the player has upgraded their Marksmen, running Vulcans with the Best Partner upgrade can be a strong unit combination. The Vulcan's Incendiary Bombs are one of the few ways to damage units shielded by deployable shields or the Fortress' Barrier - the Vulcan will shoot bombs in front of the shielded units, and they will take damage when they walk over the flames.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=IncendiaryBomb.png}}
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted, burn for 15s</div>
|-
|{{Icon|type=Tech|file=ScorchingFlames.png}}
|Scorching Flames
|250
|Increases Vulcan's ATK by 125%
<div class="note">Attack {{#expr: {{#var:atk}} * 2.25 round 0}}</div>
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Best Partner
|150
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|{{Icon|type=Tech|file=StickyOilBomb.png}}
|Sticky Oil Bomb
|300
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. Sticky Oil Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|}
== Update Notes ==
{{Collapsed|
;0.7.12:
* Vulcan's attack adjusted from 86 to 85.
;0.7.9:
* HP adjusted from 37073 to 35960 (-3%)
;0.7.8:
* Vulcan's attack adjusted from 88 to 86.
* Weakened [Extended range Vulcan] card, the effect is adjusted to: Vulcan's range increased by 20m, attack power increased by 50%, but HP decreased by 35%.
;0.7.7:
* Vulcan's attack power reverted from 90 to 88
;0.7.6:
* HP increased by 3%.
* Increase attack by 5%.
;0.6.176:
* Best Partner Tech price 100 -> 150; Scorching Flames Tech price 300 -> 250.
* Changed Armor Enhancement
* Decresed HP from 37829 -> 35938
;0.6.175:
* Page created
}}
[[Category:Units]]
1427fd53b21b7218ce47e63c7aa9f4b458a3f21a
Mustang
0
66
820
813
2023-07-03T19:01:50Z
HUBA
13
move infobox
wikitext
text/x-wiki
{{UnitInfobox
| image = Mustang.png
| type = High-speed all-purpose tank
| igdesc = High speed, long-range, yet fragile. It excels at fighting other low HP units.
}}__NOTOC__
=== Summary ===
Mustangs are fast, reasonably cheap light tanks designed to shred lightly armored units with their high rate-of-fire attacks. Mustangs are effective against all air units, and are reasonably effective at dealing with chaff units due to their high rate of fire. Mustangs are ineffective against any unit with reasonably high HP per unit (e.g. [[Steel Ball|Steel Balls]], [[Sledgehammer|Sledgehammers]]), and deal virtually no damage against any unit with the Armor Enhancement Upgrade without the aid of upgrade-disabling EMP technology. Since Mustangs come in groups of 12, they can be useful for drawing fire from single-target damage dealers such as [[Marksman|Marksmen]] or [[Fortress|Fortresses]], though they can't do so as effectively as units with higher unit counts such as [[Crawler|Crawlers]] or [[Fang|Fangs]]. Although they have high movement speed, they aren't as effective against [[Stormcaller|Stormcallers]] as they appear - Mustangs are vulnerable to rocket fire when they stop moving in order to attack, particularly against a high HP enemy.
Most of the Mustang's upgrades focus on improving its damage, and allow them to utilize High Explosive Ammo and Aerial Specialization to effectively deal with chaff and air units, respectively. One notable exception is Missile Intercept, which allows Mustangs to shoot down missiles from Stormcallers and Overlords, along with certain upgraded units and Sentry Missiles. Note that Mustangs that are currently shooting at units cannot simultaneously attempt to intercept missiles.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|300
|Mustang will attempt to intercept enemy missiles within 150m (battlefield skills cannot be intercepted) and continuous interception over a long time decreases the success rate of interceptions
<div class="note">Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 round 0}}</div>
|-
|{{Icon|type=Tech|file=AerialSpecialization.png}}
|Aerial Specialization
|300
|ATK increases by 75% to aerial units, increases range by 30 when attacking aerial units
<div class="note">Attack {{#expr: {{#var:atk}} * 1.75 round 0}} and Range {{#expr: {{#var:range}} + 30}}m vs air, vs ground no change</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.8:
* Mustang's attack adjusted from 37 to 36.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.176:
* Missile Interception:
** hit rate reduction speed is slowed down by 50%
** Increases the interception efficiency of Overlord missiles by 15%
** Increases the interception efficiency of defensive missiles by 125%
* Aerial Specialization ATK bonus from 80% -> 75%
;0.6.175:
* Page created
}}
[[Category:Units]]
f06e0ba6291cff5d80102565e8b4b1a8f90a1261
821
820
2023-07-03T19:02:07Z
HUBA
13
wikitext
text/x-wiki
{{UnitInfobox
| image = Mustang.png
| type = High-speed all-purpose tank
| igdesc = High speed, long-range, yet fragile. It excels at fighting other low HP units.
}}__NOTOC__
== Summary ==
Mustangs are fast, reasonably cheap light tanks designed to shred lightly armored units with their high rate-of-fire attacks. Mustangs are effective against all air units, and are reasonably effective at dealing with chaff units due to their high rate of fire. Mustangs are ineffective against any unit with reasonably high HP per unit (e.g. [[Steel Ball|Steel Balls]], [[Sledgehammer|Sledgehammers]]), and deal virtually no damage against any unit with the Armor Enhancement Upgrade without the aid of upgrade-disabling EMP technology. Since Mustangs come in groups of 12, they can be useful for drawing fire from single-target damage dealers such as [[Marksman|Marksmen]] or [[Fortress|Fortresses]], though they can't do so as effectively as units with higher unit counts such as [[Crawler|Crawlers]] or [[Fang|Fangs]]. Although they have high movement speed, they aren't as effective against [[Stormcaller|Stormcallers]] as they appear - Mustangs are vulnerable to rocket fire when they stop moving in order to attack, particularly against a high HP enemy.
Most of the Mustang's upgrades focus on improving its damage, and allow them to utilize High Explosive Ammo and Aerial Specialization to effectively deal with chaff and air units, respectively. One notable exception is Missile Intercept, which allows Mustangs to shoot down missiles from Stormcallers and Overlords, along with certain upgraded units and Sentry Missiles. Note that Mustangs that are currently shooting at units cannot simultaneously attempt to intercept missiles.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|300
|Mustang will attempt to intercept enemy missiles within 150m (battlefield skills cannot be intercepted) and continuous interception over a long time decreases the success rate of interceptions
<div class="note">Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 round 0}}</div>
|-
|{{Icon|type=Tech|file=AerialSpecialization.png}}
|Aerial Specialization
|300
|ATK increases by 75% to aerial units, increases range by 30 when attacking aerial units
<div class="note">Attack {{#expr: {{#var:atk}} * 1.75 round 0}} and Range {{#expr: {{#var:range}} + 30}}m vs air, vs ground no change</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.8:
* Mustang's attack adjusted from 37 to 36.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.176:
* Missile Interception:
** hit rate reduction speed is slowed down by 50%
** Increases the interception efficiency of Overlord missiles by 15%
** Increases the interception efficiency of defensive missiles by 125%
* Aerial Specialization ATK bonus from 80% -> 75%
;0.6.175:
* Page created
}}
[[Category:Units]]
a37536862af0afb140b407e933a392cfd7ea81c9
Tournaments
0
119
822
765
2023-07-03T21:34:15Z
HUBA
13
new layout, add community events
wikitext
text/x-wiki
__NOEDITSECTION__
== Official <small>in game</small> Tournament==
Tournaments happen twice a week in each of the three regions. Players will get matched against opponents of similar win/losses in that tournament. The tournament will end once there is only one undefeated player.
<div class="row"><div class="col-md-6">
=== Weekend Tournament ===
In the Weekend Tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 128 players.
'''Schedule'''
* Asia {{time|2023-06-03 12:00|repeat=7|show=weekday}}
* Europe {{time|2023-06-03 19:00|repeat=7|show=weekday}}
* America {{time|2023-06-03 1:00|repeat=7|show=weekday}}
</div><div class="col-md-6">
=== Midweek Mini Tournament ===
In the mini tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 16 players, That guarantees the tournament is over after 4 rounds
'''Schedule'''
* Asia {{time|2023-05-31 13:00|repeat=7|show=weekday}}
* Europe {{time|2023-05-31 20:00|repeat=7|show=weekday}}
* America {{time|2023-05-31 2:00|repeat=7|show=weekday}}
</div></div>
<div class="row"><div class="col-md-6">
== Community Tournaments ==
=== Community Cup Invitational ===
biweekly next should be on {{time|2023-07-02 14:00|repeat=14}}
* [https://challonge.com/de/r0r5ct7b Community Cup Invitational #4 on challonge.com]
* [https://www.twitch.tv/crankjonny_tv Cast by '''crankjonny_ty''' (de)]
=== SDL Mechabellum Tournament ===
Last was on {{time|2023-07-01 13:00}}
* [https://sdasiapacific.challonge.com/de/2ndSdlmechabellum 2nd SDL Mechabellum Tournament on challonge.com]
* [https://www.twitch.tv/sd_league Cast by '''sd_league''']
</div><div class="col-md-6">
== Community Leagues ==
=== Hollow´s Mechabellum League ===
on different days (see schedule) at {{time|2023-06-01 18:00|show=time}}
* [https://www.kicktipp.com/mechabellum/schedule Schedule & Standings]
* [https://www.twitch.tv/xhollowworld Cast by '''xHollowworld''' & Co]
* [https://www.twitch.tv/scey Cast by '''scey''' (de)]
</div></div><hr>
[https://challonge.com/de/search/tournaments.html?filters%5Bgame_id%5D=310296 All Mechabellum Tournaments on challonge.com]
53a898b1898d95e885d57621e1f6aa40d7d125da
828
822
2023-07-04T20:06:21Z
HUBA
13
add F4xHW League
wikitext
text/x-wiki
__NOEDITSECTION__
== Official <small>in game</small> Tournament==
Tournaments happen twice a week in each of the three regions. Players will get matched against opponents of similar win/losses in that tournament. The tournament will end once there is only one undefeated player.
<div class="row"><div class="col-md-6">
=== Weekend Tournament ===
In the Weekend Tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 128 players.
'''Schedule'''
* Asia {{time|2023-06-03 12:00|repeat=7|show=weekday}}
* Europe {{time|2023-06-03 19:00|repeat=7|show=weekday}}
* America {{time|2023-06-03 1:00|repeat=7|show=weekday}}
</div><div class="col-md-6">
=== Midweek Mini Tournament ===
In the mini tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 16 players, That guarantees the tournament is over after 4 rounds
'''Schedule'''
* Asia {{time|2023-05-31 13:00|repeat=7|show=weekday}}
* Europe {{time|2023-05-31 20:00|repeat=7|show=weekday}}
* America {{time|2023-05-31 2:00|repeat=7|show=weekday}}
</div></div>
<div class="row"><div class="col-md-6">
== Community Tournaments ==
=== Community Cup Invitational ===
biweekly next should be on {{time|2023-07-02 14:00|repeat=14}}
* [https://challonge.com/de/r0r5ct7b Community Cup Invitational #4 on challonge.com]
* [https://www.twitch.tv/crankjonny_tv Cast by '''crankjonny_ty''' (DE)]
=== SDL Mechabellum Tournament ===
Last was on {{time|2023-07-01 13:00}}
* [https://sdasiapacific.challonge.com/de/2ndSdlmechabellum 2nd SDL Mechabellum Tournament on challonge.com]
* [https://www.twitch.tv/sd_league Cast by '''sd_league''']
</div><div class="col-md-6">
== Community Leagues ==
=== Hollow´s Mechabellum League ===
on different days (see schedule) at {{time|2023-06-01 18:00|show=time}}
* [https://www.kicktipp.com/mechabellum/schedule Schedule & Standings]
* [https://www.twitch.tv/xhollowworld Cast by '''xHollowworld''' & Co]
* [https://www.twitch.tv/scey Cast by '''scey''' (DE)]
=== F4xHW Mechabellum League ===
Qualifier Season 2 {{time|2023-07-09 10:00}}<br>
Start Season 2 {{time|2023-07-23 10:00}}<br>
Matches on different days (see schedule) at {{time|2023-06-01 18:00|show=time}}
* [https://www.reddit.com/r/Mechabellum/comments/14n5r1e/mechabellum_league/ Announcement (DE)]
* [https://battlefy.com/hmbl/qualifier-season-2/649c816e89dc7d1e018ff05c/info?infoTab=details Registration]
</div></div><hr>
[https://challonge.com/de/search/tournaments.html?filters%5Bgame_id%5D=310296 All Mechabellum Tournaments on challonge.com]
4c32f02be4e1d012805f9701f4f25daa16de921f
835
828
2023-07-05T12:35:08Z
HUBA
13
update F4xHW League
wikitext
text/x-wiki
__NOEDITSECTION__
== Official <small>in game</small> Tournament==
Tournaments happen twice a week in each of the three regions. Players will get matched against opponents of similar win/losses in that tournament. The tournament will end once there is only one undefeated player.
<div class="row"><div class="col-md-6">
=== Weekend Tournament ===
In the Weekend Tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 128 players.
'''Schedule'''
* Asia {{time|2023-06-03 12:00|repeat=7|show=weekday}}
* Europe {{time|2023-06-03 19:00|repeat=7|show=weekday}}
* America {{time|2023-06-03 1:00|repeat=7|show=weekday}}
</div><div class="col-md-6">
=== Midweek Mini Tournament ===
In the mini tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 16 players, That guarantees the tournament is over after 4 rounds
'''Schedule'''
* Asia {{time|2023-05-31 13:00|repeat=7|show=weekday}}
* Europe {{time|2023-05-31 20:00|repeat=7|show=weekday}}
* America {{time|2023-05-31 2:00|repeat=7|show=weekday}}
</div></div>
<div class="row"><div class="col-md-6">
== Community Tournaments ==
=== Community Cup Invitational ===
biweekly next should be on {{time|2023-07-02 14:00|repeat=14}}
* [https://challonge.com/de/r0r5ct7b Community Cup Invitational #4 on challonge.com]
* [https://www.twitch.tv/crankjonny_tv Cast by '''crankjonny_ty''' (DE)]
=== SDL Mechabellum Tournament ===
Last was on {{time|2023-07-01 13:00}}
* [https://sdasiapacific.challonge.com/de/2ndSdlmechabellum 2nd SDL Mechabellum Tournament on challonge.com]
* [https://www.twitch.tv/sd_league Cast by '''sd_league''']
</div><div class="col-md-6">
== Community Leagues ==
=== Hollow´s Mechabellum League ===
on different days (see schedule) at {{time|2023-06-01 18:00|show=time}}
* [https://www.kicktipp.com/mechabellum/schedule Schedule & Standings]
* [https://www.twitch.tv/xhollowworld Cast by '''xHollowworld''' & Co]
* [https://www.twitch.tv/scey Cast by '''scey''' (DE)]
=== F4xHW Mechabellum League ===
Qualifier Season 2 {{time|2023-07-23 10:00}}<br>
Matches on different days (see schedule) at {{time|2023-06-01 18:00|show=time}}
* [https://www.reddit.com/r/Mechabellum/comments/14n5r1e/mechabellum_league/ Announcement]
* [https://battlefy.com/hmbl/qualifier-season-2/649c816e89dc7d1e018ff05c/info?infoTab=details Registration]
* [https://discord.gg/xDWb2x4qTA Discord]
</div></div><hr>
[https://challonge.com/de/search/tournaments.html?filters%5Bgame_id%5D=310296 List of Mechabellum Tournaments on challonge.com]
857c5a1c6c3f13cceda68e31b86bd255af5ce587
842
835
2023-07-07T08:59:36Z
HUBA
13
update qualifier time
wikitext
text/x-wiki
__NOEDITSECTION__
== Official <small>in game</small> Tournament==
Tournaments happen twice a week in each of the three regions. Players will get matched against opponents of similar win/losses in that tournament. The tournament will end once there is only one undefeated player.
<div class="row"><div class="col-md-6">
=== Weekend Tournament ===
In the Weekend Tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 128 players.
'''Schedule'''
* Asia {{time|2023-06-03 12:00|repeat=7|show=weekday}}
* Europe {{time|2023-06-03 19:00|repeat=7|show=weekday}}
* America {{time|2023-06-03 1:00|repeat=7|show=weekday}}
</div><div class="col-md-6">
=== Midweek Mini Tournament ===
In the mini tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 16 players, That guarantees the tournament is over after 4 rounds
'''Schedule'''
* Asia {{time|2023-05-31 13:00|repeat=7|show=weekday}}
* Europe {{time|2023-05-31 20:00|repeat=7|show=weekday}}
* America {{time|2023-05-31 2:00|repeat=7|show=weekday}}
</div></div>
<div class="row"><div class="col-md-6">
== Community Tournaments ==
=== Community Cup Invitational ===
biweekly next should be on {{time|2023-07-02 14:00|repeat=14}}
* [https://challonge.com/de/r0r5ct7b Community Cup Invitational #4 on challonge.com]
* [https://www.twitch.tv/crankjonny_tv Cast by '''crankjonny_ty''' (DE)]
=== SDL Mechabellum Tournament ===
Last was on {{time|2023-07-01 13:00}}
* [https://sdasiapacific.challonge.com/de/2ndSdlmechabellum 2nd SDL Mechabellum Tournament on challonge.com]
* [https://www.twitch.tv/sd_league Cast by '''sd_league''']
</div><div class="col-md-6">
== Community Leagues ==
=== Hollow´s Mechabellum League ===
on different days (see schedule) at {{time|2023-06-01 18:00|show=time}}
* [https://www.kicktipp.com/mechabellum/schedule Schedule & Standings]
* [https://www.twitch.tv/xhollowworld Cast by '''xHollowworld''' & Co]
* [https://www.twitch.tv/scey Cast by '''scey''' (DE)]
=== F4xHW Mechabellum League ===
Qualifier Season 2 {{time|2023-07-23 13:00}}<br>
Matches on different days (see schedule) at {{time|2023-06-01 18:00|show=time}}
* [https://www.reddit.com/r/Mechabellum/comments/14n5r1e/mechabellum_league/ Announcement]
* [https://battlefy.com/hmbl/qualifier-season-2/649c816e89dc7d1e018ff05c/info?infoTab=details Registration]
* [https://discord.gg/xDWb2x4qTA Discord]
</div></div><hr>
[https://challonge.com/de/search/tournaments.html?filters%5Bgame_id%5D=310296 List of Mechabellum Tournaments on challonge.com]
8402ca01430fb8f881014ac3b997405d8e569785
860
842
2023-07-09T13:58:52Z
HUBA
13
add Moonbears 2v2 Community Mecha Tourny
wikitext
text/x-wiki
__NOEDITSECTION__
== Official <small>in game</small> Tournament==
Tournaments happen twice a week in each of the three regions. Players will get matched against opponents of similar win/losses in that tournament. The tournament will end once there is only one undefeated player.
<div class="row"><div class="col-md-6">
=== Weekend Tournament ===
In the Weekend Tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 128 players.
'''Schedule'''
* Asia {{time|2023-06-03 12:00|repeat=7|show=weekday}}
* Europe {{time|2023-06-03 19:00|repeat=7|show=weekday}}
* America {{time|2023-06-03 1:00|repeat=7|show=weekday}}
</div><div class="col-md-6">
=== Midweek Mini Tournament ===
In the mini tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 16 players, That guarantees the tournament is over after 4 rounds
'''Schedule'''
* Asia {{time|2023-05-31 13:00|repeat=7|show=weekday}}
* Europe {{time|2023-05-31 20:00|repeat=7|show=weekday}}
* America {{time|2023-05-31 2:00|repeat=7|show=weekday}}
</div></div>
<div class="row"><div class="col-md-6">
== Community Tournaments ==
=== Community Cup Invitational ===
Biweekly next should be on {{time|2023-07-02 14:00|repeat=14}}
* [https://challonge.com/de/r0r5ct7b Community Cup Invitational #4]
* [https://www.twitch.tv/crankjonny_tv Cast by '''crankjonny_ty''' (DE)]
=== Moonbears 2v2 Community Mecha Tourny ===
{{time|2023-08-13 12:00}}
* [https://matcherino.com/tournaments/98076/ Info and sign up]
=== SDL Mechabellum Tournament ===
Last was on {{time|2023-07-01 13:00}}
* [https://sdasiapacific.challonge.com/de/2ndSdlmechabellum 2nd SDL Mechabellum Tournament]
* [https://www.twitch.tv/sd_league Cast by '''sd_league''']
</div><div class="col-md-6">
== Community Leagues ==
=== Hollow´s Mechabellum League ===
On different days (see schedule) at {{time|2023-06-01 18:00|show=time}}
* [https://www.kicktipp.com/mechabellum/schedule Schedule & Standings]
* [https://www.twitch.tv/xhollowworld Cast by '''xHollowworld''' & Co]
* [https://www.twitch.tv/scey Cast by '''scey''' (DE)]
=== F4xHW Mechabellum League ===
Qualifier Season 2 on {{time|2023-07-23 13:00}}<br>
Matches on different days (see schedule) at {{time|2023-06-01 18:00|show=time}}
* [https://www.reddit.com/r/Mechabellum/comments/14n5r1e/mechabellum_league/ Announcement]
* [https://battlefy.com/hmbl/qualifier-season-2/649c816e89dc7d1e018ff05c/info?infoTab=details Registration]
* [https://discord.gg/xDWb2x4qTA Discord]
</div></div><hr>
[https://challonge.com/de/search/tournaments.html?filters%5Bgame_id%5D=310296 List of Mechabellum Tournaments]
029901a904e7d4fb087c26aa84bfaaabbe3c11b3
864
860
2023-07-09T15:00:53Z
HUBA
13
wikitext
text/x-wiki
__NOEDITSECTION__
== Official <small>in game</small> Tournament==
Tournaments happen twice a week in each of the three regions. Players will get matched against opponents of similar win/losses in that tournament. The tournament will end once there is only one undefeated player.
<div class="row"><div class="col-md-6">
=== Weekend Tournament ===
In the Weekend Tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 128 players.
'''Schedule'''
* Asia {{time|2023-06-03 12:00|repeat=7|show=weekday}}
* Europe {{time|2023-06-03 19:00|repeat=7|show=weekday}}
* America {{time|2023-06-03 1:00|repeat=7|show=weekday}}
</div><div class="col-md-6">
=== Midweek Mini Tournament ===
In the mini tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 16 players, That guarantees the tournament is over after 4 rounds
'''Schedule'''
* Asia {{time|2023-05-31 13:00|repeat=7|show=weekday}}
* Europe {{time|2023-05-31 20:00|repeat=7|show=weekday}}
* America {{time|2023-05-31 2:00|repeat=7|show=weekday}}
</div></div>
<div class="row"><div class="col-md-6">
== Community Tournaments ==
=== Community Cup Invitational ===
Biweekly next should be on {{time|2023-07-02 14:00|repeat=14}}
* [https://challonge.com/de/r0r5ct7b Community Cup Invitational #4]
* [https://www.twitch.tv/crankjonny_tv Cast by '''crankjonny_ty''' (DE)]
=== Moonbears 2v2 Community Mecha Tourny ===
{{time|2023-08-13 12:00}}
* [https://matcherino.com/tournaments/98076/ Info and sign up]
=== SDL Mechabellum Tournament ===
Last was on {{time|2023-07-01 13:00}}
* [https://sdasiapacific.challonge.com/de/2ndSdlmechabellum 2nd SDL Mechabellum Tournament]
* [https://www.twitch.tv/sd_league Cast by '''sd_league''']
</div><div class="col-md-6">
== Community Leagues ==
=== Hollow´s Mechabellum League ===
On different days (see schedule) at {{time|2023-06-01 18:00|show=time}}
* [https://www.kicktipp.com/mechabellum/schedule Schedule & Standings]
* [https://www.twitch.tv/xhollowworld Cast by '''xHollowworld''' & Co]
* [https://www.twitch.tv/scey Cast by '''scey''' (DE)]
=== F4xHW Mechabellum League ===
Qualifier Season 2 on {{time|2023-07-23 13:00}}<br>
Matches on different days (see schedule) at {{time|2023-06-01 18:00|show=time}}
* [https://www.reddit.com/r/Mechabellum/comments/14n5r1e/mechabellum_league/ Announcement]
* [https://battlefy.com/hmbl/qualifier-season-2/649c816e89dc7d1e018ff05c/info?infoTab=details Registration]
* [https://discord.gg/xDWb2x4qTA Discord]
</div></div><hr>
[https://challonge.com/de/search/tournaments.html?filters%5Bgame_id%5D=310296 List of Mechabellum Tournaments]
0161a39b5b5d55f9812fc5df94ce4bef7ae8c518
MediaWiki:Common.js
8
156
823
734
2023-07-03T21:58:49Z
HUBA
13
change time widget - add button
javascript
text/javascript
/* Any JavaScript here will be loaded for all users on every page load. */
$(function () {
$('[data-toggle="tooltip"]').tooltip()
})
// time widget
$(function(){
$("time").each(function(){
var el = $(this)
var d = new Date(el.attr("datetime"))
if (isNaN(d.getDate())) {
return // skip invalid date
}
var opt = {timeStyle: "short"}
switch (el.data("type")) {
default:
case "short":
opt.dateStyle = "medium"
break
case "full":
opt.dateStyle = "full"
break
case "time":
break
case "weekday":
opt = {weekday: "long", hour: "numeric", minute: "numeric"}
break
}
// get next date when interval is set
var iv = parseInt(el.data('interval'))
if (iv > 0 && d.getFullYear() > 2020) {
var now = new Date();
while (d<now) {
d.setDate(d.getDate()+iv)
}
}
// set date-data
el.data("local", d.toLocaleString([], opt))
opt.timeZone = "UTC"
el.data("UTC", new Intl.DateTimeFormat("en-US", opt).format(d));
el.html(el.data("local"))
el.data("view", "local")
// add toggle button
el.after($('<button class="btn btn-primary btn-xs">').html("local").css('marginLeft','.5em').click(function(ev){
ev.preventDefault()
var el = $(this).prev()
var view = (el.data("view")==="local") ? "UTC" : "local"
el.fadeOut(200, function() {el.html(el.data(view)).fadeIn(200)})
el.data("view", view)
$(this).html(view)
}));
});
});
04ba0383d758884979cc41871d891af021ff5c4c
862
823
2023-07-09T14:49:49Z
HUBA
13
show host on external links
javascript
text/javascript
/* Any JavaScript here will be loaded for all users on every page load. */
$(function () {
$('[data-toggle="tooltip"]').tooltip()
})
// time widget
$(function(){
$("time").each(function(){
var el = $(this)
var d = new Date(el.attr("datetime"))
if (isNaN(d.getDate())) {
return // skip invalid date
}
var opt = {timeStyle: "short"}
switch (el.data("type")) {
default:
case "short":
opt.dateStyle = "medium"
break
case "full":
opt.dateStyle = "full"
break
case "time":
break
case "weekday":
opt = {weekday: "long", hour: "numeric", minute: "numeric"}
break
}
// get next date when interval is set
var iv = parseInt(el.data('interval'))
if (iv > 0 && d.getFullYear() > 2020) {
var now = new Date();
while (d<now) {
d.setDate(d.getDate()+iv)
}
}
// set date-data
el.data("local", d.toLocaleString([], opt))
opt.timeZone = "UTC"
el.data("UTC", new Intl.DateTimeFormat("en-US", opt).format(d));
el.html(el.data("local"))
el.data("view", "local")
// add toggle button
el.after($('<button class="btn btn-primary btn-xs">').html("local").css('marginLeft','.5em').click(function(ev){
ev.preventDefault()
var el = $(this).prev()
var view = (el.data("view")==="local") ? "UTC" : "local"
el.fadeOut(200, function() {el.html(el.data(view)).fadeIn(200)})
el.data("view", view)
$(this).html(view)
}));
});
});
// show host on external links
$(function(){
$('a[href].external').each(function(){
var host = this.href.match('.*//(www\.)?([^/]+)')[2]
this.dataset.host = host
})
})
b8811e2878714f1914bbc5b8a2fcd7ba92102e8d
Melting Point
0
45
825
772
2023-07-04T04:40:36Z
Chwlai
18
Added unit summary, added heading to upgrades section, moved Melting Damage section into Summary
wikitext
text/x-wiki
=== Summary ===
The Melting Point is a giant mech that is essentially a walking death ray - it specializes in dealing unparalleled single-target damage to high-HP units, and is an excellent answer to the other three giant units due to their large health pool and slow speed.
Similar to the [[Steel Ball]], the Melting Point attacks using a laser that deals more damage the longer it fires, though it has a much longer range and can target air units as well as ground. The damage of the Melting Point need time to build up; it takes about 36 seconds to deal a total of 1,000,000 damage - that is about 5s after the laser deals maximum sustained damage. That shows the the build up to max DPS requires more than 5s. As rule of thumb, it takes about 4 seconds for the laser to deal its first instance of maximum damage and 2 seconds for the next - after that, maximum damage is applied on every subsequent instance of damage.
The Melting Point is also a good answer to enemy shields and barriers, as its laser will typically shred through them before they can absorb too many attacks from the rest of the player's forces. The Melting Point struggles to kill units with high unit counts such as [[Fang|Fangs]], but are also vulnerable to units with good single-target damage that outrange it such as the [[Marksman]] or the [[Stormcaller]] - having high damage doesn't matter if the Melting Point is destroyed before it can fire. Despite their size and ability to regain health with Energy Absorption, Melting Points are best placed behind your frontline - partly to give your army time to clear your opponent's chaff, and partly for your chaff troops to soak fire until your Melting Point can begin attacking.
The Melting Point's upgrades mainly focus on altering its standard attack to achieve different effects. Energy Absorption gives the Melting Point a flat HP boost along with the ability to heal itself as it attacks - this upgrade can allows it to defeat several squads at once as long as there aren't too many individual units to target. Range Enhancement is key for fighting other long-range units that would otherwise threaten the Melting Point. Energy Diffraction alters its beam attack to be more effective against small groups of durable enemies such as Steel Balls or [[Sledgehammer|Sledgehammers]], while Electromagnetic Barrage allows the Melting Point to fire long-range EMP missiles at enemy forces, potentially slowing and disabling the tech of multiple units at once. {{UnitInfobox
| image = MeltingPoint.png
| type = Giant anti-unit bot
| igdesc = A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.
}}
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 60% and converts dmage dealt to HP
<div class="note">HP {{#expr: {{#var:hp}} * 1.6 round 0}}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=EnergyScattering.png}}
|Energy Diffraction
|300
|Melting range reduced by 30m, but can fire 5 rays for 17% damage each
<div class="note">If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% (max {{#expr: {{#var:dps}} * 0.17 round 0}} DPS) of the normal damage. Range {{#expr: {{#var:range}} - 30}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticBarrage.png}}
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
<div class="note">Total damage {{#expr: 4000 * 16}}, missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=CrawlerSummoning.png}}
|Crawler Summoning
|300
|Produces 10 [[Crawler|Crawlers]] to join the combat every 30s
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|}
== Update Notes ==
{{Collapsed|
;0.7.8:
* Melting Point's base attack increased by 3%.
;0.7.6:
* HP increased by 3%.
* Base range adjusted from 110 to 115.
* [Energy Diffraction] range reduction adjusted from 25 to 30
;0.6.176:
* Changed Armor Enhancement
* Changed HP from 42005 -> 38645
* Crawler Summoning from 12 -> 10
;0.6.175:
* Page created
}}
[[Category:Units]]
1efa53e596cdd4f1379798c045445e5561d90b3e
829
825
2023-07-04T20:30:45Z
HUBA
13
move infobox
wikitext
text/x-wiki
{{UnitInfobox
| image = MeltingPoint.png
| type = Giant anti-unit bot
| igdesc = A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.
}}__NOTOC__
== Summary ==
The Melting Point is a giant mech that is essentially a walking death ray - it specializes in dealing unparalleled single-target damage to high-HP units, and is an excellent answer to the other three giant units due to their large health pool and slow speed.
Similar to the [[Steel Ball]], the Melting Point attacks using a laser that deals more damage the longer it fires, though it has a much longer range and can target air units as well as ground. The damage of the Melting Point need time to build up; it takes about 36 seconds to deal a total of 1,000,000 damage - that is about 5s after the laser deals maximum sustained damage. That shows the the build up to max DPS requires more than 5s. As rule of thumb, it takes about 4 seconds for the laser to deal its first instance of maximum damage and 2 seconds for the next - after that, maximum damage is applied on every subsequent instance of damage.
The Melting Point is also a good answer to enemy shields and barriers, as its laser will typically shred through them before they can absorb too many attacks from the rest of the player's forces. The Melting Point struggles to kill units with high unit counts such as [[Fang|Fangs]], but are also vulnerable to units with good single-target damage that outrange it such as the [[Marksman]] or the [[Stormcaller]] - having high damage doesn't matter if the Melting Point is destroyed before it can fire. Despite their size and ability to regain health with Energy Absorption, Melting Points are best placed behind your frontline - partly to give your army time to clear your opponent's chaff, and partly for your chaff troops to soak fire until your Melting Point can begin attacking.
The Melting Point's upgrades mainly focus on altering its standard attack to achieve different effects. Energy Absorption gives the Melting Point a flat HP boost along with the ability to heal itself as it attacks - this upgrade can allows it to defeat several squads at once as long as there aren't too many individual units to target. Range Enhancement is key for fighting other long-range units that would otherwise threaten the Melting Point. Energy Diffraction alters its beam attack to be more effective against small groups of durable enemies such as Steel Balls or [[Sledgehammer|Sledgehammers]], while Electromagnetic Barrage allows the Melting Point to fire long-range EMP missiles at enemy forces, potentially slowing and disabling the tech of multiple units at once.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 60% and converts dmage dealt to HP
<div class="note">HP {{#expr: {{#var:hp}} * 1.6 round 0}}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=EnergyScattering.png}}
|Energy Diffraction
|300
|Melting range reduced by 30m, but can fire 5 rays for 17% damage each
<div class="note">If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% (max {{#expr: {{#var:dps}} * 0.17 round 0}} DPS) of the normal damage. Range {{#expr: {{#var:range}} - 30}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticBarrage.png}}
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
<div class="note">Total damage {{#expr: 4000 * 16}}, missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=CrawlerSummoning.png}}
|Crawler Summoning
|300
|Produces 10 [[Crawler|Crawlers]] to join the combat every 30s
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|}
== Update Notes ==
{{Collapsed|
;0.7.8:
* Melting Point's base attack increased by 3%.
;0.7.6:
* HP increased by 3%.
* Base range adjusted from 110 to 115.
* [Energy Diffraction] range reduction adjusted from 25 to 30
;0.6.176:
* Changed Armor Enhancement
* Changed HP from 42005 -> 38645
* Crawler Summoning from 12 -> 10
;0.6.175:
* Page created
}}
[[Category:Units]]
ffd575615fa842fbf71535ee9c23428f3cf6f6ff
830
829
2023-07-04T20:37:03Z
HUBA
13
compare to fully saturated laser
wikitext
text/x-wiki
{{UnitInfobox
| image = MeltingPoint.png
| type = Giant anti-unit bot
| igdesc = A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.
}}__NOTOC__
== Summary ==
The Melting Point is a giant mech that is essentially a walking death ray - it specializes in dealing unparalleled single-target damage to high-HP units, and is an excellent answer to the other three giant units due to their large health pool and slow speed.
Similar to the [[Steel Ball]], the Melting Point attacks using a laser that deals more damage the longer it fires, though it has a much longer range and can target air units as well as ground. The damage of the Melting Point need time to build up; it takes about 36 seconds to deal a total of 1,000,000 damage - that is about 5s longer the a fully saturated laser would take. That shows the the build up to max DPS requires more than 5s. As rule of thumb, it takes about 4 seconds for the laser to deal its first instance of maximum damage and 2 seconds for the next - after that, maximum damage is applied on every subsequent instance of damage.
The Melting Point is also a good answer to enemy shields and barriers, as its laser will typically shred through them before they can absorb too many attacks from the rest of the player's forces. The Melting Point struggles to kill units with high unit counts such as [[Fang|Fangs]], but are also vulnerable to units with good single-target damage that outrange it such as the [[Marksman]] or the [[Stormcaller]] - having high damage doesn't matter if the Melting Point is destroyed before it can fire. Despite their size and ability to regain health with Energy Absorption, Melting Points are best placed behind your frontline - partly to give your army time to clear your opponent's chaff, and partly for your chaff troops to soak fire until your Melting Point can begin attacking.
The Melting Point's upgrades mainly focus on altering its standard attack to achieve different effects. Energy Absorption gives the Melting Point a flat HP boost along with the ability to heal itself as it attacks - this upgrade can allows it to defeat several squads at once as long as there aren't too many individual units to target. Range Enhancement is key for fighting other long-range units that would otherwise threaten the Melting Point. Energy Diffraction alters its beam attack to be more effective against small groups of durable enemies such as Steel Balls or [[Sledgehammer|Sledgehammers]], while Electromagnetic Barrage allows the Melting Point to fire long-range EMP missiles at enemy forces, potentially slowing and disabling the tech of multiple units at once.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 60% and converts dmage dealt to HP
<div class="note">HP {{#expr: {{#var:hp}} * 1.6 round 0}}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=EnergyScattering.png}}
|Energy Diffraction
|300
|Melting range reduced by 30m, but can fire 5 rays for 17% damage each
<div class="note">If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% (max {{#expr: {{#var:dps}} * 0.17 round 0}} DPS) of the normal damage. Range {{#expr: {{#var:range}} - 30}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticBarrage.png}}
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
<div class="note">Total damage {{#expr: 4000 * 16}}, missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=CrawlerSummoning.png}}
|Crawler Summoning
|300
|Produces 10 [[Crawler|Crawlers]] to join the combat every 30s
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|}
== Update Notes ==
{{Collapsed|
;0.7.8:
* Melting Point's base attack increased by 3%.
;0.7.6:
* HP increased by 3%.
* Base range adjusted from 110 to 115.
* [Energy Diffraction] range reduction adjusted from 25 to 30
;0.6.176:
* Changed Armor Enhancement
* Changed HP from 42005 -> 38645
* Crawler Summoning from 12 -> 10
;0.6.175:
* Page created
}}
[[Category:Units]]
16a72150ac33eafbdd27421a0041dd01856339c9
Mechabellum Wiki
0
14
826
717
2023-07-04T04:42:28Z
Chwlai
18
Minor spelling and grammar changes to the opening paragraph
wikitext
text/x-wiki
Welcome to the unofficial Mechabellum Wiki!
We try to collect as much information about the autobattle sci-fi strategy game as we can. The game was released on Steam Early Access on 11th of May 2023. You can get it here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out; the wiki can be edited by anyone. If you need to contact an admin, please message Lycake#1403 on Discord.
== Quick Links ==
<div class="container">
<div class="row">
<div class="col-md">
Useful pages:
* [[Basics]]
* [[Centers]]
* [[Specialists|Specialists (SPC)]]
* [[Equipment]]
* [[Skills]]
* [[Experience]]
* [[Grid Layout]]
* [[Maps]]
* [[Tournaments]]
</div>
<div class="col-md">
External links:
* [https://store.steampowered.com/app/669330/Mechabellum/ Steam Store Page]
* [https://discord.gg/BU4VEt5E69 Official Discord]
* [https://mechamonarch.com/ MechaMonarch - Guides]
* [https://www.reddit.com/r/Mechabellum/ Reddit]
</div>
<div class="col-md">
Around the world:
* [https://discord.gg/TfrGqYuhqU Community Discord (DE/CH/AT)]
* [https://discord.gg/JxeJH5auAW Community Discord (RU)]
* [https://mechabellum.ru/ Community Page (RU)]
</div>
</div>
</div>
== Units ==
For a compact overview of all units, go to [[Unit Overview]]
<gallery mode="nolines" heights="300px" widths="200px">
image:Fortress.png|link=Fortress|<span class="h3">Fortress</span>
image:Marksman.png|link=Marksman|<span class="h3">Marksman</span>
image:Vulcan.png|link=Vulcan|<span class="h3">Vulcan</span>
image:MeltingPoint.png|link=Melting Point|<span class="h3">Melting Point</span>
image:Rhino.png|link=Rhino|<span class="h3">Rhino</span>
image:Wasp.png|link=Wasp|<span class="h3">Wasp</span>
image:Mustang.png|link=Mustang|<span class="h3">Mustang</span>
image:SteelBall.png|link=Steel Ball|<span class="h3">Steel Ball</span>
image:Fang.png|link=Fang|<span class="h3">Fang</span>
image:Crawler.png|link=Crawler|<span class="h3">Crawler</span>
image:Overlord.png|link=Overlord|<span class="h3">Overlord</span>
image:Stormcaller.png|link=Stormcaller|<span class="h3">Stormcaller</span>
image:Sledgehammer.png|link=Sledgehammer|<span class="h3">Sledgehammer</span>
image:Hacker.png|link=Hacker|<span class="h3">Hacker</span>
image:Arclight.png|link=Arclight|<span class="h3">Arclight</span>
image:Phoenix.png|link=Phoenix|<span class="h3">Phoenix</span>
</gallery>
b54e46b3f59310b3e54772bfe78f8ac967e934db
834
826
2023-07-05T08:51:36Z
Lycake
1
wikitext
text/x-wiki
Welcome to the unofficial Mechabellum Wiki!
We try to collect as much information about the autobattle sci-fi strategy game as we can. The game was released on Steam Early Access on 11th of May 2023. You can get it here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out; the wiki can be edited by anyone. If you need to contact an admin, please message lycake on Discord.
== Quick Links ==
<div class="container">
<div class="row">
<div class="col-md">
Useful pages:
* [[Basics]]
* [[Centers]]
* [[Specialists|Specialists (SPC)]]
* [[Equipment]]
* [[Skills]]
* [[Experience]]
* [[Grid Layout]]
* [[Maps]]
* [[Tournaments]]
</div>
<div class="col-md">
External links:
* [https://store.steampowered.com/app/669330/Mechabellum/ Steam Store Page]
* [https://discord.gg/BU4VEt5E69 Official Discord]
* [https://mechamonarch.com/ MechaMonarch - Guides]
* [https://www.reddit.com/r/Mechabellum/ Reddit]
</div>
<div class="col-md">
Around the world:
* [https://discord.gg/TfrGqYuhqU Community Discord (DE/CH/AT)]
* [https://discord.gg/JxeJH5auAW Community Discord (RU)]
* [https://mechabellum.ru/ Community Page (RU)]
</div>
</div>
</div>
== Units ==
For a compact overview of all units, go to [[Unit Overview]]
<gallery mode="nolines" heights="300px" widths="200px">
image:Fortress.png|link=Fortress|<span class="h3">Fortress</span>
image:Marksman.png|link=Marksman|<span class="h3">Marksman</span>
image:Vulcan.png|link=Vulcan|<span class="h3">Vulcan</span>
image:MeltingPoint.png|link=Melting Point|<span class="h3">Melting Point</span>
image:Rhino.png|link=Rhino|<span class="h3">Rhino</span>
image:Wasp.png|link=Wasp|<span class="h3">Wasp</span>
image:Mustang.png|link=Mustang|<span class="h3">Mustang</span>
image:SteelBall.png|link=Steel Ball|<span class="h3">Steel Ball</span>
image:Fang.png|link=Fang|<span class="h3">Fang</span>
image:Crawler.png|link=Crawler|<span class="h3">Crawler</span>
image:Overlord.png|link=Overlord|<span class="h3">Overlord</span>
image:Stormcaller.png|link=Stormcaller|<span class="h3">Stormcaller</span>
image:Sledgehammer.png|link=Sledgehammer|<span class="h3">Sledgehammer</span>
image:Hacker.png|link=Hacker|<span class="h3">Hacker</span>
image:Arclight.png|link=Arclight|<span class="h3">Arclight</span>
image:Phoenix.png|link=Phoenix|<span class="h3">Phoenix</span>
</gallery>
b1df3a35a7cea0d3d5f85d91013b853488f2d190
Fang
0
70
831
777
2023-07-05T04:56:14Z
Chwlai
18
Added unit summary, added heading to upgrades section
wikitext
text/x-wiki
=== Summary ===
Fangs are a cheap, slow-moving, and versatile chaff unit that can be customized to fulfill a variety of battlefield roles. Without upgrades, fangs are effective at killing fragile air units such as [[Wasp|Wasps]] and [[Phoenix|Phoenixes]], and are moderately effective against both chaff and single targets thanks to their high rate of fire. Defensively, Fangs excel at drawing fire from enemy squads with high single-target damage due to their high unit count. They make better damage shields than the similarly numerous [[Crawler|Crawlers]] due to their slower movement speed - Crawlers will typically outpace slower ranged units and are at higher risk of being destroyed before the rest of your army can begin attacking. While splash damage is still effective at dealing with Fangs, they are less vulnerable to most enemy AoE units compared to Crawlers as they can attack from mid to long range- unlike Crawlers, Fangs can get attack and deal damage before their squad is wiped out by enemy fire. Conversely, the Fang's slow movement speed makes them vulnerable to enemy [[Stormcaller|Stormcallers]], whereas the Crawler is speedy enough to outrun their rockets.
The greatest advantage Fangs give their commander is their ability to exponentially grow in power over the course of a match. The low recruitment cost and relatively long range of a squad of Fang mechs make it easy to amass a large number of Fangs and overwhelm enemy armies with sheer weight of fire. While any unit will benefit from having tech upgrades, they are particularly impactful when affecting a large number of units at once. Upgrading Fangs with increased damage or range can close out a game unless your opponent has invested significant resources into countering them (e.g. multiple [[Vulcan|Vulcans]] with Range Enhancement). If you are mainly using Fangs to absorb fire for your more important units, the Portable Shield upgrade makes them far more durable against burst damage (e.g. [[Foretress|Foretresses]] and [[Marksman|Marksmen]]), while making them noticeably more durable against units with weak but numerous attacks (e.g. [[Mustang|Mustangs]], other Fangs). However, this upgrade does little to increase their durability against most AoE units, who either hit multiple times per attack (e.g. Stormcallers, [[Overlord|Overlords]]), or can attack fast enough to kill units through the shield (e.g. [[Arclight|Arclights]]).{{UnitInfobox
| image = Fang.png
| type = Light all-purpose bot
| igdesc = Cheap and available in large quantities. It excels at dealing considerable damage at medium and long range to all types of units.
}}
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|300
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|300
|Increases the movement speed of units by 5m/s and reduces attack interval by 0.5s
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s, Attack interval {{#expr: {{#var:atkint}} - .5 round 1}}s</div>
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Portable Shield
|400
|Every Fang obtains an energy shield that absorbs damage equal to its HP and can block at least one instance fo damage
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}} </div>
|}
==Update Notes==
{{Collapsed|
;0.7.6:
* Attack adjusted from 54 to 55.
;0.6.175:
* Page created
}}
[[Category:Units]]
775cd8c2cc115a1817a895ffe7d8fb173296e9cf
832
831
2023-07-05T04:58:37Z
Chwlai
18
wikitext
text/x-wiki
=== Summary ===
Fangs are a cheap, slow-moving, and versatile chaff unit that can be customized to fulfill a variety of battlefield roles. Without upgrades, fangs are effective at killing fragile air units such as [[Wasp|Wasps]] and [[Phoenix|Phoenixes]], and are moderately effective against both chaff and single targets thanks to their high rate of fire. Defensively, Fangs excel at drawing fire from enemy squads with high single-target damage due to their high unit count. They make better damage shields than the similarly numerous [[Crawler|Crawlers]] due to their slower movement speed - Crawlers will typically outpace slower ranged units and are at higher risk of being destroyed before the rest of your army can begin attacking.
While splash damage is still effective at dealing with Fangs, they are less vulnerable to most enemy AoE units compared to Crawlers as they can attack from mid to long range- unlike Crawlers, Fangs can get attack and deal damage before their squad is wiped out by enemy fire. Conversely, the Fang's slow movement speed makes them vulnerable to enemy [[Stormcaller|Stormcallers]], whereas the Crawler is speedy enough to outrun their rockets.
The greatest advantage Fangs give their commander is their ability to exponentially grow in power over the course of a match. The low recruitment cost and relatively long range of a squad of Fang mechs make it easy to amass a large number of Fangs and overwhelm enemy armies with sheer weight of fire. While any unit will benefit from having tech upgrades, they are particularly impactful when affecting a large number of units at once. Upgrading Fangs with increased damage or range can close out a game unless your opponent has invested significant resources into countering them (e.g. multiple [[Vulcan|Vulcans]] with Range Enhancement).
If you are mainly using Fangs to absorb fire for your more important units, the Portable Shield upgrade makes them far more durable against burst damage (e.g. [[Foretress|Foretresses]] and [[Marksman|Marksmen]]), while making them noticeably more durable against units with weak but numerous attacks (e.g. [[Mustang|Mustangs]], other Fangs). However, this upgrade does little to increase their durability against most AoE units, who either hit multiple times per attack (e.g. Stormcallers, [[Overlord|Overlords]]), or can attack fast enough to kill units through the shield (e.g. [[Arclight|Arclights]]).{{UnitInfobox
| image = Fang.png
| type = Light all-purpose bot
| igdesc = Cheap and available in large quantities. It excels at dealing considerable damage at medium and long range to all types of units.
}}
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|300
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|300
|Increases the movement speed of units by 5m/s and reduces attack interval by 0.5s
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s, Attack interval {{#expr: {{#var:atkint}} - .5 round 1}}s</div>
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Portable Shield
|400
|Every Fang obtains an energy shield that absorbs damage equal to its HP and can block at least one instance fo damage
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}} </div>
|}
==Update Notes==
{{Collapsed|
;0.7.6:
* Attack adjusted from 54 to 55.
;0.6.175:
* Page created
}}
[[Category:Units]]
55ec0d1dc8724ca521daa7b33ad9057ec27cd0f1
833
832
2023-07-05T05:01:58Z
Chwlai
18
wikitext
text/x-wiki
=== Summary ===
Fangs are a cheap, slow-moving, and versatile chaff unit that can be customized to fulfill a variety of battlefield roles. Without upgrades, fangs are effective at killing fragile air units such as [[Wasp|Wasps]] and [[Phoenix|Phoenixes]], and are moderately effective against both chaff and single targets thanks to their high rate of fire. Defensively, Fangs excel at drawing fire from enemy squads with high single-target damage due to their high unit count. They make better damage shields than the similarly numerous [[Crawler|Crawlers]] due to their slower movement speed - Crawlers will typically outpace slower ranged units and are at higher risk of being destroyed before the rest of your army can begin attacking.
While splash damage is still effective at dealing with Fangs, they are less vulnerable to most enemy AoE units compared to Crawlers as they can attack from mid to long range- unlike Crawlers, Fangs can get attack and deal damage before their squad is wiped out by enemy fire. Conversely, the Fang's slow movement speed makes them vulnerable to enemy [[Stormcaller|Stormcallers]], whereas the Crawler is speedy enough to outrun their rockets. Similarly to other high rate-of-fire units, Fangs deal little to no damage against units with the Armor Enhancement tech upgrade.
The greatest advantage Fangs give their commander is their ability to exponentially grow in power over the course of a match. The low recruitment cost and relatively long range of a squad of Fang mechs make it easy to amass a large number of Fangs and overwhelm enemy armies with sheer weight of fire. While any unit will benefit from having tech upgrades, they are particularly impactful when affecting a large number of units at once. Upgrading Fangs with increased damage or range can close out a game unless your opponent has invested significant resources into countering them (e.g. multiple [[Vulcan|Vulcans]] with Range Enhancement).
If you are mainly using Fangs to absorb fire for your more important units, the Portable Shield upgrade makes them far more durable against burst damage (e.g. [[Foretress|Fortresses]] and [[Marksman|Marksmen]]), while making them noticeably more durable against units with weak but numerous attacks (e.g. [[Mustang|Mustangs]], other Fangs). However, this upgrade does little to increase their durability against most AoE units, who either hit multiple times per attack (e.g. Stormcallers, [[Overlord|Overlords]]), or can attack fast enough to kill units through the shield (e.g. [[Arclight|Arclights]]).{{UnitInfobox
| image = Fang.png
| type = Light all-purpose bot
| igdesc = Cheap and available in large quantities. It excels at dealing considerable damage at medium and long range to all types of units.
}}
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|300
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|300
|Increases the movement speed of units by 5m/s and reduces attack interval by 0.5s
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s, Attack interval {{#expr: {{#var:atkint}} - .5 round 1}}s</div>
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Portable Shield
|400
|Every Fang obtains an energy shield that absorbs damage equal to its HP and can block at least one instance fo damage
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}} </div>
|}
==Update Notes==
{{Collapsed|
;0.7.6:
* Attack adjusted from 54 to 55.
;0.6.175:
* Page created
}}
[[Category:Units]]
0585a3651d979931d006b7ca4ca6e35b702a5700
837
833
2023-07-05T18:33:23Z
HUBA
13
move infobox
wikitext
text/x-wiki
{{UnitInfobox
| image = Fang.png
| type = Light all-purpose bot
| igdesc = Cheap and available in large quantities. It excels at dealing considerable damage at medium and long range to all types of units.
}}__NOTOC__
== Summary ==
Fangs are a cheap, slow-moving, and versatile chaff unit that can be customized to fulfill a variety of battlefield roles. Without upgrades, fangs are effective at killing fragile air units such as [[Wasp|Wasps]] and [[Phoenix|Phoenixes]], and are moderately effective against both chaff and single targets thanks to their high rate of fire. Defensively, Fangs excel at drawing fire from enemy squads with high single-target damage due to their high unit count. They make better damage shields than the similarly numerous [[Crawler|Crawlers]] due to their slower movement speed - Crawlers will typically outpace slower ranged units and are at higher risk of being destroyed before the rest of your army can begin attacking.
While splash damage is still effective at dealing with Fangs, they are less vulnerable to most enemy AoE units compared to Crawlers as they can attack from mid to long range- unlike Crawlers, Fangs can get attack and deal damage before their squad is wiped out by enemy fire. Conversely, the Fang's slow movement speed makes them vulnerable to enemy [[Stormcaller|Stormcallers]], whereas the Crawler is speedy enough to outrun their rockets. Similarly to other high rate-of-fire units, Fangs deal little to no damage against units with the Armor Enhancement tech upgrade.
The greatest advantage Fangs give their commander is their ability to exponentially grow in power over the course of a match. The low recruitment cost and relatively long range of a squad of Fang mechs make it easy to amass a large number of Fangs and overwhelm enemy armies with sheer weight of fire. While any unit will benefit from having tech upgrades, they are particularly impactful when affecting a large number of units at once. Upgrading Fangs with increased damage or range can close out a game unless your opponent has invested significant resources into countering them (e.g. multiple [[Vulcan|Vulcans]] with Range Enhancement).
If you are mainly using Fangs to absorb fire for your more important units, the Portable Shield upgrade makes them far more durable against burst damage (e.g. [[Fortress|Fortresses]] and [[Marksman|Marksmen]]), while making them noticeably more durable against units with weak but numerous attacks (e.g. [[Mustang|Mustangs]], other Fangs). However, this upgrade does little to increase their durability against most AoE units, who either hit multiple times per attack (e.g. Stormcallers, [[Overlord|Overlords]]), or can attack fast enough to kill units through the shield (e.g. [[Arclight|Arclights]]).
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|300
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|300
|Increases the movement speed of units by 5m/s and reduces attack interval by 0.5s
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s, Attack interval {{#expr: {{#var:atkint}} - .5 round 1}}s</div>
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Portable Shield
|400
|Every Fang obtains an energy shield that absorbs damage equal to its HP and can block at least one instance fo damage
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}} </div>
|}
==Update Notes==
{{Collapsed|
;0.7.6:
* Attack adjusted from 54 to 55.
;0.6.175:
* Page created
}}
[[Category:Units]]
e4cb5f1bc33f730689df006eab417413924a0d2a
852
837
2023-07-08T03:53:30Z
Chwlai
18
wikitext
text/x-wiki
{{UnitInfobox
| image = Fang.png
| type = Light all-purpose bot
| igdesc = Cheap and available in large quantities. It excels at dealing considerable damage at medium and long range to all types of units.
}}__NOTOC__
== Summary ==
Fangs are a cheap, slow-moving, and versatile chaff unit that can be customized to fulfill a variety of battlefield roles. Without upgrades, fangs are effective at killing fragile air units such as [[Wasp|Wasps]] and [[Phoenix|Phoenixes]], and are moderately effective against both chaff and single targets thanks to their high rate of fire. Defensively, Fangs excel at drawing fire from enemy squads with high single-target damage due to their high unit count. They make better damage shields than the similarly numerous [[Crawler|Crawlers]] due to their slower movement speed - Crawlers will typically outpace slower ranged units and are at higher risk of being destroyed before the rest of your army can begin attacking.
While splash damage is still effective at dealing with Fangs, they are less vulnerable to most enemy AoE units compared to Crawlers as they can attack from mid to long range- unlike Crawlers, Fangs can attack and deal damage before their squad is wiped out by enemy fire. Conversely, the Fang's slow movement speed makes them vulnerable to enemy [[Stormcaller|Stormcallers]], whereas the Crawler is speedy enough to outrun their rockets. Like other high rate-of-fire units, Fangs deal little to no damage against units with the Armor Enhancement tech upgrade.
The greatest advantage Fangs give their commander is their ability to exponentially grow in power over the course of a match. The low recruitment cost and relatively long range of a squad of Fang mechs make it easy to amass a large number of Fangs and overwhelm enemy armies with sheer weight of fire. While any unit will benefit from having tech upgrades, they are particularly impactful when affecting a large number of units at once. Upgrading Fangs with increased damage or range can close out a game unless your opponent has invested significant resources into countering them (e.g. multiple [[Vulcan|Vulcans]] with Range Enhancement).
If you are mainly using Fangs to absorb fire for your more important units, the Portable Shield upgrade makes them far more durable against burst damage (e.g. [[Fortress|Fortresses]] and [[Marksman|Marksmen]]), while making them noticeably more durable against units with weak but numerous attacks (e.g. [[Mustang|Mustangs]], other Fangs). However, this upgrade does little to increase their durability against most AoE units, who either hit multiple times per attack (e.g. Stormcallers, [[Overlord|Overlords]]), or can attack fast enough to kill units through the shield (e.g. [[Arclight|Arclights]]).
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|300
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|300
|Increases the movement speed of units by 5m/s and reduces attack interval by 0.5s
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s, Attack interval {{#expr: {{#var:atkint}} - .5 round 1}}s</div>
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Portable Shield
|400
|Every Fang obtains an energy shield that absorbs damage equal to its HP and can block at least one instance fo damage
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}} </div>
|}
==Update Notes==
{{Collapsed|
;0.7.6:
* Attack adjusted from 54 to 55.
;0.6.175:
* Page created
}}
[[Category:Units]]
25b73be4aec68958e9b0e6da3751bed7dd3c8f9a
Fortress
0
31
836
810
2023-07-05T12:43:38Z
HUBA
13
fix link
wikitext
text/x-wiki
{{UnitInfobox
| image = Fortress.png
| type = Giant guard
| igdesc = A giant unit that uses high damage artillery against the enemy.
}}__NOTOC__
== Summary ==
The Fortress is a large and powerful giant unit that uses its massive shoulder-mounted cannons to inflict single-target damage on grounded targets from a long distance. Unlike the similarly-ranged [[Marksman]], whose upgrades mainly focus on increasing its combat ability, the Fortress' vast array of upgrades allow it to fulfill a variety of roles. Upgrades like Barrier and Armor Enhancement allow the Fortress to sponge heavy damage from incoming attacks and draw area-of-effect attacks away from your more fragile units, while upgrades such as Range Enhancement and Doubleshot can turn the Fortress into a weapons platform able to decimate enemy units from afar. It can even gain the ability to attack air units using Anti-Air Barrage, though its 10-second cooldown between attacks means you'll likely still need other anti-air options to address airborne threats.
The Fortress also receives a unique upgrade in Fang Summoning, which allows it to periodically spawn a group of [[Fang|Fangs]]. Fangs already have good synergy with the Fortress by dealing damage to air units the Fortress can't touch, while also drawing fire from units like [[Marksman|Marksmen]] or [[Phoenix|Phoenixes]] that would otherwise threaten the Fortress. If you've upgraded your Fangs into powerful lategame units, this upgrade allows you to get further return on your investment by producing more fangs mid-combat.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=AntiAirBarrage.png}}
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
<div class="note">Total damage {{#expr: 16 * 900}}, missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=FangSummoning.png}}
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
<div class="note">DPS {{#expr: {{#var:atk}} * {{#var:atkint}} * .5}}, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|-
|{{Icon|type=Tech|file=RocketPunch.png}}
|Rocket Punch
|300
|Fortress Launches his fists to attack enemies, triggering once when HP is below 70% and 40% respectively. The range of Rocket Punch is 180 meters, causing 15,000 damage to the target and enemies within 25 meters of the target. The damage of Rocket Punch increases by 15,000 per unit level.
<div class="note">Triggers only once if damage is going down too fast</div>
|}
=== Unit Stats after Upgrades ===
{| class="table table-dark table-bordered" style="width:auto;"
|+
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload
|1
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#expr: {{#var:atk}} * {{#var:atkint}} * .5 round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.9:
* New Tech [Rocket Punch]: FORTRESS Launches his fists to attack enemies, triggering once when FORTRESS's HP is below 70% and 40% respectively.
;0.7.8:
* Fortress's HP decreased by 2%.
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.6:
* HP increased by 3%
* [Improved Fortress] card effect is adjusted to: the HP of the Fortress is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100.
;0.6.179:
* HP from 50849 to 52883
;0.6.176:
* Changed Armor Enhancement
;0.6.175:
* Page created
}}
[[Category:Units]]
de50a8cfce245774c4166749225cd6b4a9637055
839
836
2023-07-05T19:26:37Z
HUBA
13
update 0.7.10
wikitext
text/x-wiki
{{UnitInfobox
| image = Fortress.png
| type = Giant guard
| igdesc = A giant unit that uses high damage artillery against the enemy.
}}__NOTOC__
== Summary ==
The Fortress is a large and powerful giant unit that uses its massive shoulder-mounted cannons to inflict single-target damage on grounded targets from a long distance. Unlike the similarly-ranged [[Marksman]], whose upgrades mainly focus on increasing its combat ability, the Fortress' vast array of upgrades allow it to fulfill a variety of roles. Upgrades like Barrier and Armor Enhancement allow the Fortress to sponge heavy damage from incoming attacks and draw area-of-effect attacks away from your more fragile units, while upgrades such as Range Enhancement and Doubleshot can turn the Fortress into a weapons platform able to decimate enemy units from afar. It can even gain the ability to attack air units using Anti-Air Barrage, though its 10-second cooldown between attacks means you'll likely still need other anti-air options to address airborne threats.
The Fortress also receives a unique upgrade in Fang Summoning, which allows it to periodically spawn a group of [[Fang|Fangs]]. Fangs already have good synergy with the Fortress by dealing damage to air units the Fortress can't touch, while also drawing fire from units like [[Marksman|Marksmen]] or [[Phoenix|Phoenixes]] that would otherwise threaten the Fortress. If you've upgraded your Fangs into powerful lategame units, this upgrade allows you to get further return on your investment by producing more fangs mid-combat.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=AntiAirBarrage.png}}
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
<div class="note">Total damage {{#expr: 16 * 900}}, missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=FangSummoning.png}}
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
<div class="note">DPS {{#expr: {{#var:atk}} * {{#var:atkint}} * .5}}, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|-
|{{Icon|type=Tech|file=RocketPunch.png}}
|Rocket Punch
|300
|Fortress Launches his fists to attack enemies, triggering once when HP is below 70% and 40% respectively. The range of Rocket Punch is 180 meters, causing 15,000 damage to the target and enemies within 25 meters of the target. The damage of Rocket Punch increases by 15,000 per unit level.
<div class="note">Triggers only once if damage is going down too fast</div>
|}
=== Unit Stats after Upgrades ===
{| class="table table-dark table-bordered" style="width:auto;"
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload
|1
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#expr: {{#var:atk}} * {{#var:atkint}} * .5 round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.10:
* Fixed the wrong damage problem of Fortress Rocket Punch
;0.7.9:
* New Tech [Rocket Punch]: FORTRESS Launches his fists to attack enemies, triggering once when FORTRESS's HP is below 70% and 40% respectively.
;0.7.8:
* Fortress's HP decreased by 2%.
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.6:
* HP increased by 3%
* [Improved Fortress] card effect is adjusted to: the HP of the Fortress is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100.
;0.6.179:
* HP from 50849 to 52883
;0.6.176:
* Changed Armor Enhancement
;0.6.175:
* Page created
}}
[[Category:Units]]
cb7f52989cf4e05062990e274f86d663db869751
850
839
2023-07-07T19:28:33Z
HUBA
13
update 0.7.12
wikitext
text/x-wiki
{{UnitInfobox
| image = Fortress.png
| type = Giant guard
| igdesc = A giant unit that uses high damage artillery against the enemy.
}}__NOTOC__
== Summary ==
The Fortress is a large and powerful giant unit that uses its massive shoulder-mounted cannons to inflict single-target damage on grounded targets from a long distance. Unlike the similarly-ranged [[Marksman]], whose upgrades mainly focus on increasing its combat ability, the Fortress' vast array of upgrades allow it to fulfill a variety of roles. Upgrades like Barrier and Armor Enhancement allow the Fortress to sponge heavy damage from incoming attacks and draw area-of-effect attacks away from your more fragile units, while upgrades such as Range Enhancement and Doubleshot can turn the Fortress into a weapons platform able to decimate enemy units from afar. It can even gain the ability to attack air units using Anti-Air Barrage, though its 10-second cooldown between attacks means you'll likely still need other anti-air options to address airborne threats.
The Fortress also receives a unique upgrade in Fang Summoning, which allows it to periodically spawn a group of [[Fang|Fangs]]. Fangs already have good synergy with the Fortress by dealing damage to air units the Fortress can't touch, while also drawing fire from units like [[Marksman|Marksmen]] or [[Phoenix|Phoenixes]] that would otherwise threaten the Fortress. If you've upgraded your Fangs into powerful lategame units, this upgrade allows you to get further return on your investment by producing more fangs mid-combat.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=AntiAirBarrage.png}}
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
<div class="note">Total damage {{#expr: 16 * 900}}, missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=FangSummoning.png}}
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
<div class="note">DPS {{#expr: {{#var:atk}} * {{#var:atkint}} * .5}}, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|-
|{{Icon|type=Tech|file=RocketPunch.png}}
|Rocket Punch
|250
|Fortress Launches his fists to attack enemies, triggering once when HP is below 85% and 55% respectively. The range of Rocket Punch is 180 meters, causing 15,000 damage to the target and enemies within 25 meters of the target. The damage of Rocket Punch increases by 15,000 per unit level.
<div class="note">Triggers only once if damage is going down too fast</div>
|}
=== Unit Stats after Upgrades ===
{| class="table table-dark table-bordered" style="width:auto;"
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload
|1
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#expr: {{#var:atk}} * {{#var:atkint}} * .5 round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.12:
* The cost of [Rocket Punch] adjusted from 300 to 250.
* Trigger conditions of [Rocket Punch] adjusted from 40% and 70% of HP to 55% and 85% of HP.
;0.7.10:
* Fixed the wrong damage problem of Fortress Rocket Punch
;0.7.9:
* New Tech [Rocket Punch]: FORTRESS Launches his fists to attack enemies, triggering once when FORTRESS's HP is below 70% and 40% respectively.
;0.7.8:
* Fortress's HP decreased by 2%.
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.6:
* HP increased by 3%
* [Improved Fortress] card effect is adjusted to: the HP of the Fortress is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100.
;0.6.179:
* HP from 50849 to 52883
;0.6.176:
* Changed Armor Enhancement
;0.6.175:
* Page created
}}
[[Category:Units]]
04f9e7fe7f4f871914a352e45c437a431b90409c
Template:UnitData
10
157
838
802
2023-07-05T19:24:04Z
HUBA
13
update version
wikitext
text/x-wiki
{{#vardefine:update | 0.7.11
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 53340 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2271 ; 2.8 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 35961 ; 6 ; 86 ; 0.1 ; 100 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 39905 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 36 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 55 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15321 ; 10 ; 3583 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 397 ; 1.2 ; 90 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3268 ; 3.3 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{#var:level}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{#var:level}} }}
| {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missels -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{#var:level}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{#var:level}} }}
}}
}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- end vardefine -->
}}
}}
1caf4b64754df093f02f1275c04a2b23f5164644
844
838
2023-07-07T13:30:29Z
HUBA
13
update 0.7.12
wikitext
text/x-wiki
{{#vardefine:update | 0.7.12
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 53340 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2248 ; 2.8 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 35961 ; 6 ; 85 ; 0.1 ; 100 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 39905 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 36 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 55 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15321 ; 10 ; 3583 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 346 ; 1.1 ; 90 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3268 ; 3.3 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{#var:level}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{#var:level}} }}
| {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missels -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{#var:level}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{#var:level}} }}
}}
}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- end vardefine -->
}}
}}
06126f9b510320dc61fa2406930ef3035faba9d0
Marksman
0
37
840
811
2023-07-05T19:27:12Z
HUBA
13
wikitext
text/x-wiki
{{UnitInfobox
| image = Marksman.png
| type = Long-range anti-unit bot
| igdesc = Great attack range, astounding single target damage, and excels at sniping from afar.
}}__NOTOC__
== Summary ==
The Marksman is an inexpensive unit that specializes in destroying single targets with its powerful long-range attacks. Its main drawback is fragile defenses and its low fire rate - Marksmen are vulnerable to squads with high unit counts such as [[Crawler|Crawlers]] or [[Mustangs]], as well as units capable of rapidly closing distance such as [[Rhinos]]. A team of Marksmen deployed in the back of your army can easily rack up kills from a safe distance, although placing them too far back can leave them easily tied down by chaff units placed on the flanks. Since they can be fielded as early as round one, Marksmen can rapidly gain experience and levels given the relative safety from which they kill units and gain experience. A level two Marksman can take out a [[Sledgehammer]] tank in one shot instead of two, while veteran Marksmen have high enough to damage to threaten even giant units, making them a very cost-effective counter to frontline units such as [[Fortresses]] and [[Vulcans]] if they are levelled up in the late game.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto;"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=QuickReload.png}}
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage
<div class="note">Attack Interval * 0.5 ({{#expr: {{#var:atkint}} * .5 round 1}}s), Attack * 0.5 ({{#expr: {{#var:atk}} * .5 round 0}})</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level increased
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Shooting Squad
|250
|At the beginning of the combat, summon 5 [[Fang|Fangs]] at the same level as Marksman to fight with you
|}
=== Unit Stats after Upgrades ===
{| class="table table-dark table-bordered" style="width:auto;"
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload
|1
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#var:dps}}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.15 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * 1.15 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.7:
* [Intelligent Marksman]] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* Damage reduced from 2366 to 2271, HP increased from 1414 to 1471
;0.6.176:
* Shooting Squad Tech price 150 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
060b628e60815b21f0594529c6527bfdb883a020
849
840
2023-07-07T19:25:23Z
HUBA
13
update 0.7.12
wikitext
text/x-wiki
{{UnitInfobox
| image = Marksman.png
| type = Long-range anti-unit bot
| igdesc = Great attack range, astounding single target damage, and excels at sniping from afar.
}}__NOTOC__
== Summary ==
The Marksman is an inexpensive unit that specializes in destroying single targets with its powerful long-range attacks. Its main drawback is fragile defenses and its low fire rate - Marksmen are vulnerable to squads with high unit counts such as [[Crawler|Crawlers]] or [[Mustangs]], as well as units capable of rapidly closing distance such as [[Rhinos]]. A team of Marksmen deployed in the back of your army can easily rack up kills from a safe distance, although placing them too far back can leave them easily tied down by chaff units placed on the flanks. Since they can be fielded as early as round one, Marksmen can rapidly gain experience and levels given the relative safety from which they kill units and gain experience. A level two Marksman can take out a [[Sledgehammer]] tank in one shot instead of two, while veteran Marksmen have high enough to damage to threaten even giant units, making them a very cost-effective counter to frontline units such as [[Fortresses]] and [[Vulcans]] if they are levelled up in the late game.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto;"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=QuickReload.png}}
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage
<div class="note">Attack Interval * 0.5 ({{#expr: {{#var:atkint}} * .5 round 1}}s), Attack * 0.5 ({{#expr: {{#var:atk}} * .5 round 0}})</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level increased
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Shooting Squad
|250
|At the beginning of the combat, summon 5 [[Fang|Fangs]] at the same level as Marksman to fight with you
|}
=== Unit Stats after Upgrades ===
{| class="table table-dark table-bordered" style="width:auto;"
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload
|1
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#var:dps}}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.15 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * 1.15 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.12:
* Marksman's attack adjusted from 2271 to 2248.
;0.7.7:
* [Intelligent Marksman] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* Damage reduced from 2366 to 2271
* HP increased from 1414 to 1471
;0.6.176:
* Shooting Squad Tech price 150 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
46b05e26706b52c421e9baca455cc2a204ff5b0b
853
849
2023-07-08T04:07:36Z
Chwlai
18
Added paragraph describing tech upgrades, minor spelling and grammar fixes
wikitext
text/x-wiki
{{UnitInfobox
| image = Marksman.png
| type = Long-range anti-unit bot
| igdesc = Great attack range, astounding single target damage, and excels at sniping from afar.
}}__NOTOC__
== Summary ==
The Marksman is an inexpensive unit that specializes in destroying single targets with its powerful long-range attacks. Its main drawback is fragile defenses and its low fire rate - Marksmen are vulnerable to squads with high unit counts such as [[Crawler|Crawlers]] or [[Mustangs]], as well as units capable of rapidly closing distance such as [[Rhinos]]. Marksmen are also vulnerable to any unit capable of matching or exceeding its range - by default, only [[Stormcaller|Stormcallers]] and [[Fortress|Fortresses]] can outrange Marksmen, but many units are able to purchase range upgrades to trade shots with Marksmen. A team of Marksmen deployed in the back of your army can easily rack up kills from a safe distance, although placing them too far back can leave them easily tied down by chaff units placed on the flanks. Since they can be fielded as early as round one, Marksmen can rapidly gain experience and levels given the relative safety from which they kill units. A level two Marksman can take out a [[Sledgehammer]] tank in one shot instead of two, halving the time a Marksman needs to destroy the squad, while teams of veteran Marksmen have high enough damage to threaten even giant units, making them a very cost-effective counter to frontline units such as [[Fortresses]] and [[Vulcans]] if they are levelled up in the late game.
The Marksman's upgrades focus almost entirely on boosting its damage output. Doubleshot boosts its single-target damage still further, and is also an effective answer to [[Phoenix|Phoenixes]] upgraded with Portable Shield - the first shot will break the shield and the second will kill the Phoenix. Range Enhancement, while seemingly redundant for one of the longest-range units in the game, is used to maintain ranged superiority against units that have had their range increased. Elite Marksman pairs very well with Marksmen due to their tendency to rack up EXP consistently due to their long range. Quick Reload's main use is against small groups of units (e.g. Sledgehammers, Phoenixes) where attack speed is more important to killing than per-shot damage. The remaining two upgrades are situationally useful at best - Electromagnetic shot is difficult to land on key targets due to the Marksman's low fire rate and single-target attacks, while Shooting Squad is largely redundant, as the player should already have units soaking damage for the Marksman.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto;"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=QuickReload.png}}
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage
<div class="note">Attack Interval * 0.5 ({{#expr: {{#var:atkint}} * .5 round 1}}s), Attack * 0.5 ({{#expr: {{#var:atk}} * .5 round 0}})</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level increased
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Shooting Squad
|250
|At the beginning of the combat, summon 5 [[Fang|Fangs]] at the same level as Marksman to fight with you
|}
=== Unit Stats after Upgrades ===
{| class="table table-dark table-bordered" style="width:auto;"
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload
|1
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#var:dps}}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.15 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * 1.15 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.12:
* Marksman's attack adjusted from 2271 to 2248.
;0.7.7:
* [Intelligent Marksman] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* Damage reduced from 2366 to 2271
* HP increased from 1414 to 1471
;0.6.176:
* Shooting Squad Tech price 150 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
8578a52cebbf478a691d099086e0d3f3b8fd529e
Overlord
0
79
841
778
2023-07-05T23:14:34Z
HUBA
13
correct artillery dps
wikitext
text/x-wiki
{{UnitInfobox
| image = Overlord.png
| type = Giant aircraft
| igdesc = A giant flying unit that excels at dealing massive splash damage at medium and long range.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Overlord Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=ShipboardArtillery.png}}
|Overlord Artillery
|300
|Install two ground-only cannons that have a range of 120m for the Overlord. The cannons attack every 3s to deal 12,000 damage. Damage increases by 12,000 per unit level
<div class="note">Artillery DPS {{#expr: 12000 * {{#var:level}} / 3 round 0}}</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Overlord's attack interval reduces by 50%, reduces range by 20m
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=Mothership.png}}
|Mothership
|300
|Produces 4 [[Wasp|Wasps]] to join combat every 28s
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|200
|Increases Overlord's movement speed by 5m/s and allows Overlord to be freely repositioned during the deployment phase of every round
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s</div>
|-
|{{Icon|type=Tech|file=PhotonEmission.png}}
|Photon Emission
|350
|At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 50% for the first 16s and grants immunity to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}} </div>
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|100
|Automatically restores 4.5% Max HP per second upon taking damage
<div class="note">Heal {{#expr: {{#var:hp}} * .045 round 0}}</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|100
|Increases splash damage range by 5m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 / 4 round 0}} * 4, Splash area {{#expr: {{#var:splash}} + 5}}m</div>
|}
==Update Notes==
{{Collapsed|
;0.7.6:
* HP increased by 3%.
* The price of [Overlord Artillery] has been adjusted from 250 to 300.
* The price of [Jump Drive] has been adjusted from 150 to 200.
* [Photon Emission] price adjusted from 300 to 350.
* [Mothership] production interval adjusted from 26 seconds to 28 seconds.
;0.6.179:
* Jump Drive Tech price 100 -> 150; Photon Coating 20s -> 16s
;0.6.177:
* Jump Drive Tech price 50 -> 100; Overlord Artillery Tech price 300 -> 250
;0.6.176:
* Changed Armor Enhancement
* Photon Coating changed from 45% / 16s -> 55% / 20s
* Changed HP from 15476 -> 3576
* Changed ATK from 3725 -> 14857
;0.6.175;
* Page created
}}
[[Category:Units]]
e78b7bd6b06933da1b6fdcec13fa87573902cd7a
Experience
0
152
845
746
2023-07-07T18:31:50Z
HUBA
13
update 0.7.12 - Steel Ball XP
wikitext
text/x-wiki
== Experience Levels==
* When a unit gains enough experience to level, you can pay an amount equal to half of its base cost to level it up
* A unit's HP and Damage are multiplied by its level. E.g. A level 1 Marksman has 1471 HP and 2271 Damage. A level 5 Marksman has 7355 HP and 11355 Damage
* The max level is 9
* If a unit is purchased at a higher level, the level up cost is paid in advance
* All units can be purchased at level 2 if you have the Elite SPC Specialist or pay 100 for Elite Recruitment in your Command Center
* Fangs can be purchased at level 3 if you have the Elite Fang Specialist
* Crawlers can be purchased at level 5 if you have the Elite Crawler Specialist
* The Marksman Pilot Specialist receives a free level 3 Marksman before the first round
* The Rhino Pilot Specialist receives a free level 2 Rhino before the third round
* A higher level unit gives more XP, level 2 gives 3 times the XP. The formula is ''Base XP * (2 * Level - 1)''
==Experience (XP) Gain Rules ==
=== Kill XP===
*The unit that gets the killing blow receives 50% of the XP
*Only kills from weapon attacks will grant kill XP
*Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP
===Participation XP===
*Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter
*Hacking, even partially, counts as participating
*Ground effects do NOT count as participating
*Summoned units tag their summoner as participating
*Hacked units will slowly get XP for themselves from participation
*Participation XP is split equally amongst all participants, rounded down
*Participation XP is 50% if kill XP was granted, otherwise 100% of the total XP if the unit was hacked or killed by skills or ground effects
===XP Negation Reasons===
In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out
*Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units
*Summoned units, all XP gains are not retained
*Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves
*Units at max XP for their level, all XP gains are negated
*Units killed entirely by skills and/or ground effects grant no XP
===XP Gain Examples===
*Two Marksmen shoot each other. One bullet will hit milliseconds before the other which means one of the Marksmen gains 200 XP and the other gains 0 XP from being dead when their bullet hits.
*A Vulcan summons a Marksman. The Marksman kills a crawler. The Marksman gains 6 XP, 4 from the kill, 2 from participating. The Vulcan gains 2 XP from participating via summon.
*A Hacker hacks a Rhino while being assisted by crawlers that survive. The Hacker gains 200 XP. The Crawler gains 200 XP.
*A Stormcaller with incendiary bomb leaves some fire on the ground. A squad of Fangs dies to the fire. The Stormcaller gains 0 XP since it did not hit the Fangs.
* A Mustang hits a Rhino with Armor Enhancement and deal zero damage. An Orbital Javelin kills the Rhino. The Mustang gains 400 XP since it participated.
*A hacked Rhino kills another Rhino that was partially hacked by a Hacker. The Rhino gains 100 XP via participation for itself, the 200 XP from the kill is negated. The Hacker gains 100 XP via participation.
*A Rhino with Final Blitz is killed by a Rhino which is then killed by the Final Blitz. Both Rhinos gain 400 XP for killing a Rhino
==XP Per Unit Killed==
{| class="table table-dark table-bordered table-striped" style="width:auto"
|+ XP is multiplied by ''2 * Level - 1''
|-
!Unit!! XP Per Unit!!Total Squad XP
|-
|Crawler||8||192
|-
|Arclight||200||200
|-
|Marksman||200||200
|-
|Tower||200 ||200
|-
|Fang||12 ||216
|-
|Sledgehammer||80||400
|-
|Steel Ball
|100||400
|-
|Stormcaller||100||400
|-
|Phoenix||200||400
|-
|Rhino||400||400
|-
|Hacker ||400|| 400
|-
|Wasp||34||408
|-
|Mustang ||34||408
|-
|Fortress || 800||800
|-
|Vulcan||800||800
|-
|Melting Point||800||800
|-
|Overlord||800||800
|}
==XP Requirements ==
XP requirements increase each level by a certain multiplier of the previous/base level.
While the first level up is relative cheap, the second has the highest increase with +122% and the third already only +32% (next: +17%, +11%, +8%, +6%, and +5% increase).
{| class="table table-dark table-bordered table-striped table-responsive-md" style="width:auto"
|-
! Unit !! XP To Level 2 !! Level 3 !! Level 4 !! Level 5 !! Level 6 !! Level 7 !! Level 8 !! Level 9
|-
| Crawler || 450 || 1001 || 1322 || 1551 || 1728 || 1873 || 1995 || 2102
|-
| Arclight || 500 || 1112 || 1469 || 1723 || 1920 || 2081 || 2217 || 2335
|-
| Hacker || 560 || 1245 || 1645 || 1930 || 2150 || 2331 || 2483 || 2615
|-
| Fang || 600 || 1334 || 1763 || 2068 || 2304 || 2497 || 2660 || 2802
|-
| Marksman || 650 || 1446 || 1910 || 2240 || 2496 || 2705 || 2882 || 3036
|-
| Steel Ball || 780 || 1735 || 2292 || 2688 || 2995 || 3246 || 3459 || 3643
|-
| Sledgehammer || 800 || 1779 || 2350 || 2757 || 3072 || 3330 || 3547 || 3736
|-
| Wasp || 900 || 2002 || 2644 || 3101 || 3456 || 3746 || 3991 || 4203
|-
| Mustang || 1100 || 2446 || 3232 || 3791 || 4224 || 4578 || 4877 || 5137
|-
| Stormcaller || 1100 || 2446 || 3232 || 3791 || 4224 || 4578 || 4877 || 5137
|-
| Rhino || 1150 || 2558 || 3379 || 3963 || 4416 || 4786 || 5099 || 5371
|-
| Phoenix || 1300 || 2891 || 3819 || 4480 || 4992 || 5411 || 5764 || 6071
|-
| Melting Point || 1400 || 3114 || 4113 || 4824 || 5376 || 5827 || 6208 || 6538
|-
| Vulcan || 1600 || 3558 || 4701 || 5514 || 6144 || 6659 || 7094 || 7472
|-
| Fortress || 1600 || 3558 || 4701 || 5514 || 6144 || 6659 || 7094 || 7472
|-
| Overlord || 2000 || 4448 || 5876 || 6892 || 7680 || 8324 || 8868 || 9340
|+ (Numbers might be off by a few points)
|}
6d9fa8bc098ffb05583f38d179e9810decab7031
859
845
2023-07-09T00:38:27Z
HUBA
13
add alert - text might be outdated
wikitext
text/x-wiki
== Experience Levels==
* When a unit gains enough experience to level, you can pay an amount equal to half of its base cost to level it up
* A unit's HP and Damage are multiplied by its level. E.g. A level 1 Marksman has 1471 HP and 2271 Damage. A level 5 Marksman has 7355 HP and 11355 Damage
* The max level is 9
* If a unit is purchased at a higher level, the level up cost is paid in advance
* All units can be purchased at level 2 if you have the Elite SPC Specialist or pay 100 for Elite Recruitment in your Command Center
* Fangs can be purchased at level 3 if you have the Elite Fang Specialist
* Crawlers can be purchased at level 5 if you have the Elite Crawler Specialist
* The Marksman Pilot Specialist receives a free level 3 Marksman before the first round
* The Rhino Pilot Specialist receives a free level 2 Rhino before the third round
* A higher level unit gives more XP, level 2 gives 3 times the XP. The formula is ''Base XP * (2 * Level - 1)''
==Experience (XP) Gain Rules ==
<div class="alert alert-info">This section might be outdated and need further testing.
For example units gain XP by proximity without hitting/attacking and ground effects do give XP</div>
=== Kill XP===
*The unit that gets the killing blow receives 50% of the XP
*Only kills from weapon attacks will grant kill XP
*Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP
===Participation XP===
*Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter
*Hacking, even partially, counts as participating
*Ground effects do NOT count as participating
*Summoned units tag their summoner as participating
*Hacked units will slowly get XP for themselves from participation
*Participation XP is split equally amongst all participants, rounded down
*Participation XP is 50% if kill XP was granted, otherwise 100% of the total XP if the unit was hacked or killed by skills or ground effects
===XP Negation Reasons===
In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out
*Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units
*Summoned units, all XP gains are not retained
*Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves
*Units at max XP for their level, all XP gains are negated
*Units killed entirely by skills and/or ground effects <del>grant no XP</del> spread there XP to all units (incl. kill XP).
===XP Gain Examples===
*Two Marksmen shoot each other. One bullet will hit milliseconds before the other which means one of the Marksmen gains 200 XP and the other gains 0 XP from being dead when their bullet hits.
*A Vulcan summons a Marksman. The Marksman kills a crawler. The Marksman gains 6 XP, 4 from the kill, 2 from participating. The Vulcan gains 2 XP from participating via summon.
*A Hacker hacks a Rhino while being assisted by crawlers that survive. The Hacker gains 200 XP. The Crawler gains 200 XP.
*A Stormcaller with incendiary bomb leaves some fire on the ground. A squad of Fangs dies to the fire. The Stormcaller gains 0 XP since it did not hit the Fangs.
* A Mustang hits a Rhino with Armor Enhancement and deal zero damage. An Orbital Javelin kills the Rhino. The Mustang gains 400 XP since it participated.
*A hacked Rhino kills another Rhino that was partially hacked by a Hacker. The Rhino gains 100 XP via participation for itself, the 200 XP from the kill is negated. The Hacker gains 100 XP via participation.
*A Rhino with Final Blitz is killed by a Rhino which is then killed by the Final Blitz. Both Rhinos gain 400 XP for killing a Rhino
==XP Per Unit Killed==
{| class="table table-dark table-bordered table-striped" style="width:auto"
|+ XP is multiplied by ''2 * (Level - 1)''
|-
!Unit!! XP Per Unit!!Total Squad XP
|-
|Crawler||8||192
|-
|Arclight||200||200
|-
|Marksman||200||200
|-
|Tower||200 ||200
|-
|Fang||12 ||216
|-
|Sledgehammer||80||400
|-
|Steel Ball
|100||400
|-
|Stormcaller||100||400
|-
|Phoenix||200||400
|-
|Rhino||400||400
|-
|Hacker ||400|| 400
|-
|Wasp||34||408
|-
|Mustang ||34||408
|-
|Fortress || 800||800
|-
|Vulcan||800||800
|-
|Melting Point||800||800
|-
|Overlord||800||800
|}
==XP Requirements ==
XP requirements increase each level by a certain multiplier of the previous/base level.
While the first level up is relative cheap, the second has the highest increase with +122% and the third already only +32% (next: +17%, +11%, +8%, +6%, and +5% increase).
{| class="table table-dark table-bordered table-striped table-responsive-md" style="width:auto"
|-
! Unit !! XP To Level 2 !! Level 3 !! Level 4 !! Level 5 !! Level 6 !! Level 7 !! Level 8 !! Level 9
|-
| Crawler || 450 || 1001 || 1322 || 1551 || 1728 || 1873 || 1995 || 2102
|-
| Arclight || 500 || 1112 || 1469 || 1723 || 1920 || 2081 || 2217 || 2335
|-
| Hacker || 560 || 1245 || 1645 || 1930 || 2150 || 2331 || 2483 || 2615
|-
| Fang || 600 || 1334 || 1763 || 2068 || 2304 || 2497 || 2660 || 2802
|-
| Marksman || 650 || 1446 || 1910 || 2240 || 2496 || 2705 || 2882 || 3036
|-
| Steel Ball || 780 || 1735 || 2292 || 2688 || 2995 || 3246 || 3459 || 3643
|-
| Sledgehammer || 800 || 1779 || 2350 || 2757 || 3072 || 3330 || 3547 || 3736
|-
| Wasp || 900 || 2002 || 2644 || 3101 || 3456 || 3746 || 3991 || 4203
|-
| Mustang || 1100 || 2446 || 3232 || 3791 || 4224 || 4578 || 4877 || 5137
|-
| Stormcaller || 1100 || 2446 || 3232 || 3791 || 4224 || 4578 || 4877 || 5137
|-
| Rhino || 1150 || 2558 || 3379 || 3963 || 4416 || 4786 || 5099 || 5371
|-
| Phoenix || 1300 || 2891 || 3819 || 4480 || 4992 || 5411 || 5764 || 6071
|-
| Melting Point || 1400 || 3114 || 4113 || 4824 || 5376 || 5827 || 6208 || 6538
|-
| Vulcan || 1600 || 3558 || 4701 || 5514 || 6144 || 6659 || 7094 || 7472
|-
| Fortress || 1600 || 3558 || 4701 || 5514 || 6144 || 6659 || 7094 || 7472
|-
| Overlord || 2000 || 4448 || 5876 || 6892 || 7680 || 8324 || 8868 || 9340
|+ (Numbers might be off by a few points)
|}
edfdfad7563a8520b97624e0b773f8322e1295ce
Specialists
0
87
846
783
2023-07-07T19:19:43Z
HUBA
13
update 0.7.12
wikitext
text/x-wiki
=== Level 1 Specialists ===
{| class="table table-dark table-bordered table-block-last"
!Name
!Starting SPC?
!Effect
|-
|Shield Device SPC
|
|Increases the strength of shield devices by 40%
<div class="note">Not Fortress/Hacker/Portable. Only the buyable shields</div>
|-
|Missile Device SPC
|
|Increases the damage of Sentry Missile devices by 200%
|-
|Strike SPC
|
|Reduces the teleportation time required for strike units deployed at the enemy's rear by 50%
|-
|<del>Intelligent Fortress</del>
|
|Increases the experience gain rate of Fortress by 100% (removed SPC)
|-
| Improved Fortress
|
| The Fortress' HP is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100.
|-
|Intelligent Marksman SPC
|
| Increases the experience gain rate of Marksman by 75%
|-
|<del>Intelligent Vulcan</del>
|
|Increases the experience gain rate of Vulcan by 100% (removed SPC)
|-
|Mass Produced Rhino
|
|Decreases the recruitment cost of Rhino by 100, but Rhino's ATK decreses by 30% HP decreases by 30%
|-
|Mass Produced Wasp
|
|Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35%
|-
|Subsidized-Mustang
|
|Mustang recruitment prize is reduced by 50
|-
|Heavy Mustang
|
|Mustang's HP increases by 200%, but range decreases by 15m
|-
|Assault Fang
|
|Fang's ATK increases by 40%, movement speed increased by 3m/s, but range decreases by 15m
<div class="note">also increase HP</div>
|-
|Subsidized-Crawler
|
|Decreases the upgrade cost of Crawler by 50
|-
|<del>Intelligent Overlord</del>
|
|Increases the experience gain rate of Overlord by 100% (removed SPC)
|-
|Subsidized-Stormcaller
|
|Recruitment price of Stormcaller is reduced by 50
|-
|Mass Produced Sledgehammer
|
|The recruitment price of the Sledgehammer is reduced by 100, but the ATK is reduced by 30% and the HP is reduced by 30%
|-
|Extended Range Sledgehammer
|
|Sledgehammer's range icreased by 30m, but HP decreased by 30%
|-
|Heavy Hacker
|
|Hacker's HP increases by 500%, movement speed is increased by 5m/s, but range decreases by 35m
|-
|Subsidized-Arclight
|
|Arclights recruitment price reduced by 50
|-
|Intelligent Arclight
|
|Increases the experience gain rate of Arclight by 75%
|-
|Mass Produced Phoenix
|
|Decreases the recruitment cost of Phoenix by 100, but Poenix' ATK decreases by 40%, HP decreases by 40%
|-
|Extended Range Phoenix
|
|Phoenix' range increases by 20m, but ATK decreases by 20%
|}
===Level 2 Specialists ===
{| class="table table-dark table-bordered table-block-last"
!Name
!Starting SPC?
!Effect
|-
|Heavy Armor Specialist
|Yes
|HP of all units increased by 17%.
|-
|Tech SPC
|
|Reduces the Tech upgrade cost of all units by 50
|-
|Senior Manufacturing SPC
|
|Decreases the recruitment cost of giant units by 50
|-
|Marksman Pilot
|Yes
|Start with a free Lv. 3 Marksman
|-
|Defense Enhancement
|
|Increases the HP of all units by 15%
|-
|Attack Enhancement
|
|Increases the attack of all units by 10%
|-
|Elite SPC
|Yes
|Obtain an extra 50 supplies in the first round, able to immediately recruit Lv. 2 units
|-
|Rhino Pilot
|Yes
|Get 1 Lv. 2 Rhino free on round 3
|-
|Cost Control SPC
|
|Get an extra 100 supply every round, but the ATK of all units is reduced by 13%, and the HP is reduced by 13%
|-
|Supply SPC
|Yes
|Obtain 50 additional supplies per round
|-
|Deployment SPC
|
|Increases the number of deployable units per round to 3
|-
|Quick Supply SPC
|Yes
|Obtain 200 supplies in the first round
|-
|Mass Produced Fortress
|
|Decreases the recruitment cost of Fortress by 100 but decreases Fortress' ATK by 30% and decreases Fortress' HP by 30%
|-
|Assault Fortress
|
|Increases Fortress' ATK by 30%, increases Fortress' HP by 30%, increases Fortress' Speed by 3m/s, but decreases Fortress' range by 10m
|-
|Extended Range Fortress
|
|Fortress' range increased by 20m, but HP decreased by 30%
|-
|Extended Range Marksman
|
|Increases Marksman's range by 30m, but decreases Marksman's ATK by 25%
|-
|Subsidized-Marksman
|
|Decreases the recruitment cost of Marksman by 50
|-
|Extended Range Vulcan
|
|Vulcan range increases by 20m, ATK increases by 50% but HP decreases by 35%
|-
|Assault Vulcan
|
|Vulcan's HP increases by 40%, movement speed increases by 3m/s but range decreases by 10m
|-
|Assault Melting Point
|
|Melting Point's HP increases by 70%, movement speed increases by 3m/s, but range decreases by 15m
|-
|Improved Melting Point
|
|Melting Point ATK increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rage Rhino
|
|Every unit Rhino kills increases its ATK by 10% for this round
|-
|Improved Wasp
|
|Wasp's ATK increases by 50%, HP increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rage Wasp
|
|Every unit Wasp kills increases its ATK by 20% and increases its HP by 20% for this round
|-
|<del>Extended Range Steel Ball</del>
|
|Steel Ball's range increases by 40m, but HP decreases by 40% (removed SPC)
|-
|Subsidized-Steel Ball
|
|The recruitment price of Steel Ball is reduced by 50
|-
|Improved Steel Ball
|
|Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3m/s, but the recruitment cost increased by 50.
|-
|Elite Fang
|
|Able to recruit Lv. 3 Fang
|-
|Elite Crawler
|
|Able to recruit Lv. 5 Crawler
|-
|Improved Crawler
|
|The Crawler's ATK increases by 80%, HP increases by 40% but the recruitment price increases by 50
|-
|Heavy Overlord
|
|Overlord's HP increases by 75% but ATK decreases by 35%
|-
|Mass Produced Overlord
|
|Decreases the recruitment cost of Overlord by 100, but Overlord range decreases by 10m, ATK decreases by 20%, HP decreases by 20%
|-
|Improved Overlord
|
|Overlord's ATK increased by 30%, HP increased by 10%, range increased by 20m but the recruitment prize increases by 100
|-
|Assault Stormcaller
|
|Stormcaller's ATK increases by 40%, movement speed increases by 3m/s, but range decreases by 30m
|-
|Extended Range Stormcaller
|
|Stormcaller range increased by 40m, attack reduced by 30%
|-
|Improved Stormcaller
|
|Stormcaller's ATK increases by 50%, HP increases by 400%, movement speed increases by 5m/s but range decreases by 20m, recruitment price increases by 100
|-
|Rage Sledgehammer
|
|Every time the Sledgehammer kills a unit, the attak power of this round will increase by 8% and the HP will increase by 8%
|-
|Improved Sledgehammer
|
|Sledgehammer's ATK increases by 60%, the HP increases by 60% and the movement speed increases by 3m/s but the recruitment price increases by 100
|-
|Extended Range Hacker
|
|Hacker's range increases by 30m, but ATK decreases by 30%
|-
|Extended Range Arclight
|
|Arclight's range increases by 20m, but ATK decreases by 20%
|-
|Mass Produced Phoenix
|
|The recruitment price pf Phoenix is reduced by 100 but the ATK is reduced by 40% and the HP is reduced by 40%
|-
|Extended Range Phoenix
|
|Phoenix' range increases by 20m, but ATK decreases by 20%
|}
===Level 3 Specialists===
{| class="table table-dark table-bordered table-block-last"
!Name
!Starting SPC?
!Effect
|-
|Giant SPC
|Yes
|Giant units no longer consume supplies when being unlocked
|-
|Aerial SPC
|Yes/only
|Aerial units no longer consume supplies when being unlocked and increases the range of all aerial units by 10m
|-
|Speed SPC
|Yes
|Increases movement speed of all units by 3m/s
|-
|Skill SPC
|
|Decreases the cooldown of all battlefield skills by 1 rounds
|-
|Giant Hunter
|
|Obtain 50 supplies for every enemy giant unit destroyed
|-
|Heavy Arclight
|
|Arclight's HP increases by 180%, but range decreases by 15m
|}
===Level 4 Specialists===
{| class="table table-dark table-bordered table-block-last"
!Name
!Starting SPC?
!Effect
|-
|Senior Defense SPC
|
|Increases the HP of all units by 30%
|-
|Senior Attack SPC
|
|Increases the attack of all units by 30%
|-
|Ranged SPC
|
|Increases the range of all ranged units by 12m
|-
|Junior Recruitment SPC
|
|Decreases the recruitment cost of non-giant units by 50
|-
|Top Supply SPC
|
|Starting from the next round, obtain 150 additional supplies per round
|}
e3e3de45957d9a3bfaa1d71be95306d6b1310f89
865
846
2023-07-09T18:30:22Z
Desric
17
Crossed out retired SPC, input 2 missing SPCs
wikitext
text/x-wiki
=== Level 1 Specialists ===
{| class="table table-dark table-bordered table-block-last"
!Name
!Starting SPC?
!Effect
|-
|Shield Device SPC
|
|Increases the strength of shield devices by 40%
<div class="note">Not Fortress/Hacker/Portable. Only the buyable shields</div>
|-
|Missile Device SPC
|
|Increases the damage of Sentry Missile devices by 200%
|-
|Strike SPC
|
|Reduces the teleportation time required for strike units deployed at the enemy's rear by 50%
|-
|<del>Intelligent Fortress</del>
|
|Increases the experience gain rate of Fortress by 100% (removed SPC)
|-
| Improved Fortress
|
| The Fortress' HP is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100.
|-
|Intelligent Marksman SPC
|
| Increases the experience gain rate of Marksman by 75%
|-
|<del>Intelligent Vulcan</del>
|
|Increases the experience gain rate of Vulcan by 100% (removed SPC)
|-
|Mass Produced Rhino
|
|Decreases the recruitment cost of Rhino by 100, but Rhino's ATK decreses by 30% HP decreases by 30%
|-
|Mass Produced Wasp
|
|Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35%
|-
|Subsidized-Mustang
|
|Mustang recruitment prize is reduced by 50
|-
|Heavy Mustang
|
|Mustang's HP increases by 200%, but range decreases by 15m
|-
|Assault Fang
|
|Fang's ATK increases by 40%, movement speed increased by 3m/s, but range decreases by 15m
<div class="note">also increase HP</div>
|-
|Subsidized-Crawler
|
|Decreases the upgrade cost of Crawler by 50
|-
|<del>Intelligent Overlord</del>
|
|Increases the experience gain rate of Overlord by 100% (removed SPC)
|-
|Subsidized-Stormcaller
|
|Recruitment price of Stormcaller is reduced by 50
|-
|Mass Produced Sledgehammer
|
|The recruitment price of the Sledgehammer is reduced by 100, but the ATK is reduced by 30% and the HP is reduced by 30%
|-
|Extended Range Sledgehammer
|
|Sledgehammer's range icreased by 30m, but HP decreased by 30%
|-
|Heavy Hacker
|
|Hacker's HP increases by 500%, movement speed is increased by 5m/s, but range decreases by 35m
|-
|Subsidized-Arclight
|
|Arclights recruitment price reduced by 50
|-
|Intelligent Arclight
|
|Increases the experience gain rate of Arclight by 75%
|-
|Mass Produced Phoenix
|
|Decreases the recruitment cost of Phoenix by 100, but Poenix' ATK decreases by 40%, HP decreases by 40%
|-
|Extended Range Phoenix
|
|Phoenix' range increases by 20m, but ATK decreases by 20%
|}
===Level 2 Specialists ===
{| class="table table-dark table-bordered table-block-last"
!Name
!Starting SPC?
!Effect
|-
|Heavy Armor Specialist
|Yes
|HP of all units increased by 17%.
|-
|Tech SPC
|
|Reduces the Tech upgrade cost of all units by 50
|-
|Senior Manufacturing SPC
|
|Decreases the recruitment cost of giant units by 50
|-
|Marksman Pilot
|Yes
|Start with a free Lv. 3 Marksman
|-
|Defense Enhancement
|
|Increases the HP of all units by 15%
|-
|Attack Enhancement
|
|Increases the attack of all units by 10%
|-
|Elite SPC
|Yes
|Obtain an extra 50 supplies in the first round, able to immediately recruit Lv. 2 units
|-
|Rhino Pilot
|Yes
|Get 1 Lv. 2 Rhino free on round 3
|-
|Cost Control SPC
|
|Get an extra 100 supply every round, but the ATK of all units is reduced by 13%, and the HP is reduced by 13%
|-
|Supply SPC
|Yes
|Obtain 50 additional supplies per round
|-
|Deployment SPC
|
|Increases the number of deployable units per round to 3
|-
|Quick Supply SPC
|Yes
|Obtain 200 supplies in the first round
|-
|Mass Produced Fortress
|
|Decreases the recruitment cost of Fortress by 100 but decreases Fortress' ATK by 30% and decreases Fortress' HP by 30%
|-
|Assault Fortress
|
|Increases Fortress' ATK by 30%, increases Fortress' HP by 30%, increases Fortress' Speed by 3m/s, but decreases Fortress' range by 10m
|-
|Extended Range Fortress
|
|Fortress' range increased by 20m, but HP decreased by 30%
|-
|Extended Range Marksman
|
|Increases Marksman's range by 30m, but decreases Marksman's ATK by 25%
|-
|Subsidized-Marksman
|
|Decreases the recruitment cost of Marksman by 50
|-
|Extended Range Vulcan
|
|Vulcan range increases by 20m, ATK increases by 50% but HP decreases by 35%
|-
|Assault Vulcan
|
|Vulcan's HP increases by 40%, movement speed increases by 3m/s but range decreases by 10m
|-
|Assault Melting Point
|
|Melting Point's HP increases by 70%, movement speed increases by 3m/s, but range decreases by 15m
|-
|Improved Melting Point
|
|Melting Point ATK increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rage Rhino
|
|Every unit Rhino kills increases its ATK by 10% for this round
|-
|Elite Rhino
|
|Able to recruit Lv. 3 Rhino
|-
|Improved Wasp
|
|Wasp's ATK increases by 50%, HP increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Elite Wasp
|
|Able to recruit Lv. 3 Wasp
|-
|<s>Rage Wasp</s>
|
|Every unit Wasp kills increases its ATK by 20% and increases its HP by 20% for this round
|-
|<del>Extended Range Steel Ball</del>
|
|Steel Ball's range increases by 40m, but HP decreases by 40% (removed SPC)
|-
|Subsidized-Steel Ball
|
|The recruitment price of Steel Ball is reduced by 50
|-
|Improved Steel Ball
|
|Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3m/s, but the recruitment cost increased by 50.
|-
|Elite Fang
|
|Able to recruit Lv. 3 Fang
|-
|Elite Crawler
|
|Able to recruit Lv. 5 Crawler
|-
|Improved Crawler
|
|The Crawler's ATK increases by 80%, HP increases by 40% but the recruitment price increases by 50
|-
|Heavy Overlord
|
|Overlord's HP increases by 75% but ATK decreases by 35%
|-
|Mass Produced Overlord
|
|Decreases the recruitment cost of Overlord by 100, but Overlord range decreases by 10m, ATK decreases by 20%, HP decreases by 20%
|-
|Improved Overlord
|
|Overlord's ATK increased by 30%, HP increased by 10%, range increased by 20m but the recruitment prize increases by 100
|-
|Assault Stormcaller
|
|Stormcaller's ATK increases by 40%, movement speed increases by 3m/s, but range decreases by 30m
|-
|Extended Range Stormcaller
|
|Stormcaller range increased by 40m, attack reduced by 30%
|-
|Improved Stormcaller
|
|Stormcaller's ATK increases by 50%, HP increases by 400%, movement speed increases by 5m/s but range decreases by 20m, recruitment price increases by 100
|-
|Rage Sledgehammer
|
|Every time the Sledgehammer kills a unit, the attak power of this round will increase by 8% and the HP will increase by 8%
|-
|Improved Sledgehammer
|
|Sledgehammer's ATK increases by 60%, the HP increases by 60% and the movement speed increases by 3m/s but the recruitment price increases by 100
|-
|Extended Range Hacker
|
|Hacker's range increases by 30m, but ATK decreases by 30%
|-
|Extended Range Arclight
|
|Arclight's range increases by 20m, but ATK decreases by 20%
|-
|Mass Produced Phoenix
|
|The recruitment price pf Phoenix is reduced by 100 but the ATK is reduced by 40% and the HP is reduced by 40%
|-
|Extended Range Phoenix
|
|Phoenix' range increases by 20m, but ATK decreases by 20%
|}
===Level 3 Specialists===
{| class="table table-dark table-bordered table-block-last"
!Name
!Starting SPC?
!Effect
|-
|Giant SPC
|Yes
|Giant units no longer consume supplies when being unlocked
|-
|Aerial SPC
|Yes/only
|Aerial units no longer consume supplies when being unlocked and increases the range of all aerial units by 10m
|-
|Speed SPC
|Yes
|Increases movement speed of all units by 3m/s
|-
|Skill SPC
|
|Decreases the cooldown of all battlefield skills by 1 rounds
|-
|Giant Hunter
|
|Obtain 50 supplies for every enemy giant unit destroyed
|-
|Heavy Arclight
|
|Arclight's HP increases by 180%, but range decreases by 15m
|}
===Level 4 Specialists===
{| class="table table-dark table-bordered table-block-last"
!Name
!Starting SPC?
!Effect
|-
|Senior Defense SPC
|
|Increases the HP of all units by 30%
|-
|Senior Attack SPC
|
|Increases the attack of all units by 30%
|-
|Ranged SPC
|
|Increases the range of all ranged units by 12m
|-
|Junior Recruitment SPC
|
|Decreases the recruitment cost of non-giant units by 50
|-
|Top Supply SPC
|
|Starting from the next round, obtain 150 additional supplies per round
|}
69c22f6cbbfc6b8e5e10b7a9766505846148c199
Arclight
0
2
848
762
2023-07-07T19:23:28Z
HUBA
13
update 0.7.12
wikitext
text/x-wiki
{{UnitInfobox
| image = Arclight.png
| type = Standard crowd control bot
| igdesc=Fires an energy beam that can make short work of light units.
}}
The Arclight is a slow moving ground unit, mainly used against crowds.
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Arclight Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|300
|Increases ATK by 200%
<div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|100
|The effect increases with unit level, reducing damage received by 60 per level
|-
|{{Icon|type=Tech|file=AntiAircraftAmmunition.png}}
|Anti-Aircraft Ammunition
|300
|Can be used against aerial units
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|}
== Update Notes ==
{{Collapsed|
;0.7.12:
* Arclight's attack interval adjusted from 1.2 to 1.1
* Arclight's attack adjusted from 397 to 346.
;0.7.7:
* [Extended range Arclight] adjusted to: Increase Arclight's range by 20m but decrease ATK by 20%
* [Heavy Arclight] moved to level 3, and the HP bonus adjusted from 200% to 180%
* [Intelligent Arclight] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* HP increased from 3394 to 3903
;0.6.175:
* Page created
}}
[[Category:Units]]
5e7350ea57260b0195323c5f3eeb5917e2763c46
Steel Ball
0
69
851
776
2023-07-07T19:33:10Z
HUBA
13
update 0.7.12
wikitext
text/x-wiki
{{UnitInfobox
| image = SteelBall.png
| type = High-speed anti-unit bot
| igdesc = A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Steel Ball Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 60% and converts damage dealt to HP
<div class="note">HP {{#expr: {{#var:hp}} * 1.6 round 0}}</div>
|-
|{{Icon|type=Tech|file=DamageSharing.png}}
|Damage Sharing
|250
|Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them
<div class="note">HP {{#expr: {{#var:hp}} * 2.2 round 0}}, total HP {{#expr: {{#var:hp}} * 2.2 * 4 round 0}}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=MechanicalDivision.png}}
|Mechanical Division
|350
|Destroyed Steel Balls create 5 level 1 [[Crawler|Crawlers]] to continue fighting
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|300
|The effect increases with unit level, reducing damage received by 60 per level
|-
|{{Icon|type=Tech|file=HeavyTarget.png}}
|Heavy Target
|200
|Decrease range by 10m, when switching target, lock-on priority is given to the unit with the highest HP in range.
<div class="note">Range {{#expr: {{#var:range}} - 10}}m</div>
|}
==Melting Damage==
The damage of the Steel Ball need time to build up. A full unit need about 26s to deal a total of 1,000,000 damage that is about 5s longer then the max DPS. That shows the the build up to max DSP need more then 5s. As rule of thumb; it takes about 4 seconds for the first max DPS and 2 seconds for the next, after that the max DPS is applied.
==Update Notes==
{{Collapsed|
;0.7.12:
* The EXP required for leveling up has been adjusted from 750 to 780.
* Reinforcement card [Subsidized Steel Ball] adjusted from level 1 to level 2.
* The cost of [Mechanical Division] adjusted from 300 to 350, and the number of crawler generated adjusted from 7 to 5.
;0.7.6:
* Attack increased by 10%
* New Technology [Heavy Target]: Decrease range by 10, when switching target, lock-on priority is given to the unit with the highest HP in range.
* The effect of the [Improved Steel Ball] card is adjusted to: Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3, but the recruitment cost increased by 50.
* [Extended range Steel Ball] is removed from the game.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.175:
* Page created
}}
[[Category:Units]]
b3a2c731f0eb1ad7a192c628525af45f2d46b9de
Stormcaller
0
81
854
779
2023-07-08T06:36:41Z
Chwlai
18
Added unit summary, added heading to upgrades section
wikitext
text/x-wiki
=== Summary ===
The Stormcaller is a fragile, long-range artillery platform designed to decimate groups of enemies from a distance. The Stormcaller's rocket barrage is unique in that it deals substantial damage both to single targets and to chaff units, enabling Stormcallers to cripple or outright kill grounded units too slow to evade its attacks. A few units of Stormcallers deal enough single-target damage to threaten even giant units, and the AoE on its rockets become more useful in later rounds, where there are more and more units that could potentially be hit by a rocket volley. While the Stormcaller possesses incredible damage potential, it also has a number of weaknesses. Stormcallers are very fragile and are incapable of attacking adjacent units, meaning that fast units like [[Crawler|Crawlers]] and [[Rhino|Rhinos]] that can get inside its attack range will destroy them. Stormcallers have no way to attack air units and require anti-air support, and their rockets can also be shot out of the air by [[Mustang|Mustangs]] upgraded with Missile Interception, severely limiting the Stormcaller's damage output until the Mustangs are destroyed. Like all fragile units with long range, Stormcallers are threatened by any unit that can outrange it due to their fragility and low fire rate, though this would require the Range Enhancement tech upgrade to achieve.
Though the Stormcaller has a powerful attack, the rockets it fires are unguided and take a while to reach its destination. Fast units such as Crawlers, Rhinos, and [[Steel Ball|Steel Balls]] are naturally fast enough to outrun Stormcaller rockets, while slower units that have had their speed increased (e.g. Speed Specialist, Mechanical Rage) can evade some of the Stormcaller's rockets, noticeably decreasing its damage output.
The Stormcaller has no defensive upgrades - it's tech upgrades solely focus on increasing its damage. Range Enhancement is key for when the enemy commander begins deploying long-range units of their own (e.g. [[Fortress|Fortresses]], opposing Stormcallers), while Armor-Piercing Anti-Tank Shells let Stormcallers more effectively take down giant units or shields. Stormcallers are also one of the more reliable ways to disable enemy tech upgrades with Electromagnetic Explosion thanks to their long range and area of effect.
{{UnitInfobox
| image = Stormcaller.png
| type = Heavy rocket launcher
| igdesc = A very fragile unit that excels at super long-range splash damage in a large area. It is unable to attack units that are in close range to it.
}}
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=IncendiaryBombSC.png}}
|Incendiary Bomb
|300
|The unit's attack will ignit an area of 5.5m radius for 15s, dealing 350 damage per second. Allied forces are vulnerable to this damage
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Stormcaller's attack interval is reduced by 50%, range is reduced by 45m, and movement speed is increased by 3m/s
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 45}}m, Speed {{#expr: {{#var:speed}} + 3}}m/s</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|250
|Increases splash damage range by 5m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 / 4 round 0}} * 4, Splash area {{#expr: {{#var:splash}} + 5}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Explosion
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|High Explosive Anti-tank Shells
|300
|ATK increases by 100%, attack interval increases by 15%
<div class="note">Attack {{#expr: {{#var:atk}} * 2 / 4 round 0}} * 4, Attack interval {{#expr: {{#var:atkint}} * 1.15 round 1}}s</div>
|}
==Update Notes==
{{Collapsed|
;0.7.8:
* Stormcaller's damage reduced by 2%.
;0.7.0:
* Adjusted the range reduction effect of Stormcaller's [Launcher Overload] from 40m to 45m
;0.6.179:
* Launcher Overload now also increases movement speed by 3m/s
;0.6.176:
* High-Explosive Ammo Tech price 200 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
3ba46f34cc8146fc5cf9b79809aa38e8efa78da4
855
854
2023-07-08T16:04:57Z
HUBA
13
move infobox, add rocket spread part
wikitext
text/x-wiki
{{UnitInfobox
| image = Stormcaller.png
| type = Heavy rocket launcher
| igdesc = A very fragile unit that excels at super long-range splash damage in a large area. It is unable to attack units that are in close range to it.
}}__NOTOC__
== Summary ==
The Stormcaller is a fragile, long-range artillery platform designed to decimate groups of enemies from a distance. The Stormcaller's rocket barrage is unique in that it deals substantial damage both to single targets and to chaff units, enabling Stormcallers to cripple or outright kill grounded units too slow to evade its attacks. A few units of Stormcallers deal enough single-target damage to threaten even giant units, and the AoE on its rockets become more useful in later rounds, where there are more and more units that could potentially be hit by a rocket volley. While the Stormcaller possesses incredible damage potential, it also has a number of weaknesses. Stormcallers are very fragile and are incapable of attacking adjacent units, meaning that fast units like [[Crawler|Crawlers]] and [[Rhino|Rhinos]] that can get inside its attack range will destroy them. Stormcallers have no way to attack air units and require anti-air support, and their rockets can also be shot out of the air by [[Mustang|Mustangs]] upgraded with Missile Interception, severely limiting the Stormcaller's damage output until the Mustangs are destroyed. Like all fragile units with long range, Stormcallers are threatened by any unit that can outrange it due to their fragility and low fire rate, though this would require the Range Enhancement tech upgrade to achieve.
Though the Stormcaller has a powerful attack, the rockets it fires are unguided and take a while to reach its destination. Fast units such as Crawlers, Rhinos, and [[Steel Ball|Steel Balls]] are naturally fast enough to outrun Stormcaller rockets, while slower units that have had their speed increased (e.g. Speed Specialist, Mechanical Rage) can evade some of the Stormcaller's rockets, noticeably decreasing its damage output. The rockets also have a low accuracy and spread the damage over a wide area. Against shields and giants this is no problem but smaller units only get hit by a few rockets.
The Stormcaller has no defensive upgrades - it's tech upgrades solely focus on increasing its damage. Range Enhancement is key for when the enemy commander begins deploying long-range units of their own (e.g. [[Fortress|Fortresses]], opposing Stormcallers), while Armor-Piercing Anti-Tank Shells let Stormcallers more effectively take down giant units or shields. Stormcallers are also one of the more reliable ways to disable enemy tech upgrades with Electromagnetic Explosion thanks to their long range and area of effect.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=IncendiaryBombSC.png}}
|Incendiary Bomb
|300
|The unit's attack will ignit an area of 5.5m radius for 15s, dealing 350 damage per second. Allied forces are vulnerable to this damage
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Stormcaller's attack interval is reduced by 50%, range is reduced by 45m, and movement speed is increased by 3m/s
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 45}}m, Speed {{#expr: {{#var:speed}} + 3}}m/s</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|250
|Increases splash damage range by 5m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 / 4 round 0}} * 4, Splash area {{#expr: {{#var:splash}} + 5}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Explosion
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|High Explosive Anti-tank Shells
|300
|ATK increases by 100%, attack interval increases by 15%
<div class="note">Attack {{#expr: {{#var:atk}} * 2 / 4 round 0}} * 4, Attack interval {{#expr: {{#var:atkint}} * 1.15 round 1}}s</div>
|}
==Update Notes==
{{Collapsed|
;0.7.8:
* Stormcaller's damage reduced by 2%.
;0.7.0:
* Adjusted the range reduction effect of Stormcaller's [Launcher Overload] from 40m to 45m
;0.6.179:
* Launcher Overload now also increases movement speed by 3m/s
;0.6.176:
* High-Explosive Ammo Tech price 200 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
245093395ae853b3c446625125bb38feac4330a8
856
855
2023-07-08T16:05:14Z
HUBA
13
wikitext
text/x-wiki
{{UnitInfobox
| image = Stormcaller.png
| type = Heavy rocket launcher
| igdesc = A very fragile unit that excels at super long-range splash damage in a large area. It is unable to attack units that are in close range to it.
}}__NOTOC__
== Summary ==
The Stormcaller is a fragile, long-range artillery platform designed to decimate groups of enemies from a distance. The Stormcaller's rocket barrage is unique in that it deals substantial damage both to single targets and to chaff units, enabling Stormcallers to cripple or outright kill grounded units too slow to evade its attacks. A few units of Stormcallers deal enough single-target damage to threaten even giant units, and the AoE on its rockets become more useful in later rounds, where there are more and more units that could potentially be hit by a rocket volley. While the Stormcaller possesses incredible damage potential, it also has a number of weaknesses. Stormcallers are very fragile and are incapable of attacking adjacent units, meaning that fast units like [[Crawler|Crawlers]] and [[Rhino|Rhinos]] that can get inside its attack range will destroy them. Stormcallers have no way to attack air units and require anti-air support, and their rockets can also be shot out of the air by [[Mustang|Mustangs]] upgraded with Missile Interception, severely limiting the Stormcaller's damage output until the Mustangs are destroyed. Like all fragile units with long range, Stormcallers are threatened by any unit that can outrange it due to their fragility and low fire rate, though this would require the Range Enhancement tech upgrade to achieve.
Though the Stormcaller has a powerful attack, the rockets it fires are unguided and take a while to reach its destination. Fast units such as Crawlers, Rhinos, and [[Steel Ball|Steel Balls]] are naturally fast enough to outrun Stormcaller rockets, while slower units that have had their speed increased (e.g. Speed Specialist, Mechanical Rage) can evade some of the Stormcaller's rockets, noticeably decreasing its damage output. The rockets also have a low accuracy and spread the damage over a wide area. Against shields and giants this is no problem but smaller units only get hit by a few rockets.
The Stormcaller has no defensive upgrades - it's tech upgrades solely focus on increasing its damage. Range Enhancement is key for when the enemy commander begins deploying long-range units of their own (e.g. [[Fortress|Fortresses]], opposing Stormcallers), while Armor-Piercing Anti-Tank Shells let Stormcallers more effectively take down giant units or shields. Stormcallers are also one of the more reliable ways to disable enemy tech upgrades with Electromagnetic Explosion thanks to their long range and area of effect.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=IncendiaryBombSC.png}}
|Incendiary Bomb
|300
|The unit's attack will ignit an area of 5.5m radius for 15s, dealing 350 damage per second. Allied forces are vulnerable to this damage
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Stormcaller's attack interval is reduced by 50%, range is reduced by 45m, and movement speed is increased by 3m/s
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 45}}m, Speed {{#expr: {{#var:speed}} + 3}}m/s</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|250
|Increases splash damage range by 5m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 / 4 round 0}} * 4, Splash area {{#expr: {{#var:splash}} + 5}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Explosion
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|High Explosive Anti-tank Shells
|300
|ATK increases by 100%, attack interval increases by 15%
<div class="note">Attack {{#expr: {{#var:atk}} * 2 / 4 round 0}} * 4, Attack interval {{#expr: {{#var:atkint}} * 1.15 round 1}}s</div>
|}
==Update Notes==
{{Collapsed|
;0.7.8:
* Stormcaller's damage reduced by 2%.
;0.7.0:
* Adjusted the range reduction effect of Stormcaller's [Launcher Overload] from 40m to 45m
;0.6.179:
* Launcher Overload now also increases movement speed by 3m/s
;0.6.176:
* High-Explosive Ammo Tech price 200 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
361cab718d27aa82204f051212a05728c1a1c95a
Template:UnitOverviewRow
10
158
857
721
2023-07-08T22:28:03Z
HUBA
13
change target display
wikitext
text/x-wiki
{{UnitData|{{{1|Fortress}}} }}
|[[{{{1}}}]]
|{{#ifeq:{{#var:mobility}}|Air|✔️|❌}}
|{{#ifeq:{{#var:giant}}|Yes|✔️|❌}}
|{{#var:cost}}
|{{#var:unlockcost}}
|{{#var:units}}
|{{#var:hp}}
|{{#expr: {{#var:hp}} * {{#var:units}} }}
|data-sort-value="{{#expr:{{#var:atk}}}}"|{{#replace:{{#replace:{{#var:atk}}|| }}|*|×}}
|{{#var:burst}}
|{{#var:dps}}
|style="white-space:nowrap;"|{{#ifeq:{{#var:target}}|Ground Only
|<i class="fas fa-truck-pickup"></i>
|<sup class="fas fa-fighter-jet"></sup>/<sub class="fas fa-truck-pickup"></sub>
}}
|{{#var:atkint}}
|{{#var:splash}}
|{{#ifeq:{{#var:range}} | 0 | data-sort-value="0"{{!}}Melee | {{#var:range}} }}
|{{#var:speed}}
|-
fb88d5a453d6c4845e599974d186d2ee3cc72eb4
858
857
2023-07-08T22:30:54Z
HUBA
13
wikitext
text/x-wiki
{{UnitData|{{{1|Fortress}}} }}
|[[{{{1}}}]]
|{{#ifeq:{{#var:mobility}}|Air|✔️|❌}}
|{{#ifeq:{{#var:giant}}|Yes|✔️|❌}}
|{{#var:cost}}
|{{#var:unlockcost}}
|{{#var:units}}
|{{#var:hp}}
|{{#expr: {{#var:hp}} * {{#var:units}} }}
|data-sort-value="{{#expr:{{#var:atk}}}}"|{{#replace:{{#replace:{{#var:atk}}|| }}|*|×}}
|{{#var:burst}}
|{{#var:dps}}
|style="white-space:nowrap;"|{{#ifeq:{{#var:target}}|Ground Only
|<i class="fas fa-truck-pickup"></i>
|<sup class="fas fa-fighter-jet"></sup><sub class="fas fa-truck-pickup"></sub>
}}
|{{#var:atkint}}
|{{#var:splash}}
|{{#ifeq:{{#var:range}} | 0 | data-sort-value="0"{{!}}Melee | {{#var:range}} }}
|{{#var:speed}}
|-
9e0c7b68a1b970db2d694edea36d7d0f19ac6307
MediaWiki:Common.js
8
156
866
862
2023-07-09T23:15:44Z
HUBA
13
add table filter functoin
javascript
text/javascript
/* Any JavaScript here will be loaded for all users on every page load. */
$(function () {
$('[data-toggle="tooltip"]').tooltip()
})
// time widget
$(function(){
$("time").each(function(){
var el = $(this)
var d = new Date(el.attr("datetime"))
if (isNaN(d.getDate())) {
return // skip invalid date
}
var opt = {timeStyle: "short"}
switch (el.data("type")) {
default:
case "short":
opt.dateStyle = "medium"
break
case "full":
opt.dateStyle = "full"
break
case "time":
break
case "weekday":
opt = {weekday: "long", hour: "numeric", minute: "numeric"}
break
}
// get next date when interval is set
var iv = parseInt(el.data('interval'))
if (iv > 0 && d.getFullYear() > 2020) {
var now = new Date();
while (d<now) {
d.setDate(d.getDate()+iv)
}
}
// set date-data
el.data("local", d.toLocaleString([], opt))
opt.timeZone = "UTC"
el.data("UTC", new Intl.DateTimeFormat("en-US", opt).format(d));
el.html(el.data("local"))
el.data("view", "local")
// add toggle button
el.after($('<button class="btn btn-primary btn-xs">').html("local").css('marginLeft','.5em').click(function(ev){
ev.preventDefault()
var el = $(this).prev()
var view = (el.data("view")==="local") ? "UTC" : "local"
el.fadeOut(200, function() {el.html(el.data(view)).fadeIn(200)})
el.data("view", view)
$(this).html(view)
}));
});
});
// show host on external links
$(function(){
$('a[href].external').each(function(){
var host = this.href.match('.*//(www\.)?([^/]+)')[2]
this.dataset.host = host
})
})
// table filter
$(function(){
var filter_timer = 0
$('#table-filter').on('input', function() {
clearTimeout(filter_timer)
var target = ($(this).data('target') || '.table') + ' tr'
filter_timer = setTimeout(function(val, tgt) {
$(tgt).each(function(){
var show = this.firstElementChild.tagName === 'TH' || this.innerText.toLowerCase().indexOf(val) != -1
if(show) {
$(this).show()
} else {
$(this).hide()
}
})
}, 600, this.value.toLowerCase(), target)
})
})
feec1888a61014b078a5f79fc958c4295d854797
868
866
2023-07-09T23:33:55Z
HUBA
13
table-filter - inject HTML
javascript
text/javascript
/* Any JavaScript here will be loaded for all users on every page load. */
$(function () {
$('[data-toggle="tooltip"]').tooltip()
})
// time widget
$(function(){
$("time").each(function(){
var el = $(this)
var d = new Date(el.attr("datetime"))
if (isNaN(d.getDate())) {
return // skip invalid date
}
var opt = {timeStyle: "short"}
switch (el.data("type")) {
default:
case "short":
opt.dateStyle = "medium"
break
case "full":
opt.dateStyle = "full"
break
case "time":
break
case "weekday":
opt = {weekday: "long", hour: "numeric", minute: "numeric"}
break
}
// get next date when interval is set
var iv = parseInt(el.data('interval'))
if (iv > 0 && d.getFullYear() > 2020) {
var now = new Date();
while (d<now) {
d.setDate(d.getDate()+iv)
}
}
// set date-data
el.data("local", d.toLocaleString([], opt))
opt.timeZone = "UTC"
el.data("UTC", new Intl.DateTimeFormat("en-US", opt).format(d));
el.html(el.data("local"))
el.data("view", "local")
// add toggle button
el.after($('<button class="btn btn-primary btn-xs">').html("local").css('marginLeft','.5em').click(function(ev){
ev.preventDefault()
var el = $(this).prev()
var view = (el.data("view")==="local") ? "UTC" : "local"
el.fadeOut(200, function() {el.html(el.data(view)).fadeIn(200)})
el.data("view", view)
$(this).html(view)
}));
});
});
// show host on external links
$(function(){
$('a[href].external').each(function(){
var host = this.href.match('.*//(www\.)?([^/]+)')[2]
this.dataset.host = host
})
})
// table filter
$(function(){
// inject html
$('#table-filter-insert').html('<label>Filter: <input type="text" id="table-filter" class="form-control form-control-sm" value=""></label> <input type="button" class="btn btn-sm btn-primary" value="clear" onClick="$(\'#table-filter\').val(\'\').trigger(\'input\')">')
var filter_timer = 0
$('#table-filter').on('input', function() {
clearTimeout(filter_timer)
var target = ($(this).data('target') || '.table') + ' tr'
filter_timer = setTimeout(function(val, tgt) {
$(tgt).each(function(){
var show = this.firstElementChild.tagName === 'TH' || this.innerText.toLowerCase().indexOf(val) != -1
if(show) {
$(this).show()
} else {
$(this).hide()
}
})
}, 600, this.value.toLowerCase(), target)
})
})
c59ac45acaba2b56846bf535e77a96d13f5f31c6
893
868
2023-07-16T20:23:21Z
HUBA
13
add 12h to interval calculation
javascript
text/javascript
/* Any JavaScript here will be loaded for all users on every page load. */
$(function () {
$('[data-toggle="tooltip"]').tooltip()
})
// time widget
$(function(){
$("time").each(function(){
var el = $(this)
var d = new Date(el.attr("datetime"))
if (isNaN(d.getDate())) {
return // skip invalid date
}
var opt = {timeStyle: "short"}
switch (el.data("type")) {
default:
case "short":
opt.dateStyle = "medium"
break
case "full":
opt.dateStyle = "full"
break
case "time":
break
case "weekday":
opt = {weekday: "long", hour: "numeric", minute: "numeric"}
break
}
// get next date when interval is set
var iv = parseInt(el.data('interval'))
if (iv > 0 && d.getFullYear() > 2020) {
var now = new Date(new Date().getTime() + 12*3600*1000);
while (d<now) {
d.setDate(d.getDate()+iv)
}
}
// set date-data
el.data("local", d.toLocaleString([], opt))
opt.timeZone = "UTC"
el.data("UTC", new Intl.DateTimeFormat("en-US", opt).format(d));
el.html(el.data("local"))
el.data("view", "local")
// add toggle button
el.after($('<button class="btn btn-primary btn-xs">').html("local").css('marginLeft','.5em').click(function(ev){
ev.preventDefault()
var el = $(this).prev()
var view = (el.data("view")==="local") ? "UTC" : "local"
el.fadeOut(200, function() {el.html(el.data(view)).fadeIn(200)})
el.data("view", view)
$(this).html(view)
}));
});
});
// show host on external links
$(function(){
$('a[href].external').each(function(){
var host = this.href.match('.*//(www\.)?([^/]+)')[2]
this.dataset.host = host
})
})
// table filter
$(function(){
// inject html
$('#table-filter-insert').html('<label>Filter: <input type="text" id="table-filter" class="form-control form-control-sm" value=""></label> <input type="button" class="btn btn-sm btn-primary" value="clear" onClick="$(\'#table-filter\').val(\'\').trigger(\'input\')">')
var filter_timer = 0
$('#table-filter').on('input', function() {
clearTimeout(filter_timer)
var target = ($(this).data('target') || '.table') + ' tr'
filter_timer = setTimeout(function(val, tgt) {
$(tgt).each(function(){
var show = this.firstElementChild.tagName === 'TH' || this.innerText.toLowerCase().indexOf(val) != -1
if(show) {
$(this).show()
} else {
$(this).hide()
}
})
}, 600, this.value.toLowerCase(), target)
})
})
a24c6e93488da2ffff3329b24f11f011c6ba92a4
894
893
2023-07-16T20:27:20Z
HUBA
13
javascript
text/javascript
/* Any JavaScript here will be loaded for all users on every page load. */
$(function () {
$('[data-toggle="tooltip"]').tooltip()
})
// time widget
$(function(){
$("time").each(function(){
var el = $(this)
var d = new Date(el.attr("datetime"))
if (isNaN(d.getDate())) {
return // skip invalid date
}
var opt = {timeStyle: "short"}
switch (el.data("type")) {
default:
case "short":
opt.dateStyle = "medium"
break
case "full":
opt.dateStyle = "full"
break
case "time":
break
case "weekday":
opt = {weekday: "long", hour: "numeric", minute: "numeric"}
break
}
// get next date when interval is set
var iv = parseInt(el.data('interval'))
if (iv > 0 && d.getFullYear() > 2020) {
var now = new Date(new Date().getTime() - 12*3600*1000);
while (d<now) {
d.setDate(d.getDate()+iv)
}
}
// set date-data
el.data("local", d.toLocaleString([], opt))
opt.timeZone = "UTC"
el.data("UTC", new Intl.DateTimeFormat("en-US", opt).format(d));
el.html(el.data("local"))
el.data("view", "local")
// add toggle button
el.after($('<button class="btn btn-primary btn-xs">').html("local").css('marginLeft','.5em').click(function(ev){
ev.preventDefault()
var el = $(this).prev()
var view = (el.data("view")==="local") ? "UTC" : "local"
el.fadeOut(200, function() {el.html(el.data(view)).fadeIn(200)})
el.data("view", view)
$(this).html(view)
}));
});
});
// show host on external links
$(function(){
$('a[href].external').each(function(){
var host = this.href.match('.*//(www\.)?([^/]+)')[2]
this.dataset.host = host
})
})
// table filter
$(function(){
// inject html
$('#table-filter-insert').html('<label>Filter: <input type="text" id="table-filter" class="form-control form-control-sm" value=""></label> <input type="button" class="btn btn-sm btn-primary" value="clear" onClick="$(\'#table-filter\').val(\'\').trigger(\'input\')">')
var filter_timer = 0
$('#table-filter').on('input', function() {
clearTimeout(filter_timer)
var target = ($(this).data('target') || '.table') + ' tr'
filter_timer = setTimeout(function(val, tgt) {
$(tgt).each(function(){
var show = this.firstElementChild.tagName === 'TH' || this.innerText.toLowerCase().indexOf(val) != -1
if(show) {
$(this).show()
} else {
$(this).hide()
}
})
}, 600, this.value.toLowerCase(), target)
})
})
90130fa3039243e13e7ca06ad93adc341aeb9190
Specialists
0
87
867
865
2023-07-09T23:28:59Z
HUBA
13
add filter function, change del to s tag, start SPC
wikitext
text/x-wiki
<span id="table-filter-insert"></span>
=== Level 1 Specialists ===
{| class="table table-dark table-bordered table-block-last"
!Name
!Starting SPC?
!Effect
|-
|Shield Device SPC
|
|Increases the strength of shield devices by 40%
<div class="note">Not Fortress/Hacker/Portable. Only the buyable shields</div>
|-
|Missile Device SPC
|
|Increases the damage of Sentry Missile devices by 200%
|-
|Strike SPC
|
|Reduces the teleportation time required for strike units deployed at the enemy's rear by 50%
|-
|<s>Intelligent Fortress</s>
|
|Increases the experience gain rate of Fortress by 100% (removed SPC)
|-
| Improved Fortress
|
| The Fortress' HP is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100.
|-
|Intelligent Marksman SPC
|
| Increases the experience gain rate of Marksman by 75%
|-
|<s>Intelligent Vulcan</s>
|
|Increases the experience gain rate of Vulcan by 100% (removed SPC)
|-
|Mass Produced Rhino
|
|Decreases the recruitment cost of Rhino by 100, but Rhino's ATK decreses by 30% HP decreases by 30%
|-
|Mass Produced Wasp
|
|Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35%
|-
|Subsidized-Mustang
|
|Mustang recruitment prize is reduced by 50
|-
|Heavy Mustang
|
|Mustang's HP increases by 200%, but range decreases by 15m
|-
|Assault Fang
|
|Fang's ATK increases by 40%, movement speed increased by 3m/s, but range decreases by 15m
<div class="note">also increase HP</div>
|-
|Subsidized-Crawler
|
|Decreases the upgrade cost of Crawler by 50
|-
|<s>Intelligent Overlord</s>
|
|Increases the experience gain rate of Overlord by 100% (removed SPC)
|-
|Subsidized-Stormcaller
|
|Recruitment price of Stormcaller is reduced by 50
|-
|Mass Produced Sledgehammer
|
|The recruitment price of the Sledgehammer is reduced by 100, but the ATK is reduced by 30% and the HP is reduced by 30%
|-
|Extended Range Sledgehammer
|
|Sledgehammer's range icreased by 30m, but HP decreased by 30%
|-
|Heavy Hacker
|
|Hacker's HP increases by 500%, movement speed is increased by 5m/s, but range decreases by 35m
|-
|Subsidized-Arclight
|
|Arclights recruitment price reduced by 50
|-
|Intelligent Arclight
|
|Increases the experience gain rate of Arclight by 75%
|-
|Mass Produced Phoenix
|
|Decreases the recruitment cost of Phoenix by 100, but Poenix' ATK decreases by 40%, HP decreases by 40%
|-
|Extended Range Phoenix
|
|Phoenix' range increases by 20m, but ATK decreases by 20%
|}
===Level 2 Specialists ===
{| class="table table-dark table-bordered table-block-last"
!Name
!Starting SPC?
!Effect
|-
|Heavy Armor Specialist
|Yes/Only
|HP of all units increased by 17%.
|-
|Tech SPC
|
|Reduces the Tech upgrade cost of all units by 50
|-
|Senior Manufacturing SPC
|
|Decreases the recruitment cost of giant units by 50
|-
|Marksman Pilot
|Yes/Only
|Start with a free Lv. 3 Marksman
|-
|Defense Enhancement
|
|Increases the HP of all units by 15%
|-
|Attack Enhancement
|
|Increases the attack of all units by 10%
|-
|Elite SPC
|Yes/Only
|Obtain an extra 50 supplies in the first round, able to immediately recruit Lv. 2 units
|-
|Rhino Pilot
|Yes/Only
|Get 1 Lv. 2 Rhino free on round 3
|-
|Cost Control SPC
|Yes/Only
|Get an extra 100 supply every round, but the ATK of all units is reduced by 13%, and the HP is reduced by 13%
|-
|Supply SPC
|Yes
|Obtain 50 additional supplies per round
|-
|Deployment SPC
|
|Increases the number of deployable units per round to 3
|-
|Quick Supply SPC
|Yes/Only
|Obtain 200 supplies in the first round
|-
|Mass Produced Fortress
|
|Decreases the recruitment cost of Fortress by 100 but decreases Fortress' ATK by 30% and decreases Fortress' HP by 30%
|-
|Assault Fortress
|
|Increases Fortress' ATK by 30%, increases Fortress' HP by 30%, increases Fortress' Speed by 3m/s, but decreases Fortress' range by 10m
|-
|Extended Range Fortress
|
|Fortress' range increased by 20m, but HP decreased by 30%
|-
|Extended Range Marksman
|
|Increases Marksman's range by 30m, but decreases Marksman's ATK by 25%
|-
|Subsidized-Marksman
|
|Decreases the recruitment cost of Marksman by 50
|-
|Extended Range Vulcan
|
|Vulcan range increases by 20m, ATK increases by 50% but HP decreases by 35%
|-
|Assault Vulcan
|
|Vulcan's HP increases by 40%, movement speed increases by 3m/s but range decreases by 10m
|-
|Assault Melting Point
|
|Melting Point's HP increases by 70%, movement speed increases by 3m/s, but range decreases by 15m
|-
|Improved Melting Point
|
|Melting Point ATK increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rage Rhino
|
|Every unit Rhino kills increases its ATK by 10% for this round
|-
|Elite Rhino
|
|Able to recruit Lv. 3 Rhino
|-
|Improved Wasp
|
|Wasp's ATK increases by 50%, HP increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Elite Wasp
|
|Able to recruit Lv. 3 Wasp
|-
|<s>Rage Wasp</s>
|
|Every unit Wasp kills increases its ATK by 20% and increases its HP by 20% for this round
|-
|<s>Extended Range Steel Ball</s>
|
|Steel Ball's range increases by 40m, but HP decreases by 40% (removed SPC)
|-
|Subsidized-Steel Ball
|
|The recruitment price of Steel Ball is reduced by 50
|-
|Improved Steel Ball
|
|Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3m/s, but the recruitment cost increased by 50.
|-
|Elite Fang
|
|Able to recruit Lv. 3 Fang
|-
|Elite Crawler
|
|Able to recruit Lv. 5 Crawler
|-
|Improved Crawler
|
|The Crawler's ATK increases by 80%, HP increases by 40% but the recruitment price increases by 50
|-
|Heavy Overlord
|
|Overlord's HP increases by 75% but ATK decreases by 35%
|-
|Mass Produced Overlord
|
|Decreases the recruitment cost of Overlord by 100, but Overlord range decreases by 10m, ATK decreases by 20%, HP decreases by 20%
|-
|Improved Overlord
|
|Overlord's ATK increased by 30%, HP increased by 10%, range increased by 20m but the recruitment prize increases by 100
|-
|Assault Stormcaller
|
|Stormcaller's ATK increases by 40%, movement speed increases by 3m/s, but range decreases by 30m
|-
|Extended Range Stormcaller
|
|Stormcaller range increased by 40m, attack reduced by 30%
|-
|Improved Stormcaller
|
|Stormcaller's ATK increases by 50%, HP increases by 400%, movement speed increases by 5m/s but range decreases by 20m, recruitment price increases by 100
|-
|Rage Sledgehammer
|
|Every time the Sledgehammer kills a unit, the attak power of this round will increase by 8% and the HP will increase by 8%
|-
|Improved Sledgehammer
|
|Sledgehammer's ATK increases by 60%, the HP increases by 60% and the movement speed increases by 3m/s but the recruitment price increases by 100
|-
|Extended Range Hacker
|
|Hacker's range increases by 30m, but ATK decreases by 30%
|-
|Extended Range Arclight
|
|Arclight's range increases by 20m, but ATK decreases by 20%
|-
|Mass Produced Phoenix
|
|The recruitment price pf Phoenix is reduced by 100 but the ATK is reduced by 40% and the HP is reduced by 40%
|-
|Extended Range Phoenix
|
|Phoenix' range increases by 20m, but ATK decreases by 20%
|}
===Level 3 Specialists===
{| class="table table-dark table-bordered table-block-last"
!Name
!Starting SPC?
!Effect
|-
|Giant SPC
|Yes/Only
|Giant units no longer consume supplies when being unlocked
|-
|Aerial SPC
|Yes/Only
|Aerial units no longer consume supplies when being unlocked and increases the range of all aerial units by 10m
|-
|Speed SPC
|Yes
|Increases movement speed of all units by 3m/s
|-
|Skill SPC
|
|Decreases the cooldown of all battlefield skills by 1 rounds
|-
|Giant Hunter
|
|Obtain 50 supplies for every enemy giant unit destroyed
|-
|Heavy Arclight
|
|Arclight's HP increases by 180%, but range decreases by 15m
|}
===Level 4 Specialists===
{| class="table table-dark table-bordered table-block-last"
!Name
!Starting SPC?
!Effect
|-
|Senior Defense SPC
|
|Increases the HP of all units by 30%
|-
|Senior Attack SPC
|
|Increases the attack of all units by 30%
|-
|Ranged SPC
|
|Increases the range of all ranged units by 12m
|-
|Junior Recruitment SPC
|
|Decreases the recruitment cost of non-giant units by 50
|-
|Top Supply SPC
|
|Starting from the next round, obtain 150 additional supplies per round
|}
c3fa686c0603d2c8961e4a1844f977f1fcaf85cb
871
867
2023-07-10T14:29:06Z
Desric
17
Fixed incorrect names, crossed out more removed SPCs, removed 2 repeated rows, added several missing SPCs
wikitext
text/x-wiki
<span id="table-filter-insert"></span>
=== Level 1 Specialists ===
{| class="table table-dark table-bordered table-block-last"
!Name
!Starting SPC?
!Effect
|-
|Shield Device SPC
|
|Increases the strength of shield devices by 40%
<div class="note">Not Fortress/Hacker/Portable. Only the buyable shields</div>
|-
|Missile Device SPC
|
|Increases the damage of Sentry Missile devices by 200%
|-
|Strike SPC
|
|Reduces the teleportation time required for strike units deployed at the enemy's rear by 50%
|-
|<s>Intelligent Fortress</s>
|
|<s>Increases the experience gain rate of Fortress by 100%</s> (removed SPC)
|-
| Improved Fortress
|
| The Fortress' HP is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100.
|-
|Intelligent Marksman SPC
|
| Increases the experience gain rate of Marksman by 75%
|-
|<s>Intelligent Vulcan</s>
|
|<s>Increases the experience gain rate of Vulcan by 100%</s> (removed SPC)
|-
|Mass Produced Rhino
|
|Decreases the recruitment cost of Rhino by 100, but Rhino's ATK decreses by 30% HP decreases by 30%
|-
|Mass Produced Wasp
|
|Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35%
|-
|Subsidized Mustang
|
|Mustang recruitment prize is reduced by 50
|-
|Heavy Mustang
|
|Mustang's HP increases by 200%, but range decreases by 15m
|-
|Assault Fang
|
|Fang's ATK increases by 40%, movement speed increased by 3m/s, but range decreases by 15m
<div class="note">also increase HP</div>
|-
|Subsidized-Crawler
|
|Decreases the upgrade cost of Crawler by 50
|-
|<s>Intelligent Overlord</s>
|
|<s>Increases the experience gain rate of Overlord by 100%</s> (removed SPC)
|-
|Subsidized Stormcaller
|
|Recruitment price of Stormcaller is reduced by 50
|-
|Mass Produced Sledgehammer
|
|The recruitment price of the Sledgehammer is reduced by 100, but the ATK is reduced by 30% and the HP is reduced by 30%
|-
|Extended Range Sledgehammer
|
|Sledgehammer's range icreased by 30m, but HP decreased by 30%
|-
|Heavy Hacker
|
|Hacker's HP increases by 500%, movement speed is increased by 5m/s, but range decreases by 35m
|-
|Subsidized Arclight
|
|Arclights recruitment price reduced by 50
|-
|Intelligent Arclight
|
|Increases the experience gain rate of Arclight by 75%
|-
|Mass Produced Phoenix
|
|Decreases the recruitment cost of Phoenix by 100, but Poenix' ATK decreases by 40%, HP decreases by 40%
|-
|Extended Range Phoenix
|
|Phoenix' range increases by 20m, but ATK decreases by 20%
|}
===Level 2 Specialists ===
{| class="table table-dark table-bordered table-block-last"
!Name
!Starting SPC?
!Effect
|-
|Heavy Armor SPC
|Yes/Only
|HP of all units increased by 17%.
|-
|Tech SPC
|
|Reduces the Tech upgrade cost of all units by 50
|-
|Senior Manufacturing SPC
|
|Decreases the recruitment cost of giant units by 50
|-
|Marksman SPC
|Yes/Only
|Start with a free Lv. 3 Marksman
|-
|Defense Enhancement
|
|Increases the HP of all units by 15%
|-
|Attack Enhancement
|
|Increases the attack of all units by 10%
|-
|Elite SPC
|Yes/Only
|Obtain an extra 50 supplies in the first round, able to immediately recruit Lv. 2 units
|-
|Rhino SPC
|Yes/Only
|Get 1 Lv. 2 Rhino free on round 3
|-
|Cost Control SPC
|Yes/Only
|Get an extra 100 supply every round, but the ATK of all units is reduced by 13%, and the HP is reduced by 13%
|-
|Supply SPC
|Yes
|Obtain 50 additional supplies per round
|-
|Deployment SPC
|
|Increases the number of deployable units per round to 3
|-
|Quick Supply SPC
|Yes/Only
|Obtain 200 supplies in the first round
|-
|Mass Produced Fortress
|
|Decreases the recruitment cost of Fortress by 100 but decreases Fortress' ATK by 30% and decreases Fortress' HP by 30%
|-
|Assault Fortress
|
|Increases Fortress' ATK by 30%, increases Fortress' HP by 30%, increases Fortress' Speed by 3m/s, but decreases Fortress' range by 10m
|-
|Extended Range Fortress
|
|Fortress' range increased by 20m, but HP decreased by 30%
|-
|Extended Range Marksman
|
|Increases Marksman's range by 30m, but decreases Marksman's ATK by 20%
|-
|Subsidized Marksman
|
|Decreases the recruitment cost of Marksman by 50
|-
|Elite Marksman
|
|Able to recruit Lv. 3 Marksman
|-
|Extended Range Vulcan
|
|Vulcan range increases by 20m, ATK increases by 50% but HP decreases by 35%
|-
|Assault Vulcan
|
|Vulcan's HP increases by 40%, movement speed increases by 3m/s but range decreases by 10m
|-
|Assault Melting Point
|
|Melting Point's HP increases by 70%, movement speed increases by 3m/s, but range decreases by 15m
|-
|Improved Melting Point
|
|Melting Point ATK increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rage Rhino
|
|Every unit Rhino kills increases its ATK by 10% for this round
|-
|Elite Rhino
|
|Able to recruit Lv. 3 Rhino
|-
|Improved Wasp
|
|Wasp's ATK increases by 50%, HP increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Elite Wasp
|
|Able to recruit Lv. 3 Wasp
|-
|<s>Rage Wasp</s>
|
|<s>Every unit Wasp kills increases its ATK by 20% and increases its HP by 20% for this round</s> (removed SPC)
|-
|Elite Mustang
|
|Able to recruit Lv. 3 Mustang
|-
|<s>Extended Range Steel Ball</s>
|
|<s>Steel Ball's range increases by 40m, but HP decreases by 40%</s> (removed SPC)
|-
|Subsidized Steel Ball
|
|The recruitment price of Steel Ball is reduced by 50
|-
|Improved Steel Ball
|
|Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3m/s, but the recruitment cost increased by 50.
|-
|Elite Steel Ball
|
|Able to recruit Lv. 3 Steel Ball
|-
|Elite Fang
|
|Able to recruit Lv. 3 Fang
|-
|Elite Crawler
|
|Able to recruit Lv. 5 Crawler
|-
|Improved Crawler
|
|The Crawler's ATK increases by 80%, HP increases by 40% but the recruitment price increases by 50
|-
|Heavy Overlord
|
|Overlord's HP increases by 75% but ATK decreases by 35%
|-
|Mass Produced Overlord
|
|Decreases the recruitment cost of Overlord by 100, but Overlord range decreases by 10m, ATK decreases by 20%, HP decreases by 20%
|-
|Improved Overlord
|
|Overlord's ATK increased by 30%, HP increased by 10%, range increased by 20m but the recruitment prize increases by 100
|-
|<s>Assault Stormcaller</s>
|
|<s>Stormcaller's ATK increases by 40%, movement speed increases by 3m/s, but range decreases by 30m</s> (removed SPC)
|-
|Extended Range Stormcaller
|
|Stormcaller range increased by 40m, attack reduced by 30%
|-
|Improved Stormcaller
|
|Stormcaller's ATK increases by 50%, HP increases by 400%, movement speed increases by 5m/s but range decreases by 20m, recruitment price increases by 100
|-
|Elite Stormcaller
|
|Able to recruit Lv. 3 Stormcaller
|-
|<s>Rage Sledgehammer</s>
|
|<s>Every time the Sledgehammer kills a unit, the attak power of this round will increase by 8% and the HP will increase by 8%</s> (removed SPC)
|-
|Improved Sledgehammer
|
|Sledgehammer's ATK increases by 60%, the HP increases by 60% and the movement speed increases by 3m/s but the recruitment price increases by 100
|-
|Elite Sledgehammer
|
|Able to recruit Lv. 3 Sledgehammer
|-
|<s>Extended Range Hacker</s>
|
|<s>Hacker's range increases by 30m, but ATK decreases by 30%</s> (removed SPC)
|-
|Elite Hacker
|
|Able to recruit Lv. 3 Hacker
|-
|Extended Range Arclight
|
|Arclight's range increases by 20m, but ATK decreases by 20%
|-
|Elite Arclight
|
|Able to recruit Lv. 3 Arclight
|-
|Improved Phoenix
|
|Stormcaller's ATK increases by 50%, HP increases by 400%, movement speed increases by 5m/s but range decreases by 20m, recruitment price increases by 100
|-
|Elite Phoenix
|
|Able to recruit Lv. 3 Phoenix
|}
===Level 3 Specialists===
{| class="table table-dark table-bordered table-block-last"
!Name
!Starting SPC?
!Effect
|-
|Giant SPC
|Yes/Only
|Giant units no longer consume supplies when being unlocked
|-
|Aerial SPC
|Yes/Only
|Aerial units no longer consume supplies when being unlocked and increases the range of all aerial units by 10m
|-
|Speed SPC
|Yes
|Increases movement speed of all units by 3m/s
|-
|Skill SPC
|
|Decreases the cooldown of all battlefield skills by 1 rounds
|-
|Giant Hunter
|
|Obtain 50 supplies for every enemy giant unit destroyed
|-
|Heavy Arclight
|
|Arclight's HP increases by 180%, but range decreases by 15m
|}
===Level 4 Specialists===
{| class="table table-dark table-bordered table-block-last"
!Name
!Starting SPC?
!Effect
|-
|Senior Defense SPC
|
|Increases the HP of all units by 30%
|-
|Senior Attack SPC
|
|Increases the attack of all units by 30%
|-
|Ranged SPC
|
|Increases the range of all ranged units by 12m
|-
|Junior Recruitment SPC
|
|Decreases the recruitment cost of non-giant units by 50
|-
|Top Supply SPC
|
|Starting from the next round, obtain 150 additional supplies per round
|}
3cf1204316594c4e8bcf636fb8383dcb9eefef71
875
871
2023-07-13T21:09:40Z
HUBA
13
fix Improved Phoenix, rename price to cost, add cost and border volor
wikitext
text/x-wiki
<span id="table-filter-insert"></span>
=== Level 1 Specialists <small style="color:#ccc;">[gray border]</small> ===
{| class="table table-dark table-bordered table-block-last"
|+Cost: free
!Name
!Starting SPC?
!Effect
|-
|Shield Device SPC
|
|Increases the strength of shield devices by 40%
<div class="note">Not Fortress/Hacker/Portable. Only the buyable shields</div>
|-
|Missile Device SPC
|
|Increases the damage of Sentry Missile devices by 200%
|-
|Strike SPC
|
|Reduces the teleportation time required for strike units deployed at the enemy's rear by 50%
|-
|<s>Intelligent Fortress</s>
|
|<del>Increases the experience gain rate of Fortress by 100%</del> <ins>(removed SPC)</ins>
|-
| Improved Fortress
|
| The Fortress' HP is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100.
|-
|Intelligent Marksman SPC
|
| Increases the experience gain rate of Marksman by 75%
|-
|<s>Intelligent Vulcan</s>
|
|<del>Increases the experience gain rate of Vulcan by 100%</del> <ins>(removed SPC)</ins>
|-
|Mass Produced Rhino
|
|Decreases the recruitment cost of Rhino by 100, but Rhino's ATK decreses by 30% HP decreases by 30%
|-
|Mass Produced Wasp
|
|Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35%
|-
|Subsidized Mustang
|
|Mustang recruitment cost is reduced by 50
|-
|Heavy Mustang
|
|Mustang's HP increases by 200%, but range decreases by 15m
|-
|Assault Fang
|
|Fang's ATK increases by 40%, movement speed increased by 3m/s, but range decreases by 15m
<div class="note">also increase HP</div>
|-
|Subsidized-Crawler
|
|Decreases the upgrade cost of Crawler by 50
|-
|<s>Intelligent Overlord</s>
|
|<del>Increases the experience gain rate of Overlord by 100%</del> <ins>(removed SPC)</ins>
|-
|Subsidized Stormcaller
|
|Recruitment cost of Stormcaller is reduced by 50
|-
|Mass Produced Sledgehammer
|
|The recruitment cost of the Sledgehammer is reduced by 100, but the ATK is reduced by 30% and the HP is reduced by 30%
|-
|Extended Range Sledgehammer
|
|Sledgehammer's range icreased by 30m, but HP decreased by 30%
|-
|Heavy Hacker
|
|Hacker's HP increases by 500%, movement speed is increased by 5m/s, but range decreases by 35m
|-
|Subsidized Arclight
|
|Arclights recruitment cost reduced by 50
|-
|Intelligent Arclight
|
|Increases the experience gain rate of Arclight by 75%
|-
|Mass Produced Phoenix
|
|Decreases the recruitment cost of Phoenix by 100, but Poenix' ATK decreases by 40%, HP decreases by 40%
|-
|Extended Range Phoenix
|
|Phoenix' range increases by 20m, but ATK decreases by 20%
|}
=== Level 2 Specialists <small style="color:#acf;">[blue border]</small> ===
{| class="table table-dark table-bordered table-block-last"
|+Cost: 50
!Name
!Starting SPC?
!Effect
|-
|Heavy Armor SPC
|Yes/Only
|HP of all units increased by 17%.
|-
|Tech SPC
|
|Reduces the Tech upgrade cost of all units by 50
|-
|Senior Manufacturing SPC
|
|Decreases the recruitment cost of giant units by 50
|-
|Marksman SPC
|Yes/Only
|Start with a free Lv. 3 Marksman
|-
|Defense Enhancement
|
|Increases the HP of all units by 15%
|-
|Attack Enhancement
|
|Increases the attack of all units by 10%
|-
|Elite SPC
|Yes/Only
|Obtain an extra 50 supplies in the first round, able to immediately recruit Lv. 2 units
|-
|Rhino SPC
|Yes/Only
|Get 1 Lv. 2 Rhino free on round 3
|-
|Cost Control SPC
|Yes/Only
|Get an extra 100 supply every round, but the ATK of all units is reduced by 13%, and the HP is reduced by 13%
|-
|Supply SPC
|Yes
|Obtain 50 additional supplies per round
|-
|Deployment SPC
|
|Increases the number of deployable units per round to 3
|-
|Quick Supply SPC
|Yes/Only
|Obtain 200 supplies in the first round
|-
|Mass Produced Fortress
|
|Decreases the recruitment cost of Fortress by 100 but decreases Fortress' ATK by 30% and decreases Fortress' HP by 30%
|-
|Assault Fortress
|
|Increases Fortress' ATK by 30%, increases Fortress' HP by 30%, increases Fortress' Speed by 3m/s, but decreases Fortress' range by 10m
|-
|Extended Range Fortress
|
|Fortress' range increased by 20m, but HP decreased by 30%
|-
|Extended Range Marksman
|
|Increases Marksman's range by 30m, but decreases Marksman's ATK by 20%
|-
|Subsidized Marksman
|
|Decreases the recruitment cost of Marksman by 50
|-
|Elite Marksman
|
|Able to recruit Lv. 3 Marksman
|-
|Extended Range Vulcan
|
|Vulcan range increases by 20m, ATK increases by 50% but HP decreases by 35%
|-
|Assault Vulcan
|
|Vulcan's HP increases by 40%, movement speed increases by 3m/s but range decreases by 10m
|-
|Assault Melting Point
|
|Melting Point's HP increases by 70%, movement speed increases by 3m/s, but range decreases by 15m
|-
|Improved Melting Point
|
|Melting Point ATK increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Rage Rhino
|
|Every unit Rhino kills increases its ATK by 10% for this round
|-
|Elite Rhino
|
|Able to recruit Lv. 3 Rhino
|-
|Improved Wasp
|
|Wasp's ATK increases by 50%, HP increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Elite Wasp
|
|Able to recruit Lv. 3 Wasp
|-
|<s>Rage Wasp</s>
|
|<del>Every unit Wasp kills increases its ATK by 20% and increases its HP by 20% for this round</del> <ins>(removed SPC)</ins>
|-
|Elite Mustang
|
|Able to recruit Lv. 3 Mustang
|-
|<s>Extended Range Steel Ball</s>
|
|<del>Steel Ball's range increases by 40m, but HP decreases by 40%</del> <ins>(removed SPC)</ins>
|-
|Subsidized Steel Ball
|
|The recruitment cost of Steel Ball is reduced by 50
|-
|Improved Steel Ball
|
|Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3m/s, but the recruitment cost increased by 50.
|-
|Elite Steel Ball
|
|Able to recruit Lv. 3 Steel Ball
|-
|Elite Fang
|
|Able to recruit Lv. 3 Fang
|-
|Elite Crawler
|
|Able to recruit Lv. 5 Crawler
|-
|Improved Crawler
|
|The Crawler's ATK increases by 80%, HP increases by 40% but the recruitment cost increases by 50
|-
|Heavy Overlord
|
|Overlord's HP increases by 75% but ATK decreases by 35%
|-
|Mass Produced Overlord
|
|Decreases the recruitment cost of Overlord by 100, but Overlord range decreases by 10m, ATK decreases by 20%, HP decreases by 20%
|-
|Improved Overlord
|
|Overlord's ATK increased by 30%, HP increased by 10%, range increased by 20m but the recruitment cost increases by 100
|-
|<s>Assault Stormcaller</s>
|
|<del>Stormcaller's ATK increases by 40%, movement speed increases by 3m/s, but range decreases by 30m</del> <ins>(removed SPC)</ins>
|-
|Extended Range Stormcaller
|
|Stormcaller range increased by 40m, attack reduced by 30%
|-
|Improved Stormcaller
|
|Stormcaller's ATK increases by 50%, HP increases by 400%, movement speed increases by 5m/s but range decreases by 20m, recruitment cost increases by 100
|-
|Elite Stormcaller
|
|Able to recruit Lv. 3 Stormcaller
|-
|<s>Rage Sledgehammer</s>
|
|<del>Every time the Sledgehammer kills a unit, the attak power of this round will increase by 8% and the HP will increase by 8%</del> <ins>(removed SPC)</ins>
|-
|Improved Sledgehammer
|
|Sledgehammer's ATK increases by 60%, the HP increases by 60% and the movement speed increases by 3m/s but the recruitment cost increases by 100
|-
|Elite Sledgehammer
|
|Able to recruit Lv. 3 Sledgehammer
|-
|<s>Extended Range Hacker</s>
|
|<del>Hacker's range increases by 30m, but ATK decreases by 30%</del> <ins>(removed SPC)</ins>
|-
|Elite Hacker
|
|Able to recruit Lv. 3 Hacker
|-
|Extended Range Arclight
|
|Arclight's range increases by 20m, but ATK decreases by 20%
|-
|Elite Arclight
|
|Able to recruit Lv. 3 Arclight
|-
|Improved Phoenix
|
|Phoenix's ATK increases by 50%, HP increases by 200%,but recruitment cost increases by 100
|-
|Elite Phoenix
|
|Able to recruit Lv. 3 Phoenix
|}
=== Level 3 Specialists <small style="color:#f90;">[gold border]</small> ===
{| class="table table-dark table-bordered table-block-last"
|+Cost: 100
!Name
!Starting SPC?
!Effect
|-
|Giant SPC
|Yes/Only
|Giant units no longer consume supplies when being unlocked
|-
|Aerial SPC
|Yes/Only
|Aerial units no longer consume supplies when being unlocked and increases the range of all aerial units by 10m
|-
|Speed SPC
|Yes
|Increases movement speed of all units by 3m/s
|-
|Skill SPC
|
|Decreases the cooldown of all battlefield skills by 1 rounds
|-
|Giant Hunter
|
|Obtain 50 supplies for every enemy giant unit destroyed
|-
|Heavy Arclight
|
|Arclight's HP increases by 180%, but range decreases by 15m
|}
=== Level 4 Specialists <small style="color:#d00;">[red border]</small> ===
{| class="table table-dark table-bordered table-block-last"
|+Cost: 200+
!Name
!Cost
!Effect
|-
|Senior Defense SPC
|250
|Increases the HP of all units by 30%
|-
|Senior Attack SPC
|250
|Increases the attack of all units by 30%
|-
|Ranged SPC
|300
|Increases the range of all ranged units by 12m
|-
|Junior Recruitment SPC
|200
|Decreases the recruitment cost of non-giant units by 50
|-
|Top Supply SPC
|200
|Starting from the next round, obtain 150 additional supplies per round
|}
52625a7f0fe4cf82ed5ffe05f8b0a0f67bfc9cfe
MediaWiki:Common.css
8
5
869
863
2023-07-09T23:44:07Z
HUBA
13
add s tag
css
text/css
/* CSS placed here will be applied to all skins */
/* UI fix */
.mw-parser-output h2,
.mw-parser-output h3,
.mw-parser-output h4 {
min-width:50px;
}
/* UI dark theme */
/* TODO: update edit page before removing .action-history */
body.action-history {
color-scheme: dark;
accent-color: #6d3;
}
.mw-ui-button {
background-color: #999;
}
.table-dark caption {
padding: 0.25rem 0.75rem;
background: #0001;
}
.btn-xs {
padding: 0 .75em;
font-size: .8em;
vertical-align: baseline;
}
/* TOC */
@media (min-width:768px) {
#toc {
float: right;
margin-left: 2em;
}
}
/* UI catlinks */
.mw-body .catlinks {
background: none;
border: none;
border-top: 1px solid #a2a9b1;
}
/* UI thumbnail */
div.thumbinner {
border: 1px solid rgba(0,0,0,0.6);
background-color: var(--primary);
}
.thumbimage {
border: 1px solid #222;
}
/* UI history page */
.mw-history-compareselectedversions {
margin: 1em 0;
}
#pagehistory li.selected {
background-color: #fff2;
color: inherit;
outline: 2px dashed #fff6;
outline-offset: -1px;
}
/* Unit Infobox */
.infobox {
float: right;
margin: 0 0 1em 1em;
padding: 1em;
width: 280px;
max-width: 100%;
}
.infobox-nav {
width: 100%;
}
.infobox-nav a {
opacity: .2;
transition: opacity .2s;
}
.infobox-nav a:hover {
opacity: 1;
}
.infobox-title {
font-size: 2em;
text-align: center;
}
.infobox-image {
text-align: center;
}
.infobox-table th {
vertical-align: top;
width: 120px;
}
.infobox-table td {
vertical-align: top;
}
@media (max-width:767px) {
.infobox {
width:100%;
margin: 1em 0;
}
.infobox-image {
float: right;
}
}
@media (max-width:550px) {
.infobox-image {
float: none;
width:100%;
}
}
/* icon template */
.icon {
position: relative;
display: inline-block;
}
/* cost badge */
.icon .cost {
position: absolute;
right: 0;
bottom: 0;
background: #f99500;
border-radius: 2px;
color: #222;
font-weight: bold;
line-height: 1em;
padding: .1em .25em .2em 1.2em;
box-shadow: -2px -2px 3px #0006;
font-size: .9em;
}
.cost::before {
--bg: url('data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 40 47"><path id="half" d="M0 12 l20 -12 20 12 0 11 -20 12 -8 -4.8 20 -12 0 -2.4 -12 -7.2 -20 12" fill="currentcolor"/><use href="%23half" transform="rotate(180 20 23.5)" /></svg>');
content: "";
background: currentcolor;
mask-image: var(--bg);
-webkit-mask-image: var(--bg);
position: absolute;
width: .8em;
height: .94em;
top: .15em;
left: .25em;
}
/* shadow as boder */
.icon-border img {
box-sizing: content-box;
padding: 6px;
border-radius: 6px 2px;
box-shadow: 0 0 2px 1px #eee9 inset;
}
/* colorize cyan */
.icon-Tech img {
filter: sepia(100%) saturate(750%) hue-rotate(110deg);
-webkit-filter:: sepia(100%) saturate(750%) hue-rotate(110deg);
-moz-filter: sepia(100%) saturate(750%) hue-rotate(110deg);
}
/* override cost badge */
.icon-Tech .cost {
right: 2px;
bottom: 2px;
background: #2229;
color: #eee;
box-shadow: none;
}
/* notes box */
.note {
color: #7a8288;
transition: color .3s 2s;
}
.note:hover {
color: inherit;
transition: color .1s 0s;
}
.table .note::before {
content: '';
border-top: 1px solid #0002;
width: 90%;
display: block;
margin: .5em auto 0;
}
/* table break + sticky */
@media (max-width:767px) {
.table-block-last tr {
display: block;
border-bottom: .5em solid var(--dark);
}
.table-block-last th {
display: inline-block;
border: none;
color:#7a8288;
font-weight: normal;
}
.table-block-last td {
display: inline-block;
border: none;
vertical-align: middle;
font-weight: bold;
}
.table-block-last td:last-child {
display: block;
font-weight: inherit;
padding-top: 0;
}
.table-sticky-column td:first-child {
position: sticky;
left: 0;
padding: 0 1em;
line-height: .8em;
background: linear-gradient(180deg, #0004 0, #0004 1em, #0000 1em);
}
}
@media (max-width:991px) {
.table-block-last-lg tr {
display: block;
border-bottom: .5em solid var(--dark);
}
.table-block-last-lg th {
display: inline-block;
border: none;
color:#7a8288;
font-weight: normal;
}
.table-block-last-lg td {
display: inline-block;
border: none;
vertical-align: middle;
font-weight: bold;
}
.table-block-last-lg td:last-child {
display: block;
font-weight: inherit;
padding-top: 0;
}
}
/* external link - show host */
a[href].external::after {
content: attr(data-host);
display: inline-block;
padding-left: .5em;
font-size: 0;
color:#888;
transition: font-size .2s;
}
a[href].external:hover::after,
a[href].external:focus::after {
font-size: .9em;
}
/* stronger strikethrough */
s {
text-decoration: line-through 4px #f009;
}
35ec029e902e329542ca1527b47bfdbfedff806d
873
869
2023-07-12T18:52:36Z
HUBA
13
add hover in gallery
css
text/css
/* CSS placed here will be applied to all skins */
/* UI fix */
.mw-parser-output h2,
.mw-parser-output h3,
.mw-parser-output h4 {
min-width:50px;
}
/* UI dark theme */
/* TODO: update edit page before removing .action-history */
body.action-history {
color-scheme: dark;
accent-color: #6d3;
}
.mw-ui-button {
background-color: #999;
}
.table-dark caption {
padding: 0.25rem 0.75rem;
background: #0001;
}
.btn-xs {
padding: 0 .75em;
font-size: .8em;
vertical-align: baseline;
}
/* TOC */
@media (min-width:768px) {
#toc {
float: right;
margin-left: 2em;
}
}
/* UI catlinks */
.mw-body .catlinks {
background: none;
border: none;
border-top: 1px solid #a2a9b1;
}
/* UI thumbnail */
div.thumbinner {
border: 1px solid rgba(0,0,0,0.6);
background-color: var(--primary);
}
.thumbimage {
border: 1px solid #222;
}
/* UI history page */
.mw-history-compareselectedversions {
margin: 1em 0;
}
#pagehistory li.selected {
background-color: #fff2;
color: inherit;
outline: 2px dashed #fff6;
outline-offset: -1px;
}
/* UI gallery hover */
.gallery img {
transition: border .3s;
}
.gallery img:hover {
border: 6px solid #f99500;
}
/* Unit Infobox */
.infobox {
float: right;
margin: 0 0 1em 1em;
padding: 1em;
width: 280px;
max-width: 100%;
}
.infobox-nav {
width: 100%;
}
.infobox-nav a {
opacity: .2;
transition: opacity .2s;
}
.infobox-nav a:hover {
opacity: 1;
}
.infobox-title {
font-size: 2em;
text-align: center;
}
.infobox-image {
text-align: center;
}
.infobox-table th {
vertical-align: top;
width: 120px;
}
.infobox-table td {
vertical-align: top;
}
@media (max-width:767px) {
.infobox {
width:100%;
margin: 1em 0;
}
.infobox-image {
float: right;
}
}
@media (max-width:550px) {
.infobox-image {
float: none;
width:100%;
}
}
/* icon template */
.icon {
position: relative;
display: inline-block;
}
/* cost badge */
.icon .cost {
position: absolute;
right: 0;
bottom: 0;
background: #f99500;
border-radius: 2px;
color: #222;
font-weight: bold;
line-height: 1em;
padding: .1em .25em .2em 1.2em;
box-shadow: -2px -2px 3px #0006;
font-size: .9em;
}
.cost::before {
--bg: url('data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 40 47"><path id="half" d="M0 12 l20 -12 20 12 0 11 -20 12 -8 -4.8 20 -12 0 -2.4 -12 -7.2 -20 12" fill="currentcolor"/><use href="%23half" transform="rotate(180 20 23.5)" /></svg>');
content: "";
background: currentcolor;
mask-image: var(--bg);
-webkit-mask-image: var(--bg);
position: absolute;
width: .8em;
height: .94em;
top: .15em;
left: .25em;
}
/* shadow as boder */
.icon-border img {
box-sizing: content-box;
padding: 6px;
border-radius: 6px 2px;
box-shadow: 0 0 2px 1px #eee9 inset;
}
/* colorize cyan */
.icon-Tech img {
filter: sepia(100%) saturate(750%) hue-rotate(110deg);
-webkit-filter:: sepia(100%) saturate(750%) hue-rotate(110deg);
-moz-filter: sepia(100%) saturate(750%) hue-rotate(110deg);
}
/* override cost badge */
.icon-Tech .cost {
right: 2px;
bottom: 2px;
background: #2229;
color: #eee;
box-shadow: none;
}
/* notes box */
.note {
color: #7a8288;
transition: color .3s 2s;
}
.note:hover {
color: inherit;
transition: color .1s 0s;
}
.table .note::before {
content: '';
border-top: 1px solid #0002;
width: 90%;
display: block;
margin: .5em auto 0;
}
/* table break + sticky */
@media (max-width:767px) {
.table-block-last tr {
display: block;
border-bottom: .5em solid var(--dark);
}
.table-block-last th {
display: inline-block;
border: none;
color:#7a8288;
font-weight: normal;
}
.table-block-last td {
display: inline-block;
border: none;
vertical-align: middle;
font-weight: bold;
}
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padding: 0 1em;
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background: linear-gradient(180deg, #0004 0, #0004 1em, #0000 1em);
}
}
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.table-block-last-lg tr {
display: block;
border-bottom: .5em solid var(--dark);
}
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display: inline-block;
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/* stronger strikethrough */
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6fdf8af1396a35a69758770f1fc56081d7bab1cf
Mechabellum Wiki
0
14
870
834
2023-07-09T23:54:23Z
HUBA
13
add deep link to Community Tournaments
wikitext
text/x-wiki
Welcome to the unofficial Mechabellum Wiki!
We try to collect as much information about the autobattle sci-fi strategy game as we can. The game was released on Steam Early Access on 11th of May 2023. You can get it here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out; the wiki can be edited by anyone. If you need to contact an admin, please message lycake on Discord.
== Quick Links ==
<div class="container">
<div class="row">
<div class="col-md">
Useful pages:
* [[Basics]]
* [[Centers]]
* [[Specialists|Specialists (SPC)]]
* [[Equipment]]
* [[Skills]]
* [[Experience]]
* [[Grid Layout]]
* [[Maps]]
* [[Tournaments]]
</div>
<div class="col-md">
External links:
* [https://store.steampowered.com/app/669330/Mechabellum/ Steam Store Page]
* [https://discord.gg/BU4VEt5E69 Official Discord]
* [https://mechamonarch.com/ MechaMonarch - Guides]
* [https://www.reddit.com/r/Mechabellum/ Reddit]
* [[Tournaments#Community_Tournaments|Community Events]]
</div>
<div class="col-md">
Around the world:
* [https://discord.gg/TfrGqYuhqU Community Discord (DE/CH/AT)]
* [https://discord.gg/JxeJH5auAW Community Discord (RU)]
* [https://mechabellum.ru/ Community Page (RU)]
</div>
</div>
</div>
== Units ==
For a compact overview of all units, go to [[Unit Overview]]
<gallery mode="nolines" heights="300px" widths="200px">
image:Fortress.png|link=Fortress|<span class="h3">Fortress</span>
image:Marksman.png|link=Marksman|<span class="h3">Marksman</span>
image:Vulcan.png|link=Vulcan|<span class="h3">Vulcan</span>
image:MeltingPoint.png|link=Melting Point|<span class="h3">Melting Point</span>
image:Rhino.png|link=Rhino|<span class="h3">Rhino</span>
image:Wasp.png|link=Wasp|<span class="h3">Wasp</span>
image:Mustang.png|link=Mustang|<span class="h3">Mustang</span>
image:SteelBall.png|link=Steel Ball|<span class="h3">Steel Ball</span>
image:Fang.png|link=Fang|<span class="h3">Fang</span>
image:Crawler.png|link=Crawler|<span class="h3">Crawler</span>
image:Overlord.png|link=Overlord|<span class="h3">Overlord</span>
image:Stormcaller.png|link=Stormcaller|<span class="h3">Stormcaller</span>
image:Sledgehammer.png|link=Sledgehammer|<span class="h3">Sledgehammer</span>
image:Hacker.png|link=Hacker|<span class="h3">Hacker</span>
image:Arclight.png|link=Arclight|<span class="h3">Arclight</span>
image:Phoenix.png|link=Phoenix|<span class="h3">Phoenix</span>
</gallery>
b208a6bd1a5d557c86f20df88221c04252174a9e
Tournaments
0
119
872
864
2023-07-12T13:05:51Z
HUBA
13
update Community Cup Invitational
wikitext
text/x-wiki
__NOEDITSECTION__
== Official <small>in game</small> Tournament==
Tournaments happen twice a week in each of the three regions. Players will get matched against opponents of similar win/losses in that tournament. The tournament will end once there is only one undefeated player.
<div class="row"><div class="col-md-6">
=== Weekend Tournament ===
In the Weekend Tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 128 players.
'''Schedule'''
* Asia {{time|2023-06-03 12:00|repeat=7|show=weekday}}
* Europe {{time|2023-06-03 19:00|repeat=7|show=weekday}}
* America {{time|2023-06-03 1:00|repeat=7|show=weekday}}
</div><div class="col-md-6">
=== Midweek Mini Tournament ===
In the mini tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 16 players, That guarantees the tournament is over after 4 rounds
'''Schedule'''
* Asia {{time|2023-05-31 13:00|repeat=7|show=weekday}}
* Europe {{time|2023-05-31 20:00|repeat=7|show=weekday}}
* America {{time|2023-05-31 2:00|repeat=7|show=weekday}}
</div></div>
<div class="row"><div class="col-md-6">
== Community Tournaments ==
=== Community Cup Invitational ===
Biweekly: {{time|2023-07-02 14:00|repeat=14}}
* [https://challonge.com/de/966kt240 Community Cup Invitational #5]
* [https://www.twitch.tv/crankjonny_tv Cast by '''crankjonny_ty''' (GER)]
=== Moonbears 2v2 Community Mecha Tourny ===
{{time|2023-08-13 12:00}}
* [https://matcherino.com/tournaments/98076/ Info and sign up]
=== SDL Mechabellum Tournament ===
Last: {{time|2023-07-01 13:00}}
* [https://sdasiapacific.challonge.com/de/2ndSdlmechabellum 2nd SDL Mechabellum Tournament]
* [https://www.twitch.tv/sd_league Cast by '''sd_league''']
</div><div class="col-md-6">
== Community Leagues ==
=== Hollow´s Mechabellum League ===
On different days (see schedule) at {{time|2023-06-01 18:00|show=time}}
* [https://www.kicktipp.com/mechabellum/schedule Schedule & Standings]
* [https://www.twitch.tv/xhollowworld Cast by '''xHollowworld''' & Co]
* [https://www.twitch.tv/scey Cast by '''scey''' (GER)]
=== F4xHW Mechabellum League ===
Qualifier Season 2: {{time|2023-07-23 13:00}}<br>
Matches on different days (see schedule) at {{time|2023-06-01 18:00|show=time}}
* [https://www.reddit.com/r/Mechabellum/comments/14n5r1e/mechabellum_league/ Announcement]
* [https://battlefy.com/hmbl/qualifier-season-2/649c816e89dc7d1e018ff05c/info?infoTab=details Registration]
* [https://discord.gg/xDWb2x4qTA Discord]
</div></div><hr>
[https://challonge.com/de/search/tournaments.html?filters%5Bgame_id%5D=310296 List of Mechabellum Tournaments]
baca75a1dfca9cfc54d18dadc8264aeb8575cfb8
874
872
2023-07-13T10:52:16Z
HUBA
13
add f4mecha ladder
wikitext
text/x-wiki
__NOEDITSECTION__
== Official <small>in game</small> Tournament==
Tournaments happen twice a week in each of the three regions. Players will get matched against opponents of similar win/losses in that tournament. The tournament will end once there is only one undefeated player.
<div class="row"><div class="col-md-6">
=== Weekend Tournament ===
In the Weekend Tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 128 players.
'''Schedule'''
* Asia {{time|2023-06-03 12:00|repeat=7|show=weekday}}
* Europe {{time|2023-06-03 19:00|repeat=7|show=weekday}}
* America {{time|2023-06-03 1:00|repeat=7|show=weekday}}
</div><div class="col-md-6">
=== Midweek Mini Tournament ===
In the mini tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 16 players, That guarantees the tournament is over after 4 rounds
'''Schedule'''
* Asia {{time|2023-05-31 13:00|repeat=7|show=weekday}}
* Europe {{time|2023-05-31 20:00|repeat=7|show=weekday}}
* America {{time|2023-05-31 2:00|repeat=7|show=weekday}}
</div></div>
<div class="row"><div class="col-md-6">
== Community Tournaments ==
=== Community Cup Invitational ===
Biweekly: {{time|2023-07-02 14:00|repeat=14}}
* [https://challonge.com/de/966kt240 Community Cup Invitational #5]
* [https://www.twitch.tv/crankjonny_tv Cast by '''crankjonny_ty''' (GER)]
=== Moonbears 2v2 Community Mecha Tourny ===
{{time|2023-08-13 12:00}}
* [https://matcherino.com/tournaments/98076/ Info and sign up]
=== SDL Mechabellum Tournament ===
Last: {{time|2023-07-01 13:00}}
* [https://sdasiapacific.challonge.com/de/2ndSdlmechabellum 2nd SDL Mechabellum Tournament]
* [https://www.twitch.tv/sd_league Cast by '''sd_league''']
</div><div class="col-md-6">
== Community Leagues ==
=== Hollow´s Mechabellum League ===
On different days (see schedule) at {{time|2023-06-01 18:00|show=time}}
* [https://www.kicktipp.com/mechabellum/schedule Schedule & Standings]
* [https://www.twitch.tv/xhollowworld Cast by '''xHollowworld''' & Co]
* [https://www.twitch.tv/scey Cast by '''scey''' (GER)]
=== Monthly F4Mecha Ladder ===
{{time|2023-07-17 10:00}}
* [https://f4mecha.com/tournament/monthly-f4mecha-ladder/ F4mecha Homepage]
* [https://www.twitch.tv/F4natix_90 Cast by '''f4natix_90''']
=== F4xHW Mechabellum League ===
Qualifier Season 2: {{time|2023-07-23 13:00}}<br>
Matches on different days (see schedule) at {{time|2023-06-01 18:00|show=time}}
* [https://www.reddit.com/r/Mechabellum/comments/14n5r1e/mechabellum_league/ Announcement]
* [https://battlefy.com/hmbl/qualifier-season-2/649c816e89dc7d1e018ff05c/info?infoTab=details Registration]
* [https://discord.gg/xDWb2x4qTA Discord]
</div></div><hr>
[https://challonge.com/de/search/tournaments.html?filters%5Bgame_id%5D=310296 List of Mechabellum Tournaments]
e6f7e29c5db501bec9809adc572efb0538f8127a
876
874
2023-07-13T21:16:33Z
HUBA
13
Hollow League Concluded
wikitext
text/x-wiki
__NOEDITSECTION__
== Official <small>in game</small> Tournament==
Tournaments happen twice a week in each of the three regions. Players will get matched against opponents of similar win/losses in that tournament. The tournament will end once there is only one undefeated player.
<div class="row"><div class="col-md-6">
=== Weekend Tournament ===
In the Weekend Tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 128 players.
'''Schedule'''
* Asia {{time|2023-06-03 12:00|repeat=7|show=weekday}}
* Europe {{time|2023-06-03 19:00|repeat=7|show=weekday}}
* America {{time|2023-06-03 1:00|repeat=7|show=weekday}}
</div><div class="col-md-6">
=== Midweek Mini Tournament ===
In the mini tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 16 players, That guarantees the tournament is over after 4 rounds
'''Schedule'''
* Asia {{time|2023-05-31 13:00|repeat=7|show=weekday}}
* Europe {{time|2023-05-31 20:00|repeat=7|show=weekday}}
* America {{time|2023-05-31 2:00|repeat=7|show=weekday}}
</div></div>
<div class="row"><div class="col-md-6">
== Community Tournaments ==
=== Community Cup Invitational ===
Biweekly: {{time|2023-07-02 14:00|repeat=14}}
* [https://challonge.com/de/966kt240 Community Cup Invitational #5]
* [https://www.twitch.tv/crankjonny_tv Cast by '''crankjonny_ty''' (GER)]
=== Moonbears 2v2 Community Mecha Tourny ===
{{time|2023-08-13 12:00}}
* [https://matcherino.com/tournaments/98076/ Info and sign up]
=== SDL Mechabellum Tournament ===
Last: {{time|2023-07-01 13:00}}
* [https://sdasiapacific.challonge.com/de/2ndSdlmechabellum 2nd SDL Mechabellum Tournament]
* [https://www.twitch.tv/sd_league Cast by '''sd_league''']
</div><div class="col-md-6">
== Community Leagues ==
=== Hollow´s Mechabellum League ===
Concluded: Congratulations to Jota (1st), Philomatiko (2nd), KollegeSchnuerrSchuh (3th)
* [https://www.kicktipp.com/mechabellum/schedule Schedule & Standings]
=== Monthly F4Mecha Ladder ===
{{time|2023-07-17 10:00}}
* [https://f4mecha.com/tournament/monthly-f4mecha-ladder/ F4mecha Homepage]
* [https://www.twitch.tv/F4natix_90 Cast by '''f4natix_90''']
=== F4xHW Mechabellum League ===
Qualifier Season 2: {{time|2023-07-23 13:00}}<br>
Matches on different days (see schedule) at {{time|2023-06-01 18:00|show=time}}
* [https://www.reddit.com/r/Mechabellum/comments/14n5r1e/mechabellum_league/ Announcement]
* [https://battlefy.com/hmbl/qualifier-season-2/649c816e89dc7d1e018ff05c/info?infoTab=details Registration]
* [https://discord.gg/xDWb2x4qTA Discord]
* [https://www.twitch.tv/xhollowworld Cast by '''xHollowworld''']
* [https://www.twitch.tv/scey Cast by '''scey''' (GER)]
</div></div><hr>
[https://challonge.com/de/search/tournaments.html?filters%5Bgame_id%5D=310296 List of Mechabellum Tournaments]
3cb6b5d6be210815cbfe9bb7ffe3402d7ab2d4f3
902
876
2023-07-20T14:56:09Z
HUBA
13
update CCI#6
wikitext
text/x-wiki
__NOEDITSECTION__
== Official <small>in game</small> Tournament==
Tournaments happen twice a week in each of the three regions. Players will get matched against opponents of similar win/losses in that tournament. The tournament will end once there is only one undefeated player.
<div class="row"><div class="col-md-6">
=== Weekend Tournament ===
In the Weekend Tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 128 players.
'''Schedule'''
* Asia {{time|2023-06-03 12:00|repeat=7|show=weekday}}
* Europe {{time|2023-06-03 19:00|repeat=7|show=weekday}}
* America {{time|2023-06-03 1:00|repeat=7|show=weekday}}
</div><div class="col-md-6">
=== Midweek Mini Tournament ===
In the mini tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 16 players, That guarantees the tournament is over after 4 rounds
'''Schedule'''
* Asia {{time|2023-05-31 13:00|repeat=7|show=weekday}}
* Europe {{time|2023-05-31 20:00|repeat=7|show=weekday}}
* America {{time|2023-05-31 2:00|repeat=7|show=weekday}}
</div></div>
<div class="row"><div class="col-md-6">
== Community Tournaments ==
=== Community Cup Invitational ===
Biweekly: {{time|2023-07-02 14:00|repeat=14}}
* [https://challonge.com/de/communitycupinvitational6 Community Cup Invitational #6]
* [https://www.twitch.tv/crankjonny_tv Cast by '''crankjonny_ty''' (GER)]
=== Moonbears 2v2 Community Mecha Tourny ===
{{time|2023-08-13 12:00}}
* [https://matcherino.com/tournaments/98076/ Info and sign up]
=== SDL Mechabellum Tournament ===
Last: {{time|2023-07-01 13:00}}
* [https://sdasiapacific.challonge.com/de/2ndSdlmechabellum 2nd SDL Mechabellum Tournament]
* [https://www.twitch.tv/sd_league Cast by '''sd_league''']
</div><div class="col-md-6">
== Community Leagues ==
=== Hollow´s Mechabellum League ===
Concluded: Congratulations to Jota (1st), Philomatiko (2nd), KollegeSchnuerrSchuh (3th)
* [https://www.kicktipp.com/mechabellum/schedule Schedule & Standings]
=== Monthly F4Mecha Ladder ===
{{time|2023-07-17 10:00}}
* [https://f4mecha.com/tournament/monthly-f4mecha-ladder/ F4mecha Homepage]
* [https://www.twitch.tv/F4natix_90 Cast by '''f4natix_90''']
=== F4xHW Mechabellum League ===
Qualifier Season 2: {{time|2023-07-23 13:00}}<br>
Matches on different days (see schedule) at {{time|2023-06-01 18:00|show=time}}
* [https://www.reddit.com/r/Mechabellum/comments/14n5r1e/mechabellum_league/ Announcement]
* [https://battlefy.com/hmbl/qualifier-season-2/649c816e89dc7d1e018ff05c/info?infoTab=details Registration]
* [https://discord.gg/xDWb2x4qTA Discord]
* [https://www.twitch.tv/xhollowworld Cast by '''xHollowworld''']
* [https://www.twitch.tv/scey Cast by '''scey''' (GER)]
</div></div><hr>
[https://challonge.com/de/search/tournaments.html?filters%5Bgame_id%5D=310296 List of Mechabellum Tournaments]
ba892b70de7ab66ee3bf2809aa10c1e895f5de09
Experience
0
152
877
859
2023-07-14T08:22:06Z
HUBA
13
update 0.7.13: The EXP required to level up Vulcan have been adjusted from 1600 to 2200.
wikitext
text/x-wiki
== Experience Levels==
* When a unit gains enough experience to level, you can pay an amount equal to half of its base cost to level it up
* A unit's HP and Damage are multiplied by its level. E.g. A level 1 Marksman has 1471 HP and 2271 Damage. A level 5 Marksman has 7355 HP and 11355 Damage
* The max level is 9
* If a unit is purchased at a higher level, the level up cost is paid in advance
* All units can be purchased at level 2 if you have the Elite SPC Specialist or pay 100 for Elite Recruitment in your Command Center
* Fangs can be purchased at level 3 if you have the Elite Fang Specialist
* Crawlers can be purchased at level 5 if you have the Elite Crawler Specialist
* The Marksman Pilot Specialist receives a free level 3 Marksman before the first round
* The Rhino Pilot Specialist receives a free level 2 Rhino before the third round
* A higher level unit gives more XP, level 2 gives 3 times the XP. The formula is ''Base XP * (2 * Level - 1)''
==Experience (XP) Gain Rules ==
<div class="alert alert-info">This section might be outdated and need further testing.
For example units gain XP by proximity without hitting/attacking and ground effects do give XP</div>
=== Kill XP===
*The unit that gets the killing blow receives 50% of the XP
*Only kills from weapon attacks will grant kill XP
*Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP
===Participation XP===
*Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter
*Hacking, even partially, counts as participating
*Ground effects do NOT count as participating
*Summoned units tag their summoner as participating
*Hacked units will slowly get XP for themselves from participation
*Participation XP is split equally amongst all participants, rounded down
*Participation XP is 50% if kill XP was granted, otherwise 100% of the total XP if the unit was hacked or killed by skills or ground effects
===XP Negation Reasons===
In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out
*Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units
*Summoned units, all XP gains are not retained
*Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves
*Units at max XP for their level, all XP gains are negated
*Units killed entirely by skills and/or ground effects <del>grant no XP</del> spread there XP to all units (incl. kill XP).
===XP Gain Examples===
*Two Marksmen shoot each other. One bullet will hit milliseconds before the other which means one of the Marksmen gains 200 XP and the other gains 0 XP from being dead when their bullet hits.
*A Vulcan summons a Marksman. The Marksman kills a crawler. The Marksman gains 6 XP, 4 from the kill, 2 from participating. The Vulcan gains 2 XP from participating via summon.
*A Hacker hacks a Rhino while being assisted by crawlers that survive. The Hacker gains 200 XP. The Crawler gains 200 XP.
*A Stormcaller with incendiary bomb leaves some fire on the ground. A squad of Fangs dies to the fire. The Stormcaller gains 0 XP since it did not hit the Fangs.
* A Mustang hits a Rhino with Armor Enhancement and deal zero damage. An Orbital Javelin kills the Rhino. The Mustang gains 400 XP since it participated.
*A hacked Rhino kills another Rhino that was partially hacked by a Hacker. The Rhino gains 100 XP via participation for itself, the 200 XP from the kill is negated. The Hacker gains 100 XP via participation.
*A Rhino with Final Blitz is killed by a Rhino which is then killed by the Final Blitz. Both Rhinos gain 400 XP for killing a Rhino
==XP Per Unit Killed==
{| class="table table-dark table-bordered table-striped" style="width:auto"
|+ XP is multiplied by ''2 * (Level - 1)''
|-
!Unit!! XP Per Unit!!Total Squad XP
|-
|Crawler||8||192
|-
|Arclight||200||200
|-
|Marksman||200||200
|-
|Tower||200 ||200
|-
|Fang||12 ||216
|-
|Sledgehammer||80||400
|-
|Steel Ball
|100||400
|-
|Stormcaller||100||400
|-
|Phoenix||200||400
|-
|Rhino||400||400
|-
|Hacker ||400|| 400
|-
|Wasp||34||408
|-
|Mustang ||34||408
|-
|Fortress || 800||800
|-
|Vulcan||800||800
|-
|Melting Point||800||800
|-
|Overlord||800||800
|}
==XP Requirements ==
XP requirements increase each level by a certain multiplier of the previous/base level.
While the first level up is relative cheap, the second has the highest increase with +122% and the third already only +32% (next: +17%, +11%, +8%, +6%, and +5% increase).
{| class="table table-dark table-bordered table-striped table-responsive-md" style="width:auto"
|-
! Unit !! XP To Level 2 !! Level 3 !! Level 4 !! Level 5 !! Level 6 !! Level 7 !! Level 8 !! Level 9
|-
| Crawler || 450 || 1001 || 1322 || 1551 || 1728 || 1873 || 1995 || 2102
|-
| Arclight || 500 || 1112 || 1469 || 1723 || 1920 || 2081 || 2217 || 2335
|-
| Hacker || 560 || 1245 || 1645 || 1930 || 2150 || 2331 || 2483 || 2615
|-
| Fang || 600 || 1334 || 1763 || 2068 || 2304 || 2497 || 2660 || 2802
|-
| Marksman || 650 || 1446 || 1910 || 2240 || 2496 || 2705 || 2882 || 3036
|-
| Steel Ball || 780 || 1735 || 2292 || 2688 || 2995 || 3246 || 3459 || 3643
|-
| Sledgehammer || 800 || 1779 || 2350 || 2757 || 3072 || 3330 || 3547 || 3736
|-
| Wasp || 900 || 2002 || 2644 || 3101 || 3456 || 3746 || 3991 || 4203
|-
| Mustang || 1100 || 2446 || 3232 || 3791 || 4224 || 4578 || 4877 || 5137
|-
| Stormcaller || 1100 || 2446 || 3232 || 3791 || 4224 || 4578 || 4877 || 5137
|-
| Rhino || 1150 || 2558 || 3379 || 3963 || 4416 || 4786 || 5099 || 5371
|-
| Phoenix || 1300 || 2891 || 3819 || 4480 || 4992 || 5411 || 5764 || 6071
|-
| Melting Point || 1400 || 3114 || 4113 || 4824 || 5376 || 5827 || 6208 || 6538
|-
| Fortress || 1600 || 3558 || 4701 || 5514 || 6144 || 6659 || 7094 || 7472
|-
| Overlord || 2000 || 4448 || 5876 || 6892 || 7680 || 8324 || 8868 || 9340
|-
| Vulcan || 2200 || 4893 || 6464 || 7581 || 8448 || 9156 || 9755 || 10274
|+ (Numbers might be off by a few points)
|}
03360b46089e15b2d532c12f68b903609b8c11ba
Hacker
0
84
878
781
2023-07-14T08:24:25Z
HUBA
13
update 0.7.13
wikitext
text/x-wiki
{{UnitInfobox
| image = Hacker.png
| type = Hacker bot
| igdesc = Emits light waves to seize control of enemy units. Its long control interval makes it less efficient at controlling light units.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Hacker Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MultipleControl.png}}
|Multiple Control
|250
|The range of the hacker is reduced by 25 meters, but it can launch 5 control beams at the same time, and the control efficiency of each beam is 17% of the original
<div class="note">Range {{#expr: {{#var:range}} - 25}}m</div>
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 25,000 per unit level
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=EnhancedControl.png}}
|Enhanced Control
|300
|Units under Hacker's control will immediately recover their maximum HP
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Interference
|100
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|}
==Update Notes==
{{Collapsed|
;0.7.13:
* Tech [Multiple Control] cost adjusted from 300 to 250.
;0.7.6:
* Hacker's attack increased by 6%.
* The effect of [Multiple Control] is adjusted to: the range of the hacker is reduced by 25 meters, but 5 control beams can be fired, and the control efficiency of each control beam is 17% of the original.
;0.7.0:
* The cost of Hacker's [Electromagnetic Interference] is adjusted from 200 to 100
;0.6.179:
* Changed Hacker Design to three legged robot with 4 tentacles
* New Tech: Multiple Control
;0.6.175:
* Page created
}}
[[Category:Units]]
4d3205fe9f609e0b135197a7f99349ffac3fa1c1
Sledgehammer
0
82
879
780
2023-07-14T08:34:05Z
HUBA
13
update 0.7.13
wikitext
text/x-wiki
{{UnitInfobox
| image = Sledgehammer.png
| type = Heavy tank
| igdesc = A fairly sturdy, heavy tank. It can deal splash damage in a small area over medium and long distances.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Sledgehammer Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|300
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}, Heal {{#expr: {{#var:hp}} * 1.3 * .045 round 0}}</div>
|-
|{{Icon|type=Tech|file=DamageSharing.png}}
|Damage Sharing
|200
|Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them
<div class="note">HP {{#expr: {{#var:hp}} * 2.2 round 0}}, Total HP {{#expr: {{#var:hp}} * 2.2 * 5 round 0}} </div>
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|300
|Increases the movement speed of units by 4m/s and reduces attack interval by 1.5s
<div class="note">Speed {{#expr: {{#var:speed}} + 4}}m/s, Attack interval {{#expr: {{#var:atkint}} - 1.5}}s</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|250
|Increases ATK by 150% and attack interval increases by 20%
<div class="note">Attack {{#expr: {{#var:atk}} * 2.5 round 0}}, Attack interval {{#expr: {{#var:atkint}} * 1.2 round 1}}s</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|300
|HP is increased by 20% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.2 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.13:
* Tech [Armor Enhancement] now adds an additional 20% HP.
* The price of [Armor-Piercing Bullets] has been adjusted from 300 to 250.
;0.6.175:
* Page created
}}
[[Category:Units]]
ba78058607bc4cc8e3a744ca9f67d1d02dbfafb8
912
879
2023-07-25T03:02:20Z
Chwlai
18
Added unit summary, added heading to upgrades section
wikitext
text/x-wiki
=== Summary ===
{{UnitInfobox
| image = Sledgehammer.png
| type = Heavy tank
| igdesc = A fairly sturdy, heavy tank. It can deal splash damage in a small area over medium and long distances.
}}Sledgehammers are durable, well-rounded ranged attackers that don't specialize in killing any particular unit, but can be customized to serve a variety of battlefield roles, similar to [[Fang|Fangs]]. Without upgrades, Sledgehammers deal decent single-target damage in a small area, though with a relatively slow rate of fire. Their damage-per-shot allows them to kill [[Mustang|Mustangs]] in one hit, while [[Arclight|Arclights]] are destroyed in 1-2 volleys of fire. The AoE on their attacks also make them reasonably effective against chaff units, though they don't fire quickly enough to counter them outright. In general, Sledgehammers are effective against ground units with low damage per shot and a high rate of fire - those units are too fragile to withstand Sledgehammers' attacks and deal little damage in return. Sledgehammers have particularly good synergy with Fangs; not only do Fangs provide anti-air support for Sledgehammers, both units can serve different roles depending on the enemy's unit composition. If the enemy army has many high-burst units like the [[Phoenix]] or [[Fortress]], Fangs can absorb damage with Portable Shield while Sledgehammers can deal damage with upgrades like Range Enhancement and Armor-Piercing Bullets. If the enemy army has a lot of splash damage (e.g. [[Vulcan|Vulcans]], [[Arclight|Arclights]]), Sledgehammers can act as frontline units with upgrades like Field Maintenance or Armor Enhancement, while the Fangs can deal damage with upgrades like Ignite or Mechanical Rage.
Sledgehammers are vulnerable to [[Stormcaller|Stormcallers]] due to their slow speed and the size of each individual tank. They lack any means to attack air units and are vulnerable to high damage-per-shot attacks, making them particularly weak to Phoenixes. Sledgehammers also trade poorly into [[Steel Ball|Steel Balls]] - they're durable enough to withstand the Sledgehammer's attacks and their high-DPS lasers chew through Sledgehammers efficiently. Lastly, Sledgehammers are weak when underlevelled. Their versatility is something of a double-edged sword - overlevelled Sledgehammers can trade favorably with many different ground units, but underlevelled Sledgehammers can struggle to meaningfully impact the battlefield.
Sledgehammers have many upgrades available to them that turn them into strong damage dealers or defensive juggernauts as required. Offensively, Sledgehammers can increase their damage-per-shot with Armor-Piercing Bullets and use Range Enhancement in order to cripple enemy frontline units before they can fire. Mechanical Rage is particularly useful as both an offensive and defensive tool - it increases Sledgehammers' overall DPS while increasing the speed at which it clears chaff units, while the movement speed reduces the damage Sledgehammers take from Stormcallers and [[Overlords]]. Defensively, Sledgehammers can use Field Maintenance, Damage Sharing, and Armor Enhancement to mitigate damage taken, though none of these upgrades solve the Sledgehammer's weakness to strong burst damage.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|300
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}, Heal {{#expr: {{#var:hp}} * 1.3 * .045 round 0}}</div>
|-
|{{Icon|type=Tech|file=DamageSharing.png}}
|Damage Sharing
|200
|Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them
<div class="note">HP {{#expr: {{#var:hp}} * 2.2 round 0}}, Total HP {{#expr: {{#var:hp}} * 2.2 * 5 round 0}} </div>
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|300
|Increases the movement speed of units by 4m/s and reduces attack interval by 1.5s
<div class="note">Speed {{#expr: {{#var:speed}} + 4}}m/s, Attack interval {{#expr: {{#var:atkint}} - 1.5}}s</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|250
|Increases ATK by 150% and attack interval increases by 20%
<div class="note">Attack {{#expr: {{#var:atk}} * 2.5 round 0}}, Attack interval {{#expr: {{#var:atkint}} * 1.2 round 1}}s</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|300
|HP is increased by 20% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.2 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.13:
* Tech [Armor Enhancement] now adds an additional 20% HP.
* The price of [Armor-Piercing Bullets] has been adjusted from 300 to 250.
;0.6.175:
* Page created
}}
[[Category:Units]]
cbbd598a2a2ff0fcd278493b3c5ef0fb14c6e278
Rhino
0
56
880
773
2023-07-14T08:36:03Z
HUBA
13
update 0.7.13
wikitext
text/x-wiki
{{UnitInfobox
| image = Rhino.png
| type = Heavy melee bot
| igdesc = High speed, high HO, and capable of causing massive splash damage at close range.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Rhino Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Whirlwind.png}}
|Whirlwind
|250
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies, dealing 1.5 times the damage of Rhino's attack power over a long time
<div class="note">"long time" sound worse then it is. Attack interval 1.5s, splash area around Rhino</div>
|-
|{{Icon|type=Tech|file=PhotonCoating.png}}
|Photon Coating
|300
|Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|300
|Automatically restores 4.5% Max HP per second upon taking damage
<div class="note">Heal {{#expr:{{#var:hp}}*.045 round 0}}</div>
|-
|{{Icon|type=Tech|file=FinalBlitz.png}}
|Final Blitz
|300
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|200
|Increases the movement speed of units by 5m/s and reduces attack interval by 0.3s
<div class="note">Speed {{#expr:{{#var:speed}} + 5 round 0}}m/s - Attack interval {{#expr:{{#var:atkint}} - 0.3 round 1}}s</div>
|-
|{{Icon|type=Tech|file=WreckageRecycling.png}}
|Wreckage Recycling
|100
|Upon destroying an enemy, recovers HP equal to the enemies HP
|-
|{{Icon|type=Tech|file=PowerArmor.png}}
|Power Armor
|300
|Increases HP by 25% and grants immunity to slow
<div class="note">HP {{#expr:{{#var:hp}}*1.25 round 0}}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 20% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.2 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.13:
* Tech [Armor Enhancement] now adds an additional 20% HP.
;0.7.7:
* Base attack interval reverted from 1.0 to 0.9
* The cost of technology [Whirlwind] decreased to 250, and the [Whirlwind] attack interval decreased from 1.7 to 1.5
* The attack interval reduction value of [Mechanical Rage] adjusted from 0.2 to 0.3
;0.7.6:
* [Photon Coating] price adjusted from 250 to 300
* [Final Blitz] price adjusted from 250 to 300
* [Power Armor] price adjusted from 250 to 300
* Rhino's attack interval is adjusted from 0.7 seconds to 1 second, and the damage per hit is increased to 3297
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.179:
* Unlocking cost from 0 to 50; Photon Coating 20s -> 16s
;0.6.177:
* Power Armor health bonus adjusted from 35% to 25%; Rhino health reduced by 10%
;0.6.176:
* Power Armor Tech added
* Photon Coating changed from 45% / 16s -> 55% / 20s
;0.6.175:
* Page created
}}
[[Category:Units]]
085598c62c6f92342064a2a49de61f518cee767a
886
880
2023-07-14T23:05:53Z
Chwlai
18
Began unit summary, added heading to upgrades section
wikitext
text/x-wiki
=== Summary ===
The Rhino is a fast, durable melee unit that charges into enemy units in order to deal devastating damage with its dual sawblade arms. The Rhino's attacks are powerful and have a reasonably high attack speed, making it effective at destroying small groups of units (e.g. [[Sledgehammer|Sledgehammers]], [[Steel Ball|Steel Balls]]), as well as single targets (e.g. [[Vulcan|Vulcans]]). The Rhino's attacks also have a small area of effect that make it decent at killing high unit-count squads such as [[Fang|Fangs]], although its AoE doesn't cover a wide enough area to clear a unit of chaff in only a few swings. The Rhino is also fast enough to outrun unguided rockets from the [[Stormcaller]] and the [[Overlord]], limiting the damage it takes from those units, and its speed and damage make it an effective unit to place on enemy flanks. It is relatively difficult to effectively counter a Rhino with a single unit - it can trade with most enemy units reasonably well, while air units will need to constantly move to catch up with it as it sprints past them. A [[Melting Point]] can effectively kill a Rhino, but they are an expensive answer at 400 supply. Rhinos also have good synergy with [[Crawler|Crawlers]] - they share similar speed and range, and Crawlers can absorb the high-damage attacks that would normally threaten a Rhino.
As powerful as they are, Rhinos have a number of key weaknesses. Rhinos can't attack air units and require support from the player's other units to remove. Their other main weakness is their short range. The Rhino needs to charge headlong into enemy fire in order to begin attacking, which becomes harder to do the longer a game lasts - if your Rhinos need to sustain fire from 5 or 6 enemy units, it becomes far less likely that they'll make it into melee range and deal damage.{{UnitInfobox
| image = Rhino.png
| type = Heavy melee bot
| igdesc = High speed, high HO, and capable of causing massive splash damage at close range.
}}
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Whirlwind.png}}
|Whirlwind
|250
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies, dealing 1.5 times the damage of Rhino's attack power over a long time
<div class="note">"long time" sound worse then it is. Attack interval 1.5s, splash area around Rhino</div>
|-
|{{Icon|type=Tech|file=PhotonCoating.png}}
|Photon Coating
|300
|Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|300
|Automatically restores 4.5% Max HP per second upon taking damage
<div class="note">Heal {{#expr:{{#var:hp}}*.045 round 0}}</div>
|-
|{{Icon|type=Tech|file=FinalBlitz.png}}
|Final Blitz
|300
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|200
|Increases the movement speed of units by 5m/s and reduces attack interval by 0.3s
<div class="note">Speed {{#expr:{{#var:speed}} + 5 round 0}}m/s - Attack interval {{#expr:{{#var:atkint}} - 0.3 round 1}}s</div>
|-
|{{Icon|type=Tech|file=WreckageRecycling.png}}
|Wreckage Recycling
|100
|Upon destroying an enemy, recovers HP equal to the enemies HP
|-
|{{Icon|type=Tech|file=PowerArmor.png}}
|Power Armor
|300
|Increases HP by 25% and grants immunity to slow
<div class="note">HP {{#expr:{{#var:hp}}*1.25 round 0}}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 20% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.2 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.13:
* Tech [Armor Enhancement] now adds an additional 20% HP.
;0.7.7:
* Base attack interval reverted from 1.0 to 0.9
* The cost of technology [Whirlwind] decreased to 250, and the [Whirlwind] attack interval decreased from 1.7 to 1.5
* The attack interval reduction value of [Mechanical Rage] adjusted from 0.2 to 0.3
;0.7.6:
* [Photon Coating] price adjusted from 250 to 300
* [Final Blitz] price adjusted from 250 to 300
* [Power Armor] price adjusted from 250 to 300
* Rhino's attack interval is adjusted from 0.7 seconds to 1 second, and the damage per hit is increased to 3297
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.179:
* Unlocking cost from 0 to 50; Photon Coating 20s -> 16s
;0.6.177:
* Power Armor health bonus adjusted from 35% to 25%; Rhino health reduced by 10%
;0.6.176:
* Power Armor Tech added
* Photon Coating changed from 45% / 16s -> 55% / 20s
;0.6.175:
* Page created
}}
[[Category:Units]]
4a14927be7940a39f19fd1e0b341511781ebd604
889
886
2023-07-16T17:42:15Z
HUBA
13
move infobox up
wikitext
text/x-wiki
{{UnitInfobox
| image = Rhino.png
| type = Heavy melee bot
| igdesc = High speed, high HO, and capable of causing massive splash damage at close range.
}}__NOTOC__
== Summary ==
The Rhino is a fast, durable melee unit that charges into enemy units in order to deal devastating damage with its dual sawblade arms. The Rhino's attacks are powerful and have a reasonably high attack speed, making it effective at destroying small groups of units (e.g. [[Sledgehammer|Sledgehammers]], [[Steel Ball|Steel Balls]]), as well as single targets (e.g. [[Vulcan|Vulcans]]). The Rhino's attacks also have a small area of effect that make it decent at killing high unit-count squads such as [[Fang|Fangs]], although its AoE doesn't cover a wide enough area to clear a unit of chaff in only a few swings. The Rhino is also fast enough to outrun unguided rockets from the [[Stormcaller]] and the [[Overlord]], limiting the damage it takes from those units, and its speed and damage make it an effective unit to place on enemy flanks. It is relatively difficult to effectively counter a Rhino with a single unit - it can trade with most enemy units reasonably well, while air units will need to constantly move to catch up with it as it sprints past them. A [[Melting Point]] can effectively kill a Rhino, but they are an expensive answer at 400 supply. Rhinos also have good synergy with [[Crawler|Crawlers]] - they share similar speed and range, and Crawlers can absorb the high-damage attacks that would normally threaten a Rhino.
As powerful as they are, Rhinos have a number of key weaknesses. Rhinos can't attack air units and require support from the player's other units to remove. Their other main weakness is their short range. The Rhino needs to charge headlong into enemy fire in order to begin attacking, which becomes harder to do the longer a game lasts - if your Rhinos need to sustain fire from 5 or 6 enemy units, it becomes far less likely that they'll make it into melee range and deal damage.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Whirlwind.png}}
|Whirlwind
|250
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies, dealing 1.5 times the damage of Rhino's attack power over a long time
<div class="note">"long time" sound worse then it is. Attack interval 1.5s, splash area around Rhino</div>
|-
|{{Icon|type=Tech|file=PhotonCoating.png}}
|Photon Coating
|300
|Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|300
|Automatically restores 4.5% Max HP per second upon taking damage
<div class="note">Heal {{#expr:{{#var:hp}}*.045 round 0}}</div>
|-
|{{Icon|type=Tech|file=FinalBlitz.png}}
|Final Blitz
|300
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|200
|Increases the movement speed of units by 5m/s and reduces attack interval by 0.3s
<div class="note">Speed {{#expr:{{#var:speed}} + 5 round 0}}m/s - Attack interval {{#expr:{{#var:atkint}} - 0.3 round 1}}s</div>
|-
|{{Icon|type=Tech|file=WreckageRecycling.png}}
|Wreckage Recycling
|100
|Upon destroying an enemy, recovers HP equal to the enemies HP
|-
|{{Icon|type=Tech|file=PowerArmor.png}}
|Power Armor
|300
|Increases HP by 25% and grants immunity to slow
<div class="note">HP {{#expr:{{#var:hp}}*1.25 round 0}}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 20% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.2 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.13:
* Tech [Armor Enhancement] now adds an additional 20% HP.
;0.7.7:
* Base attack interval reverted from 1.0 to 0.9
* The cost of technology [Whirlwind] decreased to 250, and the [Whirlwind] attack interval decreased from 1.7 to 1.5
* The attack interval reduction value of [Mechanical Rage] adjusted from 0.2 to 0.3
;0.7.6:
* [Photon Coating] price adjusted from 250 to 300
* [Final Blitz] price adjusted from 250 to 300
* [Power Armor] price adjusted from 250 to 300
* Rhino's attack interval is adjusted from 0.7 seconds to 1 second, and the damage per hit is increased to 3297
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.179:
* Unlocking cost from 0 to 50; Photon Coating 20s -> 16s
;0.6.177:
* Power Armor health bonus adjusted from 35% to 25%; Rhino health reduced by 10%
;0.6.176:
* Power Armor Tech added
* Photon Coating changed from 45% / 16s -> 55% / 20s
;0.6.175:
* Page created
}}
[[Category:Units]]
f4d46559c7a539140c6410b86cbad6f5603b2729
895
889
2023-07-17T04:20:07Z
Chwlai
18
Completed Summary section
wikitext
text/x-wiki
{{UnitInfobox
| image = Rhino.png
| type = Heavy melee bot
| igdesc = High speed, high HO, and capable of causing massive splash damage at close range.
}}__NOTOC__
== Summary ==
The Rhino is a fast, durable melee unit that charges into enemy units in order to deal devastating damage at close range with its dual sawblade arms. The Rhino's attacks are powerful and have a reasonably high attack speed, making it effective at destroying small groups of units (e.g. [[Sledgehammer|Sledgehammers]], [[Steel Ball|Steel Balls]]), as well as single targets (e.g. [[Vulcan|Vulcans]]). The Rhino's attacks also have a small area of effect that make it decent at killing high unit-count squads such as [[Fang|Fangs]], although its AoE doesn't cover a wide enough area to clear a unit of chaff in only a few swings. The Rhino is also fast enough to outrun unguided rockets from the [[Stormcaller]] and the [[Overlord]], limiting the damage it takes from those units, and its speed and damage make it an effective unit to place on enemy flanks. It is relatively difficult to effectively counter a Rhino with a single unit - it can trade with most enemy units reasonably well, while air units will need to constantly move to catch up with it as it sprints past them. A [[Melting Point]] can effectively kill a Rhino, but they are an expensive answer at 400 supply. Rhinos also have good synergy with [[Crawler|Crawlers]] - they share similar speed and range, and Crawlers can absorb the high-damage attacks that would normally threaten a Rhino.
As powerful as they are, Rhinos have a number of key weaknesses. Rhinos can't attack air units and require support from the player's other units to remove. Their other main weakness is their short range. The Rhino needs to charge headlong into enemy fire in order to begin attacking, which becomes harder to do the longer a game lasts - if your Rhinos need to sustain fire from 5 or 6 enemy units, it becomes far less likely that they'll make it into melee range and deal damage. Their tendency to run ahead of the rest of your units also makes them particularly susceptible to enemy [[Hacker|Hackers]], particularly if the Hackers are high-level.
The Rhino's tech upgrades are balanced between increasing its damage potential against certain unit types and increasing its resilience to incoming damage. Whirlwind gives the Rhino enough AoS to kill most chaff units in 1-2 attacks, while mechanical rage lets it more effectively attack small groups or large single targets. Final blitz is an unorthodox upgrade that allows the Rhino to deal significant damage upon its death in an area, which can be round-ending if it detonates near a group of units with short range (e.g. Crawlers and Steel Balls). Photon Coating and Armor Enhancement reduces the damage taken by the Rhino - Photon Coating is more effective against high burst damage attacks (e.g. [[Marksman]]), while Armor Enhancement is more effective against high fire-rate units (e.g. [[Mustang|Mustangs]]). Field Maintenance and Wreckage Recycling let the Rhino heal over the course of a round and increase its effective HP total.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Whirlwind.png}}
|Whirlwind
|250
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies, dealing 1.5 times the damage of Rhino's attack power over a long time
<div class="note">"long time" sound worse then it is. Attack interval 1.5s, splash area around Rhino</div>
|-
|{{Icon|type=Tech|file=PhotonCoating.png}}
|Photon Coating
|300
|Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|300
|Automatically restores 4.5% Max HP per second upon taking damage
<div class="note">Heal {{#expr:{{#var:hp}}*.045 round 0}}</div>
|-
|{{Icon|type=Tech|file=FinalBlitz.png}}
|Final Blitz
|300
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|200
|Increases the movement speed of units by 5m/s and reduces attack interval by 0.3s
<div class="note">Speed {{#expr:{{#var:speed}} + 5 round 0}}m/s - Attack interval {{#expr:{{#var:atkint}} - 0.3 round 1}}s</div>
|-
|{{Icon|type=Tech|file=WreckageRecycling.png}}
|Wreckage Recycling
|100
|Upon destroying an enemy, recovers HP equal to the enemies HP
|-
|{{Icon|type=Tech|file=PowerArmor.png}}
|Power Armor
|300
|Increases HP by 25% and grants immunity to slow
<div class="note">HP {{#expr:{{#var:hp}}*1.25 round 0}}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 20% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.2 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.13:
* Tech [Armor Enhancement] now adds an additional 20% HP.
;0.7.7:
* Base attack interval reverted from 1.0 to 0.9
* The cost of technology [Whirlwind] decreased to 250, and the [Whirlwind] attack interval decreased from 1.7 to 1.5
* The attack interval reduction value of [Mechanical Rage] adjusted from 0.2 to 0.3
;0.7.6:
* [Photon Coating] price adjusted from 250 to 300
* [Final Blitz] price adjusted from 250 to 300
* [Power Armor] price adjusted from 250 to 300
* Rhino's attack interval is adjusted from 0.7 seconds to 1 second, and the damage per hit is increased to 3297
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.179:
* Unlocking cost from 0 to 50; Photon Coating 20s -> 16s
;0.6.177:
* Power Armor health bonus adjusted from 35% to 25%; Rhino health reduced by 10%
;0.6.176:
* Power Armor Tech added
* Photon Coating changed from 45% / 16s -> 55% / 20s
;0.6.175:
* Page created
}}
[[Category:Units]]
0d956c262ed34fcb59010f18682108914d6bd5d8
905
895
2023-07-23T01:46:27Z
Chwlai
18
wikitext
text/x-wiki
{{UnitInfobox
| image = Rhino.png
| type = Heavy melee bot
| igdesc = High speed, high HO, and capable of causing massive splash damage at close range.
}}__NOTOC__
== Summary ==
The Rhino is a fast, durable melee unit that charges into enemy units in order to deal devastating damage at close range with its dual sawblade arms. The Rhino's attacks are powerful and have a reasonably high attack speed, making it effective at destroying small groups of units (e.g. [[Sledgehammer|Sledgehammers]], [[Steel Ball|Steel Balls]]), as well as single targets (e.g. [[Vulcan|Vulcans]]). The Rhino's attacks also have a small area of effect that make it decent at killing high unit-count squads such as [[Fang|Fangs]], although its AoE doesn't cover a wide enough area to clear a unit of chaff in only a few swings. The Rhino is also fast enough to outrun unguided rockets from the [[Stormcaller]] and the [[Overlord]], limiting the damage it takes from those units, and its speed and damage make it an effective unit to place on enemy flanks. It is relatively difficult to effectively counter a Rhino with a single unit - it can trade with most enemy units reasonably well, while air units will need to constantly move to catch up with it as it sprints past them. A [[Melting Point]] can effectively kill a Rhino, but they are an expensive answer at 400 supply. Rhinos also have good synergy with [[Crawler|Crawlers]] - they share similar speed and range, and Crawlers can absorb the high-damage attacks that would normally threaten a Rhino.
As powerful as they are, Rhinos have a number of key weaknesses. Rhinos can't attack air units and require support from the player's other units to remove. Their other main weakness is their short range. The Rhino needs to charge headlong into enemy fire in order to begin attacking, which becomes harder to do the longer a game lasts - if your Rhinos need to sustain fire from 5 or 6 enemy units, it becomes far less likely that they'll make it into melee range and deal damage. Their tendency to run ahead of the rest of your units also makes them particularly susceptible to enemy [[Hacker|Hackers]], particularly if the Hackers are high-level.
The Rhino's tech upgrades are balanced between increasing its damage potential against certain unit types and increasing its resilience to incoming damage. Whirlwind gives the Rhino enough AoE to kill most chaff units in 1-2 attacks, while mechanical rage lets it more effectively attack small groups or large single targets. Final blitz is an unorthodox upgrade that allows the Rhino to deal significant damage upon its death in an area, which can be round-ending if it detonates near a group of units with short range (e.g. Crawlers and Steel Balls). Photon Coating and Armor Enhancement reduces the damage taken by the Rhino - Photon Coating is more effective against high burst damage attacks (e.g. [[Marksman]]), while Armor Enhancement is more effective against high fire-rate units (e.g. [[Mustang|Mustangs]]). Field Maintenance and Wreckage Recycling let the Rhino heal over the course of a round and increase its effective HP total.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Whirlwind.png}}
|Whirlwind
|250
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies, dealing 1.5 times the damage of Rhino's attack power over a long time
<div class="note">"long time" sound worse then it is. Attack interval 1.5s, splash area around Rhino</div>
|-
|{{Icon|type=Tech|file=PhotonCoating.png}}
|Photon Coating
|300
|Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|300
|Automatically restores 4.5% Max HP per second upon taking damage
<div class="note">Heal {{#expr:{{#var:hp}}*.045 round 0}}</div>
|-
|{{Icon|type=Tech|file=FinalBlitz.png}}
|Final Blitz
|300
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|200
|Increases the movement speed of units by 5m/s and reduces attack interval by 0.3s
<div class="note">Speed {{#expr:{{#var:speed}} + 5 round 0}}m/s - Attack interval {{#expr:{{#var:atkint}} - 0.3 round 1}}s</div>
|-
|{{Icon|type=Tech|file=WreckageRecycling.png}}
|Wreckage Recycling
|100
|Upon destroying an enemy, recovers HP equal to the enemies HP
|-
|{{Icon|type=Tech|file=PowerArmor.png}}
|Power Armor
|300
|Increases HP by 25% and grants immunity to slow
<div class="note">HP {{#expr:{{#var:hp}}*1.25 round 0}}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 20% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.2 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.13:
* Tech [Armor Enhancement] now adds an additional 20% HP.
;0.7.7:
* Base attack interval reverted from 1.0 to 0.9
* The cost of technology [Whirlwind] decreased to 250, and the [Whirlwind] attack interval decreased from 1.7 to 1.5
* The attack interval reduction value of [Mechanical Rage] adjusted from 0.2 to 0.3
;0.7.6:
* [Photon Coating] price adjusted from 250 to 300
* [Final Blitz] price adjusted from 250 to 300
* [Power Armor] price adjusted from 250 to 300
* Rhino's attack interval is adjusted from 0.7 seconds to 1 second, and the damage per hit is increased to 3297
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.179:
* Unlocking cost from 0 to 50; Photon Coating 20s -> 16s
;0.6.177:
* Power Armor health bonus adjusted from 35% to 25%; Rhino health reduced by 10%
;0.6.176:
* Power Armor Tech added
* Photon Coating changed from 45% / 16s -> 55% / 20s
;0.6.175:
* Page created
}}
[[Category:Units]]
7959907dfb6c8212775d2b94a2fda897b89b7a62
911
905
2023-07-25T01:41:51Z
Chwlai
18
wikitext
text/x-wiki
{{UnitInfobox
| image = Rhino.png
| type = Heavy melee bot
| igdesc = High speed, high HO, and capable of causing massive splash damage at close range.
}}__NOTOC__
== Summary ==
The Rhino is a fast, durable melee unit that charges into enemy units in order to deal devastating damage at close range with its dual sawblade arms. The Rhino's attacks are powerful and have a reasonably high attack speed, making it effective at destroying small groups of units (e.g. [[Sledgehammer|Sledgehammers]], [[Steel Ball|Steel Balls]]), as well as single targets (e.g. [[Vulcan|Vulcans]]). The Rhino's attacks also have a small area of effect that make it decent at killing high unit-count squads such as [[Fang|Fangs]], although its AoE doesn't cover a wide enough area to clear a unit of chaff in one or two attacks. The Rhino is also fast enough to outrun unguided rockets from the [[Stormcaller]] and the [[Overlord]], limiting the damage it takes from those units, and its speed and damage make it an effective unit to place on enemy flanks. It is relatively difficult to effectively counter a Rhino with a single unit - it can trade with most enemy units reasonably well, while air units will need to constantly move to catch up with it as it sprints past them. A [[Melting Point]] can effectively kill a Rhino, but they are an expensive answer at 400 supply. Rhinos also have good synergy with [[Crawler|Crawlers]] - they share similar speed and range, and Crawlers can absorb the high-damage attacks that would normally threaten a Rhino.
As powerful as they are, Rhinos have a number of key weaknesses. Rhinos can't attack air units and require support from the player's other units to remove. Their other main weakness is their short range. The Rhino needs to charge headlong into enemy fire in order to begin attacking, which becomes harder to do the longer a game lasts - if your Rhinos need to sustain fire from 5 or 6 enemy units, it becomes far less likely that they'll make it into melee range and deal damage. Their tendency to run ahead of the rest of your units also makes them particularly susceptible to enemy [[Hacker|Hackers]], particularly if the Hackers are high-level or have increased damage from equipment.
The Rhino's tech upgrades are balanced between increasing its damage potential against certain unit types and increasing its resilience to incoming damage. Whirlwind gives the Rhino enough AoE to kill most chaff units in 1-2 attacks, while mechanical rage lets it more effectively attack small groups or large single targets. Final blitz is an unorthodox upgrade that allows the Rhino to deal significant damage upon its death in an area, which can be round-ending if it detonates near a group of units with short range (e.g. Crawlers and Steel Balls). Photon Coating and Armor Enhancement reduces the damage taken by the Rhino - Photon Coating is more effective against high burst damage attacks (e.g. [[Marksman]]), while Armor Enhancement is more effective against high fire-rate units (e.g. [[Mustang|Mustangs]]). Field Maintenance and Wreckage Recycling let the Rhino heal over the course of a round and increase its effective HP total.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Whirlwind.png}}
|Whirlwind
|250
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies, dealing 1.5 times the damage of Rhino's attack power over a long time
<div class="note">"long time" sound worse then it is. Attack interval 1.5s, splash area around Rhino</div>
|-
|{{Icon|type=Tech|file=PhotonCoating.png}}
|Photon Coating
|300
|Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|300
|Automatically restores 4.5% Max HP per second upon taking damage
<div class="note">Heal {{#expr:{{#var:hp}}*.045 round 0}}</div>
|-
|{{Icon|type=Tech|file=FinalBlitz.png}}
|Final Blitz
|300
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|200
|Increases the movement speed of units by 5m/s and reduces attack interval by 0.3s
<div class="note">Speed {{#expr:{{#var:speed}} + 5 round 0}}m/s - Attack interval {{#expr:{{#var:atkint}} - 0.3 round 1}}s</div>
|-
|{{Icon|type=Tech|file=WreckageRecycling.png}}
|Wreckage Recycling
|100
|Upon destroying an enemy, recovers HP equal to the enemies HP
|-
|{{Icon|type=Tech|file=PowerArmor.png}}
|Power Armor
|300
|Increases HP by 25% and grants immunity to slow
<div class="note">HP {{#expr:{{#var:hp}}*1.25 round 0}}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 20% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.2 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.13:
* Tech [Armor Enhancement] now adds an additional 20% HP.
;0.7.7:
* Base attack interval reverted from 1.0 to 0.9
* The cost of technology [Whirlwind] decreased to 250, and the [Whirlwind] attack interval decreased from 1.7 to 1.5
* The attack interval reduction value of [Mechanical Rage] adjusted from 0.2 to 0.3
;0.7.6:
* [Photon Coating] price adjusted from 250 to 300
* [Final Blitz] price adjusted from 250 to 300
* [Power Armor] price adjusted from 250 to 300
* Rhino's attack interval is adjusted from 0.7 seconds to 1 second, and the damage per hit is increased to 3297
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.179:
* Unlocking cost from 0 to 50; Photon Coating 20s -> 16s
;0.6.177:
* Power Armor health bonus adjusted from 35% to 25%; Rhino health reduced by 10%
;0.6.176:
* Power Armor Tech added
* Photon Coating changed from 45% / 16s -> 55% / 20s
;0.6.175:
* Page created
}}
[[Category:Units]]
875bef0123e94fdae84c062b72f93075aa158401
Arclight
0
2
881
848
2023-07-14T08:38:43Z
HUBA
13
update 0.7.13
wikitext
text/x-wiki
{{UnitInfobox
| image = Arclight.png
| type = Standard crowd control bot
| igdesc=Fires an energy beam that can make short work of light units.
}}
The Arclight is a slow moving ground unit, mainly used against crowds.
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Arclight Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|300
|Increases ATK by 200%
<div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|150
|HP is increased by 20% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.2 round 0}}</div>
|-
|{{Icon|type=Tech|file=AntiAircraftAmmunition.png}}
|Anti-Aircraft Ammunition
|300
|Can be used against aerial units
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|}
== Update Notes ==
{{Collapsed|
;0.7.13:
* Technology [Armor Enhancement] adds an additional 20% HP, and the price is adjusted from 100 to 150.
;0.7.12:
* Arclight's attack interval adjusted from 1.2 to 1.1
* Arclight's attack adjusted from 397 to 346.
;0.7.7:
* [Extended range Arclight] adjusted to: Increase Arclight's range by 20m but decrease ATK by 20%
* [Heavy Arclight] moved to level 3, and the HP bonus adjusted from 200% to 180%
* [Intelligent Arclight] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* HP increased from 3394 to 3903
;0.6.175:
* Page created
}}
[[Category:Units]]
26b954b980c0c4849ec0cd30bfdf9bf1286735ce
907
881
2023-07-23T02:56:37Z
Chwlai
18
Added unit summary, added heading to upgrades section
wikitext
text/x-wiki
=== Summary ===
The Arclight is a slow-moving ground unit that specializes in killing groups of fragile units with its ranged AoE attack. Arclights serve one of two main purposes in a player's army. The first is as a cheap way to kill chaff units - the Arclight has enough damage to kill a [[Crawler]], [[Fang]], [[Mustang]], and [[Wasp]] (using the Anti-Aircraft Ammunition upgrade) in a single shot, and has high enough attack speed and range to destroy a chaff unit before they can deal significant damage or draw too much fire from your stronger units. The second is as a damage dealer (the "carry" Arclight) - with enough levels and offensive tech upgrades, Arclights become long-range, high-DPS units capable of attacking ground and air units. Fully upgraded Arclights are similar in function to [[Marksman|Marksmen]]. except Arclights aren't effectively countered by chaff units. However, it takes an enormous amount of investment in order to make Arclights this powerful, and typically isn't worth the investment if your opponent has invested in anti-Arclight units early on.
Non-upgraded Arclights have a number of weaknesses. They can't hit air units without Anti-Aircraft Ammunition and struggle to damage non-chaff units (eg. [[Sledgehammers]], opposing Arclights). Their slow speed also makes them vulnerable to [[Stormcaller|Stormcallers]]. Lastly, Arclights have low enough HP that are vulnerable to units able to deal good single-target damage from range (e.g. Marksman, Sledgehammers).
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Arclight Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|300
|Increases ATK by 200%
<div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|150
|HP is increased by 20% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.2 round 0}}</div>
|-
|{{Icon|type=Tech|file=AntiAircraftAmmunition.png}}
|Anti-Aircraft Ammunition
|300
|Can be used against aerial units
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|}
== Update Notes ==
{{Collapsed|
;0.7.13:
* Technology [Armor Enhancement] adds an additional 20% HP, and the price is adjusted from 100 to 150.
;0.7.12:
* Arclight's attack interval adjusted from 1.2 to 1.1
* Arclight's attack adjusted from 397 to 346.
;0.7.7:
* [Extended range Arclight] adjusted to: Increase Arclight's range by 20m but decrease ATK by 20%
* [Heavy Arclight] moved to level 3, and the HP bonus adjusted from 200% to 180%
* [Intelligent Arclight] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* HP increased from 3394 to 3903
;0.6.175:
* Page created
}}
[[Category:Units]]
50b7af6eacb3486d07e4f014c4d16455cd4e38bb
908
907
2023-07-23T03:06:55Z
Chwlai
18
wikitext
text/x-wiki
=== Summary ===
The Arclight is a slow-moving ground unit that specializes in killing groups of fragile units with its ranged AoE attack. Arclights serve one of two main purposes in a player's army. The first is as a cheap way to kill chaff units - the Arclight has enough damage to kill a [[Crawler]], [[Fang]], [[Mustang]], and [[Wasp]] (using the Anti-Aircraft Ammunition upgrade) in a single shot, and has high enough attack speed and range to destroy a chaff unit before they can deal significant damage or draw too much fire from your stronger units. The second is as a damage dealer (the "carry" Arclight) - with enough levels and offensive tech upgrades, Arclights become long-range, high-DPS units capable of attacking ground and air units. Fully upgraded Arclights are similar in function to [[Marksman|Marksmen]]. except Arclights aren't effectively countered by chaff units. However, it takes an enormous amount of investment in order to make Arclights this powerful, and typically isn't worth the investment if your opponent has invested in anti-Arclight units early on.
Non-upgraded Arclights have a number of weaknesses. They can't hit air units without Anti-Aircraft Ammunition and struggle to damage non-chaff units (eg. [[Sledgehammers]], opposing Arclights). Their slow speed also makes them vulnerable to [[Stormcaller|Stormcallers]]. Lastly, Arclights have low enough HP that are vulnerable to units able to deal good single-target damage from range (e.g. Marksman, Sledgehammers).
{{UnitInfobox|image=Arclight.png|type=Standard Crowd Control Bot|igdesc=Fires an energy beam that can make short work of light units.}}
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Arclight Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|300
|Increases ATK by 200%
<div class="note">Attack: 1038</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|150
|HP is increased by 20% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP: 4684</div>
|-
|{{Icon|type=Tech|file=AntiAircraftAmmunition.png}}
|Anti-Aircraft Ammunition
|300
|Can be used against aerial units
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|}
== Update Notes ==
{{Collapsed|
;0.7.13:
* Technology [Armor Enhancement] adds an additional 20% HP, and the price is adjusted from 100 to 150.
;0.7.12:
* Arclight's attack interval adjusted from 1.2 to 1.1
* Arclight's attack adjusted from 397 to 346.
;0.7.7:
* [Extended range Arclight] adjusted to: Increase Arclight's range by 20m but decrease ATK by 20%
* [Heavy Arclight] moved to level 3, and the HP bonus adjusted from 200% to 180%
* [Intelligent Arclight] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* HP increased from 3394 to 3903
;0.6.175:
* Page created
}}
[[Category:Units]]
d1c0ed84bea393988b0426df317afceb27c3203a
909
908
2023-07-23T14:53:42Z
HUBA
13
Undo revision 908 and add info box
wikitext
text/x-wiki
{{UnitInfobox|image=Arclight.png|type=Standard Crowd Control Bot|igdesc=Fires an energy beam that can make short work of light units.}}
== Summary ==
The Arclight is a slow-moving ground unit that specializes in killing groups of fragile units with its ranged AoE attack. Arclights serve one of two main purposes in a player's army. The first is as a cheap way to kill chaff units - the Arclight has enough damage to kill a [[Crawler]], [[Fang]], [[Mustang]], and [[Wasp]] (using the Anti-Aircraft Ammunition upgrade) in a single shot, and has high enough attack speed and range to destroy a chaff unit before they can deal significant damage or draw too much fire from your stronger units. The second is as a damage dealer (the "carry" Arclight) - with enough levels and offensive tech upgrades, Arclights become long-range, high-DPS units capable of attacking ground and air units. Fully upgraded Arclights are similar in function to [[Marksman|Marksmen]]. except Arclights aren't effectively countered by chaff units. However, it takes an enormous amount of investment in order to make Arclights this powerful, and typically isn't worth the investment if your opponent has invested in anti-Arclight units early on.
Non-upgraded Arclights have a number of weaknesses. They can't hit air units without Anti-Aircraft Ammunition and struggle to damage non-chaff units (eg. [[Sledgehammer|Sledgehammers]], opposing Arclights). Their slow speed also makes them vulnerable to [[Stormcaller|Stormcallers]]. Lastly, Arclights have low enough HP that are vulnerable to units able to deal good single-target damage from range (e.g. Marksman, Sledgehammers).
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|300
|Increases ATK by 200%
<div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|150
|HP is increased by 20% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.2 round 0}}</div>
|-
|{{Icon|type=Tech|file=AntiAircraftAmmunition.png}}
|Anti-Aircraft Ammunition
|300
|Can be used against aerial units
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|}
== Update Notes ==
{{Collapsed|
;0.7.13:
* Technology [Armor Enhancement] adds an additional 20% HP, and the price is adjusted from 100 to 150.
;0.7.12:
* Arclight's attack interval adjusted from 1.2 to 1.1
* Arclight's attack adjusted from 397 to 346.
;0.7.7:
* [Extended range Arclight] adjusted to: Increase Arclight's range by 20m but decrease ATK by 20%
* [Heavy Arclight] moved to level 3, and the HP bonus adjusted from 200% to 180%
* [Intelligent Arclight] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* HP increased from 3394 to 3903
;0.6.175:
* Page created
}}
[[Category:Units]]
95e78ed6a6beebacb5e30ca96c4413d2064ab783
910
909
2023-07-23T15:28:20Z
Chwlai
18
wikitext
text/x-wiki
{{UnitInfobox|image=Arclight.png|type=Standard Crowd Control Bot|igdesc=Fires an energy beam that can make short work of light units.}}
== Summary ==
The Arclight is a slow-moving ground unit that specializes in killing groups of fragile units with its ranged AoE attack. Arclights serve one of two main purposes in a player's army. The first is as a cheap way to kill chaff units - the Arclight has enough damage to kill a [[Crawler]], [[Fang]], [[Mustang]], and [[Wasp]] (using the Anti-Aircraft Ammunition upgrade) in a single shot, and has high enough attack speed and range to destroy a chaff unit before they can deal significant damage or draw too much fire from your stronger units. The second is as a damage dealer (the "carry" Arclight) - with enough levels and offensive tech upgrades, Arclights become long-range, high-DPS units capable of attacking ground and air units. Fully upgraded Arclights are similar in function to [[Marksman|Marksmen]]. except Arclights aren't effectively countered by chaff units. However, it takes an enormous amount of investment in order to make Arclights this powerful, and typically isn't worth the investment if your opponent has invested in anti-Arclight units early on.
Non-upgraded Arclights have a number of weaknesses. They can't hit air units without Anti-Aircraft Ammunition and struggle to damage non-chaff units (eg. [[Sledgehammer|Sledgehammers]], opposing Arclights). Their slow speed also makes them vulnerable to [[Stormcaller|Stormcallers]]. Lastly, Arclights have low enough HP that are vulnerable to units able to deal good single-target damage (e.g. Marksman, Sledgehammers).
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|300
|Increases ATK by 200%
<div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|150
|HP is increased by 20% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.2 round 0}}</div>
|-
|{{Icon|type=Tech|file=AntiAircraftAmmunition.png}}
|Anti-Aircraft Ammunition
|300
|Can be used against aerial units
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|}
== Update Notes ==
{{Collapsed|
;0.7.13:
* Technology [Armor Enhancement] adds an additional 20% HP, and the price is adjusted from 100 to 150.
;0.7.12:
* Arclight's attack interval adjusted from 1.2 to 1.1
* Arclight's attack adjusted from 397 to 346.
;0.7.7:
* [Extended range Arclight] adjusted to: Increase Arclight's range by 20m but decrease ATK by 20%
* [Heavy Arclight] moved to level 3, and the HP bonus adjusted from 200% to 180%
* [Intelligent Arclight] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* HP increased from 3394 to 3903
;0.6.175:
* Page created
}}
[[Category:Units]]
31a6012ab8f061417a3551901f9c9a48db65ed42
Steel Ball
0
69
882
851
2023-07-14T08:41:24Z
HUBA
13
update 0.7.13
wikitext
text/x-wiki
{{UnitInfobox
| image = SteelBall.png
| type = High-speed anti-unit bot
| igdesc = A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Steel Ball Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 60% and converts damage dealt to HP
<div class="note">HP {{#expr: {{#var:hp}} * 1.6 round 0}}</div>
|-
|{{Icon|type=Tech|file=DamageSharing.png}}
|Damage Sharing
|250
|Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them
<div class="note">HP {{#expr: {{#var:hp}} * 2.2 round 0}}, total HP {{#expr: {{#var:hp}} * 2.2 * 4 round 0}}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=MechanicalDivision.png}}
|Mechanical Division
|350
|Destroyed Steel Balls create 5 level 1 [[Crawler|Crawlers]] to continue fighting
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|350
|HP is increased by 20% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.2 round 0}}</div>
|-
|{{Icon|type=Tech|file=HeavyTarget.png}}
|Heavy Target
|200
|Decrease range by 10m, when switching target, lock-on priority is given to the unit with the highest HP in range.
<div class="note">Range {{#expr: {{#var:range}} - 10}}m</div>
|}
==Melting Damage==
The damage of the Steel Ball need time to build up. A full unit need about 26s to deal a total of 1,000,000 damage that is about 5s longer then the max DPS. That shows the the build up to max DSP need more then 5s. As rule of thumb; it takes about 4 seconds for the first max DPS and 2 seconds for the next, after that the max DPS is applied.
==Update Notes==
{{Collapsed|
;0.7.13:
* Tech [Armor Enhancement] adds an additional 20% HP, and the price is adjusted from 300 to 350.
;0.7.12:
* The EXP required for leveling up has been adjusted from 750 to 780.
* Reinforcement card [Subsidized Steel Ball] adjusted from level 1 to level 2.
* The cost of [Mechanical Division] adjusted from 300 to 350, and the number of crawler generated adjusted from 7 to 5.
;0.7.6:
* Attack increased by 10%
* New Technology [Heavy Target]: Decrease range by 10, when switching target, lock-on priority is given to the unit with the highest HP in range.
* The effect of the [Improved Steel Ball] card is adjusted to: Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3, but the recruitment cost increased by 50.
* [Extended range Steel Ball] is removed from the game.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.175:
* Page created
}}
[[Category:Units]]
ca493540e8a9f51cebbfc656094fe5ca212ebb2b
Melting Point
0
45
883
830
2023-07-14T08:42:39Z
HUBA
13
update 0.7.13
wikitext
text/x-wiki
{{UnitInfobox
| image = MeltingPoint.png
| type = Giant anti-unit bot
| igdesc = A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.
}}__NOTOC__
== Summary ==
The Melting Point is a giant mech that is essentially a walking death ray - it specializes in dealing unparalleled single-target damage to high-HP units, and is an excellent answer to the other three giant units due to their large health pool and slow speed.
Similar to the [[Steel Ball]], the Melting Point attacks using a laser that deals more damage the longer it fires, though it has a much longer range and can target air units as well as ground. The damage of the Melting Point need time to build up; it takes about 36 seconds to deal a total of 1,000,000 damage - that is about 5s longer the a fully saturated laser would take. That shows the the build up to max DPS requires more than 5s. As rule of thumb, it takes about 4 seconds for the laser to deal its first instance of maximum damage and 2 seconds for the next - after that, maximum damage is applied on every subsequent instance of damage.
The Melting Point is also a good answer to enemy shields and barriers, as its laser will typically shred through them before they can absorb too many attacks from the rest of the player's forces. The Melting Point struggles to kill units with high unit counts such as [[Fang|Fangs]], but are also vulnerable to units with good single-target damage that outrange it such as the [[Marksman]] or the [[Stormcaller]] - having high damage doesn't matter if the Melting Point is destroyed before it can fire. Despite their size and ability to regain health with Energy Absorption, Melting Points are best placed behind your frontline - partly to give your army time to clear your opponent's chaff, and partly for your chaff troops to soak fire until your Melting Point can begin attacking.
The Melting Point's upgrades mainly focus on altering its standard attack to achieve different effects. Energy Absorption gives the Melting Point a flat HP boost along with the ability to heal itself as it attacks - this upgrade can allows it to defeat several squads at once as long as there aren't too many individual units to target. Range Enhancement is key for fighting other long-range units that would otherwise threaten the Melting Point. Energy Diffraction alters its beam attack to be more effective against small groups of durable enemies such as Steel Balls or [[Sledgehammer|Sledgehammers]], while Electromagnetic Barrage allows the Melting Point to fire long-range EMP missiles at enemy forces, potentially slowing and disabling the tech of multiple units at once.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 60% and converts dmage dealt to HP
<div class="note">HP {{#expr: {{#var:hp}} * 1.6 round 0}}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=EnergyScattering.png}}
|Energy Diffraction
|300
|Melting range reduced by 30m, but can fire 5 rays for 17% damage each
<div class="note">If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% (max {{#expr: {{#var:dps}} * 0.17 round 0}} DPS) of the normal damage. Range {{#expr: {{#var:range}} - 30}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticBarrage.png}}
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
<div class="note">Total damage {{#expr: 4000 * 16}}, missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=CrawlerSummoning.png}}
|Crawler Summoning
|300
|Produces 10 [[Crawler|Crawlers]] to join the combat every 30s
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|}
== Update Notes ==
{{Collapsed|
;0.7.13:
* HP increased by 3%.
;0.7.8:
* Melting Point's base attack increased by 3%.
;0.7.6:
* HP increased by 3%.
* Base range adjusted from 110 to 115.
* [Energy Diffraction] range reduction adjusted from 25 to 30
;0.6.176:
* Changed Armor Enhancement
* Changed HP from 42005 -> 38645
* Crawler Summoning from 12 -> 10
;0.6.175:
* Page created
}}
[[Category:Units]]
ca619a9e7ab2264e53db434b446f861b35e304f3
913
883
2023-07-25T12:22:36Z
Shancle
20
wikitext
text/x-wiki
{{UnitInfobox
| image = MeltingPoint.png
| type = Giant anti-unit bot
| igdesc = A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.
}}__NOTOC__
== Summary ==
The Melting Point is a giant mech that is essentially a walking death ray - it specializes in dealing unparalleled single-target damage to high-HP units, and is an excellent answer to the other three giant units due to their large health pool and slow speed.
Similar to the [[Steel Ball]], the Melting Point attacks using a laser that deals more damage the longer it fires, though it has a much longer range and can target air units as well as ground. The damage of the Melting Point need time to build up; it takes about 36 seconds to deal a total of 1,000,000 damage - that is about 5s longer the a fully saturated laser would take. That shows the the build up to max DPS requires more than 5s. As rule of thumb, it takes about 4 seconds for the laser to deal its first instance of maximum damage and 2 seconds for the next - after that, maximum damage is applied on every subsequent instance of damage.
The Melting Point is also a good answer to enemy shields and barriers, as its laser will typically shred through them before they can absorb too many attacks from the rest of the player's forces. The Melting Point struggles to kill units with high unit counts such as [[Fang|Fangs]], but are also vulnerable to units with good single-target damage that outrange it such as the [[Marksman]] or the [[Stormcaller]] - having high damage doesn't matter if the Melting Point is destroyed before it can fire. Despite their size and ability to regain health with Energy Absorption, Melting Points are best placed behind your frontline - partly to give your army time to clear your opponent's chaff, and partly for your chaff troops to soak fire until your Melting Point can begin attacking.
The Melting Point's upgrades mainly focus on altering its standard attack to achieve different effects. Energy Absorption gives the Melting Point a flat HP boost along with the ability to heal itself as it attacks - this upgrade can allows it to defeat several squads at once as long as there aren't too many individual units to target. Range Enhancement is key for fighting other long-range units that would otherwise threaten the Melting Point. Energy Diffraction alters its beam attack to be more effective against small groups of durable enemies such as Steel Balls or [[Sledgehammer|Sledgehammers]], while Electromagnetic Barrage allows the Melting Point to fire long-range EMP missiles at enemy forces, potentially slowing and disabling the tech of multiple units at once.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 60% and converts dmage dealt to HP
<div class="note">HP {{#expr: {{#var:hp}} * 1.6 round 0}}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=EnergyScattering.png}}
|Energy Diffraction
|300
|Melting range reduced by 30m, but can fire 5 rays for 17% damage each
<div class="note">If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% (max {{#expr: {{#var:dps}} * 0.17 round 0}} DPS) of the normal damage. Range {{#expr: {{#var:range}} - 30}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticBarrage.png}}
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
<div class="note">Total damage {{#expr: 4000 * 16}}, missiles can be intercepted</div>
<div class="note">Debuff duration 13 seconds</div>
|-
|{{Icon|type=Tech|file=CrawlerSummoning.png}}
|Crawler Summoning
|300
|Produces 10 [[Crawler|Crawlers]] to join the combat every 30s
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|}
== Update Notes ==
{{Collapsed|
;0.7.13:
* HP increased by 3%.
;0.7.8:
* Melting Point's base attack increased by 3%.
;0.7.6:
* HP increased by 3%.
* Base range adjusted from 110 to 115.
* [Energy Diffraction] range reduction adjusted from 25 to 30
;0.6.176:
* Changed Armor Enhancement
* Changed HP from 42005 -> 38645
* Crawler Summoning from 12 -> 10
;0.6.175:
* Page created
}}
[[Category:Units]]
bebaf56c9fbb91e8fb7d9c0ca704bc15ea578ada
Vulcan
0
40
884
847
2023-07-14T08:43:43Z
HUBA
13
update 0.7.13
wikitext
text/x-wiki
{{UnitInfobox
| image = Vulcan.png
| type = Giant crowd control bot
| igdesc = A giant unit that sprays fire over a large area. The bane of all light units.
}}__NOTOC__
== Summary ==
The Vulcan is a giant unit that specializes in destroying large groups of grounded units with powerful AoE damage. Vulcans are one of the strongest counters to enemy armies that feature a large number of chaff units, and are especially deadly against [[Crawler|Crawlers]], who will die to the Vulcan's attacks before ever reaching melee range. Vulcans cannot attack air units at all, and struggle to damage units with high HP stats (e.g. [[Rhino|Rhinos]], [[Fortress|Fortresses]]). A Vulcan stuck targeting a durable single unit will be unable to target chaff until that unit is dead, which may limit its horde-clearing potential. However, a level 2 or 3 Vulcan (or a Vulcan with the Scorching Flames damage upgrade) has enough damage to effectively kill more durable units with multiple models such as [[Steel Ball|Steel Balls]] or [[Sledgehammer|Sledgehammers]] that would normally be able to withstand a Vulcan's attacks.
The Vulcan's tech upgrades focus on improving its ability to deal damage and absorbing damage for other units, similarly to the Fortress. The Vulcan has good synergy with units with high damage per shot such as [[Marksman|Marksmen]] because Vulcans can easily clear chaff units that would otherwise interfere with their targeting, while allowing the supporting units to freely attack single targets the Vulcan would struggle to kill on its own. If the player has upgraded their Marksmen, running Vulcans with the Best Partner upgrade can be a strong unit combination. The Vulcan's Incendiary Bombs are one of the few ways to damage units shielded by deployable shields or the Fortress' Barrier - the Vulcan will shoot bombs in front of the shielded units, and they will take damage when they walk over the flames.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=IncendiaryBomb.png}}
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted, burn for 15s</div>
|-
|{{Icon|type=Tech|file=ScorchingFlames.png}}
|Scorching Flames
|250
|Increases Vulcan's ATK by 125%
<div class="note">Attack {{#expr: {{#var:atk}} * 2.25 round 0}}</div>
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Best Partner
|150
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|{{Icon|type=Tech|file=StickyOilBomb.png}}
|Sticky Oil Bomb
|300
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. Sticky Oil Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|}
== Update Notes ==
{{Collapsed|
;0.7.13:
* The EXP required to level up Vulcan have been adjusted from 1600 to 2200.
;0.7.12:
* Vulcan's attack adjusted from 86 to 85.
;0.7.9:
* HP adjusted from 37073 to 35960 (-3%)
;0.7.8:
* Vulcan's attack adjusted from 88 to 86.
* Weakened [Extended range Vulcan] card, the effect is adjusted to: Vulcan's range increased by 20m, attack power increased by 50%, but HP decreased by 35%.
;0.7.7:
* Vulcan's attack power reverted from 90 to 88
;0.7.6:
* HP increased by 3%.
* Increase attack by 5%.
;0.6.176:
* Best Partner Tech price 100 -> 150; Scorching Flames Tech price 300 -> 250.
* Changed Armor Enhancement
* Decresed HP from 37829 -> 35938
;0.6.175:
* Page created
}}
[[Category:Units]]
306b343550c523964ea1f459f9a26db89a556a5d
Template:UnitData
10
157
885
844
2023-07-14T08:47:24Z
HUBA
13
update 0.7.13
wikitext
text/x-wiki
{{#vardefine:update | 0.7.13
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 53340 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2248 ; 2.8 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 35961 ; 6 ; 85 ; 0.1 ; 100 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 41102 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 36 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 55 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15321 ; 10 ; 3583 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 346 ; 1.1 ; 90 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3268 ; 3.3 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{#var:level}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{#var:level}} }}
| {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missels -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{#var:level}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{#var:level}} }}
}}
}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- end vardefine -->
}}
}}
919ffd8bc930acca17896e7badd12b7f1ba35261
887
885
2023-07-16T17:35:19Z
HUBA
13
move value calculation from UnitInfobox
wikitext
text/x-wiki
{{#vardefine:update | 0.7.13
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 53340 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2248 ; 2.8 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 35961 ; 6 ; 85 ; 0.1 ; 100 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 41102 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 36 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 55 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15321 ; 10 ; 3583 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 346 ; 1.1 ; 90 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3268 ; 3.3 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#vardefine:atk_tmp | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
}}
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#var:atk_tmp}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#var:atk_tmp}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- more variables
-->{{#vardefine:min_cost | {{#expr: {{#var:cost}} / {{#var:units}} round 1}}
}}{{#vardefine:max_cost | {{#expr: ({{#var:cost}} + {{#var:unlockcost}}) / {{#var:units}} round 1}}
}}{{#vardefine:min_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / {{#var:cost}} round 1}}
}}{{#vardefine:min_burst_val | {{#expr: {{#var:burst}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_burst_val | {{#expr: {{#var:burst}} / {{#var:cost}} round 1}}
}}{{#vardefine:min_dps_val | {{#expr: {{#var:dps}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_dps_val | {{#expr: {{#var:dps}} / {{#var:cost}} round 1}}
}}{{#vardefine:splash_index | {{#expr:
{{#ifeq: {{#var:splash}} | 0 | 1 | {{#var:splash}} }}
{{#if: {{#pos: {{#var:atk}} | * }} | * 4 }}
{{#if: {{#pos: {{#var:atk}} | - }} | * .025 <!-- damage build up --> |
{{#ifexpr: ({{#var:atk}}) < 350 | * (({{#var:atk}}) / 350) }}
}}
* {{#var:units}}
/ {{#ifeq: {{{1|{{PAGENAME}}}}} | Hacker | 3 <!-- slow switching --> | {{#var:atkint}} }}
round 1
}}
}}<!-- end vardefine -->
}}
}}
a8f664063072aa2995236adac3afb30fafb5db14
Template:UnitInfobox
10
6
888
801
2023-07-16T17:39:34Z
HUBA
13
move value calculation to UnitData
wikitext
text/x-wiki
{{UnitData}}<div class="infobox" style="max-width: 100%;">
{| class="infobox-nav"
|[[{{#switch:{{PAGENAME}}|Marksman=Fortress|Vulcan=Marksman|Melting Point=Vulcan|Rhino=Melting Point|Wasp=Rhino|Mustang=Wasp|Steel Ball=Mustang|Fang=Steel Ball|Crawler=Fang|Overlord=Crawler|Stormcaller=Overlord|Sledgehammer=Stormcaller|Hacker=Sledgehammer|Arclight=Hacker|Phoenix=Arclight|Fortress=Phoenix|#default={{PAGENAME}}}}|<span class="carousel-control-prev-icon"></span>]]
|<div class="infobox-title" {{#ifeq: {{PAGENAME}} | Sledgehammer | style="font-size: 1.75em;" }}>{{PAGENAME}}</div>
| style="text-align:right;" | [[{{#switch:{{PAGENAME}}|Fortress=Marksman|Marksman=Vulcan|Vulcan=Melting Point|Melting Point=Rhino|Rhino=Wasp|Wasp=Mustang|Mustang=Steel Ball|Steel Ball=Fang|Fang=Crawler|Crawler=Overlord|Overlord=Stormcaller|Stormcaller=Sledgehammer|Sledgehammer=Hacker|Hacker=Arclight|Arclight=Phoenix|Phoenix=Fortress|#default={{PAGENAME}}}}|<span class="carousel-control-next-icon"></span>]]
|}
{{#if:{{{type|}}}|<p class="text-center h5">{{{type}}}</p>}}
{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{#var:mobility|Ground}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{#var:giant|No}}</td>
</tr>
<tr>
<th>Cost</th>
<td>{{#var:cost|0}}</td>
</tr>
<tr>
<th>Unlock cost</th>
<td>{{#var:unlockcost|Free}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{#var:units|1}}</td>
</tr>
<tr>
<th>HP</th>
<td>{{#var:hp|0}}</td>
</tr>
<tr>
<th>Attack</th>
<td>{{#replace:{{#var:atk|0}}|*| × }}</td>
</tr>
<tr>
<th>Target</th>
<td>{{#var:target|Ground Only}}</td>
</tr>
<tr>
<th>Attack Interval</th>
<td>{{#var:atkint|1}}s</td>
</tr>
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{#var:splash|0}}|0|No|{{#var:splash}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#ifexpr: {{#var:burst|0}}<1 | Minimal | {{#var:burst}} }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#var:dps|0}}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{#var:range|0}}|0|Melee|{{#var:range}}m }}</td>
</tr>
<tr>
<th>Speed</th>
<td>{{#var:speed|0}}m/s</td>
</tr>
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
{{#ifeq:{{#var:cost|0}}|0||
<table class="infobox-table mw-collapsible mw-collapsed">
<caption style="padding:0;"></caption>
<tr style="border-top:1px solid #0002;line-height:1.1">
<td colspan="2"><small>Values are normalized to the supply cost of the unit to make it easier to compare units.<br>The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.</small>
</td>
</tr>
<tr>
<th>Unit Cost</th>
<td>
{{#var:min_cost}}
{{#ifeq:{{#var:unlockcost}} | 0 || - {{#var:max_cost}} }}
</td>
</tr>
<tr>
<th>HP Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_hp_val}} - }}
{{#var:max_hp_val}}
</td>
</tr>
<tr>
<th>Burst Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_burst_val}} - }}
{{#var:max_burst_val}}
</td>
</tr>
<tr>
<th>DPS Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_dps_val}} - }}
{{#var:max_dps_val}}
</td>
</tr>
<tr>
<th>Splash Index</th>
<td>
{{#var:splash_index}}
</td>
</tr>
</table>
}}<small class="pull-right">[[Template:UnitData|v{{#var:update}}]]</small>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {
"label": "Image",
"description": "File name",
"type": "string",
"suggested": true
},
"type": {
"label": "Unit Type",
"description": "A short description of the purpose",
"example": "\"Light aircraft\" or \"High-speed anti-unit bot\"",
"type": "string",
"suggested": true
},
"igdesc": {
"label": "Description",
"description": "The in-game description",
"example": "A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units",
"type": "string",
"suggested": true
}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"type",
"igdesc"
]
}
</templatedata>
</noinclude>
6f3b8a47e7b388c587728f43d9722d839037b6df
Template:UnitOverviewRow
10
158
890
858
2023-07-16T18:05:24Z
HUBA
13
add value calculation
wikitext
text/x-wiki
{{UnitData|{{{1|Fortress}}} }}
|[[{{{1}}}]]
|{{#ifeq:{{#var:mobility}}|Air|✔️|❌}}
|{{#ifeq:{{#var:giant}}|Yes|✔️|❌}}
|{{#var:cost}}
|{{#var:unlockcost}}
|{{#var:units}}
|{{#var:hp}}
|{{#expr: {{#var:hp}} * {{#var:units}} }}
|data-sort-value="{{#expr:{{#var:atk}}}}"|{{#replace:{{#replace:{{#var:atk}}|| }}|*|×}}
|{{#var:burst}}
|{{#var:dps}}
|style="white-space:nowrap;"|{{#ifeq:{{#var:target}}|Ground Only
|<i class="fas fa-truck-pickup"></i>
|<sup class="fas fa-fighter-jet"></sup><sub class="fas fa-truck-pickup"></sub>
}}
|{{#var:atkint}}
|{{#var:splash}}
|{{#ifeq:{{#var:range}} | 0 | data-sort-value="0"{{!}}Melee | {{#var:range}} }}
|{{#var:speed}}
|{{#var:min_cost}} {{#ifeq:{{#var:unlockcost}} | 0 || - {{#var:max_cost}} }}
|{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_hp_val}} - }} {{#var:max_hp_val}}
|{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_burst_val}} - }} {{#var:max_burst_val}}
|{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_dps_val}} - }} {{#var:max_dps_val}}
|{{#var:splash_index}}
|-
09fd0c7414518443f9ded17aab83b2b55559091c
891
890
2023-07-16T18:07:48Z
HUBA
13
wikitext
text/x-wiki
{{UnitData|{{{1|Fortress}}} }}
|[[{{{1}}}]]
|{{#ifeq:{{#var:mobility}}|Air|✔️|❌}}
|{{#ifeq:{{#var:giant}}|Yes|✔️|❌}}
|{{#var:cost}}
|{{#var:unlockcost}}
|{{#var:units}}
|{{#var:hp}}
|{{#expr: {{#var:hp}} * {{#var:units}} }}
|data-sort-value="{{#expr:{{#var:atk}}}}"|{{#replace:{{#replace:{{#var:atk}}|| }}|*|×}}
|{{#var:burst}}
|{{#var:dps}}
|style="white-space:nowrap;"|{{#ifeq:{{#var:target}}|Ground Only
|<i class="fas fa-truck-pickup"></i>
|<sup class="fas fa-fighter-jet"></sup><sub class="fas fa-truck-pickup"></sub>
}}
|{{#var:atkint}}
|{{#var:splash}}
|{{#ifeq:{{#var:range}} | 0 | data-sort-value="0"{{!}}Melee | {{#var:range}} }}
|{{#var:speed}}
|{{#var:min_cost}}{{#ifeq:{{#var:unlockcost}} | 0 || - {{#var:max_cost}} }}
|{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_hp_val}} - }}{{#var:max_hp_val}}
|{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_burst_val}} - }}{{#var:max_burst_val}}
|{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_dps_val}} - }}{{#var:max_dps_val}}
|{{#var:splash_index}}
|-
ea3be40ffe5d2b7b43aaf2e4231ba12c73220585
Unit Overview
0
144
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2023-07-16T19:25:38Z
HUBA
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wikitext
text/x-wiki
{| class="sortable table table-dark table-bordered table-striped table-hover table-responsive table-sticky-column"
!Name
!<i class="fas fa-fighter-jet" data-toggle="tooltip" title="Air Unit (Mobility)"></i>
!<i class="fas fa-robot d-block" data-toggle="tooltip" title="Giant"></i>
!<i class="fas fa-dollar-sign d-block" data-toggle="tooltip" title="Cost"></i>
!<i class="fas fa-unlock d-block" data-toggle="tooltip" title="Unlock Cost"></i>
!<i class="fas fa-users d-block" data-toggle="tooltip" title="Units"></i>
!<i class="fas fa-dice-four d-block" data-toggle="tooltip" title="HP"></i>
!<i class="fas fa-th-large d-block" data-toggle="tooltip" title="Squad HP"></i>
!<i class="fas fa-fire d-block" data-toggle="tooltip" title="Attack"></i>
!<i class="fas fa-sun d-block" data-toggle="tooltip" title="Burst Damage"></i>
!<span class="d-block" data-toggle="tooltip" title="Squad DPS"><i class="fas fa-clock"></i>¹</span>
!<i class="fas fa-crosshairs d-block" data-toggle="tooltip" title="Target"></i>
!<i class="fas fa-sync-alt d-block" data-toggle="tooltip" title="Attack Interval (s)"></i>
!<i class="fas fa-expand-arrows-alt d-block" data-toggle="tooltip" title="Damage Area (m)"></i>
!<i class="fas fa-ruler-horizontal d-block" data-toggle="tooltip" title="Range (m)"></i>
!<i class="fas fa-long-arrow-alt-right d-block" data-toggle="tooltip" title="Speed (m/s)"></i>
!<span class="d-block" data-toggle="tooltip" title="Single Unit Cost"><i class="fas fa-dollar-sign"></i> <i class="fas fa-users"></i></span>
!<span class="d-block" data-toggle="tooltip" title="HP Value"><i class="fas fa-dollar-sign"></i> <i class="fas fa-dice-four"></i></span>
!<span class="d-block" data-toggle="tooltip" title="Burst Damage Value"><i class="fas fa-dollar-sign"></i> <i class="fas fa-sun"></i></span>
!<span class="d-block" data-toggle="tooltip" title="DPS Value"><i class="fas fa-dollar-sign"></i> <i class="fas fa-clock"></i></span>
!<i class="fas fa-expand-arrows-alt d-block" data-toggle="tooltip" title="Splash Index">²</i>
|-
{{UnitOverviewRow|Fortress}}
{{UnitOverviewRow|Marksman}}
{{UnitOverviewRow|Vulcan}}
{{UnitOverviewRow|Melting Point}}
{{UnitOverviewRow|Rhino}}
{{UnitOverviewRow|Wasp}}
{{UnitOverviewRow|Mustang}}
{{UnitOverviewRow|Steel Ball}}
{{UnitOverviewRow|Fang}}
{{UnitOverviewRow|Crawler}}
{{UnitOverviewRow|Overlord}}
{{UnitOverviewRow|Stormcaller}}
{{UnitOverviewRow|Sledgehammer}}
{{UnitOverviewRow|Hacker}}
{{UnitOverviewRow|Arclight}}
{{UnitOverviewRow|Phoenix}}
|}
<small>
<i class="fas fa-fighter-jet"></i> Air Unit /
<i class="fas fa-truck-pickup"></i> Ground Unit /
<i class="fas fa-robot"></i> Giant Unit /
<i class="fas fa-dollar-sign"></i> Cost /
<i class="fas fa-unlock"></i> Unlock Cost /
<i class="fas fa-users"></i> Units /
<i class="fas fa-dice-four"></i> Unit HP /
<i class="fas fa-th-large"></i> Squad HP /
<i class="fas fa-fire"></i> Attack /
<i class="fas fa-sun"></i> Max Burst Damage /
<i class="fas fa-clock"></i> Squad DPS /
<i class="fas fa-crosshairs"></i> Target (Air or Ground Units) /
<i class="fas fa-sync-alt"></i> Attack Interval (s) /
<i class="fas fa-expand-arrows-alt"></i> Splash Damage Area (m) /
<i class="fas fa-ruler-horizontal"></i> Range (m) /
<i class="fas fa-long-arrow-alt-right"></i> Speed (m/s)
</small>
¹DPS = theoretical maximum single target DPS<br>
²Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
==Counter Table <small>by Oom Boom</small>==
{| class="table table-dark table-bordered table-responsive-lg"
! !! Marksman !! Fang !! Crawler !! Arclight !! Rhino !! Wasp !! Mustang !! Steel Ball
|- class="text-success"
|Good vs || Arclight || Marksman || Marksman || Fang || Fang || (ground only) || Wasp || Rhino
|- class="text-success"
|Good vs || Sledgehammer || Melting Point || Steel Ball || Crawler || Crawler || (slow team) || Fang || Arclight
|- class="text-success"
|Good vs || Steel Ball || Steel Ball || Phoenix¹ || Mustang || Arclight || || Crawler || Fortress
|- class="text-success"
|Good vs || Overlord || Phoenix || || Wasp² || || || Phoenix || Vulcan
|- class="text-danger"
|Bad vs || Crawler || Vulcan || Vulcan || Steel Ball || Melting Point || Fang || Arclight || Crawler
|- class="text-danger"
|Bad vs || Fang || Rhino || Rhino || Marksman || Steel Ball || Mustang || Vulcan || Fang
|- class="text-danger"
|Bad vs || (spawned unit) || Mustang || Mustang || Sledgehammer || Phoenix || Arclight² || Sledgehammer || Phoenix
|- class="text-danger"
|Bad vs || || Arclight || Arclight || Phoenix || || || || Marksman
|- class="text-warning"
|Synergy || Arclight || Marksman || Rhino || Fang || Crawler || Overlord || Crawler || Crawler
|- class="text-warning"
|Synergy || Fang || Arclight || Steel Ball || Marksman || Steel Ball || Phoenix || Sledgehammer || Mustang
|- class="text-warning"
|Synergy || Sledgehammer || Fortress || Mustang || || || || Steel Ball ||
|- class="text-warning"
|Synergy || Vulcan || || || || || || ||
|}
{| class="table table-dark table-bordered table-responsive-lg"
! !! Stormcaller !! Phoenix !! Sledgehammer !! Fortress !! Vulcan !! Overlord !! Melting Point !! Hacker
|- class="text-success"
|Good vs || Fang || Sledgehammer || Arclight || Arclight || Fang || Wasp || Rhino || (single units)
|- class="text-success"
|Good vs || Sledgehammer || Steel Ball || Vulcan || Rhino || Crawler || Stormcaller || Vulcan || Arclight
|- class="text-success"
|Good vs || Arclight || Arclight || Fang || Sledgehammer || Mustang || (ground only) || Fortress || Melting Point
|- class="text-success"
|Good vs || Marksman || Marksman || || || || || Overlord ||
|- class="text-danger"
|Bad vs || Phoenix || Mustang || Steel Ball || Melting Point || Steel Ball || Melting Point || Crawler || Fang
|- class="text-danger"
|Bad vs || Rhino || Fang || Fortress || Steel Ball || Melting Point || Marksman || Fang || Crawler
|- class="text-danger"
|Bad vs || Crawler || Wasp || Phoenix || Phoenix || Marksman || Phoenix || Phoenix ||
|- class="text-danger"
|Bad vs || || Crawler¹ || Melting Point || || || Mustang || Marksman ||
|- class="text-warning"
|Synergy || Fang || Wasp || Marksman || Fang || Hacker || Wasp || Arclight || Vulcan
|- class="text-warning"
|Synergy || Sledgehammer || Vulcan || Phoenix || Marksman || Marksman || Phoenix || Rhino ||
|- class="text-warning"
|Synergy || || Rhino || Stormcaller || Arclight || Phoenix || || Vulcan ||
|- class="text-warning"
|Synergy || || || Fang || || Melting Point || || ||
|}
¹Crawler bind Phoenix<br>
²Arclight with Anti-Aircraft-Tech
466340e287cf9be0a158ac3f2752f17d9d89a61f
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update icons
wikitext
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{| class="sortable table table-dark table-bordered table-striped table-hover table-responsive table-sticky-column"
!Name
!<i class="fas fa-fighter-jet" data-toggle="tooltip" title="Air Unit (Mobility)"></i>
!<i class="fas fa-robot d-block" data-toggle="tooltip" title="Giant"></i>
!<i class="fas fa-dollar-sign d-block" data-toggle="tooltip" title="Cost"></i>
!<i class="fas fa-unlock d-block" data-toggle="tooltip" title="Unlock Cost"></i>
!<i class="fas fa-users d-block" data-toggle="tooltip" title="Units"></i>
!<i class="fas fa-dice-four d-block" data-toggle="tooltip" title="HP"></i>
!<i class="fas fa-th-large d-block" data-toggle="tooltip" title="Squad HP"></i>
!<i class="fas fa-fire d-block" data-toggle="tooltip" title="Attack"></i>
!<i class="fas fa-sun d-block" data-toggle="tooltip" title="Burst Damage"></i>
!<span class="d-block" data-toggle="tooltip" title="Squad DPS"><i class="fas fa-clock"></i>¹</span>
!<i class="fas fa-crosshairs d-block" data-toggle="tooltip" title="Target"></i>
!<i class="fas fa-sync-alt d-block" data-toggle="tooltip" title="Attack Interval (s)"></i>
!<i class="fas fa-expand-arrows-alt d-block" data-toggle="tooltip" title="Damage Area (m)"></i>
!<i class="fas fa-ruler-horizontal d-block" data-toggle="tooltip" title="Range (m)"></i>
!<i class="fas fa-long-arrow-alt-right d-block" data-toggle="tooltip" title="Speed (m/s)"></i>
!<span class="d-block" data-toggle="tooltip" title="Single Unit Cost"><i class="fas fa-dollar-sign"></i> / <sub><i class="fas fa-users"></i></sub></span>
!<span class="d-block" data-toggle="tooltip" title="HP Value"><i class="fas fa-dice-four"></i> / <sub><i class="fas fa-dollar-sign"></i></sub></span>
!<span class="d-block" data-toggle="tooltip" title="Burst Damage Value"><i class="fas fa-sun"></i> / <sub><i class="fas fa-dollar-sign"></i></sub></span>
!<span class="d-block" data-toggle="tooltip" title="DPS Value"><i class="fas fa-clock"></i> / <sub><i class="fas fa-dollar-sign"></i></sub></span>
!<i class="fas fa-podcast d-block" data-toggle="tooltip" title="Splash Index">²</i>
|-
{{UnitOverviewRow|Fortress}}
{{UnitOverviewRow|Marksman}}
{{UnitOverviewRow|Vulcan}}
{{UnitOverviewRow|Melting Point}}
{{UnitOverviewRow|Rhino}}
{{UnitOverviewRow|Wasp}}
{{UnitOverviewRow|Mustang}}
{{UnitOverviewRow|Steel Ball}}
{{UnitOverviewRow|Fang}}
{{UnitOverviewRow|Crawler}}
{{UnitOverviewRow|Overlord}}
{{UnitOverviewRow|Stormcaller}}
{{UnitOverviewRow|Sledgehammer}}
{{UnitOverviewRow|Hacker}}
{{UnitOverviewRow|Arclight}}
{{UnitOverviewRow|Phoenix}}
|}
<small>
<i class="fas fa-fighter-jet"></i> Air Unit /
<i class="fas fa-truck-pickup"></i> Ground Unit /
<i class="fas fa-robot"></i> Giant Unit /
<i class="fas fa-dollar-sign"></i> Cost /
<i class="fas fa-unlock"></i> Unlock Cost /
<i class="fas fa-users"></i> Units /
<i class="fas fa-dice-four"></i> Unit HP /
<i class="fas fa-th-large"></i> Squad HP /
<i class="fas fa-fire"></i> Attack /
<i class="fas fa-sun"></i> Max Burst Damage /
<i class="fas fa-clock"></i> Squad DPS /
<i class="fas fa-crosshairs"></i> Target (Air or Ground Units) /
<i class="fas fa-sync-alt"></i> Attack Interval (s) /
<i class="fas fa-expand-arrows-alt"></i> Splash Damage Area (m) /
<i class="fas fa-ruler-horizontal"></i> Range (m) /
<i class="fas fa-long-arrow-alt-right"></i> Speed (m/s) /
<i class="fas fa-podcast"></i> Splash Index
</small>
¹DPS = theoretical maximum single target DPS<br>
²Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
==Counter Table <small>by Oom Boom</small>==
{| class="table table-dark table-bordered table-responsive-lg"
! !! Marksman !! Fang !! Crawler !! Arclight !! Rhino !! Wasp !! Mustang !! Steel Ball
|- class="text-success"
|Good vs || Arclight || Marksman || Marksman || Fang || Fang || (ground only) || Wasp || Rhino
|- class="text-success"
|Good vs || Sledgehammer || Melting Point || Steel Ball || Crawler || Crawler || (slow team) || Fang || Arclight
|- class="text-success"
|Good vs || Steel Ball || Steel Ball || Phoenix¹ || Mustang || Arclight || || Crawler || Fortress
|- class="text-success"
|Good vs || Overlord || Phoenix || || Wasp² || || || Phoenix || Vulcan
|- class="text-danger"
|Bad vs || Crawler || Vulcan || Vulcan || Steel Ball || Melting Point || Fang || Arclight || Crawler
|- class="text-danger"
|Bad vs || Fang || Rhino || Rhino || Marksman || Steel Ball || Mustang || Vulcan || Fang
|- class="text-danger"
|Bad vs || (spawned unit) || Mustang || Mustang || Sledgehammer || Phoenix || Arclight² || Sledgehammer || Phoenix
|- class="text-danger"
|Bad vs || || Arclight || Arclight || Phoenix || || || || Marksman
|- class="text-warning"
|Synergy || Arclight || Marksman || Rhino || Fang || Crawler || Overlord || Crawler || Crawler
|- class="text-warning"
|Synergy || Fang || Arclight || Steel Ball || Marksman || Steel Ball || Phoenix || Sledgehammer || Mustang
|- class="text-warning"
|Synergy || Sledgehammer || Fortress || Mustang || || || || Steel Ball ||
|- class="text-warning"
|Synergy || Vulcan || || || || || || ||
|}
{| class="table table-dark table-bordered table-responsive-lg"
! !! Stormcaller !! Phoenix !! Sledgehammer !! Fortress !! Vulcan !! Overlord !! Melting Point !! Hacker
|- class="text-success"
|Good vs || Fang || Sledgehammer || Arclight || Arclight || Fang || Wasp || Rhino || (single units)
|- class="text-success"
|Good vs || Sledgehammer || Steel Ball || Vulcan || Rhino || Crawler || Stormcaller || Vulcan || Arclight
|- class="text-success"
|Good vs || Arclight || Arclight || Fang || Sledgehammer || Mustang || (ground only) || Fortress || Melting Point
|- class="text-success"
|Good vs || Marksman || Marksman || || || || || Overlord ||
|- class="text-danger"
|Bad vs || Phoenix || Mustang || Steel Ball || Melting Point || Steel Ball || Melting Point || Crawler || Fang
|- class="text-danger"
|Bad vs || Rhino || Fang || Fortress || Steel Ball || Melting Point || Marksman || Fang || Crawler
|- class="text-danger"
|Bad vs || Crawler || Wasp || Phoenix || Phoenix || Marksman || Phoenix || Phoenix ||
|- class="text-danger"
|Bad vs || || Crawler¹ || Melting Point || || || Mustang || Marksman ||
|- class="text-warning"
|Synergy || Fang || Wasp || Marksman || Fang || Hacker || Wasp || Arclight || Vulcan
|- class="text-warning"
|Synergy || Sledgehammer || Vulcan || Phoenix || Marksman || Marksman || Phoenix || Rhino ||
|- class="text-warning"
|Synergy || || Rhino || Stormcaller || Arclight || Phoenix || || Vulcan ||
|- class="text-warning"
|Synergy || || || Fang || || Melting Point || || ||
|}
¹Crawler bind Phoenix<br>
²Arclight with Anti-Aircraft-Tech
80a6abf389ca93980d9f06fe938d1ec31104c943
Mustang
0
66
897
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2023-07-18T04:29:24Z
Chwlai
18
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text/x-wiki
{{UnitInfobox
| image = Mustang.png
| type = High-speed all-purpose tank
| igdesc = High speed, long-range, yet fragile. It excels at fighting other low HP units.
}}__NOTOC__
== Summary ==
Mustangs are fast, reasonably cheap light tanks designed to shred lightly armored units with their high rate-of-fire attacks. Mustangs are effective against all air units, and are reasonably effective at dealing with chaff units due to their high rate of fire. Mustangs are ineffective against any unit with reasonably high HP per unit (e.g. [[Steel Ball|Steel Balls]], [[Sledgehammer|Sledgehammers]]), and deal virtually no damage against any unit with the Armor Enhancement Upgrade without the aid of upgrade-disabling EMP technology. Since Mustangs come in groups of 12, they can be useful for drawing fire from single-target damage dealers such as [[Marksman|Marksmen]] or [[Fortress|Fortresses]], though they can't do so as effectively as units with higher unit counts such as [[Crawler|Crawlers]] or [[Fang|Fangs]]. Although they have high movement speed, non-upgraded Mustangs aren't as effective against [[Stormcaller|Stormcallers]] as they appear - Mustangs are vulnerable to rocket fire when they stop moving in order to attack, particularly against a high HP enemy.
Most of the Mustang's upgrades focus on improving its damage, and allow them to utilize High Explosive Ammo and Aerial Specialization to effectively deal with chaff and air units, respectively. One notable exception is Missile Intercept, which allows Mustangs to shoot down missiles from Stormcallers and Overlords, along with the rockets launched by certain tech upgrades (e.g. the Vulcan's Incendiary Bombs) and Sentry Missiles. As a general rule, 1 unit of Mustangs can consistently intercept the missiles of 1 unit of Stormcallers. Note that Mustangs that are currently shooting at units cannot simultaneously attempt to intercept missiles.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|300
|Mustang will attempt to intercept enemy missiles within 150m (battlefield skills cannot be intercepted) and continuous interception over a long time decreases the success rate of interceptions
<div class="note">Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 round 0}}</div>
|-
|{{Icon|type=Tech|file=AerialSpecialization.png}}
|Aerial Specialization
|300
|ATK increases by 75% to aerial units, increases range by 30 when attacking aerial units
<div class="note">Attack {{#expr: {{#var:atk}} * 1.75 round 0}} and Range {{#expr: {{#var:range}} + 30}}m vs air, vs ground no change</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.8:
* Mustang's attack adjusted from 37 to 36.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.176:
* Missile Interception:
** hit rate reduction speed is slowed down by 50%
** Increases the interception efficiency of Overlord missiles by 15%
** Increases the interception efficiency of defensive missiles by 125%
* Aerial Specialization ATK bonus from 80% -> 75%
;0.6.175:
* Page created
}}
[[Category:Units]]
37176f6fe320560e750f2414b820f979e426324f
904
897
2023-07-22T00:48:16Z
HUBA
13
update missile intercept ratio
wikitext
text/x-wiki
{{UnitInfobox
| image = Mustang.png
| type = High-speed all-purpose tank
| igdesc = High speed, long-range, yet fragile. It excels at fighting other low HP units.
}}__NOTOC__
== Summary ==
Mustangs are fast, reasonably cheap light tanks designed to shred lightly armored units with their high rate-of-fire attacks. Mustangs are effective against all air units, and are reasonably effective at dealing with chaff units due to their high rate of fire. Mustangs are ineffective against any unit with reasonably high HP per unit (e.g. [[Steel Ball|Steel Balls]], [[Sledgehammer|Sledgehammers]]), and deal virtually no damage against any unit with the Armor Enhancement Upgrade without the aid of upgrade-disabling EMP technology. Since Mustangs come in groups of 12, they can be useful for drawing fire from single-target damage dealers such as [[Marksman|Marksmen]] or [[Fortress|Fortresses]], though they can't do so as effectively as units with higher unit counts such as [[Crawler|Crawlers]] or [[Fang|Fangs]]. Although they have high movement speed, non-upgraded Mustangs aren't as effective against [[Stormcaller|Stormcallers]] as they appear - Mustangs are vulnerable to rocket fire when they stop moving in order to attack, particularly against a high HP enemy.
Most of the Mustang's upgrades focus on improving its damage, and allow them to utilize High Explosive Ammo and Aerial Specialization to effectively deal with chaff and air units, respectively. One notable exception is Missile Intercept, which allows Mustangs to shoot down missiles from Stormcallers and Overlords, along with the rockets launched by certain tech upgrades (e.g. the Vulcan's Incendiary Bombs) and Sentry Missiles. As a general rule, 3 units of Mustangs can consistently intercept the missiles of 1 unit of Stormcallers. 2 units of Mustangs can intercept about 7 volleys before getting overwhelmed and let more and more missiles pass. Note that Mustangs that are attempting to intercept missiles cannot simultaneously shoot at units and lose about 20-40% of damage.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|300
|Mustang will attempt to intercept enemy missiles within 150m (battlefield skills cannot be intercepted) and continuous interception over a long time decreases the success rate of interceptions
<div class="note">Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 round 0}}</div>
|-
|{{Icon|type=Tech|file=AerialSpecialization.png}}
|Aerial Specialization
|300
|ATK increases by 75% to aerial units, increases range by 30 when attacking aerial units
<div class="note">Attack {{#expr: {{#var:atk}} * 1.75 round 0}} and Range {{#expr: {{#var:range}} + 30}}m vs air, vs ground no change</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.8:
* Mustang's attack adjusted from 37 to 36.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.176:
* Missile Interception:
** hit rate reduction speed is slowed down by 50%
** Increases the interception efficiency of Overlord missiles by 15%
** Increases the interception efficiency of defensive missiles by 125%
* Aerial Specialization ATK bonus from 80% -> 75%
;0.6.175:
* Page created
}}
[[Category:Units]]
80b2259ae703ad865c67fa0639646a8f29f3ff17
Stormcaller
0
81
898
856
2023-07-18T04:32:00Z
Chwlai
18
Minor changes to summary page
wikitext
text/x-wiki
{{UnitInfobox
| image = Stormcaller.png
| type = Heavy rocket launcher
| igdesc = A very fragile unit that excels at super long-range splash damage in a large area. It is unable to attack units that are in close range to it.
}}__NOTOC__
== Summary ==
The Stormcaller is a fragile, long-range artillery platform designed to decimate groups of enemies from a distance. The Stormcaller's rocket barrage is unique in that it deals substantial damage both to single targets and to chaff units, enabling Stormcallers to cripple or outright kill grounded units too slow to evade its attacks. A few units of Stormcallers deal enough single-target damage to threaten even giant units, and the AoE on its rockets become more useful in later rounds, where there are more and more units that could potentially be hit by a rocket volley. While the Stormcaller possesses incredible damage potential, it also has a number of weaknesses. Stormcallers are very fragile and are incapable of attacking adjacent units, meaning that fast units like [[Crawler|Crawlers]] and [[Rhino|Rhinos]] that can get inside its attack range will destroy them. Stormcallers have no way to attack air units and require anti-air support, and their rockets can also be shot out of the air by [[Mustang|Mustangs]] upgraded with Missile Interception, severely limiting the Stormcaller's damage output until the Mustangs are destroyed. As a general rule, 1 unit of Mustangs will consistently intercept the missiles of 1 unit of Stormcallers - if you have more Stormcallers than the enemy has Mustangs, some of your rockets will successfully land. Like all fragile units with long range, Stormcallers are threatened by any unit that can outrange it due to their fragility and low fire rate, though this would require the Range Enhancement tech upgrade to achieve.
Though the Stormcaller has a powerful attack, the rockets it fires are unguided and take a while to reach its destination. Fast units such as Crawlers, Rhinos, and [[Steel Ball|Steel Balls]] are naturally fast enough to outrun Stormcaller rockets, while slower units that have had their speed increased (e.g. Speed Specialist, Mechanical Rage) can evade some of the Stormcaller's rockets, noticeably decreasing its damage output. The rockets also have a low accuracy and spread the damage over a wide area. Against shields and giants this is no problem but smaller units only get hit by a few rockets.
The Stormcaller has no defensive upgrades - it's tech upgrades solely focus on increasing its damage. Range Enhancement is key for when the enemy commander begins deploying long-range units of their own (e.g. [[Fortress|Fortresses]], opposing Stormcallers), while Armor-Piercing Anti-Tank Shells let Stormcallers more effectively take down giant units or shields. Stormcallers are also one of the more reliable ways to disable enemy tech upgrades with Electromagnetic Explosion thanks to their long range and area of effect.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=IncendiaryBombSC.png}}
|Incendiary Bomb
|300
|The unit's attack will ignit an area of 5.5m radius for 15s, dealing 350 damage per second. Allied forces are vulnerable to this damage
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Stormcaller's attack interval is reduced by 50%, range is reduced by 45m, and movement speed is increased by 3m/s
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 45}}m, Speed {{#expr: {{#var:speed}} + 3}}m/s</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|250
|Increases splash damage range by 5m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 / 4 round 0}} * 4, Splash area {{#expr: {{#var:splash}} + 5}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Explosion
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|High Explosive Anti-tank Shells
|300
|ATK increases by 100%, attack interval increases by 15%
<div class="note">Attack {{#expr: {{#var:atk}} * 2 / 4 round 0}} * 4, Attack interval {{#expr: {{#var:atkint}} * 1.15 round 1}}s</div>
|}
==Update Notes==
{{Collapsed|
;0.7.8:
* Stormcaller's damage reduced by 2%.
;0.7.0:
* Adjusted the range reduction effect of Stormcaller's [Launcher Overload] from 40m to 45m
;0.6.179:
* Launcher Overload now also increases movement speed by 3m/s
;0.6.176:
* High-Explosive Ammo Tech price 200 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
47c855a1396b11312fc2cd835a136eaba9acabdd
903
898
2023-07-22T00:30:35Z
HUBA
13
update missile intercept ratio
wikitext
text/x-wiki
{{UnitInfobox
| image = Stormcaller.png
| type = Heavy rocket launcher
| igdesc = A very fragile unit that excels at super long-range splash damage in a large area. It is unable to attack units that are in close range to it.
}}__NOTOC__
== Summary ==
The Stormcaller is a fragile, long-range artillery platform designed to decimate groups of enemies from a distance. The Stormcaller's rocket barrage is unique in that it deals substantial damage both to single targets and to chaff units, enabling Stormcallers to cripple or outright kill grounded units too slow to evade its attacks. A few units of Stormcallers deal enough single-target damage to threaten even giant units, and the AoE on its rockets become more useful in later rounds, where there are more and more units that could potentially be hit by a rocket volley. While the Stormcaller possesses incredible damage potential, it also has a number of weaknesses. Stormcallers are very fragile and are incapable of attacking adjacent units, meaning that fast units like [[Crawler|Crawlers]] and [[Rhino|Rhinos]] that can get inside its attack range will destroy them. Stormcallers have no way to attack air units and require anti-air support, and their rockets can also be shot out of the air by [[Mustang|Mustangs]] upgraded with Missile Interception, severely limiting the Stormcaller's damage output until the Mustangs are destroyed. As a general rule, 3 units of Mustangs will consistently intercept the missiles of 1 unit of Stormcallers - if you have more Stormcallers, eventually some of your rockets will successfully land. Like all fragile units with long range, Stormcallers are threatened by any unit that can outrange it due to their fragility and low fire rate, though this would require the Range Enhancement tech upgrade to achieve.
Though the Stormcaller has a powerful attack, the rockets it fires are unguided and take a while to reach its destination. Fast units such as Crawlers, Rhinos, and [[Steel Ball|Steel Balls]] are naturally fast enough to outrun Stormcaller rockets, while slower units that have had their speed increased (e.g. Speed Specialist, Mechanical Rage) can evade some of the Stormcaller's rockets, noticeably decreasing its damage output. The rockets also have a low accuracy and spread the damage over a wide area. Against shields and giants this is no problem but smaller units only get hit by a few rockets.
The Stormcaller has no defensive upgrades - it's tech upgrades solely focus on increasing its damage. Range Enhancement is key for when the enemy commander begins deploying long-range units of their own (e.g. [[Fortress|Fortresses]], opposing Stormcallers), while Armor-Piercing Anti-Tank Shells let Stormcallers more effectively take down giant units or shields. Stormcallers are also one of the more reliable ways to disable enemy tech upgrades with Electromagnetic Explosion thanks to their long range and area of effect.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=IncendiaryBombSC.png}}
|Incendiary Bomb
|300
|The unit's attack will ignit an area of 5.5m radius for 15s, dealing 350 damage per second. Allied forces are vulnerable to this damage
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Stormcaller's attack interval is reduced by 50%, range is reduced by 45m, and movement speed is increased by 3m/s
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 45}}m, Speed {{#expr: {{#var:speed}} + 3}}m/s</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|250
|Increases splash damage range by 5m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 / 4 round 0}} * 4, Splash area {{#expr: {{#var:splash}} + 5}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Explosion
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|High Explosive Anti-tank Shells
|300
|ATK increases by 100%, attack interval increases by 15%
<div class="note">Attack {{#expr: {{#var:atk}} * 2 / 4 round 0}} * 4, Attack interval {{#expr: {{#var:atkint}} * 1.15 round 1}}s</div>
|}
==Update Notes==
{{Collapsed|
;0.7.8:
* Stormcaller's damage reduced by 2%.
;0.7.0:
* Adjusted the range reduction effect of Stormcaller's [Launcher Overload] from 40m to 45m
;0.6.179:
* Launcher Overload now also increases movement speed by 3m/s
;0.6.176:
* High-Explosive Ammo Tech price 200 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
2425ae4d1aab9f8635d6213d1b3a6313ab61dc53
Phoenix
0
86
899
782
2023-07-18T05:12:07Z
Chwlai
18
wikitext
text/x-wiki
{{UnitInfobox
| image = Phoenix.png
| type = Long-range strike aircraft
| igdesc = Long range, high damage, and excels at striking high HP targets from afar.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Phoenix Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=QuantumReassembly.png}}
|Quantum Reassembly
|300
|The cockpit of a destroyed Phoenix will follow behind the nearest allied Phoenix and will be fully restored in 20s. This effect can only be triggered 2 times per battle
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Phoenix's attack interval is reduced by 50%, while the range decreased by 25m
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 25}}m</div>
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Energy Shield
|200
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|50
|Increases the Phoenix's movement speed by 5m/s and allows the Phoenix to be freely repositioned during the deployment phase of every round
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|200
|Phoenix's damage increased by 175%, while the range decreased by 25m
<div class="note">Attack {{#expr: {{#var:atk}} * 2.75 round 0}}, Range {{#expr: {{#var:range}} - 25}}m</div>
|}
==Update Notes==
{{Collapsed|
;0.7.8:
* Phoenix's attack interval adjusted from 3.2 seconds to 3.3 seconds.
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.179:
* New Tech: Charged Shot, Launcher Overload
;0.6.176:
* Energy Shield tech added
;0.6.175:
* Page created <br />
}}
[[Category:Units]]
c80d187e30a7ba627ec1cdf09146864485708b2d
900
899
2023-07-19T05:28:51Z
Chwlai
18
Added unit summary, added heading to upgrades section
wikitext
text/x-wiki
=== Summary ===
The Phoenix is a long-range, flying unit that excels at dealing high single-target damage to both air and ground units. The Phoenix shares many similarities to the [[Marksman]] in that they are both fragile, long-range damage dealers designed to take out single targets. However, while more expensive than Marksmen, Phoenixes have the advantage of being a flying unit, meaning that attacks from units like [[Sledgehammer|Sledgehammers]] and [[Stormcaller|Stormcallers]] that would threaten a marksman wouldn't affect it. Phoenixes also have higher damager per shot than the Marksman, letting Phoenixes kill durable units like Sledgehammers noticeably more efficiently. The other main advantage Phoenixes have over Marksman is access to Quantum Reassembly, which allows destroyed Phoenixes to respawn after a delay; this can all but guarantee a round if the enemy's anti-air units have been crippled or killed after prolonged fighting. Phoenixes are relatively fragile, and like all long-range units, they are threatened by any unit that can shoot them from beyond its attack range. They are also threatened by [[Mustang|Mustangs]] - their consistent damage and high unit count allowing them to shred Phoenixes while taking relatively little damage in return.
The Phoenix possesses many of the damage-centric tech upgrades as the Marksman, but also carry several upgrades tailored to increasing its survivability. The aforementioned Quantum Reassembly can allow Phoenixes to respawn faster than they can be shot down if they are taking shots from other units with a low rate of fire, while Energy Shield is a good defense both against Battlefield powers and high-damage attacks from units like Marksmen or opposing Phoenixes. Range Enhancement is always useful for attacking targets from a safe distance, and Elite Marksman, Charged Shot, and Launcher Overload push its already good damage output even higher. Jump Drive allows Phoenixes to redeploy every round, but this is less useful on Phoenixes as opposed to [[Wasp|Wasps]] - Phoenixes prefer being deployed behind more durable units and make poor flanking units due to their fragility.{{UnitInfobox
| image = Phoenix.png
| type = Long-range strike aircraft
| igdesc = Long range, high damage, and excels at striking high HP targets from afar.
}}
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=QuantumReassembly.png}}
|Quantum Reassembly
|300
|The cockpit of a destroyed Phoenix will follow behind the nearest allied Phoenix and will be fully restored in 20s. This effect can only be triggered 2 times per battle
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Phoenix's attack interval is reduced by 50%, while the range decreased by 25m
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 25}}m</div>
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Energy Shield
|200
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|50
|Increases the Phoenix's movement speed by 5m/s and allows the Phoenix to be freely repositioned during the deployment phase of every round
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|200
|Phoenix's damage increased by 175%, while the range decreased by 25m
<div class="note">Attack {{#expr: {{#var:atk}} * 2.75 round 0}}, Range {{#expr: {{#var:range}} - 25}}m</div>
|}
==Update Notes==
{{Collapsed|
;0.7.8:
* Phoenix's attack interval adjusted from 3.2 seconds to 3.3 seconds.
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.179:
* New Tech: Charged Shot, Launcher Overload
;0.6.176:
* Energy Shield tech added
;0.6.175:
* Page created <br />
}}
[[Category:Units]]
114ab5fe93beab127ce8013c8ed0b197da0d223d
901
900
2023-07-19T20:50:28Z
HUBA
13
move infobox
wikitext
text/x-wiki
{{UnitInfobox
| image = Phoenix.png
| type = Long-range strike aircraft
| igdesc = Long range, high damage, and excels at striking high HP targets from afar.
}}
== Summary ==
The Phoenix is a long-range, flying unit that excels at dealing high single-target damage to both air and ground units. The Phoenix shares many similarities to the [[Marksman]] in that they are both fragile, long-range damage dealers designed to take out single targets. However, while more expensive than Marksmen, Phoenixes have the advantage of being a flying unit, meaning that attacks from units like [[Sledgehammer|Sledgehammers]] and [[Stormcaller|Stormcallers]] that would threaten a marksman wouldn't affect it. Phoenixes also have higher damager per shot than the Marksman, letting Phoenixes kill durable units like Sledgehammers noticeably more efficiently. The other main advantage Phoenixes have over Marksman is access to Quantum Reassembly, which allows destroyed Phoenixes to respawn after a delay; this can all but guarantee a round if the enemy's anti-air units have been crippled or killed after prolonged fighting. Phoenixes are relatively fragile, and like all long-range units, they are threatened by any unit that can shoot them from beyond its attack range. They are also threatened by [[Mustang|Mustangs]] - their consistent damage and high unit count allowing them to shred Phoenixes while taking relatively little damage in return.
The Phoenix possesses many of the damage-centric tech upgrades as the Marksman, but also carry several upgrades tailored to increasing its survivability. The aforementioned Quantum Reassembly can allow Phoenixes to respawn faster than they can be shot down if they are taking shots from other units with a low rate of fire, while Energy Shield is a good defense both against Battlefield powers and high-damage attacks from units like Marksmen or opposing Phoenixes. Range Enhancement is always useful for attacking targets from a safe distance, and Elite Marksman, Charged Shot, and Launcher Overload push its already good damage output even higher. Jump Drive allows Phoenixes to redeploy every round, but this is less useful on Phoenixes as opposed to [[Wasp|Wasps]] - Phoenixes prefer being deployed behind more durable units and make poor flanking units due to their fragility.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=QuantumReassembly.png}}
|Quantum Reassembly
|300
|The cockpit of a destroyed Phoenix will follow behind the nearest allied Phoenix and will be fully restored in 20s. This effect can only be triggered 2 times per battle
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Phoenix's attack interval is reduced by 50%, while the range decreased by 25m
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 25}}m</div>
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Energy Shield
|200
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|50
|Increases the Phoenix's movement speed by 5m/s and allows the Phoenix to be freely repositioned during the deployment phase of every round
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|200
|Phoenix's damage increased by 175%, while the range decreased by 25m
<div class="note">Attack {{#expr: {{#var:atk}} * 2.75 round 0}}, Range {{#expr: {{#var:range}} - 25}}m</div>
|}
==Update Notes==
{{Collapsed|
;0.7.8:
* Phoenix's attack interval adjusted from 3.2 seconds to 3.3 seconds.
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.179:
* New Tech: Charged Shot, Launcher Overload
;0.6.176:
* Energy Shield tech added
;0.6.175:
* Page created <br />
}}
[[Category:Units]]
cf3b91c98ee36836440c561bb8894abe4cccd422
Marksman
0
37
906
853
2023-07-23T01:58:57Z
Chwlai
18
wikitext
text/x-wiki
{{UnitInfobox
| image = Marksman.png
| type = Long-range anti-unit bot
| igdesc = Great attack range, astounding single target damage, and excels at sniping from afar.
}}__NOTOC__
== Summary ==
The Marksman is an inexpensive unit that specializes in destroying single targets with its powerful long-range attacks. Its main drawback is fragile defenses and its low fire rate - Marksmen are vulnerable to squads with high unit counts such as [[Crawler|Crawlers]] or [[Mustangs]], as well as units capable of rapidly closing distance such as [[Rhinos]]. Marksmen are also vulnerable to any unit capable of matching or exceeding its range - by default, only [[Stormcaller|Stormcallers]] can outrange Marksmen, but many units can purchase range upgrades to trade shots with them. A team of Marksmen deployed in the back of your army can easily rack up kills from a safe distance, although placing them too far back can leave them easily tied down by chaff units placed on the flanks. Since they are cheap and can be fielded relatively early, Marksmen can rapidly gain experience and levels given the relative safety from which they kill units. A level two Marksman can take out a [[Sledgehammer]] tank in one shot instead of two, halving the time a Marksman needs to destroy the squad, while teams of veteran Marksmen have high enough damage to threaten even giant units, making them a very cost-effective counter to frontline units such as [[Fortresses]] and [[Vulcans]] if they are levelled up in the late game.
The Marksman's upgrades focus almost entirely on boosting its damage output. Doubleshot boosts its single-target damage still further, and is also an effective answer to [[Phoenix|Phoenixes]] upgraded with Portable Shield - the first shot will break the shield and the second will kill the Phoenix. Range Enhancement, while seemingly redundant for one of the longest-range units in the game, is used to maintain ranged superiority against other units with upgraded range. Elite Marksman is an effective upgrade due to the Marksman's tendency to rack up EXP consistently and safely. Quick Reload's main use is against small groups of units (e.g. Sledgehammers, Phoenixes) where attack speed is more important to kill efficiently than per-shot damage. The remaining two upgrades are more situational - Electromagnetic shot is difficult to land on key targets due to the Marksman's low fire rate and single-target attacks, while Shooting Squad is largely redundant, as the player should already have units soaking damage for the Marksman.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto;"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=QuickReload.png}}
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage
<div class="note">Attack Interval * 0.5 ({{#expr: {{#var:atkint}} * .5 round 1}}s), Attack * 0.5 ({{#expr: {{#var:atk}} * .5 round 0}})</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level increased
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Shooting Squad
|250
|At the beginning of the combat, summon 5 [[Fang|Fangs]] at the same level as Marksman to fight with you
|}
=== Unit Stats after Upgrades ===
{| class="table table-dark table-bordered" style="width:auto;"
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload
|1
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#var:dps}}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.15 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * 1.15 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.12:
* Marksman's attack adjusted from 2271 to 2248.
;0.7.7:
* [Intelligent Marksman] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* Damage reduced from 2366 to 2271
* HP increased from 1414 to 1471
;0.6.176:
* Shooting Squad Tech price 150 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
daa213e1202a0f680e9dea81b666ea9a9c62d9aa
914
906
2023-07-25T12:23:33Z
Shancle
20
wikitext
text/x-wiki
{{UnitInfobox
| image = Marksman.png
| type = Long-range anti-unit bot
| igdesc = Great attack range, astounding single target damage, and excels at sniping from afar.
}}__NOTOC__
== Summary ==
The Marksman is an inexpensive unit that specializes in destroying single targets with its powerful long-range attacks. Its main drawback is fragile defenses and its low fire rate - Marksmen are vulnerable to squads with high unit counts such as [[Crawler|Crawlers]] or [[Mustangs]], as well as units capable of rapidly closing distance such as [[Rhinos]]. Marksmen are also vulnerable to any unit capable of matching or exceeding its range - by default, only [[Stormcaller|Stormcallers]] can outrange Marksmen, but many units can purchase range upgrades to trade shots with them. A team of Marksmen deployed in the back of your army can easily rack up kills from a safe distance, although placing them too far back can leave them easily tied down by chaff units placed on the flanks. Since they are cheap and can be fielded relatively early, Marksmen can rapidly gain experience and levels given the relative safety from which they kill units. A level two Marksman can take out a [[Sledgehammer]] tank in one shot instead of two, halving the time a Marksman needs to destroy the squad, while teams of veteran Marksmen have high enough damage to threaten even giant units, making them a very cost-effective counter to frontline units such as [[Fortresses]] and [[Vulcans]] if they are levelled up in the late game.
The Marksman's upgrades focus almost entirely on boosting its damage output. Doubleshot boosts its single-target damage still further, and is also an effective answer to [[Phoenix|Phoenixes]] upgraded with Portable Shield - the first shot will break the shield and the second will kill the Phoenix. Range Enhancement, while seemingly redundant for one of the longest-range units in the game, is used to maintain ranged superiority against other units with upgraded range. Elite Marksman is an effective upgrade due to the Marksman's tendency to rack up EXP consistently and safely. Quick Reload's main use is against small groups of units (e.g. Sledgehammers, Phoenixes) where attack speed is more important to kill efficiently than per-shot damage. The remaining two upgrades are more situational - Electromagnetic shot is difficult to land on key targets due to the Marksman's low fire rate and single-target attacks, while Shooting Squad is largely redundant, as the player should already have units soaking damage for the Marksman.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto;"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=QuickReload.png}}
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage
<div class="note">Attack Interval * 0.5 ({{#expr: {{#var:atkint}} * .5 round 1}}s), Attack * 0.5 ({{#expr: {{#var:atk}} * .5 round 0}})</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 3.6 seconds</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level increased
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Shooting Squad
|250
|At the beginning of the combat, summon 5 [[Fang|Fangs]] at the same level as Marksman to fight with you
|}
=== Unit Stats after Upgrades ===
{| class="table table-dark table-bordered" style="width:auto;"
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload
|1
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#var:dps}}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.15 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * 1.15 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.12:
* Marksman's attack adjusted from 2271 to 2248.
;0.7.7:
* [Intelligent Marksman] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* Damage reduced from 2366 to 2271
* HP increased from 1414 to 1471
;0.6.176:
* Shooting Squad Tech price 150 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
4167eed65a26a5c41694e8a79f533fb94b14789e
Wasp
0
63
915
774
2023-07-25T12:25:13Z
Shancle
20
wikitext
text/x-wiki
{{UnitInfobox
| image = Wasp.png
| type = Light aircraft
| igdesc = Swift and fragile aerial units. They can deal horrifying damage while their group remains intact.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Wasp Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Energy Shield
|300
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|50
|Increases Wasp's movement speed by 5m/s and allows Wasp's to be freely repositioned during the deployment phase of every round
<div class="note">Speed {{#expr: {{#var:speed}} + 5 round 0}}m/s</div>
|-
|{{Icon|type=Tech|file=GroundSpecialization.png}}
|Ground Specialization
|200
|ATK increases by 200% to ground units
<div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}} vs ground, vs air no change</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level increased
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 2 seconds</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 round 0}}, Splash {{#expr: {{#var:splash}} + 7 round 1}}m</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}}</div>
|-
|{{Icon|type=Tech|file=AerialSpecialization.png}}
|Aerial Specialization
|300
|Attack against air units is increased by 75%, and the range when attacking air units is increased by 30m
<div class="note">Attack {{#expr: {{#var:atk}} * 1.75 round 0}} and Range {{#expr: {{#var:range}} + 30}}m vs air, vs ground no change</div>
|}
==Update Notes==
{{Collapsed|
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.6:
* New Technology [Air Defense Specialization]: Attack against air units is increased by 75%, and the range when attacking air units is increased by 30.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
* The cost of Wasp's [High Explosive Ammo] has been adjusted from 300 to 200
* The cost of Wasp's [Electromagnetic Shot] is adjusted from 300 to 200
;0.6.176:
* Electromagnetic Shot tech added
;0.6.175:
* Page created
}}
[[Category:Units]]
f381f4d37ae3920a38bc39c122e79770869b0b6f
Stormcaller
0
81
916
903
2023-07-25T12:26:19Z
Shancle
20
wikitext
text/x-wiki
{{UnitInfobox
| image = Stormcaller.png
| type = Heavy rocket launcher
| igdesc = A very fragile unit that excels at super long-range splash damage in a large area. It is unable to attack units that are in close range to it.
}}__NOTOC__
== Summary ==
The Stormcaller is a fragile, long-range artillery platform designed to decimate groups of enemies from a distance. The Stormcaller's rocket barrage is unique in that it deals substantial damage both to single targets and to chaff units, enabling Stormcallers to cripple or outright kill grounded units too slow to evade its attacks. A few units of Stormcallers deal enough single-target damage to threaten even giant units, and the AoE on its rockets become more useful in later rounds, where there are more and more units that could potentially be hit by a rocket volley. While the Stormcaller possesses incredible damage potential, it also has a number of weaknesses. Stormcallers are very fragile and are incapable of attacking adjacent units, meaning that fast units like [[Crawler|Crawlers]] and [[Rhino|Rhinos]] that can get inside its attack range will destroy them. Stormcallers have no way to attack air units and require anti-air support, and their rockets can also be shot out of the air by [[Mustang|Mustangs]] upgraded with Missile Interception, severely limiting the Stormcaller's damage output until the Mustangs are destroyed. As a general rule, 3 units of Mustangs will consistently intercept the missiles of 1 unit of Stormcallers - if you have more Stormcallers, eventually some of your rockets will successfully land. Like all fragile units with long range, Stormcallers are threatened by any unit that can outrange it due to their fragility and low fire rate, though this would require the Range Enhancement tech upgrade to achieve.
Though the Stormcaller has a powerful attack, the rockets it fires are unguided and take a while to reach its destination. Fast units such as Crawlers, Rhinos, and [[Steel Ball|Steel Balls]] are naturally fast enough to outrun Stormcaller rockets, while slower units that have had their speed increased (e.g. Speed Specialist, Mechanical Rage) can evade some of the Stormcaller's rockets, noticeably decreasing its damage output. The rockets also have a low accuracy and spread the damage over a wide area. Against shields and giants this is no problem but smaller units only get hit by a few rockets.
The Stormcaller has no defensive upgrades - it's tech upgrades solely focus on increasing its damage. Range Enhancement is key for when the enemy commander begins deploying long-range units of their own (e.g. [[Fortress|Fortresses]], opposing Stormcallers), while Armor-Piercing Anti-Tank Shells let Stormcallers more effectively take down giant units or shields. Stormcallers are also one of the more reliable ways to disable enemy tech upgrades with Electromagnetic Explosion thanks to their long range and area of effect.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=IncendiaryBombSC.png}}
|Incendiary Bomb
|300
|The unit's attack will ignit an area of 5.5m radius for 15s, dealing 350 damage per second. Allied forces are vulnerable to this damage
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Stormcaller's attack interval is reduced by 50%, range is reduced by 45m, and movement speed is increased by 3m/s
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 45}}m, Speed {{#expr: {{#var:speed}} + 3}}m/s</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|250
|Increases splash damage range by 5m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 / 4 round 0}} * 4, Splash area {{#expr: {{#var:splash}} + 5}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Explosion
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 7 seconds</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|High Explosive Anti-tank Shells
|300
|ATK increases by 100%, attack interval increases by 15%
<div class="note">Attack {{#expr: {{#var:atk}} * 2 / 4 round 0}} * 4, Attack interval {{#expr: {{#var:atkint}} * 1.15 round 1}}s</div>
|}
==Update Notes==
{{Collapsed|
;0.7.8:
* Stormcaller's damage reduced by 2%.
;0.7.0:
* Adjusted the range reduction effect of Stormcaller's [Launcher Overload] from 40m to 45m
;0.6.179:
* Launcher Overload now also increases movement speed by 3m/s
;0.6.176:
* High-Explosive Ammo Tech price 200 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
ba54148a0466924ba64f3acc34db4894c3cbc209
937
916
2023-07-27T05:47:08Z
Chwlai
18
wikitext
text/x-wiki
{{UnitInfobox
| image = Stormcaller.png
| type = Heavy rocket launcher
| igdesc = A very fragile unit that excels at super long-range splash damage in a large area. It is unable to attack units that are in close range to it.
}}__NOTOC__
== Summary ==
The Stormcaller is a fragile, long-range artillery platform designed to decimate groups of enemies from a distance.
The Stormcaller's rocket barrage is unique in that it deals substantial damage both to single targets and to chaff units, enabling Stormcallers to cripple or outright kill grounded units too slow to evade its attacks. A few units of Stormcallers deal enough single-target damage to threaten even giant units, and the AoE on its rockets become more useful in later rounds, where there are more and more units that could potentially be hit by a rocket volley. While the Stormcaller possesses incredible damage potential, it also has a number of weaknesses. Stormcallers fragile and can't attack adjacent units, meaning that units like [[Crawler|Crawlers]] and [[Rhino|Rhinos]] that can get inside its attack range will destroy them. Stormcallers have no way to attack air units and require anti-air support, and their rockets can also be shot out of the air by [[Mustang|Mustangs]] with Missile Interception, severely limiting the Stormcaller's damage output until the Mustangs are destroyed.
As a general rule, 3 units of Mustangs will consistently intercept the missiles of 1 unit of Stormcallers - if you have more Stormcallers, eventually some of your rockets will successfully land. Like all fragile units with long range, Stormcallers are threatened by any unit that can outrange it due to their fragility and low fire rate, though this would require the Range Enhancement tech upgrade to achieve.
Though the Stormcaller has a powerful attack, the rockets it fires are unguided and take a while to reach its destination. Fast units such as Crawlers, Rhinos, and [[Steel Ball|Steel Balls]] are naturally fast enough to outrun Stormcaller rockets, while slower units that have had their speed increased (e.g. Speed Specialist, Mechanical Rage) can evade some of the Stormcaller's rockets, noticeably decreasing its damage output. The rockets also have a low accuracy and spread the damage over a wide area. Against shields and giants this is no problem but smaller units only get hit by a few rockets.
The Stormcaller has no defensive upgrades - it's tech upgrades solely focus on increasing its damage. Range Enhancement is key for when the enemy commander begins deploying long-range units of their own (e.g. [[Fortress|Fortresses]], opposing Stormcallers), while Armor-Piercing Anti-Tank Shells let Stormcallers more effectively take down giant units or shields. Stormcallers are also one of the more reliable ways to disable enemy tech upgrades with Electromagnetic Explosion thanks to their long range and area of effect.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=IncendiaryBombSC.png}}
|Incendiary Bomb
|300
|The unit's attack will ignit an area of 5.5m radius for 15s, dealing 350 damage per second. Allied forces are vulnerable to this damage
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Stormcaller's attack interval is reduced by 50%, range is reduced by 45m, and movement speed is increased by 3m/s
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 45}}m, Speed {{#expr: {{#var:speed}} + 3}}m/s</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|250
|Increases splash damage range by 5m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 / 4 round 0}} * 4, Splash area {{#expr: {{#var:splash}} + 5}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Explosion
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 7 seconds</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|High Explosive Anti-tank Shells
|300
|ATK increases by 100%, attack interval increases by 15%
<div class="note">Attack {{#expr: {{#var:atk}} * 2 / 4 round 0}} * 4, Attack interval {{#expr: {{#var:atkint}} * 1.15 round 1}}s</div>
|}
==Update Notes==
{{Collapsed|
;0.7.8:
* Stormcaller's damage reduced by 2%.
;0.7.0:
* Adjusted the range reduction effect of Stormcaller's [Launcher Overload] from 40m to 45m
;0.6.179:
* Launcher Overload now also increases movement speed by 3m/s
;0.6.176:
* High-Explosive Ammo Tech price 200 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
50ce79f15edead3d5f03cfd004235e8ae51a5314
957
937
2023-08-10T20:34:40Z
HUBA
13
update 0.7.17
wikitext
text/x-wiki
{{UnitInfobox
| image = Stormcaller.png
| type = Heavy rocket launcher
| igdesc = A very fragile unit that excels at super long-range splash damage in a large area. It is unable to attack units that are in close range to it.
}}__NOTOC__
== Summary ==
The Stormcaller is a fragile, long-range artillery platform designed to decimate groups of enemies from a distance.
The Stormcaller's rocket barrage is unique in that it deals substantial damage both to single targets and to chaff units, enabling Stormcallers to cripple or outright kill grounded units too slow to evade its attacks. A few units of Stormcallers deal enough single-target damage to threaten even giant units, and the AoE on its rockets become more useful in later rounds, where there are more and more units that could potentially be hit by a rocket volley. While the Stormcaller possesses incredible damage potential, it also has a number of weaknesses. Stormcallers fragile and can't attack adjacent units, meaning that units like [[Crawler|Crawlers]] and [[Rhino|Rhinos]] that can get inside its attack range will destroy them. Stormcallers have no way to attack air units and require anti-air support, and their rockets can also be shot out of the air by [[Mustang|Mustangs]] with Missile Interception, severely limiting the Stormcaller's damage output until the Mustangs are destroyed.
As a general rule, 3 units of Mustangs will consistently intercept the missiles of 1 unit of Stormcallers - if you have more Stormcallers, eventually some of your rockets will successfully land. Like all fragile units with long range, Stormcallers are threatened by any unit that can outrange it due to their fragility and low fire rate, though this would require the Range Enhancement tech upgrade to achieve.
Though the Stormcaller has a powerful attack, the rockets it fires are unguided and take a while to reach its destination. Fast units such as Crawlers, Rhinos, and [[Steel Ball|Steel Balls]] are naturally fast enough to outrun Stormcaller rockets, while slower units that have had their speed increased (e.g. Speed Specialist, Mechanical Rage) can evade some of the Stormcaller's rockets, noticeably decreasing its damage output. The rockets also have a low accuracy and spread the damage over a wide area. Against shields and giants this is no problem but smaller units only get hit by a few rockets.
The Stormcaller has no defensive upgrades - it's tech upgrades solely focus on increasing its damage. Range Enhancement is key for when the enemy commander begins deploying long-range units of their own (e.g. [[Fortress|Fortresses]], opposing Stormcallers), while Armor-Piercing Anti-Tank Shells let Stormcallers more effectively take down giant units or shields. Stormcallers are also one of the more reliable ways to disable enemy tech upgrades with Electromagnetic Explosion thanks to their long range and area of effect.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=IncendiaryBombSC.png}}
|Incendiary Bomb
|300
|The unit's attack will ignit an area of 5.5m radius for 15s, dealing 350 damage per second. Allied forces are vulnerable to this damage
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Stormcaller's attack interval is reduced by 50%, range is reduced by 40m, and movement speed is increased by 5m/s
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 40}}m, Speed {{#expr: {{#var:speed}} + 5}}m/s</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|200
|Increases splash damage range by 5m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 / 4 round 0}} * 4, Splash area {{#expr: {{#var:splash}} + 5}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Explosion
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 7 seconds</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|High Explosive Anti-tank Shells
|200
|ATK increases by 100%, attack interval increases by 15%
<div class="note">Attack {{#expr: {{#var:atk}} * 2 / 4 round 0}} * 4, Attack interval {{#expr: {{#var:atkint}} * 1.15 round 1}}s</div>
|}
==Update Notes==
{{Collapsed|
;0.7.17:
* [High Explosive Ammo]: Price adjusted from 250 to 200
* <del>[Armor-Piercing Bullet]</del><ins>[High Explosive Anti-tank Shells]</ins>: Price adjusted from 300 to 200
* [Launcher Overload]: The movement speed increase adjusted from 3 to 5, and the range reduction adjusted from 45 to 40.
;0.7.8:
* Stormcaller's damage reduced by 2%.
;0.7.0:
* Adjusted the range reduction effect of Stormcaller's [Launcher Overload] from 40m to 45m
;0.6.179:
* Launcher Overload now also increases movement speed by 3m/s
;0.6.176:
* High-Explosive Ammo Tech price 200 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
867a7d28b8d67981f22efb9bdd2ebd1587f3c7ba
Sledgehammer
0
82
917
912
2023-07-25T12:27:42Z
Shancle
20
wikitext
text/x-wiki
=== Summary ===
{{UnitInfobox
| image = Sledgehammer.png
| type = Heavy tank
| igdesc = A fairly sturdy, heavy tank. It can deal splash damage in a small area over medium and long distances.
}}Sledgehammers are durable, well-rounded ranged attackers that don't specialize in killing any particular unit, but can be customized to serve a variety of battlefield roles, similar to [[Fang|Fangs]]. Without upgrades, Sledgehammers deal decent single-target damage in a small area, though with a relatively slow rate of fire. Their damage-per-shot allows them to kill [[Mustang|Mustangs]] in one hit, while [[Arclight|Arclights]] are destroyed in 1-2 volleys of fire. The AoE on their attacks also make them reasonably effective against chaff units, though they don't fire quickly enough to counter them outright. In general, Sledgehammers are effective against ground units with low damage per shot and a high rate of fire - those units are too fragile to withstand Sledgehammers' attacks and deal little damage in return. Sledgehammers have particularly good synergy with Fangs; not only do Fangs provide anti-air support for Sledgehammers, both units can serve different roles depending on the enemy's unit composition. If the enemy army has many high-burst units like the [[Phoenix]] or [[Fortress]], Fangs can absorb damage with Portable Shield while Sledgehammers can deal damage with upgrades like Range Enhancement and Armor-Piercing Bullets. If the enemy army has a lot of splash damage (e.g. [[Vulcan|Vulcans]], [[Arclight|Arclights]]), Sledgehammers can act as frontline units with upgrades like Field Maintenance or Armor Enhancement, while the Fangs can deal damage with upgrades like Ignite or Mechanical Rage.
Sledgehammers are vulnerable to [[Stormcaller|Stormcallers]] due to their slow speed and the size of each individual tank. They lack any means to attack air units and are vulnerable to high damage-per-shot attacks, making them particularly weak to Phoenixes. Sledgehammers also trade poorly into [[Steel Ball|Steel Balls]] - they're durable enough to withstand the Sledgehammer's attacks and their high-DPS lasers chew through Sledgehammers efficiently. Lastly, Sledgehammers are weak when underlevelled. Their versatility is something of a double-edged sword - overlevelled Sledgehammers can trade favorably with many different ground units, but underlevelled Sledgehammers can struggle to meaningfully impact the battlefield.
Sledgehammers have many upgrades available to them that turn them into strong damage dealers or defensive juggernauts as required. Offensively, Sledgehammers can increase their damage-per-shot with Armor-Piercing Bullets and use Range Enhancement in order to cripple enemy frontline units before they can fire. Mechanical Rage is particularly useful as both an offensive and defensive tool - it increases Sledgehammers' overall DPS while increasing the speed at which it clears chaff units, while the movement speed reduces the damage Sledgehammers take from Stormcallers and [[Overlords]]. Defensively, Sledgehammers can use Field Maintenance, Damage Sharing, and Armor Enhancement to mitigate damage taken, though none of these upgrades solve the Sledgehammer's weakness to strong burst damage.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|300
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}, Heal {{#expr: {{#var:hp}} * 1.3 * .045 round 0}}</div>
|-
|{{Icon|type=Tech|file=DamageSharing.png}}
|Damage Sharing
|200
|Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them
<div class="note">HP {{#expr: {{#var:hp}} * 2.2 round 0}}, Total HP {{#expr: {{#var:hp}} * 2.2 * 5 round 0}} </div>
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|300
|Increases the movement speed of units by 4m/s and reduces attack interval by 1.5s
<div class="note">Speed {{#expr: {{#var:speed}} + 4}}m/s, Attack interval {{#expr: {{#var:atkint}} - 1.5}}s</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 5.3 seconds</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|250
|Increases ATK by 150% and attack interval increases by 20%
<div class="note">Attack {{#expr: {{#var:atk}} * 2.5 round 0}}, Attack interval {{#expr: {{#var:atkint}} * 1.2 round 1}}s</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|300
|HP is increased by 20% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.2 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.13:
* Tech [Armor Enhancement] now adds an additional 20% HP.
* The price of [Armor-Piercing Bullets] has been adjusted from 300 to 250.
;0.6.175:
* Page created
}}
[[Category:Units]]
c64a04a1547f21a3304645a81b63323379941f8b
921
917
2023-07-25T13:59:01Z
HUBA
13
wikitext
text/x-wiki
{{UnitInfobox
| image = Sledgehammer.png
| type = Heavy tank
| igdesc = A fairly sturdy, heavy tank. It can deal splash damage in a small area over medium and long distances.
}}
== Summary ==
Sledgehammers are durable, well-rounded ranged attackers that don't specialize in killing any particular unit, but can be customized to serve a variety of battlefield roles, similar to [[Fang|Fangs]]. Without upgrades, Sledgehammers deal decent single-target damage in a small area, though with a relatively slow rate of fire. Their damage-per-shot allows them to kill [[Mustang|Mustangs]] in one hit, while [[Arclight|Arclights]] are destroyed in 1-2 volleys of fire. The AoE on their attacks also make them reasonably effective against chaff units, though they don't fire quickly enough to counter them outright. In general, Sledgehammers are effective against ground units with low damage per shot and a high rate of fire - those units are too fragile to withstand Sledgehammers' attacks and deal little damage in return. Sledgehammers have particularly good synergy with Fangs; not only do Fangs provide anti-air support for Sledgehammers, both units can serve different roles depending on the enemy's unit composition. If the enemy army has many high-burst units like the [[Phoenix]] or [[Fortress]], Fangs can absorb damage with Portable Shield while Sledgehammers can deal damage with upgrades like Range Enhancement and Armor-Piercing Bullets. If the enemy army has a lot of splash damage (e.g. [[Vulcan|Vulcans]], [[Arclight|Arclights]]), Sledgehammers can act as frontline units with upgrades like Field Maintenance or Armor Enhancement, while the Fangs can deal damage with upgrades like Ignite or Mechanical Rage.
Sledgehammers are vulnerable to [[Stormcaller|Stormcallers]] due to their slow speed and the size of each individual tank. They lack any means to attack air units and are vulnerable to high damage-per-shot attacks, making them particularly weak to Phoenixes. Sledgehammers also trade poorly into [[Steel Ball|Steel Balls]] - they're durable enough to withstand the Sledgehammer's attacks and their high-DPS lasers chew through Sledgehammers efficiently. Lastly, Sledgehammers are weak when underlevelled. Their versatility is something of a double-edged sword - overlevelled Sledgehammers can trade favorably with many different ground units, but underlevelled Sledgehammers can struggle to meaningfully impact the battlefield.
Sledgehammers have many upgrades available to them that turn them into strong damage dealers or defensive juggernauts as required. Offensively, Sledgehammers can increase their damage-per-shot with Armor-Piercing Bullets and use Range Enhancement in order to cripple enemy frontline units before they can fire. Mechanical Rage is particularly useful as both an offensive and defensive tool - it increases Sledgehammers' overall DPS while increasing the speed at which it clears chaff units, while the movement speed reduces the damage Sledgehammers take from Stormcallers and [[Overlord|Overlords]]. Defensively, Sledgehammers can use Field Maintenance, Damage Sharing, and Armor Enhancement to mitigate damage taken, though none of these upgrades solve the Sledgehammer's weakness to strong burst damage.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|300
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}, Heal {{#expr: {{#var:hp}} * 1.3 * .045 round 0}}</div>
|-
|{{Icon|type=Tech|file=DamageSharing.png}}
|Damage Sharing
|200
|Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them
<div class="note">HP {{#expr: {{#var:hp}} * 2.2 round 0}}, Total HP {{#expr: {{#var:hp}} * 2.2 * 5 round 0}} </div>
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|300
|Increases the movement speed of units by 4m/s and reduces attack interval by 1.5s
<div class="note">Speed {{#expr: {{#var:speed}} + 4}}m/s, Attack interval {{#expr: {{#var:atkint}} - 1.5}}s</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 5.3 seconds</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|250
|Increases ATK by 150% and attack interval increases by 20%
<div class="note">Attack {{#expr: {{#var:atk}} * 2.5 round 0}}, Attack interval {{#expr: {{#var:atkint}} * 1.2 round 1}}s</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|300
|HP is increased by 20% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.2 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.13:
* Tech [Armor Enhancement] now adds an additional 20% HP.
* The price of [Armor-Piercing Bullets] has been adjusted from 300 to 250.
;0.6.175:
* Page created
}}
[[Category:Units]]
adff05b82a43ac182cb6e60d71c26f6b328b9ae5
938
921
2023-07-27T05:47:47Z
Chwlai
18
wikitext
text/x-wiki
{{UnitInfobox
| image = Sledgehammer.png
| type = Heavy tank
| igdesc = A fairly sturdy, heavy tank. It can deal splash damage in a small area over medium and long distances.
}}
== Summary ==
Sledgehammers are durable, well-rounded ranged attackers that don't specialize in killing any particular unit, but can be customized to serve a variety of battlefield roles, similarly to [[Fang|Fangs]].
Without upgrades, Sledgehammers deal decent single-target damage in a small area, though with a relatively slow rate of fire. Their damage-per-shot allows them to kill [[Mustang|Mustangs]] in one hit, while [[Arclight|Arclights]] are destroyed in 1-2 volleys of fire. The AoE on their attacks also make them reasonably effective against chaff units, though they don't fire quickly enough to counter them outright. In general, Sledgehammers are effective against ground units with low damage per shot and a high rate of fire - those units are too fragile to withstand Sledgehammers' attacks and deal little damage in return.
Sledgehammers have particularly good synergy with Fangs; not only do Fangs provide anti-air support for Sledgehammers, both units can serve different roles depending on the enemy's unit composition. If the enemy army has many high-burst units like the [[Phoenix]] or [[Fortress]], Fangs can absorb damage with Portable Shield while Sledgehammers can deal damage with upgrades like Range Enhancement and Armor-Piercing Bullets. If the enemy army has a lot of splash damage (e.g. [[Vulcan|Vulcans]], [[Arclight|Arclights]]), Sledgehammers can act as frontline units with upgrades like Field Maintenance or Armor Enhancement, while the Fangs can deal damage with upgrades like Ignite or Mechanical Rage.
Sledgehammers are vulnerable to [[Stormcaller|Stormcallers]] due to their slow speed and the size of each individual tank. They lack any means to attack air units and are vulnerable to high damage-per-shot attacks, making them particularly weak to Phoenixes. Sledgehammers also trade poorly into [[Steel Ball|Steel Balls]] - they're durable enough to withstand the Sledgehammer's attacks and their high-DPS lasers chew through Sledgehammers efficiently. Lastly, Sledgehammers are weak when underlevelled. Their versatility is something of a double-edged sword - overlevelled Sledgehammers can trade favorably with many different ground units, but underlevelled Sledgehammers can struggle to meaningfully impact the battlefield.
Sledgehammers have many upgrades available to them that turn them into strong damage dealers or defensive juggernauts as required. Offensively, Sledgehammers can increase their damage-per-shot with Armor-Piercing Bullets and use Range Enhancement in order to cripple enemy frontline units before they can fire. Mechanical Rage is particularly useful as both an offensive and defensive tool - it increases Sledgehammers' overall DPS while increasing the speed at which it clears chaff units, while the movement speed reduces the damage Sledgehammers take from Stormcallers and [[Overlord|Overlords]]. Defensively, Sledgehammers can use Field Maintenance, Damage Sharing, and Armor Enhancement to mitigate damage taken, though none of these upgrades solve the Sledgehammer's weakness to strong burst damage.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|300
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}, Heal {{#expr: {{#var:hp}} * 1.3 * .045 round 0}}</div>
|-
|{{Icon|type=Tech|file=DamageSharing.png}}
|Damage Sharing
|200
|Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them
<div class="note">HP {{#expr: {{#var:hp}} * 2.2 round 0}}, Total HP {{#expr: {{#var:hp}} * 2.2 * 5 round 0}} </div>
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|300
|Increases the movement speed of units by 4m/s and reduces attack interval by 1.5s
<div class="note">Speed {{#expr: {{#var:speed}} + 4}}m/s, Attack interval {{#expr: {{#var:atkint}} - 1.5}}s</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 5.3 seconds</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|250
|Increases ATK by 150% and attack interval increases by 20%
<div class="note">Attack {{#expr: {{#var:atk}} * 2.5 round 0}}, Attack interval {{#expr: {{#var:atkint}} * 1.2 round 1}}s</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|300
|HP is increased by 20% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.2 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.13:
* Tech [Armor Enhancement] now adds an additional 20% HP.
* The price of [Armor-Piercing Bullets] has been adjusted from 300 to 250.
;0.6.175:
* Page created
}}
[[Category:Units]]
7c63d8857fe1e3300f21de25da5807a6505e3a47
Hacker
0
84
918
878
2023-07-25T12:29:02Z
Shancle
20
wikitext
text/x-wiki
{{UnitInfobox
| image = Hacker.png
| type = Hacker bot
| igdesc = Emits light waves to seize control of enemy units. Its long control interval makes it less efficient at controlling light units.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Hacker Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MultipleControl.png}}
|Multiple Control
|250
|The range of the hacker is reduced by 25 meters, but it can launch 5 control beams at the same time, and the control efficiency of each beam is 17% of the original
<div class="note">Range {{#expr: {{#var:range}} - 25}}m</div>
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 25,000 per unit level
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=EnhancedControl.png}}
|Enhanced Control
|300
|Units under Hacker's control will immediately recover their maximum HP
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Interference
|100
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 1 second</div>
|}
==Update Notes==
{{Collapsed|
;0.7.13:
* Tech [Multiple Control] cost adjusted from 300 to 250.
;0.7.6:
* Hacker's attack increased by 6%.
* The effect of [Multiple Control] is adjusted to: the range of the hacker is reduced by 25 meters, but 5 control beams can be fired, and the control efficiency of each control beam is 17% of the original.
;0.7.0:
* The cost of Hacker's [Electromagnetic Interference] is adjusted from 200 to 100
;0.6.179:
* Changed Hacker Design to three legged robot with 4 tentacles
* New Tech: Multiple Control
;0.6.175:
* Page created
}}
[[Category:Units]]
6a140bdd0e62069e848575fd2fafc44d94ca6fc5
964
918
2023-08-10T20:50:24Z
HUBA
13
update 0.7.17
wikitext
text/x-wiki
{{UnitInfobox
| image = Hacker.png
| type = Hacker bot
| igdesc = Emits light waves to seize control of enemy units. Its long control interval makes it less efficient at controlling light units.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Hacker Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MultipleControl.png}}
|Multiple Control
|250
|The range of the hacker is reduced by 25 meters, but it can launch 5 control beams at the same time, and the control efficiency of each beam is 17% of the original
<div class="note">Range {{#expr: {{#var:range}} - 25}}m</div>
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 20,000 per unit level
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=EnhancedControl.png}}
|Enhanced Control
|300
|Units under Hacker's control will immediately recover their maximum HP
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Interference
|100
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 1 second</div>
|}
==Update Notes==
{{Collapsed|
;0.7.17:
* [Protection Barrier]: Shield HP adjusted from 25000 to 20000
;0.7.13:
* Tech [Multiple Control] cost adjusted from 300 to 250.
;0.7.6:
* Hacker's attack increased by 6%.
* The effect of [Multiple Control] is adjusted to: the range of the hacker is reduced by 25 meters, but 5 control beams can be fired, and the control efficiency of each control beam is 17% of the original.
;0.7.0:
* The cost of Hacker's [Electromagnetic Interference] is adjusted from 200 to 100
;0.6.179:
* Changed Hacker Design to three legged robot with 4 tentacles
* New Tech: Multiple Control
;0.6.175:
* Page created
}}
[[Category:Units]]
39a143942790cb03a683935d0b38ef8f3a9d315b
Arclight
0
2
919
910
2023-07-25T12:29:29Z
Shancle
20
/* Summary */
wikitext
text/x-wiki
{{UnitInfobox|image=Arclight.png|type=Standard Crowd Control Bot|igdesc=Fires an energy beam that can make short work of light units.}}
== Summary ==
The Arclight is a slow-moving ground unit that specializes in killing groups of fragile units with its ranged AoE attack. Arclights serve one of two main purposes in a player's army. The first is as a cheap way to kill chaff units - the Arclight has enough damage to kill a [[Crawler]], [[Fang]], [[Mustang]], and [[Wasp]] (using the Anti-Aircraft Ammunition upgrade) in a single shot, and has high enough attack speed and range to destroy a chaff unit before they can deal significant damage or draw too much fire from your stronger units. The second is as a damage dealer (the "carry" Arclight) - with enough levels and offensive tech upgrades, Arclights become long-range, high-DPS units capable of attacking ground and air units. Fully upgraded Arclights are similar in function to [[Marksman|Marksmen]]. except Arclights aren't effectively countered by chaff units. However, it takes an enormous amount of investment in order to make Arclights this powerful, and typically isn't worth the investment if your opponent has invested in anti-Arclight units early on.
Non-upgraded Arclights have a number of weaknesses. They can't hit air units without Anti-Aircraft Ammunition and struggle to damage non-chaff units (eg. [[Sledgehammer|Sledgehammers]], opposing Arclights). Their slow speed also makes them vulnerable to [[Stormcaller|Stormcallers]]. Lastly, Arclights have low enough HP that are vulnerable to units able to deal good single-target damage (e.g. Marksman, Sledgehammers).
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 1.7 seconds</div>
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|300
|Increases ATK by 200%
<div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|150
|HP is increased by 20% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.2 round 0}}</div>
|-
|{{Icon|type=Tech|file=AntiAircraftAmmunition.png}}
|Anti-Aircraft Ammunition
|300
|Can be used against aerial units
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|}
== Update Notes ==
{{Collapsed|
;0.7.13:
* Technology [Armor Enhancement] adds an additional 20% HP, and the price is adjusted from 100 to 150.
;0.7.12:
* Arclight's attack interval adjusted from 1.2 to 1.1
* Arclight's attack adjusted from 397 to 346.
;0.7.7:
* [Extended range Arclight] adjusted to: Increase Arclight's range by 20m but decrease ATK by 20%
* [Heavy Arclight] moved to level 3, and the HP bonus adjusted from 200% to 180%
* [Intelligent Arclight] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* HP increased from 3394 to 3903
;0.6.175:
* Page created
}}
[[Category:Units]]
0b3a0f5f0ef2c093386a3a2df68e683b317cb6b1
939
919
2023-07-27T05:48:09Z
Chwlai
18
wikitext
text/x-wiki
{{UnitInfobox|image=Arclight.png|type=Standard Crowd Control Bot|igdesc=Fires an energy beam that can make short work of light units.}}
== Summary ==
The Arclight is a slow-moving ground unit that specializes in killing groups of fragile units with its ranged AoE attack.
Arclights serve one of two main purposes in a player's army. The first is as a cheap way to kill chaff units - the Arclight has enough damage to kill a [[Crawler]], [[Fang]], [[Mustang]], and [[Wasp]] (using the Anti-Aircraft Ammunition upgrade) in a single shot, and has high enough attack speed and range to destroy a chaff unit before they can deal significant damage or draw too much fire from your stronger units. The second is as a damage dealer (the "carry" Arclight) - with enough levels and offensive tech upgrades, Arclights become long-range, high-DPS units capable of attacking ground and air units. Fully upgraded Arclights are similar in function to [[Marksman|Marksmen]]. except Arclights aren't effectively countered by chaff units. However, it takes an enormous amount of investment in order to make Arclights this powerful, and typically isn't worth the investment if your opponent has invested in anti-Arclight units early on.
Non-upgraded Arclights have a number of weaknesses. They can't hit air units without Anti-Aircraft Ammunition and struggle to damage non-chaff units (eg. [[Sledgehammer|Sledgehammers]], opposing Arclights). Their slow speed also makes them vulnerable to [[Stormcaller|Stormcallers]]. Lastly, Arclights have low enough HP that are vulnerable to units able to deal good single-target damage (e.g. Marksman, Sledgehammers).
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 1.7 seconds</div>
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|300
|Increases ATK by 200%
<div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|150
|HP is increased by 20% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.2 round 0}}</div>
|-
|{{Icon|type=Tech|file=AntiAircraftAmmunition.png}}
|Anti-Aircraft Ammunition
|300
|Can be used against aerial units
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|}
== Update Notes ==
{{Collapsed|
;0.7.13:
* Technology [Armor Enhancement] adds an additional 20% HP, and the price is adjusted from 100 to 150.
;0.7.12:
* Arclight's attack interval adjusted from 1.2 to 1.1
* Arclight's attack adjusted from 397 to 346.
;0.7.7:
* [Extended range Arclight] adjusted to: Increase Arclight's range by 20m but decrease ATK by 20%
* [Heavy Arclight] moved to level 3, and the HP bonus adjusted from 200% to 180%
* [Intelligent Arclight] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* HP increased from 3394 to 3903
;0.6.175:
* Page created
}}
[[Category:Units]]
94e640e913aa95ddea65bd5ab00dda40914ee335
942
939
2023-07-28T03:22:40Z
Chwlai
18
wikitext
text/x-wiki
{{UnitInfobox|image=Arclight.png|type=Standard Crowd Control Bot|igdesc=Fires an energy beam that can make short work of light units.}}
== Summary ==
The Arclight is a slow-moving ground unit that specializes in killing groups of fragile units with its ranged AoE attack.
Arclights serve one of two main purposes in a player's army. The first is as a cheap way to kill chaff units - the Arclight has enough damage to kill a [[Crawler]], [[Fang]], [[Mustang]], and [[Wasp]] (using the Anti-Aircraft Ammunition upgrade) in a single shot, and has high enough attack speed and range to destroy a chaff unit before they can deal significant damage or draw too much fire from your stronger units. The second is as a damage dealer (the "carry" Arclight) - with enough levels and offensive tech upgrades, Arclights become long-range, high-DPS units capable of attacking ground and air units. Fully upgraded Arclights are similar in function to [[Marksman|Marksmen]]. except Arclights aren't effectively countered by chaff units. However, it takes an enormous amount of investment in order to make Arclights this powerful, and typically isn't worth the investment if your opponent has invested in anti-Arclight units early on.
Non-upgraded Arclights have a number of weaknesses. They can't hit air units without Anti-Aircraft Ammunition and struggle to damage non-chaff units (eg. [[Sledgehammer|Sledgehammers]], opposing Arclights). Their slow speed also makes them vulnerable to [[Stormcaller|Stormcallers]]. Lastly, Arclights have low enough HP that they are vulnerable to units able to deal good single-target damage (e.g. Marksman, Sledgehammers).
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 1.7 seconds</div>
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|300
|Increases ATK by 200%
<div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|150
|HP is increased by 20% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.2 round 0}}</div>
|-
|{{Icon|type=Tech|file=AntiAircraftAmmunition.png}}
|Anti-Aircraft Ammunition
|300
|Can be used against aerial units
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|}
== Update Notes ==
{{Collapsed|
;0.7.13:
* Technology [Armor Enhancement] adds an additional 20% HP, and the price is adjusted from 100 to 150.
;0.7.12:
* Arclight's attack interval adjusted from 1.2 to 1.1
* Arclight's attack adjusted from 397 to 346.
;0.7.7:
* [Extended range Arclight] adjusted to: Increase Arclight's range by 20m but decrease ATK by 20%
* [Heavy Arclight] moved to level 3, and the HP bonus adjusted from 200% to 180%
* [Intelligent Arclight] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* HP increased from 3394 to 3903
;0.6.175:
* Page created
}}
[[Category:Units]]
a1ffdd9ca9dc5a758ce4c199369d08fd24f46ca4
960
942
2023-08-10T20:42:54Z
HUBA
13
update 0.7.17
wikitext
text/x-wiki
{{UnitInfobox|image=Arclight.png|type=Standard Crowd Control Bot|igdesc=Fires an energy beam that can make short work of light units.}}
== Summary ==
The Arclight is a slow-moving ground unit that specializes in killing groups of fragile units with its ranged AoE attack.
Arclights serve one of two main purposes in a player's army. The first is as a cheap way to kill chaff units - the Arclight has enough damage to kill a [[Crawler]], [[Fang]], [[Mustang]], and [[Wasp]] (using the Anti-Aircraft Ammunition upgrade) in a single shot, and has high enough attack speed and range to destroy a chaff unit before they can deal significant damage or draw too much fire from your stronger units. The second is as a damage dealer (the "carry" Arclight) - with enough levels and offensive tech upgrades, Arclights become long-range, high-DPS units capable of attacking ground and air units. Fully upgraded Arclights are similar in function to [[Marksman|Marksmen]]. except Arclights aren't effectively countered by chaff units. However, it takes an enormous amount of investment in order to make Arclights this powerful, and typically isn't worth the investment if your opponent has invested in anti-Arclight units early on.
Non-upgraded Arclights have a number of weaknesses. They can't hit air units without Anti-Aircraft Ammunition and struggle to damage non-chaff units (eg. [[Sledgehammer|Sledgehammers]], opposing Arclights). Their slow speed also makes them vulnerable to [[Stormcaller|Stormcallers]]. Lastly, Arclights have low enough HP that they are vulnerable to units able to deal good single-target damage (e.g. Marksman, Sledgehammers).
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 1.7 seconds</div>
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|300
|Increases ATK by 200%
<div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|150
|HP is increased by 20% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.2 round 0}}</div>
|-
|{{Icon|type=Tech|file=AntiAircraftAmmunition.png}}
|Anti-Aircraft Ammunition
|300
|Can be used against aerial units
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8m and ATK by 20% per level
|}
== Update Notes ==
{{Collapsed|
;0.7.17:
* Range adjusted from 90 to 93
* [Elite Marksman]: Attack bonus adjusted from 23% to 20%
;0.7.13:
* Technology [Armor Enhancement] adds an additional 20% HP, and the price is adjusted from 100 to 150.
;0.7.12:
* Arclight's attack interval adjusted from 1.2 to 1.1
* Arclight's attack adjusted from 397 to 346.
;0.7.7:
* [Extended range Arclight] adjusted to: Increase Arclight's range by 20m but decrease ATK by 20%
* [Heavy Arclight] moved to level 3, and the HP bonus adjusted from 200% to 180%
* [Intelligent Arclight] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* HP increased from 3394 to 3903
;0.6.175:
* Page created
}}
[[Category:Units]]
013e54d16d8af5a855723bd0e9337068da939b1e
Phoenix
0
86
920
901
2023-07-25T12:30:28Z
Shancle
20
wikitext
text/x-wiki
{{UnitInfobox
| image = Phoenix.png
| type = Long-range strike aircraft
| igdesc = Long range, high damage, and excels at striking high HP targets from afar.
}}
== Summary ==
The Phoenix is a long-range, flying unit that excels at dealing high single-target damage to both air and ground units. The Phoenix shares many similarities to the [[Marksman]] in that they are both fragile, long-range damage dealers designed to take out single targets. However, while more expensive than Marksmen, Phoenixes have the advantage of being a flying unit, meaning that attacks from units like [[Sledgehammer|Sledgehammers]] and [[Stormcaller|Stormcallers]] that would threaten a marksman wouldn't affect it. Phoenixes also have higher damager per shot than the Marksman, letting Phoenixes kill durable units like Sledgehammers noticeably more efficiently. The other main advantage Phoenixes have over Marksman is access to Quantum Reassembly, which allows destroyed Phoenixes to respawn after a delay; this can all but guarantee a round if the enemy's anti-air units have been crippled or killed after prolonged fighting. Phoenixes are relatively fragile, and like all long-range units, they are threatened by any unit that can shoot them from beyond its attack range. They are also threatened by [[Mustang|Mustangs]] - their consistent damage and high unit count allowing them to shred Phoenixes while taking relatively little damage in return.
The Phoenix possesses many of the damage-centric tech upgrades as the Marksman, but also carry several upgrades tailored to increasing its survivability. The aforementioned Quantum Reassembly can allow Phoenixes to respawn faster than they can be shot down if they are taking shots from other units with a low rate of fire, while Energy Shield is a good defense both against Battlefield powers and high-damage attacks from units like Marksmen or opposing Phoenixes. Range Enhancement is always useful for attacking targets from a safe distance, and Elite Marksman, Charged Shot, and Launcher Overload push its already good damage output even higher. Jump Drive allows Phoenixes to redeploy every round, but this is less useful on Phoenixes as opposed to [[Wasp|Wasps]] - Phoenixes prefer being deployed behind more durable units and make poor flanking units due to their fragility.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=QuantumReassembly.png}}
|Quantum Reassembly
|300
|The cockpit of a destroyed Phoenix will follow behind the nearest allied Phoenix and will be fully restored in 20s. This effect can only be triggered 2 times per battle
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Phoenix's attack interval is reduced by 50%, while the range decreased by 25m
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 25}}m</div>
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Energy Shield
|200
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|50
|Increases the Phoenix's movement speed by 5m/s and allows the Phoenix to be freely repositioned during the deployment phase of every round
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 4.2 seconds</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|200
|Phoenix's damage increased by 175%, while the range decreased by 25m
<div class="note">Attack {{#expr: {{#var:atk}} * 2.75 round 0}}, Range {{#expr: {{#var:range}} - 25}}m</div>
|}
==Update Notes==
{{Collapsed|
;0.7.8:
* Phoenix's attack interval adjusted from 3.2 seconds to 3.3 seconds.
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.179:
* New Tech: Charged Shot, Launcher Overload
;0.6.176:
* Energy Shield tech added
;0.6.175:
* Page created <br />
}}
[[Category:Units]]
f1d00f954d746084e27a299183cba7528093f0b0
940
920
2023-07-27T05:49:49Z
Chwlai
18
wikitext
text/x-wiki
{{UnitInfobox
| image = Phoenix.png
| type = Long-range strike aircraft
| igdesc = Long range, high damage, and excels at striking high HP targets from afar.
}}
== Summary ==
The Phoenix is a long-range, flying unit that excels at dealing high single-target damage to both air and ground units.
The Phoenix shares many similarities to the [[Marksman]] in that they are both fragile, long-range damage dealers designed to take out single targets. However, while more expensive than Marksmen, Phoenixes move much faster and have the advantage of being a flying unit, meaning that attacks from units like [[Sledgehammer|Sledgehammers]] and [[Stormcaller|Stormcallers]] that would threaten a marksman wouldn't affect it. Phoenixes also have higher damage per shot than the Marksman, letting Phoenixes kill durable units like Sledgehammers more efficiently. The other main advantage Phoenixes have is access to Quantum Reassembly, which allows destroyed Phoenixes to respawn after a delay; this can all but guarantee a round if the enemy's anti-air units have been crippled or killed after prolonged fighting.
Phoenixes are relatively fragile, and like all long-range units, they are threatened by any unit that can shoot them from beyond its attack range. They are also threatened by [[Mustang|Mustangs]] - their consistent damage and high unit count allowing them to shred Phoenixes while taking few casualties in return.
The Phoenix possesses many of the damage-centric tech upgrades as the Marksman, but also carry several upgrades tailored to increasing its survivability. The aforementioned Quantum Reassembly can allow Phoenixes to respawn faster than they can be shot down if they are taking shots from other units with a low rate of fire, while Energy Shield is a good defense both against Battlefield powers and high-damage attacks from units like Marksmen or opposing Phoenixes.
Range Enhancement is always useful for attacking targets from a safe distance, and Elite Marksman, Charged Shot, and Launcher Overload push its already good damage output even higher. Jump Drive allows Phoenixes to redeploy every round, but this is less useful on Phoenixes as opposed to [[Wasp|Wasps]] - Phoenixes prefer being deployed behind more durable units and make poor flanking units due to their fragility.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=QuantumReassembly.png}}
|Quantum Reassembly
|300
|The cockpit of a destroyed Phoenix will follow behind the nearest allied Phoenix and will be fully restored in 20s. This effect can only be triggered 2 times per battle
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Phoenix's attack interval is reduced by 50%, while the range decreased by 25m
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 25}}m</div>
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Energy Shield
|200
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|50
|Increases the Phoenix's movement speed by 5m/s and allows the Phoenix to be freely repositioned during the deployment phase of every round
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 4.2 seconds</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|200
|Phoenix's damage increased by 175%, while the range decreased by 25m
<div class="note">Attack {{#expr: {{#var:atk}} * 2.75 round 0}}, Range {{#expr: {{#var:range}} - 25}}m</div>
|}
==Update Notes==
{{Collapsed|
;0.7.8:
* Phoenix's attack interval adjusted from 3.2 seconds to 3.3 seconds.
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.179:
* New Tech: Charged Shot, Launcher Overload
;0.6.176:
* Energy Shield tech added
;0.6.175:
* Page created <br />
}}
[[Category:Units]]
5a8e3bc78791e554c4472bc88c78b5e7ee853234
Centers
0
117
922
710
2023-07-26T16:12:06Z
HUBA
13
update 0.7.14, add Basic Abilities
wikitext
text/x-wiki
Every player controls two centers. The Command Center and the Research Center. Upon destruction of a center, that players units will temporarily be slowed by 80%, do 90% less damage and take additional damage until the effect wears off after 9 seconds but can be stacked if both get destroyed.
The centers have 3400 HP. This can be increased with Core Building Fortification up to 200,000 through 5 upgrades with increasing cost.
Additionally, players can unlock technologies and round bonuses in the centers.
=== Basic Abilities ===
These abilities are always available and can be placed on the own side up to a total of 8 active devices. These are one-time devices, but if not destroyed (or activated) they will be fully repaired and stay for the next round.
;Shield: A 40,000 HP barrier, blocking damage from attacks and battlefield abilities (ground units only) Cost: 100
;Sentry Missile: Target the nearest or first target in range dealing 5,000 damage. Can be intercepted or blocked by shields. Cost: 50
;Missile Interceptor: Intercept enemy missiles like the [[Mustang]] tech Cost: 100
=== Command Center ===
Command center upgrades only last one round
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Cost
!Effect
|-
|{{Icon|type=Skill|file=RapidResupply.png|cost=0}}
|Rapid Resupply
|0
|Immediately obtain 200 supplies and get 300 fewer supplies in the next round
|-
|{{Icon|type=Skill|file=MassRecruitment.png|cost=50}}
|Mass Recruitment
|50
|Increses the number of units that can be purchased in this round by 1
|-
|{{Icon|type=Skill|file=EliteRecruitment.png|cost=100}}
|Elite Recruitment
|100
|Lv. 2 units can be purchased in this round
|-
|{{Icon|type=Skill|file=EnhancedRange.png|cost=100}}
|Enhanced Range
|100
|Increases the range of all units by 15m for this round
|-
|{{Icon|type=Skill|file=HighMobility.png|cost=50}}
|High Mobility
|50
|Increases the movement speed of all units by 3m/s for this round
|}
=== Research Center ===
Research Center upgrades are permanent
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Cost
!Effect
|-
|{{Icon|type=Skill|file=Sticky_oil_bomb.png|cost=150}}
|Sticky Oil Bombs
|150
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
<div class="note">Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m line</div>
|-
|{{Icon|type=Skill|file=FieldRecovery.png|cost=100}}
|Field Recovery
|100
|Allows the use of Field Recovery (Destroy a designated squad and receive a full refund of supplies invested in that squad)
|-
|{{Icon|type=Skill|file=MobileBeacon.png|cost=100}}
|Mobile Beacon
|100
|Allows the use of Mobile Beacon (Designates the selected unit's movement path)
|-
|{{Icon|type=Skill|file=AttackEnhancement.png|cost=100}}
|Attack Enhancement
|100
|Increases the ATK of all units by 10%
|-
|{{Icon|type=Skill|file=DefenseEnhancement.png|cost=100}}
|Defense Enhancement
|100
|Increases the HP of all units by 15%
|}
==Update Notes==
{{Collapsed|
;0.7.14:
* Core Building Fortification - Each core building can be fortified individually. Players can increase the HP of each core building to 200,000 through 5 fortification upgrades.
* Missile Interceptor - Players can place devices on the battlefield to intercept enemy missiles (battlefield power cannot be intercepted).
;0.7.6:
* The EXP of destroying the core structure has been reduced to 100, which is the same as the experience value of killing a squad of crawlers.
* Adjusted the duration of the paralyzed state after the core building is destroyed from 13 seconds to 9 seconds.
* The HP of core buildings has been increased from 3200 to 3400.
* Now when two core buildings are destroyed in a short time, the duration of the paralyzed state will be stacked.
* Nuke was removed from the Research Center and became a reinforcement card between rounds for 350.
* Sticky Oil Bombs are placed in the Research Center with a cooling time of 3 rounds and a cost of 150.
}}
f7d4bbf31537b08409a66f9775c2ec0754817889
924
922
2023-07-26T19:10:28Z
HUBA
13
add Core Building Fortification table
wikitext
text/x-wiki
Every player controls two centers. The Command Center and the Research Center. Upon destruction of a center, that players units will temporarily be slowed by 80%, do 90% less damage and take additional damage until the effect wears off after 9 seconds but can be stacked if both get destroyed.
The centers have 3400 HP. This can be increased with Core Building Fortification up to 231,400 HP through 5 upgrades.
# cost '''100''' and add '''10k''', total 13400 HP
# cost '''150''' and add '''18k''', total 31400 HP
# cost '''250''' and add '''36k''', total 67400 HP
# cost '''350''' and add '''60k''', total 127400 HP
# cost '''500''' and add '''104k''', total 231400 HP
Additionally, players can unlock technologies and round bonuses in the centers.
=== Basic Abilities ===
These abilities are always available and can be placed on the own side up to a total of 8 active devices. These are one-time devices, but if not destroyed (or activated) they will be fully repaired and stay for the next round.
;Shield: A 40,000 HP barrier, blocking damage from attacks and battlefield abilities (ground units only) Cost: 100
;Sentry Missile: Target the nearest or first target in range dealing 5,000 damage. Can be intercepted or blocked by shields. Cost: 50
;Missile Interceptor: Intercept enemy missiles like the [[Mustang]] tech Cost: 100
=== Command Center ===
Command center upgrades only last one round
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Cost
!Effect
|-
|{{Icon|type=Skill|file=RapidResupply.png|cost=0}}
|Rapid Resupply
|0
|Immediately obtain 200 supplies and get 300 fewer supplies in the next round
|-
|{{Icon|type=Skill|file=MassRecruitment.png|cost=50}}
|Mass Recruitment
|50
|Increses the number of units that can be purchased in this round by 1
|-
|{{Icon|type=Skill|file=EliteRecruitment.png|cost=100}}
|Elite Recruitment
|100
|Lv. 2 units can be purchased in this round
|-
|{{Icon|type=Skill|file=EnhancedRange.png|cost=100}}
|Enhanced Range
|100
|Increases the range of all units by 15m for this round
|-
|{{Icon|type=Skill|file=HighMobility.png|cost=50}}
|High Mobility
|50
|Increases the movement speed of all units by 3m/s for this round
|}
=== Research Center ===
Research Center upgrades are permanent
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Cost
!Effect
|-
|{{Icon|type=Skill|file=Sticky_oil_bomb.png|cost=150}}
|Sticky Oil Bombs
|150
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
<div class="note">Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m line</div>
|-
|{{Icon|type=Skill|file=FieldRecovery.png|cost=100}}
|Field Recovery
|100
|Allows the use of Field Recovery (Destroy a designated squad and receive a full refund of supplies invested in that squad)
|-
|{{Icon|type=Skill|file=MobileBeacon.png|cost=100}}
|Mobile Beacon
|100
|Allows the use of Mobile Beacon (Designates the selected unit's movement path)
|-
|{{Icon|type=Skill|file=AttackEnhancement.png|cost=100}}
|Attack Enhancement
|100
|Increases the ATK of all units by 10%
|-
|{{Icon|type=Skill|file=DefenseEnhancement.png|cost=100}}
|Defense Enhancement
|100
|Increases the HP of all units by 15%
|}
==Update Notes==
{{Collapsed|
;0.7.14:
* Core Building Fortification - Each core building can be fortified individually. Players can increase the HP of each core building to 200,000 through 5 fortification upgrades.
* Missile Interceptor - Players can place devices on the battlefield to intercept enemy missiles (battlefield power cannot be intercepted).
;0.7.6:
* The EXP of destroying the core structure has been reduced to 100, which is the same as the experience value of killing a squad of crawlers.
* Adjusted the duration of the paralyzed state after the core building is destroyed from 13 seconds to 9 seconds.
* The HP of core buildings has been increased from 3200 to 3400.
* Now when two core buildings are destroyed in a short time, the duration of the paralyzed state will be stacked.
* Nuke was removed from the Research Center and became a reinforcement card between rounds for 350.
* Sticky Oil Bombs are placed in the Research Center with a cooling time of 3 rounds and a cost of 150.
}}
a4480aaafc1149093f880cf20adc11a751050fec
930
924
2023-07-26T22:06:26Z
HUBA
13
wikitext
text/x-wiki
Every player controls two centers. The Command Center and the Research Center. Upon destruction of a center, that players units will temporarily be slowed by 80%, do 90% less damage and take additional damage until the effect wears off after 9 seconds but can be stacked if both get destroyed.
The centers have 3400 HP. This can be increased with Core Building Fortification up to 231,400 HP through 5 upgrades.
# cost '''100''' and add '''10k''', total 13400 HP
# cost '''150''' and add '''18k''', total 31400 HP
# cost '''250''' and add '''36k''', total 67400 HP
# cost '''350''' and add '''60k''', total 127400 HP
# cost '''500''' and add '''104k''', total 231400 HP
Additionally, players can unlock technologies and round bonuses in the centers.
=== Basic Abilities ===
These abilities are always available and can be placed on the own side up to a total of 8 devices per round. These are one-time devices, but if not destroyed (or activated) they will be fully repaired and stay for the next round.
;Shield: A 40,000 HP barrier, blocking damage from attacks and battlefield abilities (ground units only) Cost: 100
;Sentry Missile: Target the nearest or first target in range dealing 5,000 damage. Can be intercepted or blocked by shields. Cost: 50
;Missile Interceptor: Intercept enemy missiles like the [[Mustang]] tech Cost: 100
=== Command Center ===
Command center upgrades only last one round
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Cost
!Effect
|-
|{{Icon|type=Skill|file=RapidResupply.png|cost=0}}
|Rapid Resupply
|0
|Immediately obtain 200 supplies and get 300 fewer supplies in the next round
|-
|{{Icon|type=Skill|file=MassRecruitment.png|cost=50}}
|Mass Recruitment
|50
|Increses the number of units that can be purchased in this round by 1
|-
|{{Icon|type=Skill|file=EliteRecruitment.png|cost=100}}
|Elite Recruitment
|100
|Lv. 2 units can be purchased in this round
|-
|{{Icon|type=Skill|file=EnhancedRange.png|cost=100}}
|Enhanced Range
|100
|Increases the range of all units by 15m for this round
|-
|{{Icon|type=Skill|file=HighMobility.png|cost=50}}
|High Mobility
|50
|Increases the movement speed of all units by 3m/s for this round
|}
=== Research Center ===
Research Center upgrades are permanent
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Cost
!Effect
|-
|{{Icon|type=Skill|file=Sticky_oil_bomb.png|cost=150}}
|Sticky Oil Bombs
|150
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
<div class="note">Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m line</div>
|-
|{{Icon|type=Skill|file=FieldRecovery.png|cost=100}}
|Field Recovery
|100
|Allows the use of Field Recovery (Destroy a designated squad and receive a full refund of supplies invested in that squad)
|-
|{{Icon|type=Skill|file=MobileBeacon.png|cost=100}}
|Mobile Beacon
|100
|Allows the use of Mobile Beacon (Designates the selected unit's movement path)
|-
|{{Icon|type=Skill|file=AttackEnhancement.png|cost=100}}
|Attack Enhancement
|100
|Increases the ATK of all units by 10%
|-
|{{Icon|type=Skill|file=DefenseEnhancement.png|cost=100}}
|Defense Enhancement
|100
|Increases the HP of all units by 15%
|}
==Update Notes==
{{Collapsed|
;0.7.14:
* Core Building Fortification - Each core building can be fortified individually. Players can increase the HP of each core building to 200,000 through 5 fortification upgrades.
* Missile Interceptor - Players can place devices on the battlefield to intercept enemy missiles (battlefield power cannot be intercepted).
;0.7.6:
* The EXP of destroying the core structure has been reduced to 100, which is the same as the experience value of killing a squad of crawlers.
* Adjusted the duration of the paralyzed state after the core building is destroyed from 13 seconds to 9 seconds.
* The HP of core buildings has been increased from 3200 to 3400.
* Now when two core buildings are destroyed in a short time, the duration of the paralyzed state will be stacked.
* Nuke was removed from the Research Center and became a reinforcement card between rounds for 350.
* Sticky Oil Bombs are placed in the Research Center with a cooling time of 3 rounds and a cost of 150.
}}
d653c82679f1547145beabeed702315954b40735
947
930
2023-07-30T15:15:30Z
HUBA
13
update 0.7.16
wikitext
text/x-wiki
Every player controls two centers. The Command Center and the Research Center. Upon destruction of a center, that players units will temporarily be slowed by 80%, do 90% less damage and take additional damage until the effect wears off after 9 seconds but can be stacked if both get destroyed.
The centers have 3400 HP. This can be increased with Core Building Fortification up to 300,400 HP through 5 upgrades.
# cost '''100''' and add '''13k''', total 16400 HP
# cost '''150''' and add '''26k''', total 39400 HP
# cost '''250''' and add '''47k''', total 86400 HP
# cost '''350''' and add '''79k''', total 165400 HP
# cost '''500''' and add '''135k''', total 300400 HP
Additionally, players can unlock technologies and round bonuses in the centers.
=== Basic Abilities ===
These abilities are always available and can be placed on the own side up to a total of 8 devices per round. These are one-time devices, but if not destroyed (or activated) they will be fully repaired and stay for the next round.
;Shield: A 40,000 HP barrier, blocking damage from attacks and battlefield abilities (ground units only) Cost: 100
;Sentry Missile: Target the nearest or first target in range dealing 5,000 damage. Can be intercepted or blocked by shields. Cost: 50
;Missile Interceptor: Intercept enemy missiles like the [[Mustang]] tech Cost: 100
=== Command Center ===
Command center upgrades only last one round
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Cost
!Effect
|-
|{{Icon|type=Skill|file=RapidResupply.png|cost=0}}
|Rapid Resupply
|0
|Immediately obtain 200 supplies and get 300 fewer supplies in the next round
|-
|{{Icon|type=Skill|file=MassRecruitment.png|cost=50}}
|Mass Recruitment
|50
|Increses the number of units that can be purchased in this round by 1
|-
|{{Icon|type=Skill|file=EliteRecruitment.png|cost=100}}
|Elite Recruitment
|100
|Lv. 2 units can be purchased in this round
|-
|{{Icon|type=Skill|file=EnhancedRange.png|cost=100}}
|Enhanced Range
|100
|Increases the range of all units by 15m for this round
|-
|{{Icon|type=Skill|file=HighMobility.png|cost=50}}
|High Mobility
|50
|Increases the movement speed of all units by 3m/s for this round
|}
=== Research Center ===
Research Center upgrades are permanent
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Cost
!Effect
|-
|{{Icon|type=Skill|file=Sticky_oil_bomb.png|cost=150}}
|Sticky Oil Bombs
|150
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
<div class="note">Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m line</div>
|-
|{{Icon|type=Skill|file=FieldRecovery.png|cost=100}}
|Field Recovery
|100
|Allows the use of Field Recovery (Destroy a designated squad and receive a full refund of supplies invested in that squad)
|-
|{{Icon|type=Skill|file=MobileBeacon.png|cost=100}}
|Mobile Beacon
|100
|Allows the use of Mobile Beacon (Designates the selected unit's movement path)
|-
|{{Icon|type=Skill|file=AttackEnhancement.png|cost=100}}
|Attack Enhancement
|100
|Increases the ATK of all units by 10%
|-
|{{Icon|type=Skill|file=DefenseEnhancement.png|cost=100}}
|Defense Enhancement
|100
|Increases the HP of all units by 15%
|}
==Update Notes==
{{Collapsed|
;0.7.16:
* The effect of core building fortification increased by 30%.
;0.7.14:
* Core Building Fortification - Each core building can be fortified individually. Players can increase the HP of each core building to 200,000 through 5 fortification upgrades.
* Missile Interceptor - Players can place devices on the battlefield to intercept enemy missiles (battlefield power cannot be intercepted).
;0.7.6:
* The EXP of destroying the core structure has been reduced to 100, which is the same as the experience value of killing a squad of crawlers.
* Adjusted the duration of the paralyzed state after the core building is destroyed from 13 seconds to 9 seconds.
* The HP of core buildings has been increased from 3200 to 3400.
* Now when two core buildings are destroyed in a short time, the duration of the paralyzed state will be stacked.
* Nuke was removed from the Research Center and became a reinforcement card between rounds for 350.
* Sticky Oil Bombs are placed in the Research Center with a cooling time of 3 rounds and a cost of 150.
}}
41e5dd8b4c6a2858180076d77cb66e80bd307f08
Template:UnitData
10
157
923
887
2023-07-26T18:40:35Z
HUBA
13
update 0.7.14
wikitext
text/x-wiki
{{#vardefine:update | 0.7.14
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 53340 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2248 ; 2.8 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 35961 ; 6 ; 85 ; 0.1 ; 100 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 41102 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 36 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 55 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15321 ; 10 ; 3583 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 346 ; 1.1 ; 90 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3268 ; 3.3 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#vardefine:atk_tmp | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
}}
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#var:atk_tmp}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#var:atk_tmp}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- more variables
-->{{#vardefine:min_cost | {{#expr: {{#var:cost}} / {{#var:units}} round 1}}
}}{{#vardefine:max_cost | {{#expr: ({{#var:cost}} + {{#var:unlockcost}}) / {{#var:units}} round 1}}
}}{{#vardefine:min_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / {{#var:cost}} round 1}}
}}{{#vardefine:min_burst_val | {{#expr: {{#var:burst}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_burst_val | {{#expr: {{#var:burst}} / {{#var:cost}} round 1}}
}}{{#vardefine:min_dps_val | {{#expr: {{#var:dps}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_dps_val | {{#expr: {{#var:dps}} / {{#var:cost}} round 1}}
}}{{#vardefine:splash_index | {{#expr:
{{#ifeq: {{#var:splash}} | 0 | 1 | {{#var:splash}} }}
{{#if: {{#pos: {{#var:atk}} | * }} | * 4 }}
{{#if: {{#pos: {{#var:atk}} | - }} | * .025 <!-- damage build up --> |
{{#ifexpr: ({{#var:atk}}) < 350 | * (({{#var:atk}}) / 350) }}
}}
* {{#var:units}}
/ {{#ifeq: {{{1|{{PAGENAME}}}}} | Hacker | 3 <!-- slow switching --> | {{#var:atkint}} }}
round 1
}}
}}<!-- end vardefine -->
}}
}}
bb4562423021c0957ef61a3b46fb7495053fd483
946
923
2023-07-30T15:05:48Z
HUBA
13
update 0.7.16b (no change)
wikitext
text/x-wiki
{{#vardefine:update | 0.7.16b
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 53340 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2248 ; 2.8 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 35961 ; 6 ; 85 ; 0.1 ; 100 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 41102 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 36 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 55 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15321 ; 10 ; 3583 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 346 ; 1.1 ; 90 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3268 ; 3.3 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#vardefine:atk_tmp | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
}}
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#var:atk_tmp}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#var:atk_tmp}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- more variables
-->{{#vardefine:min_cost | {{#expr: {{#var:cost}} / {{#var:units}} round 1}}
}}{{#vardefine:max_cost | {{#expr: ({{#var:cost}} + {{#var:unlockcost}}) / {{#var:units}} round 1}}
}}{{#vardefine:min_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / {{#var:cost}} round 1}}
}}{{#vardefine:min_burst_val | {{#expr: {{#var:burst}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_burst_val | {{#expr: {{#var:burst}} / {{#var:cost}} round 1}}
}}{{#vardefine:min_dps_val | {{#expr: {{#var:dps}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_dps_val | {{#expr: {{#var:dps}} / {{#var:cost}} round 1}}
}}{{#vardefine:splash_index | {{#expr:
{{#ifeq: {{#var:splash}} | 0 | 1 | {{#var:splash}} }}
{{#if: {{#pos: {{#var:atk}} | * }} | * 4 }}
{{#if: {{#pos: {{#var:atk}} | - }} | * .025 <!-- damage build up --> |
{{#ifexpr: ({{#var:atk}}) < 350 | * (({{#var:atk}}) / 350) }}
}}
* {{#var:units}}
/ {{#ifeq: {{{1|{{PAGENAME}}}}} | Hacker | 3 <!-- slow switching --> | {{#var:atkint}} }}
round 1
}}
}}<!-- end vardefine -->
}}
}}
bc4cf3e49f498e5b8c6cae3ccbeae11d429b3c87
951
946
2023-08-10T13:55:20Z
HUBA
13
update 0.7.17
wikitext
text/x-wiki
{{#vardefine:update | 0.7.17
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 53340 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2329 ; 2.9 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 35242 ; 6 ; 89 ; 0.1 ; 95 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 41102 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 35 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 54 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15630 ; 10 ; 3654 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 346 ; 1.1 ; 93 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3268 ; 3.3 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#vardefine:atk_tmp | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
}}
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#var:atk_tmp}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#var:atk_tmp}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- more variables
-->{{#vardefine:min_cost | {{#expr: {{#var:cost}} / {{#var:units}} round 1}}
}}{{#vardefine:max_cost | {{#expr: ({{#var:cost}} + {{#var:unlockcost}}) / {{#var:units}} round 1}}
}}{{#vardefine:min_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / {{#var:cost}} round 1}}
}}{{#vardefine:min_burst_val | {{#expr: {{#var:burst}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_burst_val | {{#expr: {{#var:burst}} / {{#var:cost}} round 1}}
}}{{#vardefine:min_dps_val | {{#expr: {{#var:dps}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_dps_val | {{#expr: {{#var:dps}} / {{#var:cost}} round 1}}
}}{{#vardefine:splash_index | {{#expr:
{{#ifeq: {{#var:splash}} | 0 | 1 | {{#var:splash}} }}
{{#if: {{#pos: {{#var:atk}} | * }} | * 4 }}
{{#if: {{#pos: {{#var:atk}} | - }} | * .025 <!-- damage build up --> |
{{#ifexpr: ({{#var:atk}}) < 350 | * (({{#var:atk}}) / 350) }}
}}
* {{#var:units}}
/ {{#ifeq: {{{1|{{PAGENAME}}}}} | Hacker | 3 <!-- slow switching --> | {{#var:atkint}} }}
round 1
}}
}}<!-- end vardefine -->
}}
}}
6c63197bb0ba2af72962c21e3382a7aca9674f76
958
951
2023-08-10T20:39:40Z
HUBA
13
bump version
wikitext
text/x-wiki
{{#vardefine:update | 0.7.18
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 53340 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2329 ; 2.9 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 35242 ; 6 ; 89 ; 0.1 ; 95 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 41102 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 35 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 54 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15630 ; 10 ; 3654 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 346 ; 1.1 ; 93 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3268 ; 3.3 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#vardefine:atk_tmp | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
}}
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#var:atk_tmp}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#var:atk_tmp}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- more variables
-->{{#vardefine:min_cost | {{#expr: {{#var:cost}} / {{#var:units}} round 1}}
}}{{#vardefine:max_cost | {{#expr: ({{#var:cost}} + {{#var:unlockcost}}) / {{#var:units}} round 1}}
}}{{#vardefine:min_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / {{#var:cost}} round 1}}
}}{{#vardefine:min_burst_val | {{#expr: {{#var:burst}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_burst_val | {{#expr: {{#var:burst}} / {{#var:cost}} round 1}}
}}{{#vardefine:min_dps_val | {{#expr: {{#var:dps}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_dps_val | {{#expr: {{#var:dps}} / {{#var:cost}} round 1}}
}}{{#vardefine:splash_index | {{#expr:
{{#ifeq: {{#var:splash}} | 0 | 1 | {{#var:splash}} }}
{{#if: {{#pos: {{#var:atk}} | * }} | * 4 }}
{{#if: {{#pos: {{#var:atk}} | - }} | * .025 <!-- damage build up --> |
{{#ifexpr: ({{#var:atk}}) < 350 | * (({{#var:atk}}) / 350) }}
}}
* {{#var:units}}
/ {{#ifeq: {{{1|{{PAGENAME}}}}} | Hacker | 3 <!-- slow switching --> | {{#var:atkint}} }}
round 1
}}
}}<!-- end vardefine -->
}}
}}
e57bb8d0e32af455eabb0e563f0d87b822339b25
File:2v2-map-types.png
6
164
925
2023-07-26T19:17:19Z
HUBA
13
Visual representation of the 2v2 map types.
from reddit: https://www.reddit.com/r/Mechabellum/comments/15a3c3o/new_2v2_map_types/
wikitext
text/x-wiki
== Summary ==
Visual representation of the 2v2 map types.
from reddit: https://www.reddit.com/r/Mechabellum/comments/15a3c3o/new_2v2_map_types/
bf0bac74ad534b70016809084053285f788e7d82
Map and Grid
0
165
926
2023-07-26T19:24:14Z
HUBA
13
merged [[Maps]] and [[Grid Layout]]
wikitext
text/x-wiki
== Map ==
There are currently 5 1v1 maps and 2 2v2 maps available
==== 1v1 Maps ====
* Desert
* Sunset Desert
* Night Desert
* Grasslands
* Airport
==== 2v2 Maps ====
[[File:2v2-map-types.png|thumb|All 2v2 map types]]
* Airport
* Airport Horizo.
== Grid ==
[[File:Mechabellum grid.png|thumb|A visual representation of the Mechabellum grid]]
=== Details ===
* One full field is 720m wide and 620m tall
* 2v2 has two full fields next to each other for a total of 1440m wide and 620m tall
* Each player's deploy area is 600m wide and 300m tall
* Flanks are each 60m wide and 300m tall
* There is a 20m tall "no man's land" in between the deploy areas
* Towers are 20x20m and placed 150m away from the top and sides of the deploy area
=== Unit Placement ===
* Squads with more than one model in them are 50x20m, except Phoenixes
* Phoenixes are 40x20m
* Giant units are 40x40m
* Rhinos and Hackers are 30x30m
* Arclights and Marksmen are 20x20m
* Units are locked to a grid made of 10x10m squares
* Units placed no further forward than the tower and between the tower and flank will prioritize attacking enemies in the flank
3f5569283cdb1651ce3ed081d0809302bc7b45b8
Grid Layout
0
150
927
396
2023-07-26T19:27:54Z
HUBA
13
merge Maps and Grid Layout
wikitext
text/x-wiki
#REDIRECT [[Map_and_Grid]]
b56cde199198287c6b557eb5f2b573f6b06c1bef
Maps
0
118
928
183
2023-07-26T19:28:30Z
HUBA
13
merge Maps and Grid Layout
wikitext
text/x-wiki
#REDIRECT [[Map_and_Grid]]
b56cde199198287c6b557eb5f2b573f6b06c1bef
Mechabellum Wiki
0
14
929
870
2023-07-26T19:30:04Z
HUBA
13
merge Maps and Grid Layout
wikitext
text/x-wiki
Welcome to the unofficial Mechabellum Wiki!
We try to collect as much information about the autobattle sci-fi strategy game as we can. The game was released on Steam Early Access on 11th of May 2023. You can get it here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out; the wiki can be edited by anyone. If you need to contact an admin, please message lycake on Discord.
== Quick Links ==
<div class="container">
<div class="row">
<div class="col-md">
Useful pages:
* [[Basics]]
* [[Centers]]
* [[Specialists|Specialists (SPC)]]
* [[Equipment]]
* [[Skills]]
* [[Experience]]
* [[Map_and_Grid|Grid Layout / Maps]]
* [[Tournaments]]
</div>
<div class="col-md">
External links:
* [https://store.steampowered.com/app/669330/Mechabellum/ Steam Store Page]
* [https://discord.gg/BU4VEt5E69 Official Discord]
* [https://mechamonarch.com/ MechaMonarch - Guides]
* [https://www.reddit.com/r/Mechabellum/ Reddit]
* [[Tournaments#Community_Tournaments|Community Events]]
</div>
<div class="col-md">
Around the world:
* [https://discord.gg/TfrGqYuhqU Community Discord (DE/CH/AT)]
* [https://discord.gg/JxeJH5auAW Community Discord (RU)]
* [https://mechabellum.ru/ Community Page (RU)]
</div>
</div>
</div>
== Units ==
For a compact overview of all units, go to [[Unit Overview]]
<gallery mode="nolines" heights="300px" widths="200px">
image:Fortress.png|link=Fortress|<span class="h3">Fortress</span>
image:Marksman.png|link=Marksman|<span class="h3">Marksman</span>
image:Vulcan.png|link=Vulcan|<span class="h3">Vulcan</span>
image:MeltingPoint.png|link=Melting Point|<span class="h3">Melting Point</span>
image:Rhino.png|link=Rhino|<span class="h3">Rhino</span>
image:Wasp.png|link=Wasp|<span class="h3">Wasp</span>
image:Mustang.png|link=Mustang|<span class="h3">Mustang</span>
image:SteelBall.png|link=Steel Ball|<span class="h3">Steel Ball</span>
image:Fang.png|link=Fang|<span class="h3">Fang</span>
image:Crawler.png|link=Crawler|<span class="h3">Crawler</span>
image:Overlord.png|link=Overlord|<span class="h3">Overlord</span>
image:Stormcaller.png|link=Stormcaller|<span class="h3">Stormcaller</span>
image:Sledgehammer.png|link=Sledgehammer|<span class="h3">Sledgehammer</span>
image:Hacker.png|link=Hacker|<span class="h3">Hacker</span>
image:Arclight.png|link=Arclight|<span class="h3">Arclight</span>
image:Phoenix.png|link=Phoenix|<span class="h3">Phoenix</span>
</gallery>
92b3c6a0433a281e714e9052f93117a338bdce19
Marksman
0
37
931
914
2023-07-27T05:40:24Z
Chwlai
18
wikitext
text/x-wiki
{{UnitInfobox
| image = Marksman.png
| type = Long-range anti-unit bot
| igdesc = Great attack range, astounding single target damage, and excels at sniping from afar.
}}__NOTOC__
== Summary ==
The Marksman is an inexpensive unit that specializes in destroying single targets with its powerful long-range attacks. Its main drawback is fragile defenses and its low fire rate - Marksmen are vulnerable to squads with high unit counts such as [[Crawler|Crawlers]] or [[Mustangs]], as well as units capable of rapidly closing distance such as [[Rhinos]]. Marksmen are also vulnerable to any unit capable of matching or exceeding its range - by default, only [[Stormcaller|Stormcallers]] can outrange Marksmen, but many units can purchase range upgrades to trade shots with them.
A team of Marksmen deployed in the back of your army can easily rack up kills from a safe distance, although placing them too far back can leave them easily tied down by chaff units placed on the flanks. Since they are cheap and can be fielded relatively early, Marksmen can rapidly gain experience and levels given the relative safety from which they kill units. A level two Marksman can take out a [[Sledgehammer]] tank in one shot instead of two, halving the time a Marksman needs to destroy the squad, while teams of veteran Marksmen have high enough damage to threaten even giant units, making them a very cost-effective counter to frontline units such as [[Fortresses]] and [[Vulcans]] if they are levelled up in the late game.
The Marksman's upgrades focus almost entirely on boosting its damage output. Doubleshot boosts its single-target damage still further, and is also an effective answer to [[Phoenix|Phoenixes]] upgraded with Portable Shield - the first shot will break the shield and the second will kill the Phoenix. Range Enhancement, while seemingly redundant for one of the longest-range units in the game, is used to maintain ranged superiority against other units with upgraded range. Elite Marksman is an effective upgrade due to the Marksman's tendency to rack up EXP consistently and safely. Quick Reload's main use is against small groups of units (e.g. Sledgehammers, Phoenixes) where attack speed is more important to kill efficiently than per-shot damage.
The remaining two upgrades are more situational - Electromagnetic shot is difficult to land on key targets due to the Marksman's low fire rate and single-target attacks, while Shooting Squad is largely redundant, as the player should already have units soaking damage for the Marksman.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto;"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=QuickReload.png}}
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage
<div class="note">Attack Interval * 0.5 ({{#expr: {{#var:atkint}} * .5 round 1}}s), Attack * 0.5 ({{#expr: {{#var:atk}} * .5 round 0}})</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 3.6 seconds</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level increased
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Shooting Squad
|250
|At the beginning of the combat, summon 5 [[Fang|Fangs]] at the same level as Marksman to fight with you
|}
=== Unit Stats after Upgrades ===
{| class="table table-dark table-bordered" style="width:auto;"
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload
|1
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#var:dps}}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.15 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * 1.15 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.12:
* Marksman's attack adjusted from 2271 to 2248.
;0.7.7:
* [Intelligent Marksman] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* Damage reduced from 2366 to 2271
* HP increased from 1414 to 1471
;0.6.176:
* Shooting Squad Tech price 150 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
cd2e2952f9d03c6f85127b66dd97d17836ff9424
959
931
2023-08-10T20:42:02Z
HUBA
13
update 0.7.17
wikitext
text/x-wiki
{{UnitInfobox
| image = Marksman.png
| type = Long-range anti-unit bot
| igdesc = Great attack range, astounding single target damage, and excels at sniping from afar.
}}__NOTOC__
== Summary ==
The Marksman is an inexpensive unit that specializes in destroying single targets with its powerful long-range attacks. Its main drawback is fragile defenses and its low fire rate - Marksmen are vulnerable to squads with high unit counts such as [[Crawler|Crawlers]] or [[Mustangs]], as well as units capable of rapidly closing distance such as [[Rhinos]]. Marksmen are also vulnerable to any unit capable of matching or exceeding its range - by default, only [[Stormcaller|Stormcallers]] can outrange Marksmen, but many units can purchase range upgrades to trade shots with them.
A team of Marksmen deployed in the back of your army can easily rack up kills from a safe distance, although placing them too far back can leave them easily tied down by chaff units placed on the flanks. Since they are cheap and can be fielded relatively early, Marksmen can rapidly gain experience and levels given the relative safety from which they kill units. A level two Marksman can take out a [[Sledgehammer]] tank in one shot instead of two, halving the time a Marksman needs to destroy the squad, while teams of veteran Marksmen have high enough damage to threaten even giant units, making them a very cost-effective counter to frontline units such as [[Fortresses]] and [[Vulcans]] if they are levelled up in the late game.
The Marksman's upgrades focus almost entirely on boosting its damage output. Doubleshot boosts its single-target damage still further, and is also an effective answer to [[Phoenix|Phoenixes]] upgraded with Portable Shield - the first shot will break the shield and the second will kill the Phoenix. Range Enhancement, while seemingly redundant for one of the longest-range units in the game, is used to maintain ranged superiority against other units with upgraded range. Elite Marksman is an effective upgrade due to the Marksman's tendency to rack up EXP consistently and safely. Quick Reload's main use is against small groups of units (e.g. Sledgehammers, Phoenixes) where attack speed is more important to kill efficiently than per-shot damage.
The remaining two upgrades are more situational - Electromagnetic shot is difficult to land on key targets due to the Marksman's low fire rate and single-target attacks, while Shooting Squad is largely redundant, as the player should already have units soaking damage for the Marksman.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto;"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=QuickReload.png}}
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage
<div class="note">Attack Interval * 0.5 ({{#expr: {{#var:atkint}} * .5 round 1}}s), Attack * 0.5 ({{#expr: {{#var:atk}} * .5 round 0}})</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 3.6 seconds</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 20% per level increased
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Shooting Squad
|300
|At the beginning of the combat, summon 5 [[Fang|Fangs]] at the same level as Marksman to fight with you
|}
=== Unit Stats after Upgrades ===
{| class="table table-dark table-bordered" style="width:auto;"
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload
|1
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#var:dps}}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.15 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * 1.15 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.17:
* Attack interval adjusted from 2.8 seconds to 2.9 seconds, attack adjusted from 2248 to 2329
* [Shooting Squad]: Price adjusted from 250 to 300
* [Elite Marksman]: Attack bonus adjusted from 23% to 20%
;0.7.12:
* Marksman's attack adjusted from 2271 to 2248.
;0.7.7:
* [Intelligent Marksman] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* Damage reduced from 2366 to 2271
* HP increased from 1414 to 1471
;0.6.176:
* Shooting Squad Tech price 150 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
efd41413e8727b801087ed24ce85ff03c05f247a
Vulcan
0
40
932
884
2023-07-27T05:42:37Z
Chwlai
18
wikitext
text/x-wiki
{{UnitInfobox
| image = Vulcan.png
| type = Giant crowd control bot
| igdesc = A giant unit that sprays fire over a large area. The bane of all light units.
}}__NOTOC__
== Summary ==
The Vulcan is a giant unit that specializes in destroying large groups of grounded units with powerful AoE damage. Vulcans are one of the strongest counters to enemy armies that feature a large number of chaff units, and are especially deadly against [[Crawler|Crawlers]], who will die to the Vulcan's attacks before ever reaching melee range. Vulcans cannot attack air units and struggle to damage units with high HP stats (e.g. [[Rhino|Rhinos]], [[Fortress|Fortresses]]). Although a Vulcan takes a long time to kill durable units, a Vulcan with increased damage (veterancy, items, or the Scorching Flames damage upgrade) has enough damage to effectively kill more durable units with multiple models such as [[Steel Ball|Steel Balls]] or [[Sledgehammer|Sledgehammers]] that would normally be able to withstand a Vulcan's attacks.
The Vulcan's tech upgrades focus on improving its ability to deal damage and absorbing damage for other units, similarly to the Fortress. The Vulcan has good synergy with units with high damage per shot such as [[Marksman|Marksmen]] because Vulcans can easily clear chaff units that would otherwise interfere with their targeting, while allowing the supporting units to freely attack single targets the Vulcan would struggle to kill on its own. If the player has upgraded their Marksmen, running Vulcans with the Best Partner upgrade can be a strong unit combination. The Vulcan's Incendiary Bombs are one of the few ways to damage units shielded by deployable shields or the Fortress' Barrier - the Vulcan will shoot bombs in front of the shielded units, and they will take damage when they walk over the flames.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=IncendiaryBomb.png}}
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted, burn for 15s</div>
|-
|{{Icon|type=Tech|file=ScorchingFlames.png}}
|Scorching Flames
|250
|Increases Vulcan's ATK by 125%
<div class="note">Attack {{#expr: {{#var:atk}} * 2.25 round 0}}</div>
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Best Partner
|150
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|{{Icon|type=Tech|file=StickyOilBomb.png}}
|Sticky Oil Bomb
|300
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. Sticky Oil Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|}
== Update Notes ==
{{Collapsed|
;0.7.13:
* The EXP required to level up Vulcan have been adjusted from 1600 to 2200.
;0.7.12:
* Vulcan's attack adjusted from 86 to 85.
;0.7.9:
* HP adjusted from 37073 to 35960 (-3%)
;0.7.8:
* Vulcan's attack adjusted from 88 to 86.
* Weakened [Extended range Vulcan] card, the effect is adjusted to: Vulcan's range increased by 20m, attack power increased by 50%, but HP decreased by 35%.
;0.7.7:
* Vulcan's attack power reverted from 90 to 88
;0.7.6:
* HP increased by 3%.
* Increase attack by 5%.
;0.6.176:
* Best Partner Tech price 100 -> 150; Scorching Flames Tech price 300 -> 250.
* Changed Armor Enhancement
* Decresed HP from 37829 -> 35938
;0.6.175:
* Page created
}}
[[Category:Units]]
0de6edee61986ebb89f6fb7543d8a192c0b49df4
934
932
2023-07-27T05:43:51Z
Chwlai
18
wikitext
text/x-wiki
{{UnitInfobox
| image = Vulcan.png
| type = Giant crowd control bot
| igdesc = A giant unit that sprays fire over a large area. The bane of all light units.
}}__NOTOC__
== Summary ==
The Vulcan is a giant unit that specializes in destroying large groups of grounded units with powerful AoE damage.
Vulcans are one of the strongest counters to enemy armies that feature a large number of chaff units, and are especially deadly against [[Crawler|Crawlers]], who will die to the Vulcan's attacks before ever reaching melee range. Vulcans cannot attack air units and struggle to damage units with high HP stats (e.g. [[Rhino|Rhinos]], [[Fortress|Fortresses]]). Although a Vulcan takes a long time to kill durable units, a Vulcan with increased damage (veterancy, items, or the Scorching Flames damage upgrade) has enough damage to effectively kill more durable units with multiple models such as [[Steel Ball|Steel Balls]] or [[Sledgehammer|Sledgehammers]] that would normally be able to withstand a Vulcan's attacks.
The Vulcan's tech upgrades focus on improving its ability to deal damage and absorbing damage for other units, similarly to the Fortress. The Vulcan has good synergy with units with high damage per shot such as [[Marksman|Marksmen]] because Vulcans can easily clear chaff units that would otherwise interfere with their targeting, while allowing the supporting units to freely attack single targets the Vulcan would struggle to kill on its own. If the player has upgraded their Marksmen, running Vulcans with the Best Partner upgrade can be a strong unit combination. The Vulcan's Incendiary Bombs are one of the few ways to damage units shielded by deployable shields or the Fortress' Barrier - the Vulcan will shoot bombs in front of the shielded units, and they will take damage when they walk over the flames.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=IncendiaryBomb.png}}
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted, burn for 15s</div>
|-
|{{Icon|type=Tech|file=ScorchingFlames.png}}
|Scorching Flames
|250
|Increases Vulcan's ATK by 125%
<div class="note">Attack {{#expr: {{#var:atk}} * 2.25 round 0}}</div>
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Best Partner
|150
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|{{Icon|type=Tech|file=StickyOilBomb.png}}
|Sticky Oil Bomb
|300
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. Sticky Oil Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|}
== Update Notes ==
{{Collapsed|
;0.7.13:
* The EXP required to level up Vulcan have been adjusted from 1600 to 2200.
;0.7.12:
* Vulcan's attack adjusted from 86 to 85.
;0.7.9:
* HP adjusted from 37073 to 35960 (-3%)
;0.7.8:
* Vulcan's attack adjusted from 88 to 86.
* Weakened [Extended range Vulcan] card, the effect is adjusted to: Vulcan's range increased by 20m, attack power increased by 50%, but HP decreased by 35%.
;0.7.7:
* Vulcan's attack power reverted from 90 to 88
;0.7.6:
* HP increased by 3%.
* Increase attack by 5%.
;0.6.176:
* Best Partner Tech price 100 -> 150; Scorching Flames Tech price 300 -> 250.
* Changed Armor Enhancement
* Decresed HP from 37829 -> 35938
;0.6.175:
* Page created
}}
[[Category:Units]]
2728a946ee3425aec4dc7198ce723c29857e670d
961
934
2023-08-10T20:44:59Z
HUBA
13
update 0.7.17
wikitext
text/x-wiki
{{UnitInfobox
| image = Vulcan.png
| type = Giant crowd control bot
| igdesc = A giant unit that sprays fire over a large area. The bane of all light units.
}}__NOTOC__
== Summary ==
The Vulcan is a giant unit that specializes in destroying large groups of grounded units with powerful AoE damage.
Vulcans are one of the strongest counters to enemy armies that feature a large number of chaff units, and are especially deadly against [[Crawler|Crawlers]], who will die to the Vulcan's attacks before ever reaching melee range. Vulcans cannot attack air units and struggle to damage units with high HP stats (e.g. [[Rhino|Rhinos]], [[Fortress|Fortresses]]). Although a Vulcan takes a long time to kill durable units, a Vulcan with increased damage (veterancy, items, or the Scorching Flames damage upgrade) has enough damage to effectively kill more durable units with multiple models such as [[Steel Ball|Steel Balls]] or [[Sledgehammer|Sledgehammers]] that would normally be able to withstand a Vulcan's attacks.
The Vulcan's tech upgrades focus on improving its ability to deal damage and absorbing damage for other units, similarly to the Fortress. The Vulcan has good synergy with units with high damage per shot such as [[Marksman|Marksmen]] because Vulcans can easily clear chaff units that would otherwise interfere with their targeting, while allowing the supporting units to freely attack single targets the Vulcan would struggle to kill on its own. If the player has upgraded their Marksmen, running Vulcans with the Best Partner upgrade can be a strong unit combination. The Vulcan's Incendiary Bombs are one of the few ways to damage units shielded by deployable shields or the Fortress' Barrier - the Vulcan will shoot bombs in front of the shielded units, and they will take damage when they walk over the flames.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=IncendiaryBomb.png}}
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted, burn for 15s</div>
|-
|{{Icon|type=Tech|file=ScorchingFlames.png}}
|Scorching Flames
|250
|Increases Vulcan's ATK by 125%
<div class="note">Attack {{#expr: {{#var:atk}} * 2.25 round 0}}</div>
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Best Partner
|150
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|{{Icon|type=Tech|file=StickyOilBomb.png}}
|Sticky Oil Bomb
|250
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. Sticky Oil Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div>
|}
== Update Notes ==
{{Collapsed|
;0.7.17:
* Range adjusted from 100 to 95, attack adjusted from 85 to 89, HP adjusted from 35961 to 35242
* [Sticky Oil Bomb]: Price adjusted from 300 to 250
* [Armor Enhancement]: HP bonus adjusted from 30% to 35%
;0.7.13:
* The EXP required to level up Vulcan have been adjusted from 1600 to 2200.
;0.7.12:
* Vulcan's attack adjusted from 86 to 85.
;0.7.9:
* HP adjusted from 37073 to 35960 (-3%)
;0.7.8:
* Vulcan's attack adjusted from 88 to 86.
* Weakened [Extended range Vulcan] card, the effect is adjusted to: Vulcan's range increased by 20m, attack power increased by 50%, but HP decreased by 35%.
;0.7.7:
* Vulcan's attack power reverted from 90 to 88
;0.7.6:
* HP increased by 3%.
* Increase attack by 5%.
;0.6.176:
* Best Partner Tech price 100 -> 150; Scorching Flames Tech price 300 -> 250.
* Changed Armor Enhancement
* Decresed HP from 37829 -> 35938
;0.6.175:
* Page created
}}
[[Category:Units]]
97cbf66a1104a0e12159362e4cac8c78ee821bfb
Rhino
0
56
933
911
2023-07-27T05:43:27Z
Chwlai
18
wikitext
text/x-wiki
{{UnitInfobox
| image = Rhino.png
| type = Heavy melee bot
| igdesc = High speed, high HO, and capable of causing massive splash damage at close range.
}}__NOTOC__
== Summary ==
The Rhino is a fast, durable melee unit that charges into enemy units in order to deal devastating damage at close range with its dual sawblade arms.
The Rhino's attacks are powerful and have a reasonably high attack speed, making it effective at destroying small groups of units (e.g. [[Sledgehammer|Sledgehammers]], [[Steel Ball|Steel Balls]]), as well as single targets (e.g. [[Vulcan|Vulcans]]). The Rhino's attacks also have a small area of effect that make it decent at killing high unit-count squads such as [[Fang|Fangs]], although its AoE doesn't cover a wide enough area to clear a unit of chaff in one or two attacks. The Rhino is also fast enough to outrun unguided rockets from the [[Stormcaller]] and the [[Overlord]], limiting the damage it takes from those units, and its speed and damage make it an effective unit to place on enemy flanks.
It is relatively difficult to effectively counter a Rhino with a single unit - it can trade with most enemy units reasonably well, while air units will need to constantly move to catch up with it as it sprints past them. A [[Melting Point]] can effectively kill a Rhino, but they are an expensive answer at 400 supply. Rhinos also have good synergy with [[Crawler|Crawlers]] - they share similar speed and range, and Crawlers can absorb the high-damage attacks that would normally threaten a Rhino.
As powerful as they are, Rhinos have a number of key weaknesses. Rhinos can't attack air units and require support from the player's other units to remove. Their other main weakness is their short range. The Rhino needs to charge headlong into enemy fire in order to begin attacking, which becomes harder to do the longer a game lasts - if your Rhinos need to sustain fire from 5 or 6 enemy units, it becomes far less likely that they'll make it into melee range and deal damage. Their tendency to run ahead of the rest of your units also makes them particularly susceptible to enemy [[Hacker|Hackers]], particularly if the Hackers are high-level or have increased damage from equipment.
The Rhino's tech upgrades are balanced between increasing its damage potential against certain unit types and increasing its resilience to incoming damage. Whirlwind gives the Rhino enough AoE to kill most chaff units in 1-2 attacks, while mechanical rage lets it more effectively attack small groups or large single targets. Final blitz is an unorthodox upgrade that allows the Rhino to deal significant damage upon its death in an area, which can be round-ending if it detonates near a group of units with short range (e.g. Crawlers and Steel Balls). Photon Coating and Armor Enhancement reduces the damage taken by the Rhino - Photon Coating is more effective against high burst damage attacks (e.g. [[Marksman]]), while Armor Enhancement is more effective against high fire-rate units (e.g. [[Mustang|Mustangs]]). Field Maintenance and Wreckage Recycling let the Rhino heal over the course of a round and increase its effective HP total.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Whirlwind.png}}
|Whirlwind
|250
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies, dealing 1.5 times the damage of Rhino's attack power over a long time
<div class="note">"long time" sound worse then it is. Attack interval 1.5s, splash area around Rhino</div>
|-
|{{Icon|type=Tech|file=PhotonCoating.png}}
|Photon Coating
|300
|Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|300
|Automatically restores 4.5% Max HP per second upon taking damage
<div class="note">Heal {{#expr:{{#var:hp}}*.045 round 0}}</div>
|-
|{{Icon|type=Tech|file=FinalBlitz.png}}
|Final Blitz
|300
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|200
|Increases the movement speed of units by 5m/s and reduces attack interval by 0.3s
<div class="note">Speed {{#expr:{{#var:speed}} + 5 round 0}}m/s - Attack interval {{#expr:{{#var:atkint}} - 0.3 round 1}}s</div>
|-
|{{Icon|type=Tech|file=WreckageRecycling.png}}
|Wreckage Recycling
|100
|Upon destroying an enemy, recovers HP equal to the enemies HP
|-
|{{Icon|type=Tech|file=PowerArmor.png}}
|Power Armor
|300
|Increases HP by 25% and grants immunity to slow
<div class="note">HP {{#expr:{{#var:hp}}*1.25 round 0}}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 20% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.2 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.13:
* Tech [Armor Enhancement] now adds an additional 20% HP.
;0.7.7:
* Base attack interval reverted from 1.0 to 0.9
* The cost of technology [Whirlwind] decreased to 250, and the [Whirlwind] attack interval decreased from 1.7 to 1.5
* The attack interval reduction value of [Mechanical Rage] adjusted from 0.2 to 0.3
;0.7.6:
* [Photon Coating] price adjusted from 250 to 300
* [Final Blitz] price adjusted from 250 to 300
* [Power Armor] price adjusted from 250 to 300
* Rhino's attack interval is adjusted from 0.7 seconds to 1 second, and the damage per hit is increased to 3297
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.179:
* Unlocking cost from 0 to 50; Photon Coating 20s -> 16s
;0.6.177:
* Power Armor health bonus adjusted from 35% to 25%; Rhino health reduced by 10%
;0.6.176:
* Power Armor Tech added
* Photon Coating changed from 45% / 16s -> 55% / 20s
;0.6.175:
* Page created
}}
[[Category:Units]]
189c851104009f39871287afc6b1e5f133996b97
956
933
2023-08-10T20:25:46Z
HUBA
13
update 0.7.17
wikitext
text/x-wiki
{{UnitInfobox
| image = Rhino.png
| type = Heavy melee bot
| igdesc = High speed, high HO, and capable of causing massive splash damage at close range.
}}__NOTOC__
== Summary ==
The Rhino is a fast, durable melee unit that charges into enemy units in order to deal devastating damage at close range with its dual sawblade arms.
The Rhino's attacks are powerful and have a reasonably high attack speed, making it effective at destroying small groups of units (e.g. [[Sledgehammer|Sledgehammers]], [[Steel Ball|Steel Balls]]), as well as single targets (e.g. [[Vulcan|Vulcans]]). The Rhino's attacks also have a small area of effect that make it decent at killing high unit-count squads such as [[Fang|Fangs]], although its AoE doesn't cover a wide enough area to clear a unit of chaff in one or two attacks. The Rhino is also fast enough to outrun unguided rockets from the [[Stormcaller]] and the [[Overlord]], limiting the damage it takes from those units, and its speed and damage make it an effective unit to place on enemy flanks.
It is relatively difficult to effectively counter a Rhino with a single unit - it can trade with most enemy units reasonably well, while air units will need to constantly move to catch up with it as it sprints past them. A [[Melting Point]] can effectively kill a Rhino, but they are an expensive answer at 400 supply. Rhinos also have good synergy with [[Crawler|Crawlers]] - they share similar speed and range, and Crawlers can absorb the high-damage attacks that would normally threaten a Rhino.
As powerful as they are, Rhinos have a number of key weaknesses. Rhinos can't attack air units and require support from the player's other units to remove. Their other main weakness is their short range. The Rhino needs to charge headlong into enemy fire in order to begin attacking, which becomes harder to do the longer a game lasts - if your Rhinos need to sustain fire from 5 or 6 enemy units, it becomes far less likely that they'll make it into melee range and deal damage. Their tendency to run ahead of the rest of your units also makes them particularly susceptible to enemy [[Hacker|Hackers]], particularly if the Hackers are high-level or have increased damage from equipment.
The Rhino's tech upgrades are balanced between increasing its damage potential against certain unit types and increasing its resilience to incoming damage. Whirlwind gives the Rhino enough AoE to kill most chaff units in 1-2 attacks, while mechanical rage lets it more effectively attack small groups or large single targets. Final blitz is an unorthodox upgrade that allows the Rhino to deal significant damage upon its death in an area, which can be round-ending if it detonates near a group of units with short range (e.g. Crawlers and Steel Balls). Photon Coating and Armor Enhancement reduces the damage taken by the Rhino - Photon Coating is more effective against high burst damage attacks (e.g. [[Marksman]]), while Armor Enhancement is more effective against high fire-rate units (e.g. [[Mustang|Mustangs]]). Field Maintenance and Wreckage Recycling let the Rhino heal over the course of a round and increase its effective HP total.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Whirlwind.png}}
|Whirlwind
|250
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies, dealing 1.5 times the damage of Rhino's attack power over a long time
<div class="note">"long time" sound worse then it is. Attack interval 1.5s, splash area around Rhino</div>
|-
|{{Icon|type=Tech|file=PhotonCoating.png}}
|Photon Coating
|300
|Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|300
|Automatically restores 4.5% Max HP per second upon taking damage
<div class="note">Heal {{#expr:{{#var:hp}}*.045 round 0}}</div>
|-
|{{Icon|type=Tech|file=FinalBlitz.png}}
|Final Blitz
|250
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|200
|Increases the movement speed of units by 5m/s and reduces attack interval by 0.3s
<div class="note">Speed {{#expr:{{#var:speed}} + 5 round 0}}m/s - Attack interval {{#expr:{{#var:atkint}} - 0.3 round 1}}s</div>
|-
|{{Icon|type=Tech|file=WreckageRecycling.png}}
|Wreckage Recycling
|100
|Upon destroying an enemy, recovers HP equal to the enemies HP
|-
|{{Icon|type=Tech|file=PowerArmor.png}}
|Power Armor
|300
|Increases HP by 25% and grants immunity to slow
<div class="note">HP {{#expr:{{#var:hp}}*1.25 round 0}}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.17:
* [FINAL BLITZ]: Price adjusted from 300 to 250
* [Armor Enhancement]: HP bonus adjusted from 20% to 35%
;0.7.13:
* Tech [Armor Enhancement] now adds an additional 20% HP.
;0.7.7:
* Base attack interval reverted from 1.0 to 0.9
* The cost of technology [Whirlwind] decreased to 250, and the [Whirlwind] attack interval decreased from 1.7 to 1.5
* The attack interval reduction value of [Mechanical Rage] adjusted from 0.2 to 0.3
;0.7.6:
* [Photon Coating] price adjusted from 250 to 300
* [Final Blitz] price adjusted from 250 to 300
* [Power Armor] price adjusted from 250 to 300
* Rhino's attack interval is adjusted from 0.7 seconds to 1 second, and the damage per hit is increased to 3297
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.179:
* Unlocking cost from 0 to 50; Photon Coating 20s -> 16s
;0.6.177:
* Power Armor health bonus adjusted from 35% to 25%; Rhino health reduced by 10%
;0.6.176:
* Power Armor Tech added
* Photon Coating changed from 45% / 16s -> 55% / 20s
;0.6.175:
* Page created
}}
[[Category:Units]]
140f0f387034c1da4b9e14bea87b3e2a114cea4b
Mustang
0
66
935
904
2023-07-27T05:45:16Z
Chwlai
18
wikitext
text/x-wiki
{{UnitInfobox
| image = Mustang.png
| type = High-speed all-purpose tank
| igdesc = High speed, long-range, yet fragile. It excels at fighting other low HP units.
}}__NOTOC__
== Summary ==
Mustangs are fast, reasonably cheap light tanks designed to shred lightly armored units with their high rate-of-fire attacks.
Mustangs are effective against all air units, and are reasonably effective at dealing with chaff units due to their high rate of fire. Mustangs are ineffective against any unit with reasonably high HP per unit (e.g. [[Steel Ball|Steel Balls]], [[Sledgehammer|Sledgehammers]]), and deal virtually no damage against any unit with the Armor Enhancement Upgrade without the aid of upgrade-disabling EMP technology. Since Mustangs come in groups of 12, they can be useful for drawing fire from single-target damage dealers such as [[Marksman|Marksmen]] or [[Fortress|Fortresses]], though they can't do so as effectively as the more numerous [[Crawler|Crawlers]] or [[Fang|Fangs]]. Although they have high movement speed, non-upgraded Mustangs aren't as effective against [[Stormcaller|Stormcallers]] as they appear - Mustangs are vulnerable to rocket fire when they stop moving in order to attack, particularly against a high HP enemy.
Most of the Mustang's upgrades focus on improving its damage, and allow them to utilize High Explosive Ammo and Aerial Specialization to effectively deal with chaff and air units, respectively. One notable exception is Missile Intercept, which allows Mustangs to shoot down missiles from Stormcallers and Overlords, along with the rockets launched by certain tech upgrades (e.g. the Vulcan's Incendiary Bombs) and Sentry Missiles. As a general rule, 3 units of Mustangs can consistently intercept the missiles of 1 unit of Stormcallers. 2 units of Mustangs can intercept about 7 volleys before getting overwhelmed and let more and more missiles pass. Note that Mustangs attempting to intercept missiles cannot simultaneously shoot at units and lose about 20-40% DPS.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|300
|Mustang will attempt to intercept enemy missiles within 150m (battlefield skills cannot be intercepted) and continuous interception over a long time decreases the success rate of interceptions
<div class="note">Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 round 0}}</div>
|-
|{{Icon|type=Tech|file=AerialSpecialization.png}}
|Aerial Specialization
|300
|ATK increases by 75% to aerial units, increases range by 30 when attacking aerial units
<div class="note">Attack {{#expr: {{#var:atk}} * 1.75 round 0}} and Range {{#expr: {{#var:range}} + 30}}m vs air, vs ground no change</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.8:
* Mustang's attack adjusted from 37 to 36.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.176:
* Missile Interception:
** hit rate reduction speed is slowed down by 50%
** Increases the interception efficiency of Overlord missiles by 15%
** Increases the interception efficiency of defensive missiles by 125%
* Aerial Specialization ATK bonus from 80% -> 75%
;0.6.175:
* Page created
}}
[[Category:Units]]
d4d3c3bc086cb84d5dfb06d1574f12c5fc8d9a7f
949
935
2023-08-04T01:12:02Z
Chwlai
18
wikitext
text/x-wiki
{{UnitInfobox
| image = Mustang.png
| type = High-speed all-purpose tank
| igdesc = High speed, long-range, yet fragile. It excels at fighting other low HP units.
}}__NOTOC__
== Summary ==
Mustangs are fast, reasonably cheap light tanks designed to shred lightly armored units with their high rate-of-fire attacks. Mustangs are effective against all air units, and are reasonably effective at dealing with chaff units due to their high rate of fire. Mustangs are ineffective against any unit with reasonably high HP per unit (e.g. [[Steel Ball|Steel Balls]], [[Sledgehammer|Sledgehammers]]), and deal almost no damage to units with the Armor Enhancement upgrade.
Since Mustangs come in groups of 12, they can be useful for drawing fire from single-target damage dealers such as [[Marksman|Marksmen]] or [[Fortress|Fortresses]], though they can't do so as effectively as the more numerous [[Crawler|Crawlers]] or [[Fang|Fangs]]. Although they have high movement speed, non-upgraded Mustangs aren't as effective against [[Stormcaller|Stormcallers]] as they appear - Mustangs are vulnerable to rocket fire when they stop moving in order to attack, particularly against a high HP enemy.
Most of the Mustang's upgrades focus on improving its damage, and allow them to utilize High Explosive Ammo and Aerial Specialization to effectively deal with chaff and air units, respectively. One notable exception is Missile Intercept, which allows Mustangs to shoot down missiles from Stormcallers and Overlords, along with the rockets launched by certain tech upgrades (e.g. the Vulcan's Incendiary Bombs) and Sentry Missiles. As a general rule, 3 units of Mustangs can consistently intercept the missiles of 1 unit of Stormcallers. 2 units of Mustangs can intercept about 7 volleys before getting overwhelmed and let more and more missiles pass. Note that Mustangs attempting to intercept missiles cannot simultaneously shoot at units and lose about 20-40% DPS.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|300
|Mustang will attempt to intercept enemy missiles within 150m (battlefield skills cannot be intercepted) and continuous interception over a long time decreases the success rate of interceptions
<div class="note">Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 round 0}}</div>
|-
|{{Icon|type=Tech|file=AerialSpecialization.png}}
|Aerial Specialization
|300
|ATK increases by 75% to aerial units, increases range by 30 when attacking aerial units
<div class="note">Attack {{#expr: {{#var:atk}} * 1.75 round 0}} and Range {{#expr: {{#var:range}} + 30}}m vs air, vs ground no change</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.8:
* Mustang's attack adjusted from 37 to 36.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.176:
* Missile Interception:
** hit rate reduction speed is slowed down by 50%
** Increases the interception efficiency of Overlord missiles by 15%
** Increases the interception efficiency of defensive missiles by 125%
* Aerial Specialization ATK bonus from 80% -> 75%
;0.6.175:
* Page created
}}
[[Category:Units]]
3580afb4ad79bf21560db87182183dee5716d2d6
954
949
2023-08-10T20:22:37Z
HUBA
13
update 0.7.17
wikitext
text/x-wiki
{{UnitInfobox
| image = Mustang.png
| type = High-speed all-purpose tank
| igdesc = High speed, long-range, yet fragile. It excels at fighting other low HP units.
}}__NOTOC__
== Summary ==
Mustangs are fast, reasonably cheap light tanks designed to shred lightly armored units with their high rate-of-fire attacks. Mustangs are effective against all air units, and are reasonably effective at dealing with chaff units due to their high rate of fire. Mustangs are ineffective against any unit with reasonably high HP per unit (e.g. [[Steel Ball|Steel Balls]], [[Sledgehammer|Sledgehammers]]), and deal almost no damage to units with the Armor Enhancement upgrade.
Since Mustangs come in groups of 12, they can be useful for drawing fire from single-target damage dealers such as [[Marksman|Marksmen]] or [[Fortress|Fortresses]], though they can't do so as effectively as the more numerous [[Crawler|Crawlers]] or [[Fang|Fangs]]. Although they have high movement speed, non-upgraded Mustangs aren't as effective against [[Stormcaller|Stormcallers]] as they appear - Mustangs are vulnerable to rocket fire when they stop moving in order to attack, particularly against a high HP enemy.
Most of the Mustang's upgrades focus on improving its damage, and allow them to utilize High Explosive Ammo and Aerial Specialization to effectively deal with chaff and air units, respectively. One notable exception is Missile Intercept, which allows Mustangs to shoot down missiles from Stormcallers and Overlords, along with the rockets launched by certain tech upgrades (e.g. the Vulcan's Incendiary Bombs) and Sentry Missiles. As a general rule, 3 units of Mustangs can consistently intercept the missiles of 1 unit of Stormcallers. 2 units of Mustangs can intercept about 7 volleys before getting overwhelmed and let more and more missiles pass. Note that Mustangs attempting to intercept missiles cannot simultaneously shoot at units and lose about 20-40% DPS.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|250
|Mustang will attempt to intercept enemy missiles within 150m (battlefield skills cannot be intercepted) and continuous interception over a long time decreases the success rate of interceptions
<div class="note">Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 round 0}}</div>
|-
|{{Icon|type=Tech|file=AerialSpecialization.png}}
|Aerial Specialization
|300
|ATK increases by 75% to aerial units, increases range by 30 when attacking aerial units
<div class="note">Attack {{#expr: {{#var:atk}} * 1.75 round 0}} and Range {{#expr: {{#var:range}} + 30}}m vs air, vs ground no change</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|300
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.17:
* Attack adjusted from 36 to 35
* [Armor-Piercing Bullet]: Price adjusted from 200 to 300
* [Missile Interceptor]: Price adjusted from 300 to 250
;0.7.8:
* Mustang's attack adjusted from 37 to 36.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.176:
* Missile Interception:
** hit rate reduction speed is slowed down by 50%
** Increases the interception efficiency of Overlord missiles by 15%
** Increases the interception efficiency of defensive missiles by 125%
* Aerial Specialization ATK bonus from 80% -> 75%
;0.6.175:
* Page created
}}
[[Category:Units]]
0354b15320a9411d02c99dee838735ff17463125
Fang
0
70
936
852
2023-07-27T05:45:42Z
Chwlai
18
wikitext
text/x-wiki
{{UnitInfobox
| image = Fang.png
| type = Light all-purpose bot
| igdesc = Cheap and available in large quantities. It excels at dealing considerable damage at medium and long range to all types of units.
}}__NOTOC__
== Summary ==
Fangs are a cheap, slow-moving, and versatile chaff unit that can be customized to fulfill a variety of battlefield roles.
Without upgrades, fangs are effective at killing fragile air units such as [[Wasp|Wasps]] and [[Phoenix|Phoenixes]], and are moderately effective against both chaff and single targets thanks to their high rate of fire. Defensively, Fangs excel at drawing fire from enemy squads with high single-target damage due to their high unit count. They make better damage shields than the similarly numerous [[Crawler|Crawlers]] due to their slower movement speed - Crawlers will typically outpace slower ranged units and are at higher risk of being destroyed before the rest of your army can begin attacking.
While splash damage is still effective at dealing with Fangs, they are less vulnerable to most enemy AoE units compared to Crawlers as they can attack from mid to long range- unlike Crawlers, Fangs can attack and deal damage before their squad is wiped out by enemy fire. Conversely, the Fang's slow movement speed makes them vulnerable to enemy [[Stormcaller|Stormcallers]], whereas the Crawler is speedy enough to outrun their rockets. Like other high rate-of-fire units, Fangs deal little to no damage against units with the Armor Enhancement tech upgrade.
The greatest advantage Fangs give their commander is their ability to exponentially grow in power over the course of a match. The low recruitment cost and relatively long range of a squad of Fang mechs make it easy to amass a large number of Fangs and overwhelm enemy armies with sheer weight of fire. While any unit will benefit from having tech upgrades, they are particularly impactful when affecting a large number of units at once. Upgrading Fangs with increased damage or range can close out a game unless your opponent has invested significant resources into countering them (e.g. multiple [[Vulcan|Vulcans]] with Range Enhancement).
If you are mainly using Fangs to absorb fire for your more important units, the Portable Shield upgrade makes them far more durable against burst damage (e.g. [[Fortress|Fortresses]] and [[Marksman|Marksmen]]), while making them noticeably more durable against units with weak but numerous attacks (e.g. [[Mustang|Mustangs]], other Fangs). However, this upgrade does little to increase their durability against most AoE units, who either hit multiple times per attack (e.g. Stormcallers, [[Overlord|Overlords]]), or can attack fast enough to kill units through the shield (e.g. [[Arclight|Arclights]]).
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|300
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|300
|Increases the movement speed of units by 5m/s and reduces attack interval by 0.5s
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s, Attack interval {{#expr: {{#var:atkint}} - .5 round 1}}s</div>
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Portable Shield
|400
|Every Fang obtains an energy shield that absorbs damage equal to its HP and can block at least one instance fo damage
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}} </div>
|}
==Update Notes==
{{Collapsed|
;0.7.6:
* Attack adjusted from 54 to 55.
;0.6.175:
* Page created
}}
[[Category:Units]]
cef61b415c4a1541b9cfff9c6a9151eb24f38096
955
936
2023-08-10T20:23:40Z
HUBA
13
update 0.7.17
wikitext
text/x-wiki
{{UnitInfobox
| image = Fang.png
| type = Light all-purpose bot
| igdesc = Cheap and available in large quantities. It excels at dealing considerable damage at medium and long range to all types of units.
}}__NOTOC__
== Summary ==
Fangs are a cheap, slow-moving, and versatile chaff unit that can be customized to fulfill a variety of battlefield roles.
Without upgrades, fangs are effective at killing fragile air units such as [[Wasp|Wasps]] and [[Phoenix|Phoenixes]], and are moderately effective against both chaff and single targets thanks to their high rate of fire. Defensively, Fangs excel at drawing fire from enemy squads with high single-target damage due to their high unit count. They make better damage shields than the similarly numerous [[Crawler|Crawlers]] due to their slower movement speed - Crawlers will typically outpace slower ranged units and are at higher risk of being destroyed before the rest of your army can begin attacking.
While splash damage is still effective at dealing with Fangs, they are less vulnerable to most enemy AoE units compared to Crawlers as they can attack from mid to long range- unlike Crawlers, Fangs can attack and deal damage before their squad is wiped out by enemy fire. Conversely, the Fang's slow movement speed makes them vulnerable to enemy [[Stormcaller|Stormcallers]], whereas the Crawler is speedy enough to outrun their rockets. Like other high rate-of-fire units, Fangs deal little to no damage against units with the Armor Enhancement tech upgrade.
The greatest advantage Fangs give their commander is their ability to exponentially grow in power over the course of a match. The low recruitment cost and relatively long range of a squad of Fang mechs make it easy to amass a large number of Fangs and overwhelm enemy armies with sheer weight of fire. While any unit will benefit from having tech upgrades, they are particularly impactful when affecting a large number of units at once. Upgrading Fangs with increased damage or range can close out a game unless your opponent has invested significant resources into countering them (e.g. multiple [[Vulcan|Vulcans]] with Range Enhancement).
If you are mainly using Fangs to absorb fire for your more important units, the Portable Shield upgrade makes them far more durable against burst damage (e.g. [[Fortress|Fortresses]] and [[Marksman|Marksmen]]), while making them noticeably more durable against units with weak but numerous attacks (e.g. [[Mustang|Mustangs]], other Fangs). However, this upgrade does little to increase their durability against most AoE units, who either hit multiple times per attack (e.g. Stormcallers, [[Overlord|Overlords]]), or can attack fast enough to kill units through the shield (e.g. [[Arclight|Arclights]]).
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|300
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|300
|Increases the movement speed of units by 5m/s and reduces attack interval by 0.5s
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s, Attack interval {{#expr: {{#var:atkint}} - .5 round 1}}s</div>
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Portable Shield
|400
|Every Fang obtains an energy shield that absorbs damage equal to its HP and can block at least one instance fo damage
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|250
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}} </div>
|}
==Update Notes==
{{Collapsed|
;0.7.17:
* Attack adjusted from 55 to 54
* [Armor Piercing Bullet]: Price adjusted from 200 to 250
;0.7.6:
* Attack adjusted from 54 to 55.
;0.6.175:
* Page created
}}
[[Category:Units]]
8d63ecb5e2f503cf7c98f9a1c3e3289312a81930
Experience
0
152
941
877
2023-07-27T09:17:28Z
HUBA
13
wikitext
text/x-wiki
== Experience Levels==
* When a unit gains enough experience to level, you can pay an amount equal to half of its base cost to level it up
* A unit's HP and Damage are multiplied by its level. E.g. A level 1 Marksman has 1471 HP and 2271 Damage. A level 5 Marksman has 7355 HP and 11355 Damage
* The max level is 9
* If a unit is purchased at a higher level, the level up cost is paid in advance
* All units can be purchased at level 2 if you have the Elite SPC Specialist or pay 100 for Elite Recruitment in your Command Center
* Fangs can be purchased at level 3 if you have the Elite Fang Specialist
* Crawlers can be purchased at level 5 if you have the Elite Crawler Specialist
* The Marksman Pilot Specialist receives a free level 3 Marksman before the first round
* The Rhino Pilot Specialist receives a free level 2 Rhino before the third round
* A higher level unit gives more XP, level 2 gives 3 times the XP. The formula is ''Base XP * (2 * Level - 1)''
==Experience (XP) Gain Rules ==
<div class="alert alert-info">This section might be outdated and need further testing.
For example units gain XP by proximity without hitting/attacking and ground effects do give XP</div>
=== Kill XP===
*The unit that gets the killing blow receives 50% of the XP
*Only kills from weapon attacks will grant kill XP
*Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP
===Participation XP===
*Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter
*Hacking, even partially, counts as participating
*Ground effects do NOT count as participating
*Summoned units tag their summoner as participating
*Hacked units will slowly get XP for themselves from participation
*Participation XP is split equally amongst all participants, rounded down
*Participation XP is 50% if kill XP was granted, otherwise 100% of the total XP if the unit was hacked or killed by skills or ground effects
===XP Negation Reasons===
In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out
*Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units
*Summoned units, all XP gains are not retained
*Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves
*Units at max XP for their level, all XP gains are negated
*Units killed entirely by skills and/or ground effects <del>grant no XP</del> spread there XP to all units (incl. kill XP).
===XP Gain Examples===
*Two Marksmen shoot each other. One bullet will hit milliseconds before the other which means one of the Marksmen gains 200 XP and the other gains 0 XP from being dead when their bullet hits.
*A Vulcan summons a Marksman. The Marksman kills a crawler. The Marksman gains 6 XP, 4 from the kill, 2 from participating. The Vulcan gains 2 XP from participating via summon.
*A Hacker hacks a Rhino while being assisted by crawlers that survive. The Hacker gains 200 XP. The Crawler gains 200 XP.
*A Stormcaller with incendiary bomb leaves some fire on the ground. A squad of Fangs dies to the fire. The Stormcaller gains 0 XP since it did not hit the Fangs.
* A Mustang hits a Rhino with Armor Enhancement and deal zero damage. An Orbital Javelin kills the Rhino. The Mustang gains 400 XP since it participated.
*A hacked Rhino kills another Rhino that was partially hacked by a Hacker. The Rhino gains 100 XP via participation for itself, the 200 XP from the kill is negated. The Hacker gains 100 XP via participation.
*A Rhino with Final Blitz is killed by a Rhino which is then killed by the Final Blitz. Both Rhinos gain 400 XP for killing a Rhino
==XP Per Unit Killed==
{| class="table table-dark table-bordered table-striped" style="width:auto"
|+ XP is multiplied by ''(2 * Level - 1)''
|-
!Unit!! XP Per Unit!!Total Squad XP
|-
|Crawler||8||192
|-
|Arclight||200||200
|-
|Marksman||200||200
|-
|Tower||200 ||200
|-
|Fang||12 ||216
|-
|Sledgehammer||80||400
|-
|Steel Ball
|100||400
|-
|Stormcaller||100||400
|-
|Phoenix||200||400
|-
|Rhino||400||400
|-
|Hacker ||400|| 400
|-
|Wasp||34||408
|-
|Mustang ||34||408
|-
|Fortress || 800||800
|-
|Vulcan||800||800
|-
|Melting Point||800||800
|-
|Overlord||800||800
|}
==XP Requirements ==
XP requirements increase each level by a certain multiplier of the previous/base level.
While the first level up is relative cheap, the second has the highest increase with +122% and the third already only +32% (next: +17%, +11%, +8%, +6%, and +5% increase).
{| class="table table-dark table-bordered table-striped table-responsive-md" style="width:auto"
|-
! Unit !! XP To Level 2 !! Level 3 !! Level 4 !! Level 5 !! Level 6 !! Level 7 !! Level 8 !! Level 9
|-
| Crawler || 450 || 1001 || 1322 || 1551 || 1728 || 1873 || 1995 || 2102
|-
| Arclight || 500 || 1112 || 1469 || 1723 || 1920 || 2081 || 2217 || 2335
|-
| Hacker || 560 || 1245 || 1645 || 1930 || 2150 || 2331 || 2483 || 2615
|-
| Fang || 600 || 1334 || 1763 || 2068 || 2304 || 2497 || 2660 || 2802
|-
| Marksman || 650 || 1446 || 1910 || 2240 || 2496 || 2705 || 2882 || 3036
|-
| Steel Ball || 780 || 1735 || 2292 || 2688 || 2995 || 3246 || 3459 || 3643
|-
| Sledgehammer || 800 || 1779 || 2350 || 2757 || 3072 || 3330 || 3547 || 3736
|-
| Wasp || 900 || 2002 || 2644 || 3101 || 3456 || 3746 || 3991 || 4203
|-
| Mustang || 1100 || 2446 || 3232 || 3791 || 4224 || 4578 || 4877 || 5137
|-
| Stormcaller || 1100 || 2446 || 3232 || 3791 || 4224 || 4578 || 4877 || 5137
|-
| Rhino || 1150 || 2558 || 3379 || 3963 || 4416 || 4786 || 5099 || 5371
|-
| Phoenix || 1300 || 2891 || 3819 || 4480 || 4992 || 5411 || 5764 || 6071
|-
| Melting Point || 1400 || 3114 || 4113 || 4824 || 5376 || 5827 || 6208 || 6538
|-
| Fortress || 1600 || 3558 || 4701 || 5514 || 6144 || 6659 || 7094 || 7472
|-
| Overlord || 2000 || 4448 || 5876 || 6892 || 7680 || 8324 || 8868 || 9340
|-
| Vulcan || 2200 || 4893 || 6464 || 7581 || 8448 || 9156 || 9755 || 10274
|+ (Numbers might be off by a few points)
|}
35ec68db88e7daaece7f20dcdba63bac84b8fc48
Melting Point
0
45
943
913
2023-07-28T03:24:59Z
Chwlai
18
wikitext
text/x-wiki
{{UnitInfobox
| image = MeltingPoint.png
| type = Giant anti-unit bot
| igdesc = A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.
}}__NOTOC__
== Summary ==
The Melting Point is a giant mech that is essentially a walking death ray - it specializes in dealing unparalleled single-target damage to high-HP units, and is an excellent answer to the other three giant units due to their large health pool and slow speed.
Similar to the [[Steel Ball]], the Melting Point attacks using a laser that deals more damage the longer it fires, though it has a much longer range and can target air units as well as ground. The damage of the Melting Point needs time to build up. It takes about 36 seconds to deal a total of 1,000,000 damage - about 5s longer than a fully charged laser would take. That shows the the build up to max DPS requires more than 5s. As rule of thumb, it takes about 4 seconds for the laser to deal its first instance of maximum damage and 2 seconds for the next - after that, maximum damage is applied on every subsequent instance of damage.
The Melting Point is also a good answer to enemy shields and barriers, as its laser will typically shred through them before they absorb too many attacks from the rest of the player's forces. The Melting Point struggles to kill units with high unit counts such as [[Fang|Fangs]], but are also vulnerable to units with good single-target damage that outrange it such as the [[Marksman]] or the [[Stormcaller]] - having high damage doesn't matter if the Melting Point is destroyed before it can fire. Despite their size and ability to regain health with Energy Absorption, Melting Points are best placed behind your frontline - partly to give your army time to clear your opponent's chaff, and partly for your chaff troops to soak fire until your Melting Point can begin attacking.
The Melting Point's upgrades mainly focus on altering its standard attack to achieve different effects. Energy Absorption gives the Melting Point a flat HP boost along with the ability to heal itself as it attacks - this upgrade can allows it to defeat several squads at once as long as there aren't too many individual units to target. Range Enhancement is key for fighting other long-range units that would otherwise threaten the Melting Point. Energy Diffraction alters its beam attack to be more effective against small groups of durable enemies such as Steel Balls or [[Sledgehammer|Sledgehammers]], while Electromagnetic Barrage allows the Melting Point to fire long-range EMP missiles at enemy forces, potentially slowing and disabling the tech of multiple units at once.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 60% and converts dmage dealt to HP
<div class="note">HP {{#expr: {{#var:hp}} * 1.6 round 0}}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=EnergyScattering.png}}
|Energy Diffraction
|300
|Melting range reduced by 30m, but can fire 5 rays for 17% damage each
<div class="note">If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% (max {{#expr: {{#var:dps}} * 0.17 round 0}} DPS) of the normal damage. Range {{#expr: {{#var:range}} - 30}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticBarrage.png}}
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
<div class="note">Total damage {{#expr: 4000 * 16}}, missiles can be intercepted</div>
<div class="note">Debuff duration 13 seconds</div>
|-
|{{Icon|type=Tech|file=CrawlerSummoning.png}}
|Crawler Summoning
|300
|Produces 10 [[Crawler|Crawlers]] to join the combat every 30s
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div>
|}
== Update Notes ==
{{Collapsed|
;0.7.13:
* HP increased by 3%.
;0.7.8:
* Melting Point's base attack increased by 3%.
;0.7.6:
* HP increased by 3%.
* Base range adjusted from 110 to 115.
* [Energy Diffraction] range reduction adjusted from 25 to 30
;0.6.176:
* Changed Armor Enhancement
* Changed HP from 42005 -> 38645
* Crawler Summoning from 12 -> 10
;0.6.175:
* Page created
}}
[[Category:Units]]
e999b49bf2295830692c7168ae5b819374ff7b17
962
943
2023-08-10T20:46:16Z
HUBA
13
update 0.7.17
wikitext
text/x-wiki
{{UnitInfobox
| image = MeltingPoint.png
| type = Giant anti-unit bot
| igdesc = A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.
}}__NOTOC__
== Summary ==
The Melting Point is a giant mech that is essentially a walking death ray - it specializes in dealing unparalleled single-target damage to high-HP units, and is an excellent answer to the other three giant units due to their large health pool and slow speed.
Similar to the [[Steel Ball]], the Melting Point attacks using a laser that deals more damage the longer it fires, though it has a much longer range and can target air units as well as ground. The damage of the Melting Point needs time to build up. It takes about 36 seconds to deal a total of 1,000,000 damage - about 5s longer than a fully charged laser would take. That shows the the build up to max DPS requires more than 5s. As rule of thumb, it takes about 4 seconds for the laser to deal its first instance of maximum damage and 2 seconds for the next - after that, maximum damage is applied on every subsequent instance of damage.
The Melting Point is also a good answer to enemy shields and barriers, as its laser will typically shred through them before they absorb too many attacks from the rest of the player's forces. The Melting Point struggles to kill units with high unit counts such as [[Fang|Fangs]], but are also vulnerable to units with good single-target damage that outrange it such as the [[Marksman]] or the [[Stormcaller]] - having high damage doesn't matter if the Melting Point is destroyed before it can fire. Despite their size and ability to regain health with Energy Absorption, Melting Points are best placed behind your frontline - partly to give your army time to clear your opponent's chaff, and partly for your chaff troops to soak fire until your Melting Point can begin attacking.
The Melting Point's upgrades mainly focus on altering its standard attack to achieve different effects. Energy Absorption gives the Melting Point a flat HP boost along with the ability to heal itself as it attacks - this upgrade can allows it to defeat several squads at once as long as there aren't too many individual units to target. Range Enhancement is key for fighting other long-range units that would otherwise threaten the Melting Point. Energy Diffraction alters its beam attack to be more effective against small groups of durable enemies such as Steel Balls or [[Sledgehammer|Sledgehammers]], while Electromagnetic Barrage allows the Melting Point to fire long-range EMP missiles at enemy forces, potentially slowing and disabling the tech of multiple units at once.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 60% and converts dmage dealt to HP
<div class="note">HP {{#expr: {{#var:hp}} * 1.6 round 0}}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=EnergyScattering.png}}
|Energy Diffraction
|250
|Melting range reduced by 30m, but can fire 5 rays for 17% damage each
<div class="note">If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% (max {{#expr: {{#var:dps}} * 0.17 round 0}} DPS) of the normal damage. Range {{#expr: {{#var:range}} - 30}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticBarrage.png}}
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
<div class="note">Total damage {{#expr: 4000 * 16}}, missiles can be intercepted</div>
<div class="note">Debuff duration 13 seconds</div>
|-
|{{Icon|type=Tech|file=CrawlerSummoning.png}}
|Crawler Summoning
|300
|Produces 10 [[Crawler|Crawlers]] to join the combat every 30s
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div>
|}
== Update Notes ==
{{Collapsed|
;0.7.17:
* [Energy Diffraction]: Price adjusted from 300 to 250
* [Armor Enhancement]: HP bonus adjusted from 30% to 35%
;0.7.13:
* HP increased by 3%.
;0.7.8:
* Melting Point's base attack increased by 3%.
;0.7.6:
* HP increased by 3%.
* Base range adjusted from 110 to 115.
* [Energy Diffraction] range reduction adjusted from 25 to 30
;0.6.176:
* Changed Armor Enhancement
* Changed HP from 42005 -> 38645
* Crawler Summoning from 12 -> 10
;0.6.175:
* Page created
}}
[[Category:Units]]
c2e227fee5400ee782232175b28fcfe2d6b5ee66
Tournaments
0
119
944
902
2023-07-30T14:19:01Z
HUBA
13
add caster
wikitext
text/x-wiki
__NOEDITSECTION__
== Official <small>in game</small> Tournament==
Tournaments happen twice a week in each of the three regions. Players will get matched against opponents of similar win/losses in that tournament. The tournament will end once there is only one undefeated player.
<div class="row"><div class="col-md-6">
=== Weekend Tournament ===
In the Weekend Tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 128 players.
'''Schedule'''
* Asia {{time|2023-06-03 12:00|repeat=7|show=weekday}}
* Europe {{time|2023-06-03 19:00|repeat=7|show=weekday}}
* America {{time|2023-06-03 1:00|repeat=7|show=weekday}}
</div><div class="col-md-6">
=== Midweek Mini Tournament ===
In the mini tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 16 players, That guarantees the tournament is over after 4 rounds
'''Schedule'''
* Asia {{time|2023-05-31 13:00|repeat=7|show=weekday}}
* Europe {{time|2023-05-31 20:00|repeat=7|show=weekday}}
* America {{time|2023-05-31 2:00|repeat=7|show=weekday}}
</div></div>
<div class="row"><div class="col-md-6">
== Community Tournaments ==
=== Community Cup Invitational ===
Biweekly: {{time|2023-07-02 14:00|repeat=14}}
* [https://challonge.com/de/communitycupinvitational6 Community Cup Invitational #6]
* [https://www.twitch.tv/crankjonny_tv Cast by '''crankjonny_ty''' (GER)]
* [https://www.twitch.tv/trenomar1s Cast by '''Trenomar1s''']
=== Moonbears 2v2 Community Mecha Tourny ===
{{time|2023-08-13 12:00}}
* [https://matcherino.com/tournaments/98076/ Info and sign up]
=== SDL Mechabellum Tournament ===
Last: {{time|2023-07-01 13:00}}
* [https://sdasiapacific.challonge.com/de/2ndSdlmechabellum 2nd SDL Mechabellum Tournament]
* [https://www.twitch.tv/sd_league Cast by '''sd_league''']
</div><div class="col-md-6">
== Community Leagues ==
=== Hollow´s Mechabellum League ===
Concluded: Congratulations to Jota (1st), Philomatiko (2nd), KollegeSchnuerrSchuh (3th)
* [https://www.kicktipp.com/mechabellum/schedule Schedule & Standings]
=== Monthly F4Mecha Ladder ===
{{time|2023-07-17 10:00}}
* [https://f4mecha.com/tournament/monthly-f4mecha-ladder/ F4mecha Homepage]
* [https://www.twitch.tv/F4natix_90 Cast by '''f4natix_90''']
=== F4xHW Mechabellum League ===
Qualifier Season 2: {{time|2023-07-23 13:00}}<br>
Matches on different days (see schedule) at {{time|2023-06-01 18:00|show=time}}
* [https://www.reddit.com/r/Mechabellum/comments/14n5r1e/mechabellum_league/ Announcement]
* [https://battlefy.com/hmbl/qualifier-season-2/649c816e89dc7d1e018ff05c/info?infoTab=details Registration]
* [https://discord.gg/xDWb2x4qTA Discord]
* [https://www.twitch.tv/xhollowworld Cast by '''xHollowworld''']
* [https://www.twitch.tv/scey Cast by '''scey''' (GER)]
</div></div><hr>
[https://challonge.com/de/search/tournaments.html?filters%5Bgame_id%5D=310296 List of Mechabellum Tournaments]
1a8141c8cdb10c7afbf9727ca103c463b533ba51
945
944
2023-07-30T14:20:46Z
HUBA
13
wikitext
text/x-wiki
__NOEDITSECTION__
== Official <small>in game</small> Tournament==
Tournaments happen twice a week in each of the three regions. Players will get matched against opponents of similar win/losses in that tournament. The tournament will end once there is only one undefeated player.
<div class="row"><div class="col-md-6">
=== Weekend Tournament ===
In the Weekend Tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 128 players.
'''Schedule'''
* Asia {{time|2023-06-03 12:00|repeat=7|show=weekday}}
* Europe {{time|2023-06-03 19:00|repeat=7|show=weekday}}
* America {{time|2023-06-03 1:00|repeat=7|show=weekday}}
</div><div class="col-md-6">
=== Midweek Mini Tournament ===
In the mini tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 16 players, That guarantees the tournament is over after 4 rounds
'''Schedule'''
* Asia {{time|2023-05-31 13:00|repeat=7|show=weekday}}
* Europe {{time|2023-05-31 20:00|repeat=7|show=weekday}}
* America {{time|2023-05-31 2:00|repeat=7|show=weekday}}
</div></div>
<div class="row"><div class="col-md-6">
== Community Tournaments ==
=== Community Cup Invitational ===
Biweekly: {{time|2023-07-02 14:00|repeat=14}}
* [https://challonge.com/de/communitycupinvitational6 Community Cup Invitational #6]
* [https://www.twitch.tv/trenomar1s Cast by '''Trenomar1s''']
=== Moonbears 2v2 Community Mecha Tourny ===
{{time|2023-08-13 12:00}}
* [https://matcherino.com/tournaments/98076/ Info and sign up]
=== SDL Mechabellum Tournament ===
Last: {{time|2023-07-01 13:00}}
* [https://sdasiapacific.challonge.com/de/2ndSdlmechabellum 2nd SDL Mechabellum Tournament]
* [https://www.twitch.tv/sd_league Cast by '''sd_league''']
</div><div class="col-md-6">
== Community Leagues ==
=== Hollow´s Mechabellum League ===
Concluded: Congratulations to Jota (1st), Philomatiko (2nd), KollegeSchnuerrSchuh (3th)
* [https://www.kicktipp.com/mechabellum/schedule Schedule & Standings]
=== Monthly F4Mecha Ladder ===
{{time|2023-07-17 10:00}}
* [https://f4mecha.com/tournament/monthly-f4mecha-ladder/ F4mecha Homepage]
* [https://www.twitch.tv/F4natix_90 Cast by '''f4natix_90''']
=== F4xHW Mechabellum League ===
Qualifier Season 2: {{time|2023-07-23 13:00}}<br>
Matches on different days (see schedule) at {{time|2023-06-01 18:00|show=time}}
* [https://www.reddit.com/r/Mechabellum/comments/14n5r1e/mechabellum_league/ Announcement]
* [https://battlefy.com/hmbl/qualifier-season-2/649c816e89dc7d1e018ff05c/info?infoTab=details Registration]
* [https://discord.gg/xDWb2x4qTA Discord]
* [https://www.twitch.tv/xhollowworld Cast by '''xHollowworld''']
* [https://www.twitch.tv/scey Cast by '''scey''' (GER)]
</div></div><hr>
[https://challonge.com/de/search/tournaments.html?filters%5Bgame_id%5D=310296 List of Mechabellum Tournaments]
d802cb0b78cc825c5fe86030f95d7142519c8ac3
948
945
2023-08-02T13:29:14Z
HUBA
13
update Community Cup Invitational #7, remove Hollow´s Mechabellum League
wikitext
text/x-wiki
__NOEDITSECTION__
== Official <small>in game</small> Tournament==
Tournaments happen twice a week in each of the three regions. Players will get matched against opponents of similar win/losses in that tournament. The tournament will end once there is only one undefeated player.
<div class="row"><div class="col-md-6">
=== Weekend Tournament ===
In the Weekend Tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 128 players.
'''Schedule'''
* Asia {{time|2023-06-03 12:00|repeat=7|show=weekday}}
* Europe {{time|2023-06-03 19:00|repeat=7|show=weekday}}
* America {{time|2023-06-03 1:00|repeat=7|show=weekday}}
</div><div class="col-md-6">
=== Midweek Mini Tournament ===
In the mini tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 16 players, That guarantees the tournament is over after 4 rounds
'''Schedule'''
* Asia {{time|2023-05-31 13:00|repeat=7|show=weekday}}
* Europe {{time|2023-05-31 20:00|repeat=7|show=weekday}}
* America {{time|2023-05-31 2:00|repeat=7|show=weekday}}
</div></div>
<div class="row"><div class="col-md-6">
== Community Tournaments ==
=== Community Cup Invitational ===
Biweekly: {{time|2023-07-02 14:00|repeat=14}}
* [https://challonge.com/de/communitycupinvitational7 Community Cup Invitational #7]
* [https://www.twitch.tv/trenomar1s Cast by '''Trenomar1s''']
=== Moonbears 2v2 Community Mecha Tourny ===
{{time|2023-08-13 12:00}}
* [https://matcherino.com/tournaments/98076/ Info and sign up]
=== SDL Mechabellum Tournament ===
Last: {{time|2023-07-01 13:00}}
* [https://sdasiapacific.challonge.com/de/2ndSdlmechabellum 2nd SDL Mechabellum Tournament]
* [https://www.twitch.tv/sd_league Cast by '''sd_league''']
</div><div class="col-md-6">
== Community Leagues ==
=== Monthly F4Mecha Ladder ===
{{time|2023-07-17 10:00}}
* [https://f4mecha.com/tournament/monthly-f4mecha-ladder/ F4mecha Homepage]
* [https://www.twitch.tv/F4natix_90 Cast by '''f4natix_90''']
=== F4xHW Mechabellum League ===
Qualifier Season 2: {{time|2023-07-23 13:00}}<br>
Matches on different days (see schedule) at {{time|2023-06-01 18:00|show=time}}
* [https://www.reddit.com/r/Mechabellum/comments/14n5r1e/mechabellum_league/ Announcement]
* [https://battlefy.com/hmbl/qualifier-season-2/649c816e89dc7d1e018ff05c/info?infoTab=details Registration]
* [https://discord.gg/xDWb2x4qTA Discord]
* [https://www.twitch.tv/xhollowworld Cast by '''xHollowworld''']
* [https://www.twitch.tv/scey Cast by '''scey''' (GER)]
</div></div><hr>
[https://challonge.com/de/search/tournaments.html?filters%5Bgame_id%5D=310296 List of Mechabellum Tournaments]
d9b1e096abc8a9eb5987940476413250aecb862d
950
948
2023-08-08T10:44:42Z
HUBA
13
remove F4Mecha Ladder
wikitext
text/x-wiki
__NOEDITSECTION__
== Official <small>in game</small> Tournament==
Tournaments happen twice a week in each of the three regions. Players will get matched against opponents of similar win/losses in that tournament. The tournament will end once there is only one undefeated player.
<div class="row"><div class="col-md-6">
=== Weekend Tournament ===
In the Weekend Tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 128 players.
'''Schedule'''
* Asia {{time|2023-06-03 12:00|repeat=7|show=weekday}}
* Europe {{time|2023-06-03 19:00|repeat=7|show=weekday}}
* America {{time|2023-06-03 1:00|repeat=7|show=weekday}}
</div><div class="col-md-6">
=== Midweek Mini Tournament ===
In the mini tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 16 players, That guarantees the tournament is over after 4 rounds
'''Schedule'''
* Asia {{time|2023-05-31 13:00|repeat=7|show=weekday}}
* Europe {{time|2023-05-31 20:00|repeat=7|show=weekday}}
* America {{time|2023-05-31 2:00|repeat=7|show=weekday}}
</div></div>
<div class="row"><div class="col-md-6">
== Community Tournaments ==
=== Community Cup Invitational ===
Biweekly: {{time|2023-07-02 14:00|repeat=14}}
* [https://challonge.com/de/communitycupinvitational7 Community Cup Invitational #7]
* [https://www.twitch.tv/trenomar1s Cast by '''Trenomar1s''']
=== Moonbears 2v2 Community Mecha Tourny ===
{{time|2023-08-13 12:00}}
* [https://matcherino.com/tournaments/98076/ Info and sign up]
=== SDL Mechabellum Tournament ===
Last: {{time|2023-07-01 13:00}}
* [https://sdasiapacific.challonge.com/de/2ndSdlmechabellum 2nd SDL Mechabellum Tournament]
* [https://www.twitch.tv/sd_league Cast by '''sd_league''']
</div><div class="col-md-6">
== Community Leagues ==
=== F4xHW Mechabellum League ===
Matches on different days (see schedule) at {{time|2023-06-01 18:00|show=time}}
* [https://discord.gg/xDWb2x4qTA Discord]
* [https://www.twitch.tv/xhollowworld Cast by '''xHollowworld''']
* [https://www.twitch.tv/scey Cast by '''scey''' (GER)]
</div></div><hr>
[https://challonge.com/de/search/tournaments.html?filters%5Bgame_id%5D=310296 List of Mechabellum Tournaments]
4b9d01869f4f6856551878aac5b8514a13b674c4
Specialists
0
87
952
875
2023-08-10T14:39:16Z
HUBA
13
update 0.7.17, remove Starting SPC column
wikitext
text/x-wiki
<span id="table-filter-insert"></span>
=== Level 1 Specialists <small style="color:#ccc;">[gray border]</small> ===
{|class="table table-dark table-bordered table-block-last"
|+Cost: free
!Name
!Effect
|-
|Shield Device SPC
|Increases the strength of shield devices by 40%
<div class="note">Not Fortress/Hacker/Portable. Only the buyable shields</div>
|-
|Missile Device SPC
|Increases the damage of Sentry Missile devices by 200%
|-
|Strike SPC
|Reduces the teleportation time required for strike units deployed at the enemy's rear by 50%
|-
|<s>Intelligent Fortress</s>
|<del>Increases the experience gain rate of Fortress by 100%</del> <ins>(removed SPC)</ins>
|-
|Improved Fortress
|The Fortress' HP is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100.
|-
|Mass Produced Fortress
|Decreases the recruitment cost of Fortress by 100 but decreases Fortress' ATK by 30% and decreases Fortress' HP by 30%
|-
|Intelligent Marksman SPC
|Increases the experience gain rate of Marksman by 75%
|-
|<s>Intelligent Vulcan</s>
|<del>Increases the experience gain rate of Vulcan by 100%</del> <ins>(removed SPC)</ins>
|-
|Mass Produced Rhino
|Decreases the recruitment cost of Rhino by 100, but Rhino's ATK decreses by 30% HP decreases by 30%
|-
|Mass Produced Wasp
|Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35%
|-
|Subsidized Mustang
|Mustang recruitment cost is reduced by 50
|-
|Heavy Mustang
|Mustang's HP increases by 200%, but range decreases by 15m
|-
|Assault Fang
|Fang's ATK increases by 40%, movement speed increased by 3m/s, but range decreases by 15m
<div class="note">also increase HP</div>
|-
|Subsidized-Crawler
|Decreases the upgrade cost of Crawler by 50
|-
|<s>Intelligent Overlord</s>
|<del>Increases the experience gain rate of Overlord by 100%</del> <ins>(removed SPC)</ins>
|-
|Mass Produced Overlord
|Decreases the recruitment cost of Overlord by 100, but Overlord range decreases by 10m, ATK decreases by 20%, HP decreases by 20%
|-
|Mass Produced Melting Point
|Decreases the recruitment cost of Melting Point by 100, but decreases Melting Point's range by 10m, ATK by 20%, and HP by 20%
|-
|Subsidized Stormcaller
|Recruitment cost of Stormcaller is reduced by 50
|-
|Improved Stormcaller
|Stormcaller's ATK increases by 50%, HP increases by 400%, movement speed increases by 5m/s but range decreases by 20m, recruitment cost increases by 100
|-
|Mass Produced Sledgehammer
|The recruitment cost of the Sledgehammer is reduced by 100, but the ATK is reduced by 30% and the HP is reduced by 30%
|-
|Extended Range Sledgehammer
|Sledgehammer's range icreased by 30m, but HP decreased by 30%
|-
|Improved Sledgehammer
|Sledgehammer's ATK increases by 60%, the HP increases by 60% and the movement speed increases by 3m/s but the recruitment cost increases by 100
|-
|Heavy Hacker
|Hacker's HP increases by 500%, movement speed is increased by 5m/s, but range decreases by 35m
|-
|Subsidized Arclight
|Arclights recruitment cost reduced by 50
|-
|Intelligent Arclight
|Increases the experience gain rate of Arclight by 75%
|-
|Mass Produced Phoenix
|Decreases the recruitment cost of Phoenix by 100, but Poenix' ATK decreases by 40%, HP decreases by 40%
|-
|Extended Range Phoenix
|Phoenix' range increases by 20m, but ATK decreases by 20%
|-
|Improved Phoenix
|Phoenix's ATK increases by 50%, HP increases by 250%, but recruitment cost increases by 100
|-
|Assault Marksman
|Increases Marksman's HP by 300%, movement speed by 3m/s, and the Marksman's attack has a splash range of 8m, but the range is reduced by 70m.
|-
|Improved Steel Ball
|Steel Ball's attack increased by 50%, HP increased by 30%, movement speed increased by 3m/s, and range increased by 10m, but the recruitment cost increased by 50.
|}
=== Level 2 Specialists <small style="color:#acf;">[blue border]</small> ===
{|class="table table-dark table-bordered table-block-last"
|+Cost: 50, ¹only starting SPC, ²also starting SPC
!Name
!Effect
|-
|Heavy Armor SPC¹
|HP of all units increased by 17%.
|-
|Tech SPC
|Reduces the Tech upgrade cost of all units by 50
|-
|Senior Manufacturing SPC
|Decreases the recruitment cost of giant units by 50
|-
|Marksman SPC¹
|Start with a free Lv. 3 Marksman
|-
|Defense Enhancement
|Increases the HP of all units by 15%
|-
|Attack Enhancement
|Increases the attack of all units by 10%
|-
|Elite SPC¹
|Obtain an extra 50 supplies in the first round, able to immediately recruit Lv. 2 units
|-
|Rhino SPC¹
|Get 1 Lv. 2 Rhino free on round 3
|-
|Cost Control SPC¹
|Get an extra 100 supply every round, but the ATK of all units is reduced by 13%, and the HP is reduced by 13%
|-
|Supply SPC²
|Obtain 50 additional supplies per round
|-
|Deployment SPC
|Increases the number of deployable units per round to 3
|-
|Quick Supply SPC¹
|Obtain 200 supplies in the first round
|-
|Assault Fortress
|Increases Fortress' ATK by 30%, increases Fortress' HP by 30%, increases Fortress' Speed by 3m/s, but decreases Fortress' range by 10m
|-
|Extended Range Fortress
|Fortress' range increased by 20m, but HP decreased by 30%
|-
|Extended Range Marksman
|Increases Marksman's range by 30m, but decreases Marksman's ATK by 20%
|-
|Subsidized Marksman
|Decreases the recruitment cost of Marksman by 50
|-
|Elite Marksman
|Able to recruit Lv. 3 Marksman
|-
|Extended Range Vulcan
|Vulcan range increases by 20m, ATK increases by 50% but HP decreases by 35%
|-
|Assault Vulcan
|Vulcan's HP increases by 40%, movement speed increases by 3m/s but range decreases by 10m
|-
|Assault Melting Point
|Melting Point's HP increases by 70%, movement speed increases by 3m/s, but range decreases by 15m
|-
|Improved Melting Point
|Melting Point ATK increases by 50%, range increases by 20m, and HP increased by 20%, but recruitment cost increases by 100
|-
|Rage Rhino
|Every unit Rhino kills increases its ATK by 10% for this round
|-
|Elite Rhino
|Able to recruit Lv. 3 Rhino
|-
|Improved Wasp
|Wasp's ATK increases by 50%, HP increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Elite Wasp
|Able to recruit Lv. 3 Wasp
|-
|<s>Rage Wasp</s>
|<del>Every unit Wasp kills increases its ATK by 20% and increases its HP by 20% for this round</del> <ins>(removed SPC)</ins>
|-
|Elite Mustang
|Able to recruit Lv. 3 Mustang
|-
|<s>Extended Range Steel Ball</s>
|<del>Steel Ball's range increases by 40m, but HP decreases by 40%</del> <ins>(removed SPC)</ins>
|-
|Subsidized Steel Ball
|The recruitment cost of Steel Ball is reduced by 50
|-
|Elite Steel Ball
|Able to recruit Lv. 3 Steel Ball
|-
|Elite Fang
|Able to recruit Lv. 3 Fang
|-
|Elite Crawler
|Able to recruit Lv. 5 Crawler
<div class="note">The earliest round to appear is the 4th round</div>
|-
|<s>Improved Crawler</s>
|<del>The Crawler's ATK increases by 80%, HP increases by 40% but the recruitment cost increases by 50</del> <ins>Temporarily removed</ins>
|-
|Heavy Overlord
|Overlord's HP increases by 75% but ATK decreases by 35%
|-
|Improved Overlord
|Overlord's ATK increased by 30%, HP increased by 30%, range increased by 20m but the recruitment cost increases by 100
|-
|<s>Assault Stormcaller</s>
|<del>Stormcaller's ATK increases by 40%, movement speed increases by 3m/s, but range decreases by 30m</del> <ins>(removed SPC)</ins>
|-
|Extended Range Stormcaller
|Stormcaller range increased by 35m, attack reduced by 30%
|-
|Elite Stormcaller
|Able to recruit Lv. 3 Stormcaller
|-
|<s>Rage Sledgehammer</s>
|<del>Every time the Sledgehammer kills a unit, the attak power of this round will increase by 8% and the HP will increase by 8%</del> <ins>(removed SPC)</ins>
|-
|Elite Sledgehammer
|Able to recruit Lv. 3 Sledgehammer
|-
|<s>Extended Range Hacker</s>
|<del>Hacker's range increases by 30m, but ATK decreases by 30%</del> <ins>(removed SPC)</ins>
|-
|Elite Hacker
|Able to recruit Lv. 3 Hacker
|-
|Extended Range Arclight
|Arclight's range increases by 20m, but ATK decreases by 20%
|-
|Elite Arclight
|Able to recruit Lv. 3 Arclight
<div class="note">The earliest round to appear is the 4th round</div>
|-
|Elite Phoenix
|Able to recruit Lv. 3 Phoenix
|}
=== Level 3 Specialists <small style="color:#f90;">[gold border]</small> ===
{|class="table table-dark table-bordered table-block-last"
|+Cost: 100, ¹only starting SPC, ²also starting SPC
!Name
!Effect
|-
|Giant SPC¹
|Giant units no longer consume supplies when being unlocked
|-
|Aerial SPC¹
|Aerial units no longer consume supplies when being unlocked and increases the range of all aerial units by 10m
|-
|Speed SPC²
|Increases movement speed of all units by 3m/s
|-
|Skill SPC
|Decreases the cooldown of all battlefield skills by 1 rounds
|-
|Giant Hunter
|Obtain 50 supplies for every enemy giant unit destroyed
|-
|Heavy Arclight
|Arclight's HP increases by 180%, but range decreases by 15m
|}
=== Level 4 Specialists <small style="color:#d00;">[red border]</small> ===
{|class="table table-dark table-bordered table-block-last"
|+Cost: 200+
!Name
!Cost
!Effect
|-
|Senior Defense SPC
|250
|Increases the HP of all units by 30%
|-
|Senior Attack SPC
|250
|Increases the attack of all units by 30%
|-
|Ranged SPC
|300
|Increases the range of all ranged units by 12m
|-
|Junior Recruitment SPC
|200
|Decreases the recruitment cost of non-giant units by 50
|-
|Top Supply SPC
|200
|Starting from the next round, obtain 150 additional supplies per round
|}
16fb1c7f01245ff0c411ccc46ffaf7c2a6712409
Wasp
0
63
953
915
2023-08-10T20:20:34Z
HUBA
13
update 0.7.17
wikitext
text/x-wiki
{{UnitInfobox
| image = Wasp.png
| type = Light aircraft
| igdesc = Swift and fragile aerial units. They can deal horrifying damage while their group remains intact.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Wasp Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Energy Shield
|300
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|50
|Increases Wasp's movement speed by 5m/s and allows Wasp's to be freely repositioned during the deployment phase of every round
<div class="note">Speed {{#expr: {{#var:speed}} + 5 round 0}}m/s</div>
|-
|{{Icon|type=Tech|file=GroundSpecialization.png}}
|Ground Specialization
|200
|ATK increases by 200% to ground units
<div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}} vs ground, vs air no change</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 20% per level increased
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 2 seconds</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|150
|Increases splash damage range by 7m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 round 0}}, Splash {{#expr: {{#var:splash}} + 7 round 1}}m</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}}</div>
|-
|{{Icon|type=Tech|file=AerialSpecialization.png}}
|Aerial Specialization
|200
|Attack against air units is increased by 75%, and the range when attacking air units is increased by 30m
<div class="note">Attack {{#expr: {{#var:atk}} * 1.75 round 0}} and Range {{#expr: {{#var:range}} + 30}}m vs air, vs ground no change</div>
|}
==Update Notes==
{{Collapsed|
;0.7.17;
* [Aerial Specialization]: Price adjusted from 300 to 200.
* [High-Explosive Ammo]: Price adjusted from 200 to 150.
* [Elite Marksman]: Attack bonus adjusted from 23% to 20%.
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.6:
* New Technology [Air Defense Specialization]: Attack against air units is increased by 75%, and the range when attacking air units is increased by 30.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
* The cost of Wasp's [High Explosive Ammo] has been adjusted from 300 to 200
* The cost of Wasp's [Electromagnetic Shot] is adjusted from 300 to 200
;0.6.176:
* Electromagnetic Shot tech added
;0.6.175:
* Page created
}}
[[Category:Units]]
9e4b8fd13eeaf925eb89172f59c622c96b63e8e7
Fortress
0
31
963
850
2023-08-10T20:47:50Z
HUBA
13
update 0.7.17
wikitext
text/x-wiki
{{UnitInfobox
| image = Fortress.png
| type = Giant guard
| igdesc = A giant unit that uses high damage artillery against the enemy.
}}__NOTOC__
== Summary ==
The Fortress is a large and powerful giant unit that uses its massive shoulder-mounted cannons to inflict single-target damage on grounded targets from a long distance. Unlike the similarly-ranged [[Marksman]], whose upgrades mainly focus on increasing its combat ability, the Fortress' vast array of upgrades allow it to fulfill a variety of roles. Upgrades like Barrier and Armor Enhancement allow the Fortress to sponge heavy damage from incoming attacks and draw area-of-effect attacks away from your more fragile units, while upgrades such as Range Enhancement and Doubleshot can turn the Fortress into a weapons platform able to decimate enemy units from afar. It can even gain the ability to attack air units using Anti-Air Barrage, though its 10-second cooldown between attacks means you'll likely still need other anti-air options to address airborne threats.
The Fortress also receives a unique upgrade in Fang Summoning, which allows it to periodically spawn a group of [[Fang|Fangs]]. Fangs already have good synergy with the Fortress by dealing damage to air units the Fortress can't touch, while also drawing fire from units like [[Marksman|Marksmen]] or [[Phoenix|Phoenixes]] that would otherwise threaten the Fortress. If you've upgraded your Fangs into powerful lategame units, this upgrade allows you to get further return on your investment by producing more fangs mid-combat.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=AntiAirBarrage.png}}
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
<div class="note">Total damage {{#expr: 16 * 900}}, missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=FangSummoning.png}}
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
<div class="note">DPS {{#expr: {{#var:atk}} * {{#var:atkint}} * .5}}, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|250
|The effect increases with unit level, increasing range by 8m and ATK by 20% per level
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div>
|-
|{{Icon|type=Tech|file=RocketPunch.png}}
|Rocket Punch
|250
|Fortress Launches his fists to attack enemies, triggering once when HP is below 85% and 55% respectively. The range of Rocket Punch is 180 meters, causing 15,000 damage to the target and enemies within 25 meters of the target. The damage of Rocket Punch increases by 15,000 per unit level.
<div class="note">Triggers only once if damage is going down too fast</div>
|}
=== Unit Stats after Upgrades ===
{| class="table table-dark table-bordered" style="width:auto;"
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload
|1
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#expr: {{#var:atk}} * {{#var:atkint}} * .5 round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.17:
* [Elite Marksman]: Attack bonus adjusted from 23% to 20%, Price adjusted from 300 to 250
* [Armor Enhancement]: HP bonus adjusted from 30% to 35%
;0.7.12:
* The cost of [Rocket Punch] adjusted from 300 to 250.
* Trigger conditions of [Rocket Punch] adjusted from 40% and 70% of HP to 55% and 85% of HP.
;0.7.10:
* Fixed the wrong damage problem of Fortress Rocket Punch
;0.7.9:
* New Tech [Rocket Punch]: FORTRESS Launches his fists to attack enemies, triggering once when FORTRESS's HP is below 70% and 40% respectively.
;0.7.8:
* Fortress's HP decreased by 2%.
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.6:
* HP increased by 3%
* [Improved Fortress] card effect is adjusted to: the HP of the Fortress is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100.
;0.6.179:
* HP from 50849 to 52883
;0.6.176:
* Changed Armor Enhancement
;0.6.175:
* Page created
}}
[[Category:Units]]
e8a31ed2044f1994a4d2321c84cab29e5372a076
Overlord
0
79
965
841
2023-08-10T20:54:34Z
HUBA
13
update 0.7.17
wikitext
text/x-wiki
{{UnitInfobox
| image = Overlord.png
| type = Giant aircraft
| igdesc = A giant flying unit that excels at dealing massive splash damage at medium and long range.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Overlord Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=ShipboardArtillery.png}}
|Overlord Artillery
|300
|Install two ground-only cannons that have a range of 120m for the Overlord. The cannons attack every 3s to deal 12,000 damage. Damage increases by 12,000 per unit level
<div class="note">Artillery DPS {{#expr: 12000 * {{#var:level}} / 3 round 0}}</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Overlord's attack interval reduces by 50%, reduces range by 20m
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=Mothership.png}}
|Mothership
|300
|Produces 4 [[Wasp|Wasps]] to join combat every 28s
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|200
|Increases Overlord's movement speed by 5m/s and allows Overlord to be freely repositioned during the deployment phase of every round
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s</div>
|-
|{{Icon|type=Tech|file=PhotonEmission.png}}
|Photon Emission
|350
|At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 50% for the first 16s and grants immunity to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}} </div>
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|150
|Increases HP by 30% and automatically restores 4.5% Max HP per second upon taking damage
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}, Heal {{#expr: {{#var:hp}} * 1.3 * .045 round 0}}</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|100
|Increases splash damage range by 5m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 / 4 round 0}} * 4, Splash area {{#expr: {{#var:splash}} + 5}}m</div>
|}
==Update Notes==
{{Collapsed|
;0.7.17:
* Attack adjusted from 3583 to 3654, HP adjusted from 15321 to 15630
* [Field Maintenance]: now adds an additional 30% HP, and the price is adjusted from 100 to 150
* [Armor Enhancement]: HP increase adjusted from 30% to 35%
;0.7.6:
* HP increased by 3%.
* The price of [Overlord Artillery] has been adjusted from 250 to 300.
* The price of [Jump Drive] has been adjusted from 150 to 200.
* [Photon Emission] price adjusted from 300 to 350.
* [Mothership] production interval adjusted from 26 seconds to 28 seconds.
;0.6.179:
* Jump Drive Tech price 100 -> 150; Photon Coating 20s -> 16s
;0.6.177:
* Jump Drive Tech price 50 -> 100; Overlord Artillery Tech price 300 -> 250
;0.6.176:
* Changed Armor Enhancement
* Photon Coating changed from 45% / 16s -> 55% / 20s
* Changed HP from 15476 -> 3576
* Changed ATK from 3725 -> 14857
;0.6.175;
* Page created
}}
[[Category:Units]]
3f70849d0fb8d8ee66fe1cdd9177eeee55662d64
Crawler
0
75
966
757
2023-08-10T20:56:10Z
HUBA
13
update 0.7.17
wikitext
text/x-wiki
{{UnitInfobox
| image = Crawler.png
| type = Light melee robot
| igdesc = High-speed melee units that fight in a group. They can be a source of terrifying damage while their group remains intact.
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Crawler Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|200
|Increases movement speed of units by 5m/s and reduces attack interval by 0.4s
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s, Attack interval {{#expr: {{#var:atkint}} - .4 round 1}}s</div>
|-
|{{Icon|type=Tech|file=Replicate.png}}
|Replicate
|200
|Uses destroyed enemies to create more Crawlers
|-
|{{Icon|type=Tech|file=SubterraneanBlitz.png}}
|Subterranean Blitz
|250
|Increases movement speed by 3m/s, tunnels underground when there are no enemies within 40m and nullify 70% of damage received, and emerge from beneath the ground and attack upon arriving near the enemy
<div class="note">Speed {{#expr: {{#var:speed}} + 3}}m/s</div>
|-
|{{Icon|type=Tech|file=AcidicExplosion.png}}
|Acidic Explosion
|200
|Destroyed Crawlers leave acidic liquid on the ground in a radius of 9m. Units within the acidic liquid lose 6% HP per second and have their DEF reduced
|-
|{{Icon|type=Tech|file=ImpactDrill.png}}
|Impact Drill
|200
|Increases ATK by 200%
<div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.17:
* [Subterranean Blitz]: Price adjusted from 300 to 250
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.175:
* Page created
}}
[[Category:Units]]
5cdf2b8845a893de4fc2f0840efc35533afb19b4
Phoenix
0
86
967
940
2023-08-10T20:58:44Z
HUBA
13
update 0.7.17
wikitext
text/x-wiki
{{UnitInfobox
| image = Phoenix.png
| type = Long-range strike aircraft
| igdesc = Long range, high damage, and excels at striking high HP targets from afar.
}}
== Summary ==
The Phoenix is a long-range, flying unit that excels at dealing high single-target damage to both air and ground units.
The Phoenix shares many similarities to the [[Marksman]] in that they are both fragile, long-range damage dealers designed to take out single targets. However, while more expensive than Marksmen, Phoenixes move much faster and have the advantage of being a flying unit, meaning that attacks from units like [[Sledgehammer|Sledgehammers]] and [[Stormcaller|Stormcallers]] that would threaten a marksman wouldn't affect it. Phoenixes also have higher damage per shot than the Marksman, letting Phoenixes kill durable units like Sledgehammers more efficiently. The other main advantage Phoenixes have is access to Quantum Reassembly, which allows destroyed Phoenixes to respawn after a delay; this can all but guarantee a round if the enemy's anti-air units have been crippled or killed after prolonged fighting.
Phoenixes are relatively fragile, and like all long-range units, they are threatened by any unit that can shoot them from beyond its attack range. They are also threatened by [[Mustang|Mustangs]] - their consistent damage and high unit count allowing them to shred Phoenixes while taking few casualties in return.
The Phoenix possesses many of the damage-centric tech upgrades as the Marksman, but also carry several upgrades tailored to increasing its survivability. The aforementioned Quantum Reassembly can allow Phoenixes to respawn faster than they can be shot down if they are taking shots from other units with a low rate of fire, while Energy Shield is a good defense both against Battlefield powers and high-damage attacks from units like Marksmen or opposing Phoenixes.
Range Enhancement is always useful for attacking targets from a safe distance, and Elite Marksman, Charged Shot, and Launcher Overload push its already good damage output even higher. Jump Drive allows Phoenixes to redeploy every round, but this is less useful on Phoenixes as opposed to [[Wasp|Wasps]] - Phoenixes prefer being deployed behind more durable units and make poor flanking units due to their fragility.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=QuantumReassembly.png}}
|Quantum Reassembly
|300
|The cockpit of a destroyed Phoenix will follow behind the nearest allied Phoenix and will be fully restored in 20s. This effect can only be triggered 2 times per battle
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|250
|Phoenix's attack interval is reduced by 50%, while the range decreased by 25m
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 25}}m</div>
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Energy Shield
|200
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|50
|Increases the Phoenix's movement speed by 5m/s and allows the Phoenix to be freely repositioned during the deployment phase of every round
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 4.2 seconds</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 20% per level
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|200
|Phoenix's damage increased by 175%, while the range decreased by 25m
<div class="note">Attack {{#expr: {{#var:atk}} * 2.75 round 0}}, Range {{#expr: {{#var:range}} - 25}}m</div>
|}
==Update Notes==
{{Collapsed|
;0.7.17:
* [Launcher Overload]: Price adjusted from 300 to 250
* ([Elite Marksman]: Attack bonus adjusted from 23% to 20%)
;0.7.8:
* Phoenix's attack interval adjusted from 3.2 seconds to 3.3 seconds.
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.179:
* New Tech: Charged Shot, Launcher Overload
;0.6.176:
* Energy Shield tech added
;0.6.175:
* Page created <br />
}}
[[Category:Units]]
eb931d0ed1dc9712770ac049717c8cdf93c4fb8f
1012
967
2023-09-29T13:12:14Z
HUBA
13
update 0.7.25
wikitext
text/x-wiki
{{UnitInfobox
| image = Phoenix.png
| type = Long-range strike aircraft
| igdesc = Long range, high damage, and excels at striking high HP targets from afar.
}}
== Summary ==
The Phoenix is a long-range, flying unit that excels at dealing high single-target damage to both air and ground units.
The Phoenix shares many similarities to the [[Marksman]] in that they are both fragile, long-range damage dealers designed to take out single targets. However, while more expensive than Marksmen, Phoenixes move much faster and have the advantage of being a flying unit, meaning that attacks from units like [[Sledgehammer|Sledgehammers]] and [[Stormcaller|Stormcallers]] that would threaten a marksman wouldn't affect it. Phoenixes also have higher damage per shot than the Marksman, letting Phoenixes kill durable units like Sledgehammers more efficiently. The other main advantage Phoenixes have is access to Quantum Reassembly, which allows destroyed Phoenixes to respawn after a delay; this can all but guarantee a round if the enemy's anti-air units have been crippled or killed after prolonged fighting.
Phoenixes are relatively fragile, and like all long-range units, they are threatened by any unit that can shoot them from beyond its attack range. They are also threatened by [[Mustang|Mustangs]] - their consistent damage and high unit count allowing them to shred Phoenixes while taking few casualties in return.
The Phoenix possesses many of the damage-centric tech upgrades as the Marksman, but also carry several upgrades tailored to increasing its survivability. The aforementioned Quantum Reassembly can allow Phoenixes to respawn faster than they can be shot down if they are taking shots from other units with a low rate of fire, while Energy Shield is a good defense both against Battlefield powers and high-damage attacks from units like Marksmen or opposing Phoenixes.
Range Enhancement is always useful for attacking targets from a safe distance, and Elite Marksman, Charged Shot, and Launcher Overload push its already good damage output even higher. Jump Drive allows Phoenixes to redeploy every round, but this is less useful on Phoenixes as opposed to [[Wasp|Wasps]] - Phoenixes prefer being deployed behind more durable units and make poor flanking units due to their fragility.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=QuantumReassembly.png}}
|Quantum Reassembly
|300
|The cockpit of a destroyed Phoenix will follow behind the nearest allied Phoenix and will be fully restored in 20s. This effect can only be triggered 2 times per battle
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|250
|Phoenix's attack interval is reduced by 50%, while the range decreased by 25m
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 25}}m</div>
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Energy Shield
|200
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|50
|Increases the Phoenix's movement speed by 5m/s and allows the Phoenix to be freely repositioned during the deployment phase of every round
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 4.2 seconds</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 20% per level
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|200
|Phoenix's damage increased by 175%, while the range decreased by 25m
<div class="note">Attack {{#expr: {{#var:atk}} * 2.75 round 0}}, Range {{#expr: {{#var:range}} - 25}}m</div>
|}
==Update Notes==
{{Collapsed|
;0.7.25:
* Attack interval adjusted from 3.3s to 3.4s
* Attack adjusted from 3268 to 3367
;0.7.17:
* [Launcher Overload]: Price adjusted from 300 to 250
* ([Elite Marksman]: Attack bonus adjusted from 23% to 20%)
;0.7.8:
* Phoenix's attack interval adjusted from 3.2 seconds to 3.3 seconds.
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.179:
* New Tech: Charged Shot, Launcher Overload
;0.6.176:
* Energy Shield tech added
;0.6.175:
* Page created
}}
[[Category:Units]]
25c8894a393446f213fb553aad913f526625d5cc
1015
1012
2023-10-17T23:16:33Z
Chwlai
18
/* Summary */
wikitext
text/x-wiki
{{UnitInfobox
| image = Phoenix.png
| type = Long-range strike aircraft
| igdesc = Long range, high damage, and excels at striking high HP targets from afar.
}}
== Summary ==
The Phoenix is a long-range, flying unit that excels at dealing high single-target damage to both air and ground units.
The Phoenix shares many similarities to the [[Marksman]] in that they are both fragile, long-range damage dealers designed to take out single targets. However, while more expensive than Marksmen, Phoenixes move much faster and can fly - attacks from units like [[Sledgehammer|Sledgehammers]] and [[Stormcaller|Stormcallers]] that would threaten a marksman won't affect them. Phoenixes also have higher damage per shot than the Marksman, letting Phoenixes kill durable units like Sledgehammers more efficiently. The other main advantage Phoenixes have is access to Quantum Reassembly, which allows destroyed Phoenixes to respawn after a delay; this can all but guarantee a round if the enemy's anti-air units have been crippled or killed after prolonged fighting.
Phoenixes are relatively fragile, and like all long-range units, they are threatened by any unit that can shoot them from beyond its attack range. They are also threatened by [[Mustang|Mustangs]] - their consistent damage and high unit count allowing them to shred Phoenixes while taking few casualties in return.
The Phoenix possesses many of the damage-centric tech upgrades as the Marksman, but also carry several upgrades tailored to increasing its survivability. The aforementioned Quantum Reassembly can allow Phoenixes to respawn faster than they can be shot down if they are taking shots from other units with a low rate of fire, while Energy Shield is a good defense both against Battlefield powers and high-damage attacks from units like Marksmen or opposing Phoenixes.
Range Enhancement is always useful for attacking targets from a safe distance, and Elite Marksman, Charged Shot, and Launcher Overload push its already good damage output even higher. Jump Drive allows Phoenixes to redeploy every round, but this is less useful on Phoenixes as opposed to [[Wasp|Wasps]] - Phoenixes prefer being deployed behind more durable units and make poor flanking units due to their fragility.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=QuantumReassembly.png}}
|Quantum Reassembly
|300
|The cockpit of a destroyed Phoenix will follow behind the nearest allied Phoenix and will be fully restored in 20s. This effect can only be triggered 2 times per battle
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|250
|Phoenix's attack interval is reduced by 50%, while the range decreased by 25m
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 25}}m</div>
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Energy Shield
|200
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|50
|Increases the Phoenix's movement speed by 5m/s and allows the Phoenix to be freely repositioned during the deployment phase of every round
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 4.2 seconds</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 20% per level
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|200
|Phoenix's damage increased by 175%, while the range decreased by 25m
<div class="note">Attack {{#expr: {{#var:atk}} * 2.75 round 0}}, Range {{#expr: {{#var:range}} - 25}}m</div>
|}
==Update Notes==
{{Collapsed|
;0.7.25:
* Attack interval adjusted from 3.3s to 3.4s
* Attack adjusted from 3268 to 3367
;0.7.17:
* [Launcher Overload]: Price adjusted from 300 to 250
* ([Elite Marksman]: Attack bonus adjusted from 23% to 20%)
;0.7.8:
* Phoenix's attack interval adjusted from 3.2 seconds to 3.3 seconds.
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.179:
* New Tech: Charged Shot, Launcher Overload
;0.6.176:
* Energy Shield tech added
;0.6.175:
* Page created
}}
[[Category:Units]]
09739407f46cab8439e068da898ffbb7b43f794e
Centers
0
117
968
947
2023-08-10T21:08:01Z
HUBA
13
update 0.7.17
wikitext
text/x-wiki
Every player controls two centers. The Command Center and the Research Center. Upon destruction of a center, that players units will temporarily be slowed by 80%, do 90% less damage and take additional damage until the effect wears off after 9 seconds but can be stacked if both get destroyed.
The centers have 3400 HP. This can be increased with Core Building Fortification up to 300,400 HP through 5 upgrades.
# cost '''100''' and add '''20k''', total 23400 HP
# cost '''150''' and add '''36k''', total 59400 HP
# cost '''250''' and add '''72k''', total 131400 HP
# cost '''350''' and add '''120k''', total 252400 HP
# cost '''500''' and add '''207k''', total 459400 HP
Additionally, players can unlock technologies and round bonuses in the centers.
=== Basic Abilities ===
These abilities are always available and can be placed on the own side up to a total of 8 devices per round. These are one-time devices, but if not destroyed (or activated) they will be fully repaired and stay for the next round.
;Shield: A 40,000 HP barrier, blocking damage from attacks and battlefield abilities (ground units only). Cost: 100
;Sentry Missile: Target the nearest or first target in range dealing 5,000 damage. Can be intercepted or blocked by shields. Cost: 50
;Missile Interceptor: Intercept enemy missiles like the [[Mustang]] tech. Cost: 100
=== Command Center ===
Command center upgrades only last one round
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Cost
!Effect
|-
|{{Icon|type=Skill|file=RapidResupply.png|cost=0}}
|Rapid Resupply
|0
|Immediately obtain 200 supplies and get 300 fewer supplies in the next round
|-
|{{Icon|type=Skill|file=MassRecruitment.png|cost=50}}
|Mass Recruitment
|50
|Increses the number of units that can be purchased in this round by 1
|-
|{{Icon|type=Skill|file=EliteRecruitment.png|cost=100}}
|Elite Recruitment
|100
|Lv. 2 units can be purchased in this round
|-
|{{Icon|type=Skill|file=EnhancedRange.png|cost=100}}
|Enhanced Range
|100
|Increases the range of all units by 15m for this round
|-
|{{Icon|type=Skill|file=HighMobility.png|cost=50}}
|High Mobility
|50
|Increases the movement speed of all units by 3m/s for this round
|}
=== Research Center ===
Research Center upgrades are permanent
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Cost
!Effect
|-
|{{Icon|type=Skill|file=Sticky_oil_bomb.png|cost=150}}
|Sticky Oil Bombs
|150
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
<div class="note">Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m line</div>
|-
|{{Icon|type=Skill|file=FieldRecovery.png|cost=100}}
|Field Recovery
|100
|Allows the use of Field Recovery (Destroy a designated squad and receive a full refund of supplies invested in that squad)
|-
|{{Icon|type=Skill|file=MobileBeacon.png|cost=100}}
|Mobile Beacon
|100
|Allows the use of Mobile Beacon (Designates the selected unit's movement path)
|-
|{{Icon|type=Skill|file=AttackEnhancement.png|cost=100}}
|Attack Enhancement
|100
|Increases the ATK of all units by 10%
|-
|{{Icon|type=Skill|file=DefenseEnhancement.png|cost=100}}
|Defense Enhancement
|100
|Increases the HP of all units by 15%
|}
==Update Notes==
{{Collapsed|
;0.7.17:
* Significantly increased the HP added by [Core Building Fortification]
;0.7.16:
* The effect of core building fortification increased by 30%.
;0.7.14:
* Core Building Fortification - Each core building can be fortified individually. Players can increase the HP of each core building to 200,000 through 5 fortification upgrades.
* Missile Interceptor - Players can place devices on the battlefield to intercept enemy missiles (battlefield power cannot be intercepted).
;0.7.6:
* The EXP of destroying the core structure has been reduced to 100, which is the same as the experience value of killing a squad of crawlers.
* Adjusted the duration of the paralyzed state after the core building is destroyed from 13 seconds to 9 seconds.
* The HP of core buildings has been increased from 3200 to 3400.
* Now when two core buildings are destroyed in a short time, the duration of the paralyzed state will be stacked.
* Nuke was removed from the Research Center and became a reinforcement card between rounds for 350.
* Sticky Oil Bombs are placed in the Research Center with a cooling time of 3 rounds and a cost of 150.
}}
30c820d1e3a3af0efbecdff3392ffc3e0d20a8fa
Fortress
0
31
969
963
2023-08-15T11:20:10Z
HUBA
13
fix shots per 10sec
wikitext
text/x-wiki
{{UnitInfobox
| image = Fortress.png
| type = Giant guard
| igdesc = A giant unit that uses high damage artillery against the enemy.
}}__NOTOC__
== Summary ==
The Fortress is a large and powerful giant unit that uses its massive shoulder-mounted cannons to inflict single-target damage on grounded targets from a long distance. Unlike the similarly-ranged [[Marksman]], whose upgrades mainly focus on increasing its combat ability, the Fortress' vast array of upgrades allow it to fulfill a variety of roles. Upgrades like Barrier and Armor Enhancement allow the Fortress to sponge heavy damage from incoming attacks and draw area-of-effect attacks away from your more fragile units, while upgrades such as Range Enhancement and Doubleshot can turn the Fortress into a weapons platform able to decimate enemy units from afar. It can even gain the ability to attack air units using Anti-Air Barrage, though its 10-second cooldown between attacks means you'll likely still need other anti-air options to address airborne threats.
The Fortress also receives a unique upgrade in Fang Summoning, which allows it to periodically spawn a group of [[Fang|Fangs]]. Fangs already have good synergy with the Fortress by dealing damage to air units the Fortress can't touch, while also drawing fire from units like [[Marksman|Marksmen]] or [[Phoenix|Phoenixes]] that would otherwise threaten the Fortress. If you've upgraded your Fangs into powerful lategame units, this upgrade allows you to get further return on your investment by producing more fangs mid-combat.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=AntiAirBarrage.png}}
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
<div class="note">Total damage {{#expr: 16 * 900}}, missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=FangSummoning.png}}
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
<div class="note">DPS {{#expr: {{#var:atk}} * {{#var:atkint}} * .5}}, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|250
|The effect increases with unit level, increasing range by 8m and ATK by 20% per level
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div>
|-
|{{Icon|type=Tech|file=RocketPunch.png}}
|Rocket Punch
|250
|Fortress Launches his fists to attack enemies, triggering once when HP is below 85% and 55% respectively. The range of Rocket Punch is 180 meters, causing 15,000 damage to the target and enemies within 25 meters of the target. The damage of Rocket Punch increases by 15,000 per unit level.
<div class="note">Triggers only once if damage is going down too fast</div>
|}
=== Unit Stats after Upgrades ===
{| class="table table-dark table-bordered" style="width:auto;"
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload
|1
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#expr: {{#var:atk}} * {{#var:atkint}} * .5 round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12) round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .5) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.17:
* [Elite Marksman]: Attack bonus adjusted from 23% to 20%, Price adjusted from 300 to 250
* [Armor Enhancement]: HP bonus adjusted from 30% to 35%
;0.7.12:
* The cost of [Rocket Punch] adjusted from 300 to 250.
* Trigger conditions of [Rocket Punch] adjusted from 40% and 70% of HP to 55% and 85% of HP.
;0.7.10:
* Fixed the wrong damage problem of Fortress Rocket Punch
;0.7.9:
* New Tech [Rocket Punch]: FORTRESS Launches his fists to attack enemies, triggering once when FORTRESS's HP is below 70% and 40% respectively.
;0.7.8:
* Fortress's HP decreased by 2%.
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.6:
* HP increased by 3%
* [Improved Fortress] card effect is adjusted to: the HP of the Fortress is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100.
;0.6.179:
* HP from 50849 to 52883
;0.6.176:
* Changed Armor Enhancement
;0.6.175:
* Page created
}}
[[Category:Units]]
6df0df602683b3dc8f81879bab19eff1bea9a138
970
969
2023-08-15T11:31:08Z
HUBA
13
Undo revision 969 by [[Special:Contributions/HUBA|HUBA]] ([[User talk:HUBA|talk]])
wikitext
text/x-wiki
{{UnitInfobox
| image = Fortress.png
| type = Giant guard
| igdesc = A giant unit that uses high damage artillery against the enemy.
}}__NOTOC__
== Summary ==
The Fortress is a large and powerful giant unit that uses its massive shoulder-mounted cannons to inflict single-target damage on grounded targets from a long distance. Unlike the similarly-ranged [[Marksman]], whose upgrades mainly focus on increasing its combat ability, the Fortress' vast array of upgrades allow it to fulfill a variety of roles. Upgrades like Barrier and Armor Enhancement allow the Fortress to sponge heavy damage from incoming attacks and draw area-of-effect attacks away from your more fragile units, while upgrades such as Range Enhancement and Doubleshot can turn the Fortress into a weapons platform able to decimate enemy units from afar. It can even gain the ability to attack air units using Anti-Air Barrage, though its 10-second cooldown between attacks means you'll likely still need other anti-air options to address airborne threats.
The Fortress also receives a unique upgrade in Fang Summoning, which allows it to periodically spawn a group of [[Fang|Fangs]]. Fangs already have good synergy with the Fortress by dealing damage to air units the Fortress can't touch, while also drawing fire from units like [[Marksman|Marksmen]] or [[Phoenix|Phoenixes]] that would otherwise threaten the Fortress. If you've upgraded your Fangs into powerful lategame units, this upgrade allows you to get further return on your investment by producing more fangs mid-combat.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=AntiAirBarrage.png}}
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
<div class="note">Total damage {{#expr: 16 * 900}}, missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=FangSummoning.png}}
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
<div class="note">DPS {{#expr: {{#var:atk}} * {{#var:atkint}} * .5}}, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|250
|The effect increases with unit level, increasing range by 8m and ATK by 20% per level
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div>
|-
|{{Icon|type=Tech|file=RocketPunch.png}}
|Rocket Punch
|250
|Fortress Launches his fists to attack enemies, triggering once when HP is below 85% and 55% respectively. The range of Rocket Punch is 180 meters, causing 15,000 damage to the target and enemies within 25 meters of the target. The damage of Rocket Punch increases by 15,000 per unit level.
<div class="note">Triggers only once if damage is going down too fast</div>
|}
=== Unit Stats after Upgrades ===
{| class="table table-dark table-bordered" style="width:auto;"
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload
|1
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#expr: {{#var:atk}} * {{#var:atkint}} * .5 round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.17:
* [Elite Marksman]: Attack bonus adjusted from 23% to 20%, Price adjusted from 300 to 250
* [Armor Enhancement]: HP bonus adjusted from 30% to 35%
;0.7.12:
* The cost of [Rocket Punch] adjusted from 300 to 250.
* Trigger conditions of [Rocket Punch] adjusted from 40% and 70% of HP to 55% and 85% of HP.
;0.7.10:
* Fixed the wrong damage problem of Fortress Rocket Punch
;0.7.9:
* New Tech [Rocket Punch]: FORTRESS Launches his fists to attack enemies, triggering once when FORTRESS's HP is below 70% and 40% respectively.
;0.7.8:
* Fortress's HP decreased by 2%.
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.6:
* HP increased by 3%
* [Improved Fortress] card effect is adjusted to: the HP of the Fortress is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100.
;0.6.179:
* HP from 50849 to 52883
;0.6.176:
* Changed Armor Enhancement
;0.6.175:
* Page created
}}
[[Category:Units]]
e8a31ed2044f1994a4d2321c84cab29e5372a076
Mechabellum Wiki
0
14
971
929
2023-08-17T15:12:07Z
Tuhnsoo
24
The units were not seen properly at the main page, you had to scroll down to find them, thought it would be better from ux point of view to also add them to useful pages for ppl who did not scroll down. I wanted to rename the bullet to Units but I don't think I was able to.
wikitext
text/x-wiki
Welcome to the unofficial Mechabellum Wiki!
We try to collect as much information about the autobattle sci-fi strategy game as we can. The game was released on Steam Early Access on 11th of May 2023. You can get it here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out; the wiki can be edited by anyone. If you need to contact an admin, please message lycake on Discord.
== Quick Links ==
<div class="container">
<div class="row">
<div class="col-md">
Useful pages:
* [[Basics]]
* [[Centers]]
* [[Specialists|Specialists (SPC)]]
* [[Equipment]]
* [[Skills]]
* [[Experience]]
* [[Map_and_Grid|Grid Layout / Maps]]
* [[Tournaments]]
* [[Units|Unit Overview]]
</div>
<div class="col-md">
External links:
* [https://store.steampowered.com/app/669330/Mechabellum/ Steam Store Page]
* [https://discord.gg/BU4VEt5E69 Official Discord]
* [https://mechamonarch.com/ MechaMonarch - Guides]
* [https://www.reddit.com/r/Mechabellum/ Reddit]
* [[Tournaments#Community_Tournaments|Community Events]]
</div>
<div class="col-md">
Around the world:
* [https://discord.gg/TfrGqYuhqU Community Discord (DE/CH/AT)]
* [https://discord.gg/JxeJH5auAW Community Discord (RU)]
* [https://mechabellum.ru/ Community Page (RU)]
</div>
</div>
</div>
== Units ==
For a compact overview of all units, go to [[Unit Overview]]
<gallery mode="nolines" heights="300px" widths="200px">
image:Fortress.png|link=Fortress|<span class="h3">Fortress</span>
image:Marksman.png|link=Marksman|<span class="h3">Marksman</span>
image:Vulcan.png|link=Vulcan|<span class="h3">Vulcan</span>
image:MeltingPoint.png|link=Melting Point|<span class="h3">Melting Point</span>
image:Rhino.png|link=Rhino|<span class="h3">Rhino</span>
image:Wasp.png|link=Wasp|<span class="h3">Wasp</span>
image:Mustang.png|link=Mustang|<span class="h3">Mustang</span>
image:SteelBall.png|link=Steel Ball|<span class="h3">Steel Ball</span>
image:Fang.png|link=Fang|<span class="h3">Fang</span>
image:Crawler.png|link=Crawler|<span class="h3">Crawler</span>
image:Overlord.png|link=Overlord|<span class="h3">Overlord</span>
image:Stormcaller.png|link=Stormcaller|<span class="h3">Stormcaller</span>
image:Sledgehammer.png|link=Sledgehammer|<span class="h3">Sledgehammer</span>
image:Hacker.png|link=Hacker|<span class="h3">Hacker</span>
image:Arclight.png|link=Arclight|<span class="h3">Arclight</span>
image:Phoenix.png|link=Phoenix|<span class="h3">Phoenix</span>
</gallery>
fc13343a3b7d6ae2320edbaff9f0cc6a1894b4fa
972
971
2023-08-17T15:13:52Z
Tuhnsoo
24
link was not working fixed it
wikitext
text/x-wiki
Welcome to the unofficial Mechabellum Wiki!
We try to collect as much information about the autobattle sci-fi strategy game as we can. The game was released on Steam Early Access on 11th of May 2023. You can get it here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out; the wiki can be edited by anyone. If you need to contact an admin, please message lycake on Discord.
== Quick Links ==
<div class="container">
<div class="row">
<div class="col-md">
Useful pages:
* [[Basics]]
* [[Centers]]
* [[Specialists|Specialists (SPC)]]
* [[Equipment]]
* [[Skills]]
* [[Experience]]
* [[Map_and_Grid|Grid Layout / Maps]]
* [[Tournaments]]
* [[Unit Overview]]
</div>
<div class="col-md">
External links:
* [https://store.steampowered.com/app/669330/Mechabellum/ Steam Store Page]
* [https://discord.gg/BU4VEt5E69 Official Discord]
* [https://mechamonarch.com/ MechaMonarch - Guides]
* [https://www.reddit.com/r/Mechabellum/ Reddit]
* [[Tournaments#Community_Tournaments|Community Events]]
</div>
<div class="col-md">
Around the world:
* [https://discord.gg/TfrGqYuhqU Community Discord (DE/CH/AT)]
* [https://discord.gg/JxeJH5auAW Community Discord (RU)]
* [https://mechabellum.ru/ Community Page (RU)]
</div>
</div>
</div>
== Units ==
For a compact overview of all units, go to [[Unit Overview]]
<gallery mode="nolines" heights="300px" widths="200px">
image:Fortress.png|link=Fortress|<span class="h3">Fortress</span>
image:Marksman.png|link=Marksman|<span class="h3">Marksman</span>
image:Vulcan.png|link=Vulcan|<span class="h3">Vulcan</span>
image:MeltingPoint.png|link=Melting Point|<span class="h3">Melting Point</span>
image:Rhino.png|link=Rhino|<span class="h3">Rhino</span>
image:Wasp.png|link=Wasp|<span class="h3">Wasp</span>
image:Mustang.png|link=Mustang|<span class="h3">Mustang</span>
image:SteelBall.png|link=Steel Ball|<span class="h3">Steel Ball</span>
image:Fang.png|link=Fang|<span class="h3">Fang</span>
image:Crawler.png|link=Crawler|<span class="h3">Crawler</span>
image:Overlord.png|link=Overlord|<span class="h3">Overlord</span>
image:Stormcaller.png|link=Stormcaller|<span class="h3">Stormcaller</span>
image:Sledgehammer.png|link=Sledgehammer|<span class="h3">Sledgehammer</span>
image:Hacker.png|link=Hacker|<span class="h3">Hacker</span>
image:Arclight.png|link=Arclight|<span class="h3">Arclight</span>
image:Phoenix.png|link=Phoenix|<span class="h3">Phoenix</span>
</gallery>
64a45f11b81ce40740252d88417f214c2bbaa9f1
973
972
2023-08-19T09:36:35Z
Tuhnsoo
24
/* Quick Links */
wikitext
text/x-wiki
Welcome to the unofficial Mechabellum Wiki!
We try to collect as much information about the autobattle sci-fi strategy game as we can. The game was released on Steam Early Access on 11th of May 2023. You can get it here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out; the wiki can be edited by anyone. If you need to contact an admin, please message lycake on Discord.
== Quick Links ==
<div class="container">
<div class="row">
<div class="col-md">
Useful pages:
* [[Basics]]
* [[Centers]]
* [[Specialists|Specialists (SPC)]]
* [[Equipment]]
* [[Skills]]
* [[Unit Overview|Units]]
* [[Experience]]
* [[Map_and_Grid|Grid Layout / Maps]]
* [[Tournaments]]
</div>
<div class="col-md">
External links:
* [https://store.steampowered.com/app/669330/Mechabellum/ Steam Store Page]
* [https://discord.gg/BU4VEt5E69 Official Discord]
* [https://mechamonarch.com/ MechaMonarch - Guides]
* [https://www.reddit.com/r/Mechabellum/ Reddit]
* [[Tournaments#Community_Tournaments|Community Events]]
</div>
<div class="col-md">
Around the world:
* [https://discord.gg/TfrGqYuhqU Community Discord (DE/CH/AT)]
* [https://discord.gg/JxeJH5auAW Community Discord (RU)]
* [https://mechabellum.ru/ Community Page (RU)]
</div>
</div>
</div>
== Units ==
For a compact overview of all units, go to [[Unit Overview]]
<gallery mode="nolines" heights="300px" widths="200px">
image:Fortress.png|link=Fortress|<span class="h3">Fortress</span>
image:Marksman.png|link=Marksman|<span class="h3">Marksman</span>
image:Vulcan.png|link=Vulcan|<span class="h3">Vulcan</span>
image:MeltingPoint.png|link=Melting Point|<span class="h3">Melting Point</span>
image:Rhino.png|link=Rhino|<span class="h3">Rhino</span>
image:Wasp.png|link=Wasp|<span class="h3">Wasp</span>
image:Mustang.png|link=Mustang|<span class="h3">Mustang</span>
image:SteelBall.png|link=Steel Ball|<span class="h3">Steel Ball</span>
image:Fang.png|link=Fang|<span class="h3">Fang</span>
image:Crawler.png|link=Crawler|<span class="h3">Crawler</span>
image:Overlord.png|link=Overlord|<span class="h3">Overlord</span>
image:Stormcaller.png|link=Stormcaller|<span class="h3">Stormcaller</span>
image:Sledgehammer.png|link=Sledgehammer|<span class="h3">Sledgehammer</span>
image:Hacker.png|link=Hacker|<span class="h3">Hacker</span>
image:Arclight.png|link=Arclight|<span class="h3">Arclight</span>
image:Phoenix.png|link=Phoenix|<span class="h3">Phoenix</span>
</gallery>
e13644278152c2943b85b1a45d8f75997a4d7a96
979
973
2023-08-28T07:29:24Z
HUBA
13
remove Community Events
wikitext
text/x-wiki
Welcome to the unofficial Mechabellum Wiki!
We try to collect as much information about the autobattle sci-fi strategy game as we can. The game was released on Steam Early Access on 11th of May 2023. You can get it here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out; the wiki can be edited by anyone. If you need to contact an admin, please message lycake on Discord.
== Quick Links ==
<div class="container">
<div class="row">
<div class="col-md">
Useful pages:
* [[Basics]]
* [[Centers]]
* [[Specialists|Specialists (SPC)]]
* [[Equipment]]
* [[Skills]]
* [[Unit Overview|Units]]
* [[Experience]]
* [[Map_and_Grid|Grid Layout / Maps]]
* [[Tournaments]]
</div>
<div class="col-md">
External links:
* [https://store.steampowered.com/app/669330/Mechabellum/ Steam Store Page]
* [https://discord.gg/BU4VEt5E69 Official Discord]
* [https://mechamonarch.com/ MechaMonarch - Guides]
* [https://www.reddit.com/r/Mechabellum/ Reddit]
</div>
<div class="col-md">
Around the world:
* [https://discord.gg/TfrGqYuhqU Community Discord (DE/CH/AT)]
* [https://discord.gg/JxeJH5auAW Community Discord (RU)]
* [https://mechabellum.ru/ Community Page (RU)]
</div>
</div>
</div>
== Units ==
For a compact overview of all units, go to [[Unit Overview]]
<gallery mode="nolines" heights="300px" widths="200px">
image:Fortress.png|link=Fortress|<span class="h3">Fortress</span>
image:Marksman.png|link=Marksman|<span class="h3">Marksman</span>
image:Vulcan.png|link=Vulcan|<span class="h3">Vulcan</span>
image:MeltingPoint.png|link=Melting Point|<span class="h3">Melting Point</span>
image:Rhino.png|link=Rhino|<span class="h3">Rhino</span>
image:Wasp.png|link=Wasp|<span class="h3">Wasp</span>
image:Mustang.png|link=Mustang|<span class="h3">Mustang</span>
image:SteelBall.png|link=Steel Ball|<span class="h3">Steel Ball</span>
image:Fang.png|link=Fang|<span class="h3">Fang</span>
image:Crawler.png|link=Crawler|<span class="h3">Crawler</span>
image:Overlord.png|link=Overlord|<span class="h3">Overlord</span>
image:Stormcaller.png|link=Stormcaller|<span class="h3">Stormcaller</span>
image:Sledgehammer.png|link=Sledgehammer|<span class="h3">Sledgehammer</span>
image:Hacker.png|link=Hacker|<span class="h3">Hacker</span>
image:Arclight.png|link=Arclight|<span class="h3">Arclight</span>
image:Phoenix.png|link=Phoenix|<span class="h3">Phoenix</span>
</gallery>
be6bbfc2c57f4aea581315b8889f38638ab12755
989
979
2023-09-01T19:42:41Z
HUBA
13
add War Factory
wikitext
text/x-wiki
Welcome to the unofficial Mechabellum Wiki!
We try to collect as much information about the autobattle sci-fi strategy game as we can. The game was released on Steam Early Access on 11th of May 2023. You can get it here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out; the wiki can be edited by anyone. If you need to contact an admin, please message lycake on Discord.
== Quick Links ==
<div class="container">
<div class="row">
<div class="col-md">
Useful pages:
* [[Basics]]
* [[Centers]]
* [[Specialists|Specialists (SPC)]]
* [[Equipment]]
* [[Skills]]
* [[Unit Overview|Units]]
* [[Experience]]
* [[Map_and_Grid|Grid Layout / Maps]]
* [[Tournaments]]
</div>
<div class="col-md">
External links:
* [https://store.steampowered.com/app/669330/Mechabellum/ Steam Store Page]
* [https://discord.gg/BU4VEt5E69 Official Discord]
* [https://mechamonarch.com/ MechaMonarch - Guides]
* [https://www.reddit.com/r/Mechabellum/ Reddit]
</div>
<div class="col-md">
Around the world:
* [https://discord.gg/TfrGqYuhqU Community Discord (DE/CH/AT)]
* [https://discord.gg/JxeJH5auAW Community Discord (RU)]
* [https://mechabellum.ru/ Community Page (RU)]
</div>
</div>
</div>
== Units ==
For a compact overview of all units, go to [[Unit Overview]]
<gallery mode="nolines" heights="300px" widths="200px">
image:Fortress.png|link=Fortress|<span class="h3">Fortress</span>
image:Marksman.png|link=Marksman|<span class="h3">Marksman</span>
image:Vulcan.png|link=Vulcan|<span class="h3">Vulcan</span>
image:MeltingPoint.png|link=Melting Point|<span class="h3">Melting Point</span>
image:Rhino.png|link=Rhino|<span class="h3">Rhino</span>
image:Wasp.png|link=Wasp|<span class="h3">Wasp</span>
image:Mustang.png|link=Mustang|<span class="h3">Mustang</span>
image:SteelBall.png|link=Steel Ball|<span class="h3">Steel Ball</span>
image:Fang.png|link=Fang|<span class="h3">Fang</span>
image:Crawler.png|link=Crawler|<span class="h3">Crawler</span>
image:Overlord.png|link=Overlord|<span class="h3">Overlord</span>
image:Stormcaller.png|link=Stormcaller|<span class="h3">Stormcaller</span>
image:Sledgehammer.png|link=Sledgehammer|<span class="h3">Sledgehammer</span>
image:Hacker.png|link=Hacker|<span class="h3">Hacker</span>
image:Arclight.png|link=Arclight|<span class="h3">Arclight</span>
image:Phoenix.png|link=Phoenix|<span class="h3">Phoenix</span>
image:WarFactory.png|link=War Factory|<span class="h3">War Factory</span>
</gallery>
5b16543fe9c4d2785a3cdedb1e1bfffaf99a982b
Template:UnitData
10
157
974
958
2023-08-23T08:44:53Z
HUBA
13
update 0.7.20
wikitext
text/x-wiki
{{#vardefine:update | 0.7.20
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 53340 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2329 ; 3.1 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 35242 ; 6 ; 88 ; 0.1 ; 95 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 41102 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 35 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 54 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15630 ; 10 ; 3654 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 346 ; 1.1 ; 93 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3268 ; 3.3 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#vardefine:atk_tmp | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
}}
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#var:atk_tmp}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#var:atk_tmp}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- more variables
-->{{#vardefine:min_cost | {{#expr: {{#var:cost}} / {{#var:units}} round 1}}
}}{{#vardefine:max_cost | {{#expr: ({{#var:cost}} + {{#var:unlockcost}}) / {{#var:units}} round 1}}
}}{{#vardefine:min_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / {{#var:cost}} round 1}}
}}{{#vardefine:min_burst_val | {{#expr: {{#var:burst}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_burst_val | {{#expr: {{#var:burst}} / {{#var:cost}} round 1}}
}}{{#vardefine:min_dps_val | {{#expr: {{#var:dps}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_dps_val | {{#expr: {{#var:dps}} / {{#var:cost}} round 1}}
}}{{#vardefine:splash_index | {{#expr:
{{#ifeq: {{#var:splash}} | 0 | 1 | {{#var:splash}} }}
{{#if: {{#pos: {{#var:atk}} | * }} | * 4 }}
{{#if: {{#pos: {{#var:atk}} | - }} | * .025 <!-- damage build up --> |
{{#ifexpr: ({{#var:atk}}) < 350 | * (({{#var:atk}}) / 350) }}
}}
* {{#var:units}}
/ {{#ifeq: {{{1|{{PAGENAME}}}}} | Hacker | 3 <!-- slow switching --> | {{#var:atkint}} }}
round 1
}}
}}<!-- end vardefine -->
}}
}}
2ec97a5c329f325a1f67bcfc339d756be1d4ecd6
977
974
2023-08-25T10:30:21Z
HUBA
13
bump version
wikitext
text/x-wiki
{{#vardefine:update | 0.7.21
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost
| Fortress = 53340 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200
| Marksman = 1471 ; 8 ; 2329 ; 3.1 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0
| Vulcan = 35242 ; 6 ; 88 ; 0.1 ; 95 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100
| Melting Point = 41102 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50
| Mustang = 343 ; 16 ; 35 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Fang = 117 ; 6 ; 54 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0
| Overlord = 15630 ; 10 ; 3654 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100
| Arclight = 3903 ; 7 ; 346 ; 1.1 ; 93 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0
| Phoenix = 1623 ; 16 ; 3268 ; 3.3 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#vardefine:atk_tmp | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
}}
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#var:atk_tmp}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#var:atk_tmp}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- more variables
-->{{#vardefine:min_cost | {{#expr: {{#var:cost}} / {{#var:units}} round 1}}
}}{{#vardefine:max_cost | {{#expr: ({{#var:cost}} + {{#var:unlockcost}}) / {{#var:units}} round 1}}
}}{{#vardefine:min_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / {{#var:cost}} round 1}}
}}{{#vardefine:min_burst_val | {{#expr: {{#var:burst}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_burst_val | {{#expr: {{#var:burst}} / {{#var:cost}} round 1}}
}}{{#vardefine:min_dps_val | {{#expr: {{#var:dps}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_dps_val | {{#expr: {{#var:dps}} / {{#var:cost}} round 1}}
}}{{#vardefine:splash_index | {{#expr:
{{#ifeq: {{#var:splash}} | 0 | 1 | {{#var:splash}} }}
{{#if: {{#pos: {{#var:atk}} | * }} | * 4 }}
{{#if: {{#pos: {{#var:atk}} | - }} | * .025 <!-- damage build up --> |
{{#ifexpr: ({{#var:atk}}) < 350 | * (({{#var:atk}}) / 350) }}
}}
* {{#var:units}}
/ {{#ifeq: {{{1|{{PAGENAME}}}}} | Hacker | 3 <!-- slow switching --> | {{#var:atkint}} }}
round 1
}}
}}<!-- end vardefine -->
}}
}}
c357ea67300ccfd5e4185c2a541cd33b669bc898
980
977
2023-09-01T13:31:12Z
HUBA
13
add War Factory
wikitext
text/x-wiki
{{#vardefine:update | 0.7.21
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost ; Upkeep
| War Factory = 160008 ; 6 ; 6843 * 4 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 800 ; 400 ; 200
| Fortress = 53340 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200 ; 0
| Marksman = 1471 ; 8 ; 2329 ; 3.1 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0 ; 0
| Vulcan = 35242 ; 6 ; 88 ; 0.1 ; 95 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100 ; 0
| Melting Point = 41102 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200 ; 0
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50 ; 0
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50 ; 0
| Mustang = 343 ; 16 ; 35 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50 ; 0
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; 0
| Fang = 117 ; 6 ; 54 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0 ; 0
| Overlord = 15630 ; 10 ; 3654 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200 ; 0
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; 0
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50 ; 0
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100 ; 0
| Arclight = 3903 ; 7 ; 346 ; 1.1 ; 93 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0 ; 0
| Phoenix = 1623 ; 16 ; 3268 ; 3.3 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50 ; 0
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost, Upkeep)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#vardefine:atk_tmp | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
}}
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#var:atk_tmp}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
| upkeep = {{#explode: {{#var:row}} | ; | 12 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#var:atk_tmp}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}{{#vardefine:upkeep | {{#explode: {{#var:row}} | ; | 12 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- more variables
-->{{#vardefine:min_cost | {{#expr: {{#var:cost}} / {{#var:units}} round 1}}
}}{{#vardefine:max_cost | {{#expr: ({{#var:cost}} + {{#var:unlockcost}}) / {{#var:units}} round 1}}
}}{{#vardefine:min_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / {{#var:cost}} round 1}}
}}{{#vardefine:min_burst_val | {{#expr: {{#var:burst}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_burst_val | {{#expr: {{#var:burst}} / {{#var:cost}} round 1}}
}}{{#vardefine:min_dps_val | {{#expr: {{#var:dps}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_dps_val | {{#expr: {{#var:dps}} / {{#var:cost}} round 1}}
}}{{#vardefine:splash_index | {{#expr:
{{#ifeq: {{#var:splash}} | 0 | 1 | {{#var:splash}} }}
{{#if: {{#pos: {{#var:atk}} | * }} | * 4 }}
{{#if: {{#pos: {{#var:atk}} | - }} | * .025 <!-- damage build up --> |
{{#ifexpr: ({{#var:atk}}) < 350 | * (({{#var:atk}}) / 350) }}
}}
* {{#var:units}}
/ {{#ifeq: {{{1|{{PAGENAME}}}}} | Hacker | 3 <!-- slow switching --> | {{#var:atkint}} }}
round 1
}}
}}<!-- end vardefine -->
}}
}}
910913826d66b3f35fc85097f84e55aeb3fbec94
992
980
2023-09-03T12:13:02Z
HUBA
13
bump version to 0.7.23, fix unlock cost
wikitext
text/x-wiki
{{#vardefine:update | 0.7.23
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost ; Upkeep
| War Factory = 160008 ; 6 ; 6843 * 4 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 800 ; 200 ; 200
| Fortress = 53340 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200 ; 0
| Marksman = 1471 ; 8 ; 2329 ; 3.1 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0 ; 0
| Vulcan = 35242 ; 6 ; 88 ; 0.1 ; 95 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100 ; 0
| Melting Point = 41102 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200 ; 0
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50 ; 0
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50 ; 0
| Mustang = 343 ; 16 ; 35 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50 ; 0
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; 0
| Fang = 117 ; 6 ; 54 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0 ; 0
| Overlord = 15630 ; 10 ; 3654 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200 ; 0
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; 0
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50 ; 0
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100 ; 0
| Arclight = 3903 ; 7 ; 346 ; 1.1 ; 93 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0 ; 0
| Phoenix = 1623 ; 16 ; 3268 ; 3.3 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50 ; 0
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost, Upkeep)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#vardefine:atk_tmp | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
}}
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#var:atk_tmp}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
| upkeep = {{#explode: {{#var:row}} | ; | 12 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#var:atk_tmp}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}{{#vardefine:upkeep | {{#explode: {{#var:row}} | ; | 12 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- more variables
-->{{#vardefine:min_cost | {{#expr: {{#var:cost}} / {{#var:units}} round 1}}
}}{{#vardefine:max_cost | {{#expr: ({{#var:cost}} + {{#var:unlockcost}}) / {{#var:units}} round 1}}
}}{{#vardefine:min_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / {{#var:cost}} round 1}}
}}{{#vardefine:min_burst_val | {{#expr: {{#var:burst}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_burst_val | {{#expr: {{#var:burst}} / {{#var:cost}} round 1}}
}}{{#vardefine:min_dps_val | {{#expr: {{#var:dps}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_dps_val | {{#expr: {{#var:dps}} / {{#var:cost}} round 1}}
}}{{#vardefine:splash_index | {{#expr:
{{#ifeq: {{#var:splash}} | 0 | 1 | {{#var:splash}} }}
{{#if: {{#pos: {{#var:atk}} | * }} | * 4 }}
{{#if: {{#pos: {{#var:atk}} | - }} | * .025 <!-- damage build up --> |
{{#ifexpr: ({{#var:atk}}) < 350 | * (({{#var:atk}}) / 350) }}
}}
* {{#var:units}}
/ {{#ifeq: {{{1|{{PAGENAME}}}}} | Hacker | 3 <!-- slow switching --> | {{#var:atkint}} }}
round 1
}}
}}<!-- end vardefine -->
}}
}}
3a24aff2d8254f88c22be33d35ea1cd95143d7b8
1002
992
2023-09-29T12:56:24Z
HUBA
13
update 0.7.25
wikitext
text/x-wiki
{{#vardefine:update | 0.7.26
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost ; Upkeep
| War Factory = 160008 ; 6 ; 6843 * 4 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 800 ; 200 ; 200
| Fortress = 53340 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200 ; 0
| Marksman = 1471 ; 8 ; 2329 ; 3.1 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0 ; 0
| Vulcan = 37005 ; 6 ; 90 ; 0.1 ; 95 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100 ; 0
| Melting Point = 41102 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200 ; 0
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50 ; 0
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50 ; 0
| Mustang = 343 ; 16 ; 35 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50 ; 0
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; 0
| Fang = 117 ; 6 ; 54 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0 ; 0
| Overlord = 15630 ; 10 ; 3654 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200 ; 0
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; 0
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50 ; 0
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100 ; 0
| Arclight = 3903 ; 7 ; 346 ; 1.1 ; 93 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0 ; 0
| Phoenix = 1623 ; 16 ; 3367 ; 3.4 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50 ; 0
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost, Upkeep)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#vardefine:atk_tmp | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
}}
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#var:atk_tmp}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
| upkeep = {{#explode: {{#var:row}} | ; | 12 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#var:atk_tmp}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}{{#vardefine:upkeep | {{#explode: {{#var:row}} | ; | 12 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- more variables
-->{{#vardefine:min_cost | {{#expr: {{#var:cost}} / {{#var:units}} round 1}}
}}{{#vardefine:max_cost | {{#expr: ({{#var:cost}} + {{#var:unlockcost}}) / {{#var:units}} round 1}}
}}{{#vardefine:min_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / {{#var:cost}} round 1}}
}}{{#vardefine:min_burst_val | {{#expr: {{#var:burst}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_burst_val | {{#expr: {{#var:burst}} / {{#var:cost}} round 1}}
}}{{#vardefine:min_dps_val | {{#expr: {{#var:dps}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_dps_val | {{#expr: {{#var:dps}} / {{#var:cost}} round 1}}
}}{{#vardefine:splash_index | {{#expr:
{{#ifeq: {{#var:splash}} | 0 | 1 | {{#var:splash}} }}
{{#if: {{#pos: {{#var:atk}} | * }} | * 4 }}
{{#if: {{#pos: {{#var:atk}} | - }} | * .025 <!-- damage build up --> |
{{#ifexpr: ({{#var:atk}}) < 350 | * (({{#var:atk}}) / 350) }}
}}
* {{#var:units}}
/ {{#ifeq: {{{1|{{PAGENAME}}}}} | Hacker | 3 <!-- slow switching --> | {{#var:atkint}} }}
round 1
}}
}}<!-- end vardefine -->
}}
}}
c1ed98ede304371ee5875ab7437f6c4ed58f6e59
1004
1002
2023-09-29T13:00:31Z
HUBA
13
wikitext
text/x-wiki
{{#vardefine:update | 0.7.26
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost ; Upkeep
| War Factory = 160008 ; 6 ; 6843 * 4 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 800 ; 200 ; 150
| Fortress = 53340 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200 ; 0
| Marksman = 1471 ; 8 ; 2329 ; 3.1 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0 ; 0
| Vulcan = 37005 ; 6 ; 90 ; 0.1 ; 95 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100 ; 0
| Melting Point = 41102 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200 ; 0
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50 ; 0
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50 ; 0
| Mustang = 343 ; 16 ; 35 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50 ; 0
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; 0
| Fang = 117 ; 6 ; 54 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0 ; 0
| Overlord = 15630 ; 10 ; 3654 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200 ; 0
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; 0
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50 ; 0
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100 ; 0
| Arclight = 3903 ; 7 ; 346 ; 1.1 ; 93 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0 ; 0
| Phoenix = 1623 ; 16 ; 3367 ; 3.4 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50 ; 0
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost, Upkeep)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#vardefine:atk_tmp | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
}}
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#var:atk_tmp}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
| upkeep = {{#explode: {{#var:row}} | ; | 12 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#var:atk_tmp}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}{{#vardefine:upkeep | {{#explode: {{#var:row}} | ; | 12 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- more variables
-->{{#vardefine:min_cost | {{#expr: {{#var:cost}} / {{#var:units}} round 1}}
}}{{#vardefine:max_cost | {{#expr: ({{#var:cost}} + {{#var:unlockcost}}) / {{#var:units}} round 1}}
}}{{#vardefine:min_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / {{#var:cost}} round 1}}
}}{{#vardefine:min_burst_val | {{#expr: {{#var:burst}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_burst_val | {{#expr: {{#var:burst}} / {{#var:cost}} round 1}}
}}{{#vardefine:min_dps_val | {{#expr: {{#var:dps}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_dps_val | {{#expr: {{#var:dps}} / {{#var:cost}} round 1}}
}}{{#vardefine:splash_index | {{#expr:
{{#ifeq: {{#var:splash}} | 0 | 1 | {{#var:splash}} }}
{{#if: {{#pos: {{#var:atk}} | * }} | * 4 }}
{{#if: {{#pos: {{#var:atk}} | - }} | * .025 <!-- damage build up --> |
{{#ifexpr: ({{#var:atk}}) < 350 | * (({{#var:atk}}) / 350) }}
}}
* {{#var:units}}
/ {{#ifeq: {{{1|{{PAGENAME}}}}} | Hacker | 3 <!-- slow switching --> | {{#var:atkint}} }}
round 1
}}
}}<!-- end vardefine -->
}}
}}
6b149b2ce66b86dd052b588b7601169f45262bb7
Marksman
0
37
975
959
2023-08-23T09:03:43Z
HUBA
13
update 0.7.20
wikitext
text/x-wiki
{{UnitInfobox
| image = Marksman.png
| type = Long-range anti-unit bot
| igdesc = Great attack range, astounding single target damage, and excels at sniping from afar.
}}__NOTOC__
== Summary ==
The Marksman is an inexpensive unit that specializes in destroying single targets with its powerful long-range attacks. Its main drawback is fragile defenses and its low fire rate - Marksmen are vulnerable to squads with high unit counts such as [[Crawler|Crawlers]] or [[Mustangs]], as well as units capable of rapidly closing distance such as [[Rhinos]]. Marksmen are also vulnerable to any unit capable of matching or exceeding its range - by default, only [[Stormcaller|Stormcallers]] can outrange Marksmen, but many units can purchase range upgrades to trade shots with them.
A team of Marksmen deployed in the back of your army can easily rack up kills from a safe distance, although placing them too far back can leave them easily tied down by chaff units placed on the flanks. Since they are cheap and can be fielded relatively early, Marksmen can rapidly gain experience and levels given the relative safety from which they kill units. A level two Marksman can take out a [[Sledgehammer]] tank in one shot instead of two, halving the time a Marksman needs to destroy the squad, while teams of veteran Marksmen have high enough damage to threaten even giant units, making them a very cost-effective counter to frontline units such as [[Fortresses]] and [[Vulcans]] if they are levelled up in the late game.
The Marksman's upgrades focus almost entirely on boosting its damage output. Doubleshot boosts its single-target damage still further, and is also an effective answer to [[Phoenix|Phoenixes]] upgraded with Portable Shield - the first shot will break the shield and the second will kill the Phoenix. Range Enhancement, while seemingly redundant for one of the longest-range units in the game, is used to maintain ranged superiority against other units with upgraded range. Elite Marksman is an effective upgrade due to the Marksman's tendency to rack up EXP consistently and safely. Quick Reload's main use is against small groups of units (e.g. Sledgehammers, Phoenixes) where attack speed is more important to kill efficiently than per-shot damage.
The remaining two upgrades are more situational - Electromagnetic shot is difficult to land on key targets due to the Marksman's low fire rate and single-target attacks, while Shooting Squad is largely redundant, as the player should already have units soaking damage for the Marksman.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto;"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=QuickReload.png}}
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage
<div class="note">Attack Interval * 0.5 ({{#expr: {{#var:atkint}} * .5 round 1}}s), Attack * 0.5 ({{#expr: {{#var:atk}} * .5 round 0}})</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 3.6 seconds</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 20% per level increased
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Shooting Squad
|300
|At the beginning of the combat, summon 5 [[Fang|Fangs]] at the same level as Marksman to fight with you
|}
=== Unit Stats after Upgrades ===
{| class="table table-dark table-bordered" style="width:auto;"
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload
|1
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#var:dps}}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.15 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * 1.15 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.20:
* Attack interval adjusted from 2.9 to 3.1
;0.7.17:
* Attack interval adjusted from 2.8 seconds to 2.9 seconds, attack adjusted from 2248 to 2329
* [Shooting Squad]: Price adjusted from 250 to 300
* [Elite Marksman]: Attack bonus adjusted from 23% to 20%
;0.7.12:
* Marksman's attack adjusted from 2271 to 2248.
;0.7.7:
* [Intelligent Marksman] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* Damage reduced from 2366 to 2271
* HP increased from 1414 to 1471
;0.6.176:
* Shooting Squad Tech price 150 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
178c33aa45efef053eae266245bee7db8c6d497d
993
975
2023-09-12T11:44:04Z
HUBA
13
Add Tech Assault Mode
wikitext
text/x-wiki
{{UnitInfobox
| image = Marksman.png
| type = Long-range anti-unit bot
| igdesc = Great attack range, astounding single target damage, and excels at sniping from afar.
}}__NOTOC__
== Summary ==
The Marksman is an inexpensive unit that specializes in destroying single targets with its powerful long-range attacks. Its main drawback is fragile defenses and its low fire rate - Marksmen are vulnerable to squads with high unit counts such as [[Crawler|Crawlers]] or [[Mustangs]], as well as units capable of rapidly closing distance such as [[Rhinos]]. Marksmen are also vulnerable to any unit capable of matching or exceeding its range - by default, only [[Stormcaller|Stormcallers]] can outrange Marksmen, but many units can purchase range upgrades to trade shots with them.
A team of Marksmen deployed in the back of your army can easily rack up kills from a safe distance, although placing them too far back can leave them easily tied down by chaff units placed on the flanks. Since they are cheap and can be fielded relatively early, Marksmen can rapidly gain experience and levels given the relative safety from which they kill units. A level two Marksman can take out a [[Sledgehammer]] tank in one shot instead of two, halving the time a Marksman needs to destroy the squad, while teams of veteran Marksmen have high enough damage to threaten even giant units, making them a very cost-effective counter to frontline units such as [[Fortresses]] and [[Vulcans]] if they are levelled up in the late game.
The Marksman's upgrades focus almost entirely on boosting its damage output. Doubleshot boosts its single-target damage still further, and is also an effective answer to [[Phoenix|Phoenixes]] upgraded with Portable Shield - the first shot will break the shield and the second will kill the Phoenix. Range Enhancement, while seemingly redundant for one of the longest-range units in the game, is used to maintain ranged superiority against other units with upgraded range. Elite Marksman is an effective upgrade due to the Marksman's tendency to rack up EXP consistently and safely. Quick Reload's main use is against small groups of units (e.g. Sledgehammers, Phoenixes) where attack speed is more important to kill efficiently than per-shot damage.
The remaining two upgrades are more situational - Electromagnetic shot is difficult to land on key targets due to the Marksman's low fire rate and single-target attacks, while Shooting Squad is largely redundant, as the player should already have units soaking damage for the Marksman.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto;"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=AssaultMode.png}}
|Assault Mode
|300
|Marksmans range is reduced by 70m, HP is increased by 500%, movement speed is increased by 3m/s, and attack has a 9m area damage.
<div class="note">Range {{#expr: {{#var:range}} - 70}}m, HP {{#expr: {{#var:hp}} * 6}}, Speed {{#expr: {{#var:speed}} + 3}}m/s, Splash {{#expr: {{#var:splash}} + 9}}m</div>
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=QuickReload.png}}
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage
<div class="note">Attack Interval * 0.5 ({{#expr: {{#var:atkint}} * .5 round 1}}s), Attack * 0.5 ({{#expr: {{#var:atk}} * .5 round 0}})</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 3.6 seconds</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 20% per level increased
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Shooting Squad
|300
|At the beginning of the combat, summon 5 [[Fang|Fangs]] at the same level as Marksman to fight with you
|}
=== Unit Stats after Upgrades ===
{| class="table table-dark table-bordered" style="width:auto;"
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload
|1
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#var:dps}}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.15 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * 1.15 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.20:
* Attack interval adjusted from 2.9 to 3.1
;0.7.17:
* Attack interval adjusted from 2.8 seconds to 2.9 seconds, attack adjusted from 2248 to 2329
* [Shooting Squad]: Price adjusted from 250 to 300
* [Elite Marksman]: Attack bonus adjusted from 23% to 20%
;0.7.12:
* Marksman's attack adjusted from 2271 to 2248.
;0.7.7:
* [Intelligent Marksman] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* Damage reduced from 2366 to 2271
* HP increased from 1414 to 1471
;0.6.176:
* Shooting Squad Tech price 150 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
d31f8750fdcd987ea302b444db69507e118829e5
997
993
2023-09-12T11:54:18Z
HUBA
13
update 0.7.24
wikitext
text/x-wiki
{{UnitInfobox
| image = Marksman.png
| type = Long-range anti-unit bot
| igdesc = Great attack range, astounding single target damage, and excels at sniping from afar.
}}__NOTOC__
== Summary ==
The Marksman is an inexpensive unit that specializes in destroying single targets with its powerful long-range attacks. Its main drawback is fragile defenses and its low fire rate - Marksmen are vulnerable to squads with high unit counts such as [[Crawler|Crawlers]] or [[Mustangs]], as well as units capable of rapidly closing distance such as [[Rhinos]]. Marksmen are also vulnerable to any unit capable of matching or exceeding its range - by default, only [[Stormcaller|Stormcallers]] can outrange Marksmen, but many units can purchase range upgrades to trade shots with them.
A team of Marksmen deployed in the back of your army can easily rack up kills from a safe distance, although placing them too far back can leave them easily tied down by chaff units placed on the flanks. Since they are cheap and can be fielded relatively early, Marksmen can rapidly gain experience and levels given the relative safety from which they kill units. A level two Marksman can take out a [[Sledgehammer]] tank in one shot instead of two, halving the time a Marksman needs to destroy the squad, while teams of veteran Marksmen have high enough damage to threaten even giant units, making them a very cost-effective counter to frontline units such as [[Fortresses]] and [[Vulcans]] if they are levelled up in the late game.
The Marksman's upgrades focus almost entirely on boosting its damage output. Doubleshot boosts its single-target damage still further, and is also an effective answer to [[Phoenix|Phoenixes]] upgraded with Portable Shield - the first shot will break the shield and the second will kill the Phoenix. Range Enhancement, while seemingly redundant for one of the longest-range units in the game, is used to maintain ranged superiority against other units with upgraded range. Elite Marksman is an effective upgrade due to the Marksman's tendency to rack up EXP consistently and safely. Quick Reload's main use is against small groups of units (e.g. Sledgehammers, Phoenixes) where attack speed is more important to kill efficiently than per-shot damage.
The remaining two upgrades are more situational - Electromagnetic shot is difficult to land on key targets due to the Marksman's low fire rate and single-target attacks, while Shooting Squad is largely redundant, as the player should already have units soaking damage for the Marksman.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto;"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=AssaultMode.png}}
|Assault Mode
|300
|Marksmans range is reduced by 70m, HP is increased by 500%, movement speed is increased by 3m/s, and attack has a 9m area damage.
<div class="note">Range {{#expr: {{#var:range}} - 70}}m, HP {{#expr: {{#var:hp}} * 6}}, Speed {{#expr: {{#var:speed}} + 3}}m/s, Splash {{#expr: {{#var:splash}} + 9}}m</div>
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=QuickReload.png}}
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage
<div class="note">Attack Interval * 0.5 ({{#expr: {{#var:atkint}} * .5 round 1}}s), Attack * 0.5 ({{#expr: {{#var:atk}} * .5 round 0}})</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 3.6 seconds</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 20% per level increased
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Shooting Squad
|300
|At the beginning of the combat, summon 5 [[Fang|Fangs]] at the same level as Marksman to fight with you
|}
=== Unit Stats after Upgrades ===
{| class="table table-dark table-bordered" style="width:auto;"
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload
|1
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#var:dps}}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.15 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * 1.15 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.24:
* New Tech [Assault Mode]: MARKSMAN's range is reduced by 70, HP is increased by 500%, movement speed is increased by 3, and attack has a 9m area damage.
* The [Assault MARKSMAN] variant has been removed.
;0.7.20:
* Attack interval adjusted from 2.9 to 3.1
;0.7.17:
* Attack interval adjusted from 2.8 seconds to 2.9 seconds, attack adjusted from 2248 to 2329
* [Shooting Squad]: Price adjusted from 250 to 300
* [Elite Marksman]: Attack bonus adjusted from 23% to 20%
;0.7.12:
* Marksman's attack adjusted from 2271 to 2248.
;0.7.7:
* [Intelligent Marksman] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* Damage reduced from 2366 to 2271
* HP increased from 1414 to 1471
;0.6.176:
* Shooting Squad Tech price 150 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
26fe10aeeb53d8eaaaf922472e52d6169aedc636
1011
997
2023-09-29T13:11:00Z
HUBA
13
update 0.7.25
wikitext
text/x-wiki
{{UnitInfobox
| image = Marksman.png
| type = Long-range anti-unit bot
| igdesc = Great attack range, astounding single target damage, and excels at sniping from afar.
}}__NOTOC__
== Summary ==
The Marksman is an inexpensive unit that specializes in destroying single targets with its powerful long-range attacks. Its main drawback is fragile defenses and its low fire rate - Marksmen are vulnerable to squads with high unit counts such as [[Crawler|Crawlers]] or [[Mustangs]], as well as units capable of rapidly closing distance such as [[Rhinos]]. Marksmen are also vulnerable to any unit capable of matching or exceeding its range - by default, only [[Stormcaller|Stormcallers]] can outrange Marksmen, but many units can purchase range upgrades to trade shots with them.
A team of Marksmen deployed in the back of your army can easily rack up kills from a safe distance, although placing them too far back can leave them easily tied down by chaff units placed on the flanks. Since they are cheap and can be fielded relatively early, Marksmen can rapidly gain experience and levels given the relative safety from which they kill units. A level two Marksman can take out a [[Sledgehammer]] tank in one shot instead of two, halving the time a Marksman needs to destroy the squad, while teams of veteran Marksmen have high enough damage to threaten even giant units, making them a very cost-effective counter to frontline units such as [[Fortresses]] and [[Vulcans]] if they are levelled up in the late game.
The Marksman's upgrades focus almost entirely on boosting its damage output. Doubleshot boosts its single-target damage still further, and is also an effective answer to [[Phoenix|Phoenixes]] upgraded with Portable Shield - the first shot will break the shield and the second will kill the Phoenix. Range Enhancement, while seemingly redundant for one of the longest-range units in the game, is used to maintain ranged superiority against other units with upgraded range. Elite Marksman is an effective upgrade due to the Marksman's tendency to rack up EXP consistently and safely. Quick Reload's main use is against small groups of units (e.g. Sledgehammers, Phoenixes) where attack speed is more important to kill efficiently than per-shot damage.
The remaining two upgrades are more situational - Electromagnetic shot is difficult to land on key targets due to the Marksman's low fire rate and single-target attacks, while Shooting Squad is largely redundant, as the player should already have units soaking damage for the Marksman.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto;"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=AssaultMode.png}}
|Assault Mode
|200
|Marksmans range is reduced by 70m, HP is increased by 500%, movement speed is increased by 3m/s, and attack has a 9m area damage.
<div class="note">Range {{#expr: {{#var:range}} - 70}}m, HP {{#expr: {{#var:hp}} * 6}}, Speed {{#expr: {{#var:speed}} + 3}}m/s, Splash {{#expr: {{#var:splash}} + 9}}m</div>
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=QuickReload.png}}
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage
<div class="note">Attack Interval * 0.5 ({{#expr: {{#var:atkint}} * .5 round 1}}s), Attack * 0.5 ({{#expr: {{#var:atk}} * .5 round 0}})</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 3.6 seconds</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 20% per level increased
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Shooting Squad
|300
|At the beginning of the combat, summon 5 [[Fang|Fangs]] at the same level as Marksman to fight with you
|}
=== Unit Stats after Upgrades ===
{| class="table table-dark table-bordered" style="width:auto;"
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload
|1
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#var:dps}}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.15 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * 1.15 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.25:
* The price of [Assault Mode] is adjusted from 300 to 200.
;0.7.24:
* New Tech [Assault Mode]: MARKSMAN's range is reduced by 70, HP is increased by 500%, movement speed is increased by 3, and attack has a 9m area damage.
* The [Assault MARKSMAN] variant has been removed.
;0.7.20:
* Attack interval adjusted from 2.9 to 3.1
;0.7.17:
* Attack interval adjusted from 2.8 seconds to 2.9 seconds, attack adjusted from 2248 to 2329
* [Shooting Squad]: Price adjusted from 250 to 300
* [Elite Marksman]: Attack bonus adjusted from 23% to 20%
;0.7.12:
* Marksman's attack adjusted from 2271 to 2248.
;0.7.7:
* [Intelligent Marksman] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* Damage reduced from 2366 to 2271
* HP increased from 1414 to 1471
;0.6.176:
* Shooting Squad Tech price 150 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
17c64d8f07e05a7ab70f690c41f6d50ce4a9b2a8
1014
1011
2023-10-17T23:14:21Z
Chwlai
18
wikitext
text/x-wiki
{{UnitInfobox
| image = Marksman.png
| type = Long-range anti-unit bot
| igdesc = Great attack range, astounding single target damage, and excels at sniping from afar.
}}__NOTOC__
== Summary ==
The Marksman is an inexpensive unit that specializes in destroying single targets with powerful long-range attacks. Its fragile defenses and its low fire rate make them vulnerable to squads with high unit counts such as [[Crawler|Crawlers]] or [[Mustangs]]. Marksmen are also vulnerable to any unit that can match or exceed its range - by default, only [[Stormcaller|Stormcallers]] can outrange Marksmen, but many units can purchase range upgrades to trade shots with them.
A team of Marksmen deployed in the back of your army can easily rack up kills from a safe distance, although placing them too far back can leave them easily tied down by chaff units placed on the flanks. Since they are cheap and can be fielded relatively early, Marksmen can rapidly gain experience and levels given the relative safety from which they kill units. A level two Marksman can take out a [[Sledgehammer]] tank in one shot instead of two, halving the time a Marksman needs to destroy the squad, while teams of veteran Marksmen have high enough damage to threaten even giant units, making them a very cost-effective counter to frontline units such as [[Fortresses]] and [[Vulcans]] if they are levelled up in the late game.
The Marksman's upgrades focus almost entirely on boosting its damage output. Doubleshot boosts its single-target damage still further, and is also an effective answer to [[Phoenix|Phoenixes]] upgraded with Portable Shield - the first shot will break the shield and the second will kill the Phoenix. Range Enhancement, while seemingly redundant for one of the longest-range units in the game, is used to maintain ranged superiority against other units with upgraded range. Elite Marksman is an effective upgrade due to the Marksman's tendency to rack up EXP consistently and safely. Quick Reload's main use is against small groups of units (e.g. Sledgehammers, Phoenixes) where attack speed is more important to kill efficiently than per-shot damage.
The remaining two upgrades are more situational - Electromagnetic shot is difficult to land on key targets due to the Marksman's low fire rate and single-target attacks, while Shooting Squad is largely ineffectual unless the player fields large numbers of Marksmen.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto;"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=AssaultMode.png}}
|Assault Mode
|200
|Marksmans range is reduced by 70m, HP is increased by 500%, movement speed is increased by 3m/s, and attack has a 9m area damage.
<div class="note">Range {{#expr: {{#var:range}} - 70}}m, HP {{#expr: {{#var:hp}} * 6}}, Speed {{#expr: {{#var:speed}} + 3}}m/s, Splash {{#expr: {{#var:splash}} + 9}}m</div>
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=QuickReload.png}}
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage
<div class="note">Attack Interval * 0.5 ({{#expr: {{#var:atkint}} * .5 round 1}}s), Attack * 0.5 ({{#expr: {{#var:atk}} * .5 round 0}})</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 3.6 seconds</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 20% per level increased
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Shooting Squad
|300
|At the beginning of the combat, summon 5 [[Fang|Fangs]] at the same level as Marksman to fight with you
|}
=== Unit Stats after Upgrades ===
{| class="table table-dark table-bordered" style="width:auto;"
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload
|1
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#var:dps}}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.15 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * 1.15 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.25:
* The price of [Assault Mode] is adjusted from 300 to 200.
;0.7.24:
* New Tech [Assault Mode]: MARKSMAN's range is reduced by 70, HP is increased by 500%, movement speed is increased by 3, and attack has a 9m area damage.
* The [Assault MARKSMAN] variant has been removed.
;0.7.20:
* Attack interval adjusted from 2.9 to 3.1
;0.7.17:
* Attack interval adjusted from 2.8 seconds to 2.9 seconds, attack adjusted from 2248 to 2329
* [Shooting Squad]: Price adjusted from 250 to 300
* [Elite Marksman]: Attack bonus adjusted from 23% to 20%
;0.7.12:
* Marksman's attack adjusted from 2271 to 2248.
;0.7.7:
* [Intelligent Marksman] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* Damage reduced from 2366 to 2271
* HP increased from 1414 to 1471
;0.6.176:
* Shooting Squad Tech price 150 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
6961056bb3f3e0e5eb2ece04e739f1b095d0ebf3
Vulcan
0
40
976
961
2023-08-23T09:05:19Z
HUBA
13
update 0.7.20
wikitext
text/x-wiki
{{UnitInfobox
| image = Vulcan.png
| type = Giant crowd control bot
| igdesc = A giant unit that sprays fire over a large area. The bane of all light units.
}}__NOTOC__
== Summary ==
The Vulcan is a giant unit that specializes in destroying large groups of grounded units with powerful AoE damage.
Vulcans are one of the strongest counters to enemy armies that feature a large number of chaff units, and are especially deadly against [[Crawler|Crawlers]], who will die to the Vulcan's attacks before ever reaching melee range. Vulcans cannot attack air units and struggle to damage units with high HP stats (e.g. [[Rhino|Rhinos]], [[Fortress|Fortresses]]). Although a Vulcan takes a long time to kill durable units, a Vulcan with increased damage (veterancy, items, or the Scorching Flames damage upgrade) has enough damage to effectively kill more durable units with multiple models such as [[Steel Ball|Steel Balls]] or [[Sledgehammer|Sledgehammers]] that would normally be able to withstand a Vulcan's attacks.
The Vulcan's tech upgrades focus on improving its ability to deal damage and absorbing damage for other units, similarly to the Fortress. The Vulcan has good synergy with units with high damage per shot such as [[Marksman|Marksmen]] because Vulcans can easily clear chaff units that would otherwise interfere with their targeting, while allowing the supporting units to freely attack single targets the Vulcan would struggle to kill on its own. If the player has upgraded their Marksmen, running Vulcans with the Best Partner upgrade can be a strong unit combination. The Vulcan's Incendiary Bombs are one of the few ways to damage units shielded by deployable shields or the Fortress' Barrier - the Vulcan will shoot bombs in front of the shielded units, and they will take damage when they walk over the flames.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=IncendiaryBomb.png}}
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted, burn for 15s</div>
|-
|{{Icon|type=Tech|file=ScorchingFlames.png}}
|Scorching Flames
|250
|Increases Vulcan's ATK by 125%
<div class="note">Attack {{#expr: {{#var:atk}} * 2.25 round 0}}</div>
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Best Partner
|200
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|{{Icon|type=Tech|file=StickyOilBomb.png}}
|Sticky Oil Bomb
|250
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. Sticky Oil Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div>
|}
== Update Notes ==
{{Collapsed|
;0.7.20:
* Attack adjusted from 89 to 88
* [Best Partner] price adjusted from 150 to 200
;0.7.17:
* Range adjusted from 100 to 95, attack adjusted from 85 to 89, HP adjusted from 35961 to 35242
* [Sticky Oil Bomb]: Price adjusted from 300 to 250
* [Armor Enhancement]: HP bonus adjusted from 30% to 35%
;0.7.13:
* The EXP required to level up Vulcan have been adjusted from 1600 to 2200.
;0.7.12:
* Vulcan's attack adjusted from 86 to 85.
;0.7.9:
* HP adjusted from 37073 to 35960 (-3%)
;0.7.8:
* Vulcan's attack adjusted from 88 to 86.
* Weakened [Extended range Vulcan] card, the effect is adjusted to: Vulcan's range increased by 20m, attack power increased by 50%, but HP decreased by 35%.
;0.7.7:
* Vulcan's attack power reverted from 90 to 88
;0.7.6:
* HP increased by 3%.
* Increase attack by 5%.
;0.6.176:
* Best Partner Tech price 100 -> 150; Scorching Flames Tech price 300 -> 250.
* Changed Armor Enhancement
* Decresed HP from 37829 -> 35938
;0.6.175:
* Page created
}}
[[Category:Units]]
2a405243fdfb76b7b60d41d38ef141e64c0bbaf7
1010
976
2023-09-29T13:10:12Z
HUBA
13
update 0.7.25
wikitext
text/x-wiki
{{UnitInfobox
| image = Vulcan.png
| type = Giant crowd control bot
| igdesc = A giant unit that sprays fire over a large area. The bane of all light units.
}}__NOTOC__
== Summary ==
The Vulcan is a giant unit that specializes in destroying large groups of grounded units with powerful AoE damage.
Vulcans are one of the strongest counters to enemy armies that feature a large number of chaff units, and are especially deadly against [[Crawler|Crawlers]], who will die to the Vulcan's attacks before ever reaching melee range. Vulcans cannot attack air units and struggle to damage units with high HP stats (e.g. [[Rhino|Rhinos]], [[Fortress|Fortresses]]). Although a Vulcan takes a long time to kill durable units, a Vulcan with increased damage (veterancy, items, or the Scorching Flames damage upgrade) has enough damage to effectively kill more durable units with multiple models such as [[Steel Ball|Steel Balls]] or [[Sledgehammer|Sledgehammers]] that would normally be able to withstand a Vulcan's attacks.
The Vulcan's tech upgrades focus on improving its ability to deal damage and absorbing damage for other units, similarly to the Fortress. The Vulcan has good synergy with units with high damage per shot such as [[Marksman|Marksmen]] because Vulcans can easily clear chaff units that would otherwise interfere with their targeting, while allowing the supporting units to freely attack single targets the Vulcan would struggle to kill on its own. If the player has upgraded their Marksmen, running Vulcans with the Best Partner upgrade can be a strong unit combination. The Vulcan's Incendiary Bombs are one of the few ways to damage units shielded by deployable shields or the Fortress' Barrier - the Vulcan will shoot bombs in front of the shielded units, and they will take damage when they walk over the flames.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=IncendiaryBomb.png}}
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted, burn for 15s</div>
|-
|{{Icon|type=Tech|file=ScorchingFlames.png}}
|Scorching Flames
|250
|Increases Vulcan's ATK by 125%
<div class="note">Attack {{#expr: {{#var:atk}} * 2.25 round 0}}</div>
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Best Partner
|200
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|{{Icon|type=Tech|file=StickyOilBomb.png}}
|Sticky Oil Bomb
|250
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. Sticky Oil Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div>
|}
== Update Notes ==
{{Collapsed|
;0.7.25:
* HP adjusted from 35242 to 37005.
* Attack adjusted from 88 to 90.
* The experience required for leveling up have been adjusted from 2200 to 2000.
;0.7.20:
* Attack adjusted from 89 to 88
* [Best Partner] price adjusted from 150 to 200
;0.7.17:
* Range adjusted from 100 to 95, attack adjusted from 85 to 89, HP adjusted from 35961 to 35242
* [Sticky Oil Bomb]: Price adjusted from 300 to 250
* [Armor Enhancement]: HP bonus adjusted from 30% to 35%
;0.7.13:
* The EXP required to level up Vulcan have been adjusted from 1600 to 2200.
;0.7.12:
* Vulcan's attack adjusted from 86 to 85.
;0.7.9:
* HP adjusted from 37073 to 35960 (-3%)
;0.7.8:
* Vulcan's attack adjusted from 88 to 86.
* Weakened [Extended range Vulcan] card, the effect is adjusted to: Vulcan's range increased by 20m, attack power increased by 50%, but HP decreased by 35%.
;0.7.7:
* Vulcan's attack power reverted from 90 to 88
;0.7.6:
* HP increased by 3%.
* Increase attack by 5%.
;0.6.176:
* Best Partner Tech price 100 -> 150; Scorching Flames Tech price 300 -> 250.
* Changed Armor Enhancement
* Decresed HP from 37829 -> 35938
;0.6.175:
* Page created
}}
[[Category:Units]]
3075bdeeeccf1690d9b98114ff0fa4d783cc4df6
Tournaments
0
119
978
950
2023-08-28T07:27:45Z
HUBA
13
remove community events
wikitext
text/x-wiki
__NOEDITSECTION__
== Official <small>in game</small> Tournament==
Tournaments happen twice a week in each of the three regions. Players will get matched against opponents of similar win/losses in that tournament. The tournament will end once there is only one undefeated player.
<div class="row"><div class="col-md-6">
=== Weekend Tournament ===
In the Weekend Tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 128 players.
'''Schedule'''
* Asia {{time|2023-06-03 12:00|repeat=7|show=weekday}}
* Europe {{time|2023-06-03 19:00|repeat=7|show=weekday}}
* America {{time|2023-06-03 1:00|repeat=7|show=weekday}}
</div><div class="col-md-6">
=== Midweek Mini Tournament ===
In the mini tournament, players will be separated into three groups: Rookie, Intermediate and Advanced and then put into subgroups of 16 players, That guarantees the tournament is over after 4 rounds
'''Schedule'''
* Asia {{time|2023-05-31 13:00|repeat=7|show=weekday}}
* Europe {{time|2023-05-31 20:00|repeat=7|show=weekday}}
* America {{time|2023-05-31 2:00|repeat=7|show=weekday}}
</div></div>
;Community Events:
[https://challonge.com/de/search/tournaments.html?filters%5Bgame_id%5D=310296 List of Mechabellum Tournaments]
1a8c7e61def45907dca1dc9594574a4d4347a230
Unit Overview
0
144
981
896
2023-09-01T13:33:45Z
HUBA
13
add War Factory
wikitext
text/x-wiki
{| class="sortable table table-dark table-bordered table-striped table-hover table-responsive table-sticky-column"
!Name
!<i class="fas fa-fighter-jet" data-toggle="tooltip" title="Air Unit (Mobility)"></i>
!<i class="fas fa-robot d-block" data-toggle="tooltip" title="Giant"></i>
!<i class="fas fa-dollar-sign d-block" data-toggle="tooltip" title="Cost"></i>
!<i class="fas fa-unlock d-block" data-toggle="tooltip" title="Unlock Cost"></i>
!<i class="fas fa-users d-block" data-toggle="tooltip" title="Units"></i>
!<i class="fas fa-dice-four d-block" data-toggle="tooltip" title="HP"></i>
!<i class="fas fa-th-large d-block" data-toggle="tooltip" title="Squad HP"></i>
!<i class="fas fa-fire d-block" data-toggle="tooltip" title="Attack"></i>
!<i class="fas fa-sun d-block" data-toggle="tooltip" title="Burst Damage"></i>
!<span class="d-block" data-toggle="tooltip" title="Squad DPS"><i class="fas fa-clock"></i>¹</span>
!<i class="fas fa-crosshairs d-block" data-toggle="tooltip" title="Target"></i>
!<i class="fas fa-sync-alt d-block" data-toggle="tooltip" title="Attack Interval (s)"></i>
!<i class="fas fa-expand-arrows-alt d-block" data-toggle="tooltip" title="Damage Area (m)"></i>
!<i class="fas fa-ruler-horizontal d-block" data-toggle="tooltip" title="Range (m)"></i>
!<i class="fas fa-long-arrow-alt-right d-block" data-toggle="tooltip" title="Speed (m/s)"></i>
!<span class="d-block" data-toggle="tooltip" title="Single Unit Cost"><i class="fas fa-dollar-sign"></i> / <sub><i class="fas fa-users"></i></sub></span>
!<span class="d-block" data-toggle="tooltip" title="HP Value"><i class="fas fa-dice-four"></i> / <sub><i class="fas fa-dollar-sign"></i></sub></span>
!<span class="d-block" data-toggle="tooltip" title="Burst Damage Value"><i class="fas fa-sun"></i> / <sub><i class="fas fa-dollar-sign"></i></sub></span>
!<span class="d-block" data-toggle="tooltip" title="DPS Value"><i class="fas fa-clock"></i> / <sub><i class="fas fa-dollar-sign"></i></sub></span>
!<i class="fas fa-podcast d-block" data-toggle="tooltip" title="Splash Index">²</i>
|-
{{UnitOverviewRow|War Factory}}
{{UnitOverviewRow|Fortress}}
{{UnitOverviewRow|Marksman}}
{{UnitOverviewRow|Vulcan}}
{{UnitOverviewRow|Melting Point}}
{{UnitOverviewRow|Rhino}}
{{UnitOverviewRow|Wasp}}
{{UnitOverviewRow|Mustang}}
{{UnitOverviewRow|Steel Ball}}
{{UnitOverviewRow|Fang}}
{{UnitOverviewRow|Crawler}}
{{UnitOverviewRow|Overlord}}
{{UnitOverviewRow|Stormcaller}}
{{UnitOverviewRow|Sledgehammer}}
{{UnitOverviewRow|Hacker}}
{{UnitOverviewRow|Arclight}}
{{UnitOverviewRow|Phoenix}}
|}
<small>
<i class="fas fa-fighter-jet"></i> Air Unit /
<i class="fas fa-truck-pickup"></i> Ground Unit /
<i class="fas fa-robot"></i> Giant Unit /
<i class="fas fa-dollar-sign"></i> Cost /
<i class="fas fa-unlock"></i> Unlock Cost /
<i class="fas fa-users"></i> Units /
<i class="fas fa-dice-four"></i> Unit HP /
<i class="fas fa-th-large"></i> Squad HP /
<i class="fas fa-fire"></i> Attack /
<i class="fas fa-sun"></i> Max Burst Damage /
<i class="fas fa-clock"></i> Squad DPS /
<i class="fas fa-crosshairs"></i> Target (Air or Ground Units) /
<i class="fas fa-sync-alt"></i> Attack Interval (s) /
<i class="fas fa-expand-arrows-alt"></i> Splash Damage Area (m) /
<i class="fas fa-ruler-horizontal"></i> Range (m) /
<i class="fas fa-long-arrow-alt-right"></i> Speed (m/s) /
<i class="fas fa-podcast"></i> Splash Index
</small>
¹DPS = theoretical maximum single target DPS<br>
²Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
==Counter Table <small>by Oom Boom</small>==
{| class="table table-dark table-bordered table-responsive-lg"
! !! Marksman !! Fang !! Crawler !! Arclight !! Rhino !! Wasp !! Mustang !! Steel Ball
|- class="text-success"
|Good vs || Arclight || Marksman || Marksman || Fang || Fang || (ground only) || Wasp || Rhino
|- class="text-success"
|Good vs || Sledgehammer || Melting Point || Steel Ball || Crawler || Crawler || (slow team) || Fang || Arclight
|- class="text-success"
|Good vs || Steel Ball || Steel Ball || Phoenix¹ || Mustang || Arclight || || Crawler || Fortress
|- class="text-success"
|Good vs || Overlord || Phoenix || || Wasp² || || || Phoenix || Vulcan
|- class="text-danger"
|Bad vs || Crawler || Vulcan || Vulcan || Steel Ball || Melting Point || Fang || Arclight || Crawler
|- class="text-danger"
|Bad vs || Fang || Rhino || Rhino || Marksman || Steel Ball || Mustang || Vulcan || Fang
|- class="text-danger"
|Bad vs || (spawned unit) || Mustang || Mustang || Sledgehammer || Phoenix || Arclight² || Sledgehammer || Phoenix
|- class="text-danger"
|Bad vs || || Arclight || Arclight || Phoenix || || || || Marksman
|- class="text-warning"
|Synergy || Arclight || Marksman || Rhino || Fang || Crawler || Overlord || Crawler || Crawler
|- class="text-warning"
|Synergy || Fang || Arclight || Steel Ball || Marksman || Steel Ball || Phoenix || Sledgehammer || Mustang
|- class="text-warning"
|Synergy || Sledgehammer || Fortress || Mustang || || || || Steel Ball ||
|- class="text-warning"
|Synergy || Vulcan || || || || || || ||
|}
{| class="table table-dark table-bordered table-responsive-lg"
! !! Stormcaller !! Phoenix !! Sledgehammer !! Fortress !! Vulcan !! Overlord !! Melting Point !! Hacker
|- class="text-success"
|Good vs || Fang || Sledgehammer || Arclight || Arclight || Fang || Wasp || Rhino || (single units)
|- class="text-success"
|Good vs || Sledgehammer || Steel Ball || Vulcan || Rhino || Crawler || Stormcaller || Vulcan || Arclight
|- class="text-success"
|Good vs || Arclight || Arclight || Fang || Sledgehammer || Mustang || (ground only) || Fortress || Melting Point
|- class="text-success"
|Good vs || Marksman || Marksman || || || || || Overlord ||
|- class="text-danger"
|Bad vs || Phoenix || Mustang || Steel Ball || Melting Point || Steel Ball || Melting Point || Crawler || Fang
|- class="text-danger"
|Bad vs || Rhino || Fang || Fortress || Steel Ball || Melting Point || Marksman || Fang || Crawler
|- class="text-danger"
|Bad vs || Crawler || Wasp || Phoenix || Phoenix || Marksman || Phoenix || Phoenix ||
|- class="text-danger"
|Bad vs || || Crawler¹ || Melting Point || || || Mustang || Marksman ||
|- class="text-warning"
|Synergy || Fang || Wasp || Marksman || Fang || Hacker || Wasp || Arclight || Vulcan
|- class="text-warning"
|Synergy || Sledgehammer || Vulcan || Phoenix || Marksman || Marksman || Phoenix || Rhino ||
|- class="text-warning"
|Synergy || || Rhino || Stormcaller || Arclight || Phoenix || || Vulcan ||
|- class="text-warning"
|Synergy || || || Fang || || Melting Point || || ||
|}
¹Crawler bind Phoenix<br>
²Arclight with Anti-Aircraft-Tech
c18e1efae92b7cb47cb60614a81b569593b76e8a
War Factory
0
166
982
2023-09-01T13:49:22Z
HUBA
13
add page
wikitext
text/x-wiki
{{UnitInfobox
| image = WarFactory.png
| type = Factory
| igdesc = Produce units.
}}__NOTOC__
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=dummy.png}}
|Sledgehammer Production
|300
|Produces 1 [[Sledgehammer]] to join the battle every 4s
|-
|{{Icon|type=Tech|file=dummy.png}}
|Steel Ball Production
|300
|Produces 1 [[Steel Ball]] to join the battle every 5s
|-
|{{Icon|type=Tech|file=dummy.png}}
|Phoenix Production
|300
|Produces 1 [[Phoenix]] to join the battle every 10s
|-
|{{Icon|type=Tech|file=PhotonCoating.png}}
|Photon Coating
|300
|Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|250
|Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the War Factory's attack and level.
<div class="note">Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Decreases War Factory's attack interval by 50%, reduces range by 20m
<div class="note">DPS {{#expr: {{#var:atk}} * {{#var:atkint}} * .5}}, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|300
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div>
|}
== Update Notes ==
{{Collapsed|
;0.7.22:
* Unit added
}}
[[Category:Units]]
74517d72c41b499c9a3780c3cbe500aa4ae9310e
984
982
2023-09-01T19:31:56Z
HUBA
13
add images
wikitext
text/x-wiki
{{UnitInfobox
| image = WarFactory.png
| type = Factory
| igdesc = Produce units.
}}__NOTOC__
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=SledgehammerProduction.png}}
|Sledgehammer Production
|300
|Produces 1 [[Sledgehammer]] to join the battle every 4s
|-
|{{Icon|type=Tech|file=SteelBallProduction.png}}
|Steel Ball Production
|300
|Produces 1 [[Steel Ball]] to join the battle every 5s
|-
|{{Icon|type=Tech|file=PhoenixProduction.png}}
|Phoenix Production
|300
|Produces 1 [[Phoenix]] to join the battle every 10s
|-
|{{Icon|type=Tech|file=PhotonCoating.png}}
|Photon Coating
|300
|Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|250
|Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the War Factory's attack and level.
<div class="note">Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Decreases War Factory's attack interval by 50%, reduces range by 20m
<div class="note">DPS {{#expr: {{#var:atk}} * {{#var:atkint}} * .5}}, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|300
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div>
|}
== Update Notes ==
{{Collapsed|
;0.7.22:
* Unit added
}}
[[Category:Units]]
6b0d8bd94608866dc2f6db660cbdff0fda2d76ff
991
984
2023-09-03T12:06:59Z
HUBA
13
sort tech
wikitext
text/x-wiki
{{UnitInfobox
| image = WarFactory.png
| type = Factory
| igdesc = Produce units.
}}__NOTOC__
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|300
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div>
|-
|{{Icon|type=Tech|file=PhoenixProduction.png}}
|Phoenix Production
|300
|Produces 1 [[Phoenix]] to join the battle every 10s
|-
|{{Icon|type=Tech|file=SteelBallProduction.png}}
|Steel Ball Production
|300
|Produces 1 [[Steel Ball]] to join the battle every 5s
|-
|{{Icon|type=Tech|file=SledgehammerProduction.png}}
|Sledgehammer Production
|300
|Produces 1 [[Sledgehammer]] to join the battle every 4s
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|250
|Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the War Factory's attack and level.
<div class="note">Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Decreases War Factory's attack interval by 50%, reduces range by 20m
<div class="note">DPS {{#expr: {{#var:atk}} * {{#var:atkint}} * .5}}, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=PhotonCoating.png}}
|Photon Coating
|300
|Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
|}
== Update Notes ==
{{Collapsed|
;0.7.22:
* Unit added
}}
[[Category:Units]]
900de70f7dd277aa8da5f504fec078c815e74134
995
991
2023-09-12T11:52:43Z
HUBA
13
update 0.7.24
wikitext
text/x-wiki
{{UnitInfobox
| image = WarFactory.png
| type = Factory
| igdesc = Produce units.
}}__NOTOC__
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EfficientMaintenance.png}}
|Efficient Maintenance
|50
|The upkeep cost of War Factory is reduced by 100
<div class="note">Upkeep {{#expr: {{#var:upkeep}} - 100}}</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|200
|Increases the splash damage range of the main guns by 5m, but decreases ATK by 40%
<div class="note">DPS {{#expr: {{#var:atk}} / {{#var:atkint}} * .6 round 0}}, Splash {{#expr: {{#var:splash}} + 5}}m</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|300
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div>
|-
|{{Icon|type=Tech|file=PhoenixProduction.png}}
|Phoenix Production
|300
|Produces 1 [[Phoenix]] to join the battle every 10s
|-
|{{Icon|type=Tech|file=SteelBallProduction.png}}
|Steel Ball Production
|300
|Produces 1 [[Steel Ball]] to join the battle every 5s
|-
|{{Icon|type=Tech|file=SledgehammerProduction.png}}
|Sledgehammer Production
|300
|Produces 1 [[Sledgehammer]] to join the battle every 4s
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|200
|Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the War Factory's attack and level.
<div class="note">Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Decreases War Factory's attack interval by 50%, reduces range by 20m
<div class="note">DPS {{#expr: {{#var:atk}} * {{#var:atkint}} * .5}}, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=PhotonCoating.png}}
|Photon Coating
|200
|Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
|}
== Update Notes ==
{{Collapsed|
;0.7.24:
* New Tech [Efficient Maintenance]: The upkeep cost of War Factory is reduced by 100.
* New Tech [HIGH-EXPLOSIVE AMMO]: Increases the splash damage range of the main guns by 5m, but decreases ATK by 40%.
* The experience required to level up the WAR FACTORY has been reduced by 30%.
* The price of [Missile Interceptor] is adjusted from 250 to 200.
* The price of [Photon Coating] is adjusted from 300 to 200.
;0.7.22:
* Unit added
}}
[[Category:Units]]
c5d68341198d959c5d71408b7cbc704f9150e0d1
1005
995
2023-09-29T13:02:10Z
HUBA
13
update 0.7.25
wikitext
text/x-wiki
{{UnitInfobox
| image = WarFactory.png
| type = Factory
| igdesc = Produce units.
}}__NOTOC__
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EfficientMaintenance.png}}
|Efficient Maintenance
|50
|The upkeep cost of War Factory is reduced by 100
<div class="note">Upkeep {{#expr: {{#var:upkeep}} - 100}}</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|150
|Increases the splash damage range of the main guns by 5m, but decreases ATK by 40%
<div class="note">DPS {{#expr: {{#var:atk}} / {{#var:atkint}} * .6 round 0}}, Splash {{#expr: {{#var:splash}} + 5}}m</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div>
|-
|{{Icon|type=Tech|file=PhoenixProduction.png}}
|Phoenix Production
|300
|Produces 1 [[Phoenix]] to join the battle every 10s
|-
|{{Icon|type=Tech|file=SteelBallProduction.png}}
|Steel Ball Production
|300
|Produces 1 [[Steel Ball]] to join the battle every 5s
|-
|{{Icon|type=Tech|file=SledgehammerProduction.png}}
|Sledgehammer Production
|250
|Produces 1 [[Sledgehammer]] to join the battle every 4s
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|200
|Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the War Factory's attack and level.
<div class="note">Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Decreases War Factory's attack interval by 50%, reduces range by 20m
<div class="note">DPS {{#expr: {{#var:atk}} * {{#var:atkint}} * .5}}, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=PhotonCoating.png}}
|Photon Coating
|200
|Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
|}
== Update Notes ==
{{Collapsed|
;0.7.25:
* The size of the WAR FACTORY has been adjusted from 8x8 to 7x7.
* WAR FACTORY's damage to player HP has been adjusted from 800 to 600.
* WAR FACTORY's upkeep has been adjusted from 200 to 150.
* The price of [High Explosive Ammo] has been adjusted from 200 to 150.
* The price of [Armor Enhancement] has been adjusted from 300 to 200.
* The interception efficiency of [Missile Interception] has been greatly improved.
* The price of [SLEDGEHAMMER Production] has been adjusted from 300 to 250.
;0.7.24:
* New Tech [Efficient Maintenance]: The upkeep cost of War Factory is reduced by 100.
* New Tech [HIGH-EXPLOSIVE AMMO]: Increases the splash damage range of the main guns by 5m, but decreases ATK by 40%.
* The experience required to level up the WAR FACTORY has been reduced by 30%.
* The price of [Missile Interceptor] is adjusted from 250 to 200.
* The price of [Photon Coating] is adjusted from 300 to 200.
;0.7.22:
* Unit added
}}
[[Category:Units]]
9171065436082b42b8170ce76f1969182141b410
File:WarFactory.png
6
167
983
2023-09-01T19:27:57Z
HUBA
13
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SledgehammerProduction.png
6
168
985
2023-09-01T19:32:15Z
HUBA
13
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SteelBallProduction.png
6
169
986
2023-09-01T19:32:30Z
HUBA
13
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:PhoenixProduction.png
6
170
987
2023-09-01T19:32:46Z
HUBA
13
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Template:UnitInfobox
10
6
988
888
2023-09-01T19:39:22Z
HUBA
13
add War Factory
wikitext
text/x-wiki
{{UnitData}}<div class="infobox" style="max-width: 100%;">
{| class="infobox-nav"
|[[{{#switch:{{PAGENAME}}|Fortress=War Factory|Marksman=Fortress|Vulcan=Marksman|Melting Point=Vulcan|Rhino=Melting Point|Wasp=Rhino|Mustang=Wasp|Steel Ball=Mustang|Fang=Steel Ball|Crawler=Fang|Overlord=Crawler|Stormcaller=Overlord|Sledgehammer=Stormcaller|Hacker=Sledgehammer|Arclight=Hacker|Phoenix=Arclight|Fortress=Phoenix|#default={{PAGENAME}}}}|<span class="carousel-control-prev-icon"></span>]]
|<div class="infobox-title" {{#ifeq: {{PAGENAME}} | Sledgehammer | style="font-size: 1.75em;" }}>{{PAGENAME}}</div>
| style="text-align:right;" | [[{{#switch:{{PAGENAME}}|War Factory=Fortress|Fortress=Marksman|Marksman=Vulcan|Vulcan=Melting Point|Melting Point=Rhino|Rhino=Wasp|Wasp=Mustang|Mustang=Steel Ball|Steel Ball=Fang|Fang=Crawler|Crawler=Overlord|Overlord=Stormcaller|Stormcaller=Sledgehammer|Sledgehammer=Hacker|Hacker=Arclight|Arclight=Phoenix|Phoenix=Fortress|#default={{PAGENAME}}}}|<span class="carousel-control-next-icon"></span>]]
|}
{{#if:{{{type|}}}|<p class="text-center h5">{{{type}}}</p>}}
{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{#var:mobility|Ground}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{#var:giant|No}}</td>
</tr>
<tr>
<th>Cost</th>
<td>{{#var:cost|0}}</td>
</tr>
<tr>
<th>Unlock cost</th>
<td>{{#var:unlockcost|Free}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{#var:units|1}}</td>
</tr>
<tr>
<th>HP</th>
<td>{{#var:hp|0}}</td>
</tr>
<tr>
<th>Attack</th>
<td>{{#replace:{{#var:atk|0}}|*| × }}</td>
</tr>
<tr>
<th>Target</th>
<td>{{#var:target|Ground Only}}</td>
</tr>
<tr>
<th>Attack Interval</th>
<td>{{#var:atkint|1}}s</td>
</tr>
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{#var:splash|0}}|0|No|{{#var:splash}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#ifexpr: {{#var:burst|0}}<1 | Minimal | {{#var:burst}} }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#var:dps|0}}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{#var:range|0}}|0|Melee|{{#var:range}}m }}</td>
</tr>
<tr>
<th>Speed</th>
<td>{{#var:speed|0}}m/s</td>
</tr>
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
{{#ifeq:{{#var:cost|0}}|0||
<table class="infobox-table mw-collapsible mw-collapsed">
<caption style="padding:0;"></caption>
<tr style="border-top:1px solid #0002;line-height:1.1">
<td colspan="2"><small>Values are normalized to the supply cost of the unit to make it easier to compare units.<br>The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.</small>
</td>
</tr>
<tr>
<th>Unit Cost</th>
<td>
{{#var:min_cost}}
{{#ifeq:{{#var:unlockcost}} | 0 || - {{#var:max_cost}} }}
</td>
</tr>
<tr>
<th>HP Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_hp_val}} - }}
{{#var:max_hp_val}}
</td>
</tr>
<tr>
<th>Burst Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_burst_val}} - }}
{{#var:max_burst_val}}
</td>
</tr>
<tr>
<th>DPS Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_dps_val}} - }}
{{#var:max_dps_val}}
</td>
</tr>
<tr>
<th>Splash Index</th>
<td>
{{#var:splash_index}}
</td>
</tr>
</table>
}}<small class="pull-right">[[Template:UnitData|v{{#var:update}}]]</small>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {
"label": "Image",
"description": "File name",
"type": "string",
"suggested": true
},
"type": {
"label": "Unit Type",
"description": "A short description of the purpose",
"example": "\"Light aircraft\" or \"High-speed anti-unit bot\"",
"type": "string",
"suggested": true
},
"igdesc": {
"label": "Description",
"description": "The in-game description",
"example": "A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units",
"type": "string",
"suggested": true
}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"type",
"igdesc"
]
}
</templatedata>
</noinclude>
55b91b90f4c90bff5ac428d8c5e750e247f95bd3
990
988
2023-09-01T19:51:18Z
HUBA
13
wikitext
text/x-wiki
{{UnitData}}<div class="infobox" style="max-width: 100%;">
{| class="infobox-nav"
|[[{{#switch:{{PAGENAME}}|War Factory=Phoenix|Marksman=Fortress|Vulcan=Marksman|Melting Point=Vulcan|Rhino=Melting Point|Wasp=Rhino|Mustang=Wasp|Steel Ball=Mustang|Fang=Steel Ball|Crawler=Fang|Overlord=Crawler|Stormcaller=Overlord|Sledgehammer=Stormcaller|Hacker=Sledgehammer|Arclight=Hacker|Phoenix=Arclight|Fortress=War Factory|#default={{PAGENAME}}}}|<span class="carousel-control-prev-icon"></span>]]
|<div class="infobox-title" {{#ifeq: {{PAGENAME}} | Sledgehammer | style="font-size: 1.75em;" }}>{{PAGENAME}}</div>
| style="text-align:right;" | [[{{#switch:{{PAGENAME}}|War Factory=Fortress|Fortress=Marksman|Marksman=Vulcan|Vulcan=Melting Point|Melting Point=Rhino|Rhino=Wasp|Wasp=Mustang|Mustang=Steel Ball|Steel Ball=Fang|Fang=Crawler|Crawler=Overlord|Overlord=Stormcaller|Stormcaller=Sledgehammer|Sledgehammer=Hacker|Hacker=Arclight|Arclight=Phoenix|Phoenix=War Factory|#default={{PAGENAME}}}}|<span class="carousel-control-next-icon"></span>]]
|}
{{#if:{{{type|}}}|<p class="text-center h5">{{{type}}}</p>}}
{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{#var:mobility|Ground}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{#var:giant|No}}</td>
</tr>
<tr>
<th>Cost</th>
<td>{{#var:cost|0}}</td>
</tr>
<tr>
<th>Unlock cost</th>
<td>{{#var:unlockcost|Free}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{#var:units|1}}</td>
</tr>
<tr>
<th>HP</th>
<td>{{#var:hp|0}}</td>
</tr>
<tr>
<th>Attack</th>
<td>{{#replace:{{#var:atk|0}}|*| × }}</td>
</tr>
<tr>
<th>Target</th>
<td>{{#var:target|Ground Only}}</td>
</tr>
<tr>
<th>Attack Interval</th>
<td>{{#var:atkint|1}}s</td>
</tr>
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{#var:splash|0}}|0|No|{{#var:splash}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#ifexpr: {{#var:burst|0}}<1 | Minimal | {{#var:burst}} }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#var:dps|0}}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{#var:range|0}}|0|Melee|{{#var:range}}m }}</td>
</tr>
<tr>
<th>Speed</th>
<td>{{#var:speed|0}}m/s</td>
</tr>
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
{{#ifeq:{{#var:cost|0}}|0||
<table class="infobox-table mw-collapsible mw-collapsed">
<caption style="padding:0;"></caption>
<tr style="border-top:1px solid #0002;line-height:1.1">
<td colspan="2"><small>Values are normalized to the supply cost of the unit to make it easier to compare units.<br>The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.</small>
</td>
</tr>
<tr>
<th>Unit Cost</th>
<td>
{{#var:min_cost}}
{{#ifeq:{{#var:unlockcost}} | 0 || - {{#var:max_cost}} }}
</td>
</tr>
<tr>
<th>HP Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_hp_val}} - }}
{{#var:max_hp_val}}
</td>
</tr>
<tr>
<th>Burst Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_burst_val}} - }}
{{#var:max_burst_val}}
</td>
</tr>
<tr>
<th>DPS Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_dps_val}} - }}
{{#var:max_dps_val}}
</td>
</tr>
<tr>
<th>Splash Index</th>
<td>
{{#var:splash_index}}
</td>
</tr>
</table>
}}<small class="pull-right">[[Template:UnitData|v{{#var:update}}]]</small>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {
"label": "Image",
"description": "File name",
"type": "string",
"suggested": true
},
"type": {
"label": "Unit Type",
"description": "A short description of the purpose",
"example": "\"Light aircraft\" or \"High-speed anti-unit bot\"",
"type": "string",
"suggested": true
},
"igdesc": {
"label": "Description",
"description": "The in-game description",
"example": "A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units",
"type": "string",
"suggested": true
}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"type",
"igdesc"
]
}
</templatedata>
</noinclude>
0e70262e14cce505c55bd01b9ef8771f7a11564c
1000
990
2023-09-19T09:17:40Z
HUBA
13
add upkeep
wikitext
text/x-wiki
{{UnitData}}<div class="infobox" style="max-width: 100%;">
{| class="infobox-nav"
|[[{{#switch:{{PAGENAME}}|War Factory=Phoenix|Marksman=Fortress|Vulcan=Marksman|Melting Point=Vulcan|Rhino=Melting Point|Wasp=Rhino|Mustang=Wasp|Steel Ball=Mustang|Fang=Steel Ball|Crawler=Fang|Overlord=Crawler|Stormcaller=Overlord|Sledgehammer=Stormcaller|Hacker=Sledgehammer|Arclight=Hacker|Phoenix=Arclight|Fortress=War Factory|#default={{PAGENAME}}}}|<span class="carousel-control-prev-icon"></span>]]
|<div class="infobox-title" {{#ifeq: {{PAGENAME}} | Sledgehammer | style="font-size: 1.75em;" }}>{{PAGENAME}}</div>
| style="text-align:right;" | [[{{#switch:{{PAGENAME}}|War Factory=Fortress|Fortress=Marksman|Marksman=Vulcan|Vulcan=Melting Point|Melting Point=Rhino|Rhino=Wasp|Wasp=Mustang|Mustang=Steel Ball|Steel Ball=Fang|Fang=Crawler|Crawler=Overlord|Overlord=Stormcaller|Stormcaller=Sledgehammer|Sledgehammer=Hacker|Hacker=Arclight|Arclight=Phoenix|Phoenix=War Factory|#default={{PAGENAME}}}}|<span class="carousel-control-next-icon"></span>]]
|}
{{#if:{{{type|}}}|<p class="text-center h5">{{{type}}}</p>}}
{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{#var:mobility|Ground}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{#var:giant|No}}</td>
</tr>
<tr>
<th>Cost</th>
<td>{{#var:cost|0}}</td>
</tr>
{{#ifeq:{{#var:upkeep|0}}|0||
<tr>
<th>Upkeeo (per round)</th>
<td>{{#var:upkeep|Free}}</td>
</tr>
}}
<tr>
<th>Unlock cost</th>
<td>{{#var:unlockcost|Free}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{#var:units|1}}</td>
</tr>
<tr>
<th>HP</th>
<td>{{#var:hp|0}}</td>
</tr>
<tr>
<th>Attack</th>
<td>{{#replace:{{#var:atk|0}}|*| × }}</td>
</tr>
<tr>
<th>Target</th>
<td>{{#var:target|Ground Only}}</td>
</tr>
<tr>
<th>Attack Interval</th>
<td>{{#var:atkint|1}}s</td>
</tr>
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{#var:splash|0}}|0|No|{{#var:splash}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#ifexpr: {{#var:burst|0}}<1 | Minimal | {{#var:burst}} }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#var:dps|0}}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{#var:range|0}}|0|Melee|{{#var:range}}m }}</td>
</tr>
<tr>
<th>Speed</th>
<td>{{#var:speed|0}}m/s</td>
</tr>
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
{{#ifeq:{{#var:cost|0}}|0||
<table class="infobox-table mw-collapsible mw-collapsed">
<caption style="padding:0;"></caption>
<tr style="border-top:1px solid #0002;line-height:1.1">
<td colspan="2"><small>Values are normalized to the supply cost of the unit to make it easier to compare units.<br>The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.</small>
</td>
</tr>
<tr>
<th>Unit Cost</th>
<td>
{{#var:min_cost}}
{{#ifeq:{{#var:unlockcost}} | 0 || - {{#var:max_cost}} }}
</td>
</tr>
<tr>
<th>HP Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_hp_val}} - }}
{{#var:max_hp_val}}
</td>
</tr>
<tr>
<th>Burst Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_burst_val}} - }}
{{#var:max_burst_val}}
</td>
</tr>
<tr>
<th>DPS Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_dps_val}} - }}
{{#var:max_dps_val}}
</td>
</tr>
<tr>
<th>Splash Index</th>
<td>
{{#var:splash_index}}
</td>
</tr>
</table>
}}<small class="pull-right">[[Template:UnitData|v{{#var:update}}]]</small>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {
"label": "Image",
"description": "File name",
"type": "string",
"suggested": true
},
"type": {
"label": "Unit Type",
"description": "A short description of the purpose",
"example": "\"Light aircraft\" or \"High-speed anti-unit bot\"",
"type": "string",
"suggested": true
},
"igdesc": {
"label": "Description",
"description": "The in-game description",
"example": "A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units",
"type": "string",
"suggested": true
}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"type",
"igdesc"
]
}
</templatedata>
</noinclude>
88db1fb598e421bf4be9c919e673577a64e983de
1001
1000
2023-09-19T09:20:14Z
HUBA
13
wikitext
text/x-wiki
{{UnitData}}<div class="infobox" style="max-width: 100%;">
{| class="infobox-nav"
|[[{{#switch:{{PAGENAME}}|War Factory=Phoenix|Marksman=Fortress|Vulcan=Marksman|Melting Point=Vulcan|Rhino=Melting Point|Wasp=Rhino|Mustang=Wasp|Steel Ball=Mustang|Fang=Steel Ball|Crawler=Fang|Overlord=Crawler|Stormcaller=Overlord|Sledgehammer=Stormcaller|Hacker=Sledgehammer|Arclight=Hacker|Phoenix=Arclight|Fortress=War Factory|#default={{PAGENAME}}}}|<span class="carousel-control-prev-icon"></span>]]
|<div class="infobox-title" {{#ifeq: {{PAGENAME}} | Sledgehammer | style="font-size: 1.75em;" }}>{{PAGENAME}}</div>
| style="text-align:right;" | [[{{#switch:{{PAGENAME}}|War Factory=Fortress|Fortress=Marksman|Marksman=Vulcan|Vulcan=Melting Point|Melting Point=Rhino|Rhino=Wasp|Wasp=Mustang|Mustang=Steel Ball|Steel Ball=Fang|Fang=Crawler|Crawler=Overlord|Overlord=Stormcaller|Stormcaller=Sledgehammer|Sledgehammer=Hacker|Hacker=Arclight|Arclight=Phoenix|Phoenix=War Factory|#default={{PAGENAME}}}}|<span class="carousel-control-next-icon"></span>]]
|}
{{#if:{{{type|}}}|<p class="text-center h5">{{{type}}}</p>}}
{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{#var:mobility|Ground}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{#var:giant|No}}</td>
</tr>
<tr>
<th>Cost</th>
<td>{{#var:cost|0}}</td>
</tr>
{{#ifeq:{{#var:upkeep|0}}|0||
<tr>
<th>Upkeep</th>
<td>{{#var:upkeep|Free}}</td>
</tr>
}}
<tr>
<th>Unlock cost</th>
<td>{{#var:unlockcost|Free}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{#var:units|1}}</td>
</tr>
<tr>
<th>HP</th>
<td>{{#var:hp|0}}</td>
</tr>
<tr>
<th>Attack</th>
<td>{{#replace:{{#var:atk|0}}|*| × }}</td>
</tr>
<tr>
<th>Target</th>
<td>{{#var:target|Ground Only}}</td>
</tr>
<tr>
<th>Attack Interval</th>
<td>{{#var:atkint|1}}s</td>
</tr>
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{#var:splash|0}}|0|No|{{#var:splash}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#ifexpr: {{#var:burst|0}}<1 | Minimal | {{#var:burst}} }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#var:dps|0}}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{#var:range|0}}|0|Melee|{{#var:range}}m }}</td>
</tr>
<tr>
<th>Speed</th>
<td>{{#var:speed|0}}m/s</td>
</tr>
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
{{#ifeq:{{#var:cost|0}}|0||
<table class="infobox-table mw-collapsible mw-collapsed">
<caption style="padding:0;"></caption>
<tr style="border-top:1px solid #0002;line-height:1.1">
<td colspan="2"><small>Values are normalized to the supply cost of the unit to make it easier to compare units.<br>The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.</small>
</td>
</tr>
<tr>
<th>Unit Cost</th>
<td>
{{#var:min_cost}}
{{#ifeq:{{#var:unlockcost}} | 0 || - {{#var:max_cost}} }}
</td>
</tr>
<tr>
<th>HP Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_hp_val}} - }}
{{#var:max_hp_val}}
</td>
</tr>
<tr>
<th>Burst Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_burst_val}} - }}
{{#var:max_burst_val}}
</td>
</tr>
<tr>
<th>DPS Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_dps_val}} - }}
{{#var:max_dps_val}}
</td>
</tr>
<tr>
<th>Splash Index</th>
<td>
{{#var:splash_index}}
</td>
</tr>
</table>
}}<small class="pull-right">[[Template:UnitData|v{{#var:update}}]]</small>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {
"label": "Image",
"description": "File name",
"type": "string",
"suggested": true
},
"type": {
"label": "Unit Type",
"description": "A short description of the purpose",
"example": "\"Light aircraft\" or \"High-speed anti-unit bot\"",
"type": "string",
"suggested": true
},
"igdesc": {
"label": "Description",
"description": "The in-game description",
"example": "A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units",
"type": "string",
"suggested": true
}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"type",
"igdesc"
]
}
</templatedata>
</noinclude>
44b851370bb253fbba0c75b39745e801ca920e75
File:AssaultMode.png
6
171
994
2023-09-12T11:44:28Z
HUBA
13
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:EfficientMaintenance.png
6
172
996
2023-09-12T11:52:55Z
HUBA
13
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Specialists
0
87
998
952
2023-09-12T11:57:38Z
HUBA
13
remove Assault Marksman
wikitext
text/x-wiki
<span id="table-filter-insert"></span>
=== Level 1 Specialists <small style="color:#ccc;">[gray border]</small> ===
{|class="table table-dark table-bordered table-block-last"
|+Cost: free
!Name
!Effect
|-
|Shield Device SPC
|Increases the strength of shield devices by 40%
<div class="note">Not Fortress/Hacker/Portable. Only the buyable shields</div>
|-
|Missile Device SPC
|Increases the damage of Sentry Missile devices by 200%
|-
|Strike SPC
|Reduces the teleportation time required for strike units deployed at the enemy's rear by 50%
|-
|<s>Intelligent Fortress</s>
|<del>Increases the experience gain rate of Fortress by 100%</del> <ins>(removed SPC)</ins>
|-
|Improved Fortress
|The Fortress' HP is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100.
|-
|Mass Produced Fortress
|Decreases the recruitment cost of Fortress by 100 but decreases Fortress' ATK by 30% and decreases Fortress' HP by 30%
|-
|Intelligent Marksman SPC
|Increases the experience gain rate of Marksman by 75%
|-
|<s>Intelligent Vulcan</s>
|<del>Increases the experience gain rate of Vulcan by 100%</del> <ins>(removed SPC)</ins>
|-
|Mass Produced Rhino
|Decreases the recruitment cost of Rhino by 100, but Rhino's ATK decreses by 30% HP decreases by 30%
|-
|Mass Produced Wasp
|Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35%
|-
|Subsidized Mustang
|Mustang recruitment cost is reduced by 50
|-
|Heavy Mustang
|Mustang's HP increases by 200%, but range decreases by 15m
|-
|Assault Fang
|Fang's ATK increases by 40%, movement speed increased by 3m/s, but range decreases by 15m
<div class="note">also increase HP</div>
|-
|Subsidized-Crawler
|Decreases the upgrade cost of Crawler by 50
|-
|<s>Intelligent Overlord</s>
|<del>Increases the experience gain rate of Overlord by 100%</del> <ins>(removed SPC)</ins>
|-
|Mass Produced Overlord
|Decreases the recruitment cost of Overlord by 100, but Overlord range decreases by 10m, ATK decreases by 20%, HP decreases by 20%
|-
|Mass Produced Melting Point
|Decreases the recruitment cost of Melting Point by 100, but decreases Melting Point's range by 10m, ATK by 20%, and HP by 20%
|-
|Subsidized Stormcaller
|Recruitment cost of Stormcaller is reduced by 50
|-
|Improved Stormcaller
|Stormcaller's ATK increases by 50%, HP increases by 400%, movement speed increases by 5m/s but range decreases by 20m, recruitment cost increases by 100
|-
|Mass Produced Sledgehammer
|The recruitment cost of the Sledgehammer is reduced by 100, but the ATK is reduced by 30% and the HP is reduced by 30%
|-
|Extended Range Sledgehammer
|Sledgehammer's range icreased by 30m, but HP decreased by 30%
|-
|Improved Sledgehammer
|Sledgehammer's ATK increases by 60%, the HP increases by 60% and the movement speed increases by 3m/s but the recruitment cost increases by 100
|-
|Heavy Hacker
|Hacker's HP increases by 500%, movement speed is increased by 5m/s, but range decreases by 35m
|-
|Subsidized Arclight
|Arclights recruitment cost reduced by 50
|-
|Intelligent Arclight
|Increases the experience gain rate of Arclight by 75%
|-
|Mass Produced Phoenix
|Decreases the recruitment cost of Phoenix by 100, but Poenix' ATK decreases by 40%, HP decreases by 40%
|-
|Extended Range Phoenix
|Phoenix' range increases by 20m, but ATK decreases by 20%
|-
|Improved Phoenix
|Phoenix's ATK increases by 50%, HP increases by 250%, but recruitment cost increases by 100
|-
|<s>Assault Marksman</s>
|<del>Increases Marksman's HP by 300%, movement speed by 3m/s, and the Marksman's attack has a splash range of 8m, but the range is reduced by 70m.</del> <ins>(removed SCP)</ins>
|-
|Improved Steel Ball
|Steel Ball's attack increased by 50%, HP increased by 30%, movement speed increased by 3m/s, and range increased by 10m, but the recruitment cost increased by 50.
|}
=== Level 2 Specialists <small style="color:#acf;">[blue border]</small> ===
{|class="table table-dark table-bordered table-block-last"
|+Cost: 50, ¹only starting SPC, ²also starting SPC
!Name
!Effect
|-
|Heavy Armor SPC¹
|HP of all units increased by 17%.
|-
|Tech SPC
|Reduces the Tech upgrade cost of all units by 50
|-
|Senior Manufacturing SPC
|Decreases the recruitment cost of giant units by 50
|-
|Marksman SPC¹
|Start with a free Lv. 3 Marksman
|-
|Defense Enhancement
|Increases the HP of all units by 15%
|-
|Attack Enhancement
|Increases the attack of all units by 10%
|-
|Elite SPC¹
|Obtain an extra 50 supplies in the first round, able to immediately recruit Lv. 2 units
|-
|Rhino SPC¹
|Get 1 Lv. 2 Rhino free on round 3
|-
|Cost Control SPC¹
|Get an extra 100 supply every round, but the ATK of all units is reduced by 13%, and the HP is reduced by 13%
|-
|Supply SPC²
|Obtain 50 additional supplies per round
|-
|Deployment SPC
|Increases the number of deployable units per round to 3
|-
|Quick Supply SPC¹
|Obtain 200 supplies in the first round
|-
|Assault Fortress
|Increases Fortress' ATK by 30%, increases Fortress' HP by 30%, increases Fortress' Speed by 3m/s, but decreases Fortress' range by 10m
|-
|Extended Range Fortress
|Fortress' range increased by 20m, but HP decreased by 30%
|-
|Extended Range Marksman
|Increases Marksman's range by 30m, but decreases Marksman's ATK by 20%
|-
|Subsidized Marksman
|Decreases the recruitment cost of Marksman by 50
|-
|Elite Marksman
|Able to recruit Lv. 3 Marksman
|-
|Extended Range Vulcan
|Vulcan range increases by 20m, ATK increases by 50% but HP decreases by 35%
|-
|Assault Vulcan
|Vulcan's HP increases by 40%, movement speed increases by 3m/s but range decreases by 10m
|-
|Assault Melting Point
|Melting Point's HP increases by 70%, movement speed increases by 3m/s, but range decreases by 15m
|-
|Improved Melting Point
|Melting Point ATK increases by 50%, range increases by 20m, and HP increased by 20%, but recruitment cost increases by 100
|-
|Rage Rhino
|Every unit Rhino kills increases its ATK by 10% for this round
|-
|Elite Rhino
|Able to recruit Lv. 3 Rhino
|-
|Improved Wasp
|Wasp's ATK increases by 50%, HP increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Elite Wasp
|Able to recruit Lv. 3 Wasp
|-
|<s>Rage Wasp</s>
|<del>Every unit Wasp kills increases its ATK by 20% and increases its HP by 20% for this round</del> <ins>(removed SPC)</ins>
|-
|Elite Mustang
|Able to recruit Lv. 3 Mustang
|-
|<s>Extended Range Steel Ball</s>
|<del>Steel Ball's range increases by 40m, but HP decreases by 40%</del> <ins>(removed SPC)</ins>
|-
|Subsidized Steel Ball
|The recruitment cost of Steel Ball is reduced by 50
|-
|Elite Steel Ball
|Able to recruit Lv. 3 Steel Ball
|-
|Elite Fang
|Able to recruit Lv. 3 Fang
|-
|Elite Crawler
|Able to recruit Lv. 5 Crawler
<div class="note">The earliest round to appear is the 4th round</div>
|-
|<s>Improved Crawler</s>
|<del>The Crawler's ATK increases by 80%, HP increases by 40% but the recruitment cost increases by 50</del> <ins>Temporarily removed</ins>
|-
|Heavy Overlord
|Overlord's HP increases by 75% but ATK decreases by 35%
|-
|Improved Overlord
|Overlord's ATK increased by 30%, HP increased by 30%, range increased by 20m but the recruitment cost increases by 100
|-
|<s>Assault Stormcaller</s>
|<del>Stormcaller's ATK increases by 40%, movement speed increases by 3m/s, but range decreases by 30m</del> <ins>(removed SPC)</ins>
|-
|Extended Range Stormcaller
|Stormcaller range increased by 35m, attack reduced by 30%
|-
|Elite Stormcaller
|Able to recruit Lv. 3 Stormcaller
|-
|<s>Rage Sledgehammer</s>
|<del>Every time the Sledgehammer kills a unit, the attak power of this round will increase by 8% and the HP will increase by 8%</del> <ins>(removed SPC)</ins>
|-
|Elite Sledgehammer
|Able to recruit Lv. 3 Sledgehammer
|-
|<s>Extended Range Hacker</s>
|<del>Hacker's range increases by 30m, but ATK decreases by 30%</del> <ins>(removed SPC)</ins>
|-
|Elite Hacker
|Able to recruit Lv. 3 Hacker
|-
|Extended Range Arclight
|Arclight's range increases by 20m, but ATK decreases by 20%
|-
|Elite Arclight
|Able to recruit Lv. 3 Arclight
<div class="note">The earliest round to appear is the 4th round</div>
|-
|Elite Phoenix
|Able to recruit Lv. 3 Phoenix
|}
=== Level 3 Specialists <small style="color:#f90;">[gold border]</small> ===
{|class="table table-dark table-bordered table-block-last"
|+Cost: 100, ¹only starting SPC, ²also starting SPC
!Name
!Effect
|-
|Giant SPC¹
|Giant units no longer consume supplies when being unlocked
|-
|Aerial SPC¹
|Aerial units no longer consume supplies when being unlocked and increases the range of all aerial units by 10m
|-
|Speed SPC²
|Increases movement speed of all units by 3m/s
|-
|Skill SPC
|Decreases the cooldown of all battlefield skills by 1 rounds
|-
|Giant Hunter
|Obtain 50 supplies for every enemy giant unit destroyed
|-
|Heavy Arclight
|Arclight's HP increases by 180%, but range decreases by 15m
|}
=== Level 4 Specialists <small style="color:#d00;">[red border]</small> ===
{|class="table table-dark table-bordered table-block-last"
|+Cost: 200+
!Name
!Cost
!Effect
|-
|Senior Defense SPC
|250
|Increases the HP of all units by 30%
|-
|Senior Attack SPC
|250
|Increases the attack of all units by 30%
|-
|Ranged SPC
|300
|Increases the range of all ranged units by 12m
|-
|Junior Recruitment SPC
|200
|Decreases the recruitment cost of non-giant units by 50
|-
|Top Supply SPC
|200
|Starting from the next round, obtain 150 additional supplies per round
|}
90ec8e78a69a2ea36fc8ec3a999554bc7967d85e
1008
998
2023-09-29T13:07:29Z
HUBA
13
update 0.7.25
wikitext
text/x-wiki
<span id="table-filter-insert"></span>
=== Level 1 Specialists <small style="color:#ccc;">[gray border]</small> ===
{|class="table table-dark table-bordered table-block-last"
|+Cost: free
!Name
!Effect
|-
|Shield Device SPC
|Increases the strength of shield devices by 40%
<div class="note">Not Fortress/Hacker/Portable. Only the buyable shields</div>
|-
|Missile Device SPC
|Increases the damage of Sentry Missile devices by 200%
|-
|Strike SPC
|Reduces the teleportation time required for strike units deployed at the enemy's rear by 50%
|-
|<s>Intelligent Fortress</s>
|<del>Increases the experience gain rate of Fortress by 100%</del> <ins>(removed SPC)</ins>
|-
|Improved Fortress
|The Fortress' HP is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100.
|-
|Mass Produced Fortress
|Decreases the recruitment cost of Fortress by 100 but decreases Fortress' ATK by 30% and decreases Fortress' HP by 30%
|-
|Intelligent Marksman SPC
|Increases the experience gain rate of Marksman by 75%
|-
|<s>Intelligent Vulcan</s>
|<del>Increases the experience gain rate of Vulcan by 100%</del> <ins>(removed SPC)</ins>
|-
|Mass Produced Rhino
|Decreases the recruitment cost of Rhino by 100, but Rhino's ATK decreses by 30% HP decreases by 30%
|-
|Mass Produced Wasp
|Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35%
|-
|Assault Fang
|Fang's ATK increases by 40%, movement speed increased by 3m/s, but range decreases by 15m
<div class="note">also increase HP</div>
|-
|Subsidized-Crawler
|Decreases the upgrade cost of Crawler by 50
|-
|<s>Intelligent Overlord</s>
|<del>Increases the experience gain rate of Overlord by 100%</del> <ins>(removed SPC)</ins>
|-
|Mass Produced Overlord
|Decreases the recruitment cost of Overlord by 100, but Overlord range decreases by 10m, ATK decreases by 20%, HP decreases by 20%
|-
|Mass Produced Melting Point
|Decreases the recruitment cost of Melting Point by 100, but decreases Melting Point's range by 10m, ATK by 20%, and HP by 20%
|-
|Subsidized Stormcaller
|Recruitment cost of Stormcaller is reduced by 50
|-
|Improved Stormcaller
|Stormcaller's ATK increases by 50%, HP increases by 400%, movement speed increases by 5m/s but range decreases by 20m, recruitment cost increases by 100
|-
|Mass Produced Sledgehammer
|The recruitment cost of the Sledgehammer is reduced by 100, but the ATK is reduced by 30% and the HP is reduced by 30%
|-
|Extended Range Sledgehammer
|Sledgehammer's range icreased by 30m, but HP decreased by 30%
|-
|Improved Sledgehammer
|Sledgehammer's ATK increases by 60%, the HP increases by 60% and the movement speed increases by 3m/s but the recruitment cost increases by 100
|-
|Heavy Hacker
|Hacker's HP increases by 500%, movement speed is increased by 5m/s, but range decreases by 35m
|-
|Subsidized Arclight
|Arclights recruitment cost reduced by 50
|-
|Intelligent Arclight
|Increases the experience gain rate of Arclight by 75%
|-
|Mass Produced Phoenix
|Decreases the recruitment cost of Phoenix by 100, but Poenix' ATK decreases by 40%, HP decreases by 40%
|-
|Extended Range Phoenix
|Phoenix' range increases by 20m, but ATK decreases by 20%
|-
|Improved Phoenix
|Phoenix's ATK increases by 50%, HP increases by 250%, but recruitment cost increases by 100
|-
|<s>Assault Marksman</s>
|<del>Increases Marksman's HP by 300%, movement speed by 3m/s, and the Marksman's attack has a splash range of 8m, but the range is reduced by 70m.</del> <ins>(removed SCP)</ins>
|-
|Improved Steel Ball
|Steel Ball's attack increased by 50%, HP increased by 30%, movement speed increased by 3m/s, and range increased by 10m, but the recruitment cost increased by 50.
|}
=== Level 2 Specialists <small style="color:#acf;">[blue border]</small> ===
{|class="table table-dark table-bordered table-block-last"
|+Cost: 50, ¹only starting SPC, ²also starting SPC
!Name
!Effect
|-
|Heavy Armor SPC¹
|HP of all units increased by 17%.
|-
|Tech SPC
|Reduces the Tech upgrade cost of all units by 50
|-
|Senior Manufacturing SPC
|Decreases the recruitment cost of giant units by 50
|-
|Marksman SPC¹
|Start with a free Lv. 3 Marksman
|-
|Defense Enhancement
|Increases the HP of all units by 15%
|-
|Attack Enhancement
|Increases the attack of all units by 10%
|-
|Elite SPC¹
|Obtain an extra 50 supplies in the first round, able to immediately recruit Lv. 2 units
|-
|Rhino SPC¹
|Get 1 Lv. 2 Rhino free on round 3
|-
|Cost Control SPC¹
|Get an extra 100 supply every round, but the ATK of all units is reduced by 13%, and the HP is reduced by 13%
|-
|Supply SPC²
|Obtain 50 additional supplies per round
|-
|Deployment SPC
|Increases the number of deployable units per round to 3
|-
|Quick Supply SPC¹
|Obtain 200 supplies in the first round
|-
|Assault Fortress
|Increases Fortress' ATK by 30%, increases Fortress' HP by 30%, increases Fortress' Speed by 3m/s, but decreases Fortress' range by 10m
|-
|Extended Range Fortress
|Fortress' range increased by 20m, but HP decreased by 30%
|-
|Extended Range Marksman
|Increases Marksman's range by 30m, but decreases Marksman's ATK by 20%
|-
|Subsidized Marksman
|Decreases the recruitment cost of Marksman by 50
|-
|Elite Marksman
|Able to recruit Lv. 3 Marksman
|-
|Extended Range Vulcan
|Vulcan range increases by 20m, ATK increases by 50% but HP decreases by 35%
|-
|Assault Vulcan
|Vulcan's HP increases by 40%, movement speed increases by 3m/s but range decreases by 10m
|-
|Assault Melting Point
|Melting Point's HP increases by 70%, movement speed increases by 3m/s, but range decreases by 15m
|-
|Improved Melting Point
|Melting Point ATK increases by 50%, range increases by 20m, and HP increased by 20%, but recruitment cost increases by 100
|-
|Rage Rhino
|Every unit Rhino kills increases its ATK by 10% for this round
|-
|Elite Rhino
|Able to recruit Lv. 3 Rhino
|-
|Improved Wasp
|Wasp's ATK increases by 50%, HP increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Elite Wasp
|Able to recruit Lv. 3 Wasp
|-
|<s>Rage Wasp</s>
|<del>Every unit Wasp kills increases its ATK by 20% and increases its HP by 20% for this round</del> <ins>(removed SPC)</ins>
|-
|Elite Mustang
|Able to recruit Lv. 3 Mustang
|-
|Subsidized Mustang
|Mustang recruitment cost is reduced by 50
|-
|<s>Extended Range Steel Ball</s>
|<del>Steel Ball's range increases by 40m, but HP decreases by 40%</del> <ins>(removed SPC)</ins>
|-
|Subsidized Steel Ball
|The recruitment cost of Steel Ball is reduced by 50
|-
|Elite Steel Ball
|Able to recruit Lv. 3 Steel Ball
|-
|Elite Fang
|Able to recruit Lv. 3 Fang
|-
|Elite Crawler
|Able to recruit Lv. 5 Crawler
<div class="note">The earliest round to appear is the 4th round</div>
|-
|<s>Improved Crawler</s>
|<del>The Crawler's ATK increases by 80%, HP increases by 40% but the recruitment cost increases by 50</del> <ins>Temporarily removed</ins>
|-
|Heavy Overlord
|Overlord's HP increases by 75% but ATK decreases by 35%
|-
|Improved Overlord
|Overlord's ATK increased by 30%, HP increased by 30%, range increased by 20m but the recruitment cost increases by 100
|-
|<s>Assault Stormcaller</s>
|<del>Stormcaller's ATK increases by 40%, movement speed increases by 3m/s, but range decreases by 30m</del> <ins>(removed SPC)</ins>
|-
|Extended Range Stormcaller
|Stormcaller range increased by 35m, attack reduced by 30%
|-
|Elite Stormcaller
|Able to recruit Lv. 3 Stormcaller
|-
|<s>Rage Sledgehammer</s>
|<del>Every time the Sledgehammer kills a unit, the attak power of this round will increase by 8% and the HP will increase by 8%</del> <ins>(removed SPC)</ins>
|-
|Elite Sledgehammer
|Able to recruit Lv. 3 Sledgehammer
|-
|<s>Extended Range Hacker</s>
|<del>Hacker's range increases by 30m, but ATK decreases by 30%</del> <ins>(removed SPC)</ins>
|-
|Elite Hacker
|Able to recruit Lv. 3 Hacker
|-
|Extended Range Arclight
|Arclight's range increases by 20m, but ATK decreases by 20%
|-
|Elite Arclight
|Able to recruit Lv. 3 Arclight
<div class="note">The earliest round to appear is the 4th round</div>
|-
|Elite Phoenix
|Able to recruit Lv. 3 Phoenix
|}
=== Level 3 Specialists <small style="color:#f90;">[gold border]</small> ===
{|class="table table-dark table-bordered table-block-last"
|+Cost: 100, ¹only starting SPC, ²also starting SPC
!Name
!Effect
|-
|Giant SPC¹
|Giant units no longer consume supplies when being unlocked
|-
|Aerial SPC¹
|Aerial units no longer consume supplies when being unlocked and increases the range of all aerial units by 10m
|-
|Speed SPC²
|Increases movement speed of all units by 3m/s
|-
|Skill SPC
|Decreases the cooldown of all battlefield skills by 1 rounds
|-
|Giant Hunter
|Obtain 50 supplies for every enemy giant unit destroyed
|-
|Heavy Mustang
|Mustang's HP increases by 200%, but range decreases by 20m
|-
|Heavy Arclight
|Arclight's HP increases by 180%, but range decreases by 15m
|}
=== Level 4 Specialists <small style="color:#d00;">[red border]</small> ===
{|class="table table-dark table-bordered table-block-last"
|+Cost: 200+
!Name
!Cost
!Effect
|-
|Senior Defense SPC
|250
|Increases the HP of all units by 30%
|-
|Senior Attack SPC
|250
|Increases the attack of all units by 30%
|-
|Ranged SPC
|300
|Increases the range of all ranged units by 12m
|-
|Junior Recruitment SPC
|200
|Decreases the recruitment cost of non-giant units by 50
|-
|Top Supply SPC
|200
|Starting from the next round, obtain 150 additional supplies per round
|}
3ddc73352545ff38d70be637464bfc066c2b7a21
Equipment
0
106
999
744
2023-09-12T12:13:52Z
HUBA
13
add cost
wikitext
text/x-wiki
=== Level 1 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=FastModule.png|size=xl|cost=0}}
|Fast Module
|All units
|The movement speed of units equipped with this item is increased by 5m/s, the ATK is increased by 40%
|-
|{{Icon|type=Equipment|file=DeploymentModule.png|size=xl|cost=0}}
|Deployment Module
|All units
|Units equipped with this item can move freely during the deployment phase of every round
|-
|{{Icon|type=Equipment|file=AntiInterferenceModule.png|size=xl|cost=0}}
|Anti Interference Module
|All units
|Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion
|}
=== Level 2 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=LaserSights.png|size=xl|cost=50}}
|Laser Sights
|Ranged only
|The range of units equipped with this item is increased by 35m
|-
|{{Icon|type=Equipment|file=HeavyArmor.png|size=xl|cost=50}}
|Heavy Armor
|All units
|The HP of units equipped with this item is increased by 100%
|-
|{{Icon|type=Equipment|file=ImprovedFirepowerControlSystem.png|size=xl|cost=50}}
|Improved Firepower Control System
|All units
|The ATK of units equipped with this item is increased by 100%
|-
|{{Icon|type=Equipment|file=EnhancementModule.png|size=xl|cost=50}}
|Enhancement Module
|All units
|Upgrading units equipped with this item no longer consumes supplies
|-
|{{Icon|type=Equipment|file=ChargedAmmo.png|size=xl|cost=50}}
|Charged Ammo
|All units
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%
|-
|{{Icon|type=Equipment|file=PhotonCoatingItem.png|size=xl|cost=50}}
|Photon Coating
|All units
|Units equipped with this item take 50% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Equipment|file=NanoRepairKit.png|size=xl|cost=50}}
|Nano Repair Kit
|All units
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second
|-
|{{Icon|type=Equipment|file=PortableShield.png|size=xl|cost=50}}
|Portable Shield
|All units
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|}
=== Level 3 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=Amplifier.png|size=xl|cost=100}}
|Amplifier
|All units
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%
|-
|{{Icon|type=Equipment|file=BarrierItem.png|size=xl|cost=100}}
|Barrier
|Giant ground units only
|Generates a barrier with 60,000 HP to protect nearby units
<div class="note">This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.</div>
|}
=== Level 4 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=SuperheavyArmor.png|size=xl|cost=300}}
|Super Heavy Armor
|All units
|The HP of units equipped with this item is increased by 200%
|-
|{{Icon|type=Equipment|file=AdvancedFirepowerControlSystem.png|size=xl|cost=250}}
|Advanced Firepower Control System
|All units
|The ATK of the unit equipped with this item is increased by 200%
|-
|{{Icon|type=Equipment|file=ParasiticAmmo.png|size=xl|cost=400}}
|Parasitic Ammo
|All units
|When a unit equipped with this item destroys an enemy unit, an allied Crawler will bea created from their wreckage
|-
|{{Icon|type=Equipment|file=TankProductionLine.png|size=xl|cost=200}}
|Tank Production Line
|Giant units only
|Produces 2 Sledgehammer tanks every 13s
|}
ea57ff692345f5a78e8378627cd385006c446719
Experience
0
152
1003
941
2023-09-29T12:58:11Z
HUBA
13
update 0.7.25
wikitext
text/x-wiki
== Experience Levels==
* When a unit gains enough experience to level, you can pay an amount equal to half of its base cost to level it up
* A unit's HP and Damage are multiplied by its level. E.g. A level 1 Marksman has 1471 HP and 2271 Damage. A level 5 Marksman has 7355 HP and 11355 Damage
* The max level is 9
* If a unit is purchased at a higher level, the level up cost is paid in advance
* All units can be purchased at level 2 if you have the Elite SPC Specialist or pay 100 for Elite Recruitment in your Command Center
* Fangs can be purchased at level 3 if you have the Elite Fang Specialist
* Crawlers can be purchased at level 5 if you have the Elite Crawler Specialist
* The Marksman Pilot Specialist receives a free level 3 Marksman before the first round
* The Rhino Pilot Specialist receives a free level 2 Rhino before the third round
* A higher level unit gives more XP, level 2 gives 3 times the XP. The formula is ''Base XP * (2 * Level - 1)''
==Experience (XP) Gain Rules ==
<div class="alert alert-info">This section might be outdated and need further testing.
For example units gain XP by proximity without hitting/attacking and ground effects do give XP</div>
=== Kill XP===
*The unit that gets the killing blow receives 50% of the XP
*Only kills from weapon attacks will grant kill XP
*Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP
===Participation XP===
*Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter
*Hacking, even partially, counts as participating
*Ground effects do NOT count as participating
*Summoned units tag their summoner as participating
*Hacked units will slowly get XP for themselves from participation
*Participation XP is split equally amongst all participants, rounded down
*Participation XP is 50% if kill XP was granted, otherwise 100% of the total XP if the unit was hacked or killed by skills or ground effects
===XP Negation Reasons===
In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out
*Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units
*Summoned units, all XP gains are not retained
*Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves
*Units at max XP for their level, all XP gains are negated
*Units killed entirely by skills and/or ground effects <del>grant no XP</del> spread there XP to all units (incl. kill XP).
===XP Gain Examples===
*Two Marksmen shoot each other. One bullet will hit milliseconds before the other which means one of the Marksmen gains 200 XP and the other gains 0 XP from being dead when their bullet hits.
*A Vulcan summons a Marksman. The Marksman kills a crawler. The Marksman gains 6 XP, 4 from the kill, 2 from participating. The Vulcan gains 2 XP from participating via summon.
*A Hacker hacks a Rhino while being assisted by crawlers that survive. The Hacker gains 200 XP. The Crawler gains 200 XP.
*A Stormcaller with incendiary bomb leaves some fire on the ground. A squad of Fangs dies to the fire. The Stormcaller gains 0 XP since it did not hit the Fangs.
* A Mustang hits a Rhino with Armor Enhancement and deal zero damage. An Orbital Javelin kills the Rhino. The Mustang gains 400 XP since it participated.
*A hacked Rhino kills another Rhino that was partially hacked by a Hacker. The Rhino gains 100 XP via participation for itself, the 200 XP from the kill is negated. The Hacker gains 100 XP via participation.
*A Rhino with Final Blitz is killed by a Rhino which is then killed by the Final Blitz. Both Rhinos gain 400 XP for killing a Rhino
==XP Per Unit Killed==
{| class="table table-dark table-bordered table-striped" style="width:auto"
|+ XP is multiplied by ''(2 * Level - 1)''
|-
!Unit!! XP Per Unit!!Total Squad XP
|-
|Crawler||8||192
|-
|Arclight||200||200
|-
|Marksman||200||200
|-
|Tower||200 ||200
|-
|Fang||12 ||216
|-
|Sledgehammer||80||400
|-
|Steel Ball
|100||400
|-
|Stormcaller||100||400
|-
|Phoenix||200||400
|-
|Rhino||400||400
|-
|Hacker ||400|| 400
|-
|Wasp||34||408
|-
|Mustang ||34||408
|-
|Fortress || 800||800
|-
|Vulcan||800||800
|-
|Melting Point||800||800
|-
|Overlord||800||800
|}
==XP Requirements ==
XP requirements increase each level by a certain multiplier of the previous/base level.
While the first level up is relative cheap, the second has the highest increase with +122% and the third already only +32% (next: +17%, +11%, +8%, +6%, and +5% increase).
{| class="table table-dark table-bordered table-striped table-responsive-md" style="width:auto"
|-
! Unit !! XP To Level 2 !! Level 3 !! Level 4 !! Level 5 !! Level 6 !! Level 7 !! Level 8 !! Level 9
|-
| Crawler || 450 || 1001 || 1322 || 1551 || 1728 || 1873 || 1995 || 2102
|-
| Arclight || 500 || 1112 || 1469 || 1723 || 1920 || 2081 || 2217 || 2335
|-
| Hacker || 560 || 1245 || 1645 || 1930 || 2150 || 2331 || 2483 || 2615
|-
| Fang || 600 || 1334 || 1763 || 2068 || 2304 || 2497 || 2660 || 2802
|-
| Marksman || 650 || 1446 || 1910 || 2240 || 2496 || 2705 || 2882 || 3036
|-
| Steel Ball || 780 || 1735 || 2292 || 2688 || 2995 || 3246 || 3459 || 3643
|-
| Sledgehammer || 800 || 1779 || 2350 || 2757 || 3072 || 3330 || 3547 || 3736
|-
| Wasp || 900 || 2002 || 2644 || 3101 || 3456 || 3746 || 3991 || 4203
|-
| Mustang || 1100 || 2446 || 3232 || 3791 || 4224 || 4578 || 4877 || 5137
|-
| Stormcaller || 1100 || 2446 || 3232 || 3791 || 4224 || 4578 || 4877 || 5137
|-
| Rhino || 1150 || 2558 || 3379 || 3963 || 4416 || 4786 || 5099 || 5371
|-
| Phoenix || 1300 || 2891 || 3819 || 4480 || 4992 || 5411 || 5764 || 6071
|-
| Melting Point || 1400 || 3114 || 4113 || 4824 || 5376 || 5827 || 6208 || 6538
|-
| Fortress || 1600 || 3558 || 4701 || 5514 || 6144 || 6659 || 7094 || 7472
|-
| Overlord || 2000 || 4448 || 5876 || 6892 || 7680 || 8324 || 8868 || 9340
|-
| Vulcan || 2000 || 4448 || 5876 || 6892 || 7680 || 8324 || 8868 || 9340
|+ (Numbers might be off by a few points)
|}
9c2733ca7daece6bf47afebaa377eacd52638c67
Steel Ball
0
69
1006
882
2023-09-29T13:03:21Z
HUBA
13
update 0.7.25
wikitext
text/x-wiki
{{UnitInfobox
| image = SteelBall.png
| type = High-speed anti-unit bot
| igdesc = A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units
}}
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Steel Ball Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 40% and converts damage dealt to HP
<div class="note">HP {{#expr: {{#var:hp}} * 1.4 round 0}}</div>
|-
|{{Icon|type=Tech|file=DamageSharing.png}}
|Damage Sharing
|250
|Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them
<div class="note">HP {{#expr: {{#var:hp}} * 2.2 round 0}}, total HP {{#expr: {{#var:hp}} * 2.2 * 4 round 0}}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=MechanicalDivision.png}}
|Mechanical Division
|350
|Destroyed Steel Balls create 5 level 1 [[Crawler|Crawlers]] to continue fighting
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|350
|HP is increased by 20% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.2 round 0}}</div>
|-
|{{Icon|type=Tech|file=HeavyTarget.png}}
|Heavy Target
|200
|Decrease range by 10m, when switching target, lock-on priority is given to the unit with the highest HP in range.
<div class="note">Range {{#expr: {{#var:range}} - 10}}m</div>
|}
==Melting Damage==
The damage of the Steel Ball need time to build up. A full unit need about 26s to deal a total of 1,000,000 damage that is about 5s longer then the max DPS. That shows the the build up to max DSP need more then 5s. As rule of thumb; it takes about 4 seconds for the first max DPS and 2 seconds for the next, after that the max DPS is applied.
==Update Notes==
{{Collapsed|
;0.7.25:
* The HP bonus provided by [Energy Absorption] is adjusted from 60% to 40%.
;0.7.13:
* Tech [Armor Enhancement] adds an additional 20% HP, and the price is adjusted from 300 to 350.
;0.7.12:
* The EXP required for leveling up has been adjusted from 750 to 780.
* Reinforcement card [Subsidized Steel Ball] adjusted from level 1 to level 2.
* The cost of [Mechanical Division] adjusted from 300 to 350, and the number of crawler generated adjusted from 7 to 5.
;0.7.6:
* Attack increased by 10%
* New Technology [Heavy Target]: Decrease range by 10, when switching target, lock-on priority is given to the unit with the highest HP in range.
* The effect of the [Improved Steel Ball] card is adjusted to: Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3, but the recruitment cost increased by 50.
* [Extended range Steel Ball] is removed from the game.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.175:
* Page created
}}
[[Category:Units]]
f334bcf26c04144a2f968fa783eab977f59a68a5
Mustang
0
66
1007
954
2023-09-29T13:04:15Z
HUBA
13
update 0.7.25
wikitext
text/x-wiki
{{UnitInfobox
| image = Mustang.png
| type = High-speed all-purpose tank
| igdesc = High speed, long-range, yet fragile. It excels at fighting other low HP units.
}}__NOTOC__
== Summary ==
Mustangs are fast, reasonably cheap light tanks designed to shred lightly armored units with their high rate-of-fire attacks. Mustangs are effective against all air units, and are reasonably effective at dealing with chaff units due to their high rate of fire. Mustangs are ineffective against any unit with reasonably high HP per unit (e.g. [[Steel Ball|Steel Balls]], [[Sledgehammer|Sledgehammers]]), and deal almost no damage to units with the Armor Enhancement upgrade.
Since Mustangs come in groups of 12, they can be useful for drawing fire from single-target damage dealers such as [[Marksman|Marksmen]] or [[Fortress|Fortresses]], though they can't do so as effectively as the more numerous [[Crawler|Crawlers]] or [[Fang|Fangs]]. Although they have high movement speed, non-upgraded Mustangs aren't as effective against [[Stormcaller|Stormcallers]] as they appear - Mustangs are vulnerable to rocket fire when they stop moving in order to attack, particularly against a high HP enemy.
Most of the Mustang's upgrades focus on improving its damage, and allow them to utilize High Explosive Ammo and Aerial Specialization to effectively deal with chaff and air units, respectively. One notable exception is Missile Intercept, which allows Mustangs to shoot down missiles from Stormcallers and Overlords, along with the rockets launched by certain tech upgrades (e.g. the Vulcan's Incendiary Bombs) and Sentry Missiles. As a general rule, 3 units of Mustangs can consistently intercept the missiles of 1 unit of Stormcallers. 2 units of Mustangs can intercept about 7 volleys before getting overwhelmed and let more and more missiles pass. Note that Mustangs attempting to intercept missiles cannot simultaneously shoot at units and lose about 20-40% DPS.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|250
|Mustang will attempt to intercept enemy missiles within 150m (battlefield skills cannot be intercepted) and continuous interception over a long time decreases the success rate of interceptions
<div class="note">Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 round 0}}</div>
|-
|{{Icon|type=Tech|file=AerialSpecialization.png}}
|Aerial Specialization
|300
|ATK increases by 75% to aerial units, increases range by 30 when attacking aerial units
<div class="note">Attack {{#expr: {{#var:atk}} * 1.75 round 0}} and Range {{#expr: {{#var:range}} + 30}}m vs air, vs ground no change</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|300
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.25:
* [Subsidized MUSTANG] is adjusted from level 1 to level 2.
* [Heavy MUSTANG] is adjusted from level 1 to level 3, and the range reduction value is adjusted from 15 to 20.
;0.7.17:
* Attack adjusted from 36 to 35
* [Armor-Piercing Bullet]: Price adjusted from 200 to 300
* [Missile Interceptor]: Price adjusted from 300 to 250
;0.7.8:
* Mustang's attack adjusted from 37 to 36.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.176:
* Missile Interception:
** hit rate reduction speed is slowed down by 50%
** Increases the interception efficiency of Overlord missiles by 15%
** Increases the interception efficiency of defensive missiles by 125%
* Aerial Specialization ATK bonus from 80% -> 75%
;0.6.175:
* Page created
}}
[[Category:Units]]
93572be7ef0b1b0bef515569937b4e2ce327fbca
Melting Point
0
45
1009
962
2023-09-29T13:08:22Z
HUBA
13
update 0.7.25
wikitext
text/x-wiki
{{UnitInfobox
| image = MeltingPoint.png
| type = Giant anti-unit bot
| igdesc = A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.
}}__NOTOC__
== Summary ==
The Melting Point is a giant mech that is essentially a walking death ray - it specializes in dealing unparalleled single-target damage to high-HP units, and is an excellent answer to the other three giant units due to their large health pool and slow speed.
Similar to the [[Steel Ball]], the Melting Point attacks using a laser that deals more damage the longer it fires, though it has a much longer range and can target air units as well as ground. The damage of the Melting Point needs time to build up. It takes about 36 seconds to deal a total of 1,000,000 damage - about 5s longer than a fully charged laser would take. That shows the the build up to max DPS requires more than 5s. As rule of thumb, it takes about 4 seconds for the laser to deal its first instance of maximum damage and 2 seconds for the next - after that, maximum damage is applied on every subsequent instance of damage.
The Melting Point is also a good answer to enemy shields and barriers, as its laser will typically shred through them before they absorb too many attacks from the rest of the player's forces. The Melting Point struggles to kill units with high unit counts such as [[Fang|Fangs]], but are also vulnerable to units with good single-target damage that outrange it such as the [[Marksman]] or the [[Stormcaller]] - having high damage doesn't matter if the Melting Point is destroyed before it can fire. Despite their size and ability to regain health with Energy Absorption, Melting Points are best placed behind your frontline - partly to give your army time to clear your opponent's chaff, and partly for your chaff troops to soak fire until your Melting Point can begin attacking.
The Melting Point's upgrades mainly focus on altering its standard attack to achieve different effects. Energy Absorption gives the Melting Point a flat HP boost along with the ability to heal itself as it attacks - this upgrade can allows it to defeat several squads at once as long as there aren't too many individual units to target. Range Enhancement is key for fighting other long-range units that would otherwise threaten the Melting Point. Energy Diffraction alters its beam attack to be more effective against small groups of durable enemies such as Steel Balls or [[Sledgehammer|Sledgehammers]], while Electromagnetic Barrage allows the Melting Point to fire long-range EMP missiles at enemy forces, potentially slowing and disabling the tech of multiple units at once.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 40% and converts dmage dealt to HP
<div class="note">HP {{#expr: {{#var:hp}} * 1.4 round 0}}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=EnergyScattering.png}}
|Energy Diffraction
|250
|Melting range reduced by 30m, but can fire 5 rays for 17% damage each
<div class="note">If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% (max {{#expr: {{#var:dps}} * 0.17 round 0}} DPS) of the normal damage. Range {{#expr: {{#var:range}} - 30}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticBarrage.png}}
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
<div class="note">Total damage {{#expr: 4000 * 16}}, missiles can be intercepted</div>
<div class="note">Debuff duration 13 seconds</div>
|-
|{{Icon|type=Tech|file=CrawlerSummoning.png}}
|Crawler Summoning
|300
|Produces 10 [[Crawler|Crawlers]] to join the combat every 30s
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div>
|}
== Update Notes ==
{{Collapsed|
;0.7.25:
* The HP bonus provided by [Energy Absorption] is adjusted from 60% to 40%.
;0.7.17:
* [Energy Diffraction]: Price adjusted from 300 to 250
* [Armor Enhancement]: HP bonus adjusted from 30% to 35%
;0.7.13:
* HP increased by 3%.
;0.7.8:
* Melting Point's base attack increased by 3%.
;0.7.6:
* HP increased by 3%.
* Base range adjusted from 110 to 115.
* [Energy Diffraction] range reduction adjusted from 25 to 30
;0.6.176:
* Changed Armor Enhancement
* Changed HP from 42005 -> 38645
* Crawler Summoning from 12 -> 10
;0.6.175:
* Page created
}}
[[Category:Units]]
7f41858dfdeca03c8a407d49078d52e170d94511
Map and Grid
0
165
1013
926
2023-09-29T13:14:38Z
HUBA
13
add War Factory size
wikitext
text/x-wiki
== Map ==
There are currently 5 1v1 maps and 2 2v2 maps available
==== 1v1 Maps ====
* Desert
* Sunset Desert
* Night Desert
* Grasslands
* Airport
==== 2v2 Maps ====
[[File:2v2-map-types.png|thumb|All 2v2 map types]]
* Airport
* Airport Horizo.
== Grid ==
[[File:Mechabellum grid.png|thumb|A visual representation of the Mechabellum grid]]
=== Details ===
* One full field is 720m wide and 620m tall
* 2v2 has two full fields next to each other for a total of 1440m wide and 620m tall
* Each player's deploy area is 600m wide and 300m tall
* Flanks are each 60m wide and 300m tall
* There is a 20m tall "no man's land" in between the deploy areas
* Towers are 20x20m and placed 150m away from the top and sides of the deploy area
=== Unit Placement ===
* Squads with more than one model in them are 50x20m, except Phoenixes
* Phoenixes are 40x20m
* War Factory is 70x70m
* Giant units are 40x40m
* Rhinos and Hackers are 30x30m
* Arclights and Marksmen are 20x20m
* Units are locked to a grid made of 10x10m squares
* Units placed no further forward than the tower and between the tower and flank will prioritize attacking enemies in the flank
14f43afcd5151baffa07f0c4bd5ba71c5a199991
Melting Point
0
45
1016
1009
2023-10-17T23:19:47Z
Chwlai
18
/* Summary */
wikitext
text/x-wiki
{{UnitInfobox
| image = MeltingPoint.png
| type = Giant anti-unit bot
| igdesc = A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.
}}__NOTOC__
== Summary ==
The Melting Point is essentially a giant walking death ray - it specializes in dealing unparalleled single-target damage to high-HP units, and is an excellent answer to the other three giant units due to their large health pool and slow speed.
Similar to the [[Steel Ball]], the Melting Point attacks using a laser that deals more damage the longer it fires, though it has a much longer range and can target air units as well as ground. The damage of the Melting Point needs time to build up. It takes about 36 seconds to deal a total of 1,000,000 damage - about 5s longer than a fully charged laser would take. That shows the the build up to max DPS requires more than 5s. As rule of thumb, it takes about 4 seconds for the laser to deal its first instance of maximum damage and 2 seconds for the next - after that, maximum damage is applied on every subsequent instance of damage.
The Melting Point is also a good answer to enemy shields and barriers, as its laser will typically shred through them before they absorb too many attacks from the rest of the player's forces. The Melting Point struggles to kill units with high unit counts such as [[Fang|Fangs]], but are also vulnerable to units with good single-target damage that outrange it such as the [[Marksman]] or the [[Stormcaller]] - having high damage doesn't matter if the Melting Point is destroyed before it can fire. Despite their size and ability to regain health with Energy Absorption, Melting Points are best placed behind other units - partly to give your army time to clear your opponent's chaff, and partly for your chaff to divert fire away from your Melting Points
The Melting Point's upgrades mainly focus on altering its standard attack in different ways. Energy Absorption gives the Melting Point a flat HP boost along with the ability to heal itself as it attacks - this upgrade can allows it to defeat several squads at once as long as there aren't too many individual units to target. Range Enhancement is key for fighting other long-range units that would otherwise threaten the Melting Point. Energy Diffraction alters its beam attack to be more effective against small groups of durable enemies such as Steel Balls or [[Sledgehammer|Sledgehammers]], while Electromagnetic Barrage allows the Melting Point to fire long-range EMP missiles at enemy forces, potentially slowing and disabling the tech of multiple units at once.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 40% and converts dmage dealt to HP
<div class="note">HP {{#expr: {{#var:hp}} * 1.4 round 0}}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=EnergyScattering.png}}
|Energy Diffraction
|250
|Melting range reduced by 30m, but can fire 5 rays for 17% damage each
<div class="note">If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% (max {{#expr: {{#var:dps}} * 0.17 round 0}} DPS) of the normal damage. Range {{#expr: {{#var:range}} - 30}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticBarrage.png}}
|Electromagnetic Barrage
|300
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
<div class="note">Total damage {{#expr: 4000 * 16}}, missiles can be intercepted</div>
<div class="note">Debuff duration 13 seconds</div>
|-
|{{Icon|type=Tech|file=CrawlerSummoning.png}}
|Crawler Summoning
|300
|Produces 10 [[Crawler|Crawlers]] to join the combat every 30s
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div>
|}
== Update Notes ==
{{Collapsed|
;0.7.25:
* The HP bonus provided by [Energy Absorption] is adjusted from 60% to 40%.
;0.7.17:
* [Energy Diffraction]: Price adjusted from 300 to 250
* [Armor Enhancement]: HP bonus adjusted from 30% to 35%
;0.7.13:
* HP increased by 3%.
;0.7.8:
* Melting Point's base attack increased by 3%.
;0.7.6:
* HP increased by 3%.
* Base range adjusted from 110 to 115.
* [Energy Diffraction] range reduction adjusted from 25 to 30
;0.6.176:
* Changed Armor Enhancement
* Changed HP from 42005 -> 38645
* Crawler Summoning from 12 -> 10
;0.6.175:
* Page created
}}
[[Category:Units]]
fd3b70b805cd4519fb70207b46ae4fbade1fedbc
Arclight
0
2
1017
960
2023-10-17T23:21:43Z
Chwlai
18
/* Summary */
wikitext
text/x-wiki
{{UnitInfobox|image=Arclight.png|type=Standard Crowd Control Bot|igdesc=Fires an energy beam that can make short work of light units.}}
== Summary ==
The Arclight is a slow-moving ground unit that specializes in killing groups of fragile units with its ranged AoE attack.
Arclights serve one of two main purposes in a player's army. The first is as a cheap way to kill chaff units - the Arclight has enough damage to kill a [[Crawler]], [[Fang]], [[Mustang]], and [[Wasp]] (using the Anti-Aircraft Ammunition upgrade) in a single shot, and has high enough attack speed and range to destroy a chaff unit before they can deal significant damage or draw too much fire from your stronger units. The second is as a damage dealer (the "carry" Arclight) - with enough levels and offensive tech upgrades, Arclights become long-range, high-DPS units capable of attacking ground and air units. Fully upgraded Arclights are similar in function to [[Marksman|Marksmen]]. except Arclights fire significantly faster and aren't countered by chaff units. However, it takes an enormous amount of investment in order to make Arclights this powerful, and typically isn't worth the investment if your opponent has invested in anti-Arclight units early on.
Non-upgraded Arclights have a number of weaknesses. They can't hit air units without Anti-Aircraft Ammunition and struggle to damage non-chaff units (eg. [[Sledgehammer|Sledgehammers]], opposing Arclights). Their slow speed also makes them vulnerable to [[Stormcaller|Stormcallers]]. Lastly, Arclights have low enough HP that they are vulnerable to units able to deal good single-target damage (e.g. Marksman, Sledgehammers).
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 1.7 seconds</div>
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|300
|Increases ATK by 200%
<div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|150
|HP is increased by 20% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.2 round 0}}</div>
|-
|{{Icon|type=Tech|file=AntiAircraftAmmunition.png}}
|Anti-Aircraft Ammunition
|300
|Can be used against aerial units
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8m and ATK by 20% per level
|}
== Update Notes ==
{{Collapsed|
;0.7.17:
* Range adjusted from 90 to 93
* [Elite Marksman]: Attack bonus adjusted from 23% to 20%
;0.7.13:
* Technology [Armor Enhancement] adds an additional 20% HP, and the price is adjusted from 100 to 150.
;0.7.12:
* Arclight's attack interval adjusted from 1.2 to 1.1
* Arclight's attack adjusted from 397 to 346.
;0.7.7:
* [Extended range Arclight] adjusted to: Increase Arclight's range by 20m but decrease ATK by 20%
* [Heavy Arclight] moved to level 3, and the HP bonus adjusted from 200% to 180%
* [Intelligent Arclight] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* HP increased from 3394 to 3903
;0.6.175:
* Page created
}}
[[Category:Units]]
82f99718ed50462a54e4572c876538160bc47d9b
Experience
0
152
1018
1003
2023-10-20T10:42:20Z
Ghirahn
70
Adjusted XP requirements( Vulcan xp changed ) and added War Factory per killed and per level data. for version 0.7.28 (Oct-19-2023)
wikitext
text/x-wiki
== Experience Levels==
* When a unit gains enough experience to level, you can pay an amount equal to half of its base cost to level it up
* A unit's HP and Damage are multiplied by its level. E.g. A level 1 Marksman has 1471 HP and 2271 Damage. A level 5 Marksman has 7355 HP and 11355 Damage
* The max level is 9
* If a unit is purchased at a higher level, the level up cost is paid in advance
* All units can be purchased at level 2 if you have the Elite SPC Specialist or pay 100 for Elite Recruitment in your Command Center
* Fangs can be purchased at level 3 if you have the Elite Fang Specialist
* Crawlers can be purchased at level 5 if you have the Elite Crawler Specialist
* The Marksman Pilot Specialist receives a free level 3 Marksman before the first round
* The Rhino Pilot Specialist receives a free level 2 Rhino before the third round
* A higher level unit gives more XP, level 2 gives 3 times the XP. The formula is ''Base XP * (2 * Level - 1)''
==Experience (XP) Gain Rules ==
<div class="alert alert-info">This section might be outdated and need further testing.
For example units gain XP by proximity without hitting/attacking and ground effects do give XP</div>
=== Kill XP===
*The unit that gets the killing blow receives 50% of the XP
*Only kills from weapon attacks will grant kill XP
*Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP
===Participation XP===
*Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter
*Hacking, even partially, counts as participating
*Ground effects do NOT count as participating
*Summoned units tag their summoner as participating
*Hacked units will slowly get XP for themselves from participation
*Participation XP is split equally amongst all participants, rounded down
*Participation XP is 50% if kill XP was granted, otherwise 100% of the total XP if the unit was hacked or killed by skills or ground effects
===XP Negation Reasons===
In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out
*Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units
*Summoned units, all XP gains are not retained
*Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves
*Units at max XP for their level, all XP gains are negated
*Units killed entirely by skills and/or ground effects <del>grant no XP</del> spread there XP to all units (incl. kill XP).
===XP Gain Examples===
*Two Marksmen shoot each other. One bullet will hit milliseconds before the other which means one of the Marksmen gains 200 XP and the other gains 0 XP from being dead when their bullet hits.
*A Vulcan summons a Marksman. The Marksman kills a crawler. The Marksman gains 6 XP, 4 from the kill, 2 from participating. The Vulcan gains 2 XP from participating via summon.
*A Hacker hacks a Rhino while being assisted by crawlers that survive. The Hacker gains 200 XP. The Crawler gains 200 XP.
*A Stormcaller with incendiary bomb leaves some fire on the ground. A squad of Fangs dies to the fire. The Stormcaller gains 0 XP since it did not hit the Fangs.
* A Mustang hits a Rhino with Armor Enhancement and deal zero damage. An Orbital Javelin kills the Rhino. The Mustang gains 400 XP since it participated.
*A hacked Rhino kills another Rhino that was partially hacked by a Hacker. The Rhino gains 100 XP via participation for itself, the 200 XP from the kill is negated. The Hacker gains 100 XP via participation.
*A Rhino with Final Blitz is killed by a Rhino which is then killed by the Final Blitz. Both Rhinos gain 400 XP for killing a Rhino
==XP Per Unit Killed==
{| class="table table-dark table-bordered table-striped" style="width:auto"
|+ XP is multiplied by ''(2 * Level - 1)''
|-
!Unit!! XP Per Unit!!Total Squad XP
|-
|Crawler||8||192
|-
|Arclight||200||200
|-
|Marksman||200||200
|-
|Tower||200 ||200
|-
|Fang||12 ||216
|-
|Sledgehammer||80||400
|-
|Steel Ball||100||400
|-
|Stormcaller||100||400
|-
|Phoenix||200||400
|-
|Rhino||400||400
|-
|Hacker ||400|| 400
|-
|Wasp||34||408
|-
|Mustang ||34||408
|-
|Fortress || 800||800
|-
|Vulcan||800||800
|-
|Melting Point||800||800
|-
|Overlord||800||800
|-
|War Factory||1600||1600
|}
==XP Requirements ==
XP requirements increase each level by a certain multiplier of the previous/base level.
While the first level up is relative cheap, the second has the highest increase with +122% and the third already only +32% (next: +17%, +11%, +8%, +6%, and +5% increase).
{| class="table table-dark table-bordered table-striped table-responsive-md" style="width:auto"
|-
! Unit !! XP To Level 2 !! Level 3 !! Level 4 !! Level 5 !! Level 6 !! Level 7 !! Level 8 !! Level 9
|-
| Crawler || 450 || 1000 || 1322 || 1551 || 1728 || 1873 || 1995 || 2101
|-
| Fang || 600 || 1334 || 1763 || 2068 || 2304 || 2497 || 2660 || 2802
|-
| Marksman || 650 || 1445 || 1910 || 2240 || 2496 || 2705 || 2882 || 3035
|-
| Arclight || 500 || 1112 || 1469 || 1723 || 1920 || 2081 || 2217 || 2335
|-
| Wasp || 900 || 2001 || 2645 || 3102 || 3456 || 3646 || 3991 || 4203
|-
| Mustang || 1100 || 2446 || 3233 || 3791 || 4224 || 4578 || 4878 || 5137
|-
| Sledgehammer || 800 || 1779 || 2351 || 2757 || 3072 || 3330 || 3547 || 3736
|-
| Steel Ball || 780 || 1734 || 2292 || 2688 || 2995 || 3246 || 3459 || 3642
|-
| Stormcaller || 1100 || 2446 || 3233 || 3791 || 4224 || 4578 || 4878 || 5137
|-
| Phoenix || 1300 || 2890 || 3820 || 4480 || 4992 || 5411 || 5764 || 6071
|-
| Rhino || 1150 || 2557 || 3380 || 3963 || 4416 || 4786 || 5099 || 5370
|-
| Hacker || 560 || 1245 || 1646 || 1930 || 2151 || 2331 || 2483 || 2615
|-
| Vulcan || 2000 || 4891 || 6465 || 7582 || 8449 || 9157 || 9755 || 10273
|-
| Fortress || 1600 || 3557 || 4702 || 5514 || 6144 || 6659 || 7095 || 7472
|-
| Overlord || 2000 || 4447 || 5878 || 6893 || 7681 || 8324 || 8868 || 9340
|-
| Melting Point || 1400 || 3113 || 4114 || 4825 || 5376 || 5827 || 6208 || 6538
|-
| War Factory || 3200 || 7114 || 9404 || 11029 || 12289 || 13319 || 14189 || 14943
|+ (Numbers might be off by a few points)
|}
8f6e33c754955b1b5d0bc829118d2b40a2775ea2
1027
1018
2023-11-07T22:24:36Z
Ghirahn
70
/* XP Requirements */
wikitext
text/x-wiki
== Experience Levels==
* When a unit gains enough experience to level, you can pay an amount equal to half of its base cost to level it up
* A unit's HP and Damage are multiplied by its level. E.g. A level 1 Marksman has 1471 HP and 2271 Damage. A level 5 Marksman has 7355 HP and 11355 Damage
* The max level is 9
* If a unit is purchased at a higher level, the level up cost is paid in advance
* All units can be purchased at level 2 if you have the Elite SPC Specialist or pay 100 for Elite Recruitment in your Command Center
* Fangs can be purchased at level 3 if you have the Elite Fang Specialist
* Crawlers can be purchased at level 5 if you have the Elite Crawler Specialist
* The Marksman Pilot Specialist receives a free level 3 Marksman before the first round
* The Rhino Pilot Specialist receives a free level 2 Rhino before the third round
* A higher level unit gives more XP, level 2 gives 3 times the XP. The formula is ''Base XP * (2 * Level - 1)''
==Experience (XP) Gain Rules ==
<div class="alert alert-info">This section might be outdated and need further testing.
For example units gain XP by proximity without hitting/attacking and ground effects do give XP</div>
=== Kill XP===
*The unit that gets the killing blow receives 50% of the XP
*Only kills from weapon attacks will grant kill XP
*Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP
===Participation XP===
*Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter
*Hacking, even partially, counts as participating
*Ground effects do NOT count as participating
*Summoned units tag their summoner as participating
*Hacked units will slowly get XP for themselves from participation
*Participation XP is split equally amongst all participants, rounded down
*Participation XP is 50% if kill XP was granted, otherwise 100% of the total XP if the unit was hacked or killed by skills or ground effects
===XP Negation Reasons===
In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out
*Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units
*Summoned units, all XP gains are not retained
*Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves
*Units at max XP for their level, all XP gains are negated
*Units killed entirely by skills and/or ground effects <del>grant no XP</del> spread there XP to all units (incl. kill XP).
===XP Gain Examples===
*Two Marksmen shoot each other. One bullet will hit milliseconds before the other which means one of the Marksmen gains 200 XP and the other gains 0 XP from being dead when their bullet hits.
*A Vulcan summons a Marksman. The Marksman kills a crawler. The Marksman gains 6 XP, 4 from the kill, 2 from participating. The Vulcan gains 2 XP from participating via summon.
*A Hacker hacks a Rhino while being assisted by crawlers that survive. The Hacker gains 200 XP. The Crawler gains 200 XP.
*A Stormcaller with incendiary bomb leaves some fire on the ground. A squad of Fangs dies to the fire. The Stormcaller gains 0 XP since it did not hit the Fangs.
* A Mustang hits a Rhino with Armor Enhancement and deal zero damage. An Orbital Javelin kills the Rhino. The Mustang gains 400 XP since it participated.
*A hacked Rhino kills another Rhino that was partially hacked by a Hacker. The Rhino gains 100 XP via participation for itself, the 200 XP from the kill is negated. The Hacker gains 100 XP via participation.
*A Rhino with Final Blitz is killed by a Rhino which is then killed by the Final Blitz. Both Rhinos gain 400 XP for killing a Rhino
==XP Per Unit Killed==
{| class="table table-dark table-bordered table-striped" style="width:auto"
|+ XP is multiplied by ''(2 * Level - 1)''
|-
!Unit!! XP Per Unit!!Total Squad XP
|-
|Crawler||8||192
|-
|Arclight||200||200
|-
|Marksman||200||200
|-
|Tower||200 ||200
|-
|Fang||12 ||216
|-
|Sledgehammer||80||400
|-
|Steel Ball||100||400
|-
|Stormcaller||100||400
|-
|Phoenix||200||400
|-
|Rhino||400||400
|-
|Hacker ||400|| 400
|-
|Wasp||34||408
|-
|Mustang ||34||408
|-
|Fortress || 800||800
|-
|Vulcan||800||800
|-
|Melting Point||800||800
|-
|Overlord||800||800
|-
|War Factory||1600||1600
|}
==XP Requirements ==
XP requirements increase each level by a certain multiplier of the previous/base level.
While the first level up is relative cheap, the second has the highest increase with +122% and the third already only +32% (next: +17%, +11%, +8%, +6%, and +5% increase).
{| class="table table-dark table-bordered table-striped table-responsive-md" style="width:auto"
|-
! Unit !! XP To Level 2 !! Level 3 !! Level 4 !! Level 5 !! Level 6 !! Level 7 !! Level 8 !! Level 9
|-
| Crawler || 450 || 1000 || 1322 || 1551 || 1728 || 1873 || 1995 || 2101
|-
| Fang || 600 || 1334 || 1763 || 2068 || 2304 || 2497 || 2660 || 2802
|-
| Marksman || 650 || 1445 || 1910 || 2240 || 2496 || 2705 || 2882 || 3035
|-
| Arclight || 500 || 1112 || 1469 || 1723 || 1920 || 2081 || 2217 || 2335
|-
| Wasp || 900 || 2001 || 2645 || 3102 || 3456 || 3646 || 3991 || 4203
|-
| Mustang || 1100 || 2446 || 3233 || 3791 || 4224 || 4578 || 4878 || 5137
|-
| Sledgehammer || 800 || 1779 || 2351 || 2757 || 3072 || 3330 || 3547 || 3736
|-
| Steel Ball || 780 || 1734 || 2292 || 2688 || 2995 || 3246 || 3459 || 3642
|-
| Stormcaller || 1100 || 2446 || 3233 || 3791 || 4224 || 4578 || 4878 || 5137
|-
| Phoenix || 1300 || 2890 || 3820 || 4480 || 4992 || 5411 || 5764 || 6071
|-
| Rhino || 1150 || 2557 || 3380 || 3963 || 4416 || 4786 || 5099 || 5370
|-
| Wraith || 1200 || 2668 || 3527 || 4136 || 4608 || 4994 || 5321 || 5604
|-
| Hacker || 560 || 1245 || 1646 || 1930 || 2151 || 2331 || 2483 || 2615
|-
| Vulcan || 2000 || 4891 || 6465 || 7582 || 8449 || 9157 || 9755 || 10273
|-
| Fortress || 1600 || 3557 || 4702 || 5514 || 6144 || 6659 || 7095 || 7472
|-
| Overlord || 2000 || 4447 || 5878 || 6893 || 7681 || 8324 || 8868 || 9340
|-
| Melting Point || 1400 || 3113 || 4114 || 4825 || 5376 || 5827 || 6208 || 6538
|-
| War Factory || 3200 || 7114 || 9404 || 11029 || 12289 || 13319 || 14189 || 14943
|+ (Numbers might be off by a few points)
|}
2bff3b65f17f2fc9bef681abb3b69d5a2cd3bd82
1028
1027
2023-11-07T22:26:44Z
Ghirahn
70
/* XP Per Unit Killed */
wikitext
text/x-wiki
== Experience Levels==
* When a unit gains enough experience to level, you can pay an amount equal to half of its base cost to level it up
* A unit's HP and Damage are multiplied by its level. E.g. A level 1 Marksman has 1471 HP and 2271 Damage. A level 5 Marksman has 7355 HP and 11355 Damage
* The max level is 9
* If a unit is purchased at a higher level, the level up cost is paid in advance
* All units can be purchased at level 2 if you have the Elite SPC Specialist or pay 100 for Elite Recruitment in your Command Center
* Fangs can be purchased at level 3 if you have the Elite Fang Specialist
* Crawlers can be purchased at level 5 if you have the Elite Crawler Specialist
* The Marksman Pilot Specialist receives a free level 3 Marksman before the first round
* The Rhino Pilot Specialist receives a free level 2 Rhino before the third round
* A higher level unit gives more XP, level 2 gives 3 times the XP. The formula is ''Base XP * (2 * Level - 1)''
==Experience (XP) Gain Rules ==
<div class="alert alert-info">This section might be outdated and need further testing.
For example units gain XP by proximity without hitting/attacking and ground effects do give XP</div>
=== Kill XP===
*The unit that gets the killing blow receives 50% of the XP
*Only kills from weapon attacks will grant kill XP
*Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP
===Participation XP===
*Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter
*Hacking, even partially, counts as participating
*Ground effects do NOT count as participating
*Summoned units tag their summoner as participating
*Hacked units will slowly get XP for themselves from participation
*Participation XP is split equally amongst all participants, rounded down
*Participation XP is 50% if kill XP was granted, otherwise 100% of the total XP if the unit was hacked or killed by skills or ground effects
===XP Negation Reasons===
In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out
*Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units
*Summoned units, all XP gains are not retained
*Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves
*Units at max XP for their level, all XP gains are negated
*Units killed entirely by skills and/or ground effects <del>grant no XP</del> spread there XP to all units (incl. kill XP).
===XP Gain Examples===
*Two Marksmen shoot each other. One bullet will hit milliseconds before the other which means one of the Marksmen gains 200 XP and the other gains 0 XP from being dead when their bullet hits.
*A Vulcan summons a Marksman. The Marksman kills a crawler. The Marksman gains 6 XP, 4 from the kill, 2 from participating. The Vulcan gains 2 XP from participating via summon.
*A Hacker hacks a Rhino while being assisted by crawlers that survive. The Hacker gains 200 XP. The Crawler gains 200 XP.
*A Stormcaller with incendiary bomb leaves some fire on the ground. A squad of Fangs dies to the fire. The Stormcaller gains 0 XP since it did not hit the Fangs.
* A Mustang hits a Rhino with Armor Enhancement and deal zero damage. An Orbital Javelin kills the Rhino. The Mustang gains 400 XP since it participated.
*A hacked Rhino kills another Rhino that was partially hacked by a Hacker. The Rhino gains 100 XP via participation for itself, the 200 XP from the kill is negated. The Hacker gains 100 XP via participation.
*A Rhino with Final Blitz is killed by a Rhino which is then killed by the Final Blitz. Both Rhinos gain 400 XP for killing a Rhino
==XP Per Unit Killed==
{| class="table table-dark table-bordered table-striped" style="width:auto"
|+ XP is multiplied by ''(2 * Level - 1)''
|-
!Unit!! XP Per Unit!!Total Squad XP
|-
|Crawler||8||192
|-
|Arclight||200||200
|-
|Marksman||200||200
|-
|Tower||200 ||200
|-
|Fang||12 ||216
|-
|Sledgehammer||80||400
|-
|Steel Ball||100||400
|-
|Stormcaller||100||400
|-
|Wraith||600||600
|-
|Phoenix||200||400
|-
|Rhino||400||400
|-
|Hacker ||400|| 400
|-
|Wasp||34||408
|-
|Mustang ||34||408
|-
|Fortress || 800||800
|-
|Vulcan||800||800
|-
|Melting Point||800||800
|-
|Overlord||800||800
|-
|War Factory||1600||1600
|}
==XP Requirements ==
XP requirements increase each level by a certain multiplier of the previous/base level.
While the first level up is relative cheap, the second has the highest increase with +122% and the third already only +32% (next: +17%, +11%, +8%, +6%, and +5% increase).
{| class="table table-dark table-bordered table-striped table-responsive-md" style="width:auto"
|-
! Unit !! XP To Level 2 !! Level 3 !! Level 4 !! Level 5 !! Level 6 !! Level 7 !! Level 8 !! Level 9
|-
| Crawler || 450 || 1000 || 1322 || 1551 || 1728 || 1873 || 1995 || 2101
|-
| Fang || 600 || 1334 || 1763 || 2068 || 2304 || 2497 || 2660 || 2802
|-
| Marksman || 650 || 1445 || 1910 || 2240 || 2496 || 2705 || 2882 || 3035
|-
| Arclight || 500 || 1112 || 1469 || 1723 || 1920 || 2081 || 2217 || 2335
|-
| Wasp || 900 || 2001 || 2645 || 3102 || 3456 || 3646 || 3991 || 4203
|-
| Mustang || 1100 || 2446 || 3233 || 3791 || 4224 || 4578 || 4878 || 5137
|-
| Sledgehammer || 800 || 1779 || 2351 || 2757 || 3072 || 3330 || 3547 || 3736
|-
| Steel Ball || 780 || 1734 || 2292 || 2688 || 2995 || 3246 || 3459 || 3642
|-
| Stormcaller || 1100 || 2446 || 3233 || 3791 || 4224 || 4578 || 4878 || 5137
|-
| Phoenix || 1300 || 2890 || 3820 || 4480 || 4992 || 5411 || 5764 || 6071
|-
| Rhino || 1150 || 2557 || 3380 || 3963 || 4416 || 4786 || 5099 || 5370
|-
| Wraith || 1200 || 2668 || 3527 || 4136 || 4608 || 4994 || 5321 || 5604
|-
| Hacker || 560 || 1245 || 1646 || 1930 || 2151 || 2331 || 2483 || 2615
|-
| Vulcan || 2000 || 4891 || 6465 || 7582 || 8449 || 9157 || 9755 || 10273
|-
| Fortress || 1600 || 3557 || 4702 || 5514 || 6144 || 6659 || 7095 || 7472
|-
| Overlord || 2000 || 4447 || 5878 || 6893 || 7681 || 8324 || 8868 || 9340
|-
| Melting Point || 1400 || 3113 || 4114 || 4825 || 5376 || 5827 || 6208 || 6538
|-
| War Factory || 3200 || 7114 || 9404 || 11029 || 12289 || 13319 || 14189 || 14943
|+ (Numbers might be off by a few points)
|}
ba1f4f860c0d4cd7a9e6fddce26148ee538e4ceb
1029
1028
2023-11-09T23:02:10Z
Ghirahn
70
/* XP Per Unit Killed */ ordered to match game.
wikitext
text/x-wiki
== Experience Levels==
* When a unit gains enough experience to level, you can pay an amount equal to half of its base cost to level it up
* A unit's HP and Damage are multiplied by its level. E.g. A level 1 Marksman has 1471 HP and 2271 Damage. A level 5 Marksman has 7355 HP and 11355 Damage
* The max level is 9
* If a unit is purchased at a higher level, the level up cost is paid in advance
* All units can be purchased at level 2 if you have the Elite SPC Specialist or pay 100 for Elite Recruitment in your Command Center
* Fangs can be purchased at level 3 if you have the Elite Fang Specialist
* Crawlers can be purchased at level 5 if you have the Elite Crawler Specialist
* The Marksman Pilot Specialist receives a free level 3 Marksman before the first round
* The Rhino Pilot Specialist receives a free level 2 Rhino before the third round
* A higher level unit gives more XP, level 2 gives 3 times the XP. The formula is ''Base XP * (2 * Level - 1)''
==Experience (XP) Gain Rules ==
<div class="alert alert-info">This section might be outdated and need further testing.
For example units gain XP by proximity without hitting/attacking and ground effects do give XP</div>
=== Kill XP===
*The unit that gets the killing blow receives 50% of the XP
*Only kills from weapon attacks will grant kill XP
*Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP
===Participation XP===
*Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter
*Hacking, even partially, counts as participating
*Ground effects do NOT count as participating
*Summoned units tag their summoner as participating
*Hacked units will slowly get XP for themselves from participation
*Participation XP is split equally amongst all participants, rounded down
*Participation XP is 50% if kill XP was granted, otherwise 100% of the total XP if the unit was hacked or killed by skills or ground effects
===XP Negation Reasons===
In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out
*Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units
*Summoned units, all XP gains are not retained
*Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves
*Units at max XP for their level, all XP gains are negated
*Units killed entirely by skills and/or ground effects <del>grant no XP</del> spread there XP to all units (incl. kill XP).
===XP Gain Examples===
*Two Marksmen shoot each other. One bullet will hit milliseconds before the other which means one of the Marksmen gains 200 XP and the other gains 0 XP from being dead when their bullet hits.
*A Vulcan summons a Marksman. The Marksman kills a crawler. The Marksman gains 6 XP, 4 from the kill, 2 from participating. The Vulcan gains 2 XP from participating via summon.
*A Hacker hacks a Rhino while being assisted by crawlers that survive. The Hacker gains 200 XP. The Crawler gains 200 XP.
*A Stormcaller with incendiary bomb leaves some fire on the ground. A squad of Fangs dies to the fire. The Stormcaller gains 0 XP since it did not hit the Fangs.
* A Mustang hits a Rhino with Armor Enhancement and deal zero damage. An Orbital Javelin kills the Rhino. The Mustang gains 400 XP since it participated.
*A hacked Rhino kills another Rhino that was partially hacked by a Hacker. The Rhino gains 100 XP via participation for itself, the 200 XP from the kill is negated. The Hacker gains 100 XP via participation.
*A Rhino with Final Blitz is killed by a Rhino which is then killed by the Final Blitz. Both Rhinos gain 400 XP for killing a Rhino
==XP Per Unit Killed==
{| class="table table-dark table-bordered table-striped" style="width:auto"
|+ XP is multiplied by ''(2 * Level - 1)''
|-
!Unit!! XP Per Unit!!Total Squad XP
|-
|Crawler||8||192
|-
|Fang||12 ||216
|-
|Marksman||200||200
|-
|Arclight||200||200
|-
|Tower||200 ||200
|-
|Wasp||34||408
|-
|Mustang ||34||408
|-
|Sledgehammer||80||400
|-
|Steel Ball||100||400
|-
|Stormcaller||100||400
|-
|Phoenix||200||400
|-
|Rhino||400||400
|-
|Hacker ||400|| 400
|-
|Wraith||600||600
|-
|Vulcan||800||800
|-
|Fortress || 800||800
|-
|Melting Point||800||800
|-
|Overlord||800||800
|-
|War Factory||1600||1600
|}
==XP Requirements ==
XP requirements increase each level by a certain multiplier of the previous/base level.
While the first level up is relative cheap, the second has the highest increase with +122% and the third already only +32% (next: +17%, +11%, +8%, +6%, and +5% increase).
{| class="table table-dark table-bordered table-striped table-responsive-md" style="width:auto"
|-
! Unit !! XP To Level 2 !! Level 3 !! Level 4 !! Level 5 !! Level 6 !! Level 7 !! Level 8 !! Level 9
|-
| Crawler || 450 || 1000 || 1322 || 1551 || 1728 || 1873 || 1995 || 2101
|-
| Fang || 600 || 1334 || 1763 || 2068 || 2304 || 2497 || 2660 || 2802
|-
| Marksman || 650 || 1445 || 1910 || 2240 || 2496 || 2705 || 2882 || 3035
|-
| Arclight || 500 || 1112 || 1469 || 1723 || 1920 || 2081 || 2217 || 2335
|-
| Wasp || 900 || 2001 || 2645 || 3102 || 3456 || 3646 || 3991 || 4203
|-
| Mustang || 1100 || 2446 || 3233 || 3791 || 4224 || 4578 || 4878 || 5137
|-
| Sledgehammer || 800 || 1779 || 2351 || 2757 || 3072 || 3330 || 3547 || 3736
|-
| Steel Ball || 780 || 1734 || 2292 || 2688 || 2995 || 3246 || 3459 || 3642
|-
| Stormcaller || 1100 || 2446 || 3233 || 3791 || 4224 || 4578 || 4878 || 5137
|-
| Phoenix || 1300 || 2890 || 3820 || 4480 || 4992 || 5411 || 5764 || 6071
|-
| Rhino || 1150 || 2557 || 3380 || 3963 || 4416 || 4786 || 5099 || 5370
|-
| Wraith || 1200 || 2668 || 3527 || 4136 || 4608 || 4994 || 5321 || 5604
|-
| Hacker || 560 || 1245 || 1646 || 1930 || 2151 || 2331 || 2483 || 2615
|-
| Vulcan || 2000 || 4891 || 6465 || 7582 || 8449 || 9157 || 9755 || 10273
|-
| Fortress || 1600 || 3557 || 4702 || 5514 || 6144 || 6659 || 7095 || 7472
|-
| Overlord || 2000 || 4447 || 5878 || 6893 || 7681 || 8324 || 8868 || 9340
|-
| Melting Point || 1400 || 3113 || 4114 || 4825 || 5376 || 5827 || 6208 || 6538
|-
| War Factory || 3200 || 7114 || 9404 || 11029 || 12289 || 13319 || 14189 || 14943
|+ (Numbers might be off by a few points)
|}
ca5faf4ba58bd90a06754477aeecf40c616b6f16
1030
1029
2023-11-09T23:03:16Z
Ghirahn
70
/* XP Requirements */ Changed order to match game.
wikitext
text/x-wiki
== Experience Levels==
* When a unit gains enough experience to level, you can pay an amount equal to half of its base cost to level it up
* A unit's HP and Damage are multiplied by its level. E.g. A level 1 Marksman has 1471 HP and 2271 Damage. A level 5 Marksman has 7355 HP and 11355 Damage
* The max level is 9
* If a unit is purchased at a higher level, the level up cost is paid in advance
* All units can be purchased at level 2 if you have the Elite SPC Specialist or pay 100 for Elite Recruitment in your Command Center
* Fangs can be purchased at level 3 if you have the Elite Fang Specialist
* Crawlers can be purchased at level 5 if you have the Elite Crawler Specialist
* The Marksman Pilot Specialist receives a free level 3 Marksman before the first round
* The Rhino Pilot Specialist receives a free level 2 Rhino before the third round
* A higher level unit gives more XP, level 2 gives 3 times the XP. The formula is ''Base XP * (2 * Level - 1)''
==Experience (XP) Gain Rules ==
<div class="alert alert-info">This section might be outdated and need further testing.
For example units gain XP by proximity without hitting/attacking and ground effects do give XP</div>
=== Kill XP===
*The unit that gets the killing blow receives 50% of the XP
*Only kills from weapon attacks will grant kill XP
*Fire, acid, skills, and hacks skip kill XP and instead distribute 100% of the XP via Participation XP
===Participation XP===
*Any unit, including hacked units, that hits with their weapon counts as participating. Damage does not matter
*Hacking, even partially, counts as participating
*Ground effects do NOT count as participating
*Summoned units tag their summoner as participating
*Hacked units will slowly get XP for themselves from participation
*Participation XP is split equally amongst all participants, rounded down
*Participation XP is 50% if kill XP was granted, otherwise 100% of the total XP if the unit was hacked or killed by skills or ground effects
===XP Negation Reasons===
In the following situations, after XP is distributed, the XP that a unit would be granted is zeroed out
*Dead units, all XP gains are negated. Except when a Rhino uses Final Blitz, it still receives XP from the exploded units
*Summoned units, all XP gains are not retained
*Hacked units, kill XP is negated. Participation XP is unaffected which means that hacked units slowly gain XP for themselves
*Units at max XP for their level, all XP gains are negated
*Units killed entirely by skills and/or ground effects <del>grant no XP</del> spread there XP to all units (incl. kill XP).
===XP Gain Examples===
*Two Marksmen shoot each other. One bullet will hit milliseconds before the other which means one of the Marksmen gains 200 XP and the other gains 0 XP from being dead when their bullet hits.
*A Vulcan summons a Marksman. The Marksman kills a crawler. The Marksman gains 6 XP, 4 from the kill, 2 from participating. The Vulcan gains 2 XP from participating via summon.
*A Hacker hacks a Rhino while being assisted by crawlers that survive. The Hacker gains 200 XP. The Crawler gains 200 XP.
*A Stormcaller with incendiary bomb leaves some fire on the ground. A squad of Fangs dies to the fire. The Stormcaller gains 0 XP since it did not hit the Fangs.
* A Mustang hits a Rhino with Armor Enhancement and deal zero damage. An Orbital Javelin kills the Rhino. The Mustang gains 400 XP since it participated.
*A hacked Rhino kills another Rhino that was partially hacked by a Hacker. The Rhino gains 100 XP via participation for itself, the 200 XP from the kill is negated. The Hacker gains 100 XP via participation.
*A Rhino with Final Blitz is killed by a Rhino which is then killed by the Final Blitz. Both Rhinos gain 400 XP for killing a Rhino
==XP Per Unit Killed==
{| class="table table-dark table-bordered table-striped" style="width:auto"
|+ XP is multiplied by ''(2 * Level - 1)''
|-
!Unit!! XP Per Unit!!Total Squad XP
|-
|Crawler||8||192
|-
|Fang||12 ||216
|-
|Marksman||200||200
|-
|Arclight||200||200
|-
|Tower||200 ||200
|-
|Wasp||34||408
|-
|Mustang ||34||408
|-
|Sledgehammer||80||400
|-
|Steel Ball||100||400
|-
|Stormcaller||100||400
|-
|Phoenix||200||400
|-
|Rhino||400||400
|-
|Hacker ||400|| 400
|-
|Wraith||600||600
|-
|Vulcan||800||800
|-
|Fortress || 800||800
|-
|Melting Point||800||800
|-
|Overlord||800||800
|-
|War Factory||1600||1600
|}
==XP Requirements ==
XP requirements increase each level by a certain multiplier of the previous/base level.
While the first level up is relative cheap, the second has the highest increase with +122% and the third already only +32% (next: +17%, +11%, +8%, +6%, and +5% increase).
{| class="table table-dark table-bordered table-striped table-responsive-md" style="width:auto"
|-
! Unit !! XP To Level 2 !! Level 3 !! Level 4 !! Level 5 !! Level 6 !! Level 7 !! Level 8 !! Level 9
|-
| Crawler || 450 || 1000 || 1322 || 1551 || 1728 || 1873 || 1995 || 2101
|-
| Fang || 600 || 1334 || 1763 || 2068 || 2304 || 2497 || 2660 || 2802
|-
| Marksman || 650 || 1445 || 1910 || 2240 || 2496 || 2705 || 2882 || 3035
|-
| Arclight || 500 || 1112 || 1469 || 1723 || 1920 || 2081 || 2217 || 2335
|-
| Wasp || 900 || 2001 || 2645 || 3102 || 3456 || 3646 || 3991 || 4203
|-
| Mustang || 1100 || 2446 || 3233 || 3791 || 4224 || 4578 || 4878 || 5137
|-
| Sledgehammer || 800 || 1779 || 2351 || 2757 || 3072 || 3330 || 3547 || 3736
|-
| Steel Ball || 780 || 1734 || 2292 || 2688 || 2995 || 3246 || 3459 || 3642
|-
| Stormcaller || 1100 || 2446 || 3233 || 3791 || 4224 || 4578 || 4878 || 5137
|-
| Phoenix || 1300 || 2890 || 3820 || 4480 || 4992 || 5411 || 5764 || 6071
|-
| Rhino || 1150 || 2557 || 3380 || 3963 || 4416 || 4786 || 5099 || 5370
|-
| Hacker || 560 || 1245 || 1646 || 1930 || 2151 || 2331 || 2483 || 2615
|-
| Wraith || 1200 || 2668 || 3527 || 4136 || 4608 || 4994 || 5321 || 5604
|-
| Vulcan || 2000 || 4891 || 6465 || 7582 || 8449 || 9157 || 9755 || 10273
|-
| Fortress || 1600 || 3557 || 4702 || 5514 || 6144 || 6659 || 7095 || 7472
|-
| Melting Point || 1400 || 3113 || 4114 || 4825 || 5376 || 5827 || 6208 || 6538
|-
| Overlord || 2000 || 4447 || 5878 || 6893 || 7681 || 8324 || 8868 || 9340
|-
| War Factory || 3200 || 7114 || 9404 || 11029 || 12289 || 13319 || 14189 || 14943
|+ (Numbers might be off by a few points)
|}
b832d5131d884f8fa69cd16b71c7b253d7ff9a80
Template:UnitData
10
157
1019
1004
2023-11-01T08:50:20Z
SoupPirate
71
Mustang damage was reduced to 33 in 0.7.28
wikitext
text/x-wiki
{{#vardefine:update | 0.7.26
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost ; Upkeep
| War Factory = 160008 ; 6 ; 6843 * 4 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 800 ; 200 ; 150
| Fortress = 53340 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200 ; 0
| Marksman = 1471 ; 8 ; 2329 ; 3.1 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0 ; 0
| Vulcan = 37005 ; 6 ; 90 ; 0.1 ; 95 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100 ; 0
| Melting Point = 41102 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200 ; 0
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50 ; 0
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50 ; 0
| Mustang = 343 ; 16 ; 33 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50 ; 0
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; 0
| Fang = 117 ; 6 ; 54 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0 ; 0
| Overlord = 15630 ; 10 ; 3654 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200 ; 0
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; 0
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50 ; 0
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100 ; 0
| Arclight = 3903 ; 7 ; 346 ; 1.1 ; 93 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0 ; 0
| Phoenix = 1623 ; 16 ; 3367 ; 3.4 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50 ; 0
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost, Upkeep)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#vardefine:atk_tmp | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
}}
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#var:atk_tmp}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
| upkeep = {{#explode: {{#var:row}} | ; | 12 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#var:atk_tmp}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}{{#vardefine:upkeep | {{#explode: {{#var:row}} | ; | 12 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- more variables
-->{{#vardefine:min_cost | {{#expr: {{#var:cost}} / {{#var:units}} round 1}}
}}{{#vardefine:max_cost | {{#expr: ({{#var:cost}} + {{#var:unlockcost}}) / {{#var:units}} round 1}}
}}{{#vardefine:min_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / {{#var:cost}} round 1}}
}}{{#vardefine:min_burst_val | {{#expr: {{#var:burst}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_burst_val | {{#expr: {{#var:burst}} / {{#var:cost}} round 1}}
}}{{#vardefine:min_dps_val | {{#expr: {{#var:dps}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_dps_val | {{#expr: {{#var:dps}} / {{#var:cost}} round 1}}
}}{{#vardefine:splash_index | {{#expr:
{{#ifeq: {{#var:splash}} | 0 | 1 | {{#var:splash}} }}
{{#if: {{#pos: {{#var:atk}} | * }} | * 4 }}
{{#if: {{#pos: {{#var:atk}} | - }} | * .025 <!-- damage build up --> |
{{#ifexpr: ({{#var:atk}}) < 350 | * (({{#var:atk}}) / 350) }}
}}
* {{#var:units}}
/ {{#ifeq: {{{1|{{PAGENAME}}}}} | Hacker | 3 <!-- slow switching --> | {{#var:atkint}} }}
round 1
}}
}}<!-- end vardefine -->
}}
}}
3c83898b8324ab5374eb749714a6f625201238cf
1020
1019
2023-11-01T08:52:07Z
SoupPirate
71
0.7.28 hp and attack
wikitext
text/x-wiki
{{#vardefine:update | 0.7.28
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost ; Upkeep
| War Factory = 160008 ; 6 ; 6843 * 4 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 800 ; 200 ; 150
| Fortress = 51205 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200 ; 0
| Marksman = 1471 ; 8 ; 2329 ; 3.1 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0 ; 0
| Vulcan = 37005 ; 6 ; 90 ; 0.1 ; 95 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100 ; 0
| Melting Point = 41102 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200 ; 0
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50 ; 0
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50 ; 0
| Mustang = 343 ; 16 ; 33 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50 ; 0
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; 0
| Fang = 117 ; 6 ; 54 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0 ; 0
| Overlord = 15630 ; 10 ; 3654 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200 ; 0
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; 0
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50 ; 0
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100 ; 0
| Arclight = 3903 ; 7 ; 346 ; 1.1 ; 93 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0 ; 0
| Phoenix = 1623 ; 16 ; 3367 ; 3.4 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50 ; 0
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost, Upkeep)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#vardefine:atk_tmp | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
}}
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#var:atk_tmp}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
| upkeep = {{#explode: {{#var:row}} | ; | 12 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#var:atk_tmp}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}{{#vardefine:upkeep | {{#explode: {{#var:row}} | ; | 12 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- more variables
-->{{#vardefine:min_cost | {{#expr: {{#var:cost}} / {{#var:units}} round 1}}
}}{{#vardefine:max_cost | {{#expr: ({{#var:cost}} + {{#var:unlockcost}}) / {{#var:units}} round 1}}
}}{{#vardefine:min_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / {{#var:cost}} round 1}}
}}{{#vardefine:min_burst_val | {{#expr: {{#var:burst}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_burst_val | {{#expr: {{#var:burst}} / {{#var:cost}} round 1}}
}}{{#vardefine:min_dps_val | {{#expr: {{#var:dps}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_dps_val | {{#expr: {{#var:dps}} / {{#var:cost}} round 1}}
}}{{#vardefine:splash_index | {{#expr:
{{#ifeq: {{#var:splash}} | 0 | 1 | {{#var:splash}} }}
{{#if: {{#pos: {{#var:atk}} | * }} | * 4 }}
{{#if: {{#pos: {{#var:atk}} | - }} | * .025 <!-- damage build up --> |
{{#ifexpr: ({{#var:atk}}) < 350 | * (({{#var:atk}}) / 350) }}
}}
* {{#var:units}}
/ {{#ifeq: {{{1|{{PAGENAME}}}}} | Hacker | 3 <!-- slow switching --> | {{#var:atkint}} }}
round 1
}}
}}<!-- end vardefine -->
}}
}}
d506711a7cd54e1cf9afa87cc732d9dbbab6b4e3
1022
1020
2023-11-01T08:54:59Z
SoupPirate
71
0.7.28 hp and attack
wikitext
text/x-wiki
{{#vardefine:update | 0.7.28
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost ; Upkeep
| War Factory = 160008 ; 6 ; 6843 * 4 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 800 ; 200 ; 150
| Fortress = 51205 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200 ; 0
| Marksman = 1471 ; 8 ; 2329 ; 3.1 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0 ; 0
| Vulcan = 38851 ; 6 ; 90 ; 0.1 ; 95 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100 ; 0
| Melting Point = 41102 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200 ; 0
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50 ; 0
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50 ; 0
| Mustang = 343 ; 16 ; 33 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50 ; 0
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; 0
| Fang = 117 ; 6 ; 54 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0 ; 0
| Overlord = 15630 ; 10 ; 3654 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200 ; 0
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; 0
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50 ; 0
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100 ; 0
| Arclight = 3903 ; 7 ; 346 ; 1.1 ; 93 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0 ; 0
| Phoenix = 1623 ; 16 ; 3367 ; 3.4 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50 ; 0
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost, Upkeep)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#vardefine:atk_tmp | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
}}
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#var:atk_tmp}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
| upkeep = {{#explode: {{#var:row}} | ; | 12 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#var:atk_tmp}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}{{#vardefine:upkeep | {{#explode: {{#var:row}} | ; | 12 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- more variables
-->{{#vardefine:min_cost | {{#expr: {{#var:cost}} / {{#var:units}} round 1}}
}}{{#vardefine:max_cost | {{#expr: ({{#var:cost}} + {{#var:unlockcost}}) / {{#var:units}} round 1}}
}}{{#vardefine:min_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / {{#var:cost}} round 1}}
}}{{#vardefine:min_burst_val | {{#expr: {{#var:burst}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_burst_val | {{#expr: {{#var:burst}} / {{#var:cost}} round 1}}
}}{{#vardefine:min_dps_val | {{#expr: {{#var:dps}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_dps_val | {{#expr: {{#var:dps}} / {{#var:cost}} round 1}}
}}{{#vardefine:splash_index | {{#expr:
{{#ifeq: {{#var:splash}} | 0 | 1 | {{#var:splash}} }}
{{#if: {{#pos: {{#var:atk}} | * }} | * 4 }}
{{#if: {{#pos: {{#var:atk}} | - }} | * .025 <!-- damage build up --> |
{{#ifexpr: ({{#var:atk}}) < 350 | * (({{#var:atk}}) / 350) }}
}}
* {{#var:units}}
/ {{#ifeq: {{{1|{{PAGENAME}}}}} | Hacker | 3 <!-- slow switching --> | {{#var:atkint}} }}
round 1
}}
}}<!-- end vardefine -->
}}
}}
4edb7918436a8a9bbf30ccf2d0bb64e72311271b
1040
1022
2023-11-10T01:27:14Z
Ghirahn
70
Added Wraith Metrics
wikitext
text/x-wiki
{{#vardefine:update | 0.7.28
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost ; Upkeep
| War Factory = 160008 ; 6 ; 6843 * 4 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 800 ; 200 ; 150
| Fortress = 51205 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200 ; 0
| Marksman = 1471 ; 8 ; 2329 ; 3.1 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0 ; 0
| Vulcan = 38851 ; 6 ; 90 ; 0.1 ; 95 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100 ; 0
| Melting Point = 41102 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200 ; 0
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50 ; 0
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50 ; 0
| Mustang = 343 ; 16 ; 33 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50 ; 0
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; 0
| Fang = 117 ; 6 ; 54 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0 ; 0
| Overlord = 15630 ; 10 ; 3654 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200 ; 0
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; 0
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50 ; 0
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100 ; 0
| Arclight = 3903 ; 7 ; 346 ; 1.1 ; 93 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0 ; 0
| Phoenix = 1623 ; 16 ; 3367 ; 3.4 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50 ; 0
| Wraith = 15791 ; 10 ; 1008 ; 1.7 ; 50 ; 3 ; Air & Ground ; 1 ; No ; Air ; 300 ; 100 ; 0
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost, Upkeep)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#vardefine:atk_tmp | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
}}
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#var:atk_tmp}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
| upkeep = {{#explode: {{#var:row}} | ; | 12 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#var:atk_tmp}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}{{#vardefine:upkeep | {{#explode: {{#var:row}} | ; | 12 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- more variables
-->{{#vardefine:min_cost | {{#expr: {{#var:cost}} / {{#var:units}} round 1}}
}}{{#vardefine:max_cost | {{#expr: ({{#var:cost}} + {{#var:unlockcost}}) / {{#var:units}} round 1}}
}}{{#vardefine:min_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / {{#var:cost}} round 1}}
}}{{#vardefine:min_burst_val | {{#expr: {{#var:burst}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_burst_val | {{#expr: {{#var:burst}} / {{#var:cost}} round 1}}
}}{{#vardefine:min_dps_val | {{#expr: {{#var:dps}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_dps_val | {{#expr: {{#var:dps}} / {{#var:cost}} round 1}}
}}{{#vardefine:splash_index | {{#expr:
{{#ifeq: {{#var:splash}} | 0 | 1 | {{#var:splash}} }}
{{#if: {{#pos: {{#var:atk}} | * }} | * 4 }}
{{#if: {{#pos: {{#var:atk}} | - }} | * .025 <!-- damage build up --> |
{{#ifexpr: ({{#var:atk}}) < 350 | * (({{#var:atk}}) / 350) }}
}}
* {{#var:units}}
/ {{#ifeq: {{{1|{{PAGENAME}}}}} | Hacker | 3 <!-- slow switching --> | {{#var:atkint}} }}
round 1
}}
}}<!-- end vardefine -->
}}
}}
d7a436632c894e52dc6481993d32c8715f8e0413
1041
1040
2023-11-10T01:33:52Z
Ghirahn
70
wikitext
text/x-wiki
{{#vardefine:update | 0.7.28
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost ; Upkeep
| War Factory = 160008 ; 6 ; 6843 * 4 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 800 ; 200 ; 150
| Fortress = 51205 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200 ; 0
| Marksman = 1471 ; 8 ; 2329 ; 3.1 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0 ; 0
| Vulcan = 38851 ; 6 ; 90 ; 0.1 ; 95 ; 10.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100 ; 0
| Melting Point = 41102 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200 ; 0
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50 ; 0
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50 ; 0
| Mustang = 343 ; 16 ; 33 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50 ; 0
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; 0
| Fang = 117 ; 6 ; 54 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0 ; 0
| Overlord = 15630 ; 10 ; 3654 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200 ; 0
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; 0
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50 ; 0
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100 ; 0
| Arclight = 3903 ; 7 ; 346 ; 1.1 ; 93 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0 ; 0
| Phoenix = 1623 ; 16 ; 3367 ; 3.4 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50 ; 0
| Wraith = 15791 ; 10 ; 1008 * 4 ; 1.7 ; 50 ; 3 ; Air & Ground ; 1 ; No ; Air ; 300 ; 100 ; 0
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost, Upkeep)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#vardefine:atk_tmp | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
}}
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#var:atk_tmp}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
| upkeep = {{#explode: {{#var:row}} | ; | 12 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#var:atk_tmp}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}{{#vardefine:upkeep | {{#explode: {{#var:row}} | ; | 12 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- more variables
-->{{#vardefine:min_cost | {{#expr: {{#var:cost}} / {{#var:units}} round 1}}
}}{{#vardefine:max_cost | {{#expr: ({{#var:cost}} + {{#var:unlockcost}}) / {{#var:units}} round 1}}
}}{{#vardefine:min_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / {{#var:cost}} round 1}}
}}{{#vardefine:min_burst_val | {{#expr: {{#var:burst}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_burst_val | {{#expr: {{#var:burst}} / {{#var:cost}} round 1}}
}}{{#vardefine:min_dps_val | {{#expr: {{#var:dps}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_dps_val | {{#expr: {{#var:dps}} / {{#var:cost}} round 1}}
}}{{#vardefine:splash_index | {{#expr:
{{#ifeq: {{#var:splash}} | 0 | 1 | {{#var:splash}} }}
{{#if: {{#pos: {{#var:atk}} | * }} | * 4 }}
{{#if: {{#pos: {{#var:atk}} | - }} | * .025 <!-- damage build up --> |
{{#ifexpr: ({{#var:atk}}) < 350 | * (({{#var:atk}}) / 350) }}
}}
* {{#var:units}}
/ {{#ifeq: {{{1|{{PAGENAME}}}}} | Hacker | 3 <!-- slow switching --> | {{#var:atkint}} }}
round 1
}}
}}<!-- end vardefine -->
}}
}}
a2c7c71742c7f1e81f1338e0f7444d11060c8095
1042
1041
2023-11-10T01:39:18Z
Ghirahn
70
Updated unit data to 0.7.30.929.
wikitext
text/x-wiki
{{#vardefine:update | 0.7.30
}}{{#vardefine:row | {{#switch: {{{1|{{PAGENAME}}}}}
<!-- Edit the following data. Don't change names and order! -->
| #default = HP ; Speed ; Attack ; Interval ; Range ; Splash ; Target ; Units ; Giant ; Mobility ; Cost ; Unlock Cost ; Upkeep
| War Factory = 184023 ; 6 ; 6843 * 4 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 800 ; 200 ; 150
| Fortress = 51205 ; 6 ; 6843 ; 2.0 ; 100 ; 4.5 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 200 ; 0
| Marksman = 1471 ; 8 ; 2329 ; 3.1 ; 140 ; 0 ; Air & Ground ; 1 ; No ; Ground ; 100 ; 0 ; 0
| Vulcan = 38851 ; 6 ; 88 ; 0.1 ; 95 ; 12.0 ; Ground Only ; 1 ; Yes ; Ground ; 400 ; 100 ; 0
| Melting Point = 41102 ; 6 ; 1 - 6721 ; 0.2 ; 115 ; 3.0 ; Air & Ground ; 1 ; Yes ; Ground ; 400 ; 200 ; 0
| Rhino = 19297 ; 16 ; 3297 ; 0.9 ; 0 ; 6.0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 50 ; 0
| Wasp = 282 ; 16 ; 189 ; 1.5 ; 50 ; 0 ; Air & Ground ; 12 ; No ; Air ; 200 ; 50 ; 0
| Mustang = 343 ; 16 ; 33 ; 0.4 ; 95 ; 0 ; Air & Ground ; 12 ; No ; Ground ; 200 ; 50 ; 0
| Steel Ball = 4571 ; 16 ; 2 - 2463 ; 0.2 ; 45 ; 0 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; 0
| Fang = 117 ; 6 ; 54 ; 1.5 ; 80 ; 0 ; Air & Ground ; 18 ; No ; Ground ; 100 ; 0 ; 0
| Crawler = 261 ; 16 ; 131 ; 1.2 ; 0 ; 0 ; Ground Only ; 24 ; No ; Ground ; 100 ; 0 ; 0
| Overlord = 15630 ; 10 ; 3654 * 4 ; 4.0 ; 110 ; 7.5 ; Air & Ground ; 1 ; Yes ; Air ; 400 ; 200 ; 0
| Stormcaller = 1149 ; 6 ; 905 * 4 ; 6.3 ; 180 ; 5.5 ; Ground Only ; 4 ; No ; Ground ; 200 ; 50 ; 0
| Sledgehammer = 3264 ; 7 ; 608 ; 4.5 ; 95 ; 5.0 ; Ground Only ; 5 ; No ; Ground ; 200 ; 50 ; 0
| Hacker = 3249 ; 8 ; 585 ; 0.3 ; 110 ; 0 ; Ground Only ; 1 ; No ; Ground ; 200 ; 100 ; 0
| Arclight = 3903 ; 7 ; 346 ; 1.1 ; 93 ; 7.0 ; Ground Only ; 1 ; No ; Ground ; 100 ; 0 ; 0
| Phoenix = 1623 ; 16 ; 3169 ; 3.2 ; 120 ; 0 ; Air & Ground ; 2 ; No ; Air ; 200 ; 50 ; 0
| Wraith = 15791 ; 10 ; 1008 * 4 ; 1.7 ; 50 ; 3 ; Air & Ground ; 1 ; No ; Air ; 300 ; 100 ; 0
<!-- ----------------------------- end data ----------------------------- -->
}}
}}<noinclude>
This template contains all unit data (HP, Speed, Attack, (Attack) Interval, Range, Splash (Range), Target, Units, Giant, Mobility, Cost, Unlock Cost, Upkeep)
Using the Template with a unit name sets the variables ''<nowiki>{{UnitData|Fortress}}</nowiki>''
On the unit pages the data is automatically pulled and placed in variables (hp, speed, atk, atkint, range, splash, target, units, giant, mobility, cost, unlockcost, burst, dps), ready to use on the page with e.g. ''<nowiki>{{#var:speed}}</nowiki>''.
A single value can be pulled without overriding the variables ''<nowiki>{{UnitData|Fortress|speed}}</nowiki>''.
Melting damage is set as a range "1 - 9000" allowing the math to work.
Missiles usually cam in packs of 4 but the damage/attack shown is for one missile, so add a multiplier e.g. "555 * 4" looks nicer and math works fine.
<hr></noinclude>{{#iferror: {{#expr: {{#sub:{{#var:row}}|-1}} }}
| Error: Unit "{{{1|{{PAGENAME}}}}}" undefined!
| <!-- no error - -->
{{#vardefine:atk_tmp | {{#ifexpr: ({{#explode: {{#var:row}} | ; | 2 }}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 0 }} * {{{level|1}}}
}} - {{#expr: {{#explode: {{#explode: {{#var:row}} | ; | 2 }} | - | 1 }} * {{{level|1}}} }}
| {{#if: {{#pos: {{#explode: {{#var:row}} | ; | 2 }} | * }} <!-- if * 4 missiles -->
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} / 4 }} * 4
| {{#expr: {{#explode: {{#var:row}} | ; | 2 }} * {{{level|1}}} }}
}}
}}
}}
{{#if:{{{2|}}}
|<!-- return val --> {{#switch: {{{2}}}
| #default = Error: Var "{{{2}}}" undefined!
| hp = {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{{level|1}}} }}
| speed = {{#explode: {{#var:row}} | ; | 1 }}
| atk = {{#var:atk_tmp}}
| atkint = {{#explode: {{#var:row}} | ; | 3 }}
| range = {{#explode: {{#var:row}} | ; | 4 }}
| splash = {{#explode: {{#var:row}} | ; | 5 }}
| target = {{#explode: {{#var:row}} | ; | 6 }}
| units = {{#explode: {{#var:row}} | ; | 7 }}
| giant = {{#explode: {{#var:row}} | ; | 8 }}
| mobility = {{#explode: {{#var:row}} | ; | 9 }}
| cost = {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{{level|1}}} + 1) / 2 }}
| unlockcost = {{#explode: {{#var:row}} | ; | 11 }}
| upkeep = {{#explode: {{#var:row}} | ; | 12 }}
}}
|<!-- else vardefine -->{{#vardefine:level | {{{level|1}}}
}}{{#vardefine:hp | {{#expr: {{#explode: {{#var:row}} | ; | 0 }} * {{#var:level}} }}
}}{{#vardefine:speed | {{#explode: {{#var:row}} | ; | 1 }}
}}{{#vardefine:atk | {{#var:atk_tmp}}
}}{{#vardefine:atkint | {{#explode: {{#var:row}} | ; | 3 }}
}}{{#vardefine:range | {{#explode: {{#var:row}} | ; | 4 }}
}}{{#vardefine:splash | {{#explode: {{#var:row}} | ; | 5 }}
}}{{#vardefine:target | {{#explode: {{#var:row}} | ; | 6 }}
}}{{#vardefine:units | {{#explode: {{#var:row}} | ; | 7 }}
}}{{#vardefine:giant | {{#explode: {{#var:row}} | ; | 8 }}
}}{{#vardefine:mobility | {{#explode: {{#var:row}} | ; | 9 }}
}}{{#vardefine:cost | {{#expr: {{#explode: {{#var:row}} | ; | 10 }} * ({{#var:level}} + 1) / 2 }}
}}{{#vardefine:unlockcost | {{#explode: {{#var:row}} | ; | 11 }}
}}{{#vardefine:upkeep | {{#explode: {{#var:row}} | ; | 12 }}
}}<!-- calculated variables
-->{{#vardefine:burst|{{#ifexpr: ({{#var:atk|0}}) < 1 | 0 | {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} round 0 }} }}
}}{{#vardefine:dps|
{{#ifexpr: ({{#var:atk|0}}) < 1 <!-- if melting damage -->
| {{#expr: {{#explode: {{#var:atk|-0}} | - | 1 }} * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
| {{#expr: abs({{#var:atk|0}}) * {{#var:units|1}} / {{#var:atkint|1}} round 0 }}
}}
}}<!-- more variables
-->{{#vardefine:min_cost | {{#expr: {{#var:cost}} / {{#var:units}} round 1}}
}}{{#vardefine:max_cost | {{#expr: ({{#var:cost}} + {{#var:unlockcost}}) / {{#var:units}} round 1}}
}}{{#vardefine:min_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_hp_val | {{#expr: ({{#var:hp}} * {{#var:units}}) / {{#var:cost}} round 1}}
}}{{#vardefine:min_burst_val | {{#expr: {{#var:burst}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_burst_val | {{#expr: {{#var:burst}} / {{#var:cost}} round 1}}
}}{{#vardefine:min_dps_val | {{#expr: {{#var:dps}} / ({{#var:cost}} + {{#var:unlockcost}}) round 1}}
}}{{#vardefine:max_dps_val | {{#expr: {{#var:dps}} / {{#var:cost}} round 1}}
}}{{#vardefine:splash_index | {{#expr:
{{#ifeq: {{#var:splash}} | 0 | 1 | {{#var:splash}} }}
{{#if: {{#pos: {{#var:atk}} | * }} | * 4 }}
{{#if: {{#pos: {{#var:atk}} | - }} | * .025 <!-- damage build up --> |
{{#ifexpr: ({{#var:atk}}) < 350 | * (({{#var:atk}}) / 350) }}
}}
* {{#var:units}}
/ {{#ifeq: {{{1|{{PAGENAME}}}}} | Hacker | 3 <!-- slow switching --> | {{#var:atkint}} }}
round 1
}}
}}<!-- end vardefine -->
}}
}}
b18aeb49ffca6dc6fb667d0dedcd86efd3723b3e
Mustang
0
66
1021
1007
2023-11-01T08:53:51Z
SoupPirate
71
/* Tech Upgrades */ 0.7.28
wikitext
text/x-wiki
{{UnitInfobox
| image = Mustang.png
| type = High-speed all-purpose tank
| igdesc = High speed, long-range, yet fragile. It excels at fighting other low HP units.
}}__NOTOC__
== Summary ==
Mustangs are fast, reasonably cheap light tanks designed to shred lightly armored units with their high rate-of-fire attacks. Mustangs are effective against all air units, and are reasonably effective at dealing with chaff units due to their high rate of fire. Mustangs are ineffective against any unit with reasonably high HP per unit (e.g. [[Steel Ball|Steel Balls]], [[Sledgehammer|Sledgehammers]]), and deal almost no damage to units with the Armor Enhancement upgrade.
Since Mustangs come in groups of 12, they can be useful for drawing fire from single-target damage dealers such as [[Marksman|Marksmen]] or [[Fortress|Fortresses]], though they can't do so as effectively as the more numerous [[Crawler|Crawlers]] or [[Fang|Fangs]]. Although they have high movement speed, non-upgraded Mustangs aren't as effective against [[Stormcaller|Stormcallers]] as they appear - Mustangs are vulnerable to rocket fire when they stop moving in order to attack, particularly against a high HP enemy.
Most of the Mustang's upgrades focus on improving its damage, and allow them to utilize High Explosive Ammo and Aerial Specialization to effectively deal with chaff and air units, respectively. One notable exception is Missile Intercept, which allows Mustangs to shoot down missiles from Stormcallers and Overlords, along with the rockets launched by certain tech upgrades (e.g. the Vulcan's Incendiary Bombs) and Sentry Missiles. As a general rule, 3 units of Mustangs can consistently intercept the missiles of 1 unit of Stormcallers. 2 units of Mustangs can intercept about 7 volleys before getting overwhelmed and let more and more missiles pass. Note that Mustangs attempting to intercept missiles cannot simultaneously shoot at units and lose about 20-40% DPS.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|200
|Mustang will attempt to intercept enemy missiles within 150m (battlefield skills cannot be intercepted) and continuous interception over a long time decreases the success rate of interceptions
<div class="note">Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High Explosive Ammo
|200
|Increases splash damage range by 7m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 round 0}}</div>
|-
|{{Icon|type=Tech|file=AerialSpecialization.png}}
|Aerial Specialization
|300
|ATK increases by 90% to aerial units, increases range by 30 when attacking aerial units
<div class="note">Attack {{#expr: {{#var:atk}} * 1.75 round 0}} and Range {{#expr: {{#var:range}} + 30}}m vs air, vs ground no change</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|300
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.25:
* [Subsidized MUSTANG] is adjusted from level 1 to level 2.
* [Heavy MUSTANG] is adjusted from level 1 to level 3, and the range reduction value is adjusted from 15 to 20.
;0.7.17:
* Attack adjusted from 36 to 35
* [Armor-Piercing Bullet]: Price adjusted from 200 to 300
* [Missile Interceptor]: Price adjusted from 300 to 250
;0.7.8:
* Mustang's attack adjusted from 37 to 36.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.176:
* Missile Interception:
** hit rate reduction speed is slowed down by 50%
** Increases the interception efficiency of Overlord missiles by 15%
** Increases the interception efficiency of defensive missiles by 125%
* Aerial Specialization ATK bonus from 80% -> 75%
;0.6.175:
* Page created
}}
[[Category:Units]]
2488b6b71f5ac792f27bb1fd754b75eabfdfc79a
Fortress
0
31
1023
970
2023-11-01T08:55:31Z
SoupPirate
71
/* Summary */ 0.7.28
wikitext
text/x-wiki
{{UnitInfobox
| image = Fortress.png
| type = Giant guard
| igdesc = A giant unit that uses high damage artillery against the enemy.
}}__NOTOC__
== Summary ==
The Fortress is a large and powerful giant unit that uses its massive shoulder-mounted cannons to inflict single-target damage on grounded targets from a long distance. Unlike the similarly-ranged [[Marksman]], whose upgrades mainly focus on increasing its combat ability, the Fortress' vast array of upgrades allow it to fulfill a variety of roles. Upgrades like Barrier and Armor Enhancement allow the Fortress to sponge heavy damage from incoming attacks and draw area-of-effect attacks away from your more fragile units, while upgrades such as Range Enhancement and Doubleshot can turn the Fortress into a weapons platform able to decimate enemy units from afar. It can even gain the ability to attack air units using Anti-Air Barrage, though its 10-second cooldown between attacks means you'll likely still need other anti-air options to address airborne threats.
The Fortress also receives a unique upgrade in Fang Summoning, which allows it to periodically spawn a group of [[Fang|Fangs]]. Fangs already have good synergy with the Fortress by dealing damage to air units the Fortress can't touch, while also drawing fire from units like [[Marksman|Marksmen]] or [[Phoenix|Phoenixes]] that would otherwise threaten the Fortress. If you've upgraded your Fangs into powerful lategame units, this upgrade allows you to get further return on your investment by producing more fangs mid-combat.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=AntiAirBarrage.png}}
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
<div class="note">Total damage {{#expr: 16 * 900}}, missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=FangSummoning.png}}
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
<div class="note">DPS {{#expr: {{#var:atk}} * {{#var:atkint}} * .5}}, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|200
|The effect increases with unit level, increasing range by 8m and ATK by 20% per level
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div>
|-
|{{Icon|type=Tech|file=RocketPunch.png}}
|Rocket Punch
|250
|Fortress Launches his fists to attack enemies, triggering once when HP is below 85% and 55% respectively. The range of Rocket Punch is 180 meters, causing 15,000 damage to the target and enemies within 25 meters of the target. The damage of Rocket Punch increases by 15,000 per unit level.
<div class="note">Triggers only once if damage is going down too fast</div>
|}
=== Unit Stats after Upgrades ===
{| class="table table-dark table-bordered" style="width:auto;"
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload
|1
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#expr: {{#var:atk}} * {{#var:atkint}} * .5 round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.17:
* [Elite Marksman]: Attack bonus adjusted from 23% to 20%, Price adjusted from 300 to 250
* [Armor Enhancement]: HP bonus adjusted from 30% to 35%
;0.7.12:
* The cost of [Rocket Punch] adjusted from 300 to 250.
* Trigger conditions of [Rocket Punch] adjusted from 40% and 70% of HP to 55% and 85% of HP.
;0.7.10:
* Fixed the wrong damage problem of Fortress Rocket Punch
;0.7.9:
* New Tech [Rocket Punch]: FORTRESS Launches his fists to attack enemies, triggering once when FORTRESS's HP is below 70% and 40% respectively.
;0.7.8:
* Fortress's HP decreased by 2%.
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.6:
* HP increased by 3%
* [Improved Fortress] card effect is adjusted to: the HP of the Fortress is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100.
;0.6.179:
* HP from 50849 to 52883
;0.6.176:
* Changed Armor Enhancement
;0.6.175:
* Page created
}}
[[Category:Units]]
423d7ac668c7f484f25c9a986de7a3e554a9c4db
1052
1023
2023-11-10T02:19:30Z
Ghirahn
70
wikitext
text/x-wiki
{{UnitInfobox
| image = Fortress.png
| type = Giant guard
| igdesc = A giant unit that uses high damage artillery against the enemy.
}}__NOTOC__
== Summary ==
The Fortress is a large and powerful giant unit that uses its massive shoulder-mounted cannons to inflict single-target damage on grounded targets from a long distance. Unlike the similarly-ranged [[Marksman]], whose upgrades mainly focus on increasing its combat ability, the Fortress' vast array of upgrades allow it to fulfill a variety of roles. Upgrades like Barrier and Armor Enhancement allow the Fortress to sponge heavy damage from incoming attacks and draw area-of-effect attacks away from your more fragile units, while upgrades such as Range Enhancement and Doubleshot can turn the Fortress into a weapons platform able to decimate enemy units from afar. It can even gain the ability to attack air units using Anti-Air Barrage, though its 10-second cooldown between attacks means you'll likely still need other anti-air options to address airborne threats.
The Fortress also receives a unique upgrade in Fang Summoning, which allows it to periodically spawn a group of [[Fang|Fangs]]. Fangs already have good synergy with the Fortress by dealing damage to air units the Fortress can't touch, while also drawing fire from units like [[Marksman|Marksmen]] or [[Phoenix|Phoenixes]] that would otherwise threaten the Fortress. If you've upgraded your Fangs into powerful lategame units, this upgrade allows you to get further return on your investment by producing more fangs mid-combat.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=AntiAirBarrage.png}}
|Anti-Air Barrage
|200
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
<div class="note">Total damage {{#expr: 16 * 900}}, missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=FangSummoning.png}}
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
<div class="note">DPS {{#expr: {{#var:atk}} * {{#var:atkint}} * .5}}, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|200
|The effect increases with unit level, increasing range by 8m and ATK by 20% per level
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div>
|-
|{{Icon|type=Tech|file=RocketPunch.png}}
|Rocket Punch
|250
|Fortress Launches his fists to attack enemies, triggering once when HP is below 85% and 55% respectively. The range of Rocket Punch is 180 meters, causing 15,000 damage to the target and enemies within 25 meters of the target. The damage of Rocket Punch increases by 15,000 per unit level.
<div class="note">Triggers only once if damage is going down too fast</div>
|}
=== Unit Stats after Upgrades ===
{| class="table table-dark table-bordered" style="width:auto;"
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload
|1
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#expr: {{#var:atk}} * {{#var:atkint}} * .5 round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.30:
* [Mass Produced Fortress] has been adjusted to level 2.
* [Extended Range Fortress] has been adjusted to level 1.
* The effects of [Assault Fortress] adjusted to: Increases FORTRESS' ATK by 30%, HP by 30%, and movement speed by 3, but decreases range by 10.
;0.7.17:
* [Elite Marksman]: Attack bonus adjusted from 23% to 20%, Price adjusted from 300 to 250
* [Armor Enhancement]: HP bonus adjusted from 30% to 35%
;0.7.12:
* The cost of [Rocket Punch] adjusted from 300 to 250.
* Trigger conditions of [Rocket Punch] adjusted from 40% and 70% of HP to 55% and 85% of HP.
;0.7.10:
* Fixed the wrong damage problem of Fortress Rocket Punch
;0.7.9:
* New Tech [Rocket Punch]: FORTRESS Launches his fists to attack enemies, triggering once when FORTRESS's HP is below 70% and 40% respectively.
;0.7.8:
* Fortress's HP decreased by 2%.
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.6:
* HP increased by 3%
* [Improved Fortress] card effect is adjusted to: the HP of the Fortress is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100.
;0.6.179:
* HP from 50849 to 52883
;0.6.176:
* Changed Armor Enhancement
;0.6.175:
* Page created
}}
[[Category:Units]]
d7be4d3e3468f88b0aaf98d16c4c37e0b045fe1b
Marksman
0
37
1024
1014
2023-11-01T08:56:03Z
SoupPirate
71
0.7.27
wikitext
text/x-wiki
{{UnitInfobox
| image = Marksman.png
| type = Long-range anti-unit bot
| igdesc = Great attack range, astounding single target damage, and excels at sniping from afar.
}}__NOTOC__
== Summary ==
The Marksman is an inexpensive unit that specializes in destroying single targets with powerful long-range attacks. Its fragile defenses and its low fire rate make them vulnerable to squads with high unit counts such as [[Crawler|Crawlers]] or [[Mustangs]]. Marksmen are also vulnerable to any unit that can match or exceed its range - by default, only [[Stormcaller|Stormcallers]] can outrange Marksmen, but many units can purchase range upgrades to trade shots with them.
A team of Marksmen deployed in the back of your army can easily rack up kills from a safe distance, although placing them too far back can leave them easily tied down by chaff units placed on the flanks. Since they are cheap and can be fielded relatively early, Marksmen can rapidly gain experience and levels given the relative safety from which they kill units. A level two Marksman can take out a [[Sledgehammer]] tank in one shot instead of two, halving the time a Marksman needs to destroy the squad, while teams of veteran Marksmen have high enough damage to threaten even giant units, making them a very cost-effective counter to frontline units such as [[Fortresses]] and [[Vulcans]] if they are levelled up in the late game.
The Marksman's upgrades focus almost entirely on boosting its damage output. Doubleshot boosts its single-target damage still further, and is also an effective answer to [[Phoenix|Phoenixes]] upgraded with Portable Shield - the first shot will break the shield and the second will kill the Phoenix. Range Enhancement, while seemingly redundant for one of the longest-range units in the game, is used to maintain ranged superiority against other units with upgraded range. Elite Marksman is an effective upgrade due to the Marksman's tendency to rack up EXP consistently and safely. Quick Reload's main use is against small groups of units (e.g. Sledgehammers, Phoenixes) where attack speed is more important to kill efficiently than per-shot damage.
The remaining two upgrades are more situational - Electromagnetic shot is difficult to land on key targets due to the Marksman's low fire rate and single-target attacks, while Shooting Squad is largely ineffectual unless the player fields large numbers of Marksmen.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto;"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=AssaultMode.png}}
|Assault Mode
|150
|Marksmans range is reduced by 70m, HP is increased by 500%, movement speed is increased by 3m/s, and attack has a 9m area damage.
<div class="note">Range {{#expr: {{#var:range}} - 70}}m, HP {{#expr: {{#var:hp}} * 6}}, Speed {{#expr: {{#var:speed}} + 3}}m/s, Splash {{#expr: {{#var:splash}} + 9}}m</div>
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=QuickReload.png}}
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage
<div class="note">Attack Interval * 0.5 ({{#expr: {{#var:atkint}} * .5 round 1}}s), Attack * 0.5 ({{#expr: {{#var:atk}} * .5 round 0}})</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 3.6 seconds</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 20% per level increased
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Shooting Squad
|300
|At the beginning of the combat, summon 5 [[Fang|Fangs]] at the same level as Marksman to fight with you
|}
=== Unit Stats after Upgrades ===
{| class="table table-dark table-bordered" style="width:auto;"
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload
|1
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#var:dps}}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.15 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * 1.15 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.25:
* The price of [Assault Mode] is adjusted from 300 to 200.
;0.7.24:
* New Tech [Assault Mode]: MARKSMAN's range is reduced by 70, HP is increased by 500%, movement speed is increased by 3, and attack has a 9m area damage.
* The [Assault MARKSMAN] variant has been removed.
;0.7.20:
* Attack interval adjusted from 2.9 to 3.1
;0.7.17:
* Attack interval adjusted from 2.8 seconds to 2.9 seconds, attack adjusted from 2248 to 2329
* [Shooting Squad]: Price adjusted from 250 to 300
* [Elite Marksman]: Attack bonus adjusted from 23% to 20%
;0.7.12:
* Marksman's attack adjusted from 2271 to 2248.
;0.7.7:
* [Intelligent Marksman] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* Damage reduced from 2366 to 2271
* HP increased from 1414 to 1471
;0.6.176:
* Shooting Squad Tech price 150 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
01f12d48e6d9367eaa11d0d80c4b841e07dbbbfc
1051
1024
2023-11-10T02:15:55Z
Ghirahn
70
Updated unit data to 0.7.30.929.
wikitext
text/x-wiki
{{UnitInfobox
| image = Marksman.png
| type = Long-range anti-unit bot
| igdesc = Great attack range, astounding single target damage, and excels at sniping from afar.
}}__NOTOC__
== Summary ==
The Marksman is an inexpensive unit that specializes in destroying single targets with powerful long-range attacks. Its fragile defenses and its low fire rate make them vulnerable to squads with high unit counts such as [[Crawler|Crawlers]] or [[Mustangs]]. Marksmen are also vulnerable to any unit that can match or exceed its range - by default, only [[Stormcaller|Stormcallers]] can outrange Marksmen, but many units can purchase range upgrades to trade shots with them.
A team of Marksmen deployed in the back of your army can easily rack up kills from a safe distance, although placing them too far back can leave them easily tied down by chaff units placed on the flanks. Since they are cheap and can be fielded relatively early, Marksmen can rapidly gain experience and levels given the relative safety from which they kill units. A level two Marksman can take out a [[Sledgehammer]] tank in one shot instead of two, halving the time a Marksman needs to destroy the squad, while teams of veteran Marksmen have high enough damage to threaten even giant units, making them a very cost-effective counter to frontline units such as [[Fortresses]] and [[Vulcans]] if they are levelled up in the late game.
The Marksman's upgrades focus almost entirely on boosting its damage output. Doubleshot boosts its single-target damage still further, and is also an effective answer to [[Phoenix|Phoenixes]] upgraded with Portable Shield - the first shot will break the shield and the second will kill the Phoenix. Range Enhancement, while seemingly redundant for one of the longest-range units in the game, is used to maintain ranged superiority against other units with upgraded range. Elite Marksman is an effective upgrade due to the Marksman's tendency to rack up EXP consistently and safely. Quick Reload's main use is against small groups of units (e.g. Sledgehammers, Phoenixes) where attack speed is more important to kill efficiently than per-shot damage.
The remaining two upgrades are more situational - Electromagnetic shot is difficult to land on key targets due to the Marksman's low fire rate and single-target attacks, while Shooting Squad is largely ineffectual unless the player fields large numbers of Marksmen.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto;"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=AssaultMode.png}}
|Assault Mode
|150
|Marksmans range is reduced by 70m, HP is increased by 500%, movement speed is increased by 3m/s, and attack has a 9m area damage.
<div class="note">Range {{#expr: {{#var:range}} - 70}}m, HP {{#expr: {{#var:hp}} * 6}}, Speed {{#expr: {{#var:speed}} + 3}}m/s, Splash {{#expr: {{#var:splash}} + 9}}m</div>
|-
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=QuickReload.png}}
|Quick Reload
|300
|Multiplies Marksman's attack speed at the cost of lower damage
<div class="note">Attack Interval * 0.5 ({{#expr: {{#var:atkint}} * .5 round 1}}s), Attack * 0.5 ({{#expr: {{#var:atk}} * .5 round 0}})</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 3.6 seconds</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 20% per level increased
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Shooting Squad
|300
|At the beginning of the combat, summon 5 [[Fang|Fangs]] at the same level as Marksman to fight with you.
|-
|{{Icon|type=Tech|file=AerialSpecialization.png}}
|Aerial Specialization
|250
|ATK increases by 75% to aerial units, increases range by 30 when attacking aerial units
<div class="note">Attack {{#expr: {{#var:atk}} * 1.75 round 0}} and Range {{#expr: {{#var:range}} + 30}}m vs air, vs ground no change</div>
|-
|}
=== Unit Stats after Upgrades ===
{| class="table table-dark table-bordered" style="width:auto;"
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload
|1
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#var:dps}}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.15 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=QuickReload.png|size=xs}} Quick Reload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#expr: {{#var:atk}} * .5 round 0 }}
|{{#expr: {{#var:atkint}} * 1.15 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.15 * .25) round 1 }}
|}
== Update Notes ==
{{Collapsed|
;0.7.30:
* The price of [Aerial Specialization] adjusted from 200 to 250.
;0.7.29:
* MARKSMAN has a new Tech [Aerial Specialization]: Increase ATK against aerial units by 75%, and increases range by 30 when attacking aerial units.
;0.7.25:
* The price of [Assault Mode] is adjusted from 300 to 200.
;0.7.24:
* New Tech [Assault Mode]: MARKSMAN's range is reduced by 70, HP is increased by 500%, movement speed is increased by 3, and attack has a 9m area damage.
* The [Assault MARKSMAN] variant has been removed.
;0.7.20:
* Attack interval adjusted from 2.9 to 3.1
;0.7.17:
* Attack interval adjusted from 2.8 seconds to 2.9 seconds, attack adjusted from 2248 to 2329
* [Shooting Squad]: Price adjusted from 250 to 300
* [Elite Marksman]: Attack bonus adjusted from 23% to 20%
;0.7.12:
* Marksman's attack adjusted from 2271 to 2248.
;0.7.7:
* [Intelligent Marksman] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.6.179:
* Damage reduced from 2366 to 2271
* HP increased from 1414 to 1471
;0.6.176:
* Shooting Squad Tech price 150 -> 250
;0.6.175:
* Page created
}}
[[Category:Units]]
0f6ac3b2d986d4a7e2c75895104df697ed83dab7
Specialists
0
87
1025
1008
2023-11-01T08:57:18Z
SoupPirate
71
/* Level 2 Specialists [blue border] */ 0.7.28
wikitext
text/x-wiki
<span id="table-filter-insert"></span>
=== Level 1 Specialists <small style="color:#ccc;">[gray border]</small> ===
{|class="table table-dark table-bordered table-block-last"
|+Cost: free
!Name
!Effect
|-
|Shield Device SPC
|Increases the strength of shield devices by 40%
<div class="note">Not Fortress/Hacker/Portable. Only the buyable shields</div>
|-
|Missile Device SPC
|Increases the damage of Sentry Missile devices by 200%
|-
|Strike SPC
|Reduces the teleportation time required for strike units deployed at the enemy's rear by 50%
|-
|<s>Intelligent Fortress</s>
|<del>Increases the experience gain rate of Fortress by 100%</del> <ins>(removed SPC)</ins>
|-
|Improved Fortress
|The Fortress' HP is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3m/s, but the recruitment cost is increased by 100.
|-
|Mass Produced Fortress
|Decreases the recruitment cost of Fortress by 100 but decreases Fortress' ATK by 30% and decreases Fortress' HP by 30%
|-
|Intelligent Marksman SPC
|Increases the experience gain rate of Marksman by 75%
|-
|<s>Intelligent Vulcan</s>
|<del>Increases the experience gain rate of Vulcan by 100%</del> <ins>(removed SPC)</ins>
|-
|Mass Produced Rhino
|Decreases the recruitment cost of Rhino by 100, but Rhino's ATK decreses by 30% HP decreases by 30%
|-
|Mass Produced Wasp
|Decreases the recruitment cost of Wasp by 100 but decreases Wasp's ATK by 35%, decreases HP by 35%
|-
|Assault Fang
|Fang's ATK increases by 40%, movement speed increased by 3m/s, but range decreases by 15m
<div class="note">also increase HP</div>
|-
|Subsidized-Crawler
|Decreases the upgrade cost of Crawler by 50
|-
|<s>Intelligent Overlord</s>
|<del>Increases the experience gain rate of Overlord by 100%</del> <ins>(removed SPC)</ins>
|-
|Mass Produced Overlord
|Decreases the recruitment cost of Overlord by 100, but Overlord range decreases by 10m, ATK decreases by 20%, HP decreases by 20%
|-
|Mass Produced Melting Point
|Decreases the recruitment cost of Melting Point by 100, but decreases Melting Point's range by 10m, ATK by 20%, and HP by 20%
|-
|Subsidized Stormcaller
|Recruitment cost of Stormcaller is reduced by 50
|-
|Improved Stormcaller
|Stormcaller's ATK increases by 50%, HP increases by 400%, movement speed increases by 5m/s but range decreases by 20m, recruitment cost increases by 100
|-
|Mass Produced Sledgehammer
|The recruitment cost of the Sledgehammer is reduced by 100, but the ATK is reduced by 30% and the HP is reduced by 30%
|-
|Extended Range Sledgehammer
|Sledgehammer's range icreased by 30m, but HP decreased by 30%
|-
|Improved Sledgehammer
|Sledgehammer's ATK increases by 60%, the HP increases by 60% and the movement speed increases by 3m/s but the recruitment cost increases by 100
|-
|Heavy Hacker
|Hacker's HP increases by 500%, movement speed is increased by 5m/s, but range decreases by 35m
|-
|Subsidized Arclight
|Arclights recruitment cost reduced by 50
|-
|Intelligent Arclight
|Increases the experience gain rate of Arclight by 75%
|-
|Mass Produced Phoenix
|Decreases the recruitment cost of Phoenix by 100, but Poenix' ATK decreases by 40%, HP decreases by 40%
|-
|Extended Range Phoenix
|Phoenix' range increases by 20m, but ATK decreases by 20%
|-
|Improved Phoenix
|Phoenix's ATK increases by 50%, HP increases by 250%, but recruitment cost increases by 100
|-
|<s>Assault Marksman</s>
|<del>Increases Marksman's HP by 300%, movement speed by 3m/s, and the Marksman's attack has a splash range of 8m, but the range is reduced by 70m.</del> <ins>(removed SCP)</ins>
|-
|Improved Steel Ball
|Steel Ball's attack increased by 50%, HP increased by 30%, movement speed increased by 3m/s, and range increased by 10m, but the recruitment cost increased by 50.
|}
=== Level 2 Specialists <small style="color:#acf;">[blue border]</small> ===
{|class="table table-dark table-bordered table-block-last"
|+Cost: 50, ¹only starting SPC, ²also starting SPC
!Name
!Effect
|-
|Heavy Armor SPC¹
|HP of all units increased by 17%.
|-
|Tech SPC
|Reduces the Tech upgrade cost of all units by 50
|-
|Senior Manufacturing SPC
|Decreases the recruitment cost of giant units by 50
|-
|Marksman SPC¹
|Start with a free Lv. 3 Marksman
|-
|Defense Enhancement
|Increases the HP of all units by 15%
|-
|Attack Enhancement
|Increases the attack of all units by 10%
|-
|Elite SPC¹
|Obtain an extra 50 supplies in the first round, able to immediately recruit Lv. 2 units
|-
|Rhino SPC¹
|Get 1 Lv. 2 Rhino free on round 4
|-
|Cost Control SPC¹
|Get an extra 100 supply every round, but the ATK of all units is reduced by 13%, and the HP is reduced by 13%
|-
|Supply SPC²
|Obtain 50 additional supplies per round
|-
|Deployment SPC
|Increases the number of deployable units per round to 3
|-
|Quick Supply SPC¹
|Obtain 200 supplies in the first round
|-
|Assault Fortress
|Increases Fortress' ATK by 30%, increases Fortress' HP by 30%, increases Fortress' Speed by 3m/s, but decreases Fortress' range by 10m
|-
|Extended Range Fortress
|Fortress' range increased by 20m, but HP decreased by 30%
|-
|Extended Range Marksman
|Increases Marksman's range by 30m, but decreases Marksman's ATK by 20%
|-
|Subsidized Marksman
|Decreases the recruitment cost of Marksman by 50
|-
|Elite Marksman
|Able to recruit Lv. 3 Marksman
|-
|Extended Range Vulcan
|Vulcan range increases by 20m, ATK increases by 50% but HP decreases by 35%
|-
|Assault Vulcan
|Vulcan's HP increases by 40%, movement speed increases by 3m/s but range decreases by 10m
|-
|Assault Melting Point
|Melting Point's HP increases by 70%, movement speed increases by 3m/s, but range decreases by 15m
|-
|Improved Melting Point
|Melting Point ATK increases by 50%, range increases by 20m, and HP increased by 20%, but recruitment cost increases by 100
|-
|Rage Rhino
|Every unit Rhino kills increases its ATK by 10% for this round
|-
|Elite Rhino
|Able to recruit Lv. 3 Rhino
|-
|Improved Wasp
|Wasp's ATK increases by 50%, HP increases by 50%, range increases by 20m, but recruitment cost increases by 100
|-
|Elite Wasp
|Able to recruit Lv. 3 Wasp
|-
|<s>Rage Wasp</s>
|<del>Every unit Wasp kills increases its ATK by 20% and increases its HP by 20% for this round</del> <ins>(removed SPC)</ins>
|-
|Elite Mustang
|Able to recruit Lv. 3 Mustang
|-
|Subsidized Mustang
|Mustang recruitment cost is reduced by 50
|-
|<s>Extended Range Steel Ball</s>
|<del>Steel Ball's range increases by 40m, but HP decreases by 40%</del> <ins>(removed SPC)</ins>
|-
|Subsidized Steel Ball
|The recruitment cost of Steel Ball is reduced by 50
|-
|Elite Steel Ball
|Able to recruit Lv. 3 Steel Ball
|-
|Elite Fang
|Able to recruit Lv. 3 Fang
|-
|Elite Crawler
|Able to recruit Lv. 5 Crawler
<div class="note">The earliest round to appear is the 4th round</div>
|-
|<s>Improved Crawler</s>
|<del>The Crawler's ATK increases by 80%, HP increases by 40% but the recruitment cost increases by 50</del> <ins>Temporarily removed</ins>
|-
|Heavy Overlord
|Overlord's HP increases by 75% but ATK decreases by 35%
|-
|Improved Overlord
|Overlord's ATK increased by 30%, HP increased by 30%, range increased by 20m but the recruitment cost increases by 100
|-
|<s>Assault Stormcaller</s>
|<del>Stormcaller's ATK increases by 40%, movement speed increases by 3m/s, but range decreases by 30m</del> <ins>(removed SPC)</ins>
|-
|Extended Range Stormcaller
|Stormcaller range increased by 35m, attack reduced by 30%
|-
|Elite Stormcaller
|Able to recruit Lv. 3 Stormcaller
|-
|<s>Rage Sledgehammer</s>
|<del>Every time the Sledgehammer kills a unit, the attak power of this round will increase by 8% and the HP will increase by 8%</del> <ins>(removed SPC)</ins>
|-
|Elite Sledgehammer
|Able to recruit Lv. 3 Sledgehammer
|-
|<s>Extended Range Hacker</s>
|<del>Hacker's range increases by 30m, but ATK decreases by 30%</del> <ins>(removed SPC)</ins>
|-
|Elite Hacker
|Able to recruit Lv. 3 Hacker
|-
|Extended Range Arclight
|Arclight's range increases by 20m, but ATK decreases by 20%
|-
|Elite Arclight
|Able to recruit Lv. 3 Arclight
<div class="note">The earliest round to appear is the 4th round</div>
|-
|Elite Phoenix
|Able to recruit Lv. 3 Phoenix
|}
=== Level 3 Specialists <small style="color:#f90;">[gold border]</small> ===
{|class="table table-dark table-bordered table-block-last"
|+Cost: 100, ¹only starting SPC, ²also starting SPC
!Name
!Effect
|-
|Giant SPC¹
|Giant units no longer consume supplies when being unlocked
|-
|Aerial SPC¹
|Aerial units no longer consume supplies when being unlocked and increases the range of all aerial units by 10m
|-
|Speed SPC²
|Increases movement speed of all units by 3m/s
|-
|Skill SPC
|Decreases the cooldown of all battlefield skills by 1 rounds
|-
|Giant Hunter
|Obtain 50 supplies for every enemy giant unit destroyed
|-
|Heavy Mustang
|Mustang's HP increases by 200%, but range decreases by 20m
|-
|Heavy Arclight
|Arclight's HP increases by 180%, but range decreases by 15m
|}
=== Level 4 Specialists <small style="color:#d00;">[red border]</small> ===
{|class="table table-dark table-bordered table-block-last"
|+Cost: 200+
!Name
!Cost
!Effect
|-
|Senior Defense SPC
|250
|Increases the HP of all units by 30%
|-
|Senior Attack SPC
|250
|Increases the attack of all units by 30%
|-
|Ranged SPC
|300
|Increases the range of all ranged units by 12m
|-
|Junior Recruitment SPC
|200
|Decreases the recruitment cost of non-giant units by 50
|-
|Top Supply SPC
|200
|Starting from the next round, obtain 150 additional supplies per round
|}
f064a5629580924c10bb6ba6dd768073b19b946d
Equipment
0
106
1026
999
2023-11-01T08:59:27Z
SoupPirate
71
0.7.28
wikitext
text/x-wiki
=== Level 1 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=FastModule.png|size=xl|cost=0}}
|Fast Module
|All units
|The movement speed of units equipped with this item is increased by 5m/s, the ATK is increased by 40%
|-
|{{Icon|type=Equipment|file=DeploymentModule.png|size=xl|cost=0}}
|Deployment Module
|All units
|Units equipped with this item can move freely during the deployment phase of every round
|-
|{{Icon|type=Equipment|file=AntiInterferenceModule.png|size=xl|cost=0}}
|Anti Interference Module
|All units
|Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion
|}
=== Level 2 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=LaserSights.png|size=xl|cost=50}}
|Laser Sights
|Ranged only
|The range of units equipped with this item is increased by 35m
|-
|{{Icon|type=Equipment|file=HeavyArmor.png|size=xl|cost=50}}
|Heavy Armor
|All units
|The HP of units equipped with this item is increased by 100%
|-
|{{Icon|type=Equipment|file=EnhancementModule.png|size=xl|cost=50}}
|Enhancement Module
|All units
|Upgrading units equipped with this item no longer consumes supplies
|-
|{{Icon|type=Equipment|file=ChargedAmmo.png|size=xl|cost=50}}
|Charged Ammo
|All units
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%
|-
|{{Icon|type=Equipment|file=PhotonCoatingItem.png|size=xl|cost=50}}
|Photon Coating
|All units
|Units equipped with this item take 50% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Equipment|file=NanoRepairKit.png|size=xl|cost=50}}
|Nano Repair Kit
|All units
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second
|-
|{{Icon|type=Equipment|file=PortableShield.png|size=xl|cost=50}}
|Portable Shield
|All units
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|}
=== Level 3 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=Amplifier.png|size=xl|cost=100}}
|Amplifier
|All units
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%
|-
|{{Icon|type=Equipment|file=BarrierItem.png|size=xl|cost=100}}
|Barrier
|Giant ground units only
|Generates a barrier with 60,000 HP to protect nearby units
<div class="note">This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.</div>
|-
|{{Icon|type=Equipment|file=ImprovedFirepowerControlSystem.png|size=xl|cost=50}}
|Improved Firepower Control System
|All units
|The ATK of units equipped with this item is increased by 100%
|}
=== Level 4 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=SuperheavyArmor.png|size=xl|cost=300}}
|Super Heavy Armor
|All units
|The HP of units equipped with this item is increased by 200%
|-
|{{Icon|type=Equipment|file=AdvancedFirepowerControlSystem.png|size=xl|cost=300}}
|Advanced Firepower Control System
|All units
|The ATK of the unit equipped with this item is increased by 200%
|-
|{{Icon|type=Equipment|file=ParasiticAmmo.png|size=xl|cost=400}}
|Parasitic Ammo
|All units
|When a unit equipped with this item destroys an enemy unit, an allied Crawler will bea created from their wreckage
|-
|{{Icon|type=Equipment|file=TankProductionLine.png|size=xl|cost=200}}
|Tank Production Line
|Giant units only
|Produces 2 Sledgehammer tanks every 13s
|}
35bd3d4cd169f9721ba1620008057789fb64c760
1062
1026
2023-11-14T21:16:04Z
Ghirahn
70
minor spelling fix and punctuation fixes.
wikitext
text/x-wiki
=== Level 1 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=FastModule.png|size=xl|cost=0}}
|Fast Module
|All units
|The movement speed of units equipped with this item is increased by 5m/s, the ATK is increased by 40%.
|-
|{{Icon|type=Equipment|file=DeploymentModule.png|size=xl|cost=0}}
|Deployment Module
|All units
|Units equipped with this item can move freely during the deployment phase of every round.
|-
|{{Icon|type=Equipment|file=AntiInterferenceModule.png|size=xl|cost=0}}
|Anti Interference Module
|All units
|Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion.
|}
=== Level 2 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=LaserSights.png|size=xl|cost=50}}
|Laser Sights
|Ranged only
|The range of units equipped with this item is increased by 35m.
|-
|{{Icon|type=Equipment|file=HeavyArmor.png|size=xl|cost=50}}
|Heavy Armor
|All units
|The HP of units equipped with this item is increased by 100%.
|-
|{{Icon|type=Equipment|file=EnhancementModule.png|size=xl|cost=50}}
|Enhancement Module
|All units
|Upgrading units equipped with this item no longer consumes supplies.
|-
|{{Icon|type=Equipment|file=ChargedAmmo.png|size=xl|cost=50}}
|Charged Ammo
|All units
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%.
|-
|{{Icon|type=Equipment|file=PhotonCoatingItem.png|size=xl|cost=50}}
|Photon Coating
|All units
|Units equipped with this item take 50% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects.
|-
|{{Icon|type=Equipment|file=NanoRepairKit.png|size=xl|cost=50}}
|Nano Repair Kit
|All units
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second.
|-
|{{Icon|type=Equipment|file=PortableShield.png|size=xl|cost=50}}
|Portable Shield
|All units
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|}
=== Level 3 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=Amplifier.png|size=xl|cost=100}}
|Amplifier
|All units
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%.
|-
|{{Icon|type=Equipment|file=BarrierItem.png|size=xl|cost=100}}
|Barrier
|Giant ground units only
|Generates a barrier with 60,000 HP to protect nearby units.
<div class="note">This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.</div>
|-
|{{Icon|type=Equipment|file=ImprovedFirepowerControlSystem.png|size=xl|cost=50}}
|Improved Firepower Control System
|All units
|The ATK of units equipped with this item is increased by 100%.
|}
=== Level 4 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=SuperheavyArmor.png|size=xl|cost=300}}
|Super Heavy Armor
|All units
|The HP of units equipped with this item is increased by 200%.
|-
|{{Icon|type=Equipment|file=AdvancedFirepowerControlSystem.png|size=xl|cost=300}}
|Advanced Firepower Control System
|All units
|The ATK of the unit equipped with this item is increased by 200%.
|-
|{{Icon|type=Equipment|file=ParasiticAmmo.png|size=xl|cost=400}}
|Parasitic Ammo
|All units
|When a unit equipped with this item destroys an enemy unit, an allied Crawler will be created from their wreckage.
|-
|{{Icon|type=Equipment|file=TankProductionLine.png|size=xl|cost=200}}
|Tank Production Line
|Giant units only
|Produces 2 Sledgehammer tanks every 13s.
|}
0bcb7696fcfa750ad3bd7daaf4bd247f62622511
1064
1062
2023-11-14T21:24:13Z
Ghirahn
70
/* Level 4 Equipment */ added chart Displaying crawlers gained per unit killed.
wikitext
text/x-wiki
=== Level 1 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=FastModule.png|size=xl|cost=0}}
|Fast Module
|All units
|The movement speed of units equipped with this item is increased by 5m/s, the ATK is increased by 40%.
|-
|{{Icon|type=Equipment|file=DeploymentModule.png|size=xl|cost=0}}
|Deployment Module
|All units
|Units equipped with this item can move freely during the deployment phase of every round.
|-
|{{Icon|type=Equipment|file=AntiInterferenceModule.png|size=xl|cost=0}}
|Anti Interference Module
|All units
|Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion.
|}
=== Level 2 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=LaserSights.png|size=xl|cost=50}}
|Laser Sights
|Ranged only
|The range of units equipped with this item is increased by 35m.
|-
|{{Icon|type=Equipment|file=HeavyArmor.png|size=xl|cost=50}}
|Heavy Armor
|All units
|The HP of units equipped with this item is increased by 100%.
|-
|{{Icon|type=Equipment|file=EnhancementModule.png|size=xl|cost=50}}
|Enhancement Module
|All units
|Upgrading units equipped with this item no longer consumes supplies.
|-
|{{Icon|type=Equipment|file=ChargedAmmo.png|size=xl|cost=50}}
|Charged Ammo
|All units
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%.
|-
|{{Icon|type=Equipment|file=PhotonCoatingItem.png|size=xl|cost=50}}
|Photon Coating
|All units
|Units equipped with this item take 50% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects.
|-
|{{Icon|type=Equipment|file=NanoRepairKit.png|size=xl|cost=50}}
|Nano Repair Kit
|All units
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second.
|-
|{{Icon|type=Equipment|file=PortableShield.png|size=xl|cost=50}}
|Portable Shield
|All units
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|}
=== Level 3 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=Amplifier.png|size=xl|cost=100}}
|Amplifier
|All units
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%.
|-
|{{Icon|type=Equipment|file=BarrierItem.png|size=xl|cost=100}}
|Barrier
|Giant ground units only
|Generates a barrier with 60,000 HP to protect nearby units.
<div class="note">This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.</div>
|-
|{{Icon|type=Equipment|file=ImprovedFirepowerControlSystem.png|size=xl|cost=50}}
|Improved Firepower Control System
|All units
|The ATK of units equipped with this item is increased by 100%.
|}
=== Level 4 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=SuperheavyArmor.png|size=xl|cost=300}}
|Super Heavy Armor
|All units
|The HP of units equipped with this item is increased by 200%.
|-
|{{Icon|type=Equipment|file=AdvancedFirepowerControlSystem.png|size=xl|cost=300}}
|Advanced Firepower Control System
|All units
|The ATK of the unit equipped with this item is increased by 200%.
|-
|{{Icon|type=Equipment|file=ParasiticAmmo.png|size=xl|cost=400}}
|Parasitic Ammo
|All units
|[[File:Parasitic ammo chart.jpg|thumb]]When a unit equipped with this item destroys an enemy unit, an allied Crawler will be created from their wreckage.
|-
|{{Icon|type=Equipment|file=TankProductionLine.png|size=xl|cost=200}}
|Tank Production Line
|Giant units only
|Produces 2 Sledgehammer tanks every 13s.
|}
ed6f12a9b56b940295e6639f71c168fd0c431cd9
Unit Overview
0
144
1031
981
2023-11-09T23:18:46Z
Ghirahn
70
wikitext
text/x-wiki
{| class="sortable table table-dark table-bordered table-striped table-hover table-responsive table-sticky-column"
!Name
!<i class="fas fa-fighter-jet" data-toggle="tooltip" title="Air Unit (Mobility)"></i>
!<i class="fas fa-robot d-block" data-toggle="tooltip" title="Giant"></i>
!<i class="fas fa-dollar-sign d-block" data-toggle="tooltip" title="Cost"></i>
!<i class="fas fa-unlock d-block" data-toggle="tooltip" title="Unlock Cost"></i>
!<i class="fas fa-users d-block" data-toggle="tooltip" title="Units"></i>
!<i class="fas fa-dice-four d-block" data-toggle="tooltip" title="HP"></i>
!<i class="fas fa-th-large d-block" data-toggle="tooltip" title="Squad HP"></i>
!<i class="fas fa-fire d-block" data-toggle="tooltip" title="Attack"></i>
!<i class="fas fa-sun d-block" data-toggle="tooltip" title="Burst Damage"></i>
!<span class="d-block" data-toggle="tooltip" title="Squad DPS"><i class="fas fa-clock"></i>¹</span>
!<i class="fas fa-crosshairs d-block" data-toggle="tooltip" title="Target"></i>
!<i class="fas fa-sync-alt d-block" data-toggle="tooltip" title="Attack Interval (s)"></i>
!<i class="fas fa-expand-arrows-alt d-block" data-toggle="tooltip" title="Damage Area (m)"></i>
!<i class="fas fa-ruler-horizontal d-block" data-toggle="tooltip" title="Range (m)"></i>
!<i class="fas fa-long-arrow-alt-right d-block" data-toggle="tooltip" title="Speed (m/s)"></i>
!<span class="d-block" data-toggle="tooltip" title="Single Unit Cost"><i class="fas fa-dollar-sign"></i> / <sub><i class="fas fa-users"></i></sub></span>
!<span class="d-block" data-toggle="tooltip" title="HP Value"><i class="fas fa-dice-four"></i> / <sub><i class="fas fa-dollar-sign"></i></sub></span>
!<span class="d-block" data-toggle="tooltip" title="Burst Damage Value"><i class="fas fa-sun"></i> / <sub><i class="fas fa-dollar-sign"></i></sub></span>
!<span class="d-block" data-toggle="tooltip" title="DPS Value"><i class="fas fa-clock"></i> / <sub><i class="fas fa-dollar-sign"></i></sub></span>
!<i class="fas fa-podcast d-block" data-toggle="tooltip" title="Splash Index">²</i>
|-
{{UnitOverviewRow|Crawler}}
{{UnitOverviewRow|Fang}}
{{UnitOverviewRow|Marksman}}
{{UnitOverviewRow|Arclight}}
{{UnitOverviewRow|Wasp}}
{{UnitOverviewRow|Mustang}}
{{UnitOverviewRow|Sledgehammer}}
{{UnitOverviewRow|Steel Ball}}
{{UnitOverviewRow|Stormcaller}}
{{UnitOverviewRow|Phoenix}}
{{UnitOverviewRow|Rhino}}
{{UnitOverviewRow|Hacker}}
{{UnitOverviewRow|Vulcan}}
{{UnitOverviewRow|Fortress}}
{{UnitOverviewRow|Melting Point}}
{{UnitOverviewRow|Overlord}}
{{UnitOverviewRow|War Factory}}
|}
<small>
<i class="fas fa-fighter-jet"></i> Air Unit /
<i class="fas fa-truck-pickup"></i> Ground Unit /
<i class="fas fa-robot"></i> Giant Unit /
<i class="fas fa-dollar-sign"></i> Cost /
<i class="fas fa-unlock"></i> Unlock Cost /
<i class="fas fa-users"></i> Units /
<i class="fas fa-dice-four"></i> Unit HP /
<i class="fas fa-th-large"></i> Squad HP /
<i class="fas fa-fire"></i> Attack /
<i class="fas fa-sun"></i> Max Burst Damage /
<i class="fas fa-clock"></i> Squad DPS /
<i class="fas fa-crosshairs"></i> Target (Air or Ground Units) /
<i class="fas fa-sync-alt"></i> Attack Interval (s) /
<i class="fas fa-expand-arrows-alt"></i> Splash Damage Area (m) /
<i class="fas fa-ruler-horizontal"></i> Range (m) /
<i class="fas fa-long-arrow-alt-right"></i> Speed (m/s) /
<i class="fas fa-podcast"></i> Splash Index
</small>
¹DPS = theoretical maximum single target DPS<br>
²Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
==Counter Table <small>by Oom Boom</small>==
{| class="table table-dark table-bordered table-responsive-lg"
! !! Marksman !! Fang !! Crawler !! Arclight !! Rhino !! Wasp !! Mustang !! Steel Ball
|- class="text-success"
|Good vs || Arclight || Marksman || Marksman || Fang || Fang || (ground only) || Wasp || Rhino
|- class="text-success"
|Good vs || Sledgehammer || Melting Point || Steel Ball || Crawler || Crawler || (slow team) || Fang || Arclight
|- class="text-success"
|Good vs || Steel Ball || Steel Ball || Phoenix¹ || Mustang || Arclight || || Crawler || Fortress
|- class="text-success"
|Good vs || Overlord || Phoenix || || Wasp² || || || Phoenix || Vulcan
|- class="text-danger"
|Bad vs || Crawler || Vulcan || Vulcan || Steel Ball || Melting Point || Fang || Arclight || Crawler
|- class="text-danger"
|Bad vs || Fang || Rhino || Rhino || Marksman || Steel Ball || Mustang || Vulcan || Fang
|- class="text-danger"
|Bad vs || (spawned unit) || Mustang || Mustang || Sledgehammer || Phoenix || Arclight² || Sledgehammer || Phoenix
|- class="text-danger"
|Bad vs || || Arclight || Arclight || Phoenix || || || || Marksman
|- class="text-warning"
|Synergy || Arclight || Marksman || Rhino || Fang || Crawler || Overlord || Crawler || Crawler
|- class="text-warning"
|Synergy || Fang || Arclight || Steel Ball || Marksman || Steel Ball || Phoenix || Sledgehammer || Mustang
|- class="text-warning"
|Synergy || Sledgehammer || Fortress || Mustang || || || || Steel Ball ||
|- class="text-warning"
|Synergy || Vulcan || || || || || || ||
|}
{| class="table table-dark table-bordered table-responsive-lg"
! !! Stormcaller !! Phoenix !! Sledgehammer !! Fortress !! Vulcan !! Overlord !! Melting Point !! Hacker
|- class="text-success"
|Good vs || Fang || Sledgehammer || Arclight || Arclight || Fang || Wasp || Rhino || (single units)
|- class="text-success"
|Good vs || Sledgehammer || Steel Ball || Vulcan || Rhino || Crawler || Stormcaller || Vulcan || Arclight
|- class="text-success"
|Good vs || Arclight || Arclight || Fang || Sledgehammer || Mustang || (ground only) || Fortress || Melting Point
|- class="text-success"
|Good vs || Marksman || Marksman || || || || || Overlord ||
|- class="text-danger"
|Bad vs || Phoenix || Mustang || Steel Ball || Melting Point || Steel Ball || Melting Point || Crawler || Fang
|- class="text-danger"
|Bad vs || Rhino || Fang || Fortress || Steel Ball || Melting Point || Marksman || Fang || Crawler
|- class="text-danger"
|Bad vs || Crawler || Wasp || Phoenix || Phoenix || Marksman || Phoenix || Phoenix ||
|- class="text-danger"
|Bad vs || || Crawler¹ || Melting Point || || || Mustang || Marksman ||
|- class="text-warning"
|Synergy || Fang || Wasp || Marksman || Fang || Hacker || Wasp || Arclight || Vulcan
|- class="text-warning"
|Synergy || Sledgehammer || Vulcan || Phoenix || Marksman || Marksman || Phoenix || Rhino ||
|- class="text-warning"
|Synergy || || Rhino || Stormcaller || Arclight || Phoenix || || Vulcan ||
|- class="text-warning"
|Synergy || || || Fang || || Melting Point || || ||
|}
¹Crawler bind Phoenix<br>
²Arclight with Anti-Aircraft-Tech
456cc1e5da700bbcd34cf492adc57825513569aa
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{| class="sortable table table-dark table-bordered table-striped table-hover table-responsive table-sticky-column"
!Name
!<i class="fas fa-fighter-jet" data-toggle="tooltip" title="Air Unit (Mobility)"></i>
!<i class="fas fa-robot d-block" data-toggle="tooltip" title="Giant"></i>
!<i class="fas fa-dollar-sign d-block" data-toggle="tooltip" title="Cost"></i>
!<i class="fas fa-unlock d-block" data-toggle="tooltip" title="Unlock Cost"></i>
!<i class="fas fa-users d-block" data-toggle="tooltip" title="Units"></i>
!<i class="fas fa-dice-four d-block" data-toggle="tooltip" title="HP"></i>
!<i class="fas fa-th-large d-block" data-toggle="tooltip" title="Squad HP"></i>
!<i class="fas fa-fire d-block" data-toggle="tooltip" title="Attack"></i>
!<i class="fas fa-sun d-block" data-toggle="tooltip" title="Burst Damage"></i>
!<span class="d-block" data-toggle="tooltip" title="Squad DPS"><i class="fas fa-clock"></i>¹</span>
!<i class="fas fa-crosshairs d-block" data-toggle="tooltip" title="Target"></i>
!<i class="fas fa-sync-alt d-block" data-toggle="tooltip" title="Attack Interval (s)"></i>
!<i class="fas fa-expand-arrows-alt d-block" data-toggle="tooltip" title="Damage Area (m)"></i>
!<i class="fas fa-ruler-horizontal d-block" data-toggle="tooltip" title="Range (m)"></i>
!<i class="fas fa-long-arrow-alt-right d-block" data-toggle="tooltip" title="Speed (m/s)"></i>
!<span class="d-block" data-toggle="tooltip" title="Single Unit Cost"><i class="fas fa-dollar-sign"></i> / <sub><i class="fas fa-users"></i></sub></span>
!<span class="d-block" data-toggle="tooltip" title="HP Value"><i class="fas fa-dice-four"></i> / <sub><i class="fas fa-dollar-sign"></i></sub></span>
!<span class="d-block" data-toggle="tooltip" title="Burst Damage Value"><i class="fas fa-sun"></i> / <sub><i class="fas fa-dollar-sign"></i></sub></span>
!<span class="d-block" data-toggle="tooltip" title="DPS Value"><i class="fas fa-clock"></i> / <sub><i class="fas fa-dollar-sign"></i></sub></span>
!<i class="fas fa-podcast d-block" data-toggle="tooltip" title="Splash Index">²</i>
|-
{{UnitOverviewRow|Crawler}}
{{UnitOverviewRow|Fang}}
{{UnitOverviewRow|Marksman}}
{{UnitOverviewRow|Arclight}}
{{UnitOverviewRow|Wasp}}
{{UnitOverviewRow|Mustang}}
{{UnitOverviewRow|Sledgehammer}}
{{UnitOverviewRow|Steel Ball}}
{{UnitOverviewRow|Stormcaller}}
{{UnitOverviewRow|Phoenix}}
{{UnitOverviewRow|Rhino}}
{{UnitOverviewRow|Hacker}}
{{UnitOverviewRow|Wraith}}
{{UnitOverviewRow|Vulcan}}
{{UnitOverviewRow|Fortress}}
{{UnitOverviewRow|Melting Point}}
{{UnitOverviewRow|Overlord}}
{{UnitOverviewRow|War Factory}}
|}
<small>
<i class="fas fa-fighter-jet"></i> Air Unit /
<i class="fas fa-truck-pickup"></i> Ground Unit /
<i class="fas fa-robot"></i> Giant Unit /
<i class="fas fa-dollar-sign"></i> Cost /
<i class="fas fa-unlock"></i> Unlock Cost /
<i class="fas fa-users"></i> Units /
<i class="fas fa-dice-four"></i> Unit HP /
<i class="fas fa-th-large"></i> Squad HP /
<i class="fas fa-fire"></i> Attack /
<i class="fas fa-sun"></i> Max Burst Damage /
<i class="fas fa-clock"></i> Squad DPS /
<i class="fas fa-crosshairs"></i> Target (Air or Ground Units) /
<i class="fas fa-sync-alt"></i> Attack Interval (s) /
<i class="fas fa-expand-arrows-alt"></i> Splash Damage Area (m) /
<i class="fas fa-ruler-horizontal"></i> Range (m) /
<i class="fas fa-long-arrow-alt-right"></i> Speed (m/s) /
<i class="fas fa-podcast"></i> Splash Index
</small>
¹DPS = theoretical maximum single target DPS<br>
²Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
==Counter Table <small>by Oom Boom</small>==
{| class="table table-dark table-bordered table-responsive-lg"
! !! Marksman !! Fang !! Crawler !! Arclight !! Rhino !! Wasp !! Mustang !! Steel Ball
|- class="text-success"
|Good vs || Arclight || Marksman || Marksman || Fang || Fang || (ground only) || Wasp || Rhino
|- class="text-success"
|Good vs || Sledgehammer || Melting Point || Steel Ball || Crawler || Crawler || (slow team) || Fang || Arclight
|- class="text-success"
|Good vs || Steel Ball || Steel Ball || Phoenix¹ || Mustang || Arclight || || Crawler || Fortress
|- class="text-success"
|Good vs || Overlord || Phoenix || || Wasp² || || || Phoenix || Vulcan
|- class="text-danger"
|Bad vs || Crawler || Vulcan || Vulcan || Steel Ball || Melting Point || Fang || Arclight || Crawler
|- class="text-danger"
|Bad vs || Fang || Rhino || Rhino || Marksman || Steel Ball || Mustang || Vulcan || Fang
|- class="text-danger"
|Bad vs || (spawned unit) || Mustang || Mustang || Sledgehammer || Phoenix || Arclight² || Sledgehammer || Phoenix
|- class="text-danger"
|Bad vs || || Arclight || Arclight || Phoenix || || || || Marksman
|- class="text-warning"
|Synergy || Arclight || Marksman || Rhino || Fang || Crawler || Overlord || Crawler || Crawler
|- class="text-warning"
|Synergy || Fang || Arclight || Steel Ball || Marksman || Steel Ball || Phoenix || Sledgehammer || Mustang
|- class="text-warning"
|Synergy || Sledgehammer || Fortress || Mustang || || || || Steel Ball ||
|- class="text-warning"
|Synergy || Vulcan || || || || || || ||
|}
{| class="table table-dark table-bordered table-responsive-lg"
! !! Stormcaller !! Phoenix !! Sledgehammer !! Fortress !! Vulcan !! Overlord !! Melting Point !! Hacker
|- class="text-success"
|Good vs || Fang || Sledgehammer || Arclight || Arclight || Fang || Wasp || Rhino || (single units)
|- class="text-success"
|Good vs || Sledgehammer || Steel Ball || Vulcan || Rhino || Crawler || Stormcaller || Vulcan || Arclight
|- class="text-success"
|Good vs || Arclight || Arclight || Fang || Sledgehammer || Mustang || (ground only) || Fortress || Melting Point
|- class="text-success"
|Good vs || Marksman || Marksman || || || || || Overlord ||
|- class="text-danger"
|Bad vs || Phoenix || Mustang || Steel Ball || Melting Point || Steel Ball || Melting Point || Crawler || Fang
|- class="text-danger"
|Bad vs || Rhino || Fang || Fortress || Steel Ball || Melting Point || Marksman || Fang || Crawler
|- class="text-danger"
|Bad vs || Crawler || Wasp || Phoenix || Phoenix || Marksman || Phoenix || Phoenix ||
|- class="text-danger"
|Bad vs || || Crawler¹ || Melting Point || || || Mustang || Marksman ||
|- class="text-warning"
|Synergy || Fang || Wasp || Marksman || Fang || Hacker || Wasp || Arclight || Vulcan
|- class="text-warning"
|Synergy || Sledgehammer || Vulcan || Phoenix || Marksman || Marksman || Phoenix || Rhino ||
|- class="text-warning"
|Synergy || || Rhino || Stormcaller || Arclight || Phoenix || || Vulcan ||
|- class="text-warning"
|Synergy || || || Fang || || Melting Point || || ||
|}
¹Crawler bind Phoenix<br>
²Arclight with Anti-Aircraft-Tech
c9a76654f39d2b1ee43a44b682db32c7008afdc0
File:Wraith.jpg
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:FloatingArtilleryArray.png
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:DegenerateBeam.png
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da39a3ee5e6b4b0d3255bfef95601890afd80709
Wraith
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2023-11-10T00:48:44Z
Ghirahn
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Created page with "{{UnitInfobox | image = Wraith.jpg | type = Heavy aircraft | igdesc = A heavy aircraft equipped with multiple floating cannons that can cause a lot of damage at medium to short range. }} == Summary == The Wraith is support unit that's good vs medium and small stuff and the power of the Wraith comes from the degenerate beam technology that debuffs enemies. You don't need to even tech the technology, just the threat of it makes the enemy sometimes to overreact. Best..."
wikitext
text/x-wiki
{{UnitInfobox
| image = Wraith.jpg
| type = Heavy aircraft
| igdesc = A heavy aircraft equipped with multiple floating cannons that can cause a lot of damage at medium to short range.
}}
== Summary ==
The Wraith is support unit that's good vs medium and small stuff and the power of the Wraith comes from the degenerate beam technology that debuffs enemies. You don't need to even tech the technology, just the threat of it makes the enemy sometimes to overreact.
Best used as an anti-aggro unit when the enemy is trying to push you from multiple sides. You can use this also offensively but it usually requires some items and a good setup.
The wraith levels really fast as it needs a lot less experience than most units. When built early and on the correct turn, it will instantly level and you can snowball the game with it and good items. All items are really strong on the wraith as it shoots multiple different targets. It doesn't overkill by much so all the damage items are great and it has a high hit point pool so all the health items are good as well. If you are using it offensively, the movement speed from haste module is very strong.
If you use the wraith as an aggressive unit, you definitely need the range technology on it pretty fast. Without it, it will walk too forward and die to the counter enemy has setup for it.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=FloatingArtilleryArray.png}}
|Floating Artillery Array
|400
|Wraith's movement speed is reduced by 3, but the number of floating cannons is increased from 4 to 8.
<div class="note">Speed {{#expr: {{#var:speed}} - 3}}m/s</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div>
|-
|{{Icon|type=Tech|file=DegenerateBeam.png}}
|Degenerate Beam
|200
|Projects a degenerate beam to enemy ground units within a range of 120m. The affected enemy units' movement speed is reduced by 40%, their attack power is reduced by 30% and they take an additional 30% damage when attacked.
<div class="note">Debuff duration 1 second while out of range.</div>
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|200
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}, Heal {{#expr: {{#var:hp}} * 1.3 * .045 round 0}}</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High Explosive Ammo
|150
|Increases splash damage range of the floating cannon by 5m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 round 0}}</div>
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|}
== Update Notes ==
{{Collapsed|
;0.7.29:
* Page created
}}
[[Category:Units]]
6a3cfe088797c3c0c9426256e1c3a5e35fe17db1
1043
1035
2023-11-10T01:48:25Z
Ghirahn
70
wikitext
text/x-wiki
{{UnitInfobox
| image = Wraith.jpg
| type = Heavy aircraft
| igdesc = A heavy aircraft equipped with multiple floating cannons that can cause a lot of damage at medium to short range.
}}
== Summary ==
The Wraith is support unit that's good vs medium and small stuff and the power of the Wraith comes from the degenerate beam technology that debuffs enemies. You don't need to even tech the technology, just the threat of it makes the enemy sometimes to overreact.
Best used as an anti-aggro unit when the enemy is trying to push you from multiple sides. You can use this also offensively but it usually requires some items and a good setup.
The wraith levels really fast as it needs a lot less experience than most units. When built early and on the correct turn, it will instantly level and you can snowball the game with it and good items. All items are really strong on the wraith as it shoots multiple different targets. It doesn't overkill by much so all the damage items are great and it has a high hit point pool so all the health items are good as well. If you are using it offensively, the movement speed from haste module is very strong.
If you use the wraith as an aggressive unit, you definitely need the range technology on it pretty fast. Without it, it will walk too forward and die to the counter enemy has setup for it.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=FloatingArtilleryArray.png}}
|Floating Artillery Array
|400
|Wraith's movement speed is reduced by 3, but the number of floating cannons is increased from 4 to 8.
<div class="note">Speed {{#expr: {{#var:speed}} - 3}}m/s</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div>
|-
|{{Icon|type=Tech|file=DegenerateBeam.png}}
|Degenerate Beam
|200
|Projects a degenerate beam to enemy ground units within a range of 120m. The affected enemy units' movement speed is reduced by 40%, their attack power is reduced by 30% and they take an additional 30% damage when attacked.
<div class="note">Debuff duration 1 second while out of range.</div>
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|200
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}, Heal {{#expr: {{#var:hp}} * 1.3 * .045 round 0}}</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High Explosive Ammo
|150
|Increases splash damage range of the floating cannon by 5m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 / 4 round 0}} * 4</div>
Splash area {{#expr: {{#var:splash}} + 5}}m</div>
|-
|}
== Update Notes ==
{{Collapsed|
;0.7.29:
* Page created
}}
[[Category:Units]]
2e3b28d1fde56f1f0269888b50280cc9c8ab3a9a
1044
1043
2023-11-10T01:50:54Z
Ghirahn
70
wikitext
text/x-wiki
{{UnitInfobox
| image = Wraith.jpg
| type = Heavy aircraft
| igdesc = A heavy aircraft equipped with multiple floating cannons that can cause a lot of damage at medium to short range.
}}
== Summary ==
The Wraith is support unit that's good vs medium and small stuff and the power of the Wraith comes from the degenerate beam technology that debuffs enemies. You don't need to even tech the technology, just the threat of it makes the enemy sometimes to overreact.
Best used as an anti-aggro unit when the enemy is trying to push you from multiple sides. You can use this also offensively but it usually requires some items and a good setup.
The wraith levels really fast as it needs a lot less experience than most units. When built early and on the correct turn, it will instantly level and you can snowball the game with it and good items. All items are really strong on the wraith as it shoots multiple different targets. It doesn't overkill by much so all the damage items are great and it has a high hit point pool so all the health items are good as well. If you are using it offensively, the movement speed from haste module is very strong.
If you use the wraith as an aggressive unit, you definitely need the range technology on it pretty fast. Without it, it will walk too forward and die to the counter enemy has setup for it.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=FloatingArtilleryArray.png}}
|Floating Artillery Array
|400
|Wraith's movement speed is reduced by 3, but the number of floating cannons is increased from 4 to 8.
<div class="note">Speed {{#expr: {{#var:speed}} - 3}}m/s</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div>
|-
|{{Icon|type=Tech|file=DegenerateBeam.png}}
|Degenerate Beam
|200
|Projects a degenerate beam to enemy ground units within a range of 120m. The affected enemy units' movement speed is reduced by 40%, their attack power is reduced by 30% and they take an additional 30% damage when attacked.
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|200
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}, Heal {{#expr: {{#var:hp}} * 1.3 * .045 round 0}}</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High Explosive Ammo
|150
|Increases splash damage range of the floating cannon by 5m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 / 4 round 0}} * 4</div>
Splash area {{#expr: {{#var:splash}} + 5}}m</div>
|-
|}
== Update Notes ==
{{Collapsed|
;0.7.29:
* Page created
}}
[[Category:Units]]
1a3c985ec94e8c56db0c1d632b9edd8471092a50
1046
1044
2023-11-10T02:01:32Z
Ghirahn
70
/* Update Notes */
wikitext
text/x-wiki
{{UnitInfobox
| image = Wraith.jpg
| type = Heavy aircraft
| igdesc = A heavy aircraft equipped with multiple floating cannons that can cause a lot of damage at medium to short range.
}}
== Summary ==
The Wraith is support unit that's good vs medium and small stuff and the power of the Wraith comes from the degenerate beam technology that debuffs enemies. You don't need to even tech the technology, just the threat of it makes the enemy sometimes to overreact.
Best used as an anti-aggro unit when the enemy is trying to push you from multiple sides. You can use this also offensively but it usually requires some items and a good setup.
The wraith levels really fast as it needs a lot less experience than most units. When built early and on the correct turn, it will instantly level and you can snowball the game with it and good items. All items are really strong on the wraith as it shoots multiple different targets. It doesn't overkill by much so all the damage items are great and it has a high hit point pool so all the health items are good as well. If you are using it offensively, the movement speed from haste module is very strong.
If you use the wraith as an aggressive unit, you definitely need the range technology on it pretty fast. Without it, it will walk too forward and die to the counter enemy has setup for it.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=FloatingArtilleryArray.png}}
|Floating Artillery Array
|400
|Wraith's movement speed is reduced by 3, but the number of floating cannons is increased from 4 to 8.
<div class="note">Speed {{#expr: {{#var:speed}} - 3}}m/s</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div>
|-
|{{Icon|type=Tech|file=DegenerateBeam.png}}
|Degenerate Beam
|200
|Projects a degenerate beam to enemy ground units within a range of 120m. The affected enemy units' movement speed is reduced by 40%, their attack power is reduced by 30% and they take an additional 30% damage when attacked.
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|200
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}, Heal {{#expr: {{#var:hp}} * 1.3 * .045 round 0}}</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High Explosive Ammo
|150
|Increases splash damage range of the floating cannon by 5m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 / 4 round 0}} * 4</div>
Splash area {{#expr: {{#var:splash}} + 5}}m</div>
|-
|}
== Update Notes ==
{{Collapsed|
;0.7.30:
* Attack adjusted from 1031 to 1008.
* Attack interval adjusted from 2 seconds to 1.7 seconds.
;0.7.28:
* Page created
}}
[[Category:Units]]
a0f2d2be0c28c6b10bd7e870b4980aca64df15d6
Template:UnitInfobox
10
6
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1001
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{{UnitData}}<div class="infobox" style="max-width: 100%;">
{| class="infobox-nav"
|[[{{#switch:{{PAGENAME}}|War Factory=Phoenix|Marksman=Fortress|Vulcan=Marksman|Melting Point=Vulcan|Rhino=Melting Point|Wasp=Rhino|Mustang=Wasp|Steel Ball=Mustang|Fang=Steel Ball|Crawler=Fang|Overlord=Crawler|Stormcaller=Overlord|Sledgehammer=Stormcaller|Hacker=Sledgehammer|Arclight=Hacker|Phoenix=Arclight|Fortress=War Factory|Hacker=Wraith|Wraith=Vulcan|#default={{PAGENAME}}}}|<span class="carousel-control-prev-icon"></span>]]
|<div class="infobox-title" {{#ifeq: {{PAGENAME}} | Sledgehammer | style="font-size: 1.75em;" }}>{{PAGENAME}}</div>
| style="text-align:right;" | [[{{#switch:{{PAGENAME}}|War Factory=Fortress|Fortress=Marksman|Marksman=Vulcan|Vulcan=Melting Point|Melting Point=Rhino|Rhino=Wasp|Wasp=Mustang|Mustang=Steel Ball|Steel Ball=Fang|Fang=Crawler|Crawler=Overlord|Overlord=Stormcaller|Stormcaller=Sledgehammer|Sledgehammer=Hacker|Hacker=Arclight|Arclight=Phoenix|Phoenix=War Factory|#default={{PAGENAME}}}}|<span class="carousel-control-next-icon"></span>]]
|}
{{#if:{{{type|}}}|<p class="text-center h5">{{{type}}}</p>}}
{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{#var:mobility|Ground}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{#var:giant|No}}</td>
</tr>
<tr>
<th>Cost</th>
<td>{{#var:cost|0}}</td>
</tr>
{{#ifeq:{{#var:upkeep|0}}|0||
<tr>
<th>Upkeep</th>
<td>{{#var:upkeep|Free}}</td>
</tr>
}}
<tr>
<th>Unlock cost</th>
<td>{{#var:unlockcost|Free}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{#var:units|1}}</td>
</tr>
<tr>
<th>HP</th>
<td>{{#var:hp|0}}</td>
</tr>
<tr>
<th>Attack</th>
<td>{{#replace:{{#var:atk|0}}|*| × }}</td>
</tr>
<tr>
<th>Target</th>
<td>{{#var:target|Ground Only}}</td>
</tr>
<tr>
<th>Attack Interval</th>
<td>{{#var:atkint|1}}s</td>
</tr>
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{#var:splash|0}}|0|No|{{#var:splash}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#ifexpr: {{#var:burst|0}}<1 | Minimal | {{#var:burst}} }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#var:dps|0}}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{#var:range|0}}|0|Melee|{{#var:range}}m }}</td>
</tr>
<tr>
<th>Speed</th>
<td>{{#var:speed|0}}m/s</td>
</tr>
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
{{#ifeq:{{#var:cost|0}}|0||
<table class="infobox-table mw-collapsible mw-collapsed">
<caption style="padding:0;"></caption>
<tr style="border-top:1px solid #0002;line-height:1.1">
<td colspan="2"><small>Values are normalized to the supply cost of the unit to make it easier to compare units.<br>The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.</small>
</td>
</tr>
<tr>
<th>Unit Cost</th>
<td>
{{#var:min_cost}}
{{#ifeq:{{#var:unlockcost}} | 0 || - {{#var:max_cost}} }}
</td>
</tr>
<tr>
<th>HP Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_hp_val}} - }}
{{#var:max_hp_val}}
</td>
</tr>
<tr>
<th>Burst Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_burst_val}} - }}
{{#var:max_burst_val}}
</td>
</tr>
<tr>
<th>DPS Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_dps_val}} - }}
{{#var:max_dps_val}}
</td>
</tr>
<tr>
<th>Splash Index</th>
<td>
{{#var:splash_index}}
</td>
</tr>
</table>
}}<small class="pull-right">[[Template:UnitData|v{{#var:update}}]]</small>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {
"label": "Image",
"description": "File name",
"type": "string",
"suggested": true
},
"type": {
"label": "Unit Type",
"description": "A short description of the purpose",
"example": "\"Light aircraft\" or \"High-speed anti-unit bot\"",
"type": "string",
"suggested": true
},
"igdesc": {
"label": "Description",
"description": "The in-game description",
"example": "A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units",
"type": "string",
"suggested": true
}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"type",
"igdesc"
]
}
</templatedata>
</noinclude>
24c2efbf5ddb8ce5c23c834fbcd5cc30a8acdee7
1037
1036
2023-11-10T01:10:54Z
Ghirahn
70
wikitext
text/x-wiki
{{UnitData}}<div class="infobox" style="max-width: 100%;">
{| class="infobox-nav"
|[[{{#switch:{{PAGENAME}}|War Factory=Phoenix|Marksman=Fortress|Vulcan=Marksman|Melting Point=Vulcan|Rhino=Melting Point|Wasp=Rhino|Mustang=Wasp|Steel Ball=Mustang|Fang=Steel Ball|Crawler=Fang|Overlord=Crawler|Stormcaller=Overlord|Sledgehammer=Stormcaller|Hacker=Sledgehammer|Arclight=Hacker|Phoenix=Arclight|Fortress=War Factory|Hacker=Wraith|Wraith=Vulcan|#default={{PAGENAME}}}}|<span class="carousel-control-prev-icon"></span>]]
|<div class="infobox-title" {{#ifeq: {{PAGENAME}} | Sledgehammer | style="font-size: 1.75em;" }}>{{PAGENAME}}</div>
| style="text-align:right;" | [[{{#switch:{{PAGENAME}}|War Factory=Fortress|Fortress=Marksman|Marksman=Vulcan|Vulcan=Melting Point|Melting Point=Rhino|Rhino=Wasp|Wasp=Mustang|Mustang=Steel Ball|Steel Ball=Fang|Fang=Crawler|Crawler=Overlord|Overlord=Stormcaller|Stormcaller=Sledgehammer|Sledgehammer=Hacker|Hacker=Arclight|Arclight=Phoenix|Phoenix=War Factory|Hacker=Wraith|Wraith=Vulcan|#default={{PAGENAME}}}}|<span class="carousel-control-next-icon"></span>]]
|}
{{#if:{{{type|}}}|<p class="text-center h5">{{{type}}}</p>}}
{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{#var:mobility|Ground}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{#var:giant|No}}</td>
</tr>
<tr>
<th>Cost</th>
<td>{{#var:cost|0}}</td>
</tr>
{{#ifeq:{{#var:upkeep|0}}|0||
<tr>
<th>Upkeep</th>
<td>{{#var:upkeep|Free}}</td>
</tr>
}}
<tr>
<th>Unlock cost</th>
<td>{{#var:unlockcost|Free}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{#var:units|1}}</td>
</tr>
<tr>
<th>HP</th>
<td>{{#var:hp|0}}</td>
</tr>
<tr>
<th>Attack</th>
<td>{{#replace:{{#var:atk|0}}|*| × }}</td>
</tr>
<tr>
<th>Target</th>
<td>{{#var:target|Ground Only}}</td>
</tr>
<tr>
<th>Attack Interval</th>
<td>{{#var:atkint|1}}s</td>
</tr>
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{#var:splash|0}}|0|No|{{#var:splash}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#ifexpr: {{#var:burst|0}}<1 | Minimal | {{#var:burst}} }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#var:dps|0}}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{#var:range|0}}|0|Melee|{{#var:range}}m }}</td>
</tr>
<tr>
<th>Speed</th>
<td>{{#var:speed|0}}m/s</td>
</tr>
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
{{#ifeq:{{#var:cost|0}}|0||
<table class="infobox-table mw-collapsible mw-collapsed">
<caption style="padding:0;"></caption>
<tr style="border-top:1px solid #0002;line-height:1.1">
<td colspan="2"><small>Values are normalized to the supply cost of the unit to make it easier to compare units.<br>The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.</small>
</td>
</tr>
<tr>
<th>Unit Cost</th>
<td>
{{#var:min_cost}}
{{#ifeq:{{#var:unlockcost}} | 0 || - {{#var:max_cost}} }}
</td>
</tr>
<tr>
<th>HP Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_hp_val}} - }}
{{#var:max_hp_val}}
</td>
</tr>
<tr>
<th>Burst Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_burst_val}} - }}
{{#var:max_burst_val}}
</td>
</tr>
<tr>
<th>DPS Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_dps_val}} - }}
{{#var:max_dps_val}}
</td>
</tr>
<tr>
<th>Splash Index</th>
<td>
{{#var:splash_index}}
</td>
</tr>
</table>
}}<small class="pull-right">[[Template:UnitData|v{{#var:update}}]]</small>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {
"label": "Image",
"description": "File name",
"type": "string",
"suggested": true
},
"type": {
"label": "Unit Type",
"description": "A short description of the purpose",
"example": "\"Light aircraft\" or \"High-speed anti-unit bot\"",
"type": "string",
"suggested": true
},
"igdesc": {
"label": "Description",
"description": "The in-game description",
"example": "A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units",
"type": "string",
"suggested": true
}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"type",
"igdesc"
]
}
</templatedata>
</noinclude>
c146d0a0493d3a81a5117aa9c180f7369bafa5a4
1045
1037
2023-11-10T01:56:27Z
Ghirahn
70
Fixed error i made in carousel links
wikitext
text/x-wiki
{{UnitData}}<div class="infobox" style="max-width: 100%;">
{| class="infobox-nav"
|[[{{#switch:{{PAGENAME}}|War Factory=Phoenix|Marksman=Fortress|Vulcan=Marksman|Melting Point=Vulcan|Rhino=Melting Point|Wasp=Rhino|Mustang=Wasp|Steel Ball=Mustang|Fang=Steel Ball|Crawler=Fang|Overlord=Crawler|Stormcaller=Overlord|Sledgehammer=Stormcaller|Hacker=Sledgehammer|Arclight=Hacker|Phoenix=Arclight|Fortress=War Factory|Wraith=Phoenix|#default={{PAGENAME}}}}|<span class="carousel-control-prev-icon"></span>]]
|<div class="infobox-title" {{#ifeq: {{PAGENAME}} | Sledgehammer | style="font-size: 1.75em;" }}>{{PAGENAME}}</div>
| style="text-align:right;" | [[{{#switch:{{PAGENAME}}|War Factory=Fortress|Fortress=Marksman|Marksman=Vulcan|Vulcan=Melting Point|Melting Point=Rhino|Rhino=Wasp|Wasp=Mustang|Mustang=Steel Ball|Steel Ball=Fang|Fang=Crawler|Crawler=Overlord|Overlord=Stormcaller|Stormcaller=Sledgehammer|Sledgehammer=Hacker|Hacker=Arclight|Arclight=Phoenix|Phoenix=War Factory|Wraith=Vulcan|#default={{PAGENAME}}}}|<span class="carousel-control-next-icon"></span>]]
|}
{{#if:{{{type|}}}|<p class="text-center h5">{{{type}}}</p>}}
{{#if:{{{image|}}}|
<div class="infobox-image" style="max-width: 100%; overflow: auto; background-color: #0003;">[[File:{{PAGENAME:{{{image}}}}}]]</div>}}
<table class="infobox-table">
<tr>
<th>Mobility</th>
<td>{{#var:mobility|Ground}}</td>
</tr>
<tr>
<th>Giant</th>
<td>{{#var:giant|No}}</td>
</tr>
<tr>
<th>Cost</th>
<td>{{#var:cost|0}}</td>
</tr>
{{#ifeq:{{#var:upkeep|0}}|0||
<tr>
<th>Upkeep</th>
<td>{{#var:upkeep|Free}}</td>
</tr>
}}
<tr>
<th>Unlock cost</th>
<td>{{#var:unlockcost|Free}}</td>
</tr>
<tr>
<th>Units</th>
<td>{{#var:units|1}}</td>
</tr>
<tr>
<th>HP</th>
<td>{{#var:hp|0}}</td>
</tr>
<tr>
<th>Attack</th>
<td>{{#replace:{{#var:atk|0}}|*| × }}</td>
</tr>
<tr>
<th>Target</th>
<td>{{#var:target|Ground Only}}</td>
</tr>
<tr>
<th>Attack Interval</th>
<td>{{#var:atkint|1}}s</td>
</tr>
<tr>
<th>Splash Damage</th>
<td>{{#ifeq:{{#var:splash|0}}|0|No|{{#var:splash}}m }}</td>
</tr>
<tr>
<th>Burst Damage</th>
<td>{{#ifexpr: {{#var:burst|0}}<1 | Minimal | {{#var:burst}} }}</td>
</tr>
<tr>
<th>Max DPS</th>
<td>{{#var:dps|0}}</td>
</tr>
<tr>
<th>Range</th>
<td>{{#ifeq:{{#var:range|0}}|0|Melee|{{#var:range}}m }}</td>
</tr>
<tr>
<th>Speed</th>
<td>{{#var:speed|0}}m/s</td>
</tr>
{{#if:{{{igdesc|}}}|<tr>
<td colspan="2">
<dt>Description</dt>
<dd>{{{igdesc}}}</dd>
</td>
</tr>
}}
</table>
{{#ifeq:{{#var:cost|0}}|0||
<table class="infobox-table mw-collapsible mw-collapsed">
<caption style="padding:0;"></caption>
<tr style="border-top:1px solid #0002;line-height:1.1">
<td colspan="2"><small>Values are normalized to the supply cost of the unit to make it easier to compare units.<br>The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.</small>
</td>
</tr>
<tr>
<th>Unit Cost</th>
<td>
{{#var:min_cost}}
{{#ifeq:{{#var:unlockcost}} | 0 || - {{#var:max_cost}} }}
</td>
</tr>
<tr>
<th>HP Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_hp_val}} - }}
{{#var:max_hp_val}}
</td>
</tr>
<tr>
<th>Burst Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_burst_val}} - }}
{{#var:max_burst_val}}
</td>
</tr>
<tr>
<th>DPS Value</th>
<td>
{{#ifeq:{{#var:unlockcost}} | 0 || {{#var:min_dps_val}} - }}
{{#var:max_dps_val}}
</td>
</tr>
<tr>
<th>Splash Index</th>
<td>
{{#var:splash_index}}
</td>
</tr>
</table>
}}<small class="pull-right">[[Template:UnitData|v{{#var:update}}]]</small>
</div>
<noinclude>
<templatedata>
{
"params": {
"image": {
"label": "Image",
"description": "File name",
"type": "string",
"suggested": true
},
"type": {
"label": "Unit Type",
"description": "A short description of the purpose",
"example": "\"Light aircraft\" or \"High-speed anti-unit bot\"",
"type": "string",
"suggested": true
},
"igdesc": {
"label": "Description",
"description": "The in-game description",
"example": "A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units",
"type": "string",
"suggested": true
}
},
"description": "Infobox for all ingame stats for this unit",
"paramOrder": [
"image",
"type",
"igdesc"
]
}
</templatedata>
</noinclude>
7be7d92cbc0f9cce2748db8aa2346df69cdcaeea
War Factory
0
166
1039
1005
2023-11-10T01:21:45Z
Ghirahn
70
Ingame descriptors
wikitext
text/x-wiki
{{UnitInfobox
| image = WarFactory.png
| type = Giant Mobile Factory
| igdesc = Super giant mobile factory, good at manufacturing units and using overwhelming firepower to strike enemies.
}}__NOTOC__
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EfficientMaintenance.png}}
|Efficient Maintenance
|50
|The upkeep cost of War Factory is reduced by 100
<div class="note">Upkeep {{#expr: {{#var:upkeep}} - 100}}</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|150
|Increases the splash damage range of the main guns by 5m, but decreases ATK by 40%
<div class="note">DPS {{#expr: {{#var:atk}} / {{#var:atkint}} * .6 round 0}}, Splash {{#expr: {{#var:splash}} + 5}}m</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div>
|-
|{{Icon|type=Tech|file=PhoenixProduction.png}}
|Phoenix Production
|300
|Produces 1 [[Phoenix]] to join the battle every 10s
|-
|{{Icon|type=Tech|file=SteelBallProduction.png}}
|Steel Ball Production
|300
|Produces 1 [[Steel Ball]] to join the battle every 5s
|-
|{{Icon|type=Tech|file=SledgehammerProduction.png}}
|Sledgehammer Production
|250
|Produces 1 [[Sledgehammer]] to join the battle every 4s
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|200
|Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the War Factory's attack and level.
<div class="note">Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Decreases War Factory's attack interval by 50%, reduces range by 20m
<div class="note">DPS {{#expr: {{#var:atk}} * {{#var:atkint}} * .5}}, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=PhotonCoating.png}}
|Photon Coating
|200
|Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
|}
== Update Notes ==
{{Collapsed|
;0.7.25:
* The size of the WAR FACTORY has been adjusted from 8x8 to 7x7.
* WAR FACTORY's damage to player HP has been adjusted from 800 to 600.
* WAR FACTORY's upkeep has been adjusted from 200 to 150.
* The price of [High Explosive Ammo] has been adjusted from 200 to 150.
* The price of [Armor Enhancement] has been adjusted from 300 to 200.
* The interception efficiency of [Missile Interception] has been greatly improved.
* The price of [SLEDGEHAMMER Production] has been adjusted from 300 to 250.
;0.7.24:
* New Tech [Efficient Maintenance]: The upkeep cost of War Factory is reduced by 100.
* New Tech [HIGH-EXPLOSIVE AMMO]: Increases the splash damage range of the main guns by 5m, but decreases ATK by 40%.
* The experience required to level up the WAR FACTORY has been reduced by 30%.
* The price of [Missile Interceptor] is adjusted from 250 to 200.
* The price of [Photon Coating] is adjusted from 300 to 200.
;0.7.22:
* Unit added
}}
[[Category:Units]]
1036b6c6861f573ee9413a18106f250825a2950e
1047
1039
2023-11-10T02:05:39Z
Ghirahn
70
/* Update Notes */ update 0.7.30
wikitext
text/x-wiki
{{UnitInfobox
| image = WarFactory.png
| type = Giant Mobile Factory
| igdesc = Super giant mobile factory, good at manufacturing units and using overwhelming firepower to strike enemies.
}}__NOTOC__
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EfficientMaintenance.png}}
|Efficient Maintenance
|50
|The upkeep cost of War Factory is reduced by 100
<div class="note">Upkeep {{#expr: {{#var:upkeep}} - 100}}</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|150
|Increases the splash damage range of the main guns by 5m, but decreases ATK by 40%
<div class="note">DPS {{#expr: {{#var:atk}} / {{#var:atkint}} * .6 round 0}}, Splash {{#expr: {{#var:splash}} + 5}}m</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div>
|-
|{{Icon|type=Tech|file=PhoenixProduction.png}}
|Phoenix Production
|300
|Produces 1 [[Phoenix]] to join the battle every 10s
|-
|{{Icon|type=Tech|file=SteelBallProduction.png}}
|Steel Ball Production
|300
|Produces 1 [[Steel Ball]] to join the battle every 5s
|-
|{{Icon|type=Tech|file=SledgehammerProduction.png}}
|Sledgehammer Production
|250
|Produces 1 [[Sledgehammer]] to join the battle every 4s
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|200
|Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the War Factory's attack and level.
<div class="note">Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Decreases War Factory's attack interval by 50%, reduces range by 20m
<div class="note">DPS {{#expr: {{#var:atk}} * {{#var:atkint}} * .5}}, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=PhotonCoating.png}}
|Photon Coating
|200
|Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
|}
== Update Notes ==
{{Collapsed|
;0.7.30:
* HP is adjusted from 160008 to 184023.
* The price of [High Explosive Ammo] adjusted from 300 to 150.
* The price of [Missile Interceptor] adjusted from 200 to 250.
;0.7.25:
* The size of the WAR FACTORY has been adjusted from 8x8 to 7x7.
* WAR FACTORY's damage to player HP has been adjusted from 800 to 600.
* WAR FACTORY's upkeep has been adjusted from 200 to 150.
* The price of [High Explosive Ammo] has been adjusted from 200 to 150.
* The price of [Armor Enhancement] has been adjusted from 300 to 200.
* The interception efficiency of [Missile Interception] has been greatly improved.
* The price of [SLEDGEHAMMER Production] has been adjusted from 300 to 250.
;0.7.24:
* New Tech [Efficient Maintenance]: The upkeep cost of War Factory is reduced by 100.
* New Tech [HIGH-EXPLOSIVE AMMO]: Increases the splash damage range of the main guns by 5m, but decreases ATK by 40%.
* The experience required to level up the WAR FACTORY has been reduced by 30%.
* The price of [Missile Interceptor] is adjusted from 250 to 200.
* The price of [Photon Coating] is adjusted from 300 to 200.
;0.7.22:
* Unit added
}}
[[Category:Units]]
ace229aebbeb0b86019781259616431a95cbb7db
1048
1047
2023-11-10T02:06:36Z
Ghirahn
70
/* Tech Upgrades */
wikitext
text/x-wiki
{{UnitInfobox
| image = WarFactory.png
| type = Giant Mobile Factory
| igdesc = Super giant mobile factory, good at manufacturing units and using overwhelming firepower to strike enemies.
}}__NOTOC__
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EfficientMaintenance.png}}
|Efficient Maintenance
|50
|The upkeep cost of War Factory is reduced by 100
<div class="note">Upkeep {{#expr: {{#var:upkeep}} - 100}}</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|150
|Increases the splash damage range of the main guns by 5m, but decreases ATK by 40%
<div class="note">DPS {{#expr: {{#var:atk}} / {{#var:atkint}} * .6 round 0}}, Splash {{#expr: {{#var:splash}} + 5}}m</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div>
|-
|{{Icon|type=Tech|file=PhoenixProduction.png}}
|Phoenix Production
|300
|Produces 1 [[Phoenix]] to join the battle every 10s
|-
|{{Icon|type=Tech|file=SteelBallProduction.png}}
|Steel Ball Production
|300
|Produces 1 [[Steel Ball]] to join the battle every 5s
|-
|{{Icon|type=Tech|file=SledgehammerProduction.png}}
|Sledgehammer Production
|250
|Produces 1 [[Sledgehammer]] to join the battle every 4s
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|250
|Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the War Factory's attack and level.
<div class="note">Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Decreases War Factory's attack interval by 50%, reduces range by 20m
<div class="note">DPS {{#expr: {{#var:atk}} * {{#var:atkint}} * .5}}, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=PhotonCoating.png}}
|Photon Coating
|200
|Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
|}
== Update Notes ==
{{Collapsed|
;0.7.30:
* HP is adjusted from 160008 to 184023.
* The price of [High Explosive Ammo] adjusted from 300 to 150.
* The price of [Missile Interceptor] adjusted from 200 to 250.
;0.7.25:
* The size of the WAR FACTORY has been adjusted from 8x8 to 7x7.
* WAR FACTORY's damage to player HP has been adjusted from 800 to 600.
* WAR FACTORY's upkeep has been adjusted from 200 to 150.
* The price of [High Explosive Ammo] has been adjusted from 200 to 150.
* The price of [Armor Enhancement] has been adjusted from 300 to 200.
* The interception efficiency of [Missile Interception] has been greatly improved.
* The price of [SLEDGEHAMMER Production] has been adjusted from 300 to 250.
;0.7.24:
* New Tech [Efficient Maintenance]: The upkeep cost of War Factory is reduced by 100.
* New Tech [HIGH-EXPLOSIVE AMMO]: Increases the splash damage range of the main guns by 5m, but decreases ATK by 40%.
* The experience required to level up the WAR FACTORY has been reduced by 30%.
* The price of [Missile Interceptor] is adjusted from 250 to 200.
* The price of [Photon Coating] is adjusted from 300 to 200.
;0.7.22:
* Unit added
}}
[[Category:Units]]
23a36651fc767eb1cd55b5f00376f8fcc7ca02a1
1060
1048
2023-11-12T11:37:37Z
Ghirahn
70
Added unit summary in line with the other unit pages.
wikitext
text/x-wiki
{{UnitInfobox
| image = WarFactory.png
| type = Giant Mobile Factory
| igdesc = Super giant mobile factory, good at manufacturing units and using overwhelming firepower to strike enemies.
}}__NOTOC__
==Summary==
The War Factory can be utilized as a back line summoning station or a strong front liner with anti-missile technology. You can move it around with mobile beacon to further delay it getting in harms way.
With the anti-missile tech it's a very good response to mass [[Storm Callers]] or mass [[Overlords]].
If you want to be proactive with the War Factory, you need to start with the summoning technologies and setup them early game somehow by using the same units and upgrading them. Or picking up improved steel ball/sledge cards as the War Factory will summon the improved versions.
The unit has an upkeep of 150 per round, so it truly is a late game unit and I think it doesn't make any sense economy wise to start building them before round 5. If you deploy it too early, you will make your board vulnerable to flanks and lose economy in the progress.
Some undocumented features of the War Factory:
* The spawned units will be the same level as your War Factory.
* You can't equip an item on it.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EfficientMaintenance.png}}
|Efficient Maintenance
|50
|The upkeep cost of War Factory is reduced by 100
<div class="note">Upkeep {{#expr: {{#var:upkeep}} - 100}}</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|150
|Increases the splash damage range of the main guns by 5m, but decreases ATK by 40%
<div class="note">DPS {{#expr: {{#var:atk}} / {{#var:atkint}} * .6 round 0}}, Splash {{#expr: {{#var:splash}} + 5}}m</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div>
|-
|{{Icon|type=Tech|file=PhoenixProduction.png}}
|Phoenix Production
|300
|Produces 1 [[Phoenix]] to join the battle every 10s
|-
|{{Icon|type=Tech|file=SteelBallProduction.png}}
|Steel Ball Production
|300
|Produces 1 [[Steel Ball]] to join the battle every 5s
|-
|{{Icon|type=Tech|file=SledgehammerProduction.png}}
|Sledgehammer Production
|250
|Produces 1 [[Sledgehammer]] to join the battle every 4s
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|250
|Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the War Factory's attack and level.
<div class="note">Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|200
|Decreases War Factory's attack interval by 50%, reduces range by 20m
<div class="note">DPS {{#expr: {{#var:atk}} * {{#var:atkint}} * .5}}, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=PhotonCoating.png}}
|Photon Coating
|200
|Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
|}
== Update Notes ==
{{Collapsed|
;0.7.30:
* HP is adjusted from 160008 to 184023.
* The price of [High Explosive Ammo] adjusted from 300 to 150.
* The price of [Missile Interceptor] adjusted from 200 to 250.
;0.7.25:
* The size of the WAR FACTORY has been adjusted from 8x8 to 7x7.
* WAR FACTORY's damage to player HP has been adjusted from 800 to 600.
* WAR FACTORY's upkeep has been adjusted from 200 to 150.
* The price of [High Explosive Ammo] has been adjusted from 200 to 150.
* The price of [Armor Enhancement] has been adjusted from 300 to 200.
* The interception efficiency of [Missile Interception] has been greatly improved.
* The price of [SLEDGEHAMMER Production] has been adjusted from 300 to 250.
;0.7.24:
* New Tech [Efficient Maintenance]: The upkeep cost of War Factory is reduced by 100.
* New Tech [HIGH-EXPLOSIVE AMMO]: Increases the splash damage range of the main guns by 5m, but decreases ATK by 40%.
* The experience required to level up the WAR FACTORY has been reduced by 30%.
* The price of [Missile Interceptor] is adjusted from 250 to 200.
* The price of [Photon Coating] is adjusted from 300 to 200.
;0.7.22:
* Unit added
}}
[[Category:Units]]
89f6a7a844689ec962396e71f742b10da8b626d8
Vulcan
0
40
1049
1010
2023-11-10T02:08:29Z
Ghirahn
70
wikitext
text/x-wiki
{{UnitInfobox
| image = Vulcan.png
| type = Giant crowd control bot
| igdesc = A giant unit that sprays fire over a large area. The bane of all light units.
}}__NOTOC__
== Summary ==
The Vulcan is a giant unit that specializes in destroying large groups of grounded units with powerful AoE damage.
Vulcans are one of the strongest counters to enemy armies that feature a large number of chaff units, and are especially deadly against [[Crawler|Crawlers]], who will die to the Vulcan's attacks before ever reaching melee range. Vulcans cannot attack air units and struggle to damage units with high HP stats (e.g. [[Rhino|Rhinos]], [[Fortress|Fortresses]]). Although a Vulcan takes a long time to kill durable units, a Vulcan with increased damage (veterancy, items, or the Scorching Flames damage upgrade) has enough damage to effectively kill more durable units with multiple models such as [[Steel Ball|Steel Balls]] or [[Sledgehammer|Sledgehammers]] that would normally be able to withstand a Vulcan's attacks.
The Vulcan's tech upgrades focus on improving its ability to deal damage and absorbing damage for other units, similarly to the Fortress. The Vulcan has good synergy with units with high damage per shot such as [[Marksman|Marksmen]] because Vulcans can easily clear chaff units that would otherwise interfere with their targeting, while allowing the supporting units to freely attack single targets the Vulcan would struggle to kill on its own. If the player has upgraded their Marksmen, running Vulcans with the Best Partner upgrade can be a strong unit combination. The Vulcan's Incendiary Bombs are one of the few ways to damage units shielded by deployable shields or the Fortress' Barrier - the Vulcan will shoot bombs in front of the shielded units, and they will take damage when they walk over the flames.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div>
|-
|{{Icon|type=Tech|file=IncendiaryBomb.png}}
|Incendiary Bomb
|300
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted, burn for 15s</div>
|-
|{{Icon|type=Tech|file=ScorchingFlames.png}}
|Scorching Flames
|250
|Increases Vulcan's ATK by 125%
<div class="note">Attack {{#expr: {{#var:atk}} * 2.25 round 0}}</div>
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Best Partner
|200
|At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
|-
|{{Icon|type=Tech|file=StickyOilBomb.png}}
|Sticky Oil Bomb
|250
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. Sticky Oil Bombs have a max range of 180m and a minimum range of 40m
<div class="note">Missiles can be intercepted</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div>
|}
== Update Notes ==
{{Collapsed|
;0.7.30:
* Attack adjusted from 90 to 88.
* The splash damage range adjusted from 10m to 12m.
* Rotate speed increased from 50 degrees/second to 60 degrees/second.
;0.7.25:
* HP adjusted from 35242 to 37005.
* Attack adjusted from 88 to 90.
* The experience required for leveling up have been adjusted from 2200 to 2000.
;0.7.20:
* Attack adjusted from 89 to 88
* [Best Partner] price adjusted from 150 to 200
;0.7.17:
* Range adjusted from 100 to 95, attack adjusted from 85 to 89, HP adjusted from 35961 to 35242
* [Sticky Oil Bomb]: Price adjusted from 300 to 250
* [Armor Enhancement]: HP bonus adjusted from 30% to 35%
;0.7.13:
* The EXP required to level up Vulcan have been adjusted from 1600 to 2200.
;0.7.12:
* Vulcan's attack adjusted from 86 to 85.
;0.7.9:
* HP adjusted from 37073 to 35960 (-3%)
;0.7.8:
* Vulcan's attack adjusted from 88 to 86.
* Weakened [Extended range Vulcan] card, the effect is adjusted to: Vulcan's range increased by 20m, attack power increased by 50%, but HP decreased by 35%.
;0.7.7:
* Vulcan's attack power reverted from 90 to 88
;0.7.6:
* HP increased by 3%.
* Increase attack by 5%.
;0.6.176:
* Best Partner Tech price 100 -> 150; Scorching Flames Tech price 300 -> 250.
* Changed Armor Enhancement
* Decresed HP from 37829 -> 35938
;0.6.175:
* Page created
}}
[[Category:Units]]
c7b06b4c6ac97396cb569708c8ae089ecb829397
Phoenix
0
86
1050
1015
2023-11-10T02:09:30Z
Ghirahn
70
/* Update Notes */
wikitext
text/x-wiki
{{UnitInfobox
| image = Phoenix.png
| type = Long-range strike aircraft
| igdesc = Long range, high damage, and excels at striking high HP targets from afar.
}}
== Summary ==
The Phoenix is a long-range, flying unit that excels at dealing high single-target damage to both air and ground units.
The Phoenix shares many similarities to the [[Marksman]] in that they are both fragile, long-range damage dealers designed to take out single targets. However, while more expensive than Marksmen, Phoenixes move much faster and can fly - attacks from units like [[Sledgehammer|Sledgehammers]] and [[Stormcaller|Stormcallers]] that would threaten a marksman won't affect them. Phoenixes also have higher damage per shot than the Marksman, letting Phoenixes kill durable units like Sledgehammers more efficiently. The other main advantage Phoenixes have is access to Quantum Reassembly, which allows destroyed Phoenixes to respawn after a delay; this can all but guarantee a round if the enemy's anti-air units have been crippled or killed after prolonged fighting.
Phoenixes are relatively fragile, and like all long-range units, they are threatened by any unit that can shoot them from beyond its attack range. They are also threatened by [[Mustang|Mustangs]] - their consistent damage and high unit count allowing them to shred Phoenixes while taking few casualties in return.
The Phoenix possesses many of the damage-centric tech upgrades as the Marksman, but also carry several upgrades tailored to increasing its survivability. The aforementioned Quantum Reassembly can allow Phoenixes to respawn faster than they can be shot down if they are taking shots from other units with a low rate of fire, while Energy Shield is a good defense both against Battlefield powers and high-damage attacks from units like Marksmen or opposing Phoenixes.
Range Enhancement is always useful for attacking targets from a safe distance, and Elite Marksman, Charged Shot, and Launcher Overload push its already good damage output even higher. Jump Drive allows Phoenixes to redeploy every round, but this is less useful on Phoenixes as opposed to [[Wasp|Wasps]] - Phoenixes prefer being deployed behind more durable units and make poor flanking units due to their fragility.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=QuantumReassembly.png}}
|Quantum Reassembly
|300
|The cockpit of a destroyed Phoenix will follow behind the nearest allied Phoenix and will be fully restored in 20s. This effect can only be triggered 2 times per battle
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|250
|Phoenix's attack interval is reduced by 50%, while the range decreased by 25m
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 25}}m</div>
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Energy Shield
|200
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|50
|Increases the Phoenix's movement speed by 5m/s and allows the Phoenix to be freely repositioned during the deployment phase of every round
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 4.2 seconds</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 20% per level
|-
|{{Icon|type=Tech|file=ChargedShot.png}}
|Charged Shot
|200
|Phoenix's damage increased by 175%, while the range decreased by 25m
<div class="note">Attack {{#expr: {{#var:atk}} * 2.75 round 0}}, Range {{#expr: {{#var:range}} - 25}}m</div>
|}
==Update Notes==
{{Collapsed|
;0.7.30:
* Attack adjusted from 3367 to 3169.
* Attack interval adjusted from 3.4 seconds to 3.2 seconds.
;0.7.25:
* Attack interval adjusted from 3.3s to 3.4s
* Attack adjusted from 3268 to 3367
;0.7.17:
* [Launcher Overload]: Price adjusted from 300 to 250
* ([Elite Marksman]: Attack bonus adjusted from 23% to 20%)
;0.7.8:
* Phoenix's attack interval adjusted from 3.2 seconds to 3.3 seconds.
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.179:
* New Tech: Charged Shot, Launcher Overload
;0.6.176:
* Energy Shield tech added
;0.6.175:
* Page created
}}
[[Category:Units]]
4e1fb55a9ab989a6cca13bacbcd17ef5e30f84b2
Crawler
0
75
1053
966
2023-11-12T11:14:25Z
Ghirahn
70
Added unit summary in line with the other unit pages.
wikitext
text/x-wiki
{{UnitInfobox
| image = Crawler.png
| type = Light melee robot
| igdesc = High-speed melee units that fight in a group. They can be a source of terrifying damage while their group remains intact.
}}
== Summary ==
The Crawler is the most versatile unit in the game. They are always useful, as well placed crawlers will win you early game and packs of crawlers distract enemies in late game for a long time.
They are a very aggressive unit that do well in flanks. And even back deployed crawlers are so fast they are in time for battle even if you are the one pushing.
Their usual use case is just to take enemy fire and pull key enemy units away from certain positions. But they are dangerous with technologies. You can poke around the enemy defenses a bit with cheap crawlers and if you see an opening you can do 2 technologies for them in a single turn to completely surprise them.
If the enemy farms your crawlers with [[vulcan]]s or [[mustang]]s, you can drop [[Rhinos]] in front of them, for example, to take the aggro.
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Crawler Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|200
|Increases movement speed of units by 5m/s and reduces attack interval by 0.4s
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s, Attack interval {{#expr: {{#var:atkint}} - .4 round 1}}s</div>
|-
|{{Icon|type=Tech|file=Replicate.png}}
|Replicate
|200
|Uses destroyed enemies to create more Crawlers
|-
|{{Icon|type=Tech|file=SubterraneanBlitz.png}}
|Subterranean Blitz
|250
|Increases movement speed by 3m/s, tunnels underground when there are no enemies within 40m and nullify 70% of damage received, and emerge from beneath the ground and attack upon arriving near the enemy
<div class="note">Speed {{#expr: {{#var:speed}} + 3}}m/s</div>
|-
|{{Icon|type=Tech|file=AcidicExplosion.png}}
|Acidic Explosion
|200
|Destroyed Crawlers leave acidic liquid on the ground in a radius of 9m. Units within the acidic liquid lose 6% HP per second and have their DEF reduced
|-
|{{Icon|type=Tech|file=ImpactDrill.png}}
|Impact Drill
|200
|Increases ATK by 200%
<div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.17:
* [Subterranean Blitz]: Price adjusted from 300 to 250
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.175:
* Page created
}}
[[Category:Units]]
23f80b479d7d43323e4442eb7b6dc11c973fd340
1054
1053
2023-11-12T11:15:10Z
Ghirahn
70
wikitext
text/x-wiki
{{UnitInfobox
| image = Crawler.png
| type = Light melee robot
| igdesc = High-speed melee units that fight in a group. They can be a source of terrifying damage while their group remains intact.
}}
== Summary ==
The Crawler is the most versatile unit in the game. They are always useful, as well placed crawlers will win you early game and packs of crawlers distract enemies in late game for a long time.
They are a very aggressive unit that do well in flanks. And even back deployed crawlers are so fast they are in time for battle even if you are the one pushing.
Their usual use case is just to take enemy fire and pull key enemy units away from certain positions. But they are dangerous with technologies. You can poke around the enemy defenses a bit with cheap crawlers and if you see an opening you can do 2 technologies for them in a single turn to completely surprise them.
If the enemy farms your crawlers with [[vulcan]]s or [[mustang]]s, you can drop [[Rhinos]] in front of them, for example, to take the aggro.
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Crawler Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|200
|Increases movement speed of units by 5m/s and reduces attack interval by 0.4s
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s, Attack interval {{#expr: {{#var:atkint}} - .4 round 1}}s</div>
|-
|{{Icon|type=Tech|file=Replicate.png}}
|Replicate
|200
|Uses destroyed enemies to create more Crawlers
|-
|{{Icon|type=Tech|file=SubterraneanBlitz.png}}
|Subterranean Blitz
|250
|Increases movement speed by 3m/s, tunnels underground when there are no enemies within 40m and nullify 70% of damage received, and emerge from beneath the ground and attack upon arriving near the enemy
<div class="note">Speed {{#expr: {{#var:speed}} + 3}}m/s</div>
|-
|{{Icon|type=Tech|file=AcidicExplosion.png}}
|Acidic Explosion
|200
|Destroyed Crawlers leave acidic liquid on the ground in a radius of 9m. Units within the acidic liquid lose 6% HP per second and have their DEF reduced
|-
|{{Icon|type=Tech|file=ImpactDrill.png}}
|Impact Drill
|200
|Increases ATK by 200%
<div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.17:
* [Subterranean Blitz]: Price adjusted from 300 to 250
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.175:
* Page created
}}
[[Category:Units]]
9893b30fb8c59468c96e2a74c76b5b01753668fd
1055
1054
2023-11-12T11:20:11Z
Ghirahn
70
wikitext
text/x-wiki
{{UnitInfobox
| image = Crawler.png
| type = Light melee robot
| igdesc = High-speed melee units that fight in a group. They can be a source of terrifying damage while their group remains intact.
}}
== Summary ==
The Crawler is the most versatile unit in the game. They are always useful, as well placed crawlers will win you early game and packs of crawlers distract enemies in late game for a long time.
They are a very aggressive unit that do well in flanks. And even back deployed crawlers are so fast they are in time for battle even if you are the one pushing.
Their usual use case is just to take enemy fire and pull key enemy units away from certain positions. But they are dangerous with technologies. You can poke around the enemy defenses a bit with cheap crawlers and if you see an opening you can do 2 technologies for them in a single turn to completely surprise them.
If the enemy farms your crawlers with [[vulcan]]s or [[mustang]]s, you can drop [[Rhinos]] in front of them, for example, to take the aggro.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Crawler Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|200
|Increases movement speed of units by 5m/s and reduces attack interval by 0.4s
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s, Attack interval {{#expr: {{#var:atkint}} - .4 round 1}}s</div>
|-
|{{Icon|type=Tech|file=Replicate.png}}
|Replicate
|200
|Uses destroyed enemies to create more Crawlers
|-
|{{Icon|type=Tech|file=SubterraneanBlitz.png}}
|Subterranean Blitz
|250
|Increases movement speed by 3m/s, tunnels underground when there are no enemies within 40m and nullify 70% of damage received, and emerge from beneath the ground and attack upon arriving near the enemy
<div class="note">Speed {{#expr: {{#var:speed}} + 3}}m/s</div>
|-
|{{Icon|type=Tech|file=AcidicExplosion.png}}
|Acidic Explosion
|200
|Destroyed Crawlers leave acidic liquid on the ground in a radius of 9m. Units within the acidic liquid lose 6% HP per second and have their DEF reduced
|-
|{{Icon|type=Tech|file=ImpactDrill.png}}
|Impact Drill
|200
|Increases ATK by 200%
<div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.17:
* [Subterranean Blitz]: Price adjusted from 300 to 250
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.175:
* Page created
}}
[[Category:Units]]
c4922e4c4b25528cd17af0ee8dd9c269545fbd6f
Wasp
0
63
1056
953
2023-11-12T11:21:14Z
Ghirahn
70
Added unit summary in line with the other unit pages.
wikitext
text/x-wiki
{{UnitInfobox
| image = Wasp.png
| type = Light aircraft
| igdesc = Swift and fragile aerial units. They can deal horrifying damage while their group remains intact.
}}
==Summary==
Wasps can be played in many different ways depending on the board state and your technology choices.
In early game you can use Wasps as a harassment unit with jump drive and mobile beacon. It's very effective if the enemy has holes in his defense. Later on you can add [[Rhino]]s in front of them to power through the defenses or just switch to defensive formation and jump drive the wasps back and tech shields for them and use them as meat shields.
You can use them as your main damage deal unit as they deal insane amount of damage with good item and ground specialization. They are very squishy though and you need to protect them by throwing something like Rhinos in front of them. The key in this strategy is to get early levels on the Wasps so they are a menace with items. In later rounds you can't block damage coming to them with front line units and the only way is to go elite marksmen/range on them to keep them safe.
Most often Wasps are just used as meat shields. They are good vs leveled [[Marksmen]] and [[Melting Point]]s in particular. One good trick is also to use them to block sentry missiles. The missiles have a big splash radius and if you have clumped up ground units who would all die, you can tank the missile with wasps and the splash will hit only air units.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Wasp Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyShield.png}}
|Energy Shield
|300
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|50
|Increases Wasp's movement speed by 5m/s and allows Wasp's to be freely repositioned during the deployment phase of every round
<div class="note">Speed {{#expr: {{#var:speed}} + 5 round 0}}m/s</div>
|-
|{{Icon|type=Tech|file=GroundSpecialization.png}}
|Ground Specialization
|200
|ATK increases by 200% to ground units
<div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}} vs ground, vs air no change</div>
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|400
|The effect increases with unit level, increasing range by 8m and ATK by 20% per level increased
|-
|{{Icon|type=Tech|file=Ignite.png}}
|Ignite
|200
|Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 2 seconds</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|150
|Increases splash damage range by 7m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 round 0}}, Splash {{#expr: {{#var:splash}} + 7 round 1}}m</div>
|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|200
|Increases ATK by 50%
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}}</div>
|-
|{{Icon|type=Tech|file=AerialSpecialization.png}}
|Aerial Specialization
|200
|Attack against air units is increased by 75%, and the range when attacking air units is increased by 30m
<div class="note">Attack {{#expr: {{#var:atk}} * 1.75 round 0}} and Range {{#expr: {{#var:range}} + 30}}m vs air, vs ground no change</div>
|}
==Update Notes==
{{Collapsed|
;0.7.17;
* [Aerial Specialization]: Price adjusted from 300 to 200.
* [High-Explosive Ammo]: Price adjusted from 200 to 150.
* [Elite Marksman]: Attack bonus adjusted from 23% to 20%.
;0.7.7:
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
;0.7.6:
* New Technology [Air Defense Specialization]: Attack against air units is increased by 75%, and the range when attacking air units is increased by 30.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
* The cost of Wasp's [High Explosive Ammo] has been adjusted from 300 to 200
* The cost of Wasp's [Electromagnetic Shot] is adjusted from 300 to 200
;0.6.176:
* Electromagnetic Shot tech added
;0.6.175:
* Page created
}}
[[Category:Units]]
42ec4be70d677f2d5ecb7871ce2900f0622e386c
Steel Ball
0
69
1057
1006
2023-11-12T11:23:12Z
Ghirahn
70
Added unit summary in line with the other unit pages.
wikitext
text/x-wiki
{{UnitInfobox
| image = SteelBall.png
| type = High-speed anti-unit bot
| igdesc = A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units
}}
==Summary==
Steel balls are an early game unit that shines when they get level. If you have a strong, aggressive start, they alone can win you the game. As a reactionary unit, they shine vs [[Rhino]]s and shields, especially if the target is deployed near your base.
==Tech Upgrades==
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Steel Ball Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=EnergyAbsorption.png}}
|Energy Absorption
|300
|Increases HP by 40% and converts damage dealt to HP
<div class="note">HP {{#expr: {{#var:hp}} * 1.4 round 0}}</div>
|-
|{{Icon|type=Tech|file=DamageSharing.png}}
|Damage Sharing
|250
|Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them
<div class="note">HP {{#expr: {{#var:hp}} * 2.2 round 0}}, total HP {{#expr: {{#var:hp}} * 2.2 * 4 round 0}}</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=MechanicalDivision.png}}
|Mechanical Division
|350
|Destroyed Steel Balls create 5 level 1 [[Crawler|Crawlers]] to continue fighting
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|350
|HP is increased by 20% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.2 round 0}}</div>
|-
|{{Icon|type=Tech|file=HeavyTarget.png}}
|Heavy Target
|200
|Decrease range by 10m, when switching target, lock-on priority is given to the unit with the highest HP in range.
<div class="note">Range {{#expr: {{#var:range}} - 10}}m</div>
|}
==Melting Damage==
The damage of the Steel Ball need time to build up. A full unit need about 26s to deal a total of 1,000,000 damage that is about 5s longer then the max DPS. That shows the the build up to max DSP need more then 5s. As rule of thumb; it takes about 4 seconds for the first max DPS and 2 seconds for the next, after that the max DPS is applied.
==Update Notes==
{{Collapsed|
;0.7.25:
* The HP bonus provided by [Energy Absorption] is adjusted from 60% to 40%.
;0.7.13:
* Tech [Armor Enhancement] adds an additional 20% HP, and the price is adjusted from 300 to 350.
;0.7.12:
* The EXP required for leveling up has been adjusted from 750 to 780.
* Reinforcement card [Subsidized Steel Ball] adjusted from level 1 to level 2.
* The cost of [Mechanical Division] adjusted from 300 to 350, and the number of crawler generated adjusted from 7 to 5.
;0.7.6:
* Attack increased by 10%
* New Technology [Heavy Target]: Decrease range by 10, when switching target, lock-on priority is given to the unit with the highest HP in range.
* The effect of the [Improved Steel Ball] card is adjusted to: Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3, but the recruitment cost increased by 50.
* [Extended range Steel Ball] is removed from the game.
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.175:
* Page created
}}
[[Category:Units]]
12c76430b214a0d0e9b13cc432892b4b2f68edc6
Hacker
0
84
1058
964
2023-11-12T11:28:30Z
Ghirahn
70
Added unit summary in line with the other unit pages.
wikitext
text/x-wiki
{{UnitInfobox
| image = Hacker.png
| type = Hacker bot
| igdesc = Emits light waves to seize control of enemy units. Its long control interval makes it less efficient at controlling light units.
}}
==Summary==
You can use Hackers for two purposes; just as a barrier for your [[Fang]]s/[[Mustang]]s or as a response to medium sized units ([[Steel ball]], [[Sledgehammer]], [[Rhino]], [[Arclight]]).
They can also hack giants but require a lot of support in doing so. Your board state must be dominant in these situations. Only exception is when facing a [[Vulcan]], the hacker barrier prevents the Vulcan from doing damage and it's an easy hack.
I use them also vs isolated bigger units, such as a flanking Rhino. They are also good early vs highly leveled units. such as Steel Ball lvl 2 or 3.
If you are defending something like a Steel Ball push with Hackers, don't get them too early. You need to stabilize a little bit first and have good damage dealing units for the Hackers to work.
If your enemy is countering your Hackers with [[Stormcallers]], consider purchasing the anti missile devices.
Hackers also work in surprising situations, such as in a long range sniper war game as a late game unit. It provides barrier and steals enemy Crawlers and Fangs, thus distracting the enemy damage dealers.
==Tech Upgrades==
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Hacker Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MultipleControl.png}}
|Multiple Control
|250
|The range of the hacker is reduced by 25 meters, but it can launch 5 control beams at the same time, and the control efficiency of each beam is 17% of the original
<div class="note">Range {{#expr: {{#var:range}} - 25}}m</div>
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 20,000 per unit level
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=EnhancedControl.png}}
|Enhanced Control
|300
|Units under Hacker's control will immediately recover their maximum HP
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Interference
|100
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration 1 second</div>
|}
==Update Notes==
{{Collapsed|
;0.7.17:
* [Protection Barrier]: Shield HP adjusted from 25000 to 20000
;0.7.13:
* Tech [Multiple Control] cost adjusted from 300 to 250.
;0.7.6:
* Hacker's attack increased by 6%.
* The effect of [Multiple Control] is adjusted to: the range of the hacker is reduced by 25 meters, but 5 control beams can be fired, and the control efficiency of each control beam is 17% of the original.
;0.7.0:
* The cost of Hacker's [Electromagnetic Interference] is adjusted from 200 to 100
;0.6.179:
* Changed Hacker Design to three legged robot with 4 tentacles
* New Tech: Multiple Control
;0.6.175:
* Page created
}}
[[Category:Units]]
b646cc485f23508c37153678680aa4fe8643fec0
Overlord
0
79
1059
965
2023-11-12T11:31:22Z
Ghirahn
70
Added unit summary in line with the other unit pages.
wikitext
text/x-wiki
{{UnitInfobox
| image = Overlord.png
| type = Giant aircraft
| igdesc = A giant flying unit that excels at dealing massive splash damage at medium and long range.
}}
==Summary==
The Overlord is a unit that needs to be protected. It shines on aerial specialist and giant specialist as you can drop one early and without paying for the unlock. If your opponent keeps committing to medium sized ground units like [[Stormcallers]], [[Sledgehammers]] or [[Steel Balls]], the Overlord is a great choice.
==Tech Upgrades==
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Overlord Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=ShipboardArtillery.png}}
|Overlord Artillery
|300
|Install two ground-only cannons that have a range of 120m for the Overlord. The cannons attack every 3s to deal 12,000 damage. Damage increases by 12,000 per unit level
<div class="note">Artillery DPS {{#expr: 12000 * {{#var:level}} / 3 round 0}}</div>
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|Launcher Overload
|300
|Overlord's attack interval reduces by 50%, reduces range by 20m
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 20}}m</div>
|-
|{{Icon|type=Tech|file=Mothership.png}}
|Mothership
|300
|Produces 4 [[Wasp|Wasps]] to join combat every 28s
|-
|{{Icon|type=Tech|file=JumpDrive.png}}
|Jump Drive
|200
|Increases Overlord's movement speed by 5m/s and allows Overlord to be freely repositioned during the deployment phase of every round
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s</div>
|-
|{{Icon|type=Tech|file=PhotonEmission.png}}
|Photon Emission
|350
|At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 50% for the first 16s and grants immunity to electromagnetic, ignition and acid effects
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}} </div>
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|150
|Increases HP by 30% and automatically restores 4.5% Max HP per second upon taking damage
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}, Heal {{#expr: {{#var:hp}} * 1.3 * .045 round 0}}</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|100
|Increases splash damage range by 5m, but reduces ATK by 40%
<div class="note">Attack {{#expr: {{#var:atk}} * .6 / 4 round 0}} * 4, Splash area {{#expr: {{#var:splash}} + 5}}m</div>
|}
==Update Notes==
{{Collapsed|
;0.7.17:
* Attack adjusted from 3583 to 3654, HP adjusted from 15321 to 15630
* [Field Maintenance]: now adds an additional 30% HP, and the price is adjusted from 100 to 150
* [Armor Enhancement]: HP increase adjusted from 30% to 35%
;0.7.6:
* HP increased by 3%.
* The price of [Overlord Artillery] has been adjusted from 250 to 300.
* The price of [Jump Drive] has been adjusted from 150 to 200.
* [Photon Emission] price adjusted from 300 to 350.
* [Mothership] production interval adjusted from 26 seconds to 28 seconds.
;0.6.179:
* Jump Drive Tech price 100 -> 150; Photon Coating 20s -> 16s
;0.6.177:
* Jump Drive Tech price 50 -> 100; Overlord Artillery Tech price 300 -> 250
;0.6.176:
* Changed Armor Enhancement
* Photon Coating changed from 45% / 16s -> 55% / 20s
* Changed HP from 15476 -> 3576
* Changed ATK from 3725 -> 14857
;0.6.175;
* Page created
}}
[[Category:Units]]
577299f88f1f570f0d568b1746e32a9ef831a6da
Mechabellum Wiki
0
14
1061
989
2023-11-12T11:43:51Z
Ghirahn
70
Added link and picture for Wraith, Ordered to match game.
wikitext
text/x-wiki
Welcome to the unofficial Mechabellum Wiki!
We try to collect as much information about the autobattle sci-fi strategy game as we can. The game was released on Steam Early Access on 11th of May 2023. You can get it here: [https://store.steampowered.com/app/669330/Mechabellum/ Mechabellum Steam Store Page]
Please consider helping out; the wiki can be edited by anyone. If you need to contact an admin, please message lycake on Discord.
== Quick Links ==
<div class="container">
<div class="row">
<div class="col-md">
Useful pages:
* [[Basics]]
* [[Centers]]
* [[Specialists|Specialists (SPC)]]
* [[Equipment]]
* [[Skills]]
* [[Unit Overview|Units]]
* [[Experience]]
* [[Map_and_Grid|Grid Layout / Maps]]
* [[Tournaments]]
</div>
<div class="col-md">
External links:
* [https://store.steampowered.com/app/669330/Mechabellum/ Steam Store Page]
* [https://discord.gg/BU4VEt5E69 Official Discord]
* [https://mechamonarch.com/ MechaMonarch - Guides]
* [https://www.reddit.com/r/Mechabellum/ Reddit]
</div>
<div class="col-md">
Around the world:
* [https://discord.gg/TfrGqYuhqU Community Discord (DE/CH/AT)]
* [https://discord.gg/JxeJH5auAW Community Discord (RU)]
* [https://mechabellum.ru/ Community Page (RU)]
</div>
</div>
</div>
== Units ==
For a compact overview of all units, go to [[Unit Overview]]
<gallery mode="nolines" heights="300px" widths="200px">
image:Crawler.png|link=Crawler|<span class="h3">Crawler</span>
image:Fang.png|link=Fang|<span class="h3">Fang</span>
image:Marksman.png|link=Marksman|<span class="h3">Marksman</span>
image:Arclight.png|link=Arclight|<span class="h3">Arclight</span>
image:Wasp.png|link=Wasp|<span class="h3">Wasp</span>
image:Mustang.png|link=Mustang|<span class="h3">Mustang</span>
image:Sledgehammer.png|link=Sledgehammer|<span class="h3">Sledgehammer</span>
image:SteelBall.png|link=Steel Ball|<span class="h3">Steel Ball</span>
image:Stormcaller.png|link=Stormcaller|<span class="h3">Stormcaller</span>
image:Phoenix.png|link=Phoenix|<span class="h3">Phoenix</span>
image:Rhino.png|link=Rhino|<span class="h3">Rhino</span>
image:Hacker.png|link=Hacker|<span class="h3">Hacker</span>
image:Wraith.jpg|link=Wraith|<span class="h3">Wraith</span>
image:Vulcan.png|link=Vulcan|<span class="h3">Vulcan</span>
image:Fortress.png|link=Fortress|<span class="h3">Fortress</span>
image:MeltingPoint.png|link=Melting Point|<span class="h3">Melting Point</span>
image:Overlord.png|link=Overlord|<span class="h3">Overlord</span>
image:WarFactory.png|link=War Factory|<span class="h3">War Factory</span>
</gallery>
846582b484b04a740c60cd4cad85da3120dfdf5b
File:Parasitic ammo chart.jpg
6
177
1063
2023-11-14T21:21:41Z
Ghirahn
70
wikitext
text/x-wiki
Table showing the number of allied Crawlers gained per unit killed by a unit equipped with Parasitic Ammo.
c4c27e846f5473ffb9c844077f8ee978904d2863
File:Parasitic ammo Replicate tech chart.jpg
6
178
1065
2023-11-14T22:40:46Z
Ghirahn
70
wikitext
text/x-wiki
the two charts use the same table.
9275fc9a2b108209d31d2d970a27400f6e51c141
Equipment
0
106
1066
1064
2023-11-14T22:43:42Z
Ghirahn
70
/* Level 4 Equipment */ edited to add in crawler replicate since they use the same table.
wikitext
text/x-wiki
=== Level 1 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=FastModule.png|size=xl|cost=0}}
|Fast Module
|All units
|The movement speed of units equipped with this item is increased by 5m/s, the ATK is increased by 40%.
|-
|{{Icon|type=Equipment|file=DeploymentModule.png|size=xl|cost=0}}
|Deployment Module
|All units
|Units equipped with this item can move freely during the deployment phase of every round.
|-
|{{Icon|type=Equipment|file=AntiInterferenceModule.png|size=xl|cost=0}}
|Anti Interference Module
|All units
|Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion.
|}
=== Level 2 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=LaserSights.png|size=xl|cost=50}}
|Laser Sights
|Ranged only
|The range of units equipped with this item is increased by 35m.
|-
|{{Icon|type=Equipment|file=HeavyArmor.png|size=xl|cost=50}}
|Heavy Armor
|All units
|The HP of units equipped with this item is increased by 100%.
|-
|{{Icon|type=Equipment|file=EnhancementModule.png|size=xl|cost=50}}
|Enhancement Module
|All units
|Upgrading units equipped with this item no longer consumes supplies.
|-
|{{Icon|type=Equipment|file=ChargedAmmo.png|size=xl|cost=50}}
|Charged Ammo
|All units
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%.
|-
|{{Icon|type=Equipment|file=PhotonCoatingItem.png|size=xl|cost=50}}
|Photon Coating
|All units
|Units equipped with this item take 50% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects.
|-
|{{Icon|type=Equipment|file=NanoRepairKit.png|size=xl|cost=50}}
|Nano Repair Kit
|All units
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second.
|-
|{{Icon|type=Equipment|file=PortableShield.png|size=xl|cost=50}}
|Portable Shield
|All units
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|}
=== Level 3 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=Amplifier.png|size=xl|cost=100}}
|Amplifier
|All units
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%.
|-
|{{Icon|type=Equipment|file=BarrierItem.png|size=xl|cost=100}}
|Barrier
|Giant ground units only
|Generates a barrier with 60,000 HP to protect nearby units.
<div class="note">This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.</div>
|-
|{{Icon|type=Equipment|file=ImprovedFirepowerControlSystem.png|size=xl|cost=50}}
|Improved Firepower Control System
|All units
|The ATK of units equipped with this item is increased by 100%.
|}
=== Level 4 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=SuperheavyArmor.png|size=xl|cost=300}}
|Super Heavy Armor
|All units
|The HP of units equipped with this item is increased by 200%.
|-
|{{Icon|type=Equipment|file=AdvancedFirepowerControlSystem.png|size=xl|cost=300}}
|Advanced Firepower Control System
|All units
|The ATK of the unit equipped with this item is increased by 200%.
|-
|{{Icon|type=Equipment|file=ParasiticAmmo.png|size=xl|cost=400}}
|Parasitic Ammo
|All units
|[[File:Parasitic ammo Replicate tech chart.jpg|thumb]]When a unit equipped with this item destroys an enemy unit, an allied Crawler will be created from their wreckage.
|-
|{{Icon|type=Equipment|file=TankProductionLine.png|size=xl|cost=200}}
|Tank Production Line
|Giant units only
|Produces 2 Sledgehammer tanks every 13s.
|}
693bd7bf2e105dd3843e0395bf9a90f3b0b61be2
1067
1066
2023-11-14T22:44:26Z
Ghirahn
70
/* Level 4 Equipment */ added link to crawlers
wikitext
text/x-wiki
=== Level 1 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=FastModule.png|size=xl|cost=0}}
|Fast Module
|All units
|The movement speed of units equipped with this item is increased by 5m/s, the ATK is increased by 40%.
|-
|{{Icon|type=Equipment|file=DeploymentModule.png|size=xl|cost=0}}
|Deployment Module
|All units
|Units equipped with this item can move freely during the deployment phase of every round.
|-
|{{Icon|type=Equipment|file=AntiInterferenceModule.png|size=xl|cost=0}}
|Anti Interference Module
|All units
|Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion.
|}
=== Level 2 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=LaserSights.png|size=xl|cost=50}}
|Laser Sights
|Ranged only
|The range of units equipped with this item is increased by 35m.
|-
|{{Icon|type=Equipment|file=HeavyArmor.png|size=xl|cost=50}}
|Heavy Armor
|All units
|The HP of units equipped with this item is increased by 100%.
|-
|{{Icon|type=Equipment|file=EnhancementModule.png|size=xl|cost=50}}
|Enhancement Module
|All units
|Upgrading units equipped with this item no longer consumes supplies.
|-
|{{Icon|type=Equipment|file=ChargedAmmo.png|size=xl|cost=50}}
|Charged Ammo
|All units
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%.
|-
|{{Icon|type=Equipment|file=PhotonCoatingItem.png|size=xl|cost=50}}
|Photon Coating
|All units
|Units equipped with this item take 50% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects.
|-
|{{Icon|type=Equipment|file=NanoRepairKit.png|size=xl|cost=50}}
|Nano Repair Kit
|All units
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second.
|-
|{{Icon|type=Equipment|file=PortableShield.png|size=xl|cost=50}}
|Portable Shield
|All units
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|}
=== Level 3 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=Amplifier.png|size=xl|cost=100}}
|Amplifier
|All units
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%.
|-
|{{Icon|type=Equipment|file=BarrierItem.png|size=xl|cost=100}}
|Barrier
|Giant ground units only
|Generates a barrier with 60,000 HP to protect nearby units.
<div class="note">This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.</div>
|-
|{{Icon|type=Equipment|file=ImprovedFirepowerControlSystem.png|size=xl|cost=50}}
|Improved Firepower Control System
|All units
|The ATK of units equipped with this item is increased by 100%.
|}
=== Level 4 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=SuperheavyArmor.png|size=xl|cost=300}}
|Super Heavy Armor
|All units
|The HP of units equipped with this item is increased by 200%.
|-
|{{Icon|type=Equipment|file=AdvancedFirepowerControlSystem.png|size=xl|cost=300}}
|Advanced Firepower Control System
|All units
|The ATK of the unit equipped with this item is increased by 200%.
|-
|{{Icon|type=Equipment|file=ParasiticAmmo.png|size=xl|cost=400}}
|Parasitic Ammo
|All units
|[[File:Parasitic ammo Replicate tech chart.jpg|thumb]]When a unit equipped with this item destroys an enemy unit, an allied [[Crawler]] will be created from their wreckage.
|-
|{{Icon|type=Equipment|file=TankProductionLine.png|size=xl|cost=200}}
|Tank Production Line
|Giant units only
|Produces 2 Sledgehammer tanks every 13s.
|}
9e68611bc3532a5dab779d6bfd78ac98eeb92dfe
1071
1067
2023-11-15T00:25:37Z
Ghirahn
70
/* Level 4 Equipment */
wikitext
text/x-wiki
=== Level 1 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=FastModule.png|size=xl|cost=0}}
|Fast Module
|All units
|The movement speed of units equipped with this item is increased by 5m/s, the ATK is increased by 40%.
|-
|{{Icon|type=Equipment|file=DeploymentModule.png|size=xl|cost=0}}
|Deployment Module
|All units
|Units equipped with this item can move freely during the deployment phase of every round.
|-
|{{Icon|type=Equipment|file=AntiInterferenceModule.png|size=xl|cost=0}}
|Anti Interference Module
|All units
|Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion.
|}
=== Level 2 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=LaserSights.png|size=xl|cost=50}}
|Laser Sights
|Ranged only
|The range of units equipped with this item is increased by 35m.
|-
|{{Icon|type=Equipment|file=HeavyArmor.png|size=xl|cost=50}}
|Heavy Armor
|All units
|The HP of units equipped with this item is increased by 100%.
|-
|{{Icon|type=Equipment|file=EnhancementModule.png|size=xl|cost=50}}
|Enhancement Module
|All units
|Upgrading units equipped with this item no longer consumes supplies.
|-
|{{Icon|type=Equipment|file=ChargedAmmo.png|size=xl|cost=50}}
|Charged Ammo
|All units
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%.
|-
|{{Icon|type=Equipment|file=PhotonCoatingItem.png|size=xl|cost=50}}
|Photon Coating
|All units
|Units equipped with this item take 50% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects.
|-
|{{Icon|type=Equipment|file=NanoRepairKit.png|size=xl|cost=50}}
|Nano Repair Kit
|All units
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second.
|-
|{{Icon|type=Equipment|file=PortableShield.png|size=xl|cost=50}}
|Portable Shield
|All units
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|}
=== Level 3 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=Amplifier.png|size=xl|cost=100}}
|Amplifier
|All units
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%.
|-
|{{Icon|type=Equipment|file=BarrierItem.png|size=xl|cost=100}}
|Barrier
|Giant ground units only
|Generates a barrier with 60,000 HP to protect nearby units.
<div class="note">This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.</div>
|-
|{{Icon|type=Equipment|file=ImprovedFirepowerControlSystem.png|size=xl|cost=50}}
|Improved Firepower Control System
|All units
|The ATK of units equipped with this item is increased by 100%.
|}
=== Level 4 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=SuperheavyArmor.png|size=xl|cost=300}}
|Super Heavy Armor
|All units
|The HP of units equipped with this item is increased by 200%.
|-
|{{Icon|type=Equipment|file=AdvancedFirepowerControlSystem.png|size=xl|cost=300}}
|Advanced Firepower Control System
|All units
|The ATK of the unit equipped with this item is increased by 200%.
|-
|{{Icon|type=Equipment|file=ParasiticAmmo.png|size=xl|cost=400}}
|Parasitic Ammo
|All units
|When a unit equipped with this item [[Crawler_gain_chart.png|destroys]] an enemy unit, an allied [[Crawler]] will be created from their wreckage.
|-
|{{Icon|type=Equipment|file=TankProductionLine.png|size=xl|cost=200}}
|Tank Production Line
|Giant units only
|Produces 2 Sledgehammer tanks every 13s.
|}
515adedbab4f14844d7ba85169e3a11874d8f108
1072
1071
2023-11-15T00:45:55Z
Ghirahn
70
/* Level 4 Equipment */ linked to chart instead of filling box with picture.
wikitext
text/x-wiki
=== Level 1 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=FastModule.png|size=xl|cost=0}}
|Fast Module
|All units
|The movement speed of units equipped with this item is increased by 5m/s, the ATK is increased by 40%.
|-
|{{Icon|type=Equipment|file=DeploymentModule.png|size=xl|cost=0}}
|Deployment Module
|All units
|Units equipped with this item can move freely during the deployment phase of every round.
|-
|{{Icon|type=Equipment|file=AntiInterferenceModule.png|size=xl|cost=0}}
|Anti Interference Module
|All units
|Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion.
|}
=== Level 2 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=LaserSights.png|size=xl|cost=50}}
|Laser Sights
|Ranged only
|The range of units equipped with this item is increased by 35m.
|-
|{{Icon|type=Equipment|file=HeavyArmor.png|size=xl|cost=50}}
|Heavy Armor
|All units
|The HP of units equipped with this item is increased by 100%.
|-
|{{Icon|type=Equipment|file=EnhancementModule.png|size=xl|cost=50}}
|Enhancement Module
|All units
|Upgrading units equipped with this item no longer consumes supplies.
|-
|{{Icon|type=Equipment|file=ChargedAmmo.png|size=xl|cost=50}}
|Charged Ammo
|All units
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%.
|-
|{{Icon|type=Equipment|file=PhotonCoatingItem.png|size=xl|cost=50}}
|Photon Coating
|All units
|Units equipped with this item take 50% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects.
|-
|{{Icon|type=Equipment|file=NanoRepairKit.png|size=xl|cost=50}}
|Nano Repair Kit
|All units
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second.
|-
|{{Icon|type=Equipment|file=PortableShield.png|size=xl|cost=50}}
|Portable Shield
|All units
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|}
=== Level 3 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=Amplifier.png|size=xl|cost=100}}
|Amplifier
|All units
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%.
|-
|{{Icon|type=Equipment|file=BarrierItem.png|size=xl|cost=100}}
|Barrier
|Giant ground units only
|Generates a barrier with 60,000 HP to protect nearby units.
<div class="note">This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.</div>
|-
|{{Icon|type=Equipment|file=ImprovedFirepowerControlSystem.png|size=xl|cost=50}}
|Improved Firepower Control System
|All units
|The ATK of units equipped with this item is increased by 100%.
|}
=== Level 4 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=SuperheavyArmor.png|size=xl|cost=300}}
|Super Heavy Armor
|All units
|The HP of units equipped with this item is increased by 200%.
|-
|{{Icon|type=Equipment|file=AdvancedFirepowerControlSystem.png|size=xl|cost=300}}
|Advanced Firepower Control System
|All units
|The ATK of the unit equipped with this item is increased by 200%.
|-
|{{Icon|type=Equipment|file=ParasiticAmmo.png|size=xl|cost=400}}
|Parasitic Ammo
|All units
|When a unit equipped with this item [[media:Crawler_gain_chart.png| destroys]] an enemy unit, an allied [[Crawler]] will be created from their wreckage.
|-
|{{Icon|type=Equipment|file=TankProductionLine.png|size=xl|cost=200}}
|Tank Production Line
|Giant units only
|Produces 2 Sledgehammer tanks every 13s.
|}
18dccef408f970e48964a7a681671b083f417636
1075
1072
2023-11-15T03:05:57Z
Ghirahn
70
changed Parasitic Ammo linking to show a table on page instead
wikitext
text/x-wiki
=== Level 1 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=FastModule.png|size=xl|cost=0}}
|Fast Module
|All units
|The movement speed of units equipped with this item is increased by 5m/s, the ATK is increased by 40%.
|-
|{{Icon|type=Equipment|file=DeploymentModule.png|size=xl|cost=0}}
|Deployment Module
|All units
|Units equipped with this item can move freely during the deployment phase of every round.
|-
|{{Icon|type=Equipment|file=AntiInterferenceModule.png|size=xl|cost=0}}
|Anti Interference Module
|All units
|Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion.
|}
=== Level 2 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=LaserSights.png|size=xl|cost=50}}
|Laser Sights
|Ranged only
|The range of units equipped with this item is increased by 35m.
|-
|{{Icon|type=Equipment|file=HeavyArmor.png|size=xl|cost=50}}
|Heavy Armor
|All units
|The HP of units equipped with this item is increased by 100%.
|-
|{{Icon|type=Equipment|file=EnhancementModule.png|size=xl|cost=50}}
|Enhancement Module
|All units
|Upgrading units equipped with this item no longer consumes supplies.
|-
|{{Icon|type=Equipment|file=ChargedAmmo.png|size=xl|cost=50}}
|Charged Ammo
|All units
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%.
|-
|{{Icon|type=Equipment|file=PhotonCoatingItem.png|size=xl|cost=50}}
|Photon Coating
|All units
|Units equipped with this item take 50% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects.
|-
|{{Icon|type=Equipment|file=NanoRepairKit.png|size=xl|cost=50}}
|Nano Repair Kit
|All units
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second.
|-
|{{Icon|type=Equipment|file=PortableShield.png|size=xl|cost=50}}
|Portable Shield
|All units
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|}
=== Level 3 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=Amplifier.png|size=xl|cost=100}}
|Amplifier
|All units
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%.
|-
|{{Icon|type=Equipment|file=BarrierItem.png|size=xl|cost=100}}
|Barrier
|Giant ground units only
|Generates a barrier with 60,000 HP to protect nearby units.
<div class="note">This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.</div>
|-
|{{Icon|type=Equipment|file=ImprovedFirepowerControlSystem.png|size=xl|cost=50}}
|Improved Firepower Control System
|All units
|The ATK of units equipped with this item is increased by 100%.
|}
=== Level 4 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=SuperheavyArmor.png|size=xl|cost=300}}
|Super Heavy Armor
|All units
|The HP of units equipped with this item is increased by 200%.
|-
|{{Icon|type=Equipment|file=AdvancedFirepowerControlSystem.png|size=xl|cost=300}}
|Advanced Firepower Control System
|All units
|The ATK of the unit equipped with this item is increased by 200%.
|-
|{{Icon|type=Equipment|file=ParasiticAmmo.png|size=xl|cost=400}}
|Parasitic Ammo
|All units
|When a unit equipped with this item [[media:Crawler_gain_chart.png| destroys]] an enemy unit, an allied [[Crawler]] will be created from their wreckage.
|-
|{{Icon|type=Equipment|file=TankProductionLine.png|size=xl|cost=200}}
|Tank Production Line
|Giant units only
|Produces 2 Sledgehammer tanks every 13s.
|}
=Parasitic Ammo Notes=
Only affects ground units, Shares effect with Replicate
<table>
<tr>
<th>Unit Destroyed</th>
<th># of Crawlers</th>
</tr>
<tr>
<td>Crawler</td>
<td>1</td>
</tr>
<tr>
<td>Fang</td>
<td>1</td>
</tr>
<tr>
<td>Mustang</td>
<td>1</td>
</tr>
<tr>
<td>Sledgehammer</td>
<td>2</td>
</tr>
<tr>
<td>Steel Balls</td>
<td>5</td>
</tr>
<tr>
<td>Marksman</td>
<td>9</td>
</tr>
<tr>
<td>Arclight</td>
<td>9</td>
</tr>
<tr>
<td>Rhino</td>
<td>12</td>
</tr>
<tr>
<td>Hacker</td>
<td>12</td>
</tr>
<tr>
<td>Vulcan</td>
<td>16</td>
</tr>
<tr>
<td>Fortress</td>
<td>16</td>
</tr>
<tr>
<td>Melting Point</td>
<td>16</td>
</tr>
<tr>
<td>War Factory</td>
<td>70</td>
</tr>
</table>
c8d68515213d3fba1a3011ae56fbb26394f91c33
1076
1075
2023-12-02T22:34:42Z
Catsaymu
74
wikitext
text/x-wiki
=== Level 1 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=FastModule.png|size=xl|cost=0}}
|Fast Module
|All units
|The movement speed of units equipped with this item is increased by 5m/s, the ATK is increased by 40%.
|-
|{{Icon|type=Equipment|file=DeploymentModule.png|size=xl|cost=0}}
|Deployment Module
|All units
|Units equipped with this item can move freely during the deployment phase of every round.
|-
|{{Icon|type=Equipment|file=AntiInterferenceModule.png|size=xl|cost=0}}
|Anti Interference Module
|All units
|Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion.
|}
=== Level 2 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=LaserSights.png|size=xl|cost=50}}
|Laser Sights
|Ranged only
|The range of units equipped with this item is increased by 35m.
|-
|{{Icon|type=Equipment|file=HeavyArmor.png|size=xl|cost=50}}
|Heavy Armor
|All units
|The HP of units equipped with this item is increased by 100%.
|-
|{{Icon|type=Equipment|file=EnhancementModule.png|size=xl|cost=50}}
|Enhancement Module
|All units
|Upgrading units equipped with this item no longer consumes supplies.
|-
|{{Icon|type=Equipment|file=ChargedAmmo.png|size=xl|cost=50}}
|Charged Ammo
|All units
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%.
|-
|{{Icon|type=Equipment|file=PhotonCoatingItem.png|size=xl|cost=50}}
|Photon Coating
|All units
|Units equipped with this item take 50% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects.
|-
|{{Icon|type=Equipment|file=NanoRepairKit.png|size=xl|cost=50}}
|Nano Repair Kit
|All units
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second.
|-
|{{Icon|type=Equipment|file=PortableShield.png|size=xl|cost=50}}
|Portable Shield
|All units
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|}
=== Level 3 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=Amplifier.png|size=xl|cost=100}}
|Amplifier
|All units
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%.
|-
|{{Icon|type=Equipment|file=BarrierItem.png|size=xl|cost=100}}
|Barrier
|Giant ground units only
|Generates a barrier with 60,000 HP to protect nearby units.
<div class="note">This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.</div>
|-
|{{Icon|type=Equipment|file=ImprovedFirepowerControlSystem.png|size=xl|cost=50}}
|Improved Firepower Control System
|All units
|The ATK of units equipped with this item is increased by 100%.
|}
=== Level 4 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=SuperheavyArmor.png|size=xl|cost=300}}
|Super Heavy Armor
|All units
|The HP of units equipped with this item is increased by 200%.
|-
|{{Icon|type=Equipment|file=AdvancedFirepowerControlSystem.png|size=xl|cost=300}}
|Advanced Firepower Control System
|All units
|The ATK of the unit equipped with this item is increased by 200%.
|-
|{{Icon|type=Equipment|file=ParasiticAmmo.png|size=xl|cost=400}}
|Parasitic Ammo
|All units
|When a unit equipped with this item [[media:Crawler_gain_chart.png| destroys]] an enemy unit, an allied [[Crawler]] will be created from their wreckage.
|-
|{{Icon|type=Equipment|file=TankProductionLine.png|size=xl|cost=200}}
|Tank Production Line
|Giant units only
|Produces 2 Sledgehammer tanks every 13s.
|}
=Parasitic Ammo Notes=
Only affects ground units, Shares effect with Replicate. Crawlers summoned from parasitic ammo do 1 health damage at round end.
<table>
<tr>
<th>Unit Destroyed</th>
<th># of Crawlers</th>
</tr>
<tr>
<td>Crawler</td>
<td>1</td>
</tr>
<tr>
<td>Fang</td>
<td>1</td>
</tr>
<tr>
<td>Mustang</td>
<td>1</td>
</tr>
<tr>
<td>Sledgehammer</td>
<td>2</td>
</tr>
<tr>
<td>Steel Balls</td>
<td>5</td>
</tr>
<tr>
<td>Marksman</td>
<td>9</td>
</tr>
<tr>
<td>Arclight</td>
<td>9</td>
</tr>
<tr>
<td>Rhino</td>
<td>12</td>
</tr>
<tr>
<td>Hacker</td>
<td>12</td>
</tr>
<tr>
<td>Vulcan</td>
<td>16</td>
</tr>
<tr>
<td>Fortress</td>
<td>16</td>
</tr>
<tr>
<td>Melting Point</td>
<td>16</td>
</tr>
<tr>
<td>War Factory</td>
<td>70</td>
</tr>
</table>
5f682ee308d4a82d4a9fb07627bf612f08c22ca8
1077
1076
2023-12-02T22:46:45Z
Catsaymu
74
wikitext
text/x-wiki
=== Level 1 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=FastModule.png|size=xl|cost=0}}
|Fast Module
|All units
|The movement speed of units equipped with this item is increased by 5m/s, the ATK is increased by 40%.
|-
|{{Icon|type=Equipment|file=DeploymentModule.png|size=xl|cost=0}}
|Deployment Module
|All units
|Units equipped with this item can move freely during the deployment phase of every round.
|-
|{{Icon|type=Equipment|file=AntiInterferenceModule.png|size=xl|cost=0}}
|Anti Interference Module
|All units
|Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion.
|}
=== Level 2 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=LaserSights.png|size=xl|cost=50}}
|Laser Sights
|Ranged only
|The range of units equipped with this item is increased by 35m.
|-
|{{Icon|type=Equipment|file=HeavyArmor.png|size=xl|cost=50}}
|Heavy Armor
|All units
|The HP of units equipped with this item is increased by 100%.
|-
|{{Icon|type=Equipment|file=EnhancementModule.png|size=xl|cost=50}}
|Enhancement Module
|All units
|Upgrading units equipped with this item no longer consumes supplies.
|-
|{{Icon|type=Equipment|file=ChargedAmmo.png|size=xl|cost=50}}
|Charged Ammo
|All units
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%.
|-
|{{Icon|type=Equipment|file=PhotonCoatingItem.png|size=xl|cost=50}}
|Photon Coating
|All units
|Units equipped with this item take 50% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects.
|-
|{{Icon|type=Equipment|file=NanoRepairKit.png|size=xl|cost=50}}
|Nano Repair Kit
|All units
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second.
|-
|{{Icon|type=Equipment|file=PortableShield.png|size=xl|cost=50}}
|Portable Shield
|All units
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|}
=== Level 3 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=Amplifier.png|size=xl|cost=100}}
|Amplifier
|All units
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%.
|-
|{{Icon|type=Equipment|file=BarrierItem.png|size=xl|cost=100}}
|Barrier
|Giant ground units only
|Generates a barrier with 60,000 HP to protect nearby units.
<div class="note">This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.</div>
|-
|{{Icon|type=Equipment|file=ImprovedFirepowerControlSystem.png|size=xl|cost=50}}
|Improved Firepower Control System
|All units
|The ATK of units equipped with this item is increased by 100%.
|}
=== Level 4 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=SuperheavyArmor.png|size=xl|cost=300}}
|Super Heavy Armor
|All units
|The HP of units equipped with this item is increased by 200%.
|-
|{{Icon|type=Equipment|file=AdvancedFirepowerControlSystem.png|size=xl|cost=300}}
|Advanced Firepower Control System
|All units
|The ATK of the unit equipped with this item is increased by 200%.
|-
|{{Icon|type=Equipment|file=ParasiticAmmo.png|size=xl|cost=400}}
|Parasitic Ammo
|All units
|When a unit equipped with this item [[media:Crawler_gain_chart.png| destroys]] an enemy unit, an allied [[Crawler]] will be created from their wreckage.
|-
|{{Icon|type=Equipment|file=TankProductionLine.png|size=xl|cost=200}}
|Tank Production Line
|Giant units only
|Produces 2 Sledgehammer tanks every 13s.
|}
=Parasitic Ammo Notes=
Only affects ground units, Shares effect with Replicate. Crawlers summoned from parasitic ammo do health damage varying from 1/2 to 1 damage at round end.
<table>
<tr>
<th>Unit Destroyed</th>
<th># of Crawlers</th>
</tr>
<tr>
<td>Crawler</td>
<td>1</td>
</tr>
<tr>
<td>Fang</td>
<td>1</td>
</tr>
<tr>
<td>Mustang</td>
<td>1</td>
</tr>
<tr>
<td>Sledgehammer</td>
<td>2</td>
</tr>
<tr>
<td>Steel Balls</td>
<td>5</td>
</tr>
<tr>
<td>Marksman</td>
<td>9</td>
</tr>
<tr>
<td>Arclight</td>
<td>9</td>
</tr>
<tr>
<td>Rhino</td>
<td>12</td>
</tr>
<tr>
<td>Hacker</td>
<td>12</td>
</tr>
<tr>
<td>Vulcan</td>
<td>16</td>
</tr>
<tr>
<td>Fortress</td>
<td>16</td>
</tr>
<tr>
<td>Melting Point</td>
<td>16</td>
</tr>
<tr>
<td>War Factory</td>
<td>70</td>
</tr>
</table>
0964330a06ee679b7114c6b5f72912a07a41020d
1078
1077
2023-12-02T22:50:53Z
Catsaymu
74
wikitext
text/x-wiki
=== Level 1 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=FastModule.png|size=xl|cost=0}}
|Fast Module
|All units
|The movement speed of units equipped with this item is increased by 5m/s, the ATK is increased by 40%.
|-
|{{Icon|type=Equipment|file=DeploymentModule.png|size=xl|cost=0}}
|Deployment Module
|All units
|Units equipped with this item can move freely during the deployment phase of every round.
|-
|{{Icon|type=Equipment|file=AntiInterferenceModule.png|size=xl|cost=0}}
|Anti Interference Module
|All units
|Units equipped with this item are immune to electromagnetic interference and Hacker's control and immune to the paralysis effect of the core building explosion.
|}
=== Level 2 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=LaserSights.png|size=xl|cost=50}}
|Laser Sights
|Ranged only
|The range of units equipped with this item is increased by 35m.
|-
|{{Icon|type=Equipment|file=HeavyArmor.png|size=xl|cost=50}}
|Heavy Armor
|All units
|The HP of units equipped with this item is increased by 100%.
|-
|{{Icon|type=Equipment|file=EnhancementModule.png|size=xl|cost=50}}
|Enhancement Module
|All units
|Upgrading units equipped with this item no longer consumes supplies.
|-
|{{Icon|type=Equipment|file=ChargedAmmo.png|size=xl|cost=50}}
|Charged Ammo
|All units
|Units equipped with this item produce electromagnetic interference with their attacks, temporarily disabling the Tech of enemy units and reducing their movement speed by 40%.
|-
|{{Icon|type=Equipment|file=PhotonCoatingItem.png|size=xl|cost=50}}
|Photon Coating
|All units
|Units equipped with this item take 50% reduced damage for the first 16s of battle and are immune to electromagnetic, ignition and acid effects.
|-
|{{Icon|type=Equipment|file=NanoRepairKit.png|size=xl|cost=50}}
|Nano Repair Kit
|All units
|Repairs damage continuously with nano robots. Units equipped with this item recover 4.5% Max HP per second.
|-
|{{Icon|type=Equipment|file=PortableShield.png|size=xl|cost=50}}
|Portable Shield
|All units
|Units equipped with this item obtain an energy shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
|}
=== Level 3 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=Amplifier.png|size=xl|cost=100}}
|Amplifier
|All units
|The ATK of units equipped with this item is increased by 75%, the HP is increased by 75%.
|-
|{{Icon|type=Equipment|file=BarrierItem.png|size=xl|cost=100}}
|Barrier
|Giant ground units only
|Generates a barrier with 60,000 HP to protect nearby units.
<div class="note">This item disables a unit's Barrier Tech. For example, if you have a Lvl2 Fortress with a 80k HP Barrier Tech, the shield goes away after 60k Damage. Also the Barrier Equipment is a 130m circle, while Fortress's Barrier Tech is 120m.</div>
|-
|{{Icon|type=Equipment|file=ImprovedFirepowerControlSystem.png|size=xl|cost=50}}
|Improved Firepower Control System
|All units
|The ATK of units equipped with this item is increased by 100%.
|}
=== Level 4 Equipment ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Usable by
!Effect
|-
|{{Icon|type=Equipment|file=SuperheavyArmor.png|size=xl|cost=300}}
|Super Heavy Armor
|All units
|The HP of units equipped with this item is increased by 200%.
|-
|{{Icon|type=Equipment|file=AdvancedFirepowerControlSystem.png|size=xl|cost=300}}
|Advanced Firepower Control System
|All units
|The ATK of the unit equipped with this item is increased by 200%.
|-
|{{Icon|type=Equipment|file=ParasiticAmmo.png|size=xl|cost=400}}
|Parasitic Ammo
|All units
|When a unit equipped with this item [[media:Crawler_gain_chart.png| destroys]] an enemy unit, an allied [[Crawler]] will be created from their wreckage.
|-
|{{Icon|type=Equipment|file=TankProductionLine.png|size=xl|cost=200}}
|Tank Production Line
|Giant units only
|Produces 2 Sledgehammer tanks every 13s.
|}
=Parasitic Ammo Notes=
Only affects ground units, Shares effect with Replicate. Crawlers summoned by para do 1 damage at round end.
<table>
<tr>
<th>Unit Destroyed</th>
<th># of Crawlers</th>
</tr>
<tr>
<td>Crawler</td>
<td>1</td>
</tr>
<tr>
<td>Fang</td>
<td>1</td>
</tr>
<tr>
<td>Mustang</td>
<td>1</td>
</tr>
<tr>
<td>Sledgehammer</td>
<td>2</td>
</tr>
<tr>
<td>Steel Balls</td>
<td>5</td>
</tr>
<tr>
<td>Marksman</td>
<td>9</td>
</tr>
<tr>
<td>Arclight</td>
<td>9</td>
</tr>
<tr>
<td>Rhino</td>
<td>12</td>
</tr>
<tr>
<td>Hacker</td>
<td>12</td>
</tr>
<tr>
<td>Vulcan</td>
<td>16</td>
</tr>
<tr>
<td>Fortress</td>
<td>16</td>
</tr>
<tr>
<td>Melting Point</td>
<td>16</td>
</tr>
<tr>
<td>War Factory</td>
<td>70</td>
</tr>
</table>
3601aa41c56c9bf0a34535b945250604c5339b1e
Crawler
0
75
1068
1055
2023-11-14T22:46:27Z
Ghirahn
70
/* Tech Upgrades */ added table for crawlers gained
wikitext
text/x-wiki
{{UnitInfobox
| image = Crawler.png
| type = Light melee robot
| igdesc = High-speed melee units that fight in a group. They can be a source of terrifying damage while their group remains intact.
}}
== Summary ==
The Crawler is the most versatile unit in the game. They are always useful, as well placed crawlers will win you early game and packs of crawlers distract enemies in late game for a long time.
They are a very aggressive unit that do well in flanks. And even back deployed crawlers are so fast they are in time for battle even if you are the one pushing.
Their usual use case is just to take enemy fire and pull key enemy units away from certain positions. But they are dangerous with technologies. You can poke around the enemy defenses a bit with cheap crawlers and if you see an opening you can do 2 technologies for them in a single turn to completely surprise them.
If the enemy farms your crawlers with [[vulcan]]s or [[mustang]]s, you can drop [[Rhinos]] in front of them, for example, to take the aggro.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Crawler Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|200
|Increases movement speed of units by 5m/s and reduces attack interval by 0.4s
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s, Attack interval {{#expr: {{#var:atkint}} - .4 round 1}}s</div>
|-
|{{Icon|type=Tech|file=Replicate.png}}
|Replicate
|200
|Uses destroyed enemies to create more Crawlers
[[File:Parasitic ammo Replicate tech chart.jpg|thumb]]
|-
|{{Icon|type=Tech|file=SubterraneanBlitz.png}}
|Subterranean Blitz
|250
|Increases movement speed by 3m/s, tunnels underground when there are no enemies within 40m and nullify 70% of damage received, and emerge from beneath the ground and attack upon arriving near the enemy
<div class="note">Speed {{#expr: {{#var:speed}} + 3}}m/s</div>
|-
|{{Icon|type=Tech|file=AcidicExplosion.png}}
|Acidic Explosion
|200
|Destroyed Crawlers leave acidic liquid on the ground in a radius of 9m. Units within the acidic liquid lose 6% HP per second and have their DEF reduced
|-
|{{Icon|type=Tech|file=ImpactDrill.png}}
|Impact Drill
|200
|Increases ATK by 200%
<div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.17:
* [Subterranean Blitz]: Price adjusted from 300 to 250
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.175:
* Page created
}}
[[Category:Units]]
76a13ede9c4e125953fcddc8eca2516a71afab27
1073
1068
2023-11-15T00:47:19Z
Ghirahn
70
linked to file instead of having image in box.
wikitext
text/x-wiki
{{UnitInfobox
| image = Crawler.png
| type = Light melee robot
| igdesc = High-speed melee units that fight in a group. They can be a source of terrifying damage while their group remains intact.
}}
== Summary ==
The Crawler is the most versatile unit in the game. They are always useful, as well placed crawlers will win you early game and packs of crawlers distract enemies in late game for a long time.
They are a very aggressive unit that do well in flanks. And even back deployed crawlers are so fast they are in time for battle even if you are the one pushing.
Their usual use case is just to take enemy fire and pull key enemy units away from certain positions. But they are dangerous with technologies. You can poke around the enemy defenses a bit with cheap crawlers and if you see an opening you can do 2 technologies for them in a single turn to completely surprise them.
If the enemy farms your crawlers with [[vulcan]]s or [[mustang]]s, you can drop [[Rhinos]] in front of them, for example, to take the aggro.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Crawler Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|200
|Increases movement speed of units by 5m/s and reduces attack interval by 0.4s
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s, Attack interval {{#expr: {{#var:atkint}} - .4 round 1}}s</div>
|-
|{{Icon|type=Tech|file=Replicate.png}}
|Replicate
|200
|Uses [[media:Crawler_gain_chart.png| destroyed]] enemies to create more Crawlers
|-
|{{Icon|type=Tech|file=SubterraneanBlitz.png}}
|Subterranean Blitz
|250
|Increases movement speed by 3m/s, tunnels underground when there are no enemies within 40m and nullify 70% of damage received, and emerge from beneath the ground and attack upon arriving near the enemy
<div class="note">Speed {{#expr: {{#var:speed}} + 3}}m/s</div>
|-
|{{Icon|type=Tech|file=AcidicExplosion.png}}
|Acidic Explosion
|200
|Destroyed Crawlers leave acidic liquid on the ground in a radius of 9m. Units within the acidic liquid lose 6% HP per second and have their DEF reduced
|-
|{{Icon|type=Tech|file=ImpactDrill.png}}
|Impact Drill
|200
|Increases ATK by 200%
<div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}}</div>
|}
==Update Notes==
{{Collapsed|
;0.7.17:
* [Subterranean Blitz]: Price adjusted from 300 to 250
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.175:
* Page created
}}
[[Category:Units]]
0a78e61862c58c7f8cb5a27e9bdd19ae5edba51b
1074
1073
2023-11-15T03:03:20Z
Ghirahn
70
changed replicate linking to show a table on page instead
wikitext
text/x-wiki
{{UnitInfobox
| image = Crawler.png
| type = Light melee robot
| igdesc = High-speed melee units that fight in a group. They can be a source of terrifying damage while their group remains intact.
}}
== Summary ==
The Crawler is the most versatile unit in the game. They are always useful, as well placed crawlers will win you early game and packs of crawlers distract enemies in late game for a long time.
They are a very aggressive unit that do well in flanks. And even back deployed crawlers are so fast they are in time for battle even if you are the one pushing.
Their usual use case is just to take enemy fire and pull key enemy units away from certain positions. But they are dangerous with technologies. You can poke around the enemy defenses a bit with cheap crawlers and if you see an opening you can do 2 technologies for them in a single turn to completely surprise them.
If the enemy farms your crawlers with [[vulcan]]s or [[mustang]]s, you can drop [[Rhinos]] in front of them, for example, to take the aggro.
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Crawler Tech Upgrades
!Icon
!Name
!Cost
!Description
|-
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|200
|Increases movement speed of units by 5m/s and reduces attack interval by 0.4s
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s, Attack interval {{#expr: {{#var:atkint}} - .4 round 1}}s</div>
|-
|{{Icon|type=Tech|file=Replicate.png}}
|Replicate
|200
|Uses [[media:Crawler_gain_chart.png| destroyed]] enemies to create more Crawlers
|-
|{{Icon|type=Tech|file=SubterraneanBlitz.png}}
|Subterranean Blitz
|250
|Increases movement speed by 3m/s, tunnels underground when there are no enemies within 40m and nullify 70% of damage received, and emerge from beneath the ground and attack upon arriving near the enemy
<div class="note">Speed {{#expr: {{#var:speed}} + 3}}m/s</div>
|-
|{{Icon|type=Tech|file=AcidicExplosion.png}}
|Acidic Explosion
|200
|Destroyed Crawlers leave acidic liquid on the ground in a radius of 9m. Units within the acidic liquid lose 6% HP per second and have their DEF reduced
|-
|{{Icon|type=Tech|file=ImpactDrill.png}}
|Impact Drill
|200
|Increases ATK by 200%
<div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}}</div>
|}
=Replicate Notes=
Only affects ground units, Shares effect with Parasitic Ammo
<table>
<tr>
<th>Unit Destroyed</th>
<th># of Crawlers</th>
</tr>
<tr>
<td>Crawler</td>
<td>1</td>
</tr>
<tr>
<td>Fang</td>
<td>1</td>
</tr>
<tr>
<td>Mustang</td>
<td>1</td>
</tr>
<tr>
<td>Sledgehammer</td>
<td>2</td>
</tr>
<tr>
<td>Steel Balls</td>
<td>5</td>
</tr>
<tr>
<td>Marksman</td>
<td>9</td>
</tr>
<tr>
<td>Arclight</td>
<td>9</td>
</tr>
<tr>
<td>Rhino</td>
<td>12</td>
</tr>
<tr>
<td>Hacker</td>
<td>12</td>
</tr>
<tr>
<td>Vulcan</td>
<td>16</td>
</tr>
<tr>
<td>Fortress</td>
<td>16</td>
</tr>
<tr>
<td>Melting Point</td>
<td>16</td>
</tr>
<tr>
<td>War Factory</td>
<td>70</td>
</tr>
</table>
==Update Notes==
{{Collapsed|
;0.7.17:
* [Subterranean Blitz]: Price adjusted from 300 to 250
;0.7.0:
* Adjusted speed from 15m/s to 16m/s
;0.6.175:
* Page created
}}
[[Category:Units]]
a8f3723e16688a441548baf6415d40c5e26bfc57
Skills
0
89
1069
712
2023-11-15T00:17:44Z
Ghirahn
70
/* Level 4 Skills */ changed acid to include damage debuff
wikitext
text/x-wiki
=== Level 1 Skills ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Effect
|-
|{{Icon|type=Skill|file=Missile strike.png}}
|Missile Strike
|Launches 1 guided missile that deals 3,000 damage
<div class="note">Cooldown: 2 rounds, Area: 80m circle</div>
|}
=== Level 2 Skills ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Effect
|-
|{{Icon|type=Skill|file=Electromagnetic impact.png}}
|Electromagnetic Impact
|Launches an electromagnetic impact shot that deals 35,000 damage to shields, temporarily disables Tech on hit, and reduces movement speed by 40% for 25s
<div class="note">Cooldown: 2 rounds, Area: 120m circle</div>
|-
|{{Icon|type=Skill|file=Sticky oil bomb.png}}
|Sticky Oil Bomb
|Sprays sticky oil in a straight line, reducing the movement speed of units within it by 55%. The sticky oil lasts for 2 rounds
<div class="note">Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m line</div>
|-
|{{Icon|type=Skill|file=Shield airdrop.png}}
|Shield Airdrop
|Airdrops an Energy Shield with 50,000 HP to protect allied units within it. Can be used on flanks.
<div class="note">Cooldown: 2 rounds, Area: 140m circle</div>
|-
|{{Icon|type=Skill|file=Intensive training.png}}
|Intensive Training
|Instantly increases the EXP of the designated squad to the maximum value
<div class="note">Cooldown: 1 round</div>
|-
|{{Icon|type=Skill|file=Redeployment.png}}
|Redeployment
|Allows you to move one previously deployed squad each round
<div class="note">Cooldown: none</div>
|-
|{{Icon|type=Skill|file=Underground threat.png}}
|Underground Threat
|Crawlers will continuously emerge from the designated area (48 crawlers total, = two groups)
<div class="note">Cooldown: 3 rounds</div>
|-
|{{Icon|type=Skill|file=Rhino assault.png}}
|Rhino Assault
|Airdrops a Rhino to attack your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
<div class="note">Cooldown: 3 rounds</div>
|-
|{{Icon|type=Skill|file=Wasp swarm.png}}
|Wasp Swarm
|Summons a group of Wasps to attack your enemies.
<div class="note">Cooldown: 3 rounds</div>
|-
|{{Icon|type=Skill|file=Mobile beacon.png}}
|Mobile Beacon
|Designates the selected unit's movement path.
<div class="note">Cooldown: none</div>
|}
=== Level 3 Skills ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Effect
|-
|{{Icon|type=Skill|file=Photon emission.png}}
|Photon Emission
|Emits a photon coating on all allied forces within a designated area, reducing damage received by 55% for 16s and grants immunity to electromagnetic, ignition and acid effect. Doesn't prevent hacking.
<div class="note">Cooldown: 3 rounds, Area: 220m circle</div>
|-
|{{Icon|type=Skill|file=Incendiary bomb.png}}
|Incendiary Bomb
|Fires multiple incendiary bombs in a straight line to form a wall of fire that deals 350 damage per second.
<div class="note">Damages are split in ticks (5*70 damages ?), so armor enhancement (-60 dmg) is a great protection against this.
Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m line</div>
|-
|{{Icon|type=Skill|file=Orbital bobardment.png}}
|Orbital Bombardment
|Launches 15 guided missiles in a wide target area, dealing 2,500 damage per missile.
<div class="note">Cooldown: 4 rounds, Area: 260m</div>
|-
|{{Icon|type=Skill|file=Smoke bomb.png}}
|Smoke Bomb
|Releases smoke in a straight line, reducing the range of units within it by 50%. The smoke lasts for 2 rounds.
<div class="note">Cooldown: 3 rounds, Area: 100m circles overlapping into a 260m line</div>
|-
|{{Icon|type=Skill|file=Field recovery.png}}
|Field Recovery
|Destroy a designated squad and receive a full refund of supplies invested in that squad. Also allows you to recover an item equipped on it.
<div class="note">Cooldown: none</div>
|}
=== Level 4 Skills ===
{| class="table table-dark table-bordered table-block-last"
!Icon
!Name
!Effect
|-
|{{Icon|type=Skill|file=Electromagnetic blast.png}}
|Electromagnetic Blast
|Creates a large-scale electromagnetic blast that deals 35,000 damage to shields, temporarily desables Tech on hit and reduces movement speed by 40% for 25s.
<div class="note">Cooldown: 4 rounds, Area: 260m circle</div>
|-
|{{Icon|type=Skill|file=NukeSkill.png}}
|Nuke
|Launches 1 tactical nuke that reaches the battlefield in 15s, dealing 70,000 damage.
<div class="note">Cooldown: 4 rounds, Area: 200m circle</div>
|-
|{{Icon|type=Skill|file=Lightning Storm.png}}
|Lightning Storm
|Uses weather control technology to generate a lightning storm at a designated location, inflicting 2,000 damage and slow down 65% in 20 seconds to units hit by the lightning
<div class="note">Cooldown: 4 rounds, Area: 260m circle</div>
|-
|{{Icon|type=Skill|file=Ion blast.png}}
|Ion Blast
|Fires an ion beam that moves slowly on the ground, dealing 2,400 continuous damage to units hit by the beam
<div class="note">Cooldown: 3 rounds, Area: 40m slow moving circle, will progressively hit over a 220m line.</div>
|-
|{{Icon|type=Skill|file=Orbital javelin.png}}
|Orbital Javelin
|A high-speed tungsten rod is projected from orbit, dealing 70,000 damage to targets within a range of 30m. The rod cannot be blocked by shields.
<div class="note">Cooldown: 3 rounds, Area: 60m circle</div>
|-
|{{Icon|type=Skill|file=Acid blast.png}}
|Acid Blast
|Sprays acid in a straight line. Units affected by the acid suffer reduced DEF and lose 6% HP per second and will suffer 250% damage when attacked. The acid remains on the field for 2 rounds.
<div class="note">Cooldown: 3 rounds, Area: 80m circles overlapping into a 220m length line</div>
|-
|{{Icon|type=Skill|file=Summons the battleship.png}}
|Mobilize Battleship
|Summons an Overlord Battleship to attack your enemies.
<div class="note">Cooldown: 3 rounds</div>
|-
|{{Icon|type=Skill|file=Vulcan's descent.png}}
|Vulcan's Descent
|Vulcan falls from the sky and rains fire upon your enemies. Dropping on existing unit(s) will result in a collision, where each unit will deal damage equal to their HP to the unit they collide with, killing the weakest one(s) and damaging the survivor(s).
<div class="note">Cooldown: 3 rounds</div>
|}
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File:Crawler gain chart.png
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Ghirahn
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text/x-wiki
Units gained on kill from tech and equipment.
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